/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#endif

#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"

#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif

#if !defined(OLD_RAND)
#if !defined(linux)
long random ();
#endif
void srandom (unsigned int);
int getpid ();
time_t time (time_t * tloc);
#endif


/* externals for counting purposes */
extern OBJ_DATA *obj_free;
extern CHAR_DATA *char_free;
extern DESCRIPTOR_DATA *descriptor_free;
extern PC_DATA *pcdata_free;
extern AFFECT_DATA *affect_free;

/*
 * Globals.
 */
HELP_DATA *help_first;
HELP_DATA *help_last;

HELP_AREA *had_list;

SHOP_DATA *shop_first;
SHOP_DATA *shop_last;

NOTE_DATA *note_free;

PROG_CODE *mprog_list;
PROG_CODE *oprog_list;
PROG_CODE *rprog_list;

char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char *help_greeting;
char *help_species;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
NOTE_DATA *note_list;
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
AREA_DATA *area_first_sorted;

int reboot_counter;

sh_int gsn_backstab;
sh_int gsn_circle;
sh_int gsn_assassinate;
sh_int gsn_dodge;
sh_int gsn_envenom;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_hunt;

sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;

sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_sanctuary;
sh_int gsn_fly;
/* new gsns */

sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;
sh_int gsn_bow;

sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;

sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;

sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;
sh_int gsn_riding;

sh_int gsn_counter;
sh_int gsn_circle;
sh_int gsn_butcher;
sh_int gsn_search;
sh_int gsn_mpill;
sh_int gsn_brew;
sh_int gsn_throw;


/*
 * Locals.
 */
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];
int top_oprog_index;
int top_rprog_index;

AREA_DATA *area_first;
AREA_DATA *area_last;
AREA_DATA *current_area;

char *string_space;
char *top_string;
char str_empty[1];

long top_affect;
long top_area;
long top_ed;
long top_exit;
long top_help;
long top_mob_index;
long top_obj_index;
long top_reset;
long top_room;
long top_shop;
long top_vnum_room;		/* OLC */
long top_vnum_mob;		/* OLC */
long top_vnum_obj;		/* OLC */
long top_mprog_index;		/* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;


/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
#define			MAX_STRING	2826240
#define			MAX_PERM_BLOCK	131072
#define			MAX_MEM_LIST	11

void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
  16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};

int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;


/*
 * Semi-locals.
 */
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
*/
void init_mm args ((void));
void load_area args ((FILE * fp));
void new_load_area args ((FILE * fp));	/* OLC */
void load_helps args ((FILE * fp, char *fname));
void load_old_mob args ((FILE * fp));
void load_mobiles args ((FILE * fp));
void load_old_obj args ((FILE * fp));
void load_objects args ((FILE * fp));
void load_resets args ((FILE * fp));
void load_rooms args ((FILE * fp));
void load_shops args ((FILE * fp));
void load_socials args ((FILE * fp));
void load_specials args ((FILE * fp));
void load_notes args ((void));
void load_bans args ((void));
void load_mobprogs args ((FILE * fp));
/* load guild data file */
void load_guilds args ((void));	/* guilds.c */
void fix_exits args ((void));
void fix_mobprogs args ((void));

void reset_area args ((AREA_DATA * pArea));
void load_bank args ((void));
void sort_areas_by_level args ((void));
void load_objprogs args ((FILE * fp));
void load_roomprogs args ((FILE * fp));
void fix_objprogs args ((void));
void fix_roomprogs args ((void));


/*
 * Big mama top level function.
 */
void
boot_db (bool fCopyOver)
{

  /*
   * Init some data space stuff.
   */
  {
    if ((string_space = calloc (1, MAX_STRING)) == NULL)
      {
	bug ("Boot_db: can't alloc %d string space.", MAX_STRING);
	exit (1);
      }
    top_string = string_space;
    fBootDb = TRUE;
  }

  /*
   * Init random number generator.
   */
  {
    init_mm ();
  }

  /*
   * Set time and weather.
   */
  {

/*
	This code replaced by TAKA     to add mud time to a file for better
	tracking :) Also for our own birthday code logic!

	long lhour, lday, lmonth;

	lhour		= (current_time - 650336715)
			/ (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour	= lhour  % 24;
	lday		= lhour  / 24;
	time_info.day	= lday   % 35;
	lmonth		= lday   / 35;
	time_info.month	= lmonth % 17;
	time_info.year	= lmonth / 17; */

    long lhour, lday, lmonth;
    int total;
    bool fail = FALSE;
    /* Try and load time from file first */
    FILE *fp;
    if ((fp = fopen (TIME_FILE, "r")))
      {
	log_string ("opening time_file");
	total = fscanf (fp, "%d %d %d %d",
			&(time_info.hour),
			&(time_info.day),
			&(time_info.month), &(time_info.year));
	if (total < 4)
	  {
	    log_string ("loading stored time failed, using default");
	    fail = TRUE;
	  }
	fclose (fp);
      }
    else
      {
	log_string ("failed open of time_file, loading default time.");
	fail = TRUE;
      }

    if (fail)
      {
	lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour = lhour % 24;
	lday = lhour / 24;
	time_info.day = lday % 35;
	lmonth = lday / 35;
	time_info.month = lmonth % 17;
	time_info.year = lmonth / 17;
      }



/*	End of time modifications by TAKA     look in other modules for
	more changes update,c, save.c, merc.h, comm.c, handler.c, act_info.c */

    if (time_info.hour < 5)
      weather_info.sunlight = SUN_DARK;
    else if (time_info.hour < 6)
      weather_info.sunlight = SUN_RISE;
    else if (time_info.hour < 19)
      weather_info.sunlight = SUN_LIGHT;
    else if (time_info.hour < 20)
      weather_info.sunlight = SUN_SET;
    else
      weather_info.sunlight = SUN_DARK;

    weather_info.change = 0;
    weather_info.sky = 960;
    if (time_info.month >= 7 && time_info.month <= 12)
      weather_info.sky += number_range (1, 50);
    else
      weather_info.sky += number_range (1, 80);

    if (weather_info.sky <= 980)
      weather_info.sky = SKY_LIGHTNING;
    else if (weather_info.sky <= 1000)
      weather_info.sky = SKY_RAINING;
    else if (weather_info.sky <= 1020)
      weather_info.sky = SKY_CLOUDY;
    else
      weather_info.sky = SKY_CLOUDLESS;

  }

  /* reboot counter */
  reboot_counter = 1440 * 14;	/*1440=12 hours */

  /*
   * Assign gsn's for skills which have them.
   */
  {
    int sn;

    for (sn = 0; sn < MAX_SKILL; sn++)
      {
	if (skill_table[sn].pgsn != NULL)
	  *skill_table[sn].pgsn = sn;
      }
  }

    /** Read in the clan/guild data file.
     * this must be done before we call "load_rooms"
     */
  load_guilds ();

  /*
   * Read in all the area files.
   */
  {
    FILE *fpList;

    if ((fpList = fopen (AREA_LIST, "r")) == NULL)
      {
	perror (AREA_LIST);
	exit (1);
      }

    for (;;)
      {
	strcpy (strArea, fread_word (fpList));
	if (strArea[0] == '$')
	  break;

	if (strArea[0] == '-')
	  {
	    fpArea = stdin;
	  }
	else
	  {
	    if ((fpArea = fopen (strArea, "r")) == NULL)
	      {
		perror (strArea);
		exit (1);
	      }
	  }

	current_area = NULL;

	for (;;)
	  {
	    char *word;

	    if (fread_letter (fpArea) != '#')
	      {
		bug ("Boot_db: # not found.", 0);
		exit (1);
	      }

	    word = fread_word (fpArea);

	    if (word[0] == '$')
	      break;
	    else if (!str_cmp (word, "AREA"))
	      load_area (fpArea);
	    /* OLC */
	    else if (!str_cmp (word, "AREADATA"))
	      new_load_area (fpArea);
	    else if (!str_cmp (word, "HELPS"))
	      load_helps (fpArea, strArea);
	    else if (!str_cmp (word, "MOBOLD"))
	      load_old_mob (fpArea);
	    else if (!str_cmp (word, "MOBILES"))
	      load_mobiles (fpArea);
	    else if (!str_cmp (word, "MOBPROGS"))
	      load_mobprogs (fpArea);
	    else if (!str_cmp (word, "OBJPROGS"))
	      load_objprogs (fpArea);
	    else if (!str_cmp (word, "ROOMPROGS"))
	      load_roomprogs (fpArea);
	    else if (!str_cmp (word, "OBJOLD"))
	      load_old_obj (fpArea);
	    else if (!str_cmp (word, "OBJECTS"))
	      load_objects (fpArea);
	    else if (!str_cmp (word, "RESETS"))
	      load_resets (fpArea);
	    else if (!str_cmp (word, "ROOMS"))
	      load_rooms (fpArea);
	    else if (!str_cmp (word, "SHOPS"))
	      load_shops (fpArea);
	    else if (!str_cmp (word, "SOCIALS"))
	      load_socials (fpArea);
	    else if (!str_cmp (word, "SPECIALS"))
	      load_specials (fpArea);
	    else
	      {
		bug ("Boot_db: bad section name.", 0);
		exit (1);
	      }
	  }

	if (fpArea != stdin)
	  fclose (fpArea);
	fpArea = NULL;
      }
    fclose (fpList);
  }

  /*
   * Fix up exits.
   * Declare db booting over.
   * Reset all areas once.
   * Load up the songs, notes and ban files.
   */
  {
    fix_exits ();
    sort_areas_by_level ();
    fix_mobprogs ();
    fBootDb = FALSE;
    convert_objects ();		/* ROM OLC */
    area_update ();
    load_notes ();
    load_disabled ();
    load_bans ();
    load_songs ();
    log_string ("Loading bank info");
    load_bank ();
    fix_objprogs ();
    fix_roomprogs ();


  }
//    if (fCopyOver){
//      copyover_recover();}

  return;
}



/*
 * Snarf an 'area' header line.
 */
void
load_area (FILE * fp)
{
  AREA_DATA *pArea;

  pArea = alloc_perm (sizeof (*pArea));
  pArea->file_name = fread_string (fp);

  pArea->area_flags = AREA_LOADING;	/* OLC */
  pArea->security = 9;		/* OLC *//* 9 -- Hugin */
  pArea->builders = str_dup ("None");	/* OLC */
  pArea->vnum = top_area;	/* OLC */

  pArea->name = fread_string (fp);
  pArea->credits = fread_string (fp);
  pArea->min_vnum = fread_long_number (fp);
  pArea->max_vnum = fread_long_number (fp);
  pArea->age = 15;
  pArea->nplayer = 0;
  pArea->empty = FALSE;

  if (!area_first)
    area_first = pArea;
  if (area_last)
    {
      area_last->next = pArea;
      REMOVE_BIT (area_last->area_flags, AREA_LOADING);	/* OLC */
    }
  area_last = pArea;
  pArea->next = NULL;
  current_area = pArea;

  top_area++;
  return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
                    free_string( field );           \
                    field = fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                                }



/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void
new_load_area (FILE * fp)
{
  AREA_DATA *pArea;
  char *word;
  bool fMatch;

  pArea = alloc_perm (sizeof (*pArea));
  pArea->age = 15;
  pArea->nplayer = 0;
  pArea->file_name = str_dup (strArea);
  pArea->vnum = top_area;
  pArea->name = str_dup ("New Area");
  pArea->builders = str_dup ("");
  pArea->security = 9;		/* 9 -- Hugin */
  pArea->min_vnum = 0;
  pArea->max_vnum = 0;
  pArea->area_flags = 0;
/*  pArea->recall       = ROOM_VNUM_TEMPLE;        ROM OLC */

  for (;;)
    {
      word = feof (fp) ? "End" : fread_word (fp);
      fMatch = FALSE;

      switch (UPPER (word[0]))
	{
	case 'N':
	  SKEY ("Name", pArea->name);
	  break;
	case 'S':
	  KEY ("Security", pArea->security, fread_number (fp));
	  break;
	case 'V':
	  if (!str_cmp (word, "VNUMs"))
	    {
	      pArea->min_vnum = fread_long_number (fp);
	      pArea->max_vnum = fread_long_number (fp);
	    }
	  break;
	case 'E':
	  if (!str_cmp (word, "End"))
	    {
	      fMatch = TRUE;
	      if (area_first == NULL)
		area_first = pArea;
	      if (area_last != NULL)
		area_last->next = pArea;
	      area_last = pArea;
	      pArea->next = NULL;
	      current_area = pArea;
	      top_area++;

	      return;
	    }
	  break;
	case 'B':
	  SKEY ("Builders", pArea->builders);
	  break;
	case 'C':
	  SKEY ("Credits", pArea->credits);
	  break;
	}
    }
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void
assign_area_vnum (long vnum)
{
  if (area_last->min_vnum == 0 || area_last->max_vnum == 0)
    area_last->min_vnum = area_last->max_vnum = vnum;
  if (vnum != URANGE (area_last->min_vnum, vnum, area_last->max_vnum))
    {
      if (vnum < area_last->min_vnum)
	area_last->min_vnum = vnum;
      else
	area_last->max_vnum = vnum;
    }
  return;
}

/*
 * Snarf a help section.
 */
void
load_helps (FILE * fp, char *fname)
{
  HELP_DATA *pHelp;
  int level;
  char *keyword;

  for (;;)
    {
      HELP_AREA *had;

      level = fread_number (fp);
      keyword = fread_string (fp);

      if (keyword[0] == '$')
	break;

      if (!had_list)
	{
	  had = new_had ();
	  had->filename = str_dup (fname);
	  had->area = current_area;
	  if (current_area)
	    current_area->helps = had;
	  had_list = had;
	}
      else if (str_cmp (fname, had_list->filename))
	{
	  had = new_had ();
	  had->filename = str_dup (fname);
	  had->area = current_area;
	  if (current_area)
	    current_area->helps = had;
	  had->next = had_list;
	  had_list = had;
	}
      else
	had = had_list;

      pHelp = new_help ();
      pHelp->level = level;
      pHelp->keyword = keyword;
      pHelp->text = fread_string (fp);

      if (!str_cmp (pHelp->keyword, "greeting"))
	help_greeting = pHelp->text;

      if (!str_cmp (pHelp->keyword, "species"))
	help_species = pHelp->text;

      if (help_first == NULL)
	help_first = pHelp;
      if (help_last != NULL)
	help_last->next = pHelp;

      help_last = pHelp;
      pHelp->next = NULL;

      if (!had->first)
	had->first = pHelp;
      if (!had->last)
	had->last = pHelp;

      had->last->next_area = pHelp;
      had->last = pHelp;
      pHelp->next_area = NULL;

      top_help++;
    }

  return;
}



/*
 * Snarf a mob section.  old style
 */
void
load_old_mob (FILE * fp)
{
  MOB_INDEX_DATA *pMobIndex;
  /* for race updating */
  int race;
  char name[MAX_STRING_LENGTH];

  if (!area_last)		/* OLC */
    {
      bug ("Load_mobiles: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      long vnum;
      char letter;
      int iHash;

      letter = fread_letter (fp);
      if (letter != '#')
	{
	  bug ("Load_mobiles: # not found.", 0);
	  exit (1);
	}

      vnum = fread_long_number (fp);
      if (vnum == 0)
	break;

      fBootDb = FALSE;
      if (get_mob_index (vnum) != NULL)
	{
	  bug ("Load_mobiles: vnum %d duplicated.", vnum);
	  exit (1);
	}
      fBootDb = TRUE;

      pMobIndex = alloc_perm (sizeof (*pMobIndex));
      pMobIndex->vnum = vnum;
      pMobIndex->area = area_last;	/* OLC */
      pMobIndex->new_format = FALSE;
      pMobIndex->player_name = fread_string (fp);
      pMobIndex->short_descr = fread_string (fp);

      if (pMobIndex->short_descr[strlen (pMobIndex->short_descr) - 1] != '{'
	  && pMobIndex->short_descr[strlen (pMobIndex->short_descr)] != 'x')
	pMobIndex->short_descr = strcat (pMobIndex->short_descr, "{x");

      pMobIndex->long_descr = fread_string (fp);
      if (pMobIndex->long_descr[strlen (pMobIndex->long_descr) - 1] != '{'
	  && pMobIndex->long_descr[strlen (pMobIndex->long_descr)] != 'x')
	pMobIndex->long_descr = strcat (pMobIndex->long_descr, "{x");
      pMobIndex->description = fread_string (fp);

      pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]);
      pMobIndex->description[0] = UPPER (pMobIndex->description[0]);

      pMobIndex->act = fread_flag (fp) | ACT_IS_NPC;
      pMobIndex->affected_by = fread_flag (fp);
      pMobIndex->pShop = NULL;
      pMobIndex->alignment = fread_number (fp);
      letter = fread_letter (fp);
      pMobIndex->level = fread_number (fp);

      /*
       * The unused stuff is for imps who want to use the old-style
       * stats-in-files method.
       */
      fread_number (fp);	/* Unused */
      fread_number (fp);	/* Unused */
      fread_number (fp);	/* Unused */
      /* 'd'          */ fread_letter (fp);
      /* Unused */
      fread_number (fp);	/* Unused */
      /* '+'          */ fread_letter (fp);
      /* Unused */
      fread_number (fp);	/* Unused */
      fread_number (fp);	/* Unused */
      /* 'd'          */ fread_letter (fp);
      /* Unused */
      fread_number (fp);	/* Unused */
      /* '+'          */ fread_letter (fp);
      /* Unused */
      fread_number (fp);	/* Unused */
      pMobIndex->wealth = fread_number (fp) / 20;
      /* xp can't be used! */ fread_number (fp);
      /* Unused */
      pMobIndex->start_pos = fread_number (fp);	/* Unused */
      pMobIndex->default_pos = fread_number (fp);	/* Unused */

      if (pMobIndex->start_pos < POS_SLEEPING)
	pMobIndex->start_pos = POS_STANDING;
      if (pMobIndex->default_pos < POS_SLEEPING)
	pMobIndex->default_pos = POS_STANDING;

      /*
       * Back to meaningful values.
       */
      pMobIndex->sex = fread_number (fp);

      /* compute the race BS */
      one_argument (pMobIndex->player_name, name);

      if (name[0] == '\0' || (race = race_lookup (name)) == 0)
	{
	  /* fill in with blanks */
	  pMobIndex->race = race_lookup ("human");
	  pMobIndex->off_flags =
	    OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
	  pMobIndex->imm_flags = 0;
	  pMobIndex->res_flags = 0;
	  pMobIndex->vuln_flags = 0;
	  pMobIndex->form =
	    FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
	  pMobIndex->parts =
	    PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS |
	    PART_GUTS;
	}
      else
	{
	  pMobIndex->race = race;
	  pMobIndex->off_flags =
	    OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE |
	    race_table[race].off;
	  pMobIndex->imm_flags = race_table[race].imm;
	  pMobIndex->res_flags = race_table[race].res;
	  pMobIndex->vuln_flags = race_table[race].vuln;
	  pMobIndex->form = race_table[race].form;
	  pMobIndex->parts = race_table[race].parts;
	}

      if (letter != 'S')
	{
	  bug ("Load_mobiles: vnum %d non-S.", vnum);
	  exit (1);
	}

      convert_mobile (pMobIndex);	/* ROM OLC */

      iHash = vnum % MAX_KEY_HASH;
      pMobIndex->next = mob_index_hash[iHash];
      mob_index_hash[iHash] = pMobIndex;
      top_mob_index++;
      top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;	/* OLC */
      assign_area_vnum (vnum);	/* OLC */
      kill_table[URANGE (0, pMobIndex->level, MAX_LEVEL - 1)].number++;
    }

  return;
}

/*
 * Snarf an obj section.  old style
 */
void
load_old_obj (FILE * fp)
{
  OBJ_INDEX_DATA *pObjIndex;

  if (!area_last)		/* OLC */
    {
      bug ("Load_objects: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      long vnum;
      char letter;
      int iHash;

      letter = fread_letter (fp);
      if (letter != '#')
	{
	  bug ("Load_old_objects: # not found.", 0);
	  exit (1);
	}

      vnum = fread_long_number (fp);
      if (vnum == 0)
	break;

      fBootDb = FALSE;
      if (get_obj_index (vnum) != NULL)
	{
	  bug ("Load_objects: vnum %d duplicated.", vnum);
	  exit (1);
	}
      fBootDb = TRUE;

      pObjIndex = alloc_perm (sizeof (*pObjIndex));
      pObjIndex->vnum = vnum;
      pObjIndex->area = area_last;	/* OLC */
      pObjIndex->new_format = FALSE;
      pObjIndex->reset_num = 0;
      pObjIndex->name = fread_string (fp);
      pObjIndex->short_descr = fread_string (fp);

      if (pObjIndex->short_descr[strlen (pObjIndex->short_descr) - 1] != '{'
	  && pObjIndex->short_descr[strlen (pObjIndex->short_descr)] != 'x')
	pObjIndex->short_descr = strcat (pObjIndex->short_descr, "{x");

      pObjIndex->description = fread_string (fp);
      if (pObjIndex->description[strlen (pObjIndex->description) - 1] != '{'
	  && pObjIndex->description[strlen (pObjIndex->description)] != 'x')
	pObjIndex->description = strcat (pObjIndex->description, "{x");
      /* Action description */ fread_string (fp);

      pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]);
      pObjIndex->description[0] = UPPER (pObjIndex->description[0]);
      pObjIndex->material = str_dup ("");

      pObjIndex->item_type = fread_number (fp);
      pObjIndex->extra_flags = fread_flag (fp);
      pObjIndex->wear_flags = fread_flag (fp);
      pObjIndex->value[0] = fread_number (fp);
      pObjIndex->value[1] = fread_number (fp);
      pObjIndex->value[2] = fread_number (fp);
      pObjIndex->value[3] = fread_number (fp);
      pObjIndex->value[4] = 0;
      pObjIndex->value[5] = 0;
      pObjIndex->value[6] = 0;
      pObjIndex->value[7] = 0;
      pObjIndex->value[8] = 0;      
      pObjIndex->value[9] = 0;
      pObjIndex->value[10] = 0;      
      pObjIndex->level = 0;
      pObjIndex->condition = 100;
      pObjIndex->weight = fread_number (fp);
      pObjIndex->cost = fread_number (fp);	/* Unused */
      /* Cost per day */ fread_number (fp);


      if (pObjIndex->item_type == ITEM_WEAPON)
	{
	  if (is_name ("two", pObjIndex->name)
	      || is_name ("two-handed", pObjIndex->name)
	      || is_name ("claymore", pObjIndex->name))
	    SET_BIT (pObjIndex->value[4], WEAPON_TWO_HANDS);
	}

      for (;;)
	{
	  char letter;

	  letter = fread_letter (fp);

	  if (letter == 'A')
	    {
	      AFFECT_DATA *paf;

	      paf = alloc_perm (sizeof (*paf));
	      paf->where = TO_OBJECT;
	      paf->type = -1;
	      paf->level = 20;	/* RT temp fix */
	      paf->duration = -1;
	      paf->location = fread_number (fp);
	      paf->modifier = fread_number (fp);
	      paf->bitvector = 0;
	      paf->next = pObjIndex->affected;
	      pObjIndex->affected = paf;
	      top_affect++;
	    }

	  else if (letter == 'E')
	    {
	      EXTRA_DESCR_DATA *ed;

	      ed = alloc_perm (sizeof (*ed));
	      ed->keyword = fread_string (fp);
	      ed->description = fread_string (fp);
	      ed->next = pObjIndex->extra_descr;
	      pObjIndex->extra_descr = ed;
	      top_ed++;
	    }

	  else
	    {
	      ungetc (letter, fp);
	      break;
	    }
	}

      /* fix armors */
      if (pObjIndex->item_type == ITEM_ARMOR)
	{
	  pObjIndex->value[1] = pObjIndex->value[0];
	  pObjIndex->value[2] = pObjIndex->value[1];
	}

      /*
       * Translate spell "slot numbers" to internal "skill numbers."
       */
      switch (pObjIndex->item_type)
	{
	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	  pObjIndex->value[1] = slot_lookup (pObjIndex->value[1]);
	  pObjIndex->value[2] = slot_lookup (pObjIndex->value[2]);
	  pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]);
	  pObjIndex->value[4] = slot_lookup (pObjIndex->value[4]);
	  break;

	case ITEM_STAFF:
	case ITEM_QUIVER:
	case ITEM_ARROW:
	case ITEM_WAND:
	  pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]);
	  break;
	}

      iHash = vnum % MAX_KEY_HASH;
      pObjIndex->next = obj_index_hash[iHash];
      obj_index_hash[iHash] = pObjIndex;
      top_obj_index++;
      top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;	/* OLC */
      assign_area_vnum (vnum);	/* OLC */
    }

  return;
}

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void
new_reset (ROOM_INDEX_DATA * pR, RESET_DATA * pReset)
{
  RESET_DATA *pr;

  if (!pR)
    return;

  pr = pR->reset_last;

  if (!pr)
    {
      pR->reset_first = pReset;
      pR->reset_last = pReset;
    }
  else
    {
      pR->reset_last->next = pReset;
      pR->reset_last = pReset;
      pR->reset_last->next = NULL;
    }

/*    top_reset++; no estamos asignando memoria!!!! */

  return;
}

/*
 * Snarf a reset section.
 */
void
load_resets (FILE * fp)
{
  RESET_DATA *pReset;
  EXIT_DATA *pexit;
  ROOM_INDEX_DATA *pRoomIndex;
  long rVnum = -1;

  if (!area_last)
    {
      bug ("Load_resets: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      char letter;

      if ((letter = fread_letter (fp)) == 'S')
	break;

      if (letter == '*')
	{
	  fread_to_eol (fp);
	  continue;
	}

      pReset = new_reset_data ();
      pReset->command = letter;
      /* if_flag */ fread_number (fp);
      pReset->arg1 = fread_number (fp);
      pReset->arg2 = fread_number (fp);
      pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number (fp);
      pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number (fp) : 0;
      fread_to_eol (fp);

      switch (pReset->command)
	{
	case 'M':
	case 'O':
	  rVnum = pReset->arg3;
	  break;

	case 'P':
	case 'G':
	case 'E':
	  break;

	case 'D':
	  pRoomIndex = get_room_index ((rVnum = pReset->arg1));
	  if (pReset->arg2 < 0
	      || pReset->arg2 >= MAX_DIR
	      || !pRoomIndex
	      || !(pexit = pRoomIndex->exit[pReset->arg2])
	      || !IS_SET (pexit->rs_flags, EX_ISDOOR))
	    {
	      bugf ("Load_resets: 'D': exit %d, room %d not door.",
		    pReset->arg2, pReset->arg1);
	      exit (1);
	    }

	  switch (pReset->arg3)
	    {
	    default:
	      bug ("Load_resets: 'D': bad 'locks': %d.", pReset->arg3);
	      break;
	    case 0:
	      break;
	    case 1:
	      SET_BIT (pexit->rs_flags, EX_CLOSED);
	      SET_BIT (pexit->exit_info, EX_CLOSED);
	      break;
	    case 2:
	      SET_BIT (pexit->rs_flags, EX_CLOSED | EX_LOCKED);
	      SET_BIT (pexit->exit_info, EX_CLOSED | EX_LOCKED);
	      break;
	    }
	  break;

	case 'R':
	  rVnum = pReset->arg1;
	  break;
	}

      if (rVnum == -1)
	{
	  bugf ("load_resets : rVnum == -1");
	  exit (1);
	}

      if (pReset->command != 'D')
	new_reset (get_room_index (rVnum), pReset);
      else
	free_reset_data (pReset);
    }

  return;
}

/*
 * Snarf a room section.
 */
void
load_rooms (FILE * fp)
{
  ROOM_INDEX_DATA *pRoomIndex;

  if (area_last == NULL)
    {
      bug ("Load_resets: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      long vnum;
      char letter;
      int door;
      int iHash;

      letter = fread_letter (fp);
      if (letter != '#')
	{
	  bug ("Load_rooms: # not found.", 0);
	  exit (1);
	}

      vnum = fread_long_number (fp);
      if (vnum == 0)
	break;

      fBootDb = FALSE;
      if (get_room_index (vnum) != NULL)
	{
	  bug ("Load_rooms: vnum %d duplicated.", vnum);
	  exit (1);
	}
      fBootDb = TRUE;

      pRoomIndex = alloc_perm (sizeof (*pRoomIndex));
      pRoomIndex->owner = str_dup ("");
      pRoomIndex->people = NULL;
      pRoomIndex->contents = NULL;
      pRoomIndex->extra_descr = NULL;
      pRoomIndex->area = area_last;
      pRoomIndex->vnum = vnum;
      pRoomIndex->name = fread_string (fp);
      pRoomIndex->description = fread_string (fp);
      /* Area number */ fread_number (fp);
      pRoomIndex->room_flags = fread_flag (fp);
      /* horrible hack */
      if (3000 <= vnum && vnum < 3400)
	SET_BIT (pRoomIndex->room_flags, ROOM_LAW);
      pRoomIndex->sector_type = fread_number (fp);
      pRoomIndex->light = 0;
      for (door = 0; door <= 5; door++)
	pRoomIndex->exit[door] = NULL;

      /* defaults */
      pRoomIndex->heal_rate = 100;
      pRoomIndex->mana_rate = 100;

      for (;;)
	{
	  letter = fread_letter (fp);

	  if (letter == 'S')
	    break;

	  if (letter == 'H')	/* healing room */
	    pRoomIndex->heal_rate = fread_number (fp);

	  else if (letter == 'M')	/* mana room */
	    pRoomIndex->mana_rate = fread_number (fp);

	  else if (letter == 'C')	/* clan */
	    {
	      if (pRoomIndex->clan)
		{
		  bug ("Load_rooms: duplicate clan fields.", 0);
		  exit (1);
		}
	      pRoomIndex->clan = clan_lookup (fread_string (fp));
	    }


	  else if (letter == 'D')
	    {
	      EXIT_DATA *pexit;
	      int locks;

	      door = fread_number (fp);
	      if (door < 0 || door > 5)
		{
		  bug ("Fread_rooms: vnum %d has bad door number.", vnum);
		  exit (1);
		}

	      pexit = alloc_perm (sizeof (*pexit));
	      pexit->description = fread_string (fp);
	      pexit->keyword = fread_string (fp);
	      pexit->exit_info = 0;
	      pexit->rs_flags = 0;	/* OLC */
	      locks = fread_number (fp);
	      pexit->key = fread_number (fp);
	      pexit->u1.vnum = fread_long_number (fp);
	      pexit->orig_door = door;	/* OLC */

	      switch (locks)
		{
		case 1:
		  pexit->exit_info = EX_ISDOOR;
		  pexit->rs_flags = EX_ISDOOR;
		  break;
		case 2:
		  pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
		  pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
		  break;
		case 3:
		  pexit->exit_info = EX_ISDOOR | EX_NOPASS;
		  pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
		  break;
		case 4:
		  pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
		  pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
		  break;
		}

	      pRoomIndex->exit[door] = pexit;
	      top_exit++;
	    }
	  else if (letter == 'E')
	    {
	      EXTRA_DESCR_DATA *ed;

	      ed = alloc_perm (sizeof (*ed));
	      ed->keyword = fread_string (fp);
	      ed->description = fread_string (fp);
	      ed->next = pRoomIndex->extra_descr;
	      pRoomIndex->extra_descr = ed;
	      top_ed++;
	    }
	  /*
	   * new affects arrary by TAKA
	   */
	  else if (letter == 'X')
	    {
	      int x = 0, y;
	      /* make sure to clear before use */
	      for (y = 0; y >= (MAX_NEWAFF * 30); y++)
		REMOVE_BITX (pRoomIndex->newraff[(y / 8)], (y));
	      /*
	       * allow loop for as many affects as you wish to add
	       * until 0 is encountered.
	       */
	      for (;;)
		{
		  x = fread_number (fp);
		  if (x != 0)
		    SET_BITX (pRoomIndex->newraff[(x / 8)], (x));
		  else
		    break;
		}
	    }

	  else if (letter == 'O')
	    {
	      if (pRoomIndex->owner[0] != '\0')
		{
		  bug ("Load_rooms: duplicate owner.", 0);
		  exit (1);
		}

	      pRoomIndex->owner = fread_string (fp);
	    }
	  else if (letter == 'R')
	    {
	      PROG_LIST *pRprog;
	      char *word;
	      int trigger = 0;

	      pRprog = alloc_perm (sizeof (*pRprog));
	      word = fread_word (fp);
	      if (!(trigger = flag_lookup (word, rprog_flags)))
		{
		  bug ("ROOMprogs: invalid trigger.", 0);
		  exit (1);
		}
	      SET_BIT (pRoomIndex->rprog_flags, trigger);
	      pRprog->trig_type = trigger;
	      pRprog->vnum = fread_number (fp);
	      pRprog->trig_phrase = fread_string (fp);
	      pRprog->next = pRoomIndex->rprogs;
	      pRoomIndex->rprogs = pRprog;
	    }


	  else
	    {
	      bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum);
	      exit (1);
	    }
	}

      iHash = vnum % MAX_KEY_HASH;
      pRoomIndex->next = room_index_hash[iHash];
      room_index_hash[iHash] = pRoomIndex;
      top_room++;
      top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;	/* OLC */
      assign_area_vnum (vnum);	/* OLC */
    }

  return;
}



/*
 * Snarf a shop section.
 */
void
load_shops (FILE * fp)
{
  SHOP_DATA *pShop;

  for (;;)
    {
      MOB_INDEX_DATA *pMobIndex;
      int iTrade;

      pShop = alloc_perm (sizeof (*pShop));
      pShop->keeper = fread_number (fp);
      if (pShop->keeper == 0)
	break;
      for (iTrade = 0; iTrade < MAX_TRADE; iTrade++)
	pShop->buy_type[iTrade] = fread_number (fp);
      pShop->profit_buy = fread_number (fp);
      pShop->profit_sell = fread_number (fp);
      pShop->open_hour = fread_number (fp);
      pShop->close_hour = fread_number (fp);
      fread_to_eol (fp);
      pMobIndex = get_mob_index (pShop->keeper);
      pMobIndex->pShop = pShop;

      if (shop_first == NULL)
	shop_first = pShop;
      if (shop_last != NULL)
	shop_last->next = pShop;

      shop_last = pShop;
      pShop->next = NULL;
      top_shop++;
    }

  return;
}


/*
 * Snarf spec proc declarations.
 */
void
load_specials (FILE * fp)
{
  for (;;)
    {
      MOB_INDEX_DATA *pMobIndex;
      char letter;

      switch (letter = fread_letter (fp))
	{
	default:
	  bug ("Load_specials: letter '%c' not *MS.", letter);
	  exit (1);

	case 'S':
	  return;

	case '*':
	  break;

	case 'M':
	  pMobIndex = get_mob_index (fread_number (fp));
	  pMobIndex->spec_fun = spec_lookup (fread_word (fp));
	  if (pMobIndex->spec_fun == 0)
	    {
	      bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum);
	      exit (1);
	    }
	  break;
	}

      fread_to_eol (fp);
    }
}


/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void
fix_exits (void)
{
  extern const sh_int rev_dir[];
//  char buf[MAX_STRING_LENGTH];
  ROOM_INDEX_DATA *pRoomIndex;
  ROOM_INDEX_DATA *to_room;
  EXIT_DATA *pexit;
  EXIT_DATA *pexit_rev;
  RESET_DATA *pReset;
  ROOM_INDEX_DATA *iLastRoom, *iLastObj;
  int iHash;
  int door;

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
      for (pRoomIndex = room_index_hash[iHash];
	   pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
	{
	  bool fexit;

	  iLastRoom = iLastObj = NULL;

	  /* OLC : nuevo chequeo de resets */
	  for (pReset = pRoomIndex->reset_first; pReset;
	       pReset = pReset->next)
	    {
	      switch (pReset->command)
		{
		default:
		  bugf ("fix_exits : cuarto %d con reset cmd %c",
			pRoomIndex->vnum, pReset->command);
		  exit (1);
		  break;

		case 'M':
		  get_mob_index (pReset->arg1);
		  iLastRoom = get_room_index (pReset->arg3);
		  break;

		case 'O':
		  get_obj_index (pReset->arg1);
		  iLastObj = get_room_index (pReset->arg3);
		  break;

		case 'P':
		  get_obj_index (pReset->arg1);
		  if (iLastObj == NULL)
		    {
		      bugf
			("fix_exits : reset en cuarto %d con iLastObj NULL",
			 pRoomIndex->vnum);
		      exit (1);
		    }
		  break;

		case 'G':
		case 'E':
		  get_obj_index (pReset->arg1);
		  if (iLastRoom == NULL)
		    {
		      bugf
			("fix_exits : reset en cuarto %d con iLastRoom NULL",
			 pRoomIndex->vnum);
		      exit (1);
		    }
		  iLastObj = iLastRoom;
		  break;

		case 'D':
		  bugf ("???");
		  break;

		case 'R':
		  get_room_index (pReset->arg1);
		  if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR)
		    {
		      bugf
			("fix_exits : reset en cuarto %d con arg2 %d >= MAX_DIR",
			 pRoomIndex->vnum, pReset->arg2);
		      exit (1);
		    }
		  break;
		}		/* switch */
	    }			/* for */

	  fexit = FALSE;
	  for (door = 0; door <= 5; door++)
	    {
	      if ((pexit = pRoomIndex->exit[door]) != NULL)
		{
		  if (pexit->u1.vnum <= 0
		      || get_room_index (pexit->u1.vnum) == NULL)
		    pexit->u1.to_room = NULL;
		  else
		    {
		      fexit = TRUE;
		      pexit->u1.to_room = get_room_index (pexit->u1.vnum);
		    }
		}
	    }
	  if (!fexit)
	    SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB);
	}
    }

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
      for (pRoomIndex = room_index_hash[iHash];
	   pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
	{
	  for (door = 0; door <= 5; door++)
	    {
	      if ((pexit = pRoomIndex->exit[door]) != NULL
		  && (to_room = pexit->u1.to_room) != NULL
		  && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL
		  && pexit_rev->u1.to_room != pRoomIndex
		  && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
		{
//                sprintf (buf, "Fix_exits: %ld:%d -> %ld:%d -> %ld.",
//                         pRoomIndex->vnum, door,
//                         to_room->vnum, rev_dir[door],
//                         (pexit_rev->u1.to_room == NULL)
//                         ? 0 : pexit_rev->u1.to_room->vnum);
//                bug (buf, 0);
		}
	    }
	}
    }

  return;
}

/*
 * Load mobprogs section
 */
void
load_mobprogs (FILE * fp)
{
  PROG_CODE *pMprog;

  if (area_last == NULL)
    {
      bug ("Load_mobprogs: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      long vnum;
      char letter;

      letter = fread_letter (fp);
      if (letter != '#')
	{
	  bug ("Load_mobprogs: # not found.", 0);
	  exit (1);
	}

      vnum = fread_long_number (fp);
      if (vnum == 0)
	break;

      fBootDb = FALSE;
      if (get_prog_index (vnum, PRG_MPROG) != NULL)
	{
	  bug ("Load_mobprogs: vnum %d duplicated.", vnum);
	  exit (1);
	}
      fBootDb = TRUE;

      pMprog = alloc_perm (sizeof (*pMprog));
      pMprog->vnum = vnum;
      pMprog->code = fread_string (fp);
      if (mprog_list == NULL)
	mprog_list = pMprog;
      else
	{
	  pMprog->next = mprog_list;
	  mprog_list = pMprog;
	}
      top_mprog_index++;
    }
  return;
}

/*
 *  Translate mobprog vnums pointers to real code
 */
void
fix_mobprogs (void)
{
  MOB_INDEX_DATA *pMobIndex;
  PROG_LIST *list;
  PROG_CODE *prog;
  int iHash;

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
      for (pMobIndex = mob_index_hash[iHash];
	   pMobIndex != NULL; pMobIndex = pMobIndex->next)
	{
	  for (list = pMobIndex->mprogs; list != NULL; list = list->next)
	    {
	      if ((prog = get_prog_index (list->vnum, PRG_MPROG)) != NULL)
		list->code = prog->code;
	      else
		{
		  bug ("Fix_mobprogs: code vnum %d not found.", list->vnum);
		  exit (1);
		}
	    }
	}
    }
}


/*
 * Repopulate areas periodically.
 */
void
area_update (void)
{
  AREA_DATA *pArea;
  char buf[MAX_STRING_LENGTH];
  DESCRIPTOR_DATA *d;
  int hash;
  ROOM_INDEX_DATA *room;

  for (pArea = area_first; pArea != NULL; pArea = pArea->next)
    {

      if (++pArea->age < 3)
	continue;

      /*
       * Check age and reset.
       * Note: Mud School resets every 3 minutes (not 15).
       */
      if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
	  || pArea->age >= 31)
	{
	  ROOM_INDEX_DATA *pRoomIndex;

	  reset_area (pArea);
	  sprintf (buf, "%s has just been reset.", pArea->name);
	  wiznet (buf, NULL, NULL, WIZ_RESETS, 0, 0);



	  pArea->age = number_range (0, 3);
	  pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL);
	  if (pRoomIndex != NULL && pArea == pRoomIndex->area)
	    pArea->age = 15 - 2;
	  else if (pArea->nplayer == 0)
	    pArea->empty = TRUE;

	  for (d = descriptor_list; d; d = d->next)
	    if (d->connected == CON_PLAYING
		&& d->character->in_room != NULL
		&& d->character->in_room->area == pArea)
	      {
		if (pArea->repop_msg == NULL)
		  {
		    return;
		  }
		else
		  {
		    sprintf (buf, "%s", pArea->repop_msg);
		    send_to_char (buf, d->character);
		    send_to_char ("\n\r", d->character);
		  }
	      }
	}
    }

  /*
   * ROOMprog Triggers!
   */
  for (hash = 0; hash < MAX_KEY_HASH; hash++)
    for (room = room_index_hash[hash]; room; room = room->next)
      {
	if (room->area->empty)
	  continue;

	if (HAS_TRIGGER_ROOM (room, TRIG_DELAY) && room->rprog_delay > 0)
	  {
	    if (--room->rprog_delay <= 0)
	      p_percent_trigger (NULL, NULL, room, NULL, NULL, NULL,
				 TRIG_DELAY);
	  }
	else if (HAS_TRIGGER_ROOM (room, TRIG_RANDOM))
	  p_percent_trigger (NULL, NULL, room, NULL, NULL, NULL, TRIG_RANDOM);
      }

  return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void
reset_room (ROOM_INDEX_DATA * pRoom)
{
  RESET_DATA *pReset;
  CHAR_DATA *pMob;
  CHAR_DATA *mob;
  OBJ_DATA *pObj;
  CHAR_DATA *LastMob = NULL;
  OBJ_DATA *LastObj = NULL;
  int iExit;
  int level = 0;
  bool last;

  if (!pRoom)
    return;

  pMob = NULL;
  last = FALSE;

  for (iExit = 0; iExit < MAX_DIR; iExit++)
    {
      EXIT_DATA *pExit;
      if ((pExit = pRoom->exit[iExit])
	  /*  && !IS_SET( pExit->exit_info, EX_BASHED )   ROM OLC */ )
	{
	  pExit->exit_info = pExit->rs_flags;
	  if ((pExit->u1.to_room != NULL)
	      && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]])))
	    {
	      /* nail the other side */
	      pExit->exit_info = pExit->rs_flags;
	    }
	}
    }

  for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next)
    {
      MOB_INDEX_DATA *pMobIndex;
      OBJ_INDEX_DATA *pObjIndex;
      OBJ_INDEX_DATA *pObjToIndex;
      ROOM_INDEX_DATA *pRoomIndex;
      char buf[MAX_STRING_LENGTH];
      int count, limit = 0;

      switch (pReset->command)
	{
	default:
	  bug ("Reset_room: bad command %c.", pReset->command);
	  break;

	case 'M':
	  if (!(pMobIndex = get_mob_index (pReset->arg1)))
	    {
	      bug ("Reset_room: 'M': bad vnum %d.", pReset->arg1);
	      continue;
	    }

	  if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL)
	    {
	      bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3);
	      continue;
	    }
	  if (pMobIndex->count >= pReset->arg2)
	    {
	      last = FALSE;
	      break;
	    }
/* */
	  count = 0;
	  for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room)
	    if (mob->pIndexData == pMobIndex)
	      {
		count++;
		if (count >= pReset->arg4)
		  {
		    last = FALSE;
		    break;
		  }
	      }

	  if (count >= pReset->arg4)
	    break;

/* */

	  pMob = create_mobile (pMobIndex);

	  /*
	   * Some more hard coding.
	   */
	  if (room_is_dark (pRoom))
	    SET_BIT (pMob->affected_by, AFF_INFRARED);

	  /*
	   * Pet shop mobiles get ACT_PET set.
	   */
	  {
	    ROOM_INDEX_DATA *pRoomIndexPrev;

	    pRoomIndexPrev = get_room_index (pRoom->vnum - 1);
	    if (pRoomIndexPrev
		&& IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP))
	      SET_BIT (pMob->act, ACT_PET);
	  }

	  char_to_room (pMob, pRoom);

	  LastMob = pMob;
	  level = URANGE (0, pMob->level - 2, LEVEL_HERO - 1);	/* -1 ROM */
	  last = TRUE;
	  break;

	case 'O':
	  if (!(pObjIndex = get_obj_index (pReset->arg1)))
	    {
	      bug ("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1);
	      sprintf (buf, "%d %d %d %d", pReset->arg1, pReset->arg2,
		       pReset->arg3, pReset->arg4);
	      bug (buf, 1);
	      continue;
	    }

	  if (!(pRoomIndex = get_room_index (pReset->arg3)))
	    {
	      bug ("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3);
	      sprintf (buf, "%d %d %d %d", pReset->arg1, pReset->arg2,
		       pReset->arg3, pReset->arg4);
	      bug (buf, 1);
	      continue;
	    }

	  if (pRoom->area->nplayer > 0
	      || count_obj_list (pObjIndex, pRoom->contents) > 0)
	    {
	      last = FALSE;
	      break;
	    }

	  pObj = create_object (pObjIndex,	/* UMIN - ROM OLC */
				UMIN (number_fuzzy (level), LEVEL_HERO - 1));
	  pObj->cost = 0;
	  obj_to_room (pObj, pRoom);
	  last = TRUE;
	  break;

	case 'P':
	  if (!(pObjIndex = get_obj_index (pReset->arg1)))
	    {
	      bug ("Reset_room: 'P': bad vnum %d.", pReset->arg1);
	      continue;
	    }

	  if (!(pObjToIndex = get_obj_index (pReset->arg3)))
	    {
	      bug ("Reset_room: 'P': bad vnum %d.", pReset->arg3);
	      continue;
	    }

	  if (pReset->arg2 > 50)	/* old format */
	    limit = 6;
	  else if (pReset->arg2 == -1)	/* no limit */
	    limit = 999;
	  else
	    limit = pReset->arg2;

	  if (pRoom->area->nplayer > 0
	      || (LastObj = get_obj_type (pObjToIndex)) == NULL
	      || (LastObj->in_room == NULL && !last)
	      || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */ )
	      || (count =
		  count_obj_list (pObjIndex,
				  LastObj->contains)) > pReset->arg4)
	    {
	      last = FALSE;
	      break;
	    }
	  /* lastObj->level  -  ROM */

	  while (count < pReset->arg4)
	    {
	      pObj = create_object (pObjIndex, number_fuzzy (LastObj->level));
	      obj_to_obj (pObj, LastObj);
	      count++;
	      if (pObjIndex->count >= limit)
		break;
	    }

	  /* fix object lock state! */
	  LastObj->value[1] = LastObj->pIndexData->value[1];
	  last = TRUE;
	  break;

	case 'G':
	case 'E':
	  if (!(pObjIndex = get_obj_index (pReset->arg1)))
	    {
	      bug ("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1);
	      continue;
	    }

	  if (!last)
	    break;

	  if (!LastMob)
	    {
	      bug ("Reset_room: 'E' or 'G': null mob for vnum %d.",
		   pReset->arg1);
	      last = FALSE;
	      break;
	    }

	  if (LastMob->pIndexData->pShop)	/* Shop-keeper? */
	    {
	      int olevel = 0, i, j;

	      if (!pObjIndex->new_format)
		{
		  switch (pObjIndex->item_type)
		    {
		    default:
		      olevel = 0;
		      break;
		    case ITEM_PILL:
		    case ITEM_POTION:
		    case ITEM_SCROLL:
		      olevel = 53;
		      for (i = 1; i < 5; i++)
			{
			  if (pObjIndex->value[i] > 0)
			    {
			      for (j = 0; j < MAX_CLASS; j++)
				{
				  olevel = UMIN (olevel,
						 skill_table[pObjIndex->
							     value[i]].
						 skill_level[j]);
				}
			    }
			}
		    }

		  olevel = UMAX (0, (olevel * 3 / 4) - 2);
		  break;

	case ITEM_WAND:
		  olevel = number_range (10, 20);
		  break;
	case ITEM_QUIVER:
		  olevel = number_range (10, 20);
		  break;
	case ITEM_ARROW:
		  olevel = number_range (10, 20);
		  break;
	case ITEM_STAFF:
		  olevel = number_range (15, 25);
		  break;
	case ITEM_ARMOR:
		  olevel = number_range (5, 15);
		  break;
		  /* ROM patch weapon, treasure */
	case ITEM_WEAPON:
		  olevel = number_range (5, 15);
		  break;
	case ITEM_TREASURE:
		  olevel = number_range (10, 20);
		  break;

#if 0				/* envy version */
	case ITEM_WEAPON:
		  if (pReset->command == 'G')
		    olevel = number_range (5, 15);
		  else
		    olevel = number_fuzzy (level);
#endif /* envy version */

		  break;
		}

	      pObj = create_object (pObjIndex, olevel);
	      SET_BIT (pObj->extra_flags, ITEM_INVENTORY);	/* ROM OLC */

#if 0				/* envy version */
	      if (pReset->command == 'G')
		SET_BIT (pObj->extra_flags, ITEM_INVENTORY);
#endif /* envy version */

	    }
	  else			/* ROM OLC else version */
	    {
	      int limit;
	      if (pReset->arg2 > 50)	/* old format */
		limit = 6;
	      else if (pReset->arg2 == -1 || pReset->arg2 == 0)	/* no limit */
		limit = 999;
	      else
		limit = pReset->arg2;

	      if (pObjIndex->count < limit || number_range (0, 4) == 0)
		{
		  pObj = create_object (pObjIndex,
					UMIN (number_fuzzy (level),
					      LEVEL_HERO - 1));
		  /* error message if it is too high */
		  if (pObj->level > LastMob->level + 3
		      || (pObj->item_type == ITEM_WEAPON
			  && pReset->command == 'E'
			  && pObj->level < LastMob->level - 5
			  && pObj->level < 45))
		    fprintf (stderr,
			     "Err: obj %s (%ld) -- %d, mob %s (%ld) -- %d\n",
			     pObj->short_descr, pObj->pIndexData->vnum,
			     pObj->level, LastMob->short_descr,
			     LastMob->pIndexData->vnum, LastMob->level);
		}
	      else
		break;
	    }

	  obj_to_char (pObj, LastMob);
	  if (pReset->command == 'E')
	    equip_char (LastMob, pObj, pReset->arg3);
	  last = TRUE;
	  break;

	case 'D':
	  break;

	case 'R':
	  if (!(pRoomIndex = get_room_index (pReset->arg1)))
	    {
	      bug ("Reset_room: 'R': bad vnum %d.", pReset->arg1);
	      continue;
	    }

	  {
	    EXIT_DATA *pExit;
	    int d0;
	    int d1;

	    for (d0 = 0; d0 < pReset->arg2 - 1; d0++)
	      {
		d1 = number_range (d0, pReset->arg2 - 1);
		pExit = pRoomIndex->exit[d0];
		pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
		pRoomIndex->exit[d1] = pExit;
	      }
	  }
	  break;
	}
    }

  return;
}

/* OLC
 * Reset one area.
 */
void
reset_area (AREA_DATA * pArea)
{
  ROOM_INDEX_DATA *pRoom;
  long vnum;

  for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++)
    {
      if ((pRoom = get_room_index (vnum)))
	reset_room (pRoom);
    }

  return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *
create_mobile (MOB_INDEX_DATA * pMobIndex)
{
  CHAR_DATA *mob;
  int i;
  AFFECT_DATA af;

  mobile_count++;

  if (pMobIndex == NULL)
    {
      bug ("Create_mobile: NULL pMobIndex.", 0);
      exit (1);
    }

  mob = new_char ();

  mob->pIndexData = pMobIndex;

  mob->name = str_dup (pMobIndex->player_name);	/* OLC */
  mob->short_descr = str_dup (pMobIndex->short_descr);	/* OLC */
  mob->long_descr = str_dup (pMobIndex->long_descr);	/* OLC */
  mob->description = str_dup (pMobIndex->description);	/* OLC */
  mob->id = get_mob_id ();
  mob->spec_fun = pMobIndex->spec_fun;
  mob->prompt = NULL;
  mob->mprog_target = NULL;

  if (pMobIndex->wealth == 0)
    {
      mob->silver = 0;
      mob->gold = 0;
    }
  else
    {
      long wealth;

      wealth =
	number_range (pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2);
      mob->gold = number_range (wealth / 200, wealth / 100);
      mob->silver = wealth - (mob->gold * 100);
    }

  if (pMobIndex->new_format)
    /* load in new style */
    {
      /* read from prototype */
      mob->group = pMobIndex->group;
      mob->act = pMobIndex->act;
      mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
      mob->affected_by = pMobIndex->affected_by;
      mob->alignment = pMobIndex->alignment;
      mob->level = pMobIndex->level;
      mob->hitroll = pMobIndex->hitroll;
      mob->damroll = pMobIndex->damage[DICE_BONUS];
      mob->max_hit = dice (pMobIndex->hit[DICE_NUMBER],
			   pMobIndex->hit[DICE_TYPE])
	+ pMobIndex->hit[DICE_BONUS];
      mob->hit = mob->max_hit;
      mob->max_mana = dice (pMobIndex->mana[DICE_NUMBER],
			    pMobIndex->mana[DICE_TYPE])
	+ pMobIndex->mana[DICE_BONUS];
      mob->mana = mob->max_mana;
      mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
      mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
      mob->dam_type = pMobIndex->dam_type;
      if (mob->dam_type == 0)
	switch (number_range (1, 3))
	  {
	  case (1):
	    mob->dam_type = 3;
	    break;		/* slash */
	  case (2):
	    mob->dam_type = 7;
	    break;		/* pound */
	  case (3):
	    mob->dam_type = 11;
	    break;		/* pierce */
	  }
      for (i = 0; i < 5; i++)
	mob->armor[i] = pMobIndex->ac[i];
      mob->off_flags = pMobIndex->off_flags;
      mob->imm_flags = pMobIndex->imm_flags;
      mob->res_flags = pMobIndex->res_flags;
      mob->vuln_flags = pMobIndex->vuln_flags;
      mob->start_pos = pMobIndex->start_pos;
      mob->default_pos = pMobIndex->default_pos;
      mob->sex = pMobIndex->sex;
      if (mob->sex == 3)	/* random sex */
	mob->sex = number_range (1, 2);
      mob->race = pMobIndex->race;
      mob->form = pMobIndex->form;
      mob->parts = pMobIndex->parts;
      mob->size = pMobIndex->size;
      mob->material = str_dup (pMobIndex->material);

      /* computed on the spot */

      for (i = 0; i < MAX_STATS; i++)
	mob->perm_stat[i] = UMIN (25, 11 + mob->level / 4);

      if (IS_SET (mob->act, ACT_WARRIOR))
	{
	  mob->perm_stat[STAT_STR] += 3;
	  mob->perm_stat[STAT_INT] -= 1;
	  mob->perm_stat[STAT_AGI] += 2;
	}

      if (IS_SET (mob->act, ACT_THIEF))
	{
	  mob->perm_stat[STAT_DEX] += 3;
	  mob->perm_stat[STAT_INT] += 1;
	  mob->perm_stat[STAT_SPI] -= 1;
	}

      if (IS_SET (mob->act, ACT_CLERIC))
	{
	  mob->perm_stat[STAT_SPI] += 3;
	  mob->perm_stat[STAT_DEX] -= 1;
	  mob->perm_stat[STAT_STR] += 1;
	}

      if (IS_SET (mob->act, ACT_MAGE))
	{
	  mob->perm_stat[STAT_INT] += 3;
	  mob->perm_stat[STAT_STR] -= 1;
	  mob->perm_stat[STAT_DEX] += 1;
	}

      if (IS_SET (mob->off_flags, OFF_FAST))
	mob->perm_stat[STAT_DEX] += 2;

      mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
      mob->perm_stat[STAT_AGI] += (mob->size - SIZE_MEDIUM) / 2;

      /* let's get some spell action */
      if (IS_AFFECTED (mob, AFF_SANCTUARY))
	{
	  af.where = TO_AFFECTS;
	  af.type = skill_lookup ("sanctuary");
	  af.level = mob->level;
	  af.duration = -1;
	  af.location = APPLY_NONE;
	  af.modifier = 0;
	  af.bitvector = AFF_SANCTUARY;
	  affect_to_char (mob, &af);
	}

      if (IS_AFFECTED (mob, AFF_HASTE))
	{
	  af.where = TO_AFFECTS;
	  af.type = skill_lookup ("haste");
	  af.level = mob->level;
	  af.duration = -1;
	  af.location = APPLY_DEX;
	  af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) +
	    (mob->level >= 32);
	  af.bitvector = AFF_HASTE;
	  affect_to_char (mob, &af);
	}

      if (IS_AFFECTED (mob, AFF_PROTECT_EVIL))
	{
	  af.where = TO_AFFECTS;
	  af.type = skill_lookup ("protection evil");
	  af.level = mob->level;
	  af.duration = -1;
	  af.location = APPLY_SAVES;
	  af.modifier = -1;
	  af.bitvector = AFF_PROTECT_EVIL;
	  affect_to_char (mob, &af);
	}

      if (IS_AFFECTED (mob, AFF_PROTECT_GOOD))
	{
	  af.where = TO_AFFECTS;
	  af.type = skill_lookup ("protection good");
	  af.level = mob->level;
	  af.duration = -1;
	  af.location = APPLY_SAVES;
	  af.modifier = -1;
	  af.bitvector = AFF_PROTECT_GOOD;
	  affect_to_char (mob, &af);
	}
    }
  else				/* read in old format and convert */
    {
      mob->act = pMobIndex->act;
      mob->affected_by = pMobIndex->affected_by;
      mob->alignment = pMobIndex->alignment;
      mob->level = pMobIndex->level;
      mob->hitroll = pMobIndex->hitroll;
      mob->damroll = 0;
      mob->max_hit =
	mob->level * 8 + number_range (mob->level * mob->level / 4,
				       mob->level * mob->level);
      mob->max_hit *= .9;
      mob->hit = mob->max_hit;
      mob->max_mana = 100 + dice (mob->level, 10);
      mob->mana = mob->max_mana;
      switch (number_range (1, 3))
	{
	case (1):
	  mob->dam_type = 3;
	  break;		/* slash */
	case (2):
	  mob->dam_type = 7;
	  break;		/* pound */
	case (3):
	  mob->dam_type = 11;
	  break;		/* pierce */
	}
      for (i = 0; i < 3; i++)
	mob->armor[i] = interpolate (mob->level, 100, -100);
      mob->armor[3] = interpolate (mob->level, 100, 0);
      mob->race = pMobIndex->race;
      mob->off_flags = pMobIndex->off_flags;
      mob->imm_flags = pMobIndex->imm_flags;
      mob->res_flags = pMobIndex->res_flags;
      mob->vuln_flags = pMobIndex->vuln_flags;
      mob->start_pos = pMobIndex->start_pos;
      mob->default_pos = pMobIndex->default_pos;
      mob->sex = pMobIndex->sex;
      mob->form = pMobIndex->form;
      mob->parts = pMobIndex->parts;
      mob->size = SIZE_MEDIUM;
      mob->material = "";

      for (i = 0; i < MAX_STATS; i++)
	mob->perm_stat[i] = 11 + mob->level / 4;
    }

  mob->position = mob->start_pos;


  /* link the mob to the world list */
  mob->next = char_list;
  char_list = mob;
  pMobIndex->count++;
  return mob;
}

/* duplicate a mobile exactly -- except inventory */
void
clone_mobile (CHAR_DATA * parent, CHAR_DATA * clone)
{
  int i;
  AFFECT_DATA *paf;

  if (parent == NULL || clone == NULL || !IS_NPC (parent))
    return;

  /* start fixing values */
  clone->name = str_dup (parent->name);
  clone->version = parent->version;
  clone->short_descr = str_dup (parent->short_descr);
  clone->long_descr = str_dup (parent->long_descr);
  clone->description = str_dup (parent->description);
  clone->group = parent->group;
  clone->sex = parent->sex;
  clone->class = parent->class;
  clone->race = parent->race;
  clone->level = parent->level;
  clone->trust = 0;
  clone->timer = parent->timer;
  clone->wait = parent->wait;
  clone->hit = parent->hit;
  clone->max_hit = parent->max_hit;
  clone->mana = parent->mana;
  clone->max_mana = parent->max_mana;
  clone->move = parent->move;
  clone->max_move = parent->max_move;
  clone->gold = parent->gold;
  clone->silver = parent->silver;
  clone->exp = parent->exp;
  clone->act = parent->act;
  clone->comm = parent->comm;
  clone->imm_flags = parent->imm_flags;
  clone->res_flags = parent->res_flags;
  clone->vuln_flags = parent->vuln_flags;
  clone->invis_level = parent->invis_level;
  clone->affected_by = parent->affected_by;
  clone->position = parent->position;
  clone->practice = parent->practice;
  clone->train = parent->train;
  clone->saving_throw = parent->saving_throw;
  clone->alignment = parent->alignment;
  clone->hitroll = parent->hitroll;
  clone->damroll = parent->damroll;
  clone->wimpy = parent->wimpy;
  clone->form = parent->form;
  clone->parts = parent->parts;
  clone->size = parent->size;
  clone->material = str_dup (parent->material);
  clone->off_flags = parent->off_flags;
  clone->dam_type = parent->dam_type;
  clone->start_pos = parent->start_pos;
  clone->default_pos = parent->default_pos;
  clone->spec_fun = parent->spec_fun;

  for (i = 0; i < 5; i++)
    clone->armor[i] = parent->armor[i];

  for (i = 0; i < MAX_STATS; i++)
    {
      clone->perm_stat[i] = parent->perm_stat[i];
      clone->mod_stat[i] = parent->mod_stat[i];
    }

  for (i = 0; i < 3; i++)
    clone->damage[i] = parent->damage[i];

  /* now add the affects */
  for (paf = parent->affected; paf != NULL; paf = paf->next)
    affect_to_char (clone, paf);

}




/*
 * Create an instance of an object.
 */
OBJ_DATA *
create_object (OBJ_INDEX_DATA * pObjIndex, int level)
{
  AFFECT_DATA *paf;
  OBJ_DATA *obj;
  int i;

  if (pObjIndex == NULL)
    {
      bug ("Create_object: NULL pObjIndex.", 0);
      exit (1);
    }

  obj = new_obj ();

  obj->pIndexData = pObjIndex;
  obj->in_room = NULL;
  obj->enchanted = FALSE;

  if (pObjIndex->new_format)
    obj->level = pObjIndex->level;
  else
    obj->level = UMAX (0, level);
  obj->wear_loc = -1;

  obj->name = str_dup (pObjIndex->name);	/* OLC */
  obj->short_descr = str_dup (pObjIndex->short_descr);	/* OLC */
  obj->description = str_dup (pObjIndex->description);	/* OLC */
  obj->material = str_dup (pObjIndex->material);
  obj->item_type = pObjIndex->item_type;
  obj->extra_flags = pObjIndex->extra_flags;
  obj->wear_flags = pObjIndex->wear_flags;
  obj->value[0] = pObjIndex->value[0];
  obj->value[1] = pObjIndex->value[1];
  obj->value[2] = pObjIndex->value[2];
  obj->value[3] = pObjIndex->value[3];
  obj->value[4] = pObjIndex->value[4];
  obj->value[5] = pObjIndex->value[5];
  obj->value[6] = pObjIndex->value[6];
  obj->value[7] = pObjIndex->value[7];
  obj->value[8] = pObjIndex->value[8];
  obj->value[9] = pObjIndex->value[9];
  obj->value[10] = pObjIndex->value[10];  
    obj->weight = pObjIndex->weight;

  if (level == -1 || pObjIndex->new_format)
    obj->cost = pObjIndex->cost;
  else
    obj->cost = number_fuzzy (10)
      * number_fuzzy (level) * number_fuzzy (level);

  /*
   * Mess with object properties.
   */
  switch (obj->item_type)
    {
    default:
      bug ("Read_object: vnum %d bad type.", pObjIndex->vnum);
      break;

    case ITEM_LIGHT:
      if (obj->value[2] == 999)
	obj->value[2] = -1;
      break;

    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_MAP:
    case ITEM_CLOTHING:
    case ITEM_PORTAL:
      if (!pObjIndex->new_format)
	obj->cost /= 5;
      break;

    case ITEM_TREASURE:
    case ITEM_WARP_STONE:
    case ITEM_ROOM_KEY:
    case ITEM_GEM:
    case ITEM_SOCKET:
    case ITEM_JEWELRY:
    case ITEM_CONTROLS:
    case ITEM_VEHICLE:
      break;

    case ITEM_JUKEBOX:
      for (i = 0; i < 5; i++)
	obj->value[i] = -1;
      break;

    case ITEM_SCROLL:
      if (level != -1 && !pObjIndex->new_format)
	obj->value[0] = number_fuzzy (obj->value[0]);
      break;

    case ITEM_WAND:
    case ITEM_STAFF:
      if (level != -1 && !pObjIndex->new_format)
	{
	  obj->value[0] = number_fuzzy (obj->value[0]);
	  obj->value[1] = number_fuzzy (obj->value[1]);
	  obj->value[2] = obj->value[1];
	}
      if (!pObjIndex->new_format)
	obj->cost *= 2;
      break;

    case ITEM_QUIVER:
    case ITEM_ARROW:
    case ITEM_WEAPON:
      if (level != -1 && !pObjIndex->new_format)
	{
	  obj->value[1] = number_fuzzy (number_fuzzy (1 * level / 4 + 2));
	  obj->value[2] = number_fuzzy (number_fuzzy (3 * level / 4 + 6));
	}
      break;

    case ITEM_ARMOR:
      if (level != -1 && !pObjIndex->new_format)
	{
	  obj->value[0] = number_fuzzy (level / 5 + 3);
	  obj->value[1] = number_fuzzy (level / 5 + 3);
	  obj->value[2] = number_fuzzy (level / 5 + 3);
	}
      break;

    case ITEM_POTION:
    case ITEM_PILL:
      if (level != -1 && !pObjIndex->new_format)
	obj->value[0] = number_fuzzy (number_fuzzy (obj->value[0]));
      break;

    case ITEM_MONEY:
      if (!pObjIndex->new_format)
	obj->value[0] = obj->cost;
      break;
    }

  for (paf = pObjIndex->affected; paf != NULL; paf = paf->next)
    if (paf->location == APPLY_SPELL_AFFECT)
      affect_to_obj (obj, paf);

  obj->next = object_list;
  object_list = obj;
  pObjIndex->count++;

  return obj;
}

/* duplicate an object exactly -- except contents */
void
clone_object (OBJ_DATA * parent, OBJ_DATA * clone)
{
  int i;
  AFFECT_DATA *paf;
  EXTRA_DESCR_DATA *ed, *ed_new;

  if (parent == NULL || clone == NULL)
    return;

  /* start fixing the object */
  clone->name = str_dup (parent->name);
  clone->short_descr = str_dup (parent->short_descr);
  clone->description = str_dup (parent->description);
  clone->item_type = parent->item_type;
  clone->extra_flags = parent->extra_flags;
  clone->wear_flags = parent->wear_flags;
  clone->weight = parent->weight;
  clone->cost = parent->cost;
  clone->level = parent->level;
  clone->condition = parent->condition;
  clone->material = str_dup (parent->material);
  clone->timer = parent->timer;

  for (i = 0; i < 5; i++)
    clone->value[i] = parent->value[i];

  /* affects */
  clone->enchanted = parent->enchanted;

  for (paf = parent->affected; paf != NULL; paf = paf->next)
    affect_to_obj (clone, paf);

  /* extended desc */
  for (ed = parent->extra_descr; ed != NULL; ed = ed->next)
    {
      ed_new = new_extra_descr ();
      ed_new->keyword = str_dup (ed->keyword);
      ed_new->description = str_dup (ed->description);
      ed_new->next = clone->extra_descr;
      clone->extra_descr = ed_new;
    }

}



/*
 * Clear a new character.
 */
void
clear_char (CHAR_DATA * ch)
{
  static CHAR_DATA ch_zero;
  int i;

  *ch = ch_zero;
  ch->name = &str_empty[0];
  ch->short_descr = &str_empty[0];
  ch->long_descr = &str_empty[0];
  ch->description = &str_empty[0];
  ch->prompt = &str_empty[0];
  ch->logon = current_time;
  ch->lines = PAGELEN;
  for (i = 0; i < 4; i++)
    ch->armor[i] = 100;
  ch->armor[5] = 0;
  ch->position = POS_STANDING;
  ch->hit = 20;
  ch->max_hit = 20;
  ch->mana = 100;
  ch->max_mana = 100;
  ch->move = 100;
  ch->max_move = 100;
  ch->on = NULL;
  for (i = 0; i < MAX_STATS; i++)
    {
      ch->perm_stat[i] = 13;
      ch->mod_stat[i] = 0;
    }
  return;
}

/*
 * Get an extra description from a list.
 */
char *
get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed)
{
  for (; ed != NULL; ed = ed->next)
    {
      if (is_name ((char *) name, ed->keyword))
	return ed->description;
    }
  return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *
get_mob_index (long vnum)
{
  MOB_INDEX_DATA *pMobIndex;

  for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
       pMobIndex != NULL; pMobIndex = pMobIndex->next)
    {
      if (pMobIndex->vnum == vnum)
	return pMobIndex;
    }

  if (fBootDb)
    {
      bug ("Get_mob_index: bad vnum %d.", vnum);
      exit (1);
    }

  return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *
get_obj_index (long vnum)
{
  OBJ_INDEX_DATA *pObjIndex;

  for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
       pObjIndex != NULL; pObjIndex = pObjIndex->next)
    {
      if (pObjIndex->vnum == vnum)
	return pObjIndex;
    }

  if (fBootDb)
    {
      bug ("Get_obj_index: bad vnum %d.", vnum);
      exit (1);
    }

  return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *
get_room_index (long vnum)
{
  ROOM_INDEX_DATA *pRoomIndex;

  for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
       pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
    {
      if (pRoomIndex->vnum == vnum)
	return pRoomIndex;
    }

  if (fBootDb)
    {
      bug ("Get_room_index: bad vnum %d.", vnum);
      exit (1);
    }

  return NULL;
}

PROG_CODE *
get_prog_index (int vnum, int type)
{
  PROG_CODE *prg;

  switch (type)
    {
    case PRG_MPROG:
      prg = mprog_list;
      break;
    case PRG_OPROG:
      prg = oprog_list;
      break;
    case PRG_RPROG:
      prg = rprog_list;
      break;
    default:
      return NULL;
    }

  for (; prg; prg = prg->next)
    {
      if (prg->vnum == vnum)
	return (prg);
    }
  return NULL;
}



/*
 * Read a letter from a file.
 */
char
fread_letter (FILE * fp)
{
  char c;

  do
    {
      c = getc (fp);
    }
  while (isspace (c));

  return c;
}



/*
 * Read a number from a file.
 */
int
fread_number (FILE * fp)
{
  int number;
  bool sign;
  char c;

  do
    {
      c = getc (fp);
    }
  while (isspace (c));

  number = 0;

  sign = FALSE;
  if (c == '+')
    {
      c = getc (fp);
    }
  else if (c == '-')
    {
      sign = TRUE;
      c = getc (fp);
    }

  if (!isdigit (c))
    {
      bug ("Fread_number: bad format.", 0);
      exit (1);
    }

  while (isdigit (c))
    {
      number = number * 10 + c - '0';
      c = getc (fp);
    }

  if (sign)
    number = 0 - number;

  if (c == '|')
    number += fread_number (fp);
  else if (c != ' ')
    ungetc (c, fp);

  return number;
}

/*
 * Read a long number from a file.
 */
long
fread_long_number (FILE * fp)
{
  long number;
  bool sign;
  char c;

  do
    {
      c = getc (fp);
    }
  while (isspace (c));

  number = 0;

  sign = FALSE;
  if (c == '+')
    {
      c = getc (fp);
    }
  else if (c == '-')
    {
      sign = TRUE;
      c = getc (fp);
    }

  if (!isdigit (c))
    {
      bug ("Fread_number: bad format.", 0);
      exit (1);
    }

  while (isdigit (c))
    {
      number = number * 10 + c - '0';
      c = getc (fp);
    }

  if (sign)
    number = 0 - number;

  if (c == '|')
    number += fread_number (fp);
  else if (c != ' ')
    ungetc (c, fp);

  return number;
}

long
fread_flag (FILE * fp)
{
  int number;
  char c;
  bool negative = FALSE;

  do
    {
      c = getc (fp);
    }
  while (isspace (c));

  if (c == '-')
    {
      negative = TRUE;
      c = getc (fp);
    }

  number = 0;

  if (!isdigit (c))
    {
      while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
	{
	  number += flag_convert (c);
	  c = getc (fp);
	}
    }

  while (isdigit (c))
    {
      number = number * 10 + c - '0';
      c = getc (fp);
    }

  if (c == '|')
    number += fread_flag (fp);

  else if (c != ' ')
    ungetc (c, fp);

  if (negative)
    return -1 * number;

  return number;
}

long
flag_convert (char letter)
{
  long bitsum = 0;
  char i;

  if ('A' <= letter && letter <= 'Z')
    {
      bitsum = 1;
      for (i = letter; i > 'A'; i--)
	bitsum *= 2;
    }
  else if ('a' <= letter && letter <= 'z')
    {
      bitsum = 67108864;	/* 2^26 */
      for (i = letter; i > 'a'; i--)
	bitsum *= 2;
    }

  return bitsum;
}




/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 *   this function takes 40% to 50% of boot-up time.
 */
char *
fread_string (FILE * fp)
{
  char *plast;
  char c;

  plast = top_string + sizeof (char *);
  if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
    {
      bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
      exit (1);
    }

  /*
   * Skip blanks.
   * Read first char.
   */
  do
    {
      c = getc (fp);
    }
  while (isspace (c));

  if ((*plast++ = c) == '~')
    return &str_empty[0];

  for (;;)
    {
      /*
       * Back off the char type lookup,
       *   it was too dirty for portability.
       *   -- Furey
       */

      switch (*plast = getc (fp))
	{
	default:
	  plast++;
	  break;

	case EOF:
	  /* temp fix */
	  bug ("Fread_string: EOF", 0);
	  return NULL;
	  /* exit( 1 ); */
	  break;

	case '\n':
	  plast++;
	  *plast++ = '\r';
	  break;

	case '\r':
	  break;

	case '~':
	  plast++;
	  {
	    union
	    {
	      char *pc;
	      char rgc[sizeof (char *)];
	    }
	    u1;
	    int ic;
	    int iHash;
	    char *pHash;
	    char *pHashPrev;
	    char *pString;

	    plast[-1] = '\0';
	    iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
	    for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
	      {
		for (ic = 0; ic < sizeof (char *); ic++)
		  u1.rgc[ic] = pHash[ic];
		pHashPrev = u1.pc;
		pHash += sizeof (char *);

		if (top_string[sizeof (char *)] == pHash[0]
		    && !strcmp (top_string + sizeof (char *) + 1, pHash + 1))
		  return pHash;
	      }

	    if (fBootDb)
	      {
		pString = top_string;
		top_string = plast;
		u1.pc = string_hash[iHash];
		for (ic = 0; ic < sizeof (char *); ic++)
		  pString[ic] = u1.rgc[ic];
		string_hash[iHash] = pString;

		nAllocString += 1;
		sAllocString += top_string - pString;
		return pString + sizeof (char *);
	      }
	    else
	      {
		return str_dup (top_string + sizeof (char *));
	      }
	  }
	}
    }
}

char *
fread_string_eol (FILE * fp)
{
  static bool char_special[256 - EOF];
  char *plast;
  char c;

  if (char_special[EOF - EOF] != TRUE)
    {
      char_special[EOF - EOF] = TRUE;
      char_special['\n' - EOF] = TRUE;
      char_special['\r' - EOF] = TRUE;
    }

  plast = top_string + sizeof (char *);
  if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
    {
      bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
      exit (1);
    }

  /*
   * Skip blanks.
   * Read first char.
   */
  do
    {
      c = getc (fp);
    }
  while (isspace (c));

  if ((*plast++ = c) == '\n')
    return &str_empty[0];

  for (;;)
    {
      if (!char_special[(*plast++ = getc (fp)) - EOF])
	continue;

      switch (plast[-1])
	{
	default:
	  break;

	case EOF:
	  bug ("Fread_string_eol  EOF", 0);
	  exit (1);
	  break;

	case '\n':
	case '\r':
	  {
	    union
	    {
	      char *pc;
	      char rgc[sizeof (char *)];
	    }
	    u1;
	    int ic;
	    int iHash;
	    char *pHash;
	    char *pHashPrev;
	    char *pString;

	    plast[-1] = '\0';
	    iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
	    for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
	      {
		for (ic = 0; ic < sizeof (char *); ic++)
		  u1.rgc[ic] = pHash[ic];
		pHashPrev = u1.pc;
		pHash += sizeof (char *);

		if (top_string[sizeof (char *)] == pHash[0]
		    && !strcmp (top_string + sizeof (char *) + 1, pHash + 1))
		  return pHash;
	      }

	    if (fBootDb)
	      {
		pString = top_string;
		top_string = plast;
		u1.pc = string_hash[iHash];
		for (ic = 0; ic < sizeof (char *); ic++)
		  pString[ic] = u1.rgc[ic];
		string_hash[iHash] = pString;

		nAllocString += 1;
		sAllocString += top_string - pString;
		return pString + sizeof (char *);
	      }
	    else
	      {
		return str_dup (top_string + sizeof (char *));
	      }
	  }
	}
    }
}



/*
 * Read to end of line (for comments).
 */
void
fread_to_eol (FILE * fp)
{
  char c;

  do
    {
      c = getc (fp);
    }
  while (c != '\n' && c != '\r');

  do
    {
      c = getc (fp);
    }
  while (c == '\n' || c == '\r');

  ungetc (c, fp);
  return;
}



/*
 * Read one word (into static buffer).
 */
char *
fread_word (FILE * fp)
{
  static char word[MAX_INPUT_LENGTH];
  char *pword;
  char cEnd;

  do
    {
      cEnd = getc (fp);
    }
  while (isspace (cEnd));

  if (cEnd == '\'' || cEnd == '"')
    {
      pword = word;
    }
  else
    {
      word[0] = cEnd;
      pword = word + 1;
      cEnd = ' ';
    }

  for (; pword < word + MAX_INPUT_LENGTH; pword++)
    {
      *pword = getc (fp);
      if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd)
	{
	  if (cEnd == ' ')
	    ungetc (*pword, fp);
	  *pword = '\0';
	  return word;
	}
    }

  bug ("Fread_word: word too long.", 0);
  exit (1);
  return NULL;
}

/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *
alloc_mem (int sMem)
{
  void *pMem;
  int *magic;
  int iList;

  sMem += sizeof (*magic);

  for (iList = 0; iList < MAX_MEM_LIST; iList++)
    {
      if (sMem <= rgSizeList[iList])
	break;
    }

  if (iList == MAX_MEM_LIST)
    {
      bug ("Alloc_mem: size %d too large.", sMem);
      exit (1);
    }

  if (rgFreeList[iList] == NULL)
    {
      pMem = alloc_perm (rgSizeList[iList]);
    }
  else
    {
      pMem = rgFreeList[iList];
      rgFreeList[iList] = *((void **) rgFreeList[iList]);
    }

  magic = (int *) pMem;
  *magic = MAGIC_NUM;
  pMem += sizeof (*magic);

  return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void
free_mem (void *pMem, int sMem)
{
  int iList;
  int *magic;

  pMem -= sizeof (*magic);
  magic = (int *) pMem;

  if (*magic != MAGIC_NUM)
    {
      bug ("Attempt to recyle invalid memory of size %d.", sMem);
      bug ((char *) pMem + sizeof (*magic), 0);
      return;
    }

  *magic = 0;
  sMem += sizeof (*magic);

  for (iList = 0; iList < MAX_MEM_LIST; iList++)
    {
      if (sMem <= rgSizeList[iList])
	break;
    }

  if (iList == MAX_MEM_LIST)
    {
      bug ("Free_mem: size %d too large.", sMem);
      exit (1);
    }

  *((void **) pMem) = rgFreeList[iList];
  rgFreeList[iList] = pMem;

  return;
}


/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *
alloc_perm (int sMem)
{
  static char *pMemPerm;
  static int iMemPerm;
  void *pMem;

  while (sMem % sizeof (long) != 0)
    sMem++;
  if (sMem > MAX_PERM_BLOCK)
    {
      bug ("Alloc_perm: %d too large.", sMem);
      exit (1);
    }

  if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK)
    {
      iMemPerm = 0;
      if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL)
	{
	  perror ("Alloc_perm");
	  exit (1);
	}
    }

  pMem = pMemPerm + iMemPerm;
  iMemPerm += sMem;
  nAllocPerm += 1;
  sAllocPerm += sMem;
  return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *
str_dup (const char *str)
{
  char *str_new;

  if (str[0] == '\0')
    return &str_empty[0];

  if (str >= string_space && str < top_string)
    return (char *) str;

  str_new = alloc_mem (strlen (str) + 1);
  strcpy (str_new, str);
  return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void
free_string (char *pstr)
{
  if (pstr == NULL
      || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string))
    return;

  free_mem (pstr, strlen (pstr) + 1);
  return;
}



long
convert_level (char *arg)
{
  if (arg[0] == '\0')
    return 0;
  if (is_number (arg))
    return atoi (arg);
  else if (!str_cmp (arg, "imm"))
    return LEVEL_IMMORTAL;
  else if (!str_cmp (arg, "hero") || !str_cmp (arg, "hero+"))
    return LEVEL_HERO;
  else
    return 0;
}


long
get_area_level (AREA_DATA * pArea)
{
  char high[MAX_STRING_LENGTH], low[MAX_STRING_LENGTH];


  if (2 != sscanf (pArea->credits, "{ %[^} ] %[^} ]", low, high))
    {
      sscanf (pArea->credits, "{ %[^} ]", low);
      strcpy (high, "0");
    }
  return convert_level (low) * (MAX_LEVEL + 1) +
    ((convert_level (high) > 0) ? convert_level (high) :
     (convert_level (low) == LEVEL_HERO) ? (LEVEL_IMMORTAL - 1) : MAX_LEVEL);
}


void
sort_areas_by_level (void)
/* Creates a linked list starting with area_first_sorted, linking
   on pArea->next_sort. Sorted on get_area_level. */
{
  AREA_DATA *pArea1;
  AREA_DATA *pArea2;
  int thislevel;


  area_first_sorted = area_first;
  area_first_sorted->next_sort = NULL;


  /* if only one area it is already sorted! */
  if (area_first->next == NULL)
    return;

  /* iterate through the rest of the areas */
  for (pArea1 = area_first->next;;)
    {
      if ((thislevel = get_area_level (pArea1)) <=
	  get_area_level (area_first_sorted))
	{
	  /* this area goes at head of sorted list */
	  pArea1->next_sort = area_first_sorted;
	  area_first_sorted = pArea1;
	}
      else
	{
	  /* iterate through list and insert appropriately */
	  for (pArea2 = area_first_sorted;;)
	    {
	      if (pArea2->next_sort == NULL ||
		  (thislevel <= get_area_level (pArea2->next_sort)))
		{
		  pArea1->next_sort = pArea2->next_sort;
		  pArea2->next_sort = pArea1;
		  break;
		}
	      pArea2 = pArea2->next_sort;
	    }
	}
      if (pArea1->next != NULL)
	{
	  pArea1 = pArea1->next;
	}
      else
	break;
    }
}


void
do_areas (CHAR_DATA * ch, char *argument)
/*
 * Outputs sorted area list with arguments:
 * areas gives all areas 0 to LEVEL_IMMORTAL-1 (morts) or MAX_LEVEL (imms)
 * areas 30 gives all areas level 30
 *  areas 30 45 gives all areas with minimum >= 30 and maximum <= 45
 * by TAKA (c) 2000 Ghost Dancer MUD Project
 */
{
  char buf[MAX_STRING_LENGTH];
  AREA_DATA *pArea;
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  int lo_level, hi_level;
  bool found = FALSE;
  bool col = 0;


  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);


  /* if no arguments, will set lo= 0, hi= MAX_LEVEL for IMMs
     lo= 0, hi= LEVEL_IMMORTAL-1 for Mortals.
     if one argument, will set both lo and hi to the arg.
     if two arguments, will set lo and hi to two args. */
  lo_level = convert_level (arg1) ?
    URANGE (1, convert_level (arg1), MAX_LEVEL) : 0;
  hi_level = convert_level (arg2) ?
    URANGE (1, convert_level (arg2), MAX_LEVEL) :
    convert_level (arg1) ? lo_level :
    IS_IMMORTAL (ch) ? MAX_LEVEL : LEVEL_IMMORTAL - 1;


  /* Output matching areas */
  for (pArea = area_first_sorted;;)
    {
      if (pArea == NULL)
	break;
      if ((get_area_level (pArea) / (MAX_LEVEL + 1) <= hi_level) &&
	  (get_area_level (pArea) % (MAX_LEVEL + 1) >= lo_level))
	{
	  found = TRUE;
	  sprintf (buf, "{C[{M%3ld{C] {C({G%-3d{W-{G%3d{C) {W%-18.18s {x",
		   pArea->vnum, lo_level, hi_level, pArea->name);
	  send_to_char (buf, ch);
	  if (col)
	    {
	      send_to_char_bw ("\n\r", ch);
	    }
	  col = !col;
	}
      if (pArea != NULL)
	pArea = pArea->next_sort;
      else
	break;
    }


  /* Exit if no areas match */
  if (!found)
    {
      send_to_char ("{RNo areas meeting those criteria.{x\n\r", ch);
      return;
    }
  if (col)
    {
      send_to_char ("\n\r", ch);
    }
  return;
}




void
do_memory (CHAR_DATA * ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  int sn, count_spell = 0, count_skill = 0;

  for (sn = 0; sn < MAX_SKILL; sn++)
    {
      if (skill_table[sn].name == NULL)
	break;

      if (skill_table[sn].spell_fun != spell_null)
	count_spell += 1;
      else
	count_skill += 1;
    }

  sprintf (buf, "{GAffects     {W%5ld    {Gmem {M%7ld{x\n\r", top_affect,
	   top_affect * sizeof (AFFECT_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GAreas       {W%5ld    {Gmem {M%7ld{x\n\r", top_area,
	   top_area * sizeof (AREA_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GExDes       {W%5ld    {Gmem {M%7ld{x\n\r", top_ed,
	   top_ed * sizeof (EXTRA_DESCR_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GExits       {W%5ld    {Gmem {M%7ld{x\n\r", top_exit,
	   top_exit * sizeof (EXIT_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GHelps       {W%5ld    {Gmem {M%7ld{x\n\r", top_help,
	   top_help * sizeof (HELP_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GSocials     {W%5d    {Gmem {M%7d{x\n\r", social_count,
	   social_count * sizeof (struct social_type));
  send_to_char (buf, ch);
  sprintf (buf, "{GSpells      {W%5d    {Gmem {M%7d{x\n\r", count_spell,
	   count_spell * sizeof (struct skill_type));
  send_to_char (buf, ch);
  sprintf (buf, "{GSkills      {W%5d    {Gmem {M%7d{x\n\r", count_skill,
	   count_skill * sizeof (struct skill_type));
  send_to_char (buf, ch);
  sprintf (buf, "{GMobs        {W%5ld    {Gmem {M%7ld{x\n\r", top_mob_index,
	   top_mob_index * sizeof (MOB_INDEX_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GMobs newfmt {W%5d    {Gmem {M%7d{x\n\r", newmobs,
	   newmobs * sizeof (MOB_INDEX_DATA));
  send_to_char (buf, ch);

  sprintf (buf, "{G(in use)    {W%5d    {Gmem {M%7d{x\n\r", mobile_count,
	   mobile_count * sizeof (MOB_INDEX_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GObjs        {W%5ld    {Gmem {M%7ld{x\n\r", top_obj_index,
	   top_obj_index * sizeof (OBJ_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GObjs newfmt {W%5d    {Gmem {M%7d{x\n\r", newobjs,
	   newobjs * sizeof (OBJ_DATA));
  send_to_char (buf, ch);

  sprintf (buf, "{GResets      {W%5ld    {Gmem {M%7ld{x\n\r", top_reset,
	   top_reset * sizeof (RESET_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GRooms       {W%5ld    {Gmem {M%7ld{x\n\r", top_room,
	   top_room * sizeof (ROOM_INDEX_DATA));
  send_to_char (buf, ch);
  sprintf (buf, "{GShops       {W%5ld    {Gmem {M%7ld{x\n\r", top_shop,
	   top_shop * sizeof (SHOP_DATA));
  send_to_char (buf, ch);

  sprintf (buf, "{GObjects     {W%5ld    {Gmem {M%7ld{x\n\n\r", top_obj_index,
	   top_obj_index * sizeof (OBJ_DATA));
  send_to_char (buf, ch);

  sprintf (buf, "{GTotal                {Gmem {R%7ld{x\n\n\r",
	   (top_obj_index * sizeof (OBJ_DATA))
	   + (top_shop * sizeof (SHOP_DATA))
	   + (top_room * sizeof (ROOM_INDEX_DATA))
	   + (top_reset * sizeof (RESET_DATA))
	   + (top_obj_index * sizeof (OBJ_DATA))
	   + (top_mob_index * sizeof (MOB_INDEX_DATA))
	   + (count_skill * sizeof (struct skill_type))
	   + (count_spell * sizeof (struct skill_type))
	   + (social_count * sizeof (struct social_type))
	   + (top_help * sizeof (HELP_DATA))
	   + (top_exit * sizeof (EXIT_DATA))
	   + (top_ed * sizeof (EXTRA_DESCR_DATA))
	   + (top_area * sizeof (AREA_DATA))
	   + (top_affect * sizeof (AFFECT_DATA)));
  send_to_char (buf, ch);


  sprintf (buf,
	   "{GStrings {C%5d {Gstrings of {Y%7d {Gbytes (max {R%d{G).{x\n\r",
	   nAllocString, sAllocString, MAX_STRING);
  send_to_char (buf, ch);

  sprintf (buf, "{GPerms   {C%5d {Gblocks  of {Y%7d {Gbytes.{x\n\r",
	   nAllocPerm, sAllocPerm);
  send_to_char (buf, ch);

  return;
}

void
do_dump (CHAR_DATA * ch, char *argument)
{
  int count, count2, num_pcs, aff_count;
  CHAR_DATA *fch;
  MOB_INDEX_DATA *pMobIndex;
  PC_DATA *pc;
  OBJ_DATA *obj;
  OBJ_INDEX_DATA *pObjIndex;
  ROOM_INDEX_DATA *room;
  EXIT_DATA *exit;
  DESCRIPTOR_DATA *d;
  AFFECT_DATA *af;
  FILE *fp;
  long vnum;
  int nMatch = 0;

  /* open file */
  fclose (fpReserve);
  fp = fopen ("mem.dmp", "w");

  /* report use of data structures */

  num_pcs = 0;
  aff_count = 0;

  /* mobile prototypes */
  fprintf (fp, "MobProt	%5ld (%8ld bytes)\n",
	   top_mob_index, top_mob_index * (sizeof (*pMobIndex)));

  /* mobs */
  count = 0;
  count2 = 0;
  for (fch = char_list; fch != NULL; fch = fch->next)
    {
      count++;
      if (fch->pcdata != NULL)
	num_pcs++;
      for (af = fch->affected; af != NULL; af = af->next)
	aff_count++;
    }
  for (fch = char_free; fch != NULL; fch = fch->next)
    count2++;

  fprintf (fp, "Mobs	%5d (%8d bytes), %2d free (%d bytes)\n",
	   count, count * (sizeof (*fch)), count2, count2 * (sizeof (*fch)));

  /* pcdata */
  count = 0;
  for (pc = pcdata_free; pc != NULL; pc = pc->next)
    count++;

  fprintf (fp, "Pcdata	%5d (%8d bytes), %2d free (%d bytes)\n",
	   num_pcs, num_pcs * (sizeof (*pc)), count, count * (sizeof (*pc)));

  /* descriptors */
  count = 0;
  count2 = 0;
  for (d = descriptor_list; d != NULL; d = d->next)
    count++;
  for (d = descriptor_free; d != NULL; d = d->next)
    count2++;

  fprintf (fp, "Descs	%5d (%8d bytes), %2d free (%d bytes)\n",
	   count, count * (sizeof (*d)), count2, count2 * (sizeof (*d)));

  /* object prototypes */
  for (vnum = 0; nMatch < top_obj_index; vnum++)
    if ((pObjIndex = get_obj_index (vnum)) != NULL)
      {
	for (af = pObjIndex->affected; af != NULL; af = af->next)
	  aff_count++;
	nMatch++;
      }

  fprintf (fp, "ObjProt	%5ld (%8ld bytes)\n",
	   top_obj_index, top_obj_index * (sizeof (*pObjIndex)));


  /* objects */
  count = 0;
  count2 = 0;
  for (obj = object_list; obj != NULL; obj = obj->next)
    {
      count++;
      for (af = obj->affected; af != NULL; af = af->next)
	aff_count++;
    }
  for (obj = obj_free; obj != NULL; obj = obj->next)
    count2++;

  fprintf (fp, "Objs	%5d (%8d bytes), %2d free (%d bytes)\n",
	   count, count * (sizeof (*obj)), count2, count2 * (sizeof (*obj)));

  /* affects */
  count = 0;
  for (af = affect_free; af != NULL; af = af->next)
    count++;

  fprintf (fp, "Affects	%5d (%8d bytes), %2d free (%d bytes)\n",
	   aff_count, aff_count * (sizeof (*af)), count,
	   count * (sizeof (*af)));

  /* rooms */
  fprintf (fp, "Rooms	%5ld (%8ld bytes)\n",
	   top_room, top_room * (sizeof (*room)));

  /* exits */
  fprintf (fp, "Exits	%5ld (%8ld bytes)\n",
	   top_exit, top_exit * (sizeof (*exit)));

  fclose (fp);

  /* start printing out mobile data */
  fp = fopen ("mob.dmp", "w");

  fprintf (fp, "\nMobile Analysis\n");
  fprintf (fp, "---------------\n");
  nMatch = 0;
  for (vnum = 0; nMatch < top_mob_index; vnum++)
    if ((pMobIndex = get_mob_index (vnum)) != NULL)
      {
	nMatch++;
	fprintf (fp, "#%-5ld %3d active %3d killed     %s\n",
		 pMobIndex->vnum, pMobIndex->count,
		 pMobIndex->killed, pMobIndex->short_descr);
      }
  fclose (fp);

  /* start printing out object data */
  fp = fopen ("obj.dmp", "w");

  fprintf (fp, "\nObject Analysis\n");
  fprintf (fp, "---------------\n");
  nMatch = 0;
  for (vnum = 0; nMatch < top_obj_index; vnum++)
    if ((pObjIndex = get_obj_index (vnum)) != NULL)
      {
	nMatch++;
	fprintf (fp, "#%-5ld %3d active %3ld reset      %s\n",
		 pObjIndex->vnum, pObjIndex->count,
		 pObjIndex->reset_num, pObjIndex->short_descr);
      }

  /* close file */
  fclose (fp);
  fpReserve = fopen (NULL_FILE, "r");
}



/*
 * Stick a little fuzz on a number.
 */
int
number_fuzzy (int number)
{
  switch (number_bits (2))
    {
    case 0:
      number -= 1;
      break;
    case 3:
      number += 1;
      break;
    }

  return UMAX (1, number);
}



/*
 * Generate a random number.
 */
int
number_range (int from, int to)
{
  int power;
  int number;

  if (from == 0 && to == 0)
    return 0;

  if ((to = to - from + 1) <= 1)
    return from;

  for (power = 2; power < to; power <<= 1)
    ;

  while ((number = number_mm () & (power - 1)) >= to)
    ;

  return from + number;
}



/*
 * Generate a percentile roll.
 */
int
number_percent (void)
{
  int percent;

  while ((percent = number_mm () & (128 - 1)) > 99)
    ;

  return 1 + percent;
}



/*
 * Generate a random door.
 */
int
number_door (void)
{
  int door;

  while ((door = number_mm () & (8 - 1)) > 5)
    ;

  return door;
}

int
number_bits (int width)
{
  return number_mm () & ((1 << width) - 1);
}




/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */

/* I noticed streaking with this random number generator, so I switched
   back to the system srandom call.  If this doesn't work for you,
   define OLD_RAND to use the old system -- Alander */

#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif

void
init_mm ()
{
#if defined (OLD_RAND)
  int *piState;
  int iState;

  piState = &rgiState[2];

  piState[-2] = 55 - 55;
  piState[-1] = 55 - 24;

  piState[0] = ((int) current_time) & ((1 << 30) - 1);
  piState[1] = 1;
  for (iState = 2; iState < 55; iState++)
    {
      piState[iState] = (piState[iState - 1] + piState[iState - 2])
	& ((1 << 30) - 1);
    }
#else
  srandom (time (NULL) ^ getpid ());
#endif
  return;
}



long
number_mm (void)
{
#if defined (OLD_RAND)
  int *piState;
  int iState1;
  int iState2;
  int iRand;

  piState = &rgiState[2];
  iState1 = piState[-2];
  iState2 = piState[-1];
  iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
  piState[iState1] = iRand;
  if (++iState1 == 55)
    iState1 = 0;
  if (++iState2 == 55)
    iState2 = 0;
  piState[-2] = iState1;
  piState[-1] = iState2;
  return iRand >> 6;
#else
  return random () >> 6;
#endif
}


/*
 * Roll some dice.
 */
int
dice (int number, int size)
{
  int idice;
  int sum;

  switch (size)
    {
    case 0:
      return 0;
    case 1:
      return number;
    }

  for (idice = 0, sum = 0; idice < number; idice++)
    sum += number_range (1, size);

  return sum;
}



/*
 * Simple linear interpolation.
 */
int
interpolate (int level, int value_00, int value_32)
{
  return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void
smash_tilde (char *str)
{
  for (; *str != '\0'; str++)
    {
      if (*str == '~')
	*str = '-';
    }

  return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool
str_cmp (const char *astr, const char *bstr)
{
  if (astr == NULL)
    {
      bug ("Str_cmp: null astr.", 0);
      return TRUE;
    }

  if (bstr == NULL)
    {
      bug ("Str_cmp: null bstr.", 0);
      return TRUE;
    }

  for (; *astr || *bstr; astr++, bstr++)
    {
      if (LOWER (*astr) != LOWER (*bstr))
	return TRUE;
    }

  return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool
str_prefix (const char *astr, const char *bstr)
{
  if (astr == NULL)
    {
      bug ("Strn_cmp: null astr.", 0);
      return TRUE;
    }

  if (bstr == NULL)
    {
      bug ("Strn_cmp: null bstr.", 0);
      return TRUE;
    }

  for (; *astr; astr++, bstr++)
    {
      if (LOWER (*astr) != LOWER (*bstr))
	return TRUE;
    }

  return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool
str_infix (const char *astr, const char *bstr)
{
  int sstr1;
  int sstr2;
  int ichar;
  char c0;

  if ((c0 = LOWER (astr[0])) == '\0')
    return FALSE;

  sstr1 = strlen (astr);
  sstr2 = strlen (bstr);

  for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
    {
      if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar))
	return FALSE;
    }

  return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool
str_suffix (const char *astr, const char *bstr)
{
  int sstr1;
  int sstr2;

  sstr1 = strlen (astr);
  sstr2 = strlen (bstr);
  if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1))
    return FALSE;
  else
    return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *
capitalize (const char *str)
{
  static char strcap[MAX_STRING_LENGTH];
  int i;

  for (i = 0; str[i] != '\0'; i++)
    strcap[i] = LOWER (str[i]);
  strcap[i] = '\0';
  strcap[0] = UPPER (strcap[0]);
  return strcap;
}


/*
 * Append a string to a file.
 */
void
append_file (CHAR_DATA * ch, char *file, char *str)
{
  FILE *fp;

  if (IS_NPC (ch) || str[0] == '\0')
    return;

  fclose (fpReserve);
  if ((fp = fopen (file, "a")) == NULL)
    {
      perror (file);
      send_to_char ("Could not open the file!\n\r", ch);
    }
  else
    {
      fprintf (fp, "[%5ld] %s: %s\n",
	       ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
      fclose (fp);
    }

  fpReserve = fopen (NULL_FILE, "r");
  return;
}



/*
 * Reports a bug.
 */
void
bug (const char *str, int param)
{
  char buf[MAX_STRING_LENGTH];

  if (fpArea != NULL)
    {
      int iLine;
      int iChar;

      if (fpArea == stdin)
	{
	  iLine = 0;
	}
      else
	{
	  iChar = ftell (fpArea);
	  fseek (fpArea, 0, 0);
	  for (iLine = 0; ftell (fpArea) < iChar; iLine++)
	    {
	      while (getc (fpArea) != '\n')
		;
	    }
	  fseek (fpArea, iChar, 0);
	}

      sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
      log_string (buf);
/* RT removed because we don't want bugs shutting the mud
	if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
	{
	    fprintf( fp, "[*****] %s\n", buf );
	    fclose( fp );
	}
*/
    }

  strcpy (buf, "[*****] BUG: ");
  sprintf (buf + strlen (buf), str, param);
  log_string (buf);
/* RT removed due to bug-file spamming
    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
*/

  return;
}



/*
 * Writes a string to the log.
 */
void
log_string (const char *str)
{
  char *strtime;

  strtime = ctime (&current_time);
  strtime[strlen (strtime) - 1] = '\0';
  fprintf (stderr, "%s :: %s\n", strtime, str);
  return;
}



/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void
tail_chain (void)
{
  return;
}


/*
 * Load the bank information (shares values)
 */
void
load_bank (void)
{
  FILE *fp;
  int number = 0;

  if (!(fp = fopen (BANK_FILE, "r")))
    return;

  for (;;)
    {
      char *word;
      char letter;
      do
	{
	  letter = getc (fp);
	  if (feof (fp))
	    {
	      fclose (fp);
	      return;
	    }
	}

      while (isspace (letter));
      ungetc (letter, fp);
      word = fread_word (fp);

      if (!str_cmp (word, "SHARE_VALUE"))
	{
	  number = fread_number (fp);

	  if (number > 0)
	    share_value1 = number;

	  number = fread_number (fp);

	  if (number > 0)
	    share_value2 = number;

	  number = fread_number (fp);

	  if (number > 0)
	    share_value3 = number;

	  number = fread_number (fp);

	  if (number > 0)
	    share_value4 = number;

	}
    }
}

/* Returns a string with returns inserted - Fallon */
char *
wrapstr (CHAR_DATA * ch, const char *str)
{
  static char strwrap[MAX_STRING_LENGTH];
  int i;
  int count = strlen (IS_NPC (ch) ? ch->short_descr : ch->name);

  for (i = 0; i < strlen (str); i++)
    {
      count++;
      if (count > 66 && str[i] == ' ')
	{
	  strwrap[i] = '\n';
	  strwrap[i + 1] = '\r';
	  count = 0;
	}
      else
	{
	  strwrap[i] = str[i];
	}
    }
  strwrap[i] = '\0';
  return strwrap;
}

void
load_objprogs (FILE * fp)
{
  PROG_CODE *pOprog;

  if (area_last == NULL)
    {
      bug ("Load_objprogs: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      sh_int vnum;
      char letter;

      letter = fread_letter (fp);
      if (letter != '#')
	{
	  bug ("Load_objprogs: # not found.", 0);
	  exit (1);
	}

      vnum = fread_number (fp);
      if (vnum == 0)
	break;

      fBootDb = FALSE;
      if (get_prog_index (vnum, PRG_OPROG) != NULL)
	{
	  bug ("Load_objprogs: vnum %d duplicated.", vnum);
	  exit (1);
	}
      fBootDb = TRUE;

      pOprog = alloc_perm (sizeof (*pOprog));
      pOprog->vnum = vnum;
      pOprog->code = fread_string (fp);
      if (oprog_list == NULL)
	oprog_list = pOprog;
      else
	{
	  pOprog->next = oprog_list;
	  oprog_list = pOprog;
	}
      top_oprog_index++;
    }
  return;
}

void
load_roomprogs (FILE * fp)
{
  PROG_CODE *pRprog;

  if (area_last == NULL)
    {
      bug ("Load_roomprogs: no #AREA seen yet.", 0);
      exit (1);
    }

  for (;;)
    {
      sh_int vnum;
      char letter;

      letter = fread_letter (fp);
      if (letter != '#')
	{
	  bug ("Load_roomprogs: # not found.", 0);
	  exit (1);
	}

      vnum = fread_number (fp);
      if (vnum == 0)
	break;

      fBootDb = FALSE;
      if (get_prog_index (vnum, PRG_RPROG) != NULL)
	{
	  bug ("Load_roomprogs: vnum %d duplicated.", vnum);
	  exit (1);
	}
      fBootDb = TRUE;

      pRprog = alloc_perm (sizeof (*pRprog));
      pRprog->vnum = vnum;
      pRprog->code = fread_string (fp);
      if (rprog_list == NULL)
	rprog_list = pRprog;
      else
	{
	  pRprog->next = rprog_list;
	  rprog_list = pRprog;
	}
      top_rprog_index++;
    }
  return;
}

void
fix_objprogs (void)
{
  OBJ_INDEX_DATA *pObjIndex;
  PROG_LIST *list;
  PROG_CODE *prog;
  int iHash;

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
      for (pObjIndex = obj_index_hash[iHash];
	   pObjIndex != NULL; pObjIndex = pObjIndex->next)
	{
	  for (list = pObjIndex->oprogs; list != NULL; list = list->next)
	    {
	      if ((prog = get_prog_index (list->vnum, PRG_OPROG)) != NULL)
		list->code = prog->code;
	      else
		{
		  bug ("Fix_objprogs: code vnum %d not found.", list->vnum);
		  exit (1);
		}
	    }
	}
    }
}

void
fix_roomprogs (void)
{
  ROOM_INDEX_DATA *pRoomIndex;
  PROG_LIST *list;
  PROG_CODE *prog;
  int iHash;

  for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
      for (pRoomIndex = room_index_hash[iHash];
	   pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
	{
	  for (list = pRoomIndex->rprogs; list != NULL; list = list->next)
	    {
	      if ((prog = get_prog_index (list->vnum, PRG_RPROG)) != NULL)
		list->code = prog->code;
	      else
		{
		  bug ("Fix_roomprogs: code vnum %d not found.", list->vnum);
		  exit (1);
		}
	    }
	}
    }
}