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Rom24/area/bak/
files that contain exp_per_level function.....

act_info.c:	(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp);
act_info.c:	((ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp));
act_wiz.c:	victim->exp      = exp_per_level(victim,victim->pcdata->points);
act_wiz.c:    victim->exp   = exp_per_level(victim,victim->pcdata->points) 
comm.c:	    (ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp);
comm.c:	            exp_per_level(ch,ch->gen_data->points_chosen));
comm.c:	    ch->exp	= exp_per_level(ch,ch->pcdata->points);
fight.c:	    if ( victim->exp > exp_per_level(victim,victim->pcdata->points) 
fight.c:	gain_exp( victim, (2 * (exp_per_level(victim,victim->pcdata->points)
fight.c:	    if ( victim->exp > exp_per_level(victim,victim->pcdata->points) 
fight.c:	gain_exp( victim, (2 * (exp_per_level(victim,victim->pcdata->points)
skills.c:	ch->exp = exp_per_level(ch,ch->pcdata->points) * ch->level;
skills.c:	    exp_per_level(ch,ch->gen_data->points_chosen));
skills.c:	    exp_per_level(ch,ch->gen_data->points_chosen));
skills.c:int exp_per_level(CHAR_DATA *ch, int points)
update.c:    ch->exp = UMAX( exp_per_level(ch,ch->pcdata->points), ch->exp + gain );
update.c:	exp_per_level(ch,ch->pcdata->points) * (ch->level+1) )