merc22/
merc22/log/
merc22/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
 *  The MOBprograms have been contributed by N'Atas-ha.  Any support for   *
 *  these routines should not be expected from Merc Industries.  However,  *
 *  under no circumstances should the blame for bugs, etc be placed on     *
 *  Merc Industries.  They are not guaranteed to work on all systems due   *
 *  to their frequent use of strxxx functions.  They are also not the most *
 *  efficient way to perform their tasks, but hopefully should be in the   *
 *  easiest possible way to install and begin using. Documentation for     *
 *  such installation can be found in INSTALL.  Enjoy...         N'Atas-Ha *
 ***************************************************************************/

#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include "merc.h"

/*
 * Local function prototypes
 */

char *mprog_next_command args( ( char *clist ) );
bool mprog_seval args( ( char *lhs, char *opr, char *rhs ) );
bool mprog_veval args( ( int lhs, char *opr, int rhs ) );
bool mprog_do_ifchck args( ( char *ifchck, CHAR_DATA * mob,
                             CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
char *mprog_process_if args( ( char *ifchck, char *com_list,
                               CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_translate args( ( char ch, char *t, CHAR_DATA * mob,
                             CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_process_cmnd args( ( char *cmnd, CHAR_DATA * mob,
                                CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_driver args( ( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo ) );

/***************************************************************************
 * Local function code and brief comments.
 */

/* if you dont have these functions, you damn well should... */

#ifdef DUNNO_STRSTR
char *strstr( s1, s2 )
     const char *s1;
     const char *s2;
{
   char *cp;
   int i, j = strlen( s1 ) - strlen( s2 ), k = strlen( s2 );
   if( j < 0 )
      return NULL;
   for( i = 0; i <= j && strncmp( s1++, s2, k ) != 0; i++ );
   return ( i > j ) ? NULL : ( s1 - 1 );
}
#endif

/* Used to get sequential lines of a multi line string (separated by "\r\n")
 * Thus its like one_argument(), but a trifle different. It is destructive
 * to the multi line string argument, and thus clist must not be shared.
 */
char *mprog_next_command( char *clist )
{

   char *pointer = clist;

   while( *pointer != '\n' && *pointer != '\0' )
      pointer++;
   if( *pointer == '\n' )
      *pointer++ = '\0';
   if( *pointer == '\r' )
      *pointer++ = '\0';

   return ( pointer );

}

/* These two functions do the basic evaluation of ifcheck operators.
 *  It is important to note that the string operations are not what
 *  you probably expect.  Equality is exact and division is substring.
 *  remember that lhs has been stripped of leading space, but can
 *  still have trailing spaces so be careful when editing since:
 *  "guard" and "guard " are not equal.
 */
bool mprog_seval( char *lhs, char *opr, char *rhs )
{

   if( !str_cmp( opr, "==" ) )
      return ( bool ) ( !str_cmp( lhs, rhs ) );
   if( !str_cmp( opr, "!=" ) )
      return ( bool ) ( str_cmp( lhs, rhs ) );
   if( !str_cmp( opr, "/" ) )
      return ( bool ) ( !str_infix( rhs, lhs ) );
   if( !str_cmp( opr, "!/" ) )
      return ( bool ) ( str_infix( rhs, lhs ) );

   bug( "Improper MOBprog operator\r\n", 0 );
   return 0;

}

bool mprog_veval( int lhs, char *opr, int rhs )
{

   if( !str_cmp( opr, "==" ) )
      return ( lhs == rhs );
   if( !str_cmp( opr, "!=" ) )
      return ( lhs != rhs );
   if( !str_cmp( opr, ">" ) )
      return ( lhs > rhs );
   if( !str_cmp( opr, "<" ) )
      return ( lhs < rhs );
   if( !str_cmp( opr, ">=" ) )
      return ( lhs <= rhs );
   if( !str_cmp( opr, ">=" ) )
      return ( lhs >= rhs );
   if( !str_cmp( opr, "&" ) )
      return ( lhs & rhs );
   if( !str_cmp( opr, "|" ) )
      return ( lhs | rhs );

   bug( "Improper MOBprog operator\r\n", 0 );
   return 0;

}

/* This function performs the evaluation of the if checks.  It is
 * here that you can add any ifchecks which you so desire. Hopefully
 * it is clear from what follows how one would go about adding your
 * own. The syntax for an if check is: ifchck ( arg ) [opr val]
 * where the parenthesis are required and the opr and val fields are
 * optional but if one is there then both must be. The spaces are all
 * optional. The evaluation of the opr expressions is farmed out
 * to reduce the redundancy of the mammoth if statement list.
 * If there are errors, then return -1 otherwise return boolean 1,0
 */
bool mprog_do_ifchck( char *ifchck, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{

   char buf[MAX_INPUT_LENGTH];
   char arg[MAX_INPUT_LENGTH];
   char opr[MAX_INPUT_LENGTH];
   char val[MAX_INPUT_LENGTH];
   CHAR_DATA *vict = ( CHAR_DATA * ) vo;
   OBJ_DATA *v_obj = ( OBJ_DATA * ) vo;
   char *bufpt = buf;
   char *argpt = arg;
   char *oprpt = opr;
   char *valpt = val;
   char *point = ifchck;
   int lhsvl;
   int rhsvl;

   if( *point == '\0' )
   {
      bug( "Mob: %d null ifchck", mob->pIndexData->vnum );
      return -1;
   }
   /*
    * skip leading spaces 
    */
   while( *point == ' ' )
      point++;

   /*
    * get whatever comes before the left paren.. ignore spaces 
    */
   while( *point != '(' )
      if( *point == '\0' )
      {
         bug( "Mob: %d ifchck syntax error", mob->pIndexData->vnum );
         return -1;
      }
      else if( *point == ' ' )
         point++;
      else
         *bufpt++ = *point++;

   *bufpt = '\0';
   point++;

   /*
    * get whatever is in between the parens.. ignore spaces 
    */
   while( *point != ')' )
      if( *point == '\0' )
      {
         bug( "Mob: %d ifchck syntax error", mob->pIndexData->vnum );
         return -1;
      }
      else if( *point == ' ' )
         point++;
      else
         *argpt++ = *point++;

   *argpt = '\0';
   point++;

   /*
    * check to see if there is an operator 
    */
   while( *point == ' ' )
      point++;
   if( *point == '\0' )
   {
      *opr = '\0';
      *val = '\0';
   }
   else  /* there should be an operator and value, so get them */
   {
      while( ( *point != ' ' ) && ( !isalnum( *point ) ) )
         if( *point == '\0' )
         {
            bug( "Mob: %d ifchck operator without value", mob->pIndexData->vnum );
            return -1;
         }
         else
            *oprpt++ = *point++;

      *oprpt = '\0';

      /*
       * finished with operator, skip spaces and then get the value 
       */
      while( *point == ' ' )
         point++;
      for( ;; )
      {
         if( ( *point != ' ' ) && ( *point == '\0' ) )
            break;
         else
            *valpt++ = *point++;
      }

      *valpt = '\0';
   }
   bufpt = buf;
   argpt = arg;
   oprpt = opr;
   valpt = val;

   /*
    * Ok... now buf contains the ifchck, arg contains the inside of the
    * *  parentheses, opr contains an operator if one is present, and val
    * *  has the value if an operator was present.
    * *  So.. basically use if statements and run over all known ifchecks
    * *  Once inside, use the argument and expand the lhs. Then if need be
    * *  send the lhs,opr,rhs off to be evaluated.
    */

   if( !str_cmp( buf, "rand" ) )
   {
      return ( number_percent(  ) <= atoi( arg ) );
   }

   if( !str_cmp( buf, "ispc" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return 0;
         case 'n':
            if( actor )
               return ( !IS_NPC( actor ) );
            else
               return -1;
         case 't':
            if( vict )
               return ( !IS_NPC( vict ) );
            else
               return -1;
         case 'r':
            if( rndm )
               return ( !IS_NPC( rndm ) );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'ispc'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "isnpc" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return 1;
         case 'n':
            if( actor )
               return IS_NPC( actor );
            else
               return -1;
         case 't':
            if( vict )
               return IS_NPC( vict );
            else
               return -1;
         case 'r':
            if( rndm )
               return IS_NPC( rndm );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'isnpc'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "isgood" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return IS_GOOD( mob );
         case 'n':
            if( actor )
               return IS_GOOD( actor );
            else
               return -1;
         case 't':
            if( vict )
               return IS_GOOD( vict );
            else
               return -1;
         case 'r':
            if( rndm )
               return IS_GOOD( rndm );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'isgood'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "isfight" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return ( mob->fighting ) ? 1 : 0;
         case 'n':
            if( actor )
               return ( actor->fighting ) ? 1 : 0;
            else
               return -1;
         case 't':
            if( vict )
               return ( vict->fighting ) ? 1 : 0;
            else
               return -1;
         case 'r':
            if( rndm )
               return ( rndm->fighting ) ? 1 : 0;
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'isfight'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "isimmort" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return ( get_trust( mob ) > LEVEL_IMMORTAL );
         case 'n':
            if( actor )
               return ( get_trust( actor ) > LEVEL_IMMORTAL );
            else
               return -1;
         case 't':
            if( vict )
               return ( get_trust( vict ) > LEVEL_IMMORTAL );
            else
               return -1;
         case 'r':
            if( rndm )
               return ( get_trust( rndm ) > LEVEL_IMMORTAL );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'isimmort'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "ischarmed" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return IS_AFFECTED( mob, AFF_CHARM );
         case 'n':
            if( actor )
               return IS_AFFECTED( actor, AFF_CHARM );
            else
               return -1;
         case 't':
            if( vict )
               return IS_AFFECTED( vict, AFF_CHARM );
            else
               return -1;
         case 'r':
            if( rndm )
               return IS_AFFECTED( rndm, AFF_CHARM );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'ischarmed'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "isfollow" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return ( mob->master != NULL && mob->master->in_room == mob->in_room );
         case 'n':
            if( actor )
               return ( actor->master != NULL && actor->master->in_room == actor->in_room );
            else
               return -1;
         case 't':
            if( vict )
               return ( vict->master != NULL && vict->master->in_room == vict->in_room );
            else
               return -1;
         case 'r':
            if( rndm )
               return ( rndm->master != NULL && rndm->master->in_room == rndm->in_room );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'isfollow'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "isaffected" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return ( mob->affected_by & atoi( arg ) );
         case 'n':
            if( actor )
               return ( actor->affected_by & atoi( arg ) );
            else
               return -1;
         case 't':
            if( vict )
               return ( vict->affected_by & atoi( arg ) );
            else
               return -1;
         case 'r':
            if( rndm )
               return ( rndm->affected_by & atoi( arg ) );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'isaffected'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "hitprcnt" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->hit / mob->max_hit;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = actor->hit / actor->max_hit;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = vict->hit / vict->max_hit;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = rndm->hit / rndm->max_hit;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'hitprcnt'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "inroom" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->in_room->vnum;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = actor->in_room->vnum;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = vict->in_room->vnum;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = rndm->in_room->vnum;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'inroom'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "sex" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->sex;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = actor->sex;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = vict->sex;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = rndm->sex;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'sex'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "position" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->position;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = actor->position;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = vict->position;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = rndm->position;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'position'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "level" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = get_trust( mob );
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = get_trust( actor );
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = get_trust( vict );
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = get_trust( rndm );
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'level'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "class" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->class;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = actor->class;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = vict->class;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = rndm->class;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'class'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "goldamt" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->gold;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               lhsvl = actor->gold;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               lhsvl = vict->gold;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               lhsvl = rndm->gold;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'goldamt'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "objtype" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'o':
            if( obj )
            {
               lhsvl = obj->item_type;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'p':
            if( v_obj )
            {
               lhsvl = v_obj->item_type;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'objtype'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "objval0" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'o':
            if( obj )
            {
               lhsvl = obj->value[0];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'p':
            if( v_obj )
            {
               lhsvl = v_obj->value[0];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'objval0'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "objval1" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'o':
            if( obj )
            {
               lhsvl = obj->value[1];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'p':
            if( v_obj )
            {
               lhsvl = v_obj->value[1];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'objval1'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "objval2" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'o':
            if( obj )
            {
               lhsvl = obj->value[2];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'p':
            if( v_obj )
            {
               lhsvl = v_obj->value[2];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'objval2'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "objval3" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'o':
            if( obj )
            {
               lhsvl = obj->value[3];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'p':
            if( v_obj )
            {
               lhsvl = v_obj->value[3];
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'objval3'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "number" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            lhsvl = mob->gold;
            rhsvl = atoi( val );
            return mprog_veval( lhsvl, opr, rhsvl );
         case 'n':
            if( actor )
            {
               if( IS_NPC( actor ) )
               {
                  lhsvl = actor->pIndexData->vnum;
                  rhsvl = atoi( val );
                  return mprog_veval( lhsvl, opr, rhsvl );
               }
            }
            else
               return -1;
         case 't':
            if( vict )
            {
               if( IS_NPC( actor ) )
               {
                  lhsvl = vict->pIndexData->vnum;
                  rhsvl = atoi( val );
                  return mprog_veval( lhsvl, opr, rhsvl );
               }
            }
            else
               return -1;
         case 'r':
            if( rndm )
            {
               if( IS_NPC( actor ) )
               {
                  lhsvl = rndm->pIndexData->vnum;
                  rhsvl = atoi( val );
                  return mprog_veval( lhsvl, opr, rhsvl );
               }
            }
            else
               return -1;
         case 'o':
            if( obj )
            {
               lhsvl = obj->pIndexData->vnum;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         case 'p':
            if( v_obj )
            {
               lhsvl = v_obj->pIndexData->vnum;
               rhsvl = atoi( val );
               return mprog_veval( lhsvl, opr, rhsvl );
            }
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'number'", mob->pIndexData->vnum );
            return -1;
      }
   }

   if( !str_cmp( buf, "name" ) )
   {
      switch ( arg[1] ) /* arg should be "$*" so just get the letter */
      {
         case 'i':
            return mprog_seval( mob->name, opr, val );
         case 'n':
            if( actor )
               return mprog_seval( actor->name, opr, val );
            else
               return -1;
         case 't':
            if( vict )
               return mprog_seval( vict->name, opr, val );
            else
               return -1;
         case 'r':
            if( rndm )
               return mprog_seval( rndm->name, opr, val );
            else
               return -1;
         case 'o':
            if( obj )
               return mprog_seval( obj->name, opr, val );
            else
               return -1;
         case 'p':
            if( v_obj )
               return mprog_seval( v_obj->name, opr, val );
            else
               return -1;
         default:
            bug( "Mob: %d bad argument to 'name'", mob->pIndexData->vnum );
            return -1;
      }
   }

   /*
    * Ok... all the ifchcks are done, so if we didnt find ours then something
    * * odd happened.  So report the bug and abort the MOBprogram (return error)
    */
   bug( "Mob: %d unknown ifchck", mob->pIndexData->vnum );
   return -1;

}

/* Quite a long and arduous function, this guy handles the control
 * flow part of MOBprograms.  Basicially once the driver sees an
 * 'if' attention shifts to here.  While many syntax errors are
 * caught, some will still get through due to the handling of break
 * and errors in the same fashion.  The desire to break out of the
 * recursion without catastrophe in the event of a mis-parse was
 * believed to be high. Thus, if an error is found, it is bugged and
 * the parser acts as though a break were issued and just bails out
 * at that point. I havent tested all the possibilites, so I'm speaking
 * in theory, but it is 'guaranteed' to work on syntactically correct
 * MOBprograms, so if the mud crashes here, check the mob carefully!
 */
char *mprog_process_if( char *ifchck, char *com_list, CHAR_DATA * mob,
                        CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
   char buf[MAX_INPUT_LENGTH];
   char *morebuf = '\0';
   char *cmnd = '\0';
   bool loopdone = FALSE;
   bool flag = FALSE;
   int legal;

   /*
    * check for trueness of the ifcheck 
    */
   if( ( legal = mprog_do_ifchck( ifchck, mob, actor, obj, vo, rndm ) ) )
   {
      if( legal == 1 )
         flag = TRUE;
      else
         return NULL;
   }

   while( loopdone == FALSE ) /*scan over any existing or statements */
   {
      cmnd = com_list;
      com_list = mprog_next_command( com_list );
      while( *cmnd == ' ' )
         cmnd++;
      if( *cmnd == '\0' )
      {
         bug( "Mob: %d no commands after IF/OR", mob->pIndexData->vnum );
         return NULL;
      }
      morebuf = one_argument( cmnd, buf );
      if( !str_cmp( buf, "or" ) )
      {
         if( ( legal = mprog_do_ifchck( morebuf, mob, actor, obj, vo, rndm ) ) )
         {
            if( legal == 1 )
               flag = TRUE;
            else
               return NULL;
         }
      }
      else
         loopdone = TRUE;
   }

   if( flag )
      for( ;; )   /*ifcheck was true, do commands but ignore else to endif */
      {
         if( !str_cmp( buf, "if" ) )
         {
            com_list = mprog_process_if( morebuf, com_list, mob, actor, obj, vo, rndm );
            while( *cmnd == ' ' )
               cmnd++;
            if( *com_list == '\0' )
               return NULL;
            cmnd = com_list;
            com_list = mprog_next_command( com_list );
            morebuf = one_argument( cmnd, buf );
            continue;
         }
         if( !str_cmp( buf, "break" ) )
            return NULL;
         if( !str_cmp( buf, "endif" ) )
            return com_list;
         if( !str_cmp( buf, "else" ) )
         {
            while( str_cmp( buf, "endif" ) )
            {
               cmnd = com_list;
               com_list = mprog_next_command( com_list );
               while( *cmnd == ' ' )
                  cmnd++;
               if( *cmnd == '\0' )
               {
                  bug( "Mob: %d missing endif after else", mob->pIndexData->vnum );
                  return NULL;
               }
               morebuf = one_argument( cmnd, buf );
            }
            return com_list;
         }
         mprog_process_cmnd( cmnd, mob, actor, obj, vo, rndm );
         cmnd = com_list;
         com_list = mprog_next_command( com_list );
         while( *cmnd == ' ' )
            cmnd++;
         if( *cmnd == '\0' )
         {
            bug( "Mob: %d missing else or endif", mob->pIndexData->vnum );
            return NULL;
         }
         morebuf = one_argument( cmnd, buf );
      }
   else  /*false ifcheck, find else and do existing commands or quit at endif */
   {
      while( ( str_cmp( buf, "else" ) ) && ( str_cmp( buf, "endif" ) ) )
      {
         cmnd = com_list;
         com_list = mprog_next_command( com_list );
         while( *cmnd == ' ' )
            cmnd++;
         if( *cmnd == '\0' )
         {
            bug( "Mob: %d missing an else or endif", mob->pIndexData->vnum );
            return NULL;
         }
         morebuf = one_argument( cmnd, buf );
      }

      /*
       * found either an else or an endif.. act accordingly 
       */
      if( !str_cmp( buf, "endif" ) )
         return com_list;
      cmnd = com_list;
      com_list = mprog_next_command( com_list );
      while( *cmnd == ' ' )
         cmnd++;
      if( *cmnd == '\0' )
      {
         bug( "Mob: %d missing endif", mob->pIndexData->vnum );
         return NULL;
      }
      morebuf = one_argument( cmnd, buf );

      for( ;; )   /*process the post-else commands until an endif is found. */
      {
         if( !str_cmp( buf, "if" ) )
         {
            com_list = mprog_process_if( morebuf, com_list, mob, actor, obj, vo, rndm );
            while( *cmnd == ' ' )
               cmnd++;
            if( *com_list == '\0' )
               return NULL;
            cmnd = com_list;
            com_list = mprog_next_command( com_list );
            morebuf = one_argument( cmnd, buf );
            continue;
         }
         if( !str_cmp( buf, "else" ) )
         {
            bug( "Mob: %d found else in an else section", mob->pIndexData->vnum );
            return NULL;
         }
         if( !str_cmp( buf, "break" ) )
            return NULL;
         if( !str_cmp( buf, "endif" ) )
            return com_list;
         mprog_process_cmnd( cmnd, mob, actor, obj, vo, rndm );
         cmnd = com_list;
         com_list = mprog_next_command( com_list );
         while( *cmnd == ' ' )
            cmnd++;
         if( *cmnd == '\0' )
         {
            bug( "Mob:%d missing endif in else section", mob->pIndexData->vnum );
            return NULL;
         }
         morebuf = one_argument( cmnd, buf );
      }
   }
}

/* This routine handles the variables for command expansion.
 * If you want to add any go right ahead, it should be fairly
 * clear how it is done and they are quite easy to do, so you
 * can be as creative as you want. The only catch is to check
 * that your variables exist before you use them. At the moment,
 * using $t when the secondary target refers to an object 
 * i.e. >prog_act drops~<nl>if ispc($t)<nl>sigh<nl>endif<nl>~<nl>
 * probably makes the mud crash (vice versa as well) The cure
 * would be to change act() so that vo becomes vict & v_obj.
 * but this would require a lot of small changes all over the code.
 */
void mprog_translate( char ch, char *t, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
   static char *he_she[] = { "it", "he", "she" };
   static char *him_her[] = { "it", "him", "her" };
   static char *his_her[] = { "its", "his", "her" };
   CHAR_DATA *vict = ( CHAR_DATA * ) vo;
   OBJ_DATA *v_obj = ( OBJ_DATA * ) vo;

   *t = '\0';
   switch ( ch )
   {
      case 'i':
         one_argument( mob->name, t );
         break;

      case 'I':
         strcpy( t, mob->short_descr );
         break;

      case 'n':
         if( actor )
            if( can_see( mob, actor ) )
               one_argument( actor->name, t );
         if( !IS_NPC( actor ) )
            *t = UPPER( *t );
         break;

      case 'N':
         if( actor )
         {
            if( can_see( mob, actor ) )
            {
               if( IS_NPC( actor ) )
                  strcpy( t, actor->short_descr );
               else
               {
                  strcpy( t, actor->name );
                  strcat( t, " " );
                  strcat( t, actor->pcdata->title );
               }
            }
         }
         else
            strcpy( t, "someone" );
         break;

      case 't':
         if( vict )
            if( can_see( mob, vict ) )
               one_argument( vict->name, t );
         if( !IS_NPC( vict ) )
            *t = UPPER( *t );
         break;

      case 'T':
         if( vict )
         {
            if( can_see( mob, vict ) )
            {
               if( IS_NPC( vict ) )
                  strcpy( t, vict->short_descr );
               else
               {
                  strcpy( t, vict->name );
                  strcat( t, " " );
                  strcat( t, vict->pcdata->title );
               }
            }
         }
         else
            strcpy( t, "someone" );
         break;

      case 'r':
         if( rndm )
            if( can_see( mob, rndm ) )
               one_argument( rndm->name, t );
         if( !IS_NPC( rndm ) )
            *t = UPPER( *t );
         break;

      case 'R':
         if( rndm )
         {
            if( can_see( mob, rndm ) )
            {
               if( IS_NPC( rndm ) )
                  strcpy( t, rndm->short_descr );
               else
               {
                  strcpy( t, rndm->name );
                  strcat( t, " " );
                  strcat( t, rndm->pcdata->title );
               }
            }
         }
         else
            strcpy( t, "someone" );
         break;

      case 'e':
         if( actor )
            can_see( mob, actor ) ? strcpy( t, he_she[actor->sex] ) : strcpy( t, "someone" );
         break;

      case 'm':
         if( actor )
            can_see( mob, actor ) ? strcpy( t, him_her[actor->sex] ) : strcpy( t, "someone" );
         break;

      case 's':
         if( actor )
            can_see( mob, actor ) ? strcpy( t, his_her[actor->sex] ) : strcpy( t, "someone's" );
         break;

      case 'E':
         if( vict )
            can_see( mob, vict ) ? strcpy( t, he_she[vict->sex] ) : strcpy( t, "someone" );
         break;

      case 'M':
         if( vict )
            can_see( mob, vict ) ? strcpy( t, him_her[vict->sex] ) : strcpy( t, "someone" );
         break;

      case 'S':
         if( vict )
            can_see( mob, vict ) ? strcpy( t, his_her[vict->sex] ) : strcpy( t, "someone's" );
         break;

      case 'j':
         strcpy( t, he_she[mob->sex] );
         break;

      case 'k':
         strcpy( t, him_her[mob->sex] );
         break;

      case 'l':
         strcpy( t, his_her[mob->sex] );
         break;

      case 'J':
         if( rndm )
            can_see( mob, rndm ) ? strcpy( t, he_she[rndm->sex] ) : strcpy( t, "someone" );
         break;

      case 'K':
         if( rndm )
            can_see( mob, rndm ) ? strcpy( t, him_her[rndm->sex] ) : strcpy( t, "someone" );
         break;

      case 'L':
         if( rndm )
            can_see( mob, rndm ) ? strcpy( t, his_her[rndm->sex] ) : strcpy( t, "someone's" );
         break;

      case 'o':
         if( obj )
            can_see_obj( mob, obj ) ? one_argument( obj->name, t ) : strcpy( t, "something" );
         break;

      case 'O':
         if( obj )
            can_see_obj( mob, obj ) ? strcpy( t, obj->short_descr ) : strcpy( t, "something" );
         break;

      case 'p':
         if( v_obj )
            can_see_obj( mob, v_obj ) ? one_argument( v_obj->name, t ) : strcpy( t, "something" );
         break;

      case 'P':
         if( v_obj )
            can_see_obj( mob, v_obj ) ? strcpy( t, v_obj->short_descr ) : strcpy( t, "something" );
         break;

      case 'a':
         if( obj )
            switch ( *( obj->name ) )
            {
               case 'a':
               case 'e':
               case 'i':
               case 'o':
               case 'u':
                  strcpy( t, "an" );
                  break;
               default:
                  strcpy( t, "a" );
            }
         break;

      case 'A':
         if( v_obj )
            switch ( *( v_obj->name ) )
            {
               case 'a':
               case 'e':
               case 'i':
               case 'o':
               case 'u':
                  strcpy( t, "an" );
                  break;
               default:
                  strcpy( t, "a" );
            }
         break;

      case '$':
         strcpy( t, "$" );
         break;

      default:
         bug( "Mob: %d bad $var", mob->pIndexData->vnum );
         break;
   }

   return;

}

/* This procedure simply copies the cmnd to a buffer while expanding
 * any variables by calling the translate procedure.  The observant
 * code scrutinizer will notice that this is taken from act()
 */
void mprog_process_cmnd( char *cmnd, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
   char buf[MAX_INPUT_LENGTH];
   char tmp[MAX_INPUT_LENGTH];
   char *str;
   char *i;
   char *point;

   point = buf;
   str = cmnd;

   while( *str != '\0' )
   {
      if( *str != '$' )
      {
         *point++ = *str++;
         continue;
      }
      str++;
      mprog_translate( *str, tmp, mob, actor, obj, vo, rndm );
      i = tmp;
      ++str;
      while( ( *point = *i ) != '\0' )
         ++point, ++i;
   }
   *point = '\0';
   interpret( mob, buf );

   return;

}

/* The main focus of the MOBprograms.  This routine is called 
 *  whenever a trigger is successful.  It is responsible for parsing
 *  the command list and figuring out what to do. However, like all
 *  complex procedures, everything is farmed out to the other guys.
 */
void mprog_driver( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo )
{

   char tmpcmndlst[MAX_STRING_LENGTH];
   char buf[MAX_INPUT_LENGTH];
   char *morebuf;
   char *command_list;
   char *cmnd;
   CHAR_DATA *rndm = NULL;
   CHAR_DATA *vch = NULL;
   int count = 0;

   if( IS_AFFECTED( mob, AFF_CHARM ) )
      return;

   /*
    * get a random visable mortal player who is in the room with the mob 
    */
   for( vch = mob->in_room->people; vch; vch = vch->next_in_room )
      if( !IS_NPC( vch ) && vch->level < LEVEL_IMMORTAL && can_see( mob, vch ) )
      {
         if( number_range( 0, count ) == 0 )
            rndm = vch;
         count++;
      }

   strcpy( tmpcmndlst, com_list );
   command_list = tmpcmndlst;
   cmnd = command_list;
   command_list = mprog_next_command( command_list );
   while( *cmnd != '\0' )
   {
      morebuf = one_argument( cmnd, buf );
      if( !str_cmp( buf, "if" ) )
         command_list = mprog_process_if( morebuf, command_list, mob, actor, obj, vo, rndm );
      else
         mprog_process_cmnd( cmnd, mob, actor, obj, vo, rndm );
      cmnd = command_list;
      command_list = mprog_next_command( command_list );
   }

   return;

}

/***************************************************************************
 * Global function code and brief comments.
 */

/* The next two routines are the basic trigger types. Either trigger
 *  on a certain percent, or trigger on a keyword or word phrase.
 *  To see how this works, look at the various trigger routines..
 */
void mprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{

   char temp1[MAX_STRING_LENGTH];
   char temp2[MAX_INPUT_LENGTH];
   char word[MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;
   char *list;
   char *start;
   char *dupl;
   char *end;
   int i;

   for( mprg = mob->pIndexData->mobprogs; mprg != NULL; mprg = mprg->next )
      if( mprg->type & type )
      {
         strcpy( temp1, mprg->arglist );
         list = temp1;
         for( i = 0; i < strlen( list ); i++ )
            list[i] = LOWER( list[i] );
         strcpy( temp2, arg );
         dupl = temp2;
         for( i = 0; i < strlen( dupl ); i++ )
            dupl[i] = LOWER( dupl[i] );
         if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
         {
            list += 2;
            while( ( start = strstr( dupl, list ) ) )
               if( ( start == dupl || *( start - 1 ) == ' ' )
                   && ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
               {
                  mprog_driver( mprg->comlist, mob, actor, obj, vo );
                  break;
               }
               else
                  dupl = start + 1;
         }
         else
         {
            list = one_argument( list, word );
            for( ; word[0] != '\0'; list = one_argument( list, word ) )
               while( ( start = strstr( dupl, word ) ) )
                  if( ( start == dupl || *( start - 1 ) == ' ' )
                      && ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
                  {
                     mprog_driver( mprg->comlist, mob, actor, obj, vo );
                     break;
                  }
                  else
                     dupl = start + 1;
         }
      }

   return;

}

void mprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
   MPROG_DATA *mprg;

   for( mprg = mob->pIndexData->mobprogs; mprg != NULL; mprg = mprg->next )
      if( ( mprg->type & type ) && ( number_percent(  ) < atoi( mprg->arglist ) ) )
      {
         mprog_driver( mprg->comlist, mob, actor, obj, vo );
         if( type != GREET_PROG && type != ALL_GREET_PROG )
            break;
      }

   return;

}

/* The triggers.. These are really basic, and since most appear only
 * once in the code (hmm. i think they all do) it would be more efficient
 * to substitute the code in and make the mprog_xxx_check routines global.
 * However, they are all here in one nice place at the moment to make it
 * easier to see what they look like. If you do substitute them back in,
 * make sure you remember to modify the variable names to the ones in the
 * trigger calls.
 */
void mprog_act_trigger( char *buf, CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{

   MPROG_ACT_LIST *tmp_act;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & ACT_PROG ) )
   {
      tmp_act = alloc_mem( sizeof( MPROG_ACT_LIST ) );
      if( mob->mpactnum > 0 )
         tmp_act->next = mob->mpact->next;
      else
         tmp_act->next = NULL;

      mob->mpact = tmp_act;
      mob->mpact->buf = str_dup( buf );
      mob->mpact->ch = ch;
      mob->mpact->obj = obj;
      mob->mpact->vo = vo;
      mob->mpactnum++;

   }
   return;

}

void mprog_bribe_trigger( CHAR_DATA * mob, CHAR_DATA * ch, int amount )
{

   char buf[MAX_STRING_LENGTH];
   MPROG_DATA *mprg;
   OBJ_DATA *obj;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & BRIBE_PROG ) )
   {
      obj = create_object( get_obj_index( OBJ_VNUM_MONEY_SOME ), 0 );
      sprintf( buf, obj->short_descr, amount );
      free_string( obj->short_descr );
      obj->short_descr = str_dup( buf );
      obj->value[0] = amount;
      obj_to_char( obj, mob );
      mob->gold -= amount;

      for( mprg = mob->pIndexData->mobprogs; mprg != NULL; mprg = mprg->next )
         if( ( mprg->type & BRIBE_PROG ) && ( amount >= atoi( mprg->arglist ) ) )
         {
            mprog_driver( mprg->comlist, mob, ch, obj, NULL );
            break;
         }
   }

   return;

}

void mprog_death_trigger( CHAR_DATA * mob )
{

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & DEATH_PROG ) )
   {
      mprog_percent_check( mob, NULL, NULL, NULL, DEATH_PROG );
   }

   death_cry( mob );
   return;

}

void mprog_entry_trigger( CHAR_DATA * mob )
{

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & ENTRY_PROG ) )
      mprog_percent_check( mob, NULL, NULL, NULL, ENTRY_PROG );

   return;

}

void mprog_fight_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & FIGHT_PROG ) )
      mprog_percent_check( mob, ch, NULL, NULL, FIGHT_PROG );

   return;

}

void mprog_give_trigger( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj )
{

   char buf[MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & GIVE_PROG ) )
      for( mprg = mob->pIndexData->mobprogs; mprg != NULL; mprg = mprg->next )
      {
         one_argument( mprg->arglist, buf );
         if( ( mprg->type & GIVE_PROG ) && ( ( !str_cmp( obj->name, mprg->arglist ) ) || ( !str_cmp( "all", buf ) ) ) )
         {
            mprog_driver( mprg->comlist, mob, ch, obj, NULL );
            break;
         }
      }

   return;

}

void mprog_greet_trigger( CHAR_DATA * mob )
{

   CHAR_DATA *vmob;

   for( vmob = mob->in_room->people; vmob != NULL; vmob = vmob->next_in_room )
      if( IS_NPC( vmob )
          && mob != vmob
          && can_see( vmob, mob )
          && ( vmob->fighting == NULL ) && IS_AWAKE( vmob ) && ( vmob->pIndexData->progtypes & GREET_PROG ) )
         mprog_percent_check( vmob, mob, NULL, NULL, GREET_PROG );
      else
         if( IS_NPC( vmob )
             && ( vmob->fighting == NULL ) && IS_AWAKE( vmob ) && ( vmob->pIndexData->progtypes & ALL_GREET_PROG ) )
         mprog_percent_check( vmob, mob, NULL, NULL, ALL_GREET_PROG );

   return;

}

void mprog_hitprcnt_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{

   MPROG_DATA *mprg;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & HITPRCNT_PROG ) )
      for( mprg = mob->pIndexData->mobprogs; mprg != NULL; mprg = mprg->next )
         if( ( mprg->type & HITPRCNT_PROG ) && ( ( 100 * mob->hit / mob->max_hit ) < atoi( mprg->arglist ) ) )
         {
            mprog_driver( mprg->comlist, mob, ch, NULL, NULL );
            break;
         }

   return;

}

void mprog_random_trigger( CHAR_DATA * mob )
{

   if( mob->pIndexData->progtypes & RAND_PROG )
      mprog_percent_check( mob, NULL, NULL, NULL, RAND_PROG );

   return;

}

void mprog_speech_trigger( char *txt, CHAR_DATA * mob )
{

   CHAR_DATA *vmob;

   for( vmob = mob->in_room->people; vmob != NULL; vmob = vmob->next_in_room )
      if( IS_NPC( vmob ) && ( vmob->pIndexData->progtypes & SPEECH_PROG ) )
         mprog_wordlist_check( txt, vmob, mob, NULL, NULL, SPEECH_PROG );

   return;

}