#AREA town.are~ Town~ { 1 5} Grehyton Town~ 6600 6699 #MOBILES #6600 enraged woman~ the enraged woman~ The enraged woman is here ranting and raving. ~ She looks wirey, but kinda strong. ~ human~ CGT 0 -300 0 3 0 1d4+30 1d1+99 1d4+2 beating 7 6 7 10 DJR 0 0 0 sit stand female 10 0 0 small 0 #6601 dirty man~ a dirty man~ A dirty man stands here. ~ There is a dirty looking man standing here. ~ human~ CG 0 -500 0 1 0 1d10+10 1d1+99 1d4+0 beating 8 5 9 10 NR 0 0 0 stand stand male 0 0 0 small cloth #6602 deadly maiden~ a deadly maiden~ A deadly maiden sits here. ~ She seems quite evil. ~ human~ CG 0 -300 0 2 0 2d5+19 1d1+99 1d5+0 beating 7 4 8 10 FHR 0 0 0 sit stand female 0 0 0 small cloth #6603 ex guard~ an ex guard~ The ex guard stands here looking mad. ~ The ex guard was caught taking bribes. ~ human~ CGT 0 -500 0 6 1 3d6+60 1d1+99 1d4+3 punch 6 7 6 9 IR 0 G E stand stand male 0 0 0 small tin #6604 pitbull~ the pitbull~ A pitbull stands here growling. ~ The dog looks quite enraged. ~ dog~ CF 0 -400 0 3 0 3d4+29 1d1+99 1d6+1 chomp 6 3 7 10 DJNR 0 0 0 stand stand male 5 0 0 small cloth #6605 animated skeleton~ an animated skeleton~ An animated skeleton stands here. ~ The skeleton has seen better days, he appears to be losing weight. ~ human~ CG 0 -500 0 1 0 1d10+1 1d1+99 1d4+0 beating 8 5 9 10 R 0 0 0 stand stand none 0 0 0 small cloth #6606 gypsy witch~ the gypsy witch~ A gypsy witch stands here, giving the evil eye. ~ The witch looks dastardly. ~ human~ G 0 -600 0 5 1 4d4+50 5d4+100 1d6+1 slap 5 5 5 10 CDR 0 0 0 stand stand female 50 0 0 medium 0 #6607 dark guard~ the dark guard~ A dark guard stands here. ~ The guard protects the innocent people of this town. ~ human~ BCT D -800 0 8 1 3d10+100 8d4+100 1d7+3 punch 3 2 3 8 CDJR 0 0 0 stand stand male 120 0 0 medium 0 #6608 zombie~ the zombie~ A zombie mulls about here. ~ A victim of the evil necromancer, this is what happens if you dont go along with him, in his town. ~ human~ BC 0 -400 0 5 0 2d6+60 1d1+199 2d8+1 beating 8 8 8 10 IJN 0 0 0 stand stand male 50 0 0 small 0 #6609 Smek~ smek ~ Smek the tavern owner stands here. ~ He looks mean and gruff, but he will sell you a drink or some food. ~ elf~ BG 0 -800 0 8 0 10d10+100 0d0+0 3d6+10 pound 5 4 4 7 AJ 0 0 0 stand stand male 0 0 0 medium 0 #0 #OBJECTS #6600 barbarian axe~ a barbarian axe~ A huge doubled bladed axe sits here~ wood~ weapon 0 AN axe 1 5 chop 0 0 30 250 G E axe~ carved into the handle is the name CONAN. ~ #6601 spiked ring~ a spiked ring~ A spiked ring shines in the dirt.~ metal~ treasure J AB 0 0 0 0 0 3 10 620 G A 18 4 A 1 1 E ring~ Its vicious spike looks razor sharp. ~ #6621 blood red robe~ a blood red robe~ A blood red robe is crumpled here.~ cloth~ armor GJ AK 1 2 1 1 1 7 2 780 G A 12 10 A 4 1 E robe linen~ It has the feel of a fine cloth but looks cheap. ~ #6622 demilune~ a demilune~ A evil looking demilune sits here.~ wood~ weapon 0 AN staff 2 3 slash F 4 30 270 W A 18 -1 A 13 10 E demilune~ The demilune is a staff with a crescent shaped blade on the end. ~ #6644 bowl mush~ a bowl of mush~ A bowl of mush rests here.~ meat~ food 0 A 25 25 0 0 0 0 20 0 P #6645 diseased meat~ a piece of diseased meat~ A piece of diseased meat rots here.~ meat~ food 0 A 4 4 0 1 0 0 20 0 W #6646 potion black~ a black potion~ A black potion sits here.~ glass~ potion 0 A 5 'cure light' armor '' '' 0 10 150 G E potion~ It doesn't look to friendly. ~ #6647 barbed pole~ a barbed pole~ A barbed pole sits here.~ wood~ weapon 0 AN staff 2 3 stab F 4 20 300 G A 2 1 A 17 -1 E pole~ It looks like a nasty weapon. ~ #6648 rancid wine~ a glass of wine~ A glass of rancid wine sits here.~ ~ drink 0 AO 3 3 wine 0 0 0 0 0 P #6649 elfskin bag~ an elfskin bag~ An elfskin bag sits here.~ ~ container 0 AN 50 0 0 5 100 0 5 0 P #0 #ROOMS #6601 Gates of Sal-Yiam~ This village is the meeting place for all kinds of corrupt individuals. They say an evil necromancer runs this place. There is a sign here. ~ 0 CD 0 D0 ~ ~ 0 -1 6500 D2 You the main street. ~ ~ 1 -1 6602 E sign~ Levels 1-20 This Town is actually a modified dwarven daycare. Its mainly evil. ~ S #6602 Main Street~ You are on the main street of the village. It looks run down and awful smells are in the air, it smells like death. You can continue east or west on main street, or go south to a building. ~ 0 D 0 D0 You see the gate. ~ ~ 0 -1 6601 D1 You see a run down street. ~ ~ 0 -1 6626 D2 You see a run down building. ~ ~ 0 -1 6604 D3 You see a run down street. ~ ~ 0 -1 6603 S #6603 Main Street~ You are on main street. Garbage and filth are all around you. Empty shops and listless people are all around. That awful smell keeps wafting to your nostrils. You can go east on main. West to the morgue, or south to an abandoned building. ~ 0 D 0 D1 You see main street. ~ ~ 0 -1 6602 D2 You see a abandoned building. ~ ~ 0 -1 6605 D3 You see a morgue. ~ ~ 0 -1 6606 S #6604 Run Down Building~ You are in a run down looking building. It appears to be a store. The items for sale are few, but intersting. There is another section to the east and west. ~ 0 D 0 D0 You see main street. ~ ~ 0 -1 6602 D1 You see another section of the building. ~ ~ 0 -1 6610 D3 You see another section of the building. ~ ~ 0 -1 6605 S #6605 Rune Covered Room~ You are in a rune covered room. Ancient symbols of magic line the walls. You get a strange feeling here. There is a staircase to the west. ~ 0 D 0 D0 You see main street. ~ ~ 0 -1 6603 D1 You see a section of the building. ~ ~ 0 -1 6604 D3 You see a staircase leading down. ~ ~ 0 -1 6607 S #6606 The Morgue~ You hold your nose as you realize you have made the worst mistake of your life. The air is rancid and the walls are stained. Dead bodies line the walls, all piled haphardly. You guess no one came to claim them. ~ 0 D 0 D1 You see a main street. ~ ~ 0 -1 6603 S #6607 The Staircase~ You stand on top of a staircase leading down. You here incantations and chants coming from down there somewhere. ~ 0 D 0 D1 You see a rune covered room. ~ ~ 0 -1 6605 D5 You see the entrance to something. ~ ~ 0 -1 6612 S #6608 The Tavern~ You are in the north-west corner of the tavern. ~ 0 0 2 D1 You see the tavern. ~ ~ 0 -1 6609 D2 You see the tavern. ~ ~ 0 -1 6610 S #6609 The Tavern~ You are in the north-east corner of the tavern. ~ 0 0 2 D2 You see the tavern. ~ ~ 0 -1 6611 D3 You see the tavern. ~ ~ 0 -1 6608 S #6610 The tavern~ You are in the south-west corner of the tavern. ~ 0 0 2 D0 You see the tavern. ~ ~ 0 -1 6608 D1 You see the tavern. ~ ~ 0 -1 6611 D3 You see a section of the building. ~ ~ 0 -1 6604 S #6611 The Tavern~ You are in the south-east corner of the tavern. This seems to be a major part of the towns life, as this place is huge. ~ 0 0 2 D0 You see the tavern. ~ ~ 0 -1 6609 D3 You see the tavern. ~ ~ 0 -1 6610 S #6612 Necromancers Lair~ You stand in the entrance to the necromancers lair. His magics have made this place quite disorienting. ~ 0 ACD 2 D1 ~ ~ 0 -1 6613 D4 You see some stairs. ~ ~ 0 -1 6607 S #6613 Lair~ You are in a small passage that looks just like every other one. ~ 0 AD 2 D1 ~ ~ 0 -1 6614 D2 ~ ~ 0 -1 6615 D3 ~ ~ 0 -1 6612 S #6614 Lair~ You are in a small passage that looks just like every other one. ~ 0 AD 2 D2 ~ ~ 0 -1 6616 D3 ~ ~ 0 -1 6613 S #6615 Lair~ You are in a small passage that looks just like every other one. ~ 0 AD 2 D0 ~ ~ 0 -1 6613 D1 ~ ~ 0 -1 6616 S #6616 Lair~ You are in a small passage that looks just like every other one. ~ 0 AD 2 D0 ~ ~ 0 -1 6614 D2 ~ ~ 0 -1 6624 D3 ~ ~ 0 -1 6615 S #6624 Lair~ You stand in a tight corridor, there is some writing scratched into the wall here. ~ 0 AD 2 D0 ~ ~ 0 -1 6616 D2 ~ ~ 0 -1 6631 E writing~ BEWARE: STAY OUT! ~ S #6626 Necromancers Lab~ You stand in a room full of tables. Each one has potions and bubbling liquids all over them, the smell here is just awful. To west is a shimmering gateway. ~ 0 D 0 D3 You see a shimmering gateway. ~ ~ 0 -1 6602 S #6631 Necromancers Room~ You are in a bedroom that is decorated in a spartan style. One whole wall is a bookshelf, there is a bed a round table, and a fire pit. ~ 0 AD 2 D0 ~ ~ 0 -1 6624 S #0 #RESETS R 1 6613 4 * Mini-Maze R 1 6614 4 * Mini-Maze R 1 6615 4 * Mini-Maze R 1 6616 4 * Mini-Maze M 1 6607 1 6624 1 * the armed guard E 1 3023 -1 16 * a club M 1 6608 1 6631 1 * the spoiled brat M 1 6600 7 6602 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6601 2 6602 1 * a teddy bear M 1 6606 2 6602 1 * the nanny E 1 6621 20 12 * a linen robe G 1 6646 20 * an amber potion G 1 6644 20 * a juicy steak M 1 6600 7 6603 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6600 7 6604 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6602 2 6604 1 * a raggedy anne doll M 1 6606 2 6604 1 * the nanny E 1 6622 20 16 * a broom G 1 6646 20 * an amber potion M 1 6600 7 6605 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6602 2 6605 1 * a raggedy anne doll G 1 6645 20 * a rotten steak M 1 6605 3 6605 1 * an old doll E 1 6601 20 1 * a pink ice ring M 1 6600 7 6608 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6603 4 6608 1 * a toy soldier E 1 6647 -1 16 * a toy gun M 1 6600 7 6609 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6604 2 6609 1 * the ugly bear M 1 6603 3 6609 1 * a toy soldier E 1 6647 10 16 * a toy gun M 1 6603 4 6609 1 * a toy soldier E 1 6647 -1 16 * a toy gun M 1 6600 7 6610 1 * the dwarven youth E 1 6600 18 16 * a toy axe M 1 6603 4 6610 1 * a toy soldier E 1 6647 -1 16 * a toy gun M 1 6605 3 6610 1 * an old doll M 1 6604 2 6611 1 * the ugly bear M 1 6603 4 6611 1 * a toy soldier E 1 6647 -1 16 * a toy gun M 1 6605 3 6606 1 * an old doll M 1 6601 2 6606 1 * a teddy bear * M 1 6607 3 6601 3 the dark guard to Gates of Sal-Yiam E 1 6601 20 1 E 1 6601 20 2 E 1 6621 20 12 E 1 6622 20 16 * M 1 6607 1 6601 1 the dark guard to Gates of Sal-Yiam E 1 6601 20 1 E 1 6600 18 16 * M 1 6609 1 6604 1 smek to Run Down Building G 1 6649 100 G 1 6648 100 G 1 6644 100 * M 1 6608 1 6612 1 the zombie to Necromancers Lair S #SHOPS 6609 19 17 26 22 0 100 100 0 23 smek 0 #SPECIALS M 6600 spec_thief * the dwarven youth M 6604 spec_thief * the ugly bear M 6606 spec_cast_cleric * the nanny M 6608 spec_thief * the spoiled brat S #$