/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h> /* unlink() */
#include "merc.h"
#include "interp.h"
bool check_social args ((CHAR_DATA * ch, char *command, char *argument));
bool check_disabled (const struct cmd_type *command);
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
#define END_MARKER "END" /* for load_disabled() and save_disabled() */
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
char last_command[MAX_STRING_LENGTH];
/* Allow for access to memory funtions */
extern int nAllocString;
extern int nAllocPerm;
DISABLED_DATA *disabled_first;
/*
* Command table.
*/
const struct cmd_type cmd_table[] = {
/*
* Common movement commands.
*/
{"north", do_north, POS_STANDING, 0, LOG_NEVER, 0},
{"east", do_east, POS_STANDING, 0, LOG_NEVER, 0},
{"south", do_south, POS_STANDING, 0, LOG_NEVER, 0},
{"west", do_west, POS_STANDING, 0, LOG_NEVER, 0},
{"up", do_up, POS_STANDING, 0, LOG_NEVER, 0},
{"down", do_down, POS_STANDING, 0, LOG_NEVER, 0},
{"drive", do_drive, POS_STANDING, 0, LOG_NEVER, 0},
{"note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"news", do_news, POS_DEAD, 0, LOG_NORMAL, 1},
{"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1},
{"rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1},
/*{ "scan", do_scan, POS_SLEEPING, 0, LOG_NEVER, 0 }, */
{"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1},
{"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1},
{"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
{"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Immortal commands.
*/
/*level 102 */
{"opdump", do_opdump, POS_DEAD, IM, LOG_NEVER, 1},
{"opstat", do_opstat, POS_DEAD, IM, LOG_NEVER, 1},
{"rpdump", do_rpdump, POS_DEAD, IM, LOG_NEVER, 1},
{"rpstat", do_rpstat, POS_DEAD, IM, LOG_NEVER, 1},
{"version", do_version, POS_STANDING, L8, LOG_NORMAL, 1},
{"avatar", do_avatar, POS_DEAD, L8, LOG_NORMAL, 1},
{"vlist", do_vlist, POS_DEAD, L8, LOG_NORMAL, 1},
{"frecall", do_frecall, POS_DEAD, L8, LOG_NORMAL, 1},
{"goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1},
{"immtalk", do_immtalk, POS_DEAD, L8, LOG_NORMAL, 1},
{",", do_immtalk, POS_DEAD, L8, LOG_NORMAL, 1},
{"imotd", do_imotd, POS_DEAD, L8, LOG_NORMAL, 1},
{"ghost", do_ghost, POS_DEAD, L4, LOG_NORMAL, 1},
{"incognito", do_incognito, POS_DEAD, L8, LOG_NORMAL, 1},
{"invis", do_invis, POS_DEAD, L8, LOG_NORMAL, 0},
{"holylight", do_holylight, POS_DEAD, L8, LOG_NORMAL, 1},
{"omni", do_omni, POS_DEAD, L8, LOG_NORMAL, 1},
{"prefi", do_prefi, POS_DEAD, L8, LOG_NORMAL, 0},
{"prefix", do_prefix, POS_DEAD, L8, LOG_NORMAL, 1},
{"poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1},
{"poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1},
{"smote", do_smote, POS_DEAD, L8, LOG_NORMAL, 1},
{"wizhelp", do_wizhelp, POS_DEAD, L8, LOG_NORMAL, 1},
{"wizinvis", do_invis, POS_DEAD, L8, LOG_NORMAL, 1},
{"wiznet", do_wiznet, POS_DEAD, L8, LOG_NORMAL, 1},
{"vnum", do_vnum, POS_DEAD, L8, LOG_NORMAL, 1},
{"peace", do_peace, POS_DEAD, L8, LOG_NORMAL, 1},
{"prompt", do_prompt, POS_DEAD, L8, LOG_NORMAL, 1},
{"alink", do_arealinks, POS_DEAD, L8, LOG_NORMAL, 1},
/*level 103 */
{"arealist", do_area_list, POS_DEAD, L7, LOG_ALWAYS, 1},
{"penalty", do_penalty, POS_DEAD, L7, LOG_ALWAYS, 1},
{"stat", do_stat, POS_DEAD, L7, LOG_NORMAL, 1},
{"load", do_load, POS_DEAD, L7, LOG_ALWAYS, 1},
{"mslay", do_mslay, POS_DEAD, L7, LOG_ALWAYS, 1},
{"opedit", do_opedit, POS_DEAD, L7, LOG_ALWAYS, 1},
{"rpedit", do_rpedit, POS_DEAD, L7, LOG_ALWAYS, 1},
/*level 104 */
{"at", do_at, POS_DEAD, L6, LOG_NORMAL, 1},
{"check", do_check, POS_DEAD, L6, LOG_NORMAL, 1},
{"echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1},
{"mlevel", do_mlevel, POS_DEAD, L6, LOG_NORMAL, 1},
{"mortspell", do_mortspell, POS_DEAD, L6, LOG_NORMAL, 1},
{"mortskill", do_mortskill, POS_DEAD, L6, LOG_NORMAL, 1},
{"mwhere", do_mwhere, POS_DEAD, L6, LOG_NORMAL, 1},
{"olevel", do_olevel, POS_DEAD, L6, LOG_NORMAL, 1},
{"owhere", do_owhere, POS_DEAD, L6, LOG_NORMAL, 1},
{"rename", do_rename, POS_DEAD, L6, LOG_NORMAL, 1},
{"return", do_return, POS_DEAD, L6, LOG_NORMAL, 1},
{"switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1},
/*level 105 */
{"fremove", do_fremove, POS_DEAD, L5, LOG_ALWAYS, 1},
{"jail", do_jail, POS_DEAD, L5, LOG_ALWAYS, 1},
{"nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1},
{"noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1},
{"noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1},
{"notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1},
{"mortlag", do_lag, POS_DEAD, L5, LOG_ALWAYS, 1},
{"teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1},
{"transfer", do_transfer, POS_DEAD, L7, LOG_ALWAYS, 1},
/*level 106 */
{"clone", do_clone, POS_DEAD, L4, LOG_ALWAYS, 1},
/* { "fvnums", do_fvlist, POS_DEAD, L4, LOG_NORMAL, 1 }, */
{"gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1},
{"guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1},
{"mpdump", do_mpdump, POS_DEAD, L4, LOG_NEVER, 1},
{"mpstat", do_mpstat, POS_DEAD, L4, LOG_NEVER, 1},
{"newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1},
{"pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1},
{"purg", do_purg, POS_DEAD, L4, LOG_NORMAL, 0},
{"purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1},
{"sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1},
{"string", do_string, POS_DEAD, L4, LOG_ALWAYS, 1},
{"zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1},
/*level 107 */
{"addapply", do_addapply, POS_DEAD, L3, LOG_ALWAYS, 1},
{"bonus", do_bonus, POS_DEAD, L3, LOG_ALWAYS, 1},
{"disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1},
{"nocast", do_nocast, POS_DEAD, L3, LOG_ALWAYS, 1},
{"noexp", do_noexp, POS_DEAD, L3, LOG_ALWAYS, 1},
{"pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1},
{"rsetpword", do_rsetpword, POS_DEAD, L3, LOG_ALWAYS, 1},
{"sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0},
{"slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1},
{"freeze", do_freeze, POS_DEAD, L3, LOG_ALWAYS, 1},
{"wpeace", do_wpeace, POS_DEAD, L3, LOG_ALWAYS, 1},
/*level 108 */
{"restore", do_restore, POS_DEAD, L7, LOG_ALWAYS, 1},
{"allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1},
{"ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1},
{"flag", do_flag, POS_DEAD, L2, LOG_ALWAYS, 1},
{"frctick", do_force_tick, POS_DEAD, L2, LOG_ALWAYS, 1},
{"gslay", do_gslay, POS_DEAD, L2, LOG_ALWAYS, 1},
{"memory", do_memory, POS_DEAD, L2, LOG_NORMAL, 1},
{"notitle", do_notitle, POS_DEAD, L2, LOG_ALWAYS, 1},
{"set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1},
{"wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1},
{"force", do_force, POS_DEAD, L2, LOG_ALWAYS, 1},
{"ushare", do_ushare, POS_DEAD, L2, LOG_ALWAYS, 1},
/*level 109 */
{"deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1},
{"disable", do_disable, POS_DEAD, L1, LOG_ALWAYS, 1},
/* { "fade", do_fade, POS_DEAD, L1, LOG_NORMAL, 1 }, */
{"log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1},
{"nuke", do_nuke, POS_DEAD, L1, LOG_ALWAYS, 1},
{"permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1},
{"protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1},
{"shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0},
{"shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1},
{"snoop", do_snoop, POS_DEAD, L1, LOG_ALWAYS, 1},
{"secset", do_secset, POS_DEAD, L1, LOG_ALWAYS, 1},
{"for", do_for, POS_DEAD, L1, LOG_NORMAL, 1},
/*level 110 */
{"advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1},
{"copyover", do_copyover, POS_DEAD, ML, LOG_ALWAYS, 1},
{"dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 1},
{"getpw", do_getpw, POS_DEAD, ML, LOG_ALWAYS, 0},
{"lpfile", do_lpfile, POS_DEAD, ML, LOG_ALWAYS, 1},
{"reboo", do_reboo, POS_DEAD, ML, LOG_NORMAL, 0},
{"reboot", do_reboot, POS_DEAD, ML, LOG_ALWAYS, 1},
{"murde", do_murde, POS_FIGHTING, ML, LOG_NORMAL, 0},
{"murder", do_murder, POS_FIGHTING, ML, LOG_ALWAYS, 1},
{"trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1},
{"ulpfile", do_ulpfile, POS_DEAD, ML, LOG_ALWAYS, 1},
{"violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1},
{"grant", do_grant, POS_DEAD, ML, LOG_ALWAYS, 1},
{"revoke", do_revoke, POS_DEAD, ML, LOG_ALWAYS, 1},
{"accheck", do_check_chance, POS_DEAD, L8, LOG_NEVER, 1},
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1},
{"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1},
{"exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1},
{"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1},
{"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"order", do_order, POS_RESTING, 0, LOG_NORMAL, 1},
{"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1},
{"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1},
{"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Informational commands.
*/
{"affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1},
{"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1},
{"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1},
{"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1},
{"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1},
{"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1},
{"count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1},
{"equipment", do_new_equipment, POS_DEAD, 0, LOG_NORMAL, 1},
{"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1},
/* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"help", do_help, POS_DEAD, 0, LOG_NORMAL, 1},
{"idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1},
{"info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1},
{"read", do_read, POS_RESTING, 0, LOG_NORMAL, 1},
{"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1},
{"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1},
{"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1},
{"socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1},
{"show", do_show, POS_DEAD, 0, LOG_NORMAL, 1},
{"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1},
{"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1},
{"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1},
{"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1},
{"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1},
{"who", do_who, POS_DEAD, 0, LOG_NORMAL, 1},
{"whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1},
{"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
{"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"scan", do_scan, POS_STANDING, 0, LOG_NEVER, 0},
{"whowas", do_whowas, POS_DEAD, 0, LOG_NORMAL, 1},
{"history", do_history, POS_DEAD, 0, LOG_NORMAL, 1},
{"hist", do_history, POS_DEAD, 0, LOG_NORMAL, 1},
{"peek", do_peek, POS_RESTING, 0, LOG_NORMAL, 1},
{"viewgrant", do_viewgrant, POS_DEAD, 0, LOG_NORMAL, 1},
/*
* Configuration commands.
*/
{"alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0},
{"alias", do_alias, POS_DEAD, 102, LOG_NORMAL, 1},
{"autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1},
{"autodamage", do_autodamage, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1},
{"autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1},
{"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1},
{"autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoconsume", do_autoconsume, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoweather", do_autoweather, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoequipment", do_autoeq, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoall", do_autoall, POS_DEAD, 0, LOG_NORMAL, 1},
{"brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1},
/* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */
{"colour", do_colour, POS_DEAD, 0, LOG_NORMAL, 1},
{"color", do_colour, POS_DEAD, 0, LOG_NORMAL, 1},
{"combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1},
{"compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1},
{"description", do_description, POS_DEAD, 0, LOG_NORMAL, 1},
{"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0},
{"delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1},
{"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1},
{"noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1},
{"nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1},
{"outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1},
{"password", do_password, POS_DEAD, 0, LOG_NEVER, 1},
{"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1},
{"title", do_title, POS_RESTING, 0, LOG_NORMAL, 1},
{"unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1},
{"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1},
{"deguild", do_guild, POS_RESTING, 0, LOG_ALWAYS, 1},
{"csave", save_guilds, POS_RESTING, 0, LOG_ALWAYS, 1},
{"cdemote", do_promote, POS_RESTING, 0, LOG_ALWAYS, 1},
{"cpromote", do_promote, POS_RESTING, 0, LOG_ALWAYS, 1},
/*
* Communication commands.
*/
{"afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1},
/* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1},
{"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1},
{":", do_emote, POS_RESTING, 0, LOG_NORMAL, 0},
{"pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1},
{".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0},
{"gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1},
{";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0},
/* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1},
{"question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1},
{"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0},
{"shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1},
{"unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1},
{"gsocial", do_gsocial, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"gsoc", do_gsocial, POS_SLEEPING, 0, LOG_NORMAL, 1},
/*
* Object manipulation commands.
*/
{"butcher", do_butcher, POS_RESTING, 0, LOG_NORMAL, 1},
{"circle", do_circle, POS_RESTING, 0, LOG_NORMAL, 1},
{"search", do_search, POS_RESTING, 0, LOG_NORMAL, 1},
{"lore", do_lore, POS_RESTING, 0, LOG_NORMAL, 1},
{"hrecall", do_hrecall, POS_STANDING, 0, LOG_NORMAL, 1},
{"assassinate", do_assassinate, POS_STANDING, 0, LOG_NORMAL, 1},
{"mpill", do_mpill, POS_STANDING, 0, LOG_NORMAL, 1},
{"brew", do_brew, POS_STANDING, 0, LOG_NORMAL, 1},
{"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1},
{"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1},
{"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1},
{"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1},
{"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1},
{"envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1},
{"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1},
{"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1},
{"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1},
{"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1},
{"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1},
{"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1},
{"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1},
{"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1},
{"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1},
{"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1},
{"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1},
{"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1},
{"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1},
{"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1},
{"junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
{"tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
/* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */
{"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1},
{"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Combat commands.
*/
{"backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"throw", do_throw, POS_STANDING, 0, LOG_NORMAL, 1},
{"fire", do_fire, POS_STANDING, 0, LOG_NORMAL, 1},
{"dislodge", do_dislodge, POS_STANDING, 0, LOG_NORMAL, 1},
{"draw", do_draw, POS_STANDING, 0, LOG_NORMAL, 1},
{"shoot", do_fire, POS_STANDING, 0, LOG_NORMAL, 1},
{"deathgrip", do_deathgrip, POS_STANDING, 0, LOG_NORMAL, 1},
/*
* Mob command interpreter (placed here for faster scan...)
*/
{"mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0},
/*
* Miscellaneous commands.
*/
{"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1},
{"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1},
{"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1},
{"go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0},
/* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1},
{"play", do_play, POS_RESTING, 0, LOG_NORMAL, 1},
/* { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0},
{"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1},
{"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0},
{"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1},
{"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1},
{"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1},
{"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1},
{"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1},
{"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1},
{"remor", do_remor, POS_DEAD, 0, LOG_ALWAYS, 0},
{"remort", do_remort, POS_STANDING, 0, LOG_ALWAYS, 1},
{"unremort", do_unremort, POS_STANDING, 0, LOG_NORMAL, 1},
{"commstat", do_commstat, POS_STANDING, 0, LOG_NORMAL, 1},
{"cstat", do_commstat, POS_STANDING, 0, LOG_NORMAL, 1},
{"knock", do_knock, POS_STANDING, 0, LOG_NORMAL, 1},
{"consume", do_consume, POS_DEAD, 0, LOG_NORMAL, 1},
{"second", do_second, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* OLC
*/
{"edit", do_olc, POS_DEAD, L7, LOG_NORMAL, 1},
{"asave", do_asave, POS_DEAD, L7, LOG_NORMAL, 1},
{"alist", do_alist, POS_DEAD, L7, LOG_NORMAL, 1},
{"resets", do_resets, POS_DEAD, L7, LOG_NORMAL, 1},
{"redit", do_redit, POS_DEAD, L7, LOG_NORMAL, 1},
{"medit", do_medit, POS_DEAD, L7, LOG_NORMAL, 1},
{"oedit", do_oedit, POS_DEAD, L7, LOG_NORMAL, 1},
{"mpedit", do_mpedit, POS_DEAD, L7, LOG_NORMAL, 1},
{"hedit", do_hedit, POS_DEAD, L5, LOG_NORMAL, 1},
{"aedit", do_aedit, POS_DEAD, L5, LOG_NORMAL, 1},
{"gedit", do_gedit, POS_DEAD, L5, LOG_NORMAL, 1},
/*
* End of list.
*/
{"bank", do_bank, POS_RESTING, 0, LOG_NORMAL, 1},
//New list commands by Xeric...your welcome
{"mock", do_mock, POS_STANDING, 0, LOG_NORMAL, 1},
{"insert", do_newforge, POS_STANDING, 0, LOG_NORMAL, 1},
{"mount", do_mount, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"dismount", do_dismount, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"augment", do_cyber, POS_RESTING, 0, LOG_NORMAL, 1},
{"", 0, POS_DEAD, 0, LOG_NORMAL, 0}
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void
interpret (CHAR_DATA * ch, char *argument)
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
int i;
/*
* memory management functions by TAKA
*/
int string_count = nAllocString;
int perm_count = nAllocPerm;
char cmd_copy[MAX_INPUT_LENGTH];
/*
* Strip leading spaces.
*/
while (isspace (*argument))
argument++;
if (argument[0] == '\0')
return;
/*
* No hiding.
*/
check_stats(ch);
REMOVE_BIT (ch->affected_by, AFF_HIDE);
check_driving (ch);
/*
* Implement freeze command.
*/
if (!IS_NPC (ch) && IS_SET (ch->act, PLR_FREEZE))
{
send_to_char ("You're totally frozen!\n\r", ch);
return;
}
strcpy (cmd_copy, argument);
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy (logline, argument);
strcpy (buf, argument);
sprintf (last_command, "%s in room[%ld]: %s.", ch->name,
ch->in_room->vnum, buf);
if (!isalpha (argument[0]) && !isdigit (argument[0]))
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while (isspace (*argument))
argument++;
}
else
{
argument = one_argument (argument, command);
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust (ch);
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == cmd_table[cmd].name[0]
&& !str_prefix (command, cmd_table[cmd].name))
{
found = TRUE;
break;
}
}
/*Major Bug Fix here...Xeric */
if (IS_NPC (ch))
{
if (cmd_table[cmd].level > (L8 - 1))
{
return;
}
}
//End of fix.
if (cmd_table[cmd].level > trust)
{
found = FALSE;
for (i = 0; i < MAX_GRANT; i++)
{
if ((ch->pcdata->grant[i] == NULL)
|| (ch->pcdata->grant[i][0] == '\0'))
continue;
if (!str_prefix (command, ch->pcdata->grant[i]))
{
found = TRUE;
break;
}
}
}
/*
* Log and snoop.
*/
if (cmd_table[cmd].log == LOG_NEVER)
strcpy (logline, "");
if ((!IS_NPC (ch) && IS_SET (ch->act, PLR_LOG))
|| fLogAll || cmd_table[cmd].log == LOG_ALWAYS)
{
char s[2 * MAX_INPUT_LENGTH], *ps;
int i;
ps = s;
sprintf (log_buf, "Log %s: %s", ch->name, logline);
/* Make sure that was is displayed is what is typed */
for (i = 0; log_buf[i]; i++)
{
*ps++ = log_buf[i];
if (log_buf[i] == '$')
*ps++ = '$';
if (log_buf[i] == '{')
*ps++ = '{';
}
*ps = 0;
wiznet (s, ch, NULL, WIZ_SECURE, 0, get_trust (ch));
log_string (log_buf);
}
if (ch->desc != NULL && ch->desc->snoop_by != NULL)
{
write_to_buffer (ch->desc->snoop_by, "% ", 2);
write_to_buffer (ch->desc->snoop_by, logline, 0);
write_to_buffer (ch->desc->snoop_by, "\n\r", 2);
}
if (!found)
{
/*
* Look for command in socials table.
*/
if (!check_social (ch, command, argument))
send_to_char ("{YCommand not found.{x\n\r", ch);
return;
}
else /* a normal valid command.. check if it is disabled */
if (check_disabled (&cmd_table[cmd]))
{
send_to_char ("{RThis command has been temporarily disabled.{x\n\r",
ch);
return;
}
/*
* Character not in position for command?
*/
if (NDRIVING (ch))
{
if (ch->position < cmd_table[cmd].position)
{
switch (ch->position)
{
case POS_DEAD:
send_to_char ("Lie still; you are DEAD.\n\r", ch);
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char ("You are hurt far too bad for that.\n\r", ch);
break;
case POS_STUNNED:
send_to_char ("You are too stunned to do that.\n\r", ch);
break;
case POS_SLEEPING:
send_to_char ("In your dreams, or what?\n\r", ch);
break;
case POS_RESTING:
send_to_char ("Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char ("Better stand up first.\n\r", ch);
break;
case POS_FIGHTING:
send_to_char ("No way! You are still fighting!\n\r", ch);
break;
}
return;
}
}
if (DRIVING (ch))
{
switch (ch->position)
{
case POS_DEAD:
ch->is_driving = NULL;
break;
case POS_MORTAL:
case POS_INCAP:
ch->is_driving = NULL;
break;
case POS_STUNNED:
ch->is_driving = NULL;
break;
case POS_SLEEPING:
ch->is_driving = NULL;
break;
case POS_RESTING:
ch->is_driving = NULL;
break;
case POS_STANDING:
ch->is_driving = NULL;
break;
}
if (ch->position < cmd_table[cmd].position)
{
switch (ch->position)
{
case POS_DEAD:
send_to_char ("Lie still; you are DEAD.\n\r", ch);
return;
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char ("You are hurt far too bad for that.\n\r", ch);
return;
break;
case POS_STUNNED:
send_to_char ("You are too stunned to do that.\n\r", ch);
return;
break;
case POS_SLEEPING:
send_to_char ("In your dreams, or what?\n\r", ch);
return;
break;
case POS_RESTING:
send_to_char ("Nah... You feel too relaxed...\n\r", ch);
return;
break;
case POS_STANDING:
ch->is_driving = NULL;
break;
}
}
}
/*
* Dispatch the command.
*/
(*cmd_table[cmd].do_fun) (ch, argument);
if (string_count < nAllocString)
{
sprintf (buf,
"{RMemcheck {M: Increase in strings :: {W%s {M: {W%s{x",
ch->name, cmd_copy);
wiznet (buf, NULL, NULL, WIZ_MEMCHECK, 0, 0);
}
if (perm_count < nAllocPerm)
{
sprintf (buf,
"{RIncrease in perms {M:: {W%s {M: {W%s{x", ch->name,
cmd_copy);
wiznet (buf, NULL, NULL, WIZ_MEMCHECK, 0, 0);
}
tail_chain ();
return;
}
/* function to keep argument safe in all commands -- no static strings */
void
do_function (CHAR_DATA * ch, DO_FUN * do_fun, char *argument)
{
char *command_string;
/* copy the string */
command_string = str_dup (argument);
/* dispatch the command */
(*do_fun) (ch, command_string);
/* free the string */
free_string (command_string);
}
bool
check_social (CHAR_DATA * ch, char *command, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE))
{
send_to_char ("You are anti-social!\n\r", ch);
return TRUE;
}
for (cmd = 0; social_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == social_table[cmd].name[0]
&& !str_prefix (command, social_table[cmd].name))
{
found = TRUE;
break;
}
}
if (!found)
return FALSE;
switch (ch->position)
{
case POS_DEAD:
send_to_char ("Lie still; you are DEAD.\n\r", ch);
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char ("You are hurt far too bad for that.\n\r", ch);
return TRUE;
case POS_STUNNED:
send_to_char ("You are too stunned to do that.\n\r", ch);
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if (!str_cmp (social_table[cmd].name, "snore"))
break;
send_to_char ("In your dreams, or what?\n\r", ch);
return TRUE;
}
one_argument (argument, arg);
victim = NULL;
if (arg[0] == '\0')
{
act (social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM);
act (social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR);
}
else if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
}
else if (victim == ch)
{
act (social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM);
act (social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR);
}
else
{
act (social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT);
act (social_table[cmd].char_found, ch, NULL, victim, TO_CHAR);
act (social_table[cmd].vict_found, ch, NULL, victim, TO_VICT);
if (!IS_NPC (ch) && IS_NPC (victim)
&& !IS_AFFECTED (victim, AFF_CHARM)
&& IS_AWAKE (victim) && victim->desc == NULL)
{
switch (number_bits (4))
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
act (social_table[cmd].others_found, victim, NULL, ch,
TO_NOTVICT);
act (social_table[cmd].char_found, victim, NULL, ch, TO_CHAR);
act (social_table[cmd].vict_found, victim, NULL, ch, TO_VICT);
break;
case 9:
case 10:
case 11:
case 12:
act ("$n slaps $N.", victim, NULL, ch, TO_NOTVICT);
act ("You slap $N.", victim, NULL, ch, TO_CHAR);
act ("$n slaps you.", victim, NULL, ch, TO_VICT);
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
bool
is_number (char *arg)
{
if (*arg == '\0')
return FALSE;
if (*arg == '+' || *arg == '-')
arg++;
for (; *arg != '\0'; arg++)
{
if (!isdigit (*arg))
return FALSE;
}
return TRUE;
}
bool
c_is_number (const char *arg)
{
if (*arg == '\0')
return FALSE;
if (*arg == '+' || *arg == '-')
arg++;
for (; *arg != '\0'; arg++)
{
if (!isdigit (*arg))
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int
number_argument (char *argument, char *arg)
{
char *pdot;
int number;
for (pdot = argument; *pdot != '\0'; pdot++)
{
if (*pdot == '.')
{
*pdot = '\0';
number = atoi (argument);
*pdot = '.';
strcpy (arg, pdot + 1);
return number;
}
}
strcpy (arg, argument);
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int
mult_argument (char *argument, char *arg)
{
char *pdot;
int number;
for (pdot = argument; *pdot != '\0'; pdot++)
{
if (*pdot == '*')
{
*pdot = '\0';
number = atoi (argument);
*pdot = '*';
strcpy (arg, pdot + 1);
return number;
}
}
strcpy (arg, argument);
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *
one_argument (char *argument, char *arg_first)
{
char cEnd;
while (isspace (*argument))
argument++;
cEnd = ' ';
if (*argument == '\'' || *argument == '"')
cEnd = *argument++;
while (*argument != '\0')
{
if (*argument == cEnd)
{
argument++;
break;
}
*arg_first = LOWER (*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while (isspace (*argument))
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void
do_commands (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust (ch) && cmd_table[cmd].show)
{
sprintf (buf, "{W%-12s", capitalize (cmd_table[cmd].name));
send_to_char (buf, ch);
if (++col % 6 == 0)
send_to_char ("\n\r", ch);
}
}
if (col % 6 != 0)
send_to_char ("\n\r", ch);
return;
}
void
do_wizhelp (CHAR_DATA * ch, char *argument)
{
char buf[MSL];
int cmd;
int col;
col = 0;
if ((ch->class < MCLT_1) && (get_trust (ch) < LEVEL_HERO))
{
return;
}
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if ((cmd_table[cmd].level >= LEVEL_IMMORTAL
&& cmd_table[cmd].level <= get_trust (ch) && cmd_table[cmd].show))
{
sprintf (buf, "{C%-12s{x", capitalize (cmd_table[cmd].name));
send_to_char (buf, ch);
if (++col % 6 == 0)
send_to_char ("\n\r", ch);
}
}
if (col % 6 != 0)
send_to_char ("\n\r", ch);
return;
}
/* Syntax is: ERWIN S DISABLE COMANDS
disable - shows disabled commands
disable <command> - toggles disable status of command
*/
void
do_disable (CHAR_DATA * ch, char *argument)
{
int i;
DISABLED_DATA *p, *q;
char buf[100];
if (IS_NPC (ch))
{
send_to_char ("RETURN first.\n\r", ch);
return;
}
if (!argument[0]) /* Nothing specified. Show disabled commands. */
{
if (!disabled_first) /* Any disabled at all ? */
{
send_to_char ("There are no commands disabled.\n\r", ch);
return;
}
send_to_char ("Disabled commands:\n\r"
"Command Level Disabled by\n\r", ch);
for (p = disabled_first; p; p = p->next)
{
sprintf (buf, "%-12s %5d %-12s\n\r", p->command->name, p->level,
p->disabled_by);
send_to_char (buf, ch);
}
return;
}
/* command given */
/* First check if it is one of the disabled commands */
for (p = disabled_first; p; p = p->next)
if (!str_cmp (argument, p->command->name))
break;
if (p) /* this command is disabled */
{
/* Optional: The level of the imm to enable the command must equal or exceed level
of the one that disabled it */
if (get_trust (ch) < p->level)
{
send_to_char ("This command was disabled by a higher power.\n\r",
ch);
return;
}
/* Remove */
if (disabled_first == p) /* node to be removed == head ? */
disabled_first = p->next;
else /* Find the node before this one */
{
for (q = disabled_first; q->next != p; q = q->next); /* empty for */
q->next = p->next;
}
free_string (p->disabled_by); /* free name of disabler */
free_mem (p, sizeof (DISABLED_DATA)); /* free node */
save_disabled (); /* save to disk */
send_to_char ("Command enabled.\n\r", ch);
}
else /* not a disabled command, check if that command exists */
{
/* IQ test */
if (!str_cmp (argument, "disable"))
{
send_to_char ("You cannot disable the disable command.\n\r", ch);
return;
}
/* Search for the command */
for (i = 0; cmd_table[i].name[0] != '\0'; i++)
if (!str_cmp (cmd_table[i].name, argument))
break;
/* Found? */
if (cmd_table[i].name[0] == '\0')
{
send_to_char ("No such command.\n\r", ch);
return;
}
/* Can the imm use this command at all ? */
if (cmd_table[i].level > get_trust (ch))
{
send_to_char
("You dot have access to that command; you cannot disable it.\n\r",
ch);
return;
}
/* Disable the command */
p = alloc_mem (sizeof (DISABLED_DATA));
p->command = &cmd_table[i];
p->disabled_by = str_dup (ch->name); /* save name of disabler */
p->level = get_trust (ch); /* save trust */
p->next = disabled_first;
disabled_first = p; /* add before the current first element */
send_to_char ("Command disabled.\n\r", ch);
save_disabled (); /* save to disk */
}
}
/* Check if that command is disabled
Note that we check for equivalence of the do_fun pointers; this means
that disabling 'chat' will also disable the '.' command
*/
bool
check_disabled (const struct cmd_type *command)
{
DISABLED_DATA *p;
for (p = disabled_first; p; p = p->next)
if (p->command->do_fun == command->do_fun)
return TRUE;
return FALSE;
}
/* Load disabled commands */
void
load_disabled ()
{
FILE *fp;
DISABLED_DATA *p;
char *name;
int i;
disabled_first = NULL;
fp = fopen (DISABLED_FILE, "r");
if (!fp) /* No disabled file.. no disabled commands : */
return;
name = fread_word (fp);
while (str_cmp (name, END_MARKER)) /* as long as name is NOT END_MARKER :) */
{
/* Find the command in the table */
for (i = 0; cmd_table[i].name[0]; i++)
if (!str_cmp (cmd_table[i].name, name))
break;
if (!cmd_table[i].name[0]) /* command does not exist? */
{
bug ("Skipping uknown command in " DISABLED_FILE " file.", 0);
fread_number (fp); /* level */
fread_word (fp); /* disabled_by */
}
else /* add new disabled command */
{
p = alloc_mem (sizeof (DISABLED_DATA));
p->command = &cmd_table[i];
p->level = fread_number (fp);
p->disabled_by = str_dup (fread_word (fp));
p->next = disabled_first;
disabled_first = p;
}
name = fread_word (fp);
}
fclose (fp);
}
/* Save disabled commands */
void
save_disabled ()
{
FILE *fp;
DISABLED_DATA *p;
if (!disabled_first) /* delete file if no commands are disabled */
{
unlink (DISABLED_FILE);
return;
}
fp = fopen (DISABLED_FILE, "w");
if (!fp)
{
bug ("Could not open " DISABLED_FILE " for writing", 0);
return;
}
for (p = disabled_first; p; p = p->next)
fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by);
fprintf (fp, "%s\n", END_MARKER);
fclose (fp);
}