/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" void do_wizhelp( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; int cmd; int col; buf1[0] = '\0'; col = 0; for( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if( cmd_table[cmd].level >= LEVEL_HERO && cmd_table[cmd].level <= get_trust( ch ) ) { sprintf( buf, "%-12s", cmd_table[cmd].name ); strcat( buf1, buf ); if( ++col % 6 == 0 ) strcat( buf1, "\r\n" ); } } if( col % 6 != 0 ) strcat( buf1, "\r\n" ); send_to_char( buf1, ch ); return; } void do_bamfin( CHAR_DATA * ch, char *argument ) { if( !IS_NPC( ch ) ) { smash_tilde( argument ); free_string( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); send_to_char( "Ok.\r\n", ch ); } return; } void do_bamfout( CHAR_DATA * ch, char *argument ) { if( !IS_NPC( ch ) ) { smash_tilde( argument ); free_string( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); send_to_char( "Ok.\r\n", ch ); } return; } void do_deny( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Deny whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\r\n", ch ); return; } SET_BIT( victim->act, PLR_DENY ); send_to_char( "You are denied access!\r\n", victim ); send_to_char( "OK.\r\n", ch ); do_quit( victim, "" ); return; } void do_disconnect( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Disconnect whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim->desc == NULL ) { act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } for( d = descriptor_list; d != NULL; d = d->next ) { if( d == victim->desc ) { close_socket( d ); send_to_char( "Ok.\r\n", ch ); return; } } bug( "Do_disconnect: desc not found.", 0 ); send_to_char( "Descriptor not found!\r\n", ch ); return; } void do_pardon( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( !str_cmp( arg2, "killer" ) ) { if( IS_SET( victim->act, PLR_KILLER ) ) { REMOVE_BIT( victim->act, PLR_KILLER ); send_to_char( "Killer flag removed.\r\n", ch ); send_to_char( "You are no longer a KILLER.\r\n", victim ); } return; } if( !str_cmp( arg2, "thief" ) ) { if( IS_SET( victim->act, PLR_THIEF ) ) { REMOVE_BIT( victim->act, PLR_THIEF ); send_to_char( "Thief flag removed.\r\n", ch ); send_to_char( "You are no longer a THIEF.\r\n", victim ); } return; } send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch ); return; } void do_echo( CHAR_DATA * ch, char *argument ) { DESCRIPTOR_DATA *d; if( argument[0] == '\0' ) { send_to_char( "Echo what?\r\n", ch ); return; } for( d = descriptor_list; d; d = d->next ) { if( d->connected == CON_PLAYING ) { send_to_char( argument, d->character ); send_to_char( "\r\n", d->character ); } } return; } void do_recho( CHAR_DATA * ch, char *argument ) { DESCRIPTOR_DATA *d; if( argument[0] == '\0' ) { send_to_char( "Recho what?\r\n", ch ); return; } for( d = descriptor_list; d; d = d->next ) { if( d->connected == CON_PLAYING && d->character->in_room == ch->in_room ) { send_to_char( argument, d->character ); send_to_char( "\r\n", d->character ); } } return; } ROOM_INDEX_DATA *find_location( CHAR_DATA * ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if( is_number( arg ) ) return get_room_index( atoi( arg ) ); if( ( victim = get_char_world( ch, arg ) ) != NULL ) return victim->in_room; if( ( obj = get_obj_world( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } void do_transfer( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' ) { send_to_char( "Transfer whom (and where)?\r\n", ch ); return; } if( !str_cmp( arg1, "all" ) ) { for( d = descriptor_list; d != NULL; d = d->next ) { if( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && can_see( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_transfer( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if( arg2[0] == '\0' ) { location = ch->in_room; } else { if( ( location = find_location( ch, arg2 ) ) == NULL ) { send_to_char( "No such location.\r\n", ch ); return; } if( room_is_private( location ) ) { send_to_char( "That room is private right now.\r\n", ch ); return; } } if( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim->in_room == NULL ) { send_to_char( "They are in limbo.\r\n", ch ); return; } if( victim->fighting != NULL ) stop_fighting( victim, TRUE ); act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM ); char_from_room( victim ); char_to_room( victim, location ); act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if( ch != victim ) act( "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_look( victim, "auto" ); send_to_char( "Ok.\r\n", ch ); } void do_at( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; argument = one_argument( argument, arg ); if( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "At where what?\r\n", ch ); return; } if( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "No such location.\r\n", ch ); return; } if( room_is_private( location ) ) { send_to_char( "That room is private right now.\r\n", ch ); return; } original = ch->in_room; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for( wch = char_list; wch != NULL; wch = wch->next ) { if( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); break; } } return; } void do_goto( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Goto where?\r\n", ch ); return; } if( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "No such location.\r\n", ch ); return; } if( room_is_private( location ) ) { send_to_char( "That room is private right now.\r\n", ch ); return; } if( ch->fighting != NULL ) stop_fighting( ch, TRUE ); if( !IS_SET( ch->act, PLR_WIZINVIS ) ) { act( "$n $T.", ch, NULL, ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' ) ? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM ); } char_from_room( ch ); char_to_room( ch, location ); if( !IS_SET( ch->act, PLR_WIZINVIS ) ) { act( "$n $T.", ch, NULL, ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' ) ? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM ); } do_look( ch, "auto" ); return; } void do_rstat( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; int door; one_argument( argument, arg ); location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if( location == NULL ) { send_to_char( "No such location.\r\n", ch ); return; } if( ch->in_room != location && room_is_private( location ) ) { send_to_char( "That room is private right now.\r\n", ch ); return; } buf1[0] = '\0'; sprintf( buf, "Name: '%s.'\r\nArea: '%s'.\r\n", location->name, location->area->name ); strcat( buf1, buf ); sprintf( buf, "Vnum: %d. Sector: %d. Light: %d.\r\n", location->vnum, location->sector_type, location->light ); strcat( buf1, buf ); sprintf( buf, "Room flags: %d.\r\nDescription:\r\n%s", location->room_flags, location->description ); strcat( buf1, buf ); if( location->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; strcat( buf1, "Extra description keywords: '" ); for( ed = location->extra_descr; ed; ed = ed->next ) { strcat( buf1, ed->keyword ); if( ed->next != NULL ) strcat( buf1, " " ); } strcat( buf1, "'.\r\n" ); } strcat( buf1, "Characters:" ); for( rch = location->people; rch; rch = rch->next_in_room ) { strcat( buf1, " " ); one_argument( rch->name, buf ); strcat( buf1, buf ); } strcat( buf1, ".\r\nObjects: " ); for( obj = location->contents; obj; obj = obj->next_content ) { strcat( buf1, " " ); one_argument( obj->name, buf ); strcat( buf1, buf ); } strcat( buf1, ".\r\n" ); for( door = 0; door <= 5; door++ ) { EXIT_DATA *pexit; if( ( pexit = location->exit[door] ) != NULL ) { sprintf( buf, "Door: %d. To: %d. Key: %d. Exit flags: %d.\r\nKeyword: '%s'. Description: %s", door, pexit->to_room != NULL ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\r\n" ); strcat( buf1, buf ); } } send_to_char( buf1, ch ); return; } void do_ostat( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Ostat what?\r\n", ch ); return; } buf1[0] = '\0'; if( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch ); return; } sprintf( buf, "Name: %s.\r\n", obj->name ); strcat( buf1, buf ); sprintf( buf, "Vnum: %d. Type: %s.\r\n", obj->pIndexData->vnum, item_type_name( obj ) ); strcat( buf1, buf ); sprintf( buf, "Short description: %s.\r\nLong description: %s\r\n", obj->short_descr, obj->description ); strcat( buf1, buf ); sprintf( buf, "Wear bits: %d. Extra bits: %s.\r\n", obj->wear_flags, extra_bit_name( obj->extra_flags ) ); strcat( buf1, buf ); sprintf( buf, "Number: %d/%d. Weight: %d/%d.\r\n", 1, get_obj_number( obj ), obj->weight, get_obj_weight( obj ) ); strcat( buf1, buf ); sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\r\n", obj->cost, obj->timer, obj->level ); strcat( buf1, buf ); sprintf( buf, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\r\n", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : obj->carried_by->name, obj->wear_loc ); strcat( buf1, buf ); sprintf( buf, "Values: %d %d %d %d.\r\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); strcat( buf1, buf ); if( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL ) { EXTRA_DESCR_DATA *ed; strcat( buf1, "Extra description keywords: '" ); for( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { strcat( buf1, ed->keyword ); if( ed->next != NULL ) strcat( buf1, " " ); } for( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { strcat( buf1, ed->keyword ); if( ed->next != NULL ) strcat( buf1, " " ); } strcat( buf1, "'.\r\n" ); } for( paf = obj->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\r\n", affect_loc_name( paf->location ), paf->modifier ); strcat( buf1, buf ); } for( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Affects %s by %d.\r\n", affect_loc_name( paf->location ), paf->modifier ); strcat( buf1, buf ); } send_to_char( buf1, ch ); return; } void do_mstat( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Mstat whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } buf1[0] = '\0'; sprintf( buf, "Name: %s.\r\n", victim->name ); strcat( buf1, buf ); sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\r\n", IS_NPC( victim ) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neutral", victim->in_room == NULL ? 0 : victim->in_room->vnum ); strcat( buf1, buf ); sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\r\n", get_curr_str( victim ), get_curr_int( victim ), get_curr_wis( victim ), get_curr_dex( victim ), get_curr_con( victim ) ); strcat( buf1, buf ); sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Practices: %d.\r\n", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->practice ); strcat( buf1, buf ); sprintf( buf, "Lv: %d. Class: %d. Align: %d. AC: %d. Gold: %d. Exp: %d.\r\n", victim->level, victim->class, victim->alignment, GET_AC( victim ), victim->gold, victim->exp ); strcat( buf1, buf ); sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\r\n", GET_HITROLL( victim ), GET_DAMROLL( victim ), victim->position, victim->wimpy ); strcat( buf1, buf ); if( !IS_NPC( victim ) ) { sprintf( buf, "Page Lines: %d.\r\n", victim->pcdata->pagelen ); strcat( buf1, buf ); } sprintf( buf, "Fighting: %s.\r\n", victim->fighting ? victim->fighting->name : "(none)" ); strcat( buf1, buf ); if( !IS_NPC( victim ) ) { sprintf( buf, "Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\r\n", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->saving_throw ); strcat( buf1, buf ); } sprintf( buf, "Carry number: %d. Carry weight: %d.\r\n", victim->carry_number, victim->carry_weight ); strcat( buf1, buf ); sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\r\n", get_age( victim ), ( int )victim->played, victim->timer, victim->act ); strcat( buf1, buf ); sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\r\n", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)", affect_bit_name( victim->affected_by ) ); strcat( buf1, buf ); sprintf( buf, "Short description: %s.\r\nLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\r\n" ); strcat( buf1, buf ); if( IS_NPC( victim ) && victim->spec_fun != 0 ) strcat( buf1, "Mobile has spec fun.\r\n" ); for( paf = victim->affected; paf != NULL; paf = paf->next ) { sprintf( buf, "Spell: '%s' modifies %s by %d for %d hours with bits %s.\r\n", skill_table[( int )paf->type].name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ) ); strcat( buf1, buf ); } send_to_char( buf1, ch ); return; } void do_mfind( CHAR_DATA * ch, char *argument ) { extern int top_mob_index; char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Mfind whom?\r\n", ch ); return; } buf1[0] = '\0'; fAll = !str_cmp( arg, "all" ); found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for( vnum = 0; nMatch < top_mob_index; vnum++ ) { if( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { nMatch++; if( fAll || is_name( arg, pMobIndex->player_name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\r\n", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); strcat( buf1, buf ); } } } if( !found ) { send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch ); return; } send_to_char( buf1, ch ); return; } void do_ofind( CHAR_DATA * ch, char *argument ) { extern int top_obj_index; char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; int vnum; int nMatch; bool fAll; bool found; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Ofind what?\r\n", ch ); return; } buf1[0] = '\0'; fAll = !str_cmp( arg, "all" ); found = FALSE; nMatch = 0; /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ for( vnum = 0; nMatch < top_obj_index; vnum++ ) { if( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { nMatch++; if( fAll || is_name( arg, pObjIndex->name ) ) { found = TRUE; sprintf( buf, "[%5d] %s\r\n", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); strcat( buf1, buf ); } } } if( !found ) { send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch ); return; } send_to_char( buf1, ch ); return; } void do_mwhere( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; bool found; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Mwhere whom?\r\n", ch ); return; } found = FALSE; for( victim = char_list; victim != NULL; victim = victim->next ) { if( IS_NPC( victim ) && victim->in_room != NULL && is_name( arg, victim->name ) ) { found = TRUE; sprintf( buf, "[%5d] %-28s [%5d] %s\r\n", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name ); send_to_char( buf, ch ); } } if( !found ) { act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR ); return; } return; } void do_reboo( CHAR_DATA * ch, char *argument ) { send_to_char( "If you want to REBOOT, spell it out.\r\n", ch ); return; } void do_reboot( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; sprintf( buf, "Reboot by %s.", ch->name ); do_echo( ch, buf ); merc_down = TRUE; return; } void do_shutdow( CHAR_DATA * ch, char *argument ) { send_to_char( "If you want to SHUTDOWN, spell it out.\r\n", ch ); return; } void do_shutdown( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool merc_down; sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\r\n" ); do_echo( ch, buf ); merc_down = TRUE; return; } void do_snoop( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Snoop whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim->desc == NULL ) { send_to_char( "No descriptor to snoop.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "Cancelling all snoops.\r\n", ch ); for( d = descriptor_list; d != NULL; d = d->next ) { if( d->snoop_by == ch->desc ) d->snoop_by = NULL; } return; } if( victim->desc->snoop_by != NULL ) { send_to_char( "Busy already.\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\r\n", ch ); return; } if( ch->desc != NULL ) { for( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by ) { if( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\r\n", ch ); return; } } } victim->desc->snoop_by = ch->desc; send_to_char( "Ok.\r\n", ch ); return; } void do_switch( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Switch into whom?\r\n", ch ); return; } if( ch->desc == NULL ) return; if( ch->desc->original != NULL ) { send_to_char( "You are already switched.\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "Ok.\r\n", ch ); return; } /* * Pointed out by Da Pub (What Mud) */ if( !IS_NPC( victim ) ) { send_to_char( "You cannot switch into a player!\r\n", ch ); return; } if( victim->desc != NULL ) { send_to_char( "Character in use.\r\n", ch ); return; } ch->desc->character = victim; ch->desc->original = ch; victim->desc = ch->desc; ch->desc = NULL; send_to_char( "Ok.\r\n", victim ); return; } void do_return( CHAR_DATA * ch, char *argument ) { if( ch->desc == NULL ) return; if( ch->desc->original == NULL ) { send_to_char( "You aren't switched.\r\n", ch ); return; } send_to_char( "You return to your original body.\r\n", ch ); ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc = NULL; return; } void do_mload( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' || !is_number( arg ) ) { send_to_char( "Syntax: mload <vnum>.\r\n", ch ); return; } if( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL ) { send_to_char( "No mob has that vnum.\r\n", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( "$n has created $N!", ch, NULL, victim, TO_ROOM ); send_to_char( "Ok.\r\n", ch ); return; } void do_oload( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' || !is_number( arg1 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\r\n", ch ); return; } if( arg2[0] == '\0' ) { level = get_trust( ch ); } else { /* * New feature from Alander. */ if( !is_number( arg2 ) ) { send_to_char( "Syntax: oload <vnum> <level>.\r\n", ch ); return; } level = atoi( arg2 ); if( level < 0 || level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\r\n", ch ); return; } } if( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL ) { send_to_char( "No object has that vnum.\r\n", ch ); return; } obj = create_object( pObjIndex, level ); if( CAN_WEAR( obj, ITEM_TAKE ) ) { obj_to_char( obj, ch ); } else { obj_to_room( obj, ch->in_room ); act( "$n has created $p!", ch, obj, NULL, TO_ROOM ); } send_to_char( "Ok.\r\n", ch ); return; } void do_purge( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument( argument, arg ); if( arg[0] == '\0' ) { /* * 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for( victim = ch->in_room->people; victim != NULL; victim = vnext ) { vnext = victim->next_in_room; if( IS_NPC( victim ) && victim != ch ) extract_char( victim, TRUE ); } for( obj = ch->in_room->contents; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; extract_obj( obj ); } act( "$n purges the room!", ch, NULL, NULL, TO_ROOM ); send_to_char( "Ok.\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\r\n", ch ); return; } act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_advance( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; int iLevel; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: advance <char> <level>.\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( ( level = atoi( arg2 ) ) < 1 || level > 40 ) { send_to_char( "Level must be 1 to 40.\r\n", ch ); return; } if( level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\r\n", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ if( level <= victim->level ) { int sn; send_to_char( "Lowering a player's level!\r\n", ch ); send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\r\n", victim ); victim->level = 1; victim->exp = 1000; victim->max_hit = 10; victim->max_mana = 100; victim->max_move = 100; for( sn = 0; sn < MAX_SKILL; sn++ ) victim->pcdata->learned[sn] = 0; victim->practice = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; advance_level( victim ); } else { send_to_char( "Raising a player's level!\r\n", ch ); send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\r\n", victim ); } for( iLevel = victim->level; iLevel < level; iLevel++ ) { send_to_char( "You raise a level!! ", victim ); victim->level += 1; advance_level( victim ); } victim->exp = 1000 * UMAX( 1, victim->level ); victim->trust = 0; return; } void do_trust( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: trust <char> <level>.\r\n", ch ); return; } if( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\r\n", ch ); return; } if( ( level = atoi( arg2 ) ) < 0 || level > 40 ) { send_to_char( "Level must be 0 (reset) or 1 to 40.\r\n", ch ); return; } if( level > get_trust( ch ) ) { send_to_char( "Limited to your trust.\r\n", ch ); return; } victim->trust = level; return; } void do_restore( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Restore whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; update_pos( victim ); act( "$n has restored you.", ch, NULL, victim, TO_VICT ); send_to_char( "Ok.\r\n", ch ); return; } void do_freeze( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Freeze whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\r\n", ch ); return; } if( IS_SET( victim->act, PLR_FREEZE ) ) { REMOVE_BIT( victim->act, PLR_FREEZE ); send_to_char( "You can play again.\r\n", victim ); send_to_char( "FREEZE removed.\r\n", ch ); } else { SET_BIT( victim->act, PLR_FREEZE ); send_to_char( "You can't do ANYthing!\r\n", victim ); send_to_char( "FREEZE set.\r\n", ch ); } save_char_obj( victim ); return; } void do_log( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Log whom?\r\n", ch ); return; } if( !str_cmp( arg, "all" ) ) { if( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\r\n", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\r\n", ch ); } return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } /* * No level check, gods can log anyone. */ if( IS_SET( victim->act, PLR_LOG ) ) { REMOVE_BIT( victim->act, PLR_LOG ); send_to_char( "LOG removed.\r\n", ch ); } else { SET_BIT( victim->act, PLR_LOG ); send_to_char( "LOG set.\r\n", ch ); } return; } void do_noemote( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Noemote whom?\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\r\n", ch ); return; } if( IS_SET( victim->act, PLR_NO_EMOTE ) ) { REMOVE_BIT( victim->act, PLR_NO_EMOTE ); send_to_char( "You can emote again.\r\n", victim ); send_to_char( "NO_EMOTE removed.\r\n", ch ); } else { SET_BIT( victim->act, PLR_NO_EMOTE ); send_to_char( "You can't emote!\r\n", victim ); send_to_char( "NO_EMOTE set.\r\n", ch ); } return; } void do_notell( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Notell whom?", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\r\n", ch ); return; } if( IS_SET( victim->act, PLR_NO_TELL ) ) { REMOVE_BIT( victim->act, PLR_NO_TELL ); send_to_char( "You can tell again.\r\n", victim ); send_to_char( "NO_TELL removed.\r\n", ch ); } else { SET_BIT( victim->act, PLR_NO_TELL ); send_to_char( "You can't tell!\r\n", victim ); send_to_char( "NO_TELL set.\r\n", ch ); } return; } void do_silence( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Silence whom?", ch ); return; } if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\r\n", ch ); return; } if( IS_SET( victim->act, PLR_SILENCE ) ) { REMOVE_BIT( victim->act, PLR_SILENCE ); send_to_char( "You can use channels again.\r\n", victim ); send_to_char( "SILENCE removed.\r\n", ch ); } else { SET_BIT( victim->act, PLR_SILENCE ); send_to_char( "You can't use channels!\r\n", victim ); send_to_char( "SILENCE set.\r\n", ch ); } return; } void do_peace( CHAR_DATA * ch, char *argument ) { CHAR_DATA *rch; for( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room ) { if( rch->fighting != NULL ) stop_fighting( rch, TRUE ); } send_to_char( "Ok.\r\n", ch ); return; } BAN_DATA *ban_free; BAN_DATA *ban_list; void do_ban( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BAN_DATA *pban; if( IS_NPC( ch ) ) return; one_argument( argument, arg ); if( arg[0] == '\0' ) { strcpy( buf, "Banned sites:\r\n" ); for( pban = ban_list; pban != NULL; pban = pban->next ) { strcat( buf, pban->name ); strcat( buf, "\r\n" ); } send_to_char( buf, ch ); return; } for( pban = ban_list; pban != NULL; pban = pban->next ) { if( !str_cmp( arg, pban->name ) ) { send_to_char( "That site is already banned!\r\n", ch ); return; } } if( ban_free == NULL ) { pban = alloc_perm( sizeof( *pban ) ); } else { pban = ban_free; ban_free = ban_free->next; } pban->name = str_dup( arg ); pban->next = ban_list; ban_list = pban; send_to_char( "Ok.\r\n", ch ); return; } void do_allow( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; BAN_DATA *prev; BAN_DATA *curr; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Remove which site from the ban list?\r\n", ch ); return; } prev = NULL; for( curr = ban_list; curr != NULL; prev = curr, curr = curr->next ) { if( !str_cmp( arg, curr->name ) ) { if( prev == NULL ) ban_list = ban_list->next; else prev->next = curr->next; free_string( curr->name ); curr->next = ban_free; ban_free = curr; send_to_char( "Ok.\r\n", ch ); return; } } send_to_char( "Site is not banned.\r\n", ch ); return; } void do_wizlock( CHAR_DATA * ch, char *argument ) { extern bool wizlock; wizlock = !wizlock; if( wizlock ) send_to_char( "Game wizlocked.\r\n", ch ); else send_to_char( "Game un-wizlocked.\r\n", ch ); return; } void do_slookup( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; int sn; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Slookup what?\r\n", ch ); return; } if( !str_cmp( arg, "all" ) ) { buf1[0] = '\0'; for( sn = 0; sn < MAX_SKILL; sn++ ) { if( skill_table[sn].name == NULL ) break; sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\r\n", sn, skill_table[sn].slot, skill_table[sn].name ); strcat( buf1, buf ); } send_to_char( buf1, ch ); } else { if( ( sn = skill_lookup( arg ) ) < 0 ) { send_to_char( "No such skill or spell.\r\n", ch ); return; } sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\r\n", sn, skill_table[sn].slot, skill_table[sn].name ); send_to_char( buf, ch ); } return; } void do_sset( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int value; int sn; bool fAll; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: sset <victim> <skill> <value>\r\n", ch ); send_to_char( "or: sset <victim> all <value>\r\n", ch ); send_to_char( "Skill being any skill or spell.\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } fAll = !str_cmp( arg2, "all" ); sn = 0; if( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 ) { send_to_char( "No such skill or spell.\r\n", ch ); return; } /* * Snarf the value. */ if( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\r\n", ch ); return; } value = atoi( arg3 ); if( value < 0 || value > 100 ) { send_to_char( "Value range is 0 to 100.\r\n", ch ); return; } if( fAll ) { for( sn = 0; sn < MAX_SKILL; sn++ ) { if( skill_table[sn].name != NULL ) victim->pcdata->learned[sn] = value; } } else { victim->pcdata->learned[sn] = value; } return; } void do_mset( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int value, max; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: mset <victim> <field> <value>\r\n", ch ); send_to_char( "or: mset <victim> <string> <value>\r\n", ch ); send_to_char( "\r\n", ch ); send_to_char( "Field being one of:\r\n", ch ); send_to_char( " str int wis dex con sex class level\r\n", ch ); send_to_char( " gold hp mana move practice align\r\n", ch ); send_to_char( " thirst drunk full", ch ); send_to_char( "\r\n", ch ); send_to_char( "String being one of:\r\n", ch ); send_to_char( " name short long description title spec\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = is_number( arg3 ) ? atoi( arg3 ) : -1; /* * Set something. */ if( !str_cmp( arg2, "str" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( class_table[ch->class].attr_prime == APPLY_STR ) max = 25; else max = 18; if( value < 3 || value > max ) { sprintf( buf, "Strength range is 3 to %d.\r\n", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_str = value; return; } if( !str_cmp( arg2, "int" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( class_table[ch->class].attr_prime == APPLY_INT ) max = 25; else max = 18; if( value < 3 || value > max ) { sprintf( buf, "Intelligence range is 3 to %d.\r\n", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_int = value; return; } if( !str_cmp( arg2, "wis" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( class_table[ch->class].attr_prime == APPLY_WIS ) max = 25; else max = 18; if( value < 3 || value > max ) { sprintf( buf, "Wisdom range is 3 to %d.\r\n", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_wis = value; return; } if( !str_cmp( arg2, "dex" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( class_table[ch->class].attr_prime == APPLY_DEX ) max = 25; else max = 18; if( value < 3 || value > max ) { sprintf( buf, "Dexterity range is 3 to %d.\r\n", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_dex = value; return; } if( !str_cmp( arg2, "con" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( class_table[ch->class].attr_prime == APPLY_CON ) max = 25; else max = 18; if( value < 3 || value > max ) { sprintf( buf, "Constitution range is 3 to %d.\r\n", max ); send_to_char( buf, ch ); return; } victim->pcdata->perm_con = value; return; } if( !str_cmp( arg2, "sex" ) ) { if( value < 0 || value > 2 ) { send_to_char( "Sex range is 0 to 2.\r\n", ch ); return; } victim->sex = value; return; } if( !str_cmp( arg2, "class" ) ) { if( value < 0 || value >= MAX_CLASS ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS - 1 ); send_to_char( buf, ch ); return; } victim->class = value; return; } if( !str_cmp( arg2, "level" ) ) { if( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\r\n", ch ); return; } if( value < 0 || value > 50 ) { send_to_char( "Level range is 0 to 50.\r\n", ch ); return; } victim->level = value; return; } if( !str_cmp( arg2, "gold" ) ) { victim->gold = value; return; } if( !str_cmp( arg2, "hp" ) ) { if( value < -10 || value > 30000 ) { send_to_char( "Hp range is -10 to 30,000 hit points.\r\n", ch ); return; } victim->max_hit = value; return; } if( !str_cmp( arg2, "mana" ) ) { if( value < 0 || value > 30000 ) { send_to_char( "Mana range is 0 to 30,000 mana points.\r\n", ch ); return; } victim->max_mana = value; return; } if( !str_cmp( arg2, "move" ) ) { if( value < 0 || value > 30000 ) { send_to_char( "Move range is 0 to 30,000 move points.\r\n", ch ); return; } victim->max_move = value; return; } if( !str_cmp( arg2, "practice" ) ) { if( value < 0 || value > 100 ) { send_to_char( "Practice range is 0 to 100 sessions.\r\n", ch ); return; } victim->practice = value; return; } if( !str_cmp( arg2, "align" ) ) { if( value < -1000 || value > 1000 ) { send_to_char( "Alignment range is -1000 to 1000.\r\n", ch ); return; } victim->alignment = value; return; } if( !str_cmp( arg2, "thirst" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( value < 0 || value > 100 ) { send_to_char( "Thirst range is 0 to 100.\r\n", ch ); return; } victim->pcdata->condition[COND_THIRST] = value; return; } if( !str_cmp( arg2, "drunk" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( value < 0 || value > 100 ) { send_to_char( "Drunk range is 0 to 100.\r\n", ch ); return; } victim->pcdata->condition[COND_DRUNK] = value; return; } if( !str_cmp( arg2, "full" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } if( value < 0 || value > 100 ) { send_to_char( "Full range is 0 to 100.\r\n", ch ); return; } victim->pcdata->condition[COND_FULL] = value; return; } if( !str_cmp( arg2, "name" ) ) { if( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\r\n", ch ); return; } free_string( victim->name ); victim->name = str_dup( arg3 ); return; } if( !str_cmp( arg2, "short" ) ) { free_string( victim->short_descr ); victim->short_descr = str_dup( arg3 ); return; } if( !str_cmp( arg2, "long" ) ) { free_string( victim->long_descr ); victim->long_descr = str_dup( arg3 ); return; } if( !str_cmp( arg2, "title" ) ) { if( IS_NPC( victim ) ) { send_to_char( "Not on NPC's.\r\n", ch ); return; } set_title( victim, arg3 ); return; } if( !str_cmp( arg2, "spec" ) ) { if( !IS_NPC( victim ) ) { send_to_char( "Not on PC's.\r\n", ch ); return; } if( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 ) { send_to_char( "No such spec fun.\r\n", ch ); return; } return; } /* * Generate usage message. */ do_mset( ch, "" ); return; } void do_oset( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; OBJ_DATA *obj; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: oset <object> <field> <value>\r\n", ch ); send_to_char( "or: oset <object> <string> <value>\r\n", ch ); send_to_char( "\r\n", ch ); send_to_char( "Field being one of:\r\n", ch ); send_to_char( " value0 value1 value2 value3\r\n", ch ); send_to_char( " extra wear level weight cost timer\r\n", ch ); send_to_char( "\r\n", ch ); send_to_char( "String being one of:\r\n", ch ); send_to_char( " name short long ed\r\n", ch ); return; } if( ( obj = get_obj_world( ch, arg1 ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch ); return; } /* * Snarf the value (which need not be numeric). */ value = atoi( arg3 ); /* * Set something. */ if( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) ) { obj->value[0] = value; return; } if( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) ) { obj->value[1] = value; return; } if( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) ) { obj->value[2] = value; return; } if( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) ) { obj->value[3] = value; return; } if( !str_cmp( arg2, "extra" ) ) { obj->extra_flags = value; return; } if( !str_cmp( arg2, "wear" ) ) { obj->wear_flags = value; return; } if( !str_cmp( arg2, "level" ) ) { obj->level = value; return; } if( !str_cmp( arg2, "weight" ) ) { obj->weight = value; return; } if( !str_cmp( arg2, "cost" ) ) { obj->cost = value; return; } if( !str_cmp( arg2, "timer" ) ) { obj->timer = value; return; } if( !str_cmp( arg2, "name" ) ) { free_string( obj->name ); obj->name = str_dup( arg3 ); return; } if( !str_cmp( arg2, "short" ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( arg3 ); return; } if( !str_cmp( arg2, "long" ) ) { free_string( obj->description ); obj->description = str_dup( arg3 ); return; } if( !str_cmp( arg2, "ed" ) ) { EXTRA_DESCR_DATA *ed; argument = one_argument( argument, arg3 ); if( argument == NULL ) { send_to_char( "Syntax: oset <object> ed <keyword> <string>\r\n", ch ); return; } if( extra_descr_free == NULL ) { ed = alloc_perm( sizeof( *ed ) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = str_dup( arg3 ); ed->description = str_dup( argument ); ed->next = obj->extra_descr; obj->extra_descr = ed; return; } /* * Generate usage message. */ do_oset( ch, "" ); return; } void do_rset( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; int value; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); strcpy( arg3, argument ); if( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' ) { send_to_char( "Syntax: rset <location> <field> value\r\n", ch ); send_to_char( "\r\n", ch ); send_to_char( "Field being one of:\r\n", ch ); send_to_char( " flags sector\r\n", ch ); return; } if( ( location = find_location( ch, arg1 ) ) == NULL ) { send_to_char( "No such location.\r\n", ch ); return; } /* * Snarf the value. */ if( !is_number( arg3 ) ) { send_to_char( "Value must be numeric.\r\n", ch ); return; } value = atoi( arg3 ); /* * Set something. */ if( !str_cmp( arg2, "flags" ) ) { location->room_flags = value; return; } if( !str_cmp( arg2, "sector" ) ) { location->sector_type = value; return; } /* * Generate usage message. */ do_rset( ch, "" ); return; } void do_users( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int count; count = 0; buf[0] = '\0'; buf2[0] = '\0'; for( d = descriptor_list; d != NULL; d = d->next ) { if( d->character != NULL && can_see( ch, d->character ) ) { count++; sprintf( buf + strlen( buf ), "[%3d %2d] %s@%s\r\n", d->descriptor, d->connected, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host ); } } sprintf( buf2, "%d user%s\r\n", count, count == 1 ? "" : "s" ); strcat( buf, buf2 ); send_to_char( buf, ch ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA * ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; int trust; int cmd; argument = one_argument( argument, arg ); if( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\r\n", ch ); return; } /* * Look for command in command table. */ trust = get_trust( ch ); for( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if( argument[0] == cmd_table[cmd].name[0] && !str_prefix( argument, cmd_table[cmd].name ) && ( cmd_table[cmd].level > trust && cmd_table[cmd].level != 41 ) ) { send_to_char( "You cant even do that yourself!\r\n", ch ); return; } } if( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; for( vch = char_list; vch != NULL; vch = vch_next ) { vch_next = vch->next; if( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) ) { MOBtrigger = FALSE; act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim; if( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( victim == ch ) { send_to_char( "Aye aye, right away!\r\n", ch ); return; } if( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "Do it yourself!\r\n", ch ); return; } MOBtrigger = FALSE; act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); } send_to_char( "Ok.\r\n", ch ); return; } /* * New routines by Dionysos. */ void do_invis( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; if( IS_SET( ch->act, PLR_WIZINVIS ) ) { REMOVE_BIT( ch->act, PLR_WIZINVIS ); act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\r\n", ch ); } else { SET_BIT( ch->act, PLR_WIZINVIS ); act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\r\n", ch ); } return; } void do_holylight( CHAR_DATA * ch, char *argument ) { if( IS_NPC( ch ) ) return; if( IS_SET( ch->act, PLR_HOLYLIGHT ) ) { REMOVE_BIT( ch->act, PLR_HOLYLIGHT ); send_to_char( "Holy light mode off.\r\n", ch ); } else { SET_BIT( ch->act, PLR_HOLYLIGHT ); send_to_char( "Holy light mode on.\r\n", ch ); } return; } /* Wizify and Wizbit sent in by M. B. King */ void do_wizify( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); if( arg1[0] == '\0' ) { send_to_char( "Syntax: wizify <name>\r\n", ch ); return; } if( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); return; } if( IS_NPC( victim ) ) { send_to_char( "Not on mobs.\r\n", ch ); return; } victim->wizbit = !victim->wizbit; if( victim->wizbit ) { act( "$N wizified.\r\n", ch, NULL, victim, TO_CHAR ); act( "$n has wizified you!\r\n", ch, NULL, victim, TO_VICT ); } else { act( "$N dewizzed.\r\n", ch, NULL, victim, TO_CHAR ); act( "$n has dewizzed you!\r\n", ch, NULL, victim, TO_VICT ); } do_save( victim, "" ); return; } /* Idea from Talen of Vego's do_where command */ void do_owhere( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; bool found = FALSE; OBJ_DATA *obj; OBJ_DATA *in_obj; int obj_counter = 1; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Syntax: owhere <object>.\r\n", ch ); return; } else { for( obj = object_list; obj != NULL; obj = obj->next ) { if( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) ) continue; found = TRUE; for( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ) ; if( in_obj->carried_by != NULL ) { sprintf( buf, "[%2d] %s carried by %s.\r\n", obj_counter, obj->short_descr, PERS( in_obj->carried_by, ch ) ); } else { sprintf( buf, "[%2d] %s in %s.\r\n", obj_counter, obj->short_descr, ( in_obj->in_room == NULL ) ? "somewhere" : in_obj->in_room->name ); } obj_counter++; buf[0] = UPPER( buf[0] ); send_to_char( buf, ch ); } } if( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch ); return; }