/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * God Wars Mud copyright (C) 1994, 1995, 1996 by Richard Woolcock * * * * Legend of Chrystancia copyright (C) 1999, 2000, 2001 by Matthew Little * * This mud is NOT to be copied in whole or in part, or to be run without * * the permission of Matthew Little. Nobody else has permission to * * authorise the use of this code. * ***************************************************************************/ #include <signal.h> #include <setjmp.h> #include <string.h> #include <zlib.h> /* MCCP */ #include <sys/types.h> #include <arpa/telnet.h> /* MCCP */ #include "warlock.h" #include "clans.h" #include "arena.h" #include "monk.h" #include "garou.h" #include "wraith.h" #include "fae.h" #include "vote.h" #include "kav_soundex.h" #include "mxp.h" #include "bastet.h" /* * Accommodate old non-Ansi compilers. */ #if defined(TRADITIONAL) #define const #define args( list ) ( ) #define DECLARE_DO_FUN( fun ) void fun( ) #define DECLARE_SPEC_FUN( fun ) bool fun( ) #define DECLARE_SPELL_FUN( fun ) void fun( ) #define DECLARE_GAME_FUN( fun ) void fun( ) #else #define args( list ) list #define DECLARE_DO_FUN( fun ) DO_FUN fun #define DECLARE_SPEC_FUN( fun ) SPEC_FUN fun #define DECLARE_SPELL_FUN( fun ) SPELL_FUN fun #define DECLARE_GAME_FUN(fun) GAME_FUN fun #endif /* * Short scalar types. * Diavolo reports AIX compiler has bugs with short types. */ #if !defined(FALSE) #define FALSE 0 #endif #if !defined(TRUE) #define TRUE 1 #endif #if defined(_AIX) #if !defined(const) #define const #endif typedef int sh_int; typedef int bool; #define unix #else typedef int sh_int; typedef unsigned char bool; #endif #include "player.h" #include "old.h" #include "extrastructs.h" extern bool MAKE_WARNED; /* * Structure types. */ typedef struct xsocial_type XSOCIAL_DATA; typedef struct hour_min_sec HOUR_MIN_SEC; typedef struct email_data EMAIL_DATA; typedef struct trivia_data TRIVIA_DATA; typedef struct map_type MAP_TYPE; typedef struct event_data EVENT_DATA; /* timed events */ typedef struct clans_data CLAN_DATA; typedef struct affect_data AFFECT_DATA; typedef struct area_data AREA_DATA; typedef struct char_data CHAR_DATA; typedef struct config_data CONFIG_DATA; typedef struct wizconfig_data WIZCONFIG_DATA; typedef struct descriptor_data DESCRIPTOR_DATA; typedef struct exit_data EXIT_DATA; typedef struct extra_descr_data EXTRA_DESCR_DATA; typedef struct help_data HELP_DATA; typedef struct kill_data KILL_DATA; typedef struct mob_index_data MOB_INDEX_DATA; typedef struct member_data MEMBER_DATA; typedef struct diplomacy_data DIPLOMACY_DATA; typedef struct kingdom_data KINGDOM_DATA; typedef struct note_data NOTE_DATA; typedef struct obj_data OBJ_DATA; typedef struct obj_index_data OBJ_INDEX_DATA; typedef struct pc_data PC_DATA; typedef struct reset_data RESET_DATA; typedef struct room_index_data ROOM_INDEX_DATA; typedef struct shop_data SHOP_DATA; typedef struct time_info_data TIME_INFO_DATA; typedef struct weather_data WEATHER_DATA; typedef struct editing_data EDITING_DATA; /* OLC */ typedef struct command_data COMMAND_DATA; typedef struct disabled_data DISABLED_DATA; typedef struct trust_data TRUST_DATA; typedef struct auction_data AUCTION_DATA; typedef struct l_board LEADER_BOARD; typedef struct wiz_data WIZ_DATA; typedef struct buf_type BUFFER; /* NEW ONLINE COMBAT BALANCING SYSTEM */ #define COMBAT_CONFIG_MAXCLASS 32 #define COMBAT_CONFIG_CLASS_NONE 0 #define COMBAT_CONFIG_CLASS_VAMPIRE 1 #define COMBAT_CONFIG_CLASS_WEREWOLF 2 #define COMBAT_CONFIG_CLASS_DEMON 3 #define COMBAT_CONFIG_CLASS_NINJA 4 #define COMBAT_CONFIG_CLASS_DROW 5 #define COMBAT_CONFIG_CLASS_MONK 6 #define COMBAT_CONFIG_CLASS_MAGE 7 #define COMBAT_CONFIG_CLASS_HIGHLANDER 8 #define COMBAT_CONFIG_CLASS_FAE 9 #define COMBAT_CONFIG_CLASS_DRAGON 10 #define COMBAT_CONFIG_CLASS_WRAITH 11 #define COMBAT_CONFIG_CLASS_BASTET 12 #define COMBAT_CONFIG_CLASS_PRIEST 13 #define COMBAT_CONFIG_CLASS_FINISH 13 typedef struct combat_config_data COMBAT_CONFIG_DATA; /* PHASE A - THIS IS ALL BASE VALUES WHICH ARE TO BE USED BEFORE ANY ADDITIONAL CALCULATIONS IS DONE PHASE B - THIS IS PERCENTILE MODIFIERS, IE: 100% MEANS THAT THEY GET 100% OF THEIR ATTACKS, THIS IS THE FINAL CALCULATOR AFTER ALL EXTRA'S HAS BEEN ADDED. */ struct combat_config_data { int phase_a_number_attacks[COMBAT_CONFIG_MAXCLASS]; int phase_a_minimum_damage[COMBAT_CONFIG_MAXCLASS]; int phase_a_maximum_damage[COMBAT_CONFIG_MAXCLASS]; int phase_b_number_attacks[COMBAT_CONFIG_MAXCLASS]; int phase_b_minimum_damage[COMBAT_CONFIG_MAXCLASS]; int phase_b_maximum_damage[COMBAT_CONFIG_MAXCLASS]; }; extern COMBAT_CONFIG_DATA *CombatConfigData; #include "artifact.h" #include "leader.h" struct buf_type { BUFFER * next; bool valid; sh_int state; /* error state of the buffer */ sh_int size; /* size in k */ char * string; /* buffer's string */ }; struct wiz_data { WIZ_DATA * next; bool valid; sh_int level; char * name; }; struct auction_data { OBJ_DATA * item; CHAR_DATA * owner; CHAR_DATA * high_bidder; sh_int status; long current_bid; long qps_held; long minbid; }; struct l_board { char *pk_name; int pk_number; char *pd_name; int pd_number; char *tt_name; int tt_number; char *qc_name; int qc_number; char *qp_name; int qp_number; char *mk_name; int mk_number; char *md_name; int md_number; char *bestpk_name; long long int bestpk_number; char *xp_name; long long int xp_number; //Unique additions 2 lines char *tl_name; int tl_number; char *aw_name; int aw_number; char *al_name; int al_number; char *st_name; int st_number; }; bool jope_load_char args (( CHAR_DATA *ch, char *arg )); void jope_free_char args (( CHAR_DATA *ch )); void jope_interp args (( CHAR_DATA *ch, char *argument )); char * newtime args( ( time_t time ) ); char *ncurrent_time (); void increase_total_output args ((int clenght)); void update_mudinfo args ((void)); void load_mudinfo args ((void)); struct bit_type { char *const name; int bit_value; }; /* Stuff For Threaded DNS LOOKUPS code Originally by Jobo of Dystopia */ void recycle_descriptors(void); void recycle_dummys(void); #define STATUS_LOOKUP 0 // New Descriptor, in lookup by default. #define STATUS_DONE 1 // The lookup is done. #define STATUS_WAIT 2 // Closed while in thread. #define STATUS_CLOSED 3 // Closed, ready to be recycled. typedef struct dummy_arg DUMMY_ARG; #define TELOPT_COMPRESS 85 /* MCCP */ #define TELOPT_COMPRESS2 86 /* MCCP */ #define COMPRESS_BUF_SIZE 8192 /* MCCP */ struct dummy_arg { DUMMY_ARG *next; DESCRIPTOR_DATA *d; char *buf; sh_int status; }; extern DUMMY_ARG * dummy_free; extern DUMMY_ARG * dummy_list; #define MINIMUM_BID 10 #define AUCTION_LENGTH 5 /* one disabled command */ struct disabled_data { DISABLED_DATA *next; /* pointer to next node */ struct cmd_type const *command; /* pointer to the command struct*/ char *disabled_by; /* name of disabler */ sh_int level; char *reason; }; extern DISABLED_DATA *disabled_first; //extern BAN_DATA *ban_first; extern TRUST_DATA * login_free; typedef struct assist_list { char *name; char *problem; struct assist_list *next; struct assist_list *prev; } ASSIST_DATA; extern ASSIST_DATA *global_assist; extern int is_allocated_assist; struct shit_list { char name[32]; char msg[320]; }; // ONLINE RELEVEL ADDING void load_immortals(); extern const char *imm_ranks[]; struct immortal_list { char name[32]; int level; int trust; int security; int rank; }; typedef enum { IMMRANK_OWNER, IMMRANK_IMPLEMENTOR, IMMRANK_HIGHJUDGE, IMMRANK_JUDGE, IMMRANK_ENFORCER, IMMRANK_BUILDER, IMMRANK_NEWBIEHELPER, IMMRANK_TOP } immranks; typedef enum { ARTIFACTS_OFF, ARTIFACTS_STATIC, ARTIFACTS_OAKA, ARTIFACTS_HUNT, ARTIFACTS_RANDOM, ARTIFACTS_DONATION } artifact_type; struct trivia_data { int qps; int timer; char *question; char *answer; bool questing; }; extern TRIVIA_DATA trivia_info; /* Structure defines for kingdoms */ #define MAT_GOLD 0 #define MAT_STONE 1 #define MAT_WOOD 2 #define MAT_STEEL 3 #define MAT_QUEST 4 /* Diplomacy defines */ #define DIPL_WAR -1 #define DIPL_NEUTRAL 0 #define DIPL_ALLIANCE 1 /* Command positions */ #define KCMD_INDUCT 0 #define KCMD_OUTCAST 1 #define KCMD_PROMOTE 2 #define KCMD_DEMOTE 3 #define KCMD_DECLARE 4 #define KCMD_MAX 5 struct kcommand_data { char * command; sh_int pos; }; struct diplomacy_data { DIPLOMACY_DATA * next; DIPLOMACY_DATA * prev; KINGDOM_DATA * kingdom; int diplomacy; }; struct member_data { MEMBER_DATA * next; MEMBER_DATA * prev; KINGDOM_DATA * kingdom; char * name; int rank; int sex; }; struct kingdom_data { KINGDOM_DATA * next; KINGDOM_DATA * prev; MEMBER_DATA * members; DIPLOMACY_DATA * diplomacy; DIPLOMACY_DATA * diplomacy_last; sh_int cmd[KCMD_MAX]; sh_int pk_pd[2]; int vnum[2]; sh_int materials[10]; int krecall; int helper; char * descr; char * open; char * close; char * name; char * ranks[10]; sh_int memnum; }; /* * Function types. */ typedef void DO_FUN args( ( CHAR_DATA *ch, char *argument ) ); typedef bool SPEC_FUN args( ( CHAR_DATA *ch ) ); typedef void SPELL_FUN args( ( int sn, int level, CHAR_DATA *ch, void *vo )); typedef void GAME_FUN args( ( CHAR_DATA *ch, CHAR_DATA *croupier, char *argument ) ); #define DO_COM( function ) void ( function )( CHAR_DATA *ch, char *argument ) /* * String and memory management parameters. */ #define MAX_KEY_HASH 1024 #define MAX_STRING_LENGTH 8192 #define MAX_INPUT_LENGTH 400 #define MSL (MAX_STRING_LENGTH) #define MIL (MAX_INPUT_LENGTH) char str_boot_time[MSL]; #define SCREEN_WIDTH 79 #define MAX_BACKUPS 10 bool fexist args( (char *c_file) ); /* * Local game functions. */ DECLARE_GAME_FUN( game_u_l_t ); DECLARE_GAME_FUN( game_high_dice ); DECLARE_GAME_FUN( game_seven ); /* * Rotains Gobal Procedures */ void strip_obj args(( CHAR_DATA *ch )); void clear_stats args( (CHAR_DATA *ch) ); void room_is_total_darkness args( (ROOM_INDEX_DATA *pRoomIndex) ); void improve_wpn args( (CHAR_DATA *ch,int dtype, bool right_hand) ); void improve_stance args( (CHAR_DATA *ch) ); void skillstance args( (CHAR_DATA *ch, CHAR_DATA *victim) ); void show_spell args( (CHAR_DATA *ch, int dtype) ); void fightaction args( (CHAR_DATA *ch, CHAR_DATA *victim, int actype , \ int dtype, int wpntype) ); void crack_head args( (CHAR_DATA *ch, OBJ_DATA *obj, char *argument) ); void critical_hit args( (CHAR_DATA *ch, CHAR_DATA *victim, int dt, int dam) ); void take_item args( (CHAR_DATA *ch, OBJ_DATA *obj) ); void raw_kill args( (CHAR_DATA *victim, CHAR_DATA *ch) ); void trip args( (CHAR_DATA *ch, CHAR_DATA *victim) ); void disarm args( (CHAR_DATA *ch, CHAR_DATA *victim) ); void one_hit args( (CHAR_DATA *ch, CHAR_DATA *victim, int dt, \ int handtype) ); void make_part args( (CHAR_DATA *ch, char *argument) ); void load_members args( (void) ); void save_members args( (void) ); void add_member args( (CHAR_DATA *ch) ); void remove_member args( (CHAR_DATA *ch) ); /* * Malstars bag of fun. */ DECLARE_DO_FUN( do_mdonate ); /* * legend_clan.c - Malstars clancode and other crap */ //Bits #define CLANBIT_DELETION 1 //Functions DECLARE_DO_FUN( do_clanstatus ); DECLARE_DO_FUN( do_clantable ); DECLARE_DO_FUN( do_addclan ); DECLARE_DO_FUN( do_clanlistimm ); DECLARE_DO_FUN( do_clanset ); DECLARE_DO_FUN( do_clanindex ); DECLARE_DO_FUN( do_clanedit ); DECLARE_DO_FUN( do_induct ); DECLARE_DO_FUN( do_nclantalk ); DECLARE_DO_FUN( do_claninfo ); DECLARE_DO_FUN( do_withdraw ); DECLARE_DO_FUN( do_deposit ); //Tables and defines #define NULLSTR( str ) ( str == NULL || str[0] == '\0' ) typedef struct nclan_data NCLANS_DATA; void clancheck args( (CHAR_DATA *ch) ); void delete_clan args( (int num) ); void load_clans args( (void) ); void save_clans args( (void) ); void clan_talk_imm args( (CHAR_DATA *ch, char *argument) ); bool nclan_exists args( ( char *argument ) ); int fetch_clannum args( ( char *argument ) ); int fetch_clanstatic args( ( char *argument ) ); bool is_clanleader args( (CHAR_DATA *ch) ); struct nclan_data { char * name; char * display; char * leader; char * prince; char * retalclan; int qps; int members; int bits; int hpreq; int manareq; int movereq; int class; int pks; int pds; int pdx; int magic; int merc; }; extern struct nclan_data * nclan_table; //malstar.c typedef struct retired_data RETIRED_DATA; void load_retired args( (void) ); void save_retired args( (void) ); void delete_retirement args( (int iArg) ); struct retired_data { char * name; char * title; int class; int pks; int pds; int mks; int mds; int als; int aws; int played; char * creation; char * retired; char * clan; int generation; int status; int displayed; }; extern struct retired_data * retired_table; int fetch_dudenr args( (char *argument) ); bool dude_exists args( (char *argument) ); DECLARE_DO_FUN( do_retire ); DECLARE_DO_FUN( do_showretired ); DECLARE_DO_FUN( do_retireset ); DECLARE_DO_FUN( do_halloffame ); //End Malstar // more remote functions -- Serenity void raw_kill_remote args( (CHAR_DATA * victim, CHAR_DATA * ch) ); #include "dns.h" #include "board.h" void artifact_table_read args( ( ) ); void artifact_table_write args( ( ) ); void behead args( (CHAR_DATA *victim) ); void paradox args( (CHAR_DATA *ch) ); /* */ bool check_ban(); bool check_newbieban(); #define BAN_NEWBIE 1 #define BAN_PREFIX 1<<1 #define BAN_SUFFIX 1<<2 #define BAN_MATCH 1<<3 #define BAN_NOPERM 1<<4 #define BAN_ALLOW 1<<5 #define SYSTEM_DIR "../db/" #define EMAIL_DB "../db/email.dat" #define BAN_FILE "../db/bans.db" #define OAKA_FILE "../db/oaka.db" #define WIZ_FILE "../db/wizlist.db" #define ILLUSION_FILE "../db/illusions.dat" // Location of illusionary exits. #define IMMORTAL_FILE "../db/immortals.dat" /* List of Relevel Imms */ #define CRASH_FILE "../db/shutdown.db" typedef struct ban_data BAN_DATA; BAN_DATA *ban_list; extern const char compress_will[]; /* MCCP support */ extern const char compress_will2[]; /* MCCP support */ struct ban_data { BAN_DATA *next; char *address; char *banner; char *message; char *date; short int level; int bits; }; struct ban_bits { char *name; char *desc; int val; }; void load_todo(void); void load_todo2(void); void read_shitlist(); int check_shitlist(DESCRIPTOR_DATA *d, char *argument); void save_bans(); void load_bans(); void free_ban(); #define D_LOGIN_TIME 20 #define D_TOTAL_LOGIN_TIME (D_LOGIN_TIME * 5) /* * Godwars Game Parameters * By Rotain */ #define TELL_HISTORY_SIZE 10 #define AGE_NEWBIE 6 // This age = no longer a newbie #define NUM_EMPOWERMENTS 35 #define SKILL_ADEPT 100 #define SKILL_THAC0_32 18 #define SKILL_THAC0_00 6 #define VERSION_NUMBER 4 #define PVERSION 28 #define DONATION_ROOM_WEAPON 6641 #define DONATION_ROOM_ARMOR 6643 #define DONATION_ROOM_REST 6644 #define MAX_VAMPIRE_POWER 3 #define MAX_CLAN 12 #define MAX_ART 46 #define MAX_WAR 45 #define MAX_FORGET 10 /*CLAN LIST STUFF FROM KaVIr! Once again he comes through :)*/ #define CLAN_NONE 0 #define CLAN_CAITIFF 0 #define CLAN_LASOMBRA 1 #define CLAN_TZIMISCE 2 #define CLAN_GANGREL 3 #define CLAN_VENTRUE 4 #define CLAN_TREMERE 5 #define CLAN_ASSAMITE 6 #define CLAN_MALKAVIAN 7 #define CLAN_CAPPADOCIAN 8 #define CLAN_TOREADOR 9 #define CLAN_NOSFERATU 10 #define CLAN_UNBOUND 11 /* * Game parameters. * Increase the max'es if you add more of something. * Adjust the pulse numbers to suit yourself. */ #define PARADOX_TICK 30 #define MAX_SKILL 207 #define MAX_SPELL 60 #define MAX_LEVEL 12 #define NO_WATCH 0 #define NO_GODLESS (MAX_LEVEL - 2) #define DAILYCOUNT (2*24 * 60 * 60) /* Size of the map and depth of recursion to undertake */ #define MAPX 10 #define MAPY 8 #define MAXDEPTH 2 #define LEVEL_HERO (MAX_LEVEL - 9) #define LEVEL_IMMORTAL (MAX_LEVEL - 5) #define L_ANG MAX_LEVEL - 3 #define LEVEL_MORTAL (MAX_LEVEL - 10) #define LEVEL_AVATAR (MAX_LEVEL - 9) #define LEVEL_APPRENTICE (MAX_LEVEL - 8) #define LEVEL_MAGE (MAX_LEVEL - 7) #define LEVEL_ARCHMAGE (MAX_LEVEL - 6) #define LEVEL_NINJA (MAX_LEVEL - 6) #define LEVEL_MONK (MAX_LEVEL - 6) #define LEVEL_NEWBIEHELPER (MAX_LEVEL - 5) #define LEVEL_BUILDER (MAX_LEVEL - 4) #define LEVEL_ENFORCER (MAX_LEVEL - 3) #define LEVEL_JUDGE (MAX_LEVEL - 2) #define LEVEL_HIGHJUDGE (MAX_LEVEL - 1) #define LEVEL_IMPLEMENTOR (MAX_LEVEL) #define LEVEL_OWNER (MAX_LEVEL + 1) #define L_UNK 0 #define L_SAV 1 #define L_CIT 2 #define L_MYT 3 #define L_LEG 4 #define L_TIT 5 #define L_IMM 6 #define L_ORA 7 #define L_DEM 8 #define L_DEI 9 #define L_ALM 10 #define PULSE_PER_SECOND 4 /* was 4*/ #define PULSE_GAIN_EXP ( 1 * PULSE_PER_SECOND) #define PULSE_VIOLENCE ( 3 * PULSE_PER_SECOND) #define PULSE_MOBILE ( 4 * PULSE_PER_SECOND) #define PULSE_EMBRACE ( 4 * PULSE_PER_SECOND) #define PULSE_TICK (30 * PULSE_PER_SECOND) #define PULSE_AREA (60 * PULSE_PER_SECOND) #define PULSE_WEATHER (150 * PULSE_PER_SECOND) #define PULSE_WW ( 4 * PULSE_PER_SECOND) #define PULSE_EVENT ( 2 * PULSE_PER_SECOND) /* timed events */ #define PULSE_HINT (60 * PULSE_PER_SECOND) #define PULSE_ARENA 120 /* 180 minutes */ #define PULSE_MODIFIER 300 /* 5 Hours */ #define PULSE_REGEN ( 7 * PULSE_PER_SECOND) #define PULSE_AUCTION (10 * PULSE_PER_SECOND) #define A 1 #define B 2 #define C 4 #define D 8 #define E 16 #define F 32 #define G 64 #define H 128 #define I 256 #define J 512 #define K 1024 #define L 2048 #define M 4096 #define N 8192 #define O 16384 #define P 32768 #define Q 65536 #define R 131072 #define S 262144 #define T 524288 #define U 1048576 #define V 2097152 #define W 4194304 #define X 8388608 #define Y 16777216 #define Z 33554432 #define aa 67108864 #define bb 134217728 #define cc 268435456 #define dd 536870912 #define ee 1073741824 #define ff 2147483648 /* * Clan structure. */ struct clans_data { int members; /* Number of members */ char * clan_head; /* Name of clan head */ char * primogen; /* Name of primogen */ }; /* * Rotains Clan Table Structure * struct clan_table_type { char * clan_name; char * clan_leader; char * clan_powers_1; char * clan_powers_2; char * clan_powers_3; int clan_kills [MAX_CLAN]; int lvnum; int uvnum; int clan_recall; }; */ struct artifact_type { char * player_name; int object_vnum; }; #define OPAS_HOST "localhost" #define OPAS_PORT 6501 /* * Site ban structure. */ #define ED EVENT_DATA ED *new_event args( (void) ); void free_event args( (ED *ev) ); #undef ED /* struct ban_data { BAN_DATA *next; char *name; char *by_who; sh_int level; bool newbie_banned; }; */ struct wizconfig_data { char * prompt; /* Prompt if no prompt set */ char * cprompt; /* Cprompt if no cprompt set */ bool wizlock; /* Can non-Gods log on? */ bool newplayers; /* Can new players log on? */ bool logall; /* Is everything logged? */ int catchmode; int xptimer; int xpbonus; int qptimer; int qpbonus; int decaps; int totaldecaps; int totalplayers; int paradoxlimit; char * boot_time; /* Saves the boot time if a hard boot */ bool nslookup; int modtimer; int maxplayers; char * max_time; bool n00bgroup; int n00bhours; sh_int artifacts; bool classless; }; struct trust_data { TRUST_DATA * next; char * name; sh_int level; }; #define COMPILE_TIME __DATE__ " " __TIME__ /* * Store types of char logged in. */ #define LOGIN_NONE 0 #define LOGIN_NEWBIE 1 #define LOGIN_MORTAL 2 #define LOGIN_GOD 4 #define LOGIN_VAMPIRE 8 #define LOGIN_WEREWOLF 16 #define LOGIN_MAGE 32 #define LOGIN_DEMON 64 #define LOGIN_HIGHLANDER 128 #define LOGIN_DROW 256 #define LOGIN_MONK 512 #define LOGIN_NINJA 1024 #define LOGIN_WRAITH 2048 #define LOGIN_BASTET 4096 //#define LOGIN_GARGOYLE 4096 #define LOGIN_DRAGON 8192 #define LOGIN_FAE 16384 int souls_needed(CHAR_DATA *ch); /* * Time and weather stuff. */ #define SUN_DARK 0 #define SUN_RISE 1 #define SUN_LIGHT 2 #define SUN_SET 3 #define MOON_RISE 0 #define MOON_UP 1 #define MOON_SET 2 #define MOON_DOWN 3 #define MORNING 0 #define DAY 1 #define EVENING 2 #define NIGHT 3 #define SPRING 0 #define SUMMER 1 #define AUTUMN 2 #define WINTER 3 #define SKY_CLOUDLESS 0 #define SKY_CLOUDY 1 #define SKY_RAINING 2 #define SKY_LIGHTNING 3 #define MOON_NEW 0 #define MOON_CRESCENT 1 #define MOON_HALF 2 #define MOON_GIBBOUS 3 #define MOON_FULL 4 #define MOON_WANING 5 struct time_info_data { int hour; int day; int month; int year; int full700; int part182; int part018; int full400; int daylist; int minutelist; }; struct weather_data { int mmhg; int change; int sky; int sunlight; int moonlight; int moonphase; int time_of_day; int season; }; struct hour_min_sec { int hour; int min; int sec; int manual; }; // Item Versions #define IV_OLD 0 // Old Style Items #define IV_NORMAL 1 // Base Item Classes #define IV_MAGIC 2 #define IV_RARE 3 // Range for New Item Class Objects #define MIN_OBJ_VNUM 26000 #define MAX_OBJ_VNUM 26017 /* * Connected state for a channel. */ #define CON_PLAYING 0 #define CON_GET_NAME 1 #define CON_GET_OLD_PASSWORD 2 #define CON_CONFIRM_NEW_NAME 3 #define CON_GET_NEW_PASSWORD 4 #define CON_CONFIRM_NEW_PASSWORD 5 #define CON_GET_NEW_EMAIL 6 #define CON_GET_NEW_SEX 7 #define CON_GET_NEW_CLASS 8 #define CON_READ_MOTD 9 #define CON_NOT_PLAYING 10 #define CON_GET_NEW_ANSI 11 #define CON_COPYOVER_RECOVER 12 #define CON_NOTE_TO 13 #define CON_NOTE_SUBJECT 14 #define CON_NOTE_EXPIRE 15 #define CON_NOTE_TEXT 16 #define CON_NOTE_FINISH 17 #define CON_PFILE 20 #define CON_CONTINUE_PLAYING -7 #define CON_REASON -8 /* * Timers */ #define MAX_TIMER 10 #define TIMER(ch, tmr) ((ch)->pcdata->tick_timer[(tmr)]) #define SET_TIMER(ch, tmr, tm) ((ch)->pcdata->tick_timer[(tmr)] = (tm)) #define ADD_TIMER(ch, tmr, tm) ((ch)->pcdata->tick_timer[(tmr)] += (tm)) #define SUB_TIMER(ch, tmr, tm) ((ch)->pcdata->tick_timer[(tmr)] -= (tm)) #define TIME_UP(ch, tmr) ((ch)->pcdata->tick_timer[(tmr)] == 0 ? TRUE : FALSE ) // add timers here.. #define TIMER_WHATEVER 0... #define TIMER_THIRD_ARM_GOING 0 #define TIMER_FOURTH_ARM_GOING 1 #define TIMER_DSLEEP 2 /* * Connected states for OLC. */ #define CON_AEDITOR -1 #define CON_REDITOR -2 #define CON_MEDITOR -3 #define CON_OEDITOR -4 #define CON_HEDITOR -5 #define CON_KEDITOR -6 /* Extra global's done by KaVir */ extern int world_affects; extern char first_place []; extern char second_place []; extern char third_place []; extern long long int score_1; extern long long int score_2; extern long long int score_3; extern int pulse_weather; extern WIZCONFIG_DATA * WizConfig; extern int top_playerid; extern bool cmd_done; extern char *last_command; extern bool fCopyOver; extern AUCTION_DATA auction_info; extern int arena; extern int TOTAL_BID; extern long long int mobs_killed; /* * Online editing structure. */ struct editing_data /* OLC */ { void * pIndex; int vnum; int type; int command; char * text; char ** destination; }; /* * Area flags. OLC */ #define AREA_NONE 0 #define AREA_CHANGED 1 /* Area has been modified. */ #define AREA_ADDED 2 /* Area has been added to. */ #define AREA_LOADING 4 /* Used for counting in db.c */ #define AREA_UNLINKED 8 // Sage- unlinked zone #define AREA_NO_NOMADS 16 // Q. Serenity says 'Nomadic Exists will Not Link to Areas marked NO_NOMADS #define AFLAG_HQ 1 /* Area is an HQ */ #define AFLAG_ARENA 2 #define AFLAG_NOAREA 4 #define AFLAG_NO_RECALL 8 #define AFLAG_NOBOMB 16 #define AFLAG_ALWAYSBOMB 32 /* * Descriptor (channel) structure. */ struct descriptor_data { DESCRIPTOR_DATA * next; DESCRIPTOR_DATA * prev; DESCRIPTOR_DATA * snoop_by; CHAR_DATA * character; CHAR_DATA * original; char * host; char * resolved; sh_int descriptor; sh_int connected; bool fcommand; char inbuf [4 * MAX_INPUT_LENGTH]; char incomm [MAX_INPUT_LENGTH]; char inlast [MAX_INPUT_LENGTH]; int repeat; char * showstr_head; char * showstr_point; char * outbuf; int outsize; int outtop; EDITING_DATA editing; /* OLC */ void * pEdit; /* OLC */ char ** pString; /* OLC */ int login; int total_login; sh_int lookup_status; z_stream * out_compress; /* MCCP */ unsigned char * out_compress_buf; /* MCCP */ unsigned char compressing; /* MCCP */ bool mxp; bool displayed;//By Serenity int ifd; pid_t ipid; }; /* * Attribute bonus structures. */ struct str_app_type { sh_int tohit; sh_int todam; sh_int carry; sh_int wield; }; struct int_app_type { sh_int learn; }; struct wis_app_type { sh_int practice; }; struct dex_app_type { sh_int defensive; }; struct con_app_type { sh_int hitp; sh_int shock; }; /* * TO types for act. */ #define TO_ROOM 0 #define TO_NOTVICT 1 #define TO_VICT 2 #define TO_CHAR 3 /* * Help table types. */ struct help_data { HELP_DATA * next; sh_int level; char * keyword; char * text; bool delete; }; /* * Shop types. */ #define MAX_TRADE 5 struct shop_data { SHOP_DATA * next; /* Next shop in list */ sh_int keeper; /* Vnum of shop keeper mob */ sh_int buy_type [MAX_TRADE]; /* Item types shop will buy */ sh_int profit_buy; /* Cost multiplier for buying */ sh_int profit_sell; /* Cost multiplier for selling */ sh_int open_hour; /* First opening hour */ sh_int close_hour; /* First closing hour */ }; /* * Data structure for notes. */ struct note_data { NOTE_DATA * next; char * sender; char * date; char * to_list; char * subject; char * text; time_t date_stamp; time_t expire; }; /* * An affect. */ struct affect_data { AFFECT_DATA * next; sh_int type; sh_int duration; sh_int location; sh_int modifier; int bitvector; }; /* Structure for the map itself */ struct map_type { char tegn; /* Character to print at this map coord */ int vnum; /* Room this coord represents */ int depth; /* Recursive depth this coord was found at */ int info; bool can_see; }; /* * A kill structure (indexed by level). */ struct kill_data { sh_int number; sh_int killed; }; /*************************************************************************** * * * VALUES OF INTEREST TO AREA BUILDERS * * (Start of section ... start here) * * * ***************************************************************************/ /* * Well known mob virtual numbers. * Defined in #MOBILES. */ #define MOB_VNUM_EXECUTIONER 3011 #define MOB_VNUM_CITYGUARD 3060 #define MOB_VNUM_VAMPIRE 3404 #define MOB_VNUM_CANNIBAL 30069 #define MOB_VNUM_HEALER 3012 #define MOB_GAME_VNUM_ULT 3160 #define MOB_GAME_VNUM_SEVEN 3162 #define MOB_GAME_VNUM_HIGHDICE 3161 /* * Immunities, for players. KaVir. */ #define IMM_SLASH 1 /* Resistance to slash, slice. */ #define IMM_STAB 2 /* Resistance to stab, pierce. */ #define IMM_SMASH 4 /* Resistance to blast, pound, crush. */ #define IMM_ANIMAL 8 /* Resistance to bite, claw. */ #define IMM_MISC 16 /* Resistance to grep, suck, whip. */ #define IMM_CHARM 32 /* Immune to charm spell. */ #define IMM_HEAT 64 /* Immune to fire/heat spells. */ #define IMM_COLD 128 /* Immune to frost/cold spells. */ #define IMM_LIGHTNING 256 /* Immune to lightning spells. */ #define IMM_ACID 512 /* Immune to acid spells. */ #define IMM_SUMMON 1024 /* Immune to being summoned. */ #define IMM_VOODOO 2048 /* Immune to voodoo magic. */ #define IMM_VAMPIRE 4096 /* Allow yourself to become a vampire. */ #define IMM_STAKE 8192 /* Immune to being staked (vamps only). */ #define IMM_SUNLIGHT 16384 /* Immune to sunlight (vamps only). */ #define IMM_SHIELDED 32768 /* For Obfuscate. Block scry, etc. */ #define IMM_HURL 65536 /* Cannot be hurled. */ #define IMM_BACKSTAB 131072 /* Cannot be backstabbed. */ #define IMM_KICK 262144 /* Cannot be kicked. */ #define IMM_DISARM 524288 /* Cannot be disarmed. */ #define IMM_STEAL 1048576 /* Cannot have stuff stolen. */ #define IMM_SLEEP 2097152 /* Immune to sleep spell. */ #define IMM_DRAIN 4194304 /* Immune to energy drain. */ #define IMM_DEMON 8388608 /* Allow yourself to become a demon. */ #define IMM_TRANSPORT 16777216 /* Objects can't be transported to you. */ #define IMM_TRAVEL 33554432 /*so demons can turn travel off*/ #define IMM_GOTO 67100864 #define IMM_WRAITH 134217728 /* Allow yourself to become a Wraith */ /* * ACT bits for mobs. * Used in #MOBILES. */ #define ACT_IS_NPC 1 /* Auto set for mobs */ #define ACT_SENTINEL 2 /* Stays in one room */ #define ACT_SCAVENGER 4 /* Picks up objects */ #define ACT_AGGRESSIVE 32 /* Attacks PC's */ #define ACT_STAY_AREA 64 /* Won't leave area */ #define ACT_WIMPY 128 /* Flees when hurt */ #define ACT_PET 256 /* Auto set for pets */ #define ACT_TRAIN 512 /* Can train PC's */ #define ACT_PRACTICE 1024 /* Can practice PC's */ #define ACT_MOUNT 2048 /* Can be mounted */ #define ACT_NOPARTS 4096 /* Dead = no body parts */ #define ACT_NOEXP 8192 /* No exp for killing */ #define ACT_NOAUTOKILL 16384 #define ACT_SKILLED 32768 #define ACT_GAMBLE 65536 /* Runs a gambling game */ #define ACT_SUPER_NPC 131072 /* IS Super NPC */ #define ACT_NO_KILL 262144 #define ACT_NOTRAVEL 524288 #define ACT_NOSUMMON 1048576 /* * Thingers for Demon Warps */ #define WARP_CBODY 1 #define WARP_SBODY 2 #define WARP_STRONGARMS 4 #define WARP_STRONGLEGS 8 #define WARP_VENOMTONG 16 #define WARP_SPIKETAIL 32 #define WARP_BADBREATH 64 #define WARP_QUICKNESS 128 #define WARP_STAMINA 256 #define WARP_HUNT 512 #define WARP_DAMCAP 1024 #define WARP_TERROR 2048 #define WARP_REGEN 4096 #define WARP_STEED 8192 #define WARP_WEAPON 16384 #define WARP_INFIRMITY 32768 #define WARP_GBODY 65536 #define WARP_SCARED 131072 #define WARP_MAGMA 262144 #define WARP_WEAK 524288 #define WARP_SLOW 1048576 #define WARP_VULNER 2097152 #define WARP_SHARDS 4194304 #define WARP_WINGS 8388608 #define WARP_CLUMSY 16777216 #define WARP_STUPID 33554432 #define WARP_SPOON 67108864 #define WARP_FORK 134217728 #define WARP_KNIFE 268435456 #define WARP_SALADBOWL 536870912 /* * Bits for 'affected_by'. * Used in #MOBILES. */ #define AFF_BLIND 1 #define AFF_INVISIBLE 2 #define AFF_DETECT_EVIL 4 #define AFF_DETECT_INVIS 8 #define AFF_DETECT_MAGIC 16 #define AFF_DETECT_HIDDEN 32 #define AFF_SHADOWPLANE 64 /* Creatures in shadow plane - KaVir */ #define AFF_SANCTUARY 128 #define AFF_FAERIE_FIRE 256 #define AFF_INFRARED 512 #define AFF_CURSE 1024 #define AFF_FLAMING 2048 /* For burning creatures - KaVir */ #define AFF_POISON 4096 #define AFF_PROTECT 8192 #define AFF_ETHEREAL 16384 /* For ethereal creatures - KaVir */ #define AFF_SNEAK 32768 #define AFF_HIDE 65536 #define AFF_SLEEP 131072 #define AFF_CHARM 262144 #define AFF_FLYING 524288 #define AFF_PASS_DOOR 1048576 #define AFF_POLYMORPH 2097152 /* For polymorphed creatures - KaVir */ #define AFF_SHADOWSIGHT 4194304 /* Can see between planes - KaVir */ #define AFF_WEBBED 8388608 /* Cannot move - KaVir */ #define AFF_TOTALBLIND 16777216 /* Cannot get pregnant - KaVir */ #define AFF_DARKNESS 33554432 /* Drow Darkness - Rotain */ #define AFF_DROWFIRE 67108864 #define AFF_SAFE 134217728 #define AFF_ENTRAILS 268435456 #define AFF_INFIRMITY 536870912 /* Monk and Paladin Bless */ #define AFF_STEELSHIELD 1073741824 /* * The Affs Strike Back * 'flag2' */ #define AFF2_BLINK_1ST_RD (A) #define AFF2_BLINK_2ND_RD (B) #define AFF2_SPIRITGUARD (C) #define VAMP_ASHES (D) #define VAMP_CLONE (E) #define VAMP_OBJMASK (F) #define AFF2_ROT (G) #define AFF2_CONTRACEPTION (H) #define AFF2_TENDRILS (I) #define EXTRA_AFK (J) #define AFF2_AFK (K) #define AFF2_REIMB (L) #define AFF2_CHALLENGED (M) #define AFF2_CHALLENGER (N) #define AFF2_INARENA (O) #define EXTRA_CODING (P) #define AFF2_SHIFT (Q) #define AFF2_FROZEN (R) #define AFF_SHADOWREALM (S) #define AFF2_BALOR (T) #define AFF2_TICKINFO (U) #define AFF2_SAFE (V) #define BUSY (W) #define NOCHAN (Y) #define NOBEEP (Z) #define LOOKINCORPSE (aa) #define AFF2_STATUSFIGHT (bb) #define AFF_SEVERED (cc) #define AFF2_LEADERFIGHT (dd) #define AFF2_RANKFIGHT (ee) //#define AFF2_LEADERFIGHT (ff) /* * Bits for 'itemaffect'. * Used in #MOBILES. */ #define ITEMA_SHOCKSHIELD 1 #define ITEMA_FIRESHIELD 2 #define ITEMA_ICESHIELD 4 #define ITEMA_ACIDSHIELD 8 #define ITEMA_DBPASS 16 #define ITEMA_CHAOSSHIELD 32 #define ITEMA_ARTIFACT 64 #define ITEMA_REGENERATE 128 #define ITEMA_SPEED 256 #define ITEMA_VORPAL 512 #define ITEMA_PEACE 1024 #define ITEMA_RIGHT_SILVER 2048 #define ITEMA_LEFT_SILVER 4096 #define ITEMA_REFLECT 8192 #define ITEMA_RESISTANCE 16384 #define ITEMA_VISION 32768 #define ITEMA_STALKER 65536 #define ITEMA_VANISH 131072 #define ITEMA_RAGER 262144 #define ITEMA_HIGHLANDER 524288 #define ITEMA_PALADIN 1048576 #define ITEMA_SUNSHIELD 2097152 #define ITEMA_SOLARSHIELD 4194304 #define ITEMA_RAREREGEN 8388608 // Found in mage.h now #include "mage.h" #define VT_SAVECURSOR "\e7" /* Save cursor and attrib */ #define VT_RESTORECURSOR "\e8" /* Restore cursor pos and attribs */ #define VT_SETWIN_CLEAR "\e[r" /* Clear scrollable window size */ #define VT_CLEAR_SCREEN "\e[2J" /* Clear screen */ #define VT_CLEAR_LINE "\e[2K" /* Clear this whole line */ #define VT_RESET_TERMINAL "\ec" /* Colour scale macros - added 12th Aug 1995 by Calamar */ //#define NO_COLOUR "\e[0;37m" // Resets Colour #define NO_COLOUR "\e[0m" #define GREY "\e[1;30m" #define D_WHITE "\e[0;37m" #define WHITE "\e[1;37m" #define D_RED "\e[0;31m" #define L_RED "\e[1;31m" #define D_GREEN "\e[0;32m" #define L_GREEN "\e[1;32m" #define D_BLUE "\e[0;34m" #define L_BLUE "\e[1;34m" #define BROWN "\e[0;33m" #define YELLOW "\e[1;33m" #define MAGENTA "\e[0;35m" #define PINK "\e[1;35m" #define D_CYAN "\e[0;36m" #define L_CYAN "\e[1;36m" #define NORMAL "\e[0;37m" #define UNDERLINE "\e[4m" #define INVERTED "\e[7m" #define FLASHING "\e[5m" // BG Colors #define BG_RED "\e[1;41m" #define BG_GREEN "\e[1;42m" #define BG_BROWN "\e[1;43m" #define BG_BLUE "\e[1;44m" #define BG_PURPLE "\e[1;45m" #define BG_CYAN "\e[1;46m" #define BG_WHITE "\e[1;47m" #define BG_CLEAR "\e[1;47m\e[0;32m" #define ADD_COLOUR(_player,_str,_col) {char swh_temp[255]; \ if (!IS_NPC(_player) && IS_SET(_player->act, PLR_ANSI)) {swh_temp[0] = '\0'; \ strcpy(swh_temp, _col); strcat(swh_temp, _str); strcat(swh_temp, NORMAL); \ strcpy(_str, swh_temp);}} #define SCALE_COLS 4 #define COL_SCALE(_swh_str,_swh_ch,_swh_curr,_swh_max) \ ADD_COLOUR(_swh_ch, _swh_str, \ (_swh_curr < 1) ? L_RED : \ (_swh_curr < _swh_max) ? \ scale[(SCALE_COLS * _swh_curr) / ((_swh_max > 0) \ ? _swh_max : 1)] : L_CYAN) extern char *scale[SCALE_COLS]; /* * Bits for 'vampire'. * Used for player vampires. */ #define VAM_FANGS 1 #define VAM_CLAWS 2 #define VAM_NIGHTSIGHT 4 #define VAM_FLYING 8 /* For flying creatures */ #define VAM_SONIC 16 /* For creatures with full detect */ #define VAM_CHANGED 32 /* Changed using a vampire power */ #define VAM_PROTEAN 64 /* Claws, nightsight, and change */ #define VAM_CELERITY 128 /* 66%/33% chance 1/2 extra attacks */ #define VAM_FORTITUDE 256 /* 5 hp less per hit taken */ #define VAM_POTENCE 512 /* Deal out 1.5 times normal damage */ #define VAM_OBFUSCATE 1024 /* Disguise and invis */ #define VAM_AUSPEX 2048 /* Truesight, etc */ #define VAM_OBTENEBRATION 4096 /* Shadowplane/sight and shadowbody */ #define VAM_SERPENTIS 8192 /* Eyes/serpent, heart/darkness, etc */ #define VAM_DISGUISED 16384 /* For the Obfuscate disguise ability */ #define VAM_MORTAL 32768 /* For Obfuscate mortal ability. */ #define VAM_DOMINATE 65536 /* Evileye, command */ #define VAM_EVILEYE 131072 /* Evileye, command */ #define VAM_PRESENCE 262144 /* Presence discipline */ #define VAM_VICISSITUDE 524288 /* New vamp defines*/ #define VAM_ANIM 0 #define VAM_AUSP 1 #define VAM_DAIM 2 #define VAM_DOMI 3 #define VAM_FORT 4 #define VAM_OBFU 5 #define VAM_OBTE 6 #define VAM_PRES 7 #define VAM_PROT 8 #define VAM_QUIE 9 #define VAM_SERP 10 #define VAM_THAU 11 #define VAM_VICI 12 #define VAM_CELE 13 #define VAM_CHIM 14 #define VAM_POTE 15 #define VAM_OBEA 16 #define VAM_MELP 17 #define VAM_THAN 18 #define VAM_NECR 19 #define DISC_MAX 19 /*end new vamp section*/ /*Define new vamp powers*/ /* Defines for Wraith Powers */ #define WRA_ARGO 0 #define WRA_EMBO 2 #define WRA_INHA 3 #define WRA_KEEN 4 #define WRA_MOLI 5 #define WRA_OUTR 6 #define WRA_PAND 7 #define WRA_PHAN 8 #define WRA_PUPP 9 #define WRA_USUR 10 #define WRA_CAST 11 /* * Bits for Gargoyles (C) Macademus 2000 */ #define GAR_SOL 0 #define GAR_FIDEL 1 #define GAR_POT 2 #define GAR_FOR 3 #define GAR_VIS 4 //More when i get them :) /* * Bits for 'polymorph'. * Used for players. */ #define POLY_BAT 1 #define POLY_WOLF 2 #define POLY_MIST 4 #define POLY_SERPENT 8 #define POLY_RAVEN 16 #define POLY_FISH 32 #define POLY_FROG 64 #define POLY_ZULO 128 #define POLY_SPIDERFORM 256 #define POLY_DRAGON 512 #define POLY_PFORM 1024 /* * Languages. */ #define LANG_COMMON 0 #define DIA_OLDE 1 #define DIA_BAD 2 #define LANG_DARK 4 /* * Score. */ #define SCORE_TOTAL_XP 0 #define SCORE_HIGH_XP 1 #define SCORE_TOTAL_LEVEL 2 #define SCORE_HIGH_LEVEL 3 #define SCORE_QUEST 4 #define SCORE_NUM_QUEST 5 #define SCORE_TTOTAL_XP 6 /* * Zombie Lord. */ #define ZOMBIE_NOTHING 0 #define ZOMBIE_TRACKING 1 #define ZOMBIE_ANIMATE 2 #define ZOMBIE_CAST 3 #define ZOMBIE_REST 4 /* * Damcap values. */ #define DAM_CAP 0 #define DAM_CHANGE 1 /* * Bits for Demonic Champions. * * new demon fields in player.h and old ones in old.h */ /* * Mounts */ #define IS_ON_FOOT 0 #define IS_MOUNT 1 #define IS_RIDING 2 #define IS_CARRIED 4 #define IS_CARRYING 8 /* * Sex. * Used in #MOBILES. */ #define SEX_NEUTRAL 0 #define SEX_MALE 1 #define SEX_FEMALE 2 /* * Well known object virtual numbers. * Defined in #OBJECTS. */ #define OBJ_VNUM_MONEY_ONE 2 #define OBJ_VNUM_MONEY_SOME 3 #define OBJ_VNUM_ASHES 30042 #define OBJ_VNUM_CORPSE_NPC 10 #define OBJ_VNUM_CORPSE_PC 11 #define OBJ_VNUM_SEVERED_HEAD 12 #define OBJ_VNUM_TORN_HEART 13 #define OBJ_VNUM_SLICED_ARM 14 #define OBJ_VNUM_SLICED_LEG 15 #define OBJ_VNUM_FINAL_TURD 16 #define OBJ_VNUM_STAKE 18 #define OBJ_VNUM_MUSHROOM 20 #define OBJ_VNUM_LIGHT_BALL 21 #define OBJ_VNUM_SPRING 22 #define OBJ_VNUM_BLOOD_SPRING 23 #define OBJ_VNUM_SCHOOL_MACE 3700 #define OBJ_VNUM_SCHOOL_DAGGER 3701 #define OBJ_VNUM_SCHOOL_SWORD 3702 #define OBJ_VNUM_SCHOOL_VEST 3703 #define OBJ_VNUM_SCHOOL_SHIELD 3704 #define OBJ_VNUM_SCHOOL_BANNER 3716 #define OBJ_VNUM_KHORNE 30050 /* For KaVir's stuff */ #define OBJ_VNUM_SOULBLADE 30000 #define OBJ_VNUM_PORTAL 30001 #define OBJ_VNUM_EGG 30002 #define OBJ_VNUM_EMPTY_EGG 30003 #define OBJ_VNUM_SPILLED_ENTRAILS 30004 #define OBJ_VNUM_QUIVERING_BRAIN 30005 #define OBJ_VNUM_SQUIDGY_EYEBALL 30006 #define OBJ_VNUM_SPILT_BLOOD 30007 #define OBJ_VNUM_VOODOO_DOLL 30010 #define OBJ_VNUM_RIPPED_FACE 30012 #define OBJ_VNUM_TORN_WINDPIPE 30013 #define OBJ_VNUM_CRACKED_HEAD 30014 #define OBJ_VNUM_SLICED_EAR 30025 #define OBJ_VNUM_SLICED_NOSE 30026 #define OBJ_VNUM_KNOCKED_TOOTH 30027 #define OBJ_VNUM_TORN_TONGUE 30028 #define OBJ_VNUM_SEVERED_HAND 30029 #define OBJ_VNUM_SEVERED_FOOT 30030 #define OBJ_VNUM_SEVERED_THUMB 30031 #define OBJ_VNUM_SEVERED_INDEX 30032 #define OBJ_VNUM_SEVERED_MIDDLE 30033 #define OBJ_VNUM_SEVERED_RING 30034 #define OBJ_VNUM_SEVERED_LITTLE 30035 #define OBJ_VNUM_SEVERED_TOE 30036 #define OBJ_VNUM_PROTOPLASM 30037 #define OBJ_VNUM_QUESTCARD 30039 #define OBJ_VNUM_QUESTMACHINE 30040 #define OBJ_VNUM_GATE 30051 #define OBJ_VNUM_MOONGATE 30052 #define OBJ_VNUM_LEGS 30055 #define OBJ_VNUM_QUEST_MIN 30057 #define OBJ_VNUM_QUEST_MAX 30067 #define MOB_VNUM_GUARDIAN 30001 #define MOB_VNUM_MOUNT 30006 #define MOB_VNUM_FROG 30007 #define MOB_VNUM_RAVEN 30008 #define MOB_VNUM_CAT 30009 #define MOB_VNUM_DOG 30010 #define MOB_VNUM_EYE 30012 #define MOB_VNUM_STEED 30040 /* * Item types. * Used in #OBJECTS. */ #define ITEM_LIGHT 1 #define ITEM_SCROLL 2 #define ITEM_WAND 3 #define ITEM_STAFF 4 #define ITEM_WEAPON 5 #define ITEM_TREASURE 8 #define ITEM_ARMOR 9 #define ITEM_POTION 10 #define ITEM_FURNITURE 12 #define ITEM_TRASH 13 #define ITEM_CONTAINER 15 #define ITEM_DRINK_CON 17 #define ITEM_KEY 18 #define ITEM_FOOD 19 #define ITEM_MONEY 20 #define ITEM_BOAT 22 #define ITEM_CORPSE_NPC 23 #define ITEM_CORPSE_PC 24 #define ITEM_FOUNTAIN 25 #define ITEM_PILL 26 #define ITEM_PORTAL 27 #define ITEM_EGG 28 #define ITEM_VOODOO 29 #define ITEM_STAKE 30 #define ITEM_MISSILE 31 /* Ammo vnum, cur, max, type */ #define ITEM_AMMO 32 /* ???, dam min, dam max, type */ #define ITEM_QUEST 33 #define ITEM_QUESTCARD 34 #define ITEM_QUESTMACHINE 35 #define ITEM_SYMBOL 36 #define ITEM_BOOK 37 #define ITEM_PAGE 38 #define ITEM_TOOL 39 #define ITEM_ETOKEN 40 #define ITEM_WALL 41 #define ITEM_WGATE 42 #define ITEM_WARD 43 #define ITEM_RESOURCE 44 #define ITEM_CREATURE 45 #define ITEM_PIECE 46 #define ITEM_WRAGATE 47 #define ITEM_STOKEN 48 #define ITEM_DRAGONGEM 49 #define ITEM_QPRIZE 50 #define ITEM_AQUEST 51 #define ITEM_NEWTOKEN 52 /* * Weapon flags * field = 'weapflags' * For Flaming\Icing\Shitty weapons */ #define WEAPON_FLAMING 1 #define WEAPON_POISON 2 #define WEAPON_FROST 4 /* * Extra flags. * Used in #OBJECTS. */ #define ITEM_GLOW (A) #define ITEM_HUM (B) #define ITEM_THROWN (C) #define ITEM_KEEP (D) #define ITEM_VANISH (E) #define ITEM_INVIS (F) #define ITEM_MAGIC (G) #define ITEM_NODROP (H) #define ITEM_BLESS (I) #define ITEM_ANTI_GOOD (J) #define ITEM_ANTI_EVIL (K) #define ITEM_ANTI_NEUTRAL (L) #define ITEM_NOREMOVE (M) #define ITEM_INVENTORY (N) #define ITEM_LOYAL (O) #define ITEM_SHADOWPLANE (P) #define ITEM_ARM (Q) #define ITEM_MENCHANT (R) #define ITEM_VAMPCLONE (S) #define ITEM_IMMONLY (T) #define ITEM_APPLYT (U) /* * Wear flags. * Used in #OBJECTS. */ #define ITEM_TAKE 1 #define ITEM_WEAR_FINGER 2 #define ITEM_WEAR_NECK 4 #define ITEM_WEAR_BODY 8 #define ITEM_WEAR_HEAD 16 #define ITEM_WEAR_LEGS 32 #define ITEM_WEAR_FEET 64 #define ITEM_WEAR_HANDS 128 #define ITEM_WEAR_ARMS 256 #define ITEM_WEAR_SHIELD 512 #define ITEM_WEAR_ABOUT 1024 #define ITEM_WEAR_WAIST 2048 #define ITEM_WEAR_WRIST 4096 #define ITEM_WIELD 8192 #define ITEM_HOLD 16384 #define ITEM_WEAR_FACE 32768 #define ITEM_SHEATHED 65536 #define ITEM_DUAL 131072 /* * Special types. * Used in #OBJECTS for special items - KaVir. */ #define SITEM_ACTIVATE 1 #define SITEM_TWIST 2 #define SITEM_PRESS 4 #define SITEM_PULL 8 #define SITEM_TARGET 16 #define SITEM_SPELL 32 #define SITEM_TRANSPORTER 64 #define SITEM_TELEPORTER 128 #define SITEM_DELAY1 256 #define SITEM_DELAY2 512 #define SITEM_OBJECT 1024 #define SITEM_MOBILE 2048 #define SITEM_ACTION 4096 #define SITEM_MORPH 8192 #define SITEM_SILVER 16384 #define SITEM_WOLFWEAPON 32768 #define SITEM_DROWWEAPON 65536 #define SITEM_CHAMPWEAPON 131072 #define SITEM_DEMONIC 262144 #define SITEM_HIGHLANDER 524288 #define SITEM_NINJA 1048576 #define SITEM_MAGE 2097152 #define SITEM_DROW 4194304 #define SITEM_MONK 8388608 #define SITEM_NEW_DEMONIC 16777216 #define SITEM_WOLF (Z) #define SITEM_FAE (aa) #define SITEM_COLOUR_ROOM (bb) #define SITEM_DRAGON (cc) #define SITEM_LIONSMANE (dd) /* New Quest Items */ #define XITEM_DEFAULT 0 #define XITEM_AOP 1 #define XITEM_AOA 2 #define XITEM_ROTL 3 #define XITEM_ROA 4 #define XITEM_POR 5 /* * Apply types (for quest affects). * Used in #OBJECTS. */ #define QUEST_STR 1 #define QUEST_DEX 2 #define QUEST_INT 4 #define QUEST_WIS 8 #define QUEST_CON 16 #define QUEST_HITROLL 32 #define QUEST_DAMROLL 64 #define QUEST_HIT 128 #define QUEST_MANA 256 #define QUEST_MOVE 512 #define QUEST_AC 1024 #define QUEST_NAME 2048 #define QUEST_SHORT 4096 #define QUEST_LONG 8192 #define QUEST_FREENAME 16384 #define QUEST_ENCHANTED 32768 #define QUEST_SPELLPROOF 65536 #define QUEST_ARTIFACT 131072 #define QUEST_IMPROVED 262144 #define QUEST_MASTER_RUNE 524288 #define QUEST_RELIC 1048576 #define QUEST_ZOMBIE 2097152 #define QUEST_CLONED 4194304 #define QUEST_BLOODA 8388608 #define ITEM_EQUEST 16777216 #define QUEST_MAGEENCHANT (Z) #define QUEST_MALLEABLE (aa) #define QUEST_GLAMOUR (bb) #define QUEST_NOGIFT (cc) #define QUEST_NOGATE (dd) #define QUEST_DAEMONSEED (ee) #define QUEST2_INDEST (A) #define QUEST2_COLOR (B) #define QUEST2_OWNERSHIP (C) /* * Tool types. */ #define TOOL_PEN 1 #define TOOL_PLIERS 2 #define TOOL_SCALPEL 4 /* * Apply types (for affects). * Used in #OBJECTS. */ #define APPLY_NONE 0 #define APPLY_STR 1 #define APPLY_DEX 2 #define APPLY_INT 3 #define APPLY_WIS 4 #define APPLY_CON 5 #define APPLY_SEX 6 #define APPLY_CLASS 7 #define APPLY_LEVEL 8 #define APPLY_AGE 9 #define APPLY_HEIGHT 10 #define APPLY_WEIGHT 11 #define APPLY_MANA 12 #define APPLY_HIT 13 #define APPLY_MOVE 14 #define APPLY_GOLD 15 #define APPLY_EXP 16 #define APPLY_AC 17 #define APPLY_HITROLL 18 #define APPLY_DAMROLL 19 #define APPLY_SAVING_PARA 20 #define APPLY_SAVING_ROD 21 #define APPLY_SAVING_PETRI 22 #define APPLY_SAVING_BREATH 23 #define APPLY_SAVING_SPELL 24 #define APPLY_POLY 25 #define APPLY_BLOOD_MAX 26 #define APPLY_BLOOD_POT 27 #define APPLY_GENERATION 28 #define APPLY_POTENCE 29 #define APPLY_CELERITY 30 #define APPLY_FORTITUDE 31 #define APPLY_ANIMALISM 32 #define APPLY_AUSPEX 33 #define APPLY_CHIMERSTRY 34 #define APPLY_DAIMOINON 35 #define APPLY_DOMINATE 36 #define APPLY_MELPOMINEE 37 #define APPLY_NECROMANCY 38 #define APPLY_OBEAH 39 #define APPLY_OBFUSCATE 40 #define APPLY_OBTENEBRATION 41 #define APPLY_PRESENCE 42 #define APPLY_PROTEAN 43 #define APPLY_QUIETUS 44 #define APPLY_SERPENTIS 45 #define APPLY_THANATOSIS 46 #define APPLY_THAUMATURGY 47 #define APPLY_VICISSITUDE 48 #define APPLY_SET_ANIMALISM 49 /* SET_ are set rather than added */ #define APPLY_SET_AUSPEX 50 #define APPLY_SET_CELERITY 51 #define APPLY_SET_CHIMERSTRY 52 #define APPLY_SET_DAIMOINON 53 #define APPLY_SET_DOMINATE 54 #define APPLY_SET_FORTITUDE 55 #define APPLY_SET_MELPOMINEE 56 #define APPLY_SET_NECROMANCY 57 #define APPLY_SET_OBEAH 58 #define APPLY_SET_OBFUSCATE 59 #define APPLY_SET_OBTENEBRATION 60 #define APPLY_SET_POTENCE 61 #define APPLY_SET_PRESENCE 62 #define APPLY_SET_PROTEAN 63 #define APPLY_SET_QUIETUS 64 #define APPLY_SET_SERPENTIS 65 #define APPLY_SET_THANATOSIS 66 #define APPLY_SET_THAUMATURGY 67 #define APPLY_SET_VICISSITUDE 68 /* * Values for containers (value[1]). * Used in #OBJECTS. */ #define CONT_CLOSEABLE 1 #define CONT_PICKPROOF 2 #define CONT_CLOSED 4 #define CONT_LOCKED 8 /* * Well known room virtual numbers. * Defined in #ROOMS. */ #define ROOM_VNUM_LIMBO 2 #define ROOM_VNUM_JAIL 3 #define ROOM_VNUM_CHAT 1200 #define ROOM_VNUM_TEMPLE 3001 #define ROOM_VNUM_ALTAR 3054 #define ROOM_VNUM_LOUNGE 3055 #define ROOM_VNUM_DONATION 3208 #define ROOM_VNUM_LFOUND 3373 #define ROOM_VNUM_SCHOOL 3700 #define ROOM_VNUM_PLANAR_G 29500 #define ROOM_VNUM_PLANAR_B 29501 #define ROOM_VNUM_PLANAR_R 29502 #define ROOM_VNUM_CRYSTAL_G 47 #define ROOM_VNUM_CRYSTAL_B 39 #define ROOM_VNUM_CRYSTAL_R 40 #define ROOM_VNUM_HELL 30000 #define ROOM_VNUM_CRYPT 30001 #define ROOM_VNUM_DISCONNECTION 30002 #define ROOM_VNUM_IN_OBJECT 30008 #define ROOM_VNUM_TEMPEST 30009 /* * Room flags. * Used in #ROOMS. */ #define ROOM_DARK 1 //#define ROOM_BLADE_BARRIER 2 #define ROOM_NO_MOB 4 #define ROOM_INDOORS 8 #define ROOM_SEX 16 #define ROOM_SAFE 32 #define ROOM_NO_TRAIN 64 #define ROOM_FLAG_ILLUSIONARY_EXIT 128 //#define ROOM_FLAG_UNUSED 256 #define ROOM_NO_AREA 256 /* added to limit area bombs to areas */ #define ROOM_PRIVATE 512 //#define ROOM_FLAG_UNUSED 1024 #define ROOM_SOLITARY 2048 #define ROOM_PET_SHOP 4096 #define ROOM_NO_RECALL 8192 #define ROOM_NO_TELEPORT 16384 #define ROOM_TOTAL_DARKNESS 32768 #define ROOM_NODECAP 65536 #define ROOM_GOD 131072 #define ROOM_KINGDOM 262144 #define ROOM_BLADE_BARRIER 524288 #define ROOM_CCHAMBER 1048576 #define ROOM_COLOUR_ROOM 2097152 //#define ROOM_FLAG_UNUSED 8388608 //#define ROOM_FLAG_UNUSED 16777216 //#define ROOM_FLAG_UNUSED 33554432 //#define ROOM_FLAG_UNUSED 67108864 //#define ROOM_FLAG_UNUSED 134217728 //#define ROOM_FLAG_UNUSED 268435456 //#define ROOM_FLAG_UNUSED 536870912 //#define ROOM_FLAG_UNUSED 1073741824 //#define ROOM_FLAG_UNUSED 2147483648 #define ROOM2_SILENCE 1 #define ROOM2_FLAMING 2 /* * Room text flags (KaVir). * Used in #ROOMS. */ #define RT_LIGHTS 1 /* Toggles lights on/off */ #define RT_SAY 2 /* Use this if no others powers */ #define RT_ENTER 4 #define RT_CAST 8 #define RT_THROWOUT 16 /* Erm...can't remember ;) */ #define RT_OBJECT 32 /* Creates an object */ #define RT_MOBILE 64 /* Creates a mobile */ #define RT_LIGHT 128 /* Lights on ONLY */ #define RT_DARK 256 /* Lights off ONLY */ #define RT_OPEN_LIFT 512 /* Open lift */ #define RT_CLOSE_LIFT 1024 /* Close lift */ #define RT_MOVE_LIFT 2048 /* Move lift */ #define RT_SPELL 4096 /* Cast a spell */ #define RT_PORTAL 8192 /* Creates a one-way portal */ #define RT_TELEPORT 16384 /* Teleport player to room */ #define RT_ACTION 32768 #define RT_BLANK_1 65536 #define RT_BLANK_2 131072 #define RT_RETURN 1048576 /* Perform once */ #define RT_PERSONAL 2097152 /* Only shows message to char */ #define RT_TIMER 4194304 /* Sets object timer to 1 tick */ /* * Directions. * Used in #ROOMS. */ #define DIR_NORTH 0 #define DIR_EAST 1 #define DIR_SOUTH 2 #define DIR_WEST 3 #define DIR_UP 4 #define DIR_DOWN 5 #define MAX_DIR 6 /* OLC */ /* * Exit flags. * Used in #ROOMS. */ #define EX_ISDOOR 1 #define EX_CLOSED 2 #define EX_LOCKED 4 #define EX_PICKPROOF 8 #define EX_BASHPROOF 16 /* KaVir*/ #define EX_BASHED 32 /* KaVir */ #define EX_PASSPROOF 64 /* KaVir */ #define EX_NOMADIC 128 // Q. Serenity, for Nomadic (ie Moving ) Exits set this to make a migratory exit #define EX_MIGRATORY 256 // Q. Serenity, for Nomadic (ie Moving ) Exits, Migratory exits do NOT save /* * Sector types. * Used in #ROOMS. */ #define SECT_INSIDE 0 #define SECT_CITY 1 #define SECT_FIELD 2 #define SECT_FOREST 3 #define SECT_HILLS 4 #define SECT_MOUNTAIN 5 #define SECT_WATER_SWIM 6 #define SECT_WATER_NOSWIM 7 #define SECT_UNDERWATER 8 #define SECT_AIR 9 #define SECT_DESERT 10 #define SECT_MAX 11 /* * Equipment wear locations. * Used in #RESETS. */ #define WEAR_NONE -1 #define WEAR_LIGHT 0 #define WEAR_FINGER_L 1 #define WEAR_FINGER_R 2 #define WEAR_NECK_1 3 #define WEAR_NECK_2 4 #define WEAR_BODY 5 #define WEAR_HEAD 6 #define WEAR_LEGS 7 #define WEAR_FEET 8 #define WEAR_HANDS 9 #define WEAR_ARMS 10 #define WEAR_SHIELD 11 #define WEAR_ABOUT 12 #define WEAR_WAIST 13 #define WEAR_WRIST_L 14 #define WEAR_WRIST_R 15 #define WEAR_WIELD 16 #define WEAR_HOLD 17 #define WEAR_THIRD 18 #define WEAR_FOURTH 19 #define WEAR_FACE 20 #define WEAR_SCABBARD_L 21 #define WEAR_SCABBARD_R 22 #define WEAR_CLOAK 23 #define WEAR_DUAL 24 #define MAX_WEAR 25 /* * Locations for damage. */ #define LOC_HEAD 0 #define LOC_BODY 1 #define LOC_ARM_L 2 #define LOC_ARM_R 3 #define LOC_LEG_L 4 #define LOC_LEG_R 5 /* * For Head */ #define LOST_EYE_L 1 #define LOST_EYE_R 2 #define LOST_EAR_L 4 #define LOST_EAR_R 8 #define LOST_NOSE 16 #define BROKEN_NOSE 32 #define BROKEN_JAW 64 #define BROKEN_SKULL 128 #define LOST_HEAD 256 #define LOST_TOOTH_1 512 /* These should be added..... */ #define LOST_TOOTH_2 1024 /* ...together to caculate... */ #define LOST_TOOTH_4 2048 /* ...the total number of.... */ #define LOST_TOOTH_8 4096 /* ...teeth lost. Total..... */ #define LOST_TOOTH_16 8192 /* ...possible is 31 teeth. */ #define LOST_TONGUE 16384 /* * For Body */ #define BROKEN_RIBS_1 1 /* Remember there are a total */ #define BROKEN_RIBS_2 2 /* of 12 pairs of ribs in the */ #define BROKEN_RIBS_4 4 /* human body, so not all of */ #define BROKEN_RIBS_8 8 /* these bits should be set */ #define BROKEN_RIBS_16 16 /* at the same time. */ #define BROKEN_SPINE 32 #define BROKEN_NECK 64 #define CUT_THROAT 128 #define CUT_STOMACH 256 #define CUT_CHEST 512 /* * For Arms */ #define BROKEN_ARM 1 #define LOST_ARM 2 #define LOST_HAND 4 #define LOST_FINGER_I 8 /* Index finger */ #define LOST_FINGER_M 16 /* Middle finger */ #define LOST_FINGER_R 32 /* Ring finger */ #define LOST_FINGER_L 64 /* Little finger */ #define LOST_THUMB 128 #define BROKEN_FINGER_I 256 /* Index finger */ #define BROKEN_FINGER_M 512 /* Middle finger */ #define BROKEN_FINGER_R 1024 /* Ring finger */ #define BROKEN_FINGER_L 2048 /* Little finger */ #define BROKEN_THUMB 4096 #define SLIT_WRIST 8192 /* * For Legs */ #define BROKEN_LEG 1 #define LOST_LEG 2 #define LOST_FOOT 4 #define LOST_TOE_A 8 #define LOST_TOE_B 16 #define LOST_TOE_C 32 #define LOST_TOE_D 64 /* Smallest toe */ #define LOST_TOE_BIG 128 #define BROKEN_TOE_A 256 #define BROKEN_TOE_B 512 #define BROKEN_TOE_C 1024 #define BROKEN_TOE_D 2048 /* Smallest toe */ #define BROKEN_TOE_BIG 4096 /* * For Bleeding */ #define BLEEDING_HEAD 1 #define BLEEDING_THROAT 2 #define BLEEDING_ARM_L 4 #define BLEEDING_ARM_R 8 #define BLEEDING_HAND_L 16 #define BLEEDING_HAND_R 32 #define BLEEDING_LEG_L 64 #define BLEEDING_LEG_R 128 #define BLEEDING_FOOT_L 256 #define BLEEDING_FOOT_R 512 #define BLEEDING_WRIST_L 1024 #define BLEEDING_WRIST_R 2048 #define BLEEDING_STOMACH 4096 #define BLEEDING_CHEST 8192 /* * For Spec powers on players */ #define EYE_SPELL 1 /* Spell when they look at you */ #define EYE_SELFACTION 2 /* You do action when they look */ #define EYE_ACTION 4 /* Others do action when they look */ /*************************************************************************** * * * VALUES OF INTEREST TO AREA BUILDERS * * (End of this section ... stop here) * * * ***************************************************************************/ /* * Conditions. */ #define COND_DRUNK 0 #define COND_FULL 1 #define COND_THIRST 2 /* * Stats - KaVir. */ #define STAT_STR 0 #define STAT_END 1 #define STAT_REF 2 #define STAT_FLE 2 /* * Positions. */ #define POS_DEAD 0 #define POS_MORTAL 1 #define POS_INCAP 2 #define POS_STUNNED 3 #define POS_SLEEPING 4 #define POS_MEDITATING 5 #define POS_SITTING 6 #define POS_RESTING 7 #define POS_FIGHTING 8 #define POS_STANDING 9 /* * ACT bits for players. */ #define PLR_IS_NPC 1 // x0000 0001 /* Don't EVER set. */ #define PLR_LEFTHAND 2 // x0000 0002 #define PLR_RIGHTHAND 4 // x0000 0004 #define PLR_AUTOEXIT 8 // x0000 0008 #define PLR_AUTOLOOT 16 // x0000 0010 #define PLR_AUTOSAC 32 // x0000 0020 #define PLR_BLANK 64 // x0000 0040 #define PLR_BRIEF 128 // x0000 0080 //Unique additions #define PLR_AUTOBACKUP 256 // x0000 0100 #define PLR_COMBINE 512 // x0000 0200 #define PLR_PROMPT 1024 // x0000 0400 #define PLR_TELNET_GA 2048 // x0000 0800 #define PLR_HOLYLIGHT 4096 // x0000 1000 #define PLR_WIZINVIS 8192 // x0000 2000 #define PLR_ANSI 16384 // x0000 4000 #define PLR_COLOUR 16384 // x0000 4000 #define PLR_SILENCE 32768 // x0000 8000 #define PLR_NO_EMOTE 65536 // x0001 0000 #define PLR_INCOG 131072 // x0002 0000 #define PLR_NO_TELL 262144 // x0004 0000 #define PLR_LOG 524288 // x0008 0000 #define PLR_AMBI 1048576 // x0010 0000 #define PLR_FREEZE 2097152 // x0020 0000 #define PLR_GODLESS 16777216 // x0040 0000 #define PLR_WATCHER 33554432 // x0080 0000 #define PLR_DROWSIGHT 67108864 // x0100 0000 #define PLR_EMBRACING 134217728 // x0200 0000 #define PLR_EMBRACED 268435456 // x0400 0000 #define PLR_ACID 536870912 // x0800 0000 #define PLR_AUTOTICK 1073741824 // x1000 0000 #define PLR_AQUESTOR 2147483648 // x4000 0000 // x8000 0000 /* WIZnet flags */ #define WIZ_ON 1 /* On / Off switch */ #define WIZ_TICKS 2 /* Tick's */ #define WIZ_LOGINS 4 /* Login / Logoff */ #define WIZ_DEATHS 8 /* Plr death's */ #define WIZ_RESETS 16 /* Area reset's */ #define WIZ_SACCING 32 /* Item saccing ??? */ #define WIZ_SECURE 64 /* log -> screen */ #define WIZ_SWITCHES 128 /* Switch */ #define WIZ_SNOOPS 256 /* Snoops */ #define WIZ_RESTORE 512 /* Restores */ #define WIZ_LOAD 1024 /* Loading of mobs, obj's */ #define WIZ_NEWBIE 2048 /* Newbie's */ #define WIZ_SPAM 4096 /* Spamming ??? */ #define WIZ_DEBUG 8192 /* Nice way to get debug info */ #define WIZ_HELPS 16384 #define WIZ_TRANS 32768 #define WIZ_ADVER WIZ_TRANS*2 #define INVIS_EMAIL 1 #define INVIS_AIM 2 #define INVIS_MSN 4 #define INVIS_ICQ 8 #define INVIS_YAHOO 16 #define INVIS_PROFILE 32 /*NEWBITS FOR PLAYERS..(added by sage)10/17/98*/ #define NEWBIE_PACK 1 #define THIRD_HAND 2 #define FOURTH_HAND 4 #define NEW_DROWHATE 8 #define NEW_DARKNESS 16 #define NEW_TIDE 32 #define NEW_COIL 64 #define NEW_MONKFLAME 128 #define NEW_MONKCLOAK 256 #define NEW_MONKADAM 512 #define NEW_MONKSKIN 1024 #define NEW_MONKFAVOR 2048 #define NEW_POWER 4096 #define NEW_CLANNABLE 8192 #define NEW_NATURAL 16384 #define NEW_QUILLS (P) #define NEW_FTALK (Q) #define NEW_PFX (R) #define NEW_OBEAH (S) #define NEW_NOPAIN (T) #define WANTED (U) #define NEW_CALM (V) /* Clan Wipe bit */ #define NEW_CLANWIPE (W) #define NEW_CLANLEADER (X) #define NEW_ZULO (Y) #define WRA_INVIS (Z) #define WRA_SKINRIDE (aa) #define RSILENCE (bb) #define NEW_NOTEWRITE (cc) #define NEW_NOREPLY (dd) #define NEW_SILENCE (ee) #define NEW_AQUEST (ff) /* * Ftag Bits */ #define TAG_PLAYING (A) #define TAG_FROZEN (B) #define TAG_RED (C) #define TAG_BLUE (D) /* * More Bits ( Macademus 25/3/00 ) */ #define MORE_PRINCE (A) #define MORE_FTALK (B) #define MORE_FTALK2 (C) // New Ninja Defines #define MORE_STEELFISTS (D) #define MORE_MESSAGE (E) #define MORE_NODESC (F) #define MORE_TAG (G) #define MORE_NOTAG (H) #define MORE_NOHINT (I) #define MORE_TEST (J) #define MORE_SHIELDS (K) #define MORE_JAIL (L) #define MORE_ROOMFLAGS (M) //Garoyle Defines #define MORE_DARKNESS (N) #define MORE_FLESH (0) #define MORE_NOKING (P) #define MORE_QUESTOR (Q) #define EXTRA_PSAY (R) #define PLR_AUTOGOLD (S) #define GOT_GOLCONDA (T) #define CANCHAN (U) #define PLR_COMB_EXP (V) #define PLR_SEE_REGEN (W) #define PLR_SEE_DAMAGE (X) #define SHORT_COMBAT (Z) #define MORE_AQUEST (aa) #define MORE_LIONSMANE (bb) #define MORE_CCHANNELS (cc) /* * World affect bits. */ #define WORLD_FOG 1 #define WORLD_RAIN 2 #define WORLD_ECLIPSE 4 #define WORLD_NICE 8 // No swearing while frenzied #define WORLD_SNOW 16 /* * EXTRA bits for players. (KaVir) */ /* 1 */ #define EXTRA_CAN_SEE 2 #define EXTRA_TRUSTED 4 #define EXTRA_NEWPASS 8 #define EXTRA_OSWITCH 16 #define EXTRA_SWITCH 32 #define EXTRA_FAKE_CON 64 #define TIED_UP 128 #define GAGGED 256 #define BLINDFOLDED 512 #define EXTRA_NO_ACTION 1024 #define EXTRA_DONE 2048 #define EXTRA_EXP 4096 #define EXTRA_PREGNANT 8192 #define EXTRA_LABOUR 16384 #define EXTRA_BORN 32768 #define EXTRA_PROMPT 65536 #define EXTRA_MARRIED 131072 #define EXTRA_DISTRO 262144 #define EXTRA_NOARTI 524288 #define EXTRA_CALL_ALL 1048576 #define EXTRA_ASH 2097152 #define EXTRA_SUMMONED 4194304 #define EXTRA_STANCE 8388608 #define EXTRA_ANTI_GODLESS 16777216 #define EXTRA_ZOMBIE 33554432 #define EXTRA_POTENCY 67108864 #define EXTRA_AWE 134217728 #define EXTRA_DRAGON 268435456 #define EXTRA_PLASMA 536870912 #define EXTRA_EARTHMELD 1073741824 #define EXTRA_ROT 2147483648 #define EXTRA_AXE 4294967296 /* Imm Job Bits */ #define CODING 1 #define PLAYERRELATIONS 2 #define ENFORCING 3 #define BULDING 4 /*Temp*/ void init_vt100(DESCRIPTOR_DATA *d, char *xbuf); #define TEMP_VT100 1 /* Bits that are set but do not save pfile*/ #define GOT_MORTED 1 /* EXTRA2 bits */ #define EXTRA2_WYRM 1 //1 #define EXTRA2_FAEMIGHT 1<<1 //2 #define EXTRA2_FAETOUGH 1<<2 //4 #define EXTRA2_FAESPEED 1<<3 //8 #define EXTRA2_DREAMING 1<<4 //16 #define EXTRA2_NEUTRAL 1<<5 //32 #define EXTRA2_INFECTED 1<<6 //64 #define EXTRA2_VACCINATED 1<<7 //128 #define MINIFLAGS 1<<8 //256 #define NEW_REND 1<<9 //512 #define WHINER 1<<10 //1024 #define EXTRA2_COLOUR_ROOM 1<<11 //2048 #define DROW_FIGHTDANCE 1<<12 //4096 #define DROW_DARKTENDRILS 1<<13 //8182 #define AURA_NO_MAGIC 1<<14 //16384 #define PRACCEDALL 1<<15 //32768 #define NINJADONE 1<<16 //65536 #define MAP 1<<17 //131072 #define AUTOCONSUME 1<<18 //262144 #define AGREED 1<<19 //524288 #define WITHDRAW 1<<20 //1048576 #define PLR_MXP 1<<21 //2097152 #define PKREADY 1<<22 //4184304 #define PSYCHO 1<<23 //8388608 #define SOUND 1<<24 //16777216 #define NHELPER 1<<25 //33554432 #define DEAF_ROAR 1<<26 #define DEAF_DREAMT 1<<27 #define NO_BANNER 1<<28 #define DEMENTED 1<<29 /* * AGE Bits. */ #define AGE_CHILDE 0 #define AGE_NEONATE 1 #define AGE_ANCILLA 2 #define AGE_ELDER 3 #define AGE_METHUSELAH 4 /* * Stances for combat */ #define STANCE_NONE -1 #define STANCE_NORMAL 0 #define STANCE_VIPER 1 #define STANCE_CRANE 2 #define STANCE_CRAB 3 #define STANCE_MONGOOSE 4 #define STANCE_BULL 5 #define STANCE_MANTIS 6 #define STANCE_DRAGON 7 #define STANCE_TIGER 8 #define STANCE_MONKEY 9 #define STANCE_SWALLOW 10 /* * Obsolete bits. */ #if 0 #define PLR_AUCTION 4 /* Obsolete */ #define PLR_CHAT 256 /* Obsolete */ #define PLR_NO_SHOUT 131072 /* Obsolete */ #endif /* * Channel bits. */ #define CHANNEL_NEWBIE (A) #define CHANNEL_CHAT (B) #define CHANNEL_FLAME (C) #define CHANNEL_IMMTALK (D) #define CHANNEL_MUSIC (E) #define CHANNEL_QUESTION (F) #define CHANNEL_SHOUT (G) #define CHANNEL_YELL (H) #define CHANNEL_VAMPTALK (I) #define CHANNEL_HOWL (J) #define CHANNEL_LOG (K) #define CHANNEL_PRAY (L) #define CHANNEL_INFO (M) #define CHANNEL_FTALK (N) #define CHANNEL_TELL (O) #define CHANNEL_BUILD (P) #define CHANNEL_MAGETALK (Q) #define CHANNEL_MONK (R) #define CHANNEL_MIKTALK (S) #define CHANNEL_PTALK (T) #define CHANNEL_SIGN (U) #define CHANNEL_HIGHTALK (V) #define CHANNEL_PURR (X) #define CHANNEL_CLANTALK (W) #define CHANNEL_PLOG (X) #define CHANNEL_BTALK (Y) #define COMM_NOAUCTION (Z) #define CHANNEL_KTALK (aa) #define CHANNEL_WRAITH (bb) #define CHANNEL_ALL (cc) #define CHANNEL_FOUNDERTALK (dd) #define CHANNEL_SPOUSETALK (ee) struct clan_type { int members; /* Number of members */ char * clan_head; /* Name of clan head */ char * primogen; /* Name of primogen */ }; /* * Prototype for a mob. * This is the in-memory version of #MOBILES. */ struct mob_index_data { MOB_INDEX_DATA * next; SPEC_FUN * spec_fun; char * spec_name; /* OLC */ SHOP_DATA * pShop; AREA_DATA * area; /* OLC */ CHAR_DATA * mount; CHAR_DATA * wizard; char * hunting; char * player_name; char * short_descr; char * long_descr; char * description; char * lord; char * clan; char * morph; char * createtime; char * pload; char * lasttime; char * powertype; char * poweraction; char * prompt; char * cprompt; char * prefix; sh_int spectype; sh_int specpower; int specxtype; int loc_hp [7]; int vnum; sh_int count; sh_int killed; sh_int sex; sh_int mounted; int home; int home2; int level; int immune; int polyaff; int vampaff; int itemaffect; int form; int body; int act; int extra; int extra2; int affected_by; sh_int alignment; /* All* below is unused */ sh_int hitroll; sh_int ac; sh_int hitnodice; sh_int hitsizedice; sh_int hitplus; sh_int damnodice; sh_int damsizedice; sh_int damplus; int gold; }; struct clan_data { int kills[6]; int deaths[6]; }; struct form_type { char * desc; char * name; bool claws; bool fangs; bool tail; bool wings; int hitplus; int damplus; }; /* * One character (PC or NPC). */ struct jope_type { char * const name; DO_FUN *do_fun; sh_int level; }; struct event_data { int delay; CHAR_DATA *to; int action; DO_FUN *do_fun; char *args[5]; void *argv[5]; int argi[5]; EVENT_DATA *next; bool valid; }; extern EVENT_DATA *events; struct char_data { CHAR_DATA * next; CHAR_DATA * next_in_room; CHAR_DATA * master; CHAR_DATA * leader; CHAR_DATA * fighting; CHAR_DATA * reply; CHAR_DATA * mount; CHAR_DATA * wizard; SPEC_FUN * spec_fun; MOB_INDEX_DATA * pIndexData; DESCRIPTOR_DATA * desc; AFFECT_DATA * affected; OBJ_DATA * carrying; ROOM_INDEX_DATA * in_room; ROOM_INDEX_DATA * was_in_room; PC_DATA * pcdata; char * hunting; char * name; char * pload; char * short_descr; char * long_descr; char * long_descr_orig; char * description; char * profile; char * lord; char * clan; char * kingdom; CHAR_DATA * unveil; char * objdesc; char * morph; char * createtime; char * lasttime; char * lasthost; char * prevhost; // By Serenity stores previous lasthost char * resolved; char * poweraction; char * powertype; char * prompt; char * cprompt; char * prefix; sh_int sex; sh_int race; sh_int class; int clannum; // By Malstar (for the clancode) int amount_damage_received; int amount_damage_dealt; sh_int amount_attacks_received; sh_int amount_attacks_dealt; int immune; int polyaff; int warp; sh_int warpcount; int fight_timer; int dirgetimer; int chat_timer; int beast_timer; int arena_timer; CHAR_DATA * embraced; CHAR_DATA * embracing; int itemaffect; int safe_timer; int stimer; int vamppass_a; int form; int body; sh_int vampgen_a; sh_int spectype; sh_int specpower; int specxtype; sh_int loc_hp [7]; sh_int wpn [13]; sh_int spl [5]; sh_int cmbt [8]; sh_int stance [12]; sh_int beast; sh_int mounted; int home; int home2; sh_int level; sh_int trust; sh_int version; int played; time_t logon; time_t save_time; sh_int timer; sh_int wait; int cleregen; int pkill; int pdeath; int mkill; int mdeath; int hit; int max_hit; int mana; int max_mana; int move; int max_move; int gold; long long int exp; int act; int extra; int extra2; int newbits; int special; int affected_by; int wbits; sh_int position; sh_int practice; sh_int carry_weight; sh_int carry_number; sh_int saving_throw; sh_int alignment; sh_int hitroll; sh_int damroll; sh_int armor; int wimpy; int deaf; int room; sh_int paradox [3]; sh_int damcap [2]; int monkstuff; int monkcrap; int monkab [4]; sh_int chi [2]; CHAR_DATA * blinkykill; int flag2; sh_int spheres[9]; sh_int arcanoi[11]; int mflags; sh_int quint[3]; sh_int imms[3]; CHAR_DATA * challenged; CHAR_DATA * gladiator; int awins; int alosses; sh_int monkblock; sh_int focus[2]; int gifts[21]; int powerd[21]; int bgifts[12]; int garou1; int tokens[12]; int garou2; sh_int gnosis[2]; sh_int lstatus; ROOM_INDEX_DATA *last_room; int war; char * empowered; int more; sh_int quickening[2]; sh_int hempower; long tag_flags; sh_int game_bits; sh_int kith; int last_mort; /* New Quest Code Stuff */ CHAR_DATA * questgiver; /* Vassago */ int questpoints; /* Vassago */ sh_int nextquest; /* Vassago */ sh_int countdown; /* Vassago */ sh_int questobj; /* Vassago */ sh_int questmob; /* Vassago */ int questfail; int questcomp; sh_int mort_count; sh_int disquiet_counter; sh_int wgrasp; sh_int dconfuse_counter; sh_int materialize; char * lastchat; sh_int captimer; /*Tiers (c) Matthew 2001 */ int tier; int tpoints; long long int tierxp; int xhitroll; int xdamroll; int xac; int xdamcap; int xhit; int xmana; int xmove; /* E N D */ int combined_exp; // by Serenity int combined_cp; // by Serenity for class points int qtimer; bool displayed; // by Serenity int registration_key; int registration_logins; int email_set; int registerred; sh_int confusion; float mult; float reduct; }; /* * Data which only PC's have. */ struct pc_data { PC_DATA * next; CHAR_DATA * evilchat; CHAR_DATA * familiar; CHAR_DATA * partner; CHAR_DATA * propose; OBJ_DATA * chobj; OBJ_DATA * memorised; BOARD_DATA * board; /* The current board */ time_t last_note[MAX_BOARD]; /* last note for the boards */ NOTE_DATA * in_progress; char * pwd; char * bamfin; char * bamfout; char * smite; char speedchar; char * title; char * tell_history [TELL_HISTORY_SIZE]; sh_int tell_history_pos; int wizinvis; int pagelen; char * conception; char * parents; char * cparents; char * marriage; char * email; char * soulpacted; int cinvis; char * aim; char * msn; int icq; char * forget[MAX_FORGET]; sh_int curr_backup; sh_int perm_str; sh_int perm_int; sh_int perm_wis; sh_int perm_dex; sh_int perm_con; sh_int mod_str; sh_int mod_int; sh_int mod_wis; sh_int mod_dex; sh_int mod_con; int denydate; int quest; int kingdom; int bounty; int powers[20]; // Discipline Storage int powers_mod[20]; int powers_set[20]; int powers_set_wear; int shadow_powers[20]; // Discipline Backup int stats[12]; int obeah; int login_timer; int pkill_timer; int majesty; int wiznet; sh_int wolf; sh_int rank; sh_int demonic_a; int language[2]; int stage[3]; sh_int wolfform[2]; long long int score[7]; sh_int runes[4]; sh_int disc_a[11]; int genes[10]; sh_int fake_skill; sh_int fake_stance; sh_int fake_hit; sh_int fake_dam; sh_int fake_hp; sh_int fake_mana; sh_int fake_move; int fake_ac; sh_int obj_vnum; sh_int condition [3]; sh_int learned [MAX_SKILL]; sh_int stat_ability [4]; sh_int stat_amount [4]; sh_int stat_duration [4]; sh_int exhaustion; sh_int followers; sh_int tick_timer[MAX_TIMER]; int security; /* OLC */ char * ice_listen; /* ICE channels */ char * mdecap; char * ienter; char * iexit; int kingrank; /*rank in kingdom*/ int inducted; /*Amount inducted into kingdom*/ int wyld; /* Wyld Timer */ int dragonaff; /*dragons*/ int dragonage; /*dragons*/ int hatch; /*dragons*/ int dragon_sleep; /*dragons*/ int dcolor; char * breath[5]; /* dragons */ int online; /* Time Online */ int silenced; int frozen; int jailed; int plr_wager; /* ARENA amount wagered */ char * decapped; /*Last Person they Decapped */ char * decappedby; /* Last Person who decapped them */ CHAR_DATA * pfile; int absorb[6]; int vt100_size; int tempflag; int souls; int get_exp; int gpoints; int voted; int whotype; int tempbits; int schallenge; int outcast; long changeplace; long quoteplace; int playerid; int questsrun; int questtotal; int onlinetime; int timezone; }; /* * Absorbed things */ #define ABS_MOB_VNUM 0 /* Vnum of Flesh Bonded mob */ #define ABS_MOB_HP 1 /* Hp of Flesh Bonded mob */ #define ABS_MOB_MAX_HP 2 /* Vnum of Object 1 */ #define ABS_CORPSE_HP 3 /* Hp of Consumed corpse */ #define ABS_OBJ_1 4 /* Vnum of Object 2 */ #define ABS_OBJ_2 5 /* Vnum of Object 3 */ /* * Liquids. */ #define LIQ_WATER 0 #define LIQ_MAX 16 struct liq_type { char * liq_name; char * liq_color; sh_int liq_affect[3]; }; /* * Extra description data for a room or object. */ struct extra_descr_data { EXTRA_DESCR_DATA *next; /* Next in list */ char *keyword; /* Keyword in look/examine */ char *description; /* What to see */ }; /* * Prototype for an object. */ struct obj_index_data { OBJ_INDEX_DATA * next; EXTRA_DESCR_DATA * extra_descr; AFFECT_DATA * affected; AREA_DATA * area; /* OLC */ char * name; char * short_descr; char * description; char * chpoweron; char * chpoweroff; char * chpoweruse; char * victpoweron; char * victpoweroff; char * victpoweruse; char * questmaker; char * questowner; int vnum; int item_type; int extra_flags; int wear_flags; sh_int count; sh_int weight; int spectype; int specpower; int specxtype; sh_int condition; sh_int toughness; sh_int resistance; int quest; sh_int points; int cost; /* Unused */ int value [4]; sh_int item_ver; }; /* * One object. */ struct obj_data { OBJ_DATA * next; OBJ_DATA * next_content; OBJ_DATA * contains; OBJ_DATA * in_obj; CHAR_DATA * carried_by; CHAR_DATA * chobj; EXTRA_DESCR_DATA * extra_descr; AFFECT_DATA * affected; OBJ_INDEX_DATA * pIndexData; ROOM_INDEX_DATA * in_room; char * name; char * short_descr; char * description; char * chpoweron; char * chpoweroff; char * chpoweruse; char * victpoweron; char * victpoweroff; char * victpoweruse; char * questmaker; char * questowner; sh_int item_type; int extra_flags; int wear_flags; int wear_loc; sh_int weight; int spectype; int specpower; int specxtype; sh_int condition; sh_int toughness; sh_int resistance; int quest; sh_int points; int cost; sh_int level; sh_int timer; int value [4]; int weapflags; int quest2; sh_int item_ver; }; /* * Exit data. */ struct exit_data { ROOM_INDEX_DATA * to_room; EXIT_DATA * next; /* OLC */ int vnum; sh_int exit_info; sh_int key; char * keyword; char * description; int rs_flags; /* OLC */ }; /* * Room text checking data. */ typedef struct roomtext_data { int type; int power; int mob; char * input; char * output; char * choutput; char * name; struct roomtext_data *next; } ROOMTEXT_DATA; /* * Reset commands: * '*': comment * 'M': read a mobile * 'O': read an object * 'P': put object in object * 'G': give object to mobile * 'E': equip object to mobile * 'D': set state of door * 'R': randomize room exits * 'S': stop (end of list) */ /* * Area-reset definition. */ struct reset_data { RESET_DATA * next; char command; int arg1; int arg2; int arg3; }; /* * Area definition. */ struct area_data { AREA_DATA * next; RESET_DATA * reset_first; RESET_DATA * reset_last; char * name; sh_int age; sh_int x; sh_int y; sh_int start; sh_int nplayer; sh_int nimmortal; char * filename; /* OLC */ char * builders; /* OLC */ /* Listing of */ int security; /* OLC */ /* Value 1-9 */ int lvnum; /* OLC */ /* Lower vnum */ int uvnum; /* OLC */ /* Upper vnum */ int vnum; /* OLC */ /* Area vnum */ int area_flags; /* OLC */ // Tijer int aflags; int owned; char * creator; }; /* * Room type. */ struct room_index_data { ROOM_INDEX_DATA * next; CHAR_DATA * people; OBJ_DATA * contents; OBJ_DATA * to_obj; EXTRA_DESCR_DATA * extra_descr; AREA_DATA * area; EXIT_DATA * exit [6]; ROOMTEXT_DATA * roomtext; char * track [6]; char * name; char * description; int vnum; int room_flags; int added_flags; sh_int light; sh_int blood; sh_int passed; sh_int track_dir [6]; sh_int sector_type; sh_int wood; sh_int build; sh_int ground; sh_int x; sh_int y; sh_int room; }; /* * Types of attacks. * Must be non-overlapping with spell/skill types, * but may be arbitrary beyond that. */ #define TYPE_UNDEFINED -1 #define TYPE_HIT 1000 /* * Target types. */ #define TAR_IGNORE 0 #define TAR_CHAR_OFFENSIVE 1 #define TAR_CHAR_DEFENSIVE 2 #define TAR_CHAR_SELF 3 #define TAR_OBJ_INV 4 #define TARGET_CHAR 0 #define TARGET_OBJ 1 #define TARGET_ROOM 2 #define TARGET_NONE 3 #define PURPLE_MAGIC 0 #define RED_MAGIC 1 #define BLUE_MAGIC 2 #define GREEN_MAGIC 3 #define YELLOW_MAGIC 4 /* * Skills include spells as a particular case. */ struct skill_type { char * name; /* Name of skill */ sh_int skill_level; /* Level needed by class */ SPELL_FUN * spell_fun; /* Spell pointer (for spells) */ sh_int target; /* Legal targets */ sh_int minimum_position; /* Position for caster / user */ sh_int * pgsn; /* Pointer to associated gsn */ sh_int slot; /* Slot for #OBJECT loading */ sh_int min_mana; /* Minimum mana used */ sh_int beats; /* Waiting time after use */ char * noun_damage; /* Damage message */ char * msg_off; /* Wear off message */ }; struct email_data { char * address; EMAIL_DATA * next; }; /* * These are skill_lookup return values for common skills and spells. */ extern sh_int gsn_backstab; extern sh_int gsn_hide; extern sh_int gsn_peek; extern sh_int gsn_pick_lock; extern sh_int gsn_sneak; extern sh_int gsn_steal; extern sh_int gsn_inferno; extern sh_int gsn_blinky; extern sh_int gsn_fastdraw; extern sh_int gsn_berserk; extern sh_int gsn_punch; extern sh_int gsn_elbow; extern sh_int gsn_fangs; extern sh_int gsn_rfangs; extern sh_int gsn_spiket; extern sh_int gsn_venomt; extern sh_int gsn_magma; extern sh_int gsn_shards; extern sh_int gsn_headbutt; extern sh_int gsn_quills; extern sh_int gsn_buffet; extern sh_int gsn_phenom; extern sh_int gsn_tail; extern sh_int gsn_shiroken; extern sh_int gsn_joust; extern sh_int gsn_sweep; extern sh_int gsn_knee; extern sh_int gsn_spinkick; extern sh_int gsn_backfist; extern sh_int gsn_jumpkick; extern sh_int gsn_monksweep; extern sh_int gsn_thrustkick; extern sh_int gsn_elbow; extern sh_int gsn_palmstrike; extern sh_int gsn_shinkick; extern sh_int gsn_lightningkick; extern sh_int gsn_tornadokick; extern sh_int gsn_spiderform; extern sh_int gsn_garotte; extern sh_int gsn_disarm; extern sh_int gsn_hurl; extern sh_int gsn_kick; extern sh_int gsn_circle; extern sh_int gsn_talon; extern sh_int gsn_rescue; extern sh_int gsn_track; extern sh_int gsn_polymorph; extern sh_int gsn_web; extern sh_int gsn_drowfire; extern sh_int gsn_godbless; /* Vic - Monks */ extern sh_int gsn_llothbless; extern sh_int gsn_totalblind; /* Vic - Monks */ extern sh_int gsn_blindness; extern sh_int gsn_charm_person; extern sh_int gsn_curse; extern sh_int gsn_invis; extern sh_int gsn_mass_invis; extern sh_int gsn_poison; extern sh_int gsn_sleep; extern sh_int gsn_paradox; extern sh_int gsn_darkness; extern sh_int gsn_dart_shiroken; extern sh_int gsn_spit; extern sh_int gsn_waspt; extern sh_int gsn_entrails; extern sh_int gsn_gbreath; extern sh_int gsn_bodyspikes; extern sh_int gsn_shred; extern sh_int gsn_darktendrils; extern sh_int gsn_tendrils; extern sh_int gsn_bladespin; /* Ensure coord is on the map */ #define BOUNDARY(x, y) (((x) < 0) || ((y) < 0) || ((x) > MAPX) || ((y) > MAPY)) /* * Utility macros. */ #define PUNC_OTHER(c,v,d) hurt_person(c, v, d); // used in highlander.c -- Serenity #define WCHAN(ch, chan) ( IS_SET(ch->pcdata->wiznet, chan) ) #define UMIN(a, b) ((a) < (b) ? (a) : (b)) #define UMAX(a, b) ((a) > (b) ? (a) : (b)) #define URANGE(a, b, c) ((b) < (a) ? (a) : ((b) > (c) ? (c) : (b))) #define LOWER(c) ((c) >= 'A' && (c) <= 'Z' ? (c)+'a'-'A' : (c)) #define UPPER(c) ((c) >= 'a' && (c) <= 'z' ? (c)+'A'-'a' : (c)) #define IS_SET(flag, bit) ((flag) & (bit)) #define SET_BIT(var, bit) ((var) |= (bit)) #define REMOVE_BIT(var, bit) ((var) &= ~(bit)) #define TOGGLE_BIT(var, bit) ((var) ^= (bit)) /* OLC */ #define STR(dat, field) (( (dat)->field != NULL \ ? (dat)->field \ : (dat)->pIndexData->field )) /* OLC */ #define IS_LEADER(ch) (!str_cmp((ch)->name, leader[0]->name) || !str_cmp((ch)->name, leader[1]->name) || !str_cmp((ch)->name, leader[2]->name) ) #define IS_FODDER(ch) (!str_cmp((ch)->name, leader[3]->name) || !str_cmp((ch)->name, leader[4]->name) || !str_cmp((ch)->name, leader[5]->name) ) #define IS_WEAP(obj,stat) (IS_SET((obj)->weapflags, (stat))) #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } #define FILL_STRING( string, text ) \ if ( text != NULL ) \ { \ smash_tilde( text ); \ free_string( string ); \ string = str_dup( text ); \ } \ else \ { \ free_string( string ); \ string = str_dup("(NULL_BUGGED)" ); \ } /* * Character macros. */ #define IS_SUPER_NPC(ch) (IS_NPC(ch) && IS_SET((ch)->act,ACT_SUPER_NPC)) #define IS_NEWBIE(ch) (get_hours(ch) < 6 && !IS_NPC(ch) && !IS_SET(ch->war,WARRING)&& !IS_SET(ch->extra2, PKREADY)) #define IS_CREATOR(ch) ((!str_cmp((ch)->name, "Tijer"))) #define IS_TIJER(ch) ((!str_cmp((ch)->name, "Tijer"))) #define NAME(ch) ( IS_NPC(ch) ? (ch)->short_descr : (ch)->name ) #define IS_COMB(ch, sn) (IS_SET((ch)->monkcrap, (sn))) #define IS_FS(ch, sn) (IS_SET((ch)->monkstuff, (sn))) #define IS_NEWFLAG(ch, sn) (IS_SET((ch)->flag2, (sn))) #define IS_NPC(ch) (IS_SET((ch)->act, ACT_IS_NPC)) #define IS_IMPLEMENTOR(ch) (get_trust(ch) >= LEVEL_IMPLEMENTOR) #define IS_HIGHJUDGE(ch) (get_trust(ch) >= LEVEL_HIGHJUDGE) #define IS_JUDGE(ch) (get_trust(ch) >= LEVEL_JUDGE) #define IS_LBUILDER(ch) (get_trust(ch) == LEVEL_BUILDER) #define IS_IMMORTAL(ch) (get_trust(ch) >= LEVEL_IMMORTAL) #define IS_HERO(ch) (get_trust(ch) >= LEVEL_HERO) #define CAN_PK(ch) (get_trust(ch) >= 3 && get_trust(ch) <= 6) #define IS_AFFECTED(ch, sn) (IS_SET((ch)->affected_by, (sn))) #define IS_SPEAKING(ch, sn) (IS_SET((ch)->pcdata->language[0], (sn))) #define IS_QUESTOR(ch) (IS_SET((ch)->newbits, NEW_AQUEST)) #define CAN_SPEAK(ch, sn) (IS_SET((ch)->pcdata->language[1], (sn))) #define CAN_DANCE(ch, sn) (IS_SET((ch)->pcdata->powers[1], (sn))) #define IS_ITEMAFF(ch, sn) (IS_SET((ch)->itemaffect, (sn))) #define IS_IMMUNE(ch, sn) (IS_SET((ch)->immune, (sn))) #define IS_VAMPAFF(ch, sn) (IS_SET((ch)->pcdata->stats[UNI_AFF], (sn))) #define IS_VAMPPASS(ch, sn) (IS_SET((ch)->pcdata->stats[UNI_CURRENT], (sn))) #define IS_FORM(ch, sn) (IS_SET((ch)->body, (sn))) #define IS_POLYAFF(ch, sn) (IS_SET((ch)->polyaff, (sn))) #define IS_EXTRA(ch, sn) (IS_SET((ch)->extra, (sn))) #define IS_CINVIS(ch, sn) (IS_SET((ch)->pcdata->cinvis, (sn))) #define IS_EXTRA2(ch,bit) (IS_SET((ch)->extra2,(bit))) #define IS_STANCE(ch, sn) (ch->stance[0] == sn) #define IS_DEMPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[DPOWER_FLAGS], (sn))) #define IS_NDEMPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[DPOWER_FLAGS2], (sn))) #define IS_DEMAFF(ch, sn) (IS_SET((ch)->pcdata->powers[DPOWER_CURRENT], (sn))) #define IS_MPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[MPOWER_POWER], (sn))) #define IS_PPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[PPOWER_FLAGS], (sn))) /* Paladin - Loki */ #define IS_CLASS(ch, CLASS) (!WizConfig->classless && ((ch)->level > 2) && IS_SET((ch)->class, CLASS)) #define IS_KITH(ch,KITH) (IS_SET((ch)->kith,KITH)) #define IS_HEAD(ch, sn) (IS_SET((ch)->loc_hp[0], (sn))) #define IS_BODY(ch, sn) (IS_SET((ch)->loc_hp[1], (sn))) #define IS_ARM_L(ch, sn) (IS_SET((ch)->loc_hp[2], (sn))) #define IS_ARM_R(ch, sn) (IS_SET((ch)->loc_hp[3], (sn))) #define IS_LEG_L(ch, sn) (IS_SET((ch)->loc_hp[4], (sn))) #define IS_LEG_R(ch, sn) (IS_SET((ch)->loc_hp[5], (sn))) #define IS_BLEEDING(ch, sn) (IS_SET((ch)->loc_hp[6], (sn))) #define IN_CLAN( ch ) (IS_NPC(ch)?0:ch->clan) #define IS_PLAYING( d ) (d->connected==CON_PLAYING) #define IS_GOOD(ch) (ch->alignment >= 350) #define IS_EVIL(ch) (ch->alignment <= -350) #define IS_NEUTRAL(ch) (!IS_GOOD(ch) && !IS_EVIL(ch)) #define IS_AWAKE(ch) (ch->position > POS_SLEEPING) #define PC(ch,field) ((ch)->pcdata->field) /* OLC */ #define GET_PC(ch,field,nopc) ((ch->pcdata != NULL ? ch->pcdata->field \ : (nopc)) ) /* OLC */ #define GET_AGE(ch) (ch->pcdata->dragonage > \ ((14-ch->pcdata->stats[UNI_GEN])*2)-1 ? \ ((14-ch->pcdata->stats[UNI_GEN])*2)-1 : \ ch->pcdata->dragonage) #define GET_AC(ch) ((ch)->armor \ + ( IS_AWAKE(ch) \ ? dex_app[get_curr_dex(ch)].defensive \ : 0 )) #define GET_HITROLL(ch) ((ch)->hitroll+str_app[get_curr_str(ch)].tohit) #define GET_DAMROLL(ch) ((ch)->damroll+str_app[get_curr_str(ch)].todam) #define IS_OUTSIDE(ch) (!IS_SET( \ (ch)->in_room->room_flags, \ ROOM_INDOORS)) #define WAIT_STATE(ch, npulse) ((ch)->wait = UMAX((ch)->wait, (((ch->confusion > 0) ? (npulse * 2) : npulse)))) #define CH(descriptor) ((descriptor)->original ? \ (descriptor)->original : (descriptor)->character) #define CREATE(result, type, number) \ do \ { \ if (!((result) = (type *) calloc ((number), sizeof(type)))) \ { \ perror("malloc failure"); \ fprintf(stderr, "Malloc failure @ %s:%d\n", __FILE__, __LINE__ ); \ abort(); \ } \ } while(0) #define RECREATE(result,type,number) \ do \ { \ if (!((result) = (type *) realloc ((result), sizeof(type) * (number))))\ { \ perror("realloc failure"); \ fprintf(stderr, "Realloc failure @ %s:%d\n", __FILE__, __LINE__ ); \ abort(); \ } \ } while(0) #define DISPOSE(point) \ do \ { \ if (!(point)) \ { \ bugf( "Freeing null pointer %s:%d", __FILE__, __LINE__ ); \ fprintf( stderr, "DISPOSEing NULL in %s, line %d\n", __FILE__, __LINE__ ); \ } \ else free(point); \ point = NULL; \ } while(0) #ifdef HASHSTR #define STRALLOC(point) str_alloc((point)) #define QUICKLINK(point) quick_link((point)) #define QUICKMATCH(p1, p2) (int) (p1) == (int) (p2) #define STRFREE(point) \ do \ { \ if (!(point)) \ { \ bugf( "Freeing null pointer %s:%d", __FILE__, __LINE__ ); \ fprintf( stderr, "STRFREEing NULL in %s, line %d\n", __FILE__, __LINE__ ); \ } \ else if (str_free((point))==-1) \ fprintf( stderr, "STRFREEing bad pointer in %s, line %d\n", __FILE__, __LINE__ ); \ point = NULL; \ } while(0) #else #define STRALLOC(point) str_dup((point)) #define QUICKLINK(point) str_dup((point)) #define QUICKMATCH(p1, p2) strcmp((p1), (p2)) == 0 #define STRFREE(point) \ do \ { \ if (!(point)) \ { \ bugf( "Freeing null pointer %s:%d", __FILE__, __LINE__ ); \ fprintf( stderr, "STRFREEing NULL in %s, line %d\n", __FILE__, __LINE__ ); \ } \ else free_string((point)); \ point = NULL; \ } while(0) #endif /* double-linked list handling macros */ #define LINK(link, first, last, next, prev) \ do \ { \ if ( !(first) ) \ { \ (first) = (link); \ (last) = (link); \ } \ else \ (last)->next = (link); \ (link)->next = NULL; \ if ((first) == (link)) \ (link)->prev = NULL; \ else \ (link)->prev = (last); \ (last) = (link); \ } while(0) #define MLINK(link, list, first, last, next, prev) \ do \ { \ if ( !(first) ) \ (first) = (link); \ else \ (list)->next = (link); \ (list)->next = NULL; \ (list)->prev = (last); \ (last) = (link); \ } while(0) #define INSERT(link, insert, first, next, prev) \ do \ { \ (link)->prev = (insert)->prev; \ if ( !(insert)->prev ) \ (first) = (link); \ else \ (insert)->prev->next = (link); \ (insert)->prev = (link); \ (link)->next = (insert); \ } while(0) //Shifts a link down one spot... #define SHIFT_DOWN(slink, olink, last) \ do \ { \ if ( (last) == (olink) ) \ (last) = (slink); \ \ (olink)->prev = (slink)->prev; \ if ((olink)->prev) \ (olink)->prev->next = (olink); \ (slink)->next = (olink)->next; \ if ((slink)->next) \ (slink)->next->prev = (slink); \ \ (olink)->next = (slink); \ (slink)->prev = (olink); \ } while(0) //Shifts a link up one spot... #define SHIFT_UP(slink, olink, first) \ do \ { \ if ((first) == (olink)) \ (first) = (slink); \ \ (slink)->prev = (olink)->prev; \ if ((slink)->prev) \ (slink)->prev->next = (slink); \ (olink)->next = (slink)->next; \ if ((olink)->next) \ (olink)->next->prev = (olink); \ \ (slink)->next = (olink); \ (olink)->prev = (slink); \ } while(0) #define UNLINK(link, first, last, next, prev) \ do \ { \ if ( !(link)->prev ) \ { \ (first) = (link)->next; \ if ((first)) \ (first)->prev = NULL; \ } \ else \ { \ (link)->prev->next = (link)->next; \ } \ if ( !(link)->next ) \ { \ (last) = (link)->prev; \ if ((last)) \ (last)->next = NULL; \ } \ else \ { \ (link)->next->prev = (link)->prev; \ } \ } while(0) #define CHECK_LINKS(first, last, next, prev, type) \ do \ { \ type *ptr, *pptr = NULL; \ if ( !(first) && !(last) ) \ break; \ if ( !(first) ) \ { \ bugf( "CHECK_LINKS: last with NULL first! %s.", \ __STRING(first) ); \ for ( ptr = (last); ptr->prev; ptr = ptr->prev ); \ (first) = ptr; \ } \ else if ( !(last) ) \ { \ bugf( "CHECK_LINKS: first with NULL last! %s.", \ __STRING(first) ); \ for ( ptr = (first); ptr->next; ptr = ptr->next ); \ (last) = ptr; \ } \ if ( (first) ) \ { \ for ( ptr = (first); ptr; ptr = ptr->next ) \ { \ if ( ptr->prev != pptr ) \ { \ bugf( "CHECK_LINKS(%s): %p:->prev != %p. Fixing.", \ __STRING(first), ptr, pptr ); \ ptr->prev = pptr; \ } \ if ( ptr->prev && ptr->prev->next != ptr ) \ { \ bugf( "CHECK_LINKS(%s): %p:->prev->next != %p. Fixing.",\ __STRING(first), ptr, ptr ); \ ptr->prev->next = ptr; \ } \ pptr = ptr; \ } \ pptr = NULL; \ } \ if ( (last) ) \ { \ for ( ptr = (last); ptr; ptr = ptr->prev ) \ { \ if ( ptr->next != pptr ) \ { \ bugf( "CHECK_LINKS (%s): %p:->next != %p. Fixing.", \ __STRING(first), ptr, pptr ); \ ptr->next = pptr; \ } \ if ( ptr->next && ptr->next->prev != ptr ) \ { \ bugf( "CHECK_LINKS(%s): %p:->next->prev != %p. Fixing.",\ __STRING(first), ptr, ptr ); \ ptr->next = pptr; \ } \ if ( ptr->next && ptr->next->prev != ptr ) \ { \ bugf( "CHECK_LINKS(%s): %p:->next->prev != %p. Fixing.",\ __STRING(first), ptr, ptr ); \ ptr->next->prev = ptr; \ } \ pptr = ptr; \ } \ } \ } while(0) /* * Object Macros. */ #define CAN_WEAR(obj, part) (IS_SET((obj)->wear_flags, (part))) #define IS_OBJ_STAT(obj, stat) (IS_SET((obj)->extra_flags, (stat))) /* * Description macros. */ #define PERS(ch, looker) ( can_see( looker, (ch) ) ? \ ( IS_NPC(ch) ? (ch)->short_descr \ : ( IS_AFFECTED( (ch), AFF_POLYMORPH) ? \ (ch)->morph : (ch)->name ) ) \ : (IS_IMMORTAL((ch)) ? (number_range(1,2)\ == 1 ? "a powerful entity" : "a divine being" ) : "someone") ) #define PERS2(ch, looker) ( can_see( looker, (ch) ) ? \ ( IS_NPC(ch) ? (ch)->short_descr \ : (ch)->name ) \ : (IS_IMMORTAL((ch)) ? (number_range(1,2)\ == 1 ? "a powerful entity" : "a divine being" ) : "someone") ) /* Structure for a command in the command lookup table. */ struct cmd_type { char * const name; DO_FUN * do_fun; sh_int position; sh_int level; sh_int log; }; /* * Structure for a social in the socials table. */ struct social_type { char * const name; char * const char_no_arg; char * const others_no_arg; char * const char_found; char * const others_found; char * const vict_found; char * const char_auto; char * const others_auto; }; /* * Structure for an X-social in the socials table. */ struct xsocial_type { char * name; char * char_found; char * others_found; char * vict_found; sh_int gender; sh_int stage; sh_int tostage; sh_int self; sh_int other; }; /* * Global constants. */ extern struct xsocial_type xsocial_table []; extern const struct str_app_type str_app [46]; extern const struct int_app_type int_app [46]; extern const struct wis_app_type wis_app [46]; extern const struct dex_app_type dex_app [46]; extern const struct con_app_type con_app [46]; extern const struct cmd_type cmd_table []; extern const struct liq_type liq_table [LIQ_MAX]; extern const struct skill_type skill_table [MAX_SKILL]; extern struct artifact_type artifact_table [MAX_ART]; extern const struct social_type social_table []; extern const char * sphere_name [9]; extern const char * dcolor [10]; extern const char * dcolor2 [10]; extern char * const exit_name []; /* OLC */ extern char * const dir_name []; /* OLC */ extern char * const dir_name2 []; /* OLC */ extern const int rev_dir []; /* OLC */ extern char * const clan_table []; /* List of clans*/ /* * Global variables. */ extern EMAIL_DATA * email_list; extern EMAIL_DATA * emailing_to; extern int thread_count; extern int min_kingdom_members; extern KINGDOM_DATA * king_first; extern KINGDOM_DATA * king_last; extern KINGDOM_DATA * kingdom_free; extern MEMBER_DATA * member_free; extern DIPLOMACY_DATA * diplomacy_free; extern HELP_DATA * help_first; extern HELP_DATA * help_last; extern SHOP_DATA * shop_first; extern TRUST_DATA * login_list; extern BAN_DATA * ban_list; extern CHAR_DATA * char_list; extern DESCRIPTOR_DATA * first_descriptor; extern DESCRIPTOR_DATA * last_descriptor; extern NOTE_DATA * note_list; extern OBJ_DATA * object_list; extern AFFECT_DATA * affect_free; extern BAN_DATA * ban_free; extern CHAR_DATA * char_free; extern DESCRIPTOR_DATA * descriptor_free; extern EXTRA_DESCR_DATA * extra_descr_free; extern ROOMTEXT_DATA * roomtext_free; extern NOTE_DATA * note_free; extern OBJ_DATA * obj_free; extern PC_DATA * pcdata_free; extern COMMAND_DATA * commanddata_free; extern CONFIG_DATA * config_info; extern char bug_buf []; extern time_t current_time; extern time_t boot_time; extern bool fLogAll; extern time_t new_boot_time_t; extern FILE * fpReserve; extern KILL_DATA kill_table []; extern char log_buf []; extern TIME_INFO_DATA time_info; extern WEATHER_DATA weather_info; extern int arena; extern int proc_pid; extern int iDelete; extern CLAN_DATA * clans_data [MAX_CLAN]; /* For Crashes */ extern int debug_counter; extern char * debug_procedure[20]; extern char * debug_last_character; extern int debug_last_room; extern int debug_stage; extern char * debug_last_command; extern bool debug_dont_run; extern bool global_exp; extern bool nosafe; extern bool BITCH; /* * online creation externals OLC */ extern AREA_DATA * area_first; extern AREA_DATA * area_last; extern SHOP_DATA * shop_last; extern int top_affect; extern int top_area; extern int top_ed; extern int top_exit; extern int top_help; extern int top_mob_index; extern int top_obj_index; extern int top_reset; extern int top_room; extern int top_shop; extern int mobile_count; extern int object_count; extern int top_vnum_mob; extern int top_vnum_obj; extern int top_vnum_room; extern char str_empty [1]; extern MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; extern OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; extern ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; extern int pulse_arena; extern int pulse_modifier; extern int pulse_regen; #define XS_IRTIME 3 #define XS_RTIME 20 #define XS_RECOVERING -1 #define XS_NONE 0 #define XS_READY 1 #define XS_BREASTS 5 #define XS_BJ 6 #define XS_BJDEEP 7 #define XS_PUSSY 8 #define XS_CLIT 9 #define XS_ASS 10 #define XF_PUSSY 1 #define XF_PUSSYON 2 #define XF_CLIT 4 #define XF_CLITON 8 #define XF_ASS 16 #define XF_ASSON 32 #define XF_CHASTITY 4096 #define XF_SLUT 8192 /* * Local game functions. */ DECLARE_DO_FUN(do_popular); DECLARE_DO_FUN(do_popitem ); DECLARE_DO_FUN(do_airmail); DECLARE_DO_FUN(do_something); /* * Wraith Stuff * wraith.c */ DECLARE_DO_FUN(do_weirdness); DECLARE_DO_FUN(do_oubilette); DECLARE_DO_FUN(do_sellbody); DECLARE_DO_FUN(do_fetter); DECLARE_DO_FUN(do_manifest); DECLARE_DO_FUN(do_arcanoi); DECLARE_DO_FUN(do_shadowwings); DECLARE_DO_FUN(do_requiem); DECLARE_DO_FUN(do_oubliette); DECLARE_DO_FUN(do_bodyshape); DECLARE_DO_FUN(do_deadsight); DECLARE_DO_FUN(do_ballard); DECLARE_DO_FUN(do_soulpact); DECLARE_DO_FUN(do_cutstrand); DECLARE_DO_FUN(do_sensegrimlin); DECLARE_DO_FUN(do_enshroud); DECLARE_DO_FUN(do_wflicker); DECLARE_DO_FUN(do_jump); DECLARE_DO_FUN(do_lullaby); DECLARE_DO_FUN(do_dirge); DECLARE_DO_FUN(do_websense); DECLARE_DO_FUN(do_severstrand); DECLARE_DO_FUN(do_cresendo); DECLARE_DO_FUN(do_befuddlement); DECLARE_DO_FUN(do_splicestrand); DECLARE_DO_FUN(do_sculpt); DECLARE_DO_FUN(do_gremlinize); DECLARE_DO_FUN(do_transfering); DECLARE_DO_FUN(do_wempower); DECLARE_DO_FUN(do_tempestfugit); DECLARE_DO_FUN(do_foulhumor); DECLARE_DO_FUN(do_surge); DECLARE_DO_FUN(do_shellride); DECLARE_DO_FUN(do_fleshbond); DECLARE_DO_FUN(do_shadowritual ); DECLARE_DO_FUN(do_chsave); //new quotes code DECLARE_DO_FUN(do_qusave); DECLARE_DO_FUN(do_charitable); DECLARE_DO_FUN(do_withdrawl ); DECLARE_DO_FUN(do_martialry); DECLARE_DO_FUN(do_wraithpowers ); DECLARE_DO_FUN(do_arcanoi ); DECLARE_DO_FUN(do_enshroud ); DECLARE_DO_FUN(do_eyespy); DECLARE_DO_FUN(do_phantomwings ); DECLARE_DO_FUN(do_flickering ); DECLARE_DO_FUN(do_jump ); DECLARE_DO_FUN(do_oubliette ); DECLARE_DO_FUN(do_soulsight ); DECLARE_DO_FUN(do_coax ); DECLARE_DO_FUN(do_secrets ); DECLARE_DO_FUN(do_purify ); DECLARE_DO_FUN(do_defiance ); DECLARE_DO_FUN(do_phantommask ); DECLARE_DO_FUN(do_statue ); DECLARE_DO_FUN(do_materialize ); DECLARE_DO_FUN(do_empower ); DECLARE_DO_FUN(do_surge ); DECLARE_DO_FUN(do_objectride ); DECLARE_DO_FUN(do_itemjump ); DECLARE_DO_FUN(do_dirge ); DECLARE_DO_FUN(do_ballad ); DECLARE_DO_FUN(do_crescendo ); DECLARE_DO_FUN(do_requiem ); DECLARE_DO_FUN(do_imitate ); DECLARE_DO_FUN(do_rend ); DECLARE_DO_FUN(do_bodyshape ); DECLARE_DO_FUN(do_pinging ); DECLARE_DO_FUN(do_wraithgrasp ); DECLARE_DO_FUN(do_stonehand ); DECLARE_DO_FUN(do_pyro ); DECLARE_DO_FUN(do_obliviate ); DECLARE_DO_FUN(do_weirdness ); DECLARE_DO_FUN(do_befuddlement ); DECLARE_DO_FUN(do_ether ); DECLARE_DO_FUN(do_tempus ); DECLARE_DO_FUN(do_lucidity ); DECLARE_DO_FUN(do_dreams ); DECLARE_DO_FUN(do_phantasmagoria ); DECLARE_DO_FUN(do_agon ); DECLARE_DO_FUN(do_skinride ); DECLARE_DO_FUN(do_rein ); DECLARE_DO_FUN(do_muse ); DECLARE_DO_FUN(do_whispers); /* * New NInja Stuff * - Mac */ DECLARE_DO_FUN(do_stun); DECLARE_DO_FUN(do_ippon); DECLARE_DO_FUN(do_doka); DECLARE_DO_FUN(do_ngazumo); DECLARE_DO_FUN(do_nekade); DECLARE_DO_FUN(do_ninjapowers); /* * New Wolf Stuff * -Mac */ DECLARE_DO_FUN(do_senseaura); DECLARE_DO_FUN( do_ftag ); DECLARE_DO_FUN( do_ztag ); DECLARE_DO_FUN( do_red ); DECLARE_DO_FUN( do_blue ); void pull_slot args( ( CHAR_DATA *ch ) ); int slotland; /* Pfile Editing code (C) Jobo 2001 */ /* * Add the following list of DO_FUNS to merc.h (you only need to add do_pfile() to interp.c) */ DECLARE_DO_FUN(do_reloadplayer ); DECLARE_DO_FUN( do_reloadp ); DECLARE_DO_FUN( do_mudinfo ); DECLARE_DO_FUN( do_pfile ); DECLARE_DO_FUN( jope_hours ); DECLARE_DO_FUN( jope_done ); DECLARE_DO_FUN( jope_exp ); DECLARE_DO_FUN( jope_show ); DECLARE_DO_FUN( jope_list ); DECLARE_DO_FUN( jope_spells ); DECLARE_DO_FUN( jope_stances ); DECLARE_DO_FUN( jope_weapons ); DECLARE_DO_FUN( jope_action ); DECLARE_DO_FUN( jope_inventory ); DECLARE_DO_FUN( jope_drop ); DECLARE_DO_FUN( jope_equipment ); DECLARE_DO_FUN( jope_get ); DECLARE_DO_FUN( jope_look ); DECLARE_DO_FUN( jope_remove ); DECLARE_DO_FUN( jope_wear ); DECLARE_DO_FUN( jope_newbits ); DECLARE_DO_FUN( jope_act ); DECLARE_DO_FUN( jope_qps ); DECLARE_DO_FUN( jope_primal ); DECLARE_DO_FUN( jope_level ); DECLARE_DO_FUN( jope_trust ); DECLARE_DO_FUN( jope_hit ); DECLARE_DO_FUN( jope_move ); DECLARE_DO_FUN( jope_mana ); DECLARE_DO_FUN( jope_pkill ); DECLARE_DO_FUN( jope_pdeath ); DECLARE_DO_FUN( jope_mkill ); DECLARE_DO_FUN( jope_mdeath ); /* Gargoyle stuff - Mac (C) 2000 */ DECLARE_DO_FUN(do_endowment); //Sol Endowment DECLARE_DO_FUN(do_lightofgod); DECLARE_DO_FUN(do_vielshadow); DECLARE_DO_FUN(do_chameleon); DECLARE_DO_FUN(do_fleshofmoltenrock); DECLARE_DO_FUN(do_shademirror); DECLARE_DO_FUN(do_sunwalk); //Fidelis Endowment DECLARE_DO_FUN(do_gbreath); DECLARE_DO_FUN(do_willow); /* New Wolf Stuff */ DECLARE_DO_FUN(do_wyld); DECLARE_DO_FUN(do_brew); DECLARE_DO_FUN(do_banshee); DECLARE_DO_FUN(do_balor); DECLARE_DO_FUN(do_halosun); DECLARE_DO_FUN(do_devour); DECLARE_DO_FUN(do_talons); DECLARE_DO_FUN(do_shred); /* * New Clans Stuff * tij_clan.c */ DECLARE_DO_FUN(do_clanshow); /* * Tij_utils.c */ int tzone_lookup args( ( const char *arg ) ); char * str_time args( ( time_t timet, int tz, const char *format ) ); char *get_time args((int secs)); /* * Tijer's Stuff * Tijer.c / tij_wiz.c */ OBJ_DATA *pop_item args ((int level)); DECLARE_DO_FUN(do_psycho); DECLARE_DO_FUN(do_chathist); DECLARE_DO_FUN(do_fatalhist); DECLARE_DO_FUN(do_infohist); DECLARE_DO_FUN(do_btalkhist); DECLARE_DO_FUN(do_ktalkhist); DECLARE_DO_FUN(do_immthist); DECLARE_DO_FUN(do_history); void gainstats(CHAR_DATA *ch); void do_uptime(CHAR_DATA *ch); void uptime args( ( DESCRIPTOR_DATA *d)); void dump_last_command args (()); void update_polls args (( void )); void complete_poll args (( POLL_DATA *poll )); void save_polls args (( void )); void load_polls args (( void )); int nnum_changes(void); int newchanges(void); //new quotes code int nnum_quotes(void); int newquotes(void); DECLARE_DO_FUN(do_rules); void line_text( CHAR_DATA *ch, char *text, int length ); char *line_indent(char *text, int wBegin, int wMax); char *desc_justify( char *pszText, int iAlignment ); void do_lord_update( CHAR_DATA *ch, char *argument ); DECLARE_DO_FUN(do_clearcrashnotes); DECLARE_DO_FUN( do_vote ); DECLARE_DO_FUN( do_mudvote ); DECLARE_DO_FUN( do_polladd ); DECLARE_DO_FUN( do_pollshow ); DECLARE_DO_FUN( do_polledit ); DECLARE_DO_FUN( do_pollstop ); DECLARE_DO_FUN(do_crashmud); DECLARE_DO_FUN(do_spellcheck); DECLARE_DO_FUN(do_gensteal); DECLARE_DO_FUN(do_genpoints); DECLARE_DO_FUN(do_lowergen); DECLARE_DO_FUN(do_soulsteal); DECLARE_DO_FUN(do_automap); DECLARE_DO_FUN(do_autoconsume); DECLARE_DO_FUN(do_map); DECLARE_DO_FUN(do_giveclan); DECLARE_DO_FUN(do_sever); DECLARE_DO_FUN(do_selfpardon); DECLARE_DO_FUN(do_vt100); DECLARE_DO_FUN(do_gethost); DECLARE_DO_FUN(do_divert); DECLARE_DO_FUN(do_idecap); DECLARE_DO_FUN( do_darktendrils); DECLARE_DO_FUN( do_fightdance); DECLARE_DO_FUN(do_immstatkingdom); DECLARE_DO_FUN(do_lcommands); DECLARE_DO_FUN(do_fvlist); DECLARE_DO_FUN( do_shitlist); DECLARE_DO_FUN(do_asperson); DECLARE_DO_FUN(do_offline); DECLARE_DO_FUN(do_seize); DECLARE_DO_FUN(do_multicheck); DECLARE_DO_FUN(do_maketradition); DECLARE_DO_FUN(do_removeclan); DECLARE_DO_FUN(do_paradoxlimit); DECLARE_DO_FUN(do_immcomm); DECLARE_DO_FUN(do_findstoken); DECLARE_DO_FUN(do_priesttalk); DECLARE_DO_FUN(do_pchat); DECLARE_DO_FUN(do_miniflags); DECLARE_DO_FUN(do_font); DECLARE_DO_FUN(do_exacorpse); DECLARE_DO_FUN(do_trivia); DECLARE_DO_FUN(do_scramble); DECLARE_DO_FUN(do_ptrivia); DECLARE_DO_FUN(do_bet); DECLARE_DO_FUN(do_abet); DECLARE_DO_FUN(do_slot); DECLARE_DO_FUN(do_diablerize); DECLARE_DO_FUN(do_playgod); DECLARE_DO_FUN(do_gainbeast); DECLARE_DO_FUN(do_trestore); DECLARE_DO_FUN(do_tportal); DECLARE_DO_FUN(do_pkready); DECLARE_DO_FUN(do_beep); DECLARE_DO_FUN(do_bodyspikes); DECLARE_DO_FUN(do_servant); DECLARE_DO_FUN(do_demondrain); DECLARE_DO_FUN(do_flamehooves); DECLARE_DO_FUN(do_demonseed); DECLARE_DO_FUN(do_statcaps); DECLARE_DO_FUN(do_mercenary); DECLARE_DO_FUN(do_makewatcher); DECLARE_DO_FUN(do_jail); DECLARE_DO_FUN( do_unclaim); DECLARE_DO_FUN( do_auction ); DECLARE_DO_FUN(do_multexp); DECLARE_DO_FUN(do_multqp); DECLARE_DO_FUN(do_promotesoul); DECLARE_DO_FUN(do_beastwithin); // Macs class balance commands DECLARE_DO_FUN(do_reverend); DECLARE_DO_FUN(do_auranomagic); DECLARE_DO_FUN(do_paragon); DECLARE_DO_FUN(do_swordcraft); DECLARE_DO_FUN(do_weaponteach); DECLARE_DO_FUN(do_heal); DECLARE_DO_FUN(do_cheal); DECLARE_DO_FUN(do_darkness); DECLARE_DO_FUN(do_quickening); DECLARE_DO_FUN(do_highlanderheal); DECLARE_DO_FUN(do_ancestralpath); DECLARE_DO_FUN(do_gainpowers); DECLARE_DO_FUN(do_entrails); DECLARE_DO_FUN(do_checkpk); DECLARE_DO_FUN(do_immspar); DECLARE_DO_FUN(do_hint); DECLARE_DO_FUN(do_getexp); DECLARE_DO_FUN(do_qkillsocket); DECLARE_DO_FUN(do_tag); DECLARE_DO_FUN(do_notag); DECLARE_DO_FUN(do_clearreply); DECLARE_DO_FUN(do_unloaddummy); DECLARE_DO_FUN(do_loaddummy); DECLARE_DO_FUN(do_boot); DECLARE_DO_FUN(do_multiple); DECLARE_DO_FUN(do_randomload); DECLARE_DO_FUN(do_drainmove); DECLARE_DO_FUN(do_grab); DECLARE_DO_FUN(do_nodesc); DECLARE_DO_FUN(do_unfoldarea); DECLARE_DO_FUN(do_automessage); DECLARE_DO_FUN(do_statistics); DECLARE_DO_FUN(do_ienter); DECLARE_DO_FUN(do_iexit); DECLARE_DO_FUN(do_makesave); DECLARE_DO_FUN(do_leaderclear); DECLARE_DO_FUN(do_decapmessage); DECLARE_DO_FUN(do_bitch); DECLARE_DO_FUN(do_bitchsession); DECLARE_DO_FUN( do_mizotamouyo); DECLARE_DO_FUN( do_orimasu); DECLARE_DO_FUN( do_trip); DECLARE_DO_FUN( do_warpclear); DECLARE_DO_FUN( do_pipe); DECLARE_DO_FUN( do_founder); DECLARE_DO_FUN( do_pkratio); DECLARE_DO_FUN( do_dempowers); DECLARE_DO_FUN( do_pwhere); DECLARE_DO_FUN( do_initleaders); DECLARE_DO_FUN( do_pdelete); DECLARE_DO_FUN( do_fset); DECLARE_DO_FUN( do_spousetalk); DECLARE_DO_FUN( do_wedtalk); DECLARE_DO_FUN( do_empower); DECLARE_DO_FUN( do_revoke); DECLARE_DO_FUN( do_todo ); DECLARE_DO_FUN( do_todo2 ); DECLARE_DO_FUN( do_tokenquest); DECLARE_DO_FUN( do_istoken); DECLARE_DO_FUN( do_updatetick); DECLARE_DO_FUN( do_autotick); DECLARE_DO_FUN( do_nclan); DECLARE_DO_FUN( do_hclan); DECLARE_DO_FUN( do_monastry); DECLARE_DO_FUN( do_noreply); DECLARE_DO_FUN( do_ignore); DECLARE_DO_FUN( do_unignore); DECLARE_DO_FUN( do_request ); DECLARE_DO_FUN( do_service ); DECLARE_DO_FUN( do_clearlist ); DECLARE_DO_FUN( do_viewalist ); DECLARE_DO_FUN(do_polyform); DECLARE_DO_FUN(do_rsilence); DECLARE_DO_FUN(do_dismember); DECLARE_DO_FUN(do_chardump); DECLARE_DO_FUN(do_chartimers); DECLARE_DO_FUN(do_loadarti); DECLARE_DO_FUN(do_flame); DECLARE_DO_FUN(do_ninjaeq); DECLARE_DO_FUN(do_rimm); DECLARE_DO_FUN(do_rchat); DECLARE_DO_FUN(do_totalscore); DECLARE_DO_FUN(do_leaveclan); DECLARE_DO_FUN(do_nogoto); DECLARE_DO_FUN(do_login); DECLARE_DO_FUN(do_logscan); DECLARE_DO_FUN(do_pfilescan); DECLARE_DO_FUN(do_dgate); DECLARE_DO_FUN(do_dimmak); DECLARE_DO_FUN(do_notravel); DECLARE_DO_FUN(do_claninduct); DECLARE_DO_FUN(do_clanoutcast); DECLARE_DO_FUN(do_cset); DECLARE_DO_FUN(do_katana); DECLARE_DO_FUN(do_discset); DECLARE_DO_FUN(do_giftset); DECLARE_DO_FUN(do_dele); DECLARE_DO_FUN(do_delete); DECLARE_DO_FUN(do_smite); DECLARE_DO_FUN(do_retribution); DECLARE_DO_FUN(do_pardon); DECLARE_DO_FUN(do_ppardon); DECLARE_DO_FUN(do_recolour); DECLARE_DO_FUN(do_wizconfig); DECLARE_DO_FUN(do_takeapart); DECLARE_DO_FUN(do_puttogether); DECLARE_DO_FUN(do_whereparts); DECLARE_DO_FUN(do_selfrestore); DECLARE_DO_FUN(do_learnrune); DECLARE_DO_FUN(do_mageupkeep); DECLARE_DO_FUN(do_teachmastery); DECLARE_DO_FUN( do_prepare); DECLARE_DO_FUN( do_delevel); DECLARE_DO_FUN( do_newlock); DECLARE_DO_FUN( do_numlock); DECLARE_DO_FUN( do_obeah); DECLARE_DO_FUN( do_anesthetic); DECLARE_DO_FUN( do_panacea); DECLARE_DO_FUN( do_renew); DECLARE_DO_FUN( do_renamep); DECLARE_DO_FUN( do_aclear); DECLARE_DO_FUN( do_astat); DECLARE_DO_FUN( do_pclear); DECLARE_DO_FUN( do_alock); DECLARE_DO_FUN( do_breakme); DECLARE_DO_FUN( do_bountylist); DECLARE_DO_FUN( do_tailmonkey); DECLARE_DO_FUN( do_prefix ); DECLARE_DO_FUN( do_loadhelp ); DECLARE_DO_FUN( do_shell); DECLARE_DO_FUN( do_monkeq); DECLARE_DO_FUN( do_gocial); DECLARE_DO_FUN( do_lord); DECLARE_DO_FUN( do_for); DECLARE_DO_FUN( do_vlist); DECLARE_DO_FUN( do_unixsys); DECLARE_DO_FUN( do_unix_tail); DECLARE_DO_FUN( do_make); DECLARE_DO_FUN( do_makewarn); DECLARE_DO_FUN( do_exlist); DECLARE_DO_FUN( do_apply); DECLARE_DO_FUN( do_pmort); DECLARE_DO_FUN( do_applytokens); DECLARE_DO_FUN( do_pinfo); DECLARE_DO_FUN( do_ftalk); DECLARE_DO_FUN( do_btalk); DECLARE_DO_FUN( do_infert); DECLARE_DO_FUN( do_pstat ); DECLARE_DO_FUN( do_waitplayer); DECLARE_DO_FUN( do_version); DECLARE_DO_FUN( do_pshow); DECLARE_DO_FUN( do_version); DECLARE_DO_FUN( do_pack); DECLARE_DO_FUN( do_makepreg); DECLARE_DO_FUN( do_abortion); DECLARE_DO_FUN( do_topxp); DECLARE_DO_FUN( do_top); DECLARE_DO_FUN( do_doublexp); DECLARE_DO_FUN( do_reimb); DECLARE_DO_FUN( do_resetpassword); DECLARE_DO_FUN( do_hiscoset ); DECLARE_DO_FUN( do_hiscore ); // New highlander shit -Krynn DECLARE_DO_FUN( do_sensequickening ); DECLARE_DO_FUN( do_hempower ); DECLARE_DO_FUN( do_bladespin ); DECLARE_DO_FUN( do_highlanderpowers ); /* * Warlock Functions. * Warlock.c * Dunk */ DECLARE_DO_FUN( do_magepowers ); DECLARE_DO_FUN( do_obtain ); DECLARE_DO_FUN( do_redeem ); DECLARE_DO_FUN( do_warps ); DECLARE_DO_FUN( do_testdragon ); DECLARE_DO_FUN( do_phase ); DECLARE_DO_FUN( do_spheres ); DECLARE_DO_FUN( do_steed ); DECLARE_DO_FUN( do_perception ); DECLARE_DO_FUN( do_objectgate ); DECLARE_DO_FUN( do_mgate ); DECLARE_DO_FUN( do_polyappear ); DECLARE_DO_FUN( do_discharge ); DECLARE_DO_FUN( do_telekinetics ); DECLARE_DO_FUN( do_call_lightning ); DECLARE_DO_FUN( do_controlweather ); DECLARE_DO_FUN( do_earthembrace ); DECLARE_DO_FUN( do_tempest ); DECLARE_DO_FUN( do_quintessence ); DECLARE_DO_FUN( do_enchant ); DECLARE_DO_FUN( do_rubbing ); DECLARE_DO_FUN( do_purification ); DECLARE_DO_FUN( do_qblast ); DECLARE_DO_FUN( do_hotienchi ); DECLARE_DO_FUN( do_littledeath ); DECLARE_DO_FUN( do_breath ); DECLARE_DO_FUN( do_betterbody ); DECLARE_DO_FUN( do_bounty ); DECLARE_DO_FUN( do_shapechange ); DECLARE_DO_FUN( do_layhands ); DECLARE_DO_FUN( do_analyze ); DECLARE_DO_FUN( do_alterstate ); DECLARE_DO_FUN( do_alterweight ); DECLARE_DO_FUN( do_enchantarmor ); DECLARE_DO_FUN( do_hover ); DECLARE_DO_FUN( do_axe ); DECLARE_DO_FUN( do_mshadow ); DECLARE_DO_FUN( do_callspirit ); DECLARE_DO_FUN( do_spiritkiss ); DECLARE_DO_FUN( do_spiritblast ); DECLARE_DO_FUN( do_breach ); DECLARE_DO_FUN( do_gifts ); DECLARE_DO_FUN( do_spectate); DECLARE_DO_FUN( do_challenge ); DECLARE_DO_FUN( do_arenaagree ); DECLARE_DO_FUN( do_decline ); DECLARE_DO_FUN( do_autodecline ); DECLARE_DO_FUN( do_configuration ); /* NEW COMBAT BALANCING SYSTEM */ DECLARE_DO_FUN( do_combatconfig ); //Bastet stuff DECLARE_DO_FUN(do_bgifts); DECLARE_DO_FUN(do_pride); DECLARE_DO_FUN(do_purrr); // Garou Stuff DECLARE_DO_FUN(do_persuasion); DECLARE_DO_FUN( do_staredown ); DECLARE_DO_FUN( do_disquiet ); DECLARE_DO_FUN( do_reshape ); DECLARE_DO_FUN( do_cocoon ); DECLARE_DO_FUN( do_quills ); DECLARE_DO_FUN( do_burrow ); DECLARE_DO_FUN( do_nightsight); DECLARE_DO_FUN( do_wither ); DECLARE_DO_FUN( do_totemgift ); DECLARE_DO_FUN( do_heightened); DECLARE_DO_FUN( do_gnaw ); DECLARE_DO_FUN( do_elementalgift); DECLARE_DO_FUN( do_songbeast ); DECLARE_DO_FUN( do_blissful ); DECLARE_DO_FUN( do_lunasblessing); DECLARE_DO_FUN( do_whelp ); DECLARE_DO_FUN( do_chillfrost); DECLARE_DO_FUN( do_heartofice); DECLARE_DO_FUN( do_cannibalspirit); DECLARE_DO_FUN( do_cuttingwind); DECLARE_DO_FUN( do_invisibility); DECLARE_DO_FUN( do_flamespirit); DECLARE_DO_FUN( do_darkshroud); DECLARE_DO_FUN( do_merciful); DECLARE_DO_FUN( do_paws); DECLARE_DO_FUN( do_lunasavenger); DECLARE_DO_FUN( do_gatemoon); DECLARE_DO_FUN( do_clapofthunder); DECLARE_DO_FUN( do_vengeance); DECLARE_DO_FUN( do_barrage); DECLARE_DO_FUN( do_avalanche); DECLARE_DO_FUN( do_snarl); DECLARE_DO_FUN( do_livingwood); DECLARE_DO_FUN( do_garouserenity); DECLARE_DO_FUN( do_dazzle); DECLARE_DO_FUN( do_bodywrack); DECLARE_DO_FUN( do_clenched); DECLARE_DO_FUN( do_wallofgranite); DECLARE_DO_FUN( do_malleable); DECLARE_DO_FUN( do_feral); DECLARE_DO_FUN( do_spiritdrain); DECLARE_DO_FUN( do_mothers); /* * Command functions. * Defined in act_*.c (mostly). */ DECLARE_DO_FUN( do_leader); DECLARE_DO_FUN( do_racepower ); DECLARE_DO_FUN( do_immolate ); DECLARE_DO_FUN( do_wfreeze ); DECLARE_DO_FUN( do_caust ); DECLARE_DO_FUN( do_blink ); DECLARE_DO_FUN( do_inferno ); DECLARE_DO_FUN( do_leech ); DECLARE_DO_FUN( do_unnerve ); DECLARE_DO_FUN( do_accept ); DECLARE_DO_FUN( do_activate ); DECLARE_DO_FUN( do_alignment ); DECLARE_DO_FUN( do_allow ); DECLARE_DO_FUN( do_cloak ); DECLARE_DO_FUN( do_almightyfavour ); DECLARE_DO_FUN( do_prayer ); DECLARE_DO_FUN( do_ronin ); DECLARE_DO_FUN( do_rogue ); DECLARE_DO_FUN( do_anarch ); DECLARE_DO_FUN( do_ansi ); DECLARE_DO_FUN( do_answer ); DECLARE_DO_FUN( do_areas ); DECLARE_DO_FUN( do_artifact ); DECLARE_DO_FUN( do_priceless ); DECLARE_DO_FUN( do_at ); DECLARE_DO_FUN( do_newbie ); DECLARE_DO_FUN( do_aura ); /* Loki */ //Unique additions DECLARE_DO_FUN( do_autobackup ); DECLARE_DO_FUN( do_autoexit ); DECLARE_DO_FUN( do_auto_combined_exp ); DECLARE_DO_FUN( do_auto_see_regen ); DECLARE_DO_FUN( do_autoloot ); DECLARE_DO_FUN( do_autogold ); DECLARE_DO_FUN( do_autosac ); DECLARE_DO_FUN( do_autosave ); DECLARE_DO_FUN( do_autostance); DECLARE_DO_FUN( do_backlist ); DECLARE_DO_FUN( do_backstab ); DECLARE_DO_FUN( do_bamfin ); DECLARE_DO_FUN( do_bamfout ); DECLARE_DO_FUN( do_ban ); DECLARE_DO_FUN( do_beastlike ); DECLARE_DO_FUN( do_berserk ); DECLARE_DO_FUN( do_bind ); DECLARE_DO_FUN( do_birth ); DECLARE_DO_FUN( do_bite ); DECLARE_DO_FUN( do_blank ); DECLARE_DO_FUN( do_blindfold ); DECLARE_DO_FUN( do_bloodline ); DECLARE_DO_FUN( do_demonintro); DECLARE_DO_FUN( do_mageintro); DECLARE_DO_FUN( do_possession ); DECLARE_DO_FUN( do_bomuzite ); DECLARE_DO_FUN( do_brandish ); DECLARE_DO_FUN( do_breakup ); DECLARE_DO_FUN( do_brief ); DECLARE_DO_FUN( do_bug ); DECLARE_DO_FUN( do_burrow ); DECLARE_DO_FUN( do_buy ); DECLARE_DO_FUN( do_call ); DECLARE_DO_FUN( do_calm ); DECLARE_DO_FUN( do_cast ); DECLARE_DO_FUN( do_celestialpath ); DECLARE_DO_FUN( do_champions ); DECLARE_DO_FUN( do_change ); DECLARE_DO_FUN( do_changelight ); DECLARE_DO_FUN( do_channels ); DECLARE_DO_FUN( do_chant ); DECLARE_DO_FUN( do_chaosblast ); DECLARE_DO_FUN( do_chat ); DECLARE_DO_FUN( do_claim ); DECLARE_DO_FUN( do_stat ); DECLARE_DO_FUN( do_clandisc ); DECLARE_DO_FUN( do_krecall ); DECLARE_DO_FUN( do_kinglist ); DECLARE_DO_FUN( do_kinginfo ); DECLARE_DO_FUN( do_clanlist ); DECLARE_DO_FUN( do_claninfo ); DECLARE_DO_FUN( do_induct ); DECLARE_DO_FUN( do_clannable ); DECLARE_DO_FUN( do_prince ); DECLARE_DO_FUN( do_outcast ); DECLARE_DO_FUN( do_depositqps ); DECLARE_DO_FUN( do_withdrawqps ); DECLARE_DO_FUN(do_allowwithdraw ); DECLARE_DO_FUN( do_clanname ); DECLARE_DO_FUN( do_leaders ); DECLARE_DO_FUN( do_iktalk ); DECLARE_DO_FUN( do_ktalk ); DECLARE_DO_FUN( do_clandisc ); DECLARE_DO_FUN( do_clannum ); DECLARE_DO_FUN( do_clanset ); DECLARE_DO_FUN( do_show_clan_info); DECLARE_DO_FUN( do_clanname ); DECLARE_DO_FUN( do_claw ); DECLARE_DO_FUN( do_claws ); DECLARE_DO_FUN( do_class ); DECLARE_DO_FUN( do_classme ); DECLARE_DO_FUN( do_unclass ); DECLARE_DO_FUN( do_classset ); DECLARE_DO_FUN( do_clearartifact); DECLARE_DO_FUN( do_initartitable); DECLARE_DO_FUN( do_clearstats ); DECLARE_DO_FUN( do_clearstatsothers ); DECLARE_DO_FUN( do_clearvam ); DECLARE_DO_FUN( do_clearvamp ); DECLARE_DO_FUN( do_cloakchant ); DECLARE_DO_FUN( do_close );/* DECLARE_DO_FUN( do_cockatrice );*/ DECLARE_DO_FUN( do_color ); DECLARE_DO_FUN( do_command ); DECLARE_DO_FUN( do_commands ); DECLARE_DO_FUN( do_compare ); DECLARE_DO_FUN( do_complete ); DECLARE_DO_FUN( do_config ); DECLARE_DO_FUN( do_consent ); DECLARE_DO_FUN( do_consider ); DECLARE_DO_FUN( do_cprompt ); DECLARE_DO_FUN( do_crack ); DECLARE_DO_FUN( do_create ); DECLARE_DO_FUN( do_copyover ); DECLARE_DO_FUN( do_newcopyover ); DECLARE_DO_FUN( do_crashover ); DECLARE_DO_FUN( do_countdown ); DECLARE_DO_FUN( do_copyover2 ); DECLARE_DO_FUN( do_credits ); DECLARE_DO_FUN( do_darkblaze ); DECLARE_DO_FUN( do_dances ); DECLARE_DO_FUN( do_darkheart );/* DECLARE_DO_FUN( do_darkness );*/ DECLARE_DO_FUN( do_decapitate ); DECLARE_DO_FUN( do_demonarmour ); DECLARE_DO_FUN( do_discipline ); DECLARE_DO_FUN( do_deny ); DECLARE_DO_FUN( do_undeny ); DECLARE_DO_FUN( do_description ); DECLARE_DO_FUN( do_profile ); DECLARE_DO_FUN( do_diagnose ); DECLARE_DO_FUN( do_dismount ); DECLARE_DO_FUN(do_disable); DECLARE_DO_FUN( do_disarm ); DECLARE_DO_FUN( do_disconnect ); DECLARE_DO_FUN( do_divorce ); DECLARE_DO_FUN( do_clearmarriage ); DECLARE_DO_FUN( do_donate ); DECLARE_DO_FUN( do_down ); DECLARE_DO_FUN( do_draw ); DECLARE_DO_FUN( do_drink ); DECLARE_DO_FUN( do_drop ); DECLARE_DO_FUN(do_drowcreate ); DECLARE_DO_FUN( do_drowfire ); DECLARE_DO_FUN( do_drows ); DECLARE_DO_FUN( do_drowsight ); DECLARE_DO_FUN( do_ntrust ); DECLARE_DO_FUN( do_offer ); DECLARE_DO_FUN( do_offersoul ); DECLARE_DO_FUN( do_grant ); DECLARE_DO_FUN( do_skills ); DECLARE_DO_FUN( do_graft ); DECLARE_DO_FUN( do_east ); DECLARE_DO_FUN( do_eat ); DECLARE_DO_FUN( do_echo ); DECLARE_DO_FUN( do_gecho ); DECLARE_DO_FUN( do_pecho ); DECLARE_DO_FUN( do_zecho ); DECLARE_DO_FUN( do_grantqp ); DECLARE_DO_FUN( do_empty ); DECLARE_DO_FUN( do_escape ); DECLARE_DO_FUN( do_email ); DECLARE_DO_FUN( do_contact ); DECLARE_DO_FUN( do_emote ); DECLARE_DO_FUN( do_enter ); DECLARE_DO_FUN( do_equipment ); DECLARE_DO_FUN( do_evileye ); DECLARE_DO_FUN( do_examine ); DECLARE_DO_FUN( do_exits ); DECLARE_DO_FUN( do_eyesofgod); DECLARE_DO_FUN( do_familiar ); DECLARE_DO_FUN( do_fangs ); DECLARE_DO_FUN( do_favour ); DECLARE_DO_FUN( do_favor ); DECLARE_DO_FUN( do_llothsfavor ); DECLARE_DO_FUN( do_fcommand ); DECLARE_DO_FUN( do_feed ); DECLARE_DO_FUN( do_fightstyle ); DECLARE_DO_FUN( do_fileupdate ); DECLARE_DO_FUN( do_fill ); DECLARE_DO_FUN( do_finger ); /*drow shit*/ DECLARE_DO_FUN( do_drowshield ); DECLARE_DO_FUN( do_drowhate ); DECLARE_DO_FUN( do_drowpowers ); DECLARE_DO_FUN( do_earthshatter ); DECLARE_DO_FUN( do_shadowwalk ); DECLARE_DO_FUN( do_garotte ); DECLARE_DO_FUN( do_spiderform ); DECLARE_DO_FUN( do_driderform ); DECLARE_DO_FUN( do_dark_garotte ); DECLARE_DO_FUN( do_glamour ); DECLARE_DO_FUN( do_confuse ); DECLARE_DO_FUN( do_confusion ); DECLARE_DO_FUN( do_flee ); DECLARE_DO_FUN( do_flex ); DECLARE_DO_FUN( do_follow ); DECLARE_DO_FUN( do_force ); DECLARE_DO_FUN( do_forceauto ); DECLARE_DO_FUN( do_freeze ); DECLARE_DO_FUN( do_gag ); DECLARE_DO_FUN( do_gaia ); DECLARE_DO_FUN( do_generation ); DECLARE_DO_FUN( do_get ); DECLARE_DO_FUN( do_ghoul ); DECLARE_DO_FUN( do_gift ); DECLARE_DO_FUN( do_give ); DECLARE_DO_FUN( do_giveup ); DECLARE_DO_FUN( do_godless ); DECLARE_DO_FUN( do_goto ); DECLARE_DO_FUN( do_mgoto ); DECLARE_DO_FUN( do_grant ); DECLARE_DO_FUN( do_group ); DECLARE_DO_FUN( do_guide ); DECLARE_DO_FUN( do_gtell );/* DECLARE_DO_FUN(do_heal );*/ DECLARE_DO_FUN( do_help ); DECLARE_DO_FUN( do_search ); DECLARE_DO_FUN( do_hide ); DECLARE_DO_FUN( do_monktalk ); DECLARE_DO_FUN( do_hightalk ); DECLARE_DO_FUN( do_holylight ); DECLARE_DO_FUN( do_holyvision ); DECLARE_DO_FUN( do_home ); DECLARE_DO_FUN( do_horns ); DECLARE_DO_FUN( do_tail ); DECLARE_DO_FUN( do_howl ); DECLARE_DO_FUN( do_huh ); DECLARE_DO_FUN( do_humanform ); DECLARE_DO_FUN( do_humanity ); DECLARE_DO_FUN( do_hunt ); DECLARE_DO_FUN( do_knee ); DECLARE_DO_FUN( do_elbow ); DECLARE_DO_FUN( do_sweep ); DECLARE_DO_FUN( do_palmstrike ); DECLARE_DO_FUN( do_shinkick ); DECLARE_DO_FUN( do_chi ); DECLARE_DO_FUN( do_chistorm ); DECLARE_DO_FUN( do_thrustkick ); DECLARE_DO_FUN( do_spinkick ); DECLARE_DO_FUN( do_reverse ); DECLARE_DO_FUN( do_backfist ); DECLARE_DO_FUN( do_spiritpower ); DECLARE_DO_FUN( do_healingtouch ); DECLARE_DO_FUN( do_deathtouch ); DECLARE_DO_FUN( do_relax ); DECLARE_DO_FUN( do_blinding ); DECLARE_DO_FUN( do_mantra ); DECLARE_DO_FUN( do_guide ); DECLARE_DO_FUN( do_monk ); DECLARE_DO_FUN( do_monkpowers ); DECLARE_DO_FUN( do_celestial ); DECLARE_DO_FUN( do_godseye ); DECLARE_DO_FUN( do_godsbless ); DECLARE_DO_FUN( do_flaminghands ); DECLARE_DO_FUN( do_cloak ); DECLARE_DO_FUN( do_prayofages ); DECLARE_DO_FUN( do_adamantium ); DECLARE_DO_FUN( do_advance ); DECLARE_DO_FUN( do_steelskin ); DECLARE_DO_FUN( do_godsheal ); DECLARE_DO_FUN( do_ghold ); DECLARE_DO_FUN( do_callgod ); DECLARE_DO_FUN( do_learn ); DECLARE_DO_FUN( do_hurl ); DECLARE_DO_FUN( do_idea ); DECLARE_DO_FUN( do_immune ); DECLARE_DO_FUN( do_immtalk ); DECLARE_DO_FUN( do_incog ); DECLARE_DO_FUN( do_inconnu ); DECLARE_DO_FUN( do_info ); DECLARE_DO_FUN( do_claninfo ); DECLARE_DO_FUN( do_kinfo ); DECLARE_DO_FUN( do_questinfo ); DECLARE_DO_FUN( do_pagelen ); DECLARE_DO_FUN( do_aquest ); DECLARE_DO_FUN( do_linfo ); DECLARE_DO_FUN( do_qinfo ); DECLARE_DO_FUN( do_taginfo ); DECLARE_DO_FUN( do_fatality ); DECLARE_DO_FUN( do_inpart ); DECLARE_DO_FUN( do_introduce ); DECLARE_DO_FUN( do_inventory ); DECLARE_DO_FUN( do_invis ); DECLARE_DO_FUN( do_joust ); /* Paladin Joust - Loki */ DECLARE_DO_FUN( do_kakusu ); /* Enhanced Ninja Hide */ DECLARE_DO_FUN( do_kanzuite ); /* Ninja Truesight */ DECLARE_DO_FUN( do_mitsukeru ); // Next 2 lines added by TheKid DECLARE_DO_FUN( do_tetsubishi ); DECLARE_DO_FUN( do_caltrops ); DECLARE_DO_FUN( do_koryou ); DECLARE_DO_FUN( do_tsume ); DECLARE_DO_FUN( do_circle ); DECLARE_DO_FUN( do_kick ); DECLARE_DO_FUN( do_hara_kiri ); DECLARE_DO_FUN( do_dagger ); DECLARE_DO_FUN( do_sword ); DECLARE_DO_FUN( do_kill ); DECLARE_DO_FUN( do_killperson ); DECLARE_DO_FUN( do_diabkill ); DECLARE_DO_FUN( do_klaive ); DECLARE_DO_FUN( do_leap ); DECLARE_DO_FUN( do_leafwalk ); DECLARE_DO_FUN( do_nochan ); DECLARE_DO_FUN( do_nobeep ); DECLARE_DO_FUN( do_afk ); DECLARE_DO_FUN( do_busy ); DECLARE_DO_FUN( do_coding ); DECLARE_DO_FUN( do_affects ); DECLARE_DO_FUN( do_newbiepack ); DECLARE_DO_FUN( do_demonform ); DECLARE_DO_FUN( do_embrace ); DECLARE_DO_FUN( do_reimburse ); DECLARE_DO_FUN( do_level ); DECLARE_DO_FUN( do_lifespan ); DECLARE_DO_FUN( do_list ); DECLARE_DO_FUN( do_locate ); DECLARE_DO_FUN( do_lock ); DECLARE_DO_FUN( do_log ); DECLARE_DO_FUN( do_look ); DECLARE_DO_FUN( do_majesty ); DECLARE_DO_FUN( do_mantra ); DECLARE_DO_FUN( do_makepreg ); DECLARE_DO_FUN( do_marry ); DECLARE_DO_FUN( do_mask ); DECLARE_DO_FUN( do_mclan ); DECLARE_DO_FUN( do_mclear ); DECLARE_DO_FUN( do_meditate ); DECLARE_DO_FUN( do_memory ); DECLARE_DO_FUN( do_memberlist ); DECLARE_DO_FUN( do_mfind ); DECLARE_DO_FUN( do_rfind ); DECLARE_DO_FUN( do_michi ); /* Ninja michi - Loki */ DECLARE_DO_FUN( do_mienaku ); /* Ninja Flee - Loki */ DECLARE_DO_FUN( do_miktalk ); /* Ninja channel - Loki */ DECLARE_DO_FUN( do_wraithtalk ); //Wraith Channel - Mac DECLARE_DO_FUN( do_mload ); DECLARE_DO_FUN( do_monk ); DECLARE_DO_FUN( do_moonhunt ); DECLARE_DO_FUN( do_mount ); DECLARE_DO_FUN( do_morph ); DECLARE_DO_FUN( do_mortal ); DECLARE_DO_FUN( do_mortalvamp ); DECLARE_DO_FUN( do_mset ); DECLARE_DO_FUN( do_mstat ); DECLARE_DO_FUN( do_mwhere ); DECLARE_DO_FUN( do_owhere ); DECLARE_DO_FUN( do_music ); DECLARE_DO_FUN( do_nclan ); //Next line by Unique 19/9/2 DECLARE_DO_FUN( do_newbieify ); DECLARE_DO_FUN( do_nightsight ); DECLARE_DO_FUN( do_ninjaarmor ); DECLARE_DO_FUN( do_magearmor ); DECLARE_DO_FUN( do_noemote ); DECLARE_DO_FUN( do_north ); DECLARE_DO_FUN( do_note ); DECLARE_DO_FUN( do_board ); DECLARE_DO_FUN( do_notell ); DECLARE_DO_FUN( do_objectscry ); DECLARE_DO_FUN( do_oclone ); DECLARE_DO_FUN( do_ofind ); DECLARE_DO_FUN( do_oload ); DECLARE_DO_FUN( do_open ); DECLARE_DO_FUN( do_order ); DECLARE_DO_FUN( do_oreturn ); DECLARE_DO_FUN( do_oset ); DECLARE_DO_FUN( do_ostat ); DECLARE_DO_FUN( do_oswitch ); DECLARE_DO_FUN( do_otransfer ); DECLARE_DO_FUN( do_outcast ); DECLARE_DO_FUN( do_pact ); DECLARE_DO_FUN( do_palmthrust ); DECLARE_DO_FUN( do_paradox ); DECLARE_DO_FUN( do_paladin ); /* Paladin Channel - Loki */ DECLARE_DO_FUN( do_password ); DECLARE_DO_FUN( do_pclan ); /* Paladin clan list - Loki */ DECLARE_DO_FUN( do_peace ); DECLARE_DO_FUN( do_pick );/* DECLARE_DO_FUN( do_plasma );*/ DECLARE_DO_FUN( do_pload ); DECLARE_DO_FUN( do_poison ); DECLARE_DO_FUN( do_practice ); DECLARE_DO_FUN( do_pray ); DECLARE_DO_FUN( do_press ); DECLARE_DO_FUN( do_preturn ); DECLARE_DO_FUN( do_principles ); /* Ninja Principles - Loki */ DECLARE_DO_FUN( do_prompt ); DECLARE_DO_FUN( do_promote ); DECLARE_DO_FUN( do_propose ); DECLARE_DO_FUN( do_pset ); DECLARE_DO_FUN( do_pull ); DECLARE_DO_FUN( do_punch ); DECLARE_DO_FUN( do_purge ); DECLARE_DO_FUN( do_put ); DECLARE_DO_FUN( do_qmake ); DECLARE_DO_FUN( do_quaff ); DECLARE_DO_FUN( do_qset ); DECLARE_DO_FUN( do_qstat ); DECLARE_DO_FUN( do_qtrust ); DECLARE_DO_FUN( do_quest ); DECLARE_DO_FUN( do_mobquest ); DECLARE_DO_FUN( do_qtalk ); DECLARE_DO_FUN( do_question ); DECLARE_DO_FUN( do_qtalk ); DECLARE_DO_FUN( do_qui ); DECLARE_DO_FUN( do_quit ); DECLARE_DO_FUN( do_quit2 ); DECLARE_DO_FUN( do_rage ); DECLARE_DO_FUN( do_read ); DECLARE_DO_FUN( do_readaura ); DECLARE_DO_FUN( do_reboo ); DECLARE_DO_FUN( do_reboot ); DECLARE_DO_FUN( do_recall ); DECLARE_DO_FUN( do_gohome ); DECLARE_DO_FUN( do_recharge ); DECLARE_DO_FUN( do_refresh ); DECLARE_DO_FUN( do_recho ); DECLARE_DO_FUN( do_recite ); DECLARE_DO_FUN( do_register ); DECLARE_DO_FUN( do_pagelen ); DECLARE_DO_FUN( do_reregister ); DECLARE_DO_FUN( do_regenerate ); DECLARE_DO_FUN( do_release ); DECLARE_DO_FUN( do_relevel ); DECLARE_DO_FUN( do_relevel2 ); DECLARE_DO_FUN( do_setrelevel ); DECLARE_DO_FUN( do_reload ); DECLARE_DO_FUN( do_remove ); DECLARE_DO_FUN( do_rent ); DECLARE_DO_FUN( do_reply ); DECLARE_DO_FUN( do_report ); DECLARE_DO_FUN( do_rescue ); DECLARE_DO_FUN( do_rest ); DECLARE_DO_FUN( do_restore ); DECLARE_DO_FUN( do_class_count ); DECLARE_DO_FUN( do_return ); DECLARE_DO_FUN( do_roll ); DECLARE_DO_FUN( do_pour ); DECLARE_DO_FUN( do_rogue ); DECLARE_DO_FUN( do_rset ); DECLARE_DO_FUN( do_rstat ); DECLARE_DO_FUN( do_sacredinvisibility ); DECLARE_DO_FUN( do_psac ); DECLARE_DO_FUN( do_sacrifice ); DECLARE_DO_FUN( do_safe ); DECLARE_DO_FUN( do_save ); DECLARE_DO_FUN( do_backup ); DECLARE_DO_FUN( do_say ); DECLARE_DO_FUN( do_scan ); DECLARE_DO_FUN( do_score ); DECLARE_DO_FUN( do_randarea ); DECLARE_DO_FUN( do_tokens ); DECLARE_DO_FUN( do_tokencount ); DECLARE_DO_FUN( do_uniscore ); DECLARE_DO_FUN( do_scry ); DECLARE_DO_FUN( do_sell ); DECLARE_DO_FUN( do_serpent ); DECLARE_DO_FUN( do_shadowplane ); DECLARE_DO_FUN( do_shadowsight ); DECLARE_DO_FUN( do_sheath ); DECLARE_DO_FUN( do_shield ); DECLARE_DO_FUN( do_shoot ); DECLARE_DO_FUN( do_shout ); DECLARE_DO_FUN( do_shutdow ); DECLARE_DO_FUN( do_shutdown ); DECLARE_DO_FUN( do_show_artifacts); DECLARE_DO_FUN( do_side ); DECLARE_DO_FUN( do_sign ); DECLARE_DO_FUN( do_silence ); DECLARE_DO_FUN( do_silentbackup ); DECLARE_DO_FUN( do_sit ); DECLARE_DO_FUN( do_skill ); DECLARE_DO_FUN( do_sla ); DECLARE_DO_FUN( do_slay ); DECLARE_DO_FUN( do_sleep ); DECLARE_DO_FUN( do_slookup ); DECLARE_DO_FUN( do_slowns ); DECLARE_DO_FUN( do_speak ); DECLARE_DO_FUN( do_special ); DECLARE_DO_FUN( do_spell); DECLARE_DO_FUN( do_stake ); DECLARE_DO_FUN( do_stance ); DECLARE_DO_FUN( do_smother ); DECLARE_DO_FUN( do_rolldirt ); DECLARE_DO_FUN( do_sneak ); DECLARE_DO_FUN( do_snoop ); DECLARE_DO_FUN( do_socials ); DECLARE_DO_FUN( do_south ); DECLARE_DO_FUN( do_split ); DECLARE_DO_FUN( do_spy ); DECLARE_DO_FUN( do_spydirection ); DECLARE_DO_FUN( do_sset ); DECLARE_DO_FUN( do_stand ); DECLARE_DO_FUN( do_steal ); DECLARE_DO_FUN( do_steelshield ); DECLARE_DO_FUN( do_summoning ); DECLARE_DO_FUN( do_summon );/* DECLARE_DO_FUN( do_sun_bath );*/ DECLARE_DO_FUN( do_switch ); DECLARE_DO_FUN( do_talon ); DECLARE_DO_FUN( do_target ); DECLARE_DO_FUN( do_teach ); DECLARE_DO_FUN( do_tear ); DECLARE_DO_FUN( do_tell ); DECLARE_DO_FUN( do_review ); DECLARE_DO_FUN( do_throw ); DECLARE_DO_FUN( do_tie ); DECLARE_DO_FUN( do_time ); DECLARE_DO_FUN( do_timezone ); DECLARE_DO_FUN( do_gtime ); DECLARE_DO_FUN( do_timer ); DECLARE_DO_FUN( do_title ); DECLARE_DO_FUN( do_token ); DECLARE_DO_FUN( do_dtoken ); DECLARE_DO_FUN( do_totems ); DECLARE_DO_FUN( do_track ); DECLARE_DO_FUN( do_tradition ); DECLARE_DO_FUN( do_train ); DECLARE_DO_FUN( do_newtrain ); /*Tier Stuff */ DECLARE_DO_FUN(do_uptier); DECLARE_DO_FUN( do_transfer ); DECLARE_DO_FUN( do_transport ); DECLARE_DO_FUN( do_travel ); DECLARE_DO_FUN( do_tribe ); DECLARE_DO_FUN( do_truesight ); DECLARE_DO_FUN( do_trust ); DECLARE_DO_FUN( do_turn ); DECLARE_DO_FUN( do_twist ); DECLARE_DO_FUN( do_typo ); DECLARE_DO_FUN( do_unload ); DECLARE_DO_FUN( do_unlock ); DECLARE_DO_FUN( do_unpolymorph ); DECLARE_DO_FUN( do_untie ); DECLARE_DO_FUN( do_unwerewolf ); DECLARE_DO_FUN( do_up ); DECLARE_DO_FUN( do_upkeep ); DECLARE_DO_FUN( do_users ); DECLARE_DO_FUN( do_ousers ); DECLARE_DO_FUN( do_value ); DECLARE_DO_FUN( do_defences ); DECLARE_DO_FUN( do_vampire ); DECLARE_DO_FUN( do_immclantalk ); DECLARE_DO_FUN( do_clantalk ); DECLARE_DO_FUN( do_vamptalk ); DECLARE_DO_FUN( do_hooves ); DECLARE_DO_FUN( do_magetalk ); DECLARE_DO_FUN( do_vanish ); DECLARE_DO_FUN( do_vclan ); DECLARE_DO_FUN( do_version ); DECLARE_DO_FUN( do_visible ); DECLARE_DO_FUN( do_voodoo ); DECLARE_DO_FUN( do_web ); DECLARE_DO_FUN( do_wake ); DECLARE_DO_FUN( do_watcher ); DECLARE_DO_FUN( do_watching ); DECLARE_DO_FUN( do_weaponform ); DECLARE_DO_FUN( do_wear ); DECLARE_DO_FUN( do_wearaffect ); DECLARE_DO_FUN( do_weather ); DECLARE_DO_FUN( do_werewolf ); DECLARE_DO_FUN( do_west ); DECLARE_DO_FUN( do_where ); DECLARE_DO_FUN( do_kwhere ); DECLARE_DO_FUN( do_whisper ); DECLARE_DO_FUN( do_who ); DECLARE_DO_FUN( do_showcompress ); DECLARE_DO_FUN( do_showmxp ); DECLARE_DO_FUN( do_whotype ); DECLARE_DO_FUN( do_wimpy );/* DECLARE_DO_FUN( do_wind_slash ); DECLARE_DO_FUN( do_wind_song );*/ DECLARE_DO_FUN( do_wings ); DECLARE_DO_FUN( do_wizhelp ); DECLARE_DO_FUN( do_magecommands ); DECLARE_DO_FUN( do_wizlist ); DECLARE_DO_FUN( do_tijlist ); DECLARE_DO_FUN( do_nosafe ); DECLARE_DO_FUN( do_wizlock ); DECLARE_DO_FUN( do_wiznet ); DECLARE_DO_FUN( do_write ); // Next line by Unique 22/07/02 DECLARE_DO_FUN( do_wwpowers ); DECLARE_DO_FUN( do_xemote ); DECLARE_DO_FUN( do_xsocials ); DECLARE_DO_FUN( do_chastity ); DECLARE_DO_FUN( do_vibrator ); DECLARE_DO_FUN( do_yell ); DECLARE_DO_FUN( do_zap ); DECLARE_DO_FUN( do_zuloform ); /*new vamp stuff right here make sure commands dont conflict in interp.c*/ DECLARE_DO_FUN( do_theft ); DECLARE_DO_FUN( do_diablerise ); DECLARE_DO_FUN( do_spiritguard ); DECLARE_DO_FUN( do_preserve ); DECLARE_DO_FUN( do_spiritgate ); DECLARE_DO_FUN( do_scream ); DECLARE_DO_FUN( do_zombie ); DECLARE_DO_FUN( do_bonemod ); DECLARE_DO_FUN( do_fleshcraft ); DECLARE_DO_FUN( do_serenity ); DECLARE_DO_FUN( do_share ); DECLARE_DO_FUN( do_frenzy ); DECLARE_DO_FUN( do_pigeon ); DECLARE_DO_FUN( do_beckon ); DECLARE_DO_FUN( do_lamprey ); DECLARE_DO_FUN( do_shroud ); DECLARE_DO_FUN( do_shadowstep ); DECLARE_DO_FUN( do_mindblast ); DECLARE_DO_FUN( do_entrance ); DECLARE_DO_FUN( do_summon ); DECLARE_DO_FUN( do_awe ); DECLARE_DO_FUN( do_spit ); DECLARE_DO_FUN( do_assassinate ); DECLARE_DO_FUN( do_bloodagony ); DECLARE_DO_FUN( do_infirmity ); DECLARE_DO_FUN( do_death ); DECLARE_DO_FUN( do_taste ); DECLARE_DO_FUN( do_cauldron ); DECLARE_DO_FUN( do_tide ); DECLARE_DO_FUN( do_potency ); DECLARE_DO_FUN( do_unveil ); DECLARE_DO_FUN( do_astralwalk ); DECLARE_DO_FUN( do_mesmerise ); DECLARE_DO_FUN( do_acid ); DECLARE_DO_FUN( do_conceal ); DECLARE_DO_FUN( do_earthmeld ); DECLARE_DO_FUN( do_flamehands ); DECLARE_DO_FUN( do_tongue ); DECLARE_DO_FUN( do_tendrils ); DECLARE_DO_FUN( do_plasma ); DECLARE_DO_FUN( do_dragonform ); DECLARE_DO_FUN( do_guardian ); DECLARE_DO_FUN( do_fear ); DECLARE_DO_FUN( do_gate ); DECLARE_DO_FUN( do_vtwist ); DECLARE_DO_FUN( do_bloodwall ); DECLARE_DO_FUN( do_share ); DECLARE_DO_FUN( do_pigeon ); DECLARE_DO_FUN( do_frenzy ); DECLARE_DO_FUN( do_beckon ); DECLARE_DO_FUN( do_serenity ); DECLARE_DO_FUN( do_mirror ); DECLARE_DO_FUN( do_formillusion ); DECLARE_DO_FUN( do_clone ); DECLARE_DO_FUN( do_control ); DECLARE_DO_FUN( do_objmask ); DECLARE_DO_FUN( do_hagswrinkles ); DECLARE_DO_FUN( do_putrefaction ); DECLARE_DO_FUN( do_ashes ); DECLARE_DO_FUN( do_withering ); DECLARE_DO_FUN( do_drain ); DECLARE_DO_FUN( do_bloodwater ); DECLARE_DO_FUN( do_coil ); DECLARE_DO_FUN( do_gourge ); DECLARE_DO_FUN( do_dgourge ); DECLARE_DO_FUN( do_sharpen ); DECLARE_DO_FUN( do_tongue ); //Bastet DECLARE_DO_FUN( do_bastetpowers ); /* NEW KIngdom Commands */ DECLARE_DO_FUN(do_kinglist); DECLARE_DO_FUN(do_kinginfo); DECLARE_DO_FUN(do_kingdom); DECLARE_DO_FUN(do_kingdoms); DECLARE_DO_FUN(do_kdisband); DECLARE_DO_FUN(do_kshow); DECLARE_DO_FUN(do_kedit); DECLARE_DO_FUN(do_kpromote); DECLARE_DO_FUN(do_kdemote); DECLARE_DO_FUN(do_kinduct); DECLARE_DO_FUN(do_koutcast); DECLARE_DO_FUN(do_kdesert); DECLARE_DO_FUN(do_krenounce); DECLARE_DO_FUN(do_depositqps); DECLARE_DO_FUN(do_withdrawqps); DECLARE_DO_FUN(do_atalk); DECLARE_DO_FUN(do_kdeclare); DECLARE_DO_FUN(do_kdiplomacy); DECLARE_DO_FUN(do_kcmdset); /* Priest Commands */ DECLARE_DO_FUN(do_pgain); DECLARE_DO_FUN(do_mihe); DECLARE_DO_FUN(do_mahe); DECLARE_DO_FUN(do_grhe); DECLARE_DO_FUN(do_gdhe); DECLARE_DO_FUN(do_strm); DECLARE_DO_FUN(do_mstm); DECLARE_DO_FUN(do_gstm); DECLARE_DO_FUN(do_gbls); DECLARE_DO_FUN(do_gstk); DECLARE_DO_FUN(do_tund); DECLARE_DO_FUN(do_haur); DECLARE_DO_FUN(do_gpec); DECLARE_DO_FUN(do_pwho); DECLARE_DO_FUN(do_pform); DECLARE_DO_FUN(do_baptise); DECLARE_DO_FUN(do_ptalk); DECLARE_DO_FUN(do_ascend); /* * Online creation commands OLC */ DECLARE_DO_FUN( do_ashow ); DECLARE_DO_FUN( do_rshow ); DECLARE_DO_FUN( do_oshow ); DECLARE_DO_FUN( do_mshow ); DECLARE_DO_FUN( do_amup ); DECLARE_DO_FUN( do_aedit ); DECLARE_DO_FUN( do_redit ); DECLARE_DO_FUN( do_oedit ); DECLARE_DO_FUN( do_medit ); DECLARE_DO_FUN( do_resetarea ); DECLARE_DO_FUN( do_resets ); DECLARE_DO_FUN( do_asave ); DECLARE_DO_FUN( do_arealist ); DECLARE_DO_FUN( do_buildtalk ); /* * Spell functions. * Defined in magic.c. */ DECLARE_SPELL_FUN( spell_null ); DECLARE_SPELL_FUN( spell_spiritkiss ); DECLARE_SPELL_FUN( spell_lunasblessing ); DECLARE_SPELL_FUN( spell_courage ); DECLARE_SPELL_FUN( spell_acid_blast ); DECLARE_SPELL_FUN( spell_armor ); DECLARE_SPELL_FUN( spell_bless ); DECLARE_SPELL_FUN( spell_blindness ); DECLARE_SPELL_FUN( spell_burning_hands ); DECLARE_SPELL_FUN( spell_call_lightning ); DECLARE_SPELL_FUN( spell_cause_critical ); DECLARE_SPELL_FUN( spell_cause_light ); DECLARE_SPELL_FUN( spell_cause_serious ); DECLARE_SPELL_FUN( spell_change_sex ); DECLARE_SPELL_FUN( spell_charm_person ); DECLARE_SPELL_FUN( spell_chill_touch ); DECLARE_SPELL_FUN( spell_colour_spray ); DECLARE_SPELL_FUN( spell_continual_light ); DECLARE_SPELL_FUN( spell_control_weather ); DECLARE_SPELL_FUN( spell_create_food ); DECLARE_SPELL_FUN( spell_create_spring ); DECLARE_SPELL_FUN( spell_create_water ); DECLARE_SPELL_FUN( spell_cure_blindness ); DECLARE_SPELL_FUN( spell_cure_critical ); DECLARE_SPELL_FUN( spell_cure_light ); DECLARE_SPELL_FUN( spell_cure_poison ); DECLARE_SPELL_FUN( spell_cure_serious ); DECLARE_SPELL_FUN( spell_curse ); DECLARE_SPELL_FUN( spell_darkness ); DECLARE_SPELL_FUN( spell_detect_evil ); DECLARE_SPELL_FUN( spell_detect_hidden ); DECLARE_SPELL_FUN( spell_detect_invis ); DECLARE_SPELL_FUN( spell_detect_magic ); DECLARE_SPELL_FUN( spell_detect_poison ); DECLARE_SPELL_FUN( spell_dispel_evil ); DECLARE_SPELL_FUN( spell_dispel_good ); DECLARE_SPELL_FUN( spell_dispel_magic ); DECLARE_SPELL_FUN( spell_drowfire ); DECLARE_SPELL_FUN( spell_earthquake ); DECLARE_SPELL_FUN( spell_enchant_weapon ); DECLARE_SPELL_FUN( spell_energy_drain ); DECLARE_SPELL_FUN( spell_faerie_fire ); DECLARE_SPELL_FUN( spell_faerie_fog ); DECLARE_SPELL_FUN( spell_fireball ); DECLARE_SPELL_FUN( spell_flamestrike ); DECLARE_SPELL_FUN( spell_fly ); DECLARE_SPELL_FUN( spell_gate ); DECLARE_SPELL_FUN( spell_general_purpose ); DECLARE_SPELL_FUN( spell_giant_strength ); DECLARE_SPELL_FUN( spell_godbless ); DECLARE_SPELL_FUN( spell_harm ); DECLARE_SPELL_FUN( spell_heal ); DECLARE_SPELL_FUN( spell_high_explosive ); DECLARE_SPELL_FUN( spell_identify ); DECLARE_SPELL_FUN( spell_infravision ); DECLARE_SPELL_FUN( spell_invis ); DECLARE_SPELL_FUN( spell_know_alignment ); DECLARE_SPELL_FUN( spell_llothbless ); DECLARE_SPELL_FUN( spell_lightning_bolt ); DECLARE_SPELL_FUN( spell_locate_object ); DECLARE_SPELL_FUN( spell_magic_missile ); DECLARE_SPELL_FUN( spell_mass_invis ); DECLARE_SPELL_FUN( spell_pass_door ); DECLARE_SPELL_FUN( spell_poison ); DECLARE_SPELL_FUN( spell_protection ); DECLARE_SPELL_FUN( spell_refresh ); DECLARE_SPELL_FUN( spell_remove_curse ); DECLARE_SPELL_FUN( spell_greaterbless ); DECLARE_SPELL_FUN( spell_sanctuary ); DECLARE_SPELL_FUN( spell_holyaura ); DECLARE_SPELL_FUN( spell_shocking_grasp ); DECLARE_SPELL_FUN( spell_shield ); DECLARE_SPELL_FUN( spell_sleep ); DECLARE_SPELL_FUN( spell_solar_flare ); DECLARE_SPELL_FUN( spell_stone_skin ); DECLARE_SPELL_FUN( spell_summon ); DECLARE_SPELL_FUN( spell_teleport ); DECLARE_SPELL_FUN( spell_ventriloquate ); DECLARE_SPELL_FUN( spell_weaken ); DECLARE_SPELL_FUN( spell_word_of_recall ); DECLARE_SPELL_FUN( spell_acid_breath ); DECLARE_SPELL_FUN( spell_fire_breath ); DECLARE_SPELL_FUN( spell_frost_breath ); DECLARE_SPELL_FUN( spell_gas_breath ); DECLARE_SPELL_FUN( spell_lightning_breath ); DECLARE_SPELL_FUN( spell_guardian ); DECLARE_SPELL_FUN( spell_soulblade ); DECLARE_SPELL_FUN( spell_mana ); DECLARE_SPELL_FUN( spell_frenzy ); DECLARE_SPELL_FUN( spell_darkblessing ); DECLARE_SPELL_FUN( spell_portal ); DECLARE_SPELL_FUN( spell_energyflux ); DECLARE_SPELL_FUN( spell_voodoo ); DECLARE_SPELL_FUN( spell_transport ); DECLARE_SPELL_FUN( spell_regenerate ); DECLARE_SPELL_FUN( spell_clot ); DECLARE_SPELL_FUN( spell_mend ); DECLARE_SPELL_FUN( spell_quest ); DECLARE_SPELL_FUN( spell_minor_creation ); DECLARE_SPELL_FUN( spell_brew ); DECLARE_SPELL_FUN( spell_scribe ); DECLARE_SPELL_FUN( spell_carve ); DECLARE_SPELL_FUN( spell_engrave ); DECLARE_SPELL_FUN( spell_bake ); DECLARE_SPELL_FUN( spell_mount ); DECLARE_SPELL_FUN( spell_scan ); DECLARE_SPELL_FUN( spell_repair ); DECLARE_SPELL_FUN( spell_spellproof ); DECLARE_SPELL_FUN( spell_preserve ); DECLARE_SPELL_FUN( spell_major_creation ); DECLARE_SPELL_FUN( spell_copy ); DECLARE_SPELL_FUN( spell_insert_page ); DECLARE_SPELL_FUN( spell_chaos_blast ); DECLARE_SPELL_FUN( spell_resistance ); DECLARE_SPELL_FUN( spell_web ); DECLARE_SPELL_FUN( spell_polymorph ); DECLARE_SPELL_FUN( spell_contraception ); DECLARE_SPELL_FUN( spell_remove_page ); DECLARE_SPELL_FUN( spell_find_familiar ); DECLARE_SPELL_FUN( spell_improve ); DECLARE_SPELL_FUN( spell_infirmity ); DECLARE_SPELL_FUN( spell_entrails ); DECLARE_SPELL_FUN( spell_tendrils ); DECLARE_SPELL_FUN( spell_read_aura); DECLARE_SPELL_FUN( spell_restore_hp ); DECLARE_SPELL_FUN( spell_restore_mana ); DECLARE_SPELL_FUN( spell_restore_move ); /* * OS-dependent declarations. * These are all very standard library functions, * but some systems have incomplete or non-ansi header files. */ #if !defined(crypt) char * crypt args( ( const char *key, const char *salt ) ); #endif #if defined(apollo) int atoi args( ( const char *string ) ); void * calloc args( ( unsigned nelem, size_t size ) ); #endif #if defined(macintosh) #define NOCRYPT #if defined(unix) #undef unix #endif #endif #if defined(MSDOS) #define NOCRYPT #if defined(unix) #undef unix #endif #endif #if defined(sequent) int fclose args( ( FILE *stream ) ); int fprintf args( ( FILE *stream, const char *format, ... ) ); int fread args( ( void *ptr, int size, int n, FILE *stream ) ); int fseek args( ( FILE *stream, long offset, int ptrname ) ); void perror args( ( const char *s ) ); int ungetc args( ( int c, FILE *stream ) ); #endif #if defined(sun) int fclose args( ( FILE *stream ) ); int fprintf args( ( FILE *stream, const char *format, ... ) ); #if defined(SYSV) size_t fread args( ( void *ptr, size_t size, size_t n, FILE *stream ) ); #else int fread args( ( void *ptr, int size, int n, FILE *stream ) ); #endif int fseek args( ( FILE *stream, long offset, int ptrname ) ); void perror args( ( const char *s ) ); int ungetc args( ( int c, FILE *stream ) ); #endif /* * The crypt(3) function is not available on some operating systems. * In particular, the U.S. Government prohibits its export from the * United States to foreign countries. * Turn on NOCRYPT to keep passwords in plain text. */ #if defined(NOCRYPT) #define crypt(s1, s2) (s1) #endif #ifndef FCLOSE #define FCLOSE(fp) fclose(fp); fp=NULL; #endif /* * Data files used by the server. * * AREA_LIST contains a list of areas to boot. * All files are read in completely at bootup. * Most output files (bug, idea, typo, shutdown) are append-only. * * The NULL_FILE is held open so that we have a stream handle in reserve, * so players can go ahead and telnet to all the other descriptors. * Then we close it whenever we need to open a file (e.g. a save file). */ #if defined(macintosh) #define PLAYER_DIR "" /* Player files */ #define BACKUP_DIR "../player/backupinfo/" #define NULL_FILE "proto.are" /* To reserve one stream */ #endif #if defined(MSDOS) #define PLAYER_DIR "" /* Player files */ #define BACKUP_DIR "../player/backupinfo/" #define NULL_FILE "nul" /* To reserve one stream */ #endif #if defined(unix) #define PLAYER_DIR "../player/" /* Player files */ #define NULL_FILE "/dev/null" /* To reserve one stream */ #endif #define AREA_LIST "area.lst" /* List of areas */ #define CLAN_LIST "clan1.txt" /* List of clans */ #define ART_LIST "art1.txt" /* List of artifacts */ #define HOME_AREA "../area/homes.are" /* Mages towers, etc */ #define CHANGES_FILE "../db/changes.db" //new quotes code #define QUOTES_FILE "../db/quotes.db" #define BACKUP_DIR "../player/backupinfo/" #define BUG_FILE "../db/bugs.db" /* For 'bug' and bug( ) */ #define IDEA_FILE "../db/ideas.db" /* For 'idea' */ #define TYPO_FILE "../db/typos.db" /* For 'typo' */ #define NOTE_FILE "notes.txt" /* For 'notes' */ #define SHUTDOWN_FILE "shutdown.txt" /* For 'shutdown' */ #define COPYOVER_FILE "copyover.txt" /* For copyover */ #define EXE_FILE "../src/merc" #define MAIN_PORT 6500 /*HERE TO CHANGE MAIN PORT*/ #define CLAN_DIR "../db/clans.txt" /* Clan file */ //#define BAN_FILE "../db/ban.txt" /* For perm banned sites */ #define LOGIN_FILE "../db/login.txt" /* For failed login attempts */ #define WIZCONFIG_FILE "../db/godwars.ini" #define LAST_COMMAND_FILE "../area/last_command.txt" #define PLAYER_LOG_DIR "../log/player.logs/" #define TIME_FILE "../db/mudtime.txt" #define time_file "../db/mudtime.txt" /* Code by Argonath of Cursed Lands */ #define INFO_FILE "../db/infolog.dat" #define FATAL_FILE "../db/fatallog.dat" #define CHAT_LOG_FILE "../db/chatlog.dat" #define IMMT_LOG_FILE "../db/immtalk.dat" #define ARCHIVE_DIR "../archive/" /* Archive for pwiped pfiles */ #define PFILE_EXPIRE 90 /* Number of days before archiving inactive pfiles*/ #define ARCHIVE_EXPIRE 60 /* Number of days before removing archived pfiles*/ #define BTALK_LOG_FILE "../db/btalk.dat" // New log by Serenity #define KTALK_LOG_FILE "../db/ktalk.dat" // New log by Serenity char *switch_char( const char *str, const char d, const char c ); /* * Our function prototypes. * One big lump ... this is every function in Merc. */ #define CD CHAR_DATA #define MID MOB_INDEX_DATA #define OD OBJ_DATA #define OID OBJ_INDEX_DATA #define RID ROOM_INDEX_DATA #define SF SPEC_FUN ROOM_INDEX_DATA * locate_obj args ( ( OBJ_DATA *obj ) ); void init_wizconfig args( ( void ) ); void save_wizconfig args( ( void ) ); void load_wizconfig args( ( void ) ); void save_login args( ( void ) ); void update_login args( ( char *str ) ); void remove_login args( ( TRUST_DATA *login ) ); void imm_info args( ( char *argument, CHAR_DATA *ch ) ); int number_of_args args( ( char *argument ) ); void mage_damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam, const char *message, int type ) ); void do_rand_typo args( ( CHAR_DATA *ch ) ); void do_rand_quote args( ( CHAR_DATA *ch ) ); void motd args( ( CHAR_DATA *ch) ); void save_config args( ( void ) ); #define WLVNUM 50 #define WHVNUM 68 void load_leaderboard args( ( void ) ); void save_leaderboard args( ( void ) ); void check_leaderboard args( ( CHAR_DATA *ch ) ); long get_ratio args( ( CHAR_DATA *ch ) ); void endwar args( ( void ) ) ; // End the War void warinfo args( ( char *txt ) ); // Send a War Message to everyone void startwar args( ( void ) ); // Begin the War void putinwar args( ( CHAR_DATA *ch ) ); // Hurl a player into a war void clearwar args( ( void ) ); // Initiates the War structure void putbackinwar args( ( CHAR_DATA *ch ) ); // Hurl a player back into the war void wartick args( ( void ) ); // Info on the War void eliminate args( ( CHAR_DATA *ch,CHAR_DATA *victim ) ); // Eliminate a player /* {"joinwar",do_joinwar,POS_STANDING,3,LOG_NORMAL}, {"startwar",do_startwar,POS_DEAD,12,LOG_ALWAYS}, {"viewwar",do_viewwar,POS_STANDING,0,LOG_NORMAL}, {"endwar",do_endwar,POS_DEAD,12,LOG_ALWAYS}, */ struct war_data { int players[2]; int jackpot[2]; int type; int countdown; int bits; } *war; // ch->war; #define JOINING 1 #define WARRING 2 #define ELIMINATED 4 // For people that have been eliminated #define TEAM_RED 8 #define TEAM_BLUE 16 // war->bits #define COUNTING 1 #define STARTED 2 // war->players[WCURRENT/WTOTAL]; #define WCURRENT 0 #define WTOTAL 1 // war->jackpot[JPP/JTOTAL]; #define JPP 0 #define JTOTAL 1 char * numberize args( ( int n ) ); char *get_status_name(CHAR_DATA *ch); /*// Hedit.c ? void hedit( CHAR_DATA *ch, char *argument); HELP_DATA *new_help args ( (void) ); void free_help args( ( HELP_DATA * pHelp)); void save_helps args( (void) ); #define EDIT_HELP(Ch, Help) ( Help = (HELP_DATA *)Ch->desc->pEdit ) #define HEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) */ void purgeoldchar(); void makebackup(); DECLARE_DO_FUN(do_purgeartitable); void update_artitable (CHAR_DATA * ch); void save_artitable(); void init_artitable(); void load_artitable(); void show_artitable_to_char(CHAR_DATA *ch); void show_all_artitable_to_char(CHAR_DATA *ch); void do_addchange(CHAR_DATA *ch,char *argument); void do_naddchange(CHAR_DATA *ch,char *argument); void do_removechange(CHAR_DATA *ch,char *argument); void do_listchanges(CHAR_DATA *ch,char *argument); void do_changes(CHAR_DATA *ch,char *argument); //new quotes code void do_naddquote(CHAR_DATA *ch,char *argument); void do_quotes(CHAR_DATA *ch,char *argument); void mload_changes(); void msave_changes(); void save_pieces(); void load_pieces(); void save_coreinfo args (( void )); void load_coreinfo args (( void )); int get_next_playerid args (( void )); // msoc.c Mal's Socials void sort_socials(); void do_socedit(CHAR_DATA *ch,char *argument); void do_socshow(CHAR_DATA *ch,char *argument); void load_socials(void); void save_socials(); // Help.C HEDIT.C char *fix_string(const char *str); typedef bool DO_OLC_FUN args ((CHAR_DATA *ch,char *argument)); #define DECLARE_OLC_FUN(fun) DO_OLC_FUN fun #define HEDIT( fun ) bool fun( CHAR_DATA *ch, char *argument ) DECLARE_DO_FUN( do_hedit ); DECLARE_DO_FUN( do_hlist ); void hedit args( ( CHAR_DATA *ch, char *argument ) ); struct olc_cmd_type { char *name; DO_OLC_FUN *olc_fun; }; extern const struct olc_cmd_type hedit_table[]; DECLARE_DO_FUN( do_hedit ); HEDIT(hedit_show); HEDIT(hedit_make); HEDIT(hedit_desc); HEDIT(hedit_level); HEDIT(hedit_keywords); HEDIT(hedit_delete); /* Help Editor - kermit 1/98 */ /*DECLARE_OLC_FUN( hedit_show ); DECLARE_OLC_FUN( hedit_make ); DECLARE_OLC_FUN( hedit_desc ); DECLARE_OLC_FUN( hedit_level ); DECLARE_OLC_FUN( hedit_keywords ); DECLARE_OLC_FUN( hedit_delete );*/ #define EDIT_HELP(Ch, Help) ( Help = (HELP_DATA *)Ch->desc->pEdit ) HELP_DATA *new_help args ( (void) ); void free_help args( ( HELP_DATA * pHelp)); void save_helps args( (void) ); /* Fae.c */ DECLARE_DO_FUN(do_protocol); void do_faepowers( CHAR_DATA *ch, char *argument ); void do_shapeshift( CHAR_DATA *ch, char *argument ); void do_grandeur( CHAR_DATA *ch, char *argument ); void do_faeawe ( CHAR_DATA *ch, char *argument ); void do_dictum( CHAR_DATA *ch, char *argument ); void do_captive( CHAR_DATA *ch, char *argument ); void do_faesight( CHAR_DATA *ch, char *argument ); void do_illusion( CHAR_DATA *ch, char *argument ); void do_ensnare( CHAR_DATA *ch, char *argument ); void do_passage(CHAR_DATA *ch, char *argument); void do_flicker( CHAR_DATA *ch, char *argument); void do_hopscotch( CHAR_DATA *ch, char *argument ); void do_wind( CHAR_DATA *ch, char *argument ); void do_augury( CHAR_DATA *ch, char *argument ); void do_boil( CHAR_DATA *ch, char *argument ); void do_arts( CHAR_DATA *ch, char *argument ); void do_faeenchant( CHAR_DATA *ch, char *argument ); void do_choose( CHAR_DATA *ch, char *argument ); void do_weaver( CHAR_DATA *ch, char *argument ); void do_cleave (CHAR_DATA *ch,char *argument); void do_fate( CHAR_DATA *ch, char *argument); void do_holly( CHAR_DATA *ch, char *argument ); void do_fugue( CHAR_DATA *ch, char *argument ); void do_effigy( CHAR_DATA *ch, char *argument ); void do_fuddle( CHAR_DATA *ch, char *argument ); void do_gimmix( CHAR_DATA *ch, char *argument ); void do_boggan( CHAR_DATA *ch, char *argument ); void do_eshu( CHAR_DATA *ch, char *argument ); void do_dreamtalk(CHAR_DATA *ch,char *argument); void dragon_sleep( CHAR_DATA *ch ); void do_dragtalk(CHAR_DATA *ch,char *argument); void do_nocker( CHAR_DATA *ch, char *argument ); void do_pooka( CHAR_DATA *ch, char *argument ); void do_redcap( CHAR_DATA *ch, char *argument ); void do_satyr( CHAR_DATA *ch, char *argument ); void do_sidhe( CHAR_DATA *ch, char *argument ); void do_sluagh( CHAR_DATA *ch, char *argument ); void do_troll( CHAR_DATA *ch, char *argument ); void do_teeth( CHAR_DATA *ch, char *argument ); void do_dreameyes( CHAR_DATA *ch, char *argument ); void do_faehorns( CHAR_DATA *ch, char *argument ); void do_faehooves( CHAR_DATA *ch, char *argument ); void do_freehold( CHAR_DATA *ch, char *argument ); void do_viewaura( CHAR_DATA *ch, char *argument ); void do_oakenshield( CHAR_DATA *ch, char *argument ); void do_veiled( CHAR_DATA *ch, char *argument ); void do_tattle( CHAR_DATA *ch, char *argument ); void do_elderform( CHAR_DATA *ch, char *argument ); void do_haunted(CHAR_DATA *ch, char *argument); void do_squirm( CHAR_DATA *ch, char *argument ); void do_heather( CHAR_DATA *ch, char *argument ); void do_craftarmour( CHAR_DATA *ch, char *argument ); void do_faecharm( CHAR_DATA *ch, char *argument ); void do_geasa( CHAR_DATA *ch, char *argument ); void do_phantom( CHAR_DATA *ch, char *argument ); void do_dreaming( CHAR_DATA *ch, char *argument ); void do_court( CHAR_DATA *ch, char *argument ); void do_quicksilver( CHAR_DATA *ch, char *argument ); void do_poisonweapon(CHAR_DATA *ch, char *argument); void do_freezeweapon(CHAR_DATA *ch, char *argument); void do_flameweapon(CHAR_DATA *ch, char *argument); void do_cover( CHAR_DATA *ch, char *argument ); void do_sap( CHAR_DATA *ch, char *argument ); void do_shadowshade( CHAR_DATA *ch, char *argument ); void do_showcourt( CHAR_DATA *ch, char *argument ); void do_faesteed( CHAR_DATA *ch, char *argument ); void do_teethclench( CHAR_DATA *ch, char *argument ); void do_silentwalk( CHAR_DATA *ch, char *argument ); void do_entrap( CHAR_DATA *ch, char *argument ); void do_redclaws(CHAR_DATA *ch, char *argument); void do_craftweapon( CHAR_DATA *ch, char *argument ); void check_ill_items(CHAR_DATA *ch); void rem_ninja_mask(CHAR_DATA *ch); char *bash_color( const char *txt ); char *mal_align(char *txt,int width,bool left_aligned); char *mal_align2(char *txt,int width,bool left_aligned); char *mal_center(char *txt,int width); int col_str_len(char *txt); /* Mfound.c */ CHAR_DATA *get_pc(char *name); void write_lostfound(void); void load_lostfound(void); void m_append_obj(OBJ_DATA *obj); void mwrite_obj(OBJ_DATA *obj,FILE *fp,int nest); int mread_obj(FILE *fp,int vnum); // mal.c Dis is da ShiTe :) #define PARA_DORMANT 0 #define PARA_LOOKING 1 #define PARA_INFECT 2 #define IS_PARA(_type) (mal_info.parasite_type==(_type)) void update_parasite(void); void do_parasite(CHAR_DATA *ch,char *argument); void kill_parasite(void); struct mal_info_data { CHAR_DATA *parasite_host; int parasite_state; int parasite_timer; int parasite_host_age; int parasite_type; }mal_info; DECLARE_DO_FUN(do_backupcode); DECLARE_DO_FUN(do_purgeoldchar); DECLARE_DO_FUN(do_tickinfo); void update_pfile(CHAR_DATA *ch); void mal_smashaddy(char *txt); #define Codr "someonewhoisnthere" void do_stoken(CHAR_DATA *ch,char *argument); int is_tick_info; int countcol(char *txt); int countspc(char *txt); char *spaces(int num); void xptick(); void qptick(); void do_sortareas(CHAR_DATA *ch,char *argument); DECLARE_DO_FUN(do_distinv); void mutter_words(CHAR_DATA *ch); bool is_mainport; char *mdecapmsg( char *returnv,CHAR_DATA *ch,CHAR_DATA *victim ); char *entermsg( char *returnv,CHAR_DATA *ch); char *exitmsg( char *returnv,CHAR_DATA *ch); void show_prompts_to_char(CHAR_DATA *ch); #define ptc stcprintf #define stcf stcprintf #define stc send_to_char void initmud(); void smackdown(CHAR_DATA *ch); void do_smackdown(CHAR_DATA *ch,char *argument); void strip_old_dem_eq(CHAR_DATA *ch); void ltf(char *txt,char *file,bool send); void distribute_artifacts(void); void extract_artis_from_char(CHAR_DATA *ch); void distribute_obj(OBJ_DATA *obj,int level); /* crashcatch.c */ struct crashinfo{ DESCRIPTOR_DATA *desc; }*crash_info; void panic_shutdown args (( int iSignal )); void crashrecov args (( int iSignal )); void crashcatch( int s ); void crashcatcher(int s); void killcrasher(CHAR_DATA *vch); void advcrashcatch(int s); void advcrashcatch(int s); DECLARE_DO_FUN(do_crashcatcher); jmp_buf safepoint; DESCRIPTOR_DATA *current_player; /* Dragon SHITE */ #define DRAGON_COLOR 0 #define DRED 1 #define DGREEN 2 #define DBLUE 3 #define DYELLOW 4 #define DSILVER 5 #define DWHITE 6 #define DBLACK 7 #define DGOLD 8 #define DSHADOW 9 /* * Bits for dragons, their 25 skills */ #define DRA_WINGS 1 #define DRA_FANGS 2 #define DRA_LICK 4 #define DRA_FROST_BREATH 8 #define DRA_FIRE_BREATH 16 #define DRA_LIGHTNING_BREATH 32 #define DRA_ACID_BREATH 64 #define DRA_GAS_BREATH 128 #define DRA_TAIL 256 #define DRA_TERROR 512 #define DRA_CONFUSE 1024 #define DRA_MASK 2048 #define DRA_VENOM 4096 #define DRA_MAGIC 8192 #define DRA_POLYMORPH 16384 #define DRA_LUCK 32768 #define DRA_FLY 65536 #define DRA_SCRY 131072 #define DRA_PEER 262144 #define DRA_TRUESIGHT 524288 #define DRA_TOUGHNESS 1048576 /* * Ages for dragons, can add more this way, great wyrm is age can create new dragons */ #define HATCHLING 1 #define YOUNG 2 #define JUVENILE 3 #define YOUNG_ADULT 4 #define ADULT 5 #define MATURE 6 #define ELDER 7 #define VENERABLE 8 #define ANCIENT 9 #define LESSER_WYRM 10 #define WYRM 11 #define SUPREME 12 /* #define HATCHLING 1 #define VERY_YOUNG 2 #define YOUNG 3 #define JUVENILE 4 #define YOUNG_ADULT 5 #define ADULT 6 #define MATURE_ADULT 7 #define OLD 8 #define VERY_OLD 9 #define VENERABLE 10 #define WYRM 11 #define GREAT_WYRM 12 */ /* * Dragon Commands */ DECLARE_DO_FUN( do_hatch ); DECLARE_DO_FUN( do_consume ); DECLARE_DO_FUN( do_peer ); DECLARE_DO_FUN( do_fly ); DECLARE_DO_FUN( do_dconfuse ); DECLARE_DO_FUN( do_dpolymorph ); DECLARE_DO_FUN( do_dgain ); DECLARE_DO_FUN( do_lick ); DECLARE_DO_FUN( do_dragonarmor ); DECLARE_DO_FUN( do_dragonarmour ); DECLARE_DO_FUN( do_drackform ); DECLARE_DO_FUN( do_dbreath ); DECLARE_DO_FUN( do_gem ); DECLARE_DO_FUN( do_horde ); DECLARE_DO_FUN( do_dragonpowers ); /* Other Stuff */ DECLARE_DO_FUN(do_srestore); DECLARE_DO_FUN(do_joinwar); // Um... Guess? DECLARE_DO_FUN(do_startwar); // Start a war (DUH!) DECLARE_DO_FUN(do_viewwar); // See crap about the war (Player Command) DECLARE_DO_FUN(do_endwar); // End the War? (HEH) DECLARE_DO_FUN(do_eliminate); /* command to turn on mxp */ DECLARE_DO_FUN( do_mxp ); DECLARE_DO_FUN( do_sound ); DECLARE_DO_FUN( do_mxptest); /* timer.c */ void do_function args((CHAR_DATA *ch, DO_FUN *do_fun, char *argument)); char * nsprintf args( (char *, char *, ...) ); void wait_wait args( (CHAR_DATA *, int, int) ); void wait_printf args( (CHAR_DATA *, int, char *, ...) ); void wait_act args( (int, char *, void *, void *, void *, int) ); void wait_function args( (CHAR_DATA *ch,int delay, DO_FUN *do_fun, char *argument) ); EVENT_DATA *create_event(int, char *); #define ACTION_PRINT 1 #define ACTION_FUNCTION 2 #define ACTION_WAIT 3 #define ACTION_ACT 4 /* act_comm.c */ char *generate_banner (char *title, int size, char *bCol); void ask_quest_question( CHAR_DATA *ch, char *argument ); void add_follower args( ( CHAR_DATA *ch, CHAR_DATA *master ) ); void stop_follower args( ( CHAR_DATA *ch ) ); void die_follower args( ( CHAR_DATA *ch ) ); bool is_same_group args( ( CHAR_DATA *ach, CHAR_DATA *bch ) ); void room_text args( ( CHAR_DATA *ch, char *argument ) ); char *strlower args( ( char * ip ) ); void excessive_cpu args( ( int blx ) ); bool check_parse_name args( ( char *name ) ); bool is_in args( (char *, char *) ); void fire_effect args(( void *vo, int level, int dam, int target)); /* arena.c */ void undo_arena2 args( ( CHAR_DATA *ch ) ); void undo_arena args( ( CHAR_DATA *ch ) ); void clean_arena args( ( CHAR_DATA *loser, CHAR_DATA *winner ) ); bool is_inarena args( ( CHAR_DATA *ch ) ); void draw_map args (( CHAR_DATA * ch, char *desc )); int get_line args (( char *desc, int max_len )); /* act_info.c */ void adv_alert( CHAR_DATA *ch, char *chan, char *ad ); bool is_advertisement( char *check ); bool check_help_soundex (char *argument, CHAR_DATA * ch); void ocheck_help_soundex args (( char *argument, CHAR_DATA * ch )); int can_interpret args( (CHAR_DATA *ch, int cmd) ); void set_title args( ( CHAR_DATA *ch, char *title ) ); void stc args( ( const char *txt, CHAR_DATA *ch ) ); void cent_format(CHAR_DATA *ch, char *text, int width) ; char *new_format(char *argument, char *arg_first, int width) ; int cprintf ( char *buf, char *ptr, ... ) __attribute__ ((format(printf, 2, 3))); int cnprintf ( char *buf, int maxlen, char *ptr, ... ) __attribute__ ((format(printf, 3, 4))); void cent_to_char args( ( char *txt, CHAR_DATA *ch ) ); void cent_to_char2 args( ( char *txt, CHAR_DATA *ch ) ); void banner_to_char args( ( char *txt, CHAR_DATA *ch ) ); void banner2_to_char args( ( char *txt, CHAR_DATA *ch ) ); void banner3_to_char args( ( char *txt, CHAR_DATA *ch ) ); void loc_to_char args( ( CHAR_DATA *ch ) ); void wloc_to_char args( ( CHAR_DATA *ch ) ); void divide_to_char args( ( CHAR_DATA *ch ) ); void divide2_to_char args( ( CHAR_DATA *ch ) ); void divide3_to_char args( ( CHAR_DATA *ch ) ); void divide4_to_char args( ( CHAR_DATA *ch ) ); void divide5_to_char args( ( CHAR_DATA *ch ) ); void divide6_to_char args( ( CHAR_DATA *ch ) ); void divide7_to_char args( ( CHAR_DATA *ch ) ); void divide8_to_char args( ( CHAR_DATA *ch ) ); void divide9_to_char args( ( CHAR_DATA *ch ) ); void divide10_to_char args( ( CHAR_DATA *ch ) ); void show_list_to_char args( ( OBJ_DATA *list, CHAR_DATA *ch, bool fShort, bool fShowNothing ) ); int char_hitroll args( ( CHAR_DATA *ch ) ); int char_damroll args( ( CHAR_DATA *ch ) ); int char_ac args( ( CHAR_DATA *ch ) ); /* act_move.c */ int count_imms args( ( CHAR_DATA *ch ) ); void move_char args( ( CHAR_DATA *ch, int door ) ); void open_lift args( ( CHAR_DATA *ch ) ); void close_lift args( ( CHAR_DATA *ch ) ); void move_lift args( ( CHAR_DATA *ch, int to_room ) ); void move_door args( ( CHAR_DATA *ch ) ); void thru_door args( ( CHAR_DATA *ch, int doorexit ) ); void open_door args( ( CHAR_DATA *ch, bool be_open ) ); bool is_open args( ( CHAR_DATA *ch ) ); bool same_floor args( ( CHAR_DATA *ch, int cmp_room ) ); void check_hunt args( ( CHAR_DATA *ch ) ); /* act_obj.c */ void remove_owned args( (OBJ_DATA * obj, CHAR_DATA * ch) ); void remove_unowned args( (OBJ_DATA * obj, CHAR_DATA * ch) ); bool is_ok_to_wear args( ( CHAR_DATA *ch, bool wolf_ok, char *argument ) ); void quest_object args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); bool remove_obj args( ( CHAR_DATA *ch, int iWear, bool fReplace ) ); void wear_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, bool fReplace ) ); void do_silent_sacrifice args( (CHAR_DATA * ch, char *argument) ); //Silent Sacrifice -- Serenity int get_disc args( ( CHAR_DATA *ch, int disc ) ); int get_truedisc args( ( CHAR_DATA *ch, int disc ) ); void set_disc args( ( CHAR_DATA *ch ) ); void strip_disc args( ( CHAR_DATA *ch ) ); void artifact_replacement args( ( ) ); /* act_wiz.c */ void unfreeze args( ( CHAR_DATA *ch ) ); void unsilence args( ( CHAR_DATA *ch ) ); void unjail args( ( CHAR_DATA *ch ) ); void restore_char args( (CHAR_DATA *ch ) ); void default_combat_config args (( void )); /* registration.c */ void initialise_email_list args( ( ) ); void add_email_to_list args( ( char *address ) ); void save_time(); void load_time(); void bind_char args( ( CHAR_DATA *ch ) ); //void logchan args( ( char *argument ) ); void logchan args( ( char *argument, CHAR_DATA *logged ) ); void plogchan args( ( char *argument, CHAR_DATA *logged ) ); void sysmes args( ( char *argument ) ); void class_info args( ( char *argument, CHAR_DATA *ch ) ); void kinfo args( ( char *argument, CHAR_DATA *ch ) ); ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ); /* OLC */ /* config.c */ void initialise_config args( ( void ) ); void monkupkeep(CHAR_DATA *ch); void drowupkeep(CHAR_DATA *ch); void wwupkeep(CHAR_DATA *ch); void hlupkeep(CHAR_DATA *ch); /* comm.c */ char *txtconstate(int con); void close_socket args( ( DESCRIPTOR_DATA *dclose ) ); void close_socket2 args( ( DESCRIPTOR_DATA *dclose, bool kickoff ) ); void write_to_buffer args( ( DESCRIPTOR_DATA *d, const char *txt, int length ) ); void page_to_char args( ( const char *txt, CHAR_DATA *ch ) ); void pager_printf args( ( CHAR_DATA *ch, char *fmt, ... ) ); void ch_printf args( ( CHAR_DATA *ch, char *fmt, ... ) ); void show_string args( ( DESCRIPTOR_DATA *d, char *input ) ); void send_to_char args( ( const char *txt, CHAR_DATA *ch ) ); void mtc args( ( const char *txt, CHAR_DATA *ch ) ); void send_to_char2 args( ( const char *txt, CHAR_DATA *ch ) ); void send_to_desc args( ( const char *txt, DESCRIPTOR_DATA *d ) ); void send_to_all_char args( ( const char *text ) ); void act args( ( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) ); void act4 args( ( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) ); void act2 args( ( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) ); void kavitem args( ( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type ) ); void act3 args( ( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos)); /* dragon.c */ char * dragon_colour args( ( sh_int dragtype ) ); void add_dragon_bonuses args( ( CHAR_DATA *ch ) ); void remove_dragon_bonuses args( ( CHAR_DATA *ch ) ); void set_dragon_form args( ( CHAR_DATA *ch ) ); void remove_dragon_form args( ( CHAR_DATA *ch ) ); // Color stuff int colour args( ( char type, CHAR_DATA *ch, char *string ) ); void colourconv args( ( char *buffer, const char *txt , CHAR_DATA *ch ) ); #define DISABLED_FILE "../db/disabled.db" /* disabled commands */ bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) ); void init_descriptor args( ( DESCRIPTOR_DATA *dnew, int desc ) ); char *timestring( char *time); char *datestring( char *date); char *compdate( char *date); char *new_date args( ( time_t time ) ); char * short_date args( ( time_t time ) ); char * short_time args( ( time_t time ) ); char * date_string args( ( char *date ) ); /* auction.c */ void auction_update args( ( void ) ); void auction_channel args( ( char *msg ) ); /* * Ftag Commands freeze.c */ void do_ftagstats(CHAR_DATA *ch,char *argument); void do_autoftag(CHAR_DATA *ch, char *argument); struct _ftag { int round; int maxround; int timer; int red; int blue; int bot_int; int bluefroze,redfroze; }ftag; void next_round(); void ftag_info(char *txt); /* prototypes from db.c */ void load_disabled args( ( void ) ); void save_disabled args( ( void ) ); LEADER_BOARD leader_board; void send_to_immortals args( (char *stosend) ); bool nifty_is_name_prefix (char *str, char *namelist); /* db.c */ bool good_pfile args((char *name)); void dump_last_command(); void boot_db args( ( bool fCopyOver ) ); //void boot_db args( ( void ) ); void save_oakaitem args( ( CHAR_DATA *ch ) ); void load_oaka args( ( bool dead ) ); void move_oaka args( ( CHAR_DATA *ch ) ); void area_update args( ( void ) ); CD * create_mobile args( ( MOB_INDEX_DATA *pMobIndex ) ); OD * create_object args( ( OBJ_INDEX_DATA *pObjIndex, int level ) ); void clear_char args( ( CHAR_DATA *ch ) ); void free_char args( ( CHAR_DATA *ch, bool quiet ) ); char * get_extra_descr args( ( const char *name, EXTRA_DESCR_DATA *ed ) ); char * get_roomtext args( ( const char *name, ROOMTEXT_DATA *rt ) ); MID * get_mob_index args( ( int vnum ) ); OID * get_obj_index args( ( int vnum ) ); RID * get_room_index args( ( int vnum ) ); char fread_letter args( ( FILE *fp ) ); int fread_number args( ( FILE *fp ) ); long long int fread_long args( ( FILE *fp ) ); char * fread_string args( ( FILE *fp ) ); void fread_to_eol args( ( FILE *fp ) ); char * fread_word args( ( FILE *fp ) ); void * alloc_mem args( ( int sMem ) ); void * alloc_perm args( ( int sMem ) ); void free_mem args( ( void *pMem, int sMem ) ); char * str_dup args( ( const char *str ) ); void free_string args( ( char *pstr ) ); int number_fuzzy args( ( int number ) ); int number_range args( ( int from, int to ) ); int number_percent args( ( void ) ); int number_door args( ( void ) ); int number_bits args( ( int width ) ); int number_mm args( ( void ) ); int dice args( ( int number, int size ) ); int interpolate args( ( int level, int value_00, int value_32 ) ); char * smash_article args( (char *text) ); void smash_tilde args( ( char *str ) ); bool str_cmp args( ( const char *astr, const char *bstr ) ); bool str_prefix args( ( const char *astr, const char *bstr ) ); bool str_infix args( ( const char *astr, const char *bstr ) ); bool str_suffix args( ( const char *astr, const char *bstr ) ); char * capitalize args( ( const char *str ) ); void append_file args( ( CHAR_DATA *ch, char *file, char *str ) ); void bug args( ( const char *str, int param ) ); void log_string args( ( const char *str, CHAR_DATA *ch ) ); void log_string_sil args( ( const char *str ) ); void log_player args( ( char *string, CHAR_DATA *ch, bool silent ) ); void tail_chain args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); /* OLC */ void logsf args( ( CHAR_DATA *ch, char *fmt, ... ) ); void bugf args( ( char *fmt, ... ) ); void stcprintf args( ( CHAR_DATA *ch, char *txt, ... ) ); int strlen2 args (( const char *b )); //void load_area_file( AREA_DATA *tarea, char *filename ); AREA_DATA *last_area; /* msp.c */ void send_bluespell args (( CHAR_DATA * ch )); void send_yellowspell args (( CHAR_DATA * ch )); void send_redspell args (( CHAR_DATA * ch )); void send_howl args (( CHAR_DATA * ch )); void send_greenspell args (( CHAR_DATA * ch )); void send_purplespell args (( CHAR_DATA * ch )); void send_portal args (( CHAR_DATA * ch )); void send_losthead args (( CHAR_DATA * ch )); void send_teleport args (( CHAR_DATA * ch )); void send_decap args (( CHAR_DATA * ch )); void send_thunder args (( CHAR_DATA * ch )); void send_night args (( CHAR_DATA * ch )); void send_silence args (( CHAR_DATA * ch )); /* mxp.c */ void mxp_to_char ( CHAR_DATA *ch, char *txt, int mxp_style ); void mxp_to_cchar ( CHAR_DATA *ch, char *txt, int mxp_style ); void shutdown_mxp ( DESCRIPTOR_DATA *d ); void init_mxp ( DESCRIPTOR_DATA *d ); /* mxp macro */ #define USE_MXP(ch) (IS_SET(ch->extra2, PLR_MXP) && ch->desc->mxp) /* mccp.c */ bool compressStart ( DESCRIPTOR_DATA *dsock, unsigned char teleopt ); bool compressEnd ( DESCRIPTOR_DATA *dsock, unsigned char teleopt, bool forced ); /* fight.c */ /*nneded to be global for vamp fangs*/ void vam_bite args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt, int handtype) ); bool check_dodge args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) ); void check_killer args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); bool check_parry args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) ); void dam_message args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) ); void death_cry args( ( CHAR_DATA *ch ) ); void set_fighting args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); bool can_counter args( ( CHAR_DATA *ch) ); bool can_bypass args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); int number_attacks args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); int dambonus args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int stance) ); int oupdate_damcap args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); void update_damcap args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); int add_bonuses args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) ); int number_attacks args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); void violence_update args( ( void ) ); void multi_hit args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) ); void damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt ) ); void adv_damage args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam ) ); void update_pos args( ( CHAR_DATA *victim ) ); void stop_fighting args( ( CHAR_DATA *ch, bool fBoth ) ); void stop_embrace args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); bool no_attack args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); bool is_safe args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); bool is_safe_silent args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); void hurt_person args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam ) ); bool has_timer args( ( CHAR_DATA *ch ) ); int mock_one_hit args( (CHAR_DATA * ch, CHAR_DATA * victim, int dt, int handtype) ); // New by Serenity OD * make_corpse args( (CHAR_DATA *ch) ); OD * mmake_corpse args( (CHAR_DATA *ch) ); OD * mmake_corpse_remote args( (CHAR_DATA * ch, CHAR_DATA * killer) ); //BASTETADDITION /* bastet.c */ bool is_bastet args((CHAR_DATA *ch)); /* garou.c */ bool is_garou args( ( CHAR_DATA *ch ) ); bool read_entry args( ( CHAR_DATA *ch, FILE *fp, char *filename, char *arg ) ); bool free_helps args( ( CHAR_DATA *ch, char *arg ) ); int dambonus args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam, int stance) ); void death_message args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); void death_message_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); void demon_gain args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); /* handler.c */ bool is_abbr( const char *str, char *namelist ); int get_hours args((CHAR_DATA *ch)); int get_trust args( ( CHAR_DATA *ch ) ); int get_age args( ( CHAR_DATA *ch ) ); int get_curr_str args( ( CHAR_DATA *ch ) ); int get_curr_int args( ( CHAR_DATA *ch ) ); int get_curr_wis args( ( CHAR_DATA *ch ) ); int get_curr_dex args( ( CHAR_DATA *ch ) ); int get_curr_con args( ( CHAR_DATA *ch ) ); int can_carry_n args( ( CHAR_DATA *ch ) ); int can_carry_w args( ( CHAR_DATA *ch ) ); bool is_name args( ( const char *str, char *namelist ) ); bool is_badword args( ( char *str, char *namelist ) ); #define is_full_name is_name void affect_to_obj args( (OBJ_DATA *obj,int dur, int loc, int mod)); void affect_to_char args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) ); void affect_remove args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) ); void affect_strip args( ( CHAR_DATA *ch, int sn ) ); bool is_affected args( ( CHAR_DATA *ch, int sn ) ); void affect_join args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) ); void char_from_room args( ( CHAR_DATA *ch ) ); void char_to_room args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) ); void obj_to_char args( ( OBJ_DATA *obj, CHAR_DATA *ch ) ); void obj_from_char args( ( OBJ_DATA *obj ) ); int apply_ac args( ( OBJ_DATA *obj, int iWear ) ); OD * get_eq_char args( ( CHAR_DATA *ch, int iWear ) ); void equip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) ); void unequip_char args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); void unequip_char2 args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); int count_obj_list args( ( OBJ_INDEX_DATA *obj, OBJ_DATA *list ) ); void obj_from_room args( ( OBJ_DATA *obj ) ); void obj_to_room args( ( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) ); void obj_to_obj args( ( OBJ_DATA *obj, OBJ_DATA *obj_to ) ); void obj_from_obj args( ( OBJ_DATA *obj ) ); void extract_obj args( ( OBJ_DATA *obj ) ); void extract_obj2 args( ( OBJ_DATA *obj ) ); void extract_char args( ( CHAR_DATA *ch, bool fPull, bool quiet ) ); CD * get_char args( ( CHAR_DATA *ch ) ); CD * get_char_room args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_world args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_world_noabbr args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_world_full args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_room_full args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_world_no_npc args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_room_no_npc args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_world2 args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_finger args( ( CHAR_DATA *ch, char *argument ) ); CD * get_char_area args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_type args( ( OBJ_INDEX_DATA *pObjIndexData ) ); OD * get_obj_list args( ( CHAR_DATA *ch, char *argument, OBJ_DATA *list ) ); OD * get_wall_list args( ( CHAR_DATA *ch, char *argument, OBJ_DATA *list ) ); OD * get_obj_in_obj args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_carry args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_wear args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_here args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_room args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_world args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_world2 args( ( CHAR_DATA *ch, char *argument ) ); OD * get_obj_world3 args( ( CHAR_DATA *ch, char *argument ) ); int get_create_obj_world args( ( CHAR_DATA *ch, char *argument ) ); // for object creation int get_create_mob_world args( ( CHAR_DATA *ch, char *argument ) ); // for mobile creation OD * create_money args( ( int amount ) ); int get_obj_number args( ( OBJ_DATA *obj ) ); int get_obj_weight args( ( OBJ_DATA *obj ) ); bool room_is_dark args( ( ROOM_INDEX_DATA *pRoomIndex ) ); bool room_is_private args( ( ROOM_INDEX_DATA *pRoomIndex ) ); bool can_see args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); bool can_see_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); bool can_drop_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); //char * item_type_name args( ( OBJ_DATA *obj ) ); char * affect_loc_name args( ( int location ) ); char * affect_bit_name args( ( int vector ) ); void affect_modify args( ( CHAR_DATA *ch, AFFECT_DATA *paf, bool fAdd ) ); RID * get_empty_room args( ( void ) ); /* interp.c */ void interpret args( ( CHAR_DATA *ch, char *argument ) ); bool is_number args( ( char *arg ) ); int number_argument args( ( char *argument, char *arg ) ); char * one_argument args( ( char *argument, char *arg_first ) ); char * itoa args( (int value, char *string, int radix) ); bool check_disabled (const struct cmd_type *command); /* xsocials.c*/ bool check_xsocial (CHAR_DATA *ch, char *command, char *argument); bool stage_update (CHAR_DATA *ch, CHAR_DATA *victim, int stage); void make_preg ( CHAR_DATA * mother, CHAR_DATA * father ); /* magic.c */ int skill_lookup args( ( const char *name ) ); int slot_lookup args( ( int slot ) ); int sn_lookup args( ( int sn ) ); bool saves_spell args( ( int level, CHAR_DATA *victim ) ); void obj_cast_spell args( ( int sn, int level, CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *obj ) ); void enhance_stat args( ( int sn, int level, CHAR_DATA *ch, CHAR_DATA *victim, int apply_bit, int bonuses, int affect_bit ) ); void wipe_pfiles args( ( void ) ); void remove_inactive args( ( char*, int ) ); void kingdom( CHAR_DATA *ch, char* kname ); void kingdom2( CHAR_DATA *ch, char* kname ); void do_save_kings( CHAR_DATA* ch, char* argument ); char * put_spc args( (char *buffer, int size, bool center) ); MEMBER_DATA* get_kingdom_char( char* name ); void del_member( MEMBER_DATA* m ); void del_kingdom( KINGDOM_DATA* k ); void load_kingdoms(); /* save.c */ void save_char_obj args( ( CHAR_DATA *ch ) ); void save_char_obj_backup args( ( CHAR_DATA *ch, int backup_num ) ); bool load_char_obj args( ( DESCRIPTOR_DATA *d, char *name ) ); bool load_char_short args( ( DESCRIPTOR_DATA *d, char *name ) ); bool reload_backup args( ( CHAR_DATA *ch, int back_num ) ); /* special.c */ SF * spec_lookup args( ( const char *name ) ); #define IS_VALID(data) ((data) != NULL && (data)->valid) #define VALIDATE(data) ((data)->valid = TRUE) #define INVALIDATE(data) ((data)->valid = FALSE) /* update.c */ void update_wizlist args( (CHAR_DATA *ch, int level ) ); int get_size args( ( int val ) ); void tick_restore args( (void) ); void check_newday args( (void) ); void update_xpqp args( (void) ); void update_triviatime args( (void) ); void update_wartimer args( (void) ); void minute_update args( (void) ); void tick_update args( (void) ); void gain_exp args( (CHAR_DATA * ch, int gain) ); void show_combined_exp args( (CHAR_DATA *ch ) ); int hit_gain args( (CHAR_DATA * ch) ); int mana_gain args( (CHAR_DATA * ch) ); int move_gain args( (CHAR_DATA * ch) ); void werewolf_regen args( (CHAR_DATA * ch, int multi) ); void gain_condition args( (CHAR_DATA * ch, int iCond, int value) ); void update_orgasm args( (CHAR_DATA *ch ) ); void mobile_update args( (void) ); void moon_update args( (void) ); void weather_update args( (void) ); void event_update args( (void) ); void blood_update args( (void) ); void regen_update args( (void) ); void char_update args( (void) ); void obj_update args( (void) ); void aggr_update args( (void) ); void embrace_update args( (void) ); void quest_update args( (void) ); void hint_update args( (void) ); void ww_update args( (void) ); void ftag_update args( (void) ); void update_handler args( (void) ); void update_gametime args( ( void ) ); /* tij_wiz.c */ void mobile_update args( ( void ) ); void weather_update args( ( void ) ); void char_update args( ( void ) ); void obj_update args( ( void ) ); void aggr_update args( ( void ) ); void tick_update args( ( void ) ); void moon_update args( ( void ) ); void tick_restore args( ( void ) ); bool play_yet args( ( CHAR_DATA *ch ) ); int date_to_int args( ( char *argument ) ); /* kav_fight.c */ void special_move args( ( CHAR_DATA *ch, CHAR_DATA *victim ) ); /* kav_info.c */ void birth_date args( ( CHAR_DATA *ch, bool is_self ) ); void other_age args( ( CHAR_DATA *ch, int extra, bool is_preg, char *argument, int oasex ) ); int years_old args( ( CHAR_DATA *ch ) ); void centre_text args( ( char *text, CHAR_DATA *ch ) ); void line2 args( ( CHAR_DATA *ch ) ); void line args( ( CHAR_DATA *ch ) ); int get_totalscore args( ( CHAR_DATA *ch ) ); void status_who args( ( CHAR_DATA *ch ) ); void linkdead_who args( ( CHAR_DATA *ch ) ); void ftalk_who args( ( CHAR_DATA *ch ) ); char *CHAR2 (long iNum); bool immspar; bool balancing; /* or trying to without this bool stopping weapon affects */ /* wiznet.c */ void wiznet args ( ( CHAR_DATA *ch, int chan, int level, char * string ) ); long get_ratio args( ( CHAR_DATA *ch ) ); /* kav_wiz.c */ void oset_affect args( ( CHAR_DATA *ch, OBJ_DATA *obj, int value, int affect, bool is_quest) ); /* clan.c */ void reg_mend args( ( CHAR_DATA *ch ) ); void vamp_rage args( ( CHAR_DATA *ch ) ); bool char_exists args( ( bool backup, char *argument ) ); OD * get_page args( ( OBJ_DATA *book, int page_num ) ); /* crash.c */ #define WRITE_STR(field, value); free_string(field); field = str_dup( value ); #define SS(stage) debug_stage = (stage) void crash args( (char *arg) ); void init_signals args( ( void ) ); /* clan_list.c (prototypes) */ void clan_read args( ( void ) ); void clan_write args( ( void ) ); void update_clanlist args( ( CHAR_DATA *ch, bool add_char ) ); int find_clanname args( ( CHAR_DATA *ch ) ); /* clan_sav.c */ void update_leaders args( ( CHAR_DATA *ch ) ); void init_leaders args( ( void ) ); /* string.c */ char * format_string args( ( char *oldstring /*, bool fSpace */ ) ); /* OLC */ void string_edit args( ( CHAR_DATA *ch, char **pString ) ); /* OLC */ void string_add args( ( CHAR_DATA *ch, char *argument ) ); /* OLC */ void string_append args( ( CHAR_DATA *ch, char **pString ) ); /* OLC */ char * first_arg args( ( char *argument, char *arg_first, bool fCase ) ); /* OLC */ char * string_replace args( ( char * orig, char * old, char * new ) ); /* OLC */ char * string_proper args( ( char * argument ) ); /* OLC */ char * string_unpad args( ( char * argument ) ); /* OLC */ int arg_count args( ( char *argument ) ); /* OLC */ void printf_to_char args( (CHAR_DATA * ch, char *fmt, ...) ); void put_area_vnum args( ( int vnum ) ); /* olc.c */ void kedit args( ( CHAR_DATA *ch, char *argument ) ); /* OLC */ void aedit args( ( CHAR_DATA *ch, char *argument ) ); /* OLC */ void redit args( ( CHAR_DATA *ch, char *argument ) ); /* OLC */ void medit args( ( CHAR_DATA *ch, char *argument ) ); /* OLC */ void oedit args( ( CHAR_DATA *ch, char *argument ) ); /* OLC */ void add_reset args( ( AREA_DATA *pArea, RESET_DATA *pReset, int index ) ); /* OLC */ /* bit.c */ char * room_bit_name args( ( int room_flags ) ); /* OLC */ char * spec_type_name_bit args( ( int spec_flags ) ); // Serenity int room_name_bit args( ( char *buf ) ); /* OLC */ int sector_number args( ( char *argument ) ); /* OLC */ char * sector_name args( ( int sect ) ); /* OLC */ int item_name_type args( ( char *name ) ); /* OLC */ char * item_type_name args( ( int item_type ) ); /* OLC */ int extra_name_bit args( ( char* buf ) ); /* OLC */ // char * extra_bit_name args( ( int extra_flags ) ); /* OLC */ int wear_name_bit args( ( char* buf ) ); /* OLC */ char * wear_bit_name args( ( int wear ) ); /* OLC */ int act_name_bit args( ( char* buf ) ); /* OLC */ int affect_name_bit args( ( char* buf ) ); /* OLC */ int affect_name_loc args( ( char* name ) ); /* OLC */ int wear_name_loc args( ( char *buf ) ); /* OLC */ char * wear_loc_name args( ( int wearloc ) ); /* OLC */ char * act_bit_name args( ( int act ) ); /* OLC */ int get_weapon_type args( ( char *arg ) ); /* OLC */ char * get_type_weapon args( ( int arg ) ); /* OLC */ int get_container_flags args( ( char *arg ) ); /* OLC */ char * get_flags_container args( ( int arg ) ); /* OLC */ int get_liquid_type args( ( char *arg ) ); /* OLC */ char * get_type_liquid args( ( int arg ) ); /* OLC */ /* warlock.c */ bool is_mage args( ( CHAR_DATA *ch ) ); bool is_memb args( ( CHAR_DATA *ch ) ); /* vic.c */ void reset_weapon args( (CHAR_DATA *ch, int dtype) ); void reset_spell args( (CHAR_DATA *ch, int dtype) ); /* Quest.c */ void quest_inform args( ( void ) ); void quest_complete args( ( CHAR_DATA *ch ) ); void quest_cancel args( ( void ) ); void generate_auto_quest args( ( void ) ); // highlander.c -- Serenity void non_katana_lightning_sword args( (CHAR_DATA * ch, OBJ_DATA * obj) ); void non_katana_fire_sword args( (CHAR_DATA * ch, OBJ_DATA * obj) ); void non_katana_ice_sword args( (CHAR_DATA * ch, OBJ_DATA * obj) ); void non_katana_drain_sword args( (CHAR_DATA * ch, OBJ_DATA * obj) ); void non_katana_soul_sword args( (CHAR_DATA * ch, OBJ_DATA * obj) ); bool katana_check args( ( CHAR_DATA *ch ) ); bool obj_katana_check args( ( CHAR_DATA *ch, OBJ_DATA *obj1 ) ); DECLARE_DO_FUN( do_depower ); // by Seren for removing their powers. extern struct shit_list shitlist[999]; extern struct immortal_list immlist[999]; extern const struct jope_type jope_table []; #undef CD #undef MID #undef OD #undef OID #undef RID #undef SF #define BOLD "#w" #define NO_COLOR "#n" #define GREEN "#g" #define RED "#r" #define BLUE "#b"