#AREA gtown.are~ Ghost Town~ {40 65} Yaegar Ghost Town~ 4300 4399 #HELPS 0 'GHOST TOWN'~ This is purely a simple hack-n-slash area with the interesting added feature that you can't recall... You have to fight your way through the many powerful high level undead that populate this place. To a good mudder its heaven. To someone who flees when fighting the children in Mud School, its probably gonna be considered impossible. Either way, have fun. - Yaegar Dec 1995 ~ 0 $~ #MOBILES #4300 spectre~ a spectre~ A Spectre screams at you and attacks! ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ human~ FG DFHT -1000 0 48 8 1d97+2303 1d1+99 1d35+15 hit -22 -22 -22 -17 0 0 0 0 stand stand none 480 0 0 medium 0 #4301 wraith~ a wraith~ A Wraith strides silently toward you, death in its glowing red eyes. ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ human~ FG DFHJT -1000 0 47 7 1d95+2208 1d1+99 1d35+14 hit -21 -21 -21 -16 0 0 0 0 stand stand none 470 0 0 medium 0 #4302 wight~ a wight~ A ghastly wight, still clad in the armor it wore in life, strikes at you. ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ human~ FG DFHJ -1000 0 45 7 1d91+2024 1d1+99 1d33+14 hit -20 -20 -20 -15 0 0 0 0 stand stand none 450 0 0 medium 0 #4303 ghost~ a ghost~ The ghost of some long-dead adventurer howls maniacally at you. ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ human~ FG DFHTU -1000 0 48 8 1d97+2303 1d1+99 1d35+15 hit -22 -22 -22 -17 0 0 0 0 stand stand none 480 0 0 medium 0 #4304 vampire~ a vampire~ An evil vampire rises from the sarcophagus, bares its fangs and attacks! ~ The Evil Baron and his two brothers were vampires imprisoned here by Xanan centuries ago, who had not the power to slay them utterly, and now thanks to your disturbance they have risen again! ~ human~ BFGM DFHJN -1000 0 54 9 1d109+2915 1d1+99 1d39+17 hit -26 -26 -26 -21 0 0 0 0 stand stand none 540 0 0 medium 0 #4305 lich~ a lich~ An insane Lich cackles hideously and unleashes a volley of spells. ~ This powerful Undead is actually Xantharus' former master, whom he betrayed and slew. But he underestimated his master's power, and now he as returned as a Lich, seeking revenge! ~ human~ BFGM DFHT -1000 0 58 9 1d117+3363 1d1+99 1d42+18 hit -28 -28 -28 -23 0 0 0 0 stand stand none 580 0 0 medium 0 #4306 demon~ a lesser demon~ A Lesser Demon slobbers, drools and cackles insanely! ~ This grotesque is a minion of the lower planes drawn here by the intense concentration of negative material energy. ~ human~ FGH DFHJ -1000 0 52 8 1d105+2703 1d1+99 1d38+16 hit -24 -24 -24 -19 0 0 0 0 stand stand none 520 0 0 medium 0 #4307 spirit revenant~ a revenant~ The spirit of a mortal horribly wronged has returned as a Revenant. ~ This poor soul was once a powerful, good priest of Soleil who was betrayed by agents of the evil Gomez and tortured and slain by them. His spirit has returned here, seeking out the long-dead fellows who slew him. He will ignore all else in his quest, but will not hesitate to attack you if you interfere. ~ human~ DGM DFHJN 0 0 57 9 1d115+3248 1d1+99 1d41+18 hit -28 -28 -28 -23 0 0 0 0 stand stand none 570 0 0 medium 0 #4308 spirit haunt~ a haunt~ The spirit of an adventurer slain here long ago is now bound here as a Haunt. ~ This spirit was once a powerful warrior who, on a wager, entered Ghost Town. He was quickly slain by the inhabitants, but such was his distress at his death, his spirit remained behind to haunt the area where he met his end. ~ human~ BDG DFHTU 0 0 48 8 1d97+2303 1d1+99 1d35+15 hit -22 -22 -22 -17 0 0 0 0 stand stand none 480 0 0 medium 0 #4309 crypt thing~ a crypt thing~ A Crypt Thing cackles evilly and taunts you. ~ This fell creature will not attack you, despite its evil- it will merely taunt you, though it will not hesitate to defend itself. ~ human~ BDGM DFHJN -1000 0 55 9 1d111+3024 1d1+99 1d40+17 hit -26 -26 -26 -21 0 0 0 0 stand stand none 550 0 0 medium 0 #4310 greater demon~ a greater demon~ A Greater demon spews forth fire and gas! ~ This grotesque is a minion of the lower planes drawn here by the intense concentration of negative material energy. ~ human~ BFG DFHJNT -1000 0 58 9 1d117+3363 1d1+99 1d42+18 hit -28 -28 -28 -23 0 0 0 0 stand stand none 580 0 0 medium 0 #4311 undead dragon~ an undead dragon~ An Undead Dragon belches forth poisonous fumes! ~ This foul Dracolich is the undead spirit of a dragon that served Xantharus so well in life that he animated it to continue serving him after its death. ~ human~ BFG DFHJT -1000 0 62 10 1d125+3843 1d1+99 1d45+19 hit -31 -31 -31 -26 0 0 0 0 stand stand none 620 0 0 medium 0 #4312 undead monster~ an undead monster~ An undead monster shambles forth and attacks! ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ human~ FG DF -1000 0 45 7 1d91+2024 1d1+99 1d33+14 hit -20 -20 -20 -15 0 0 0 0 stand stand none 450 0 0 medium 0 #4313 giant rat~ a giant rat~ A GIANT Rat savagely charges you! ~ When I say GIANT, I am talking ten feet high... ~ human~ CFGH DFQ -1000 0 40 6 1d43+1599 1d1+99 1d30+12 hit -16 -16 -16 -11 0 0 0 0 stand stand none 400 0 0 medium 0 #4314 giant spider~ a giant spider~ A GIANT Spider drops down on you! ~ When I say GIANT, I am talking ten feet high... ~ human~ CFGH DFQ -1000 0 45 7 1d91+2024 1d1+99 1d33+14 hit -20 -20 -20 -15 0 0 0 0 stand stand none 450 0 0 medium 0 #4315 lurker above~ a lurker above~ A Lurker Above seeks to enfold and suffocate you! ~ This foul abberration feeds on any and all that enter its lair- even the corporeal undead avoid it... ~ human~ BFGH JT 0 0 50 8 1d101+2499 1d1+99 1d37+15 hit -23 -23 -23 -18 0 0 0 0 stand stand none 500 0 0 medium 0 #4316 succubus~ a succubus~ A beautiful female smiles charmingly at you, revealing sharp fangs... ~ OUCH! Its a Succubus. She will charm you, then waste you. FIGHT! ~ human~ BDG DFHJT -1000 0 50 8 1d101+2499 1d1+99 1d37+15 hit -23 -23 -23 -18 0 0 0 0 stand stand female 500 0 0 medium 0 #4317 necromancer xantharus~ Xantharus~ A timid-looking Necromancer begs to be freed. ~ This pathetic wretch is none other than Xantharus, the evil mage that brought the Undead to this town, destroying it, before losing control of them. He has fled here, in the hopes that they won't find him before he finds a way to escape his terrible mistake. ~ human~ BGHM K -400 0 50 8 1d101+2499 1d1+99 1d37+15 hit -23 -23 -23 -18 0 0 0 0 stand stand male 500 0 0 medium 0 #4318 rotting corpse~ a rotting corpse~ A Rotting Corpse staggers clumsily toward you. ~ This thing and its fellows are what remains of the citizens of this once- fine town, reduced to a horrid state of undeath. Slaying them would be the best thing you could do for them... ~ human~ FG J 0 0 40 6 1d43+1599 1d1+99 1d30+12 hit -16 -16 -16 -11 0 0 0 0 stand stand none 400 0 0 medium 0 #4319 master~ the master~ The Master surveys his domain and laughs evilly. ~ Little is known of this mysterious stranger who came here and took control after the weak Xantharus lost control of his creations. He is a powerful, diabolically evil mage, and will not hesitate to destroy you. ~ human~ BDFGHM CDEFHN -1000 0 60 10 1d121+3599 1d1+99 1d43+19 hit -30 -30 -30 -25 0 0 0 0 stand stand male 600 0 0 medium 0 #4320 shambling mound~ a shambling mound~ A Shambling Mound... well... shambles toward you. ~ RUN! A twelve-foot high pile of garbage is attacking you! ~ human~ FG N 0 0 45 7 1d91+2024 1d1+99 1d33+14 hit -20 -20 -20 -15 0 0 0 0 stand stand none 450 0 0 medium 0 #4321 kampflut~ a kampflut~ A Kampflut attacks! ~ This hideous, animated tree resembles an ancient oak with tentacle-like branches and a huge toothed maw. Despite its nasty demeanour, it is not evil- it is simply hungry. ~ human~ FG N 0 0 50 8 1d101+2499 1d1+99 1d37+15 hit -23 -23 -23 -18 0 0 0 0 stand stand none 500 0 0 medium 0 #4322 black pudding~ a black pudding~ A Black Pudding slowly rolls toward you. ~ This huge black blob will dissolve weapons and armor it gets the chance, then it will devour you! ~ human~ FG N 0 0 52 8 1d105+2703 1d1+99 1d38+16 hit -24 -24 -24 -19 0 0 0 0 stand stand none 520 0 0 medium 0 #4323 green slime~ green slime~ A patch of Green Slime drips on you, burning your skin! ~ Green Slime can dissolve even metal, so imagine what it would do to your skin... ~ human~ BFG 0 0 0 40 6 1d43+1599 1d1+99 1d30+12 hit -16 -16 -16 -11 0 0 0 0 stand stand none 400 0 0 medium 0 #4324 gray ooze~ a gray ooze~ A pile of gray liquid oozes toward you. ~ "Oh," I hear you say. "How threatening". Well, just you wait! ~ human~ FG HJN -1000 0 58 9 1d117+3363 1d1+99 1d42+18 hit -28 -28 -28 -23 0 0 0 0 stand stand none 580 0 0 medium 0 #4325 animated tree~ an animated tree~ An Animated Tree bashes you with its branches. ~ This tree is bad and evil- it is an anti-treant :) ~ human~ FG 0 0 0 45 7 1d91+2024 1d1+99 1d33+14 hit -20 -20 -20 -15 0 0 0 0 stand stand none 450 0 0 medium 0 #4326 tree spirit~ a tree spirit~ A Tree Spirit offers you shelter in this place of evil. ~ This spirit is the only good creature in this place. She can guard you while you rest, and perhaps heal your wounds if you pay her enough... ~ human~ BDGL BCDFHJN 400 0 65 10 1d131+4224 1d1+99 1d47+20 hit -33 -33 -33 -28 0 0 0 0 stand stand female 650 0 0 medium 0 #4327 death knight~ a death knight~ A Death Knight salutes you then attacks! ~ This is the spirit of a Paladin corrupted by the evil of the Master, doomed to an eternity as an undead servant. Clad in ornate, ancient armor and wielding a shiny silver sword, he would look as he did in life save for his rotting face... ~ human~ BDFG DFHJ -1000 0 60 10 1d121+3599 1d1+99 1d43+19 hit -30 -30 -30 -25 0 0 0 0 stand stand none 600 0 0 medium 0 #4328 nightmare~ a nightmare~ A Nightmare, loyal steed of the denizens of the Lower Planes, rests here. ~ This black, winged equine hell-steed waits patiently for its master to finish its business here before bearing it to its next destination. ~ human~ BG FJT -1000 0 45 7 1d91+2024 1d1+99 1d33+14 hit -20 -20 -20 -15 0 0 0 0 stand stand none 450 0 0 medium 0 #4329 retriever~ a retriever~ A retriever rears on four of its legs and strikes. ~ This demonic steed resembles a huge spider with razor sharp blades for legs and glowing gems for eyes. ~ human~ BFG DFHJ -1000 0 58 9 1d117+3363 1d1+99 1d42+18 hit -28 -28 -28 -23 0 0 0 0 stand stand none 580 0 0 medium 0 #4330 cambion scout~ a cambion scout~ A Cambion Scout eyes you cautiously. ~ This half-man, half-demon creature is a scout for Orcus, Prince of the Undead. He is here on a covert mission, and thus will avoid trouble if at all possible. He is attempting to ascertain the degree of power of the master, and inform his master if the strange man poses a significant threat to his domination of all things Undead. ~ human~ CDGH DEFHJQ -1000 0 50 8 1d101+2499 1d1+99 1d37+15 hit -23 -23 -23 -18 0 0 0 0 stand stand male 500 0 0 medium 0 #4331 orcus~ Orcus~ Orcus, Prince of the Undead, glowers menacingly at you. ~ Whoa. You are standing before Orcus. He resembles a bloated man twenty feet tall with a bull's nose and eyes, and goat's horns and hooves. He grips a rod with a goat's head in one hoof, and glares suspiciously at you. He is not really meant to be here, and thus will avoid attracting attention of the powers of the Prime Material Plane by avoiding combat. ~ human~ BDGH BCDEFHJN -1000 0 65 10 1d131+4224 1d1+99 1d47+20 hit -33 -33 -33 -28 0 0 0 0 stand stand none 650 0 0 medium 0 #4332 water weird~ a water weird~ A Water Weird lunges at you! ~ This watery snake resides in the well, which it will fight to defend. ~ human~ BFG HN 0 0 50 8 1d101+2499 1d1+99 1d37+15 hit -23 -23 -23 -18 0 0 0 0 stand stand none 500 0 0 medium 0 #4333 giant spider~ a giant spider~ A GIANT Spider drops down on you! ~ When I say GIANT, I am talking ten feet high... ~ human~ BCFGH DFQ -1000 0 48 8 1d97+2303 1d1+99 1d35+15 hit -22 -22 -22 -17 0 0 0 0 stand stand none 480 0 0 medium 0 #4334 baron vampire~ a baron vampire~ The Baron vampire rises from the sarcophagus, bares its fangs and attacks! ~ The Evil Baron and his two brothers were vampires imprisoned here by Xanan centuries ago, who had not the power to slay them utterly, and now thanks to your disturbance they have risen again! ~ human~ BFGM DFHJN -1000 0 60 10 1d121+3599 1d1+99 1d43+19 hit -30 -30 -30 -25 0 0 0 0 stand stand none 600 0 0 medium 0 #0 #OBJECTS #4300 rod orcus~ the Rod of Orcus~ The Rod of Orcus glows evilly here. ~ nothingness~ staff BEGH AO -39 100 100 'invis' 0 -39 500 -3900 P A 1 2 A 2 2 A 3 2 A 4 2 A 5 2 A 12 250 A 17 -50 A 18 25 A 19 25 A 23 -10 A 24 -10 #4301 hand vecna~ the Hand of Vecna~ The Hand of Vecna lies here. ~ nothingness~ armor EHJMQ AH 0 0 0 0 1 -39 5 -3900 P A 2 3 A 3 3 A 12 100 A 18 3 A 19 3 A 24 -3 A 25 -5 #4302 eye vecna~ the Eye of Vecna~ The Eye of Vecna glows evilly here. ~ nothingness~ armor AEJM AE 0 0 0 0 1 -39 1 -3900 P A 3 3 A 4 3 A 12 50 A 25 -5 #4303 sword kas~ the Sword of Kas~ The Sword of Kas beckons to you! ~ nothingness~ weapon BEGJM AN dagger -3 -36 pierce 0 -39 20 -3900 P A 17 20 A 18 25 A 19 25 #4304 circlet~ a circlet~ A Circlet lies here, gathering dust. ~ nothingness~ armor GM AE 0 0 0 0 1 -39 25 -3900 P A 3 -3 A 4 -3 #4305 hoard~ a treasure hoard~ A treasure hoard is scattered here. ~ nothingness~ treasure 0 AO 0 0 0 0 0 -39 150 -3900 P #4306 chest~ a chest~ A chest sits here. ~ nothingness~ container 0 A 150 D 4320 150 100 -39 100 -3900 P #4307 robes flesh~ robes of Flesh~ Robes made of human flesh are piled here. ~ nothingness~ armor EJ AK 0 0 0 0 1 -39 25 -3900 P A 12 150 A 13 25 A 24 -3 A 25 -2 #4308 rod bone~ a Rod of Bone~ A Rod fashioned from a human femur lies here. ~ nothingness~ weapon EJ AN mace -3 -36 crush 0 -39 25 -3900 P A 12 15 A 17 -10 A 18 4 A 19 4 #4309 bones~ a pile of bones~ A pile of bones lies here. ~ nothingness~ trash 0 A 0 0 0 0 0 -39 50 -3900 P #4310 gem~ a Power Gem~ A Mana Power Gem pulses strongly here. ~ nothingness~ staff AG AO -39 20 20 'sanctuary' 0 -39 10 -3900 P A 12 50 #4311 cloak~ a black cloak~ A black cloak is piled here. ~ nothingness~ armor 0 AK 0 0 0 0 1 -39 10 -3900 P #4312 sword~ (Diabolical) a Dark Sword~ A Dark Sword hums evilly here. ~ nothingness~ weapon BCEJ AN staff -3 -36 hit 0 -39 35 -3900 P A 1 1 A 5 1 A 17 -20 A 18 2 A 19 4 #4313 armor~ a Suit of Dark Armor~ A Suit of Dark Armor lies here. ~ nothingness~ armor CEJ AD 0 0 0 0 1 -39 25 -3900 P A 17 -10 A 18 6 A 19 6 #4314 helm~ a Dark Helm~ A Dark Helm seeks to possess you! ~ nothingness~ armor CHM AE 0 0 0 0 1 -39 75 -3900 P A 3 -3 A 4 -3 A 25 -3 #4315 jar~ a jar~ A glass jar sits here. ~ nothingness~ container 0 AO 25 A 0 25 100 -39 10 -3900 P #4316 poison~ some poison~ Some poison lies here. ~ nothingness~ food 0 A 1 1 0 1 0 -39 1 -3900 P #4317 unholy symbol~ an Unholy Symbol~ The Unholy Symbol of some priest devoted to evil lies here. ~ nothingness~ light EJ A 0 0 -1 0 0 -39 5 -3900 P A 2 3 A 25 -2 #4318 holy symbol~ a holy Symbol~ The Holy Symbol of some priest devoted to good lies here. ~ nothingness~ light AK A 0 0 -1 0 0 -39 5 -3900 P A 5 3 A 25 -2 #4319 corpse~ a corpse~ The corpse of some unfortunate adventurer is lying here. ~ nothingness~ trash 0 A 0 0 0 0 0 -39 75 -3900 P #4320 key~ a key~ A black key is here. ~ nothingness~ key B AO 0 0 0 0 0 -39 5 -3900 P #4321 jar blood~ a jar of human blood~ A jar of human blood sits here. ~ nothingness~ potion BEJ AO -39 'poison' 'weaken' 'curse' 0 -39 5 -3900 P #4322 portal~ a shimmering portal~ A shimmering portal rests here.~ nothingness~ lemonade A 0 0 0 0 0 0 -39 1 -3900 P #0 #ROOMS #4300 A Dusty Trail~ You are heading along a dusty trail that runs toward the town ahead. There is a horrid stench detectable even here. You see a sign up ahead. ~ 0 C 2 D0 ~ ~ 0 -1 4301 D2 ~ ~ 0 -1 9584 E sign~ W E L C O M E T O G H O S T T O W N Population : 0 --- This area brought to you by Yaegar on behalf of AnonyMud --- ~ S #4301 The Town~ You have reached the Ghost Town, a place rumored to be inhabited by the most ghastly of undead, as well as their fell minions. Should you proceed, you may find yourself unable to return home by conventional means, and instead have to travel through until you find another means of escape. Your choice. ~ 0 C 1 D0 ~ ~ 0 -1 4302 D2 ~ ~ 0 -1 4300 S #4302 The Main Street~ Stepping onto this street, you immediately feel a wave of fear and dread wash over you. Shaking, you collect yourself and prepare to advance into this literally god-forsaken area. Houses line the street to the left and right. Up ahead lies a small town square. ~ 0 N 1 D0 ~ ~ 0 -1 4306 D1 ~ ~ 1 0 4304 D3 ~ ~ 1 0 4303 S #4303 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D1 ~ ~ 1 0 4302 S #4304 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D3 ~ ~ 1 0 4302 S #4305 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D0 ~ ~ 0 -1 4308 D1 ~ ~ 0 -1 4306 S #4306 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D0 ~ ~ 0 -1 4309 D1 ~ ~ 0 -1 4307 D2 ~ ~ 0 -1 4302 D3 ~ ~ 0 -1 4305 S #4307 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D0 ~ ~ 0 -1 4310 D3 ~ ~ 0 -1 4306 S #4308 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D0 ~ ~ 0 -1 4311 D1 ~ ~ 0 -1 4309 D2 ~ ~ 0 -1 4305 D3 ~ ~ 0 -1 4314 S #4309 The Well in the Town Square~ You are standing in the middle of the town square, at the well. Paths stretch past houses and shops in every direction. There must still be some water in the well, as a small amount of grass has managed to grow around it. ~ 0 N 1 D0 ~ ~ 0 -1 4312 D1 ~ ~ 0 -1 4310 D2 ~ ~ 0 -1 4306 D3 ~ ~ 0 -1 4308 S #4310 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D0 ~ ~ 0 -1 4313 D1 ~ ~ 0 -1 4324 D2 ~ ~ 0 -1 4307 D3 ~ ~ 0 -1 4309 S #4311 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D1 ~ ~ 0 -1 4312 D2 ~ ~ 0 -1 4308 S #4312 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D0 ~ ~ 0 -1 4334 D1 ~ ~ 0 -1 4313 D2 ~ ~ 0 -1 4309 D3 ~ ~ 0 -1 4311 S #4313 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N 1 D2 ~ ~ 0 -1 4310 D3 ~ ~ 0 -1 4312 S #4314 A Side Street~ You are advancing along a side street that runs west away from the Town Square. Houses lie to the north and south. ~ 0 N 1 D0 ~ ~ 1 0 4315 D1 ~ ~ 0 -1 4308 D2 ~ ~ 1 0 4316 D3 ~ ~ 0 -1 4317 S #4315 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D2 ~ ~ 1 0 4314 S #4316 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D0 ~ ~ 1 0 4314 S #4317 A Side Street~ You are advancing along a side street that runs west away from the Town Square. Houses lie to the north and south. ~ 0 N 1 D0 ~ ~ 1 0 4318 D1 ~ ~ 0 -1 4314 D2 ~ ~ 1 0 4319 D3 ~ ~ 0 -1 4320 S #4318 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D2 ~ ~ 1 0 4317 S #4319 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D0 ~ ~ 1 0 4317 S #4320 A Side Street~ You have reached the end of a side street that runs west away from the Town Square. Houses lie to the north, west and south. ~ 0 N 1 D0 ~ ~ 1 0 4321 D1 ~ ~ 0 -1 4317 D2 ~ ~ 1 0 4322 D3 ~ ~ 1 0 4323 S #4321 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D2 ~ ~ 1 0 4320 S #4322 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D0 ~ ~ 1 0 4320 S #4323 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D1 ~ ~ 1 0 4320 S #4324 A Side Street~ You are advancing along a side street that runs east away from the Town Square. Houses lie to the north and south. ~ 0 N 1 D0 ~ ~ 1 0 4325 D1 ~ ~ 0 -1 4327 D2 ~ ~ 1 0 4326 D3 ~ ~ 0 -1 4310 S #4325 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D2 ~ ~ 1 0 4324 S #4326 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D0 ~ ~ 1 0 4324 S #4327 A Side Street~ You are advancing along a side street that runs east away from the Town Square. Houses lie to the north and south. ~ 0 N 1 D0 ~ ~ 1 0 4328 D1 ~ ~ 0 -1 4330 D2 ~ ~ 1 0 4329 D3 ~ ~ 0 -1 4324 S #4328 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D2 ~ ~ 1 0 4327 S #4329 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D0 ~ ~ 1 0 4327 S #4330 A Side Street~ You have reached the end of a side street that runs east away from the Town Square. Houses lie to the north, east and south. ~ 0 N 1 D0 ~ ~ 1 0 4331 D1 ~ ~ 1 0 4333 D2 ~ ~ 1 0 4332 D3 ~ ~ 0 -1 4327 S #4331 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D2 ~ ~ 1 0 4330 S #4332 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D0 ~ ~ 1 0 4330 S #4333 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D3 ~ ~ 1 0 4330 S #4334 Main Street~ You are heading along Main Street, which heads south to the Town Square and North toward an intersection. Houses line the street. ~ 0 N 1 D0 ~ ~ 0 -1 4337 D1 ~ ~ 1 0 4336 D2 ~ ~ 0 -1 4312 D3 ~ ~ 1 0 4335 S #4335 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D1 ~ ~ 1 0 4334 S #4336 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN 0 D3 ~ ~ 1 0 4334 S #4337 An Intersection~ You are standing at an intersection devoid of houses. A park looms to the northwest of here, while the former residences of the Mayor lie directly west. You aren't sure where the northern path goes, as that area is enshrouded in dark fog... ~ 0 N 1 D0 ~ ~ 0 -1 4355 D2 ~ ~ 0 -1 4334 D3 ~ ~ 0 -1 4338 S #4338 The Road to the Mayor's House~ This road was at one time spacious and beautiful, but is now cluttered with debris and overgrown with tough, gray weeds that have sprouted through the carefully-laid cobblestones. There are junctions to the east and west of here. ~ 0 N 1 D1 ~ ~ 0 -1 4337 D3 ~ ~ 0 -1 4339 S #4339 A Junction~ At this point, a dirt track runs north toward a dismal-looking garden that once flourished with the most beautiful flora on the continent, but is now home to the same sickly-gray weeds that sprout through the footpath, as well as some very tall, sinister-looking trees. ~ 0 N 1 D0 ~ ~ 0 -1 4371 D1 ~ ~ 0 -1 4338 D3 ~ ~ 0 -1 4340 S #4340 Outside the Mayor's House~ The path ends at a decrepit manse that once served as home for the Mayor of this town. Since the incursion of the undead, it has fallen into disrepair, though not to the state that the other dwellings have, leading you to suspect that perhaps someone (or thing) important now resides here... ~ 0 N 1 D1 ~ ~ 0 -1 4339 D3 ~ ~ 1 0 4341 S #4341 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. To the west lies a crooked stairway that leads up to the next level. Doors lie to the north and south of here. ~ 0 ADN 0 D0 ~ ~ 1 0 4343 D1 ~ ~ 1 0 4340 D2 ~ ~ 1 0 4342 D3 ~ ~ 0 -1 4344 S #4342 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN 0 D0 ~ ~ 1 0 4341 S #4343 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN 0 D2 ~ ~ 1 0 4341 S #4344 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. To the west lies a crooked stairway that leads up to the next level. Doors lie to the north and south of here. ~ 0 ADN 0 D0 ~ ~ 1 0 4346 D1 ~ ~ 0 0 4341 D2 ~ ~ 1 0 4345 D3 ~ ~ 0 -1 4347 S #4345 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN 0 D0 ~ ~ 1 0 4344 S #4346 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN 0 D2 ~ ~ 1 0 4344 S #4347 The Stairway~ This crooked staircase looks very unstable, and this, coupled with the dreadful stench emanating from upstairs, makes you reluctant to proceed... ~ 0 ADN 0 D1 ~ ~ 0 -1 4344 D4 ~ ~ 0 -1 4348 S #4348 The Stairway~ At the top of the stairs you pause to catch your breath, and are immediately sorry as horrid-smelling air fills your lungs. Coughing, you fight to breathe, and steel yourself to continue. ~ 0 ADN 0 D1 ~ ~ 0 -1 4349 D5 ~ ~ 0 -1 4347 S #4349 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. Doors lie to the north and south of here. The hall ends at an impressive portal to the east. ~ 0 ADN 0 D0 ~ ~ 1 0 4350 D1 ~ ~ 1 0 4352 D2 ~ ~ 1 0 4351 D3 ~ ~ 0 -1 4348 S #4350 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN 0 D2 ~ ~ 1 0 4349 S #4351 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN 0 D0 ~ ~ 1 0 4349 S #4352 The Mayor's Study~ As you enter this room, you are amazed to notice a complete absence of the stench you detected earlier. In addition, you are further amazed to notice the surprisingly good condition of this study, a comfortable den lined with shelves full of ancient texts. A large oak desk dominates the room, and behind this sits a plush leather chair. Wonder whose domain this is...? ~ 0 DN 0 D0 ~ ~ 1 0 4353 D2 ~ ~ 1 0 4354 D3 ~ ~ 1 0 4349 S #4353 A Bedroom~ In this room lies an ornately-carved four poster bed with satin sheets. Opposite it lies a comfortable divan, upon which the maidens of the master of this domain usually recline. A painting on one wall catches your eye. ~ 0 ADN 0 D2 ~ ~ 1 0 4352 E painting~ It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but evil-looking gentleman of middle years. ~ S #4354 A Bedroom~ This bedroom is as ruinous as its northern counterpart was lavish, as decayed and despoiled as it was well-presented and comfortable. The furniture, while obviously once fine, is now ruined beyond repair. Blood stains coat the walls, and a corpse hangs by a rope from the chandelier in the center of the room. Whoever lives here must have a disagreeable personality to say the very least... ~ 0 ADN 0 D0 ~ ~ 1 0 4352 S #4355 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN 1 D1 ~ ~ 0 -1 4356 D2 ~ ~ 0 -1 4337 S #4356 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN 1 D0 ~ ~ 0 -1 4359 D2 ~ ~ 0 -1 4357 D3 ~ ~ 0 -1 4355 S #4357 A Small House~ The mist clears suddenly, and you find yourself standing outside a rather creepy little stone dwelling, with no windows, but a stout oak door directly to the east. ~ 0 N 1 D0 ~ ~ 0 -1 4356 D1 ~ ~ 1 0 4358 S #4358 Temporary Residence of a Demon~ OH NO! You have inadvertently stumbled upon the temporary Prime Material Plane lair of ORCUS! If he isn't here, leave quickly. If he is... There is a shimmering portal to his home dimension to the east. ~ 0 DN 0 D3 ~ ~ 1 0 4357 S #4359 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN 1 D0 ~ ~ 0 -1 4363 D1 ~ ~ 0 -1 4360 D2 ~ ~ 0 -1 4356 S #4360 A Clearing~ You have reached an area devoid of mist, the front yard of a ruined cottage whose door lies to the east. Peering through the windows, you imagine you can see shapes moving about. ~ 0 N 1 D1 ~ ~ 1 0 4361 D3 ~ ~ 0 -1 4359 S #4361 The Interior of the Cottage~ This cottage is, as all the other residences of this place, a ruined mess. Broken furniture and decaying corpses litter the floor. To the east, you can see a staircase leading down. ~ 0 AN 0 D1 ~ ~ 0 -1 4362 D3 ~ ~ 1 0 4360 S #4362 A Staircase~ This staircase is an ancient stone structure that looks far older than the other structures in the village. You peer down in an attempt to ascertain what may below, but can see only darkness. ~ 0 ACN 0 D3 ~ ~ 0 -1 4361 D5 ~ ~ 0 -1 -1 S #4363 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN 1 D0 ~ ~ 0 -1 4364 D2 ~ ~ 0 -1 4359 S #4364 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. ~ 0 AN 1 D0 ~ ~ 0 -1 4395 D1 ~ ~ 0 -1 4365 D2 ~ ~ 0 -1 4363 S #4365 Outside The Crypt~ The small stone building is actually a crypt, which is in good condition, not surprising considering the nature of the current inhabitants of this ghoulish town. A large iron door looms to the east, and you notice runes inscribed into its surface in silver. ~ 0 CN 1 D1 ~ ~ 1 0 4366 D3 ~ ~ 0 -1 4364 E runes door~ The runes on the door read- "Here is the final resting place of the Evil Baron Shereck, former tyrant of the Barony of Palem, and his two foul brothers. Imprisoned here by the powerful magic of Xanad, the ArchMage of Anon, their rest may not be disturbed by their undead allies. Pray, whoever reads this, do not breach this portal, for you will once again unleash their undead madness upon the world." ~ S #4366 Inside The Crypt~ The interior of the crypt is dark, damp and cramped. It looks as though no-one has been here in centuries. A layer of dust ankle-deep makes progress difficult, as do the hanging cobwebs, with strands as thick as your wrist. You hope you don't run into the spinner of these webs. ~ 0 AHN 0 D3 ~ ~ 1 0 4365 D5 ~ ~ 0 -1 4367 S #4367 The Crypt Proper~ Three doors and a staircase allow escape from this area, and that is a prominent urge you have right now as you glance about the hellish murals on the walls, and the rotting corpses hanging in metal frames from the arched ceiling. ~ 0 AHN 0 D0 ~ ~ 1 0 4368 D1 ~ ~ 1 0 4370 D2 ~ ~ 1 0 4369 D4 ~ ~ 0 -1 4366 S #4368 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ 0 AHN 0 D2 ~ ~ 1 0 4367 S #4369 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ 0 AHN 0 D0 ~ ~ 1 0 4367 S #4370 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ 0 AHN 0 D3 ~ ~ 1 0 4367 S #4371 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth... ~ 0 N 3 D0 ~ ~ 0 -1 4372 D2 ~ ~ 0 -1 4339 S #4372 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth. You suddenly curse as you nearly fall into a small hole in the center of the path which was partially covered by a nest of branches. ~ 0 CN 3 D0 ~ ~ 0 -1 4373 D2 ~ ~ 0 -1 4371 D5 ~ ~ 0 -1 4374 S #4373 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth. The garden gates are directly ahead... Peering through, you become reluctant to enter. It looks like a virtual maze... ~ 0 CN 3 D0 ~ ~ 1 0 4377 D2 ~ ~ 0 -1 4372 S #4374 A Bolthole~ Here the cowardly necromancer Xantharus lurks, terrified of the evil he brought to his village. He would do anything to escape, but is currently too petrified to leave his hole. ~ 0 AN 0 D4 ~ ~ 0 -1 4372 S #4375 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4380 D1 ~ ~ 0 -1 4376 S #4376 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4343 D1 ~ ~ 0 -1 4377 D3 ~ ~ 0 -1 4375 S #4377 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4382 D1 ~ ~ 0 -1 4378 D3 ~ ~ 0 -1 4376 S #4378 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4383 D1 ~ ~ 0 -1 4379 D3 ~ ~ 0 -1 4377 S #4379 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4384 D3 ~ ~ 0 -1 4378 S #4380 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4385 D1 ~ ~ 0 -1 4343 D2 ~ ~ 0 -1 4375 S #4381 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4386 D1 ~ ~ 0 -1 4382 D2 ~ ~ 0 -1 4376 D3 ~ ~ 0 -1 4380 S #4382 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4387 D1 ~ ~ 0 -1 4383 D2 ~ ~ 0 -1 4377 D3 ~ ~ 0 -1 4343 S #4383 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4388 D1 ~ ~ 0 -1 4384 D2 ~ ~ 0 -1 4378 D3 ~ ~ 0 -1 4382 S #4384 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4389 D2 ~ ~ 0 -1 4379 D3 ~ ~ 0 -1 4383 S #4385 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4390 D1 ~ ~ 0 -1 4386 D2 ~ ~ 0 -1 4380 S #4386 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4391 D1 ~ ~ 0 -1 4387 D2 ~ ~ 0 -1 4343 D3 ~ ~ 0 -1 4385 S #4387 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4392 D1 ~ ~ 0 -1 4388 D2 ~ ~ 0 -1 4382 D3 ~ ~ 0 -1 4386 S #4388 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4393 D1 ~ ~ 0 -1 4389 D2 ~ ~ 0 -1 4383 D3 ~ ~ 0 -1 4387 S #4389 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D0 ~ ~ 0 -1 4394 D2 ~ ~ 0 -1 4384 D3 ~ ~ 0 -1 4388 S #4390 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D1 ~ ~ 0 -1 4391 D2 ~ ~ 0 -1 4385 S #4391 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D1 ~ ~ 0 -1 4392 D2 ~ ~ 0 -1 4386 D3 ~ ~ 0 -1 4390 S #4392 The Garden~ You suddenly enter a brightly-lit glade full of towering oaks and fresh, green grass. Here the powers of good have managed to create a foothold in this realm of darkness, to aid those stranded or trapped here. You may rest in peace (if you'll pardon the inappropriate euphemism) for as long as you wish here. ~ 0 CKN 3 D1 ~ ~ 0 -1 4393 D2 ~ ~ 0 -1 4387 D3 ~ ~ 0 -1 4391 S #4393 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D1 ~ ~ 0 -1 4394 D2 ~ ~ 0 -1 4388 D3 ~ ~ 0 -1 4392 S #4394 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN 3 D2 ~ ~ 0 -1 4389 D3 ~ ~ 0 -1 4393 S #4395 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. A gaping hole looms out of the fog in the ground to the right. ~ 0 AN 1 D0 ~ ~ 0 -1 4397 D2 ~ ~ 0 -1 4364 D5 ~ ~ 0 -1 4396 S #4396 The Dragon's Lair~ Dragons of all types, alive or undead, keep certain habits, and one of them is how they decorate their lair. So when you enter and see treasure splashed everywhere, along with a generous helping of blood and fried corpses, you are at least 90% sure you have entered the lair of one... ~ 0 AN 0 D4 ~ ~ 0 -1 4395 S #4397 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. ~ 0 AN 1 D0 ~ ~ 0 -1 4398 D2 ~ ~ 0 -1 4395 S #4398 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. You aren't sure, but you think you can see a dark tunnel up ahead. ~ 0 AN 1 D0 ~ ~ 0 -1 4399 D2 ~ ~ 0 -1 4397 S #4399 A Dark Tunnel~ Can it be? YES! An escape route! From this tunnel emanates the sweet smell of green grass and fresh air. You can clamber through and escape, though the tunnel is so narrow you doubt you'd be able to return through it. ~ 0 ACN 1 D0 ~ ~ 0 -1 9511 D2 ~ ~ 0 -1 4398 S #0 #RESETS * O 0 4322 0 4358 * D 0 4302 1 1 D 0 4302 3 1 D 0 4303 1 1 D 0 4304 3 1 D 0 4314 0 1 D 0 4314 2 1 D 0 4315 2 1 D 0 4316 0 1 D 0 4317 0 1 D 0 4317 2 1 D 0 4318 2 1 D 0 4319 0 1 D 0 4320 0 1 D 0 4320 2 1 D 0 4320 3 1 D 0 4321 2 1 D 0 4322 0 1 D 0 4323 1 1 D 0 4324 0 1 D 0 4324 2 1 D 0 4325 2 1 D 0 4326 0 1 D 0 4327 0 1 D 0 4327 2 1 D 0 4328 2 1 D 0 4329 0 1 D 0 4330 0 1 D 0 4330 2 1 D 0 4330 1 1 D 0 4331 2 1 D 0 4332 0 1 D 0 4333 3 1 D 0 4334 1 1 D 0 4334 3 1 D 0 4335 1 1 D 0 4336 3 1 D 0 4340 3 1 D 0 4341 0 1 D 0 4341 1 1 D 0 4341 2 1 D 0 4342 0 1 D 0 4343 2 1 D 0 4344 0 1 D 0 4344 2 1 D 0 4345 0 1 D 0 4346 2 1 D 0 4349 0 1 D 0 4349 1 1 D 0 4349 2 1 D 0 4350 2 1 D 0 4351 0 1 D 0 4352 0 1 D 0 4352 2 1 D 0 4352 3 1 D 0 4353 2 1 D 0 4354 0 1 D 0 4357 1 1 D 0 4358 3 1 D 0 4360 1 1 D 0 4361 3 1 D 0 4365 1 1 D 0 4366 3 1 D 0 4367 0 1 D 0 4367 1 1 D 0 4367 2 1 D 0 4368 2 1 D 0 4369 0 1 D 0 4370 3 1 * O 0 4309 0 4303 LOADS BONES O 0 4309 0 4304 O 0 4309 0 4315 LOADS BONES O 0 4309 0 4316 O 0 4309 0 4318 LOADS BONES O 0 4309 0 4319 O 0 4309 0 4321 LOADS BONES O 0 4309 0 4322 O 0 4309 0 4323 LOADS BONES O 0 4309 0 4325 O 0 4309 0 4326 LOADS BONES O 0 4309 0 4328 O 0 4309 0 4329 LOADS BONES O 0 4309 0 4331 O 0 4309 0 4332 LOADS BONES O 0 4309 0 4333 * M 0 4302 1 4304 1 LOADS WIGHT M 0 4302 1 4319 1 LOADS WIGHT M 0 4302 1 4321 1 LOADS WIGHT * M 0 4332 1 4309 1 LOADS WIERD * M 0 4308 1 4331 1 LOADS HAUNT O 0 4319 0 4331 LOADS CORPSE * M 0 4314 3 4315 3 LOADS GIANT SPIDERS M 0 4313 3 4316 3 LOADS GIANT RATS M 0 4314 3 4322 3 LOADS GIANT SPIDERS M 0 4313 3 4318 3 LOADS GIANT RATS M 0 4314 3 4329 3 LOADS GIANT SPIDERS M 0 4313 3 4325 3 LOADS GIANT RATS * M 0 4306 2 4323 2 LOADS LESSER DEMONS M 0 4306 2 4333 2 LOADS LESSER DEMONS * M 0 4301 2 4326 2 LOADS WRAITH M 0 4301 2 4328 2 LOADS WRAITH M 0 4301 2 4332 2 LOADS WRAITH * M 0 4318 8 4306 8 LOADS ANIMATED CORPSES * M 0 4312 8 4312 8 LOADS UNDEAD MONSTERS * M 0 4303 1 4334 1 LOADS GHOST * M 0 4300 1 4335 1 LOADS SPECTRE M 0 4300 1 4336 1 LOADS SPECTRE * M 0 4330 1 4339 1 LOADS CAMBION SCOUT E 0 4303 0 16 WIELDS SWORD OF KAS E 0 4317 0 17 HOLDS SYMBOL * M 0 4328 1 4342 1 LOADS NIGHTMARE * M 0 4329 1 4343 1 LOADS RETRIEVER * M 0 4327 1 4345 1 LOADS DEATH KNIGHT E 0 4312 0 16 WIELDS SWORD E 0 4313 0 5 WEARS ARMOR E 0 4314 0 6 WEARS HELM * M 0 4315 1 4346 1 LOADS LURKER * M 0 4309 1 4350 1 LOADS CRYPT THING E 0 4304 0 6 LOADS CIRCLET * M 0 4310 1 4351 1 LOADS GREATER DEMON * M 0 4319 1 4352 1 LOADS MASTER E 0 4307 0 12 LOADS ROBES E 0 4308 0 16 WIELDS BONE E 0 4310 0 17 HOLDS GEM G 0 4320 0 0 GIVES KEY * M 0 4316 1 4353 1 LOADS SUCCUBUS O 0 4315 0 4353 LOADS JAR P 0 4316 0 4315 1 PUTS POISON IN JAR O 0 4306 0 4353 LOADS CHEST P 0 4305 0 4306 1 PUTS HOARD IN CHEST * M 0 4305 1 4354 1 LOADS LICH E 0 4301 0 9 LOADS HAND E 0 4302 0 6 LOADS EYE * M 0 4331 1 4358 1 LOADS ORCUS E 0 4300 0 17 HOLDS ROD * M 0 4323 2 4365 2 LOADS SLIME M 0 4333 2 4366 2 LOADS SPIDERS M 0 4323 2 4367 2 LOADS SLIME M 0 4304 2 4368 2 LOADS VAMPIRE E 0 4311 0 12 WEARS CLOAK G 0 4321 0 0 GIVES BLOOD M 0 4304 2 4368 2 LOADS VAMPIRE E 0 4311 0 12 WEARS CLOAK G 0 4321 0 0 GIVES BLOOD M 0 4334 1 4370 1 LOADS BARON E 0 4311 0 12 WEARS CLOAK G 0 4321 0 0 GIVES BLOOD * M 0 4317 1 4374 1 LOADS XANTHARUS G 0 4318 0 0 GIVES HOLY SYMBOL * M 0 4320 4 4375 4 LOADS MOUNDS M 0 4321 4 4378 4 LOADS KAMPFLUTS M 0 4322 2 4343 2 LOADS PUDDINGS M 0 4324 2 4384 2 LOADS OOZES M 0 4325 8 4387 8 LOADS TREES M 0 4326 1 4392 1 LOADS SPIRIT M 0 4307 1 4390 1 LOADS REVENANT * M 0 4311 1 4396 1 LOADS DRAGON O 0 4305 0 4396 LOADS HOARD * R 0 4375 4 RANDOM EXITS IN MAZE R 0 4376 4 R 0 4377 4 R 0 4378 4 R 0 4379 4 R 0 4380 4 R 0 4343 4 R 0 4382 4 R 0 4383 4 R 0 4384 4 R 0 4385 4 R 0 4386 4 R 0 4387 4 R 0 4388 4 R 0 4389 4 R 0 4390 4 R 0 4391 4 S #SHOPS 0 #SPECIALS S #$