merc22/
merc22/log/
merc22/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

#if !defined(macintosh)
extern int _filbuf args( ( FILE * ) );
#endif

/*
 * Globals.
 */
HELP_DATA *help_first;
HELP_DATA *help_last;

SHOP_DATA *shop_first;
SHOP_DATA *shop_last;

CHAR_DATA *char_free;
EXTRA_DESCR_DATA *extra_descr_free;
NOTE_DATA *note_free;
OBJ_DATA *obj_free;
PC_DATA *pcdata_free;

char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char *help_greeting;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
NOTE_DATA *note_list;
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;

short gsn_backstab;
short gsn_dodge;
short gsn_hide;
short gsn_peek;
short gsn_pick_lock;
short gsn_sneak;
short gsn_steal;

short gsn_disarm;
short gsn_enhanced_damage;
short gsn_kick;
short gsn_parry;
short gsn_rescue;
short gsn_second_attack;
short gsn_third_attack;

short gsn_blindness;
short gsn_charm_person;
short gsn_curse;
short gsn_invis;
short gsn_mass_invis;
short gsn_poison;
short gsn_sleep;





/*
 * Locals.
 */
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];

AREA_DATA *area_first;
AREA_DATA *area_last;

char *string_space;
char *top_string;
char str_empty[1];

int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;

/*
 * MOBprogram locals
*/

int mprog_name_to_type args( ( char *name ) );
MPROG_DATA *mprog_file_read args( ( char *f, MPROG_DATA * mprg, MOB_INDEX_DATA * pMobIndex ) );
void load_mobprogs args( ( FILE * fp ) );
void mprog_read_programs args( ( FILE * fp, MOB_INDEX_DATA * pMobIndex ) );


/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
#define			MAX_STRING	1048576
#define			MAX_PERM_BLOCK	131072
#define			MAX_MEM_LIST	11

void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
   16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};

int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;



/*
 * Semi-locals.
 */
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
 */
void init_mm args( ( void ) );

void load_area args( ( FILE * fp ) );
void load_helps args( ( FILE * fp ) );
void load_mobiles args( ( FILE * fp ) );
void load_objects args( ( FILE * fp ) );
void load_resets args( ( FILE * fp ) );
void load_rooms args( ( FILE * fp ) );
void load_shops args( ( FILE * fp ) );
void load_specials args( ( FILE * fp ) );
void load_notes args( ( void ) );

void fix_exits args( ( void ) );

void reset_area args( ( AREA_DATA * pArea ) );



/*
 * Big mama top level function.
 */
void boot_db( void )
{
   /*
    * Init some data space stuff.
    */
   {
      if( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
      {
         bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
         exit( 1 );
      }
      top_string = string_space;
      fBootDb = TRUE;
   }

   /*
    * Init random number generator.
    */
   {
      init_mm(  );
   }

   /*
    * Set time and weather.
    */
   {
      long lhour, lday, lmonth;

      lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND );
      time_info.hour = lhour % 24;
      lday = lhour / 24;
      time_info.day = lday % 35;
      lmonth = lday / 35;
      time_info.month = lmonth % 17;
      time_info.year = lmonth / 17;

      if( time_info.hour < 5 )
         weather_info.sunlight = SUN_DARK;
      else if( time_info.hour < 6 )
         weather_info.sunlight = SUN_RISE;
      else if( time_info.hour < 19 )
         weather_info.sunlight = SUN_LIGHT;
      else if( time_info.hour < 20 )
         weather_info.sunlight = SUN_SET;
      else
         weather_info.sunlight = SUN_DARK;

      weather_info.change = 0;
      weather_info.mmhg = 960;
      if( time_info.month >= 7 && time_info.month <= 12 )
         weather_info.mmhg += number_range( 1, 50 );
      else
         weather_info.mmhg += number_range( 1, 80 );

      if( weather_info.mmhg <= 980 )
         weather_info.sky = SKY_LIGHTNING;
      else if( weather_info.mmhg <= 1000 )
         weather_info.sky = SKY_RAINING;
      else if( weather_info.mmhg <= 1020 )
         weather_info.sky = SKY_CLOUDY;
      else
         weather_info.sky = SKY_CLOUDLESS;

   }

   /*
    * Assign gsn's for skills which have them.
    */
   {
      int sn;

      for( sn = 0; sn < MAX_SKILL; sn++ )
      {
         if( skill_table[sn].pgsn != NULL )
            *skill_table[sn].pgsn = sn;
      }
   }

   /*
    * Read in all the area files.
    */
   {
      FILE *fpList;

      if( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
      {
         perror( AREA_LIST );
         exit( 1 );
      }

      for( ;; )
      {
         strcpy( strArea, fread_word( fpList ) );
         if( strArea[0] == '$' )
            break;

         if( strArea[0] == '-' )
         {
            fpArea = stdin;
         }
         else
         {
            if( ( fpArea = fopen( strArea, "r" ) ) == NULL )
            {
               perror( strArea );
               exit( 1 );
            }
         }

         for( ;; )
         {
            char *word;

            if( fread_letter( fpArea ) != '#' )
            {
               bug( "Boot_db: # not found.", 0 );
               exit( 1 );
            }

            word = fread_word( fpArea );

            if( word[0] == '$' )
               break;
            else if( !str_cmp( word, "AREA" ) )
               load_area( fpArea );
            else if( !str_cmp( word, "HELPS" ) )
               load_helps( fpArea );
            else if( !str_cmp( word, "MOBILES" ) )
               load_mobiles( fpArea );
            else if( !str_cmp( word, "MOBPROGS" ) )
               load_mobprogs( fpArea );
            else if( !str_cmp( word, "OBJECTS" ) )
               load_objects( fpArea );
            else if( !str_cmp( word, "RESETS" ) )
               load_resets( fpArea );
            else if( !str_cmp( word, "ROOMS" ) )
               load_rooms( fpArea );
            else if( !str_cmp( word, "SHOPS" ) )
               load_shops( fpArea );
            else if( !str_cmp( word, "SPECIALS" ) )
               load_specials( fpArea );
            else
            {
               bug( "Boot_db: bad section name.", 0 );
               exit( 1 );
            }
         }

         if( fpArea != stdin )
            fclose( fpArea );
         fpArea = NULL;
      }
      fclose( fpList );
   }

   /*
    * Fix up exits.
    * Declare db booting over.
    * Reset all areas once.
    * Load up the notes file.
    * Set the MOBtrigger.
    */
   {
      fix_exits(  );
      fBootDb = FALSE;
      area_update(  );
      load_notes(  );
      MOBtrigger = TRUE;
   }

   return;
}



/*
 * Snarf an 'area' header line.
 */
void load_area( FILE * fp )
{
   AREA_DATA *pArea;

   pArea = alloc_perm( sizeof( *pArea ) );
   pArea->reset_first = NULL;
   pArea->reset_last = NULL;
   pArea->name = fread_string( fp );
   pArea->age = 15;
   pArea->nplayer = 0;

   if( area_first == NULL )
      area_first = pArea;
   if( area_last != NULL )
      area_last->next = pArea;
   area_last = pArea;
   pArea->next = NULL;

   top_area++;
   return;
}



/*
 * Snarf a help section.
 */
void load_helps( FILE * fp )
{
   HELP_DATA *pHelp;

   for( ;; )
   {
      pHelp = alloc_perm( sizeof( *pHelp ) );
      pHelp->level = fread_number( fp );
      pHelp->keyword = fread_string( fp );
      if( pHelp->keyword[0] == '$' )
         break;
      pHelp->text = fread_string( fp );

      if( !str_cmp( pHelp->keyword, "greeting" ) )
         help_greeting = pHelp->text;

      if( help_first == NULL )
         help_first = pHelp;
      if( help_last != NULL )
         help_last->next = pHelp;

      help_last = pHelp;
      pHelp->next = NULL;
      top_help++;
   }

   return;
}



/*
 * Snarf a mob section.
 */
void load_mobiles( FILE * fp )
{
   MOB_INDEX_DATA *pMobIndex;

   for( ;; )
   {
      short vnum;
      char letter;
      int iHash;

      letter = fread_letter( fp );
      if( letter != '#' )
      {
         bug( "Load_mobiles: # not found.", 0 );
         exit( 1 );
      }

      vnum = fread_number( fp );
      if( vnum == 0 )
         break;

      fBootDb = FALSE;
      if( get_mob_index( vnum ) != NULL )
      {
         bug( "Load_mobiles: vnum %d duplicated.", vnum );
         exit( 1 );
      }
      fBootDb = TRUE;

      pMobIndex = alloc_perm( sizeof( *pMobIndex ) );
      pMobIndex->vnum = vnum;
      pMobIndex->player_name = fread_string( fp );
      pMobIndex->short_descr = fread_string( fp );
      pMobIndex->long_descr = fread_string( fp );
      pMobIndex->description = fread_string( fp );

      pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] );
      pMobIndex->description[0] = UPPER( pMobIndex->description[0] );

      pMobIndex->act = fread_number( fp ) | ACT_IS_NPC;
      pMobIndex->affected_by = fread_number( fp );
      pMobIndex->pShop = NULL;
      pMobIndex->alignment = fread_number( fp );
      letter = fread_letter( fp );
      pMobIndex->level = number_fuzzy( fread_number( fp ) );

      /*
       * The unused stuff is for imps who want to use the old-style
       * stats-in-files method.
       */
      pMobIndex->hitroll = fread_number( fp );  /* Unused */
      pMobIndex->ac = fread_number( fp ); /* Unused */
      pMobIndex->hitnodice = fread_number( fp );   /* Unused */
      /*
       * 'd'      
                               */ fread_letter( fp );
                              /* Unused */
      pMobIndex->hitsizedice = fread_number( fp ); /* Unused */
      /*
       * '+'      
                               */ fread_letter( fp );
                              /* Unused */
      pMobIndex->hitplus = fread_number( fp );  /* Unused */
      pMobIndex->damnodice = fread_number( fp );   /* Unused */
      /*
       * 'd'      
                               */ fread_letter( fp );
                              /* Unused */
      pMobIndex->damsizedice = fread_number( fp ); /* Unused */
      /*
       * '+'      
                               */ fread_letter( fp );
                              /* Unused */
      pMobIndex->damplus = fread_number( fp );  /* Unused */
      pMobIndex->gold = fread_number( fp );  /* Unused */
      /*
       * xp can't be used! 
                               */ fread_number( fp );
                              /* Unused */
      /*
       * position 
                               */ fread_number( fp );
                              /* Unused */
      /*
       * start pos   
                               */ fread_number( fp );
                              /* Unused */

      /*
       * Back to meaningful values.
       */
      pMobIndex->sex = fread_number( fp );

      if( letter != 'S' )
      {
         bug( "Load_mobiles: vnum %d non-S.", vnum );
         exit( 1 );
      }

      letter = fread_letter( fp );
      if( letter == '>' )
      {
         ungetc( letter, fp );
         mprog_read_programs( fp, pMobIndex );
      }
      else
         ungetc( letter, fp );
      iHash = vnum % MAX_KEY_HASH;
      pMobIndex->next = mob_index_hash[iHash];
      mob_index_hash[iHash] = pMobIndex;
      top_mob_index++;
      kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++;
   }

   return;
}



/*
 * Snarf an obj section.
 */
void load_objects( FILE * fp )
{
   OBJ_INDEX_DATA *pObjIndex;

   for( ;; )
   {
      short vnum;
      char letter;
      int iHash;

      letter = fread_letter( fp );
      if( letter != '#' )
      {
         bug( "Load_objects: # not found.", 0 );
         exit( 1 );
      }

      vnum = fread_number( fp );
      if( vnum == 0 )
         break;

      fBootDb = FALSE;
      if( get_obj_index( vnum ) != NULL )
      {
         bug( "Load_objects: vnum %d duplicated.", vnum );
         exit( 1 );
      }
      fBootDb = TRUE;

      pObjIndex = alloc_perm( sizeof( *pObjIndex ) );
      pObjIndex->vnum = vnum;
      pObjIndex->name = fread_string( fp );
      pObjIndex->short_descr = fread_string( fp );
      pObjIndex->description = fread_string( fp );
      /*
       * Action description 
       */ fread_string( fp );

      pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] );
      pObjIndex->description[0] = UPPER( pObjIndex->description[0] );

      pObjIndex->item_type = fread_number( fp );
      pObjIndex->extra_flags = fread_number( fp );
      pObjIndex->wear_flags = fread_number( fp );
      pObjIndex->value[0] = fread_number( fp );
      pObjIndex->value[1] = fread_number( fp );
      pObjIndex->value[2] = fread_number( fp );
      pObjIndex->value[3] = fread_number( fp );
      pObjIndex->weight = fread_number( fp );
      pObjIndex->cost = fread_number( fp );  /* Unused */
      /*
       * Cost per day 
       */ fread_number( fp );

      if( pObjIndex->item_type == ITEM_POTION )
         SET_BIT( pObjIndex->extra_flags, ITEM_NODROP );

      for( ;; )
      {
         char letter;

         letter = fread_letter( fp );

         if( letter == 'A' )
         {
            AFFECT_DATA *paf;

            paf = alloc_perm( sizeof( *paf ) );
            paf->type = -1;
            paf->duration = -1;
            paf->location = fread_number( fp );
            paf->modifier = fread_number( fp );
            paf->bitvector = 0;
            paf->next = pObjIndex->affected;
            pObjIndex->affected = paf;
            top_affect++;
         }

         else if( letter == 'E' )
         {
            EXTRA_DESCR_DATA *ed;

            ed = alloc_perm( sizeof( *ed ) );
            ed->keyword = fread_string( fp );
            ed->description = fread_string( fp );
            ed->next = pObjIndex->extra_descr;
            pObjIndex->extra_descr = ed;
            top_ed++;
         }

         else
         {
            ungetc( letter, fp );
            break;
         }
      }

      /*
       * Translate spell "slot numbers" to internal "skill numbers."
       */
      switch ( pObjIndex->item_type )
      {
         case ITEM_PILL:
         case ITEM_POTION:
         case ITEM_SCROLL:
            pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
            pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
            pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
            break;

         case ITEM_STAFF:
         case ITEM_WAND:
            pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
            break;
      }

      iHash = vnum % MAX_KEY_HASH;
      pObjIndex->next = obj_index_hash[iHash];
      obj_index_hash[iHash] = pObjIndex;
      top_obj_index++;
   }

   return;
}



/*
 * Snarf a reset section.
 */
void load_resets( FILE * fp )
{
   RESET_DATA *pReset;

   if( area_last == NULL )
   {
      bug( "Load_resets: no #AREA seen yet.", 0 );
      exit( 1 );
   }

   for( ;; )
   {
      ROOM_INDEX_DATA *pRoomIndex;
      EXIT_DATA *pexit;
      char letter;

      if( ( letter = fread_letter( fp ) ) == 'S' )
         break;

      if( letter == '*' )
      {
         fread_to_eol( fp );
         continue;
      }

      pReset = alloc_perm( sizeof( *pReset ) );
      pReset->command = letter;
      /*
       * if_flag 
       */ fread_number( fp );
      pReset->arg1 = fread_number( fp );
      pReset->arg2 = fread_number( fp );
      pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp );
      fread_to_eol( fp );

      /*
       * Validate parameters.
       * We're calling the index functions for the side effect.
       */
      switch ( letter )
      {
         default:
            bug( "Load_resets: bad command '%c'.", letter );
            exit( 1 );
            break;

         case 'M':
            get_mob_index( pReset->arg1 );
            get_room_index( pReset->arg3 );
            break;

         case 'O':
            get_obj_index( pReset->arg1 );
            get_room_index( pReset->arg3 );
            break;

         case 'P':
            get_obj_index( pReset->arg1 );
            get_obj_index( pReset->arg3 );
            break;

         case 'G':
         case 'E':
            get_obj_index( pReset->arg1 );
            break;

         case 'D':
            pRoomIndex = get_room_index( pReset->arg1 );

            if( pReset->arg2 < 0
                || pReset->arg2 > 5
                || ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL || !IS_SET( pexit->exit_info, EX_ISDOOR ) )
            {
               bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
               exit( 1 );
            }

            if( pReset->arg3 < 0 || pReset->arg3 > 2 )
            {
               bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 );
               exit( 1 );
            }

            break;

         case 'R':
            pRoomIndex = get_room_index( pReset->arg1 );

            if( pReset->arg2 < 0 || pReset->arg2 > 6 )
            {
               bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
               exit( 1 );
            }

            break;
      }

      if( area_last->reset_first == NULL )
         area_last->reset_first = pReset;
      if( area_last->reset_last != NULL )
         area_last->reset_last->next = pReset;

      area_last->reset_last = pReset;
      pReset->next = NULL;
      top_reset++;
   }

   return;
}



/*
 * Snarf a room section.
 */
void load_rooms( FILE * fp )
{
   ROOM_INDEX_DATA *pRoomIndex;

   if( area_last == NULL )
   {
      bug( "Load_resets: no #AREA seen yet.", 0 );
      exit( 1 );
   }

   for( ;; )
   {
      short vnum;
      char letter;
      int door;
      int iHash;

      letter = fread_letter( fp );
      if( letter != '#' )
      {
         bug( "Load_rooms: # not found.", 0 );
         exit( 1 );
      }

      vnum = fread_number( fp );
      if( vnum == 0 )
         break;

      fBootDb = FALSE;
      if( get_room_index( vnum ) != NULL )
      {
         bug( "Load_rooms: vnum %d duplicated.", vnum );
         exit( 1 );
      }
      fBootDb = TRUE;

      pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) );
      pRoomIndex->people = NULL;
      pRoomIndex->contents = NULL;
      pRoomIndex->extra_descr = NULL;
      pRoomIndex->area = area_last;
      pRoomIndex->vnum = vnum;
      pRoomIndex->name = fread_string( fp );
      pRoomIndex->description = fread_string( fp );
      /*
       * Area number 
       */ fread_number( fp );
      pRoomIndex->room_flags = fread_number( fp );
      pRoomIndex->sector_type = fread_number( fp );
      pRoomIndex->light = 0;
      for( door = 0; door <= 5; door++ )
         pRoomIndex->exit[door] = NULL;

      for( ;; )
      {
         letter = fread_letter( fp );

         if( letter == 'S' )
            break;

         if( letter == 'D' )
         {
            EXIT_DATA *pexit;
            int locks;

            door = fread_number( fp );
            if( door < 0 || door > 5 )
            {
               bug( "Fread_rooms: vnum %d has bad door number.", vnum );
               exit( 1 );
            }

            pexit = alloc_perm( sizeof( *pexit ) );
            pexit->description = fread_string( fp );
            pexit->keyword = fread_string( fp );
            pexit->exit_info = 0;
            locks = fread_number( fp );
            pexit->key = fread_number( fp );
            pexit->vnum = fread_number( fp );

            switch ( locks )
            {
               case 1:
                  pexit->exit_info = EX_ISDOOR;
                  break;
               case 2:
                  pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
                  break;
            }

            pRoomIndex->exit[door] = pexit;
            top_exit++;
         }
         else if( letter == 'E' )
         {
            EXTRA_DESCR_DATA *ed;

            ed = alloc_perm( sizeof( *ed ) );
            ed->keyword = fread_string( fp );
            ed->description = fread_string( fp );
            ed->next = pRoomIndex->extra_descr;
            pRoomIndex->extra_descr = ed;
            top_ed++;
         }
         else
         {
            bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
            exit( 1 );
         }
      }

      iHash = vnum % MAX_KEY_HASH;
      pRoomIndex->next = room_index_hash[iHash];
      room_index_hash[iHash] = pRoomIndex;
      top_room++;
   }

   return;
}



/*
 * Snarf a shop section.
 */
void load_shops( FILE * fp )
{
   SHOP_DATA *pShop;

   for( ;; )
   {
      MOB_INDEX_DATA *pMobIndex;
      int iTrade;

      pShop = alloc_perm( sizeof( *pShop ) );
      pShop->keeper = fread_number( fp );
      if( pShop->keeper == 0 )
         break;
      for( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
         pShop->buy_type[iTrade] = fread_number( fp );
      pShop->profit_buy = fread_number( fp );
      pShop->profit_sell = fread_number( fp );
      pShop->open_hour = fread_number( fp );
      pShop->close_hour = fread_number( fp );
      fread_to_eol( fp );
      pMobIndex = get_mob_index( pShop->keeper );
      pMobIndex->pShop = pShop;

      if( shop_first == NULL )
         shop_first = pShop;
      if( shop_last != NULL )
         shop_last->next = pShop;

      shop_last = pShop;
      pShop->next = NULL;
      top_shop++;
   }

   return;
}



/*
 * Snarf spec proc declarations.
 */
void load_specials( FILE * fp )
{
   for( ;; )
   {
      MOB_INDEX_DATA *pMobIndex;
      char letter;

      switch ( letter = fread_letter( fp ) )
      {
         default:
            bug( "Load_specials: letter '%c' not *MS.", letter );
            exit( 1 );

         case 'S':
            return;

         case '*':
            break;

         case 'M':
            pMobIndex = get_mob_index( fread_number( fp ) );
            pMobIndex->spec_fun = spec_lookup( fread_word( fp ) );
            if( pMobIndex->spec_fun == 0 )
            {
               bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
               exit( 1 );
            }
            break;
      }

      fread_to_eol( fp );
   }
}



/*
 * Snarf notes file.
 */
void load_notes( void )
{
   FILE *fp;
   NOTE_DATA *pnotelast;

   if( ( fp = fopen( NOTE_FILE, "r" ) ) == NULL )
      return;

   pnotelast = NULL;
   for( ;; )
   {
      NOTE_DATA *pnote;
      char letter;

      do
      {
         letter = getc( fp );
         if( feof( fp ) )
         {
            fclose( fp );
            return;
         }
      }
      while( isspace( letter ) );
      ungetc( letter, fp );

      pnote = alloc_perm( sizeof( *pnote ) );

      if( str_cmp( fread_word( fp ), "sender" ) )
         break;
      pnote->sender = fread_string( fp );

      if( str_cmp( fread_word( fp ), "date" ) )
         break;
      pnote->date = fread_string( fp );

      if( str_cmp( fread_word( fp ), "stamp" ) )
         break;
      pnote->date_stamp = fread_number( fp );

      if( str_cmp( fread_word( fp ), "to" ) )
         break;
      pnote->to_list = fread_string( fp );

      if( str_cmp( fread_word( fp ), "subject" ) )
         break;
      pnote->subject = fread_string( fp );

      if( str_cmp( fread_word( fp ), "text" ) )
         break;
      pnote->text = fread_string( fp );

      if( note_list == NULL )
         note_list = pnote;
      else
         pnotelast->next = pnote;

      pnotelast = pnote;
   }

   strcpy( strArea, NOTE_FILE );
   fpArea = fp;
   bug( "Load_notes: bad key word.", 0 );
   exit( 1 );
   return;
}



/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
   extern const short rev_dir[];
   char buf[MAX_STRING_LENGTH];
   ROOM_INDEX_DATA *pRoomIndex;
   ROOM_INDEX_DATA *to_room;
   EXIT_DATA *pexit;
   EXIT_DATA *pexit_rev;
   int iHash;
   int door;

   for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
   {
      for( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
      {
         bool fexit;

         fexit = FALSE;
         for( door = 0; door <= 5; door++ )
         {
            if( ( pexit = pRoomIndex->exit[door] ) != NULL )
            {
               fexit = TRUE;
               if( pexit->vnum <= 0 )
                  pexit->to_room = NULL;
               else
                  pexit->to_room = get_room_index( pexit->vnum );
            }
         }

         if( !fexit )
            SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
      }
   }

   for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
   {
      for( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
      {
         for( door = 0; door <= 5; door++ )
         {
            if( ( pexit = pRoomIndex->exit[door] ) != NULL
                && ( to_room = pexit->to_room ) != NULL
                && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->to_room != pRoomIndex )
            {
               sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
                        pRoomIndex->vnum, door,
                        to_room->vnum, rev_dir[door], ( pexit_rev->to_room == NULL ) ? 0 : pexit_rev->to_room->vnum );
               bug( buf, 0 );
            }
         }
      }
   }

   return;
}



/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
   AREA_DATA *pArea;

   for( pArea = area_first; pArea != NULL; pArea = pArea->next )
   {
      CHAR_DATA *pch;

      if( ++pArea->age < 3 )
         continue;

      /*
       * Check for PC's.
       */
      if( pArea->nplayer > 0 && pArea->age == 15 - 1 )
      {
         for( pch = char_list; pch != NULL; pch = pch->next )
         {
            if( !IS_NPC( pch ) && IS_AWAKE( pch ) && pch->in_room != NULL && pch->in_room->area == pArea )
            {
               send_to_char( "You hear the patter of little feet.\r\n", pch );
            }
         }
      }

      /*
       * Check age and reset.
       * Note: Mud School resets every 3 minutes (not 15).
       */
      if( pArea->nplayer == 0 || pArea->age >= 15 )
      {
         ROOM_INDEX_DATA *pRoomIndex;

         reset_area( pArea );
         pArea->age = number_range( 0, 3 );
         pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
         if( pRoomIndex != NULL && pArea == pRoomIndex->area )
            pArea->age = 15 - 3;
      }
   }

   return;
}



/*
 * Reset one area.
 */
void reset_area( AREA_DATA * pArea )
{
   RESET_DATA *pReset;
   CHAR_DATA *mob;
   bool last;
   int level;

   mob = NULL;
   last = TRUE;
   level = 0;
   for( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next )
   {
      ROOM_INDEX_DATA *pRoomIndex;
      MOB_INDEX_DATA *pMobIndex;
      OBJ_INDEX_DATA *pObjIndex;
      OBJ_INDEX_DATA *pObjToIndex;
      EXIT_DATA *pexit;
      OBJ_DATA *obj;
      OBJ_DATA *obj_to;

      switch ( pReset->command )
      {
         default:
            bug( "Reset_area: bad command %c.", pReset->command );
            break;

         case 'M':
            if( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL )
            {
               bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 );
               continue;
            }

            if( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
            {
               bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
               continue;
            }

            level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO );
            if( pMobIndex->count >= pReset->arg2 )
            {
               last = FALSE;
               break;
            }

            mob = create_mobile( pMobIndex );

            /*
             * Check for pet shop.
             */
            {
               ROOM_INDEX_DATA *pRoomIndexPrev;
               pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 );
               if( pRoomIndexPrev != NULL && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
                  SET_BIT( mob->act, ACT_PET );
            }

            if( room_is_dark( pRoomIndex ) )
               SET_BIT( mob->affected_by, AFF_INFRARED );

            char_to_room( mob, pRoomIndex );
            level = URANGE( 0, mob->level - 2, LEVEL_HERO );
            last = TRUE;
            break;

         case 'O':
            if( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
            {
               bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 );
               continue;
            }

            if( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
            {
               bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
               continue;
            }

            if( pArea->nplayer > 0 || count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 )
            {
               last = FALSE;
               break;
            }

            obj = create_object( pObjIndex, number_fuzzy( level ) );
            obj->cost = 0;
            obj_to_room( obj, pRoomIndex );
            last = TRUE;
            break;

         case 'P':
            if( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
            {
               bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 );
               continue;
            }

            if( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL )
            {
               bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 );
               continue;
            }

            if( pArea->nplayer > 0
                || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL || count_obj_list( pObjIndex, obj_to->contains ) > 0 )
            {
               last = FALSE;
               break;
            }

            obj = create_object( pObjIndex, number_fuzzy( obj_to->level ) );
            obj_to_obj( obj, obj_to );
            last = TRUE;
            break;

         case 'G':
         case 'E':
            if( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
            {
               bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 );
               continue;
            }

            if( !last )
               break;

            if( mob == NULL )
            {
               bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 );
               last = FALSE;
               break;
            }

            if( mob->pIndexData->pShop != NULL )
            {
               int olevel;

               switch ( pObjIndex->item_type )
               {
                  default:
                     olevel = 0;
                     break;
                  case ITEM_PILL:
                     olevel = number_range( 0, 10 );
                     break;
                  case ITEM_POTION:
                     olevel = number_range( 0, 10 );
                     break;
                  case ITEM_SCROLL:
                     olevel = number_range( 5, 15 );
                     break;
                  case ITEM_WAND:
                     olevel = number_range( 10, 20 );
                     break;
                  case ITEM_STAFF:
                     olevel = number_range( 15, 25 );
                     break;
                  case ITEM_ARMOR:
                     olevel = number_range( 5, 15 );
                     break;
                  case ITEM_WEAPON:
                     olevel = number_range( 5, 15 );
                     break;
               }

               obj = create_object( pObjIndex, olevel );
               SET_BIT( obj->extra_flags, ITEM_INVENTORY );
            }
            else
            {
               obj = create_object( pObjIndex, number_fuzzy( level ) );
            }
            obj_to_char( obj, mob );
            if( pReset->command == 'E' )
               equip_char( mob, obj, pReset->arg3 );
            last = TRUE;
            break;

         case 'D':
            if( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
            {
               bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 );
               continue;
            }

            if( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL )
               break;

            switch ( pReset->arg3 )
            {
               case 0:
                  REMOVE_BIT( pexit->exit_info, EX_CLOSED );
                  REMOVE_BIT( pexit->exit_info, EX_LOCKED );
                  break;

               case 1:
                  SET_BIT( pexit->exit_info, EX_CLOSED );
                  REMOVE_BIT( pexit->exit_info, EX_LOCKED );
                  break;

               case 2:
                  SET_BIT( pexit->exit_info, EX_CLOSED );
                  SET_BIT( pexit->exit_info, EX_LOCKED );
                  break;
            }

            last = TRUE;
            break;

         case 'R':
            if( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
            {
               bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 );
               continue;
            }

            {
               int d0;
               int d1;

               for( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
               {
                  d1 = number_range( d0, pReset->arg2 - 1 );
                  pexit = pRoomIndex->exit[d0];
                  pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                  pRoomIndex->exit[d1] = pexit;
               }
            }
            break;
      }
   }

   return;
}



/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA * pMobIndex )
{
   CHAR_DATA *mob;

   if( pMobIndex == NULL )
   {
      bug( "Create_mobile: NULL pMobIndex.", 0 );
      exit( 1 );
   }

   if( char_free == NULL )
   {
      mob = alloc_perm( sizeof( *mob ) );
   }
   else
   {
      mob = char_free;
      char_free = char_free->next;
   }

   clear_char( mob );
   mob->pIndexData = pMobIndex;

   mob->name = pMobIndex->player_name;
   mob->short_descr = pMobIndex->short_descr;
   mob->long_descr = pMobIndex->long_descr;
   mob->description = pMobIndex->description;
   mob->spec_fun = pMobIndex->spec_fun;
   mob->prompt = "<%h %m %v>";

   mob->level = number_fuzzy( pMobIndex->level );
   mob->act = pMobIndex->act;
   mob->affected_by = pMobIndex->affected_by;
   mob->alignment = pMobIndex->alignment;
   mob->sex = pMobIndex->sex;

   mob->armor = interpolate( mob->level, 100, -100 );

   mob->max_hit = mob->level * 8 + number_range( mob->level * mob->level / 4, mob->level * mob->level );
   mob->hit = mob->max_hit;

   /*
    * Insert in list.
    */
   mob->next = char_list;
   char_list = mob;
   pMobIndex->count++;
   return mob;
}



/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object( OBJ_INDEX_DATA * pObjIndex, int level )
{
   static OBJ_DATA obj_zero;
   OBJ_DATA *obj;

   if( pObjIndex == NULL )
   {
      bug( "Create_object: NULL pObjIndex.", 0 );
      exit( 1 );
   }

   if( obj_free == NULL )
   {
      obj = alloc_perm( sizeof( *obj ) );
   }
   else
   {
      obj = obj_free;
      obj_free = obj_free->next;
   }

   *obj = obj_zero;
   obj->pIndexData = pObjIndex;
   obj->in_room = NULL;
   obj->level = level;
   obj->wear_loc = -1;

   obj->name = pObjIndex->name;
   obj->short_descr = pObjIndex->short_descr;
   obj->description = pObjIndex->description;
   obj->item_type = pObjIndex->item_type;
   obj->extra_flags = pObjIndex->extra_flags;
   obj->wear_flags = pObjIndex->wear_flags;
   obj->value[0] = pObjIndex->value[0];
   obj->value[1] = pObjIndex->value[1];
   obj->value[2] = pObjIndex->value[2];
   obj->value[3] = pObjIndex->value[3];
   obj->weight = pObjIndex->weight;
   obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level );

   /*
    * Mess with object properties.
    */
   switch ( obj->item_type )
   {
      default:
         bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
         break;

      case ITEM_LIGHT:
      case ITEM_TREASURE:
      case ITEM_FURNITURE:
      case ITEM_TRASH:
      case ITEM_CONTAINER:
      case ITEM_DRINK_CON:
      case ITEM_KEY:
      case ITEM_FOOD:
      case ITEM_BOAT:
      case ITEM_CORPSE_NPC:
      case ITEM_CORPSE_PC:
      case ITEM_FOUNTAIN:
         break;

      case ITEM_SCROLL:
         obj->value[0] = number_fuzzy( obj->value[0] );
         break;

      case ITEM_WAND:
      case ITEM_STAFF:
         obj->value[0] = number_fuzzy( obj->value[0] );
         obj->value[1] = number_fuzzy( obj->value[1] );
         obj->value[2] = obj->value[1];
         break;

      case ITEM_WEAPON:
         obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
         obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
         break;

      case ITEM_ARMOR:
         obj->value[0] = number_fuzzy( level / 4 + 2 );
         break;

      case ITEM_POTION:
      case ITEM_PILL:
         obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
         break;

      case ITEM_MONEY:
         obj->value[0] = obj->cost;
         break;
   }

   obj->next = object_list;
   object_list = obj;
   pObjIndex->count++;

   return obj;
}



/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA * ch )
{
   static CHAR_DATA ch_zero;

   *ch = ch_zero;
   ch->name = &str_empty[0];
   ch->short_descr = &str_empty[0];
   ch->long_descr = &str_empty[0];
   ch->description = &str_empty[0];
   ch->prompt = &str_empty[0];
   ch->last_note = 0;
   ch->logon = current_time;
   ch->armor = 100;
   ch->position = POS_STANDING;
   ch->practice = 21;
   ch->hit = 20;
   ch->max_hit = 20;
   ch->mana = 100;
   ch->max_mana = 100;
   ch->move = 100;
   ch->max_move = 100;
   return;
}



/*
 * Free a character.
 */
void free_char( CHAR_DATA * ch )
{
   OBJ_DATA *obj;
   OBJ_DATA *obj_next;
   AFFECT_DATA *paf;
   AFFECT_DATA *paf_next;

   for( obj = ch->carrying; obj != NULL; obj = obj_next )
   {
      obj_next = obj->next_content;
      extract_obj( obj );
   }

   for( paf = ch->affected; paf != NULL; paf = paf_next )
   {
      paf_next = paf->next;
      affect_remove( ch, paf );
   }

   free_string( ch->name );
   free_string( ch->short_descr );
   free_string( ch->long_descr );
   free_string( ch->description );

   if( ch->pcdata != NULL )
   {
      free_string( ch->pcdata->pwd );
      free_string( ch->pcdata->bamfin );
      free_string( ch->pcdata->bamfout );
      free_string( ch->pcdata->title );
#ifdef IMC
      imc_freechardata( ch );
#endif
      ch->pcdata->next = pcdata_free;
      pcdata_free = ch->pcdata;
   }

   ch->next = char_free;
   char_free = ch;
   return;
}



/*
 * Get an extra description from a list.
 */
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA * ed )
{
   for( ; ed != NULL; ed = ed->next )
   {
      if( is_name( name, ed->keyword ) )
         return ed->description;
   }
   return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index( int vnum )
{
   MOB_INDEX_DATA *pMobIndex;

   for( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next )
   {
      if( pMobIndex->vnum == vnum )
         return pMobIndex;
   }

   if( fBootDb )
   {
      bug( "Get_mob_index: bad vnum %d.", vnum );
      exit( 1 );
   }

   return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
   OBJ_INDEX_DATA *pObjIndex;

   for( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next )
   {
      if( pObjIndex->vnum == vnum )
         return pObjIndex;
   }

   if( fBootDb )
   {
      bug( "Get_obj_index: bad vnum %d.", vnum );
      exit( 1 );
   }

   return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
   ROOM_INDEX_DATA *pRoomIndex;

   for( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
   {
      if( pRoomIndex->vnum == vnum )
         return pRoomIndex;
   }

   if( fBootDb )
   {
      bug( "Get_room_index: bad vnum %d.", vnum );
      exit( 1 );
   }

   return NULL;
}



/*
 * Read a letter from a file.
 */
char fread_letter( FILE * fp )
{
   char c;

   do
   {
      c = getc( fp );
   }
   while( isspace( c ) );

   return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE * fp )
{
   int number;
   bool sign;
   char c;

   do
   {
      c = getc( fp );
   }
   while( isspace( c ) );

   number = 0;

   sign = FALSE;
   if( c == '+' )
   {
      c = getc( fp );
   }
   else if( c == '-' )
   {
      sign = TRUE;
      c = getc( fp );
   }

   if( !isdigit( c ) )
   {
      bug( "Fread_number: bad format.", 0 );
      exit( 1 );
   }

   while( isdigit( c ) )
   {
      number = number * 10 + c - '0';
      c = getc( fp );
   }

   if( sign )
      number = 0 - number;

   if( c == '|' )
      number += fread_number( fp );
   else if( c != ' ' )
      ungetc( c, fp );

   return number;
}



/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 * This function takes 40% to 50% of boot-up time.
 */
char *fread_string( FILE * fp )
{
   char *plast;
   char c;

   plast = top_string + sizeof( char * );
   if( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
   {
      bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
      exit( 1 );
   }

   /*
    * Skip blanks.
    * Read first char.
    */
   do
   {
      c = getc( fp );
   }
   while( isspace( c ) );

   if( ( *plast++ = c ) == '~' )
      return &str_empty[0];

   for( ;; )
   {
      /*
       * Back off the char type lookup,
       *   it was too dirty for portability.
       *   -- Furey
       */
      switch ( *plast = getc( fp ) )
      {
         default:
            plast++;
            break;

         case EOF:
            bug( "Fread_string: EOF", 0 );
            exit( 1 );
            break;

         case '\n':
            plast++;
            *plast++ = '\r';
            break;

         case '\r':
            break;

         case '~':
            plast++;
            {
               union
               {
                  char *pc;
                  char rgc[sizeof( char * )];
               } u1;
               int ic;
               int iHash;
               char *pHash;
               char *pHashPrev;
               char *pString;

               plast[-1] = '\0';
               iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
               for( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
               {
                  for( ic = 0; ic < sizeof( char * ); ic++ )
                     u1.rgc[ic] = pHash[ic];
                  pHashPrev = u1.pc;
                  pHash += sizeof( char * );

                  if( top_string[sizeof( char * )] == pHash[0] && !strcmp( top_string + sizeof( char * ) + 1, pHash + 1 ) )
                     return pHash;
               }

               if( fBootDb )
               {
                  pString = top_string;
                  top_string = plast;
                  u1.pc = string_hash[iHash];
                  for( ic = 0; ic < sizeof( char * ); ic++ )
                     pString[ic] = u1.rgc[ic];
                  string_hash[iHash] = pString;

                  nAllocString += 1;
                  sAllocString += top_string - pString;
                  return pString + sizeof( char * );
               }
               else
               {
                  return str_dup( top_string + sizeof( char * ) );
               }
            }
      }
   }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE * fp )
{
   char c;

   do
   {
      c = getc( fp );
   }
   while( c != '\n' && c != '\r' );

   do
   {
      c = getc( fp );
   }
   while( c == '\n' || c == '\r' );

   ungetc( c, fp );
   return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE * fp )
{
   static char word[MAX_INPUT_LENGTH];
   char *pword;
   char cEnd;

   do
   {
      cEnd = getc( fp );
   }
   while( isspace( cEnd ) );

   if( cEnd == '\'' || cEnd == '"' )
   {
      pword = word;
   }
   else
   {
      word[0] = cEnd;
      pword = word + 1;
      cEnd = ' ';
   }

   for( ; pword < word + MAX_INPUT_LENGTH; pword++ )
   {
      *pword = getc( fp );
      if( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd )
      {
         if( cEnd == ' ' )
            ungetc( *pword, fp );
         *pword = '\0';
         return word;
      }
   }

   bug( "Fread_word: word too long.", 0 );
   exit( 1 );
   return NULL;
}



/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem( int sMem )
{
   void *pMem;
   int iList;

   for( iList = 0; iList < MAX_MEM_LIST; iList++ )
   {
      if( sMem <= rgSizeList[iList] )
         break;
   }

   if( iList == MAX_MEM_LIST )
   {
      bug( "Alloc_mem: size %d too large.", sMem );
      exit( 1 );
   }

   if( rgFreeList[iList] == NULL )
   {
      pMem = alloc_perm( rgSizeList[iList] );
   }
   else
   {
      pMem = rgFreeList[iList];
      rgFreeList[iList] = *( ( void ** )rgFreeList[iList] );
   }

   return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem( void *pMem, int sMem )
{
   int iList;

   for( iList = 0; iList < MAX_MEM_LIST; iList++ )
   {
      if( sMem <= rgSizeList[iList] )
         break;
   }

   if( iList == MAX_MEM_LIST )
   {
      bug( "Free_mem: size %d too large.", sMem );
      exit( 1 );
   }

   *( ( void ** )pMem ) = rgFreeList[iList];
   rgFreeList[iList] = pMem;

   return;
}



/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm( int sMem )
{
   static char *pMemPerm;
   static int iMemPerm;
   void *pMem;

   while( sMem % sizeof( long ) != 0 )
      sMem++;
   if( sMem > MAX_PERM_BLOCK )
   {
      bug( "Alloc_perm: %d too large.", sMem );
      exit( 1 );
   }

   if( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
   {
      iMemPerm = 0;
      if( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
      {
         perror( "Alloc_perm" );
         exit( 1 );
      }
   }

   pMem = pMemPerm + iMemPerm;
   iMemPerm += sMem;
   nAllocPerm += 1;
   sAllocPerm += sMem;
   return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup( const char *str )
{
   char *str_new;

   if( str[0] == '\0' )
      return &str_empty[0];

   if( str >= string_space && str < top_string )
      return ( char * )str;

   str_new = alloc_mem( strlen( str ) + 1 );
   strcpy( str_new, str );
   return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string( char *pstr )
{
   if( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) )
      return;

   free_mem( pstr, strlen( pstr ) + 1 );
   return;
}



void do_areas( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];
   AREA_DATA *pArea1;
   AREA_DATA *pArea2;
   int iArea;
   int iAreaHalf;

   iAreaHalf = ( top_area + 1 ) / 2;
   pArea1 = area_first;
   pArea2 = area_first;
   for( iArea = 0; iArea < iAreaHalf; iArea++ )
      pArea2 = pArea2->next;

   for( iArea = 0; iArea < iAreaHalf; iArea++ )
   {
      sprintf( buf, "%-39s%-39s\r\n", pArea1->name, ( pArea2 != NULL ) ? pArea2->name : "" );
      send_to_char( buf, ch );
      pArea1 = pArea1->next;
      if( pArea2 != NULL )
         pArea2 = pArea2->next;
   }

   return;
}



void do_memory( CHAR_DATA * ch, char *argument )
{
   char buf[MAX_STRING_LENGTH];

   sprintf( buf, "Affects %5d\r\n", top_affect );
   send_to_char( buf, ch );
   sprintf( buf, "Areas   %5d\r\n", top_area );
   send_to_char( buf, ch );
   sprintf( buf, "ExDes   %5d\r\n", top_ed );
   send_to_char( buf, ch );
   sprintf( buf, "Exits   %5d\r\n", top_exit );
   send_to_char( buf, ch );
   sprintf( buf, "Helps   %5d\r\n", top_help );
   send_to_char( buf, ch );
   sprintf( buf, "Mobs    %5d\r\n", top_mob_index );
   send_to_char( buf, ch );
   sprintf( buf, "Objs    %5d\r\n", top_obj_index );
   send_to_char( buf, ch );
   sprintf( buf, "Resets  %5d\r\n", top_reset );
   send_to_char( buf, ch );
   sprintf( buf, "Rooms   %5d\r\n", top_room );
   send_to_char( buf, ch );
   sprintf( buf, "Shops   %5d\r\n", top_shop );
   send_to_char( buf, ch );

   sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\r\n", nAllocString, sAllocString, MAX_STRING );
   send_to_char( buf, ch );

   sprintf( buf, "Perms   %5d blocks  of %7d bytes.\r\n", nAllocPerm, sAllocPerm );
   send_to_char( buf, ch );

   return;
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
   switch ( number_bits( 2 ) )
   {
      case 0:
         number -= 1;
         break;
      case 3:
         number += 1;
         break;
   }

   return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
   int power;
   int number;

   if( ( to = to - from + 1 ) <= 1 )
      return from;

   for( power = 2; power < to; power <<= 1 )
      ;

   while( ( number = number_mm(  ) & ( power - 1 ) ) >= to )
      ;

   return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
   int percent;

   while( ( percent = number_mm(  ) & ( 128 - 1 ) ) > 99 )
      ;

   return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
   int door;

   while( ( door = number_mm(  ) & ( 8 - 1 ) ) > 5 )
      ;

   return door;
}



int number_bits( int width )
{
   return number_mm(  ) & ( ( 1 << width ) - 1 );
}



/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */
static int rgiState[2 + 55];

void init_mm(  )
{
   int *piState;
   int iState;

   piState = &rgiState[2];

   piState[-2] = 55 - 55;
   piState[-1] = 55 - 24;

   piState[0] = ( ( int )current_time ) & ( ( 1 << 30 ) - 1 );
   piState[1] = 1;
   for( iState = 2; iState < 55; iState++ )
   {
      piState[iState] = ( piState[iState - 1] + piState[iState - 2] ) & ( ( 1 << 30 ) - 1 );
   }
   return;
}



int number_mm( void )
{
   int *piState;
   int iState1;
   int iState2;
   int iRand;

   piState = &rgiState[2];
   iState1 = piState[-2];
   iState2 = piState[-1];
   iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 );
   piState[iState1] = iRand;
   if( ++iState1 == 55 )
      iState1 = 0;
   if( ++iState2 == 55 )
      iState2 = 0;
   piState[-2] = iState1;
   piState[-1] = iState2;
   return iRand >> 6;
}



/*
 * Roll some dice.
 */
int dice( int number, int size )
{
   int idice;
   int sum;

   switch ( size )
   {
      case 0:
         return 0;
      case 1:
         return number;
   }

   for( idice = 0, sum = 0; idice < number; idice++ )
      sum += number_range( 1, size );

   return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate( int level, int value_00, int value_32 )
{
   return value_00 + level * ( value_32 - value_00 ) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
   for( ; *str != '\0'; str++ )
   {
      if( *str == '~' )
         *str = '-';
   }

   return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
   if( astr == NULL )
   {
      bug( "Str_cmp: null astr.", 0 );
      return TRUE;
   }

   if( bstr == NULL )
   {
      bug( "Str_cmp: null bstr.", 0 );
      return TRUE;
   }

   for( ; *astr || *bstr; astr++, bstr++ )
   {
      if( LOWER( *astr ) != LOWER( *bstr ) )
         return TRUE;
   }

   return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
   if( astr == NULL )
   {
      bug( "Strn_cmp: null astr.", 0 );
      return TRUE;
   }

   if( bstr == NULL )
   {
      bug( "Strn_cmp: null bstr.", 0 );
      return TRUE;
   }

   for( ; *astr; astr++, bstr++ )
   {
      if( LOWER( *astr ) != LOWER( *bstr ) )
         return TRUE;
   }

   return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
   int sstr1;
   int sstr2;
   int ichar;
   char c0;

   if( ( c0 = LOWER( astr[0] ) ) == '\0' )
      return FALSE;

   sstr1 = strlen( astr );
   sstr2 = strlen( bstr );

   for( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
   {
      if( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) )
         return FALSE;
   }

   return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
   int sstr1;
   int sstr2;

   sstr1 = strlen( astr );
   sstr2 = strlen( bstr );
   if( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
      return FALSE;
   else
      return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
   static char strcap[MAX_STRING_LENGTH];
   int i;

   for( i = 0; str[i] != '\0'; i++ )
      strcap[i] = LOWER( str[i] );
   strcap[i] = '\0';
   strcap[0] = UPPER( strcap[0] );
   return strcap;
}



/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA * ch, char *file, char *str )
{
   FILE *fp;

   if( IS_NPC( ch ) || str[0] == '\0' )
      return;

   fclose( fpReserve );
   if( ( fp = fopen( file, "a" ) ) == NULL )
   {
      perror( file );
      send_to_char( "Could not open the file!\r\n", ch );
   }
   else
   {
      fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
      fclose( fp );
   }

   fpReserve = fopen( NULL_FILE, "r" );
   return;
}



/*
 * Reports a bug.
 */
void bug( const char *str, int param )
{
   char buf[MAX_STRING_LENGTH];
   FILE *fp;

   if( fpArea != NULL )
   {
      int iLine;
      int iChar;

      if( fpArea == stdin )
      {
         iLine = 0;
      }
      else
      {
         iChar = ftell( fpArea );
         fseek( fpArea, 0, 0 );
         for( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
         {
            while( getc( fpArea ) != '\n' )
               ;
         }
         fseek( fpArea, iChar, 0 );
      }

      sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
      log_string( buf );

      if( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
      {
         fprintf( fp, "[*****] %s\n", buf );
         fclose( fp );
      }
   }

   strcpy( buf, "[*****] BUG: " );
   sprintf( buf + strlen( buf ), str, param );
   log_string( buf );

   fclose( fpReserve );
   if( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
   {
      fprintf( fp, "%s\n", buf );
      fclose( fp );
   }
   fpReserve = fopen( NULL_FILE, "r" );

   return;
}



/*
 * Writes a string to the log.
 */
void log_string( const char *str )
{
   char *strtime;

   strtime = ctime( &current_time );
   strtime[strlen( strtime ) - 1] = '\0';
   fprintf( stderr, "%s :: %s\n", strtime, str );
   return;
}



/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
   return;
}

/*
 * MOBprogram code block
*/
/* the functions */

/* This routine transfers between alpha and numeric forms of the
 *  mob_prog bitvector types. This allows the use of the words in the
 *  mob/script files.
 */
int mprog_name_to_type( name )
     char *name;
{
   if( !str_cmp( name, "in_file_prog" ) )
      return IN_FILE_PROG;
   if( !str_cmp( name, "act_prog" ) )
      return ACT_PROG;
   if( !str_cmp( name, "speech_prog" ) )
      return SPEECH_PROG;
   if( !str_cmp( name, "rand_prog" ) )
      return RAND_PROG;
   if( !str_cmp( name, "fight_prog" ) )
      return FIGHT_PROG;
   if( !str_cmp( name, "hitprcnt_prog" ) )
      return HITPRCNT_PROG;
   if( !str_cmp( name, "death_prog" ) )
      return DEATH_PROG;
   if( !str_cmp( name, "entry_prog" ) )
      return ENTRY_PROG;
   if( !str_cmp( name, "greet_prog" ) )
      return GREET_PROG;
   if( !str_cmp( name, "all_greet_prog" ) )
      return ALL_GREET_PROG;
   if( !str_cmp( name, "give_prog" ) )
      return GIVE_PROG;
   if( !str_cmp( name, "bribe_prog" ) )
      return BRIBE_PROG;
   return ( ERROR_PROG );
}

/* This routine reads in scripts of MOBprograms from a file */
MPROG_DATA *mprog_file_read( f, mprg, pMobIndex )
     char *f;
     MPROG_DATA *mprg;
     MOB_INDEX_DATA *pMobIndex;
{
   MPROG_DATA *mprg2;
   FILE *progfile;
   char letter;
   bool done = FALSE;
   char MOBProgfile[MAX_INPUT_LENGTH];

   sprintf( MOBProgfile, "%s%s", MOB_DIR, f );
   progfile = fopen( MOBProgfile, "r" );
   if( !progfile )
   {
      bug( "Mob:%d couldnt open mobprog file", pMobIndex->vnum );
      exit( 1 );
   }
   mprg2 = mprg;
   switch ( letter = fread_letter( progfile ) )
   {
      case '>':
         break;
      case '|':
         bug( "empty mobprog file.", 0 );
         exit( 1 );
         break;
      default:
         bug( "in mobprog file syntax error.", 0 );
         exit( 1 );
         break;
   }
   while( !done )
   {
      mprg2->type = mprog_name_to_type( fread_word( progfile ) );
      switch ( mprg2->type )
      {
         case ERROR_PROG:
            bug( "mobprog file type error", 0 );
            exit( 1 );
            break;
         case IN_FILE_PROG:
            bug( "mprog file contains a call to file.", 0 );
            exit( 1 );
            break;
         default:
            pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type;
            mprg2->arglist = fread_string( progfile );
            mprg2->comlist = fread_string( progfile );
            switch ( letter = fread_letter( progfile ) )
            {
               case '>':
                  mprg2->next = ( MPROG_DATA * ) alloc_perm( sizeof( MPROG_DATA ) );
                  mprg2 = mprg2->next;
                  mprg2->next = NULL;
                  break;
               case '|':
                  done = TRUE;
                  break;
               default:
                  bug( "in mobprog file syntax error.", 0 );
                  exit( 1 );
                  break;
            }
            break;
      }
   }
   fclose( progfile );
   return mprg2;
}


/* Snarf a MOBprogram section from the area file.
 */
void load_mobprogs( fp )
     FILE *fp;
{
   char letter;
   MOB_INDEX_DATA *iMob;
   int value;
   MPROG_DATA *original;
   MPROG_DATA *working;

   for( ;; )
      switch ( letter = fread_letter( fp ) )
      {
         default:
            bug( "Load_mobprogs: bad command '%c'.", letter );
            exit( 1 );
            break;
         case 'S':
         case 's':
            fread_to_eol( fp );
            return;
         case '*':
            fread_to_eol( fp );
            break;
         case 'M':
         case 'm':
            value = fread_number( fp );
            if( ( iMob = get_mob_index( value ) ) == NULL )
            {
               bug( "Load_mobprogs: vnum %d doesnt exist", value );
               exit( 1 );
            }

            if( ( original = iMob->mobprogs ) )
               for( ; original->next != NULL; original = original->next );
            working = ( MPROG_DATA * ) alloc_perm( sizeof( MPROG_DATA ) );
            if( original )
               original->next = working;
            else
               iMob->mobprogs = working;
            working = mprog_file_read( fread_word( fp ), working, iMob );
            working->next = NULL;
            fread_to_eol( fp );
            break;
      }
}

/* This procedure is responsible for reading any in_file MOBprograms.
 */
void mprog_read_programs( fp, pMobIndex )
     FILE *fp;
     MOB_INDEX_DATA *pMobIndex;
{
   MPROG_DATA *mprg;
   bool done = FALSE;
   char letter;
   if( ( letter = fread_letter( fp ) ) != '>' )
   {
      bug( "Load_mobiles: vnum %d MOBPROG char", pMobIndex->vnum );
      exit( 1 );
   }
   pMobIndex->mobprogs = ( MPROG_DATA * ) alloc_perm( sizeof( MPROG_DATA ) );
   mprg = pMobIndex->mobprogs;
   while( !done )
   {
      mprg->type = mprog_name_to_type( fread_word( fp ) );
      switch ( mprg->type )
      {
         case ERROR_PROG:
            bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum );
            exit( 1 );
            break;
         case IN_FILE_PROG:
            mprg = mprog_file_read( fread_string( fp ), mprg, pMobIndex );
            fread_to_eol( fp );
            switch ( letter = fread_letter( fp ) )
            {
               case '>':
                  mprg->next = ( MPROG_DATA * ) alloc_perm( sizeof( MPROG_DATA ) );
                  mprg = mprg->next;
                  mprg->next = NULL;
                  break;
               case '|':
                  mprg->next = NULL;
                  fread_to_eol( fp );
                  done = TRUE;
                  break;
               default:
                  bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
                  exit( 1 );
                  break;
            }
            break;
         default:
            pMobIndex->progtypes = pMobIndex->progtypes | mprg->type;
            mprg->arglist = fread_string( fp );
            fread_to_eol( fp );
            mprg->comlist = fread_string( fp );
            fread_to_eol( fp );
            switch ( letter = fread_letter( fp ) )
            {
               case '>':
                  mprg->next = ( MPROG_DATA * ) alloc_perm( sizeof( MPROG_DATA ) );
                  mprg = mprg->next;
                  mprg->next = NULL;
                  break;
               case '|':
                  mprg->next = NULL;
                  fread_to_eol( fp );
                  done = TRUE;
                  break;
               default:
                  bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum );
                  exit( 1 );
                  break;
            }
            break;
      }
   }
}