[Note from Furey: the following ideas were e-mailed to us by the Drool Company. We don't have time to do anything with them ... but if you do, feel free! Just please acknowledge the source. Thanks Droolers!] Merc 2.0 ideas- from Onethumb(Sith), Baka, and Penn the original DROOL CO! Thief ideas: -* small chance to critical hit when backstabbing...(insta-kill) restrict crit hit to monsters equal or lower level than thief Warrior ides: -* ability to wield two weapons at a time... -* make bash better... -* anti-magic zones... -* warcry: self-bless effect... -* specialize in certain weapons...(this might be hard to code) Cleric ideas: -* more spells- true seeing- sees secret doors and hidden thieves group heal- heals everyone in the room -* spend pracs on a multple attack (dual)... -* should NOT get more xp than other char classes..(even Penn agrees) Magic-User: -* more spells, more spells, more spells- find familiar- extra mana, hp...if it stays alive.. fireball- make it into an area affect spell... power word kill- VERY high level- insta-kill monsters of levels below the caster-possibly 5 or more levels below chain lightning- lightning hits more than one opponent (or friend)... wish- ... NOT! conjuer elemental- make this this WORK! prismatic sphere- high-level (28th, mabye)-- offers protection from breath, ect.. polymorph- change shape into a lower level monster's...keep hp's and AC...could couse problems with other players meteor swarm- area affect- high-level... General ideas: make all Drool Co. members GODS!--- NOT! -* Guilds would be cool- special abilities (Paladins, Necromancers) -* restrict groups to alignment(good cannot group with evil)... -* Martial Arts- cost more for Mages, Clerics than for Warriors and Thieves... -* MORE MOBS!, MORE AREAS!, MORE MAGIC ITEMS! - better range of mobs for 13-18 level players... - better range of mods for 27+ level players... - a new city would be cool... - better items to hold, intead of the diploma... (+AC, +HP, +mana...) - spiked shield- does extra dmg... - more mana stuff... - hirable mercanaries who will follow you and carry stuff... - castles(room) for players at high levels- players can recall to it and store items temporarily... castles cause chars to heal and regain mana at double the normal rate... - races....multi-class for non-humans...level restrict... - random abitlies...cant see stats till 15th level - verify feature for new players- auto e-mail and reply to prevent multi playing... - AUTO-REBOOT! - seperate program for the mud.. so the mud is never down for more then a couple of hours... - Make money worth something!- make quality items for sale at really high prices... possibly the char could buy a castle instead of leveling to get it...(50 mil?) - IF there is the castle purchace option- chars must own a castle before they can become immort... - gossip and auction chanels are good... - get rid of recall...buy scrolls or recall items(more than one recall)... - WE NEED A BETTER BAR! screwdrivers, magaritas, vodka sours, lemonballs AAAAAAAHHHH! - no-trip...players can either prac a no-trip skill or get a no-trip item(ring of free action)... - class restricted eq.... - allow players to rename thier own eq... you could do a lot with this... make the eq exclusive to the player once he renames it--(this would cost money-the armorer or weaponsmith could do it)... - setmin and setmout (for chars)- set what other players see when the char walks in or out...this could also be done for money(small amount) I think that's all.....we might come up with a few more later... The WhooPIe Drool Co.! Onethumb-...Sith Baka-...Orrik Penn-...Ender Merry X-mas!....well.... later onethumb!