#AREADATA Name Riverdale~ Creator Soran~ Builders None~ VNUMs 32500 32598 Security 1 Flags 0 Aflags 4 Owned 0 End #MOBILES #32500 spirit of dead adventurers~ (no short description)~ (no long description)~ ~ 1 0 0 S 39 0 0 0d0+0 0d0+0 0 0 0 0 1 #32503 traveller~ a traveller~ A visiting traveller has stopped here for a ale. ~ ~ 3 0 0 S 66 0 0 0d0+0 0d0+0 0 0 0 0 1 #32505 underpriest tyr~ Priest of Tyr~ An underpriest of the church of Tyr stands here ~ ~ 3 128 0 S 102 0 0 0d0+0 0d0+0 0 0 0 0 0 #32509 Citizen of Riverdale~ The Citizen~ A Citizen of Riverdale wanders about here ~ ~ 65 0 0 S 59 0 0 0d0+0 0d0+0 0 0 0 0 0 #32513 geoffreys wife~ Geoffreys Wife~ The wife of the retired adventurer geoffrey is here. ~ ~ 3 0 0 S 80 0 0 0d0+0 0d0+0 0 0 0 0 2 #32514 Geoffrey~ Geoffrey~ Geoffrey the old adventurer is wandering about the town. ~ Once a proud and nobel warrior in the kings army this man now has retired from active duty and is quite happily living of his career earnings. ~ 1 0 0 S 161 0 0 0d0+0 0d0+0 0 0 0 0 1 #32517 Blacksmith~ The Blacksmith~ The Blacksmith is here providing for the citizens needs ~ ~ 3 0 0 S 98 0 0 0d0+0 0d0+0 0 0 0 0 1 #32518 The beggar~ The Beggar~ A beggar is here asking for the odd coin ~ ~ 3 0 0 S 595 0 0 0d0+0 0d0+0 0 0 0 0 1 #32529 Undead Creature~ Undead Creature~ An Undead Creature has decided you are its next meal ~ This creature is horrific to behold, its eyes burn as brightly as the sun and its body smells as though it has just been spawned from the deepest pits of hell. Even the ooze god Ghaunadaur would surely not of granted such creature existence. ~ 1 0 0 S 270 0 0 0d0+0 0d0+0 0 0 0 0 0 #32530 Wandering Zombie~ Zombie~ A Zombie Wanders about this complex ~ ~ 1 40 0 S 181 0 0 0d0+0 0d0+0 0 0 0 0 0 #32532 shadow~ The Shadow~ Haunting shadows flicker about the room ~ ~ 1 0 0 S 171 0 0 0d0+0 0d0+0 0 0 0 0 0 #32534 Spirit of priest~ Priestly Spirit~ The spirit of an ancient priest still haunts this chamber. ~ ~ 3 0 0 S 275 0 0 0d0+0 0d0+0 0 0 0 0 1 #32536 Ghast~ Ghast~ A Ghast drinks blood that has spilt from your wounds ~ ~ 1 0 0 S 328 0 0 0d0+0 0d0+0 0 0 0 0 0 #32542 Spectral Horse Cavalry~ Spectral Horse~ A Spectral Horse is here radiating cold like you have never felt ~ It looks like a horse, unfortunately you can see half the opposite wall where you should be seeing its body. ~ 3 524298 0 S 299 0 0 0d0+0 0d0+0 0 0 0 0 0 #32543 Spectral Chariot Cavalry~ Spectral Chariot~ A Spectral chariot is here, apparently acting of its own will ~ This Chariot appears to be made by the finest craftsmen in the world, the wood is carved in ways you never thought possible for mortal man to achieve. As you move closer you notice something not quite right you can almost see through parts of this construction. You reach forth and suddenly you realise that you can pass your hand right through the Chariot a wave of cold then overcomes you and you are forced to retreat. ~ 3 0 0 S 480 0 0 0d0+0 0d0+0 0 0 0 0 0 #32544 Spectre Old Man~ The Spectre~ A Spectre of an old man moans 'Turn Back, Beware, You shall be Damned as are we all' ~ ~ 3 0 0 S 369 0 0 0d0+0 0d0+0 0 0 0 0 0 #32547 Air Elemental~ Air Elemental~ A creature of elemental air tries to blow you away. ~ ~ 65 2 0 S 393 0 0 0d0+0 0d0+0 0 0 0 0 0 #32552 Spectral Wizard~ Spectral Wizard~ A Spectral Wizard wanders about reading the texts ~ ~ 1 0 0 S 617 0 0 0d0+0 0d0+0 0 0 0 0 0 #32558 Elven Lich Undead~ The Lich~ A Powerful Lich is here researching ancient texts ~ ~ 32769 98344 0 S 1236 0 0 0d0+0 0d0+0 0 0 0 0 1 #32561 Banshee Lady~ The Banshee~ A young looking lady is here singing a haunting tune. ~ ~ 33 128 0 S 428 0 0 0d0+0 0d0+0 0 0 0 0 0 #32566 Undead Guardian~ undead guardian~ An undead Guardian attempts to stop your progress ~ ~ 1 2 0 S 315 0 0 0d0+0 0d0+0 0 0 0 0 0 #32574 Dranthar Death Knight~ The Death Knight~ The Ancient Elven Warrior Dranthar el Galrion Silverblade stands before you ~ ~ 32803 0 0 S 1485 0 0 0d0+0 0d0+0 0 0 0 0 0 #32575 high priest tyr~ The High Priest of Tyr~ The High Priest of Tyr is here blessing the followers of Tyr ~ ~ 3 128 0 S 208 0 0 0d0+0 0d0+0 0 0 0 0 1 #32579 sagey~ The Sage~ A bearded old man stands before you while smoking a pipe ~ ~ 3 128 0 S 1479 0 0 0d0+0 0d0+0 0 0 0 0 1 #32581 bird~ Small Birdie~ A small bird flaps about here ~ ~ 1 0 0 S 26 0 0 0d0+0 0d0+0 0 0 0 0 0 #32592 The Duty Guard~ The Keep Guard~ The Keeps guard is here watching over the battlements ~ ~ 3 128 0 S 269 0 0 0d0+0 0d0+0 0 0 0 0 1 #32593 keep Guard~ Keep Guard~ A guard of the Lords Keep stands here on duty. ~ ~ 3 128 0 S 248 0 0 0d0+0 0d0+0 0 0 0 0 1 #32595 Cookie~ Cookie ~ Cookie is here rustling up some dinner ~ ~ 3 0 0 S 497 0 0 0d0+0 0d0+0 0 0 0 0 1 #32596 armourer~ The Keeps armourer~ The Keeps Armourer is stuck here after his adventuring career ended ~ ~ 3 0 0 S 614 0 0 0d0+0 0d0+0 0 0 0 0 1 #32597 lord percival~ Lord Percival~ Lord Percival is here ensuring his fort is well manned ~ ~ 65 0 0 S 287 0 0 0d0+0 0d0+0 0 0 0 0 1 #32598 Bartender~ bartender~ A bartender is here serving drinks to travellers ~ ~ 3 0 0 S 204 0 0 0d0+0 0d0+0 0 0 0 0 1 #0 #OBJECTS #32500 bucket~ a bucket~ A Bucket lies here waiting to be filled~ ~ 17 0 1 10 10 0 0 5 0 0 #32505 Holy Symbol of Tyr~ symbol of Tyr~ A holy symbol of the god tyr lies here on the ground~ ~ 9 0 5 0 0 0 0 5 0 0 #32506 Corpse~ the corpse~ The Corpse of a dead man has been left here until it is to be buried~ ~ 13 0 0 0 0 0 0 10 0 0 #32514 Golden Key~ a golden key~ A golden key lies here~ ~ 18 0 8193 0 0 0 0 1 0 0 #32515 armor chain ~ a suit of rusted chain mail~ A rusted set of chain mail lies here~ ~ 9 0 9 0 0 0 0 10 0 0 #32552 staff of the earth~ staff of the Earth~ A grey staff~ ~ 4 0 8193 50 10 10 23 0 0 0 A 12 500 #32554 Staff of Air~ the staff of air~ A clear staff lies on the ground~ ~ 4 0 8193 50 10 10 6 5 0 0 A 12 500 #32556 Staff of Flame~ the Staff of Flame~ The red staff~ ~ 4 0 8193 100 10 10 65 0 0 0 A 12 500 #32558 spell scroll of elemental hell~ scroll of Elemental Hell~ A spell scroll lies here~ ~ 2 0 8193 35 30 26 23 5 0 0 #32559 scroll ultimate destruction spell~ a spell~ The Spell of Ultimate Destruction~ ~ 2 0 8193 50 201 26 501 5 0 0 #32573 Armour of the High Elves~ elven Plate armour~ Finely designed plate armour lies here.~ ~ 9 3 9 0 0 0 0 20 0 0 A 18 6 A 19 6 A 17 250 A 13 20 A 12 20 A 14 20 #32574 Sword of Night~ the Sword of Night~ A sword of pure black obsidian lies here~ ~ 5 16403 8193 0 15 15 1 20 0 0 A 19 10 A 18 10 A 12 200 A 13 200 A 14 500 #32575 Candlestick~ a gold candlestick~ A golden candlestick lies here on the alter of tyr~ ~ 8 0 8193 0 0 0 0 5 1000 0 #32593 Guards Sword~ sword of the Keeps Guard~ A sword carried by the keeps guard lies here~ ~ 5 0 8193 0 0 0 0 5 0 0 #32595 Cleaver~ the Cleaver~ A Meat Cleaver lies here~ ~ 5 0 8193 0 0 0 1 0 0 0 A 18 5 #32596 hammer~ the hammer~ A hammer lies here~ ~ 5 0 8193 0 0 0 0 0 0 0 #32598 Pint of local ale~ pint of Ale~ A pint of local ale has been carefully placed here~ ~ 17 0 8193 10 10 1 0 4 0 0 #0 #ROOMS #32500 At The Well~ You are standing by the village well. It is a small stone built affair that has served the village well for many years. A small sign has been placed next to the well by some official. The village proper is to the south. ~ 0 0 1 E sign~ Please do not go to near the edge of the well, people have been disappearing here of late and we can only presume they have fallen in. --Lord Percy ~ D2 ~ ~ 0 0 32501 D5 ~ ~ 0 0 32520 S #32501 Riverdale Road~ Continuing along the road you have reached the closest road to the town well found just to the north. A little west from here is the town market place, far to the east is a small keep used by the lord of the village. ~ 0 0 1 D0 ~ ~ 0 0 32500 D1 ~ ~ 0 0 32502 D3 ~ ~ 0 0 32507 S #32502 Riverdale Road~ Your have reached the eastern most part of Riverdale, The road continues east from here eventually reaching up to the lords keep. Tyr Street is to the south so named because of the temple to the god Tyr found at its southern end. ~ 0 0 1 D1 ~ ~ 0 0 32587 D2 ~ ~ 0 0 32503 D3 ~ ~ 0 0 32501 S #32503 Tyr Street~ You are half way along the road known as Tyr street. Here stands the fist of Tyr tavern where you can refresh yourself with an ale or two or prehaps enjoy the warm feel of a bed for a night. ~ 0 0 1 D0 ~ ~ 0 0 32502 D1 ~ ~ 0 0 32598 D2 ~ ~ 0 0 32504 S #32504 Tyr Street by the Temple~ You are at the southern end of Tyr street. West from here is the temple. ~ 0 0 1 D0 ~ ~ 0 0 32503 D3 ~ ~ 0 0 32505 S #32505 The Temple~ 'You have entered the temple to Helm rest and be healed traveller for you look as though you have travelled far this night....' Down from here you can see the entrance to the crypt. West leads to the main alter. ~ 0 0 0 D1 ~ ~ 0 0 32504 D3 ~ ~ 0 0 32575 D5 ~ ~ 0 0 32506 S #32506 The Crypt~ You are in the crypt of the Temple of Tyr. Here bodies of dead villagers are kept before they are buried. It appears one is here already ~ 0 0 0 D4 ~ ~ 0 0 32505 S #32507 Riverdale Road~ You have entered the Village of Riverdale, To the south a busy marketplace is filled with a number of traders selling their goods. The road continues east and west. ~ 0 0 1 D1 ~ ~ 0 0 32501 D2 ~ ~ 0 0 32508 D3 ~ ~ 0 0 32509 S #32508 The MarketPlace~ ~ 0 0 1 D0 ~ ~ 0 0 32507 D1 ~ ~ 0 0 32517 D2 ~ ~ 0 0 32518 S #32509 Riverdale Road~ The dirt track devides here, southwards lies some outlying buildings and then the Darkwood a place well known for being a bandit hotspot. The village proper is just to the east. ~ 0 0 1 D1 ~ ~ 0 0 32507 D2 ~ ~ 0 0 32510 D3 ~ ~ 0 0 32584 S #32510 Darkwood Road~ You are travelling along Darkwood road. To the south several tracks lead off to various outlying buildings and the main route leads deep into the Darkwood. To the north Riverdale road leads right through the centre of the village. ~ 0 0 1 D0 ~ ~ 0 0 32509 D2 ~ ~ 0 0 32511 S #32511 Darkwood Road~ You are very near the village now, a short distance to the west lies a small cottage. ~ 0 0 1 D0 ~ ~ 0 0 32510 D2 ~ ~ 0 0 32512 D3 ~ ~ 0 0 32513 S #32512 Darkwood Road~ You are approaching the outskirts of the village and you are starting to see a few of the more outlying buildings in more detail. To the east a small track seems to lead towards the tower. ~ 0 0 1 D0 ~ ~ 0 0 32511 D1 ~ ~ 0 0 32576 D2 ~ ~ 0 0 32582 S #32513 Path to the Cottage~ You are in the well kept garden of the small cottage. Whoever tends here must have much spare time. ~ 0 0 1 D1 ~ ~ 0 0 32511 D3 ~ ~ 0 0 32514 S #32514 Inside Geoffreys Cottage~ You are inside Geoffreys cottage. Despite his massive wealth built up after years of adventure he prefers to live in this rather humble abode. Very few signs indicate he has been anything in life but a simple farmer. ~ 0 0 0 D1 ~ ~ 0 0 32513 D4 ~ ~ 0 0 32516 D5 ~ ~ 0 0 32515 S #32515 The Basement~ You are in the basement of the cottage. Various junk has built up here over the years including numerous artifacts you would guess date from Geoffreys time as an adventurer. ~ 0 0 0 D4 ~ ~ 0 0 32514 S #32516 The Attic~ You are in the attic of the cottage. Nothing much is of interest up here except for the piles of dust. ~ 0 0 0 D5 ~ ~ 0 0 32514 S #32517 The Blacksmith~ ~ 0 0 0 D3 ~ ~ 0 0 32508 S #32518 The Beggars Den~ ~ 0 0 1 D0 ~ ~ 0 0 32508 S #32520 Down the Well~ You have climbed down onto a small ridge on the inside of the well. A strange opening can be seen to the north leading into a brightly lit tunnel. below you water prevents you from decending any futher. ~ 0 4 0 D0 ~ ~ 0 0 32521 D4 ~ ~ 0 0 32500 S #32521 By the Collapsed Tunnels~ You have entered the tunnel. Now inside you can see that some earth shift has damaged what appears to be an ancient underground burial site. The tunnel appears to of once led east and west althought the eastern tunnel is now collapsed and unpassable. ~ 0 0 0 D2 ~ ~ 0 0 32520 D3 ~ ~ 0 0 32522 S #32522 The Magically Lit Tunnel~ The tunnel is continuing east and west from here. You noticed that the magic that is lighting the tunnels is concentrated on the walls and they glow brightly with magical light when examined closely ~ 0 0 0 D1 ~ ~ 0 0 32521 D3 ~ ~ 0 0 32523 S #32523 The Unholy Stench~ You have reached the end of the corridor, from the north a awful stench is assaulting your nostrils like nothing you have ever smelt before. ~ 0 4 0 D0 ~ ~ 0 0 32524 D1 ~ ~ 0 0 32522 S #32524 The Unholy Meal~ You have entered a large dark room, Judging by the decoration this was supposed to be some sort of ancient dining room although what it is doing hidden under the village is unknown. A giant oaken table dominates the centre of the room with 20 seats carved from the very rock of the floor spaced equally around this table. ~ 0 0 0 E Seats~ Very fine workmanship, perhaps Gnome or Dwarven hands were responsible for the sculpting. ~ E Oak Table~ The table is in very good condition despite its age and the presence of such crazed creatures. You would guess it has some sort of enchantment protecting it. ~ D0 ~ ~ 0 0 32527 D1 ~ ~ 0 0 32525 D2 ~ ~ 0 0 32523 D3 ~ ~ 0 0 32529 S #32525 The Unholy Meal~ You are at the eastern end of the table, to the to the west you can see all along the length of the oak table to the large chair at the western end. ~ 0 1 0 D0 ~ ~ 0 0 32526 D3 ~ ~ 0 0 32524 S #32526 The Unholy Meal~ You are standing by the north east exit of the dining area, all along the south wall you can see nothing but the giant oaken table and seats. A short distance to the west you can see another exit. ~ 0 1 0 D0 ~ ~ 0 0 32531 D2 ~ ~ 0 0 32525 D3 ~ ~ 0 0 32527 S #32527 The Unholy Meal~ You are standing by the north wall of the dining area, to the east and west you can see exits leading to dark corridors. To the south you can see firstly the table and then a door in the south wall. ~ 0 0 0 D1 ~ ~ 0 0 32526 D2 ~ ~ 0 0 32524 D3 ~ ~ 0 0 32528 S #32528 The Unholy Meal~ You are standing by the north west exit of the dining area, To the north it gets very dark. A short distance to the east you can see another exit. To the south a large chair dominates the head of the table. ~ 0 0 0 D0 ~ ~ 0 0 32530 D1 ~ ~ 0 0 32527 D2 ~ ~ 0 0 32529 S #32529 The Unholy Meal~ You are at the western end of the table, to the to the west you can see all along the length of the oak table to the other end in the east. Of most note here is a very large chair covered in ornate designs. ~ 0 1 0 E Symbol~ The Symbol is in the shape of the Sun Design. A Circle in the Centre is surrounded by 8 lines shooting out away from the centre. You do not recognise the design perhaps you need the help of an expert. ~ E Oak Chair~ The Chair seems to be adorned with a holy symbol. ~ D0 ~ ~ 0 0 32528 D1 ~ ~ 0 0 32524 S #32530 The Darkened Corridor~ You are walking along a darkened corridor, you cannot perceive any immediate threat but you have a general feeling of unease. You hear voices that could be there or could just be the wind. It is probably better to press on. The corridor continues westwards from here and a room can be found to the south. ~ 0 5 0 D2 ~ ~ 0 0 32528 D3 ~ ~ 0 0 32540 S #32531 The Corridor of Shadows~ You have entered into a darkened corridor, here and to the north you can see numerous shadows flickering about the walls. However you can find no light source or physical being that could be responsible for their being. ~ 0 5 0 D0 ~ ~ 0 0 32532 D2 ~ ~ 0 0 32526 S #32532 The Corridor of Shadows~ The shadow filled corridor continues north and south from here. ~ 0 1 0 D0 ~ ~ 0 0 32533 D2 ~ ~ 0 0 32531 S #32533 The Corridor of Shadows~ You are half way along a long dark corridor, shadows are flickering all around you making you feel very nervous. A small alcove is to the east it appears to be some sort of small shrine. ~ 0 1 0 D0 ~ ~ 0 0 32535 D1 ~ ~ 0 0 32534 D2 ~ ~ 0 0 32532 S #32534 The Priesthoods Unresting Place~ You have entered what appears to be a small shrine to some ancient god. A huge symbol of the sun hangs from the far wall, just underneath this stands an alter with various offerings. Several spiritual priests still seem to worship here. ~ 0 5 0 D3 ~ ~ 0 0 32533 S #32535 The Corridor of Shadows~ The end of the corridor, to the west of here you can see numerous shapes moving about in the darkness of a large room. To the south shadows continue to flicker in and out of existance. ~ 0 5 0 D2 ~ ~ 0 0 32533 D3 ~ ~ 0 0 32536 S #32536 The Ghastly Mob~ Yuck, this room is smells and looks disgusting. Blood trickles from large masses of bones and flesh that may once of been human but now is unrecognisable as anything. The corridor offers you escape to the east and the room expands outwards to the north and west. ~ 0 1 0 D0 ~ ~ 0 0 32538 D1 ~ ~ 0 0 32535 D3 ~ ~ 0 0 32537 S #32537 The Ghastly Mob~ The room smells even worse here, a small corpse here looks like it may of once been a child. ~ 0 1 0 D0 ~ ~ 0 0 32539 D1 ~ ~ 0 0 32536 S #32538 The Ghastly Mob~ The northeast corner of the room is no less disgusting than the rest of the room ~ 0 1 0 D2 ~ ~ 0 0 32536 D3 ~ ~ 0 0 32539 S #32539 The Ghastly Mob~ The northwest corner of the rood, a large pile of rotten hay provides something with sleeping material here although you would hope never to meet whatever it is ~ 0 1 0 D1 ~ ~ 0 0 32538 D2 ~ ~ 0 0 32537 S #32540 The Darkened Corridor~ The corridor continues east and west from here, you feel a cold draft on your neck apparently from nowhere, then it is gone again. You decide to press onwards with haste. ~ 0 1 0 D1 ~ ~ 0 0 32530 D3 ~ ~ 0 0 32541 S #32541 The Darkened Corridor~ The corridor continues east and west from here. A doorway to the north has been decorated with various military emblems and what you would guess are old honour medals. ~ 0 1 0 E emblem~ Strange this one appears elven in origin, in the shape of an acorn. ~ E medals~ Various medals, you don't recognise the exact purpose of each one but you would guess they are very important judging by the materials they are made from. ~ D0 ~ ~ 0 0 32542 D1 ~ ~ 0 0 32540 D3 ~ ~ 0 0 32544 S #32542 The Cavalry Room~ You are in an underground stable, most unusual would would think after all how many breed of horses would be happy to live underground. More to the point since there is no route out of here that doesn't pass through the dining room how do they get in and out???? ~ 0 5 0 D0 ~ ~ 0 0 32543 D2 ~ ~ 0 0 32541 S #32543 The Charioteers Room~ A giant chariot has been placed in the centre of this room, tied to it appear to be a team of 4 horses ready to pull it into battle. The rest of the room is filled with various riding equipment and a variety of weapons. ~ 0 1 0 D2 ~ ~ 0 0 32542 S #32544 The Messengers Chamber~ The corridor has started to glow again here, hopefully an indication that the ancient spells that defend this place are working again here. Hopefully they were designed to stop these Undead from escaping. ~ 0 5 0 D1 ~ ~ 0 0 32541 D3 ~ ~ 0 0 32545 S #32545 The Corridor of No return~ WHHHHHHHHOOOOOOOOOOOOOOOOOOSSSSSSSSSSHHHHHHHHHH!!!!!!!!!!!!!!! *CRASH!!!!!!* You turn and find a Giant block of stone has fallen from the ceiling trapping you. Desperately trying to move the block your strength gives out, when you awaken you find yourself still in this tomb with only one route of possible escape available to you. ~ 0 5 0 D3 ~ ~ 0 0 32546 S #32546 The Corridor of Winds~ You step forward into this corridor and are immediately blinded by a bliding light from up ahead. Almost simulatniously you are buffeted by howling strong winds that seem to of come from nowhere you force yourself forward to the north through this chaos. ~ 0 1 0 D0 ~ ~ 0 0 32547 D1 ~ ~ 0 0 32545 S #32547 The Corridor of Winds~ You make your way forward the winds get stronger and stronger trying to force you back to the start of the tunnel. ~ 0 1 0 D0 ~ ~ 0 0 32548 D2 ~ ~ 0 0 32546 S #32548 The Corridor of Winds~ The Winds batter you from all sides forms appear to be created and lost to the dust on the floor. This wind isn't natural something is trying to blow you away from the north end of the corridor which is now oh so close. ~ 0 1 0 D0 ~ ~ 0 0 32549 D2 ~ ~ 0 0 32547 S #32549 The Corridor Ends~ You have reached the end of the corridor and the winds appear to of died away. Large rooms can be seen to the East and West. The corridor can be seen heading south from here. ~ 0 1 0 D1 ~ ~ 0 0 32550 D2 ~ ~ 0 0 32548 D3 ~ ~ 0 0 32559 S #32550 The Library~ You have entered what appears at first glace to be some sort of ancient library. All around you ancient texts are lined up row by row, subject by subject to be studied by anyone who wishes to do so. ~ 0 5 0 D0 ~ ~ 0 0 32551 D1 ~ ~ 0 0 32558 D2 ~ ~ 0 0 32557 D3 ~ ~ 0 0 32549 S #32551 The Library~ You are in the NorthWest corner of the library. Here ancient texts cover the subjects of ancient religions and lost gods. ~ 0 1 0 D1 ~ ~ 0 0 32552 D2 ~ ~ 0 0 32550 S #32552 The Library~ You are at the northern end of the library. ~ 0 1 0 D1 ~ ~ 0 0 32553 D2 ~ ~ 0 0 32558 D3 ~ ~ 0 0 32551 S #32553 The Library~ You are at the NorthWest corner of the library. Texts and scriptures here relate to known magics and rituals. ~ 0 1 0 D2 ~ ~ 0 0 32554 D3 ~ ~ 0 0 32552 S #32554 The Library~ You are at the eastern end of the library. ~ 0 1 0 D0 ~ ~ 0 0 32553 D2 ~ ~ 0 0 32555 D3 ~ ~ 0 0 32558 S #32555 The Library~ You are in the SouthEast corner of the library. Here ancient texts cover the subjects of fallen empires and ancient civilisations. ~ 0 1 0 D0 ~ ~ 0 0 32554 D3 ~ ~ 0 0 32556 S #32556 The Library~ You are at the southern end of the library. ~ 0 1 0 D0 ~ ~ 0 0 32558 D1 ~ ~ 0 0 32555 D3 ~ ~ 0 0 32557 S #32557 The Library~ You are in the SouthWest corner of the library. Here ancient texts cover the subjects of Herb Lore and medical knowledge. ~ 0 1 0 D0 ~ ~ 0 0 32550 D1 ~ ~ 0 0 32556 S #32558 The Library~ You are standing in the center of the library, numerous books all around you contain ancient texts and scriptures. Numerous spiritual researchers wander around reading and making notes. ~ 0 1 0 D0 ~ ~ 0 0 32552 D1 ~ ~ 0 0 32554 D2 ~ ~ 0 0 32556 D3 ~ ~ 0 0 32550 S #32559 The Ladies in Waiting~ You have just entered waht appears to be a area dedicated to use by wealthy ladys. To the west a dedicated dressing are stands when the ladies can dress in all their finery. To the north a large meeting room seems to be presently quite busy. ~ 0 5 0 D0 ~ ~ 0 0 32560 D1 ~ ~ 0 0 32549 D3 ~ ~ 0 0 32562 S #32560 The Ladies in Waiting~ You are in the eastern half of the ladies meeting room, here several people are singing the same haunting melody over and over to each other while quite oblivious to the rest of the room. ~ 0 1 0 D2 ~ ~ 0 0 32559 D3 ~ ~ 0 0 32561 S #32561 The Ladies in Waiting~ You are in the western half of the ladies meeting room, to the south of here you can see a dressing area where the ladies can change clothing should the so desire. You dont think it get much use for each lady seem to be wearing the same pale costume. ~ 0 1 0 D0 ~ ~ 0 0 32563 D1 ~ ~ 0 0 32560 D2 ~ ~ 0 0 32562 S #32562 The Ladies in Waiting~ You are in what appears to be a ladys dressing room. All that you would expect from such a room is here. Dressing table, wardrobes and plenty of mirrors, what is concerning is that the ladies in the room dont appear to be in the mirror images of the room. ~ 0 1 0 D0 ~ ~ 0 0 32561 D1 ~ ~ 0 0 32559 S #32563 The Pitch Black Corridor~ It is too dark, you cannot see anything. ~ 0 4 0 D0 ~ ~ 0 0 32564 D2 ~ ~ 0 0 32561 S #32564 The Pitch Black Corridor~ It is too dark, you cannot see anything. ~ 0 1 0 D0 ~ ~ 0 0 32565 D2 ~ ~ 0 0 32563 S #32565 The Pitch Black Corridor~ It is too dark, you cannot see anything. ~ 0 1 0 D0 ~ ~ 0 0 32566 D2 ~ ~ 0 0 32564 S #32566 The Masters Chamber~ You are in a large empty room. The walls are cold to the touch and a strange slime oozes from cracks in the walls. To the northeast a giant pit has been dug and you can see something at the bottom. The rest of the room to the north and east looks fairly barren. ~ 0 5 0 D0 ~ ~ 0 0 32567 D1 ~ ~ 0 0 32572 D2 ~ ~ 0 0 32565 S #32567 The Masters Chamber~ The central west part of the chamber, the pit is just to your east. ~ 0 1 0 D0 ~ ~ 0 0 32568 D1 ~ ~ 0 0 32573 D2 ~ ~ 0 0 32566 S #32568 The Masters Chambers~ The NorthWest corner of the room, Several types of fungi are here living off a mound that might once of been a living creature. ~ 0 1 0 D1 ~ ~ 0 0 32589 D2 ~ ~ 0 0 32567 S #32569 The Masters Chamber~ The room here is very cold, more so that the rest of the room you cannot find any reason why. ~ 0 1 0 D2 ~ ~ 0 0 32570 D3 ~ ~ 0 0 32589 S #32570 The Masters Chamber~ The Eastern part of the room. A trail of slime pours from a crack in the ceiling here and runs all the way down the wall and into the pit. ~ 0 1 0 D0 ~ ~ 0 0 32569 D2 ~ ~ 0 0 32571 D3 ~ ~ 0 0 32573 S #32571 The Masters Chamber~ The South east corner of the room. You feel strangely cold prehaps its these guardian creatures causing it whatever the reason it makes you nervous. ~ 0 1 0 D0 ~ ~ 0 0 32570 D3 ~ ~ 0 0 32572 S #32572 The Masters Chamber~ The southern part of the wall is as dull as the rest of the room. ~ 0 1 0 D0 ~ ~ 0 0 32573 D1 ~ ~ 0 0 32571 D3 ~ ~ 0 0 32566 S #32573 The Masters Chamber~ You are standing on the edge of a large pit, You can see more clearly now that the thing at the bottom of the pit appears to be a giant suit of armour. ~ 0 0 0 D0 ~ ~ 0 0 32589 D1 ~ ~ 0 0 32570 D2 ~ ~ 0 0 32572 D3 ~ ~ 0 0 32567 D5 ~ ~ 0 0 32574 S #32574 The Resting Place~ You are in an ancient tomb carved from pure granite into designs that represent symbols of elven tradition. The trees, the wilderness and the animals of this area are all represented. In the center of the room a giant suit of armour stands. From beneath the visor 2 red dots can be seen. ~ 0 24581 0 D4 ~ ~ 0 0 32573 S #32575 The Shrine to Tyr~ You are next to the well kept shrine to Tyr. It is here numerous pilgrims travel to offer worship to their god. ~ 0 0 0 D1 ~ ~ 0 0 32505 S #32576 The Route to the Mages Tower~ You are travelling along a muddy track. ~ 0 0 1 D1 ~ ~ 0 0 32577 D3 ~ ~ 0 0 32512 S #32577 The Route to the Mages Tower~ You are standing outside the ancient tower that once formed part of the old town walls. Long since destroyed by barbarian attacks this is the only reminder of those days and it has now been taken over by the man known only as the sage who offers his magic to defend the town in return for being left alone to conduct his studies. ~ 0 0 1 D1 ~ ~ 0 0 32578 D3 ~ ~ 0 0 32576 S #32578 Inside the Mages Tower~ You are in the lower part of the mages tower here you must defeat his guardian if you wish to continue upwards. ~ 0 0 0 D3 ~ ~ 0 0 32577 D4 ~ ~ 0 0 32579 S #32579 The Top of the Mages Tower~ The main chamber of the Mages Tower, here numerous vials are stored on row upon row of shelving. Books line Library like alcolves and potions and elixirs bubble in various beakers. Standard mad scientist stuff realy. ~ 0 0 0 D1 ~ ~ 0 0 32580 D5 ~ ~ 0 0 32578 S #32580 The Window Ledge~ You are on the window ledge of the upper room of the tower. You can climb back inside by going west or you might be able to reach the roof if you stretch up from here ~ 0 0 0 D3 ~ ~ 0 0 32579 D4 ~ ~ 0 0 32581 S #32581 On the Roof of the Mages Tower~ You get a wonderful view from up here, you can see from the mountains far in the east to the shores of the ivory sea miles to the west. To the south the Darkwood speads out as far as the City of the Eagle on the south trade route. ~ 0 0 1 D5 ~ ~ 0 0 32580 S #32582 Darkwood Road~ You are walking along the Darkwood road toward the village of Riverdale. Far to the east you can see the top of a tall tower reach up above the tree line ~ 0 0 0 D0 ~ ~ 0 0 32512 D2 ~ ~ 0 0 32583 S #32583 Darkwood Road~ You have reached the edge of the Darkwood, to the north a small village can be seen. ~ 0 0 0 D0 ~ ~ 0 0 32582 D2 ~ ~ 0 0 32400 S #32584 Riverdale Road~ The dirt track continues east towards the village and west towards the western forests. ~ 0 0 1 D1 ~ ~ 0 0 32509 D3 ~ ~ 0 0 32585 S #32585 Riverdale Road~ You are on a dirt track leading into the village of Riverdale ~ 0 0 1 D0 ~ ~ 0 0 32586 D1 ~ ~ 0 0 32584 S #32586 The Western Edge of Riverdale~ You are entering into the small quiet town of Riverdale. From here you can see several buildings a few of which have smoke billowing from chimney stacks. The sound of various people engaging in their daily duties makes the town sound friendly and safe. A small sign welcomes you to town. ~ 0 0 3 E sign~ Welcome to the Village of Riverdale Pop: 1034 Underneath a second sign has been hung on the main town sign... Please stay away from the well, several people have disappeared There in the last few weeks and investigations are continuing. --Lord Percy.... Riverdale: May/2000 Soran.....Riverdale welcomes careful mudders. ~ D0 ~ ~ 0 0 3522 D2 ~ ~ 0 0 32585 S #32587 Riverdale Road on Route to the Lords Manor~ The track is becoming muddy and hard to travel, it is most likely for this reason the village proper see little of its lord except when they call upon him for help or he calls upon them to pay their taxes. ~ 0 0 1 D1 ~ ~ 0 0 32588 D3 ~ ~ 0 0 32502 S #32588 Outside the Lord of Riverdales Manor~ You are standing at the entrance to this small keep. Taking a good look around it you can see that it is unlikely that this place could act as a actual strongpoint in the case of an invasion by hostile forces. However it probebly is a good shelter for the lord from the cold and wet the peasants have to put up with. ~ 0 0 1 D1 ~ ~ 0 0 32590 D3 ~ ~ 0 0 32587 S #32589 The Masters Chamber~ The North part of the wall. From here you can see a glowing red light coming from the object in the pit. ~ 0 1 0 D1 ~ ~ 0 0 32569 D2 ~ ~ 0 0 32573 D3 ~ ~ 0 0 32568 S #32590 The Portculis~ You are walking underneath the primary defence for this keep the portculis. When attacked several tons of Iron and steel are dropped to fill this small opening making it near impossible to pass. The Courtyard lies to the east and the track back to the village to the west. ~ 0 4 0 D1 ~ ~ 0 0 32591 D3 ~ ~ 0 0 32588 D4 ~ ~ 0 0 32592 S #32591 The Courtyard~ You are well within the walls of the fort here in the main courtyard. To the north the main barrack area stands where the keeps guard rest between shifts. To the east lies the Armoury, Kitchens and Lords rest chambers. ~ 0 0 0 D0 ~ ~ 0 0 32593 D1 ~ ~ 0 0 32594 D3 ~ ~ 0 0 32590 S #32592 The Battlements~ You are standing on the battlements of the keep. The fortifications are strongly built but you note unlikely to be much use against a large force due to the small size of this construction. From here you can see the track to the entrance to the keep over the western fortification and the main courtyard over the eastern edge. ~ 0 0 0 D5 ~ ~ 0 0 32590 S #32593 The Barracks~ You are in the rather poorly kept guard house of the keep. A number of bunks line the walls each containing similar grey blanket bedding and hessian sacking containing the equipment of the bunks owner. Several small tables lie around with indications of drinking and gaming sessions that often take place between each watch. ~ 0 0 0 D2 ~ ~ 0 0 32591 S #32594 Inside the Keep~ You are deep within the forts walls. To the north the armoury stands and to the south the kitchens. ~ 0 0 0 D0 ~ ~ 0 0 32596 D2 ~ ~ 0 0 32595 D3 ~ ~ 0 0 32591 S #32595 The Kitchen~ You are in the kitchen area of the fort. Here several cooks rush around preparing evening feasts for the lord and his guard. ~ 0 0 0 D0 ~ ~ 0 0 32594 D1 ~ ~ 0 0 32597 S #32596 The Armoury~ This rather sparce armoury is used by the keeps staff for the maintenance of tools and weapons. The Armourer gets to spend most his days sitting around talking to other members of staff and his job mainly consists of sharpening knives for the cooks. ~ 0 0 0 D2 ~ ~ 0 0 32594 S #32597 The Sleeping Quaters~ You are in the most bed chamber of the lord of the keep. Although quite spendid by the standards of the village outside this is far below the splendor you would expect from the homes of the lords of the northlands that start not a few days march from here. ~ 0 0 0 D3 ~ ~ 0 0 32595 S #32598 Tyrs Fist Tavern~ You have entered the local alehouse the tyrs fist tavern. This rather poorly kept establishment it used by the locals and travellers alike for nightly entertainment in the form of a few ales or a song or tale from the bards who occasionally pass through. Several rooms are kept available for those who wish to stay the night but at present all are filled. ~ 0 0 0 D3 ~ ~ 0 0 32503 S #0 #SPECIALS M 32505 spec_cast_cleric Load to: Priest of Tyr M 32532 spec_cast_undead Load to: The Shadow M 32536 spec_cast_undead Load to: Ghast M 32542 spec_breath_frost Load to: Spectral Horse M 32543 spec_breath_frost Load to: Spectral Chariot M 32544 spec_cast_undead Load to: The Spectre M 32547 spec_breath_gas Load to: Air Elemental M 32552 spec_cast_mage Load to: Spectral Wizard M 32558 spec_cast_mage Load to: The Lich M 32561 spec_breath_acid Load to: The Banshee M 32574 spec_breath_fire Load to: The Death Knight M 32575 spec_cast_adept Load to: The High Priest of Tyr M 32579 spec_cast_mage Load to: The Sage M 32581 spec_fido Load to: Small Birdie S #RESETS M 0 32518 5 32518 M 0 32517 1 32517 M 0 32509 10 32504 M 0 32509 10 32517 M 0 32509 10 32508 M 0 32509 10 32508 M 0 32509 10 32501 M 0 32509 10 32509 M 0 32579 1 32579 M 0 32595 5 32595 E 0 32595 0 16 M 0 32592 5 32592 E 0 32593 0 16 M 0 32596 1 32596 E 0 32596 0 16 M 0 32593 5 32593 E 0 32593 0 16 O 0 32575 1 32575 O 0 32575 1 32575 O 0 32506 1 32506 M 0 32505 5 32505 E 0 32505 0 3 M 0 32575 1 32575 E 0 32505 0 3 O 0 32500 1 32500 M 0 32534 5 32534 M 0 32534 5 32534 M 0 32597 1 32597 M 0 32503 5 32598 G 0 32598 0 M 0 32598 1 32598 G 0 32598 0 O 0 32515 1 32515 M 0 32513 1 32514 M 0 32514 1 32514 M 0 32581 3 32581 M 0 32536 5 32539 M 0 32536 5 32539 M 0 32536 5 32537 M 0 32536 5 32537 M 0 32536 5 32537 M 0 32532 8 32532 M 0 32532 8 32532 M 0 32532 8 32532 M 0 32532 8 32532 M 0 32561 7 32562 M 0 32561 7 32559 M 0 32561 7 32560 M 0 32561 7 32561 M 0 32566 20 32569 M 0 32566 20 32569 M 0 32566 20 32569 M 0 32566 20 32571 M 0 32566 20 32571 M 0 32566 20 32571 M 0 32566 20 32566 M 0 32566 20 32566 M 0 32566 20 32566 M 0 32574 1 32574 E 0 32574 0 16 E 0 32573 0 5 M 0 32552 12 32554 G 0 32556 0 M 0 32552 12 32554 M 0 32552 12 32554 G 0 32552 0 M 0 32552 12 32556 G 0 32554 0 M 0 32552 12 32556 M 0 32552 12 32556 M 0 32552 12 32552 M 0 32552 12 32552 M 0 32552 12 32552 M 0 32552 12 32552 M 0 32547 6 32547 M 0 32547 6 32547 M 0 32547 6 32547 M 0 32542 10 32543 M 0 32542 10 32543 M 0 32542 10 32543 M 0 32543 1 32543 M 0 32542 10 32542 M 0 32542 10 32542 M 0 32542 10 32542 M 0 32542 10 32542 M 0 32542 10 32542 M 0 32542 10 32542 M 0 32529 20 32525 M 0 32529 20 32525 M 0 32529 20 32525 M 0 32529 20 32524 M 0 32529 20 32524 M 0 32529 20 32524 M 0 32529 20 32524 M 0 32529 20 32529 M 0 32529 20 32529 M 0 32529 20 32527 M 0 32529 20 32527 M 0 32529 20 32527 M 0 32558 1 32558 G 0 32559 0 G 0 32558 0 S #SHOPS 0 #$