/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" char *const distance[4] = { "right here.", "nearby to the %s.", "not far %s.", "off in the distance %s." }; void scan_list args ((ROOM_INDEX_DATA * scan_room, CHAR_DATA * ch, sh_int depth, sh_int door)); void scan_char args ((CHAR_DATA * victim, CHAR_DATA * ch, sh_int depth, sh_int door)); /* void do_scan(CHAR_DATA *ch, char *argument) { extern char *const dir_name[]; char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *scan_room; EXIT_DATA *pExit; sh_int door, depth; argument = one_argument(argument, arg1); if (arg1[0] == '\0') { act("$n looks all around.", ch, NULL, NULL, TO_ROOM); send_to_char("Looking around you see:\n\r", ch); scan_list(ch->in_room, ch, 0, -1); for (door=0;door<6;door++) { if ((pExit = ch ->in_room->exit[door]) != NULL) scan_list(pExit->u1.to_room, ch, 1, door); } return; } else if (!str_cmp(arg1, "n") || !str_cmp(arg1, "north")) door = 0; else if (!str_cmp(arg1, "e") || !str_cmp(arg1, "east")) door = 1; else if (!str_cmp(arg1, "s") || !str_cmp(arg1, "south")) door = 2; else if (!str_cmp(arg1, "w") || !str_cmp(arg1, "west")) door = 3; else if (!str_cmp(arg1, "u") || !str_cmp(arg1, "up" )) door = 4; else if (!str_cmp(arg1, "d") || !str_cmp(arg1, "down")) door = 5; else { send_to_char("Which way do you want to scan?\n\r", ch); return; } act("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR); act("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM); sprintf(buf, "Looking %s you see:\n\r", dir_name[door]); scan_room = ch->in_room; for (depth = 1; depth < 4; depth++) { if ((pExit = scan_room->exit[door]) != NULL) { scan_room = pExit->u1.to_room; scan_list(pExit->u1.to_room, ch, depth, door); } } return; } */ /* SCAN BY TAKA */ int scan_room (CHAR_DATA * ch, const ROOM_INDEX_DATA * room, char *buf) { CHAR_DATA *target = room->people; int number_found = 0; while (target != NULL) /* repeat as long more peple in the room */ { if (can_see (ch, target)) /* show only if the character can see the target */ { strcat (buf, " {R- {G"); strcat (buf, IS_NPC (target) ? target->short_descr : target->name); strcat (buf, "{x\n\r"); number_found++; } target = target->next_in_room; } return number_found; } void do_scan (CHAR_DATA * ch, char *argument) { EXIT_DATA *pexit; ROOM_INDEX_DATA *room; extern char *const dir_name[]; char buf[MAX_STRING_LENGTH]; int dir; int distance; if (ch->fighting != NULL) return; sprintf (buf, "Right here you see:\n\r"); if (scan_room (ch, ch->in_room, buf) == 0) strcat (buf, "Noone\n\r"); send_to_char (buf, ch); for (dir = 0; dir < 6; dir++) /* look in every direction */ { room = ch->in_room; /* starting point */ for (distance = 1; distance < 4; distance++) { pexit = room->exit[dir]; /* find the door to the next room */ if ((pexit == NULL) || (pexit->u1.to_room == NULL) || (IS_SET (pexit->exit_info, EX_CLOSED))) break; /* exit not there OR points to nothing OR is closed */ /* char can see the room */ sprintf (buf, "{Y%d {W%s {Mfrom here you see:{x\n\r", distance, dir_name[dir]); if (scan_room (ch, pexit->u1.to_room, buf)) /* if there is something there */ send_to_char (buf, ch); room = pexit->u1.to_room; /* go to the next room */ } /* for distance */ } /* for dir */ } /* end scan by TAKA */ void scan_list (ROOM_INDEX_DATA * scan_room, CHAR_DATA * ch, sh_int depth, sh_int door) { CHAR_DATA *rch; if (scan_room == NULL) return; /* * Scan improved by TAKA to allow immortals to see through closed doors */ for (rch = scan_room->people; rch != NULL; rch = rch->next_in_room) { if (rch == ch) continue; if (!IS_NPC (rch) && rch->invis_level > get_trust (ch)) continue; if (can_see (ch, rch)) scan_char (rch, ch, depth, door); } return; } void scan_char (CHAR_DATA * victim, CHAR_DATA * ch, sh_int depth, sh_int door) { extern char *const dir_name[]; extern char *const distance[]; char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH]; buf[0] = '\0'; strcat (buf, PERS (victim, ch)); strcat (buf, ", "); sprintf (buf2, distance[depth], dir_name[door]); strcat (buf, buf2); strcat (buf, "\n\r"); send_to_char (buf, ch); return; }