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<H1>Re: [MUD-Dev] selling Godhoods</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] selling Godhoods</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 25 Apr 2000 00:13:33 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; 
&gt; We are selling Godhoods in Achaea, for $3000 a piece. Further, they are
&gt; not available to everyone. You must be personally approved by me to be
&gt; eligible to pay us for a Godhood. 

[snip]

&gt; Our Gods are played by real people. They are Gods in the Greek style. They
&gt; meddle constantly in mortal affairs, but they also play the role of admins
&gt; and customer service people. 

Your gods have to do a lot of admin duty.  This is understandable.  They don't
get paid for it - also understandable (although debatable, as your mud is 
pay-to-play).

&gt; Despite the fact that we do reasonably extensive interviews with players
&gt; who catch our eye, we still end up with a high Godly attrition rate.

You lose a lot of staff?  Does that not mean you also need to recruit a lot
of staff?  As J C Lawrence stated in his post, this could prove a problem 
should you decide to promote someone who can't afford it (and if you don't,
you might end up with hardly any staff, which means those who remain will 
be so overworked they're more likely to start leaving as well).

&gt; My hope is that someone who pays 3 grand for his God is going to think 
&gt; long and hard about just how badly he wants to be a God, and once he is a 
&gt; God, he's going to want to remain a God. 

Perhaps - but if he's just paid 3 grand, he's going to expect something for 
his money.  I can't see many people who being overly excited who, having just 
paid you $3k, are told that they're now expected to spend their playing time
dealing with player problems.  Will you offer refunds?

&gt; Now, of course, you'd still have to pass the aforementioned
&gt; interviews, as well as sign a contract with us stating essentially that if
&gt; you violate our rules, we can, at our discretion, take away your Godhood
&gt; with no refund (so you must trust us. Trust begets trust.)

There are often cases of imms who are banned even though they don't feel 
that they themselves have broken any of the rules.  If they've paid $3k 
for the privilage, I strongly suspect they'd try and take legal action 
against you.

Personally, I wouldn't pay over a month's wages just so that I could spend 
my spare time working (rather than playing) on a mud for free, while the 
owner was raking in profits from the players.  That's just my outlook on 
the situation.

KaVir.



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<li><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] selling Godhoods</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;the_logos#achaea,com&gt;</li></ul>
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<LI><STRONG><A NAME="00557" HREF="msg00557.html">[MUD-Dev] selling Godhoods</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;the_logos#achaea,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00557" HREF="msg00557.html">[MUD-Dev] selling Godhoods</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 24 Apr 2000, 22:04 GMT
<UL>
<LI><strong><A NAME="00558" HREF="msg00558.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 24 Apr 2000, 22:38 GMT
<UL>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 25 Apr 2000, 00:12 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Phillip Lenhardt <a href="mailto:philen#monkey,org">philen#monkey,org</a>, Mon 24 Apr 2000, 23:02 GMT
</LI>
<LI><strong><A NAME="00561" HREF="msg00561.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 24 Apr 2000, 23:14 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 25 Apr 2000, 00:12 GMT
<UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 25 Apr 2000, 01:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Chris Jacobson <a href="mailto:fear#technologist,com">fear#technologist,com</a>, Mon 24 Apr 2000, 23:02 GMT
</LI>
<LI><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] selling Godhoods</A></strong>, 
Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Tue 25 Apr 2000, 03:16 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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