/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" bool check_social args( ( CHAR_DATA * ch, char *command, char *argument ) ); bool MP_Commands args( ( CHAR_DATA * ch ) ); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * God Levels */ #define L_GOD MAX_LEVEL #define L_SUP L_GOD - 1 #define L_DEI L_SUP - 1 #define L_ANG L_DEI - 1 #define L_HER L_ANG - 1 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table[] = { /* * Common movement commands. */ {"north", do_north, POS_STANDING, 0, LOG_NORMAL}, {"east", do_east, POS_STANDING, 0, LOG_NORMAL}, {"south", do_south, POS_STANDING, 0, LOG_NORMAL}, {"west", do_west, POS_STANDING, 0, LOG_NORMAL}, {"up", do_up, POS_STANDING, 0, LOG_NORMAL}, {"down", do_down, POS_STANDING, 0, LOG_NORMAL}, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ {"buy", do_buy, POS_RESTING, 0, LOG_NORMAL}, {"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL}, {"exits", do_exits, POS_RESTING, 0, LOG_NORMAL}, {"get", do_get, POS_RESTING, 0, LOG_NORMAL}, {"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL}, {"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL}, {"look", do_look, POS_RESTING, 0, LOG_NORMAL}, {"order", do_order, POS_RESTING, 0, LOG_ALWAYS}, {"rest", do_rest, POS_RESTING, 0, LOG_NORMAL}, {"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL}, {"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL}, {"tell", do_tell, POS_RESTING, 0, LOG_NORMAL}, {"wield", do_wear, POS_RESTING, 0, LOG_NORMAL}, {"wizhelp", do_wizhelp, POS_DEAD, L_HER, LOG_NORMAL}, /* * Informational commands. */ {"areas", do_areas, POS_DEAD, 0, LOG_NORMAL}, {"bug", do_bug, POS_DEAD, 0, LOG_NORMAL}, {"commands", do_commands, POS_DEAD, 0, LOG_NORMAL}, {"compare", do_compare, POS_RESTING, 0, LOG_NORMAL}, {"consider", do_consider, POS_RESTING, 0, LOG_NORMAL}, {"credits", do_credits, POS_DEAD, 0, LOG_NORMAL}, {"equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL}, {"examine", do_examine, POS_RESTING, 0, LOG_NORMAL}, {"help", do_help, POS_DEAD, 0, LOG_NORMAL}, {"idea", do_idea, POS_DEAD, 0, LOG_NORMAL}, {"report", do_report, POS_DEAD, 0, LOG_NORMAL}, {"pagelength", do_pagelen, POS_DEAD, 0, LOG_NORMAL}, {"score", do_score, POS_DEAD, 0, LOG_NORMAL}, {"slist", do_slist, POS_DEAD, 0, LOG_NORMAL}, {"socials", do_socials, POS_DEAD, 0, LOG_NORMAL}, {"time", do_time, POS_DEAD, 0, LOG_NORMAL}, {"typo", do_typo, POS_DEAD, 0, LOG_NORMAL}, {"weather", do_weather, POS_RESTING, 0, LOG_NORMAL}, {"who", do_who, POS_DEAD, 0, LOG_NORMAL}, {"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL}, /* * Configuration commands. */ {"auto", do_auto, POS_DEAD, 0, LOG_NORMAL}, {"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL}, {"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL}, {"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL}, {"blank", do_blank, POS_DEAD, 0, LOG_NORMAL}, {"brief", do_brief, POS_DEAD, 0, LOG_NORMAL}, {"channels", do_channels, POS_DEAD, 0, LOG_NORMAL}, {"combine", do_combine, POS_DEAD, 0, LOG_NORMAL}, {"config", do_config, POS_DEAD, 0, LOG_NORMAL}, {"description", do_description, POS_DEAD, 0, LOG_NORMAL}, {"password", do_password, POS_DEAD, 0, LOG_NEVER}, {"prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL}, {"title", do_title, POS_DEAD, 0, LOG_NORMAL}, {"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL}, /* * Communication commands. */ {"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL}, {"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL}, {"chat", do_chat, POS_SLEEPING, 0, LOG_NORMAL}, {".", do_chat, POS_SLEEPING, 0, LOG_NORMAL}, {"emote", do_emote, POS_RESTING, 0, LOG_NORMAL}, {",", do_emote, POS_RESTING, 0, LOG_NORMAL}, {"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL}, {";", do_gtell, POS_DEAD, 0, LOG_NORMAL}, {"music", do_music, POS_SLEEPING, 0, LOG_NORMAL}, {"note", do_note, POS_SLEEPING, 0, LOG_NORMAL}, {"pose", do_pose, POS_RESTING, 0, LOG_NORMAL}, {"question", do_question, POS_SLEEPING, 0, LOG_NORMAL}, {"reply", do_reply, POS_RESTING, 0, LOG_NORMAL}, {"say", do_say, POS_RESTING, 0, LOG_NORMAL}, {"'", do_say, POS_RESTING, 0, LOG_NORMAL}, {"shout", do_shout, POS_RESTING, 3, LOG_NORMAL}, {"yell", do_yell, POS_RESTING, 0, LOG_NORMAL}, /* * Object manipulation commands. */ {"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL}, {"close", do_close, POS_RESTING, 0, LOG_NORMAL}, {"drink", do_drink, POS_RESTING, 0, LOG_NORMAL}, {"drop", do_drop, POS_RESTING, 0, LOG_NORMAL}, {"eat", do_eat, POS_RESTING, 0, LOG_NORMAL}, {"fill", do_fill, POS_RESTING, 0, LOG_NORMAL}, {"give", do_give, POS_RESTING, 0, LOG_NORMAL}, {"hold", do_wear, POS_RESTING, 0, LOG_NORMAL}, {"list", do_list, POS_RESTING, 0, LOG_NORMAL}, {"lock", do_lock, POS_RESTING, 0, LOG_NORMAL}, {"open", do_open, POS_RESTING, 0, LOG_NORMAL}, {"pick", do_pick, POS_RESTING, 0, LOG_NORMAL}, {"put", do_put, POS_RESTING, 0, LOG_NORMAL}, {"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL}, {"recite", do_recite, POS_RESTING, 0, LOG_NORMAL}, {"remove", do_remove, POS_RESTING, 0, LOG_NORMAL}, {"sell", do_sell, POS_RESTING, 0, LOG_NORMAL}, {"take", do_get, POS_RESTING, 0, LOG_NORMAL}, {"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL}, {"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL}, {"value", do_value, POS_RESTING, 0, LOG_NORMAL}, {"wear", do_wear, POS_RESTING, 0, LOG_NORMAL}, {"zap", do_zap, POS_RESTING, 0, LOG_NORMAL}, /* * Combat commands. */ {"backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL}, {"bs", do_backstab, POS_STANDING, 0, LOG_NORMAL}, {"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL}, {"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL}, {"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL}, {"murde", do_murde, POS_FIGHTING, 5, LOG_NORMAL}, {"murder", do_murder, POS_FIGHTING, 5, LOG_ALWAYS}, {"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL}, /* * Miscellaneous commands. */ {"follow", do_follow, POS_RESTING, 0, LOG_NORMAL}, {"group", do_group, POS_SLEEPING, 0, LOG_NORMAL}, {"hide", do_hide, POS_RESTING, 0, LOG_NORMAL}, {"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL}, {"qui", do_qui, POS_DEAD, 0, LOG_NORMAL}, {"quit", do_quit, POS_DEAD, 0, LOG_NORMAL}, {"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL}, {"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL}, {"rent", do_rent, POS_DEAD, 0, LOG_NORMAL}, {"save", do_save, POS_DEAD, 0, LOG_NORMAL}, {"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL}, {"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL}, {"spells", do_spells, POS_SLEEPING, 0, LOG_NORMAL}, {"split", do_split, POS_RESTING, 0, LOG_NORMAL}, {"steal", do_steal, POS_STANDING, 0, LOG_NORMAL}, {"train", do_train, POS_RESTING, 0, LOG_NORMAL}, {"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL}, {"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL}, {"where", do_where, POS_RESTING, 0, LOG_NORMAL}, /* * Immortal commands. */ {"advance", do_advance, POS_DEAD, L_GOD, LOG_ALWAYS}, {"trust", do_trust, POS_DEAD, L_GOD, LOG_ALWAYS}, {"allow", do_allow, POS_DEAD, L_SUP, LOG_ALWAYS}, {"ban", do_ban, POS_DEAD, L_SUP, LOG_ALWAYS}, {"deny", do_deny, POS_DEAD, L_SUP, LOG_ALWAYS}, {"disconnect", do_disconnect, POS_DEAD, L_SUP, LOG_ALWAYS}, {"freeze", do_freeze, POS_DEAD, L_SUP, LOG_ALWAYS}, {"reboo", do_reboo, POS_DEAD, L_SUP, LOG_NORMAL}, {"reboot", do_reboot, POS_DEAD, L_SUP, LOG_ALWAYS}, {"shutdow", do_shutdow, POS_DEAD, L_SUP, LOG_NORMAL}, {"shutdown", do_shutdown, POS_DEAD, L_SUP, LOG_ALWAYS}, {"users", do_users, POS_DEAD, L_SUP, LOG_NORMAL}, {"wizify", do_wizify, POS_DEAD, L_SUP, LOG_ALWAYS}, {"wizlock", do_wizlock, POS_DEAD, L_SUP, LOG_ALWAYS}, {"force", do_force, POS_DEAD, L_DEI, LOG_ALWAYS}, {"log", do_log, POS_DEAD, L_DEI, LOG_ALWAYS}, {"mload", do_mload, POS_DEAD, L_DEI, LOG_ALWAYS}, {"mset", do_mset, POS_DEAD, L_DEI, LOG_ALWAYS}, {"noemote", do_noemote, POS_DEAD, L_DEI, LOG_NORMAL}, {"notell", do_notell, POS_DEAD, L_DEI, LOG_NORMAL}, {"oload", do_oload, POS_DEAD, L_DEI, LOG_ALWAYS}, {"oset", do_oset, POS_DEAD, L_DEI, LOG_ALWAYS}, {"owhere", do_owhere, POS_DEAD, L_DEI, LOG_NORMAL}, {"pardon", do_pardon, POS_DEAD, L_DEI, LOG_ALWAYS}, {"peace", do_peace, POS_DEAD, L_DEI, LOG_NORMAL}, {"purge", do_purge, POS_DEAD, L_DEI, LOG_NORMAL}, {"restore", do_restore, POS_DEAD, L_DEI, LOG_ALWAYS}, {"rset", do_rset, POS_DEAD, L_DEI, LOG_ALWAYS}, {"silence", do_silence, POS_DEAD, L_DEI, LOG_NORMAL}, {"sla", do_sla, POS_DEAD, L_DEI, LOG_NORMAL}, {"slay", do_slay, POS_DEAD, L_DEI, LOG_ALWAYS}, {"snoop", do_snoop, POS_DEAD, L_DEI, LOG_NORMAL}, {"sset", do_sset, POS_DEAD, L_DEI, LOG_ALWAYS}, {"transfer", do_transfer, POS_DEAD, L_DEI, LOG_ALWAYS}, {"mpstat", do_mpstat, POS_DEAD, L_DEI, LOG_NORMAL}, {"at", do_at, POS_DEAD, L_ANG, LOG_NORMAL}, {"bamfin", do_bamfin, POS_DEAD, L_ANG, LOG_NORMAL}, {"bamfout", do_bamfout, POS_DEAD, L_ANG, LOG_NORMAL}, {"echo", do_echo, POS_DEAD, L_ANG, LOG_ALWAYS}, {"goto", do_goto, POS_DEAD, L_ANG, LOG_NORMAL}, {"holylight", do_holylight, POS_DEAD, L_ANG, LOG_NORMAL}, {"invis", do_invis, POS_DEAD, L_ANG, LOG_NORMAL}, {"memory", do_memory, POS_DEAD, L_ANG, LOG_NORMAL}, {"mfind", do_mfind, POS_DEAD, L_ANG, LOG_NORMAL}, {"mstat", do_mstat, POS_DEAD, L_ANG, LOG_NORMAL}, {"mwhere", do_mwhere, POS_DEAD, L_ANG, LOG_NORMAL}, {"ofind", do_ofind, POS_DEAD, L_ANG, LOG_NORMAL}, {"ostat", do_ostat, POS_DEAD, L_ANG, LOG_NORMAL}, {"recho", do_recho, POS_DEAD, L_ANG, LOG_ALWAYS}, {"return", do_return, POS_DEAD, L_ANG, LOG_NORMAL}, {"rstat", do_rstat, POS_DEAD, L_ANG, LOG_NORMAL}, {"slookup", do_slookup, POS_DEAD, L_ANG, LOG_NORMAL}, {"switch", do_switch, POS_DEAD, L_ANG, LOG_ALWAYS}, {"immtalk", do_immtalk, POS_DEAD, L_ANG, LOG_NORMAL}, {":", do_immtalk, POS_DEAD, L_ANG, LOG_NORMAL}, /* * MOBprogram commands. */ {"mpasound", do_mpasound, POS_DEAD, 41, LOG_NORMAL}, {"mpjunk", do_mpjunk, POS_DEAD, 41, LOG_NORMAL}, {"mpecho", do_mpecho, POS_DEAD, 41, LOG_NORMAL}, {"mpechoat", do_mpechoat, POS_DEAD, 41, LOG_NORMAL}, {"mpechoaround", do_mpechoaround, POS_DEAD, 41, LOG_NORMAL}, {"mpkill", do_mpkill, POS_DEAD, 41, LOG_NORMAL}, {"mpmload", do_mpmload, POS_DEAD, 41, LOG_NORMAL}, {"mpoload", do_mpoload, POS_DEAD, 41, LOG_NORMAL}, {"mppurge", do_mppurge, POS_DEAD, 41, LOG_NORMAL}, {"mpgoto", do_mpgoto, POS_DEAD, 41, LOG_NORMAL}, {"mpat", do_mpat, POS_DEAD, 41, LOG_NORMAL}, {"mptransfer", do_mptransfer, POS_DEAD, 41, LOG_NORMAL}, {"mpforce", do_mpforce, POS_DEAD, 41, LOG_NORMAL}, /* * End of list. */ {"", 0, POS_DEAD, 0, LOG_NORMAL} }; /* * The social table. * Add new socials here. * Alphabetical order is not required. */ const struct social_type social_table[] = { { "accuse", "Accuse whom?", "$n is in an accusing mood.", "You look accusingly at $M.", "$n looks accusingly at $N.", "$n looks accusingly at you.", "You accuse yourself.", "$n seems to have a bad conscience."}, { "applaud", "Clap, clap, clap.", "$n gives a round of applause.", "You clap at $S actions.", "$n claps at $N's actions.", "$n gives you a round of applause. You MUST'VE done something good!", "You applaud at yourself. Boy, are we conceited!", "$n applauds at $mself. Boy, are we conceited!"}, { "bark", "Woof! Woof!", "$n barks like a dog.", "You bark at $M.", "$n barks at $N.", "$n barks at you.", "You bark at yourself. Woof! Woof!", "$n barks at $mself. Woof! Woof!"}, { "beer", "You down a cold, frosty beer.", "$n downs a cold, frosty beer.", "You draw a cold, frosty beer for $N.", "$n draws a cold, frosty beer for $N.", "$n draws a cold, frosty beer for you.", "You draw yourself a beer.", "$n draws $mself a beer."}, { "beg", "You beg the gods for mercy.", "The gods fall down laughing at $n's request for mercy.", "You desperately try to squeeze a few coins from $M.", "$n begs $N for a gold piece!", "$n begs you for money.", "Begging yourself for money doesn't help.", "$n begs himself for money."}, { "blush", "Your cheeks are burning.", "$n blushes.", "You get all flustered up seeing $M.", "$n blushes as $e sees $N here.", "$n blushes as $e sees you here. Such an effect on people!", "You blush at your own folly.", "$n blushes as $e notices $s boo-boo."}, { "bounce", "BOIINNNNNNGG!", "$n bounces around.", "You bounce onto $S lap.", "$n bounces onto $N's lap.", "$n bounces onto your lap.", "You bounce your head like a basketball.", "$n plays basketball with $s head."}, { "bow", "You bow deeply.", "$n bows deeply.", "You bow before $M.", "$n bows before $N.", "$n bows before you.", "You kiss your toes.", "$n folds up like a jack knife and kisses $s own toes."}, { "burp", "You burp loudly.", "$n burps loudly.", "You burp loudly to $M in response.", "$n burps loudly in response to $N's remark.", "$n burps loudly in response to your remark.", "You burp at yourself.", "$n burps at $mself. What a sick sight."}, { "cackle", "You throw back your head and cackle with insane glee!", "$n throws back $s head and cackles with insane glee!", "You cackle gleefully at $N", "$n cackles gleefully at $N.", "$n cackles gleefully at you. Better keep your distance from $m.", "You cackle at yourself. Now, THAT'S strange!", "$n is really crazy now! $e cackles at $mself."}, { "chuckle", "You chuckle politely.", "$n chuckles politely.", "You chuckle at $S joke.", "$n chuckles at $N's joke.", "$n chuckles at your joke.", "You chuckle at your own joke, since no one else would.", "$n chuckles at $s own joke, since none of you would."}, { "clap", "You clap your hands together.", "$n shows $s approval by clapping $s hands together.", "You clap at $S performance.", "$n claps at $N's performance.", "$n claps at your performance.", "You clap at your own performance.", "$n claps at $s own performance."}, { "comb", "You comb your hair - perfect.", "$n combs $s hair, how dashing!", "You patiently untangle $N's hair - what a mess!", "$n tries patiently to untangle $N's hair.", "$n pulls your hair in an attempt to comb it.", "You pull your hair, but it will not be combed.", "$n tries to comb $s tangled hair."}, { "comfort", "Do you feel uncomfortable?", NULL, "You comfort $M.", "$n comforts $N.", "$n comforts you.", "You make a vain attempt to comfort yourself.", "$n has no one to comfort $m but $mself."}, { "cringe", "You cringe in terror.", "$n cringes in terror!", "You cringe away from $M.", "$n cringes away from $N in mortal terror.", "$n cringes away from you.", "I beg your pardon?", NULL}, { "cry", "Waaaaah ...", "$n bursts into tears.", "You cry on $S shoulder.", "$n cries on $N's shoulder.", "$n cries on your shoulder.", "You cry to yourself.", "$n sobs quietly to $mself."}, { "cuddle", "Whom do you feel like cuddling today?", NULL, "You cuddle $M.", "$n cuddles $N.", "$n cuddles you.", "You must feel very cuddly indeed ... :)", "$n cuddles up to $s shadow. What a sorry sight."}, { "curse", "You swear loudly for a long time.", "$n swears: @*&^%@*&!", "You swear at $M.", "$n swears at $N.", "$n swears at you! Where are $s manners?", "You swear at your own mistakes.", "$n starts swearing at $mself. Why don't you help?"}, { "curtsey", "You curtsey to your audience.", "$n curtseys gracefully.", "You curtsey to $M.", "$n curtseys gracefully to $N.", "$n curtseys gracefully for you.", "You curtsey to your audience (yourself).", "$n curtseys to $mself, since no one is paying attention to $m."}, { "dance", "Feels silly, doesn't it?", "$n tries to break dance, but nearly breaks $s neck!", "You sweep $M into a romantic waltz.", "$n sweeps $N into a romantic waltz.", "$n sweeps you into a romantic waltz.", "You skip and dance around by yourself.", "$n dances a pas-de-une."}, /* * This one's for Baka, Penn, and Onethumb! */ { "drool", "You drool on yourself.", "$n drools on $mself.", "You drool all over $N.", "$n drools all over $N.", "$n drools all over you.", "You drool on yourself.", "$n drools on $mself."}, { "fart", "Where are your manners?", "$n lets off a real rip-roarer ... a greenish cloud envelops $n!", "You fart at $M. Boy, you are sick.", "$n farts in $N's direction. Better flee before $e turns to you!", "$n farts in your direction. You gasp for air.", "You fart at yourself. You deserve it.", "$n farts at $mself. Better $m than you."}, { "flip", "You flip head over heels.", "$n flips head over heels.", "You flip $M over your shoulder.", "$n flips $N over $s shoulder.", "$n flips you over $s shoulder. Hmmmm.", "You tumble all over the room.", "$n does some nice tumbling and gymnastics."}, { "fondle", "Who needs to be fondled?", NULL, "You fondly fondle $M.", "$n fondly fondles $N.", "$n fondly fondles you.", "You fondly fondle yourself, feels funny doesn't it ?", "$n fondly fondles $mself - this is going too far !!"}, { "french", "Kiss whom?", NULL, "You give $N a long and passionate kiss.", "$n kisses $N passionately.", "$n gives you a long and passionate kiss.", "You gather yourself in your arms and try to kiss yourself.", "$n makes an attempt at kissing $mself."}, { "frown", "What's bothering you ?", "$n frowns.", "You frown at what $E did.", "$n frowns at what $E did.", "$n frowns at what you did.", "You frown at yourself. Poor baby.", "$n frowns at $mself. Poor baby."}, { "fume", "You grit your teeth and fume with rage.", "$n grits $s teeth and fumes with rage.", "You stare at $M, fuming.", "$n stares at $N, fuming with rage.", "$n stares at you, fuming with rage!", "That's right - hate yourself!", "$n clenches $s fists and stomps his feet, fuming with anger."}, { "gasp", "You gasp in astonishment.", "$n gasps in astonishment.", "You gasp as you realize what $e did.", "$n gasps as $e realizes what $N did.", "$n gasps as $e realizes what you did.", "You look at yourself and gasp!", "$n takes one look at $mself and gasps in astonisment!"}, { "giggle", "You giggle.", "$n giggles.", "You giggle in $S's presence.", "$n giggles at $N's actions.", "$n giggles at you. Hope it's not contagious!", "You giggle at yourself. You must be nervous or something.", "$n giggles at $mself. $e must be nervous or something."}, { "glare", "You glare at nothing in particular.", "$n glares around $m.", "You glare icily at $M.", "$n glares at $N.", "$n glares icily at you, you feel cold to your bones.", "You glare icily at your feet, they are suddenly very cold.", "$n glares at $s feet, what is bothering $m?"}, { "grin", "You grin evilly.", "$n grins evilly.", "You grin evilly at $M.", "$n grins evilly at $N.", "$n grins evilly at you. Hmmm. Better keep your distance.", "You grin at yourself. You must be getting very bad thoughts.", "$n grins at $mself. You must wonder what's in $s mind."}, { "groan", "You groan loudly.", "$n groans loudly.", "You groan at the sight of $M.", "$n groans at the sight of $N.", "$n groans at the sight of you.", "You groan as you realize what you have done.", "$n groans as $e realizes what $e has done."}, { "grope", "Whom do you wish to grope?", NULL, "Well, what sort of noise do you expect here?", "$n gropes $N.", "$n gropes you.", "You grope yourself - YUCK.", "$n gropes $mself - YUCK."}, { "grovel", "You grovel in the dirt.", "$n grovels in the dirt.", "You grovel before $M.", "$n grovels in the dirt before $N.", "$n grovels in the dirt before you.", "That seems a little silly to me.", NULL}, { "growl", "Grrrrrrrrrr ...", "$n growls.", "Grrrrrrrrrr ... take that, $N!", "$n growls at $N. Better leave the room before the fighting starts.", "$n growls at you. Hey, two can play it that way!", "You growl at yourself. Boy, do you feel bitter!", "$n growls at $mself. This could get interesting..."}, { "grumble", "You grumble.", "$n grumbles.", "You grumble to $M.", "$n grumbles to $N.", "$n grumbles to you.", "You grumble under your breath.", "$n grumbles under $s breath."}, { "grunt", "GRNNNHTTTT.", "$n grunts like a pig.", "GRNNNHTTTT.", "$n grunts to $N. What a pig!", "$n grunts to you. What a pig!", "GRNNNHTTTT.", "$n grunts to nobody in particular. What a pig!"}, { "hand", "Kiss whose hand?", NULL, "You kiss $S hand.", "$n kisses $N's hand. How continental!", "$n kisses your hand. How continental!", "You kiss your own hand.", "$n kisses $s own hand."}, { "hop", "You hop around like a little kid.", NULL, NULL, NULL, NULL, NULL, NULL}, { "hug", "Hug whom?", NULL, "You hug $M.", "$n hugs $N.", "$n hugs you.", "You hug yourself.", "$n hugs $mself in a vain attempt to get friendship."}, { "kiss", "Isn't there someone you want to kiss?", NULL, "You kiss $M.", "$n kisses $N.", "$n kisses you.", "All the lonely people :(", NULL}, { "laugh", "You laugh.", "$n laughs.", "You laugh at $N mercilessly.", "$n laughs at $N mercilessly.", "$n laughs at you mercilessly. Hmmmmph.", "You laugh at yourself. I would, too.", "$n laughs at $mself. Let's all join in!!!"}, { "lick", "You lick your lips and smile.", "$n licks $s lips and smiles.", "You lick $M.", "$n licks $N.", "$n licks you.", "You lick yourself.", "$n licks $mself - YUCK."}, { "love", "You love the whole world.", "$n loves everybody in the world.", "You tell your true feelings to $N.", "$n whispers softly to $N.", "$n whispers to you sweet words of love.", "Well, we already know you love yourself (lucky someone does!)", "$n loves $mself, can you believe it ?"}, { "massage", "Massage what? Thin air?", NULL, "You gently massage $N's shoulders.", "$n massages $N's shoulders.", "$n gently massages your shoulders. Ahhhhhhhhhh ...", "You practice yoga as you try to massage yourself.", "$n gives a show on yoga positions, trying to massage $mself."}, { "moan", "You start to moan.", "$n starts moaning.", "You moan for the loss of $m.", "$n moans for the loss of $N.", "$n moans at the sight of you. Hmmmm.", "You moan at yourself.", "$n makes $mself moan."}, { "nibble", "Nibble on whom?", NULL, "You nibble on $N's ear.", "$n nibbles on $N's ear.", "$n nibbles on your ear.", "You nibble on your OWN ear.", "$n nibbles on $s OWN ear."}, { "nod", "You nod your silly head off.", "$n nods $s silly head off.", "You nod in recognition to $M.", "$n nods in recognition to $N.", "$n nods in recognition to you. You DO know $m, right?", "You nod at yourself. Are you getting senile?", "$n nods at $mself. $e must be getting senile."}, { "nudge", "Nudge whom?", NULL, "You nudge $M.", "$n nudges $N.", "$n nudges you.", "You nudge yourself, for some strange reason.", "$n nudges $mself, to keep $mself awake."}, { "nuzzle", "Nuzzle whom?", NULL, "You nuzzle $S neck softly.", "$n softly nuzzles $N's neck.", "$n softly nuzzles your neck.", "I'm sorry, friend, but that's impossible.", NULL}, { "pat", "Pat whom?", NULL, "You pat $N on $S ass.", "$n pats $N on $S ass.", "$n pats you on your ass.", "You pat yourself on your ass, very sensual.", "$n pats $mself on the ass."}, { "point", "Point at whom?", NULL, "You point at $M accusingly.", "$n points at $N accusingly.", "$n points at you accusingly.", "You point proudly at yourself.", "$n points proudly at $mself."}, { "poke", "Poke whom?", NULL, "You poke $M in the ribs.", "$n pokes $N in the ribs.", "$n pokes you in the ribs.", "You poke yourself in the ribs, feeling very silly.", "$n pokes $mself in the ribs, looking very sheepish."}, { "ponder", "You ponder the question.", "$n sits down and thinks deeply.", NULL, NULL, NULL, NULL, NULL}, { "pout", "Ah, don't take it so hard.", "$n pouts.", NULL, NULL, NULL, NULL, NULL}, { "pray", "You feel righteous, and maybe a little foolish.", "$n begs and grovels to the powers that be.", "You crawl in the dust before $M.", "$n falls down and grovels in the dirt before $N.", "$n kisses the dirt at your feet.", "Talk about narcissism ...", "$n mumbles a prayer to $mself."}, { "puke", "You puke ... chunks everywhere!", "$n pukes.", "You puke on $M.", "$n pukes on $N.", "$n spews vomit and pukes all over your clothing!", "You puke on yourself.", "$n pukes on $s clothes."}, { "punch", "Punch whom?", NULL, "You punch $M playfully.", "$n punches $N playfully.", "$n punches you playfully. OUCH!", "You punch yourself. You deserve it.", "$n punches $mself. Why don't you join in?"}, { "purr", "MMMMEEEEEEEEOOOOOOOOOWWWWWWWWWWWW.", "$n purrs contentedly.", "You purr contentedly in $M lap.", "$n purrs contentedly in $N's lap.", "$n purrs contentedly in your lap.", "You purr at yourself.", "$n purrs at $mself. Must be a cat thing."}, { "ruffle", "You've got to ruffle SOMEONE.", NULL, "You ruffle $N's hair playfully.", "$n ruffles $N's hair playfully.", "$n ruffles your hair playfully.", "You ruffle your hair.", "$n ruffles $s hair."}, { "scream", "ARRRRRRRRRRGH!!!!!", "$n screams loudly!", "ARRRRRRRRRRGH!!!!! Yes, it MUST have been $S fault!!!", "$n screams loudly at $N. Better leave before $n blames you, too!!!", "$n screams at you! That's not nice! *sniff*", "You scream at yourself. Yes, that's ONE way of relieving tension!", "$n screams loudly at $mself! Is there a full moon up?"}, { "shake", "You shake your head.", "$n shakes $s head.", "You shake $S hand.", "$n shakes $N's hand.", "$n shakes your hand.", "You are shaken by yourself.", "$n shakes and quivers like a bowl full of jelly."}, { "shiver", "Brrrrrrrrr.", "$n shivers uncomfortably.", "You shiver at the thought of fighting $M.", "$n shivers at the thought of fighting $N.", "$n shivers at the suicidal thought of fighting you.", "You shiver to yourself?", "$n scares $mself to shivers."}, { "shrug", "You shrug.", "$n shrugs helplessly.", "You shrug in response to $s question.", "$n shrugs in response to $N's question.", "$n shrugs in respopnse to your question.", "You shrug to yourself.", "$n shrugs to $mself. What a strange person."}, { "sigh", "You sigh.", "$n sighs loudly.", "You sigh as you think of $M.", "$n sighs at the sight of $N.", "$n sighs as $e thinks of you. Touching, huh?", "You sigh at yourself. You MUST be lonely.", "$n sighs at $mself. What a sorry sight."}, { "sing", "You raise your clear voice towards the sky.", "$n has begun to sing.", "You sing a ballad to $m.", "$n sings a ballad to $N.", "$n sings a ballad to you! How sweet!", "You sing a little ditty to yourself.", "$n sings a little ditty to $mself."}, { "smile", "You smile happily.", "$n smiles happily.", "You smile at $M.", "$n beams a smile at $N.", "$n smiles at you.", "You smile at yourself.", "$n smiles at $mself."}, { "smirk", "You smirk.", "$n smirks.", "You smirk at $S saying.", "$n smirks at $N's saying.", "$n smirks at your saying.", "You smirk at yourself. Okay ...", "$n smirks at $s own 'wisdom'."}, { "snap", "PRONTO ! You snap your fingers.", "$n snaps $s fingers.", "You snap back at $M.", "$n snaps back at $N.", "$n snaps back at you!", "You snap yourself to attention.", "$n snaps $mself to attention."}, { "snarl", "You grizzle your teeth and look mean.", "$n snarls angrily.", "You snarl at $M.", "$n snarls at $N.", "$n snarls at you, for some reason.", "You snarl at yourself.", "$n snarls at $mself."}, { "sneeze", "Gesundheit!", "$n sneezes.", NULL, NULL, NULL, NULL, NULL}, { "snicker", "You snicker softly.", "$n snickers softly.", "You snicker with $M about your shared secret.", "$n snickers with $N about their shared secret.", "$n snickers with you about your shared secret.", "You snicker at your own evil thoughts.", "$n snickers at $s own evil thoughts."}, { "sniff", "You sniff sadly. *SNIFF*", "$n sniffs sadly.", "You sniff sadly at the way $E is treating you.", "$n sniffs sadly at the way $N is treating $m.", "$n sniffs sadly at the way you are treating $m.", "You sniff sadly at your lost opportunities.", "$n sniffs sadly at $mself. Something MUST be bothering $m."}, { "snore", "Zzzzzzzzzzzzzzzzz.", "$n snores loudly.", NULL, NULL, NULL, NULL, NULL}, { "snowball", "Whom do you want to throw a snowball at?", NULL, "You throw a snowball in $N's face.", "$n throws a snowball at $N.", "$n throws a snowball at you.", "You throw a snowball at yourself.", "$n throws a snowball at $mself."}, { "snuggle", "Who?", NULL, "you snuggle $M.", "$n snuggles up to $N.", "$n snuggles up to you.", "You snuggle up, getting ready to sleep.", "$n snuggles up, getting ready to sleep."}, { "spank", "Spank whom?", NULL, "You spank $M playfully.", "$n spanks $N playfully.", "$n spanks you playfully. OUCH!", "You spank yourself. Kinky!", "$n spanks $mself. Kinky!"}, { "squeeze", "Where, what, how, whom?", NULL, "You squeeze $M fondly.", "$n squeezes $N fondly.", "$n squeezes you fondly.", "You squeeze yourself - try to relax a little!", "$n squeezes $mself."}, { "stare", "You stare at the sky.", "$n stares at the sky.", "You stare dreamily at $N, completely lost in $S eyes..", "$n stares dreamily at $N.", "$n stares dreamily at you, completely lost in your eyes.", "You stare dreamily at yourself - enough narcissism for now.", "$n stares dreamily at $mself - NARCISSIST!"}, { "strut", "Strut your stuff.", "$n struts proudly.", "You strut to get $S attention.", "$n struts, hoping to get $N's attention.", "$n struts, hoping to get your attention.", "You strut to yourself, lost in your own world.", "$n struts to $mself, lost in $s own world."}, { "sulk", "You sulk.", "$n sulks in the corner.", NULL, NULL, NULL, NULL, NULL}, { "thank", "Thank you too.", NULL, "You thank $N heartily.", "$n thanks $N heartily.", "$n thanks you heartily.", "You thank yourself since nobody else wants to !", "$n thanks $mself since you won't."}, { "tickle", "Whom do you want to tickle?", NULL, "You tickle $N.", "$n tickles $N.", "$n tickles you - hee hee hee.", "You tickle yourself, how funny!", "$n tickles $mself."}, { "twiddle", "You patiently twiddle your thumbs.", "$n patiently twiddles $s thumbs.", "You twiddle $S ears.", "$n twiddles $N's ears.", "$n twiddles your ears.", "You twiddle your ears like Dumbo.", "$n twiddles $s own ears like Dumbo."}, { "wave", "You wave.", "$n waves happily.", "You wave goodbye to $N.", "$n waves goodbye to $N.", "$n waves goodbye to you. Have a good journey.", "Are you going on adventures as well?", "$n waves goodbye to $mself."}, { "whistle", "You whistle appreciatively.", "$n whistles appreciatively.", "You whistle at the sight of $M.", "$n whistles at the sight of $N.", "$n whistles at the sight of you.", "You whistle a little tune to yourself.", "$n whistles a little tune to $mself."}, { "wiggle", "Your wiggle your bottom.", "$n wiggles $s bottom.", "You wiggle your bottom toward $M.", "$n wiggles $s bottom toward $N.", "$n wiggles his bottom toward you.", "You wiggle about like a fish.", "$n wiggles about like a fish."}, { "wince", "You wince. Ouch!", "$n winces. Ouch!", "You wince at $M.", "$n winces at $N.", "$n winces at you.", "You wince at yourself. Ouch!", "$n winces at $mself. Ouch!"}, { "wink", "You wink suggestively.", "$n winks suggestively.", "You wink suggestively at $N.", "$n winks at $N.", "$n winks suggestively at you.", "You wink at yourself ?? - what are you up to ?", "$n winks at $mself - something strange is going on..."}, { "yawn", "You must be tired.", "$n yawns.", NULL, NULL, NULL, NULL, NULL}, { "", NULL, NULL, NULL, NULL, NULL, NULL, NULL} }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA * ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; /* * Strip leading spaces. */ while( isspace( *argument ) ) argument++; if( argument[0] == '\0' ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) ) { send_to_char( "You're totally frozen!\r\n", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if( !isalpha( argument[0] ) && !isdigit( argument[0] ) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while( isspace( *argument ) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && ( cmd_table[cmd].level <= trust || MP_Commands( ch ) ) ) { found = TRUE; break; } } /* * Log and snoop. */ if( cmd_table[cmd].log == LOG_NEVER ) strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" ); if( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); log_string( log_buf ); } if( ch->desc != NULL && ch->desc->snoop_by != NULL ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\r\n", 2 ); } if( !found ) { /* * Look for command in socials table. */ if( !check_social( ch, command, argument ) #ifdef IMC && !imc_command_hook( ch, command, argument ) #endif ) send_to_char( "Huh?\r\n", ch ); return; } /* * Character not in position for command? */ if( ch->position < cmd_table[cmd].position ) { switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\r\n", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\r\n", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\r\n", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\r\n", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\r\n", ch ); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\r\n", ch ); break; } return; } /* * Dispatch the command. */ ( *cmd_table[cmd].do_fun ) ( ch, argument ); tail_chain( ); return; } bool check_social( CHAR_DATA * ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cmd; bool found; found = FALSE; for( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if( !found ) return FALSE; if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_NO_EMOTE ) ) { send_to_char( "You are anti-social!\r\n", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\r\n", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\r\n", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\r\n", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\r\n", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\r\n", ch ); } else if( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if( !IS_NPC( ch ) && IS_NPC( victim ) && !IS_AFFECTED( victim, AFF_CHARM ) && IS_AWAKE( victim ) ) { switch ( number_bits( 4 ) ) { case 0: multi_hit( victim, ch, TYPE_UNDEFINED ); break; case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number( char *arg ) { if( *arg == '\0' ) return FALSE; if( *arg == '+' || *arg == '-' ) arg++; for( ; *arg != '\0'; arg++ ) { if( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for( pdot = argument; *pdot != '\0'; pdot++ ) { if( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot + 1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while( isspace( *argument ) ) argument++; cEnd = ' '; if( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while( *argument != '\0' ) { if( *argument == cEnd ) { argument++; break; } *arg_first = LOWER( *argument ); arg_first++; argument++; } *arg_first = '\0'; while( isspace( *argument ) ) argument++; return argument; } bool IS_SWITCHED( CHAR_DATA * ch ) { if( !IS_NPC( ch ) ) return FALSE; if( ch->desc == NULL ) return FALSE; return TRUE; } bool MP_Commands( CHAR_DATA * ch ) /* Can MOBProged mobs * use mpcommands? TRUE if yes. * - Kahn */ { if( IS_SWITCHED( ch ) ) return FALSE; if( IS_NPC( ch ) && ch->pIndexData->progtypes && !IS_AFFECTED( ch, AFF_CHARM ) ) return TRUE; return FALSE; }