Script started on Fri Apr 18 14:22:08 1997 [circle@bishop src]$ grep -i slots *. const.c [circle@bishop src]$ grep -i slots const.c const.c[K * Slot numbers must never be changed as they appear in #OBJECTS sections. #define SLOT(n) n NULL, SLOT( 0), 0, 0, NULL, SLOT(70), 20, 12, NULL, SLOT( 1), 5, 12, NULL, SLOT( 3), 5, 12, &gsn_blindness, SLOT( 4), 5, 12, NULL, SLOT( 5), 15, 12, NULL, SLOT( 6), 15, 12, NULL, SLOT(509), 30, 12, NULL, SLOT(507), 20, 12, NULL, SLOT(63), 20, 12, NULL, SLOT(62), 15, 12, NULL, SLOT(64), 17, 12, NULL, SLOT(500), 25, 12, NULL, SLOT(82), 15, 12, &gsn_charm_person, SLOT( 7), 5, 12, NULL, SLOT( 8), 15, 12, NULL, SLOT(10), 15, 12, NULL, SLOT(57), 7, 12, NULL, SLOT(11), 25, 12, NULL, SLOT(12), 5, 12, NULL, SLOT(511), 30, 12, NULL, SLOT(80), 20, 12, NULL, SLOT(13), 5, 12, NULL, SLOT(14), 5, 12, NULL, SLOT(15), 20, 12, NULL, SLOT(501), 20, 12, NULL, SLOT(16), 10, 12, NULL, SLOT(43), 5, 12, NULL, SLOT(61), 15, 12, &gsn_curse, SLOT(17), 20, 12, NULL, SLOT(505), 20, 12, NULL, SLOT(18), 5, 12, NULL, SLOT(513), 5, 12, NULL, SLOT(44), 5, 12, NULL, SLOT(19), 5, 12, NULL, SLOT(20), 5, 12, NULL, SLOT(21), 5, 12, NULL, SLOT(22), 15, 12, NULL, SLOT(512), 15, 12, NULL, SLOT(59), 15, 12, NULL, SLOT(23), 15, 12, NULL, SLOT(510), 100, 24, NULL, SLOT(24), 100, 24, NULL, SLOT(25), 35, 12, NULL, SLOT(72), 5, 12, NULL, SLOT(73), 12, 12, NULL, SLOT(521), 36, 20, NULL, SLOT(26), 15, 12, NULL, SLOT(523), 10, 12, NULL, SLOT(65), 20, 12, NULL, SLOT(56), 10, 18, NULL, SLOT(522), 40, 24, NULL, SLOT(504), 30, 24, NULL, SLOT(83), 80, 12, NULL, SLOT(39), 20, 12, NULL, SLOT(27), 35, 12, NULL, SLOT(502), 30, 12, NULL, SLOT(28), 50, 12, NULL, SLOT(516), 25, 18, NULL, SLOT(506), 200, 24, NULL, SLOT(53), 12, 24, NULL, SLOT(77), 5, 18, &gsn_invis, SLOT(29), 5, 12, NULL, SLOT(58), 9, 12, NULL, SLOT(30), 15, 12, NULL, SLOT(31), 20, 18, NULL, SLOT(32), 15, 12, NULL, SLOT(508), 100, 36, &gsn_mass_invis, SLOT(69), 20, 24, NULL, SLOT(520), 150, 36, NULL, SLOT(74), 20, 12, &gsn_plague, SLOT(503), 20, 12, &gsn_poison, SLOT(33), 10, 12, NULL, SLOT(519), 100, 24, NULL, SLOT(34), 5, 12, NULL, SLOT(514), 5, 12, NULL, SLOT(518), 20, 12, NULL, SLOT(517), 60, 24, NULL, SLOT(81), 12, 18, NULL, SLOT(35), 5, 12, &gsn_sanctuary, SLOT(36), 75, 12, NULL, SLOT(67), 12, 18, NULL, SLOT(53), 15, 12, &gsn_sleep, SLOT(38), 15, 12, NULL, SLOT(515), 30, 12, NULL, SLOT(66), 12, 18, NULL, SLOT(40), 50, 12, NULL, SLOT( 2), 35, 12, NULL, SLOT(41), 5, 12, NULL, SLOT(68), 20, 12, NULL, SLOT(42), 5, 12, NULL, SLOT(200), 100, 24, NULL, SLOT(201), 200, 24, NULL, SLOT(202), 125, 24, NULL, SLOT(203), 175, 24, NULL, SLOT(204), 150, 24, NULL, SLOT(401), 0, 12, NULL, SLOT(402), 0, 12, &gsn_axe, SLOT( 0), 0, 0, &gsn_dagger, SLOT( 0), 0, 0, &gsn_flail, SLOT( 0), 0, 0, &gsn_mace, SLOT( 0), 0, 0, &gsn_polearm, SLOT( 0), 0, 0, &gsn_shield_block, SLOT(0), 0, 0, &gsn_spear, SLOT( 0), 0, 0, &gsn_sword, SLOT( 0), 0, 0, &gsn_whip, SLOT( 0), 0, 0, &gsn_backstab, SLOT( 0), 0, 24, &gsn_bash, SLOT( 0), 0, 24, &gsn_berserk, SLOT( 0), 0, 24, &gsn_dirt, SLOT( 0), 0, 24, &gsn_disarm, SLOT( 0), 0, 24, &gsn_dodge, SLOT( 0), 0, 0, &gsn_enhanced_damage, SLOT( 0), 0, 0, &gsn_envenom, SLOT(0), 0, 36, &gsn_hand_to_hand, SLOT( 0), 0, 0, &gsn_kick, SLOT( 0), 0, 12, &gsn_parry, SLOT( 0), 0, 0, &gsn_rescue, SLOT( 0), 0, 12, &gsn_trip, SLOT( 0), 0, 24, &gsn_second_attack, SLOT( 0), 0, 0, &gsn_third_attack, SLOT( 0), 0, 0, &gsn_fast_healing, SLOT( 0), 0, 0, &gsn_haggle, SLOT( 0), 0, 0, &gsn_hide, SLOT( 0), 0, 12, &gsn_lore, SLOT( 0), 0, 36, &gsn_meditation, SLOT( 0), 0, 0, &gsn_peek, SLOT( 0), 0, 0, &gsn_pick_lock, SLOT( 0), 0, 12, &gsn_sneak, SLOT( 0), 0, 12, &gsn_steal, SLOT( 0), 0, 24, &gsn_scrolls, SLOT( 0), 0, 24, &gsn_staves, SLOT( 0), 0, 12, &gsn_wands, SLOT( 0), 0, 12, &gsn_recall, SLOT( 0), 0, 12, &gsn_dwarvish, SLOT( 0), 0, 3, [circle@bishop src]$ exit Script done on Fri Apr 18 14:23:35 1997