/
Rom24/area/bak/
Script started on Fri Apr 18 14:22:08 1997
[circle@bishop src]$ grep -i slots *.  const.c
[circle@bishop src]$ grep -i slots const.c const.c
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
#define SLOT(n)	n
	NULL,			SLOT( 0),	 0,	 0,
	NULL,			SLOT(70),	20,	12,
	NULL,			SLOT( 1),	 5,	12,
	NULL,			SLOT( 3),	 5,	12,
	&gsn_blindness,		SLOT( 4),	 5,	12,
	NULL,			SLOT( 5),	15,	12,
	NULL,			SLOT( 6),	15,	12,
	NULL,			SLOT(509),	30,	12,
	NULL,			SLOT(507),	20,	12,
	NULL,			SLOT(63),	20,	12,
	NULL,			SLOT(62),	15,	12,
	NULL,			SLOT(64),	17,	12,
	NULL,			SLOT(500),	25,	12,
	NULL,			SLOT(82),	15,	12,
	&gsn_charm_person,	SLOT( 7),	 5,	12,
	NULL,			SLOT( 8),	15,	12,
	NULL,			SLOT(10),	15,	12,
	NULL,			SLOT(57),	 7,	12,
	NULL,			SLOT(11),	25,	12,
	NULL,			SLOT(12),	 5,	12,
	NULL,			SLOT(511),	30, 	12,
	NULL,			SLOT(80),	20,	12,
	NULL,			SLOT(13),	 5,	12,
	NULL,			SLOT(14),	 5,	12,
	NULL,			SLOT(15),	20,	12,
	NULL,			SLOT(501),	20,	12,
	NULL,			SLOT(16),	10,	12,
	NULL,			SLOT(43),	 5,	12,
	NULL,			SLOT(61),	15,	12,
	&gsn_curse,		SLOT(17),	20,	12,
	NULL,			SLOT(505),	20,	12,
	NULL,			SLOT(18),	 5,	12,
        NULL,                   SLOT(513),        5,     12,
	NULL,			SLOT(44),	 5,	12,
	NULL,			SLOT(19),	 5,	12,
	NULL,			SLOT(20),	 5,	12,
	NULL,			SLOT(21),	 5,	12,
	NULL,			SLOT(22),	15,	12,
        NULL,                   SLOT(512),      15,     12,
	NULL,			SLOT(59),	15,	12,
	NULL,			SLOT(23),	15,	12,
	NULL,			SLOT(510),	100,	24,
	NULL,			SLOT(24),	100,	24,
	NULL,			SLOT(25),	35,	12,
	NULL,			SLOT(72),	 5,	12,
	NULL,			SLOT(73),	12,	12,
	NULL,			SLOT(521),	36,	20,
	NULL,			SLOT(26),	15,	12,
	NULL,			SLOT(523),	10,	12,
	NULL,			SLOT(65),	20,	12,
	NULL,			SLOT(56),	10,	18,
	NULL,			SLOT(522),	40,	24,
        NULL,                   SLOT(504),      30,     24,
	NULL,			SLOT(83),	80,	12,
	NULL,			SLOT(39),	20,	12,
	NULL,			SLOT(27),	35,	12,
	NULL,			SLOT(502),	30,	12,
	NULL,			SLOT(28),	50,	12,
	NULL,			SLOT(516), 	25,	18,
	NULL,			SLOT(506), 	200,	24,
	NULL,			SLOT(53),	12,	24,
	NULL,			SLOT(77),	 5,	18,
	&gsn_invis,		SLOT(29),	 5,	12,
	NULL,			SLOT(58),	 9,	12,
	NULL,			SLOT(30),	15,	12,
	NULL,			SLOT(31),	20,	18,
	NULL,			SLOT(32),	15,	12,
	NULL,			SLOT(508),	100,	36,
	&gsn_mass_invis,	SLOT(69),	20,	24,
        NULL,                   SLOT(520),       150,   36,
	NULL,			SLOT(74),	20,	12,
	&gsn_plague,		SLOT(503),	20,	12,
	&gsn_poison,		SLOT(33),	10,	12,
        NULL,                   SLOT(519),       100,     24,
	NULL,			SLOT(34), 	5,	12,
        NULL,                   SLOT(514),       5,     12,
        NULL,                   SLOT(518),      20,     12,
	NULL,			SLOT(517),	60,	24,
	NULL,			SLOT(81),	12,	18,
	NULL,			SLOT(35),	 5,	12,
	&gsn_sanctuary,		SLOT(36),	75,	12,
	NULL,			SLOT(67),	12,	18,
	NULL,			SLOT(53),	15,	12,
	&gsn_sleep,		SLOT(38),	15,	12,
        NULL,                   SLOT(515),      30,     12,
	NULL,			SLOT(66),	12,	18,
	NULL,			SLOT(40),	50,	12,
	NULL,	 		SLOT( 2),	35,	12,
	NULL,			SLOT(41),	 5,	12,
	NULL,			SLOT(68),	20,	12,
	NULL,			SLOT(42),	 5,	12,
	NULL,			SLOT(200),	100,	24,
	NULL,			SLOT(201),	200,	24,
	NULL,			SLOT(202),	125,	24,
	NULL,			SLOT(203),	175,	24,
	NULL,			SLOT(204),	150,	24,
        NULL,                   SLOT(401),      0,      12,
        NULL,                   SLOT(402),      0,      12,
        &gsn_axe,            	SLOT( 0),       0,      0,
        &gsn_dagger,            SLOT( 0),       0,      0,
        &gsn_flail,            	SLOT( 0),       0,      0,
        &gsn_mace,            	SLOT( 0),       0,      0,
        &gsn_polearm,           SLOT( 0),       0,      0,
	&gsn_shield_block,	SLOT(0),	0,	0,
        &gsn_spear,            	SLOT( 0),       0,      0,
        &gsn_sword,            	SLOT( 0),       0,      0,
        &gsn_whip,            	SLOT( 0),       0,      0,
        &gsn_backstab,          SLOT( 0),        0,     24,
        &gsn_bash,            	SLOT( 0),       0,      24,
        &gsn_berserk,        	SLOT( 0),       0,      24,
	&gsn_dirt,		SLOT( 0),	0,	24,
        &gsn_disarm,            SLOT( 0),        0,     24,
        &gsn_dodge,             SLOT( 0),        0,     0,
        &gsn_enhanced_damage,   SLOT( 0),        0,     0,
	&gsn_envenom,		SLOT(0),	0,	36,
	&gsn_hand_to_hand,	SLOT( 0),	0,	0,
        &gsn_kick,              SLOT( 0),        0,     12,
        &gsn_parry,             SLOT( 0),        0,     0,
        &gsn_rescue,            SLOT( 0),        0,     12,
	&gsn_trip,		SLOT( 0),	0,	24,
        &gsn_second_attack,     SLOT( 0),        0,     0,
        &gsn_third_attack,      SLOT( 0),        0,     0,
	&gsn_fast_healing,	SLOT( 0),	0,	0,
	&gsn_haggle,		SLOT( 0),	0,	0,
	&gsn_hide,		SLOT( 0),	 0,	12,
	&gsn_lore,		SLOT( 0),	0,	36,
	&gsn_meditation,	SLOT( 0),	0,	0,
	&gsn_peek,		SLOT( 0),	 0,	 0,
	&gsn_pick_lock,		SLOT( 0),	 0,	12,
	&gsn_sneak,		SLOT( 0),	 0,	12,
	&gsn_steal,		SLOT( 0),	 0,	24,
	&gsn_scrolls,		SLOT( 0),	0,	24,
	&gsn_staves,		SLOT( 0),	0,	12,
	&gsn_wands,		SLOT( 0),	0,	12,
	&gsn_recall,		SLOT( 0),	0,	12,
        &gsn_dwarvish,          SLOT( 0),       0,      3,
[circle@bishop src]$ exit
Script done on Fri Apr 18 14:23:35 1997