/
Rom24/area/bak/
#AREA
gtown.are~
Ghost Town~
{40 65} Yaegar Ghost Town~
4300 4399


#HELPS
0 'GHOST TOWN'~
This is purely a simple hack-n-slash area with the interesting added feature

that you can't recall... You have to fight your way through the many powerful

high level undead that populate this place. To a good mudder its heaven. To

someone who flees when fighting the children in Mud School, its probably gonna

be considered impossible. Either way, have fun.



- Yaegar Dec 1995



~
0 $~


#MOBILES
#4300
spectre~
a spectre~
A Spectre screams at you and attacks!

~
The spirit of some former minion of this place, this foul Undead creature

will do its best you meet the same fate as all previous intruders in this

fell domain- DEATH.

~
human~
FG DFHT -1000 0
48 8 1d97+2303 1d1+99 1d35+15 hit
-22 -22 -22 -17
0 0 0 0
stand stand none 480
0 0 medium 0
#4301
wraith~
a wraith~
A Wraith strides  silently toward you, death in its glowing red eyes.

~
The spirit of some former minion of this place, this foul Undead creature

will do its best you meet the same fate as all previous intruders in this

fell domain- DEATH.

~
human~
FG DFHJT -1000 0
47 7 1d95+2208 1d1+99 1d35+14 hit
-21 -21 -21 -16
0 0 0 0
stand stand none 470
0 0 medium 0
#4302
wight~
a wight~
A ghastly wight, still clad in the armor it wore in life, strikes at you.

~
The spirit of some former minion of this place, this foul Undead creature

will do its best you meet the same fate as all previous intruders in this

fell domain- DEATH.

~
human~
FG DFHJ -1000 0
45 7 1d91+2024 1d1+99 1d33+14 hit
-20 -20 -20 -15
0 0 0 0
stand stand none 450
0 0 medium 0
#4303
ghost~
a ghost~
The ghost of some long-dead adventurer howls maniacally at you.

~
The spirit of some former minion of this place, this foul Undead creature

will do its best you meet the same fate as all previous intruders in this

fell domain- DEATH.

~
human~
FG DFHTU -1000 0
48 8 1d97+2303 1d1+99 1d35+15 hit
-22 -22 -22 -17
0 0 0 0
stand stand none 480
0 0 medium 0
#4304
vampire~
a vampire~
An evil vampire rises from the sarcophagus, bares its fangs and attacks!

~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan

centuries ago, who had not the power to slay them utterly, and now thanks

to your disturbance they have risen again!

~
human~
BFGM DFHJN -1000 0
54 9 1d109+2915 1d1+99 1d39+17 hit
-26 -26 -26 -21
0 0 0 0
stand stand none 540
0 0 medium 0
#4305
lich~
a lich~
An insane Lich cackles hideously and unleashes a volley of spells.

~
This powerful Undead is actually Xantharus' former master, whom he betrayed

and slew. But he underestimated his master's power, and now he as returned

as a Lich, seeking revenge!

~
human~
BFGM DFHT -1000 0
58 9 1d117+3363 1d1+99 1d42+18 hit
-28 -28 -28 -23
0 0 0 0
stand stand none 580
0 0 medium 0
#4306
demon~
a lesser demon~
A Lesser Demon slobbers, drools and cackles insanely!

~
This grotesque is a minion of the lower planes drawn here by the intense

concentration of negative material energy.

~
human~
FGH DFHJ -1000 0
52 8 1d105+2703 1d1+99 1d38+16 hit
-24 -24 -24 -19
0 0 0 0
stand stand none 520
0 0 medium 0
#4307
spirit revenant~
a revenant~
The spirit of a mortal horribly wronged has returned as a Revenant.

~
This poor soul was once a powerful, good priest of Soleil who was betrayed

by agents of the evil Gomez and tortured and slain by them. His spirit has

returned here, seeking out the long-dead fellows who slew him. He will 

ignore all else in his quest, but will not hesitate to attack you if you

interfere.

~
human~
DGM DFHJN 0 0
57 9 1d115+3248 1d1+99 1d41+18 hit
-28 -28 -28 -23
0 0 0 0
stand stand none 570
0 0 medium 0
#4308
spirit haunt~
a haunt~
The spirit of an adventurer slain here long ago is now bound here as a Haunt.

~
This spirit was once a powerful warrior who, on a wager, entered Ghost Town.

He was quickly slain by the inhabitants, but such was his distress at his

death, his spirit remained behind to haunt the area where he met his end.

~
human~
BDG DFHTU 0 0
48 8 1d97+2303 1d1+99 1d35+15 hit
-22 -22 -22 -17
0 0 0 0
stand stand none 480
0 0 medium 0
#4309
crypt thing~
a crypt thing~
A Crypt Thing cackles evilly and taunts you.

~
This fell creature will not attack you, despite its evil- it will merely

taunt you, though it will not hesitate to defend itself.

~
human~
BDGM DFHJN -1000 0
55 9 1d111+3024 1d1+99 1d40+17 hit
-26 -26 -26 -21
0 0 0 0
stand stand none 550
0 0 medium 0
#4310
greater demon~
a greater demon~
A Greater demon spews forth fire and gas!

~
This grotesque is a minion of the lower planes drawn here by the intense

concentration of negative material energy.

~
human~
BFG DFHJNT -1000 0
58 9 1d117+3363 1d1+99 1d42+18 hit
-28 -28 -28 -23
0 0 0 0
stand stand none 580
0 0 medium 0
#4311
undead dragon~
an undead dragon~
An Undead Dragon belches forth poisonous fumes!

~
This foul Dracolich is the undead spirit of a dragon that served Xantharus

so well in life that he animated it to continue serving him after its

death.

~
human~
BFG DFHJT -1000 0
62 10 1d125+3843 1d1+99 1d45+19 hit
-31 -31 -31 -26
0 0 0 0
stand stand none 620
0 0 medium 0
#4312
undead monster~
an undead monster~
An undead monster shambles forth and attacks!

~
The spirit of some former minion of this place, this foul Undead creature

will do its best you meet the same fate as all previous intruders in this

fell domain- DEATH.

~
human~
FG DF -1000 0
45 7 1d91+2024 1d1+99 1d33+14 hit
-20 -20 -20 -15
0 0 0 0
stand stand none 450
0 0 medium 0
#4313
giant rat~
a giant rat~
A GIANT Rat savagely charges you!

~
When I say GIANT, I am talking ten feet high...

~
human~
CFGH DFQ -1000 0
40 6 1d43+1599 1d1+99 1d30+12 hit
-16 -16 -16 -11
0 0 0 0
stand stand none 400
0 0 medium 0
#4314
giant spider~
a giant spider~
A GIANT Spider drops down on you!

~
When I say GIANT, I am talking ten feet high...

~
human~
CFGH DFQ -1000 0
45 7 1d91+2024 1d1+99 1d33+14 hit
-20 -20 -20 -15
0 0 0 0
stand stand none 450
0 0 medium 0
#4315
lurker above~
a lurker above~
A Lurker Above seeks to enfold and suffocate you!

~
This foul abberration feeds on any and all that enter its lair- even the

corporeal undead avoid it...

~
human~
BFGH JT 0 0
50 8 1d101+2499 1d1+99 1d37+15 hit
-23 -23 -23 -18
0 0 0 0
stand stand none 500
0 0 medium 0
#4316
succubus~
a succubus~
A beautiful female smiles charmingly at you, revealing sharp fangs...

~
OUCH! Its a Succubus. She will charm you, then waste you. FIGHT!

~
human~
BDG DFHJT -1000 0
50 8 1d101+2499 1d1+99 1d37+15 hit
-23 -23 -23 -18
0 0 0 0
stand stand female 500
0 0 medium 0
#4317
necromancer xantharus~
Xantharus~
A timid-looking Necromancer begs to be freed.

~
This pathetic wretch is none other than Xantharus, the evil mage that brought

the Undead to this town, destroying it, before losing control of them. He

has fled here, in the hopes that they won't find him before he finds a way

to escape his terrible mistake.

~
human~
BGHM K -400 0
50 8 1d101+2499 1d1+99 1d37+15 hit
-23 -23 -23 -18
0 0 0 0
stand stand male 500
0 0 medium 0
#4318
rotting corpse~
a rotting corpse~
A Rotting Corpse staggers clumsily toward you.

~
This thing and its fellows are what remains of the citizens of this once-

fine town, reduced to a horrid state of undeath. Slaying them would be the

best thing you could do for them...

~
human~
FG J 0 0
40 6 1d43+1599 1d1+99 1d30+12 hit
-16 -16 -16 -11
0 0 0 0
stand stand none 400
0 0 medium 0
#4319
master~
the master~
The Master surveys his domain and laughs evilly.

~
Little is known of this mysterious stranger who came here and took control

after the weak Xantharus lost control of his creations. He is a powerful,

diabolically evil mage, and will not hesitate to destroy you.

~
human~
BDFGHM CDEFHN -1000 0
60 10 1d121+3599 1d1+99 1d43+19 hit
-30 -30 -30 -25
0 0 0 0
stand stand male 600
0 0 medium 0
#4320
shambling mound~
a shambling mound~
A Shambling Mound... well... shambles toward you.

~
RUN! A twelve-foot high pile of garbage is attacking you!

~
human~
FG N 0 0
45 7 1d91+2024 1d1+99 1d33+14 hit
-20 -20 -20 -15
0 0 0 0
stand stand none 450
0 0 medium 0
#4321
kampflut~
a kampflut~
A Kampflut attacks!

~
This hideous, animated tree resembles an ancient oak with tentacle-like

branches and a huge toothed maw. Despite its nasty demeanour, it is not

evil- it is simply hungry.

~
human~
FG N 0 0
50 8 1d101+2499 1d1+99 1d37+15 hit
-23 -23 -23 -18
0 0 0 0
stand stand none 500
0 0 medium 0
#4322
black pudding~
a black pudding~
A Black Pudding slowly rolls toward you.

~
This huge black blob will dissolve weapons and armor it gets the chance,

then it will devour you!

~
human~
FG N 0 0
52 8 1d105+2703 1d1+99 1d38+16 hit
-24 -24 -24 -19
0 0 0 0
stand stand none 520
0 0 medium 0
#4323
green slime~
green slime~
A patch of Green Slime drips on you, burning your skin!

~
Green Slime can dissolve even metal, so imagine what it would do to your

skin...

~
human~
BFG 0 0 0
40 6 1d43+1599 1d1+99 1d30+12 hit
-16 -16 -16 -11
0 0 0 0
stand stand none 400
0 0 medium 0
#4324
gray ooze~
a gray ooze~
A pile of gray liquid oozes toward you.

~
"Oh," I hear you say. "How threatening". Well, just you wait!

~
human~
FG HJN -1000 0
58 9 1d117+3363 1d1+99 1d42+18 hit
-28 -28 -28 -23
0 0 0 0
stand stand none 580
0 0 medium 0
#4325
animated tree~
an animated tree~
An Animated Tree bashes you with its branches.

~
This tree is bad and evil- it is an anti-treant :)

~
human~
FG 0 0 0
45 7 1d91+2024 1d1+99 1d33+14 hit
-20 -20 -20 -15
0 0 0 0
stand stand none 450
0 0 medium 0
#4326
tree spirit~
a tree spirit~
A Tree Spirit offers you shelter in this place of evil.

~
This spirit is the only good creature in this place. She can guard you

while you rest, and perhaps heal your wounds if you pay her enough...

~
human~
BDGL BCDFHJN 400 0
65 10 1d131+4224 1d1+99 1d47+20 hit
-33 -33 -33 -28
0 0 0 0
stand stand female 650
0 0 medium 0
#4327
death knight~
a death knight~
A Death Knight salutes you then attacks!

~
This is the spirit of a Paladin corrupted by the evil of the Master, doomed

to an eternity as an undead servant. Clad in ornate, ancient armor and 

wielding a shiny silver sword, he would look as he did in life save for his

rotting face...

~
human~
BDFG DFHJ -1000 0
60 10 1d121+3599 1d1+99 1d43+19 hit
-30 -30 -30 -25
0 0 0 0
stand stand none 600
0 0 medium 0
#4328
nightmare~
a nightmare~
A Nightmare, loyal steed of the denizens of the Lower Planes, rests here.

~
This black, winged equine hell-steed waits patiently for its master to finish 

its business here before bearing it to its next destination.

~
human~
BG FJT -1000 0
45 7 1d91+2024 1d1+99 1d33+14 hit
-20 -20 -20 -15
0 0 0 0
stand stand none 450
0 0 medium 0
#4329
retriever~
a retriever~
A retriever rears on four of its legs and strikes.

~
This demonic steed resembles a huge spider with razor sharp blades for legs

and glowing gems for eyes.

~
human~
BFG DFHJ -1000 0
58 9 1d117+3363 1d1+99 1d42+18 hit
-28 -28 -28 -23
0 0 0 0
stand stand none 580
0 0 medium 0
#4330
cambion scout~
a cambion scout~
A Cambion Scout eyes you cautiously.

~
This half-man, half-demon creature is a scout for Orcus, Prince of the 

Undead. He is here on a covert mission, and thus will avoid trouble if at

all possible. He is attempting to ascertain the degree of power of the

master, and inform his master if the strange man poses a significant threat

to his domination of all things Undead.

~
human~
CDGH DEFHJQ -1000 0
50 8 1d101+2499 1d1+99 1d37+15 hit
-23 -23 -23 -18
0 0 0 0
stand stand male 500
0 0 medium 0
#4331
orcus~
Orcus~
Orcus, Prince of the Undead, glowers menacingly at you.

~
Whoa. You are standing before Orcus. He resembles a bloated man twenty

feet tall with a bull's nose and eyes, and goat's horns and hooves. He

grips a rod with a goat's head in one hoof, and glares suspiciously at you.

He is not really meant to be here, and thus will avoid attracting attention

of the powers of the Prime Material Plane by avoiding combat.

~
human~
BDGH BCDEFHJN -1000 0
65 10 1d131+4224 1d1+99 1d47+20 hit
-33 -33 -33 -28
0 0 0 0
stand stand none 650
0 0 medium 0
#4332
water weird~
a water weird~
A Water Weird lunges at you!

~
This watery snake resides in the well, which it will fight to defend.

~
human~
BFG HN 0 0
50 8 1d101+2499 1d1+99 1d37+15 hit
-23 -23 -23 -18
0 0 0 0
stand stand none 500
0 0 medium 0
#4333
giant spider~
a giant spider~
A GIANT Spider drops down on you!

~
When I say GIANT, I am talking ten feet high...

~
human~
BCFGH DFQ -1000 0
48 8 1d97+2303 1d1+99 1d35+15 hit
-22 -22 -22 -17
0 0 0 0
stand stand none 480
0 0 medium 0
#4334
baron vampire~
a baron vampire~
The Baron vampire rises from the sarcophagus, bares its fangs and attacks!

~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan

centuries ago, who had not the power to slay them utterly, and now thanks

to your disturbance they have risen again!

~
human~
BFGM DFHJN -1000 0
60 10 1d121+3599 1d1+99 1d43+19 hit
-30 -30 -30 -25
0 0 0 0
stand stand none 600
0 0 medium 0
#0


#OBJECTS
#4300
rod orcus~
the Rod of Orcus~
The Rod of Orcus glows evilly here.

~
nothingness~
staff BEGH AO
-39 100 100 'invis' 0
-39 500 -3900 P
A
1 2
A
2 2
A
3 2
A
4 2
A
5 2
A
12 250
A
17 -50
A
18 25
A
19 25
A
23 -10
A
24 -10
#4301
hand vecna~
the Hand of Vecna~
The Hand of Vecna lies here.

~
nothingness~
armor EHJMQ AH
0 0 0 0 1
-39 5 -3900 P
A
2 3
A
3 3
A
12 100
A
18 3
A
19 3
A
24 -3
A
25 -5
#4302
eye vecna~
the Eye of Vecna~
The Eye of Vecna glows evilly here.

~
nothingness~
armor AEJM AE
0 0 0 0 1
-39 1 -3900 P
A
3 3
A
4 3
A
12 50
A
25 -5
#4303
sword kas~
the Sword of Kas~
The Sword of Kas beckons to you!

~
nothingness~
weapon BEGJM AN
dagger -3 -36 pierce 0
-39 20 -3900 P
A
17 20
A
18 25
A
19 25
#4304
circlet~
a circlet~
A Circlet lies here, gathering dust.

~
nothingness~
armor GM AE
0 0 0 0 1
-39 25 -3900 P
A
3 -3
A
4 -3
#4305
hoard~
a treasure hoard~
A treasure hoard is scattered here.

~
nothingness~
treasure 0 AO
0 0 0 0 0
-39 150 -3900 P
#4306
chest~
a chest~
A chest sits here.

~
nothingness~
container 0 A
150 D 4320 150 100
-39 100 -3900 P
#4307
robes flesh~
robes of Flesh~
Robes made of human flesh are piled here.

~
nothingness~
armor EJ AK
0 0 0 0 1
-39 25 -3900 P
A
12 150
A
13 25
A
24 -3
A
25 -2
#4308
rod bone~
a Rod of Bone~
A Rod fashioned from a human femur lies here.

~
nothingness~
weapon EJ AN
mace -3 -36 crush 0
-39 25 -3900 P
A
12 15
A
17 -10
A
18 4
A
19 4
#4309
bones~
a pile of bones~
A pile of bones lies here.

~
nothingness~
trash 0 A
0 0 0 0 0
-39 50 -3900 P
#4310
gem~
a Power Gem~
A Mana Power Gem pulses strongly here.

~
nothingness~
staff AG AO
-39 20 20 'sanctuary' 0
-39 10 -3900 P
A
12 50
#4311
cloak~
a black cloak~
A black cloak is piled here.

~
nothingness~
armor 0 AK
0 0 0 0 1
-39 10 -3900 P
#4312
sword~
(Diabolical) a Dark Sword~
A Dark Sword hums evilly here.

~
nothingness~
weapon BCEJ AN
staff -3 -36 hit 0
-39 35 -3900 P
A
1 1
A
5 1
A
17 -20
A
18 2
A
19 4
#4313
armor~
a Suit of Dark Armor~
A Suit of Dark Armor lies here.

~
nothingness~
armor CEJ AD
0 0 0 0 1
-39 25 -3900 P
A
17 -10
A
18 6
A
19 6
#4314
helm~
a Dark Helm~
A Dark Helm seeks to possess you!

~
nothingness~
armor CHM AE
0 0 0 0 1
-39 75 -3900 P
A
3 -3
A
4 -3
A
25 -3
#4315
jar~
a jar~
A glass jar sits here.
~
nothingness~
container 0 AO
25 A 0 25 100
-39 10 -3900 P
#4316
poison~
some poison~
Some poison lies here.
~
nothingness~
food 0 A
1 1 0 1 0
-39 1 -3900 P
#4317
unholy symbol~
an Unholy Symbol~
The Unholy Symbol of some priest devoted to evil lies here.
~
nothingness~
light EJ A
0 0 -1 0 0
-39 5 -3900 P
A
2 3
A
25 -2
#4318
holy symbol~
a holy Symbol~
The Holy Symbol of some priest devoted to good lies here.
~
nothingness~
light AK A
0 0 -1 0 0
-39 5 -3900 P
A
5 3
A
25 -2
#4319
corpse~
a corpse~
The corpse of some unfortunate adventurer is lying here.
~
nothingness~
trash 0 A
0 0 0 0 0
-39 75 -3900 P
#4320
key~
a key~
A black key is here.

~
nothingness~
key B AO
0 0 0 0 0
-39 5 -3900 P
#4321
jar blood~
a jar of human blood~
A jar of human blood sits here.
~
nothingness~
potion BEJ AO
-39 'poison' 'weaken' 'curse' 0
-39 5 -3900 P
#4322
portal~
a shimmering portal~
A shimmering portal rests here.~
nothingness~
lemonade A 0
0 0 0 0 0
-39 1 -3900 P
#0


#ROOMS
#4300
A Dusty Trail~
You are heading along a dusty trail that runs toward the town ahead. There
is a horrid stench detectable even here. You see a sign up ahead.
~
0 C 2
D0
~
~
0 -1 4301
D2
~
~
0 -1 9584
E
sign~
W E L C O M E    T O    G H O S T T O W N



                       Population : 0



--- This area brought to you by Yaegar on behalf of AnonyMud ---



~
S
#4301
The Town~
You have reached the Ghost Town, a place rumored to be inhabited by the

most ghastly of undead, as well as their fell minions. Should you proceed,

you may find yourself unable to return home by conventional means, and

instead have to travel through until you find another means of escape. Your

choice.

~
0 C 1
D0
~
~
0 -1 4302
D2
~
~
0 -1 4300
S
#4302
The Main Street~
Stepping onto this street, you immediately feel a wave of fear and dread

wash over you. Shaking, you collect yourself and prepare to advance into

this literally god-forsaken area. Houses line the street to the left and

right. Up ahead lies a small town square.

~
0 N 1
D0
~
~
0 -1 4306
D1
~
~
1 0 4304
D3
~
~
1 0 4303
S
#4303
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D1
~
~
1 0 4302
S
#4304
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D3
~
~
1 0 4302
S
#4305
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D0
~
~
0 -1 4308
D1
~
~
0 -1 4306
S
#4306
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D0
~
~
0 -1 4309
D1
~
~
0 -1 4307
D2
~
~
0 -1 4302
D3
~
~
0 -1 4305
S
#4307
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D0
~
~
0 -1 4310
D3
~
~
0 -1 4306
S
#4308
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D0
~
~
0 -1 4311
D1
~
~
0 -1 4309
D2
~
~
0 -1 4305
D3
~
~
0 -1 4314
S
#4309
The Well in the Town Square~
You are standing in the middle of the town square, at the well. Paths stretch

past houses and shops in every direction. There must still be some water in

the well, as a small amount of grass has managed to grow around it.

~
0 N 1
D0
~
~
0 -1 4312
D1
~
~
0 -1 4310
D2
~
~
0 -1 4306
D3
~
~
0 -1 4308
S
#4310
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D0
~
~
0 -1 4313
D1
~
~
0 -1 4324
D2
~
~
0 -1 4307
D3
~
~
0 -1 4309
S
#4311
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D1
~
~
0 -1 4312
D2
~
~
0 -1 4308
S
#4312
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D0
~
~
0 -1 4334
D1
~
~
0 -1 4313
D2
~
~
0 -1 4309
D3
~
~
0 -1 4311
S
#4313
The Town Square~
You have come to the Town Square. You can proceed in several directions from

here across the square, which is now nothing more than a flat square of

scorched earth and decimated vegetation, or down one of the side streets.

There is a well in the middle of the square.

~
0 N 1
D2
~
~
0 -1 4310
D3
~
~
0 -1 4312
S
#4314
A Side Street~
You are advancing along a side street that runs west away from the Town

Square. Houses lie to the north and south.

~
0 N 1
D0
~
~
1 0 4315
D1
~
~
0 -1 4308
D2
~
~
1 0 4316
D3
~
~
0 -1 4317
S
#4315
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D2
~
~
1 0 4314
S
#4316
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D0
~
~
1 0 4314
S
#4317
A Side Street~
You are advancing along a side street that runs west away from the Town

Square. Houses lie to the north and south.

~
0 N 1
D0
~
~
1 0 4318
D1
~
~
0 -1 4314
D2
~
~
1 0 4319
D3
~
~
0 -1 4320
S
#4318
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D2
~
~
1 0 4317
S
#4319
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D0
~
~
1 0 4317
S
#4320
A Side Street~
You have reached the end of a side street that runs west away from the Town

Square. Houses lie to the north, west and south.

~
0 N 1
D0
~
~
1 0 4321
D1
~
~
0 -1 4317
D2
~
~
1 0 4322
D3
~
~
1 0 4323
S
#4321
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D2
~
~
1 0 4320
S
#4322
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D0
~
~
1 0 4320
S
#4323
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D1
~
~
1 0 4320
S
#4324
A Side Street~
You are advancing along a side street that runs east away from the Town

Square. Houses lie to the north and south.

~
0 N 1
D0
~
~
1 0 4325
D1
~
~
0 -1 4327
D2
~
~
1 0 4326
D3
~
~
0 -1 4310
S
#4325
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D2
~
~
1 0 4324
S
#4326
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D0
~
~
1 0 4324
S
#4327
A Side Street~
You are advancing along a side street that runs east away from the Town

Square. Houses lie to the north and south.

~
0 N 1
D0
~
~
1 0 4328
D1
~
~
0 -1 4330
D2
~
~
1 0 4329
D3
~
~
0 -1 4324
S
#4328
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D2
~
~
1 0 4327
S
#4329
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D0
~
~
1 0 4327
S
#4330
A Side Street~
You have reached the end of a side street that runs east away from the Town

Square. Houses lie to the north, east and south.

~
0 N 1
D0
~
~
1 0 4331
D1
~
~
1 0 4333
D2
~
~
1 0 4332
D3
~
~
0 -1 4327
S
#4331
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D2
~
~
1 0 4330
S
#4332
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D0
~
~
1 0 4330
S
#4333
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D3
~
~
1 0 4330
S
#4334
Main Street~
You are heading along Main Street, which heads south to the Town Square and

North toward an intersection. Houses line the street.

~
0 N 1
D0
~
~
0 -1 4337
D1
~
~
1 0 4336
D2
~
~
0 -1 4312
D3
~
~
1 0 4335
S
#4335
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D1
~
~
1 0 4334
S
#4336
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the

walls and the piles of bones on the floor bespeak of the fate of the former

inhabitants of this residence. The current inhabitants may not be so easy

to kill...

~
0 DN 0
D3
~
~
1 0 4334
S
#4337
An Intersection~
You are standing at an intersection devoid of houses. A park looms to the

northwest of here, while the former residences of the Mayor lie directly

west. You aren't sure where the northern path goes, as that area is

enshrouded in dark fog...

~
0 N 1
D0
~
~
0 -1 4355
D2
~
~
0 -1 4334
D3
~
~
0 -1 4338
S
#4338
The Road to the Mayor's House~
This road was at one time spacious and beautiful, but is now cluttered with

debris and overgrown with tough, gray weeds that have sprouted through the

carefully-laid cobblestones. There are junctions to the east and west of

here.

~
0 N 1
D1
~
~
0 -1 4337
D3
~
~
0 -1 4339
S
#4339
A Junction~
At this point, a dirt track runs north toward a dismal-looking garden that

once flourished with the most beautiful flora on the continent, but is now

home to the same sickly-gray weeds that sprout through the footpath, as well

as some very tall, sinister-looking trees.

~
0 N 1
D0
~
~
0 -1 4371
D1
~
~
0 -1 4338
D3
~
~
0 -1 4340
S
#4340
Outside the Mayor's House~
The path ends at a decrepit manse that once served as home for the Mayor

of this town. Since the incursion of the undead, it has fallen into

disrepair, though not to the state that the other dwellings have, leading

you to suspect that perhaps someone (or thing) important now resides here...

~
0 N 1
D1
~
~
0 -1 4339
D3
~
~
1 0 4341
S
#4341
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting

rather macabre-looking members of some decadent family. To the west lies

a crooked stairway that leads up to the next level. Doors lie to the north and

south of here.

~
0 ADN 0
D0
~
~
1 0 4343
D1
~
~
1 0 4340
D2
~
~
1 0 4342
D3
~
~
0 -1 4344
S
#4342
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying

about. Blood has been smeared all over the walls, and a sickly-looking vine

has crawled in through the broken panes of the windows. You gag and try

not to vomit.

~
0 ADN 0
D0
~
~
1 0 4341
S
#4343
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying

about. Blood has been smeared all over the walls, and a sickly-looking vine

has crawled in through the broken panes of the windows. You gag and try

not to vomit.

~
0 ADN 0
D2
~
~
1 0 4341
S
#4344
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting

rather macabre-looking members of some decadent family. To the west lies

a crooked stairway that leads up to the next level. Doors lie to the north and

south of here.

~
0 ADN 0
D0
~
~
1 0 4346
D1
~
~
0 0 4341
D2
~
~
1 0 4345
D3
~
~
0 -1 4347
S
#4345
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying

about. Blood has been smeared all over the walls, and a sickly-looking vine

has crawled in through the broken panes of the windows. You gag and try

not to vomit.

~
0 ADN 0
D0
~
~
1 0 4344
S
#4346
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying

about. Blood has been smeared all over the walls, and a sickly-looking vine

has crawled in through the broken panes of the windows. You gag and try

not to vomit.

~
0 ADN 0
D2
~
~
1 0 4344
S
#4347
The Stairway~
This crooked staircase looks very unstable, and this, coupled with the 

dreadful stench emanating from upstairs, makes you reluctant to proceed...

~
0 ADN 0
D1
~
~
0 -1 4344
D4
~
~
0 -1 4348
S
#4348
The Stairway~
At the top of the stairs you pause to catch your breath, and are immediately

sorry as horrid-smelling air fills your lungs. Coughing, you fight to 

breathe, and steel yourself to continue.

~
0 ADN 0
D1
~
~
0 -1 4349
D5
~
~
0 -1 4347
S
#4349
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting

rather macabre-looking members of some decadent family. Doors lie to the north 

and south of here. The hall ends at an impressive portal to the east.

~
0 ADN 0
D0
~
~
1 0 4350
D1
~
~
1 0 4352
D2
~
~
1 0 4351
D3
~
~
0 -1 4348
S
#4350
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying

about. Blood has been smeared all over the walls, and a sickly-looking vine

has crawled in through the broken panes of the windows. You gag and try

not to vomit.

~
0 ADN 0
D2
~
~
1 0 4349
S
#4351
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying

about. Blood has been smeared all over the walls, and a sickly-looking vine

has crawled in through the broken panes of the windows. You gag and try

not to vomit.

~
0 ADN 0
D0
~
~
1 0 4349
S
#4352
The Mayor's Study~
As you enter this room, you are amazed to notice a complete absence of the

stench you detected earlier. In addition, you are further amazed to notice

the surprisingly good condition of this study, a comfortable den lined with

shelves full of ancient texts. A large oak desk dominates the room, and

behind this sits a plush leather chair. Wonder whose domain this is...?

~
0 DN 0
D0
~
~
1 0 4353
D2
~
~
1 0 4354
D3
~
~
1 0 4349
S
#4353
A Bedroom~
In this room lies an ornately-carved four poster bed with satin sheets. 

Opposite it lies a comfortable divan, upon which the maidens of the master

of this domain usually recline. A painting on one wall catches your eye.

~
0 ADN 0
D2
~
~
1 0 4352
E
painting~
It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but

evil-looking gentleman of middle years.

~
S
#4354
A Bedroom~
This bedroom is as ruinous as its northern counterpart was lavish, as 

decayed and despoiled as it was well-presented and comfortable. The furniture,

while obviously once fine, is now ruined beyond repair. Blood stains coat

the walls, and a corpse hangs by a rope from the chandelier in the center

of the room. Whoever lives here must have a disagreeable personality to say

the very least...

~
0 ADN 0
D0
~
~
1 0 4352
S
#4355
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart.

~
0 AN 1
D1
~
~
0 -1 4356
D2
~
~
0 -1 4337
S
#4356
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart.

~
0 AN 1
D0
~
~
0 -1 4359
D2
~
~
0 -1 4357
D3
~
~
0 -1 4355
S
#4357
A Small House~
The mist clears suddenly, and you find yourself standing outside a rather

creepy little stone dwelling, with no windows, but a stout oak door 

directly to the east.

~
0 N 1
D0
~
~
0 -1 4356
D1
~
~
1 0 4358
S
#4358
Temporary Residence of a Demon~
OH NO!



You have inadvertently stumbled upon the temporary Prime Material Plane lair

of ORCUS! If he isn't here, leave quickly. If he is...



There is a shimmering portal to his home dimension to the east.

~
0 DN 0
D3
~
~
1 0 4357
S
#4359
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart.

~
0 AN 1
D0
~
~
0 -1 4363
D1
~
~
0 -1 4360
D2
~
~
0 -1 4356
S
#4360
A Clearing~
You have reached an area devoid of mist, the front yard of a ruined cottage

whose door lies to the east. Peering through the windows, you imagine you

can see shapes moving about.

~
0 N 1
D1
~
~
1 0 4361
D3
~
~
0 -1 4359
S
#4361
The Interior of the Cottage~
This cottage is, as all the other residences of this place, a ruined mess.

Broken furniture and decaying corpses litter the floor. To the east, you

can see a staircase leading down.

~
0 AN 0
D1
~
~
0 -1 4362
D3
~
~
1 0 4360
S
#4362
A Staircase~
This staircase is an ancient stone structure that looks far older than the

other structures in the village. You peer down in an attempt to ascertain

what may below, but can see only darkness.

~
0 ACN 0
D3
~
~
0 -1 4361
D5
~
~
0 -1 -1
S
#4363
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart.

~
0 AN 1
D0
~
~
0 -1 4364
D2
~
~
0 -1 4359
S
#4364
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart. You think you can make out a small stone building

to the east.

~
0 AN 1
D0
~
~
0 -1 4395
D1
~
~
0 -1 4365
D2
~
~
0 -1 4363
S
#4365
Outside The Crypt~
The small stone building is actually a crypt, which is in good condition,

not surprising considering the nature of the current inhabitants of this

ghoulish town. A large iron door looms to the east, and you notice runes

inscribed into its surface in silver.

~
0 CN 1
D1
~
~
1 0 4366
D3
~
~
0 -1 4364
E
runes door~
The runes on the door read-



  "Here is the final resting place of the Evil Baron Shereck, former

   tyrant of the Barony of Palem, and his two foul brothers. Imprisoned

   here by the powerful magic of Xanad, the ArchMage of Anon, their

   rest may not be disturbed by their undead allies. Pray, whoever reads

   this, do not breach this portal, for you will once again unleash their

   undead madness upon the world."

~
S
#4366
Inside The Crypt~
The interior of the crypt is dark, damp and cramped. It looks as though

no-one has been here in centuries. A layer of dust ankle-deep makes progress

difficult, as do the hanging cobwebs, with strands as thick as your wrist.

You hope you don't run into the spinner of these webs.

~
0 AHN 0
D3
~
~
1 0 4365
D5
~
~
0 -1 4367
S
#4367
The Crypt Proper~
Three doors and a staircase allow escape from this area, and that is a

prominent urge you have right now as you glance about the hellish murals

on the walls, and the rotting corpses hanging in metal frames from the 

arched ceiling.

~
0 AHN 0
D0
~
~
1 0 4368
D1
~
~
1 0 4370
D2
~
~
1 0 4369
D4
~
~
0 -1 4366
S
#4368
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all

identical- a raised stone sarcophagus with a bas-relief of the image of its

occupant in life embossed on the lid. Other than that, the place is bare. Or

is it...?

~
0 AHN 0
D2
~
~
1 0 4367
S
#4369
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all

identical- a raised stone sarcophagus with a bas-relief of the image of its

occupant in life embossed on the lid. Other than that, the place is bare. Or

is it...?

~
0 AHN 0
D0
~
~
1 0 4367
S
#4370
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all

identical- a raised stone sarcophagus with a bas-relief of the image of its

occupant in life embossed on the lid. Other than that, the place is bare. Or

is it...?

~
0 AHN 0
D3
~
~
1 0 4367
S
#4371
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had

the life drained from them by some disturbingly healthy looking plants with

thorns that look like teeth...

~
0 N 3
D0
~
~
0 -1 4372
D2
~
~
0 -1 4339
S
#4372
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had

the life drained from them by some disturbingly healthy looking plants with

thorns that look like teeth. You suddenly curse as you nearly fall into a

small hole in the center of the path which was partially covered by a nest

of branches.

~
0 CN 3
D0
~
~
0 -1 4373
D2
~
~
0 -1 4371
D5
~
~
0 -1 4374
S
#4373
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had

the life drained from them by some disturbingly healthy looking plants with

thorns that look like teeth. The garden gates are directly ahead... Peering

through, you become reluctant to enter. It looks like a virtual maze...

~
0 CN 3
D0
~
~
1 0 4377
D2
~
~
0 -1 4372
S
#4374
A Bolthole~
Here the cowardly necromancer Xantharus lurks, terrified of the evil he

brought to his village. He would do anything to escape, but is currently

too petrified to leave his hole.

~
0 AN 0
D4
~
~
0 -1 4372
S
#4375
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4380
D1
~
~
0 -1 4376
S
#4376
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4343
D1
~
~
0 -1 4377
D3
~
~
0 -1 4375
S
#4377
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4382
D1
~
~
0 -1 4378
D3
~
~
0 -1 4376
S
#4378
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4383
D1
~
~
0 -1 4379
D3
~
~
0 -1 4377
S
#4379
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4384
D3
~
~
0 -1 4378
S
#4380
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4385
D1
~
~
0 -1 4343
D2
~
~
0 -1 4375
S
#4381
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4386
D1
~
~
0 -1 4382
D2
~
~
0 -1 4376
D3
~
~
0 -1 4380
S
#4382
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4387
D1
~
~
0 -1 4383
D2
~
~
0 -1 4377
D3
~
~
0 -1 4343
S
#4383
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4388
D1
~
~
0 -1 4384
D2
~
~
0 -1 4378
D3
~
~
0 -1 4382
S
#4384
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4389
D2
~
~
0 -1 4379
D3
~
~
0 -1 4383
S
#4385
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4390
D1
~
~
0 -1 4386
D2
~
~
0 -1 4380
S
#4386
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4391
D1
~
~
0 -1 4387
D2
~
~
0 -1 4343
D3
~
~
0 -1 4385
S
#4387
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4392
D1
~
~
0 -1 4388
D2
~
~
0 -1 4382
D3
~
~
0 -1 4386
S
#4388
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4393
D1
~
~
0 -1 4389
D2
~
~
0 -1 4383
D3
~
~
0 -1 4387
S
#4389
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D0
~
~
0 -1 4394
D2
~
~
0 -1 4384
D3
~
~
0 -1 4388
S
#4390
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D1
~
~
0 -1 4391
D2
~
~
0 -1 4385
S
#4391
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D1
~
~
0 -1 4392
D2
~
~
0 -1 4386
D3
~
~
0 -1 4390
S
#4392
The Garden~
You suddenly enter a brightly-lit glade full of towering oaks and fresh,

green grass. Here the powers of good have managed to create a foothold in 

this realm of darkness, to aid those stranded or trapped here. You may rest

in peace (if you'll pardon the inappropriate euphemism) for as long as you

wish here.

~
0 CKN 3
D1
~
~
0 -1 4393
D2
~
~
0 -1 4387
D3
~
~
0 -1 4391
S
#4393
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D1
~
~
0 -1 4394
D2
~
~
0 -1 4388
D3
~
~
0 -1 4392
S
#4394
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees

that all seem to move as if with a life of their own. Howls and screams of

pain and delight occasionally rent the still air- otherwise you are engulfed

by a silent dimness that only exaggerates the already-eerie quality of

your surroundings.

~
0 AN 3
D2
~
~
0 -1 4389
D3
~
~
0 -1 4393
S
#4395
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart. You think you can make out a small stone building

to the east. A gaping hole looms out of the fog in the ground to the right.

~
0 AN 1
D0
~
~
0 -1 4397
D2
~
~
0 -1 4364
D5
~
~
0 -1 4396
S
#4396
The Dragon's Lair~
Dragons of all types, alive or undead, keep certain habits, and one of them

is how they decorate their lair. So when you enter and see treasure splashed

everywhere, along with a generous helping of blood and fried corpses, you are

at least 90% sure you have entered the lair of one...

~
0 AN 0
D4
~
~
0 -1 4395
S
#4397
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart. You think you can make out a small stone building

to the east.

~
0 AN 1
D0
~
~
0 -1 4398
D2
~
~
0 -1 4395
S
#4398
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.

You can still make it out beneath your feet, but only barely. Howls, screams

and shouts of anger and terror ring out on all sides, and you feel fear 

clutching at your heart. You think you can make out a small stone building

to the east. You aren't sure, but you think you can see a dark tunnel up

ahead.

~
0 AN 1
D0
~
~
0 -1 4399
D2
~
~
0 -1 4397
S
#4399
A Dark Tunnel~
Can it be? YES! An escape route! From this tunnel emanates the sweet smell 

of green grass and fresh air. You can clamber through and escape, though

the tunnel is so narrow you doubt you'd be able to return through it.

~
0 ACN 1
D0
~
~
0 -1 9511
D2
~
~
0 -1 4398
S
#0


#RESETS
*

O 0  4322     0  4358            
*

D 0  4302     1     1            
D 0  4302     3     1            
D 0  4303     1     1            
D 0  4304     3     1            
D 0  4314     0     1            
D 0  4314     2     1            
D 0  4315     2     1            
D 0  4316     0     1            
D 0  4317     0     1            
D 0  4317     2     1            
D 0  4318     2     1            
D 0  4319     0     1            
D 0  4320     0     1            
D 0  4320     2     1            
D 0  4320     3     1            
D 0  4321     2     1            
D 0  4322     0     1            
D 0  4323     1     1            
D 0  4324     0     1            
D 0  4324     2     1            
D 0  4325     2     1            
D 0  4326     0     1            
D 0  4327     0     1            
D 0  4327     2     1            
D 0  4328     2     1            
D 0  4329     0     1            
D 0  4330     0     1            
D 0  4330     2     1            
D 0  4330     1     1            
D 0  4331     2     1            
D 0  4332     0     1            
D 0  4333     3     1            
D 0  4334     1     1            
D 0  4334     3     1            
D 0  4335     1     1            
D 0  4336     3     1            
D 0  4340     3     1            
D 0  4341     0     1            
D 0  4341     1     1            
D 0  4341     2     1            
D 0  4342     0     1            
D 0  4343     2     1            
D 0  4344     0     1            
D 0  4344     2     1            
D 0  4345     0     1            
D 0  4346     2     1            
D 0  4349     0     1            
D 0  4349     1     1            
D 0  4349     2     1            
D 0  4350     2     1            
D 0  4351     0     1            
D 0  4352     0     1            
D 0  4352     2     1            
D 0  4352     3     1            
D 0  4353     2     1            
D 0  4354     0     1            
D 0  4357     1     1            
D 0  4358     3     1            
D 0  4360     1     1            
D 0  4361     3     1            
D 0  4365     1     1            
D 0  4366     3     1            
D 0  4367     0     1            
D 0  4367     1     1            
D 0  4367     2     1            
D 0  4368     2     1            
D 0  4369     0     1            
D 0  4370     3     1            
*

O 0  4309     0  4303            LOADS BONES

O 0  4309     0  4304            
O 0  4309     0  4315            LOADS BONES

O 0  4309     0  4316            
O 0  4309     0  4318            LOADS BONES

O 0  4309     0  4319            
O 0  4309     0  4321            LOADS BONES

O 0  4309     0  4322            
O 0  4309     0  4323            LOADS BONES

O 0  4309     0  4325            
O 0  4309     0  4326            LOADS BONES

O 0  4309     0  4328            
O 0  4309     0  4329            LOADS BONES

O 0  4309     0  4331            
O 0  4309     0  4332            LOADS BONES

O 0  4309     0  4333            
*

M 0  4302     1  4304     1      LOADS WIGHT

M 0  4302     1  4319     1      LOADS WIGHT

M 0  4302     1  4321     1      LOADS WIGHT

*

M 0  4332     1  4309     1      LOADS WIERD

*

M 0  4308     1  4331     1      LOADS HAUNT

O 0  4319     0  4331            LOADS CORPSE

*

M 0  4314     3  4315     3      LOADS GIANT SPIDERS

M 0  4313     3  4316     3      LOADS GIANT RATS

M 0  4314     3  4322     3      LOADS GIANT SPIDERS

M 0  4313     3  4318     3      LOADS GIANT RATS

M 0  4314     3  4329     3      LOADS GIANT SPIDERS

M 0  4313     3  4325     3      LOADS GIANT RATS

*

M 0  4306     2  4323     2      LOADS LESSER DEMONS

M 0  4306     2  4333     2      LOADS LESSER DEMONS

*

M 0  4301     2  4326     2      LOADS WRAITH

M 0  4301     2  4328     2      LOADS WRAITH

M 0  4301     2  4332     2      LOADS WRAITH

*

M 0  4318     8  4306     8      LOADS ANIMATED CORPSES

*

M 0  4312     8  4312     8      LOADS UNDEAD MONSTERS

*

M 0  4303     1  4334     1      LOADS GHOST

*

M 0  4300     1  4335     1      LOADS SPECTRE

M 0  4300     1  4336     1      LOADS SPECTRE

*

M 0  4330     1  4339     1      LOADS CAMBION SCOUT

E 0  4303     0    16              WIELDS SWORD OF KAS

E 0  4317     0    17              HOLDS SYMBOL

*

M 0  4328     1  4342     1      LOADS NIGHTMARE

*

M 0  4329     1  4343     1      LOADS RETRIEVER

*

M 0  4327     1  4345     1      LOADS DEATH KNIGHT

E 0  4312     0    16              WIELDS SWORD

E 0  4313     0     5              WEARS ARMOR

E 0  4314     0     6              WEARS HELM

*

M 0  4315     1  4346     1      LOADS LURKER

*

M 0  4309     1  4350     1      LOADS CRYPT THING

E 0  4304     0     6              LOADS CIRCLET

*

M 0  4310     1  4351     1      LOADS GREATER DEMON

*

M 0  4319     1  4352     1      LOADS MASTER

E 0  4307     0    12              LOADS ROBES

E 0  4308     0    16              WIELDS BONE

E 0  4310     0    17              HOLDS GEM

G 0  4320     0                    0          GIVES KEY

*

M 0  4316     1  4353     1      LOADS SUCCUBUS

O 0  4315     0  4353            LOADS JAR

P 0  4316     0  4315     1        PUTS POISON IN JAR

O 0  4306     0  4353            LOADS CHEST

P 0  4305     0  4306     1        PUTS HOARD IN CHEST

*

M 0  4305     1  4354     1      LOADS LICH

E 0  4301     0     9              LOADS HAND

E 0  4302     0     6              LOADS EYE

*

M 0  4331     1  4358     1      LOADS ORCUS

E 0  4300     0    17              HOLDS ROD

*

M 0  4323     2  4365     2      LOADS SLIME

M 0  4333     2  4366     2      LOADS SPIDERS

M 0  4323     2  4367     2      LOADS SLIME

M 0  4304     2  4368     2      LOADS VAMPIRE

E 0  4311     0    12              WEARS CLOAK

G 0  4321     0                    0          GIVES BLOOD

M 0  4304     2  4368     2      LOADS VAMPIRE

E 0  4311     0    12              WEARS CLOAK

G 0  4321     0                    0          GIVES BLOOD

M 0  4334     1  4370     1      LOADS BARON

E 0  4311     0    12              WEARS CLOAK

G 0  4321     0                    0          GIVES BLOOD

*

M 0  4317     1  4374     1      LOADS XANTHARUS

G 0  4318     0                    0          GIVES HOLY SYMBOL

*

M 0  4320     4  4375     4      LOADS MOUNDS

M 0  4321     4  4378     4      LOADS KAMPFLUTS

M 0  4322     2  4343     2      LOADS PUDDINGS

M 0  4324     2  4384     2      LOADS OOZES

M 0  4325     8  4387     8      LOADS TREES

M 0  4326     1  4392     1      LOADS SPIRIT

M 0  4307     1  4390     1      LOADS REVENANT

*

M 0  4311     1  4396     1      LOADS DRAGON

O 0  4305     0  4396            LOADS HOARD

*

R 0  4375     4                  RANDOM EXITS IN MAZE

R 0  4376     4                  
R 0  4377     4                  
R 0  4378     4                  
R 0  4379     4                  
R 0  4380     4                  
R 0  4343     4                  
R 0  4382     4                  
R 0  4383     4                  
R 0  4384     4                  
R 0  4385     4                  
R 0  4386     4                  
R 0  4387     4                  
R 0  4388     4                  
R 0  4389     4                  
R 0  4390     4                  
R 0  4391     4                  
S


#SHOPS
0


#SPECIALS
S


#$