mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
/*
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project.  All 
................................................ contributions are welcome. 
....Copyright(C).1995.Melvin.Smith.............. Enjoy. 
------------------------------------------------------------------------------
Melvin Smith (aka Fusion)         msmith@hom.net
MUD++ development mailing list    mudpp@van.ml.org
------------------------------------------------------------------------------
mudlntempl.cpp
*/

// TEMPLATE CLASS INSTANCES FOR MUD++ STANDALONE LINKER

#ifdef __GNUC__
#define DEF_TEMPLATE( Templ , x ) template class Templ< x >
#else // Solaris Proworks C++ 4.0.x
#define DEF_TEMPLATE( Templ , x ) class Templ< x >
#endif


#define DEF_ARRAY( x )      DEF_TEMPLATE( Array , x )
#define DEF_LLIST( x )      DEF_TEMPLATE( LList , x )
#define DEF_HASHTABLE( x )  DEF_TEMPLATE( HashTable, x )

#include "array.h"
#include "array.cc"

#include "llist.h"
#include "llist.cc"

class Node;

#include "config.h"
#include "asmobjfile.h"
#include "asmparser.h"


DEF_ARRAY( asmobjconst );
DEF_ARRAY( int );
DEF_ARRAY( short );
DEF_ARRAY( u16 );
DEF_ARRAY( Node * );


DEF_LLIST( label );