#AREA camp.are~ Pilgrim camp~ { 1 30}Chardros Pilgrim encampment~ 100 199 #MOBILES #101 follower~ a Follower~ A follower is here wailing. ~ A fanatic to the cause of Chardros, this little person has white hair and white eyes. You have a sudden urge to crush him. ~ human~ GHS DF -300 0 6 0 2d6+60 0d9+100 1d6+1 none 5 5 5 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #102 follower~ a Follower~ A follower is here, picking up corpses. ~ An industrious follower is here loading the dead in his wagon. He seems to hardly notice you. ~ human~ BHS DF -300 0 6 0 2d6+60 0d9+100 1d6+1 none 5 5 5 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #103 pilgrim crafty~ Crafty Pilgrim~ The crafty pilgrim is here, mumbling something to himself. ~ This crafty pilgrim has on his unusual mask. This crafty devil isn't liked much by the other pilgrims. They fear his knowledge. Knowledge is power! ~ human~ GHS DF -300 0 13 0 2d10+150 1d9+100 1d10+3 none 0 0 0 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #104 Pilgrim Sad~ Sad Pilgrim~ The sad pilgrim is here crying about something. ~ He is always whining about something. He never takes a break. Why don't you give him a break, preferably his bones. ~ human~ GHS DF -300 0 13 0 2d10+150 1d9+100 1d10+3 none 8 8 8 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #106 pilgrim paranoid~ Paranoid Pilgrim~ The paranoid pilgrim eyes you with suspicion. ~ He is a total nut. He looks over his shoulder, He speaks hurredly of the MAELSTROM, and whispers everything he says. ~ human~ GHS DF -300 0 13 0 2d10+150 1d9+100 1d10+3 none 8 8 8 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #107 pilgrim depressed~ Depressed Pilgrim~ The depressed pilgrim is here contemplating his existance. ~ The depressed pilgrim has never been happy in his whole life. ~ human~ GHS DF -300 0 13 0 2d10+150 1d9+100 1d10+3 none 5 5 5 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #108 pilgrim savage~ Savage Pilgrim~ The savage pilgrim is here, holding a sacrifice. ~ The savage pilgrim is here sampling the funeral feast. ~ human~ GHS DF -300 0 13 0 2d10+150 1d9+100 1d10+3 none 5 5 5 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #109 slave shaman~ the personal slave~ The shamans' personal slave is here on a mission. ~ You see the shamans' personal slave. He serves the shaman to the death. ~ human~ GHS DF 0 0 13 0 2d10+150 1d9+100 1d10+3 none 1 1 1 10 BEFJNU 0 0 0 stand stand male 1 0 0 medium 0 #110 shaman~ the shaman~ The shaman is practicing magic here. ~ The Shaman is here practicing his powerful magics. ~ human~ GHR 0 -300 0 20 0 3d9+308 6d10+300 1d8+1 wrath 2 2 2 6 FJU 0 0 0 stand stand male 2 0 0 medium 0 #111 priest high~ the high priest~ The high priest is here , cursing and chanting over a sacrifice. ~ Woe be unto you MUDdweller. ~ human~ BHJKQ 0 -300 0 30 0 6d12+853 6d12+853 2d12+8 thwack -9 -9 -9 -7 EIK 0 0 0 stand stand male 200 0 0 medium 0 #112 acolyte~ the acolyte~ The Acolyte of Discord is here assisting the high priest. ~ He is the high priests' assistant in the ritual. His scowl tells you he is not amused with you. ~ human~ BH 0 -300 0 18 0 3d9+283 3d9+283 2d6+4 slap -3 -3 -3 2 EFNU 0 0 0 stand stand male 1 0 0 medium 0 #0 #OBJECTS #100 eye of newt~ an eye of newt~ You see an eye of newt sitting here. ~ oldstyle~ pill 0 A 8 '' '' calm '' 0 20 180 P #101 mask~ a golden mask~ A golden mask has been left here.~ oldstyle~ clothing A AE 0 0 0 0 0 3 20 270 P A 4 1 A 2 -1 #102 scarf~ a long ornate scarf~ A long ornate scarf has been left here.~ oldstyle~ armor L AE 3 3 3 0 0 3 20 310 P #103 bloody axe~ a bloody axe~ A bloody axe has been dropped here.~ oldstyle~ weapon 0 AN axe 1 7 slash 0 3 20 370 P #104 necklace~ a bone necklace~ A bone necklace is lying on the ground.~ oldstyle~ jewelry A AC 0 0 0 0 0 5 20 550 P A 3 1 #105 unstable potion~ an unstable potion~ An unstable potion is boiling on the ground.~ oldstyle~ potion 0 A 16 armor 'cure blindness' '' '' 0 20 160 P #106 wand~ an ordinary wand~ An ordinary wand lies on the ground.~ oldstyle~ wand 0 AO 25 1 1 'faerie fire' 0 3 20 540 P #107 key~ a totem key~ A totem key is lying on the ground.~ oldstyle~ key 0 A 2 0 0 0 0 0 20 0 P #108 well~ an ancient well~ An ancient well is here.~ oldstyle~ fountain 0 0 50 50 water 0 0 0 0 0 P #109 key~ a small key~ A key to the temple door lies here.~ oldstyle~ key 0 A 2 0 0 0 0 0 20 0 P #0 #ROOMS #101 Dimly Lit Path~ This path is made of crushed granite with curious red streaks in it. The path continues north to a village, but the way south does NOT look like anyplace that you came from. ~ 0 0 3 D0 The path continues toward the village. ~ ~ 0 -1 102 D2 The path ends and someplace else begins. ~ ~ 0 -1 2 S #102 Dimly Lit Path~ This section of the road is badly worn and frequently traversed. There are faint wailing cries to the north. The path back to the road lies to the south and the red streaks can now be identified as blood. ~ 0 C 3 D0 The path continues toward the village. ~ ~ 0 -1 103 D2 The dimly lit path. ~ ~ 0 -1 101 S #103 Dimly Lit Path~ This section of the road is badly blood stained, worn and frequently traversed. The wailing is getting stronger to the north. The path back to the road lies to the south. ~ 0 0 3 D0 The entrance to the camp. ~ ~ 0 -1 104 D2 The dimly lit path. ~ ~ 0 -1 102 S #104 Entrance to the Pilgrim Encampment~ You stand at the entrance to a small encampment. You can see across the whole place easily. Humanoids of all types babbling hysterically about REPENTING, they spew savage speeches and perform hair raising acts of self mutilation as they wander about. They are crying and tearing at thier skin . You wonder why they're doing this. The wailing is getting on your nerves and you have the urge to kill them. ~ 0 0 2 D0 Bloody Road ~ ~ 0 -1 105 D2 Dimly Lit Path ~ ~ 0 -1 103 S #105 Blood Stained Road~ You are noticing that the carcasses of waylaid travellers litters this road. You get the feeling that you are NOT welcome here. But who cares? Who's gonna stop you? These little people? The wailing is growing intense. Your ears are starting to ring. The blood stained road continues to the north, west, and east. There is still time to turn back and go south. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 106 D1 Bloody Road ~ ~ 0 -1 110 D2 Entrance to the pilgrims camp ~ ~ 0 -1 104 D3 Bloody Road ~ ~ 0 -1 111 S #106 Blood Stained Road~ You continue to travel down the blood stained Road. The There is a stong stench of decay and rot and you notice that someone has been crucified to a tree about five feet away from the blood stained road which continues to the north, west, and south. A small camp lies to the east. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 107 D1 Camp ~ ~ 0 -1 120 D2 Bloody Road ~ ~ 0 -1 105 D3 Bloody Road ~ ~ 0 -1 112 S #107 Blood Stained Road~ Oh boy, another crucified corpse off the road! The blood stained Road goes north and south here. There is a camp to the west. A pyre of the dead lies to the east. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 108 D1 Funeral Pyre ~ ~ 0 -1 116 D2 Bloody Road ~ ~ 0 -1 106 D3 A Camp ~ ~ 0 -1 129 S #108 Blood Stained Road~ The Blood Stained Road continues through here. It winds a bit to the south and to an end to the north. A pyre burns put of control to the east. A stone path lies to the west. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 109 D1 Pyre of the dead ~ ~ 0 -1 117 D2 Bloody Road ~ ~ 0 -1 107 D3 A stone path ~ ~ 0 -1 113 S #109 Blood Stained Road~ An ancient well lies here in the middle of the blood stained Road. A fence separates the pilgrims from the north until they are called. A burning funeral pyre is to the east. The blood stained Road continues to to the south and west. ~ 0 0 1 D1 Funeral Pyre ~ ~ 0 -1 118 D2 Bloody Road ~ ~ 0 -1 108 D3 Bloody Road ~ ~ 0 -1 114 E smurfy well~ A small well is here. Just the right size if you're a smurf. But big enough for you to get some water from. I'm sure the smurfs wont mind. ~ S #110 Blood Stained Road~ A corner of the blood stained road is where you stand. A fence blocks passage to the east or south. A camp is to the north. The blood stained Road goes back to the west. ~ 0 0 1 D0 Camp ~ ~ 0 -1 119 D3 Bloody Road ~ ~ 0 -1 105 S #111 Blood Stained Road~ Western corner of the blood stained Road. You can continue to wander down the road to the east and north. You can also go into a camp to the south. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 112 D1 Bloody Road ~ ~ 0 -1 105 D2 A camp ~ ~ 0 -1 121 S #112 Blood Stained Road~ You see that four bodies have been impaled on long poles here. Crows peck at the carcasses. A camp is to the west. The Shamans' camp is to the north but you can't go there because the way is blocked by a barbwire fences. The blood stained Road continues to the south and east. ~ 0 0 1 D1 Bloody Road ~ ~ 0 -1 106 D2 Bloody Road ~ ~ 0 -1 111 D3 A camp ~ ~ 0 -1 122 S #113 Stone Path~ You are walking along a stone path. To the south lies the Shamans' house. A camp is to the west. The blood stained Road is to the east. Everything is uncomfortable and it makes you very angry. You want to leave this place. ~ 0 0 1 D1 Bloody Road ~ ~ 0 -1 108 D2 Shaman's Camp ~ door~ 1 107 125 D3 A camp ~ ~ 0 -1 123 S #114 Blood Stained Road~ Yet another part of the blood stained Road. Hey if you go west its the last section of the blood stained Road. You can go back to the ancient well to the east. ~ 0 0 1 D1 Bloody Road ~ ~ 0 -1 109 D3 Bloody Road ~ ~ 0 -1 115 S #115 Blood Stained Road~ The last piece of the blood stained Road. You can go back to the blood stained Road to the east. A loud, bloody, camp is to the south. In the distance to the north you can see a small temple. ~ 0 0 1 D0 Path to the Temple ~ ~ 0 -1 126 D1 Bloody Road ~ ~ 0 -1 114 D2 A camp ~ ~ 0 -1 124 S #116 Funeral Pyre~ Dozens of bodies burn here. The stench is overpowering . The blood stained Road is back to the west. Another pyre burns to the north. ~ 0 0 1 D0 Funeral Pyre ~ ~ 0 -1 117 D3 Bloody Road ~ ~ 0 -1 107 S #117 Funeral Pyre~ A pyre of bodies is burning here. The smell is driving your nostrils crazy. It almost, ALMOST, makes you forget all the wailing going on. The blood stained Road is to the west, while funeral pyres burn north and south. ~ 0 0 1 D0 Burning pile of corpses ~ ~ 0 -1 118 D2 Blazing Funeral Pyre ~ ~ 0 -1 116 D3 Bloody Road ~ ~ 0 -1 108 S #118 Funeral Pyre~ The northernmost of the funeral pyres burns out of control here here. It looks just as sickening as all the rest. Go ahead; get sick they'll never know. The blood stained Road is to the west. A burning pyre of carrion is to the south. ~ 0 0 1 D2 Pyre for the dead ~ ~ 0 -1 117 D3 Bloody Road ~ ~ 0 -1 109 S #119 Camp~ You duck under the tent to get a good look inside. You see many evil looking tapestries. The stitch is so small you almost have to read it with a magnifying glass. I wonder if this pilgrim minds if you are in his tent? A blood Stained Road is back to the south. ~ 0 0 1 D2 Bloody Road ~ ~ 0 -1 110 S #120 Camp~ This camp appears to have been thrown together. Of course, you could rip it apart easily. Wet rags lie all over the place. Too snotty for you to use. The Blood Stained Road is back to the west. ~ 0 0 1 D3 Bloody Road ~ ~ 0 -1 106 S #121 Camp~ This pilgrims' whole camp is tied down. As is his tent. It will actually take you a couple of minutes to destroy the place. Better watch out -- he might be watching you! The Blood Stained Road is back to the north. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 111 S #122 Large camp~ You'll have to be quiet. These pilgrims are sleeping. You see so many empty tents you can hardly tell where they are. Maybe you should quietly go back to The Bloody Road to the east. ~ 0 0 1 D1 Bloody Road ~ ~ 0 -1 112 S #123 Camp~ These savages live here. They're pissed off. Of course, they're always pissed off. So don't take it bad. Maybe you'd better leave before they really get mad. The Bloody Road to the east is your only salvation. ~ 0 0 1 D1 Bloody Road ~ ~ 0 -1 113 S #124 Camp~ You enter the camp and you are struck in the face by something brown, wet and rank. Those crazy pilgrims , what kidders. You can hear their laughter as you wipe the crap off your face. You better get even. The Bloody Road is to the north. ~ 0 0 1 D0 Bloody Road ~ ~ 0 -1 115 S #125 Shamans' Home~ It's the home of the leader of the pilgrims. The Shaman has a nicely decorated home. He takes pride in his work. You could get to know him or just kill him. If The shaman is not here, he is probably with his personal slave putting the whip to his backside. A stone path lies to the north. ~ 0 0 1 D0 Stone Path ~ door~ 1 107 113 S #126 Path to the temple~ You are walking along a path to the temple to the North. The road lies to the south. ~ 0 0 1 D0 Outside the Temple ~ ~ 0 -1 127 D2 Bloody Road ~ ~ 0 -1 115 S #127 Outside the Temple~ You are standing outside The temple of CHARDROS. You see an engraving on the door and you can hear screaming from inside. You can also hear cursing and chanting. The temple is to the north while the Road is to the south. ~ 0 0 1 D0 The Most Holy Temple of CHARDROS ~ door~ 1 109 128 D2 Path to the Temple ~ ~ 0 126 126 E engraving~ Woe be unto you who desecrate my most holy of temples. Death to the one who enters and is not of the CULT.~ S #128 By the Temple Altar~ This is the Temple of CHARDROS. A big black Altar dominates the middle of the room. Four red-black veined pillars, obsidian floor and walls,ten purple tapestries depicting a mural saga. (To look at the mural type look tapestry_one and then tapestry_two and so on.) The place has only one room. ~ 0 N 1 D2 Outside The Temple ~ door~ 1 127 127 E tapestry_one~ This Mural tells the story of young Chardros, Knight of Limbo, Son Of Grehyton. One day it came to him that there was a place where there was buried a book that was the whole of Honesty. ~ E tapestry_two~ He said "I do not believe in such things. But to prove it, I will go hence and dig for the truth. I shall read the truth. I shall KNOW the truth. I will spread this truth around the sphere. I will sing songs of gloriuos tribute to the truth. I will bask in the glory of the truth and you and I will present them to the gods so that they may know the truth." ~ E tapestry_three~ So Chardros went to the sacred hill where the book of truth was buried. Which lies east of Nullah, and thereupon he labored, digging in the dirt for five days and five nights. Yet he found no book.~ E tapestry_four~ At the end of five days and five nights it came to pass that Chardros was exhausted. So he put his shovel to one side, and he slept in the dirt, using a small bookbag he found five days ago for a pillow.~ E tapestry_five~ Chardros slept.~ E tapestry_six~ On the fifth day of sleep, Chardros fell into a trance, there came to him the vision of a Sacred Grove Wherein was hidden a Golden Bookbag.~ E tapestry_seven~ Chardros woke and lamented, crying out unto Grehyton and the Universe. "What the hell is this!? What care I for the inspiration of humanoid-kind? Wherin does it profit them to become scribes to the gods? When the scribes of LAW do nothing? Yet are paid better wages.~ E tapestry_eight~ Chardros was stricken to the ground by an unseen hand and did not rise until five days and five nights had passed.~ E tapestry_nine~ And it came to pass that on the fifth night he went into a trance and in his trance he had a vision, He saw a box full of cards. Some with an elastic around them, thereupon these cards were written verses, while upon others there was nothing written. ~ E tapestry_ten~ Then, it is known that he took those words unto his bosom and cherished them. And he carried them forth unto this land. And he laid it before The Greatest Kings, Sultans and the other beaurocrats. He left the book, so that to this day the rightous may renounce their ways and REPENT! These are obviously MAGIC tapestrys. Origionally transcribed from the Principia Discordia- Written by Malaclypse the Younger some whacko from another dimention.~ C Cult~ S #129 Empty Field~ This place doesn't feel right. You feel something watching you. This is an empty lot void of blood. ~ 0 0 1 D1 Bloody Road ~ ~ 0 -1 107 S #0 #RESETS O 1 108 1 109 * a smurf well M 1 102 3 118 1 * a smurf G 1 100 10 * a bunch of smurfberries M 1 102 3 117 1 * a smurf G 1 100 10 * a bunch of smurfberries M 1 102 3 116 1 * a smurf G 1 100 10 * a bunch of smurfberries M 1 101 8 105 1 * a smurf M 1 101 8 110 1 * a smurf G 1 102 10 * a smurf hat M 1 101 8 111 1 * a smurf M 1 101 8 112 1 * a smurf G 1 102 10 * a smurf hat M 1 101 8 107 1 * a smurf M 1 101 8 108 1 * a smurf G 1 102 10 * a smurf hat M 1 101 8 109 1 * a smurf M 1 101 8 104 1 * a smurf G 1 102 10 * a smurf hat M 1 103 1 119 1 * Brainy Smurf E 1 101 8 6 * a pair of glasses M 1 104 1 120 1 * Handy Smurf E 1 103 8 16 * a small axe M 1 106 1 121 1 * Hefty Smurf E 1 103 8 16 * a small axe M 1 108 1 124 1 * Jokey Smurf M 1 109 1 129 1 * Smurfette E 1 104 8 3 * a small necklace G 1 107 8 * a tiny key M 1 110 1 125 1 * Papa Smurf G 1 105 10 * a pink potion G 1 109 8 * a small key M 1 111 1 128 1 * Gargamel E 1 106 8 17 * a small wand M 1 112 1 128 1 * Azreal * M 1 107 1 122 1 Depressed Pilgrim to Sleepy Smurf's Home * M 1 104 1 122 1 Sad Pilgrim to Sleepy Smurf's Home * M 1 108 4 123 4 Savage Pilgrim to Grumpy Smurf's Home * M 1 103 1 123 1 Crafty Pilgrim to Grumpy Smurf's Home * M 1 107 1 120 1 Depressed Pilgrim to Camp S #SPECIALS M 101 spec_thief * a smurf M 102 spec_thief * a smurf M 103 spec_thief * Brainy Smurf M 104 spec_thief * Handy Smurf M 106 spec_thief * Hefty Smurf M 107 spec_thief * Grumpy Smurf M 108 spec_thief * Jokey Smurf M 109 spec_thief * Smurfette M 110 spec_cast_mage * Papa Smurf M 111 spec_cast_cleric * Gargamel M 112 spec_cast_cleric * Azreal S #$