files that contain exp_per_level function..... act_info.c: (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); act_info.c: ((ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp)); act_wiz.c: victim->exp = exp_per_level(victim,victim->pcdata->points); act_wiz.c: victim->exp = exp_per_level(victim,victim->pcdata->points) comm.c: (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp); comm.c: exp_per_level(ch,ch->gen_data->points_chosen)); comm.c: ch->exp = exp_per_level(ch,ch->pcdata->points); fight.c: if ( victim->exp > exp_per_level(victim,victim->pcdata->points) fight.c: gain_exp( victim, (2 * (exp_per_level(victim,victim->pcdata->points) fight.c: if ( victim->exp > exp_per_level(victim,victim->pcdata->points) fight.c: gain_exp( victim, (2 * (exp_per_level(victim,victim->pcdata->points) skills.c: ch->exp = exp_per_level(ch,ch->pcdata->points) * ch->level; skills.c: exp_per_level(ch,ch->gen_data->points_chosen)); skills.c: exp_per_level(ch,ch->gen_data->points_chosen)); skills.c:int exp_per_level(CHAR_DATA *ch, int points) update.c: ch->exp = UMAX( exp_per_level(ch,ch->pcdata->points), ch->exp + gain ); update.c: exp_per_level(ch,ch->pcdata->points) * (ch->level+1) )