legend/
legend/area/
legend/player/
#AREADATA
Name        Riverdale~
Creator     Soran~
Builders    None~
VNUMs       32500 32598
Security    1
Flags       0
Aflags	4
Owned       0
End


#MOBILES
#32500
spirit of dead adventurers~
(no short description)~
(no long description)~
~
1 0 0 S
39 0 0 0d0+0 0d0+0
0 0
0 0 1
#32503
traveller~
a traveller~
A visiting traveller has stopped here for a ale.
~
~
3 0 0 S
66 0 0 0d0+0 0d0+0
0 0
0 0 1
#32505
underpriest tyr~
Priest of Tyr~
An underpriest of the church of Tyr stands here
~
~
3 128 0 S
102 0 0 0d0+0 0d0+0
0 0
0 0 0
#32509
Citizen of Riverdale~
The Citizen~
A Citizen of Riverdale wanders about here
~
~
65 0 0 S
59 0 0 0d0+0 0d0+0
0 0
0 0 0
#32513
geoffreys wife~
Geoffreys Wife~
The wife of the retired adventurer geoffrey is here.
~
~
3 0 0 S
80 0 0 0d0+0 0d0+0
0 0
0 0 2
#32514
Geoffrey~
Geoffrey~
Geoffrey the old adventurer is wandering about the town.
~
Once a proud and nobel warrior in the kings army this man now has retired from
active duty and is quite happily living of his career earnings.
~
1 0 0 S
161 0 0 0d0+0 0d0+0
0 0
0 0 1
#32517
Blacksmith~
The Blacksmith~
The Blacksmith is here providing for the citizens needs
~
~
3 0 0 S
98 0 0 0d0+0 0d0+0
0 0
0 0 1
#32518
The beggar~
The Beggar~
A beggar is here asking for the odd coin
~
~
3 0 0 S
595 0 0 0d0+0 0d0+0
0 0
0 0 1
#32529
Undead Creature~
Undead Creature~
An Undead Creature has decided you are its next meal
~
This creature is horrific to behold, its eyes burn as brightly as the sun 
and its body smells as though it has just been spawned from the deepest 
pits of hell.  Even the ooze god Ghaunadaur would surely not of granted such creature existence.
~
1 0 0 S
270 0 0 0d0+0 0d0+0
0 0
0 0 0
#32530
Wandering Zombie~
Zombie~
A Zombie Wanders about this complex
~
~
1 40 0 S
181 0 0 0d0+0 0d0+0
0 0
0 0 0
#32532
shadow~
The Shadow~
Haunting shadows flicker about the room
~
~
1 0 0 S
171 0 0 0d0+0 0d0+0
0 0
0 0 0
#32534
Spirit of priest~
Priestly Spirit~
The spirit of an ancient priest still haunts this chamber.
~
~
3 0 0 S
275 0 0 0d0+0 0d0+0
0 0
0 0 1
#32536
Ghast~
Ghast~
A Ghast drinks blood that has spilt from your wounds
~
~
1 0 0 S
328 0 0 0d0+0 0d0+0
0 0
0 0 0
#32542
Spectral Horse Cavalry~
Spectral Horse~
A Spectral Horse is here radiating cold like you have never felt
~
It looks like a horse, unfortunately you can see half the opposite wall
where you should be seeing its body.
~
3 524298 0 S
299 0 0 0d0+0 0d0+0
0 0
0 0 0
#32543
Spectral Chariot Cavalry~
Spectral Chariot~
A Spectral chariot is here, apparently acting of its own will
~
This Chariot appears to be made by the finest craftsmen in the world, the wood 
is carved in ways you never thought possible for mortal man to achieve.  As 
you move closer you notice something not quite right you can almost see through
parts of this construction.  You reach forth and suddenly you realise that
you can pass your hand right through the Chariot a wave of cold then overcomes
you and you are forced to retreat.
~
3 0 0 S
480 0 0 0d0+0 0d0+0
0 0
0 0 0
#32544
Spectre Old Man~
The Spectre~
A Spectre of an old man moans 'Turn Back, Beware, You shall be Damned as are we all'
~
~
3 0 0 S
369 0 0 0d0+0 0d0+0
0 0
0 0 0
#32547
Air Elemental~
Air Elemental~
A creature of elemental air tries to blow you away.
~
~
65 2 0 S
393 0 0 0d0+0 0d0+0
0 0
0 0 0
#32552
Spectral Wizard~
Spectral Wizard~
A Spectral Wizard wanders about reading the texts
~
~
1 0 0 S
617 0 0 0d0+0 0d0+0
0 0
0 0 0
#32558
Elven Lich Undead~
The Lich~
A Powerful Lich is here researching ancient texts
~
~
32769 98344 0 S
1236 0 0 0d0+0 0d0+0
0 0
0 0 1
#32561
Banshee Lady~
The Banshee~
A young looking lady is here singing a haunting tune.
~
~
33 128 0 S
428 0 0 0d0+0 0d0+0
0 0
0 0 0
#32566
Undead Guardian~
undead guardian~
An undead Guardian attempts to stop your progress
~
~
1 2 0 S
315 0 0 0d0+0 0d0+0
0 0
0 0 0
#32574
Dranthar Death Knight~
The Death Knight~
The Ancient Elven Warrior Dranthar el Galrion Silverblade stands before you
~
~
32803 0 0 S
1485 0 0 0d0+0 0d0+0
0 0
0 0 0
#32575
high priest tyr~
The High Priest of Tyr~
The High Priest of Tyr is here blessing the followers of Tyr
~
~
3 128 0 S
208 0 0 0d0+0 0d0+0
0 0
0 0 1
#32579
sagey~
The Sage~
A bearded old man stands before you while smoking a pipe
~
~
3 128 0 S
1479 0 0 0d0+0 0d0+0
0 0
0 0 1
#32581
bird~
Small Birdie~
A small bird flaps about here
~
~
1 0 0 S
26 0 0 0d0+0 0d0+0
0 0
0 0 0
#32592
The Duty Guard~
The Keep Guard~
The Keeps guard is here watching over the battlements
~
~
3 128 0 S
269 0 0 0d0+0 0d0+0
0 0
0 0 1
#32593
keep Guard~
Keep Guard~
A guard of the Lords Keep stands here on duty.
~
~
3 128 0 S
248 0 0 0d0+0 0d0+0
0 0
0 0 1
#32595
Cookie~
Cookie ~
Cookie is here rustling up some dinner
~
~
3 0 0 S
497 0 0 0d0+0 0d0+0
0 0
0 0 1
#32596
armourer~
The Keeps armourer~
The Keeps Armourer is stuck here after his adventuring career ended
~
~
3 0 0 S
614 0 0 0d0+0 0d0+0
0 0
0 0 1
#32597
lord percival~
Lord Percival~
Lord Percival is here ensuring his fort is well manned
~
~
65 0 0 S
287 0 0 0d0+0 0d0+0
0 0
0 0 1
#32598
Bartender~
bartender~
A bartender is here serving drinks to travellers
~
~
3 0 0 S
204 0 0 0d0+0 0d0+0
0 0
0 0 1
#0



#OBJECTS
#32500
bucket~
a bucket~
A Bucket lies here waiting to be filled~
~
17 0 1
10 10 0 0
5 0 0
#32505
Holy Symbol of Tyr~
symbol of Tyr~
A holy symbol of the god tyr lies here on the ground~
~
9 0 5
0 0 0 0
5 0 0
#32506
Corpse~
the corpse~
The Corpse of a dead man has been left here until it is to be buried~
~
13 0 0
0 0 0 0
10 0 0
#32514
Golden Key~
a golden key~
A golden key lies here~
~
18 0 8193
0 0 0 0
1 0 0
#32515
armor chain ~
a suit of rusted chain mail~
A rusted set of chain mail lies here~
~
9 0 9
0 0 0 0
10 0 0
#32552
staff of the earth~
staff of the Earth~
A grey staff~
~
4 0 8193
50 10 10 23
0 0 0
A
12 500
#32554
Staff of Air~
the staff of air~
A clear staff lies on the ground~
~
4 0 8193
50 10 10 6
5 0 0
A
12 500
#32556
Staff of Flame~
the Staff of Flame~
The red staff~
~
4 0 8193
100 10 10 65
0 0 0
A
12 500
#32558
spell scroll of elemental hell~
scroll of Elemental Hell~
A spell scroll lies here~
~
2 0 8193
35 30 26 23
5 0 0
#32559
scroll ultimate destruction spell~
a spell~
The Spell of Ultimate Destruction~
~
2 0 8193
50 201 26 501
5 0 0
#32573
Armour of the High Elves~
elven Plate armour~
Finely designed plate armour lies here.~
~
9 3 9
0 0 0 0
20 0 0
A
18 6
A
19 6
A
17 250
A
13 20
A
12 20
A
14 20
#32574
Sword of Night~
the Sword of Night~
A sword of pure black obsidian lies here~
~
5 16403 8193
0 15 15 1
20 0 0
A
19 10
A
18 10
A
12 200
A
13 200
A
14 500
#32575
Candlestick~
a gold candlestick~
A golden candlestick lies here on the alter of tyr~
~
8 0 8193
0 0 0 0
5 1000 0
#32593
Guards Sword~
sword of the Keeps Guard~
A sword carried by the keeps guard lies here~
~
5 0 8193
0 0 0 0
5 0 0
#32595
Cleaver~
the Cleaver~
A Meat Cleaver lies here~
~
5 0 8193
0 0 0 1
0 0 0
A
18 5
#32596
hammer~
the hammer~
A hammer lies here~
~
5 0 8193
0 0 0 0
0 0 0
#32598
Pint of local ale~
pint of Ale~
A pint of local ale has been carefully placed here~
~
17 0 8193
10 10 1 0
4 0 0
#0



#ROOMS
#32500
At The Well~
You are standing by the village well.  It is a small stone built affair that
has served the village well for many years.  A small sign has been placed next 
to the well by some official.   The village proper is to the south.
~
0 0 1
E
sign~
Please do not go to near the edge of the well, people have been disappearing 
here of late and we can only presume they have fallen in.
                       --Lord Percy
~
D2
~
~
0 0 32501
D5
~
~
0 0 32520
S
#32501
Riverdale Road~
Continuing along the road you have reached the closest road to the town well
found just to the north.  A little west from here is the town market place, far
to the east is a small keep used by the lord of the village.
~
0 0 1
D0
~
~
0 0 32500
D1
~
~
0 0 32502
D3
~
~
0 0 32507
S
#32502
Riverdale Road~
Your have reached the eastern most part of Riverdale, The road continues east
from here eventually reaching up to the lords keep.   Tyr Street is to the
south so named because of the temple to the god Tyr found at its southern end.
~
0 0 1
D1
~
~
0 0 32587
D2
~
~
0 0 32503
D3
~
~
0 0 32501
S
#32503
Tyr Street~
You are half way along the road known as Tyr street.  Here stands the fist of
Tyr tavern where you can refresh yourself with an ale or two or prehaps
enjoy the warm feel of a bed for a night.
~
0 0 1
D0
~
~
0 0 32502
D1
~
~
0 0 32598
D2
~
~
0 0 32504
S
#32504
Tyr Street by the Temple~
You are at the southern end of Tyr street.  West from here is the temple.
~
0 0 1
D0
~
~
0 0 32503
D3
~
~
0 0 32505
S
#32505
The Temple~
'You have entered the temple to Helm rest and be healed traveller for you look 
as though you have travelled far this night....'
Down from here you can see the entrance to the crypt.  West leads to the main
alter.
~
0 0 0
D1
~
~
0 0 32504
D3
~
~
0 0 32575
D5
~
~
0 0 32506
S
#32506
The Crypt~
You are in the crypt of the Temple of Tyr.  Here bodies of dead villagers are 
kept before they are buried.  It appears one is here already
~
0 0 0
D4
~
~
0 0 32505
S
#32507
Riverdale Road~
You have entered the Village of Riverdale, To the south a busy marketplace is 
filled with a number of traders selling their goods.  The road continues
east and west.
~
0 0 1
D1
~
~
0 0 32501
D2
~
~
0 0 32508
D3
~
~
0 0 32509
S
#32508
The MarketPlace~
~
0 0 1
D0
~
~
0 0 32507
D1
~
~
0 0 32517
D2
~
~
0 0 32518
S
#32509
Riverdale Road~
The dirt track devides here, southwards lies some outlying buildings and then
the Darkwood a place well known for being a bandit hotspot.  The village proper 
is just to the east.
~
0 0 1
D1
~
~
0 0 32507
D2
~
~
0 0 32510
D3
~
~
0 0 32584
S
#32510
Darkwood Road~
You are travelling along Darkwood road.  To the south several tracks lead off to
various outlying buildings and the main route leads deep into the Darkwood.
To the north Riverdale road leads right through the centre of the village.
~
0 0 1
D0
~
~
0 0 32509
D2
~
~
0 0 32511
S
#32511
Darkwood Road~
You are very near the village now, a short distance to the west lies a small
cottage.
~
0 0 1
D0
~
~
0 0 32510
D2
~
~
0 0 32512
D3
~
~
0 0 32513
S
#32512
Darkwood Road~
You are approaching the outskirts of the village and you are starting to see 
a few of the more outlying buildings in more detail.  To the east a small track
seems to lead towards the tower.
~
0 0 1
D0
~
~
0 0 32511
D1
~
~
0 0 32576
D2
~
~
0 0 32582
S
#32513
Path to the Cottage~
You are in the well kept garden of the small cottage.  Whoever tends here must
have much spare time.
~
0 0 1
D1
~
~
0 0 32511
D3
~
~
0 0 32514
S
#32514
Inside Geoffreys Cottage~
You are inside Geoffreys cottage.  Despite his massive wealth built up after 
years of adventure he prefers to live in this rather humble abode.  Very few
signs indicate he has been anything in life but a simple farmer.
~
0 0 0
D1
~
~
0 0 32513
D4
~
~
0 0 32516
D5
~
~
0 0 32515
S
#32515
The Basement~
You are in the basement of the cottage.  Various junk has built up here over the
years including numerous artifacts you would guess date from Geoffreys time as
an adventurer.
~
0 0 0
D4
~
~
0 0 32514
S
#32516
The Attic~
You are in the attic of the cottage. Nothing much is of interest up here except
for the piles of dust.
~
0 0 0
D5
~
~
0 0 32514
S
#32517
The Blacksmith~
~
0 0 0
D3
~
~
0 0 32508
S
#32518
The Beggars Den~
~
0 0 1
D0
~
~
0 0 32508
S
#32520
Down the Well~
You have climbed down onto a small ridge on the inside of the well.  A strange
opening can be seen to the north leading into a brightly lit tunnel.  below you
water prevents you from decending any futher.
~
0 4 0
D0
~
~
0 0 32521
D4
~
~
0 0 32500
S
#32521
By the Collapsed Tunnels~
You have entered the tunnel. Now inside you can see that some earth shift has 
damaged what appears to be an ancient underground burial site.  The tunnel 
appears to of once led east and west althought the eastern tunnel is now 
collapsed and unpassable.
~
0 0 0
D2
~
~
0 0 32520
D3
~
~
0 0 32522
S
#32522
The Magically Lit Tunnel~
The tunnel is continuing east and west from here.  You noticed that the magic
that is lighting the tunnels is concentrated on the walls and they glow brightly
with magical light when examined closely
~
0 0 0
D1
~
~
0 0 32521
D3
~
~
0 0 32523
S
#32523
The Unholy Stench~
You have reached the end of the corridor, from the north a awful stench is 
assaulting your nostrils like nothing you have ever smelt before.
~
0 4 0
D0
~
~
0 0 32524
D1
~
~
0 0 32522
S
#32524
The Unholy Meal~
You have entered a large dark room, Judging by the decoration
this was supposed to be some sort of ancient dining room although
what it is doing hidden under the village is unknown.  A giant oaken
table dominates the centre of the room with 20 seats carved from the
very rock of the floor spaced equally around this table.
~
0 0 0
E
Seats~
Very fine workmanship, perhaps Gnome or Dwarven hands were 
responsible for the sculpting.
~
E
Oak Table~
The table is in very good condition despite its age and the presence of 
such crazed creatures.  You would guess it has some sort of 
enchantment protecting it.
~
D0
~
~
0 0 32527
D1
~
~
0 0 32525
D2
~
~
0 0 32523
D3
~
~
0 0 32529
S
#32525
The Unholy Meal~
You are at the eastern end of the table, to the to the west you can see all 
along the length of the oak table to the large chair at the western end.
~
0 1 0
D0
~
~
0 0 32526
D3
~
~
0 0 32524
S
#32526
The Unholy Meal~
You are standing by the north east exit of the dining area, all along the south
wall you can see nothing but the giant oaken table and seats.  A short distance
to the west you can see another exit.
~
0 1 0
D0
~
~
0 0 32531
D2
~
~
0 0 32525
D3
~
~
0 0 32527
S
#32527
The Unholy Meal~
You are standing by the north wall of the dining area, to the east and
west you can see exits leading to dark corridors.  To the south you can 
see firstly the table and then a door in the south wall.
~
0 0 0
D1
~
~
0 0 32526
D2
~
~
0 0 32524
D3
~
~
0 0 32528
S
#32528
The Unholy Meal~
You are standing by the north west exit of the dining area,
To the north it gets very dark.  A short distance to the east you can see another exit.  To the south a large chair dominates the head of the table.
~
0 0 0
D0
~
~
0 0 32530
D1
~
~
0 0 32527
D2
~
~
0 0 32529
S
#32529
The Unholy Meal~
You are at the western end of the table, to the to the west you can see 
all along the length of the oak table to the other end in the east.  Of 
most note here is a very large chair covered in ornate designs.
~
0 1 0
E
Symbol~
The Symbol is in the shape of the Sun Design.  A Circle in the Centre
is surrounded by 8 lines shooting out away from the centre.
You do not recognise the design perhaps you need the help of an
expert.
~
E
Oak Chair~
The Chair seems to be adorned with a holy symbol.
~
D0
~
~
0 0 32528
D1
~
~
0 0 32524
S
#32530
The Darkened Corridor~
You are walking along a darkened corridor, you cannot perceive any 
immediate threat but you have a general feeling of unease.  You hear 
voices that could be there or could just be the wind.  It is probably
better to press on.  The corridor continues westwards from here and a 
room can be found to the south.
~
0 5 0
D2
~
~
0 0 32528
D3
~
~
0 0 32540
S
#32531
The Corridor of Shadows~
You have entered into a darkened corridor, here and to the north you can see
numerous shadows flickering about the walls.  However you can find no light 
source or physical being that could be responsible for their being.
~
0 5 0
D0
~
~
0 0 32532
D2
~
~
0 0 32526
S
#32532
The Corridor of Shadows~
The shadow filled corridor continues north and south from here.
~
0 1 0
D0
~
~
0 0 32533
D2
~
~
0 0 32531
S
#32533
The Corridor of Shadows~
You are half way along a long dark corridor, shadows are flickering all
around you making you feel very nervous.  A small alcove is to the east it 
appears to be some sort of small shrine.
~
0 1 0
D0
~
~
0 0 32535
D1
~
~
0 0 32534
D2
~
~
0 0 32532
S
#32534
The Priesthoods Unresting Place~
You have entered what appears to be a small shrine to some ancient god.  A huge
symbol of the sun hangs from the far wall, just underneath this stands
an alter with various offerings.  Several spiritual priests still seem to 
worship here.
~
0 5 0
D3
~
~
0 0 32533
S
#32535
The Corridor of Shadows~
The end of the corridor, to the west of here you can see numerous shapes moving 
about in the darkness of a large room.  To the south shadows continue
to flicker in and out of existance.
~
0 5 0
D2
~
~
0 0 32533
D3
~
~
0 0 32536
S
#32536
The Ghastly Mob~
Yuck, this room is smells and looks disgusting.  Blood trickles from 
large masses of bones and flesh that may once of been human but now is
unrecognisable as anything.  The corridor offers you escape to the east and the
room expands outwards to the north and west.
~
0 1 0
D0
~
~
0 0 32538
D1
~
~
0 0 32535
D3
~
~
0 0 32537
S
#32537
The Ghastly Mob~
The room smells even worse here, a small corpse here looks like it may
of once been a child.
~
0 1 0
D0
~
~
0 0 32539
D1
~
~
0 0 32536
S
#32538
The Ghastly Mob~
The northeast corner of the room is no less disgusting than the rest of the room
~
0 1 0
D2
~
~
0 0 32536
D3
~
~
0 0 32539
S
#32539
The Ghastly Mob~
The northwest corner of the rood, a large pile of rotten hay provides something
with sleeping material here although you would hope never to meet whatever
it is
~
0 1 0
D1
~
~
0 0 32538
D2
~
~
0 0 32537
S
#32540
The Darkened Corridor~
The corridor continues east and west from here, you feel a cold draft
on your neck apparently from nowhere, then it is gone again.  You 
decide to press onwards with haste.
~
0 1 0
D1
~
~
0 0 32530
D3
~
~
0 0 32541
S
#32541
The Darkened Corridor~
The corridor continues east and west from here.  A doorway to 
the north has been decorated with various military emblems and what
you would guess are old honour medals.  
~
0 1 0
E
emblem~
Strange this one appears elven in origin, in the shape of an acorn.
~
E
medals~
Various medals, you don't recognise the exact purpose of each one
but you would guess they are very important judging by the materials 
they are made from.
~
D0
~
~
0 0 32542
D1
~
~
0 0 32540
D3
~
~
0 0 32544
S
#32542
The Cavalry Room~
You are in an underground stable, most unusual would would think after
all how many breed of horses would be happy to live underground.
More to the point since there is no route out of here that doesn't pass through
the dining room how do they get in and out????
~
0 5 0
D0
~
~
0 0 32543
D2
~
~
0 0 32541
S
#32543
The Charioteers Room~
A giant chariot has been placed in the centre of this room, tied to it 
appear to be a team of 4 horses ready to pull it into battle.  The rest of the 
room is filled with various riding equipment and a variety of weapons.  
 
~
0 1 0
D2
~
~
0 0 32542
S
#32544
The Messengers Chamber~
The corridor has started to glow again here, hopefully an indication that the 
ancient spells that defend this place are working again here.  Hopefully they
were designed to stop these Undead from escaping.
~
0 5 0
D1
~
~
0 0 32541
D3
~
~
0 0 32545
S
#32545
The Corridor of No return~
WHHHHHHHHOOOOOOOOOOOOOOOOOOSSSSSSSSSSHHHHHHHHHH!!!!!!!!!!!!!!! *CRASH!!!!!!*
You turn and find a Giant block of stone has fallen from the ceiling trapping 
you.  Desperately trying to move the block your strength gives out, when you 
awaken you find yourself still in this tomb with only one route of possible 
escape available to you.
~
0 5 0
D3
~
~
0 0 32546
S
#32546
The Corridor of Winds~
You step forward into this corridor and are immediately blinded by a bliding 
light from up ahead.  Almost simulatniously you are buffeted by howling strong 
winds that seem to of come from nowhere you force yourself forward to the north
through this chaos.
~
0 1 0
D0
~
~
0 0 32547
D1
~
~
0 0 32545
S
#32547
The Corridor of Winds~
You make your way forward the winds get stronger and stronger trying to force 
you back to the start of the tunnel.
~
0 1 0
D0
~
~
0 0 32548
D2
~
~
0 0 32546
S
#32548
The Corridor of Winds~
The Winds batter you from all sides forms appear to be created and lost
to the dust on the floor.  This wind isn't natural something is trying to blow
you away from the north end of the corridor which is now oh so close.
~
0 1 0
D0
~
~
0 0 32549
D2
~
~
0 0 32547
S
#32549
The Corridor Ends~
You have reached the end of the corridor and the winds 
appear to of died away.  Large rooms can be seen to the 
East and West.  The corridor can be seen heading south
from here.
~
0 1 0
D1
~
~
0 0 32550
D2
~
~
0 0 32548
D3
~
~
0 0 32559
S
#32550
The Library~
You have entered what appears at first glace to be some sort of ancient
library.  All around you ancient texts are lined up row by row, subject by 
subject to be studied by anyone who wishes to do so.
~
0 5 0
D0
~
~
0 0 32551
D1
~
~
0 0 32558
D2
~
~
0 0 32557
D3
~
~
0 0 32549
S
#32551
The Library~
You are in the NorthWest corner of the library.  Here 
ancient texts cover the subjects of ancient religions and
lost gods.
~
0 1 0
D1
~
~
0 0 32552
D2
~
~
0 0 32550
S
#32552
The Library~
You are at the northern end of the library.
~
0 1 0
D1
~
~
0 0 32553
D2
~
~
0 0 32558
D3
~
~
0 0 32551
S
#32553
The Library~
You are at the NorthWest corner of the library.  Texts and scriptures here
relate to known magics and rituals.
~
0 1 0
D2
~
~
0 0 32554
D3
~
~
0 0 32552
S
#32554
The Library~
You are at the eastern end of the library.
~
0 1 0
D0
~
~
0 0 32553
D2
~
~
0 0 32555
D3
~
~
0 0 32558
S
#32555
The Library~
You are in the SouthEast corner of the library.  Here 
ancient texts cover the subjects of fallen empires and 
ancient civilisations.
~
0 1 0
D0
~
~
0 0 32554
D3
~
~
0 0 32556
S
#32556
The Library~
You are at the southern end of the library.
~
0 1 0
D0
~
~
0 0 32558
D1
~
~
0 0 32555
D3
~
~
0 0 32557
S
#32557
The Library~
You are in the SouthWest corner of the library.  Here 
ancient texts cover the subjects of Herb Lore and 
medical knowledge.
~
0 1 0
D0
~
~
0 0 32550
D1
~
~
0 0 32556
S
#32558
The Library~
You are standing in the center of the library, numerous books all around you
contain ancient texts and scriptures.  Numerous spiritual researchers wander 
around reading and making notes.
~
0 1 0
D0
~
~
0 0 32552
D1
~
~
0 0 32554
D2
~
~
0 0 32556
D3
~
~
0 0 32550
S
#32559
The Ladies in Waiting~
You have just entered waht appears to be a area dedicated to use by wealthy
ladys.  To the west a dedicated dressing are stands when the ladies can dress in
all their finery.  To the north a large meeting room seems to be presently quite
busy.
 
~
0 5 0
D0
~
~
0 0 32560
D1
~
~
0 0 32549
D3
~
~
0 0 32562
S
#32560
The Ladies in Waiting~
You are in the eastern half of the ladies meeting room, here several people
are singing the same haunting melody over and over to each other while 
quite oblivious to the rest of the room.
~
0 1 0
D2
~
~
0 0 32559
D3
~
~
0 0 32561
S
#32561
The Ladies in Waiting~
You are in the western half of the ladies meeting room, to the south of here you
can see a dressing area where the ladies can change clothing should the so 
desire.  You dont think it get much use for each lady seem to be wearing the 
same pale costume.
~
0 1 0
D0
~
~
0 0 32563
D1
~
~
0 0 32560
D2
~
~
0 0 32562
S
#32562
The Ladies in Waiting~
You are in what appears to be a ladys dressing room.  All that you would expect
from such a room is here.  Dressing table, wardrobes and plenty of mirrors, what
is concerning is that the ladies in the room dont appear to be in the mirror
images of the room.
~
0 1 0
D0
~
~
0 0 32561
D1
~
~
0 0 32559
S
#32563
The Pitch Black Corridor~
It is too dark, you cannot see anything.
~
0 4 0
D0
~
~
0 0 32564
D2
~
~
0 0 32561
S
#32564
The Pitch Black Corridor~
It is too dark, you cannot see anything.
~
0 1 0
D0
~
~
0 0 32565
D2
~
~
0 0 32563
S
#32565
The Pitch Black Corridor~
It is too dark, you cannot see anything.
~
0 1 0
D0
~
~
0 0 32566
D2
~
~
0 0 32564
S
#32566
The Masters Chamber~
You are in a large empty room.  The walls are cold to the touch and a strange
slime oozes from cracks in the walls.  To the northeast a giant pit has been dug
and you can see something at the bottom.  The rest of the room to the north and
east looks fairly barren.
~
0 5 0
D0
~
~
0 0 32567
D1
~
~
0 0 32572
D2
~
~
0 0 32565
S
#32567
The Masters Chamber~
The central west part of the chamber, the pit is just to your east.
~
0 1 0
D0
~
~
0 0 32568
D1
~
~
0 0 32573
D2
~
~
0 0 32566
S
#32568
The Masters Chambers~
The NorthWest corner of the room, Several types of fungi are here living off a 
mound that might once of been a living creature.
~
0 1 0
D1
~
~
0 0 32589
D2
~
~
0 0 32567
S
#32569
The Masters Chamber~
The room here is very cold, more so that the rest of the room you cannot find 
any reason why.
~
0 1 0
D2
~
~
0 0 32570
D3
~
~
0 0 32589
S
#32570
The Masters Chamber~
The Eastern part of the room.  A trail of slime pours from a crack in the 
ceiling here and runs all the way down the wall and into the pit.
~
0 1 0
D0
~
~
0 0 32569
D2
~
~
0 0 32571
D3
~
~
0 0 32573
S
#32571
The Masters Chamber~
The South east corner of the room.  You feel strangely cold prehaps its these
guardian creatures causing it whatever the reason it makes you nervous.
~
0 1 0
D0
~
~
0 0 32570
D3
~
~
0 0 32572
S
#32572
The Masters Chamber~
The southern part of the wall is as dull as the rest of the room.
~
0 1 0
D0
~
~
0 0 32573
D1
~
~
0 0 32571
D3
~
~
0 0 32566
S
#32573
The Masters Chamber~
You are standing on the edge of a large pit, You can see more clearly now that 
the thing at the bottom of the pit appears to be a giant suit of armour.
~
0 0 0
D0
~
~
0 0 32589
D1
~
~
0 0 32570
D2
~
~
0 0 32572
D3
~
~
0 0 32567
D5
~
~
0 0 32574
S
#32574
The Resting Place~
You are in an ancient tomb carved from pure granite into designs that
represent symbols of elven tradition.  The trees, the wilderness and the animals
of this area are all represented.  In the center of the room a giant suit of
armour stands.  From beneath the visor 2 red dots can be seen.
~
0 24581 0
D4
~
~
0 0 32573
S
#32575
The Shrine to Tyr~
You are next to the well kept shrine to Tyr.  It is here numerous pilgrims 
travel to offer worship to their god.
~
0 0 0
D1
~
~
0 0 32505
S
#32576
The Route to the Mages Tower~
You are travelling along a muddy track.
~
0 0 1
D1
~
~
0 0 32577
D3
~
~
0 0 32512
S
#32577
The Route to the Mages Tower~
You are standing outside the ancient tower that once formed part of the old town
walls.  Long since destroyed by barbarian attacks this is the only reminder of 
those days and it has now been taken over by the man known only as the sage
who offers his magic to defend the town in return for being left alone to 
conduct his studies.
~
0 0 1
D1
~
~
0 0 32578
D3
~
~
0 0 32576
S
#32578
Inside the Mages Tower~
You are in the lower part of the mages tower here you must defeat his guardian
if you wish to continue upwards.
~
0 0 0
D3
~
~
0 0 32577
D4
~
~
0 0 32579
S
#32579
The Top of the Mages Tower~
The main chamber of the Mages Tower, here numerous vials are stored on row upon
row of shelving.  Books line Library like alcolves and potions and elixirs 
bubble in various beakers.  Standard mad scientist stuff realy.
~
0 0 0
D1
~
~
0 0 32580
D5
~
~
0 0 32578
S
#32580
The Window Ledge~
You are on the window ledge of the upper room of the tower.  You can climb back
inside by going west or you might be able to reach the roof if you stretch up
from here
~
0 0 0
D3
~
~
0 0 32579
D4
~
~
0 0 32581
S
#32581
On the Roof of the Mages Tower~
You get a wonderful view from up here, you can see from the mountains far in the
east to the shores of the ivory sea miles to the west.  To the south the 
Darkwood speads out as far as the City of the Eagle on the south trade route.
~
0 0 1
D5
~
~
0 0 32580
S
#32582
Darkwood Road~
You are walking along the Darkwood road toward the village of Riverdale. Far to 
the east you can see the top of a tall tower reach up above the tree line
~
0 0 0
D0
~
~
0 0 32512
D2
~
~
0 0 32583
S
#32583
Darkwood Road~
You have reached the edge of the Darkwood, to the north a small village can 
be seen.
~
0 0 0
D0
~
~
0 0 32582
D2
~
~
0 0 32400
S
#32584
Riverdale Road~
The dirt track continues east towards the village and west towards the western 
forests.
~
0 0 1
D1
~
~
0 0 32509
D3
~
~
0 0 32585
S
#32585
Riverdale Road~
You are on a dirt track leading into the village of Riverdale
~
0 0 1
D0
~
~
0 0 32586
D1
~
~
0 0 32584
S
#32586
The Western Edge of Riverdale~
You are entering into the small quiet town of Riverdale.  From here you can see
several buildings a few of which have smoke billowing from chimney stacks.
The sound of various people engaging in their daily duties makes the town
sound friendly and safe.
A small sign welcomes you to town.
~
0 0 3
E
sign~
Welcome to the Village of Riverdale Pop: 1034
 
Underneath a second sign has been hung on the main town sign...
   Please stay away from the well, several people have disappeared
   There in the last few weeks and investigations are continuing.
 
                   --Lord Percy....
 
Riverdale: May/2000 Soran.....Riverdale welcomes careful mudders.
~
D0
~
~
0 0 3522
D2
~
~
0 0 32585
S
#32587
Riverdale Road on Route to the Lords Manor~
The track is becoming muddy and hard to travel, it is most likely for this 
reason the village proper see little of its lord except when they call upon him
for help or he calls upon them to pay their taxes.
~
0 0 1
D1
~
~
0 0 32588
D3
~
~
0 0 32502
S
#32588
Outside the Lord of Riverdales Manor~
You are standing at the entrance to this small keep.  Taking a good look around 
it you can see that it is unlikely that this place could act as a actual
strongpoint in the case of an invasion by hostile forces.  However it 
probebly is a good shelter for the lord from the cold and wet the peasants have
to put up with.
~
0 0 1
D1
~
~
0 0 32590
D3
~
~
0 0 32587
S
#32589
The Masters Chamber~
The North part of the wall.  From here you can see a glowing red light coming 
from the object in the pit.
~
0 1 0
D1
~
~
0 0 32569
D2
~
~
0 0 32573
D3
~
~
0 0 32568
S
#32590
The Portculis~
You are walking underneath the primary defence for this keep the portculis. 
When attacked several tons of Iron and steel are dropped to fill this small 
opening making it near impossible to pass.  The Courtyard lies to the east and 
the track back to the village to the west.
~
0 4 0
D1
~
~
0 0 32591
D3
~
~
0 0 32588
D4
~
~
0 0 32592
S
#32591
The Courtyard~
You are well within the walls of the fort here in the main courtyard.  To the 
north the main barrack area stands where the keeps guard rest between shifts. 
To the east lies the Armoury, Kitchens and Lords rest chambers.
~
0 0 0
D0
~
~
0 0 32593
D1
~
~
0 0 32594
D3
~
~
0 0 32590
S
#32592
The Battlements~
You are standing on the battlements of the keep.  The fortifications are
strongly built but you note unlikely to be much use against a large force due to
the small size of this construction.  From here you can see the track to the
entrance to the keep over the western fortification and the main courtyard over
the eastern edge.
~
0 0 0
D5
~
~
0 0 32590
S
#32593
The Barracks~
You are in the rather poorly kept guard house of the keep.  A number of bunks 
line the walls each containing similar grey blanket bedding and hessian sacking 
containing the equipment of the bunks owner.  Several small tables lie around
with indications of drinking and gaming sessions that often take place between 
each watch.
~
0 0 0
D2
~
~
0 0 32591
S
#32594
Inside the Keep~
You are deep within the forts walls.  To the north the armoury stands and to the
south the kitchens.
~
0 0 0
D0
~
~
0 0 32596
D2
~
~
0 0 32595
D3
~
~
0 0 32591
S
#32595
The Kitchen~
You are in the kitchen area of the fort.  Here several cooks rush around 
preparing evening feasts for the lord and his guard.
~
0 0 0
D0
~
~
0 0 32594
D1
~
~
0 0 32597
S
#32596
The Armoury~
This rather sparce armoury is used by the keeps staff for the maintenance of
tools and weapons.  The Armourer gets to spend most his days sitting around 
talking to other members of staff and his job mainly consists of sharpening
knives for the cooks.
~
0 0 0
D2
~
~
0 0 32594
S
#32597
The Sleeping Quaters~
You are in the most bed chamber of the lord of the keep.  Although quite spendid
by the standards of the village outside this is far below the splendor you
would expect from the homes of the lords of the northlands that start not a few
days march from here.
~
0 0 0
D3
~
~
0 0 32595
S
#32598
Tyrs Fist Tavern~
You have entered the local alehouse the tyrs fist tavern.  This rather poorly 
kept establishment it used by the locals and travellers alike for nightly 
entertainment in the form of a few ales or a song or tale from the bards who
occasionally pass through.  Several rooms are kept available for those who wish 
to stay the night but at present all are filled.
~
0 0 0
D3
~
~
0 0 32503
S
#0



#SPECIALS
M 32505 spec_cast_cleric Load to: Priest of Tyr
M 32532 spec_cast_undead Load to: The Shadow
M 32536 spec_cast_undead Load to: Ghast
M 32542 spec_breath_frost Load to: Spectral Horse
M 32543 spec_breath_frost Load to: Spectral Chariot
M 32544 spec_cast_undead Load to: The Spectre
M 32547 spec_breath_gas Load to: Air Elemental
M 32552 spec_cast_mage Load to: Spectral Wizard
M 32558 spec_cast_mage Load to: The Lich
M 32561 spec_breath_acid Load to: The Banshee
M 32574 spec_breath_fire Load to: The Death Knight
M 32575 spec_cast_adept Load to: The High Priest of Tyr
M 32579 spec_cast_mage Load to: The Sage
M 32581 spec_fido Load to: Small Birdie
S



#RESETS
M 0 32518 5 32518
M 0 32517 1 32517
M 0 32509 10 32504
M 0 32509 10 32517
M 0 32509 10 32508
M 0 32509 10 32508
M 0 32509 10 32501
M 0 32509 10 32509
M 0 32579 1 32579
M 0 32595 5 32595
E 0 32595 0 16
M 0 32592 5 32592
E 0 32593 0 16
M 0 32596 1 32596
E 0 32596 0 16
M 0 32593 5 32593
E 0 32593 0 16
O 0 32575 1 32575
O 0 32575 1 32575
O 0 32506 1 32506
M 0 32505 5 32505
E 0 32505 0 3
M 0 32575 1 32575
E 0 32505 0 3
O 0 32500 1 32500
M 0 32534 5 32534
M 0 32534 5 32534
M 0 32597 1 32597
M 0 32503 5 32598
G 0 32598 0
M 0 32598 1 32598
G 0 32598 0
O 0 32515 1 32515
M 0 32513 1 32514
M 0 32514 1 32514
M 0 32581 3 32581
M 0 32536 5 32539
M 0 32536 5 32539
M 0 32536 5 32537
M 0 32536 5 32537
M 0 32536 5 32537
M 0 32532 8 32532
M 0 32532 8 32532
M 0 32532 8 32532
M 0 32532 8 32532
M 0 32561 7 32562
M 0 32561 7 32559
M 0 32561 7 32560
M 0 32561 7 32561
M 0 32566 20 32569
M 0 32566 20 32569
M 0 32566 20 32569
M 0 32566 20 32571
M 0 32566 20 32571
M 0 32566 20 32571
M 0 32566 20 32566
M 0 32566 20 32566
M 0 32566 20 32566
M 0 32574 1 32574
E 0 32574 0 16
E 0 32573 0 5
M 0 32552 12 32554
G 0 32556 0
M 0 32552 12 32554
M 0 32552 12 32554
G 0 32552 0
M 0 32552 12 32556
G 0 32554 0
M 0 32552 12 32556
M 0 32552 12 32556
M 0 32552 12 32552
M 0 32552 12 32552
M 0 32552 12 32552
M 0 32552 12 32552
M 0 32547 6 32547
M 0 32547 6 32547
M 0 32547 6 32547
M 0 32542 10 32543
M 0 32542 10 32543
M 0 32542 10 32543
M 0 32543 1 32543
M 0 32542 10 32542
M 0 32542 10 32542
M 0 32542 10 32542
M 0 32542 10 32542
M 0 32542 10 32542
M 0 32542 10 32542
M 0 32529 20 32525
M 0 32529 20 32525
M 0 32529 20 32525
M 0 32529 20 32524
M 0 32529 20 32524
M 0 32529 20 32524
M 0 32529 20 32524
M 0 32529 20 32529
M 0 32529 20 32529
M 0 32529 20 32527
M 0 32529 20 32527
M 0 32529 20 32527
M 0 32558 1 32558
G 0 32559 0
G 0 32558 0
S



#SHOPS
0



#$