/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1995 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@pacinfo.com)				   *
*	    Gabrielle Taylor (gtaylor@pacinfo.com)			   *
*	    Brian Moore (rom@rom.efn.org)				   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

/***************************************************************************
 *                                                                         *
 *  Based on MERC 2.2 MOBprograms by N'Atas-ha.                            *
 *  Written and adapted to ROM 2.4 by                                      *
 *          Markku Nylander (markku.nylander@uta.fi)                       *
 *                                                                         *
 ***************************************************************************/

#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "mob_cmds.h"

DECLARE_DO_FUN (do_look);
extern ROOM_INDEX_DATA *find_location (CHAR_DATA *, char *);

/*
 * MOBcommand table.
 */
const struct mob_cmd_type mob_cmd_table[] = {
  {"asound", do_mpasound},
  {"gecho", do_mpgecho},
  {"zecho", do_mpzecho},
  {"kill", do_mpkill},
  {"assist", do_mpassist},
  {"junk", do_mpjunk},
  {"echo", do_mpecho},
  {"echoaround", do_mpechoaround},
  {"echoat", do_mpechoat},
  {"mload", do_mpmload},
  {"oload", do_mpoload},
  {"purge", do_mppurge},
  {"goto", do_mpgoto},
  {"at", do_mpat},
  {"transfer", do_mptransfer},
  {"gtransfer", do_mpgtransfer},
  {"otransfer", do_mpotransfer},
  {"force", do_mpforce},
  {"gforce", do_mpgforce},
  {"vforce", do_mpvforce},
  {"cast", do_mpcast},
  {"damage", do_mpdamage},
  {"remember", do_mpremember},
  {"forget", do_mpforget},
  {"delay", do_mpdelay},
  {"cancel", do_mpcancel},
  {"call", do_mpcall},
  {"flee", do_mpflee},
  {"remove", do_mpremove},
  {"pause", do_mpdelay},
  {"", 0}
};

/*
 * OBJcommand table.
 */
const struct obj_cmd_type obj_cmd_table[] = {
  {"gecho", do_opgecho},
  {"zecho", do_opzecho},
  {"echo", do_opecho},
  {"echoaround", do_opechoaround},
  {"echoat", do_opechoat},
  {"mload", do_opmload},
  {"oload", do_opoload},
  {"purge", do_oppurge},
  {"goto", do_opgoto},
  {"transfer", do_optransfer},
  {"gtransfer", do_opgtransfer},
  {"otransfer", do_opotransfer},
  {"force", do_opforce},
  {"gforce", do_opgforce},
  {"vforce", do_opvforce},
  {"damage", do_opdamage},
  {"remember", do_opremember},
  {"forget", do_opforget},
  {"delay", do_opdelay},
  {"cancel", do_opcancel},
  {"call", do_opcall},
  {"remove", do_opremove},
  {"", 0}
};

/*
 * ROOMcommand table.
 */
const struct room_cmd_type room_cmd_table[] = {
  {"asound", do_rpasound},
  {"gecho", do_rpgecho},
  {"zecho", do_rpzecho},
  {"echo", do_rpecho},
  {"echoaround", do_rpechoaround},
  {"echoat", do_rpechoat},
  {"mload", do_rpmload},
  {"oload", do_rpoload},
  {"purge", do_rppurge},
  {"transfer", do_rptransfer},
  {"gtransfer", do_rpgtransfer},
  {"otransfer", do_rpotransfer},
  {"force", do_rpforce},
  {"gforce", do_rpgforce},
  {"vforce", do_rpvforce},
  {"damage", do_rpdamage},
  {"remember", do_rpremember},
  {"forget", do_rpforget},
  {"delay", do_rpdelay},
  {"cancel", do_rpcancel},
  {"call", do_rpcall},
  {"remove", do_rpremove},
  {"", 0},
};

char *
prog_type_to_name (int type)
{
  switch (type)
    {
    case TRIG_ACT:
      return "ACT";
    case TRIG_SPEECH:
      return "SPEECH";
    case TRIG_RANDOM:
      return "RANDOM";
    case TRIG_FIGHT:
      return "FIGHT";
    case TRIG_HPCNT:
      return "HPCNT";
    case TRIG_DEATH:
      return "DEATH";
    case TRIG_ENTRY:
      return "ENTRY";
    case TRIG_GREET:
      return "GREET";
    case TRIG_GRALL:
      return "GRALL";
    case TRIG_GIVE:
      return "GIVE";
    case TRIG_BRIBE:
      return "BRIBE";
    case TRIG_KILL:
      return "KILL";
    case TRIG_DELAY:
      return "DELAY";
    case TRIG_SURR:
      return "SURRENDER";
    case TRIG_EXIT:
      return "EXIT";
    case TRIG_EXALL:
      return "EXALL";
    case TRIG_GET:
      return "GET";
    case TRIG_DROP:
      return "DROP";
    case TRIG_SIT:
      return "SIT";
    case TRIG_COMMAND:
      return "COMMAND";
    default:
      return "ERROR";
    }
}

/*
 * MOBprog section
 */

void
do_mob (CHAR_DATA * ch, char *argument)
{
  /*
   * Security check!
   */
  if (ch->desc != NULL && get_trust (ch) < MAX_LEVEL)
    return;
  mob_interpret (ch, argument);
}

/*
 * Mob command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void
mob_interpret (CHAR_DATA * ch, char *argument)
{
  char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
  int cmd;

  argument = one_argument (argument, command);

  /*
   * Look for command in command table.
   */
  for (cmd = 0; mob_cmd_table[cmd].name[0] != '\0'; cmd++)
    {
      if (command[0] == mob_cmd_table[cmd].name[0]
	  && !str_prefix (command, mob_cmd_table[cmd].name))
	{
	  (*mob_cmd_table[cmd].do_fun) (ch, argument);
	  tail_chain ();
	  return;
	}
    }
  sprintf (buf, "Mob_interpret: invalid cmd from mob %ld: '%s'",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0, command);
  bug (buf, 0);
}

/* 
 * Displays MOBprogram triggers of a mobile
 *
 * Syntax: mpstat [name]
 */
void
do_mpstat (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_STRING_LENGTH];
  PROG_LIST *mprg;
  CHAR_DATA *victim;
  int i;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    {
      send_to_char ("Mpstat whom?\n\r", ch);
      return;
    }

  if ((victim = get_char_world (ch, arg)) == NULL)
    {
      send_to_char ("No such creature.\n\r", ch);
      return;
    }

  if (!IS_NPC (victim))
    {
      send_to_char ("That is not a mobile.\n\r", ch);
      return;
    }

  sprintf (arg, "Mobile #%-6ld [%s]\n\r",
	   victim->pIndexData->vnum, victim->short_descr);
  send_to_char (arg, ch);

  sprintf (arg, "Delay   %-6d [%s]\n\r",
	   victim->mprog_delay,
	   victim->mprog_target == NULL
	   ? "No target" : victim->mprog_target->name);
  send_to_char (arg, ch);

  if (!victim->pIndexData->mprog_flags)
    {
      send_to_char ("[No programs set]\n\r", ch);
      return;
    }

  for (i = 0, mprg = victim->pIndexData->mprogs; mprg != NULL;
       mprg = mprg->next)

    {
      sprintf (arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
	       ++i,
	       prog_type_to_name (mprg->trig_type),
	       mprg->vnum, mprg->trig_phrase);
      send_to_char (arg, ch);
    }

  return;

}

/*
 * Displays the source code of a given MOBprogram
 *
 * Syntax: mpdump [vnum]
 */
void
do_mpdump (CHAR_DATA * ch, char *argument)
{
  char buf[MAX_INPUT_LENGTH];
  PROG_CODE *mprg;

  one_argument (argument, buf);
  if ((mprg = get_prog_index (atoi (buf), PRG_MPROG)) == NULL)
    {
      send_to_char ("No such MOBprogram.\n\r", ch);
      return;
    }
  page_to_char (mprg->code, ch);
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: mob gecho [string]
 */
void
do_mpgecho (CHAR_DATA * ch, char *argument)
{
  DESCRIPTOR_DATA *d;

  if (argument[0] == '\0')
    {
      bug ("MpGEcho: missing argument from vnum %d",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  for (d = descriptor_list; d; d = d->next)
    {
      if (d->connected == CON_PLAYING)
	{
	  if (IS_IMMORTAL (d->character))
	    send_to_char ("\n\r", d->character);
	  send_to_char ("Mob echo> ", d->character);
	  send_to_char (argument, d->character);

	}
    }
}

/*
 * Prints the argument to all players in the same area as the mob
 *
 * Syntax: mob zecho [string]
 */
void
do_mpzecho (CHAR_DATA * ch, char *argument)
{
  DESCRIPTOR_DATA *d;

  if (argument[0] == '\0')
    {
      bug ("MpZEcho: missing argument from vnum %d",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if (ch->in_room == NULL)
    return;

  for (d = descriptor_list; d; d = d->next)
    {
      if (d->connected == CON_PLAYING
	  && d->character->in_room != NULL
	  && d->character->in_room->area == ch->in_room->area)
	{
	  send_to_char ("\n\r", d->character);
	  if (IS_IMMORTAL (d->character))
	    send_to_char ("Mob echo> ", d->character);
	  send_to_char (argument, d->character);
	}
    }
}

/*
 * Prints the argument to all the rooms aroud the mobile
 *
 * Syntax: mob asound [string]
 */
void
do_mpasound (CHAR_DATA * ch, char *argument)
{

  ROOM_INDEX_DATA *was_in_room;
  int door;

  if (argument[0] == '\0')
    return;

  was_in_room = ch->in_room;
  for (door = 0; door < 6; door++)
    {
      EXIT_DATA *pexit;

      if ((pexit = was_in_room->exit[door]) != NULL
	  && pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room)
	{
	  ch->in_room = pexit->u1.to_room;
	  MOBtrigger = FALSE;
	  act (argument, ch, NULL, NULL, TO_ROOM);
	  MOBtrigger = TRUE;
	}
    }
  ch->in_room = was_in_room;
  return;

}

/*
 * Lets the mobile kill any player or mobile without murder
 *
 * Syntax: mob kill [victim]
 */
void
do_mpkill (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    return;

  if (victim == ch || IS_NPC (victim) || ch->position == POS_FIGHTING)
    return;

  if (IS_AFFECTED (ch, AFF_CHARM) && ch->master == victim)
    {
      bug ("MpKill - Charmed mob attacking master from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  multi_hit (ch, victim, TYPE_UNDEFINED);
  return;
}

/*
 * Lets the mobile assist another mob or player
 *
 * Syntax: mob assist [character]
 */
void
do_mpassist (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    return;

  if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
    return;

  multi_hit (ch, victim->fighting, TYPE_UNDEFINED);
  return;
}


/*
 * Lets the mobile destroy an object in its inventory
 * it can also destroy a worn object and it can destroy 
 * items using all.xxxxx or just plain all of them 
 *
 * Syntax: mob junk [item]
 */

void
do_mpjunk (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  OBJ_DATA *obj;
  OBJ_DATA *obj_next;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if (str_cmp (arg, "all") && str_prefix ("all.", arg))
    {
      if ((obj = get_obj_wear (ch, arg, TRUE)) != NULL)
	{
	  unequip_char (ch, obj);
	  extract_obj (obj);
	  return;
	}
      if ((obj = get_obj_carry (ch, arg, ch)) == NULL)
	return;
      extract_obj (obj);
    }
  else
    for (obj = ch->carrying; obj != NULL; obj = obj_next)
      {
	obj_next = obj->next_content;
	if (arg[3] == '\0' || is_name (&arg[4], obj->name))
	  {
	    if (obj->wear_loc != WEAR_NONE)
	      unequip_char (ch, obj);
	    extract_obj (obj);
	  }
      }

  return;

}

/*
 * Prints the message to everyone in the room other than the mob and victim
 *
 * Syntax: mob echoaround [victim] [string]
 */

void
do_mpechoaround (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    return;

  act (argument, ch, NULL, victim, TO_NOTVICT);
}

/*
 * Prints the message to only the victim
 *
 * Syntax: mob echoat [victim] [string]
 */
void
do_mpechoat (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    return;

  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    return;

  act (argument, ch, NULL, victim, TO_VICT);
}

/*
 * Prints the message to the room at large
 *
 * Syntax: mpecho [string]
 */
void
do_mpecho (CHAR_DATA * ch, char *argument)
{
  if (argument[0] == '\0')
    return;
  act (argument, ch, NULL, NULL, TO_ROOM);
}

/*
 * Lets the mobile load another mobile.
 *
 * Syntax: mob mload [vnum]
 */
void
do_mpmload (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  MOB_INDEX_DATA *pMobIndex;
  CHAR_DATA *victim;
  int vnum;

  one_argument (argument, arg);

  if (ch->in_room == NULL || arg[0] == '\0' || !is_number (arg))
    return;

  vnum = atoi (arg);
  if ((pMobIndex = get_mob_index (vnum)) == NULL)
    {
      sprintf (arg, "Mpmload: bad mob index (%d) from mob %ld",
	       vnum, IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      bug (arg, 0);
      return;
    }
  victim = create_mobile (pMobIndex);
  char_to_room (victim, ch->in_room);
  return;
}

/*
 * Lets the mobile load an object
 *
 * Syntax: mob oload [vnum] [level] {R}
 */
void
do_mpoload (CHAR_DATA * ch, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char arg3[MAX_INPUT_LENGTH];
  OBJ_INDEX_DATA *pObjIndex;
  OBJ_DATA *obj;
  int level;
  bool fToroom = FALSE, fWear = FALSE;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);
  one_argument (argument, arg3);

  if (arg1[0] == '\0' || !is_number (arg1))
    {
      bug ("Mpoload - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if (arg2[0] == '\0')
    {
      level = get_trust (ch);
    }
  else
    {
      /*
       * New feature from Alander.
       */
      if (!is_number (arg2))
	{
	  bug ("Mpoload - Bad syntax from vnum %d.",
	       IS_NPC (ch) ? ch->pIndexData->vnum : 0);
	  return;
	}
      level = atoi (arg2);
      if (level < 0 || level > get_trust (ch))
	{
	  bug ("Mpoload - Bad level from vnum %d.",
	       IS_NPC (ch) ? ch->pIndexData->vnum : 0);
	  return;
	}
    }

  /*
   * Added 3rd argument
   * omitted - load to mobile's inventory
   * 'R'     - load to room
   * 'W'     - load to mobile and force wear
   */
  if (arg3[0] == 'R' || arg3[0] == 'r')
    fToroom = TRUE;
  else if (arg3[0] == 'W' || arg3[0] == 'w')
    fWear = TRUE;

  if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
    {
      bug ("Mpoload - Bad vnum arg from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  obj = create_object (pObjIndex, level);
  if ((fWear || !fToroom) && CAN_WEAR (obj, ITEM_TAKE))
    {
      obj_to_char (obj, ch);
      if (fWear)
	wear_obj (ch, obj, TRUE);
    }
  else
    {
      obj_to_room (obj, ch->in_room);
    }

  return;
}

/*
 * Lets the mobile purge all objects and other npcs in the room,
 * or purge a specified object or mob in the room. The mobile cannot
 * purge itself for safety reasons.
 *
 * syntax mob purge {target}
 */
void
do_mppurge (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;
  OBJ_DATA *obj;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    {
      /* 'purge' */
      CHAR_DATA *vnext;
      OBJ_DATA *obj_next;

      for (victim = ch->in_room->people; victim != NULL; victim = vnext)
	{
	  vnext = victim->next_in_room;
	  if (IS_NPC (victim) && victim != ch
	      && !IS_SET (victim->act, ACT_NOPURGE))
	    extract_char (victim, TRUE);
	}

      for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
	{
	  obj_next = obj->next_content;
	  if (!IS_SET (obj->extra_flags, ITEM_NOPURGE))
	    extract_obj (obj);
	}

      return;
    }

  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    {
      if ((obj = get_obj_here (ch, NULL, arg)))
	{
	  extract_obj (obj);
	}
      else
	{
	  bug ("Mppurge - Bad argument from vnum %d.",
	       IS_NPC (ch) ? ch->pIndexData->vnum : 0);
	}
      return;
    }

  if (!IS_NPC (victim))
    {
      bug ("Mppurge - Purging a PC from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  extract_char (victim, TRUE);
  return;
}


/*
 * Lets the mobile goto any location it wishes that is not private.
 *
 * Syntax: mob goto [location]
 */
void
do_mpgoto (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  ROOM_INDEX_DATA *location;

  one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("Mpgoto - No argument from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if ((location = find_location (ch, arg)) == NULL)
    {
      bug ("Mpgoto - No such location from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if (ch->fighting != NULL)
    stop_fighting (ch, TRUE);

  char_from_room (ch);
  char_to_room (ch, location);

  return;
}

/* 
 * Lets the mobile do a command at another location.
 *
 * Syntax: mob at [location] [commands]
 */
void
do_mpat (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  ROOM_INDEX_DATA *location;
  ROOM_INDEX_DATA *original;
  CHAR_DATA *wch;
  OBJ_DATA *on;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("Mpat - Bad argument from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if ((location = find_location (ch, arg)) == NULL)
    {
      bug ("Mpat - No such location from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  original = ch->in_room;
  on = ch->on;
  char_from_room (ch);
  char_to_room (ch, location);
  interpret (ch, argument);

  /*
   * See if 'ch' still exists before continuing!
   * Handles 'at XXXX quit' case.
   */
  for (wch = char_list; wch != NULL; wch = wch->next)
    {
      if (wch == ch)
	{
	  char_from_room (ch);
	  char_to_room (ch, original);
	  ch->on = on;
	  break;
	}
    }

  return;
}

/*
 * Lets the mobile transfer people.  The 'all' argument transfers
 *  everyone in the current room to the specified location
 *
 * Syntax: mob transfer [target|'all'] [location]
 */
void
do_mptransfer (CHAR_DATA * ch, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  ROOM_INDEX_DATA *location;
  CHAR_DATA *victim;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0')
    {
      bug ("Mptransfer - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if (!str_cmp (arg1, "all"))
    {
      CHAR_DATA *victim_next;

      for (victim = ch->in_room->people; victim != NULL; victim = victim_next)
	{
	  victim_next = victim->next_in_room;
	  if (!IS_NPC (victim))
	    {
	      sprintf (buf, "%s %s", victim->name, arg2);
	      do_mptransfer (ch, buf);
	    }
	}
      return;
    }

  /*
   * Thanks to Grodyn for the optional location parameter.
   */
  if (arg2[0] == '\0')
    {
      location = ch->in_room;
    }
  else
    {
      if ((location = find_location (ch, arg2)) == NULL)
	{
	  bug ("Mptransfer - No such location from vnum %d.",
	       IS_NPC (ch) ? ch->pIndexData->vnum : 0);
	  return;
	}

      if (room_is_private (location))
	return;
    }

  if ((victim = get_char_world (ch, arg1)) == NULL)
    return;

  if (victim->in_room == NULL)
    return;

  if (victim->fighting != NULL)
    stop_fighting (victim, TRUE);
  char_from_room (victim);
  char_to_room (victim, location);
  do_look (victim, "auto");

  return;
}

/*
 * Lets the mobile transfer all chars in same group as the victim.
 *
 * Syntax: mob gtransfer [victim] [location]
 */
void
do_mpgtransfer (CHAR_DATA * ch, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  CHAR_DATA *who, *victim, *victim_next;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0')
    {
      bug ("Mpgtransfer - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if ((who = get_char_room (ch, NULL, arg1)) == NULL)
    return;

  for (victim = ch->in_room->people; victim; victim = victim_next)
    {
      victim_next = victim->next_in_room;
      if (is_same_group (who, victim))
	{
	  sprintf (buf, "%s %s", victim->name, arg2);
	  do_mptransfer (ch, buf);
	}
    }
  return;
}

/*
 * Lets the mobile force someone to do something. Must be mortal level
 * and the all argument only affects those in the room with the mobile.
 *
 * Syntax: mob force [victim] [commands]
 */
void
do_mpforce (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("Mpforce - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if (!str_cmp (arg, "all"))
    {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      for (vch = char_list; vch != NULL; vch = vch_next)
	{
	  vch_next = vch->next;

	  if (vch->in_room == ch->in_room
	      && get_trust (vch) < get_trust (ch) && can_see (ch, vch))
	    {
	      interpret (vch, argument);
	    }
	}
    }
  else
    {
      CHAR_DATA *victim;

      if ((victim = get_char_room (ch, NULL, arg)) == NULL)
	return;

      if (victim == ch)
	return;

      interpret (victim, argument);
    }

  return;
}

/*
 * Lets the mobile force a group something. Must be mortal level.
 *
 * Syntax: mob gforce [victim] [commands]
 */
void
do_mpgforce (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim, *vch, *vch_next;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("MpGforce - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    return;

  if (victim == ch)
    return;

  for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
    {
      vch_next = vch->next_in_room;

      if (is_same_group (victim, vch))
	{
	  interpret (vch, argument);
	}
    }
  return;
}

/*
 * Forces all mobiles of certain vnum to do something (except ch)
 *
 * Syntax: mob vforce [vnum] [commands]
 */
void
do_mpvforce (CHAR_DATA * ch, char *argument)
{
  CHAR_DATA *victim, *victim_next;
  char arg[MAX_INPUT_LENGTH];
  int vnum;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("MpVforce - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if (!is_number (arg))
    {
      bug ("MpVforce - Non-number argument vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  vnum = atoi (arg);

  for (victim = char_list; victim; victim = victim_next)
    {
      victim_next = victim->next;
      if (IS_NPC (victim) && victim->pIndexData->vnum == vnum
	  && ch != victim && victim->fighting == NULL)
	interpret (victim, argument);
    }
  return;
}


/*
 * Lets the mobile cast spells --
 * Beware: this does only crude checking on the target validity
 * and does not account for mana etc., so you should do all the
 * necessary checking in your mob program before issuing this cmd!
 *
 * Syntax: mob cast [spell] {target}
 */

void
do_mpcast (CHAR_DATA * ch, char *argument)
{
  CHAR_DATA *vch;
  OBJ_DATA *obj;
  void *victim = NULL;
  char spell[MAX_INPUT_LENGTH], target[MAX_INPUT_LENGTH];
  int sn;

  argument = one_argument (argument, spell);
  one_argument (argument, target);

  if (spell[0] == '\0')
    {
      bug ("MpCast - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }

  if ((sn = skill_lookup (spell)) < 0)
    {
      bug ("MpCast - No such spell from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  vch = get_char_room (ch, NULL, target);
  obj = get_obj_here (ch, NULL, target);
  switch (skill_table[sn].target)
    {
    default:
      return;
    case TAR_IGNORE:
      break;
    case TAR_CHAR_OFFENSIVE:
      if (vch == NULL || vch == ch)
	return;
      victim = (void *) vch;
      break;
    case TAR_CHAR_DEFENSIVE:
      victim = vch == NULL ? (void *) ch : (void *) vch;
      break;
    case TAR_CHAR_SELF:
      victim = (void *) ch;
      break;
    case TAR_OBJ_CHAR_DEF:
    case TAR_OBJ_CHAR_OFF:
    case TAR_OBJ_INV:
      if (obj == NULL)
	return;
      victim = (void *) obj;
    }
  (*skill_table[sn].spell_fun) (sn, ch->level, ch, victim,
				skill_table[sn].target);
  return;
}

/*
 * Lets mob cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: mob damage [victim] [min] [max] {kill}
 */
void
do_mpdamage (CHAR_DATA * ch, char *argument)
{
  CHAR_DATA *victim = NULL, *victim_next;
  char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
  int low, high;
  bool fAll = FALSE, fKill = FALSE;

  argument = one_argument (argument, target);
  argument = one_argument (argument, min);
  argument = one_argument (argument, max);

  if (target[0] == '\0')
    {
      bug ("MpDamage - Bad syntax from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  if (!str_cmp (target, "all"))
    fAll = TRUE;
  else if ((victim = get_char_room (ch, NULL, target)) == NULL)
    return;

  if (is_number (min))
    low = atoi (min);
  else
    {
      bug ("MpDamage - Bad damage min vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  if (is_number (max))
    high = atoi (max);
  else
    {
      bug ("MpDamage - Bad damage max vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  one_argument (argument, target);

  /*
   * If kill parameter is omitted, this command is "safe" and will not
   * kill the victim.
   */

  if (target[0] != '\0')
    fKill = TRUE;
  if (fAll)
    {
      for (victim = ch->in_room->people; victim; victim = victim_next)
	{
	  victim_next = victim->next_in_room;
	  if (victim != ch)
	    damage (victim, victim,
		    fKill ?
		    number_range (low, high) : UMIN (victim->hit,
						     number_range (low,
								   high)),
		    TYPE_UNDEFINED, DAM_NONE, FALSE);
	}
    }
  else
    damage (victim, victim,
	    fKill ?
	    number_range (low, high) : UMIN (victim->hit,
					     number_range (low, high)),
	    TYPE_UNDEFINED, DAM_NONE, FALSE);
  return;
}

/*
 * Lets the mobile to remember a target. The target can be referred to
 * with $q and $Q codes in MOBprograms. See also "mob forget".
 *
 * Syntax: mob remember [victim]
 */
void
do_mpremember (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  one_argument (argument, arg);
  if (arg[0] != '\0')
    ch->mprog_target = get_char_world (ch, arg);
  else
    bug ("MpRemember: missing argument from vnum %d.",
	 IS_NPC (ch) ? ch->pIndexData->vnum : 0);
}

/*
 * Reverse of "mob remember".
 *
 * Syntax: mob forget
 */
void
do_mpforget (CHAR_DATA * ch, char *argument)
{
  ch->mprog_target = NULL;
}

/*
 * Sets a delay for MOBprogram execution. When the delay time expires,
 * the mobile is checked for a MObprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_MOBILE
 *
 * Syntax: mob delay [pulses]
 */
void
do_mpdelay (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];

  one_argument (argument, arg);
  if (!is_number (arg))
    {
      bug ("MpDelay: invalid arg from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  ch->mprog_delay = atoi (arg);
}

/*
 * Reverse of "mob delay", deactivates the timer.
 *
 * Syntax: mob cancel
 */
void
do_mpcancel (CHAR_DATA * ch, char *argument)
{
  ch->mprog_delay = -1;
}

/*
 * Lets the mobile to call another MOBprogram withing a MOBprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the same room with the
 * mobile.
 *
 * Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void
do_mpcall (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *vch;
  OBJ_DATA *obj1, *obj2;
  PROG_CODE *prg;
  extern void program_flow (sh_int, char *, CHAR_DATA *, OBJ_DATA *,
			    ROOM_INDEX_DATA *, CHAR_DATA *, const void *,
			    const void *);

  argument = one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("MpCall: missing arguments from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  if ((prg = get_prog_index (atoi (arg), PRG_MPROG)) == NULL)
    {
      bug ("MpCall: invalid prog from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  vch = NULL;
  obj1 = obj2 = NULL;
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    vch = get_char_room (ch, NULL, arg);
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    obj1 = get_obj_here (ch, NULL, arg);
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    obj2 = get_obj_here (ch, NULL, arg);
  program_flow (prg->vnum, prg->code, ch, NULL, NULL, vch, (void *) obj1,
		(void *) obj2);
}

/*
 * Forces the mobile to flee.
 *
 * Syntax: mob flee
 *
 */
void
do_mpflee (CHAR_DATA * ch, char *argument)
{
  ROOM_INDEX_DATA *was_in;
  EXIT_DATA *pexit;
  int door, attempt;

  if (ch->fighting != NULL)
    return;

  if ((was_in = ch->in_room) == NULL)
    return;

  for (attempt = 0; attempt < 6; attempt++)
    {
      door = number_door ();
      if ((pexit = was_in->exit[door]) == 0
	  || pexit->u1.to_room == NULL
	  || IS_SET (pexit->exit_info, EX_CLOSED)
	  || (IS_NPC (ch)
	      && IS_SET (pexit->u1.to_room->room_flags, ROOM_NO_MOB)))
	continue;

      move_char (ch, door, FALSE);
      if (ch->in_room != was_in)
	return;
    }
}

/*
 * Lets the mobile to transfer an object. The object must be in the same
 * room with the mobile.
 *
 * Syntax: mob otransfer [item name] [location]
 */
void
do_mpotransfer (CHAR_DATA * ch, char *argument)
{
  OBJ_DATA *obj;
  ROOM_INDEX_DATA *location;
  char arg[MAX_INPUT_LENGTH];
  char buf[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("MpOTransfer - Missing argument from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  one_argument (argument, buf);
  if ((location = find_location (ch, buf)) == NULL)
    {
      bug ("MpOTransfer - No such location from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  if ((obj = get_obj_here (ch, NULL, arg)) == NULL)
    return;
  if (obj->carried_by == NULL)
    obj_from_room (obj);
  else
    {
      if (obj->wear_loc != WEAR_NONE)
	unequip_char (ch, obj);
      obj_from_char (obj);
    }
  obj_to_room (obj, location);
}

/*
 * Lets the mobile to strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: mob remove [victim] [object vnum|'all']
 */
void
do_mpremove (CHAR_DATA * ch, char *argument)
{
  CHAR_DATA *victim;
  OBJ_DATA *obj, *obj_next;
  sh_int vnum = 0;
  bool fAll = FALSE;
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);
  if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    return;

  one_argument (argument, arg);
  if (!str_cmp (arg, "all"))
    fAll = TRUE;
  else if (!is_number (arg))
    {
      bug ("MpRemove: Invalid object from vnum %d.",
	   IS_NPC (ch) ? ch->pIndexData->vnum : 0);
      return;
    }
  else
    vnum = atoi (arg);

  for (obj = victim->carrying; obj; obj = obj_next)
    {
      obj_next = obj->next_content;
      if (fAll || obj->pIndexData->vnum == vnum)
	{
	  unequip_char (victim, obj);
	  obj_from_char (obj);
	  extract_obj (obj);
	}
    }
}

/*
 * OBJprog section
 */
void
do_obj (OBJ_DATA * obj, char *argument)
{
  /*
   * Security check!
   */
  if (obj->level < MAX_LEVEL)
    return;
  obj_interpret (obj, argument);
}

/*
 * Obj command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void
obj_interpret (OBJ_DATA * obj, char *argument)
{
  char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
  int cmd;

  argument = one_argument (argument, command);

  /*
   * Look for command in command table.
   */
  for (cmd = 0; obj_cmd_table[cmd].name[0] != '\0'; cmd++)
    {
      if (command[0] == obj_cmd_table[cmd].name[0]
	  && !str_prefix (command, obj_cmd_table[cmd].name))
	{
	  (*obj_cmd_table[cmd].obj_fun) (obj, argument);
	  tail_chain ();
	  return;
	}
    }
  sprintf (buf, "Obj_interpret: invalid cmd from obj %ld: '%s'",
	   obj->pIndexData->vnum, command);
  bug (buf, 0);
}

/* 
 * Displays OBJprogram triggers of an object
 *
 * Syntax: opstat [name]
 */
void
do_opstat (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_STRING_LENGTH];
  PROG_LIST *oprg;
  OBJ_DATA *obj;
  int i;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    {
      send_to_char ("Opstat what?\n\r", ch);
      return;
    }

  if ((obj = get_obj_world (ch, arg)) == NULL)
    {
      send_to_char ("No such object.\n\r", ch);
      return;
    }

  sprintf (arg, "Object #%-6ld [%s]\n\r",
	   obj->pIndexData->vnum, obj->short_descr);
  send_to_char (arg, ch);

  sprintf (arg, "Delay   %-6d [%s]\n\r",
	   obj->oprog_delay,
	   obj->oprog_target == NULL ? "No target" : obj->oprog_target->name);
  send_to_char (arg, ch);

  if (!obj->pIndexData->oprog_flags)
    {
      send_to_char ("[No programs set]\n\r", ch);
      return;
    }

  for (i = 0, oprg = obj->pIndexData->oprogs; oprg != NULL; oprg = oprg->next)

    {
      sprintf (arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
	       ++i,
	       prog_type_to_name (oprg->trig_type),
	       oprg->vnum, oprg->trig_phrase);
      send_to_char (arg, ch);
    }

  return;

}

/*
 * Displays the source code of a given OBJprogram
 *
 * Syntax: opdump [vnum]
 */
void
do_opdump (CHAR_DATA * ch, char *argument)
{
  char buf[MAX_INPUT_LENGTH];
  PROG_CODE *oprg;

  one_argument (argument, buf);
  if ((oprg = get_prog_index (atoi (buf), PRG_OPROG)) == NULL)
    {
      send_to_char ("No such OBJprogram.\n\r", ch);
      return;
    }
  page_to_char (oprg->code, ch);
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: obj gecho [string]
 */
void
do_opgecho (OBJ_DATA * obj, char *argument)
{
  DESCRIPTOR_DATA *d;

  if (argument[0] == '\0')
    {
      bug ("OpGEcho: missing argument from vnum %d", obj->pIndexData->vnum);
      return;
    }

  for (d = descriptor_list; d; d = d->next)
    {
      if (d->connected == CON_PLAYING)
	{
	  send_to_char ("\n\r", d->character);
	  if (IS_IMMORTAL (d->character))
	    send_to_char ("Obj echo> ", d->character);
	  send_to_char (argument, d->character);
	}
    }
}

/*
 * Prints the argument to all players in the same area as the mob
 *
 * Syntax: obj zecho [string]
 */
void
do_opzecho (OBJ_DATA * obj, char *argument)
{
  DESCRIPTOR_DATA *d;

  if (argument[0] == '\0')
    {
      bug ("OpZEcho: missing argument from vnum %d", obj->pIndexData->vnum);
      return;
    }

  if (obj->in_room == NULL
      && (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
    return;

  for (d = descriptor_list; d; d = d->next)
    {
      if (d->connected == CON_PLAYING
	  && d->character->in_room != NULL
	  &&
	  ((obj->in_room && d->character->in_room->area == obj->in_room->area)
	   || (obj->carried_by
	       && d->character->in_room->area ==
	       obj->carried_by->in_room->area)))
	{
	  send_to_char ("\n\r", d->character);
	  if (IS_IMMORTAL (d->character))
	    send_to_char ("Obj echo> ", d->character);
	  send_to_char (argument, d->character);
	}
    }
}

/*
 * Prints the message to everyone in the room other than the mob and victim
 *
 * Syntax: obj echoaround [victim] [string]
 */

void
do_opechoaround (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim, *vch;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if ((victim =
       get_char_room (NULL,
		      obj->in_room ? obj->in_room : obj->carried_by->in_room,
		      arg)) == NULL)
    return;

  if (obj->in_room && obj->in_room->people)
    vch = obj->in_room->people;
  else if (obj->carried_by && obj->carried_by->in_room)
    vch = obj->carried_by->in_room->people;
  else
    vch = NULL;

  for (; vch; vch = vch->next_in_room)
    {
      if (vch == victim)
	continue;

      send_to_char ("\n\r", vch);
      send_to_char (argument, vch);

    }
}

/*
 * Prints the message to only the victim
 *
 * Syntax: obj echoat [victim] [string]
 */
void
do_opechoat (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim, *vch;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if ((victim =
       get_char_room (NULL,
		      obj->in_room ? obj->in_room : obj->carried_by->in_room,
		      arg)) == NULL)
    return;

  if (obj->in_room && obj->in_room->people)
    vch = obj->in_room->people;
  else if (obj->carried_by && obj->carried_by->in_room)
    vch = obj->carried_by->in_room->people;
  else
    vch = NULL;

  for (; vch; vch = vch->next_in_room)
    {
      if (vch == victim)
	{
	  send_to_char ("\n\r", vch);
	  send_to_char (argument, vch);
	}
      break;
    }
}

/*
 * Prints the message to the room at large
 *
 * Syntax: obj echo [string]
 */
void
do_opecho (OBJ_DATA * obj, char *argument)
{
  if (argument[0] == '\0')
    return;

  if (!obj->carried_by && !obj->in_room->people)
    return;

  act (argument, obj->carried_by ? obj->carried_by : obj->in_room->people,
       NULL, NULL, TO_ROOM);
  act (argument, obj->carried_by ? obj->carried_by : obj->in_room->people,
       NULL, NULL, TO_CHAR);
}

/*
 * Lets the object load a mobile.
 *
 * Syntax: obj mload [vnum]
 */
void
do_opmload (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  MOB_INDEX_DATA *pMobIndex;
  CHAR_DATA *victim;
  int vnum;

  one_argument (argument, arg);

  if ((obj->in_room == NULL
       && (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
      || arg[0] == '\0' || !is_number (arg))
    return;

  vnum = atoi (arg);
  if ((pMobIndex = get_mob_index (vnum)) == NULL)
    {
      sprintf (arg, "Opmload: bad mob index (%d) from obj %ld",
	       vnum, obj->pIndexData->vnum);
      bug (arg, 0);
      return;
    }
  victim = create_mobile (pMobIndex);
  char_to_room (victim,
		obj->in_room ? obj->in_room : obj->carried_by->in_room);
  return;
}

/*
 * Lets the object load another object
 *
 * Syntax: obj oload [vnum] [level]
 */
void
do_opoload (OBJ_DATA * obj, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  OBJ_INDEX_DATA *pObjIndex;
  OBJ_DATA *nobj;
  int level;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0' || !is_number (arg1))
    {
      bug ("Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if (arg2[0] == '\0')
    {
      level = obj->level;
    }
  else
    {
      /*
       * New feature from Alander.
       */
      if (!is_number (arg2))
	{
	  bug ("Opoload - Bad syntax from vnum %d.", obj->pIndexData->vnum);
	  return;
	}
      level = atoi (arg2);
      if (level < 0 || level > obj->level)
	{
	  bug ("Opoload - Bad level from vnum %d.", obj->pIndexData->vnum);
	  return;
	}
    }

  if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
    {
      bug ("Opoload - Bad vnum arg from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  nobj = create_object (pObjIndex, level);
  obj_to_room (nobj, obj->in_room ? obj->in_room : obj->carried_by->in_room);

  return;
}

/*
 * Lets the object purge all other objects and npcs in the room,
 * or purge a specified object or mob in the room. The object cannot
 * purge itself for safety reasons.
 *
 * syntax obj purge {target}
 */
void
do_oppurge (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;
  OBJ_DATA *vobj;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    {
      /* 'purge' */
      CHAR_DATA *vnext;
      OBJ_DATA *obj_next;

      if (obj->in_room && obj->in_room->people)
	victim = obj->in_room->people;
      else if (obj->carried_by && obj->carried_by->in_room)
	victim = obj->carried_by->in_room->people;
      else
	victim = NULL;

      for (; victim != NULL; victim = vnext)
	{
	  vnext = victim->next_in_room;
	  if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE))
	    extract_char (victim, TRUE);
	}

      if (obj->in_room)
	vobj = obj->in_room->contents;
      else
	vobj = obj->carried_by->in_room->contents;

      for (; vobj != NULL; vobj = obj_next)
	{
	  obj_next = vobj->next_content;
	  if (!IS_SET (vobj->extra_flags, ITEM_NOPURGE) && vobj != obj)
	    extract_obj (vobj);
	}

      return;
    }

  if ((victim =
       get_char_room (NULL,
		      obj->in_room ? obj->in_room : obj->carried_by->in_room,
		      arg)) == NULL)
    {
      if ((vobj =
	   get_obj_here (NULL,
			 obj->in_room ? obj->in_room : obj->carried_by->
			 in_room, arg)))
	{
	  extract_obj (vobj);
	}
      else if (obj->carried_by
	       && (vobj = get_obj_carry (obj->carried_by, arg, NULL)) != NULL)
	{
	  extract_obj (vobj);
	}
      else if (obj->carried_by
	       && (vobj = get_obj_wear (obj->carried_by, arg, FALSE)) != NULL)
	{
	  unequip_char (vobj->carried_by, vobj);
	  extract_obj (vobj);
	}
      else
	{
	  bug ("Oppurge - Bad argument from vnum %d.", obj->pIndexData->vnum);
	}
      return;
    }

  if (!IS_NPC (victim))
    {
      bug ("Oppurge - Purging a PC from vnum %d.", obj->pIndexData->vnum);
      return;
    }
  extract_char (victim, TRUE);
  return;
}


/*
 * Lets the object goto any location it wishes that is not private.
 *
 * Syntax: obj goto [location]
 */
void
do_opgoto (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  ROOM_INDEX_DATA *location;
  CHAR_DATA *victim;
  OBJ_DATA *dobj;

  one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("Opgoto - No argument from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if (is_number (arg))
    location = get_room_index (atoi (arg));
  else if ((victim = get_char_world (NULL, arg)) != NULL)
    location = victim->in_room;
  else if ((dobj = get_obj_world (NULL, arg)) != NULL)
    location = dobj->in_room;
  else
    {
      bug ("Opgoto - No such location from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if (obj->in_room != NULL)
    obj_from_room (obj);
  else if (obj->carried_by != NULL)
    obj_from_char (obj);
  obj_to_room (obj, location);

  return;
}

/*
 * Lets the object transfer people.  The 'all' argument transfers
 *  everyone in the current room to the specified location
 *
 * Syntax: obj transfer [target|'all'] [location]
 */
void
do_optransfer (OBJ_DATA * obj, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  ROOM_INDEX_DATA *location;
  CHAR_DATA *victim;
  OBJ_DATA *dobj;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0')
    {
      bug ("Optransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if (!str_cmp (arg1, "all"))
    {
      CHAR_DATA *victim_next;

      if (obj->in_room && obj->in_room->people)
	victim = obj->in_room->people;
      else if (obj->carried_by)
	victim = obj->carried_by->in_room->people;
      else
	victim = NULL;
      for (; victim != NULL; victim = victim_next)
	{
	  victim_next = victim->next_in_room;
	  if (!IS_NPC (victim))
	    {
	      sprintf (buf, "%s %s", victim->name, arg2);
	      do_optransfer (obj, buf);
	    }
	}
      return;
    }

  /*
   * Thanks to Grodyn for the optional location parameter.
   */
  if (arg2[0] == '\0')
    {
      location = obj->in_room ? obj->in_room : obj->carried_by->in_room;
    }
  else
    {
      if (is_number (arg2))
	location = get_room_index (atoi (arg2));
      else if ((victim = get_char_world (NULL, arg2)) != NULL)
	location = victim->in_room;
      else if ((dobj = get_obj_world (NULL, arg2)) != NULL)
	location = dobj->in_room;
      else
	{
	  bug ("Optransfer - No such location from vnum %d.",
	       obj->pIndexData->vnum);
	  return;
	}

      if (room_is_private (location))
	return;
    }

  if ((victim = get_char_world (NULL, arg1)) == NULL)
    return;

  if (victim->in_room == NULL)
    return;

  if (victim->fighting != NULL)
    stop_fighting (victim, TRUE);
  char_from_room (victim);
  char_to_room (victim, location);
  do_look (victim, "auto");

  return;
}

/*
 * Lets the object transfer all chars in same group as the victim.
 *
 * Syntax: obj gtransfer [victim] [location]
 */
void
do_opgtransfer (OBJ_DATA * obj, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  CHAR_DATA *who, *victim, *victim_next;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0')
    {
      bug ("Opgtransfer - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if ((who =
       get_char_room (NULL,
		      (obj->in_room) ? obj->in_room : obj->carried_by->
		      in_room, arg1)) == NULL)
    return;

  if (obj->in_room && obj->in_room->people)
    victim = obj->in_room->people;
  else if (obj->carried_by && obj->carried_by->in_room)
    victim = obj->carried_by->in_room->people;
  else
    victim = NULL;

  for (; victim; victim = victim_next)
    {
      victim_next = victim->next_in_room;
      if (is_same_group (who, victim))
	{
	  sprintf (buf, "%s %s", victim->name, arg2);
	  do_optransfer (obj, buf);
	}
    }
  return;
}

/*
 * Lets the object force someone to do something. Must be mortal level
 * and the all argument only affects those in the room with the object.
 *
 * Syntax: obj force [victim] [commands]
 */
void
do_opforce (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("Opforce - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if (!obj->in_room && !obj->carried_by)
    return;
  if (obj->in_room && !obj->in_room->people)
    return;
  if (obj->carried_by && !obj->carried_by->in_room)
    return;

  if (!str_cmp (arg, "all"))
    {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      for (vch = char_list; vch != NULL; vch = vch_next)
	{
	  vch_next = vch->next;

	  if (((obj->in_room && vch->in_room == obj->in_room)
	       || (obj->carried_by
		   && vch->in_room == obj->carried_by->in_room))
	      && get_trust (vch) < obj->level)
	    {
	      interpret (vch, argument);
	    }
	}
    }
  else
    {
      CHAR_DATA *victim;

      if ((victim =
	   get_char_room (NULL,
			  (obj->in_room) ? obj->in_room : obj->carried_by->
			  in_room, arg)) == NULL)
	return;

      interpret (victim, argument);
    }

  return;
}

/*
 * Lets the object force a group something. Must be mortal level.
 *
 * Syntax: obj gforce [victim] [commands]
 */
void
do_opgforce (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim, *vch, *vch_next;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("OpGforce - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if ((victim =
       get_char_room (NULL,
		      obj->in_room ? obj->in_room : obj->carried_by->in_room,
		      arg)) == NULL)
    return;

  for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
    {
      vch_next = vch->next_in_room;

      if (is_same_group (victim, vch))
	{
	  interpret (vch, argument);
	}
    }
  return;
}

/*
 * Forces all mobiles of certain vnum to do something
 *
 * Syntax: obj vforce [vnum] [commands]
 */
void
do_opvforce (OBJ_DATA * obj, char *argument)
{
  CHAR_DATA *victim, *victim_next;
  char arg[MAX_INPUT_LENGTH];
  int vnum;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("OpVforce - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }

  if (!is_number (arg))
    {
      bug ("OpVforce - Non-number argument vnum %d.", obj->pIndexData->vnum);
      return;
    }

  vnum = atoi (arg);

  for (victim = char_list; victim; victim = victim_next)
    {
      victim_next = victim->next;
      if (IS_NPC (victim) && victim->pIndexData->vnum == vnum
	  && victim->fighting == NULL)
	interpret (victim, argument);
    }
  return;
}

/*
 * Lets obj cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: obj damage [victim] [min] [max] {kill}
 */
void
do_opdamage (OBJ_DATA * obj, char *argument)
{
  CHAR_DATA *victim = NULL, *victim_next;
  char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
  int low, high;
  bool fAll = FALSE, fKill = FALSE;

  argument = one_argument (argument, target);
  argument = one_argument (argument, min);
  argument = one_argument (argument, max);

  if (target[0] == '\0')
    {
      bug ("OpDamage - Bad syntax from vnum %d.", obj->pIndexData->vnum);
      return;
    }
  if (!str_cmp (target, "all"))
    fAll = TRUE;
  else
    if ((victim =
	 get_char_room (NULL,
			obj->in_room ? obj->in_room : obj->carried_by->
			in_room, target)) == NULL)
    return;

  if (is_number (min))
    low = atoi (min);
  else
    {
      bug ("OpDamage - Bad damage min vnum %d.", obj->pIndexData->vnum);
      return;
    }
  if (is_number (max))
    high = atoi (max);
  else
    {
      bug ("OpDamage - Bad damage max vnum %d.", obj->pIndexData->vnum);
      return;
    }
  one_argument (argument, target);

  /*
   * If kill parameter is omitted, this command is "safe" and will not
   * kill the victim.
   */

  if (target[0] != '\0')
    fKill = TRUE;
  if (fAll)
    {
      if (obj->in_room && obj->in_room->people)
	victim = obj->in_room->people;
      else if (obj->carried_by)
	victim = obj->carried_by->in_room->people;
      else
	victim = NULL;

      for (; victim; victim = victim_next)
	{
	  victim_next = victim->next_in_room;
	  if (obj->carried_by && victim != obj->carried_by)
	    damage (victim, victim,
		    fKill ?
		    number_range (low, high) : UMIN (victim->hit,
						     number_range (low,
								   high)),
		    TYPE_UNDEFINED, DAM_NONE, FALSE);
	}
    }
  else
    damage (victim, victim,
	    fKill ?
	    number_range (low, high) : UMIN (victim->hit,
					     number_range (low, high)),
	    TYPE_UNDEFINED, DAM_NONE, FALSE);
  return;
}

/*
 * Lets the object to remember a target. The target can be referred to
 * with $q and $Q codes in OBJprograms. See also "obj forget".
 *
 * Syntax: obj remember [victim]
 */
void
do_opremember (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  one_argument (argument, arg);
  if (arg[0] != '\0')
    obj->oprog_target = get_char_world (NULL, arg);
  else
    bug ("OpRemember: missing argument from vnum %d.", obj->pIndexData->vnum);
}

/*
 * Reverse of "obj remember".
 *
 * Syntax: obj forget
 */
void
do_opforget (OBJ_DATA * obj, char *argument)
{
  obj->oprog_target = NULL;
}

/*
 * Sets a delay for OBJprogram execution. When the delay time expires,
 * the object is checked for a OBJprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_TICK
 *
 * Syntax: obj delay [pulses]
 */
void
do_opdelay (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];

  one_argument (argument, arg);
  if (!is_number (arg))
    {
      bug ("OpDelay: invalid arg from vnum %d.", obj->pIndexData->vnum);
      return;
    }
  obj->oprog_delay = atoi (arg);
}

/*
 * Reverse of "obj delay", deactivates the timer.
 *
 * Syntax: obj cancel
 */
void
do_opcancel (OBJ_DATA * obj, char *argument)
{
  obj->oprog_delay = -1;
}

/*
 * Lets the object to call another OBJprogram withing a OBJprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the same room with the
 * mobile.
 *
 * Syntax: obj call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void
do_opcall (OBJ_DATA * obj, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *vch;
  OBJ_DATA *obj1, *obj2;
  PROG_CODE *prg;
  extern void program_flow (sh_int, char *, CHAR_DATA *, OBJ_DATA *,
			    ROOM_INDEX_DATA *, CHAR_DATA *, const void *,
			    const void *);

  argument = one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("OpCall: missing arguments from vnum %d.", obj->pIndexData->vnum);
      return;
    }
  if ((prg = get_prog_index (atoi (arg), PRG_OPROG)) == NULL)
    {
      bug ("OpCall: invalid prog from vnum %d.", obj->pIndexData->vnum);
      return;
    }
  vch = NULL;
  obj1 = obj2 = NULL;
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    vch =
      get_char_room (NULL,
		     obj->in_room ? obj->in_room : obj->carried_by->in_room,
		     arg);
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    obj1 =
      get_obj_here (NULL,
		    obj->in_room ? obj->in_room : obj->carried_by->in_room,
		    arg);
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    obj2 =
      get_obj_here (NULL,
		    obj->in_room ? obj->in_room : obj->carried_by->in_room,
		    arg);
  program_flow (prg->vnum, prg->code, NULL, obj, NULL, vch, (void *) obj1,
		(void *) obj2);
}

/*
 * Lets the object to transfer an object. The object must be in the same
 * room with the object.
 *
 * Syntax: obj otransfer [item name] [location]
 */
void
do_opotransfer (OBJ_DATA * obj, char *argument)
{
  OBJ_DATA *obj1, *dobj;
  ROOM_INDEX_DATA *location;
  char arg[MAX_INPUT_LENGTH];
  char buf[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  argument = one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("OpOTransfer - Missing argument from vnum %d.",
	   obj->pIndexData->vnum);
      return;
    }
  one_argument (argument, buf);
  if (is_number (buf))
    location = get_room_index (atoi (buf));
  else if ((victim = get_char_world (NULL, buf)) != NULL)
    location = victim->in_room;
  else if ((dobj = get_obj_world (NULL, arg)) != NULL)
    location = dobj->in_room;
  else
    {
      bug ("OpOTransfer - No such location from vnum %d.",
	   obj->pIndexData->vnum);
      return;
    }

  if ((obj1 =
       get_obj_here (NULL,
		     obj->in_room ? obj->in_room : obj->carried_by->in_room,
		     arg)) == NULL)
    return;
  if (obj1->carried_by == NULL)
    obj_from_room (obj1);
  else
    {
      if (obj1->wear_loc != WEAR_NONE)
	unequip_char (obj1->carried_by, obj1);
      obj_from_char (obj1);
    }
  obj_to_room (obj1, location);
}

/*
 * Lets the object to strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: obj remove [victim] [object vnum|'all']
 */
void
do_opremove (OBJ_DATA * obj, char *argument)
{
  CHAR_DATA *victim;
  OBJ_DATA *obj1, *obj_next;
  sh_int vnum = 0;
  bool fAll = FALSE;
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);
  if ((victim =
       get_char_room (NULL,
		      obj->in_room ? obj->in_room : obj->carried_by->in_room,
		      arg)) == NULL)
    return;

  one_argument (argument, arg);
  if (!str_cmp (arg, "all"))
    fAll = TRUE;
  else if (!is_number (arg))
    {
      bug ("OpRemove: Invalid object from vnum %d.", obj->pIndexData->vnum);
      return;
    }
  else
    vnum = atoi (arg);

  for (obj1 = victim->carrying; obj1; obj1 = obj_next)
    {
      obj_next = obj->next_content;
      if (fAll || obj1->pIndexData->vnum == vnum)
	{
	  unequip_char (victim, obj1);
	  obj_from_char (obj1);
	  extract_obj (obj1);
	}
    }
}

/*
 * ROOMprog section
 */

void
do_room (ROOM_INDEX_DATA * room, char *argument)
{
  room_interpret (room, argument);
}

/*
 * Room command interpreter. Implemented separately for security and speed
 * reasons. A trivial hack of interpret()
 */
void
room_interpret (ROOM_INDEX_DATA * room, char *argument)
{
  char buf[MAX_STRING_LENGTH], command[MAX_INPUT_LENGTH];
  int cmd;

  argument = one_argument (argument, command);

  /*
   * Look for command in command table.
   */
  for (cmd = 0; room_cmd_table[cmd].name[0] != '\0'; cmd++)
    {
      if (command[0] == room_cmd_table[cmd].name[0]
	  && !str_prefix (command, room_cmd_table[cmd].name))
	{
	  (*room_cmd_table[cmd].room_fun) (room, argument);
	  tail_chain ();
	  return;
	}
    }
  sprintf (buf, "Room_interpret: invalid cmd from room %ld: '%s'",
	   room->vnum, command);
  bug (buf, 0);
}

/* 
 * Displays ROOMprogram triggers of a room
 *
 * Syntax: rpstat [name]
 */
void
do_rpstat (CHAR_DATA * ch, char *argument)
{
  char arg[MAX_STRING_LENGTH];
  PROG_LIST *rprg;
  ROOM_INDEX_DATA *room;
  int i;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    room = ch->in_room;
  else if (!is_number (arg))
    {
      send_to_char ("You must provide a number.\n\r", ch);
      return;
    }
  else if ((room = get_room_index (atoi (arg))) == NULL)
    {
      send_to_char ("No such room.\n\r", ch);
      return;
    }

  sprintf (arg, "Room #%-6ld [%s]\n\r", room->vnum, room->name);
  send_to_char (arg, ch);

  sprintf (arg, "Delay   %-6d [%s]\n\r",
	   room->rprog_delay,
	   room->rprog_target == NULL
	   ? "No target" : room->rprog_target->name);
  send_to_char (arg, ch);

  if (!room->rprog_flags)
    {
      send_to_char ("[No programs set]\n\r", ch);
      return;
    }

  for (i = 0, rprg = room->rprogs; rprg != NULL; rprg = rprg->next)

    {
      sprintf (arg, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]\n\r",
	       ++i,
	       prog_type_to_name (rprg->trig_type),
	       rprg->vnum, rprg->trig_phrase);
      send_to_char (arg, ch);
    }

  return;

}

/*
 * Displays the source code of a given ROOMprogram
 *
 * Syntax: rpdump [vnum]
 */
void
do_rpdump (CHAR_DATA * ch, char *argument)
{
  char buf[MAX_INPUT_LENGTH];
  PROG_CODE *rprg;

  one_argument (argument, buf);
  if ((rprg = get_prog_index (atoi (buf), PRG_RPROG)) == NULL)
    {
      send_to_char ("No such ROOMprogram.\n\r", ch);
      return;
    }
  page_to_char (rprg->code, ch);
}

/*
 * Prints the argument to all active players in the game
 *
 * Syntax: room gecho [string]
 */
void
do_rpgecho (ROOM_INDEX_DATA * room, char *argument)
{
  DESCRIPTOR_DATA *d;

  if (argument[0] == '\0')
    {
      bug ("RpGEcho: missing argument from vnum %d", room->vnum);
      return;
    }

  for (d = descriptor_list; d; d = d->next)
    {
      if (d->connected == CON_PLAYING)
	{
	  if (IS_IMMORTAL (d->character))
	    send_to_char ("\n\r", d->character);
	  send_to_char ("Room echo> ", d->character);
	  send_to_char (argument, d->character);
	}
    }
}

/*
 * Prints the argument to all players in the same area as the room
 *
 * Syntax: room zecho [string]
 */
void
do_rpzecho (ROOM_INDEX_DATA * room, char *argument)
{
  DESCRIPTOR_DATA *d;

  if (argument[0] == '\0')
    {
      bug ("RpZEcho: missing argument from vnum %d", room->vnum);
      return;
    }

  for (d = descriptor_list; d; d = d->next)
    {
      if (d->connected == CON_PLAYING
	  && d->character->in_room != NULL
	  && d->character->in_room->area == room->area)
	{
	  if (IS_IMMORTAL (d->character))
	    send_to_char ("\n\r", d->character);
	  send_to_char ("Room echo> ", d->character);
	  send_to_char (argument, d->character);
	}
    }
}

/*
 * Prints the argument to all the rooms aroud the room
 *
 * Syntax: room asound [string]
 */
void
do_rpasound (ROOM_INDEX_DATA * room, char *argument)
{
  int door;

  if (argument[0] == '\0')
    return;

  for (door = 0; door < 6; door++)
    {
      EXIT_DATA *pexit;

      if ((pexit = room->exit[door]) != NULL
	  && pexit->u1.to_room != NULL
	  && pexit->u1.to_room != room && pexit->u1.to_room->people != NULL)
	{
	  act (argument, pexit->u1.to_room->people, NULL, NULL, TO_ROOM);
	  act (argument, pexit->u1.to_room->people, NULL, NULL, TO_CHAR);
	}
    }
  return;

}

/*
 * Prints the message to everyone in the room other than the victim
 *
 * Syntax: room echoaround [victim] [string]
 */

void
do_rpechoaround (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0')
    return;

  if ((victim = get_char_room (NULL, room, arg)) == NULL)
    return;

  act (argument, victim, NULL, victim, TO_NOTVICT);
}

/*
 * Prints the message to only the victim
 *
 * Syntax: room echoat [victim] [string]
 */
void
do_rpechoat (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    return;

  if ((victim = get_char_room (NULL, room, arg)) == NULL)
    return;

  act (argument, victim, NULL, NULL, TO_CHAR);
}

/*
 * Prints the message to the room at large
 *
 * Syntax: rpecho [string]
 */
void
do_rpecho (ROOM_INDEX_DATA * room, char *argument)
{
  if (argument[0] == '\0')
    return;

  if (!room->people)
    return;

  act (argument, room->people, NULL, NULL, TO_ROOM);
  act (argument, room->people, NULL, NULL, TO_CHAR);
}

/*
 * Lets the room load a mobile.
 *
 * Syntax: room mload [vnum]
 */
void
do_rpmload (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  MOB_INDEX_DATA *pMobIndex;
  CHAR_DATA *victim;
  int vnum;

  one_argument (argument, arg);

  if (arg[0] == '\0' || !is_number (arg))
    return;

  vnum = atoi (arg);
  if ((pMobIndex = get_mob_index (vnum)) == NULL)
    {
      sprintf (arg, "Rpmload: bad mob index (%d) from room %ld",
	       vnum, room->vnum);
      bug (arg, 0);
      return;
    }
  victim = create_mobile (pMobIndex);
  char_to_room (victim, room);
  return;
}

/*
 * Lets the room load an object
 *
 * Syntax: room oload [vnum] [level]
 */
void
do_rpoload (ROOM_INDEX_DATA * room, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char arg3[MAX_INPUT_LENGTH];
  OBJ_INDEX_DATA *pObjIndex;
  OBJ_DATA *obj;
  int level;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);
  one_argument (argument, arg3);

  if (arg1[0] == '\0' || !is_number (arg1) || arg2[0] == '\0'
      || !is_number (arg2))
    {
      bug ("Rpoload - Bad syntax from vnum %d.", room->vnum);
      return;
    }

  level = atoi (arg2);
  if (level < 0 || level > LEVEL_IMMORTAL)
    {
      bug ("Rpoload - Bad level from vnum %d.", room->vnum);
      return;
    }

  if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
    {
      bug ("Rpoload - Bad vnum arg from vnum %d.", room->vnum);
      return;
    }

  obj = create_object (pObjIndex, level);
  obj_to_room (obj, room);

  return;
}

/*
 * Lets the room purge all objects npcs in the room,
 * or purge a specified object or mob in the room.
 *
 * syntax room purge {target}
 */
void
do_rppurge (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;
  OBJ_DATA *obj;

  one_argument (argument, arg);

  if (arg[0] == '\0')
    {
      /* 'purge' */
      CHAR_DATA *vnext;
      OBJ_DATA *obj_next;

      for (victim = room->people; victim != NULL; victim = vnext)
	{
	  vnext = victim->next_in_room;
	  if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE))
	    extract_char (victim, TRUE);
	}

      for (obj = room->contents; obj != NULL; obj = obj_next)
	{
	  obj_next = obj->next_content;
	  if (!IS_SET (obj->extra_flags, ITEM_NOPURGE))
	    extract_obj (obj);
	}

      return;
    }

  if ((victim = get_char_room (NULL, room, arg)) == NULL)
    {
      if ((obj = get_obj_here (NULL, room, arg)))
	{
	  extract_obj (obj);
	}
      else
	{
	  bug ("Rppurge - Bad argument from vnum %d.", room->vnum);
	}
      return;
    }

  if (!IS_NPC (victim))
    {
      bug ("Rppurge - Purging a PC from vnum %d.", room->vnum);
      return;
    }
  extract_char (victim, TRUE);
  return;
}

/*
 * Lets the room transfer people.  The 'all' argument transfers
 *  everyone in the room to the specified location
 *
 * Syntax: room transfer [target|'all'] [location]
 */
void
do_rptransfer (ROOM_INDEX_DATA * room, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  ROOM_INDEX_DATA *location;
  CHAR_DATA *victim;
  OBJ_DATA *tobj;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0')
    {
      bug ("Rptransfer - Bad syntax from vnum %d.", room->vnum);
      return;
    }

  if (!str_cmp (arg1, "all"))
    {
      CHAR_DATA *victim_next;

      for (victim = room->people; victim != NULL; victim = victim_next)
	{
	  victim_next = victim->next_in_room;
	  if (!IS_NPC (victim))
	    {
	      sprintf (buf, "%s %s", victim->name, arg2);
	      do_rptransfer (room, buf);
	    }
	}
      return;
    }

  /*
   * Thanks to Grodyn for the optional location parameter.
   */
  if (arg2[0] == '\0')
    {
      location = room;
    }
  else
    {
      if (is_number (arg2))
	location = get_room_index (atoi (arg2));
      else if ((victim = get_char_world (NULL, arg2)) != NULL)
	location = victim->in_room;
      else if ((tobj = get_obj_world (NULL, arg2)) != NULL)
	location = tobj->in_room;
      else
	{
	  bug ("Rptransfer - No such location from vnum %d.", room->vnum);
	  return;
	}

      if (room_is_private (location))
	return;
    }

  if ((victim = get_char_world (NULL, arg1)) == NULL)
    return;

  if (victim->in_room == NULL)
    return;

  if (victim->fighting != NULL)
    stop_fighting (victim, TRUE);
  char_from_room (victim);
  char_to_room (victim, location);
  do_look (victim, "auto");

  return;
}

/*
 * Lets the room transfer all chars in same group as the victim.
 *
 * Syntax: room gtransfer [victim] [location]
 */
void
do_rpgtransfer (ROOM_INDEX_DATA * room, char *argument)
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[MAX_STRING_LENGTH];
  CHAR_DATA *who, *victim, *victim_next;

  argument = one_argument (argument, arg1);
  argument = one_argument (argument, arg2);

  if (arg1[0] == '\0')
    {
      bug ("Rpgtransfer - Bad syntax from vnum %d.", room->vnum);
      return;
    }

  if ((who = get_char_room (NULL, room, arg1)) == NULL)
    return;

  for (victim = room->people; victim; victim = victim_next)
    {
      victim_next = victim->next_in_room;
      if (is_same_group (who, victim))
	{
	  sprintf (buf, "%s %s", victim->name, arg2);
	  do_rptransfer (room, buf);
	}
    }
  return;
}

/*
 * Lets the room force someone to do something. Must be mortal level
 * and the all argument only affects those in the room.
 *
 * Syntax: room force [victim] [commands]
 */
void
do_rpforce (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("Rpforce - Bad syntax from vnum %d.", room->vnum);
      return;
    }

  if (!str_cmp (arg, "all"))
    {
      CHAR_DATA *vch;
      CHAR_DATA *vch_next;

      for (vch = char_list; vch != NULL; vch = vch_next)
	{
	  vch_next = vch->next;

	  if (vch->in_room == room && !IS_IMMORTAL (vch))
	    interpret (vch, argument);
	}
    }
  else
    {
      CHAR_DATA *victim;

      if ((victim = get_char_room (NULL, room, arg)) == NULL)
	return;

      interpret (victim, argument);
    }

  return;
}

/*
 * Lets the room force a group something. Must be mortal level.
 *
 * Syntax: room gforce [victim] [commands]
 */
void
do_rpgforce (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim, *vch, *vch_next;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("RpGforce - Bad syntax from vnum %d.", room->vnum);
      return;
    }

  if ((victim = get_char_room (NULL, room, arg)) == NULL)
    return;

  for (vch = victim->in_room->people; vch != NULL; vch = vch_next)
    {
      vch_next = vch->next_in_room;

      if (is_same_group (victim, vch))
	interpret (vch, argument);
    }
  return;
}

/*
 * Forces all mobiles of certain vnum to do something
 *
 * Syntax: room vforce [vnum] [commands]
 */
void
do_rpvforce (ROOM_INDEX_DATA * room, char *argument)
{
  CHAR_DATA *victim, *victim_next;
  char arg[MAX_INPUT_LENGTH];
  int vnum;

  argument = one_argument (argument, arg);

  if (arg[0] == '\0' || argument[0] == '\0')
    {
      bug ("RpVforce - Bad syntax from vnum %d.", room->vnum);
      return;
    }

  if (!is_number (arg))
    {
      bug ("RpVforce - Non-number argument vnum %d.", room->vnum);
      return;
    }

  vnum = atoi (arg);

  for (victim = char_list; victim; victim = victim_next)
    {
      victim_next = victim->next;
      if (IS_NPC (victim) && victim->pIndexData->vnum == vnum
	  && victim->fighting == NULL)
	interpret (victim, argument);
    }
  return;
}

/*
 * Lets room cause unconditional damage to someone. Nasty, use with caution.
 * Also, this is silent, you must show your own damage message...
 *
 * Syntax: room damage [victim] [min] [max] {kill}
 */
void
do_rpdamage (ROOM_INDEX_DATA * room, char *argument)
{
  CHAR_DATA *victim = NULL, *victim_next;
  char target[MAX_INPUT_LENGTH], min[MAX_INPUT_LENGTH], max[MAX_INPUT_LENGTH];
  int low, high;
  bool fAll = FALSE, fKill = FALSE;

  argument = one_argument (argument, target);
  argument = one_argument (argument, min);
  argument = one_argument (argument, max);

  if (target[0] == '\0')
    {
      bug ("RpDamage - Bad syntax from vnum %d.", room->vnum);
      return;
    }
  if (!str_cmp (target, "all"))
    fAll = TRUE;
  else if ((victim = get_char_room (NULL, room, target)) == NULL)
    return;

  if (is_number (min))
    low = atoi (min);
  else
    {
      bug ("RpDamage - Bad damage min vnum %d.", room->vnum);
      return;
    }
  if (is_number (max))
    high = atoi (max);
  else
    {
      bug ("RpDamage - Bad damage max vnum %d.", room->vnum);
      return;
    }
  one_argument (argument, target);

  /*
   * If kill parameter is omitted, this command is "safe" and will not
   * kill the victim.
   */

  if (target[0] != '\0')
    fKill = TRUE;
  if (fAll)
    {
      for (victim = room->people; victim; victim = victim_next)
	{
	  victim_next = victim->next_in_room;
	  damage (victim, victim,
		  fKill ?
		  number_range (low, high) : UMIN (victim->hit,
						   number_range (low, high)),
		  TYPE_UNDEFINED, DAM_NONE, FALSE);
	}
    }
  else
    damage (victim, victim,
	    fKill ?
	    number_range (low, high) : UMIN (victim->hit,
					     number_range (low, high)),
	    TYPE_UNDEFINED, DAM_NONE, FALSE);
  return;
}

/*
 * Lets the room remember a target. The target can be referred to
 * with $q and $Q codes in ROOMprograms. See also "room forget".
 *
 * Syntax: room remember [victim]
 */
void
do_rpremember (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  one_argument (argument, arg);
  if (arg[0] != '\0')
    room->rprog_target = get_char_world (NULL, arg);
  else
    bug ("RpRemember: missing argument from vnum %d.", room->vnum);
}

/*
 * Reverse of "room remember".
 *
 * Syntax: room forget
 */
void
do_rpforget (ROOM_INDEX_DATA * room, char *argument)
{
  room->rprog_target = NULL;
}

/*
 * Sets a delay for ROOMprogram execution. When the delay time expires,
 * the room is checked for a ROOMprogram with DELAY trigger, and if
 * one is found, it is executed. Delay is counted in PULSE_AREA
 *
 * Syntax: room delay [pulses]
 */
void
do_rpdelay (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];

  one_argument (argument, arg);
  if (!is_number (arg))
    {
      bug ("RpDelay: invalid arg from vnum %d.", room->vnum);
      return;
    }
  room->rprog_delay = atoi (arg);
}

/*
 * Reverse of "room delay", deactivates the timer.
 *
 * Syntax: room cancel
 */
void
do_rpcancel (ROOM_INDEX_DATA * room, char *argument)
{
  room->rprog_delay = -1;
}

/*
 * Lets the room call another ROOMprogram within a ROOMprogram.
 * This is a crude way to implement subroutines/functions. Beware of
 * nested loops and unwanted triggerings... Stack usage might be a problem.
 * Characters and objects referred to must be in the room.
 *
 * Syntax: room call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
 *
 */
void
do_rpcall (ROOM_INDEX_DATA * room, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *vch;
  OBJ_DATA *obj1, *obj2;
  PROG_CODE *prg;
  extern void program_flow (sh_int, char *, CHAR_DATA *, OBJ_DATA *,
			    ROOM_INDEX_DATA *, CHAR_DATA *, const void *,
			    const void *);

  argument = one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("RpCall: missing arguments from vnum %d.", room->vnum);
      return;
    }
  if ((prg = get_prog_index (atoi (arg), PRG_RPROG)) == NULL)
    {
      bug ("RpCall: invalid prog from vnum %d.", room->vnum);
      return;
    }
  vch = NULL;
  obj1 = obj2 = NULL;
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    vch = get_char_room (NULL, room, arg);
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    obj1 = get_obj_here (NULL, room, arg);
  argument = one_argument (argument, arg);
  if (arg[0] != '\0')
    obj2 = get_obj_here (NULL, room, arg);
  program_flow (prg->vnum, prg->code, NULL, NULL, room, vch, (void *) obj1,
		(void *) obj2);
}

/*
 * Lets the room transfer an object. The object must be in the room.
 *
 * Syntax: room otransfer [item name] [location]
 */
void
do_rpotransfer (ROOM_INDEX_DATA * room, char *argument)
{
  OBJ_DATA *obj, *tobj;
  ROOM_INDEX_DATA *location;
  char arg[MAX_INPUT_LENGTH];
  char buf[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;

  argument = one_argument (argument, arg);
  if (arg[0] == '\0')
    {
      bug ("RpOTransfer - Missing argument from vnum %d.", room->vnum);
      return;
    }
  one_argument (argument, buf);

  if (is_number (buf))
    location = get_room_index (atoi (buf));
  else if ((victim = get_char_world (NULL, buf)) != NULL)
    location = victim->in_room;
  else if ((tobj = get_obj_world (NULL, arg)) != NULL)
    location = tobj->in_room;
  else
    {
      bug ("RpOTransfer - No such location from vnum %d.", room->vnum);
      return;
    }

  if ((obj = get_obj_here (NULL, room, arg)) == NULL)
    return;

  if (obj->carried_by == NULL)
    obj_from_room (obj);
  else
    {
      if (obj->wear_loc != WEAR_NONE)
	unequip_char (obj->carried_by, obj);
      obj_from_char (obj);
    }
  obj_to_room (obj, location);
}

/*
 * Lets the room strip an object or all objects from the victim.
 * Useful for removing e.g. quest objects from a character.
 *
 * Syntax: room remove [victim] [object vnum|'all']
 */
void
do_rpremove (ROOM_INDEX_DATA * room, char *argument)
{
  CHAR_DATA *victim;
  OBJ_DATA *obj, *obj_next;
  sh_int vnum = 0;
  bool fAll = FALSE;
  char arg[MAX_INPUT_LENGTH];

  argument = one_argument (argument, arg);
  if ((victim = get_char_room (NULL, room, arg)) == NULL)
    return;

  one_argument (argument, arg);
  if (!str_cmp (arg, "all"))
    fAll = TRUE;
  else if (!is_number (arg))
    {
      bug ("RpRemove: Invalid object from vnum %d.", room->vnum);
      return;
    }
  else
    vnum = atoi (arg);

  for (obj = victim->carrying; obj; obj = obj_next)
    {
      obj_next = obj->next_content;
      if (fAll || obj->pIndexData->vnum == vnum)
	{
	  unequip_char (victim, obj);
	  obj_from_char (obj);
	  extract_obj (obj);
	}
    }
}