#AREA academy.are~ mud school~ { 1 5} Hatchet Mud School~ 3700 3799 #MOBILES #3700 archon white~ the yellow robed archon~ A yellow robed archon welcomes you to the academy. ~ He's not amused. Don't mess with him. ~ human~ BGQTV CH 1000 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #3701 green slime~ the green slime~ The green slime is here, waiting to eat you up. ~ It's green, It's revolting. You don't want to fight it. Perhaps now would be a good time to flee from it!!! If you don't flee, you WILL suffer the consequences. ~ unique~ BG C 0 0 5 -5 1d1+49 1d1+99 1d1+0 digestion -15 -15 -15 -15 AN AB CD 0 stand stand none 0 BSc 0 large 0 #3702 slave~ the slave~ There is a slave chained here. ~ He looks sadly into your eyes, but you feel comfortable that you can kill him, especially since he is chained up, and you are not. ~ goblin~ B 0 0 0 1 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 0 0 0 0 stand stand none 10 0 0 medium 0 #3703 slave wounded~ the wounded slave~ There is a wounded slave chained here. ~ He appears to have been beaten. You feel comfortable that you can kill him, especially since he is chained up, and you are not. ~ elf~ BH 0 0 0 1 0 1d1+7 1d1+99 1d2+0 claw 10 10 10 10 O 0 0 0 stand stand male 10 0 0 medium 0 #3704 slave muscular~ the muscular slave~ There is a muscular slave chained here. ~ He looks into your eyes and you can almost feel the hate he has for you, but you feel comfortable that you can kill him, especially since he is chained up, and you are not. ~ human~ BF 0 0 0 1 0 1d1+7 1d1+99 1d4+0 claw 10 10 10 10 EK 0 0 0 stand stand male 10 0 0 medium 0 #3705 slave big wounded~ the big wounded slave~ There is a big wounded slave chained here. ~ He looks as though he has been tourtured recently, but you feel comfortable that you can kill him, especially since he is chained up, and you are not. ~ school monster~ BFH 0 0 0 1 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 J 0 0 0 stand stand none 10 0 0 medium 0 #3706 slave beast huge~ the huge slave beast~ There is a huge slave beast hulking over your form. ~ He looks mean, and you just might have a small problem killing him, but he looks like a great prize!!! ~ school monster~ B JZ 0 0 2 1 2d2+20 1d1+99 1d4+1 claw 8 8 8 10 FN 0 0 0 stand stand none 25 0 0 medium 0 #3707 archon slave master~ the archon slave master~ An archon slave master is here, contemplating your progress. ~ He is huge and menacing. Don't even think about it. ~ human~ BGQTV CH 500 0 20 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #3708 archon yellow~ the yellow robed archon~ A yellow robed archon is here, looking smug. ~ He is big and bad. Don't mess with him. ~ human~ BGQTV CH 1000 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #3709 rabbit beast~ the rabbit beast~ A gray beast with rabbit ears is sniffing you! ~ The rabbit beast gives you a toothy grin, completely harmless! ~ unique~ GHU 0 100 0 1 0 1d1+10 1d1+99 1d3+0 bite 10 10 10 10 H 0 0 0 stand stand none 0 AGMV ABCDEFJQU tiny 0 #3710 lizard beast ~ the lizard beast~ A lizard beast slithers up to you. ~ It flicks its' toungue at you, and tries to eat your leg. ~ unique~ GU 0 -100 0 2 0 2d2+20 1d1+99 1d4+1 bite 8 8 8 10 R 0 0 0 stand stand none 0 0 0 small 0 #3711 pig war~ the war pig~ A war pig tries to trample you. ~ It grunts at you. ~ unique~ GU 0 0 0 3 1 3d3+30 1d1+99 1d6+1 charge 7 7 7 9 CDFR 0 0 0 stand stand none 0 0 0 medium 0 #3712 dog beast~ the dog beast~ A dog beast is here staring at you. ~ This isn't your best friend anymore. ~ unique~ GHU 0 100 0 1 1 1d1+12 1d1+99 1d3+1 bite 8 8 8 10 NR 0 0 0 stand stand none 0 0 0 small 0 #3713 slug~ the slug~ A yucky slug is here munching on something disgusting. ~ You don't see much but slime about it. ~ unique~ GU 0 0 0 0 0 1d1+0 1d1+99 1d1+0 digestion 10 10 10 10 0 0 0 0 stand stand none 0 AGQc AFHM tiny 0 #3714 beast~ the beast~ A beast tries to feed off of you. ~ It looks mean. You'd better run. ~ school monster~ FT Z 0 0 5 1 5d5+55 1d1+99 1d6+3 bite 5 5 5 8 EKM 0 HI 0 stand stand none 50 0 0 large 0 #3715 grizzled beast~ the grizzled beast~ A grizzled beast is here growling at you. ~ The beast is way bigger than you! It wants to rip your head off. ~ bear~ GU 0 0 0 4 1 4d4+44 1d1+99 1d6+2 claw 6 5 6 7 CR 0 0 0 stand stand none 0 0 0 large 0 #3716 dog beast huge~ the huge dog beast~ A huge dog beast is here snarling at you. ~ It doesn't want to be bothered. ~ unique~ GU 0 0 0 4 0 4d4+44 1d1+99 1d6+2 bite 7 7 7 10 NR 0 0 0 stand stand none 0 0 0 medium 0 #3717 archon yellow~ the yellow robed archon~ A yellow robed archon is here, he wears the mark of the merchant caste. ~ He is big and bad. Don't mess with him. ~ human~ BCQTV CH -1000 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #3718 archon yellow~ the yellow robed archon~ A yellow robed archon is here, training young students. ~ He is small but obviously powerful. Don't mess with him. ~ human~ BCJQTV CH 1000 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #3719 priest~ the priest of Grehyton~ The priest of Grehyton is ready to help you practice. ~ He is menacing and horribly ugly. Don't mess with him. ~ human~ BCQTV CH 1000 0 30 10 1d1+999 1d1+999 2d4+30 beating -15 -15 -15 -15 ACEFHIKN ABCD 0 0 stand stand male 0 0 0 medium 0 #3720 slave beast hideous~ the hideous slave beast.~ The hideous slave beast is here, holding your graduation present! ~ This horrible creature is your final test in the academy. Kill him, and the medallion is yours. ~ school monster~ B J 0 0 3 1 2d4+30 1d1+99 1d6+1 claw 8 8 8 10 EFN 0 0 0 stand stand none 30 0 0 medium 0 #0 #OBJECTS #3700 mace old~ an old mace~ You see a rusty old mace here.~ bronze~ weapon U AN mace 1 6 pound 0 1 60 250 P A 18 1 E mace~ You see a mace of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3701 dagger old~ an old dagger~ You see a rusty old dagger here.~ bronze~ weapon U AN dagger 1 4 pierce 0 0 10 210 P A 18 1 E dagger~ You see a dagger of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3702 sword old~ an old sword~ You see an old rusty sword here.~ bronze~ weapon U AN sword 1 6 slash 0 1 30 360 P A 18 1 E sword~ You see a sword of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3703 vest old~ an old vest~ You see an old ratty vest here.~ leather~ armor U AD 9 9 9 9 3 0 50 144 P E vest~ You see a vest of great but cheap craftsmanship. Stamped on the side is: Merc Industries ~ #3704 shield old~ an old shield~ You see a sub issue shield here.~ wood~ armor U AJ 9 9 9 9 3 0 30 108 P E shield~ You see a shield of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3705 cloak old~ an old cloak~ You see a moth-eaten old cloak here.~ cloth~ armor U AC 9 9 9 9 3 0 40 72 P E cloak~ You see a cloak of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3706 helmet old~ an old helmet~ You see a rusty old helmet here.~ leather~ armor U AE 9 9 9 9 3 0 30 72 P E helmet~ You see a helmet of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3707 leggings old~ a pair of old leggings~ You see a worn pair of leggings here.~ leather~ armor U AF 9 9 9 9 3 0 30 72 P E leggings~ You see leggings of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3708 boots old~ a pair of old boots~ You see a pair of ratty old boots here.~ leather~ armor U AG 9 9 9 9 3 0 30 72 P E boots~ You see boots of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3709 gloves fingerless~ a pair of fingerless gloves~ You see a pair of old fingerless gloves here.~ leather~ armor U AH 9 9 9 9 3 0 10 72 P E gloves~ You see gloves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3710 sleeves old~ a pair of old sleeves~ You see a pair of ratty old sleeves here.~ leather~ armor U AI 9 9 9 9 3 0 20 72 P E sleeves~ You see sleeves of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3711 cape old~ an old cape~ You see an old moth-eaten cape here.~ cloth~ armor U AK 9 9 9 9 1 0 20 72 P E cape~ You see a cape of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3712 rope~ a piece of rope~ You see a piece of rope here.~ leather~ armor U AL 9 9 9 9 1 0 10 72 P E belt~ You see a belt of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3713 bracer old~ an old bracer~ You see an old bracer here.~ bronze~ armor U AM 9 9 9 9 1 0 10 48 P E bracer~ You see a bracer of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3714 key~ a key~ You see a very important key here!~ brass~ key P A 0 0 0 0 0 0 10 0 P #3715 medallion~ an academy medallion~ You see a medallion that bears the iscription of completing the academy.~ vellum~ treasure GU AO 0 0 0 0 0 0 10 1140 P A 4 1 A 5 1 E diploma~ This document shows that you have graduated from Mud School. It also has magical effects on your abilities if you hold it! Merc Industries ~ #3716 banner war merc~ a war banner~ A war banner is on the floor here.~ cloth~ light AG A 0 0 200 0 0 0 20 380 P A 17 -1 A 20 -1 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3717 spear old~ an old spear~ You see a rusty old spear here.~ wood~ weapon U AN staff 1 6 thrust 0 1 50 111 P A 18 1 E spear~ You see a spear of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3718 staff old~ an old staff~ You see an old staff here.~ wood~ weapon U AN staff 1 5 pound F 1 40 290 P A 18 2 A 19 1 E staff~ You see a staff of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3719 axe old~ an old axe~ You see a rusty old axe here.~ bronze~ weapon U AN axe 1 6 chop 0 1 50 350 P A 18 1 E axe~ You see an axe of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3720 flail old~ an old flail~ You see a rusty old flail here.~ bronze~ weapon U AN flail 1 5 crush 0 1 50 310 P A 19 1 E flail~ You see a flail of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3721 whip old~ an old whip~ You see an old moldy whip here.~ leather~ weapon U AN whip 2 2 whip 0 1 20 330 P A 18 2 E whip~ You see a whip of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3722 glaive old~ an old glaive~ You see an old rusty glaive here.~ wood~ weapon U AN polearm 1 7 slash F 1 80 183 P A 19 1 E glaive~ You see a glaive of great but cheap craftsmanship. Imprinted on the side is: Merc Industries ~ #3723 robe orange~ an orange robe~ A very fine orange robe is lying on the ground.~ ~ treasure GK AK 0 0 0 0 0 0 5 0 P A 4 0 A 12 0 #0 #ROOMS #3700 The Gates of the Academy~ This is the entrance to the great academy. Beautiful green ivy adorns the mighty gates. Open the door and go north to enter the academy. There is a sign here. type <read sign> to see what it says. ~ 0 CDKN 0 D0 ~ ~ 1 -1 3701 D2 ~ ~ 1 -1 -1 E sign~ Welcome to the Academy of Rom. If you chose a class that has no guild, you must seek out a master outside of the academy, otherwise go to your appropriate guild room to practice your skills and train your body and your mind. Remember: If you are level 5 or over, you may not enter the academy.~ S #3701 A Room in the Academy~ You are in a long white hallway. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign next to you. The exits are north and south. A small plaque is set into the floor as well as a small engraving. ~ 0 CDKNR 0 D0 You see the room north that will lead you to the next section. ~ ~ 0 -1 3702 D2 You see a path into another room. ~ ~ 1 -1 3700 E sign~ Equipment check time! Type 'EQUIPMENT' to see your current equipment. Right now, you have just a vest, a shield, and a weapon. As you go through Mud School you will acquire a complete set of equipment. To pick up items on the ground as you see them, type 'GET item'. To wear a piece of armor, type 'WEAR item'. To hold a light source, type 'HOLD item'. To wield a weapon, type 'WIELD weapon'. To wear, hold, and wield everything you have, type 'WEAR ALL'. To stop using a piece of equipment, type 'REMOVE item'. Finally, to see the items in your inventory, type 'INVENTORY'. When you are ready to continue, go north. ~ E plaque~ This zone (Mud School) is created by Hatchet for any Merc Mud. Copyright 1992, 1993. Additional work done by Chardros 1997. ~ E engraving~ Also: try typing <commands> & <socials> they will help. And for that matter. if your still having trouble, type <help> or <help <command>>, that frequently solves many issues.~ S #3702 The Center Room~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign in the middle of the room. Exits lead in ALL directions. ~ 0 CDKNR 0 D0 ~ ~ 0 -1 3703 D1 You see a room. ~ ~ 0 -1 3705 D2 You see a room. ~ ~ 0 -1 3701 D3 You see a room. ~ ~ 0 0 3704 D4 You see a room. ~ ~ 0 0 3708 D5 You see a room. ~ ~ 0 0 3707 E sign~ This is the direction practicing room. The directions you can go in any room are: north, south, east, west, up, or down. Of course, not all rooms have all exits available. To see the obvious exits in a room, type 'EXITS'. Sometimes doors are closed, or locked, or secret. Then you have to notice clues in the room description, or try going into that direction and seeing if you bump into a door. Try going into each direction from here. When you are done, go NORTH. ~ S #3703 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits lead north and south. ~ 0 CDKNR 0 D0 You see the next station ahead. ~ ~ 0 -1 3757 D2 You see the central room. ~ ~ 0 0 3702 E sign~ Since you are here, let us have another lesson. You can see the statistics on yourself by typing 'SCORE'. Do that right now. At higher levels, 'SCORE' gives you more information. Also, make sure you have completed a description before leaving the academy. Failure to do so can result in deletion. Make sure that your description is purely physical; no emotions, speaking, movement, history or background will be accepted in your desc. ~ S #3704 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is east. ~ 0 CDKNR 0 D1 You see the central room. ~ ~ 0 0 3702 E sign~ Just go east to the central room. ~ S #3705 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ 0 CDKNR 0 D3 You see the central room. ~ ~ 0 -1 3702 E sign~ Just go north to the central room. ~ S #3707 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is up. ~ 0 CDKNR 0 D4 You see the central room. ~ ~ 0 0 3702 E sign~ Just go up to the central room. ~ S #3708 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is down. ~ 0 CDKNR 0 D5 You see the central room. ~ ~ 0 0 3702 E sign~ Just go down to the central room. ~ S #3709 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Exits reach west and down. ~ 0 CDKNR 0 D0 You see the central room. ~ ~ 0 -1 3711 D2 You see the next station of Mud School. ~ ~ 0 -1 3757 D5 You see a cage. ~ ~ 0 0 3710 E sign~ Welcome to combat training. The first lesson is knowing whom to fight. Use the command 'CONSIDER' to consider killing a monster. Avoid fighting monsters that will kill you easily. The second lesson is running away. There is a monster in the room down. He is too strong for you to kill, but he won't kill you. So go 'DOWN' from here, then 'CONSIDER' him, then 'KILL' him. After a while, type 'FLEE' to escape from him. You can also set your character to flee automatically with the 'WIMPY' command. Type 'HELP WIMPY' to find out more about 'WIMPY'. After you flee, you will be back in this room. When you are ready to go on to the next station, go 'NORTH'. ~ S #3710 The Musty Cage~ You are in a dark smelly cage. Strangely, the tiles are painted green! You see a sign here. The only exit is up. ~ 0 DR 0 D4 You see a safe room up. ~ ~ 0 0 3709 E sign~ Remember, don't fight the blob to the finish! Just type 'KILL BLOB', then when you are fighting, type 'FLEE', until you flee and are out of here. ~ S #3711 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. ~ 0 CDKNR 0 D2 You see the central room. ~ ~ 0 -1 3709 D5 You see the combat hall. ~ ~ 0 0 3712 E sign~ Welcome to the next station. Here, you will actually fight real monsters, without fleeing! Kill every mob, since they hold some equipment you need. To start, go down. ~ S #3712 The Cage Room~ You are in the cage room. All around are 4 cages. Light fluoresces off the ceiling in soft white tones. Of course, there is a big sign on the wall. Exits lead into the cardinal directions plus down. ~ 0 CDNR 0 D0 ~ ~ 0 -1 3713 D1 ~ ~ 0 -1 3716 D2 ~ ~ 0 -1 3715 D3 ~ ~ 0 -1 3714 D4 ~ ~ 0 -1 2650 D5 You see the next station below. ~ ~ 0 -1 3717 E sign~ Welcome to the cage room. The adepts of mud school have captured some monsters for you to kill. In the four cages are four monsters of various types. Kill them all! After you kill each monster, get all of the equipment from their corpses with the command 'GET ALL CORPSE'. You can then use the command 'WEAR ALL' to wear your newly won equipment. When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God. God will reward you for this. Between combat, you may need to rest or sleep to regenerate hit points. You can 'REST' to regenerate hit points, or you can 'SLEEP'. 'SLEEP' will refresh you faster than 'REST', but you will be less aware of your surroundings. ~ S #3713 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is south. ~ 0 DNR 0 D2 You see the Cage Room. ~ ~ 0 -1 3712 E sign~ There is an aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #3714 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is east. ~ 0 DNR 0 D1 You see the Cage Room. ~ ~ 0 -1 3712 E sign~ There is a wimpy, aggressive monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #3715 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is north. ~ 0 DNR 0 D0 You see the Cage Room. ~ ~ 0 -1 3712 E sign~ There is a wimpy monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #3716 A Cage~ You are in a cage. Blood and gore are everywhere. The keepers must be lax in the upkeep here! There is a sign on the wall. The only exit is west. ~ 0 DNR 0 D3 You see the Cage Room. ~ ~ 0 -1 3712 E sign~ There is a monster in this room. Kill him and get out of here fast! Remember to loot and sacrifice the corpse. ~ S #3717 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. Find your own exit here. ~ 0 CDNR 0 D0 ~ ~ 0 -1 3718 D2 ~ ~ 1 -1 3719 D4 You see the Cage room. ~ ~ 0 -1 3712 E sign~ By now, you must be hungry and thirsty. Time to buy groceries! To the south is a store. Inside the store, you can use these commands: BUY Buy an item LIST List what is for sale After buying some food and drink, you can 'EAT' and 'DRINK' it. After that, find the next exit yourself. ~ S #3718 The Store in the Academy~ You are in a cramped room. Stacked neatly on shelves everywhere are items and packages. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The only exit is north. ~ 0 DNR 0 D0 ~ ~ 2 -1 -1 D2 ~ ~ 0 -1 3717 E sign~ The sign reads: Buy - Buy something from the storekeeper. List - The storekeeper will tell you what's for sale. Value - The storekeeper will tell you how much he will give to you for that item. Sell - Sell that item to the storekeeper. ~ S #3719 A Room in the Academy~ You are in a square white room. The walls are all marble tiled, with no windows. Light fluoresces off the ceiling in soft white tones. Of course, there is a sign on the wall. The exits are north and west, with a door to the east. ~ 0 CDNR 0 D0 ~ ~ 2 -1 3717 D1 You see the next station of Mud School. ~ door~ 2 3714 3721 D2 ~ ~ 0 -1 3720 E sign~ North of you is a dark room. I hope you still have the lantern! If not, you have to back to the store and buy one. In the room is a monster with a key that you need. After killing the monster and getting the key, come back here, UNLOCK EAST, OPEN EAST, and continue east. ~ S #3720 The Darkened Room~ This room was purposefully darkened so that you would need to hold on to a light source to go through. The walls are, of course, blank, and white. The only exit is south. ~ 0 ADNR 0 D0 ~ ~ 0 -1 3719 S #3721 Graduation Day!~ This is a very bright room, with a marble pedestal in the center. Behind the pedestal stands a person cloaked in Silver. Tapestries flow from every wall, and you feel very happy to be here right now. There is a big sign here. The only exit is on the other side of the gate north of you. ~ 0 DNR 0 D0 You see the Arena ahead. ~ gate~ 1 -1 3722 D3 You see the Cage Room. ~ ~ 2 -1 3719 E sign~ You have graduated from Mud School! Take your diploma...if you can. Go 'NORTH' from here to visit our arena. There are plenty of low-level monsters, but DON'T attack other players. If you want to go directly back to the temple at any time, type 'RECALL'. Don't forget to type save to protect your character. You won't be saved after quitting until you reach level 2, so also type save before you type quit. If you need more help during the game, type 'HELP'. If you see something wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them. May your visit here be ... mercenary. ~ S #3722 South Wall of Cavern~ You are in a large carvern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. ~ 0 D 0 D0 ~ ~ 0 0 3729 D1 ~ ~ 0 0 3725 D3 ~ ~ 0 0 3723 S #3723 South Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being observed. ~ 0 D 0 D0 ~ ~ 0 0 3728 D1 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3724 S #3724 South West Corner of the Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if eyes are upon you. The stench of rotting carrion fills your nostrils. ~ 0 D 0 D0 ~ ~ 0 0 3727 D1 ~ ~ 0 0 3723 S #3725 South Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being analyzed. ~ 0 D 0 D0 ~ ~ 0 0 3730 D1 ~ ~ 0 0 3726 D3 ~ ~ 0 0 3722 S #3726 South East Corner of Large Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by some divine being. There is a stench of rotting carrion filling your nostrils. ~ 0 D 0 D0 ~ ~ 0 0 3731 D3 ~ ~ 0 0 3725 S #3727 West Wall of Large Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. ~ 0 D 0 D0 ~ ~ 0 0 3732 D1 ~ ~ 0 0 3728 D2 ~ ~ 0 0 3724 S #3728 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being studied. ~ 0 D 0 D0 ~ ~ 0 0 3733 D1 ~ ~ 0 0 3729 D2 ~ ~ 0 0 3723 D3 ~ ~ 0 0 3727 S #3729 Cavern~ You are in the large cavern. Remember, if you wish to get to a safe place, just go up. Ceilings can barely be seen in this huge cave. Your feeling as if you are being watched is overpowering. ~ 0 D 0 D0 ~ ~ 0 0 3734 D1 ~ ~ 0 0 3730 D2 ~ ~ 0 0 3722 D3 ~ ~ 0 0 3728 D4 You see the EXIT. ~ ~ 0 0 3760 S #3730 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. ~ 0 D 0 D0 ~ ~ 0 0 3735 D1 ~ ~ 0 0 3731 D2 ~ ~ 0 0 3725 D3 ~ ~ 0 0 3729 S #3731 East Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge Arena. You feel as if you are being watched by something invisible. ~ 0 D 0 D0 ~ ~ 0 0 3736 D2 ~ ~ 0 0 3726 D3 ~ ~ 0 0 3730 S #3732 West Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by something icky. ~ 0 D 0 D0 ~ ~ 0 0 3737 D1 ~ ~ 0 0 3733 D2 ~ ~ 0 0 3727 S #3733 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by something unnatural. ~ 0 D 0 D0 ~ ~ 0 0 3738 D1 ~ ~ 0 0 3734 D2 ~ ~ 0 0 3728 D3 ~ ~ 0 0 3732 S #3734 Center of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. There is a BIG SIGN here. The smell of rot and gore fills your nostrils. ~ 0 D 0 D0 ~ ~ 0 0 3739 D1 ~ ~ 0 0 3735 D2 ~ ~ 0 0 3729 D3 ~ ~ 0 0 3733 D5 You see a dark murky dungeon below. ~ grate~ 1 -1 3748 E sign~ Those with high bravery or low senses of cautiousness might wish to go below to the Dungeon. However, know that there are aggressive monsters down there, and there is no quick escape back out of here when you are in the dungeon. ~ S #3735 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by something ancient. ~ 0 D 0 D0 ~ ~ 0 0 3740 D1 ~ ~ 0 0 3736 D2 ~ ~ 0 0 3730 D3 ~ ~ 0 0 3734 S #3736 East Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. ~ 0 D 0 D0 ~ ~ 0 0 3741 D2 ~ ~ 0 0 3731 D3 ~ ~ 0 0 3735 S #3737 West Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. ~ 0 D 0 D0 ~ ~ 0 0 3742 D1 ~ ~ 0 0 3738 D2 ~ ~ 0 0 3732 S #3738 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by some divine being. ~ 0 D 0 D0 ~ ~ 0 0 3743 D1 ~ ~ 0 0 3739 D2 ~ ~ 0 0 3733 D3 ~ ~ 0 0 3737 S #3739 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being studied. ~ 0 D 0 D0 ~ ~ 0 0 3744 D1 ~ ~ 0 0 3740 D2 ~ ~ 0 0 3734 D3 ~ ~ 0 0 3738 S #3740 Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being observed. ~ 0 D 0 D0 ~ ~ 0 0 3745 D1 ~ ~ 0 0 3741 D2 ~ ~ 0 0 3735 D3 ~ ~ 0 0 3739 S #3741 East Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by something ancient. ~ 0 D 0 D0 ~ ~ 0 0 3746 D2 ~ ~ 0 0 3736 D3 ~ ~ 0 0 3740 S #3742 North West Corner of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by unblinking eyes. The smell of decay fills your nostrils. ~ 0 D 0 D1 ~ ~ 0 0 3743 D2 ~ ~ 0 0 3737 D3 ~ ~ 0 -1 2700 S #3743 North Wall of Cavern~ You are in the large cavern. You can barely see the ceiling. You feel as if you are being watched. ~ 0 D 0 D1 ~ ~ 0 0 3744 D2 ~ ~ 0 0 3738 D3 ~ ~ 0 0 3742 S #3744 North Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by some divine being. ~ 0 D 0 D1 ~ ~ 0 0 3745 D2 ~ ~ 0 0 3739 D3 ~ ~ 0 0 3743 S #3745 North Wall of Cavern~ You are in the large cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched. ~ 0 D 0 D1 ~ ~ 0 0 3746 D2 ~ ~ 0 0 3740 D3 ~ ~ 0 0 3744 S #3746 North East Corner of Cavern~ You are in the cavern. Ceilings can barely be seen in this huge place. You feel as if you are being watched by something old. The smell of bacon fills your nostrils. ~ 0 D 0 D2 ~ ~ 0 0 3741 D3 ~ ~ 0 0 3745 S #3748 The Center of the Dungeon~ You are in the center of a large room. A faint light from above shows that the floors are all covered with slime. A feeling of dread comes over you as you notice that this is NOT a great place to go. Exits go in all directions. Of special note is the one that brings you back up!!! ~ 0 D 0 D0 You see the north wall. ~ ~ 0 0 3750 D1 You see the east wall. ~ ~ 0 0 3753 D2 You see the south wall. ~ ~ 0 0 3755 D3 You see the west wall. ~ ~ 0 0 3752 D4 You see safety! ~ grate~ 1 -1 3734 S #3749 The North West Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D1 You see the north wall. ~ ~ 0 0 3750 D2 You see the south wall. ~ ~ 0 0 3752 S #3750 The North Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D1 You see the north east corner. ~ ~ 0 0 3751 D2 You see the center of the dungeon. ~ ~ 0 0 3748 D3 You see the north west corner. ~ ~ 0 0 3749 S #3751 The North East Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D2 You see the east wall. ~ ~ 0 0 3753 D3 You see the north wall. ~ ~ 0 0 3750 S #3752 The West Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D0 You see the north west corner. ~ ~ 0 0 3749 D1 You see the center of the dungeon. ~ ~ 0 0 3748 D2 You see the south west corner. ~ ~ 0 0 3754 S #3753 The East Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D0 You see the north east corner. ~ ~ 0 0 3751 D2 You see the south east corner. ~ ~ 0 0 3756 D3 You see the center of the dungeon. ~ ~ 0 0 3748 S #3754 The South West Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D0 You see the north wall. ~ ~ 0 0 3752 D1 You see the south wall. ~ ~ 0 0 3755 S #3755 The South Wall of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D0 You see the center of the dungeon. ~ ~ 0 0 3748 D1 You see the south east corner. ~ ~ 0 0 3756 D3 You see the south west corner. ~ ~ 0 0 3754 S #3756 The South East Corner of the Dungeon~ You are against a wall in the dungeon. It is quite dark here. The lack of any windows in the area explains the smell around you. ~ 0 AD 0 D0 You see the east wall. ~ ~ 0 0 3753 D3 You see the south wall. ~ ~ 0 0 3755 S #3757 A Room in the Academy~ You are in the hall of honor in the academy. Paintings of heroic graduates adorn the walls. To the west is a Training Room, and to the east is a practicing Room. North of you is deeper into the academy. There is a sign on the wall (type 'LOOK SIGN' to read it). ~ 0 CDKNR 1 D0 You see the next station of Mud School. ~ ~ 0 -1 3709 D1 You see Zump's Guild Room. Go there to practice your skills. ~ ~ 0 0 3759 D2 ~ ~ 0 -1 3703 D3 You see Furey's Training Room. Go there to train your attributes. ~ ~ 0 0 3758 E sign~ To find out your attributes, type 'score'. You can improve your attributes in the Training Room to the west. You can practice your skills and spells in the practice Room to the east. You can continue through the academy by going north. If you are a new character, you should go 'WEST' from here, train your abilities, and then come back here and go 'NORTH'. ~ S #3758 Training Room~ You are in the Training Room. Around you are all sorts of physical and mental training tools. The whole room is filled with magic, holiness, and sweat. There is a sign on the wall. ~ 0 CDKNR 1 D1 You see the room you came from, and the room you should go to. ~ ~ 0 0 3757 E sign~ Welcome to the Training Room. Here you can train your attributes. To train an attribute, you need enough practices. To find out how many practice sessions you have, type 'train' while you are in this room. To train for a specific attribute, type 'train <attr>' where attr is the first 3 letters of the attribute you want increased. Type 'help train' for more information. ~ S #3759 Practice Room~ You are in a room filled with weapons, books, and many combat dummies, some cut and stabbed many times, others burnt to a crisp. The room is filled with sweat and an aura of magic. There is a sign on the wall. ~ 0 CDKNR 1 D3 You see the room you came from and the room you should go to. ~ ~ 0 0 3757 E sign~ Welcome to the practice Room. Here you will learn your skills and spells. To find out what skills and spells you can practice and how many practice sessions you have, type 'practice'. To practice the specific skill, type 'practice <skill>', where 'skill' is the skill or spell you wish to practice. Practicing increases the amount you know of that skill or spell, up to a certain maximum. When you have practiced all you wish to practice, go west. ~ S #3760 A Safe Room~ You are in a safe room, away from all the mean slaves and slugs of the Arena. You can rest here. ~ 0 CD 0 D4 You see the Temple of Midgaard. ~ ~ 0 0 3001 D5 ~ ~ 0 -1 3729 S #0 #RESETS M 1 3720 1 3721 1 * the hideous slave beast E 1 3715 -1 17 * a mud school diploma M 1 3700 1 3701 1 * the yellow robed archon D 1 3700 2 1 ; The Gates of the Academy Close South M 1 3701 1 3710 1 * the green slime M 1 3702 1 3716 1 * the slave E 1 3705 -1 3 * a sub issue cloak E 1 3705 -1 4 * a sub issue cloak M 1 3703 1 3715 1 * the wounded slave E 1 3706 -1 6 * a sub issue helmet E 1 3711 -1 12 * a sub issue cape M 1 3704 1 3713 1 * the muscular slave E 1 3707 -1 7 * a pair of sub issue leggings E 1 3712 -1 13 * a sub issue belt M 1 3705 1 3714 1 * the big wounded slave E 1 3708 -1 8 * a pair of sub issue boots E 1 3713 -1 14 * a sub issue bracer M 1 3717 1 3718 1 * the yellow robed archon G 1 3138 -1 * a buffalo water skin G 1 3031 -1 * a hooded brass lantern M 1 3706 1 3720 1 * the huge slave beast E 1 3709 -1 9 * a pair of sub issue gloves E 1 3710 -1 10 * a pair of sub issue sleeves E 1 3714 -1 17 * a key E 1 3713 -1 14 * a sub issue bracer M 1 3709 4 3734 4 * the rabbit beast M 1 3710 3 3742 3 * the lizard beast M 1 3711 3 3746 3 * the boar M 1 3712 3 3726 3 * the dog beast M 1 3713 5 3724 5 * the slug M 1 3714 1 3749 1 * the beast M 1 3715 2 3751 2 * the bear M 1 3716 2 3754 2 * the wolf M 1 3707 1 3712 1 * the archon slave master E 1 3723 100 12 M 1 3708 1 3721 1 * the yellow robed archon M 1 3718 1 3758 1 * the adept of Furey M 1 3719 1 3759 1 * the priest of Circe S #SHOPS 3717 1 15 17 19 0 100 100 0 23 * the adept of Selene 0 #SPECIALS M 3707 spec_cast_adept * the adept of Satin M 3708 spec_cast_adept * the adept of Alander M 3714 spec_fido * the beast S #$