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<H1>RE: [MUD-Dev] shrink wrapped mud development kit (fwd)</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] shrink wrapped mud development kit (fwd)</LI>
<LI><em>From</em>: "Lee Sheldon" <<A HREF="mailto:linearno#gte,net">linearno#gte,net</A>></LI>
<LI><em>Date</em>: Sat, 22 Apr 2000 11:13:28 -0400</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
> -----Original Message-----
> From: mud-dev-admin#kanga,nu
> [<A HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
> J C Lawrence
> Sent: Thursday, April 20, 2000 9:52 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] shrink wrapped mud development kit (fwd)
> ------- Forwarded Message
>
> From: duggoldner#my-deja,com
> Newsgroups: rec.games.mud.admin
> Subject: shrink wrapped mud development kit
> Date: Thu, 20 Apr 2000 18:45:08 GMT
>
> I am an author of a commercial mud package that
> is currently running on AOL. We are testing the waters
> to see if the general computer public might be interested
> in a "shrink wrapped" mud development kit. It would
> come with: the engine running under Windows 95/98/NT/2000
> and Linux, a set of visual development tools allowing you to
> easily create areas, a set of beginning areas to learn from or
> reuse, a complete manual outlining how to create areas and
> run the mud itself, a license allowing you to run the mud without
> restrictions (you can charge for it, we don't care).
>
> We would create an online community where people could share
> development tips and files etc. and develop updates to the engine
> and the development tools themselves.
>
> We'd put it all together in a box and sell it for the price of
> a normal PC game (40-50 dollars).
>
> Ideas? thoughts? Feedback? Do you think this would draw more
> people into the hobby? Allow people not as technical to develop
> and run their own mud?
1) Ease of use (Could I start designing cool stuff without reading the
manual?)
2) Flexibility of design (Could I do my own cool stuff with my own cool
rules, or would I be constrained by your "system'?)
3) Size of audience (Are there really that many weirdos like me out there
who would actually derive some sort of pleasure from designing - rather that
just playing in - these?)
If the answer to all three is Yes, then I think there might be a market.
Lee
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<LI><STRONG><A NAME="00500" HREF="msg00500.html">[MUD-Dev] shrink wrapped mud development kit (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence <claw@cp.net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
Richard Ross <a href="mailto:rross@redhotant.com">rross@redhotant.com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
<LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
Charles <a href="mailto:caugusti@gladstone.uoregon.edu">caugusti@gladstone.uoregon.edu</a>, Sat 22 Apr 2000, 04:13 GMT
<UL>
<LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
Matt Chatterley <a href="mailto:chattemp@ee.port.ac.uk">chattemp@ee.port.ac.uk</a>, Sat 22 Apr 2000, 18:11 GMT
</LI>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Mon 24 Apr 2000, 23:35 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00522" HREF="msg00522.html">RE: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
Lee Sheldon <a href="mailto:linearno@gte.net">linearno@gte.net</a>, Sat 22 Apr 2000, 18:11 GMT
</LI>
<LI><strong><A NAME="00509" HREF="msg00509.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
Chris Jacobson <a href="mailto:fear@technologist.com">fear@technologist.com</a>, Sat 22 Apr 2000, 04:13 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Sat 22 Apr 2000, 18:11 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] LA Times article: Virtual Loot for Real Cash</A></strong>,
Ryan Palacio <a href="mailto:rpalacio@verant.com">rpalacio@verant.com</a>, Thu 20 Apr 2000, 23:43 GMT
<UL>
<LI><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] LA Times article: Virtual Loot for Real Cash</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 21 Apr 2000, 00:02 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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