/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" /* * Yet another Intelectual copyright by * Pyrox (c) 2000 Pyrox Ribber for her pleasure * * (c) 2000 Taka of the Ghost Dancer MUD Project * code by TAKA * * allow healer to heal cancel */ void do_heal (CHAR_DATA * ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost, sn; SPELL_FUN *spell; char *words; /* check for healer */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) { if (IS_NPC (mob) && IS_SET (mob->act, ACT_IS_HEALER)) break; } if (mob == NULL) { send_to_char ("You can't do that here.\n\r", ch); return; } one_argument (argument, arg); if (arg[0] == '\0') { /* display price list */ act ("{W$N {Gsays 'I offer the following spells:'{x", ch, NULL, mob, TO_CHAR); send_to_char (" {Mlight: cure light wounds {y 10 gold{x\n\r", ch); send_to_char (" {Mserious: cure serious wounds {y 15 gold{x\n\r", ch); send_to_char (" {Mcritic: cure critical wounds {y 25 gold{x\n\r", ch); send_to_char (" {Mheal: healing spell {y 50 gold{x\n\r", ch); send_to_char (" {Mblind: cure blindness {y 20 gold{x\n\r", ch); send_to_char (" {Mdisease: cure disease {y 15 gold{x\n\r", ch); send_to_char (" {Mpoison: cure poison {y 25 gold{x\n\r", ch); send_to_char (" {Muncurse: remove curse {y 50 gold{x\n\r", ch); send_to_char (" {Mrefresh: restore movement {y 5 gold{x\n\r", ch); send_to_char (" {Mmana: restore mana {y 10 gold{x\n\r", ch); send_to_char (" {Mcancel: cacnels spells {y100 gold{x\n\r", ch); send_to_char (" {GType heal <type> to be healed.{x\n\r", ch); return; } if (!str_prefix (arg, "light")) { spell = spell_cure_light; sn = skill_lookup ("cure light"); words = "judicandus dies"; cost = 1000; } else if (!str_prefix (arg, "serious")) { spell = spell_cure_serious; sn = skill_lookup ("cure serious"); words = "judicandus gzfuajg"; cost = 1600; } else if (!str_prefix (arg, "critical")) { spell = spell_cure_critical; sn = skill_lookup ("cure critical"); words = "judicandus qfuhuqar"; cost = 2500; } else if (!str_prefix (arg, "heal")) { spell = spell_heal; sn = skill_lookup ("heal"); words = "pzar"; cost = 5000; } else if (!str_prefix (arg, "blindness")) { spell = spell_cure_blindness; sn = skill_lookup ("cure blindness"); words = "judicandus noselacri"; cost = 2000; } else if (!str_prefix (arg, "disease")) { spell = spell_cure_disease; sn = skill_lookup ("cure disease"); words = "judicandus eugzagz"; cost = 1500; } else if (!str_prefix (arg, "poison")) { spell = spell_cure_poison; sn = skill_lookup ("cure poison"); words = "judicandus sausabru"; cost = 2500; } else if (!str_prefix (arg, "uncurse") || !str_prefix (arg, "curse")) { spell = spell_remove_curse; sn = skill_lookup ("remove curse"); words = "candussido judifgz"; cost = 5000; } else if (!str_prefix (arg, "mana") || !str_prefix (arg, "energize")) { spell = NULL; sn = -1; words = "energizer"; cost = 1000; } else if (!str_prefix (arg, "refresh") || !str_prefix (arg, "moves")) { spell = spell_refresh; sn = skill_lookup ("refresh"); words = "candusima"; cost = 500; } else if (!str_prefix (arg, "cancel")) { spell = spell_cancellation; sn = skill_lookup ("cancellation"); words = "cancel"; cost = 10000; } else { act ("$N says 'Type 'heal' for a list of spells.'", ch, NULL, mob, TO_CHAR); return; } if (cost > (ch->gold * 100 + ch->silver)) { act ("$N says 'You do not have enough gold for my services.'", ch, NULL, mob, TO_CHAR); return; } WAIT_STATE (ch, PULSE_VIOLENCE); deduct_cost (ch, cost); mob->gold += cost / 100; mob->silver += cost % 100; act ("$n utters the words '$T'.", mob, NULL, words, TO_ROOM); if (spell == NULL) /* restore mana trap...kinda hackish */ { ch->mana += dice (2, 8) + mob->level / 3; ch->mana = UMIN (ch->mana, ch->max_mana); send_to_char ("A warm glow passes through you.\n\r", ch); return; } if (sn == -1) return; spell (sn, mob->level, mob, ch, TARGET_CHAR); } void do_cyber (CHAR_DATA * ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; int cost; /* check for surgeon */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) { if (IS_NPC (mob) && IS_SET (mob->act, ACT_IS_SURGEON)) break; } /* if there are no surgeon, display the characters enhancements */ if (mob == NULL) { sprintf (buf, "Cyber Parts:\n\r %s\n\r", cyber_bit_name (ch->cyber)); send_to_char (buf, ch); return; } one_argument (argument, arg); /* if there are a surgeon, give a list */ if (arg[0] == '\0') { /* display price list */ act ("$N says 'I have these parts in stock:'", ch, NULL, mob, TO_CHAR); send_to_char (" comm : Internal Comm Unit 5000 creds\n\r", ch); send_to_char (" eyes : Mirror Linses 2000 creds\n\r", ch); send_to_char (" legs : Cyber Replacements 12000 creds\n\r", ch); send_to_char (" chest : External Chest Plating 20000 creds\n\r", ch); send_to_char (" reflex : Argumented Reflexes 18000 creds\n\r", ch); send_to_char (" mind : Internal Computer 25000 creds\n\r", ch); send_to_char (" muscle : Argumented Muscles 35000 creds\n\r", ch); send_to_char (" Type cyber <type> to buy one, or help cyber to get more info.\n\r", ch); return; } /* Lets see what the character wants to have */ if (!str_prefix (arg, "comm")) { cost = 5000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_COMM)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_COMM); /* add benefit here */ } else if (!str_prefix (arg, "eyes")) { cost = 2000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_EYES)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_EYES); /* add benefit here */ } else if (!str_prefix (arg, "legs")) { cost = 12000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_LEGS)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_LEGS); /* add benefit here */ } else if (!str_prefix (arg, "chest")) { cost = 20000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_CHEST)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_CHEST); /* add benefit here */ } else if (!str_prefix (arg, "reflex")) { cost = 18000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_REFLEXES)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_REFLEXES); /* add benefit here */ } else if (!str_prefix (arg, "mind")) { cost = 25000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_MIND)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_MIND); /* add benefit here */ } else if (!str_prefix (arg, "muscle")) { cost = 35000; if (cost > (ch->silver)) { act ("$N says 'You do not have enough creds for my services.'", ch, NULL, mob, TO_CHAR); return; } if (IS_SET (ch->cyber, CYBER_STRENGTH)) { send_to_char ("You already got that part.\n\r", ch); return; } SET_BIT (ch->cyber, CYBER_STRENGTH); /* add benefit here */ } else { act ("$N says 'Type 'cyber' for a list of cybernetics.'", ch, NULL, mob, TO_CHAR); return; } WAIT_STATE (ch, PULSE_VIOLENCE); deduct_cost (ch, cost); act ("$n says 'There we go, better than the original'.", mob, NULL, NULL, TO_ROOM); }