/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* God Wars Mud copyright (C) 1994, 1995, 1996 by Richard Woolcock *
* *
* Legend of Chrystancia copyright (C) 1999, 2000, 2001 by Matthew Little *
* This mud is NOT to be copied in whole or in part, or to be run without *
* the permission of Matthew Little. Nobody else has permission to *
* authorise the use of this code. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "bastet.h"
#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif
NCLANS_DATA *nclans_table;
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
/*
* Local functions.
*/
void fwrite_char_old args ((CHAR_DATA * ch, FILE * fp));
void fwrite_char args ((CHAR_DATA * ch, FILE * fp));
void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest));
void fread_char_old args ((CHAR_DATA * ch, FILE * fp));
bool fread_char args ((CHAR_DATA * ch, FILE * fp));
void fread_obj args ((CHAR_DATA * ch, FILE * fp));
void save_char_obj_finger args ((CHAR_DATA * ch));
void convert_old_new args ((CHAR_DATA * ch));
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj (CHAR_DATA * ch)
{
char strsave[MAX_STRING_LENGTH];
char strsavetmp[MSL];
FILE *fp;
if (IS_NPC (ch) || ch->level < 2)
{
if (ch->mkill > 4)
ch->level = 2;
else
return;
}
/* A new player saved for the first time */
if (ch->pcdata->playerid == 0)
ch->pcdata->playerid = get_next_playerid ();
if (ch->desc != NULL && ch->desc->connected != CON_PLAYING)
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
ch->save_time = current_time;
fclose (fpReserve);
/* sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
*/
sprintf (strsavetmp, "%s/backup/%s", PLAYER_DIR, capitalize (ch->name));
if ((fp = fopen (strsavetmp, "w")) == NULL)
{
bug ("Save_char_obj: fopen", 0);
perror (strsavetmp);
}
else
{
if (ch->class == -1)
fwrite_char_old (ch, fp);
else
fwrite_char (ch, fp);
if (ch->carrying != NULL)
fwrite_obj (ch, ch->carrying, fp, 0);
fprintf (fp, "#END\n");
}
fflush (fp);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name));
rename (strsavetmp, strsave);
return;
}
void save_char_obj_backup( CHAR_DATA *ch, int backup_num )
{
char chlevel [15];
char buf [MAX_INPUT_LENGTH];
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
fflush( fpReserve );
fclose( fpReserve );
sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ), backup_num);
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
ch->pcdata->curr_backup = backup_num;
ch->save_time = current_time;
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
fprintf( fp, "#END\n" );
if (ch->level >= 11) sprintf(chlevel,"<Implementor>");
else if (ch->level == 10) sprintf(chlevel,"<High Judge>");
else if (ch->level == 9 ) sprintf(chlevel,"<Judge>");
else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>");
else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>");
else if (ch->level == 6 ) sprintf(chlevel,"<Builder>");
else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>");
else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>");
else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>");
else sprintf(chlevel,"<Mortal>");
if (strlen(ch->lasttime) > 1)
sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime);
else
sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime);
fprintf( fp, buf);
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
bool reload_backup( CHAR_DATA *ch, int backup_num )
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
bool found = FALSE;
if( IS_NPC(ch) ) return FALSE;
sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ),backup_num);
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' ){
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fflush( fp );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
void save_char_obj_finger (CHAR_DATA * ch)
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if (IS_NPC (ch) || ch->level < 2)
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
ch->save_time = current_time;
fclose (fpReserve);
sprintf (strsave, "%sbackup/%s", PLAYER_DIR, capitalize (ch->name));
if ((fp = fopen (strsave, "w")) == NULL)
{
bug ("Save_char_obj: fopen", 0);
perror (strsave);
}
else
{
fprintf (fp, "%s~\n", ch->name);
fprintf (fp, "%s~\n", ch->pcdata->title);
fprintf (fp, "%s~\n", ch->lasthost);
fprintf (fp, "%s~\n", ch->resolved);
fprintf (fp, "%s~\n", ch->lasttime);
fprintf (fp, "%d\n", ch->extra);
fprintf (fp, "%d\n", ch->sex);
fprintf (fp, "%s~\n", ch->pcdata->conception);
fprintf (fp, "%s~\n", ch->createtime);
fprintf (fp, "%d\n", ch->level);
fprintf (fp, "%d\n", ch->race);
fprintf (fp, "%d\n", ch->played + (int) (current_time - ch->logon));
fprintf (fp, "%s~\n", ch->pcdata->marriage);
fprintf (fp, "%d\n", ch->awins);
fprintf (fp, "%d\n", ch->alosses);
fprintf (fp, "%d\n", ch->pkill);
fprintf (fp, "%d\n", ch->pdeath);
fprintf (fp, "%d\n", ch->mkill);
fprintf (fp, "%d\n", ch->mdeath);
fprintf (fp, "%s~\n", ch->pcdata->email);
}
fflush (fp);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
return;
}
/*
* Write the char.
*/
void fwrite_char_old (CHAR_DATA * ch, FILE * fp)
{
AFFECT_DATA *paf;
int sn;
int i;
fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYER");
fprintf (fp, "Name %s~\n", ch->name);
fprintf (fp, "PlayerID %d\n", ch->pcdata->playerid);
fprintf( fp, "Speedchar %c\n", ch->pcdata->speedchar );
fprintf (fp, "ShortDescr %s~\n", ch->short_descr);
fprintf (fp, "LongDescr %s~\n", ch->long_descr);
fprintf (fp, "ObjDesc %s~\n", ch->objdesc);
fprintf (fp, "Description %s~\n", ch->description);
fprintf (fp, "Profile %s~\n", ch->profile);
fprintf (fp, "Lord %s~\n", ch->lord);
fprintf (fp, "Clan %s~\n", ch->clan);
fprintf (fp, "Kingdom %s~\n", ch->kingdom);
fprintf (fp, "Faction %d\n", ch->pcdata->kingdom);
fprintf (fp, "KingRank %d\n", ch->pcdata->kingrank);
fprintf (fp, "Inducted %d\n", ch->pcdata->inducted);
fprintf (fp, "Morph %s~\n", ch->morph);
fprintf (fp, "Kith %d\n", ch->kith);
fprintf (fp, "Extra2 %d\n", ch->extra2);
fprintf (fp, "Createtime %s~\n", ch->createtime);
fprintf (fp, "Lasttime %s~\n", ch->lasttime);
fprintf (fp, "Resolved %s~\n", ch->resolved);
fprintf (fp, "Lasthost %s~\n", ch->lasthost);
fprintf (fp, "Poweraction %s~\n", ch->poweraction);
fprintf (fp, "Powertype %s~\n", ch->powertype);
fprintf (fp, "Prompt %s~\n", ch->prompt);
fprintf (fp, "Cprompt %s~\n", ch->cprompt);
fprintf (fp, "Sex %d\n", ch->sex);
fprintf (fp, "Race %d\n", ch->race);
fprintf (fp, "Immune %d\n", ch->immune);
fprintf (fp, "Polyaff %d\n", ch->polyaff);
fprintf (fp, "Itemaffect %d\n", ch->itemaffect);
fprintf (fp, "Spectype %d\n", ch->spectype);
fprintf (fp, "Specxtype %d\n", ch->specxtype);
fprintf (fp, "Specpower %d\n", ch->specpower);
fprintf (fp, "Home %d\n", ch->home);
fprintf (fp, "Home2 %d\n", ch->home2);
fprintf (fp, "Level %d\n", ch->level);
fprintf (fp, "Trust %d\n", ch->trust);
fprintf (fp, "PVersion %d\n", ch->version);
fprintf (fp, "Security %d\n", ch->pcdata->security);
/*OLC*/
fprintf (fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1],
ch->paradox[2]);
fprintf (fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon));
fprintf (fp, "Room %d\n",
(ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
&& ch->was_in_room != NULL)
? ch->was_in_room->vnum : ch->in_room->vnum);
fprintf (fp, "PkPdMkMd %d %d %d %d\n",
ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);
fprintf (fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
ch->wpn[10], ch->wpn[11], ch->wpn[12]);
fprintf (fp, "Spells %d %d %d %d %d\n",
ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
fprintf (fp, "Combat %d %d %d %d %d %d %d %d\n",
ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
fprintf (fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
fprintf (fp, "Locationhp %d %d %d %d %d %d %d\n",
ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]);
fprintf (fp, "HpManaMove %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
ch->max_move);
fprintf (fp, "Gold %d\n", ch->gold);
fprintf (fp, "Gpoints %d\n", ch->pcdata->gpoints);
fprintf (fp, "Outcast %d\n", ch->pcdata->outcast);
fprintf (fp, "Voted %d\n", ch->pcdata->voted);
fprintf (fp, "Whotype %d\n", ch->pcdata->whotype);
fprintf (fp, "Getexp %d\n", ch->pcdata->get_exp);
fprintf (fp, "Warps %d\n", ch->warp);
fprintf (fp, "WarpCount %d\n", ch->warpcount);
//BASTETADDITION
if (IS_CLASS (ch, CLASS_BASTET))
{
fprintf( fp, "BGifts %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3],
ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7],
ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]);
}
fprintf( fp, "Tokens %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3],
ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7],
ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]);
fprintf (fp, "Cleregen %d\n", ch->cleregen);
fprintf (fp, "Monkstuff %d\n", ch->monkstuff);
fprintf (fp, "Monkcrap %d\n", ch->monkcrap);
fprintf (fp, "Chi %d %d\n", ch->chi[0], ch->chi[1]);
fprintf (fp, "Focus %d %d\n", ch->focus[0], ch->focus[1]);
fprintf (fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
ch->monkab[2], ch->monkab[3]);
fprintf (fp,
"Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
ch->gifts[20]);
/* Tiers */
fprintf (fp, "Tier %d\n", ch->tier);
fprintf (fp, "Tpoints %d\n", ch->tpoints);
fprintf (fp, "Tierxp %lli\n", ch->tierxp);
fprintf (fp, "Xhitroll %d\n", ch->xhitroll);
fprintf (fp, "Xdamroll %d\n", ch->xdamroll);
fprintf (fp, "Xac %d\n", ch->xac);
fprintf (fp, "Xdamcap %d\n", ch->xdamcap);
fprintf (fp, "Xhit %d\n", ch->xhit);
fprintf (fp, "Xmana %d\n", ch->xmana);
fprintf (fp, "Xmove %d\n", ch->xmove);
fprintf (fp, "Lstatus %d\n", ch->lstatus);
fprintf (fp, "Souls %d\n", ch->pcdata->souls);
fprintf (fp, "Quickening %d %d\n", ch->quickening[0], ch->quickening[1]);
fprintf (fp, "HEmpower %d\n", ch->hempower);
fprintf (fp, "Gnosis %d %d\n", ch->gnosis[0], ch->gnosis[1]);
fprintf (fp, "Garou1 %d\n", ch->garou1);
fprintf (fp, "Garou2 %d\n", ch->garou2);
fprintf (fp, "Exp %lli\n", ch->exp);
fprintf (fp, "Act %d\n", ch->act);
fprintf (fp, "Extra %d\n", ch->extra);
fprintf (fp, "AffectedBy %d\n", ch->affected_by);
fprintf (fp, "Aff2 %d\n", ch->flag2);
fprintf (fp, "Spheres %d %d %d %d %d %d %d %d %d\n",
ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
ch->spheres[8]);
fprintf( fp, "Arcanoi %d %d %d %d %d %d %d %d %d %d %d\n",
ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3],
ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7],
ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] );
fprintf (fp, "Mflags %d\n", ch->mflags);
fprintf (fp, "Quint %d %d %d\n", ch->quint[0], ch->quint[1],
ch->quint[2]);
fprintf (fp, "Awins %d\n", ch->awins);
fprintf (fp, "Alosses %d\n", ch->alosses);
fprintf (fp, "Imms %d %d %d\n", ch->imms[0], ch->imms[1],
ch->imms[2]);
/* Bug fix from Alander */
fprintf (fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
fprintf (fp, "Practice %d\n", ch->practice);
fprintf (fp, "SavingThrow %d\n", ch->saving_throw);
fprintf (fp, "Alignment %d\n", ch->alignment);
fprintf (fp, "Hitroll %d\n", ch->hitroll);
fprintf (fp, "Damroll %d\n", ch->damroll);
fprintf (fp, "Armor %d\n", ch->armor);
fprintf (fp, "Wimpy %d\n", ch->wimpy);
fprintf (fp, "Deaf %d\n", ch->deaf);
fprintf (fp, "LastChange %ld\n", ch->pcdata->changeplace);
fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen);
fprintf (fp, "QuestPnts %d\n", ch->questpoints);
fprintf (fp, "QuestNext %d\n", ch->nextquest);
fprintf (fp, "QuestNext %d\n", ch->nextquest);
fprintf (fp, "QuestFail %d\n", ch->questfail);
fprintf (fp, "QuestComp %d\n", ch->questcomp);
fprintf (fp, "Disquiet %d\n", ch->disquiet_counter);
if (IS_NPC (ch))
{
fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum);
}
else
{
fprintf( fp, "Backup %d\n", ch->pcdata->curr_backup );
fprintf (fp, "Password %s~\n", ch->pcdata->pwd);
fprintf (fp, "Bamfin %s~\n", ch->pcdata->bamfin);
fprintf (fp, "Bamfout %s~\n", ch->pcdata->bamfout);
fprintf (fp, "Prefix %s~\n", ch->prefix);
fprintf (fp, "Smite %s~\n", ch->pcdata->smite);
fprintf (fp, "Title %s~\n", ch->pcdata->title);
if(ch->pcdata->timezone != -1)
fprintf(fp, "Timezone %d\n", ch->pcdata->timezone);
fprintf( fp, "Questsrun %d\n", ch->pcdata->questsrun );
fprintf( fp, "Queststotal %d\n", ch->pcdata->questtotal );
fprintf (fp, "Mdecap %s~\n", ch->pcdata->mdecap);
fprintf (fp, "Pagelen %d\n", ch->pcdata->pagelen);
fprintf (fp, "Decapped %s~\n", ch->pcdata->decapped);
fprintf (fp, "Decappedby %s~\n", ch->pcdata->decappedby);
fprintf (fp, "Ienter %s~\n", ch->pcdata->ienter);
fprintf (fp, "Iexit %s~\n", ch->pcdata->iexit);
fprintf (fp, "Wiznet %d\n", ch->pcdata->wiznet);
fprintf (fp, "Bounty %d\n", ch->pcdata->bounty);
fprintf (fp, "Conception %s~\n", ch->pcdata->conception);
fprintf (fp, "Parents %s~\n", ch->pcdata->parents);
fprintf (fp, "Cparents %s~\n", ch->pcdata->cparents);
fprintf (fp, "Marriage %s~\n", ch->pcdata->marriage);
fprintf (fp, "Cinvis %d\n", ch->pcdata->cinvis);
fprintf (fp, "Email %s~\n", ch->pcdata->email);
fprintf (fp, "Aim %s~\n", ch->pcdata->aim);
fprintf (fp, "Icq %d\n", ch->pcdata->icq);
fprintf (fp, "Msn %s~\n", ch->pcdata->msn);
fprintf (fp, "DenyDate %d\n", ch->pcdata->denydate);
fprintf (fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex, ch->pcdata->perm_con);
fprintf (fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con);
fprintf (fp, "Quest %d\n", ch->pcdata->quest);
fprintf (fp, "Wolf %d\n", ch->pcdata->wolf);
fprintf (fp, "Rank %d\n", ch->pcdata->rank);
/* Dragon Crap - Mac */
fprintf (fp, "Dragonaff %d\n", ch->pcdata->dragonaff); /*dragons */
fprintf (fp, "Dragonage %d\n", ch->pcdata->dragonage); /*dragons */
fprintf (fp, "Hatch %d\n", ch->pcdata->hatch); /*dragons */
fprintf (fp, "Breath1 %s~\n", ch->pcdata->breath[0]);
fprintf (fp, "Breath2 %s~\n", ch->pcdata->breath[1]);
fprintf (fp, "Breath3 %s~\n", ch->pcdata->breath[2]);
fprintf (fp, "Breath4 %s~\n", ch->pcdata->breath[3]);
fprintf (fp, "Breath5 %s~\n", ch->pcdata->breath[4]);
fprintf (fp, "Absorb %d %d %d %d %d %d\n",
ch->pcdata->absorb[0],
ch->pcdata->absorb[1],
ch->pcdata->absorb[2],
ch->pcdata->absorb[3],
ch->pcdata->absorb[4], ch->pcdata->absorb[5]);
fprintf (fp, "Language %d %d\n",
ch->pcdata->language[0], ch->pcdata->language[1]);
fprintf (fp, "Stage %d %d %d\n",
ch->pcdata->stage[0],
ch->pcdata->stage[1], ch->pcdata->stage[2]);
fprintf (fp, "Wolfform %d %d\n",
ch->pcdata->wolfform[0], ch->pcdata->wolfform[1]);
fprintf (fp, "Score %lli %lli %lli %lli %lli %lli\n",
ch->pcdata->score[0],
ch->pcdata->score[1],
ch->pcdata->score[2],
ch->pcdata->score[3],
ch->pcdata->score[4],
ch->pcdata->score[5]);
fprintf (fp, "Runes %d %d %d %d\n",
ch->pcdata->runes[0],
ch->pcdata->runes[1],
ch->pcdata->runes[2], ch->pcdata->runes[3]);
fprintf (fp, "Disc %d %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->disc_a[0],
ch->pcdata->disc_a[1],
ch->pcdata->disc_a[2],
ch->pcdata->disc_a[3],
ch->pcdata->disc_a[4],
ch->pcdata->disc_a[5],
ch->pcdata->disc_a[6],
ch->pcdata->disc_a[7],
ch->pcdata->disc_a[8],
ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]);
fprintf (fp, "Genes %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->genes[0],
ch->pcdata->genes[1],
ch->pcdata->genes[2],
ch->pcdata->genes[3],
ch->pcdata->genes[4],
ch->pcdata->genes[5],
ch->pcdata->genes[6],
ch->pcdata->genes[7],
ch->pcdata->genes[8], ch->pcdata->genes[9]);
fprintf (fp, "Power %d %d\n",
ch->pcdata->powers[0], ch->pcdata->powers[1]);
fprintf (fp,
"Powerd %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->powerd[0], ch->powerd[1], ch->powerd[2], ch->powerd[3],
ch->powerd[4], ch->powerd[5], ch->powerd[6], ch->powerd[7],
ch->powerd[8], ch->powerd[9], ch->powerd[10], ch->powerd[11],
ch->powerd[12], ch->powerd[13], ch->powerd[14], ch->powerd[15],
ch->powerd[16], ch->powerd[17], ch->powerd[18], ch->powerd[19],
ch->powerd[20]);
fprintf (fp, "FakeCon %d %d %d %d %d %d %d %d\n",
ch->pcdata->fake_skill,
ch->pcdata->fake_stance,
ch->pcdata->fake_hit,
ch->pcdata->fake_dam,
ch->pcdata->fake_ac,
ch->pcdata->fake_hp,
ch->pcdata->fake_mana, ch->pcdata->fake_move);
if (ch->pcdata->obj_vnum != 0)
fprintf (fp, "Objvnum %d\n", ch->pcdata->obj_vnum);
fprintf (fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1], ch->pcdata->condition[2]);
fprintf (fp, "StatAbility %d %d %d %d\n",
ch->pcdata->stat_ability[0],
ch->pcdata->stat_ability[1],
ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]);
fprintf (fp, "StatAmount %d %d %d %d\n",
ch->pcdata->stat_amount[0],
ch->pcdata->stat_amount[1],
ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]);
fprintf (fp, "StatDuration %d %d %d %d\n",
ch->pcdata->stat_duration[0],
ch->pcdata->stat_duration[1],
ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]);
fprintf (fp, "Exhaustion %d\n", ch->pcdata->exhaustion);
fprintf (fp, "Silenced %d\n", ch->pcdata->silenced);
fprintf (fp, "Frozen %d\n", ch->pcdata->frozen);
fprintf (fp, "Jailed %d\n", ch->pcdata->jailed);
fprintf (fp, "Schallenge %d\n", ch->pcdata->schallenge);
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name,
(long)ch->pcdata->last_note[i]);
fprintf (fp, "\n");
fprintf (fp, "Wizinvis %d\n", ch->pcdata->wizinvis);
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
{
fprintf (fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name);
}
}
}
for (paf = ch->affected; paf != NULL; paf = paf->next)
{
/* Thx Alander */
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf (fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->duration, paf->modifier, paf->location, paf->bitvector);
}
fprintf (fp, "End\n\n");
return;
}
/*
* Write the char.
*/
void fwrite_char (CHAR_DATA * ch, FILE * fp)
{
AFFECT_DATA *paf;
int sn;
int i;
fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYERS");
fprintf (fp, "Name %s~\n", ch->name);
fprintf (fp, "PlayerID %d\n", ch->pcdata->playerid);
fprintf (fp, "ShortDescr %s~\n", ch->short_descr);
fprintf (fp, "LongDescr %s~\n", ch->long_descr);
fprintf (fp, "ObjDesc %s~\n", ch->objdesc);
fprintf (fp, "Description %s~\n", ch->description);
fprintf (fp, "Profile %s~\n", ch->profile);
fprintf (fp, "Lord %s~\n", ch->lord);
fprintf (fp, "Clan %s~\n", ch->clan);
fprintf (fp, "Kingdom %s~\n", ch->kingdom);
fprintf (fp, "Faction %d\n", ch->pcdata->kingdom);
fprintf (fp, "KingRank %d\n", ch->pcdata->kingrank);
fprintf (fp, "Inducted %d\n", ch->pcdata->inducted);
fprintf (fp, "Class %d\n", ch->class);
fprintf (fp, "Clannum %d\n", ch->clannum);
fprintf (fp, "Morph %s~\n", ch->morph);
fprintf (fp, "Kith %d\n", ch->kith);
fprintf (fp, "Extra2 %d\n", ch->extra2);
fprintf (fp, "Createtime %s~\n", ch->createtime);
fprintf (fp, "Lasttime %s~\n", ch->lasttime);
fprintf (fp, "Resolved %s~\n", ch->resolved);
fprintf (fp, "Lasthost %s~\n", ch->lasthost);
fprintf (fp, "Poweraction %s~\n", ch->poweraction);
fprintf (fp, "Powertype %s~\n", ch->powertype);
fprintf (fp, "Prompt %s~\n", ch->prompt);
fprintf (fp, "Cprompt %s~\n", ch->cprompt);
fprintf (fp, "Sex %d\n", ch->sex);
fprintf (fp, "Race %d\n", ch->race);
fprintf (fp, "Immune %d\n", ch->immune);
fprintf (fp, "Polyaff %d\n", ch->polyaff);
fprintf (fp, "Itemaffect %d\n", ch->itemaffect);
fprintf (fp, "Form %d\n", ch->form);
fprintf (fp, "Body %d\n", ch->body);
fprintf (fp, "Beast %d\n", ch->beast);
fprintf (fp, "Spectype %d\n", ch->spectype);
fprintf (fp, "Specxtype %d\n", ch->specxtype);
fprintf (fp, "Specpower %d\n", ch->specpower);
fprintf (fp, "Home %d\n", ch->home);
fprintf (fp, "Home2 %d\n", ch->home2);
fprintf (fp, "Level %d\n", ch->level);
fprintf (fp, "Trust %d\n", ch->trust);
fprintf (fp, "PVersion %d\n", ch->version);
fprintf (fp, "Security %d\n", ch->pcdata->security);
/*OLC*/
fprintf (fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1],
ch->paradox[2]);
fprintf (fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon));
fprintf (fp, "Room %d\n",
(ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
&& ch->was_in_room != NULL)
? ch->was_in_room->vnum : ch->in_room->vnum);
fprintf (fp, "PkPdMkMd %d %d %d %d\n",
ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);
fprintf (fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
ch->wpn[10], ch->wpn[11], ch->wpn[12]);
fprintf (fp, "Spells %d %d %d %d %d\n",
ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
fprintf (fp, "Combat %d %d %d %d %d %d %d %d\n",
ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
fprintf (fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
fprintf (fp, "Locationhp %d %d %d %d %d %d %d\n",
ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]);
fprintf (fp, "HpManaMove %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
ch->max_move);
fprintf (fp, "Gold %d\n", ch->gold);
fprintf (fp, "Gpoints %d\n", ch->pcdata->gpoints);
fprintf (fp, "Outcast %d\n", ch->pcdata->outcast);
fprintf (fp, "Voted %d\n", ch->pcdata->voted);
fprintf (fp, "Whotype %d\n", ch->pcdata->whotype);
fprintf (fp, "Getexp %d\n", ch->pcdata->get_exp);
fprintf (fp, "Warps %d\n", ch->warp);
fprintf (fp, "WarpCount %d\n", ch->warpcount);
//BASTETADDITION
if (IS_CLASS (ch, CLASS_BASTET))
{
fprintf( fp, "BGifts %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3],
ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7],
ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]);
}
fprintf( fp, "Tokens %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3],
ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7],
ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]);
fprintf (fp, "Cleregen %d\n", ch->cleregen);
fprintf (fp, "Monkstuff %d\n", ch->monkstuff);
fprintf (fp, "Monkcrap %d\n", ch->monkcrap);
fprintf (fp, "Chi %d %d\n", ch->chi[0], ch->chi[1]);
fprintf (fp, "Focus %d %d\n", ch->focus[0], ch->focus[1]);
fprintf (fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
ch->monkab[2], ch->monkab[3]);
fprintf (fp,
"Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
ch->gifts[20]);
/* Tiers */
fprintf (fp, "Tier %d\n", ch->tier);
fprintf (fp, "Tpoints %d\n", ch->tpoints);
fprintf (fp, "Tierxp %lli\n", ch->tierxp);
fprintf (fp, "Xhitroll %d\n", ch->xhitroll);
fprintf (fp, "Xdamroll %d\n", ch->xdamroll);
fprintf (fp, "Xac %d\n", ch->xac);
fprintf (fp, "Xdamcap %d\n", ch->xdamcap);
fprintf (fp, "Xhit %d\n", ch->xhit);
fprintf (fp, "Xmana %d\n", ch->xmana);
fprintf (fp, "Xmove %d\n", ch->xmove);
fprintf (fp, "Lstatus %d\n", ch->lstatus);
fprintf (fp, "Souls %d\n", ch->pcdata->souls);
fprintf (fp, "Quickening %d %d\n", ch->quickening[0], ch->quickening[1]);
fprintf (fp, "Hempower %d\n", ch->hempower);
fprintf (fp, "Gnosis %d %d\n", ch->gnosis[0], ch->gnosis[1]);
fprintf (fp, "Garou1 %d\n", ch->garou1);
fprintf (fp, "Garou2 %d\n", ch->garou2);
fprintf (fp, "Exp %lli\n", ch->exp);
fprintf (fp, "Act %d\n", ch->act);
fprintf( fp, "Wbits %d\n", ch->wbits );
fprintf (fp, "Special %d\n", ch->special);
fprintf (fp, "Empower %s~\n", ch->empowered);
fprintf (fp, "More %d\n", ch->more);
fprintf (fp, "Tempflag %d\n", ch->pcdata->tempflag);
fprintf (fp, "Screensize %d\n", ch->pcdata->vt100_size);
fprintf (fp, "Newbits %d\n", ch->newbits);
fprintf (fp, "Extra %d\n", ch->extra);
fprintf (fp, "AffectedBy %d\n", ch->affected_by);
fprintf (fp, "Aff2 %d\n", ch->flag2);
fprintf (fp, "Spheres %d %d %d %d %d %d %d %d %d\n",
ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
ch->spheres[8]);
fprintf( fp, "Arcanoi %d %d %d %d %d %d %d %d %d %d %d\n",
ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3],
ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7],
ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] );
fprintf (fp, "Mflags %d\n", ch->mflags);
fprintf (fp, "Quint %d %d %d\n", ch->quint[0], ch->quint[1],
ch->quint[2]);
fprintf (fp, "Awins %d\n", ch->awins);
fprintf (fp, "Alosses %d\n", ch->alosses);
fprintf (fp, "Imms %d %d %d\n", ch->imms[0], ch->imms[1], ch->imms[2]); /* Bug fix from Alander */
fprintf (fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
fprintf (fp, "Practice %d\n", ch->practice);
fprintf (fp, "SavingThrow %d\n", ch->saving_throw);
fprintf (fp, "Alignment %d\n", ch->alignment);
fprintf (fp, "Hitroll %d\n", ch->hitroll);
fprintf (fp, "Damroll %d\n", ch->damroll);
fprintf (fp, "Armor %d\n", ch->armor);
fprintf (fp, "Wimpy %d\n", ch->wimpy);
fprintf (fp, "Deaf %d\n", ch->deaf);
fprintf (fp, "LastChange %ld\n", ch->pcdata->changeplace);
fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen);
fprintf (fp, "QuestPnts %d\n", ch->questpoints);
fprintf (fp, "QuestNext %d\n", ch->nextquest);
fprintf (fp, "QuestNext %d\n", ch->nextquest);
fprintf (fp, "QuestFail %d\n", ch->questfail);
fprintf (fp, "QuestComp %d\n", ch->questcomp);
fprintf (fp, "Disquiet %d\n", ch->disquiet_counter);
if (IS_NPC (ch))
{
fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum);
}
else
{
fprintf( fp, "Backup %d\n", ch->pcdata->curr_backup );
fprintf (fp, "Password %s~\n", ch->pcdata->pwd);
fprintf (fp, "Bamfin %s~\n", ch->pcdata->bamfin);
fprintf (fp, "Bamfout %s~\n", ch->pcdata->bamfout);
fprintf (fp, "Prefix %s~\n", ch->prefix);
fprintf (fp, "Smite %s~\n", ch->pcdata->smite);
fprintf (fp, "Title %s~\n", ch->pcdata->title);
if(ch->pcdata->timezone != -1)
fprintf(fp, "Timezone %d\n", ch->pcdata->timezone);
fprintf( fp, "Questsrun %d\n", ch->pcdata->questsrun );
fprintf( fp, "Queststotal %d\n", ch->pcdata->questtotal );
fprintf (fp, "Pagelen %d\n", ch->pcdata->pagelen);
fprintf (fp, "Mdecap %s~\n", ch->pcdata->mdecap);
fprintf (fp, "Decapped %s~\n", ch->pcdata->decapped);
fprintf (fp, "Decappedby %s~\n", ch->pcdata->decappedby);
fprintf (fp, "Ienter %s~\n", ch->pcdata->ienter);
fprintf (fp, "Iexit %s~\n", ch->pcdata->iexit);
fprintf (fp, "Wiznet %d\n", ch->pcdata->wiznet);
fprintf (fp, "Bounty %d\n", ch->pcdata->bounty);
fprintf (fp, "Conception %s~\n", ch->pcdata->conception);
fprintf (fp, "Parents %s~\n", ch->pcdata->parents);
fprintf (fp, "Cparents %s~\n", ch->pcdata->cparents);
fprintf (fp, "Marriage %s~\n", ch->pcdata->marriage);
fprintf (fp, "Cinvis %d\n", ch->pcdata->cinvis);
fprintf( fp, "RegKey %d\n",ch->registration_key);
fprintf( fp, "RegLogins %d\n",ch->registration_logins);
fprintf( fp, "EmailSet %d\n",ch->email_set );
fprintf( fp, "Registerred %d\n",ch->registerred );
fprintf (fp, "Email %s~\n", ch->pcdata->email);
fprintf (fp, "Aim %s~\n", ch->pcdata->aim);
fprintf (fp, "Icq %d\n", ch->pcdata->icq);
fprintf (fp, "Msn %s~\n", ch->pcdata->msn);
fprintf (fp, "DenyDate %d\n", ch->pcdata->denydate);
fprintf (fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex, ch->pcdata->perm_con);
fprintf (fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con);
fprintf (fp, "Quest %d\n", ch->pcdata->quest);
fprintf (fp, "Wolf %d\n", ch->pcdata->stats[UNI_RAGE]);
fprintf (fp, "Rank %d\n", ch->pcdata->rank);
/* Dragon Crap - Mac */
fprintf (fp, "Dragonaff %d\n", ch->pcdata->dragonaff); /*dragons */
fprintf (fp, "Dragonage %d\n", ch->pcdata->dragonage); /*dragons */
fprintf (fp, "Hatch %d\n", ch->pcdata->hatch); /*dragons */
fprintf (fp, "Breath1 %s~\n", ch->pcdata->breath[0]);
fprintf (fp, "Breath2 %s~\n", ch->pcdata->breath[1]);
fprintf (fp, "Breath3 %s~\n", ch->pcdata->breath[2]);
fprintf (fp, "Breath4 %s~\n", ch->pcdata->breath[3]);
fprintf (fp, "Breath5 %s~\n", ch->pcdata->breath[4]);
fprintf (fp, "Absorb %d %d %d %d %d %d\n",
ch->pcdata->absorb[0],
ch->pcdata->absorb[1],
ch->pcdata->absorb[2],
ch->pcdata->absorb[3],
ch->pcdata->absorb[4], ch->pcdata->absorb[5]);
fprintf (fp, "Language %d %d\n",
ch->pcdata->language[0], ch->pcdata->language[1]);
fprintf (fp, "Stage %d %d %d\n",
ch->pcdata->stage[0],
ch->pcdata->stage[1], ch->pcdata->stage[2]);
fprintf (fp, "Disc %d %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->disc_a[0],
ch->pcdata->disc_a[1],
ch->pcdata->disc_a[2],
ch->pcdata->disc_a[3],
ch->pcdata->disc_a[4],
ch->pcdata->disc_a[5],
ch->pcdata->disc_a[6],
ch->pcdata->disc_a[7],
ch->pcdata->disc_a[8],
ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]);
fprintf (fp, "Score %lli %lli %lli %lli %lli %lli\n",
ch->pcdata->score[0],
ch->pcdata->score[1],
ch->pcdata->score[2],
ch->pcdata->score[3],
ch->pcdata->score[4],
ch->pcdata->score[5]);
fprintf (fp, "Genes %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->genes[0],
ch->pcdata->genes[1],
ch->pcdata->genes[2],
ch->pcdata->genes[3],
ch->pcdata->genes[4],
ch->pcdata->genes[5],
ch->pcdata->genes[6],
ch->pcdata->genes[7],
ch->pcdata->genes[8], ch->pcdata->genes[9]);
fprintf (fp, "Power ");
for (sn = 0; sn < 20; sn++)
{
fprintf (fp, "%d ", ch->pcdata->powers[sn]);
}
fprintf (fp, "\n");
fprintf (fp, "PowersMod ");
for (sn = 0; sn < 20; sn++)
{
fprintf (fp, "%d ", ch->pcdata->powers_mod[sn]);
}
fprintf (fp, "\n");
fprintf (fp, "PowersSet ");
for (sn = 0; sn < 20; sn++)
{
fprintf (fp, "%d ", ch->pcdata->powers_set[sn]);
}
fprintf (fp, "\n");
fprintf( fp, "PowersWear %d\n", ch->pcdata->powers_set_wear );
fprintf (fp, "ShadowPower ");
for (sn = 0; sn < 20; sn++)
{
fprintf (fp, "%d ", ch->pcdata->shadow_powers[sn]);
}
fprintf (fp, "\n");
fprintf (fp, "Stats ");
for (sn = 0; sn < 12; sn++)
{
fprintf (fp, "%d ", ch->pcdata->stats[sn]);
}
fprintf (fp, "\n");
fprintf (fp, "FakeCon %d %d %d %d %d %d %d %d\n",
ch->pcdata->fake_skill,
ch->pcdata->fake_stance,
ch->pcdata->fake_hit,
ch->pcdata->fake_dam,
ch->pcdata->fake_ac,
ch->pcdata->fake_hp,
ch->pcdata->fake_mana, ch->pcdata->fake_move);
if (ch->pcdata->obj_vnum != 0)
fprintf (fp, "Objvnum %d\n", ch->pcdata->obj_vnum);
fprintf (fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1], ch->pcdata->condition[2]);
fprintf (fp, "StatAbility %d %d %d %d\n",
ch->pcdata->stat_ability[0],
ch->pcdata->stat_ability[1],
ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]);
fprintf (fp, "StatAmount %d %d %d %d\n",
ch->pcdata->stat_amount[0],
ch->pcdata->stat_amount[1],
ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]);
fprintf (fp, "StatDuration %d %d %d %d\n",
ch->pcdata->stat_duration[0],
ch->pcdata->stat_duration[1],
ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]);
fprintf (fp, "Exhaustion %d\n", ch->pcdata->exhaustion);
fprintf (fp, "Silenced %d\n", ch->pcdata->silenced);
fprintf (fp, "Frozen %d\n", ch->pcdata->frozen);
fprintf (fp, "Jailed %d\n", ch->pcdata->jailed);
fprintf (fp, "Schallenge %d\n", ch->pcdata->schallenge);
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name,
(long)ch->pcdata->last_note[i]);
fprintf (fp, "\n");
fprintf (fp, "Wizinvis %d\n", ch->pcdata->wizinvis);
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
{
fprintf (fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name);
}
}
}
for (paf = ch->affected; paf != NULL; paf = paf->next)
{
/* Thx Alander */
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf (fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->duration, paf->modifier, paf->location, paf->bitvector);
}
fprintf (fp, "End\n\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
int vnum = obj->pIndexData->vnum;
*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if (obj->next_content != NULL)
fwrite_obj (ch, obj->next_content, fp, iNest);
/*
* Castrate storage characters.
*/
if ((obj->chobj != NULL && (!IS_NPC (obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0))
|| obj->item_type == ITEM_KEY || obj->item_type == ITEM_PILL || obj->item_type == ITEM_SCROLL)
return;
fprintf (fp, "#OBJECT\n");
fprintf (fp, "Nest %d\n", iNest);
fprintf (fp, "Name %s~\n", obj->name);
fprintf (fp, "ShortDescr %s~\n", obj->short_descr);
fprintf (fp, "Description %s~\n", obj->description);
if (obj->chpoweron != NULL && strlen (obj->chpoweron) > 1
&& str_cmp (obj->chpoweron, "(null)"))
fprintf (fp, "Poweronch %s~\n", obj->chpoweron);
if (obj->chpoweroff != NULL && strlen (obj->chpoweroff) > 1
&& str_cmp (obj->chpoweroff, "(null)"))
fprintf (fp, "Poweroffch %s~\n", obj->chpoweroff);
if (obj->chpoweruse != NULL && strlen (obj->chpoweruse) > 1
&& str_cmp (obj->chpoweruse, "(null)"))
fprintf (fp, "Powerusech %s~\n", obj->chpoweruse);
if (obj->victpoweron != NULL && strlen (obj->victpoweron) > 1
&& str_cmp (obj->victpoweron, "(null)"))
fprintf (fp, "Poweronvict %s~\n", obj->victpoweron);
if (obj->victpoweroff != NULL && strlen (obj->victpoweroff) > 1
&& str_cmp (obj->victpoweroff, "(null)"))
fprintf (fp, "Poweroffvict %s~\n", obj->victpoweroff);
if (obj->victpoweruse != NULL && strlen (obj->victpoweruse) > 1
&& str_cmp (obj->victpoweruse, "(null)"))
fprintf (fp, "Powerusevict %s~\n", obj->victpoweruse);
if (obj->questmaker != NULL && strlen (obj->questmaker) > 1)
fprintf (fp, "Questmaker %s~\n", obj->questmaker);
if (obj->questowner != NULL && strlen (obj->questowner) > 1)
fprintf (fp, "Questowner %s~\n", obj->questowner);
/*
if ( vnum < 17 || ( vnum >= 30003 && vnum <= 30037 ) )
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
else
fprintf( fp, "Vnum 30041\n" );
*/
fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum);
fprintf (fp, "ExtraFlags %d\n", obj->extra_flags);
fprintf (fp, "WearFlags %d\n", obj->wear_flags);
fprintf (fp, "WearLoc %d\n", obj->wear_loc);
fprintf (fp, "ItemType %d\n", obj->item_type);
fprintf (fp, "Weight %d\n", obj->weight);
fprintf (fp, "WeapFlags %d\n", obj->weapflags);
if (obj->spectype != 0)
fprintf (fp, "Spectype %d\n", obj->spectype);
if (obj->specpower != 0)
fprintf (fp, "Specpower %d\n", obj->specpower);
if (obj->specxtype != 0)
fprintf (fp, "Specxtype %d\n", obj->specxtype);
fprintf (fp, "Condition %d\n", obj->condition);
fprintf (fp, "Toughness %d\n", obj->toughness);
fprintf (fp, "Resistance %d\n", obj->resistance);
if (obj->quest != 0)
fprintf (fp, "Quest %d\n", obj->quest);
if (obj->quest2 != 0)
fprintf (fp, "Quest2 %d\n", obj->quest2);
if (obj->points != 0)
fprintf (fp, "Points %d\n", obj->points);
fprintf (fp, "Level %d\n", obj->level);
fprintf (fp, "Timer %d\n", obj->timer);
fprintf (fp, "Cost %d\n", obj->cost);
fprintf (fp, "Values %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3]);
fprintf(fp, "ObjVer %d\n", obj->item_ver );
switch (obj->item_type)
{
case ITEM_POTION:
if (obj->value[1] > 0)
{
fprintf (fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name);
}
if (obj->value[2] > 0)
{
fprintf (fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name);
}
if (obj->value[3] > 0)
{
fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name);
}
break;
case ITEM_SCROLL:
if (obj->value[1] > 0)
{
fprintf (fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name);
}
if (obj->value[2] > 0)
{
fprintf (fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name);
}
if (obj->value[3] > 0)
{
fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name);
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if (obj->value[3] > 0)
{
fprintf (fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name);
}
break;
}
for (paf = obj->affected; paf != NULL; paf = paf->next)
{
/*
if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
*/
fprintf (fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location);
}
/*
if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )
{
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
**
if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
**
fprintf( fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location );
}
}
*/
for (ed = obj->extra_descr; ed != NULL; ed = ed->next)
{
fprintf (fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description);
}
/*
if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )
{
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
}
*/
fprintf (fp, "End\n\n");
if (obj->contains != NULL)
fwrite_obj (ch, obj->contains, fp, iNest + 1);
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj (DESCRIPTOR_DATA * d, char *name)
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
char *strtime;
CHAR_DATA *ch;
FILE *fp;
bool found;
int sn;
if (char_free == NULL)
{
ch = alloc_perm (sizeof (*ch));
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char (ch);
if (pcdata_free == NULL)
{
ch->pcdata = alloc_perm (sizeof (*ch->pcdata));
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup (name);
ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT;
ch->pcdata->playerid = 0;
ch->tier = 1;
ch->extra = 0;
ch->pcdata->gpoints = 0;
ch->pcdata->outcast = 0;
ch->pcdata->get_exp = 0;
ch->version = 0;
ch->pcdata->whotype = 1;
ch->empowered = str_dup ("");
ch->war = 0;
ch->last_room = NULL;
ch->special = 0;
ch->more = 0;
ch->pcdata->tempflag = 0;
ch->pcdata->vt100_size = 0;
ch->pcdata->cinvis = 0;
ch->newbits = 0;
ch->clannum = 0;
ch->class = -1;
ch->pcdata->familiar = NULL;
ch->pcdata->evilchat = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->memorised = NULL;
/* every characters starts at default board from login.. this board
should be read_level == 0 !
*/
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->pwd = str_dup ("");
ch->pcdata->bamfin = str_dup ("");
ch->pcdata->bamfout = str_dup ("");
ch->pcdata->title = str_dup ("");
ch->pcdata->timezone = -1;
ch->pcdata->speedchar = '|';
ch->profile = str_dup ("");
ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia");
ch->prefix = str_dup ("");
ch->pcdata->decapped = str_dup ("");
ch->pcdata->decappedby = str_dup ("");
ch->pcdata->bounty = 0;
ch->pcdata->wizinvis = 0;
ch->pcdata->pagelen = 30;
ch->pcdata->onlinetime = 0;
//bah
ch->pcdata->dragonaff = 0; /*dragons */
ch->pcdata->dragonage = 0; /*dragons */
ch->pcdata->hatch = 0; /*dragons */
ch->pcdata->online = number_range (0, 2);
ch->pcdata->breath[0] = str_dup ("");
ch->pcdata->breath[1] = str_dup ("");
ch->pcdata->breath[2] = str_dup ("");
ch->pcdata->breath[3] = str_dup ("");
ch->pcdata->breath[4] = str_dup ("");
ch->pcdata->conception = str_dup ("");
ch->pcdata->parents = str_dup ("");
ch->pcdata->cparents = str_dup ("");
ch->pcdata->marriage = str_dup ("");
ch->pcdata->email = str_dup ("");
ch->registration_logins = 0;
ch->email_set = FALSE;
ch->registerred = FALSE;
ch->pcdata->aim = str_dup ("");
ch->pcdata->msn = str_dup ("");
ch->pcdata->icq = 0;
ch->lord = str_dup ("");
ch->clan = str_dup ("");
ch->kingdom = str_dup ("");
ch->pcdata->kingdom = 0;
ch->pcdata->kingrank = 0;
ch->pcdata->inducted = 0;
ch->morph = str_dup ("");
ch->pload = str_dup ("");
ch->prompt = str_dup ("");
ch->cprompt = str_dup ("");
strtime = new_date(current_time);
//strtime[strlen (strtime) - 1] = '\0';
free_string (ch->lasttime);
ch->createtime = str_dup (strtime);
ch->lasttime = str_dup ("");
ch->resolved = str_dup ("");
ch->lasthost = str_dup ("");
ch->poweraction = str_dup ("");
ch->powertype = str_dup ("");
ch->hunting = str_dup ("");
ch->pcdata->followers = 0;
ch->pcdata->absorb[0] = 0;
ch->pcdata->absorb[1] = 0;
ch->pcdata->absorb[2] = 0;
ch->pcdata->absorb[3] = 0;
ch->pcdata->absorb[4] = 0;
ch->pcdata->absorb[5] = 0;
ch->spectype = 0;
ch->specxtype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->pcdata->denydate = 0;
ch->quickening[0] = 0;
ch->quickening[1] = 0;
ch->hempower = 0;
ch->home = 3001;
ch->home2 = 3001;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->combined_exp = 0;
ch->combined_cp = 0;
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->itemaffect = 0;
ch->polyaff = 0;
ch->immune = 0;
ch->form = 0;
ch->body = 32767;
ch->beast = 15;
for (sn = 0; sn < 7; sn++)
ch->loc_hp[sn] = 0;
for (sn = 0; sn < 13; sn++)
ch->wpn[sn] = 0;
for (sn = 0; sn < 5; sn++)
ch->spl[sn] = 0;
for (sn = 0; sn < 8; sn++)
ch->cmbt[sn] = 0;
for (sn = 0; sn < 11; sn++)
ch->cmbt[sn] = 0;
ch->pkill = 0;
ch->cleregen = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
// ch->clannum = 0;
ch->class = -1;
ch->pcdata->followers = 0;
ch->pcdata->absorb[0] = 0;
ch->pcdata->absorb[1] = 0;
ch->pcdata->absorb[2] = 0;
ch->pcdata->absorb[3] = 0;
ch->pcdata->absorb[4] = 0;
ch->pcdata->absorb[5] = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->language[0] = 0;
ch->pcdata->language[1] = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->stage[3] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
for (sn = 0; sn < 10; sn++)
ch->pcdata->genes[sn] = 0;
for (sn = 0; sn < 20; sn++)
{
ch->pcdata->powers[sn] = 0;
ch->pcdata->powers_mod[sn] = 0;
ch->pcdata->powers_set[sn] = 0;
ch->pcdata->shadow_powers[sn] = 0;
}
for (sn = 0; sn < 12; sn++)
ch->pcdata->stats[sn] = 0;
ch->pcdata->powers_set_wear = 0;
ch->pcdata->security = 9; /* OLC */
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
/* Set IMC Defaults */
ch->pcdata->ice_listen = str_dup (" ");
found = FALSE;
fclose (fpReserve);
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
if ((fp = fopen (strsave, "r")) != NULL)
{
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;)
{
char letter;
char *word;
letter = fread_letter (fp);
if (letter == '*')
{
fread_to_eol (fp);
continue;
}
if (letter != '#')
{
bug ("Load_char_obj: # not found.", 0);
break;
}
word = fread_word (fp);
if (!str_cmp (word, "PLAYER"))
{
fread_char_old (ch, fp);
convert_old_new (ch);
}
else if (!str_cmp (word, "PLAYERS"))
{
if (!fread_char (ch, fp))
break;
}
else if (!str_cmp (word, "OBJECT"))
fread_obj (ch, fp);
else if (!str_cmp (word, "END"))
break;
else
{
bug ("Load_char_obj: bad section.", 0);
break;
}
}
fclose (fp);
}
fpReserve = fopen (NULL_FILE, "r");
return found;
}
bool load_char_short (DESCRIPTOR_DATA * d, char *name)
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *strtime;
FILE *fp;
bool found;
if (char_free == NULL)
{
ch = alloc_perm (sizeof (*ch));
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char (ch);
if (pcdata_free == NULL)
{
ch->pcdata = alloc_perm (sizeof (*ch->pcdata));
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup (name);
ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT;
ch->pcdata->smite = str_dup ("");
ch->extra = 0;
ch->tier = 1;
ch->empowered = str_dup ("");
ch->pcdata->smite = str_dup ("");
ch->pcdata->familiar = NULL;
ch->pcdata->evilchat = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->memorised = NULL;
ch->pcdata->pwd = str_dup ("");
ch->pcdata->bamfin = str_dup ("");
ch->pcdata->bamfout = str_dup ("");
ch->pcdata->title = str_dup ("");
ch->pcdata->timezone = -1;
ch->profile = str_dup ("");
ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia");
ch->prefix = str_dup ("");
ch->prefix = str_dup ("");
ch->pcdata->decapped = str_dup ("");
ch->pcdata->decappedby = str_dup ("");
ch->pcdata->wizinvis = 0;
ch->pcdata->pagelen = 30;
ch->pcdata->onlinetime = 0;
ch->pcdata->dragonaff = 0; /*dragons */
ch->pcdata->dragonage = 0; /*dragons */
ch->pcdata->hatch = 0; /*dragons */
ch->pcdata->breath[0] = str_dup ("");
ch->pcdata->breath[1] = str_dup ("");
ch->pcdata->breath[2] = str_dup ("");
ch->pcdata->breath[3] = str_dup ("");
ch->pcdata->breath[4] = str_dup ("");
ch->pcdata->conception = str_dup ("");
ch->pcdata->parents = str_dup ("");
ch->pcdata->cparents = str_dup ("");
ch->pcdata->marriage = str_dup ("");
ch->pcdata->email = str_dup ("");
ch->registration_logins = 0;
ch->email_set = FALSE;
ch->registerred = FALSE;
ch->pcdata->aim = str_dup ("");
ch->pcdata->msn = str_dup ("");
ch->pcdata->icq = 0;
ch->lord = str_dup ("");
ch->clan = str_dup ("");
ch->kingdom = str_dup ("");
ch->pcdata->kingdom = 0;
ch->pcdata->kingrank = 0;
ch->pcdata->inducted = 0;
ch->morph = str_dup ("");
ch->pload = str_dup ("");
ch->prompt = str_dup ("");
ch->cprompt = str_dup ("");
strtime = new_date (current_time);
//strtime[strlen (strtime) - 1] = '\0';
free_string (ch->lasttime);
ch->createtime = str_dup (strtime);
ch->lasttime = str_dup ("");
ch->resolved = str_dup ("");
ch->lasthost = str_dup ("");
ch->poweraction = str_dup ("");
ch->powertype = str_dup ("");
ch->hunting = str_dup ("");
ch->spectype = 0;
ch->specxtype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->pcdata->denydate = 0;
ch->quickening[0] = 0;
ch->quickening[1] = 0;
ch->hempower = 0;
ch->home = 3001;
ch->home2 = 3001;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->itemaffect = 0;
ch->polyaff = 0;
ch->immune = 0;
ch->form = 0;
ch->body = 32767;
ch->beast = 15;
ch->loc_hp[0] = 0;
ch->loc_hp[1] = 0;
ch->loc_hp[2] = 0;
ch->loc_hp[3] = 0;
ch->loc_hp[4] = 0;
ch->loc_hp[5] = 0;
ch->loc_hp[6] = 0;
ch->wpn[0] = 0;
ch->wpn[1] = 0;
ch->wpn[2] = 0;
ch->wpn[3] = 0;
ch->wpn[4] = 0;
ch->wpn[5] = 0;
ch->wpn[6] = 0;
ch->wpn[7] = 0;
ch->wpn[8] = 0;
ch->wpn[9] = 0;
ch->wpn[10] = 0;
ch->wpn[11] = 0;
ch->wpn[12] = 0;
ch->spl[0] = 4;
ch->spl[1] = 4;
ch->spl[2] = 4;
ch->spl[3] = 4;
ch->spl[4] = 4;
ch->cmbt[0] = 0;
ch->cmbt[1] = 0;
ch->cmbt[2] = 0;
ch->cmbt[3] = 0;
ch->cmbt[4] = 0;
ch->cmbt[5] = 0;
ch->cmbt[6] = 0;
ch->cmbt[7] = 0;
ch->stance[0] = 0;
ch->stance[1] = 0;
ch->stance[2] = 0;
ch->stance[3] = 0;
ch->stance[4] = 0;
ch->stance[5] = 0;
ch->stance[6] = 0;
ch->stance[7] = 0;
ch->stance[8] = 0;
ch->stance[9] = 0;
ch->stance[10] = 0;
ch->stance[11] = 0;
ch->pkill = 0;
ch->cleregen = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->clannum = 0;
ch->mdeath = 0;
ch->class = -1;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->language[0] = 0;
ch->pcdata->language[1] = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->stage[3] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
ch->pcdata->runes[0] = 0;
ch->pcdata->runes[1] = 0;
ch->pcdata->runes[2] = 0;
ch->pcdata->runes[3] = 0;
ch->pcdata->disc_a[0] = 0;
ch->pcdata->disc_a[1] = 0;
ch->pcdata->disc_a[2] = 0;
ch->pcdata->disc_a[3] = 0;
ch->pcdata->disc_a[4] = 0;
ch->pcdata->disc_a[5] = 0;
ch->pcdata->disc_a[6] = 0;
ch->pcdata->disc_a[7] = 0;
ch->pcdata->disc_a[8] = 0;
ch->pcdata->disc_a[9] = 0;
ch->pcdata->disc_a[10] = 0;
ch->pcdata->genes[0] = 0;
ch->pcdata->genes[1] = 0;
ch->pcdata->genes[2] = 0;
ch->pcdata->genes[3] = 0;
ch->pcdata->genes[4] = 0;
ch->pcdata->genes[5] = 0;
ch->pcdata->genes[6] = 0;
ch->pcdata->genes[7] = 0;
ch->pcdata->genes[8] = 0;
ch->pcdata->genes[9] = 0;
ch->pcdata->powers[0] = 0;
ch->pcdata->powers[1] = 0;
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
/* Set IMC Defaults */
ch->pcdata->ice_listen = str_dup (" ");
found = FALSE;
fclose (fpReserve);
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
if ((fp = fopen (strsave, "r")) != NULL)
{
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;)
{
char letter;
char *word;
letter = fread_letter (fp);
if (letter == '*')
{
fread_to_eol (fp);
continue;
}
if (letter != '#')
{
bug ("Load_char_obj: # not found.", 0);
break;
}
word = fread_word (fp);
if (!str_cmp (word, "PLAYER"))
fread_char_old (ch, fp);
if (!str_cmp (word, "PLAYERS"))
fread_char (ch, fp);
else if (!str_cmp (word, "OBJECT"))
break;
else if (!str_cmp (word, "END"))
break;
else
{
bug ("Load_char_obj: bad section.", 0);
break;
}
}
fclose (fp);
}
fpReserve = fopen (NULL_FILE, "r");
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char_old (CHAR_DATA * ch, FILE * fp)
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int dummy;
for (;;)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
default:
fMatch = TRUE;
fread_to_eol (fp);
break;
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
KEY ("Aim", ch->pcdata->aim, fread_string (fp));
if (!str_cmp (word, "Absorb"))
{
ch->pcdata->absorb[0] = fread_number (fp);
ch->pcdata->absorb[1] = fread_number (fp);
ch->pcdata->absorb[2] = fread_number (fp);
ch->pcdata->absorb[3] = fread_number (fp);
ch->pcdata->absorb[4] = fread_number (fp);
ch->pcdata->absorb[5] = fread_number (fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Arcanoi" ) )
{
ch->arcanoi[1] = fread_number( fp );
ch->arcanoi[2] = fread_number( fp );
ch->arcanoi[3] = fread_number( fp );
ch->arcanoi[4] = fread_number( fp );
ch->arcanoi[5] = fread_number( fp );
ch->arcanoi[6] = fread_number( fp );
ch->arcanoi[7] = fread_number( fp );
ch->arcanoi[8] = fread_number( fp );
ch->arcanoi[9] = fread_number( fp );
ch->arcanoi[10] = fread_number( fp );
ch->arcanoi[11] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY ("Awins", ch->awins, fread_number (fp));
KEY ("Alosses", ch->alosses, fread_number (fp));
KEY ("Act", ch->act, fread_number (fp));
KEY ("AffectedBy", ch->affected_by, fread_number (fp));
KEY ("Alignment", ch->alignment, fread_number (fp));
KEY ("Armor", ch->armor, fread_number (fp));
KEY ("Aff2", ch->flag2, fread_number (fp));
if (!str_cmp (word, "Affect") || !str_cmp (word, "AffectData"))
{
AFFECT_DATA *paf;
if (affect_free == NULL)
{
paf = alloc_perm (sizeof (*paf));
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if (!str_cmp (word, "Affect"))
{
/* Obsolete 2.0 form. */
paf->type = fread_number (fp);
}
else
{
int sn;
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_char: unknown skill.", 0);
else
paf->type = sn;
}
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AttrMod"))
{
ch->pcdata->mod_str = fread_number (fp);
ch->pcdata->mod_int = fread_number (fp);
ch->pcdata->mod_wis = fread_number (fp);
ch->pcdata->mod_dex = fread_number (fp);
ch->pcdata->mod_con = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AttrPerm"))
{
ch->pcdata->perm_str = fread_number (fp);
ch->pcdata->perm_int = fread_number (fp);
ch->pcdata->perm_wis = fread_number (fp);
ch->pcdata->perm_dex = fread_number (fp);
ch->pcdata->perm_con = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'B':
if (!str_cmp (word, "BGifts"))
{
ch->bgifts[0] = fread_number (fp);
ch->bgifts[1] = fread_number (fp);
ch->bgifts[2] = fread_number (fp);
ch->bgifts[3] = fread_number (fp);
ch->bgifts[4] = fread_number (fp);
ch->bgifts[5] = fread_number (fp);
ch->bgifts[6] = fread_number (fp);
ch->bgifts[7] = fread_number (fp);
ch->bgifts[8] = fread_number (fp);
ch->bgifts[9] = fread_number (fp);
ch->bgifts[10] = fread_number (fp);
ch->bgifts[11] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Body", ch->body, fread_number (fp));
KEY ("Bounty", ch->pcdata->bounty, fread_number (fp));
KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp));
KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
KEY ("Beast", ch->beast, fread_number (fp));
KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp));
KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp));
KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp));
KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp));
KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp));
break;
case 'C':
KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp));
KEY ("Clan", ch->clan, fread_string (fp));
KEY ("Cleregen", ch->cleregen, fread_number (fp));
KEY ("Class", dummy, fread_number (fp));
if (!str_cmp (word, "Chi"))
{
ch->chi[0] = fread_number (fp);
ch->chi[1] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Combat"))
{
ch->cmbt[0] = fread_number (fp);
ch->cmbt[1] = fread_number (fp);
ch->cmbt[2] = fread_number (fp);
ch->cmbt[3] = fread_number (fp);
ch->cmbt[4] = fread_number (fp);
ch->cmbt[5] = fread_number (fp);
ch->cmbt[6] = fread_number (fp);
ch->cmbt[7] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Conception", ch->pcdata->conception, fread_string (fp));
if (!str_cmp (word, "Condition"))
{
ch->pcdata->condition[0] = fread_number (fp);
ch->pcdata->condition[1] = fread_number (fp);
ch->pcdata->condition[2] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Cparents", ch->pcdata->cparents, fread_string (fp));
KEY ("Cprompt", ch->cprompt, fread_string (fp));
KEY ("Createtime", ch->createtime, fread_string (fp));
break;
case 'D':
KEY ("Damroll", ch->damroll, fread_number (fp));
KEY ("Deaf", ch->deaf, fread_number (fp));
KEY ("Demonic", ch->pcdata->demonic_a, fread_number (fp));
KEY ("Decapped", ch->pcdata->decapped, fread_string (fp));
KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp));
KEY ("Description", ch->description, fread_string (fp));
KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp));
KEY ("Disquiet", ch->disquiet_counter, fread_number (fp));
KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp)); /*dragons */
KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp)); /*dragons */
if (!str_cmp (word, "Disc"))
{
ch->pcdata->disc_a[0] = fread_number (fp);
ch->pcdata->disc_a[1] = fread_number (fp);
ch->pcdata->disc_a[2] = fread_number (fp);
ch->pcdata->disc_a[3] = fread_number (fp);
ch->pcdata->disc_a[4] = fread_number (fp);
ch->pcdata->disc_a[5] = fread_number (fp);
ch->pcdata->disc_a[6] = fread_number (fp);
ch->pcdata->disc_a[7] = fread_number (fp);
ch->pcdata->disc_a[8] = fread_number (fp);
ch->pcdata->disc_a[9] = fread_number (fp);
ch->pcdata->disc_a[10] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Drowaff", dummy, fread_number (fp)); /* Drow */
KEY ("Drowpwr", dummy, fread_number (fp)); /* Drow */
KEY ("Drowmag", dummy, fread_number (fp)); /* Drow */
break;
case 'E':
KEY( "EmailSet", ch->email_set, fread_number( fp ) );
KEY ("Email", ch->pcdata->email, fread_string (fp));
if (!str_cmp (word, "End"))
return;
KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp));
KEY ("Exp", ch->exp, fread_long (fp));
KEY ("Extra", ch->extra, fread_number (fp));
KEY ("Extra2", ch->extra2, fread_number (fp));
KEY ("Empower", ch->empowered, fread_string (fp));
break;
case 'F':
KEY ("Faction", ch->pcdata->kingdom, fread_number (fp));
if (!str_cmp (word, "Focus"))
{
ch->focus[0] = fread_number (fp);
ch->focus[1] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "FakeCon"))
{
ch->pcdata->fake_skill = fread_number (fp);
ch->pcdata->fake_stance = fread_number (fp);
ch->pcdata->fake_hit = fread_number (fp);
ch->pcdata->fake_dam = fread_number (fp);
ch->pcdata->fake_ac = fread_number (fp);
ch->pcdata->fake_hp = fread_number (fp);
ch->pcdata->fake_mana = fread_number (fp);
ch->pcdata->fake_move = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Form", ch->form, fread_number (fp));
KEY ("Frozen", ch->pcdata->frozen, fread_number (fp));
break;
case 'G':
if (!str_cmp (word, "Gifts"))
{
ch->gifts[0] = fread_number (fp);
ch->gifts[1] = fread_number (fp);
ch->gifts[2] = fread_number (fp);
ch->gifts[3] = fread_number (fp);
ch->gifts[4] = fread_number (fp);
ch->gifts[5] = fread_number (fp);
ch->gifts[6] = fread_number (fp);
ch->gifts[7] = fread_number (fp);
ch->gifts[8] = fread_number (fp);
ch->gifts[9] = fread_number (fp);
ch->gifts[10] = fread_number (fp);
ch->gifts[11] = fread_number (fp);
ch->gifts[12] = fread_number (fp);
ch->gifts[13] = fread_number (fp);
ch->gifts[14] = fread_number (fp);
ch->gifts[15] = fread_number (fp);
ch->gifts[16] = fread_number (fp);
ch->gifts[17] = fread_number (fp);
ch->gifts[18] = fread_number (fp);
ch->gifts[19] = fread_number (fp);
ch->gifts[20] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Gnosis"))
{
ch->gnosis[0] = fread_number (fp);
ch->gnosis[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Garou1", ch->garou1, fread_number (fp));
KEY ("Garou2", ch->garou2, fread_number (fp));
KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp));
KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp));
if (!str_cmp (word, "Genes"))
{
ch->pcdata->genes[0] = fread_number (fp);
ch->pcdata->genes[1] = fread_number (fp);
ch->pcdata->genes[2] = fread_number (fp);
ch->pcdata->genes[3] = fread_number (fp);
ch->pcdata->genes[4] = fread_number (fp);
ch->pcdata->genes[5] = fread_number (fp);
ch->pcdata->genes[6] = fread_number (fp);
ch->pcdata->genes[7] = fread_number (fp);
ch->pcdata->genes[8] = fread_number (fp);
ch->pcdata->genes[9] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Gold", ch->gold, fread_number (fp));
break;
case 'H':
KEY ("HEmpower", ch->hempower, fread_number (fp));
KEY ("Hitroll", ch->hitroll, fread_number (fp));
KEY ("Home", ch->home, fread_number (fp));
KEY ("Home2", ch->home2, fread_number (fp));
KEY ("Hatch", ch->pcdata->hatch, fread_number (fp));
if (!str_cmp (word, "HpManaMove"))
{
ch->hit = fread_number (fp);
ch->max_hit = fread_number (fp);
ch->mana = fread_number (fp);
ch->max_mana = fread_number (fp);
ch->move = fread_number (fp);
ch->max_move = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'I':
KEY ("Icq", ch->pcdata->icq, fread_number (fp));
if (!str_cmp (word, "Imms"))
{
ch->imms[0] = fread_number (fp);
ch->imms[1] = fread_number (fp);
ch->imms[2] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Inducted", ch->pcdata->inducted, fread_number (fp));
KEY ("Ienter", ch->pcdata->ienter, fread_string (fp));
KEY ("Iexit", ch->pcdata->iexit, fread_string (fp));
KEY ("Immune", ch->immune, fread_number (fp));
KEY ("Itemaffect", ch->itemaffect, fread_number (fp));
KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp));
break;
case 'J':
KEY ("Jailed", ch->pcdata->jailed, fread_number (fp));
break;
case 'K':
KEY ("Kingdom", ch->kingdom, fread_string (fp));
KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp));
KEY ("Kith", ch->kith, fread_number (fp));
break;
case 'L':
if (!str_cmp (word, "Language"))
{
ch->pcdata->language[0] = fread_number (fp);
ch->pcdata->language[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp));
KEY ("Lstatus", ch->lstatus, fread_number (fp));
KEY ("Lasthost", ch->lasthost, fread_string (fp));
KEY ("Lasttime", ch->lasttime, fread_string (fp));
KEY ("Level", ch->level, fread_number (fp));
if (!str_cmp (word, "Locationhp"))
{
ch->loc_hp[0] = fread_number (fp);
ch->loc_hp[1] = fread_number (fp);
ch->loc_hp[2] = fread_number (fp);
ch->loc_hp[3] = fread_number (fp);
ch->loc_hp[4] = fread_number (fp);
ch->loc_hp[5] = fread_number (fp);
ch->loc_hp[6] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("LongDescr", ch->long_descr, fread_string (fp));
KEY ("Lord", ch->lord, fread_string (fp));
break;
case 'M':
KEY ("Msn", ch->pcdata->msn, fread_string (fp));
KEY ("More", ch->more, fread_number (fp));
if (!str_cmp (word, "Monkab"))
{
ch->monkab[0] = fread_number (fp);
ch->monkab[1] = fread_number (fp);
ch->monkab[2] = fread_number (fp);
ch->monkab[3] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Monkstuff", ch->monkstuff, fread_number (fp));
KEY ("Monkcrap", ch->monkcrap, fread_number (fp));
KEY ("Marriage", ch->pcdata->marriage, fread_string (fp));
KEY ("Mflags", ch->mflags, fread_number (fp));
KEY ("Morph", ch->morph, fread_string (fp));
KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp));
break;
case 'N':
KEY ("Newbits", ch->newbits, fread_number (fp));
if (!str_cmp (word, "Name"))
{
/*
* Name already set externally.
*/
fread_to_eol (fp);
fMatch = TRUE;
break;
}
break;
case 'O':
KEY ("Outcast", ch->pcdata->outcast, fread_number (fp));
KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp));
KEY ("ObjDesc", ch->objdesc, fread_string (fp));
break;
case 'P':
if (!str_cmp (word, "Powerd"))
{
ch->powerd[0] = fread_number (fp);
ch->powerd[1] = fread_number (fp);
ch->powerd[2] = fread_number (fp);
ch->powerd[3] = fread_number (fp);
ch->powerd[4] = fread_number (fp);
ch->powerd[5] = fread_number (fp);
ch->powerd[6] = fread_number (fp);
ch->powerd[7] = fread_number (fp);
ch->powerd[8] = fread_number (fp);
ch->powerd[9] = fread_number (fp);
ch->powerd[10] = fread_number (fp);
ch->powerd[11] = fread_number (fp);
ch->powerd[12] = fread_number (fp);
ch->powerd[13] = fread_number (fp);
ch->powerd[14] = fread_number (fp);
ch->powerd[15] = fread_number (fp);
ch->powerd[16] = fread_number (fp);
ch->powerd[17] = fread_number (fp);
ch->powerd[18] = fread_number (fp);
ch->powerd[19] = fread_number (fp);
ch->powerd[20] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("PVersion", ch->version, fread_number (fp));
KEY ("Prefix", ch->prefix, fread_string (fp));
if (!str_cmp (word, "Paradox"))
{
ch->paradox[0] = fread_number (fp);
ch->paradox[1] = fread_number (fp);
ch->paradox[2] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Profile", ch->profile, fread_string (fp));
KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp));
KEY ("Parents", ch->pcdata->parents, fread_string (fp));
KEY ("Password", ch->pcdata->pwd, fread_string (fp));
KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp));
KEY ("Played", ch->played, fread_number (fp));
KEY ("Polyaff", ch->polyaff, fread_number (fp));
KEY ("Power_Point", dummy, fread_number (fp)); /* drow */
if (!str_cmp (word, "Power"))
{
ch->pcdata->powers[0] = fread_number (fp);
ch->pcdata->powers[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Poweraction", ch->poweraction, fread_string (fp));
KEY ("Powertype", ch->powertype, fread_string (fp));
KEY ("Position", ch->position, fread_number (fp));
KEY ("Practice", ch->practice, fread_number (fp));
if (!str_cmp (word, "PkPdMkMd"))
{
ch->pkill = fread_number (fp);
ch->pdeath = fread_number (fp);
ch->mkill = fread_number (fp);
ch->mdeath = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Prompt", ch->prompt, fread_string (fp));
break;
case 'Q':
if (!str_cmp (word, "Quint"))
{
ch->quint[0] = fread_number (fp);
ch->quint[1] = fread_number (fp);
ch->quint[2] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Quickening"))
{
ch->quickening[0] = fread_number (fp);
ch->quickening[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY( "Questsrun", ch->pcdata->questsrun, fread_number( fp ) );
KEY( "Queststotal", ch->pcdata->questtotal, fread_number( fp ) );
KEY ("Quest", ch->pcdata->quest, fread_number (fp));
/* New Quest Code */
KEY ("QuestPnts", ch->questpoints, fread_number (fp));
KEY ("QuestNext", ch->nextquest, fread_number (fp));
KEY ("QuestFail", ch->questfail, fread_number (fp));
KEY ("QuestComp", ch->questcomp, fread_number (fp));
break;
case 'R':
KEY( "RegKey", ch->registration_key, fread_number( fp ) );
KEY( "RegLogins", ch->registration_logins,fread_number( fp ) );
KEY( "Registerred", ch->registerred, fread_number( fp ) );
KEY ("Race", ch->race, fread_number (fp));
KEY ("Rank", ch->pcdata->rank, fread_number (fp));
KEY ("Resolved", ch->resolved, fread_string (fp));
if (!str_cmp (word, "Room"))
{
int temp = fread_number( fp );
if (temp >= 12000 && temp <= 12010)
ch->in_room = get_room_index( ROOM_VNUM_ALTAR );
else ch->in_room = get_room_index( temp );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Runes"))
{
ch->pcdata->runes[0] = fread_number (fp);
ch->pcdata->runes[1] = fread_number (fp);
ch->pcdata->runes[2] = fread_number (fp);
ch->pcdata->runes[3] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'S':
KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp));
KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp));
KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
if ( !str_cmp( word, "Speedchar" ) )
{
ch->pcdata->speedchar = fread_letter( fp );
fMatch = TRUE;
break;
}
KEY ("Smite", ch->pcdata->smite, fread_string (fp));
KEY ("Security", ch->pcdata->security, fread_number (fp));
if (!str_cmp (word, "Score"))
{
ch->pcdata->score[0] = fread_long (fp);
ch->pcdata->score[1] = fread_long (fp);
ch->pcdata->score[2] = fread_long (fp);
ch->pcdata->score[3] = fread_long (fp);
ch->pcdata->score[4] = fread_long (fp);
ch->pcdata->score[5] = fread_long (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Spheres"))
{
ch->spheres[0] = fread_number (fp);
ch->spheres[1] = fread_number (fp);
ch->spheres[2] = fread_number (fp);
ch->spheres[3] = fread_number (fp);
ch->spheres[4] = fread_number (fp);
ch->spheres[5] = fread_number (fp);
ch->spheres[6] = fread_number (fp);
ch->spheres[7] = fread_number (fp);
ch->spheres[8] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Souls", ch->pcdata->souls, fread_number (fp));
KEY ("Sex", ch->sex, fread_number (fp));
KEY ("ShortDescr", ch->short_descr, fread_string (fp));
KEY ("Security", ch->pcdata->security, fread_number (fp));
KEY ("Silenced", ch->pcdata->silenced, fread_number (fp));
if (!str_cmp (word, "Skill"))
{
int sn;
int value;
value = fread_number (fp);
sn = skill_lookup (fread_word (fp));
/*
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
ch->pcdata->learned[sn] = value;
*/
if (sn >= 0)
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
KEY ("Specpower", ch->specpower, fread_number (fp));
KEY ("Spectype", ch->spectype, fread_number (fp));
KEY ("Specxtype", ch->specxtype, fread_number (fp));
if (!str_cmp (word, "Spells"))
{
ch->spl[0] = fread_number (fp);
ch->spl[1] = fread_number (fp);
ch->spl[2] = fread_number (fp);
ch->spl[3] = fread_number (fp);
ch->spl[4] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Stage"))
{
ch->pcdata->stage[0] = fread_number (fp);
ch->pcdata->stage[1] = fread_number (fp);
ch->pcdata->stage[2] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Stance"))
{
ch->stance[0] = fread_number (fp);
ch->stance[1] = fread_number (fp);
ch->stance[2] = fread_number (fp);
ch->stance[3] = fread_number (fp);
ch->stance[4] = fread_number (fp);
ch->stance[5] = fread_number (fp);
ch->stance[6] = fread_number (fp);
ch->stance[7] = fread_number (fp);
ch->stance[8] = fread_number (fp);
ch->stance[9] = fread_number (fp);
ch->stance[10] = fread_number (fp);
ch->stance[11] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "StatAbility"))
{
ch->pcdata->stat_ability[0] = fread_number (fp);
ch->pcdata->stat_ability[1] = fread_number (fp);
ch->pcdata->stat_ability[2] = fread_number (fp);
ch->pcdata->stat_ability[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "StatAmount"))
{
ch->pcdata->stat_amount[0] = fread_number (fp);
ch->pcdata->stat_amount[1] = fread_number (fp);
ch->pcdata->stat_amount[2] = fread_number (fp);
ch->pcdata->stat_amount[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "StatDuration"))
{
ch->pcdata->stat_duration[0] = fread_number (fp);
ch->pcdata->stat_duration[1] = fread_number (fp);
ch->pcdata->stat_duration[2] = fread_number (fp);
ch->pcdata->stat_duration[3] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'T':
KEY ("Tier", ch->tier, fread_number (fp));
KEY ("Tpoints", ch->tpoints, fread_number (fp));
KEY ("Tierxp", ch->tierxp, fread_long (fp));
KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp));
KEY ("Trust", ch->trust, fread_number (fp));
KEY("Timezone", ch->pcdata->timezone, fread_number(fp));
if (!str_cmp (word, "Title"))
{
ch->pcdata->title = fread_string (fp);
if (isalpha (ch->pcdata->title[0])
|| isdigit (ch->pcdata->title[0])
|| (ch->pcdata->title[0] == '#'))
{
sprintf (buf, " %s", ch->pcdata->title);
free_string (ch->pcdata->title);
ch->pcdata->title = str_dup (buf);
}
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Tokens"))
{
ch->tokens[0] = fread_number (fp);
ch->tokens[1] = fread_number (fp);
ch->tokens[2] = fread_number (fp);
ch->tokens[3] = fread_number (fp);
ch->tokens[4] = fread_number (fp);
ch->tokens[5] = fread_number (fp);
ch->tokens[6] = fread_number (fp);
ch->tokens[7] = fread_number (fp);
ch->tokens[8] = fread_number (fp);
ch->tokens[9] = fread_number (fp);
ch->tokens[10] = fread_number (fp);
ch->tokens[11] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'V':
KEY ("Voted", ch->pcdata->voted, fread_number (fp));
if (!str_cmp (word, "Vnum"))
{
ch->pIndexData = get_mob_index (fread_number (fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ("Whotype", ch->pcdata->whotype, fread_number (fp));
KEY ("Warps", ch->warp, fread_number (fp));
KEY ("WarpCount", ch->warpcount, fread_number (fp));
KEY( "Wbits", ch->wbits, fread_number( fp ) );
if (!str_cmp (word, "Weapons"))
{
ch->wpn[0] = fread_number (fp);
ch->wpn[1] = fread_number (fp);
ch->wpn[2] = fread_number (fp);
ch->wpn[3] = fread_number (fp);
ch->wpn[4] = fread_number (fp);
ch->wpn[5] = fread_number (fp);
ch->wpn[6] = fread_number (fp);
ch->wpn[7] = fread_number (fp);
ch->wpn[8] = fread_number (fp);
ch->wpn[9] = fread_number (fp);
ch->wpn[10] = fread_number (fp);
ch->wpn[11] = fread_number (fp);
ch->wpn[12] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Wimpy", ch->wimpy, fread_number (fp));
KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp));
KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp));
KEY ("Wolf", ch->pcdata->wolf, fread_number (fp));
if (!str_cmp (word, "Wolfform"))
{
ch->pcdata->wolfform[0] = fread_number (fp);
ch->pcdata->wolfform[1] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'X':
KEY ("Xhitroll", ch->xhitroll, fread_number (fp));
KEY ("Xdamroll", ch->xdamroll, fread_number (fp));
KEY ("Xac", ch->xac, fread_number (fp));
KEY ("Xdamcap", ch->xdamcap, fread_number (fp));
KEY ("Xhit", ch->xhit, fread_number (fp));
KEY ("Xmana", ch->xmana, fread_number (fp));
KEY ("Xmove", ch->xmove, fread_number (fp));
break;
}
if (!fMatch)
{
sprintf (buf, "Fread_char: no match. WORD: %s", word);
bug (buf, 0);
write_to_descriptor (ch->desc,
"*****************************************************************\n\r"
"** Your player file has become corrupted since you last played **\n\r"
"** Email legend@wolfpaw.net explaining that your player file **\n\r"
"** is bugged. Someone shall try and fix it as soon as **\n\r"
"** possible **\n\r"
"*****************************************************************\n\r",
0);
close_socket (ch->desc);
return;
fread_to_eol (fp);
}
}
}
void fread_obj (CHAR_DATA * ch, FILE * fp)
{
char buf[MSL];
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
if (obj_free == NULL)
{
obj = alloc_perm (sizeof (*obj));
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup ("");
obj->short_descr = str_dup ("");
obj->description = str_dup ("");
obj->chpoweron = str_dup ("(null)");
obj->chpoweroff = str_dup ("(null)");
obj->chpoweruse = str_dup ("(null)");
obj->victpoweron = str_dup ("(null)");
obj->victpoweroff = str_dup ("(null)");
obj->victpoweruse = str_dup ("(null)");
obj->questmaker = str_dup ("");
obj->questowner = str_dup ("");
obj->spectype = 0;
obj->specpower = 0;
obj->specxtype = 0;
obj->condition = 100;
obj->toughness = 0;
obj->resistance = 100;
obj->quest = 0;
obj->quest2 = 0;
obj->points = 0;
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for (;;)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
if (!str_cmp (word, "Affect") || !str_cmp (word, "AffectData"))
{
AFFECT_DATA *paf;
if (affect_free == NULL)
{
paf = alloc_perm (sizeof (*paf));
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = 0;
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY ("Condition", obj->condition, fread_number (fp));
KEY ("Cost", obj->cost, fread_number (fp));
break;
case 'D':
KEY ("Description", obj->description, fread_string (fp));
break;
case 'E':
KEY ("ExtraFlags", obj->extra_flags, fread_number (fp));
if (!str_cmp (word, "ExtraDescr"))
{
EXTRA_DESCR_DATA *ed;
if (extra_descr_free == NULL)
{
ed = alloc_perm (sizeof (*ed));
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = fread_string (fp);
ed->description = fread_string (fp);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if (!str_cmp (word, "End"))
{
if (!fNest || !fVnum)
{
bug ("Fread_obj: incomplete object.", 0);
free_string (obj->name);
free_string (obj->description);
free_string (obj->short_descr);
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
if (IS_OBJ_STAT (obj, ITEM_APPLYT))
{
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
AFFECT_DATA *prev;
bool paffound = FALSE;
char pafbuf[MAX_STRING_LENGTH];
for ( paf = obj->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
if ((paf->location != APPLY_HITROLL ||
paf->modifier != 20) &&
(paf->location != APPLY_DAMROLL ||
paf->modifier != 20) &&
(paf->location != APPLY_AC ||
paf->modifier != -100) &&
(paf->location != APPLY_HIT ||
paf->modifier != -100) &&
(paf->location != APPLY_MANA ||
paf->modifier != -100) &&
(paf->location != APPLY_MOVE ||
paf->modifier != -100))
continue;
if ( paf == obj->affected )
obj->affected = paf->next;
else
{
for ( prev = obj->affected; prev != NULL; prev = prev->next )
{
if ( prev->next == paf )
{
prev->next = paf->next;
break;
}
}
if ( prev == NULL ) continue;
}
paf->next = affect_free;
affect_free = paf;
paffound = TRUE;
sprintf(pafbuf, "%d modifier removed from %d on %s's %s", paf->modifier, paf->location, ch->name, obj->name);
log_string(pafbuf, NULL);
}
if (paffound)
{
REMOVE_BIT(obj->extra_flags, ITEM_APPLYT);
/* if (ch && !IS_NPC(ch)) ch->pcdata->quest += 250000;*/
}
}
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
if (iNest == 0 || rgObjNest[iNest] == NULL)
obj_to_char (obj, ch);
else
obj_to_obj (obj, rgObjNest[iNest - 1]);
if ( OBJ_ARTIFACT(obj) && WizConfig->artifacts == ARTIFACTS_OFF )
{
extract_obj (obj);
REMOVE_BIT (ch->itemaffect, ITEMA_ARTIFACT);
}
return;
}
}
break;
case 'I':
KEY ("ItemType", obj->item_type, fread_number (fp));
break;
case 'L':
KEY ("Level", obj->level, fread_number (fp));
break;
case 'N':
KEY ("Name", obj->name, fread_string (fp));
if (!str_cmp (word, "Nest"))
{
iNest = fread_number (fp);
if (iNest < 0 || iNest >= MAX_NEST)
{
bug ("Fread_obj: bad nest %d.", iNest);
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
KEY( "ObjVer", obj->item_ver, fread_number( fp ) );
break;
case 'P':
KEY ("Points", obj->points, fread_number (fp));
KEY ("Poweronch", obj->chpoweron, fread_string (fp));
KEY ("Poweroffch", obj->chpoweroff, fread_string (fp));
KEY ("Powerusech", obj->chpoweruse, fread_string (fp));
KEY ("Poweronvict", obj->victpoweron, fread_string (fp));
KEY ("Poweroffvict", obj->victpoweroff, fread_string (fp));
KEY ("Powerusevict", obj->victpoweruse, fread_string (fp));
break;
case 'Q':
KEY ("Quest", obj->quest, fread_number (fp));
KEY ("Quest2", obj->quest2, fread_number (fp));
KEY ("Questmaker", obj->questmaker, fread_string (fp));
KEY ("Questowner", obj->questowner, fread_string (fp));
break;
case 'R':
KEY ("Resistance", obj->resistance, fread_number (fp));
break;
case 'S':
KEY ("ShortDescr", obj->short_descr, fread_string (fp));
KEY ("Spectype", obj->spectype, fread_number (fp));
KEY ("Specpower", obj->specpower, fread_number (fp));
KEY ("Specxtype", obj->specxtype, fread_number (fp));
if (!str_cmp (word, "Spell"))
{
int iValue;
int sn;
iValue = fread_number (fp);
sn = skill_lookup (fread_word (fp));
if (iValue < 0 || iValue > 3)
{
bug ("Fread_obj: bad iValue %d.", iValue);
}
else if (sn < 0)
{
bug ("Fread_obj: unknown skill.", 0);
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY ("Timer", obj->timer, fread_number (fp));
KEY ("Toughness", obj->toughness, fread_number (fp));
break;
case 'V':
if (!str_cmp (word, "Values"))
{
obj->value[0] = fread_number (fp);
obj->value[1] = fread_number (fp);
obj->value[2] = fread_number (fp);
obj->value[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Vnum"))
{
int vnum;
vnum = fread_number (fp);
if ((obj->pIndexData = get_obj_index (vnum)) == NULL)
{
vnum = 30041;
if ((obj->pIndexData = get_obj_index (vnum)) == NULL)
bug ("Fread_obj: bad vnum %d.", vnum);
else
fVnum = TRUE;
}
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ("WeapFlags", obj->weapflags, fread_number (fp));
KEY ("WearFlags", obj->wear_flags, fread_number (fp));
KEY ("WearLoc", obj->wear_loc, fread_number (fp));
KEY ("Weight", obj->weight, fread_number (fp));
break;
}
if (!fMatch)
{
sprintf (buf, "Fread_obj: no match. WORD: %s PLAYER: %s", word,
ch->name ? ch->name : "UNKNOWN");
bug (buf, 0);
write_to_descriptor (ch->desc,
"*****************************************************************\n\r"
"** Your player file has become corrupted since you last played **\n\r"
"** Email legend@wolfpaw.net explaining that your player file **\n\r"
"** is bugged. Someone shall try and fix it as soon as **\n\r"
"** possible **\n\r"
"*****************************************************************\n\r",
0);
close_socket (ch->desc);
return;
fread_to_eol (fp);
}
/*
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
*/
}
}
bool fread_char (CHAR_DATA * ch, FILE * fp)
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int dummy;
int sn;
for (;;)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
KEY ("Aim", ch->pcdata->aim, fread_string (fp));
if (!str_cmp (word, "Absorb"))
{
ch->pcdata->absorb[0] = fread_number (fp);
ch->pcdata->absorb[1] = fread_number (fp);
ch->pcdata->absorb[2] = fread_number (fp);
ch->pcdata->absorb[3] = fread_number (fp);
ch->pcdata->absorb[4] = fread_number (fp);
ch->pcdata->absorb[5] = fread_number (fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Arcanoi" ) )
{
ch->arcanoi[1] = fread_number( fp );
ch->arcanoi[2] = fread_number( fp );
ch->arcanoi[3] = fread_number( fp );
ch->arcanoi[4] = fread_number( fp );
ch->arcanoi[5] = fread_number( fp );
ch->arcanoi[6] = fread_number( fp );
ch->arcanoi[7] = fread_number( fp );
ch->arcanoi[8] = fread_number( fp );
ch->arcanoi[9] = fread_number( fp );
ch->arcanoi[10] = fread_number( fp );
ch->arcanoi[11] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY ("Awins", ch->awins, fread_number (fp));
KEY ("Alosses", ch->alosses, fread_number (fp));
KEY ("Act", ch->act, fread_number (fp));
KEY ("AffectedBy", ch->affected_by, fread_number (fp));
KEY ("Alignment", ch->alignment, fread_number (fp));
KEY ("Armor", ch->armor, fread_number (fp));
KEY ("Aff2", ch->flag2, fread_number (fp));
if (!str_cmp (word, "Affect") || !str_cmp (word, "AffectData"))
{
AFFECT_DATA *paf;
if (affect_free == NULL)
{
paf = alloc_perm (sizeof (*paf));
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if (!str_cmp (word, "Affect"))
{
/* Obsolete 2.0 form. */
paf->type = fread_number (fp);
}
else
{
int sn;
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_char: unknown skill.", 0);
else
paf->type = sn;
}
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AttrMod"))
{
ch->pcdata->mod_str = fread_number (fp);
ch->pcdata->mod_int = fread_number (fp);
ch->pcdata->mod_wis = fread_number (fp);
ch->pcdata->mod_dex = fread_number (fp);
ch->pcdata->mod_con = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AttrPerm"))
{
ch->pcdata->perm_str = fread_number (fp);
ch->pcdata->perm_int = fread_number (fp);
ch->pcdata->perm_wis = fread_number (fp);
ch->pcdata->perm_dex = fread_number (fp);
ch->pcdata->perm_con = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'B':
if (!str_cmp (word, "BGifts"))
{
ch->bgifts[0] = fread_number (fp);
ch->bgifts[1] = fread_number (fp);
ch->bgifts[2] = fread_number (fp);
ch->bgifts[3] = fread_number (fp);
ch->bgifts[4] = fread_number (fp);
ch->bgifts[5] = fread_number (fp);
ch->bgifts[6] = fread_number (fp);
ch->bgifts[7] = fread_number (fp);
ch->bgifts[8] = fread_number (fp);
ch->bgifts[9] = fread_number (fp);
ch->bgifts[10] = fread_number (fp);
ch->bgifts[11] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Body", ch->body, fread_number (fp));
KEY ("Bounty", ch->pcdata->bounty, fread_number (fp));
KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp));
KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
KEY ("Beast", ch->beast, fread_number (fp));
KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp));
KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp));
KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp));
KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp));
KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp));
/* Read in board status */
if (!str_cmp (word, "Boards"))
{
int i, num = fread_number (fp); /* number of boards saved */
char *boardname;
for (; num; num--) /* for each of the board saved */
{
boardname = fread_word (fp);
i = board_lookup (boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
sprintf (buf,
"fread_char: %s had unknown board name: %s. Skipped.",
ch->name, boardname);
log_string (buf, NULL);
fread_number (fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number (fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp));
KEY ("Clan", ch->clan, fread_string (fp));
KEY ("Cleregen", ch->cleregen, fread_number (fp));
KEY ("Class", ch->class, fread_number (fp));
KEY ("Clannum", ch->clannum, fread_number (fp));
if (!str_cmp (word, "Combat"))
{
ch->cmbt[0] = fread_number (fp);
ch->cmbt[1] = fread_number (fp);
ch->cmbt[2] = fread_number (fp);
ch->cmbt[3] = fread_number (fp);
ch->cmbt[4] = fread_number (fp);
ch->cmbt[5] = fread_number (fp);
ch->cmbt[6] = fread_number (fp);
ch->cmbt[7] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Chi"))
{
ch->chi[0] = fread_number (fp);
ch->chi[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Conception", ch->pcdata->conception, fread_string (fp));
if (!str_cmp (word, "Condition"))
{
ch->pcdata->condition[0] = fread_number (fp);
ch->pcdata->condition[1] = fread_number (fp);
ch->pcdata->condition[2] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Cparents", ch->pcdata->cparents, fread_string (fp));
KEY ("Cprompt", ch->cprompt, fread_string (fp));
KEY ("Createtime", ch->createtime, fread_string (fp));
break;
case 'D':
KEY ("Damroll", ch->damroll, fread_number (fp));
KEY ("Deaf", ch->deaf, fread_number (fp));
KEY ("Demonic", dummy, fread_number (fp));
KEY ("Decapped", ch->pcdata->decapped, fread_string (fp));
KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp));
KEY ("Description", ch->description, fread_string (fp));
KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp));
KEY ("Disquiet", ch->disquiet_counter, fread_number (fp));
KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp)); /*dragons */
KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp)); /*dragons */
if (!str_cmp (word, "Disc"))
{
ch->pcdata->disc_a[0] = fread_number (fp);
ch->pcdata->disc_a[1] = fread_number (fp);
ch->pcdata->disc_a[2] = fread_number (fp);
ch->pcdata->disc_a[3] = fread_number (fp);
ch->pcdata->disc_a[4] = fread_number (fp);
ch->pcdata->disc_a[5] = fread_number (fp);
ch->pcdata->disc_a[6] = fread_number (fp);
ch->pcdata->disc_a[7] = fread_number (fp);
ch->pcdata->disc_a[8] = fread_number (fp);
ch->pcdata->disc_a[9] = fread_number (fp);
ch->pcdata->disc_a[10] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Drowaff", dummy, fread_number (fp)); /* Drow */
KEY ("Drowpwr", dummy, fread_number (fp)); /* Drow */
KEY ("Drowmag", dummy, fread_number (fp)); /* Drow */
break;
case 'E':
KEY( "EmailSet", ch->email_set, fread_number( fp ) );
KEY ("Email", ch->pcdata->email, fread_string (fp));
if (!str_cmp (word, "End"))
return TRUE;
KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp));
KEY ("Exp", ch->exp, fread_long (fp));
KEY ("Extra", ch->extra, fread_number (fp));
KEY ("Extra2", ch->extra2, fread_number (fp));
KEY ("Empower", ch->empowered, fread_string (fp));
break;
case 'F':
KEY ("Faction", ch->pcdata->kingdom, fread_number (fp));
if (!str_cmp (word, "Focus"))
{
ch->focus[0] = fread_number (fp);
ch->focus[1] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "FakeCon"))
{
ch->pcdata->fake_skill = fread_number (fp);
ch->pcdata->fake_stance = fread_number (fp);
ch->pcdata->fake_hit = fread_number (fp);
ch->pcdata->fake_dam = fread_number (fp);
ch->pcdata->fake_ac = fread_number (fp);
ch->pcdata->fake_hp = fread_number (fp);
ch->pcdata->fake_mana = fread_number (fp);
ch->pcdata->fake_move = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Form", ch->form, fread_number (fp));
KEY ("Frozen", ch->pcdata->frozen, fread_number (fp));
break;
case 'G':
if (!str_cmp (word, "Genes"))
{
ch->pcdata->genes[0] = fread_number (fp);
ch->pcdata->genes[1] = fread_number (fp);
ch->pcdata->genes[2] = fread_number (fp);
ch->pcdata->genes[3] = fread_number (fp);
ch->pcdata->genes[4] = fread_number (fp);
ch->pcdata->genes[5] = fread_number (fp);
ch->pcdata->genes[6] = fread_number (fp);
ch->pcdata->genes[7] = fread_number (fp);
ch->pcdata->genes[8] = fread_number (fp);
ch->pcdata->genes[9] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Gifts"))
{
ch->gifts[0] = fread_number (fp);
ch->gifts[1] = fread_number (fp);
ch->gifts[2] = fread_number (fp);
ch->gifts[3] = fread_number (fp);
ch->gifts[4] = fread_number (fp);
ch->gifts[5] = fread_number (fp);
ch->gifts[6] = fread_number (fp);
ch->gifts[7] = fread_number (fp);
ch->gifts[8] = fread_number (fp);
ch->gifts[9] = fread_number (fp);
ch->gifts[10] = fread_number (fp);
ch->gifts[11] = fread_number (fp);
ch->gifts[12] = fread_number (fp);
ch->gifts[13] = fread_number (fp);
ch->gifts[14] = fread_number (fp);
ch->gifts[15] = fread_number (fp);
ch->gifts[16] = fread_number (fp);
ch->gifts[17] = fread_number (fp);
ch->gifts[18] = fread_number (fp);
ch->gifts[19] = fread_number (fp);
ch->gifts[20] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Gnosis"))
{
ch->gnosis[0] = fread_number (fp);
ch->gnosis[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Garou1", ch->garou1, fread_number (fp));
KEY ("Garou2", ch->garou2, fread_number (fp));
KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp));
KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp));
KEY ("Gold", ch->gold, fread_number (fp));
break;
case 'H':
KEY ("HEmpower", ch->hempower, fread_number (fp));
KEY ("Hitroll", ch->hitroll, fread_number (fp));
KEY ("Home", ch->home, fread_number (fp));
KEY ("Home2", ch->home2, fread_number (fp));
KEY ("Hatch", ch->pcdata->hatch, fread_number (fp));
if (!str_cmp (word, "HpManaMove"))
{
ch->hit = fread_number (fp);
ch->max_hit = fread_number (fp);
ch->mana = fread_number (fp);
ch->max_mana = fread_number (fp);
ch->move = fread_number (fp);
ch->max_move = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'I':
KEY ("Icq", ch->pcdata->icq, fread_number (fp));
if (!str_cmp (word, "Imms"))
{
ch->imms[0] = fread_number (fp);
ch->imms[1] = fread_number (fp);
ch->imms[2] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Inducted", ch->pcdata->inducted, fread_number (fp));
KEY ("Ienter", ch->pcdata->ienter, fread_string (fp));
KEY ("Iexit", ch->pcdata->iexit, fread_string (fp));
KEY ("Immune", ch->immune, fread_number (fp));
KEY ("Itemaffect", ch->itemaffect, fread_number (fp));
KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp));
break;
case 'J':
KEY ("Jailed", ch->pcdata->jailed, fread_number (fp));
break;
case 'K':
KEY ("Kingdom", ch->kingdom, fread_string (fp));
KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp));
KEY ("Kith", ch->kith, fread_number (fp));
break;
case 'L':
if (!str_cmp (word, "Language"))
{
ch->pcdata->language[0] = fread_number (fp);
ch->pcdata->language[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp));
KEY ("Lstatus", ch->lstatus, fread_number (fp));
KEY ("Lasthost", ch->lasthost, fread_string (fp));
KEY ("Lasttime", ch->lasttime, fread_string (fp));
KEY ("Level", ch->level, fread_number (fp));
if (!str_cmp (word, "Locationhp"))
{
ch->loc_hp[0] = fread_number (fp);
ch->loc_hp[1] = fread_number (fp);
ch->loc_hp[2] = fread_number (fp);
ch->loc_hp[3] = fread_number (fp);
ch->loc_hp[4] = fread_number (fp);
ch->loc_hp[5] = fread_number (fp);
ch->loc_hp[6] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("LongDescr", ch->long_descr, fread_string (fp));
KEY ("Lord", ch->lord, fread_string (fp));
break;
case 'M':
KEY ("Msn", ch->pcdata->msn, fread_string (fp));
KEY ("More", ch->more, fread_number (fp));
if (!str_cmp (word, "Monkab"))
{
ch->monkab[0] = fread_number (fp);
ch->monkab[1] = fread_number (fp);
ch->monkab[2] = fread_number (fp);
ch->monkab[3] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Monkstuff", ch->monkstuff, fread_number (fp));
KEY ("Monkcrap", ch->monkcrap, fread_number (fp));
KEY ("Marriage", ch->pcdata->marriage, fread_string (fp));
KEY ("Mflags", ch->mflags, fread_number (fp));
KEY ("Morph", ch->morph, fread_string (fp));
KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp));
break;
case 'N':
KEY ("Newbits", ch->newbits, fread_number (fp));
if (!str_cmp (word, "Name"))
{
/*
* Name already set externally.
*/
fread_to_eol (fp);
fMatch = TRUE;
break;
}
break;
case 'O':
KEY ("Outcast", ch->pcdata->outcast, fread_number (fp));
KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp));
KEY ("ObjDesc", ch->objdesc, fread_string (fp));
break;
case 'P':
if (!str_cmp (word, "Powerd"))
{
ch->powerd[0] = fread_number (fp);
ch->powerd[1] = fread_number (fp);
ch->powerd[2] = fread_number (fp);
ch->powerd[3] = fread_number (fp);
ch->powerd[4] = fread_number (fp);
ch->powerd[5] = fread_number (fp);
ch->powerd[6] = fread_number (fp);
ch->powerd[7] = fread_number (fp);
ch->powerd[8] = fread_number (fp);
ch->powerd[9] = fread_number (fp);
ch->powerd[10] = fread_number (fp);
ch->powerd[11] = fread_number (fp);
ch->powerd[12] = fread_number (fp);
ch->powerd[13] = fread_number (fp);
ch->powerd[14] = fread_number (fp);
ch->powerd[15] = fread_number (fp);
ch->powerd[16] = fread_number (fp);
ch->powerd[17] = fread_number (fp);
ch->powerd[18] = fread_number (fp);
ch->powerd[19] = fread_number (fp);
ch->powerd[20] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("PVersion", ch->version, fread_number (fp));
KEY ("Prefix", ch->prefix, fread_string (fp));
if (!str_cmp (word, "Paradox"))
{
ch->paradox[0] = fread_number (fp);
ch->paradox[1] = fread_number (fp);
ch->paradox[2] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Profile", ch->profile, fread_string (fp));
KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp));
KEY ("Parents", ch->pcdata->parents, fread_string (fp));
KEY ("Password", ch->pcdata->pwd, fread_string (fp));
KEY ("Played", ch->played, fread_number (fp));
KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp));
KEY ("Polyaff", ch->polyaff, fread_number (fp));
KEY ("Power_Point", dummy, fread_number (fp)); /* drow */
if (!str_cmp (word, "Power"))
{
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers[sn] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "PowersMod"))
{
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers_mod[sn] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "PowersSet"))
{
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers_set[sn] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY( "PowersWear", ch->pcdata->powers_set_wear,fread_number( fp ) );
KEY ("Poweraction", ch->poweraction, fread_string (fp));
KEY ("Powertype", ch->powertype, fread_string (fp));
KEY ("Position", ch->position, fread_number (fp));
KEY ("Practice", ch->practice, fread_number (fp));
if (!str_cmp (word, "PkPdMkMd"))
{
ch->pkill = fread_number (fp);
ch->pdeath = fread_number (fp);
ch->mkill = fread_number (fp);
ch->mdeath = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Prompt", ch->prompt, fread_string (fp));
break;
case 'Q':
if (!str_cmp (word, "Quint"))
{
ch->quint[0] = fread_number (fp);
ch->quint[1] = fread_number (fp);
ch->quint[2] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Quickening"))
{
ch->quickening[0] = fread_number (fp);
ch->quickening[1] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Quest", ch->pcdata->quest, fread_number (fp));
KEY( "Questsrun", ch->pcdata->questsrun, fread_number( fp ) );
KEY( "Queststotal", ch->pcdata->questtotal, fread_number( fp ) );
KEY ("QuestPnts", ch->questpoints, fread_number (fp));
KEY ("QuestNext", ch->nextquest, fread_number (fp));
KEY ("QuestFail", ch->questfail, fread_number (fp));
KEY ("QuestComp", ch->questcomp, fread_number (fp));
break;
case 'R':
KEY( "RegKey", ch->registration_key, fread_number( fp ) );
KEY( "RegLogins", ch->registration_logins,fread_number( fp ) );
KEY( "Registerred", ch->registerred, fread_number( fp ) );
KEY ("Resolved", ch->resolved, fread_string (fp));
KEY ("Race", ch->race, fread_number (fp));
KEY ("Rank", ch->pcdata->rank, fread_number (fp));
if (!str_cmp (word, "Room"))
{
ch->in_room = get_room_index (fread_number (fp));
if (ch->in_room == NULL)
ch->in_room = get_room_index (ROOM_VNUM_LIMBO);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Runes"))
{
dummy = fread_number (fp);
dummy = fread_number (fp);
dummy = fread_number (fp);
dummy = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'S':
KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp));
KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp));
KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
KEY ("Smite", ch->pcdata->smite, fread_string (fp));
if ( !str_cmp( word, "Speedchar" ) )
{
ch->pcdata->speedchar = fread_letter( fp );
fMatch = TRUE;
break;
}
KEY ("Security", ch->pcdata->security, fread_number (fp));
KEY ("Silenced", ch->pcdata->silenced, fread_number (fp));
if (!str_cmp (word, "Score"))
{
ch->pcdata->score[0] = fread_long (fp);
ch->pcdata->score[1] = fread_long (fp);
ch->pcdata->score[2] = fread_long (fp);
ch->pcdata->score[3] = fread_long (fp);
ch->pcdata->score[4] = fread_long (fp);
ch->pcdata->score[5] = fread_long (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "ShadowPower"))
{
for (sn = 0; sn < 20; sn++)
ch->pcdata->shadow_powers[sn] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Spheres"))
{
ch->spheres[0] = fread_number (fp);
ch->spheres[1] = fread_number (fp);
ch->spheres[2] = fread_number (fp);
ch->spheres[3] = fread_number (fp);
ch->spheres[4] = fread_number (fp);
ch->spheres[5] = fread_number (fp);
ch->spheres[6] = fread_number (fp);
ch->spheres[7] = fread_number (fp);
ch->spheres[8] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Souls", ch->pcdata->souls, fread_number (fp));
KEY ("Sex", ch->sex, fread_number (fp));
KEY ("ShortDescr", ch->short_descr, fread_string (fp));
KEY ("Security", ch->pcdata->security, fread_number (fp));
if (!str_cmp (word, "Skill"))
{
int sn;
int value;
value = fread_number (fp);
sn = skill_lookup (fread_word (fp));
/*
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
ch->pcdata->learned[sn] = value;
*/
if (sn >= 0)
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
KEY ("Specpower", ch->specpower, fread_number (fp));
KEY ("Spectype", ch->spectype, fread_number (fp));
KEY ("Specxtype", ch->specxtype, fread_number (fp));
KEY ("Special", ch->special, fread_number (fp));
if (!str_cmp (word, "Spells"))
{
ch->spl[0] = fread_number (fp);
ch->spl[1] = fread_number (fp);
ch->spl[2] = fread_number (fp);
ch->spl[3] = fread_number (fp);
ch->spl[4] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Stage"))
{
ch->pcdata->stage[0] = fread_number (fp);
ch->pcdata->stage[1] = fread_number (fp);
ch->pcdata->stage[2] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Stance"))
{
ch->stance[0] = fread_number (fp);
ch->stance[1] = fread_number (fp);
ch->stance[2] = fread_number (fp);
ch->stance[3] = fread_number (fp);
ch->stance[4] = fread_number (fp);
ch->stance[5] = fread_number (fp);
ch->stance[6] = fread_number (fp);
ch->stance[7] = fread_number (fp);
ch->stance[8] = fread_number (fp);
ch->stance[9] = fread_number (fp);
ch->stance[10] = fread_number (fp);
ch->stance[11] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "StatAbility"))
{
ch->pcdata->stat_ability[0] = fread_number (fp);
ch->pcdata->stat_ability[1] = fread_number (fp);
ch->pcdata->stat_ability[2] = fread_number (fp);
ch->pcdata->stat_ability[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "StatAmount"))
{
ch->pcdata->stat_amount[0] = fread_number (fp);
ch->pcdata->stat_amount[1] = fread_number (fp);
ch->pcdata->stat_amount[2] = fread_number (fp);
ch->pcdata->stat_amount[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "StatDuration"))
{
ch->pcdata->stat_duration[0] = fread_number (fp);
ch->pcdata->stat_duration[1] = fread_number (fp);
ch->pcdata->stat_duration[2] = fread_number (fp);
ch->pcdata->stat_duration[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Stats"))
{
for (sn = 0; sn < 12; sn++)
ch->pcdata->stats[sn] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'T':
KEY ("Tier", ch->tier, fread_number (fp));
KEY ("Tpoints", ch->tpoints, fread_number (fp));
KEY ("Tierxp", ch->tierxp, fread_long (fp));
KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp));
KEY ("Trust", ch->trust, fread_number (fp));
KEY("Timezone", ch->pcdata->timezone, fread_number(fp));
if (!str_cmp (word, "Title"))
{
ch->pcdata->title = fread_string (fp);
if (isalpha (ch->pcdata->title[0])
|| isdigit (ch->pcdata->title[0])
|| (ch->pcdata->title[0] == '#'))
{
sprintf (buf, " %s", ch->pcdata->title);
free_string (ch->pcdata->title);
ch->pcdata->title = str_dup (buf);
}
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Tokens"))
{
ch->tokens[0] = fread_number (fp);
ch->tokens[1] = fread_number (fp);
ch->tokens[2] = fread_number (fp);
ch->tokens[3] = fread_number (fp);
ch->tokens[4] = fread_number (fp);
ch->tokens[5] = fread_number (fp);
ch->tokens[6] = fread_number (fp);
ch->tokens[7] = fread_number (fp);
ch->tokens[8] = fread_number (fp);
ch->tokens[9] = fread_number (fp);
ch->tokens[10] = fread_number (fp);
ch->tokens[11] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'V':
KEY ("Voted", ch->pcdata->voted, fread_number (fp));
KEY ("Vampaff", dummy, fread_number (fp));
if (!str_cmp (word, "Vnum"))
{
ch->pIndexData = get_mob_index (fread_number (fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ("Whotype", ch->pcdata->whotype, fread_number (fp));
KEY ("Warps", ch->warp, fread_number (fp));
KEY ("WarpCount", ch->warpcount, fread_number (fp));
KEY( "Wbits", ch->wbits, fread_number( fp ) );
if (!str_cmp (word, "Weapons"))
{
ch->wpn[0] = fread_number (fp);
ch->wpn[1] = fread_number (fp);
ch->wpn[2] = fread_number (fp);
ch->wpn[3] = fread_number (fp);
ch->wpn[4] = fread_number (fp);
ch->wpn[5] = fread_number (fp);
ch->wpn[6] = fread_number (fp);
ch->wpn[7] = fread_number (fp);
ch->wpn[8] = fread_number (fp);
ch->wpn[9] = fread_number (fp);
ch->wpn[10] = fread_number (fp);
ch->wpn[11] = fread_number (fp);
ch->wpn[12] = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("Wimpy", ch->wimpy, fread_number (fp));
KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp));
KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp));
KEY ("Wolf", dummy, fread_number (fp));
if (!str_cmp (word, "Wolfform"))
{
dummy = fread_number (fp);
dummy = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'X':
KEY ("Xhitroll", ch->xhitroll, fread_number (fp));
KEY ("Xdamroll", ch->xdamroll, fread_number (fp));
KEY ("Xac", ch->xac, fread_number (fp));
KEY ("Xdamcap", ch->xdamcap, fread_number (fp));
KEY ("Xhit", ch->xhit, fread_number (fp));
KEY ("Xmana", ch->xmana, fread_number (fp));
KEY ("Xmove", ch->xmove, fread_number (fp));
break;
}
if (!fMatch)
{
sprintf (buf, "Fread_char: no match. WORD: %s PLAYER: %s", word,
ch->name ? ch->name : "UNKNOWN");
bug (buf, 0);
write_to_descriptor (ch->desc,
"*****************************************************************\n\r"
"** Your player file has become corrupted since you last played **\n\r"
"** Email legend@wolfpaw.net explaining that your player file **\n\r"
"** is bugged. Someone shall try and fix it as soon as **\n\r"
"** possible **\n\r"
"*****************************************************************\n\r",
0);
close_socket (ch->desc);
return FALSE;
fread_to_eol (fp);
}
}
}
void convert_old_new (CHAR_DATA * ch)
{
char buf[MAX_STRING_LENGTH];
if (IS_SET (ch->act, OLD_PLR_DEMON) || IS_SET (ch->act, OLD_PLR_CHAMPION))
{
ch->pcdata->stats[DEMON_CURRENT] = ch->pcdata->powers[0];
ch->pcdata->stats[DEMON_TOTAL] = ch->pcdata->powers[1];
ch->pcdata->stats[DEMON_POWER] = ch->pcdata->demonic_a;
ch->pcdata->powers[0] = ch->pcdata->disc_a[OLD_C_POWERS];
ch->pcdata->powers[1] = ch->pcdata->disc_a[OLD_C_CURRENT];
ch->pcdata->powers[2] = ch->pcdata->disc_a[OLD_C_HEAD];
ch->pcdata->powers[3] = ch->pcdata->disc_a[OLD_C_TAIL];
ch->pcdata->powers[4] = ch->pcdata->disc_a[10];
if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MOVE))
SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MOVE);
if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LEAP))
SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LEAP);
if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MAGIC))
SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MAGIC);
if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LIFESPAN))
SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LIFESPAN);
ch->class = CLASS_DEMON;
if (IS_SET (ch->act, OLD_PLR_DEMON))
REMOVE_BIT (ch->act, OLD_PLR_DEMON);
/*
if (!str_cmp(ch->name,"Antilles"))
SET_BIT(ch->special, SPC_DEMON_LORD);
*/
if (IS_SET (ch->act, OLD_PLR_CHAMPION))
{
REMOVE_BIT (ch->act, OLD_PLR_CHAMPION);
SET_BIT (ch->special, SPC_CHAMPION);
}
if (IS_SET (ch->extra, OLD_EXTRA_SIRE))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE);
SET_BIT (ch->special, SPC_SIRE);
}
if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
SET_BIT (ch->special, SPC_PRINCE);
}
sprintf (buf, "%s has been demon upgraded!", ch->name);
log_string (buf, ch);
return;
}
if (IS_SET (ch->act, OLD_PLR_WEREWOLF)
|| IS_SET (ch->act, OLD_PLR_WOLFMAN))
{
ch->class = CLASS_WEREWOLF;
/*
* Convert totems :P
*/
ch->pcdata->powers[WPOWER_MANTIS] =
ch->pcdata->disc_a[OLD_TOTEM_MANTIS];
ch->pcdata->powers[WPOWER_BEAR] = ch->pcdata->disc_a[OLD_TOTEM_BEAR];
ch->pcdata->powers[WPOWER_LYNX] = ch->pcdata->disc_a[OLD_TOTEM_LYNX];
ch->pcdata->powers[WPOWER_BOAR] = ch->pcdata->disc_a[OLD_TOTEM_BOAR];
ch->pcdata->powers[WPOWER_OWL] = ch->pcdata->disc_a[OLD_TOTEM_OWL];
ch->pcdata->powers[WPOWER_SPIDER] =
ch->pcdata->disc_a[OLD_TOTEM_SPIDER];
ch->pcdata->powers[WPOWER_WOLF] = ch->pcdata->disc_a[OLD_TOTEM_WOLF];
ch->pcdata->powers[WPOWER_HAWK] = ch->pcdata->disc_a[OLD_TOTEM_HAWK];
ch->pcdata->powers[WPOWER_SILVER] =
ch->pcdata->disc_a[OLD_TOTEM_SILVER];
ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;
if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
SET_BIT (ch->special, SPC_PRINCE);
}
if (IS_SET (ch->act, OLD_PLR_WEREWOLF))
REMOVE_BIT (ch->act, OLD_PLR_WEREWOLF);
if (IS_SET (ch->act, OLD_PLR_WOLFMAN))
{
REMOVE_BIT (ch->act, OLD_PLR_WOLFMAN);
SET_BIT (ch->special, SPC_WOLFMAN);
}
sprintf (buf, "%s has been werewolf upgraded!", ch->name);
log_string (buf, ch);
return;
}
if (ch->trust >= 4 && ch->trust <= 6)
{
/* Mage Converter */
ch->class = CLASS_MAGE;
ch->special = 0;
ch->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->runes[0];
ch->pcdata->powers[MPOWER_RUNE1] = ch->pcdata->runes[1];
ch->pcdata->powers[MPOWER_RUNE2] = ch->pcdata->runes[2];
ch->pcdata->powers[MPOWER_RUNE3] = ch->pcdata->runes[3];
sprintf (buf, "%s has been mage upgraded!", ch->name);
log_string (buf, ch);
return;
}
if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
{
ch->class = CLASS_VAMPIRE;
ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;
if (IS_SET (ch->extra, OLD_EXTRA_SIRE))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE);
SET_BIT (ch->special, SPC_SIRE);
}
if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
SET_BIT (ch->special, SPC_PRINCE);
}
if (IS_SET (ch->extra, OLD_EXTRA_ANARCH))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH);
SET_BIT (ch->special, SPC_ANARCH);
}
if (IS_SET (ch->extra, OLD_EXTRA_INCONNU))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU);
SET_BIT (ch->special, SPC_INCONNU);
}
if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE);
sprintf (buf, "%s has been vampire upgraded!", ch->name);
log_string (buf, ch);
return;
}
if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER))
{
ch->class = CLASS_HIGHLANDER;
ch->pcdata->powers[HPOWER_WPNSKILL] = ch->pcdata->disc_a[0];
ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;
if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER))
REMOVE_BIT (ch->extra, OLD_EXTRA_HIGHLANDER);
if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
SET_BIT (ch->special, SPC_PRINCE);
}
if (IS_SET (ch->extra, OLD_EXTRA_ANARCH))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH);
SET_BIT (ch->special, SPC_ANARCH);
}
if (IS_SET (ch->extra, OLD_EXTRA_INCONNU))
{
REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU);
SET_BIT (ch->special, SPC_INCONNU);
}
if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE);
sprintf (buf, "%s has been highlander upgraded!", ch->name);
log_string (buf, ch);
return;
}
ch->class = 0;
ch->room = 3054;
sprintf (buf, "%s has been avatar upgraded!", ch->name);
log_string (buf, ch);
return;
}
void do_finger (CHAR_DATA * ch, char *argument)
{
bool online = FALSE;
// MEMBER_DATA *m;
// int rank = 0;
int onhours;
// char kname[MSL];
char strsave[MAX_INPUT_LENGTH];
char status[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
char letter;
CHAR_DATA *victim;
CHAR_DATA *vict;
FILE *fp;
char *word;
bool fMatch;
bool drop_out = FALSE;
int hours;
int minutes;
int seconds;
char *f_name = capitalize (argument);
char *f_title = "";
char *f_lasthost = "";
char *f_resolved = "UNRESOLVED";
char *f_lasttime = "";
int f_extra = 0;
int f_time = -1;
int f_cinvis = 0;
int f_sex = 0;
char *f_conception = "";
char *f_createtime = 0;
int f_level = 0;
int f_race = 0;
char *f_marriage = "";
int f_akill = 0;
int f_adeath = 0;
int f_pkill = 0;
int f_pdeath = 0;
int f_mkill = 0;
int f_mdeath = 0;
int f_icq = 0;
char *f_email = "";
char *f_msn = "";
char *f_aim = "";
int f_played = 0;
int f_class = 0;
int f_clannum = 0;
char *f_clan = "";
char *f_profile = "";
int f_version = 0;
int f_logon = 0;
int f_legend = 0;
if (IS_NPC (ch))
return;
if (argument[0] == '\0')
{
stc ("Finger who?\n\r", ch);
return;
}
if (!check_parse_name (argument))
{
send_to_char ("Thats an illegal name.\n\r", ch);
return;
}
if ((vict = get_char_world(ch, argument) ) != NULL)
{
if (!IS_IMMORTAL(vict))
online = TRUE;
}
if ((victim = get_char_finger (ch, argument)) != NULL)
{
/* Just point directly to the string, no str_dup needed */
f_legend = victim->lstatus;
f_title = victim->pcdata->title;
f_logon = victim->logon;
f_lasthost = victim->lasthost;
f_resolved = victim->resolved;
f_lasttime = victim->lasttime;
f_extra = victim->extra;
f_time = victim->pcdata->timezone;
f_cinvis = victim->pcdata->cinvis;
f_sex = victim->sex;
f_conception = victim->pcdata->conception;
f_createtime = victim->createtime;
f_level = victim->level;
f_race = victim->race;
f_marriage = victim->pcdata->marriage;
f_akill = victim->awins;
f_adeath = victim->alosses;
f_pkill = victim->pkill;
f_pdeath = victim->pdeath;
f_mkill = victim->mkill;
f_mdeath = victim->mdeath;
f_email = victim->pcdata->email;
f_msn = victim->pcdata->msn;
f_aim = victim->pcdata->aim;
f_icq = victim->pcdata->icq;
if (IS_IMMORTAL (victim) && !can_see (ch, victim))
f_played = victim->played;
else f_played = victim->played + (int) (current_time - victim->logon);
f_class = victim->class;
f_clan = victim->clan;
f_clannum = victim->clannum;
f_profile = victim->profile;
f_version = victim->version;
}
else
{
if (!char_exists (FALSE, argument))
{
send_to_char ("That player doesn't exist.\n\r", ch);
return;
}
fflush (fpReserve);
fclose (fpReserve);
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize(argument));
if ((fp = fopen (strsave, "r")) != NULL)
{
if ((letter = fread_letter (fp)) == EOF)
{
send_to_char ("Their playerfile has been corrupted.\n\r", ch);
fflush (fp);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
return;
}
fread_to_eol (fp);
while (!drop_out)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
default:
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
KEY ("Aim", f_aim, fread_string (fp));
KEY ("Awins", f_akill, fread_number (fp));
KEY ("Alosses", f_adeath, fread_number (fp));
break;
case 'C':
KEY ("Cinvis", f_cinvis, fread_number (fp));
KEY ("Class", f_class, fread_number (fp));
KEY ("Clan", f_clan, fread_string (fp));
KEY ("Clannum", f_clannum, fread_number (fp));
KEY ("Createtime", f_createtime, fread_string (fp));
KEY ("Conception", f_conception, fread_string (fp));
break;
case 'E':
KEY ("Email", f_email, fread_string (fp));
if (!str_cmp (word, "End"))
drop_out = TRUE;
KEY ("Extra", f_extra, fread_number (fp));
break;
case 'I':
KEY ("Icq", f_icq, fread_number (fp));
break;
case 'M':
KEY ("Msn", f_msn, fread_string (fp));
KEY ("Marriage", f_marriage, fread_string (fp));
break;
case 'L':
KEY ("Lasthost", f_lasthost, fread_string (fp));
KEY ("Lasttime", f_lasttime, fread_string (fp));
KEY ("Level", f_level, fread_number (fp));
KEY ("Lstatus", f_legend, fread_number (fp));
break;
case 'P':
KEY ("Profile", f_profile, fread_string (fp));
KEY ("Played", f_played, fread_number (fp));
if (!str_cmp (word, "PkPdMkMd"))
{
f_pkill = fread_number (fp);
f_pdeath = fread_number (fp);
f_mkill = fread_number (fp);
f_mdeath = fread_number (fp);
fMatch = TRUE;
break;
}
KEY ("PVersion", f_version, fread_number (fp));
break;
case 'R':
KEY ("Race", f_race, fread_number (fp));
KEY ("Resolved", f_resolved, fread_string (fp));
break;
case 'S':
KEY ("Sex", f_sex, fread_number (fp));
break;
case 'T':
KEY ("Timezone", f_time, fread_number(fp));
if (!str_cmp (word, "Title"))
{
f_title = fread_string (fp);
if (isalpha (ch->pcdata->title[0])
|| isdigit (ch->pcdata->title[0]))
{
sprintf (buf, " %s", f_title);
free_string (f_title);
f_title = str_dup (buf);
}
fMatch = TRUE;
break;
}
break;
}
if (!fMatch)
fread_to_eol (fp);
}
}
else
{
bug ("Do_finger: fopen", 0);
perror (strsave);
}
fflush (fp);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
}
/*
if (f_version != PVERSION && !IS_IMMORTAL(ch))
{
stc("Their pfile hasnt been updated yet!\n\r", ch);
return;
}
*/
/* m = get_kingdom_char (f_name);
if (m != NULL)
{
char buf[MAX_STRING_LENGTH];
rank = m->rank;
if (f_sex == SEX_MALE)
strcpy (buf, m->kingdom->ranks[rank - 1]);
else if (m->kingdom->ranks[rank + 4][0] == '\0')
strcpy (buf, m->kingdom->ranks[rank - 1]);
else
strcpy (buf, m->kingdom->ranks[rank + 4]);
sprintf (kname, "%s%s of %s%s",
m->kingdom->open, bash_color(buf), m->kingdom->descr, m->kingdom->close);
}
else
sprintf (kname, "%s", "");
*/
loc_to_char(ch);
//Name & Title
sprintf (buf, " #wName:#n %s%s%s.\n\r", f_name,
drop_out ? " " : "", f_title);
send_to_char (buf, ch);
divide7_to_char(ch);
//Total Played Time
hours = 0;
minutes = 0;
seconds = 0;
if (f_played > 0)
{
hours = ((f_played / 3600));
minutes = ((f_played / 60) % 60);
seconds = (f_played % 60);
}
sprintf (buf, " #w%-15.15s#n %d hour%s, %d minute%s, and %d second%s\n\r",
"Played:", hours, hours == 1 ? "" : "s", minutes,
minutes == 1 ? "" : "s", seconds, seconds == 1 ? "" : "s");
send_to_char (buf, ch);
if (online)
{
onhours = (int) (current_time - f_logon);
if (onhours > 0)
{
hours = ((onhours/3600));
minutes = ((onhours/60)%60);
seconds = (onhours % 60);
}
sprintf( buf, " #wOnline for: #n%2.2d:%2.2d:%2.2d\n\r",hours, minutes, seconds);
stc(buf, ch);
}
sprintf (buf, " #w%-15.15s#n %s.\n\r", "Created:", (f_createtime));
stc (buf, ch);
//Last Connected
if (IS_JUDGE (ch) && ch->level >= f_level)
{
sprintf (buf, " #wLast host: #n%s\n\r #wOn: #n%s\n\r", f_lasthost,
f_lasttime);
send_to_char (buf, ch);
}
else
{
if (get_trust (ch) < f_level && f_level > 6)
sprintf (buf,
" #wLast host: #n######.######.######.######\n\r #wOn: #nsometime.\n\r");
else
sprintf (buf, " #wLast host: #n######.######.######.######\n\r #wOn: #n %s.\n\r",
f_lasttime);
send_to_char (buf, ch);
}
//Sex
sprintf (buf, "#w %-15.15s#n %-12.12s\n\r", "Sex:",
f_sex == SEX_MALE ? "Male" : f_sex ==
SEX_FEMALE ? "Female" : "None");
send_to_char (buf, ch);
//Are they Pregnant?
if (IS_SET (f_extra, EXTRA_PREGNANT))
other_age (ch, f_extra, TRUE, f_conception, f_sex);
other_age (ch, f_extra, FALSE, f_createtime, f_sex);
//Class
if (strlen (f_marriage) >= 3)
{
sprintf (buf, "#w %-15.15s#n ",
IS_SET (f_extra, EXTRA_MARRIED) ? "Married:" : "Engaged:");
stc (buf, ch);
sprintf (buf, "%-12s\n\r", f_marriage);
stc (buf, ch);
}
stc ("#w Class: #n", ch);
switch (f_class)
{
default:
send_to_char ("None ", ch);
break;
case CLASS_FAE:
send_to_char ("Fae ", ch);
break;
case CLASS_PHOENIX:
send_to_char ("Phoenix ", ch);
break;
case CLASS_DRAGON:
send_to_char ("Dragon ", ch);
break;
case CLASS_GARGOYLE:
send_to_char ("Gargoyle ", ch);
break;
case CLASS_WRAITH:
send_to_char ("Wraith ", ch);
break;
//BASTETADDITION
case CLASS_BASTET:
send_to_char ("Bastet ", ch);
break;
case CLASS_VAMPIRE:
send_to_char ("Vampire ", ch);
break;
case CLASS_WEREWOLF:
send_to_char ("Werewolf ", ch);
break;
case CLASS_DEMON:
send_to_char ("Demon ", ch);
break;
case CLASS_MAGE:
send_to_char ("Mage ", ch);
break;
case CLASS_HIGHLANDER:
send_to_char ("Highlander ", ch);
break;
case CLASS_MONK:
send_to_char ("Monk ", ch);
break;
case CLASS_DROW:
send_to_char ("Drow ", ch);
break;
case CLASS_NINJA:
send_to_char ("Ninja ", ch);
}
stc("\n\r", ch);
if (f_clannum > 0)
{
sprintf (buf, "#w Clan: #n %s\n\r", nclans_table[f_clannum].display);
stc (buf, ch);
}
/* if (strlen(kname) > 3)
{
sprintf (buf, "#w Kingdom: #n %s\n\r", kname);
stc(buf, ch);
}*/
//Level/Status
switch (f_level)
{
default:
stc ("#w Level: #nMortal ", ch);
break;
case LEVEL_AVATAR:
case LEVEL_APPRENTICE:
case LEVEL_MAGE:
case LEVEL_ARCHMAGE:
{
sprintf (buf, " #w%-15.15s#n ", "Status:");
stc (buf, ch);
switch (f_race)
{
default:
if (f_sex == SEX_FEMALE)
sprintf (status, "Queen (%d) ", f_race);
else
sprintf (status, "King (%d) ", f_race);
break;
case 0:
sprintf (status, "Avatar ");
break;
case 1:
case 2:
case 3:
case 4:
sprintf (status, "Peasant (%d) ", f_race);
break;
case 5:
case 6:
case 7:
case 8:
case 9:
sprintf (status, "Page (%d) ", f_race);
break;
case 10:
case 11:
case 12:
case 13:
case 14:
sprintf (status, "Apprentice (%d) ", f_race);
break;
case 15:
case 16:
case 17:
case 18:
case 19:
sprintf (status, "Scout (%d) ", f_race);
break;
case 20:
case 21:
case 22:
case 23:
case 24:
sprintf (status, "Soldier (%d) ", f_race);
break;
case 25:
case 26:
case 27:
case 28:
case 29:
sprintf (status, "Lieutenant (%d) ", f_race);
break;
case 30:
case 31:
case 32:
case 33:
case 34:
sprintf (status, "Captain (%d) ", f_race);
break;
case 35:
case 36:
case 37:
case 38:
case 39:
sprintf (status, "Major (%d) ", f_race);
break;
case 40:
case 41:
case 42:
case 43:
case 44:
sprintf (status, "General (%d) ", f_race);
break;
case 45:
case 46:
case 47:
case 48:
case 49:
sprintf (status, "Knight (%d) ", f_race);
break;
case 50:
case 51:
case 52:
case 53:
case 54:
if (f_sex == SEX_FEMALE)
sprintf (status, "Lady (%d) ", f_race);
else
sprintf (status, "Lord (%d) ", f_race);
break;
case 55:
case 56:
case 57:
case 58:
case 59:
if (f_sex == SEX_FEMALE)
sprintf (status, "Baroness (%d) ", f_race);
else
sprintf (status, "Baron (%d) ", f_race);
break;
case 60:
case 61:
case 62:
case 63:
case 64:
if (f_sex == SEX_FEMALE)
sprintf (status, "Viscountess (%d) ", f_race);
else
sprintf (status, "Viscount (%d) ", f_race);
break;
case 65:
case 66:
case 67:
case 68:
case 69:
if (f_sex == SEX_FEMALE)
sprintf (status, "Countess (%d) ", f_race);
else
sprintf (status, "Earl (%d) ", f_race);
break;
case 70:
case 71:
case 72:
case 73:
case 74:
if (f_sex == SEX_FEMALE)
sprintf (status, "Duchess (%d) ", f_race);
else
sprintf (status, "Duke (%d) ", f_race);
break;
case 75:
case 76:
case 77:
case 78:
case 79:
if (f_sex == SEX_FEMALE)
sprintf (status, "Princess (%d) ", f_race);
else
sprintf (status, "Prince (%d) ", f_race);
}
sprintf (buf, "%s", status);
stc (buf, ch);
break;
}
case LEVEL_NEWBIEHELPER:
sprintf (buf, " #w%-15.15s#n %s\n\r", "Level:", "Newbie Helper");
stc (buf, ch);
break;
case LEVEL_BUILDER:
if (!str_cmp(f_name, "Unique"))
stc ("#w Level: #n #rLEGEND\n\r", ch);
else
{
sprintf (buf, "#w %-15.15s#n %-s\n\r", "Level:", "Builder");
stc (buf, ch);
}
break;
case LEVEL_ENFORCER:
send_to_char ("#w Level: #n Enforcer\n\r", ch);
break;
case LEVEL_JUDGE:
send_to_char ("#w Level: #n Judge\n\r", ch);
break;
case LEVEL_HIGHJUDGE:
send_to_char ("#w Level: #n High Judge\n\r", ch);
break;
case LEVEL_IMPLEMENTOR:
if (!str_cmp( f_name, "Tiopon") )
stc ("#w Level: #r Coder\n\r", ch);
else
send_to_char ("#w Level: #n Implementor\n\r", ch);
break;
case LEVEL_OWNER:
stc("#w Level: #n #rCo-Owner\n\r", ch);
break;
case 14:
if (!str_cmp( f_name, "Graham") )
stc ("#w Level: #n #rOWNER\n\r", ch);
else if (!str_cmp( f_name, "Tijer") )
stc ("#w Level: #n #rOWNER/CODER/CREATOR\n\r", ch);
else
stc (" #wLevel: #n #rOWNER\n\r", ch);
break;
}
if (f_level < LEVEL_IMMORTAL)
{
switch (f_legend)
{
default:
stc (" #wLegend: #n Unknown\n\r", ch);
break;
case 1:
stc (" #wLegend: #n Citizen\n\r", ch);
break;
case 2:
stc (" #wLegend: #n Savior\n\r", ch);
break;
case 3:
stc (" #wLegend: #n Myth\n\r", ch);
break;
case 4:
stc (" #wLegend: #n Legend\n\r", ch);
break;
case 5:
stc (" #wLegend: #n Titan\n\r", ch);
break;
case 6:
stc (" #wLegend: #n Immortal\n\r", ch);
break;
case 7:
stc (" #wLegend: #n Oracle\n\r", ch);
break;
case 8:
stc (" #wLegend: #n Demigod\n\r", ch);
break;
case 9:
stc (" #wLegend: #n Deity\n\r", ch);
break;
case 10:
stc (" #wLegend: #n Almighty\n\r", ch);
break;
case 11:
stc (" #wLegend: #n Supreme\n\r", ch);
break;
}
}
if (IS_IMMORTAL(ch))
{
if (strlen(f_email) > 2 &&
(!IS_SET(f_cinvis, INVIS_EMAIL) || IS_IMMORTAL(ch)) )
{
sprintf (buf, "#w Email: #n %s\n\r", f_email);
stc (buf, ch);
}
if (strlen(f_aim) > 2 &&
(!IS_SET(f_cinvis, INVIS_AIM) || IS_IMMORTAL(ch)) )
{
sprintf (buf, "#w AIM: #n %s\n\r", f_aim);
stc (buf, ch);
}
if (strlen(f_msn) > 2 &&
(!IS_SET(f_cinvis, INVIS_MSN) || IS_IMMORTAL(ch)) )
{
sprintf (buf, "#w MSN: #n %s\n\r", f_msn);
stc (buf, ch);
}
if (f_icq > 0 &&
(!IS_SET(f_cinvis, INVIS_ICQ) || IS_IMMORTAL(ch)) )
{
sprintf (buf, "#w ICQ: #n %d\n\r", f_icq);
stc (buf, ch);
}
}
divide7_to_char(ch);
sprintf (buf, "#w Arena Kills: #n %-12d #wArena Deaths: #n %-12d\n\r",
f_akill, f_adeath);
send_to_char (buf, ch);
sprintf (buf, "#w Player kills: #n %-12d #wPlayer Deaths:#n %-12d\n\r",
f_pkill, f_pdeath);
send_to_char (buf, ch);
sprintf (buf, "#w Mob kills: #n %-12d #wMob Deaths: #n %-12d\n\r",
f_mkill, f_mdeath);
send_to_char (buf, ch);
if (strlen (f_profile) > 2 && !IS_SET(ch->pcdata->cinvis, INVIS_PROFILE) )
{
divide7_to_char(ch);
sprintf (buf, "%s", f_profile);
send_to_char (buf, ch);
}
divide8_to_char(ch);
return;
}