legend/
legend/area/
legend/player/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
/***************************************************************************
 *  God Wars Mud copyright (C) 1994, 1995, 1996 by Richard Woolcock        *
 *                                                                         *
 *  Legend of Chrystancia copyright (C) 1999, 2000, 2001 by Matthew Little *
 *  This mud is NOT to be copied in whole or in part, or to be run without *
 *  the permission of Matthew Little. Nobody else has permission to        *
 *  authorise the use of this code.                                        *
 ***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "bastet.h"

#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif

NCLANS_DATA *nclans_table;

/*
 * Array of containers read for proper re-nesting of objects.
 */
#define MAX_NEST	100
static OBJ_DATA *rgObjNest[MAX_NEST];



/*
 * Local functions.
 */
void fwrite_char_old args ((CHAR_DATA * ch, FILE * fp));
void fwrite_char args ((CHAR_DATA * ch, FILE * fp));
void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest));
void fread_char_old args ((CHAR_DATA * ch, FILE * fp));
bool fread_char args ((CHAR_DATA * ch, FILE * fp));
void fread_obj args ((CHAR_DATA * ch, FILE * fp));
void save_char_obj_finger args ((CHAR_DATA * ch));

void convert_old_new args ((CHAR_DATA * ch));

/*
 * Save a character and inventory.
 * Would be cool to save NPC's too for quest purposes,
 *   some of the infrastructure is provided.
 */
void save_char_obj (CHAR_DATA * ch)
{
   char strsave[MAX_STRING_LENGTH];
   char strsavetmp[MSL];

   FILE *fp;

   if (IS_NPC (ch) || ch->level < 2)
   {
      if (ch->mkill > 4)
	 ch->level = 2;
      else
	 return;
   }
/* A new player saved for the first time */
   if (ch->pcdata->playerid == 0)
      ch->pcdata->playerid = get_next_playerid ();
   if (ch->desc != NULL && ch->desc->connected != CON_PLAYING)
      return;

   if (ch->desc != NULL && ch->desc->original != NULL)
      ch = ch->desc->original;

   ch->save_time = current_time;
   fclose (fpReserve);
/*    sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->name ) );
    if ( ( fp = fopen( strsave, "w" ) ) == NULL )
    {
	bug( "Save_char_obj: fopen", 0 );
	perror( strsave );
    }
*/
   sprintf (strsavetmp, "%s/backup/%s", PLAYER_DIR, capitalize (ch->name));
   if ((fp = fopen (strsavetmp, "w")) == NULL)
   {
      bug ("Save_char_obj: fopen", 0);
      perror (strsavetmp);
   }

   else
   {
      if (ch->class == -1)
	 fwrite_char_old (ch, fp);
      else
	 fwrite_char (ch, fp);

      if (ch->carrying != NULL)
	 fwrite_obj (ch, ch->carrying, fp, 0);
      fprintf (fp, "#END\n");
   }
   fflush (fp);
   fclose (fp);
   fpReserve = fopen (NULL_FILE, "r");
   sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name));

   rename (strsavetmp, strsave);

   return;
}

void save_char_obj_backup( CHAR_DATA *ch, int backup_num )
{
    char chlevel [15];
    char buf [MAX_INPUT_LENGTH];
    char strsave[MAX_STRING_LENGTH];
    FILE *fp;

    if ( IS_NPC(ch) || ch->level < 2 )
	return;

    if ( ch->desc != NULL && ch->desc->original != NULL )
	ch = ch->desc->original;

    fflush( fpReserve );
    fclose( fpReserve );
    sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ), backup_num);
    if ( ( fp = fopen( strsave, "w" ) ) == NULL )
    {
	bug( "Save_char_obj: fopen", 0 );
	perror( strsave );
    }
    else
    {
        ch->pcdata->curr_backup = backup_num;
        ch->save_time = current_time;
	fwrite_char( ch, fp );
	if ( ch->carrying != NULL )
	    fwrite_obj( ch, ch->carrying, fp, 0 );
	fprintf( fp, "#END\n" );
	if      (ch->level >= 11) sprintf(chlevel,"<Implementor>");
	else if (ch->level == 10) sprintf(chlevel,"<High Judge>");
	else if (ch->level == 9 ) sprintf(chlevel,"<Judge>");
	else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>");
	else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>");
	else if (ch->level == 6 ) sprintf(chlevel,"<Builder>");
	else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>");
	else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>");
	else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>");
	else                      sprintf(chlevel,"<Mortal>");
        if (strlen(ch->lasttime) > 1)
	    sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime);
	else
	    sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime);
	fprintf( fp, buf);
    }
    fflush( fp );
    fclose( fp );
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}

bool reload_backup( CHAR_DATA *ch, int backup_num )
{
    char strsave[MAX_STRING_LENGTH];
    FILE *fp;
    bool found = FALSE;

    if( IS_NPC(ch) ) return FALSE;

    sprintf( strsave, "%s%s.%d", BACKUP_DIR, capitalize( ch->name ),backup_num);
    if ( ( fp = fopen( strsave, "r" ) ) != NULL )
    {
        int iNest;

        for ( iNest = 0; iNest < MAX_NEST; iNest++ )
            rgObjNest[iNest] = NULL;

        found = TRUE;
        for ( ; ; )
        {
            char letter;
	    char *word;

            letter = fread_letter( fp );
            if ( letter == '*' )
            {
                fread_to_eol( fp );
                continue;
            }

            if ( letter != '#' ){
                bug( "Load_char_obj: # not found.", 0 );
                break;
            }
            word = fread_word( fp );

            if      ( !str_cmp( word, "PLAYER" ) ) fread_char( ch, fp );
            else if ( !str_cmp( word, "OBJECT" ) ) fread_obj( ch, fp );
            else if ( !str_cmp( word, "END"    ) ) break;
            else
            {
                bug( "Load_char_obj: bad section.", 0 );
                break;
            }
        }
        fflush( fp );
        fclose( fp );
}
    fpReserve = fopen( NULL_FILE, "r" );
  return found;
}


void save_char_obj_finger (CHAR_DATA * ch)
{
   char strsave[MAX_STRING_LENGTH];
   FILE *fp;

   if (IS_NPC (ch) || ch->level < 2)
      return;

   if (ch->desc != NULL && ch->desc->original != NULL)
      ch = ch->desc->original;

   ch->save_time = current_time;
   fclose (fpReserve);
   sprintf (strsave, "%sbackup/%s", PLAYER_DIR, capitalize (ch->name));
   if ((fp = fopen (strsave, "w")) == NULL)
   {
      bug ("Save_char_obj: fopen", 0);
      perror (strsave);
   }
   else
   {
      fprintf (fp, "%s~\n", ch->name);
      fprintf (fp, "%s~\n", ch->pcdata->title);
      fprintf (fp, "%s~\n", ch->lasthost);
      fprintf (fp, "%s~\n", ch->resolved);
      fprintf (fp, "%s~\n", ch->lasttime);
      fprintf (fp, "%d\n", ch->extra);
      fprintf (fp, "%d\n", ch->sex);
      fprintf (fp, "%s~\n", ch->pcdata->conception);
      fprintf (fp, "%s~\n", ch->createtime);
      fprintf (fp, "%d\n", ch->level);
      fprintf (fp, "%d\n", ch->race);
      fprintf (fp, "%d\n", ch->played + (int) (current_time - ch->logon));
      fprintf (fp, "%s~\n", ch->pcdata->marriage);
      fprintf (fp, "%d\n", ch->awins);
      fprintf (fp, "%d\n", ch->alosses);

      fprintf (fp, "%d\n", ch->pkill);
      fprintf (fp, "%d\n", ch->pdeath);
      fprintf (fp, "%d\n", ch->mkill);
      fprintf (fp, "%d\n", ch->mdeath);
      fprintf (fp, "%s~\n", ch->pcdata->email);
   }
   fflush (fp);
   fclose (fp);
   fpReserve = fopen (NULL_FILE, "r");
   return;
}



/*
 * Write the char.
 */
void fwrite_char_old (CHAR_DATA * ch, FILE * fp)
{
   AFFECT_DATA *paf;
   int sn;
   int i;
   fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYER");

   fprintf (fp, "Name         %s~\n", ch->name);
   fprintf (fp, "PlayerID     %d\n", ch->pcdata->playerid);
    fprintf( fp, "Speedchar    %c\n",   ch->pcdata->speedchar   );
   fprintf (fp, "ShortDescr   %s~\n", ch->short_descr);
   fprintf (fp, "LongDescr    %s~\n", ch->long_descr);
   fprintf (fp, "ObjDesc      %s~\n", ch->objdesc);
   fprintf (fp, "Description  %s~\n", ch->description);
   fprintf (fp, "Profile      %s~\n", ch->profile);
   fprintf (fp, "Lord         %s~\n", ch->lord);
   fprintf (fp, "Clan         %s~\n", ch->clan);
   fprintf (fp, "Kingdom      %s~\n", ch->kingdom);
   fprintf (fp, "Faction      %d\n", ch->pcdata->kingdom);
   fprintf (fp, "KingRank     %d\n", ch->pcdata->kingrank);
   fprintf (fp, "Inducted     %d\n", ch->pcdata->inducted);
   fprintf (fp, "Morph        %s~\n", ch->morph);
   fprintf (fp, "Kith         %d\n", ch->kith);
   fprintf (fp, "Extra2       %d\n", ch->extra2);
   fprintf (fp, "Createtime   %s~\n", ch->createtime);
   fprintf (fp, "Lasttime     %s~\n", ch->lasttime);
   fprintf (fp, "Resolved     %s~\n", ch->resolved);
   fprintf (fp, "Lasthost     %s~\n", ch->lasthost);
   fprintf (fp, "Poweraction  %s~\n", ch->poweraction);
   fprintf (fp, "Powertype    %s~\n", ch->powertype);
   fprintf (fp, "Prompt       %s~\n", ch->prompt);
   fprintf (fp, "Cprompt      %s~\n", ch->cprompt);
   fprintf (fp, "Sex          %d\n", ch->sex);
   fprintf (fp, "Race         %d\n", ch->race);
   fprintf (fp, "Immune       %d\n", ch->immune);
   fprintf (fp, "Polyaff      %d\n", ch->polyaff);
   fprintf (fp, "Itemaffect   %d\n", ch->itemaffect);
   fprintf (fp, "Spectype     %d\n", ch->spectype);
   fprintf (fp, "Specxtype    %d\n", ch->specxtype);
   fprintf (fp, "Specpower    %d\n", ch->specpower);
   fprintf (fp, "Home         %d\n", ch->home);
   fprintf (fp, "Home2        %d\n", ch->home2);
   fprintf (fp, "Level        %d\n", ch->level);
   fprintf (fp, "Trust        %d\n", ch->trust);
   fprintf (fp, "PVersion     %d\n", ch->version);
   fprintf (fp, "Security     %d\n", ch->pcdata->security);
   /*OLC*/
      fprintf (fp, "Paradox      %d %d %d\n", ch->paradox[0], ch->paradox[1],
	       ch->paradox[2]);

   fprintf (fp, "Played       %d\n",
	    ch->played + (int) (current_time - ch->logon));
   fprintf (fp, "Room         %d\n",
	    (ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
	     && ch->was_in_room != NULL)
	    ? ch->was_in_room->vnum : ch->in_room->vnum);

   fprintf (fp, "PkPdMkMd     %d %d %d %d\n",
	    ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);

   fprintf (fp, "Weapons      %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
	    ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
	    ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
	    ch->wpn[10], ch->wpn[11], ch->wpn[12]);
   fprintf (fp, "Spells       %d %d %d %d %d\n",
	    ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
   fprintf (fp, "Combat       %d %d %d %d %d %d %d %d\n",
	    ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
	    ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
   fprintf (fp, "Stance       %d %d %d %d %d %d %d %d %d %d %d %d\n",
	    ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
	    ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
	    ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
   fprintf (fp, "Locationhp   %d %d %d %d %d %d %d\n",
	    ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
	    ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]);
   fprintf (fp, "HpManaMove   %d %d %d %d %d %d\n",
	    ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
	    ch->max_move);
   fprintf (fp, "Gold         %d\n", ch->gold);
   fprintf (fp, "Gpoints      %d\n", ch->pcdata->gpoints);
   fprintf (fp, "Outcast      %d\n", ch->pcdata->outcast);
   fprintf (fp, "Voted        %d\n", ch->pcdata->voted);
   fprintf (fp, "Whotype      %d\n", ch->pcdata->whotype);
   fprintf (fp, "Getexp       %d\n", ch->pcdata->get_exp);
   fprintf (fp, "Warps        %d\n", ch->warp);
   fprintf (fp, "WarpCount    %d\n", ch->warpcount);
//BASTETADDITION
   if (IS_CLASS (ch, CLASS_BASTET))
   { 
   fprintf( fp, "BGifts       %d %d %d %d %d %d %d %d %d %d %d %d\n",
	ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3],
	ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7],
	ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]);
   }
   
   fprintf( fp, "Tokens      %d %d %d %d %d %d %d %d %d %d %d %d\n",
        ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3],
        ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7],
        ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]);
   fprintf (fp, "Cleregen     %d\n", ch->cleregen);
   fprintf (fp, "Monkstuff    %d\n", ch->monkstuff);
   fprintf (fp, "Monkcrap     %d\n", ch->monkcrap);
   fprintf (fp, "Chi	      %d %d\n", ch->chi[0], ch->chi[1]);
   fprintf (fp, "Focus        %d %d\n", ch->focus[0], ch->focus[1]);
   fprintf (fp, "Monkab       %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
	    ch->monkab[2], ch->monkab[3]);
   fprintf (fp,
	        "Gifts        %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
	    ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
	    ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
	    ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
	    ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
	    ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
	    ch->gifts[20]);
/* Tiers */
   fprintf (fp, "Tier         %d\n", ch->tier);
   fprintf (fp, "Tpoints      %d\n", ch->tpoints);
   fprintf (fp, "Tierxp       %lli\n", ch->tierxp);
   fprintf (fp, "Xhitroll     %d\n", ch->xhitroll);
   fprintf (fp, "Xdamroll     %d\n", ch->xdamroll);
   fprintf (fp, "Xac          %d\n", ch->xac);
   fprintf (fp, "Xdamcap      %d\n", ch->xdamcap);
   fprintf (fp, "Xhit         %d\n", ch->xhit);
   fprintf (fp, "Xmana        %d\n", ch->xmana);
   fprintf (fp, "Xmove        %d\n", ch->xmove);

   fprintf (fp, "Lstatus      %d\n", ch->lstatus);
   fprintf (fp, "Souls        %d\n", ch->pcdata->souls);
   fprintf (fp, "Quickening   %d %d\n", ch->quickening[0], ch->quickening[1]);
   fprintf (fp, "HEmpower     %d\n", ch->hempower);
   fprintf (fp, "Gnosis       %d %d\n", ch->gnosis[0], ch->gnosis[1]);
   fprintf (fp, "Garou1       %d\n", ch->garou1);
   fprintf (fp, "Garou2       %d\n", ch->garou2);
   fprintf (fp, "Exp          %lli\n", ch->exp);
   fprintf (fp, "Act          %d\n", ch->act);
   fprintf (fp, "Extra        %d\n", ch->extra);
   fprintf (fp, "AffectedBy   %d\n", ch->affected_by);
   fprintf (fp, "Aff2	      %d\n", ch->flag2);
   fprintf (fp, "Spheres      %d %d %d %d %d %d %d %d %d\n",
	    ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
	    ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
	    ch->spheres[8]);
    fprintf( fp, "Arcanoi      %d %d %d %d %d %d %d %d %d %d %d\n",
        ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3],
        ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7],
        ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] );
   fprintf (fp, "Mflags	%d\n", ch->mflags);
   fprintf (fp, "Quint	      %d %d %d\n", ch->quint[0], ch->quint[1],
	    ch->quint[2]);
   fprintf (fp, "Awins        %d\n", ch->awins);
   fprintf (fp, "Alosses      %d\n", ch->alosses);
   fprintf (fp, "Imms	      %d %d %d\n", ch->imms[0], ch->imms[1],
	    ch->imms[2]);
   /* Bug fix from Alander */
   fprintf (fp, "Position     %d\n",
	    ch->position == POS_FIGHTING ? POS_STANDING : ch->position);

   fprintf (fp, "Practice     %d\n", ch->practice);
   fprintf (fp, "SavingThrow  %d\n", ch->saving_throw);
   fprintf (fp, "Alignment    %d\n", ch->alignment);
   fprintf (fp, "Hitroll      %d\n", ch->hitroll);
   fprintf (fp, "Damroll      %d\n", ch->damroll);
   fprintf (fp, "Armor        %d\n", ch->armor);
   fprintf (fp, "Wimpy        %d\n", ch->wimpy);
   fprintf (fp, "Deaf         %d\n", ch->deaf);
   fprintf (fp, "LastChange   %ld\n", ch->pcdata->changeplace);

   fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen);


   fprintf (fp, "QuestPnts    %d\n", ch->questpoints);
   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
   fprintf (fp, "QuestFail    %d\n", ch->questfail);
   fprintf (fp, "QuestComp    %d\n", ch->questcomp);
   fprintf (fp, "Disquiet     %d\n", ch->disquiet_counter);

   if (IS_NPC (ch))
   {
      fprintf (fp, "Vnum         %d\n", ch->pIndexData->vnum);
   }
   else
   {
      fprintf( fp, "Backup       %d\n",  ch->pcdata->curr_backup );
      fprintf (fp, "Password     %s~\n", ch->pcdata->pwd);
      fprintf (fp, "Bamfin       %s~\n", ch->pcdata->bamfin);
      fprintf (fp, "Bamfout      %s~\n", ch->pcdata->bamfout);
      fprintf (fp, "Prefix	 %s~\n", ch->prefix);
      fprintf (fp, "Smite        %s~\n", ch->pcdata->smite);
      fprintf (fp, "Title        %s~\n", ch->pcdata->title);
if(ch->pcdata->timezone != -1)
      fprintf(fp,  "Timezone     %d\n", ch->pcdata->timezone);
      fprintf( fp, "Questsrun    %d\n",       ch->pcdata->questsrun   );
      fprintf( fp, "Queststotal  %d\n",       ch->pcdata->questtotal  );
      fprintf (fp, "Mdecap       %s~\n", ch->pcdata->mdecap);
      fprintf (fp, "Pagelen      %d\n", ch->pcdata->pagelen);
      fprintf (fp, "Decapped     %s~\n", ch->pcdata->decapped);
      fprintf (fp, "Decappedby   %s~\n", ch->pcdata->decappedby);
      fprintf (fp, "Ienter       %s~\n", ch->pcdata->ienter);
      fprintf (fp, "Iexit        %s~\n", ch->pcdata->iexit);
      fprintf (fp, "Wiznet       %d\n", ch->pcdata->wiznet);
      fprintf (fp, "Bounty	 %d\n", ch->pcdata->bounty);
      fprintf (fp, "Conception   %s~\n", ch->pcdata->conception);
      fprintf (fp, "Parents      %s~\n", ch->pcdata->parents);
      fprintf (fp, "Cparents     %s~\n", ch->pcdata->cparents);
      fprintf (fp, "Marriage     %s~\n", ch->pcdata->marriage);
      fprintf (fp, "Cinvis       %d\n", ch->pcdata->cinvis);
      fprintf (fp, "Email        %s~\n", ch->pcdata->email);
      fprintf (fp, "Aim          %s~\n", ch->pcdata->aim);
      fprintf (fp, "Icq          %d\n", ch->pcdata->icq);
      fprintf (fp, "Msn          %s~\n", ch->pcdata->msn);
      fprintf (fp, "DenyDate     %d\n", ch->pcdata->denydate);
      fprintf (fp, "AttrPerm     %d %d %d %d %d\n",
	       ch->pcdata->perm_str,
	       ch->pcdata->perm_int,
	       ch->pcdata->perm_wis,
	       ch->pcdata->perm_dex, ch->pcdata->perm_con);

      fprintf (fp, "AttrMod      %d %d %d %d %d\n",
	       ch->pcdata->mod_str,
	       ch->pcdata->mod_int,
	       ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con);

      fprintf (fp, "Quest        %d\n", ch->pcdata->quest);
      fprintf (fp, "Wolf         %d\n", ch->pcdata->wolf);
      fprintf (fp, "Rank         %d\n", ch->pcdata->rank);
/* Dragon Crap - Mac */
      fprintf (fp, "Dragonaff    %d\n", ch->pcdata->dragonaff);	/*dragons */
      fprintf (fp, "Dragonage    %d\n", ch->pcdata->dragonage);	/*dragons */
      fprintf (fp, "Hatch        %d\n", ch->pcdata->hatch);	/*dragons */
      fprintf (fp, "Breath1      %s~\n", ch->pcdata->breath[0]);
      fprintf (fp, "Breath2      %s~\n", ch->pcdata->breath[1]);
      fprintf (fp, "Breath3      %s~\n", ch->pcdata->breath[2]);
      fprintf (fp, "Breath4      %s~\n", ch->pcdata->breath[3]);
      fprintf (fp, "Breath5      %s~\n", ch->pcdata->breath[4]);

      fprintf (fp, "Absorb       %d %d %d %d %d %d\n",
	       ch->pcdata->absorb[0],
	       ch->pcdata->absorb[1],
	       ch->pcdata->absorb[2],
	       ch->pcdata->absorb[3],
	       ch->pcdata->absorb[4], ch->pcdata->absorb[5]);
      fprintf (fp, "Language     %d %d\n",
	       ch->pcdata->language[0], ch->pcdata->language[1]);
      fprintf (fp, "Stage        %d %d %d\n",
	       ch->pcdata->stage[0],
	       ch->pcdata->stage[1], ch->pcdata->stage[2]);
      fprintf (fp, "Wolfform     %d %d\n",
	       ch->pcdata->wolfform[0], ch->pcdata->wolfform[1]);
      fprintf (fp, "Score        %lli %lli %lli %lli %lli %lli\n",
	       ch->pcdata->score[0],
	       ch->pcdata->score[1],
	       ch->pcdata->score[2],
	       ch->pcdata->score[3],
	       ch->pcdata->score[4],
	       ch->pcdata->score[5]);
      fprintf (fp, "Runes        %d %d %d %d\n",
	       ch->pcdata->runes[0],
	       ch->pcdata->runes[1],
	       ch->pcdata->runes[2], ch->pcdata->runes[3]);
      fprintf (fp, "Disc         %d %d %d %d %d %d %d %d %d %d %d\n",
	       ch->pcdata->disc_a[0],
	       ch->pcdata->disc_a[1],
	       ch->pcdata->disc_a[2],
	       ch->pcdata->disc_a[3],
	       ch->pcdata->disc_a[4],
	       ch->pcdata->disc_a[5],
	       ch->pcdata->disc_a[6],
	       ch->pcdata->disc_a[7],
	       ch->pcdata->disc_a[8],
	       ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]);
      fprintf (fp, "Genes        %d %d %d %d %d %d %d %d %d %d\n",
	       ch->pcdata->genes[0],
	       ch->pcdata->genes[1],
	       ch->pcdata->genes[2],
	       ch->pcdata->genes[3],
	       ch->pcdata->genes[4],
	       ch->pcdata->genes[5],
	       ch->pcdata->genes[6],
	       ch->pcdata->genes[7],
	       ch->pcdata->genes[8], ch->pcdata->genes[9]);
      fprintf (fp, "Power        %d %d\n",
	       ch->pcdata->powers[0], ch->pcdata->powers[1]);

   fprintf (fp, 
                   "Powerd       %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
            ch->powerd[0], ch->powerd[1], ch->powerd[2], ch->powerd[3],
            ch->powerd[4], ch->powerd[5], ch->powerd[6], ch->powerd[7],
            ch->powerd[8], ch->powerd[9], ch->powerd[10], ch->powerd[11],
            ch->powerd[12], ch->powerd[13], ch->powerd[14], ch->powerd[15],
            ch->powerd[16], ch->powerd[17], ch->powerd[18], ch->powerd[19],
            ch->powerd[20]);

      fprintf (fp, "FakeCon      %d %d %d %d %d %d %d %d\n",
	       ch->pcdata->fake_skill,
	       ch->pcdata->fake_stance,
	       ch->pcdata->fake_hit,
	       ch->pcdata->fake_dam,
	       ch->pcdata->fake_ac,
	       ch->pcdata->fake_hp,
	       ch->pcdata->fake_mana, ch->pcdata->fake_move);

      if (ch->pcdata->obj_vnum != 0)
	 fprintf (fp, "Objvnum      %d\n", ch->pcdata->obj_vnum);

      fprintf (fp, "Condition    %d %d %d\n",
	       ch->pcdata->condition[0],
	       ch->pcdata->condition[1], ch->pcdata->condition[2]);

      fprintf (fp, "StatAbility  %d %d %d %d\n",
	       ch->pcdata->stat_ability[0],
	       ch->pcdata->stat_ability[1],
	       ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]);

      fprintf (fp, "StatAmount   %d %d %d %d\n",
	       ch->pcdata->stat_amount[0],
	       ch->pcdata->stat_amount[1],
	       ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]);

      fprintf (fp, "StatDuration %d %d %d %d\n",
	       ch->pcdata->stat_duration[0],
	       ch->pcdata->stat_duration[1],
	       ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]);

      fprintf (fp, "Exhaustion   %d\n", ch->pcdata->exhaustion);
      fprintf (fp, "Silenced     %d\n", ch->pcdata->silenced);
      fprintf (fp, "Frozen       %d\n", ch->pcdata->frozen);
      fprintf (fp, "Jailed       %d\n", ch->pcdata->jailed);
      fprintf (fp, "Schallenge   %d\n", ch->pcdata->schallenge);
      /* Save note board status */
      /* Save number of boards in case that number changes */
      fprintf (fp, "Boards       %d ", MAX_BOARD);
      for (i = 0; i < MAX_BOARD; i++)
	 fprintf (fp, "%s %ld ", boards[i].short_name,
		  (long)ch->pcdata->last_note[i]);
      fprintf (fp, "\n");

      fprintf (fp, "Wizinvis	 %d\n", ch->pcdata->wizinvis);


      for (sn = 0; sn < MAX_SKILL; sn++)
      {
	 if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
	 {
	    fprintf (fp, "Skill        %d '%s'\n",
		     ch->pcdata->learned[sn], skill_table[sn].name);
	 }
      }
   }

   for (paf = ch->affected; paf != NULL; paf = paf->next)
   {
      /* Thx Alander */
      if (paf->type < 0 || paf->type >= MAX_SKILL)
	 continue;

      fprintf (fp, "AffectData   '%s' %3d %3d %3d %10d\n",
	       skill_table[paf->type].name,
	       paf->duration, paf->modifier, paf->location, paf->bitvector);
   }

   fprintf (fp, "End\n\n");
   return;
}

/*
 * Write the char.
 */
void fwrite_char (CHAR_DATA * ch, FILE * fp)
{
   AFFECT_DATA *paf;
   int sn;
   int i;

   fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYERS");

   fprintf (fp, "Name         %s~\n", ch->name);
   fprintf (fp, "PlayerID     %d\n", ch->pcdata->playerid);
   fprintf (fp, "ShortDescr   %s~\n", ch->short_descr);
   fprintf (fp, "LongDescr    %s~\n", ch->long_descr);
   fprintf (fp, "ObjDesc      %s~\n", ch->objdesc);
   fprintf (fp, "Description  %s~\n", ch->description);
   fprintf (fp, "Profile      %s~\n", ch->profile);
   fprintf (fp, "Lord         %s~\n", ch->lord);
   fprintf (fp, "Clan         %s~\n", ch->clan);
   fprintf (fp, "Kingdom      %s~\n", ch->kingdom);
   fprintf (fp, "Faction      %d\n", ch->pcdata->kingdom);
   fprintf (fp, "KingRank     %d\n", ch->pcdata->kingrank);
   fprintf (fp, "Inducted     %d\n", ch->pcdata->inducted);
   fprintf (fp, "Class        %d\n", ch->class);
   fprintf (fp, "Clannum      %d\n", ch->clannum);
   fprintf (fp, "Morph        %s~\n", ch->morph);
   fprintf (fp, "Kith         %d\n", ch->kith);
   fprintf (fp, "Extra2       %d\n", ch->extra2);

   fprintf (fp, "Createtime   %s~\n", ch->createtime);
   fprintf (fp, "Lasttime     %s~\n", ch->lasttime);
   fprintf (fp, "Resolved     %s~\n", ch->resolved);
   fprintf (fp, "Lasthost     %s~\n", ch->lasthost);
   fprintf (fp, "Poweraction  %s~\n", ch->poweraction);
   fprintf (fp, "Powertype    %s~\n", ch->powertype);
   fprintf (fp, "Prompt       %s~\n", ch->prompt);
   fprintf (fp, "Cprompt      %s~\n", ch->cprompt);
   fprintf (fp, "Sex          %d\n", ch->sex);
   fprintf (fp, "Race         %d\n", ch->race);
   fprintf (fp, "Immune       %d\n", ch->immune);
   fprintf (fp, "Polyaff      %d\n", ch->polyaff);
   fprintf (fp, "Itemaffect   %d\n", ch->itemaffect);
   fprintf (fp, "Form         %d\n", ch->form);
   fprintf (fp, "Body         %d\n", ch->body);
   fprintf (fp, "Beast        %d\n", ch->beast);
   fprintf (fp, "Spectype     %d\n", ch->spectype);
   fprintf (fp, "Specxtype    %d\n", ch->specxtype);
   fprintf (fp, "Specpower    %d\n", ch->specpower);
   fprintf (fp, "Home         %d\n", ch->home);
   fprintf (fp, "Home2        %d\n", ch->home2);
   fprintf (fp, "Level        %d\n", ch->level);
   fprintf (fp, "Trust        %d\n", ch->trust);
   fprintf (fp, "PVersion %d\n", ch->version);

   fprintf (fp, "Security     %d\n", ch->pcdata->security);
   /*OLC*/
   fprintf (fp, "Paradox      %d %d %d\n", ch->paradox[0], ch->paradox[1],
	       ch->paradox[2]);
   fprintf (fp, "Played       %d\n",
	    ch->played + (int) (current_time - ch->logon));
   fprintf (fp, "Room         %d\n",
	    (ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
	     && ch->was_in_room != NULL)
	    ? ch->was_in_room->vnum : ch->in_room->vnum);

   fprintf (fp, "PkPdMkMd     %d %d %d %d\n",
	    ch->pkill, ch->pdeath, ch->mkill, ch->mdeath);

   fprintf (fp, "Weapons      %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
	    ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
	    ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
	    ch->wpn[10], ch->wpn[11], ch->wpn[12]);
   fprintf (fp, "Spells       %d %d %d %d %d\n",
	    ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4]);
   fprintf (fp, "Combat       %d %d %d %d %d %d %d %d\n",
	    ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
	    ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7]);
   fprintf (fp, "Stance       %d %d %d %d %d %d %d %d %d %d %d %d\n",
	    ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
	    ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
	    ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11]);
   fprintf (fp, "Locationhp   %d %d %d %d %d %d %d\n",
	    ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
	    ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6]);
   fprintf (fp, "HpManaMove   %d %d %d %d %d %d\n",
	    ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
	    ch->max_move);
   fprintf (fp, "Gold         %d\n", ch->gold);
   fprintf (fp, "Gpoints      %d\n", ch->pcdata->gpoints);
   fprintf (fp, "Outcast      %d\n", ch->pcdata->outcast);
   fprintf (fp, "Voted        %d\n", ch->pcdata->voted);
   fprintf (fp, "Whotype      %d\n", ch->pcdata->whotype);
   fprintf (fp, "Getexp       %d\n", ch->pcdata->get_exp);
   fprintf (fp, "Warps        %d\n", ch->warp);
   fprintf (fp, "WarpCount    %d\n", ch->warpcount);
//BASTETADDITION
   if (IS_CLASS (ch, CLASS_BASTET))
   {
   fprintf( fp, "BGifts       %d %d %d %d %d %d %d %d %d %d %d %d\n",
        ch->bgifts[0],ch->bgifts[1],ch->bgifts[2],ch->bgifts[3],
        ch->bgifts[4],ch->bgifts[5],ch->bgifts[6],ch->bgifts[7],
        ch->bgifts[8],ch->bgifts[9],ch->bgifts[10],ch->bgifts[11]);
   }

   fprintf( fp, "Tokens       %d %d %d %d %d %d %d %d %d %d %d %d\n",
        ch->tokens[0],ch->tokens[1],ch->tokens[2],ch->tokens[3],  
        ch->tokens[4],ch->tokens[5],ch->tokens[6],ch->tokens[7],
        ch->tokens[8],ch->tokens[9],ch->tokens[10],ch->tokens[11]);
   fprintf (fp, "Cleregen     %d\n", ch->cleregen);
   fprintf (fp, "Monkstuff    %d\n", ch->monkstuff);
   fprintf (fp, "Monkcrap     %d\n", ch->monkcrap);
   fprintf (fp, "Chi          %d %d\n", ch->chi[0], ch->chi[1]);
   fprintf (fp, "Focus        %d %d\n", ch->focus[0], ch->focus[1]);
   fprintf (fp, "Monkab       %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
	    ch->monkab[2], ch->monkab[3]);
   fprintf (fp,
	        "Gifts        %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
	    ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3],
	    ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7],
	    ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11],
	    ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15],
	    ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19],
	    ch->gifts[20]);
/* Tiers */
   fprintf (fp, "Tier         %d\n", ch->tier);
   fprintf (fp, "Tpoints      %d\n", ch->tpoints);
   fprintf (fp, "Tierxp       %lli\n", ch->tierxp);
   fprintf (fp, "Xhitroll     %d\n", ch->xhitroll);
   fprintf (fp, "Xdamroll     %d\n", ch->xdamroll);
   fprintf (fp, "Xac          %d\n", ch->xac);
   fprintf (fp, "Xdamcap      %d\n", ch->xdamcap);
   fprintf (fp, "Xhit         %d\n", ch->xhit);
   fprintf (fp, "Xmana        %d\n", ch->xmana);
   fprintf (fp, "Xmove        %d\n", ch->xmove);

   fprintf (fp, "Lstatus      %d\n", ch->lstatus);
   fprintf (fp, "Souls        %d\n", ch->pcdata->souls);
   fprintf (fp, "Quickening   %d %d\n", ch->quickening[0], ch->quickening[1]);
   fprintf (fp, "Hempower     %d\n", ch->hempower);
   fprintf (fp, "Gnosis       %d %d\n", ch->gnosis[0], ch->gnosis[1]);
   fprintf (fp, "Garou1       %d\n", ch->garou1);
   fprintf (fp, "Garou2       %d\n", ch->garou2);
   fprintf (fp, "Exp          %lli\n", ch->exp);
   fprintf (fp, "Act          %d\n", ch->act);

    fprintf( fp, "Wbits        %d\n",   ch->wbits               );   
   fprintf (fp, "Special      %d\n", ch->special);
   fprintf (fp, "Empower      %s~\n", ch->empowered);
   fprintf (fp, "More	      %d\n", ch->more);
   fprintf (fp, "Tempflag     %d\n", ch->pcdata->tempflag);
   fprintf (fp, "Screensize   %d\n", ch->pcdata->vt100_size);
   fprintf (fp, "Newbits      %d\n", ch->newbits);
   fprintf (fp, "Extra        %d\n", ch->extra);
   fprintf (fp, "AffectedBy   %d\n", ch->affected_by);
   fprintf (fp, "Aff2         %d\n", ch->flag2);
   fprintf (fp, "Spheres      %d %d %d %d %d %d %d %d %d\n",
	    ch->spheres[0], ch->spheres[1], ch->spheres[2], ch->spheres[3],
	    ch->spheres[4], ch->spheres[5], ch->spheres[6], ch->spheres[7],
	    ch->spheres[8]);
    fprintf( fp, "Arcanoi      %d %d %d %d %d %d %d %d %d %d %d\n",
        ch->arcanoi[1], ch->arcanoi[2], ch->arcanoi[3],
        ch->arcanoi[4], ch->arcanoi[5], ch->arcanoi[6], ch->arcanoi[7],
        ch->arcanoi[8], ch->arcanoi[9], ch->arcanoi[10], ch->arcanoi[11] );
   fprintf (fp, "Mflags	      %d\n", ch->mflags);
   fprintf (fp, "Quint	      %d %d %d\n", ch->quint[0], ch->quint[1],
	    ch->quint[2]);
   fprintf (fp, "Awins	      %d\n", ch->awins);
   fprintf (fp, "Alosses      %d\n", ch->alosses);
   fprintf (fp, "Imms	      %d %d %d\n", ch->imms[0], ch->imms[1], ch->imms[2]);	/* Bug fix from Alander */
   fprintf (fp, "Position     %d\n",
	    ch->position == POS_FIGHTING ? POS_STANDING : ch->position);

   fprintf (fp, "Practice     %d\n", ch->practice);
   fprintf (fp, "SavingThrow  %d\n", ch->saving_throw);
   fprintf (fp, "Alignment    %d\n", ch->alignment);
   fprintf (fp, "Hitroll      %d\n", ch->hitroll);
   fprintf (fp, "Damroll      %d\n", ch->damroll);
   fprintf (fp, "Armor        %d\n", ch->armor);
   fprintf (fp, "Wimpy        %d\n", ch->wimpy);
   fprintf (fp, "Deaf         %d\n", ch->deaf);
   fprintf (fp, "LastChange   %ld\n", ch->pcdata->changeplace);
   fprintf (fp, "ICEListen %s~\n", ch->pcdata->ice_listen);

   fprintf (fp, "QuestPnts    %d\n", ch->questpoints);
   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
   fprintf (fp, "QuestNext    %d\n", ch->nextquest);
   fprintf (fp, "QuestFail    %d\n", ch->questfail);
   fprintf (fp, "QuestComp    %d\n", ch->questcomp);
   fprintf (fp, "Disquiet     %d\n", ch->disquiet_counter);
   if (IS_NPC (ch))
   {
      fprintf (fp, "Vnum         %d\n", ch->pIndexData->vnum);
   }
   else
   {
      fprintf( fp, "Backup       %d\n",  ch->pcdata->curr_backup );
      fprintf (fp, "Password     %s~\n", ch->pcdata->pwd);
      fprintf (fp, "Bamfin       %s~\n", ch->pcdata->bamfin);
      fprintf (fp, "Bamfout      %s~\n", ch->pcdata->bamfout);
      fprintf (fp, "Prefix	 %s~\n", ch->prefix);
      fprintf (fp, "Smite        %s~\n", ch->pcdata->smite);
      fprintf (fp, "Title        %s~\n", ch->pcdata->title);
if(ch->pcdata->timezone != -1)
      fprintf(fp,  "Timezone     %d\n", ch->pcdata->timezone);
fprintf( fp, "Questsrun    %d\n",       ch->pcdata->questsrun   );
      fprintf( fp, "Queststotal  %d\n",       ch->pcdata->questtotal  );
      fprintf (fp, "Pagelen	 %d\n", ch->pcdata->pagelen);
      fprintf (fp, "Mdecap       %s~\n", ch->pcdata->mdecap);
      fprintf (fp, "Decapped     %s~\n", ch->pcdata->decapped);
      fprintf (fp, "Decappedby   %s~\n", ch->pcdata->decappedby);
      fprintf (fp, "Ienter       %s~\n", ch->pcdata->ienter);
      fprintf (fp, "Iexit        %s~\n", ch->pcdata->iexit);
      fprintf (fp, "Wiznet       %d\n", ch->pcdata->wiznet);
      fprintf (fp, "Bounty	 %d\n", ch->pcdata->bounty);
      fprintf (fp, "Conception   %s~\n", ch->pcdata->conception);
      fprintf (fp, "Parents      %s~\n", ch->pcdata->parents);
      fprintf (fp, "Cparents     %s~\n", ch->pcdata->cparents);
      fprintf (fp, "Marriage     %s~\n", ch->pcdata->marriage);
      fprintf (fp, "Cinvis       %d\n", ch->pcdata->cinvis);
      fprintf( fp, "RegKey       %d\n",ch->registration_key);
      fprintf( fp, "RegLogins    %d\n",ch->registration_logins);
      fprintf( fp, "EmailSet     %d\n",ch->email_set       );
      fprintf( fp, "Registerred  %d\n",ch->registerred     );

      fprintf (fp, "Email        %s~\n", ch->pcdata->email);
      fprintf (fp, "Aim          %s~\n", ch->pcdata->aim);
      fprintf (fp, "Icq          %d\n", ch->pcdata->icq);
      fprintf (fp, "Msn          %s~\n", ch->pcdata->msn);
      fprintf (fp, "DenyDate     %d\n", ch->pcdata->denydate);
      fprintf (fp, "AttrPerm     %d %d %d %d %d\n",
	       ch->pcdata->perm_str,
	       ch->pcdata->perm_int,
	       ch->pcdata->perm_wis,
	       ch->pcdata->perm_dex, ch->pcdata->perm_con);

      fprintf (fp, "AttrMod      %d %d %d %d %d\n",
	       ch->pcdata->mod_str,
	       ch->pcdata->mod_int,
	       ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con);

      fprintf (fp, "Quest        %d\n", ch->pcdata->quest);
      fprintf (fp, "Wolf         %d\n", ch->pcdata->stats[UNI_RAGE]);
      fprintf (fp, "Rank         %d\n", ch->pcdata->rank);
/* Dragon Crap - Mac */
      fprintf (fp, "Dragonaff    %d\n", ch->pcdata->dragonaff);	/*dragons */
      fprintf (fp, "Dragonage    %d\n", ch->pcdata->dragonage);	/*dragons */
      fprintf (fp, "Hatch        %d\n", ch->pcdata->hatch);	/*dragons */
      fprintf (fp, "Breath1      %s~\n", ch->pcdata->breath[0]);
      fprintf (fp, "Breath2      %s~\n", ch->pcdata->breath[1]);
      fprintf (fp, "Breath3      %s~\n", ch->pcdata->breath[2]);
      fprintf (fp, "Breath4      %s~\n", ch->pcdata->breath[3]);
      fprintf (fp, "Breath5      %s~\n", ch->pcdata->breath[4]);
      fprintf (fp, "Absorb       %d %d %d %d %d %d\n",
	       ch->pcdata->absorb[0],
	       ch->pcdata->absorb[1],
	       ch->pcdata->absorb[2],
	       ch->pcdata->absorb[3],
	       ch->pcdata->absorb[4], ch->pcdata->absorb[5]);
      fprintf (fp, "Language     %d %d\n",
	       ch->pcdata->language[0], ch->pcdata->language[1]);
      fprintf (fp, "Stage        %d %d %d\n",
	       ch->pcdata->stage[0],
	       ch->pcdata->stage[1], ch->pcdata->stage[2]);
      fprintf (fp, "Disc         %d %d %d %d %d %d %d %d %d %d %d\n",
	       ch->pcdata->disc_a[0],
	       ch->pcdata->disc_a[1],
	       ch->pcdata->disc_a[2],
	       ch->pcdata->disc_a[3],
	       ch->pcdata->disc_a[4],
	       ch->pcdata->disc_a[5],
	       ch->pcdata->disc_a[6],
	       ch->pcdata->disc_a[7],
	       ch->pcdata->disc_a[8],
	       ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]);
      fprintf (fp, "Score        %lli %lli %lli %lli %lli %lli\n",
	       ch->pcdata->score[0],
	       ch->pcdata->score[1],
	       ch->pcdata->score[2],
	       ch->pcdata->score[3],
	       ch->pcdata->score[4],
	       ch->pcdata->score[5]);
      fprintf (fp, "Genes        %d %d %d %d %d %d %d %d %d %d\n",
	       ch->pcdata->genes[0],
	       ch->pcdata->genes[1],
	       ch->pcdata->genes[2],
	       ch->pcdata->genes[3],
	       ch->pcdata->genes[4],
	       ch->pcdata->genes[5],
	       ch->pcdata->genes[6],
	       ch->pcdata->genes[7],
	       ch->pcdata->genes[8], ch->pcdata->genes[9]);
      fprintf (fp, "Power        ");
      for (sn = 0; sn < 20; sn++)
      {
		 fprintf (fp, "%d ", ch->pcdata->powers[sn]);
      }
      fprintf (fp, "\n");
      fprintf (fp, "PowersMod    ");
      for (sn = 0; sn < 20; sn++)
      {
                 fprintf (fp, "%d ", ch->pcdata->powers_mod[sn]);
      }
      fprintf (fp, "\n");
      fprintf (fp, "PowersSet    ");
      for (sn = 0; sn < 20; sn++)
      {
                 fprintf (fp, "%d ", ch->pcdata->powers_set[sn]);
      }
      fprintf (fp, "\n");
      fprintf( fp, "PowersWear   %d\n", ch->pcdata->powers_set_wear );
      fprintf (fp, "ShadowPower  ");
      for (sn = 0; sn < 20; sn++)
      {
		 fprintf (fp, "%d ", ch->pcdata->shadow_powers[sn]);
      }
      fprintf (fp, "\n");

      fprintf (fp, "Stats        ");
      for (sn = 0; sn < 12; sn++)
      {
	 fprintf (fp, "%d ", ch->pcdata->stats[sn]);
      }
      fprintf (fp, "\n");
      fprintf (fp, "FakeCon      %d %d %d %d %d %d %d %d\n",
	       ch->pcdata->fake_skill,
	       ch->pcdata->fake_stance,
	       ch->pcdata->fake_hit,
	       ch->pcdata->fake_dam,
	       ch->pcdata->fake_ac,
	       ch->pcdata->fake_hp,
	       ch->pcdata->fake_mana, ch->pcdata->fake_move);

      if (ch->pcdata->obj_vnum != 0)
	 fprintf (fp, "Objvnum      %d\n", ch->pcdata->obj_vnum);

      fprintf (fp, "Condition    %d %d %d\n",
	       ch->pcdata->condition[0],
	       ch->pcdata->condition[1], ch->pcdata->condition[2]);

      fprintf (fp, "StatAbility  %d %d %d %d\n",
	       ch->pcdata->stat_ability[0],
	       ch->pcdata->stat_ability[1],
	       ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3]);

      fprintf (fp, "StatAmount   %d %d %d %d\n",
	       ch->pcdata->stat_amount[0],
	       ch->pcdata->stat_amount[1],
	       ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3]);

      fprintf (fp, "StatDuration %d %d %d %d\n",
	       ch->pcdata->stat_duration[0],
	       ch->pcdata->stat_duration[1],
	       ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3]);

      fprintf (fp, "Exhaustion   %d\n", ch->pcdata->exhaustion);
      fprintf (fp, "Silenced     %d\n", ch->pcdata->silenced);
      fprintf (fp, "Frozen       %d\n", ch->pcdata->frozen);
      fprintf (fp, "Jailed       %d\n", ch->pcdata->jailed);
      fprintf (fp, "Schallenge   %d\n", ch->pcdata->schallenge);

      fprintf (fp, "Boards       %d ", MAX_BOARD);

      for (i = 0; i < MAX_BOARD; i++)
	 fprintf (fp, "%s %ld ", boards[i].short_name,
		  (long)ch->pcdata->last_note[i]);
      fprintf (fp, "\n");

      fprintf (fp, "Wizinvis     %d\n", ch->pcdata->wizinvis);


      for (sn = 0; sn < MAX_SKILL; sn++)
      {
	 if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
	 {
	    fprintf (fp, "Skill        %d '%s'\n",
		     ch->pcdata->learned[sn], skill_table[sn].name);
	 }
      }
   }

   for (paf = ch->affected; paf != NULL; paf = paf->next)
   {
      /* Thx Alander */
      if (paf->type < 0 || paf->type >= MAX_SKILL)
	 continue;

      fprintf (fp, "AffectData   '%s' %3d %3d %3d %10d\n",
	       skill_table[paf->type].name,
	       paf->duration, paf->modifier, paf->location, paf->bitvector);
   }

   fprintf (fp, "End\n\n");
   return;
}



/*
 * Write an object and its contents.
 */
void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)
{
   EXTRA_DESCR_DATA *ed;
   AFFECT_DATA *paf;
/*
    int vnum = obj->pIndexData->vnum;

     *
     * Slick recursion to write lists backwards,
     *   so loading them will load in forwards order.
     */
   if (obj->next_content != NULL)
      fwrite_obj (ch, obj->next_content, fp, iNest);

   /*
    * Castrate storage characters.
    */

   if ((obj->chobj != NULL && (!IS_NPC (obj->chobj) &&
			       obj->chobj->pcdata->obj_vnum != 0))
       || obj->item_type == ITEM_KEY || obj->item_type == ITEM_PILL || obj->item_type == ITEM_SCROLL)
      return;

   fprintf (fp, "#OBJECT\n");
   fprintf (fp, "Nest         %d\n", iNest);
   fprintf (fp, "Name         %s~\n", obj->name);
   fprintf (fp, "ShortDescr   %s~\n", obj->short_descr);
   fprintf (fp, "Description  %s~\n", obj->description);
   if (obj->chpoweron != NULL && strlen (obj->chpoweron) > 1
       && str_cmp (obj->chpoweron, "(null)"))
      fprintf (fp, "Poweronch    %s~\n", obj->chpoweron);
   if (obj->chpoweroff != NULL && strlen (obj->chpoweroff) > 1
       && str_cmp (obj->chpoweroff, "(null)"))
      fprintf (fp, "Poweroffch   %s~\n", obj->chpoweroff);
   if (obj->chpoweruse != NULL && strlen (obj->chpoweruse) > 1
       && str_cmp (obj->chpoweruse, "(null)"))
      fprintf (fp, "Powerusech   %s~\n", obj->chpoweruse);
   if (obj->victpoweron != NULL && strlen (obj->victpoweron) > 1
       && str_cmp (obj->victpoweron, "(null)"))
      fprintf (fp, "Poweronvict  %s~\n", obj->victpoweron);
   if (obj->victpoweroff != NULL && strlen (obj->victpoweroff) > 1
       && str_cmp (obj->victpoweroff, "(null)"))
      fprintf (fp, "Poweroffvict %s~\n", obj->victpoweroff);
   if (obj->victpoweruse != NULL && strlen (obj->victpoweruse) > 1
       && str_cmp (obj->victpoweruse, "(null)"))
      fprintf (fp, "Powerusevict %s~\n", obj->victpoweruse);
   if (obj->questmaker != NULL && strlen (obj->questmaker) > 1)
      fprintf (fp, "Questmaker   %s~\n", obj->questmaker);
   if (obj->questowner != NULL && strlen (obj->questowner) > 1)
      fprintf (fp, "Questowner   %s~\n", obj->questowner);
/*
    if ( vnum < 17 || ( vnum >= 30003 && vnum <= 30037 ) )
	fprintf( fp, "Vnum         %d\n",	obj->pIndexData->vnum     );
    else
	fprintf( fp, "Vnum         30041\n"			     );
*/
   fprintf (fp, "Vnum         %d\n", obj->pIndexData->vnum);

   fprintf (fp, "ExtraFlags   %d\n", obj->extra_flags);
   fprintf (fp, "WearFlags    %d\n", obj->wear_flags);
   fprintf (fp, "WearLoc      %d\n", obj->wear_loc);
   fprintf (fp, "ItemType     %d\n", obj->item_type);
   fprintf (fp, "Weight       %d\n", obj->weight);
   fprintf (fp, "WeapFlags    %d\n", obj->weapflags);
   if (obj->spectype != 0)
      fprintf (fp, "Spectype     %d\n", obj->spectype);
   if (obj->specpower != 0)
      fprintf (fp, "Specpower    %d\n", obj->specpower);
   if (obj->specxtype != 0)
      fprintf (fp, "Specxtype     %d\n", obj->specxtype);
   fprintf (fp, "Condition    %d\n", obj->condition);
   fprintf (fp, "Toughness    %d\n", obj->toughness);
   fprintf (fp, "Resistance   %d\n", obj->resistance);
   if (obj->quest != 0)
      fprintf (fp, "Quest        %d\n", obj->quest);
   if (obj->quest2 != 0)
      fprintf (fp, "Quest2       %d\n", obj->quest2);
   if (obj->points != 0)
      fprintf (fp, "Points       %d\n", obj->points);
   fprintf (fp, "Level        %d\n", obj->level);
   fprintf (fp, "Timer        %d\n", obj->timer);
   fprintf (fp, "Cost         %d\n", obj->cost);
   fprintf (fp, "Values       %d %d %d %d\n",
	    obj->value[0], obj->value[1], obj->value[2], obj->value[3]);
   fprintf(fp,  "ObjVer       %d\n", obj->item_ver    );
   switch (obj->item_type)
   {
   case ITEM_POTION:
      if (obj->value[1] > 0)
      {
	 fprintf (fp, "Spell 1      '%s'\n", skill_table[obj->value[1]].name);
      }

      if (obj->value[2] > 0)
      {
	 fprintf (fp, "Spell 2      '%s'\n", skill_table[obj->value[2]].name);
      }

      if (obj->value[3] > 0)
      {
	 fprintf (fp, "Spell 3      '%s'\n", skill_table[obj->value[3]].name);
      }

      break;

   case ITEM_SCROLL:
      if (obj->value[1] > 0)
      {
	 fprintf (fp, "Spell 1      '%s'\n", skill_table[obj->value[1]].name);
      }

      if (obj->value[2] > 0)
      {
	 fprintf (fp, "Spell 2      '%s'\n", skill_table[obj->value[2]].name);
      }

      if (obj->value[3] > 0)
      {
	 fprintf (fp, "Spell 3      '%s'\n", skill_table[obj->value[3]].name);
      }

      break;

   case ITEM_PILL:
   case ITEM_STAFF:
   case ITEM_WAND:
      if (obj->value[3] > 0)
      {
	 fprintf (fp, "Spell 3      '%s'\n", skill_table[obj->value[3]].name);
      }

      break;
   }

   for (paf = obj->affected; paf != NULL; paf = paf->next)
   {
/*
	if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
*/
      fprintf (fp, "AffectData   %d %d %d\n",
	       paf->duration, paf->modifier, paf->location);
   }
/*
    if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )
    {
	for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
	{
**
	    if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
**
	    fprintf( fp, "AffectData   %d %d %d\n",
		paf->duration, paf->modifier, paf->location );
	}
    }
*/
   for (ed = obj->extra_descr; ed != NULL; ed = ed->next)
   {
      fprintf (fp, "ExtraDescr   %s~ %s~\n", ed->keyword, ed->description);
   }
/*
    if ( vnum >= 17 && ( vnum < 30003 || vnum > 30037 ) )
    {
	for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
	{
	    fprintf( fp, "ExtraDescr   %s~ %s~\n",
		ed->keyword, ed->description );
	}
    }
*/
   fprintf (fp, "End\n\n");

   if (obj->contains != NULL)
      fwrite_obj (ch, obj->contains, fp, iNest + 1);

   return;
}



/*
 * Load a char and inventory into a new ch structure.
 */
bool load_char_obj (DESCRIPTOR_DATA * d, char *name)
{
   static PC_DATA pcdata_zero;
   char strsave[MAX_STRING_LENGTH];
   char *strtime;
   CHAR_DATA *ch;
   FILE *fp;
   bool found;
   int sn;

   if (char_free == NULL)
   {
      ch = alloc_perm (sizeof (*ch));
   }
   else
   {
      ch = char_free;
      char_free = char_free->next;
   }
   clear_char (ch);

   if (pcdata_free == NULL)
   {
      ch->pcdata = alloc_perm (sizeof (*ch->pcdata));
   }
   else
   {
      ch->pcdata = pcdata_free;
      pcdata_free = pcdata_free->next;
   }
   *ch->pcdata = pcdata_zero;

   d->character = ch;
   ch->desc = d;
   ch->name = str_dup (name);
   ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT;
   ch->pcdata->playerid = 0;
   ch->tier = 1;
   ch->extra = 0;
   ch->pcdata->gpoints = 0;
   ch->pcdata->outcast = 0;
   ch->pcdata->get_exp = 0;
   ch->version = 0;
   ch->pcdata->whotype = 1;
   ch->empowered = str_dup ("");
   ch->war = 0;
   ch->last_room = NULL;
   ch->special = 0;
   ch->more = 0;
   ch->pcdata->tempflag = 0;
   ch->pcdata->vt100_size = 0;
   ch->pcdata->cinvis = 0;
   ch->newbits = 0;
   ch->clannum = 0;
   ch->class = -1;
   ch->pcdata->familiar = NULL;
   ch->pcdata->evilchat = NULL;
   ch->pcdata->partner = NULL;
   ch->pcdata->propose = NULL;
   ch->pcdata->chobj = NULL;
   ch->pcdata->memorised = NULL;
   /* every characters starts at default board from login.. this board
      should be read_level == 0 !
    */
   ch->pcdata->board = &boards[DEFAULT_BOARD];
   ch->pcdata->pwd = str_dup ("");
   ch->pcdata->bamfin = str_dup ("");
   ch->pcdata->bamfout = str_dup ("");
   ch->pcdata->title = str_dup ("");
   ch->pcdata->timezone                = -1;
 ch->pcdata->speedchar               = '|';
   ch->profile = str_dup ("");
   ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
   ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
   ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia");
   ch->prefix = str_dup ("");
   ch->pcdata->decapped = str_dup ("");
   ch->pcdata->decappedby = str_dup ("");
   ch->pcdata->bounty = 0;
   ch->pcdata->wizinvis = 0;
   ch->pcdata->pagelen = 30;
   ch->pcdata->onlinetime = 0;
//bah
   ch->pcdata->dragonaff = 0;	/*dragons */
   ch->pcdata->dragonage = 0;	/*dragons */
   ch->pcdata->hatch = 0;	/*dragons */
   ch->pcdata->online = number_range (0, 2);
   ch->pcdata->breath[0] = str_dup ("");
   ch->pcdata->breath[1] = str_dup ("");
   ch->pcdata->breath[2] = str_dup ("");
   ch->pcdata->breath[3] = str_dup ("");
   ch->pcdata->breath[4] = str_dup ("");
   ch->pcdata->conception = str_dup ("");
   ch->pcdata->parents = str_dup ("");
   ch->pcdata->cparents = str_dup ("");
   ch->pcdata->marriage = str_dup ("");
   ch->pcdata->email = str_dup ("");
      ch->registration_logins             = 0;
    ch->email_set                       = FALSE;
    ch->registerred                     = FALSE;

   ch->pcdata->aim = str_dup ("");
   ch->pcdata->msn = str_dup ("");
   ch->pcdata->icq = 0;
   ch->lord = str_dup ("");
   ch->clan = str_dup ("");
   ch->kingdom = str_dup ("");
   ch->pcdata->kingdom = 0;
   ch->pcdata->kingrank = 0;
   ch->pcdata->inducted = 0;
   ch->morph = str_dup ("");
   ch->pload = str_dup ("");
   ch->prompt = str_dup ("");
   ch->cprompt = str_dup ("");
   strtime = new_date(current_time);
   //strtime[strlen (strtime) - 1] = '\0';
   free_string (ch->lasttime);
   ch->createtime = str_dup (strtime);
   ch->lasttime = str_dup ("");
   ch->resolved = str_dup ("");
   ch->lasthost = str_dup ("");
   ch->poweraction = str_dup ("");
   ch->powertype = str_dup ("");
   ch->hunting = str_dup ("");
   ch->pcdata->followers = 0;
   ch->pcdata->absorb[0] = 0;
   ch->pcdata->absorb[1] = 0;
   ch->pcdata->absorb[2] = 0;
   ch->pcdata->absorb[3] = 0;
   ch->pcdata->absorb[4] = 0;
   ch->pcdata->absorb[5] = 0;
   ch->spectype = 0;
   ch->specxtype = 0;
   ch->specpower = 0;
   ch->mounted = 0;
   ch->pcdata->denydate = 0;
   ch->quickening[0] = 0;
   ch->quickening[1] = 0;
   ch->hempower = 0;
   ch->home = 3001;
   ch->home2 = 3001;
   ch->paradox[0] = 0;		/* Total paradox */
   ch->paradox[1] = 0;		/* Current Paradox */
   ch->paradox[2] = 0;		/* Paradox Ticker */
   ch->combined_exp = 0;
   ch->combined_cp = 0;
   ch->damcap[0] = 1000;
   ch->damcap[1] = 0;
   ch->itemaffect = 0;
   ch->polyaff = 0;
   ch->immune = 0;
   ch->form = 0;
   ch->body = 32767;
   ch->beast = 15;
   for (sn = 0; sn < 7; sn++)
      ch->loc_hp[sn] = 0;
   for (sn = 0; sn < 13; sn++)
      ch->wpn[sn] = 0;
   for (sn = 0; sn < 5; sn++)
      ch->spl[sn] = 0;
   for (sn = 0; sn < 8; sn++)
      ch->cmbt[sn] = 0;
   for (sn = 0; sn < 11; sn++)
      ch->cmbt[sn] = 0;

   ch->pkill = 0;
   ch->cleregen = 0;
   ch->pdeath = 0;
   ch->mkill = 0;
   ch->mdeath = 0;
 //  ch->clannum = 0;
   ch->class = -1;
   ch->pcdata->followers = 0;
   ch->pcdata->absorb[0] = 0;
   ch->pcdata->absorb[1] = 0;
   ch->pcdata->absorb[2] = 0;
   ch->pcdata->absorb[3] = 0;
   ch->pcdata->absorb[4] = 0;
   ch->pcdata->absorb[5] = 0;
   ch->pcdata->perm_str = 13;
   ch->pcdata->perm_int = 13;
   ch->pcdata->perm_wis = 13;
   ch->pcdata->perm_dex = 13;
   ch->pcdata->perm_con = 13;
   ch->pcdata->quest = 0;
   ch->pcdata->wolf = 0;
   ch->pcdata->rank = 0;
   ch->pcdata->language[0] = 0;
   ch->pcdata->language[1] = 0;
   ch->pcdata->stage[0] = 0;
   ch->pcdata->stage[1] = 0;
   ch->pcdata->stage[2] = 0;
   ch->pcdata->stage[3] = 0;
   ch->pcdata->wolfform[0] = 1;
   ch->pcdata->wolfform[1] = 1;
   ch->pcdata->score[0] = 0;
   ch->pcdata->score[1] = 0;
   ch->pcdata->score[2] = 0;
   ch->pcdata->score[3] = 0;
   ch->pcdata->score[4] = 0;
   ch->pcdata->score[5] = 0;

   for (sn = 0; sn < 10; sn++)
      ch->pcdata->genes[sn] = 0;

   for (sn = 0; sn < 20; sn++)
   {
      ch->pcdata->powers[sn] = 0;
      ch->pcdata->powers_mod[sn] = 0;
      ch->pcdata->powers_set[sn] = 0;
      ch->pcdata->shadow_powers[sn] = 0;
   }
   for (sn = 0; sn < 12; sn++)
      ch->pcdata->stats[sn] = 0;
   ch->pcdata->powers_set_wear         = 0;
   ch->pcdata->security = 9;	/* OLC */
   ch->pcdata->fake_skill = 0;
   ch->pcdata->fake_stance = 0;
   ch->pcdata->fake_hit = 0;
   ch->pcdata->fake_dam = 0;
   ch->pcdata->fake_ac = 0;
   ch->pcdata->fake_hp = 0;
   ch->pcdata->fake_mana = 0;
   ch->pcdata->fake_move = 0;
   ch->pcdata->obj_vnum = 0;
   ch->pcdata->condition[COND_THIRST] = 48;
   ch->pcdata->condition[COND_FULL] = 48;
   ch->pcdata->stat_ability[STAT_STR] = 0;
   ch->pcdata->stat_ability[STAT_END] = 0;
   ch->pcdata->stat_ability[STAT_REF] = 0;
   ch->pcdata->stat_ability[STAT_FLE] = 0;
   ch->pcdata->stat_amount[STAT_STR] = 0;
   ch->pcdata->stat_amount[STAT_END] = 0;
   ch->pcdata->stat_amount[STAT_REF] = 0;
   ch->pcdata->stat_amount[STAT_FLE] = 0;
   ch->pcdata->stat_duration[STAT_STR] = 0;
   ch->pcdata->stat_duration[STAT_END] = 0;
   ch->pcdata->stat_duration[STAT_REF] = 0;
   ch->pcdata->stat_duration[STAT_FLE] = 0;
   ch->pcdata->exhaustion = 0;

   /* Set IMC Defaults */
   ch->pcdata->ice_listen = str_dup (" ");

   found = FALSE;
   fclose (fpReserve);
   sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
   if ((fp = fopen (strsave, "r")) != NULL)
   {
      int iNest;

      for (iNest = 0; iNest < MAX_NEST; iNest++)
	 rgObjNest[iNest] = NULL;

      found = TRUE;
      for (;;)
      {
	 char letter;
	 char *word;

	 letter = fread_letter (fp);
	 if (letter == '*')
	 {
	    fread_to_eol (fp);
	    continue;
	 }

	 if (letter != '#')
	 {
	    bug ("Load_char_obj: # not found.", 0);
	    break;
	 }

	 word = fread_word (fp);
	 if (!str_cmp (word, "PLAYER"))
	 {
	    fread_char_old (ch, fp);
	    convert_old_new (ch);
	 }
	 else if (!str_cmp (word, "PLAYERS"))
	 {
	    if (!fread_char (ch, fp))
	       break;
	 }
	 else if (!str_cmp (word, "OBJECT"))
	    fread_obj (ch, fp);
	 else if (!str_cmp (word, "END"))
	    break;
	 else
	 {
	    bug ("Load_char_obj: bad section.", 0);
	    break;
	 }
      }
      fclose (fp);
   }

   fpReserve = fopen (NULL_FILE, "r");
   return found;
}



bool load_char_short (DESCRIPTOR_DATA * d, char *name)
{
   static PC_DATA pcdata_zero;
   char strsave[MAX_STRING_LENGTH];
   CHAR_DATA *ch;
   char *strtime;
   FILE *fp;
   bool found;

   if (char_free == NULL)
   {
      ch = alloc_perm (sizeof (*ch));
   }
   else
   {
      ch = char_free;
      char_free = char_free->next;
   }
   clear_char (ch);

   if (pcdata_free == NULL)
   {
      ch->pcdata = alloc_perm (sizeof (*ch->pcdata));
   }
   else
   {
      ch->pcdata = pcdata_free;
      pcdata_free = pcdata_free->next;
   }
   *ch->pcdata = pcdata_zero;

   d->character = ch;
   ch->desc = d;
   ch->name = str_dup (name);
   ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT;
   ch->pcdata->smite = str_dup ("");
   ch->extra = 0;
   ch->tier = 1;
   ch->empowered = str_dup ("");
   ch->pcdata->smite = str_dup ("");
   ch->pcdata->familiar = NULL;
   ch->pcdata->evilchat = NULL;
   ch->pcdata->partner = NULL;
   ch->pcdata->propose = NULL;
   ch->pcdata->chobj = NULL;
   ch->pcdata->memorised = NULL;
   ch->pcdata->pwd = str_dup ("");
   ch->pcdata->bamfin = str_dup ("");
   ch->pcdata->bamfout = str_dup ("");
   ch->pcdata->title = str_dup ("");
ch->pcdata->timezone                = -1;
   ch->profile = str_dup ("");

   ch->pcdata->mdecap = str_dup ("%v has been decapitated by %n");
   ch->pcdata->ienter = str_dup ("#r%n #yhas joined #rChrystancia");
   ch->pcdata->iexit = str_dup ("#r%n #yhas retired from #rChrystancia");
   ch->prefix = str_dup ("");
   ch->prefix = str_dup ("");
   ch->pcdata->decapped = str_dup ("");
   ch->pcdata->decappedby = str_dup ("");
   ch->pcdata->wizinvis = 0;
   ch->pcdata->pagelen = 30;
   ch->pcdata->onlinetime = 0;
   ch->pcdata->dragonaff = 0;	/*dragons */
   ch->pcdata->dragonage = 0;	/*dragons */
   ch->pcdata->hatch = 0;	/*dragons */
   ch->pcdata->breath[0] = str_dup ("");
   ch->pcdata->breath[1] = str_dup ("");
   ch->pcdata->breath[2] = str_dup ("");
   ch->pcdata->breath[3] = str_dup ("");
   ch->pcdata->breath[4] = str_dup ("");
   ch->pcdata->conception = str_dup ("");
   ch->pcdata->parents = str_dup ("");
   ch->pcdata->cparents = str_dup ("");
   ch->pcdata->marriage = str_dup ("");
   ch->pcdata->email = str_dup ("");
      ch->registration_logins             = 0;
    ch->email_set                       = FALSE;
    ch->registerred                     = FALSE;

   ch->pcdata->aim = str_dup ("");
   ch->pcdata->msn = str_dup ("");
   ch->pcdata->icq = 0;
   ch->lord = str_dup ("");
   ch->clan = str_dup ("");
   ch->kingdom = str_dup ("");
   ch->pcdata->kingdom = 0;
   ch->pcdata->kingrank = 0;
   ch->pcdata->inducted = 0;
   ch->morph = str_dup ("");
   ch->pload = str_dup ("");
   ch->prompt = str_dup ("");
   ch->cprompt = str_dup ("");
   strtime = new_date (current_time);
   //strtime[strlen (strtime) - 1] = '\0';
   free_string (ch->lasttime);
   ch->createtime = str_dup (strtime);
   ch->lasttime = str_dup ("");
   ch->resolved = str_dup ("");
   ch->lasthost = str_dup ("");
   ch->poweraction = str_dup ("");
   ch->powertype = str_dup ("");
   ch->hunting = str_dup ("");
   ch->spectype = 0;
   ch->specxtype = 0;
   ch->specpower = 0;
   ch->mounted = 0;
   ch->pcdata->denydate = 0;
   ch->quickening[0] = 0;
   ch->quickening[1] = 0;
   ch->hempower = 0;
   ch->home = 3001;
   ch->home2 = 3001;
   ch->paradox[0] = 0;		/* Total paradox */
   ch->paradox[1] = 0;		/* Current Paradox */
   ch->paradox[2] = 0;		/* Paradox Ticker */
   ch->damcap[0] = 1000;
   ch->damcap[1] = 0;
   ch->itemaffect = 0;
   ch->polyaff = 0;
   ch->immune = 0;
   ch->form = 0;
   ch->body = 32767;
   ch->beast = 15;
   ch->loc_hp[0] = 0;
   ch->loc_hp[1] = 0;
   ch->loc_hp[2] = 0;
   ch->loc_hp[3] = 0;
   ch->loc_hp[4] = 0;
   ch->loc_hp[5] = 0;
   ch->loc_hp[6] = 0;
   ch->wpn[0] = 0;
   ch->wpn[1] = 0;
   ch->wpn[2] = 0;
   ch->wpn[3] = 0;
   ch->wpn[4] = 0;
   ch->wpn[5] = 0;
   ch->wpn[6] = 0;
   ch->wpn[7] = 0;
   ch->wpn[8] = 0;
   ch->wpn[9] = 0;
   ch->wpn[10] = 0;
   ch->wpn[11] = 0;
   ch->wpn[12] = 0;
   ch->spl[0] = 4;
   ch->spl[1] = 4;
   ch->spl[2] = 4;
   ch->spl[3] = 4;
   ch->spl[4] = 4;
   ch->cmbt[0] = 0;
   ch->cmbt[1] = 0;
   ch->cmbt[2] = 0;
   ch->cmbt[3] = 0;
   ch->cmbt[4] = 0;
   ch->cmbt[5] = 0;
   ch->cmbt[6] = 0;
   ch->cmbt[7] = 0;
   ch->stance[0] = 0;
   ch->stance[1] = 0;
   ch->stance[2] = 0;
   ch->stance[3] = 0;
   ch->stance[4] = 0;
   ch->stance[5] = 0;
   ch->stance[6] = 0;
   ch->stance[7] = 0;
   ch->stance[8] = 0;
   ch->stance[9] = 0;
   ch->stance[10] = 0;
   ch->stance[11] = 0;
   ch->pkill = 0;
   ch->cleregen = 0;
   ch->pdeath = 0;
   ch->mkill = 0;
   ch->clannum = 0;
   ch->mdeath = 0;
   ch->class = -1;
   ch->pcdata->followers = 0;
   ch->pcdata->perm_str = 13;
   ch->pcdata->perm_int = 13;
   ch->pcdata->perm_wis = 13;
   ch->pcdata->perm_dex = 13;
   ch->pcdata->perm_con = 13;
   ch->pcdata->quest = 0;
   ch->pcdata->wolf = 0;
   ch->pcdata->rank = 0;
   ch->pcdata->language[0] = 0;
   ch->pcdata->language[1] = 0;
   ch->pcdata->stage[0] = 0;
   ch->pcdata->stage[1] = 0;
   ch->pcdata->stage[2] = 0;
   ch->pcdata->stage[3] = 0;
   ch->pcdata->wolfform[0] = 1;
   ch->pcdata->wolfform[1] = 1;
   ch->pcdata->score[0] = 0;
   ch->pcdata->score[1] = 0;
   ch->pcdata->score[2] = 0;
   ch->pcdata->score[3] = 0;
   ch->pcdata->score[4] = 0;
   ch->pcdata->score[5] = 0;
   ch->pcdata->runes[0] = 0;
   ch->pcdata->runes[1] = 0;
   ch->pcdata->runes[2] = 0;
   ch->pcdata->runes[3] = 0;
   ch->pcdata->disc_a[0] = 0;
   ch->pcdata->disc_a[1] = 0;
   ch->pcdata->disc_a[2] = 0;
   ch->pcdata->disc_a[3] = 0;
   ch->pcdata->disc_a[4] = 0;
   ch->pcdata->disc_a[5] = 0;
   ch->pcdata->disc_a[6] = 0;
   ch->pcdata->disc_a[7] = 0;
   ch->pcdata->disc_a[8] = 0;
   ch->pcdata->disc_a[9] = 0;
   ch->pcdata->disc_a[10] = 0;
   ch->pcdata->genes[0] = 0;
   ch->pcdata->genes[1] = 0;
   ch->pcdata->genes[2] = 0;
   ch->pcdata->genes[3] = 0;
   ch->pcdata->genes[4] = 0;
   ch->pcdata->genes[5] = 0;
   ch->pcdata->genes[6] = 0;
   ch->pcdata->genes[7] = 0;
   ch->pcdata->genes[8] = 0;
   ch->pcdata->genes[9] = 0;
   ch->pcdata->powers[0] = 0;
   ch->pcdata->powers[1] = 0;
   ch->pcdata->fake_skill = 0;
   ch->pcdata->fake_stance = 0;
   ch->pcdata->fake_hit = 0;
   ch->pcdata->fake_dam = 0;
   ch->pcdata->fake_ac = 0;
   ch->pcdata->fake_hp = 0;
   ch->pcdata->fake_mana = 0;
   ch->pcdata->fake_move = 0;
   ch->pcdata->obj_vnum = 0;
   ch->pcdata->condition[COND_THIRST] = 48;
   ch->pcdata->condition[COND_FULL] = 48;
   ch->pcdata->stat_ability[STAT_STR] = 0;
   ch->pcdata->stat_ability[STAT_END] = 0;
   ch->pcdata->stat_ability[STAT_REF] = 0;
   ch->pcdata->stat_ability[STAT_FLE] = 0;
   ch->pcdata->stat_amount[STAT_STR] = 0;
   ch->pcdata->stat_amount[STAT_END] = 0;
   ch->pcdata->stat_amount[STAT_REF] = 0;
   ch->pcdata->stat_amount[STAT_FLE] = 0;
   ch->pcdata->stat_duration[STAT_STR] = 0;
   ch->pcdata->stat_duration[STAT_END] = 0;
   ch->pcdata->stat_duration[STAT_REF] = 0;
   ch->pcdata->stat_duration[STAT_FLE] = 0;
   ch->pcdata->exhaustion = 0;


   /* Set IMC Defaults */
   ch->pcdata->ice_listen = str_dup (" ");

   found = FALSE;
   fclose (fpReserve);
   sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
   if ((fp = fopen (strsave, "r")) != NULL)
   {
      int iNest;

      for (iNest = 0; iNest < MAX_NEST; iNest++)
	 rgObjNest[iNest] = NULL;

      found = TRUE;
      for (;;)
      {
	 char letter;
	 char *word;

	 letter = fread_letter (fp);
	 if (letter == '*')
	 {
	    fread_to_eol (fp);
	    continue;
	 }

	 if (letter != '#')
	 {
	    bug ("Load_char_obj: # not found.", 0);
	    break;
	 }

	 word = fread_word (fp);
	 if (!str_cmp (word, "PLAYER"))
	    fread_char_old (ch, fp);
	 if (!str_cmp (word, "PLAYERS"))
	    fread_char (ch, fp);
	 else if (!str_cmp (word, "OBJECT"))
	    break;
	 else if (!str_cmp (word, "END"))
	    break;
	 else
	 {
	    bug ("Load_char_obj: bad section.", 0);
	    break;
	 }
      }
      fclose (fp);
   }

   fpReserve = fopen (NULL_FILE, "r");
   return found;
}



/*
 * Read in a char.
 */

#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )					\
				if ( !str_cmp( word, literal ) )	\
				{					\
				    field  = value;			\
				    fMatch = TRUE;			\
				    break;				\
				}

void fread_char_old (CHAR_DATA * ch, FILE * fp)
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   bool fMatch;
   int dummy;

   for (;;)
   {
      word = feof (fp) ? "End" : fread_word (fp);
      fMatch = FALSE;

      switch (UPPER (word[0]))
      {
      default:
	 fMatch = TRUE;
	 fread_to_eol (fp);
	 break;

      case '*':
	 fMatch = TRUE;
	 fread_to_eol (fp);
	 break;

      case 'A':
	 KEY ("Aim", ch->pcdata->aim, fread_string (fp));
	 if (!str_cmp (word, "Absorb"))
	 {
	    ch->pcdata->absorb[0] = fread_number (fp);
	    ch->pcdata->absorb[1] = fread_number (fp);
	    ch->pcdata->absorb[2] = fread_number (fp);
	    ch->pcdata->absorb[3] = fread_number (fp);
	    ch->pcdata->absorb[4] = fread_number (fp);
	    ch->pcdata->absorb[5] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
                  if ( !str_cmp( word, "Arcanoi" ) )
            {
                ch->arcanoi[1] = fread_number( fp );
                ch->arcanoi[2] = fread_number( fp );
                ch->arcanoi[3] = fread_number( fp );
                ch->arcanoi[4] = fread_number( fp );
                ch->arcanoi[5] = fread_number( fp );
                ch->arcanoi[6] = fread_number( fp );
                ch->arcanoi[7] = fread_number( fp );
                ch->arcanoi[8] = fread_number( fp );
                ch->arcanoi[9] = fread_number( fp );
                ch->arcanoi[10] = fread_number( fp );
                ch->arcanoi[11] = fread_number( fp );
                fMatch = TRUE;
                break;
            }
	 KEY ("Awins", ch->awins, fread_number (fp));
	 KEY ("Alosses", ch->alosses, fread_number (fp));
	 KEY ("Act", ch->act, fread_number (fp));
	 KEY ("AffectedBy", ch->affected_by, fread_number (fp));
	 KEY ("Alignment", ch->alignment, fread_number (fp));
	 KEY ("Armor", ch->armor, fread_number (fp));
	 KEY ("Aff2", ch->flag2, fread_number (fp));
	 if (!str_cmp (word, "Affect") || !str_cmp (word, "AffectData"))
	 {
	    AFFECT_DATA *paf;

	    if (affect_free == NULL)
	    {
	       paf = alloc_perm (sizeof (*paf));
	    }
	    else
	    {
	       paf = affect_free;
	       affect_free = affect_free->next;
	    }

	    if (!str_cmp (word, "Affect"))
	    {
	       /* Obsolete 2.0 form. */
	       paf->type = fread_number (fp);
	    }
	    else
	    {
	       int sn;

	       sn = skill_lookup (fread_word (fp));
	       if (sn < 0)
		  bug ("Fread_char: unknown skill.", 0);
	       else
		  paf->type = sn;
	    }

	    paf->duration = fread_number (fp);
	    paf->modifier = fread_number (fp);
	    paf->location = fread_number (fp);
	    paf->bitvector = fread_number (fp);
	    paf->next = ch->affected;
	    ch->affected = paf;
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "AttrMod"))
	 {
	    ch->pcdata->mod_str = fread_number (fp);
	    ch->pcdata->mod_int = fread_number (fp);
	    ch->pcdata->mod_wis = fread_number (fp);
	    ch->pcdata->mod_dex = fread_number (fp);
	    ch->pcdata->mod_con = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "AttrPerm"))
	 {
	    ch->pcdata->perm_str = fread_number (fp);
	    ch->pcdata->perm_int = fread_number (fp);
	    ch->pcdata->perm_wis = fread_number (fp);
	    ch->pcdata->perm_dex = fread_number (fp);
	    ch->pcdata->perm_con = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'B':
         if (!str_cmp (word, "BGifts"))
         {
            ch->bgifts[0] = fread_number (fp);
            ch->bgifts[1] = fread_number (fp);
            ch->bgifts[2] = fread_number (fp);
            ch->bgifts[3] = fread_number (fp);
            ch->bgifts[4] = fread_number (fp);
            ch->bgifts[5] = fread_number (fp);
            ch->bgifts[6] = fread_number (fp);
            ch->bgifts[7] = fread_number (fp);
            ch->bgifts[8] = fread_number (fp);
            ch->bgifts[9] = fread_number (fp);
            ch->bgifts[10] = fread_number (fp);
            ch->bgifts[11] = fread_number (fp);
            fMatch = TRUE;
            break;
        }
	 KEY ("Body", ch->body, fread_number (fp));
	 KEY ("Bounty", ch->pcdata->bounty, fread_number (fp));
         KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp));
	 KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
	 KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
	 KEY ("Beast", ch->beast, fread_number (fp));
	 KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp));
	 KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp));
	 KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp));
	 KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp));
	 KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp));

	 break;

      case 'C':
	 KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp));
	 KEY ("Clan", ch->clan, fread_string (fp));
         KEY ("Cleregen", ch->cleregen, fread_number (fp));
	 KEY ("Class", dummy, fread_number (fp));

	 if (!str_cmp (word, "Chi"))
	 {
	    ch->chi[0] = fread_number (fp);
	    ch->chi[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 if (!str_cmp (word, "Combat"))
	 {
	    ch->cmbt[0] = fread_number (fp);
	    ch->cmbt[1] = fread_number (fp);
	    ch->cmbt[2] = fread_number (fp);
	    ch->cmbt[3] = fread_number (fp);
	    ch->cmbt[4] = fread_number (fp);
	    ch->cmbt[5] = fread_number (fp);
	    ch->cmbt[6] = fread_number (fp);
	    ch->cmbt[7] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 KEY ("Conception", ch->pcdata->conception, fread_string (fp));

	 if (!str_cmp (word, "Condition"))
	 {
	    ch->pcdata->condition[0] = fread_number (fp);
	    ch->pcdata->condition[1] = fread_number (fp);
	    ch->pcdata->condition[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Cparents", ch->pcdata->cparents, fread_string (fp));
	 KEY ("Cprompt", ch->cprompt, fread_string (fp));
	 KEY ("Createtime", ch->createtime, fread_string (fp));
	 break;

      case 'D':
	 KEY ("Damroll", ch->damroll, fread_number (fp));
	 KEY ("Deaf", ch->deaf, fread_number (fp));
	 KEY ("Demonic", ch->pcdata->demonic_a, fread_number (fp));
	 KEY ("Decapped", ch->pcdata->decapped, fread_string (fp));
	 KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp));
	 KEY ("Description", ch->description, fread_string (fp));
	 KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp));
	 KEY ("Disquiet", ch->disquiet_counter, fread_number (fp));
	 KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp));	/*dragons */
	 KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp));	/*dragons */
	 if (!str_cmp (word, "Disc"))
	 {
	    ch->pcdata->disc_a[0] = fread_number (fp);
	    ch->pcdata->disc_a[1] = fread_number (fp);
	    ch->pcdata->disc_a[2] = fread_number (fp);
	    ch->pcdata->disc_a[3] = fread_number (fp);
	    ch->pcdata->disc_a[4] = fread_number (fp);
	    ch->pcdata->disc_a[5] = fread_number (fp);
	    ch->pcdata->disc_a[6] = fread_number (fp);
	    ch->pcdata->disc_a[7] = fread_number (fp);
	    ch->pcdata->disc_a[8] = fread_number (fp);
	    ch->pcdata->disc_a[9] = fread_number (fp);
	    ch->pcdata->disc_a[10] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Drowaff", dummy, fread_number (fp));	/* Drow */
	 KEY ("Drowpwr", dummy, fread_number (fp));	/* Drow */
	 KEY ("Drowmag", dummy, fread_number (fp));	/* Drow */
	 break;

      case 'E':
	 KEY( "EmailSet",    ch->email_set,          fread_number( fp ) );

	 KEY ("Email", ch->pcdata->email, fread_string (fp));
	 if (!str_cmp (word, "End"))
	    return;
	 KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp));
	 KEY ("Exp", ch->exp, fread_long (fp));
	 KEY ("Extra", ch->extra, fread_number (fp));
	 KEY ("Extra2", ch->extra2, fread_number (fp));

	 KEY ("Empower", ch->empowered, fread_string (fp));
	 break;

      case 'F':

	 KEY ("Faction", ch->pcdata->kingdom, fread_number (fp));

	 if (!str_cmp (word, "Focus"))
	 {
	    ch->focus[0] = fread_number (fp);
	    ch->focus[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 if (!str_cmp (word, "FakeCon"))
	 {
	    ch->pcdata->fake_skill = fread_number (fp);
	    ch->pcdata->fake_stance = fread_number (fp);
	    ch->pcdata->fake_hit = fread_number (fp);
	    ch->pcdata->fake_dam = fread_number (fp);
	    ch->pcdata->fake_ac = fread_number (fp);
	    ch->pcdata->fake_hp = fread_number (fp);
	    ch->pcdata->fake_mana = fread_number (fp);
	    ch->pcdata->fake_move = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Form", ch->form, fread_number (fp));
	 KEY ("Frozen", ch->pcdata->frozen, fread_number (fp));
	 break;

      case 'G':

	 if (!str_cmp (word, "Gifts"))
	 {
	    ch->gifts[0] = fread_number (fp);
	    ch->gifts[1] = fread_number (fp);
	    ch->gifts[2] = fread_number (fp);
	    ch->gifts[3] = fread_number (fp);
	    ch->gifts[4] = fread_number (fp);
	    ch->gifts[5] = fread_number (fp);
	    ch->gifts[6] = fread_number (fp);
	    ch->gifts[7] = fread_number (fp);
	    ch->gifts[8] = fread_number (fp);
	    ch->gifts[9] = fread_number (fp);
	    ch->gifts[10] = fread_number (fp);
	    ch->gifts[11] = fread_number (fp);
	    ch->gifts[12] = fread_number (fp);
	    ch->gifts[13] = fread_number (fp);
	    ch->gifts[14] = fread_number (fp);
	    ch->gifts[15] = fread_number (fp);
	    ch->gifts[16] = fread_number (fp);
	    ch->gifts[17] = fread_number (fp);
	    ch->gifts[18] = fread_number (fp);
	    ch->gifts[19] = fread_number (fp);
	    ch->gifts[20] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Gnosis"))
	 {
	    ch->gnosis[0] = fread_number (fp);
	    ch->gnosis[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 KEY ("Garou1", ch->garou1, fread_number (fp));
	 KEY ("Garou2", ch->garou2, fread_number (fp));
	 KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp));
	 KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp));
	 if (!str_cmp (word, "Genes"))
	 {
	    ch->pcdata->genes[0] = fread_number (fp);
	    ch->pcdata->genes[1] = fread_number (fp);
	    ch->pcdata->genes[2] = fread_number (fp);
	    ch->pcdata->genes[3] = fread_number (fp);
	    ch->pcdata->genes[4] = fread_number (fp);
	    ch->pcdata->genes[5] = fread_number (fp);
	    ch->pcdata->genes[6] = fread_number (fp);
	    ch->pcdata->genes[7] = fread_number (fp);
	    ch->pcdata->genes[8] = fread_number (fp);
	    ch->pcdata->genes[9] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Gold", ch->gold, fread_number (fp));
	 break;

      case 'H':
	 KEY ("HEmpower", ch->hempower, fread_number (fp));
	 KEY ("Hitroll", ch->hitroll, fread_number (fp));
	 KEY ("Home", ch->home, fread_number (fp));
	 KEY ("Home2", ch->home2, fread_number (fp));
	 KEY ("Hatch", ch->pcdata->hatch, fread_number (fp));
	 if (!str_cmp (word, "HpManaMove"))
	 {
	    ch->hit = fread_number (fp);
	    ch->max_hit = fread_number (fp);
	    ch->mana = fread_number (fp);
	    ch->max_mana = fread_number (fp);
	    ch->move = fread_number (fp);
	    ch->max_move = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'I':
         KEY ("Icq", ch->pcdata->icq, fread_number (fp));
	 if (!str_cmp (word, "Imms"))
	 {
	    ch->imms[0] = fread_number (fp);
	    ch->imms[1] = fread_number (fp);
	    ch->imms[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Inducted", ch->pcdata->inducted, fread_number (fp));
	 KEY ("Ienter", ch->pcdata->ienter, fread_string (fp));
	 KEY ("Iexit", ch->pcdata->iexit, fread_string (fp));
	 KEY ("Immune", ch->immune, fread_number (fp));
	 KEY ("Itemaffect", ch->itemaffect, fread_number (fp));
	 KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp));
	 break;

      case 'J':
	 KEY ("Jailed", ch->pcdata->jailed, fread_number (fp));
	 break;
      case 'K':
	 KEY ("Kingdom", ch->kingdom, fread_string (fp));
	 KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp));
	 KEY ("Kith", ch->kith, fread_number (fp));

	 break;

      case 'L':
	 if (!str_cmp (word, "Language"))
	 {
	    ch->pcdata->language[0] = fread_number (fp);
	    ch->pcdata->language[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp));
	 KEY ("Lstatus", ch->lstatus, fread_number (fp));
	 KEY ("Lasthost", ch->lasthost, fread_string (fp));
	 KEY ("Lasttime", ch->lasttime, fread_string (fp));
	 KEY ("Level", ch->level, fread_number (fp));
	 if (!str_cmp (word, "Locationhp"))
	 {
	    ch->loc_hp[0] = fread_number (fp);
	    ch->loc_hp[1] = fread_number (fp);
	    ch->loc_hp[2] = fread_number (fp);
	    ch->loc_hp[3] = fread_number (fp);
	    ch->loc_hp[4] = fread_number (fp);
	    ch->loc_hp[5] = fread_number (fp);
	    ch->loc_hp[6] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("LongDescr", ch->long_descr, fread_string (fp));
	 KEY ("Lord", ch->lord, fread_string (fp));
	 break;

      case 'M':
         KEY ("Msn", ch->pcdata->msn, fread_string (fp));
	 KEY ("More", ch->more, fread_number (fp));
	 if (!str_cmp (word, "Monkab"))
	 {
	    ch->monkab[0] = fread_number (fp);
	    ch->monkab[1] = fread_number (fp);
	    ch->monkab[2] = fread_number (fp);
	    ch->monkab[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 KEY ("Monkstuff", ch->monkstuff, fread_number (fp));
	 KEY ("Monkcrap", ch->monkcrap, fread_number (fp));
	 KEY ("Marriage", ch->pcdata->marriage, fread_string (fp));
	 KEY ("Mflags", ch->mflags, fread_number (fp));
	 KEY ("Morph", ch->morph, fread_string (fp));
	 KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp));
	 break;

      case 'N':
	 KEY ("Newbits", ch->newbits, fread_number (fp));
	 if (!str_cmp (word, "Name"))
	 {
	    /*
	     * Name already set externally.
	     */
	    fread_to_eol (fp);
	    fMatch = TRUE;
	    break;
	 }

	 break;

      case 'O':
	 KEY ("Outcast", ch->pcdata->outcast, fread_number (fp));

	 KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp));
	 KEY ("ObjDesc", ch->objdesc, fread_string (fp));
	 break;

      case 'P':
         if (!str_cmp (word, "Powerd"))
         {
            ch->powerd[0] = fread_number (fp);
            ch->powerd[1] = fread_number (fp);
            ch->powerd[2] = fread_number (fp);
            ch->powerd[3] = fread_number (fp);
            ch->powerd[4] = fread_number (fp);
            ch->powerd[5] = fread_number (fp); 
            ch->powerd[6] = fread_number (fp); 
            ch->powerd[7] = fread_number (fp);
            ch->powerd[8] = fread_number (fp);
            ch->powerd[9] = fread_number (fp);
            ch->powerd[10] = fread_number (fp);
            ch->powerd[11] = fread_number (fp);
            ch->powerd[12] = fread_number (fp);
            ch->powerd[13] = fread_number (fp);
            ch->powerd[14] = fread_number (fp);
            ch->powerd[15] = fread_number (fp);
            ch->powerd[16] = fread_number (fp);
            ch->powerd[17] = fread_number (fp);
            ch->powerd[18] = fread_number (fp);
            ch->powerd[19] = fread_number (fp);
            ch->powerd[20] = fread_number (fp);
            fMatch = TRUE;
            break;
         }

	 KEY ("PVersion", ch->version, fread_number (fp));
	 KEY ("Prefix", ch->prefix, fread_string (fp));
	 if (!str_cmp (word, "Paradox"))
	 {
	    ch->paradox[0] = fread_number (fp);
	    ch->paradox[1] = fread_number (fp);
	    ch->paradox[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Profile", ch->profile, fread_string (fp));
	 KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp));
	 KEY ("Parents", ch->pcdata->parents, fread_string (fp));
	 KEY ("Password", ch->pcdata->pwd, fread_string (fp));
	 KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp));
	 KEY ("Played", ch->played, fread_number (fp));
	 KEY ("Polyaff", ch->polyaff, fread_number (fp));
	 KEY ("Power_Point", dummy, fread_number (fp));	/* drow */

	 if (!str_cmp (word, "Power"))
	 {
	    ch->pcdata->powers[0] = fread_number (fp);
	    ch->pcdata->powers[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 KEY ("Poweraction", ch->poweraction, fread_string (fp));
	 KEY ("Powertype", ch->powertype, fread_string (fp));
	 KEY ("Position", ch->position, fread_number (fp));
	 KEY ("Practice", ch->practice, fread_number (fp));
	 if (!str_cmp (word, "PkPdMkMd"))
	 {
	    ch->pkill = fread_number (fp);
	    ch->pdeath = fread_number (fp);
	    ch->mkill = fread_number (fp);
	    ch->mdeath = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Prompt", ch->prompt, fread_string (fp));
	 break;

      case 'Q':
	 if (!str_cmp (word, "Quint"))
	 {
	    ch->quint[0] = fread_number (fp);
	    ch->quint[1] = fread_number (fp);
	    ch->quint[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 if (!str_cmp (word, "Quickening"))
	 {
	    ch->quickening[0] = fread_number (fp);
	    ch->quickening[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
KEY( "Questsrun",    ch->pcdata->questsrun, fread_number( fp ) );
            KEY( "Queststotal",  ch->pcdata->questtotal, fread_number( fp ) );
	 KEY ("Quest", ch->pcdata->quest, fread_number (fp));
/* New Quest Code */
	 KEY ("QuestPnts", ch->questpoints, fread_number (fp));
	 KEY ("QuestNext", ch->nextquest, fread_number (fp));
         KEY ("QuestFail", ch->questfail, fread_number (fp));
         KEY ("QuestComp", ch->questcomp, fread_number (fp));
	 break;

      case 'R':
            KEY( "RegKey",      ch->registration_key,   fread_number( fp ) );
            KEY( "RegLogins",   ch->registration_logins,fread_number( fp ) );
            KEY( "Registerred", ch->registerred,        fread_number( fp ) );

	 KEY ("Race", ch->race, fread_number (fp));
	 KEY ("Rank", ch->pcdata->rank, fread_number (fp));
	 KEY ("Resolved", ch->resolved, fread_string (fp));
	 if (!str_cmp (word, "Room"))
	 {
            int temp = fread_number( fp );
            if (temp >= 12000 && temp <= 12010)
               ch->in_room = get_room_index( ROOM_VNUM_ALTAR );
            else ch->in_room = get_room_index( temp );
            if ( ch->in_room == NULL )
               ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
            fMatch = TRUE;
            break;
	 }

	 if (!str_cmp (word, "Runes"))
	 {
	    ch->pcdata->runes[0] = fread_number (fp);
	    ch->pcdata->runes[1] = fread_number (fp);
	    ch->pcdata->runes[2] = fread_number (fp);
	    ch->pcdata->runes[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 break;

      case 'S':
	 KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp));
	 KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp));
	 KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
if ( !str_cmp( word, "Speedchar" ) )  
        {
           ch->pcdata->speedchar = fread_letter( fp );  
           fMatch = TRUE;
           break;
        }
	 KEY ("Smite", ch->pcdata->smite, fread_string (fp));
	 KEY ("Security", ch->pcdata->security, fread_number (fp));
	 if (!str_cmp (word, "Score"))
	 {
	    ch->pcdata->score[0] = fread_long (fp);
	    ch->pcdata->score[1] = fread_long (fp);
	    ch->pcdata->score[2] = fread_long (fp);
	    ch->pcdata->score[3] = fread_long (fp);
	    ch->pcdata->score[4] = fread_long (fp);
	    ch->pcdata->score[5] = fread_long (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Spheres"))
	 {
	    ch->spheres[0] = fread_number (fp);
	    ch->spheres[1] = fread_number (fp);
	    ch->spheres[2] = fread_number (fp);
	    ch->spheres[3] = fread_number (fp);
	    ch->spheres[4] = fread_number (fp);
	    ch->spheres[5] = fread_number (fp);
	    ch->spheres[6] = fread_number (fp);
	    ch->spheres[7] = fread_number (fp);
	    ch->spheres[8] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Souls", ch->pcdata->souls, fread_number (fp));

	 KEY ("Sex", ch->sex, fread_number (fp));
	 KEY ("ShortDescr", ch->short_descr, fread_string (fp));
	 KEY ("Security", ch->pcdata->security, fread_number (fp));
	 KEY ("Silenced", ch->pcdata->silenced, fread_number (fp));

	 if (!str_cmp (word, "Skill"))
	 {
	    int sn;
	    int value;

	    value = fread_number (fp);
	    sn = skill_lookup (fread_word (fp));
/*
		if ( sn < 0 )
		    bug( "Fread_char: unknown skill.", 0 );
		else
		    ch->pcdata->learned[sn] = value;
*/
	    if (sn >= 0)
	       ch->pcdata->learned[sn] = value;
	    fMatch = TRUE;
	 }

	 KEY ("Specpower", ch->specpower, fread_number (fp));
	 KEY ("Spectype", ch->spectype, fread_number (fp));
         KEY ("Specxtype", ch->specxtype, fread_number (fp));

	 if (!str_cmp (word, "Spells"))
	 {
	    ch->spl[0] = fread_number (fp);
	    ch->spl[1] = fread_number (fp);
	    ch->spl[2] = fread_number (fp);
	    ch->spl[3] = fread_number (fp);
	    ch->spl[4] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Stage"))
	 {
	    ch->pcdata->stage[0] = fread_number (fp);
	    ch->pcdata->stage[1] = fread_number (fp);
	    ch->pcdata->stage[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Stance"))
	 {
	    ch->stance[0] = fread_number (fp);
	    ch->stance[1] = fread_number (fp);
	    ch->stance[2] = fread_number (fp);
	    ch->stance[3] = fread_number (fp);
	    ch->stance[4] = fread_number (fp);
	    ch->stance[5] = fread_number (fp);
	    ch->stance[6] = fread_number (fp);
	    ch->stance[7] = fread_number (fp);
	    ch->stance[8] = fread_number (fp);
	    ch->stance[9] = fread_number (fp);
	    ch->stance[10] = fread_number (fp);
	    ch->stance[11] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "StatAbility"))
	 {
	    ch->pcdata->stat_ability[0] = fread_number (fp);
	    ch->pcdata->stat_ability[1] = fread_number (fp);
	    ch->pcdata->stat_ability[2] = fread_number (fp);
	    ch->pcdata->stat_ability[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "StatAmount"))
	 {
	    ch->pcdata->stat_amount[0] = fread_number (fp);
	    ch->pcdata->stat_amount[1] = fread_number (fp);
	    ch->pcdata->stat_amount[2] = fread_number (fp);
	    ch->pcdata->stat_amount[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "StatDuration"))
	 {
	    ch->pcdata->stat_duration[0] = fread_number (fp);
	    ch->pcdata->stat_duration[1] = fread_number (fp);
	    ch->pcdata->stat_duration[2] = fread_number (fp);
	    ch->pcdata->stat_duration[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 break;

      case 'T':
	 KEY ("Tier", ch->tier, fread_number (fp));
	 KEY ("Tpoints", ch->tpoints, fread_number (fp));
         KEY ("Tierxp", ch->tierxp, fread_long (fp));
	 KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp));
	 KEY ("Trust", ch->trust, fread_number (fp));
KEY("Timezone", ch->pcdata->timezone, fread_number(fp));
	 if (!str_cmp (word, "Title"))
	 {
	    ch->pcdata->title = fread_string (fp);
	    if (isalpha (ch->pcdata->title[0])
		|| isdigit (ch->pcdata->title[0])
		|| (ch->pcdata->title[0] == '#'))
	    {
	       sprintf (buf, " %s", ch->pcdata->title);
	       free_string (ch->pcdata->title);
	       ch->pcdata->title = str_dup (buf);
	    }
	    fMatch = TRUE;
	    break;
	 }

         if (!str_cmp (word, "Tokens"))
         {
            ch->tokens[0] = fread_number (fp);
            ch->tokens[1] = fread_number (fp);
            ch->tokens[2] = fread_number (fp);
            ch->tokens[3] = fread_number (fp);
            ch->tokens[4] = fread_number (fp);
            ch->tokens[5] = fread_number (fp);
            ch->tokens[6] = fread_number (fp);
            ch->tokens[7] = fread_number (fp);
            ch->tokens[8] = fread_number (fp);
            ch->tokens[9] = fread_number (fp);
            ch->tokens[10] = fread_number (fp);
            ch->tokens[11] = fread_number (fp);
            fMatch = TRUE;
            break;
        }
	 break;

      case 'V':
	 KEY ("Voted", ch->pcdata->voted, fread_number (fp));

	 if (!str_cmp (word, "Vnum"))
	 {
	    ch->pIndexData = get_mob_index (fread_number (fp));
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'W':
	 KEY ("Whotype", ch->pcdata->whotype, fread_number (fp));
	 KEY ("Warps", ch->warp, fread_number (fp));
	 KEY ("WarpCount", ch->warpcount, fread_number (fp));
            KEY( "Wbits",       ch->wbits,      fread_number( fp ) );
	 if (!str_cmp (word, "Weapons"))
	 {
	    ch->wpn[0] = fread_number (fp);
	    ch->wpn[1] = fread_number (fp);
	    ch->wpn[2] = fread_number (fp);
	    ch->wpn[3] = fread_number (fp);
	    ch->wpn[4] = fread_number (fp);
	    ch->wpn[5] = fread_number (fp);
	    ch->wpn[6] = fread_number (fp);
	    ch->wpn[7] = fread_number (fp);
	    ch->wpn[8] = fread_number (fp);
	    ch->wpn[9] = fread_number (fp);
	    ch->wpn[10] = fread_number (fp);
	    ch->wpn[11] = fread_number (fp);
	    ch->wpn[12] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Wimpy", ch->wimpy, fread_number (fp));
	 KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp));
	 KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp));
	 KEY ("Wolf", ch->pcdata->wolf, fread_number (fp));
	 if (!str_cmp (word, "Wolfform"))
	 {
	    ch->pcdata->wolfform[0] = fread_number (fp);
	    ch->pcdata->wolfform[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'X':
	 KEY ("Xhitroll", ch->xhitroll, fread_number (fp));
	 KEY ("Xdamroll", ch->xdamroll, fread_number (fp));
	 KEY ("Xac", ch->xac, fread_number (fp));
	 KEY ("Xdamcap", ch->xdamcap, fread_number (fp));
         KEY ("Xhit", ch->xhit, fread_number (fp));
         KEY ("Xmana", ch->xmana, fread_number (fp));
         KEY ("Xmove", ch->xmove, fread_number (fp));
	 break;
      }
      if (!fMatch)
      {
	 sprintf (buf, "Fread_char: no match. WORD: %s", word);
	 bug (buf, 0);
	 write_to_descriptor (ch->desc,
			      "*****************************************************************\n\r"
			      "** Your player file has become corrupted since you last played **\n\r"
			      "** Email legend@wolfpaw.net explaining that your player file   **\n\r"
			      "** is bugged. Someone shall try and fix it as soon as          **\n\r"
			      "** possible                                                    **\n\r"
			      "*****************************************************************\n\r",
			      0);
	 close_socket (ch->desc);
	 return;
	 fread_to_eol (fp);
      }
   }
}



void fread_obj (CHAR_DATA * ch, FILE * fp)
{
   char buf[MSL];
   static OBJ_DATA obj_zero;
   OBJ_DATA *obj;
   char *word;
   int iNest;
   bool fMatch;
   bool fNest;
   bool fVnum;

   if (obj_free == NULL)
   {
      obj = alloc_perm (sizeof (*obj));
   }
   else
   {
      obj = obj_free;
      obj_free = obj_free->next;
   }

   *obj = obj_zero;
   obj->name = str_dup ("");
   obj->short_descr = str_dup ("");
   obj->description = str_dup ("");
   obj->chpoweron = str_dup ("(null)");
   obj->chpoweroff = str_dup ("(null)");
   obj->chpoweruse = str_dup ("(null)");
   obj->victpoweron = str_dup ("(null)");
   obj->victpoweroff = str_dup ("(null)");
   obj->victpoweruse = str_dup ("(null)");
   obj->questmaker = str_dup ("");
   obj->questowner = str_dup ("");
   obj->spectype = 0;
   obj->specpower = 0;
   obj->specxtype = 0;
   obj->condition = 100;
   obj->toughness = 0;
   obj->resistance = 100;
   obj->quest = 0;
   obj->quest2 = 0;
   obj->points = 0;

   fNest = FALSE;
   fVnum = TRUE;
   iNest = 0;

   for (;;)
   {
      word = feof (fp) ? "End" : fread_word (fp);
      fMatch = FALSE;

      switch (UPPER (word[0]))
      {

      case '*':
	 fMatch = TRUE;
	 fread_to_eol (fp);
	 break;

      case 'A':
	 if (!str_cmp (word, "Affect") || !str_cmp (word, "AffectData"))
	 {
	    AFFECT_DATA *paf;

	    if (affect_free == NULL)
	    {
	       paf = alloc_perm (sizeof (*paf));
	    }
	    else
	    {
	       paf = affect_free;
	       affect_free = affect_free->next;
	    }

	    paf->type = 0;
	    paf->duration = fread_number (fp);
	    paf->modifier = fread_number (fp);
	    paf->location = fread_number (fp);
	    paf->bitvector = 0;
	    paf->next = obj->affected;
	    obj->affected = paf;
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'C':
	 KEY ("Condition", obj->condition, fread_number (fp));
	 KEY ("Cost", obj->cost, fread_number (fp));
	 break;

      case 'D':
	 KEY ("Description", obj->description, fread_string (fp));
	 break;

      case 'E':
	 KEY ("ExtraFlags", obj->extra_flags, fread_number (fp));

	 if (!str_cmp (word, "ExtraDescr"))
	 {
	    EXTRA_DESCR_DATA *ed;

	    if (extra_descr_free == NULL)
	    {
	       ed = alloc_perm (sizeof (*ed));
	    }
	    else
	    {
	       ed = extra_descr_free;
	       extra_descr_free = extra_descr_free->next;
	    }

	    ed->keyword = fread_string (fp);
	    ed->description = fread_string (fp);
	    ed->next = obj->extra_descr;
	    obj->extra_descr = ed;
	    fMatch = TRUE;
	 }

	 if (!str_cmp (word, "End"))
	 {
	    if (!fNest || !fVnum)
	    {
	       bug ("Fread_obj: incomplete object.", 0);
	       free_string (obj->name);
	       free_string (obj->description);
	       free_string (obj->short_descr);
	       obj->next = obj_free;
	       obj_free = obj;
	       return;
	    }
	    else
	    {
               if (IS_OBJ_STAT (obj, ITEM_APPLYT))
               {
                  AFFECT_DATA *paf;
                  AFFECT_DATA *paf_next;
                  AFFECT_DATA *prev;
                  bool paffound = FALSE;
                  char pafbuf[MAX_STRING_LENGTH];

                  for ( paf = obj->affected; paf != NULL; paf = paf_next )
                  {
                     paf_next = paf->next;
                     if ((paf->location != APPLY_HITROLL ||
                          paf->modifier != 20) &&
                         (paf->location != APPLY_DAMROLL ||
                          paf->modifier != 20) &&
                         (paf->location != APPLY_AC ||
                          paf->modifier != -100) &&
                         (paf->location != APPLY_HIT ||
                          paf->modifier != -100) &&
                         (paf->location != APPLY_MANA ||
                          paf->modifier != -100) &&
                         (paf->location != APPLY_MOVE ||
                          paf->modifier != -100))
                        continue;

                     if ( paf == obj->affected )
                        obj->affected = paf->next;
                     else
                     {
                        for ( prev = obj->affected; prev != NULL; prev = prev->next )
                        {
                           if ( prev->next == paf )
                           {
                              prev->next = paf->next;
                              break;
                           }
                        }
                        if ( prev == NULL ) continue;
                     }
                     paf->next   = affect_free;
                     affect_free = paf;
                     paffound = TRUE;
                     sprintf(pafbuf, "%d modifier removed from %d on %s's %s", paf->modifier, paf->location, ch->name, obj->name);
                     log_string(pafbuf, NULL);
                  }
                  if (paffound)
                  {
                     REMOVE_BIT(obj->extra_flags, ITEM_APPLYT);
/*                     if (ch && !IS_NPC(ch)) ch->pcdata->quest += 250000;*/
                  }
               }

	       obj->next = object_list;
	       object_list = obj;
	       obj->pIndexData->count++;
               if (iNest == 0 || rgObjNest[iNest] == NULL)
		  obj_to_char (obj, ch);
	       else
		  obj_to_obj (obj, rgObjNest[iNest - 1]);
               if ( OBJ_ARTIFACT(obj) && WizConfig->artifacts == ARTIFACTS_OFF )
               {
                  extract_obj (obj);
                  REMOVE_BIT (ch->itemaffect, ITEMA_ARTIFACT);
               }
	       return;
	    }
	 }
	 break;

      case 'I':
	 KEY ("ItemType", obj->item_type, fread_number (fp));
	 break;

      case 'L':
	 KEY ("Level", obj->level, fread_number (fp));
	 break;

      case 'N':
	 KEY ("Name", obj->name, fread_string (fp));

	 if (!str_cmp (word, "Nest"))
	 {
	    iNest = fread_number (fp);
	    if (iNest < 0 || iNest >= MAX_NEST)
	    {
	       bug ("Fread_obj: bad nest %d.", iNest);
	    }
	    else
	    {
	       rgObjNest[iNest] = obj;
	       fNest = TRUE;
	    }
	    fMatch = TRUE;
	 }
	 break;
      case 'O':
              KEY( "ObjVer",      obj->item_ver,          fread_number( fp ) );
            break;
      case 'P':
	 KEY ("Points", obj->points, fread_number (fp));
	 KEY ("Poweronch", obj->chpoweron, fread_string (fp));
	 KEY ("Poweroffch", obj->chpoweroff, fread_string (fp));
	 KEY ("Powerusech", obj->chpoweruse, fread_string (fp));
	 KEY ("Poweronvict", obj->victpoweron, fread_string (fp));
	 KEY ("Poweroffvict", obj->victpoweroff, fread_string (fp));
	 KEY ("Powerusevict", obj->victpoweruse, fread_string (fp));
	 break;

      case 'Q':
	 KEY ("Quest", obj->quest, fread_number (fp));
	 KEY ("Quest2", obj->quest2, fread_number (fp));

	 KEY ("Questmaker", obj->questmaker, fread_string (fp));
	 KEY ("Questowner", obj->questowner, fread_string (fp));
	 break;

      case 'R':
	 KEY ("Resistance", obj->resistance, fread_number (fp));
	 break;

      case 'S':
	 KEY ("ShortDescr", obj->short_descr, fread_string (fp));
	 KEY ("Spectype", obj->spectype, fread_number (fp));
	 KEY ("Specpower", obj->specpower, fread_number (fp));
         KEY ("Specxtype", obj->specxtype, fread_number (fp));
	 if (!str_cmp (word, "Spell"))
	 {
	    int iValue;
	    int sn;

	    iValue = fread_number (fp);
	    sn = skill_lookup (fread_word (fp));
	    if (iValue < 0 || iValue > 3)
	    {
	       bug ("Fread_obj: bad iValue %d.", iValue);
	    }
	    else if (sn < 0)
	    {
	       bug ("Fread_obj: unknown skill.", 0);
	    }
	    else
	    {
	       obj->value[iValue] = sn;
	    }
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'T':
	 KEY ("Timer", obj->timer, fread_number (fp));
	 KEY ("Toughness", obj->toughness, fread_number (fp));
	 break;

      case 'V':
	 if (!str_cmp (word, "Values"))
	 {
	    obj->value[0] = fread_number (fp);
	    obj->value[1] = fread_number (fp);
	    obj->value[2] = fread_number (fp);
	    obj->value[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Vnum"))
	 {
	    int vnum;

	    vnum = fread_number (fp);
	    if ((obj->pIndexData = get_obj_index (vnum)) == NULL)
	    {
	       vnum = 30041;
	       if ((obj->pIndexData = get_obj_index (vnum)) == NULL)
		  bug ("Fread_obj: bad vnum %d.", vnum);
	       else
		  fVnum = TRUE;
	    }
	    else
	       fVnum = TRUE;
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'W':
	 KEY ("WeapFlags", obj->weapflags, fread_number (fp));
	 KEY ("WearFlags", obj->wear_flags, fread_number (fp));
	 KEY ("WearLoc", obj->wear_loc, fread_number (fp));
	 KEY ("Weight", obj->weight, fread_number (fp));
	 break;

      }

      if (!fMatch)
      {
	 sprintf (buf, "Fread_obj: no match. WORD: %s PLAYER: %s", word,
		  ch->name ? ch->name : "UNKNOWN");
	 bug (buf, 0);

	 write_to_descriptor (ch->desc,
			      "*****************************************************************\n\r"
			      "** Your player file has become corrupted since you last played **\n\r"
			      "** Email legend@wolfpaw.net explaining that your player file   **\n\r"
			      "** is bugged. Someone shall try and fix it as soon as          **\n\r"
			      "** possible                                                    **\n\r"
			      "*****************************************************************\n\r",
			      0);
	 close_socket (ch->desc);

	 return;
	 fread_to_eol (fp);
      }
/*
	if ( !fMatch )
	{
	    bug( "Fread_obj: no match.", 0 );
	    fread_to_eol( fp );
	}
*/
   }
}

bool fread_char (CHAR_DATA * ch, FILE * fp)
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   bool fMatch;
   int dummy;
   int sn;

   for (;;)
   {
      word = feof (fp) ? "End" : fread_word (fp);
      fMatch = FALSE;

      switch (UPPER (word[0]))
      {

      case '*':
	 fMatch = TRUE;
	 fread_to_eol (fp);
	 break;

      case 'A':
	 KEY ("Aim", ch->pcdata->aim, fread_string (fp));

	 if (!str_cmp (word, "Absorb"))
	 {
	    ch->pcdata->absorb[0] = fread_number (fp);
	    ch->pcdata->absorb[1] = fread_number (fp);
	    ch->pcdata->absorb[2] = fread_number (fp);
	    ch->pcdata->absorb[3] = fread_number (fp);
	    ch->pcdata->absorb[4] = fread_number (fp);
	    ch->pcdata->absorb[5] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
                  if ( !str_cmp( word, "Arcanoi" ) )
            {
                ch->arcanoi[1] = fread_number( fp );
                ch->arcanoi[2] = fread_number( fp );
                ch->arcanoi[3] = fread_number( fp );
                ch->arcanoi[4] = fread_number( fp );
                ch->arcanoi[5] = fread_number( fp );
                ch->arcanoi[6] = fread_number( fp );
                ch->arcanoi[7] = fread_number( fp );
                ch->arcanoi[8] = fread_number( fp );
                ch->arcanoi[9] = fread_number( fp );
                ch->arcanoi[10] = fread_number( fp );
                ch->arcanoi[11] = fread_number( fp );
                fMatch = TRUE;
                break;
            }
	 KEY ("Awins", ch->awins, fread_number (fp));
	 KEY ("Alosses", ch->alosses, fread_number (fp));
	 KEY ("Act", ch->act, fread_number (fp));
	 KEY ("AffectedBy", ch->affected_by, fread_number (fp));
	 KEY ("Alignment", ch->alignment, fread_number (fp));
	 KEY ("Armor", ch->armor, fread_number (fp));
	 KEY ("Aff2", ch->flag2, fread_number (fp));

	 if (!str_cmp (word, "Affect") || !str_cmp (word, "AffectData"))
	 {
	    AFFECT_DATA *paf;

	    if (affect_free == NULL)
	    {
	       paf = alloc_perm (sizeof (*paf));
	    }
	    else
	    {
	       paf = affect_free;
	       affect_free = affect_free->next;
	    }

	    if (!str_cmp (word, "Affect"))
	    {
	       /* Obsolete 2.0 form. */
	       paf->type = fread_number (fp);
	    }
	    else
	    {
	       int sn;

	       sn = skill_lookup (fread_word (fp));
	       if (sn < 0)
		  bug ("Fread_char: unknown skill.", 0);
	       else
		  paf->type = sn;
	    }

	    paf->duration = fread_number (fp);
	    paf->modifier = fread_number (fp);
	    paf->location = fread_number (fp);
	    paf->bitvector = fread_number (fp);
	    paf->next = ch->affected;
	    ch->affected = paf;
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "AttrMod"))
	 {
	    ch->pcdata->mod_str = fread_number (fp);
	    ch->pcdata->mod_int = fread_number (fp);
	    ch->pcdata->mod_wis = fread_number (fp);
	    ch->pcdata->mod_dex = fread_number (fp);
	    ch->pcdata->mod_con = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "AttrPerm"))
	 {
	    ch->pcdata->perm_str = fread_number (fp);
	    ch->pcdata->perm_int = fread_number (fp);
	    ch->pcdata->perm_wis = fread_number (fp);
	    ch->pcdata->perm_dex = fread_number (fp);
	    ch->pcdata->perm_con = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'B':
         if (!str_cmp (word, "BGifts"))
         {
            ch->bgifts[0] = fread_number (fp);
            ch->bgifts[1] = fread_number (fp);
            ch->bgifts[2] = fread_number (fp);
            ch->bgifts[3] = fread_number (fp);
            ch->bgifts[4] = fread_number (fp);
            ch->bgifts[5] = fread_number (fp);
            ch->bgifts[6] = fread_number (fp);
            ch->bgifts[7] = fread_number (fp);
            ch->bgifts[8] = fread_number (fp);
            ch->bgifts[9] = fread_number (fp);
            ch->bgifts[10] = fread_number (fp);
            ch->bgifts[11] = fread_number (fp);
            fMatch = TRUE;
            break;
        }
	 KEY ("Body", ch->body, fread_number (fp));
	 KEY ("Bounty", ch->pcdata->bounty, fread_number (fp));
         KEY ("Backup", ch->pcdata->curr_backup,fread_number(fp));
	 KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
	 KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
	 KEY ("Beast", ch->beast, fread_number (fp));
	 KEY ("Breath1", ch->pcdata->breath[0], fread_string (fp));
	 KEY ("Breath2", ch->pcdata->breath[1], fread_string (fp));
	 KEY ("Breath3", ch->pcdata->breath[2], fread_string (fp));
	 KEY ("Breath4", ch->pcdata->breath[3], fread_string (fp));
	 KEY ("Breath5", ch->pcdata->breath[4], fread_string (fp));

	 /* Read in board status */
	 if (!str_cmp (word, "Boards"))
	 {
	    int i, num = fread_number (fp);	/* number of boards saved */
	    char *boardname;

	    for (; num; num--)	/* for each of the board saved */
	    {
	       boardname = fread_word (fp);
	       i = board_lookup (boardname);	/* find board number */

	       if (i == BOARD_NOTFOUND)	/* Does board still exist ? */
	       {
		  sprintf (buf,
			   "fread_char: %s had unknown board name: %s. Skipped.",
			   ch->name, boardname);
		  log_string (buf, NULL);
		  fread_number (fp);	/* read last_note and skip info */
	       }
	       else		/* Save it */
		  ch->pcdata->last_note[i] = fread_number (fp);
	    }			/* for */

	    fMatch = TRUE;
	 }			/* Boards */


	 break;

      case 'C':
	 KEY ("Cinvis", ch->pcdata->cinvis, fread_number (fp));
	 KEY ("Clan", ch->clan, fread_string (fp));
         KEY ("Cleregen", ch->cleregen, fread_number (fp));
	 KEY ("Class", ch->class, fread_number (fp));
	 KEY ("Clannum", ch->clannum, fread_number (fp));

	 if (!str_cmp (word, "Combat"))
	 {
	    ch->cmbt[0] = fread_number (fp);
	    ch->cmbt[1] = fread_number (fp);
	    ch->cmbt[2] = fread_number (fp);
	    ch->cmbt[3] = fread_number (fp);
	    ch->cmbt[4] = fread_number (fp);
	    ch->cmbt[5] = fread_number (fp);
	    ch->cmbt[6] = fread_number (fp);
	    ch->cmbt[7] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Chi"))
	 {
	    ch->chi[0] = fread_number (fp);
	    ch->chi[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 KEY ("Conception", ch->pcdata->conception, fread_string (fp));

	 if (!str_cmp (word, "Condition"))
	 {
	    ch->pcdata->condition[0] = fread_number (fp);
	    ch->pcdata->condition[1] = fread_number (fp);
	    ch->pcdata->condition[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Cparents", ch->pcdata->cparents, fread_string (fp));
	 KEY ("Cprompt", ch->cprompt, fread_string (fp));
	 KEY ("Createtime", ch->createtime, fread_string (fp));
	 break;

      case 'D':
	 KEY ("Damroll", ch->damroll, fread_number (fp));
	 KEY ("Deaf", ch->deaf, fread_number (fp));
	 KEY ("Demonic", dummy, fread_number (fp));
	 KEY ("Decapped", ch->pcdata->decapped, fread_string (fp));
	 KEY ("Decappedby", ch->pcdata->decappedby, fread_string (fp));
	 KEY ("Description", ch->description, fread_string (fp));
	 KEY ("DenyDate", ch->pcdata->denydate, fread_number (fp));
	 KEY ("Disquiet", ch->disquiet_counter, fread_number (fp));
	 KEY ("Dragonaff", ch->pcdata->dragonaff, fread_number (fp));	/*dragons */
	 KEY ("Dragonage", ch->pcdata->dragonage, fread_number (fp));	/*dragons */

	 if (!str_cmp (word, "Disc"))
	 {
	    ch->pcdata->disc_a[0] = fread_number (fp);
	    ch->pcdata->disc_a[1] = fread_number (fp);
	    ch->pcdata->disc_a[2] = fread_number (fp);
	    ch->pcdata->disc_a[3] = fread_number (fp);
	    ch->pcdata->disc_a[4] = fread_number (fp);
	    ch->pcdata->disc_a[5] = fread_number (fp);
	    ch->pcdata->disc_a[6] = fread_number (fp);
	    ch->pcdata->disc_a[7] = fread_number (fp);
	    ch->pcdata->disc_a[8] = fread_number (fp);
	    ch->pcdata->disc_a[9] = fread_number (fp);
	    ch->pcdata->disc_a[10] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Drowaff", dummy, fread_number (fp));	/* Drow */
	 KEY ("Drowpwr", dummy, fread_number (fp));	/* Drow */
	 KEY ("Drowmag", dummy, fread_number (fp));	/* Drow */
	 break;

      case 'E':
         KEY( "EmailSet",    ch->email_set,          fread_number( fp ) );

	 KEY ("Email", ch->pcdata->email, fread_string (fp));
	 if (!str_cmp (word, "End"))
	    return TRUE;
	 KEY ("Exhaustion", ch->pcdata->exhaustion, fread_number (fp));
	 KEY ("Exp", ch->exp, fread_long (fp));
	 KEY ("Extra", ch->extra, fread_number (fp));
	 KEY ("Extra2", ch->extra2, fread_number (fp));
	 KEY ("Empower", ch->empowered, fread_string (fp));
	 break;

      case 'F':
	 KEY ("Faction", ch->pcdata->kingdom, fread_number (fp));

	 if (!str_cmp (word, "Focus"))
	 {
	    ch->focus[0] = fread_number (fp);
	    ch->focus[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 if (!str_cmp (word, "FakeCon"))
	 {
	    ch->pcdata->fake_skill = fread_number (fp);
	    ch->pcdata->fake_stance = fread_number (fp);
	    ch->pcdata->fake_hit = fread_number (fp);
	    ch->pcdata->fake_dam = fread_number (fp);
	    ch->pcdata->fake_ac = fread_number (fp);
	    ch->pcdata->fake_hp = fread_number (fp);
	    ch->pcdata->fake_mana = fread_number (fp);
	    ch->pcdata->fake_move = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Form", ch->form, fread_number (fp));
	 KEY ("Frozen", ch->pcdata->frozen, fread_number (fp));

	 break;

      case 'G':
	 if (!str_cmp (word, "Genes"))
	 {
	    ch->pcdata->genes[0] = fread_number (fp);
	    ch->pcdata->genes[1] = fread_number (fp);
	    ch->pcdata->genes[2] = fread_number (fp);
	    ch->pcdata->genes[3] = fread_number (fp);
	    ch->pcdata->genes[4] = fread_number (fp);
	    ch->pcdata->genes[5] = fread_number (fp);
	    ch->pcdata->genes[6] = fread_number (fp);
	    ch->pcdata->genes[7] = fread_number (fp);
	    ch->pcdata->genes[8] = fread_number (fp);
	    ch->pcdata->genes[9] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }


	 if (!str_cmp (word, "Gifts"))
	 {
	    ch->gifts[0] = fread_number (fp);
	    ch->gifts[1] = fread_number (fp);
	    ch->gifts[2] = fread_number (fp);
	    ch->gifts[3] = fread_number (fp);
	    ch->gifts[4] = fread_number (fp);
	    ch->gifts[5] = fread_number (fp);
	    ch->gifts[6] = fread_number (fp);
	    ch->gifts[7] = fread_number (fp);
	    ch->gifts[8] = fread_number (fp);
	    ch->gifts[9] = fread_number (fp);
	    ch->gifts[10] = fread_number (fp);
	    ch->gifts[11] = fread_number (fp);
	    ch->gifts[12] = fread_number (fp);
	    ch->gifts[13] = fread_number (fp);
	    ch->gifts[14] = fread_number (fp);
	    ch->gifts[15] = fread_number (fp);
	    ch->gifts[16] = fread_number (fp);
	    ch->gifts[17] = fread_number (fp);
	    ch->gifts[18] = fread_number (fp);
	    ch->gifts[19] = fread_number (fp);
	    ch->gifts[20] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Gnosis"))
	 {
	    ch->gnosis[0] = fread_number (fp);
	    ch->gnosis[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 KEY ("Garou1", ch->garou1, fread_number (fp));
	 KEY ("Garou2", ch->garou2, fread_number (fp));
	 KEY ("Gpoints", ch->pcdata->gpoints, fread_number (fp));
	 KEY ("Getexp", ch->pcdata->get_exp, fread_number (fp));

	 KEY ("Gold", ch->gold, fread_number (fp));
	 break;

      case 'H':
	 KEY ("HEmpower", ch->hempower, fread_number (fp));
	 KEY ("Hitroll", ch->hitroll, fread_number (fp));
	 KEY ("Home", ch->home, fread_number (fp));
	 KEY ("Home2", ch->home2, fread_number (fp));
	 KEY ("Hatch", ch->pcdata->hatch, fread_number (fp));
	 if (!str_cmp (word, "HpManaMove"))
	 {
	    ch->hit = fread_number (fp);
	    ch->max_hit = fread_number (fp);
	    ch->mana = fread_number (fp);
	    ch->max_mana = fread_number (fp);
	    ch->move = fread_number (fp);
	    ch->max_move = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'I':
         KEY ("Icq", ch->pcdata->icq, fread_number (fp));
	 if (!str_cmp (word, "Imms"))
	 {
	    ch->imms[0] = fread_number (fp);
	    ch->imms[1] = fread_number (fp);
	    ch->imms[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Inducted", ch->pcdata->inducted, fread_number (fp));
	 KEY ("Ienter", ch->pcdata->ienter, fread_string (fp));
	 KEY ("Iexit", ch->pcdata->iexit, fread_string (fp));
	 KEY ("Immune", ch->immune, fread_number (fp));
	 KEY ("Itemaffect", ch->itemaffect, fread_number (fp));
	 KEY ("ICEListen", ch->pcdata->ice_listen, fread_string (fp));
	 break;

      case 'J':
	 KEY ("Jailed", ch->pcdata->jailed, fread_number (fp));
	 break;
      case 'K':
	 KEY ("Kingdom", ch->kingdom, fread_string (fp));
	 KEY ("KingRank", ch->pcdata->kingrank, fread_number (fp));
	 KEY ("Kith", ch->kith, fread_number (fp));
	 break;

      case 'L':
	 if (!str_cmp (word, "Language"))
	 {
	    ch->pcdata->language[0] = fread_number (fp);
	    ch->pcdata->language[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("LastChange", ch->pcdata->changeplace, fread_number (fp));
	 KEY ("Lstatus", ch->lstatus, fread_number (fp));
	 KEY ("Lasthost", ch->lasthost, fread_string (fp));
	 KEY ("Lasttime", ch->lasttime, fread_string (fp));
	 KEY ("Level", ch->level, fread_number (fp));
	 if (!str_cmp (word, "Locationhp"))
	 {
	    ch->loc_hp[0] = fread_number (fp);
	    ch->loc_hp[1] = fread_number (fp);
	    ch->loc_hp[2] = fread_number (fp);
	    ch->loc_hp[3] = fread_number (fp);
	    ch->loc_hp[4] = fread_number (fp);
	    ch->loc_hp[5] = fread_number (fp);
	    ch->loc_hp[6] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("LongDescr", ch->long_descr, fread_string (fp));
	 KEY ("Lord", ch->lord, fread_string (fp));
	 break;

      case 'M':
	 KEY ("Msn", ch->pcdata->msn, fread_string (fp));
	 KEY ("More", ch->more, fread_number (fp));
	 if (!str_cmp (word, "Monkab"))
	 {
	    ch->monkab[0] = fread_number (fp);
	    ch->monkab[1] = fread_number (fp);
	    ch->monkab[2] = fread_number (fp);
	    ch->monkab[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Monkstuff", ch->monkstuff, fread_number (fp));
	 KEY ("Monkcrap", ch->monkcrap, fread_number (fp));
	 KEY ("Marriage", ch->pcdata->marriage, fread_string (fp));
	 KEY ("Mflags", ch->mflags, fread_number (fp));
	 KEY ("Morph", ch->morph, fread_string (fp));
	 KEY ("Mdecap", ch->pcdata->mdecap, fread_string (fp));
	 break;

      case 'N':
	 KEY ("Newbits", ch->newbits, fread_number (fp));

	 if (!str_cmp (word, "Name"))
	 {
	    /*
	     * Name already set externally.
	     */
	    fread_to_eol (fp);
	    fMatch = TRUE;
	    break;
	 }

	 break;

      case 'O':
	 KEY ("Outcast", ch->pcdata->outcast, fread_number (fp));

	 KEY ("Objvnum", ch->pcdata->obj_vnum, fread_number (fp));
	 KEY ("ObjDesc", ch->objdesc, fread_string (fp));
	 break;

      case 'P':
         if (!str_cmp (word, "Powerd"))
         {
            ch->powerd[0] = fread_number (fp);
            ch->powerd[1] = fread_number (fp);
            ch->powerd[2] = fread_number (fp);
            ch->powerd[3] = fread_number (fp);
            ch->powerd[4] = fread_number (fp);
            ch->powerd[5] = fread_number (fp); 
            ch->powerd[6] = fread_number (fp); 
            ch->powerd[7] = fread_number (fp);
            ch->powerd[8] = fread_number (fp);
            ch->powerd[9] = fread_number (fp);
            ch->powerd[10] = fread_number (fp);
            ch->powerd[11] = fread_number (fp);
            ch->powerd[12] = fread_number (fp);
            ch->powerd[13] = fread_number (fp);
            ch->powerd[14] = fread_number (fp);
            ch->powerd[15] = fread_number (fp);
            ch->powerd[16] = fread_number (fp);
            ch->powerd[17] = fread_number (fp);
            ch->powerd[18] = fread_number (fp);
            ch->powerd[19] = fread_number (fp);
            ch->powerd[20] = fread_number (fp);
            fMatch = TRUE;
            break;
         }

	 KEY ("PVersion", ch->version, fread_number (fp));

	 KEY ("Prefix", ch->prefix, fread_string (fp));
	 if (!str_cmp (word, "Paradox"))
	 {
	    ch->paradox[0] = fread_number (fp);
	    ch->paradox[1] = fread_number (fp);
	    ch->paradox[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Profile", ch->profile, fread_string (fp));
	 KEY ("Pagelen", ch->pcdata->pagelen, fread_number (fp));

	 KEY ("Parents", ch->pcdata->parents, fread_string (fp));
	 KEY ("Password", ch->pcdata->pwd, fread_string (fp));
	 KEY ("Played", ch->played, fread_number (fp));
	 KEY ("PlayerID", ch->pcdata->playerid, fread_number (fp));
	 KEY ("Polyaff", ch->polyaff, fread_number (fp));
	 KEY ("Power_Point", dummy, fread_number (fp));	/* drow */

	 if (!str_cmp (word, "Power"))
	 {
	    for (sn = 0; sn < 20; sn++)
	       ch->pcdata->powers[sn] = fread_number (fp);

	    fMatch = TRUE;
	    break;
	 }

         if (!str_cmp (word, "PowersMod"))
	 {
	    for (sn = 0; sn < 20; sn++)
               ch->pcdata->powers_mod[sn] = fread_number (fp);

	    fMatch = TRUE;
	    break;
	 }

         if (!str_cmp (word, "PowersSet"))
	 {
	    for (sn = 0; sn < 20; sn++)
               ch->pcdata->powers_set[sn] = fread_number (fp);

	    fMatch = TRUE;
	    break;
	 }

         KEY( "PowersWear",  ch->pcdata->powers_set_wear,fread_number( fp ) );

         KEY ("Poweraction", ch->poweraction, fread_string (fp));
	 KEY ("Powertype", ch->powertype, fread_string (fp));
	 KEY ("Position", ch->position, fread_number (fp));
	 KEY ("Practice", ch->practice, fread_number (fp));
	 if (!str_cmp (word, "PkPdMkMd"))
	 {
	    ch->pkill = fread_number (fp);
	    ch->pdeath = fread_number (fp);
	    ch->mkill = fread_number (fp);
	    ch->mdeath = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Prompt", ch->prompt, fread_string (fp));
	 break;

      case 'Q':
	 if (!str_cmp (word, "Quint"))
	 {
	    ch->quint[0] = fread_number (fp);
	    ch->quint[1] = fread_number (fp);
	    ch->quint[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 if (!str_cmp (word, "Quickening"))
	 {
	    ch->quickening[0] = fread_number (fp);
	    ch->quickening[1] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Quest", ch->pcdata->quest, fread_number (fp));
KEY( "Questsrun",    ch->pcdata->questsrun, fread_number( fp ) );
            KEY( "Queststotal",  ch->pcdata->questtotal, fread_number( fp ) );
	 KEY ("QuestPnts", ch->questpoints, fread_number (fp));
	 KEY ("QuestNext", ch->nextquest, fread_number (fp));
         KEY ("QuestFail", ch->questfail, fread_number (fp));
         KEY ("QuestComp", ch->questcomp, fread_number (fp));
	 break;

      case 'R':
            KEY( "RegKey",      ch->registration_key,   fread_number( fp ) );
            KEY( "RegLogins",   ch->registration_logins,fread_number( fp ) );
            KEY( "Registerred", ch->registerred,        fread_number( fp ) );

	 KEY ("Resolved", ch->resolved, fread_string (fp));
	 KEY ("Race", ch->race, fread_number (fp));
	 KEY ("Rank", ch->pcdata->rank, fread_number (fp));

	 if (!str_cmp (word, "Room"))
	 {
	    ch->in_room = get_room_index (fread_number (fp));
	    if (ch->in_room == NULL)
	       ch->in_room = get_room_index (ROOM_VNUM_LIMBO);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Runes"))
	 {
	    dummy = fread_number (fp);
	    dummy = fread_number (fp);
	    dummy = fread_number (fp);
	    dummy = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 break;

      case 'S':
	 KEY ("Schallenge", ch->pcdata->schallenge, fread_number (fp));

	 KEY ("Screensize", ch->pcdata->vt100_size, fread_number (fp));

	 KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
	 KEY ("Smite", ch->pcdata->smite, fread_string (fp));
if ( !str_cmp( word, "Speedchar" ) )  
        {
           ch->pcdata->speedchar = fread_letter( fp );  
           fMatch = TRUE;
           break;
        }
	 KEY ("Security", ch->pcdata->security, fread_number (fp));
	 KEY ("Silenced", ch->pcdata->silenced, fread_number (fp));

	 if (!str_cmp (word, "Score"))
	 {
	    ch->pcdata->score[0] = fread_long (fp);
	    ch->pcdata->score[1] = fread_long (fp);
	    ch->pcdata->score[2] = fread_long (fp);
	    ch->pcdata->score[3] = fread_long (fp);
	    ch->pcdata->score[4] = fread_long (fp);
	    ch->pcdata->score[5] = fread_long (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "ShadowPower"))
	 {
	    for (sn = 0; sn < 20; sn++)
	       ch->pcdata->shadow_powers[sn] = fread_number (fp);

	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Spheres"))
	 {
	    ch->spheres[0] = fread_number (fp);
	    ch->spheres[1] = fread_number (fp);
	    ch->spheres[2] = fread_number (fp);
	    ch->spheres[3] = fread_number (fp);
	    ch->spheres[4] = fread_number (fp);
            ch->spheres[5] = fread_number (fp);
	    ch->spheres[6] = fread_number (fp);
	    ch->spheres[7] = fread_number (fp);
	    ch->spheres[8] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Souls", ch->pcdata->souls, fread_number (fp));

	 KEY ("Sex", ch->sex, fread_number (fp));
	 KEY ("ShortDescr", ch->short_descr, fread_string (fp));
	 KEY ("Security", ch->pcdata->security, fread_number (fp));
	 if (!str_cmp (word, "Skill"))
	 {
	    int sn;
	    int value;

	    value = fread_number (fp);
	    sn = skill_lookup (fread_word (fp));
/*
		if ( sn < 0 )
		    bug( "Fread_char: unknown skill.", 0 );
		else
		    ch->pcdata->learned[sn] = value;
*/
	    if (sn >= 0)
	       ch->pcdata->learned[sn] = value;
	    fMatch = TRUE;
	 }

	 KEY ("Specpower", ch->specpower, fread_number (fp));
	 KEY ("Spectype", ch->spectype, fread_number (fp));
         KEY ("Specxtype", ch->specxtype, fread_number (fp));
	 KEY ("Special", ch->special, fread_number (fp));

	 if (!str_cmp (word, "Spells"))
	 {
	    ch->spl[0] = fread_number (fp);
	    ch->spl[1] = fread_number (fp);
	    ch->spl[2] = fread_number (fp);
	    ch->spl[3] = fread_number (fp);
	    ch->spl[4] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Stage"))
	 {
	    ch->pcdata->stage[0] = fread_number (fp);
	    ch->pcdata->stage[1] = fread_number (fp);
	    ch->pcdata->stage[2] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "Stance"))
	 {
	    ch->stance[0] = fread_number (fp);
	    ch->stance[1] = fread_number (fp);
	    ch->stance[2] = fread_number (fp);
	    ch->stance[3] = fread_number (fp);
	    ch->stance[4] = fread_number (fp);
	    ch->stance[5] = fread_number (fp);
	    ch->stance[6] = fread_number (fp);
	    ch->stance[7] = fread_number (fp);
	    ch->stance[8] = fread_number (fp);
	    ch->stance[9] = fread_number (fp);
	    ch->stance[10] = fread_number (fp);
	    ch->stance[11] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "StatAbility"))
	 {
	    ch->pcdata->stat_ability[0] = fread_number (fp);
	    ch->pcdata->stat_ability[1] = fread_number (fp);
	    ch->pcdata->stat_ability[2] = fread_number (fp);
	    ch->pcdata->stat_ability[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "StatAmount"))
	 {
	    ch->pcdata->stat_amount[0] = fread_number (fp);
	    ch->pcdata->stat_amount[1] = fread_number (fp);
	    ch->pcdata->stat_amount[2] = fread_number (fp);
	    ch->pcdata->stat_amount[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 if (!str_cmp (word, "StatDuration"))
	 {
	    ch->pcdata->stat_duration[0] = fread_number (fp);
	    ch->pcdata->stat_duration[1] = fread_number (fp);
	    ch->pcdata->stat_duration[2] = fread_number (fp);
	    ch->pcdata->stat_duration[3] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }


	 if (!str_cmp (word, "Stats"))
	 {
	    for (sn = 0; sn < 12; sn++)
	       ch->pcdata->stats[sn] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }

	 break;

      case 'T':
	 KEY ("Tier", ch->tier, fread_number (fp));
	 KEY ("Tpoints", ch->tpoints, fread_number (fp));
         KEY ("Tierxp", ch->tierxp, fread_long (fp));
	    KEY ("Tempflag", ch->pcdata->tempflag, fread_number (fp));
	 KEY ("Trust", ch->trust, fread_number (fp));
KEY("Timezone", ch->pcdata->timezone, fread_number(fp));
	 if (!str_cmp (word, "Title"))
	 {
	    ch->pcdata->title = fread_string (fp);
	    if (isalpha (ch->pcdata->title[0])
		|| isdigit (ch->pcdata->title[0])
		|| (ch->pcdata->title[0] == '#'))
	    {
	       sprintf (buf, " %s", ch->pcdata->title);
	       free_string (ch->pcdata->title);
	       ch->pcdata->title = str_dup (buf);
	    }
	    fMatch = TRUE;
	    break;
	 }

         if (!str_cmp (word, "Tokens"))
         {
            ch->tokens[0] = fread_number (fp);
            ch->tokens[1] = fread_number (fp);
            ch->tokens[2] = fread_number (fp);
            ch->tokens[3] = fread_number (fp);
            ch->tokens[4] = fread_number (fp);
            ch->tokens[5] = fread_number (fp);
            ch->tokens[6] = fread_number (fp);
            ch->tokens[7] = fread_number (fp);
            ch->tokens[8] = fread_number (fp);
            ch->tokens[9] = fread_number (fp);   
            ch->tokens[10] = fread_number (fp);  
            ch->tokens[11] = fread_number (fp);
            fMatch = TRUE;
            break;
        }
	 break;

      case 'V':
	 KEY ("Voted", ch->pcdata->voted, fread_number (fp));

	 KEY ("Vampaff", dummy, fread_number (fp));
	 if (!str_cmp (word, "Vnum"))
	 {
	    ch->pIndexData = get_mob_index (fread_number (fp));
	    fMatch = TRUE;
	    break;
	 }
	 break;

      case 'W':
	 KEY ("Whotype", ch->pcdata->whotype, fread_number (fp));

	 KEY ("Warps", ch->warp, fread_number (fp));
	 KEY ("WarpCount", ch->warpcount, fread_number (fp));
            KEY( "Wbits",       ch->wbits,      fread_number( fp ) );
	 if (!str_cmp (word, "Weapons"))
	 {
	    ch->wpn[0] = fread_number (fp);
	    ch->wpn[1] = fread_number (fp);
	    ch->wpn[2] = fread_number (fp);
	    ch->wpn[3] = fread_number (fp);
	    ch->wpn[4] = fread_number (fp);
	    ch->wpn[5] = fread_number (fp);
	    ch->wpn[6] = fread_number (fp);
	    ch->wpn[7] = fread_number (fp);
	    ch->wpn[8] = fread_number (fp);
	    ch->wpn[9] = fread_number (fp);
	    ch->wpn[10] = fread_number (fp);
	    ch->wpn[11] = fread_number (fp);
	    ch->wpn[12] = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 KEY ("Wimpy", ch->wimpy, fread_number (fp));
	 KEY ("Wizinvis", ch->pcdata->wizinvis, fread_number (fp));
	 KEY ("Wiznet", ch->pcdata->wiznet, fread_number (fp));
	 KEY ("Wolf", dummy, fread_number (fp));
	 if (!str_cmp (word, "Wolfform"))
	 {
	    dummy = fread_number (fp);
	    dummy = fread_number (fp);
	    fMatch = TRUE;
	    break;
	 }
	 break;
      case 'X':
	 KEY ("Xhitroll", ch->xhitroll, fread_number (fp));
	 KEY ("Xdamroll", ch->xdamroll, fread_number (fp));
	 KEY ("Xac", ch->xac, fread_number (fp));
	 KEY ("Xdamcap", ch->xdamcap, fread_number (fp));
         KEY ("Xhit", ch->xhit, fread_number (fp));
         KEY ("Xmana", ch->xmana, fread_number (fp));
         KEY ("Xmove", ch->xmove, fread_number (fp));
	 break;
      }
      if (!fMatch)
      {
	 sprintf (buf, "Fread_char: no match. WORD: %s PLAYER: %s", word,
		  ch->name ? ch->name : "UNKNOWN");
	 bug (buf, 0);

	 write_to_descriptor (ch->desc,
			      "*****************************************************************\n\r"
			      "** Your player file has become corrupted since you last played **\n\r"
			      "** Email legend@wolfpaw.net explaining that your player file   **\n\r"
			      "** is bugged. Someone shall try and fix it as soon as          **\n\r"
			      "** possible                                                    **\n\r"
			      "*****************************************************************\n\r",
			      0);
	 close_socket (ch->desc);

	 return FALSE;
	 fread_to_eol (fp);
      }

   }
}

void convert_old_new (CHAR_DATA * ch)
{
   char buf[MAX_STRING_LENGTH];

   if (IS_SET (ch->act, OLD_PLR_DEMON) || IS_SET (ch->act, OLD_PLR_CHAMPION))
   {
      ch->pcdata->stats[DEMON_CURRENT] = ch->pcdata->powers[0];
      ch->pcdata->stats[DEMON_TOTAL] = ch->pcdata->powers[1];
      ch->pcdata->stats[DEMON_POWER] = ch->pcdata->demonic_a;
      ch->pcdata->powers[0] = ch->pcdata->disc_a[OLD_C_POWERS];
      ch->pcdata->powers[1] = ch->pcdata->disc_a[OLD_C_CURRENT];
      ch->pcdata->powers[2] = ch->pcdata->disc_a[OLD_C_HEAD];
      ch->pcdata->powers[3] = ch->pcdata->disc_a[OLD_C_TAIL];
      ch->pcdata->powers[4] = ch->pcdata->disc_a[10];

      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MOVE))
	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MOVE);
      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LEAP))
	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LEAP);
      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_MAGIC))
	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_MAGIC);
      if (IS_SET (ch->pcdata->disc_a[OLD_O_POWERS], OLD_DEM_LIFESPAN))
	 SET_BIT (ch->pcdata->stats[DEMON_TOTAL], DEM_LIFESPAN);
      ch->class = CLASS_DEMON;

      if (IS_SET (ch->act, OLD_PLR_DEMON))
	 REMOVE_BIT (ch->act, OLD_PLR_DEMON);

/*
		if (!str_cmp(ch->name,"Antilles"))
			SET_BIT(ch->special, SPC_DEMON_LORD);
*/
      if (IS_SET (ch->act, OLD_PLR_CHAMPION))
      {
	 REMOVE_BIT (ch->act, OLD_PLR_CHAMPION);
	 SET_BIT (ch->special, SPC_CHAMPION);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_SIRE))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE);
	 SET_BIT (ch->special, SPC_SIRE);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
	 SET_BIT (ch->special, SPC_PRINCE);
      }

      sprintf (buf, "%s has been demon upgraded!", ch->name);
      log_string (buf, ch);
      return;
   }
   if (IS_SET (ch->act, OLD_PLR_WEREWOLF)
       || IS_SET (ch->act, OLD_PLR_WOLFMAN))
   {

      ch->class = CLASS_WEREWOLF;

      /* 
       * Convert totems :P
       */
      ch->pcdata->powers[WPOWER_MANTIS] =
	 ch->pcdata->disc_a[OLD_TOTEM_MANTIS];
      ch->pcdata->powers[WPOWER_BEAR] = ch->pcdata->disc_a[OLD_TOTEM_BEAR];
      ch->pcdata->powers[WPOWER_LYNX] = ch->pcdata->disc_a[OLD_TOTEM_LYNX];
      ch->pcdata->powers[WPOWER_BOAR] = ch->pcdata->disc_a[OLD_TOTEM_BOAR];
      ch->pcdata->powers[WPOWER_OWL] = ch->pcdata->disc_a[OLD_TOTEM_OWL];
      ch->pcdata->powers[WPOWER_SPIDER] =
	 ch->pcdata->disc_a[OLD_TOTEM_SPIDER];
      ch->pcdata->powers[WPOWER_WOLF] = ch->pcdata->disc_a[OLD_TOTEM_WOLF];
      ch->pcdata->powers[WPOWER_HAWK] = ch->pcdata->disc_a[OLD_TOTEM_HAWK];
      ch->pcdata->powers[WPOWER_SILVER] =
	 ch->pcdata->disc_a[OLD_TOTEM_SILVER];

      ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
      ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
      ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;

      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
	 SET_BIT (ch->special, SPC_PRINCE);
      }

      if (IS_SET (ch->act, OLD_PLR_WEREWOLF))
	 REMOVE_BIT (ch->act, OLD_PLR_WEREWOLF);

      if (IS_SET (ch->act, OLD_PLR_WOLFMAN))
      {
	 REMOVE_BIT (ch->act, OLD_PLR_WOLFMAN);
	 SET_BIT (ch->special, SPC_WOLFMAN);
      }
      sprintf (buf, "%s has been werewolf upgraded!", ch->name);
      log_string (buf, ch);
      return;
   }
   if (ch->trust >= 4 && ch->trust <= 6)
   {

      /* Mage Converter */
      ch->class = CLASS_MAGE;
      ch->special = 0;

      ch->pcdata->powers[MPOWER_RUNE0] = ch->pcdata->runes[0];
      ch->pcdata->powers[MPOWER_RUNE1] = ch->pcdata->runes[1];
      ch->pcdata->powers[MPOWER_RUNE2] = ch->pcdata->runes[2];
      ch->pcdata->powers[MPOWER_RUNE3] = ch->pcdata->runes[3];

      sprintf (buf, "%s has been mage upgraded!", ch->name);
      log_string (buf, ch);
      return;
   }
   if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
   {

      ch->class = CLASS_VAMPIRE;

      ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
      ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
      ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;

      if (IS_SET (ch->extra, OLD_EXTRA_SIRE))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_SIRE);
	 SET_BIT (ch->special, SPC_SIRE);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
	 SET_BIT (ch->special, SPC_PRINCE);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_ANARCH))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH);
	 SET_BIT (ch->special, SPC_ANARCH);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_INCONNU))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU);
	 SET_BIT (ch->special, SPC_INCONNU);
      }

      if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
	 REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE);

      sprintf (buf, "%s has been vampire upgraded!", ch->name);
      log_string (buf, ch);
      return;
   }
   if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER))
   {

      ch->class = CLASS_HIGHLANDER;

      ch->pcdata->powers[HPOWER_WPNSKILL] = ch->pcdata->disc_a[0];

      ch->pcdata->stats[UNI_FORM0] = ch->pcdata->wolfform[0];
      ch->pcdata->stats[UNI_FORM1] = ch->pcdata->wolfform[1];
      ch->pcdata->stats[UNI_RAGE] = ch->pcdata->wolf;

      if (IS_SET (ch->extra, OLD_EXTRA_HIGHLANDER))
	 REMOVE_BIT (ch->extra, OLD_EXTRA_HIGHLANDER);

      if (IS_SET (ch->extra, OLD_EXTRA_PRINCE))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_PRINCE);
	 SET_BIT (ch->special, SPC_PRINCE);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_ANARCH))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_ANARCH);
	 SET_BIT (ch->special, SPC_ANARCH);
      }

      if (IS_SET (ch->extra, OLD_EXTRA_INCONNU))
      {
	 REMOVE_BIT (ch->extra, OLD_EXTRA_INCONNU);
	 SET_BIT (ch->special, SPC_INCONNU);
      }

      if (IS_SET (ch->act, OLD_PLR_VAMPIRE))
	 REMOVE_BIT (ch->act, OLD_PLR_VAMPIRE);

      sprintf (buf, "%s has been highlander upgraded!", ch->name);
      log_string (buf, ch);
      return;
   }
   ch->class = 0;
   ch->room = 3054;
   sprintf (buf, "%s has been avatar upgraded!", ch->name);
   log_string (buf, ch);
   return;

}
void do_finger (CHAR_DATA * ch, char *argument)
{
   bool online = FALSE;
//   MEMBER_DATA *m;
//   int rank = 0;
   int onhours;
//   char kname[MSL];   
   char strsave[MAX_INPUT_LENGTH];
   char status[MAX_STRING_LENGTH];
   char buf[MAX_STRING_LENGTH];
   char letter;
   CHAR_DATA *victim;
   CHAR_DATA *vict;
   FILE *fp;
   char *word;
   bool fMatch;
   bool drop_out = FALSE;
   int hours;
   int minutes;
   int seconds;
   char *f_name = capitalize (argument);
   char *f_title = "";
   char *f_lasthost = "";
   char *f_resolved = "UNRESOLVED";
   char *f_lasttime = "";
   int f_extra = 0;
   int f_time = -1;
   int f_cinvis = 0;
   int f_sex = 0;
   char *f_conception = "";
   char *f_createtime = 0;
   int f_level = 0;
   int f_race = 0;
   char *f_marriage = "";
   int f_akill = 0;
   int f_adeath = 0;
   int f_pkill = 0;
   int f_pdeath = 0;
   int f_mkill = 0;
   int f_mdeath = 0;
   int f_icq = 0;
   char *f_email = "";
   char *f_msn = "";
   char *f_aim = "";
   int f_played = 0;
   int f_class = 0;
   int f_clannum = 0;
   char *f_clan = "";
   char *f_profile = "";
   int f_version = 0;
   int f_logon = 0;
   int f_legend = 0;
      if (IS_NPC (ch))
      return;
   if (argument[0] == '\0')
   {
      stc ("Finger who?\n\r", ch);
      return;
   }
   if (!check_parse_name (argument))
   {
      send_to_char ("Thats an illegal name.\n\r", ch);
      return;
   }
   
   if ((vict = get_char_world(ch, argument) ) != NULL)
   {
      if  (!IS_IMMORTAL(vict))
          online = TRUE;
   }
  


   if ((victim = get_char_finger (ch, argument)) != NULL)
   {
      /* Just point directly to the string, no str_dup needed */
      f_legend = victim->lstatus;
      f_title = victim->pcdata->title;
      f_logon = victim->logon;
      f_lasthost = victim->lasthost;
      f_resolved = victim->resolved;
      f_lasttime = victim->lasttime;
      f_extra = victim->extra;
      f_time = victim->pcdata->timezone;
      f_cinvis = victim->pcdata->cinvis;
      f_sex = victim->sex;
      f_conception = victim->pcdata->conception;
      f_createtime = victim->createtime;
      f_level = victim->level;
      f_race = victim->race;
      f_marriage = victim->pcdata->marriage;
      f_akill = victim->awins;
      f_adeath = victim->alosses;
      f_pkill = victim->pkill;
      f_pdeath = victim->pdeath;
      f_mkill = victim->mkill;
      f_mdeath = victim->mdeath;
      f_email = victim->pcdata->email;
      f_msn = victim->pcdata->msn;
      f_aim = victim->pcdata->aim;
      f_icq = victim->pcdata->icq;
      if (IS_IMMORTAL (victim) && !can_see (ch, victim))
         f_played = victim->played;
      else f_played = victim->played + (int) (current_time - victim->logon);
      f_class = victim->class;
      f_clan = victim->clan;
      f_clannum = victim->clannum;
      f_profile = victim->profile;
      f_version = victim->version;
   }
   else
   {

      if (!char_exists (FALSE, argument))
      {
	 send_to_char ("That player doesn't exist.\n\r", ch);
	 return;
      }

      fflush (fpReserve);
      fclose (fpReserve);
      sprintf (strsave, "%s%s", PLAYER_DIR, capitalize(argument));
      if ((fp = fopen (strsave, "r")) != NULL)
      {

	 if ((letter = fread_letter (fp)) == EOF)
	 {
	    send_to_char ("Their playerfile has been corrupted.\n\r", ch);
	    fflush (fp);
	    fclose (fp);
	    fpReserve = fopen (NULL_FILE, "r");
	    return;
	 }
	 fread_to_eol (fp);

	 while (!drop_out)
	 {
	    word = feof (fp) ? "End" : fread_word (fp);
	    fMatch = FALSE;

	    switch (UPPER (word[0]))
	    {
	    default:
	    case '*':
	       fMatch = TRUE;
	       fread_to_eol (fp);
	       break;

	    case 'A':
	       KEY ("Aim", f_aim, fread_string (fp));
	       KEY ("Awins", f_akill, fread_number (fp));
	       KEY ("Alosses", f_adeath, fread_number (fp));
	       break;

	    case 'C':
	       KEY ("Cinvis", f_cinvis, fread_number (fp));
	       KEY ("Class", f_class, fread_number (fp));
	       KEY ("Clan", f_clan, fread_string (fp));
	       KEY ("Clannum", f_clannum, fread_number (fp));
	       KEY ("Createtime", f_createtime, fread_string (fp));
	       KEY ("Conception", f_conception, fread_string (fp));
	       break;

	    case 'E':
	       KEY ("Email", f_email, fread_string (fp));
	       if (!str_cmp (word, "End"))
		  drop_out = TRUE;
	       KEY ("Extra", f_extra, fread_number (fp));

	       break;
            case 'I':
	       KEY ("Icq", f_icq, fread_number (fp));
               break;
	    case 'M':
	       KEY ("Msn", f_msn, fread_string (fp));
	       KEY ("Marriage", f_marriage, fread_string (fp));
	       break;

	    case 'L':
	       KEY ("Lasthost", f_lasthost, fread_string (fp));
	       KEY ("Lasttime", f_lasttime, fread_string (fp));
	       KEY ("Level", f_level, fread_number (fp));
	       KEY ("Lstatus", f_legend, fread_number (fp));
	       break;

	    case 'P':
	       KEY ("Profile", f_profile, fread_string (fp));
	       KEY ("Played", f_played, fread_number (fp));
	       if (!str_cmp (word, "PkPdMkMd"))
	       {
		  f_pkill = fread_number (fp);
		  f_pdeath = fread_number (fp);
		  f_mkill = fread_number (fp);
		  f_mdeath = fread_number (fp);
		  fMatch = TRUE;
		  break;
	       }
	       KEY ("PVersion", f_version, fread_number (fp));
	       break;
	    case 'R':
	       KEY ("Race", f_race, fread_number (fp));
	       KEY ("Resolved", f_resolved, fread_string (fp));
	       break;

	    case 'S':
	       KEY ("Sex", f_sex, fread_number (fp));
	       break;

	    case 'T':
               KEY ("Timezone", f_time, fread_number(fp));

	       if (!str_cmp (word, "Title"))
	       {
		  f_title = fread_string (fp);
		  if (isalpha (ch->pcdata->title[0])
		      || isdigit (ch->pcdata->title[0]))
		  {
		     sprintf (buf, " %s", f_title);
		     free_string (f_title);
		     f_title = str_dup (buf);
		  }
		  fMatch = TRUE;
		  break;
	       }
	       break;
	    }
	    if (!fMatch)
	       fread_to_eol (fp);
	 }
      }
      else
      {
	 bug ("Do_finger: fopen", 0);
	 perror (strsave);
      }
      fflush (fp);
      fclose (fp);
      fpReserve = fopen (NULL_FILE, "r");
   }
/*
      if (f_version != PVERSION && !IS_IMMORTAL(ch))
      {
	stc("Their pfile hasnt been updated yet!\n\r", ch);
	return;
      }
*/
/*   m = get_kingdom_char (f_name);
   if (m != NULL)
   {
      char buf[MAX_STRING_LENGTH];
      
      rank = m->rank;
      if (f_sex == SEX_MALE)
         strcpy (buf, m->kingdom->ranks[rank - 1]);
      else if (m->kingdom->ranks[rank + 4][0] == '\0')
         strcpy (buf, m->kingdom->ranks[rank - 1]);
      else   
         strcpy (buf, m->kingdom->ranks[rank + 4]);

      sprintf (kname, "%s%s of %s%s",
               m->kingdom->open, bash_color(buf), m->kingdom->descr, m->kingdom->close);
   }
   else
      sprintf (kname, "%s", "");
*/
   loc_to_char(ch);
   //Name & Title
   sprintf (buf, " #wName:#n           %s%s%s.\n\r", f_name,
	    drop_out ? " " : "", f_title);
   send_to_char (buf, ch);
   divide7_to_char(ch);
   //Total Played Time

   hours = 0;
   minutes = 0;
   seconds = 0;

   if (f_played > 0)
   {
    hours   = ((f_played / 3600));
    minutes = ((f_played / 60) % 60);
    seconds = (f_played % 60);
   }

  sprintf (buf, " #w%-15.15s#n %d hour%s, %d minute%s, and %d second%s\n\r",
	    "Played:", hours, hours == 1 ? "" : "s", minutes,
	    minutes == 1 ? "" : "s", seconds, seconds == 1 ? "" : "s");
   send_to_char (buf, ch);

if (online)
{
  onhours = (int) (current_time - f_logon);
  if (onhours > 0)
  {
  hours = ((onhours/3600));
  minutes = ((onhours/60)%60);
  seconds = (onhours % 60);
  }
   sprintf( buf, " #wOnline for:     #n%2.2d:%2.2d:%2.2d\n\r",hours, minutes, seconds);
   stc(buf, ch); 
  
}
   sprintf (buf, " #w%-15.15s#n %s.\n\r", "Created:", (f_createtime));
   stc (buf, ch);
   //Last Connected

if (IS_JUDGE (ch) && ch->level >= f_level)
    {
      sprintf (buf, " #wLast host:      #n%s\n\r #wOn:             #n%s\n\r", f_lasthost,
               f_lasttime); 
      send_to_char (buf, ch);
   }
   else
   {
      if (get_trust (ch) < f_level && f_level > 6)
         sprintf (buf,
                  " #wLast host:      #n######.######.######.######\n\r #wOn:             #nsometime.\n\r");
      else
         sprintf (buf, " #wLast host:      #n######.######.######.######\n\r #wOn:            #n %s.\n\r",
                  f_lasttime);
      send_to_char (buf, ch);
   }

   //Sex
   sprintf (buf, "#w %-15.15s#n %-12.12s\n\r", "Sex:",
	    f_sex == SEX_MALE ? "Male" : f_sex ==
	    SEX_FEMALE ? "Female" : "None");
   send_to_char (buf, ch);
   //Are they Pregnant?
   if (IS_SET (f_extra, EXTRA_PREGNANT))
      other_age (ch, f_extra, TRUE, f_conception, f_sex);
   other_age (ch, f_extra, FALSE, f_createtime, f_sex);
   //Class
   if (strlen (f_marriage) >= 3)
   {
      sprintf (buf, "#w %-15.15s#n ",
	       IS_SET (f_extra, EXTRA_MARRIED) ? "Married:" : "Engaged:");
      stc (buf, ch);
      sprintf (buf, "%-12s\n\r", f_marriage);
      stc (buf, ch);
   }
   stc ("#w Class:          #n", ch);
   switch (f_class)
   {
   default:
      send_to_char ("None  ", ch);
      break;
   case CLASS_FAE:
      send_to_char ("Fae  ", ch);
      break;
   case CLASS_PHOENIX:
      send_to_char ("Phoenix ", ch);
      break;
   case CLASS_DRAGON:
      send_to_char ("Dragon  ", ch);
      break;
   case CLASS_GARGOYLE:
      send_to_char ("Gargoyle  ", ch);
      break;
   case CLASS_WRAITH:
      send_to_char ("Wraith  ", ch);
      break;
//BASTETADDITION
   case CLASS_BASTET:
      send_to_char ("Bastet  ", ch);
      break;
   case CLASS_VAMPIRE:
      send_to_char ("Vampire  ", ch);
      break;
   case CLASS_WEREWOLF:
      send_to_char ("Werewolf  ", ch);
      break;
   case CLASS_DEMON:
      send_to_char ("Demon  ", ch);
      break;
   case CLASS_MAGE:
      send_to_char ("Mage  ", ch);
      break;
   case CLASS_HIGHLANDER:
      send_to_char ("Highlander  ", ch);
      break;
   case CLASS_MONK:
      send_to_char ("Monk  ", ch);
      break;
   case CLASS_DROW:
      send_to_char ("Drow  ", ch);
      break;
   case CLASS_NINJA:
      send_to_char ("Ninja  ", ch);
   }
   stc("\n\r", ch);
 
   if (f_clannum > 0)
   {
      sprintf (buf, "#w Clan:          #n %s\n\r", nclans_table[f_clannum].display);
      stc (buf, ch);
   }

/*   if (strlen(kname) > 3)
   {
      sprintf (buf, "#w Kingdom:       #n %s\n\r", kname);
      stc(buf, ch);
   }*/
   //Level/Status
   switch (f_level)
   {
   default:
        stc ("#w Level:          #nMortal                ", ch);
      break;
   case LEVEL_AVATAR:
   case LEVEL_APPRENTICE:
   case LEVEL_MAGE:
   case LEVEL_ARCHMAGE:
      {
	 sprintf (buf, " #w%-15.15s#n ", "Status:");
	 stc (buf, ch);
	 switch (f_race)
	 {
	 default:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Queen (%d)            ", f_race);
	    else
	       sprintf (status, "King (%d)             ", f_race);
	    break;
	 case 0:
	    sprintf (status,    "Avatar                ");
	    break;
	 case 1:
	 case 2:
	 case 3:
	 case 4:
	    sprintf (status,    "Peasant (%d)          ", f_race);
	    break;
	 case 5:
	 case 6:
	 case 7:
	 case 8:
	 case 9:
	    sprintf (status, "Page (%d)            ", f_race);
	    break;
	 case 10:
	 case 11:
	 case 12:
	 case 13:
	 case 14:
	    sprintf (status, "Apprentice (%d)      ", f_race);
	    break;
	 case 15:
	 case 16:
	 case 17:
	 case 18:
	 case 19:
	    sprintf (status, "Scout (%d)           ", f_race);
	    break;
	 case 20:
	 case 21:
	 case 22:
	 case 23:
	 case 24:
	    sprintf (status, "Soldier (%d)         ", f_race);
	    break;
	 case 25:
	 case 26:
	 case 27:
	 case 28:
	 case 29:
	    sprintf (status, "Lieutenant (%d)      ", f_race);
	    break;
	 case 30:
	 case 31:
	 case 32:
	 case 33:
	 case 34:
	    sprintf (status,   "Captain (%d)          ", f_race);
	    break;
	 case 35:
	 case 36:
	 case 37:
	 case 38:
	 case 39:
	    sprintf (status,   "Major (%d)            ", f_race);
	    break;
	 case 40:
	 case 41:
	 case 42:
	 case 43:
	 case 44:
	    sprintf (status,   "General (%d)          ", f_race);
	    break;
	 case 45:
	 case 46:
	 case 47:
	 case 48:
	 case 49:
	    sprintf (status,    "Knight (%d)           ", f_race);
	    break;
	 case 50:
	 case 51:
	 case 52:
	 case 53:
	 case 54:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Lady (%d)             ", f_race);
	    else
	       sprintf (status, "Lord (%d)             ", f_race);
	    break;
	 case 55:
	 case 56:
	 case 57:
	 case 58:
	 case 59:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Baroness (%d)         ", f_race);
	    else
	       sprintf (status, "Baron (%d)            ", f_race);
	    break;
	 case 60:
	 case 61:
	 case 62:
	 case 63:
	 case 64:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Viscountess (%d)      ", f_race);
	    else
	       sprintf (status, "Viscount (%d)         ", f_race);
	    break;
	 case 65:
	 case 66:
	 case 67:
	 case 68:
	 case 69:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Countess (%d)         ", f_race);
	    else
	       sprintf (status, "Earl (%d)             ", f_race);
	    break;
	 case 70:
	 case 71:
	 case 72:
	 case 73:
	 case 74:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Duchess (%d)          ", f_race);
	    else
	       sprintf (status, "Duke (%d)             ", f_race);
	    break;
	 case 75:
	 case 76:
	 case 77:
	 case 78:
	 case 79:
	    if (f_sex == SEX_FEMALE)
	       sprintf (status, "Princess (%d)         ", f_race);
	    else
	       sprintf (status, "Prince (%d)           ", f_race);
	 }

	 sprintf (buf, "%s", status);
	 stc (buf, ch);
	 break;
      }
   case LEVEL_NEWBIEHELPER:

      sprintf (buf, " #w%-15.15s#n %s\n\r", "Level:", "Newbie Helper");
      stc (buf, ch);
      break;

   case LEVEL_BUILDER:
      if (!str_cmp(f_name, "Unique"))
                stc ("#w Level:         #n #rLEGEND\n\r", ch);
      else
      {
      sprintf (buf, "#w %-15.15s#n %-s\n\r", "Level:", "Builder");
      stc (buf, ch);
      }
      break;
   case LEVEL_ENFORCER:
      send_to_char ("#w Level:         #n Enforcer\n\r", ch);
      break;
   case LEVEL_JUDGE:
      send_to_char ("#w Level:         #n Judge\n\r", ch);
      break;
   case LEVEL_HIGHJUDGE:
	 send_to_char ("#w Level:         #n High Judge\n\r", ch);
      break;
   case LEVEL_IMPLEMENTOR:
      if (!str_cmp( f_name, "Tiopon") )
                  stc ("#w Level:         #r Coder\n\r", ch);
      else
         send_to_char ("#w Level:         #n Implementor\n\r", ch);
      break;
   case LEVEL_OWNER:
                 stc("#w Level:         #n #rCo-Owner\n\r", ch);
     break; 
   case 14:
      if (!str_cmp( f_name, "Graham") )
                stc ("#w Level:         #n #rOWNER\n\r", ch);
      else if (!str_cmp( f_name, "Tijer") )
                stc ("#w Level:         #n #rOWNER/CODER/CREATOR\n\r", ch);
      else
      stc (" #wLevel:         #n #rOWNER\n\r", ch);
      break;
   }
   if (f_level < LEVEL_IMMORTAL)
   {
      switch (f_legend)
      {
      default:
	 stc ("  #wLegend:       #n Unknown\n\r", ch);
	 break;
      case 1:
	 stc ("  #wLegend:       #n Citizen\n\r", ch);
	 break;
      case 2:
	 stc ("  #wLegend:       #n Savior\n\r", ch);
	 break;
      case 3:
	 stc ("  #wLegend:       #n Myth\n\r", ch);
	 break;
      case 4:
	 stc ("  #wLegend:       #n Legend\n\r", ch);
	 break;
      case 5:
	 stc ("  #wLegend:       #n Titan\n\r", ch);
	 break;
      case 6:
	 stc ("  #wLegend:       #n Immortal\n\r", ch);
	 break;
      case 7:
	 stc ("  #wLegend:       #n Oracle\n\r", ch);
	 break;
      case 8:
	 stc ("  #wLegend:       #n Demigod\n\r", ch);
	 break;
      case 9:
	 stc ("  #wLegend:       #n Deity\n\r", ch);
	 break;
      case 10:
	 stc ("  #wLegend:       #n Almighty\n\r", ch);
	 break;
      case 11:
	 stc ("  #wLegend:       #n Supreme\n\r", ch);
	 break;

      }
   }
   if (IS_IMMORTAL(ch))
   {
     if (strlen(f_email) > 2 &&
        (!IS_SET(f_cinvis, INVIS_EMAIL) || IS_IMMORTAL(ch)) )
      {
          sprintf (buf, "#w Email:         #n %s\n\r", f_email);
          stc (buf, ch);
      }
     if (strlen(f_aim) > 2 &&
        (!IS_SET(f_cinvis, INVIS_AIM) || IS_IMMORTAL(ch)) )
      {
          sprintf (buf, "#w AIM:           #n %s\n\r", f_aim);
          stc (buf, ch);
      }
     if (strlen(f_msn) > 2 &&
        (!IS_SET(f_cinvis, INVIS_MSN) || IS_IMMORTAL(ch)) )
      {
          sprintf (buf, "#w MSN:           #n %s\n\r", f_msn);
          stc (buf, ch);
      }
     if (f_icq > 0 &&
        (!IS_SET(f_cinvis, INVIS_ICQ) || IS_IMMORTAL(ch)) )
      {
          sprintf (buf, "#w ICQ:           #n %d\n\r", f_icq);
          stc (buf, ch);
      }
   }
   divide7_to_char(ch);

   sprintf (buf, "#w Arena Kills:   #n %-12d            #wArena Deaths: #n %-12d\n\r",
	    f_akill, f_adeath);
   send_to_char (buf, ch);
   sprintf (buf, "#w Player kills:  #n %-12d            #wPlayer Deaths:#n %-12d\n\r",
	    f_pkill, f_pdeath);
   send_to_char (buf, ch);
   sprintf (buf, "#w Mob kills:     #n %-12d            #wMob Deaths:   #n %-12d\n\r",
	    f_mkill, f_mdeath);
   send_to_char (buf, ch);

   if (strlen (f_profile) > 2 && !IS_SET(ch->pcdata->cinvis, INVIS_PROFILE) )
   {
      divide7_to_char(ch);
      sprintf (buf, "%s", f_profile);
      send_to_char (buf, ch);

   }
   divide8_to_char(ch);
   return;
}