/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>		/* unlink() */
#include "merc.h"
#include "interp.h"


bool check_social args ((CHAR_DATA * ch, char *command, char *argument));
bool check_disabled (const struct cmd_type *command);

/*
 * Command logging types.
 */
#define LOG_NORMAL	0
#define LOG_ALWAYS	1
#define LOG_NEVER	2
#define END_MARKER	"END"	/* for load_disabled() and save_disabled() */


/*
 * Log-all switch.
 */
bool fLogAll = FALSE;
char last_command[MAX_STRING_LENGTH];
/* Allow for access to memory funtions */
extern int nAllocString;
extern int nAllocPerm;
DISABLED_DATA *disabled_first;

/*
 * Command table.
 */
const struct cmd_type cmd_table[] = {
  /*
   * Common movement commands.
   */
  {"north", do_north, POS_STANDING, 0, LOG_NEVER, 0},
  {"east", do_east, POS_STANDING, 0, LOG_NEVER, 0},
  {"south", do_south, POS_STANDING, 0, LOG_NEVER, 0},
  {"west", do_west, POS_STANDING, 0, LOG_NEVER, 0},
  {"up", do_up, POS_STANDING, 0, LOG_NEVER, 0},
  {"down", do_down, POS_STANDING, 0, LOG_NEVER, 0},
  {"drive", do_drive, POS_STANDING, 0, LOG_NEVER, 0},

  {"note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"news", do_news, POS_DEAD, 0, LOG_NORMAL, 1},
  {"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1},
  {"rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1},
  /*{ "scan",         do_scan,                POS_SLEEPING,    0,  LOG_NEVER,  0 }, */
  {"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1},
  {"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1},
  {"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
  {"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
  {"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1},

  /*
   * Immortal commands.
   */
  /*level 102 */
  {"opdump", do_opdump, POS_DEAD, IM, LOG_NEVER, 1},
  {"opstat", do_opstat, POS_DEAD, IM, LOG_NEVER, 1},
  {"rpdump", do_rpdump, POS_DEAD, IM, LOG_NEVER, 1},
  {"rpstat", do_rpstat, POS_DEAD, IM, LOG_NEVER, 1},
  {"version", do_version, POS_STANDING, L8, LOG_NORMAL, 1},
  {"avatar", do_avatar, POS_DEAD, L8, LOG_NORMAL, 1},
  {"vlist", do_vlist, POS_DEAD, L8, LOG_NORMAL, 1},
  {"frecall", do_frecall, POS_DEAD, L8, LOG_NORMAL, 1},
  {"goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1},
  {"immtalk", do_immtalk, POS_DEAD, L8, LOG_NORMAL, 1},
  {",", do_immtalk, POS_DEAD, L8, LOG_NORMAL, 1},
  {"imotd", do_imotd, POS_DEAD, L8, LOG_NORMAL, 1},
  {"ghost", do_ghost, POS_DEAD, L4, LOG_NORMAL, 1},
  {"incognito", do_incognito, POS_DEAD, L8, LOG_NORMAL, 1},
  {"invis", do_invis, POS_DEAD, L8, LOG_NORMAL, 0},
  {"holylight", do_holylight, POS_DEAD, L8, LOG_NORMAL, 1},
  {"omni", do_omni, POS_DEAD, L8, LOG_NORMAL, 1},
  {"prefi", do_prefi, POS_DEAD, L8, LOG_NORMAL, 0},
  {"prefix", do_prefix, POS_DEAD, L8, LOG_NORMAL, 1},
  {"poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1},
  {"poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1},
  {"smote", do_smote, POS_DEAD, L8, LOG_NORMAL, 1},
  {"wizhelp", do_wizhelp, POS_DEAD, L8, LOG_NORMAL, 1},
  {"wizinvis", do_invis, POS_DEAD, L8, LOG_NORMAL, 1},
  {"wiznet", do_wiznet, POS_DEAD, L8, LOG_NORMAL, 1},
  {"vnum", do_vnum, POS_DEAD, L8, LOG_NORMAL, 1},
  {"peace", do_peace, POS_DEAD, L8, LOG_NORMAL, 1},
  {"prompt", do_prompt, POS_DEAD, L8, LOG_NORMAL, 1},
  {"alink", do_arealinks, POS_DEAD, L8, LOG_NORMAL, 1},
  /*level 103 */
  {"arealist", do_area_list, POS_DEAD, L7, LOG_ALWAYS, 1},
  {"penalty", do_penalty, POS_DEAD, L7, LOG_ALWAYS, 1},
  {"stat", do_stat, POS_DEAD, L7, LOG_NORMAL, 1},
  {"load", do_load, POS_DEAD, L7, LOG_ALWAYS, 1},
  {"mslay", do_mslay, POS_DEAD, L7, LOG_ALWAYS, 1},
  {"opedit", do_opedit, POS_DEAD, L7, LOG_ALWAYS, 1},
  {"rpedit", do_rpedit, POS_DEAD, L7, LOG_ALWAYS, 1},

  /*level 104 */
  {"at", do_at, POS_DEAD, L6, LOG_NORMAL, 1},
  {"check", do_check, POS_DEAD, L6, LOG_NORMAL, 1},
  {"echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1},
  {"mlevel", do_mlevel, POS_DEAD, L6, LOG_NORMAL, 1},
  {"mortspell", do_mortspell, POS_DEAD, L6, LOG_NORMAL, 1},
  {"mortskill", do_mortskill, POS_DEAD, L6, LOG_NORMAL, 1},
  {"mwhere", do_mwhere, POS_DEAD, L6, LOG_NORMAL, 1},
  {"olevel", do_olevel, POS_DEAD, L6, LOG_NORMAL, 1},
  {"owhere", do_owhere, POS_DEAD, L6, LOG_NORMAL, 1},
  {"rename", do_rename, POS_DEAD, L6, LOG_NORMAL, 1},
  {"return", do_return, POS_DEAD, L6, LOG_NORMAL, 1},
  {"switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1},
  /*level 105 */
  {"fremove", do_fremove, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"jail", do_jail, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"mortlag", do_lag, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1},
  {"transfer", do_transfer, POS_DEAD, L7, LOG_ALWAYS, 1},
  /*level 106 */
  {"clone", do_clone, POS_DEAD, L4, LOG_ALWAYS, 1},
/*  { "fvnums",		do_fvlist,		POS_DEAD,		L4,  LOG_NORMAL, 1 }, */
  {"gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1},
  {"guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1},
  {"mpdump", do_mpdump, POS_DEAD, L4, LOG_NEVER, 1},
  {"mpstat", do_mpstat, POS_DEAD, L4, LOG_NEVER, 1},
  {"newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1},
  {"pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1},
  {"purg", do_purg, POS_DEAD, L4, LOG_NORMAL, 0},
  {"purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1},
  {"sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1},
  {"string", do_string, POS_DEAD, L4, LOG_ALWAYS, 1},
  {"zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1},
  /*level 107 */
  {"addapply", do_addapply, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"bonus", do_bonus, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"nocast", do_nocast, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"noexp", do_noexp, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"rsetpword", do_rsetpword, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0},
  {"slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"freeze", do_freeze, POS_DEAD, L3, LOG_ALWAYS, 1},
  {"wpeace", do_wpeace, POS_DEAD, L3, LOG_ALWAYS, 1},
  /*level 108 */
  {"restore", do_restore, POS_DEAD, L7, LOG_ALWAYS, 1},
  {"allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"flag", do_flag, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"frctick", do_force_tick, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"gslay", do_gslay, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"memory", do_memory, POS_DEAD, L2, LOG_NORMAL, 1},
  {"notitle", do_notitle, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"force", do_force, POS_DEAD, L2, LOG_ALWAYS, 1},
  {"ushare", do_ushare, POS_DEAD, L2, LOG_ALWAYS, 1},
  /*level 109 */
  {"deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"disable", do_disable, POS_DEAD, L1, LOG_ALWAYS, 1},
/*  { "fade",	        do_fade,        	POS_DEAD,		L1,  LOG_NORMAL, 1 }, */
  {"log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"nuke", do_nuke, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0},
  {"shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"snoop", do_snoop, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"secset", do_secset, POS_DEAD, L1, LOG_ALWAYS, 1},
  {"for", do_for, POS_DEAD, L1, LOG_NORMAL, 1},
  /*level 110 */
  {"advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"copyover", do_copyover, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"getpw", do_getpw, POS_DEAD, ML, LOG_ALWAYS, 0},
  {"lpfile", do_lpfile, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"reboo", do_reboo, POS_DEAD, ML, LOG_NORMAL, 0},
  {"reboot", do_reboot, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"murde", do_murde, POS_FIGHTING, ML, LOG_NORMAL, 0},
  {"murder", do_murder, POS_FIGHTING, ML, LOG_ALWAYS, 1},
  {"trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"ulpfile", do_ulpfile, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"grant", do_grant, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"revoke", do_revoke, POS_DEAD, ML, LOG_ALWAYS, 1},
  {"accheck", do_check_chance, POS_DEAD, L8, LOG_NEVER, 1},
  
  /*
   * Common other commands.
   * Placed here so one and two letter abbreviations work.
   */
  {"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1},
  {"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1},
  {"exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1},
  {"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0},
  {"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1},
  {"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"order", do_order, POS_RESTING, 0, LOG_NORMAL, 1},
  {"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1},
  {"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1},
  {"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},

  /*
   * Informational commands.
   */
  {"affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1},
  {"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1},
  {"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1},
  {"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1},
  {"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1},
  {"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1},
  {"count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1},
  {"equipment", do_new_equipment, POS_DEAD, 0, LOG_NORMAL, 1},
  {"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1},
/*  { "groups",		do_groups,		POS_SLEEPING,	 0,  LOG_NORMAL, 1 }, */
  {"help", do_help, POS_DEAD, 0, LOG_NORMAL, 1},
  {"idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1},
  {"info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1},
  {"read", do_read, POS_RESTING, 0, LOG_NORMAL, 1},
  {"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1},
  {"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1},
  {"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1},
  {"socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1},
  {"show", do_show, POS_DEAD, 0, LOG_NORMAL, 1},
  {"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1},
  {"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1},
  {"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1},
  {"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1},
  {"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1},
  {"who", do_who, POS_DEAD, 0, LOG_NORMAL, 1},
  {"whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1},
  {"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
  {"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"scan", do_scan, POS_STANDING, 0, LOG_NEVER, 0},
  {"whowas", do_whowas, POS_DEAD, 0, LOG_NORMAL, 1},
  {"history", do_history, POS_DEAD, 0, LOG_NORMAL, 1},
  {"hist", do_history, POS_DEAD, 0, LOG_NORMAL, 1},
  {"peek", do_peek, POS_RESTING, 0, LOG_NORMAL, 1},
  {"viewgrant", do_viewgrant, POS_DEAD, 0, LOG_NORMAL, 1},

  /*
   * Configuration commands.
   */
  {"alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0},
  {"alias", do_alias, POS_DEAD, 102, LOG_NORMAL, 1},
  {"autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autodamage", do_autodamage, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoconsume", do_autoconsume, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoweather", do_autoweather, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoequipment", do_autoeq, POS_DEAD, 0, LOG_NORMAL, 1},
  {"autoall", do_autoall, POS_DEAD, 0, LOG_NORMAL, 1},
  {"brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1},
  /*  { "channels",     do_channels,    POS_DEAD,        0,  LOG_NORMAL, 1 }, */
  {"colour", do_colour, POS_DEAD, 0, LOG_NORMAL, 1},
  {"color", do_colour, POS_DEAD, 0, LOG_NORMAL, 1},
  {"combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1},
  {"compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1},
  {"description", do_description, POS_DEAD, 0, LOG_NORMAL, 1},
  {"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0},
  {"delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1},
  {"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1},
  {"noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1},
  {"nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1},
  {"outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1},
  {"password", do_password, POS_DEAD, 0, LOG_NEVER, 1},
  {"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1},
  {"title", do_title, POS_RESTING, 0, LOG_NORMAL, 1},
  {"unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1},
  {"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1},
  {"deguild", do_guild, POS_RESTING, 0, LOG_ALWAYS, 1},
  {"csave", save_guilds, POS_RESTING, 0, LOG_ALWAYS, 1},
  {"cdemote", do_promote, POS_RESTING, 0, LOG_ALWAYS, 1},
  {"cpromote", do_promote, POS_RESTING, 0, LOG_ALWAYS, 1},

  /*
   * Communication commands.
   */
  {"afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1},
/*  { "auction",	do_auction,	POS_SLEEPING,	 0,  LOG_NORMAL, 1 }, */
  {"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1},
  {"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1},
  {":", do_emote, POS_RESTING, 0, LOG_NORMAL, 0},
  {"pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1},
  {".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0},
  {"gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1},
  {";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0},
/*  { "music",		do_music,	POS_SLEEPING,	 0,  LOG_NORMAL, 1 }, */
  {"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1},
  {"question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1},
  {"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0},
  {"shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1},
  {"unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1},
  {"gsocial", do_gsocial, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"gsoc", do_gsocial, POS_SLEEPING, 0, LOG_NORMAL, 1},

  /*
   * Object manipulation commands.
   */
  {"butcher", do_butcher, POS_RESTING, 0, LOG_NORMAL, 1},
  {"circle", do_circle, POS_RESTING, 0, LOG_NORMAL, 1},
  {"search", do_search, POS_RESTING, 0, LOG_NORMAL, 1},
  {"lore", do_lore, POS_RESTING, 0, LOG_NORMAL, 1},
  {"hrecall", do_hrecall, POS_STANDING, 0, LOG_NORMAL, 1},
  {"assassinate", do_assassinate, POS_STANDING, 0, LOG_NORMAL, 1},
  {"mpill", do_mpill, POS_STANDING, 0, LOG_NORMAL, 1},
  {"brew", do_brew, POS_STANDING, 0, LOG_NORMAL, 1},


  {"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1},
  {"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1},
  {"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1},
  {"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1},
  {"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1},
  {"envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1},
  {"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1},
  {"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1},
  {"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1},
  {"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
  {"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1},
  {"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1},
  {"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1},
  {"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1},
  {"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1},
  {"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1},
  {"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1},
  {"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1},
  {"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1},
  {"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1},
  {"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
  {"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1},
  {"junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
  {"tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
/*  { "unlock",		do_unlock,	POS_RESTING,	 0,  LOG_NORMAL, 1 }, */
  {"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1},
  {"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
  {"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1},

  /*
   * Combat commands.
   */
  {"backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0},
  {"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0},
  {"surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"throw", do_throw, POS_STANDING, 0, LOG_NORMAL, 1},
  {"fire", do_fire, POS_STANDING, 0, LOG_NORMAL, 1},
  {"dislodge", do_dislodge, POS_STANDING, 0, LOG_NORMAL, 1},
  {"draw", do_draw, POS_STANDING, 0, LOG_NORMAL, 1},
  {"shoot", do_fire, POS_STANDING, 0, LOG_NORMAL, 1},
  {"deathgrip", do_deathgrip, POS_STANDING, 0, LOG_NORMAL, 1},

  /*
   * Mob command interpreter (placed here for faster scan...)
   */
  {"mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0},

  /*
   * Miscellaneous commands.
   */
  {"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1},
  {"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1},
  {"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1},
  {"go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0},
/*  { "group",		do_group,	POS_SLEEPING,	 0,  LOG_NORMAL, 1 }, */
  {"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1},
  {"play", do_play, POS_RESTING, 0, LOG_NORMAL, 1},
/*  { "practice",	do_practice,	POS_SLEEPING,	 0,  LOG_NORMAL, 1 }, */
  {"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0},
  {"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1},
  {"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0},
  {"rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0},
  {"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1},
  {"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1},
  {"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1},
  {"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1},
  {"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1},
  {"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1},
  {"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1},

  {"remor", do_remor, POS_DEAD, 0, LOG_ALWAYS, 0},
  {"remort", do_remort, POS_STANDING, 0, LOG_ALWAYS, 1},
  {"unremort", do_unremort, POS_STANDING, 0, LOG_NORMAL, 1},
  {"commstat", do_commstat, POS_STANDING, 0, LOG_NORMAL, 1},
  {"cstat", do_commstat, POS_STANDING, 0, LOG_NORMAL, 1},
  {"knock", do_knock, POS_STANDING, 0, LOG_NORMAL, 1},
  {"consume", do_consume, POS_DEAD, 0, LOG_NORMAL, 1},
  {"second", do_second, POS_RESTING, 0, LOG_NORMAL, 1},

  /*
   * OLC
   */
  {"edit", do_olc, POS_DEAD, L7, LOG_NORMAL, 1},
  {"asave", do_asave, POS_DEAD, L7, LOG_NORMAL, 1},
  {"alist", do_alist, POS_DEAD, L7, LOG_NORMAL, 1},
  {"resets", do_resets, POS_DEAD, L7, LOG_NORMAL, 1},
  {"redit", do_redit, POS_DEAD, L7, LOG_NORMAL, 1},
  {"medit", do_medit, POS_DEAD, L7, LOG_NORMAL, 1},
  {"oedit", do_oedit, POS_DEAD, L7, LOG_NORMAL, 1},
  {"mpedit", do_mpedit, POS_DEAD, L7, LOG_NORMAL, 1},
  {"hedit", do_hedit, POS_DEAD, L5, LOG_NORMAL, 1},
  {"aedit", do_aedit, POS_DEAD, L5, LOG_NORMAL, 1},
  {"gedit", do_gedit, POS_DEAD, L5, LOG_NORMAL, 1},

  /*
   * End of list.
   */
  {"bank", do_bank, POS_RESTING, 0, LOG_NORMAL, 1},

  //New list commands by Xeric...your welcome
  {"mock", do_mock, POS_STANDING, 0, LOG_NORMAL, 1},
  {"insert", do_newforge, POS_STANDING, 0, LOG_NORMAL, 1},
  {"mount", do_mount, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"dismount", do_dismount, POS_FIGHTING, 0, LOG_NORMAL, 1},
  {"augment", do_cyber, POS_RESTING, 0, LOG_NORMAL, 1},
  {"", 0, POS_DEAD, 0, LOG_NORMAL, 0}

};




/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void
interpret (CHAR_DATA * ch, char *argument)
{
  char command[MAX_INPUT_LENGTH];
  char logline[MAX_INPUT_LENGTH];
  char buf[MAX_INPUT_LENGTH];
  int cmd;
  int trust;
  bool found;
  int i;
  /*
   * memory management functions by TAKA
   */
  int string_count = nAllocString;
  int perm_count = nAllocPerm;
  char cmd_copy[MAX_INPUT_LENGTH];

  /*
   * Strip leading spaces.
   */
  while (isspace (*argument))
    argument++;
  if (argument[0] == '\0')
    return;

  /*
   * No hiding.
   */
  check_stats(ch);
  REMOVE_BIT (ch->affected_by, AFF_HIDE);
  check_driving (ch);

  /*
   * Implement freeze command.
   */
  if (!IS_NPC (ch) && IS_SET (ch->act, PLR_FREEZE))
    {
      send_to_char ("You're totally frozen!\n\r", ch);
      return;
    }


  strcpy (cmd_copy, argument);

  /*
   * Grab the command word.
   * Special parsing so ' can be a command,
   *   also no spaces needed after punctuation.
   */
  strcpy (logline, argument);

  strcpy (buf, argument);
  sprintf (last_command, "%s in room[%ld]: %s.", ch->name,
	   ch->in_room->vnum, buf);

  if (!isalpha (argument[0]) && !isdigit (argument[0]))
    {
      command[0] = argument[0];
      command[1] = '\0';
      argument++;
      while (isspace (*argument))
	argument++;
    }
  else
    {
      argument = one_argument (argument, command);
    }

  /*
   * Look for command in command table.
   */
  found = FALSE;
  trust = get_trust (ch);
  for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
    {
      if (command[0] == cmd_table[cmd].name[0]
	  && !str_prefix (command, cmd_table[cmd].name))
	{
	  found = TRUE;
	  break;
	}
    }

  /*Major Bug Fix here...Xeric */
  if (IS_NPC (ch))
    {
      if (cmd_table[cmd].level > (L8 - 1))
	{
	  return;
	}
    }
  //End of fix.

  if (cmd_table[cmd].level > trust)
    {
      found = FALSE;
      for (i = 0; i < MAX_GRANT; i++)
	{
	  if ((ch->pcdata->grant[i] == NULL)
	      || (ch->pcdata->grant[i][0] == '\0'))
	    continue;
	  if (!str_prefix (command, ch->pcdata->grant[i]))
	    {
	      found = TRUE;
	      break;
	    }
	}
    }

  /*
   * Log and snoop.
   */
  if (cmd_table[cmd].log == LOG_NEVER)
    strcpy (logline, "");

  if ((!IS_NPC (ch) && IS_SET (ch->act, PLR_LOG))
      || fLogAll || cmd_table[cmd].log == LOG_ALWAYS)
    {
      char s[2 * MAX_INPUT_LENGTH], *ps;
      int i;

      ps = s;
      sprintf (log_buf, "Log %s: %s", ch->name, logline);
      /* Make sure that was is displayed is what is typed */
      for (i = 0; log_buf[i]; i++)
	{
	  *ps++ = log_buf[i];
	  if (log_buf[i] == '$')
	    *ps++ = '$';
	  if (log_buf[i] == '{')
	    *ps++ = '{';
	}
      *ps = 0;
      wiznet (s, ch, NULL, WIZ_SECURE, 0, get_trust (ch));
      log_string (log_buf);
    }

  if (ch->desc != NULL && ch->desc->snoop_by != NULL)
    {
      write_to_buffer (ch->desc->snoop_by, "% ", 2);
      write_to_buffer (ch->desc->snoop_by, logline, 0);
      write_to_buffer (ch->desc->snoop_by, "\n\r", 2);
    }

  if (!found)
    {
      /*
       * Look for command in socials table.
       */
      if (!check_social (ch, command, argument))
	send_to_char ("{YCommand not found.{x\n\r", ch);
      return;
    }
  else /* a normal valid command.. check if it is disabled */
  if (check_disabled (&cmd_table[cmd]))
    {
      send_to_char ("{RThis command has been temporarily disabled.{x\n\r",
		    ch);
      return;
    }

  /*
   * Character not in position for command?
   */
  if (NDRIVING (ch))
    {
      if (ch->position < cmd_table[cmd].position)
	{
	  switch (ch->position)
	    {
	    case POS_DEAD:
	      send_to_char ("Lie still; you are DEAD.\n\r", ch);
	      break;

	    case POS_MORTAL:
	    case POS_INCAP:
	      send_to_char ("You are hurt far too bad for that.\n\r", ch);
	      break;

	    case POS_STUNNED:
	      send_to_char ("You are too stunned to do that.\n\r", ch);
	      break;

	    case POS_SLEEPING:
	      send_to_char ("In your dreams, or what?\n\r", ch);
	      break;

	    case POS_RESTING:
	      send_to_char ("Nah... You feel too relaxed...\n\r", ch);
	      break;

	    case POS_SITTING:

	      send_to_char ("Better stand up first.\n\r", ch);
	      break;

	    case POS_FIGHTING:
	      send_to_char ("No way!  You are still fighting!\n\r", ch);
	      break;
	    }
	  return;
	}
    }


  if (DRIVING (ch))
    {

      switch (ch->position)
	{
	case POS_DEAD:
	  ch->is_driving = NULL;
	  break;

	case POS_MORTAL:
	case POS_INCAP:
	  ch->is_driving = NULL;
	  break;

	case POS_STUNNED:
	  ch->is_driving = NULL;
	  break;

	case POS_SLEEPING:
	  ch->is_driving = NULL;
	  break;

	case POS_RESTING:
	  ch->is_driving = NULL;
	  break;

	case POS_STANDING:
	  ch->is_driving = NULL;
	  break;
	}

      if (ch->position < cmd_table[cmd].position)
	{
	  switch (ch->position)
	    {
	    case POS_DEAD:
	      send_to_char ("Lie still; you are DEAD.\n\r", ch);
	      return;
	      break;

	    case POS_MORTAL:
	    case POS_INCAP:
	      send_to_char ("You are hurt far too bad for that.\n\r", ch);
	      return;
	      break;

	    case POS_STUNNED:
	      send_to_char ("You are too stunned to do that.\n\r", ch);
	      return;
	      break;

	    case POS_SLEEPING:
	      send_to_char ("In your dreams, or what?\n\r", ch);
	      return;
	      break;

	    case POS_RESTING:
	      send_to_char ("Nah... You feel too relaxed...\n\r", ch);
	      return;
	      break;

	    case POS_STANDING:
	      ch->is_driving = NULL;
	      break;
	    }
	}
    }

  /*
   * Dispatch the command.
   */
  (*cmd_table[cmd].do_fun) (ch, argument);

  if (string_count < nAllocString)
    {
      sprintf (buf,
	       "{RMemcheck {M: Increase in strings :: {W%s {M: {W%s{x",
	       ch->name, cmd_copy);
      wiznet (buf, NULL, NULL, WIZ_MEMCHECK, 0, 0);
    }

  if (perm_count < nAllocPerm)
    {
      sprintf (buf,
	       "{RIncrease in perms {M:: {W%s {M: {W%s{x", ch->name,
	       cmd_copy);
      wiznet (buf, NULL, NULL, WIZ_MEMCHECK, 0, 0);
    }

  tail_chain ();
  return;
}

/* function to keep argument safe in all commands -- no static strings */
void
do_function (CHAR_DATA * ch, DO_FUN * do_fun, char *argument)
{
  char *command_string;

  /* copy the string */
  command_string = str_dup (argument);

  /* dispatch the command */
  (*do_fun) (ch, command_string);

  /* free the string */
  free_string (command_string);
}

bool
check_social (CHAR_DATA * ch, char *command, char *argument)
{
  char arg[MAX_INPUT_LENGTH];
  CHAR_DATA *victim;
  int cmd;
  bool found;

  found = FALSE;

  if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE))
    {
      send_to_char ("You are anti-social!\n\r", ch);
      return TRUE;
    }

  for (cmd = 0; social_table[cmd].name[0] != '\0'; cmd++)
    {
      if (command[0] == social_table[cmd].name[0]
	  && !str_prefix (command, social_table[cmd].name))
	{
	  found = TRUE;
	  break;
	}
    }

  if (!found)
    return FALSE;


  switch (ch->position)
    {
    case POS_DEAD:
      send_to_char ("Lie still; you are DEAD.\n\r", ch);
      return TRUE;

    case POS_INCAP:
    case POS_MORTAL:
      send_to_char ("You are hurt far too bad for that.\n\r", ch);
      return TRUE;

    case POS_STUNNED:
      send_to_char ("You are too stunned to do that.\n\r", ch);
      return TRUE;

    case POS_SLEEPING:
      /*
       * I just know this is the path to a 12" 'if' statement.  :(
       * But two players asked for it already!  -- Furey
       */
      if (!str_cmp (social_table[cmd].name, "snore"))
	break;
      send_to_char ("In your dreams, or what?\n\r", ch);
      return TRUE;

    }

  one_argument (argument, arg);
  victim = NULL;
  if (arg[0] == '\0')
    {
      act (social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM);
      act (social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR);
    }
  else if ((victim = get_char_room (ch, NULL, arg)) == NULL)
    {
      send_to_char ("They aren't here.\n\r", ch);
    }
  else if (victim == ch)
    {
      act (social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM);
      act (social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR);
    }
  else
    {
      act (social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT);
      act (social_table[cmd].char_found, ch, NULL, victim, TO_CHAR);
      act (social_table[cmd].vict_found, ch, NULL, victim, TO_VICT);

      if (!IS_NPC (ch) && IS_NPC (victim)
	  && !IS_AFFECTED (victim, AFF_CHARM)
	  && IS_AWAKE (victim) && victim->desc == NULL)
	{
	  switch (number_bits (4))
	    {
	    case 0:

	    case 1:
	    case 2:
	    case 3:
	    case 4:
	    case 5:
	    case 6:
	    case 7:
	    case 8:
	      act (social_table[cmd].others_found, victim, NULL, ch,
		   TO_NOTVICT);
	      act (social_table[cmd].char_found, victim, NULL, ch, TO_CHAR);
	      act (social_table[cmd].vict_found, victim, NULL, ch, TO_VICT);
	      break;

	    case 9:
	    case 10:
	    case 11:
	    case 12:
	      act ("$n slaps $N.", victim, NULL, ch, TO_NOTVICT);
	      act ("You slap $N.", victim, NULL, ch, TO_CHAR);
	      act ("$n slaps you.", victim, NULL, ch, TO_VICT);
	      break;
	    }
	}
    }

  return TRUE;
}



/*
 * Return true if an argument is completely numeric.
 */
bool
is_number (char *arg)
{

  if (*arg == '\0')
    return FALSE;

  if (*arg == '+' || *arg == '-')
    arg++;

  for (; *arg != '\0'; arg++)
    {
      if (!isdigit (*arg))
	return FALSE;
    }

  return TRUE;
}

bool
c_is_number (const char *arg)
{

  if (*arg == '\0')
    return FALSE;

  if (*arg == '+' || *arg == '-')
    arg++;

  for (; *arg != '\0'; arg++)
    {
      if (!isdigit (*arg))
	return FALSE;
    }

  return TRUE;
}



/*
 * Given a string like 14.foo, return 14 and 'foo'
 */
int
number_argument (char *argument, char *arg)
{
  char *pdot;
  int number;

  for (pdot = argument; *pdot != '\0'; pdot++)
    {
      if (*pdot == '.')
	{
	  *pdot = '\0';
	  number = atoi (argument);
	  *pdot = '.';
	  strcpy (arg, pdot + 1);
	  return number;
	}
    }

  strcpy (arg, argument);
  return 1;
}

/*
 * Given a string like 14*foo, return 14 and 'foo'
*/
int
mult_argument (char *argument, char *arg)
{
  char *pdot;
  int number;

  for (pdot = argument; *pdot != '\0'; pdot++)
    {
      if (*pdot == '*')
	{
	  *pdot = '\0';
	  number = atoi (argument);
	  *pdot = '*';
	  strcpy (arg, pdot + 1);
	  return number;
	}
    }

  strcpy (arg, argument);
  return 1;
}



/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.
 */
char *
one_argument (char *argument, char *arg_first)
{
  char cEnd;

  while (isspace (*argument))
    argument++;

  cEnd = ' ';
  if (*argument == '\'' || *argument == '"')
    cEnd = *argument++;

  while (*argument != '\0')
    {
      if (*argument == cEnd)
	{
	  argument++;
	  break;
	}
      *arg_first = LOWER (*argument);
      arg_first++;
      argument++;
    }
  *arg_first = '\0';

  while (isspace (*argument))
    argument++;

  return argument;
}

/*
 * Contributed by Alander.
 */
void
do_commands (CHAR_DATA * ch, char *argument)
{
  char buf[MAX_STRING_LENGTH];
  int cmd;
  int col;

  col = 0;
  for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
    {
      if (cmd_table[cmd].level < LEVEL_HERO
	  && cmd_table[cmd].level <= get_trust (ch) && cmd_table[cmd].show)
	{
	  sprintf (buf, "{W%-12s", capitalize (cmd_table[cmd].name));
	  send_to_char (buf, ch);
	  if (++col % 6 == 0)
	    send_to_char ("\n\r", ch);
	}
    }

  if (col % 6 != 0)
    send_to_char ("\n\r", ch);
  return;
}

void
do_wizhelp (CHAR_DATA * ch, char *argument)
{
  char buf[MSL];
  int cmd;
  int col;

  col = 0;
  if ((ch->class < MCLT_1) && (get_trust (ch) < LEVEL_HERO))
    {
      return;
    }
  for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
    {
      if ((cmd_table[cmd].level >= LEVEL_IMMORTAL
	   && cmd_table[cmd].level <= get_trust (ch) && cmd_table[cmd].show))

	{
	  sprintf (buf, "{C%-12s{x", capitalize (cmd_table[cmd].name));
	  send_to_char (buf, ch);
	  if (++col % 6 == 0)
	    send_to_char ("\n\r", ch);
	}
    }

  if (col % 6 != 0)
    send_to_char ("\n\r", ch);
  return;
}

/* Syntax is: ERWIN S DISABLE COMANDS
disable - shows disabled commands
disable <command> - toggles disable status of command
*/

void
do_disable (CHAR_DATA * ch, char *argument)
{
  int i;
  DISABLED_DATA *p, *q;
  char buf[100];

  if (IS_NPC (ch))
    {
      send_to_char ("RETURN first.\n\r", ch);
      return;
    }

  if (!argument[0])		/* Nothing specified. Show disabled commands. */
    {
      if (!disabled_first)	/* Any disabled at all ? */
	{
	  send_to_char ("There are no commands disabled.\n\r", ch);
	  return;
	}

      send_to_char ("Disabled commands:\n\r"
		    "Command      Level   Disabled by\n\r", ch);

      for (p = disabled_first; p; p = p->next)
	{
	  sprintf (buf, "%-12s %5d   %-12s\n\r", p->command->name, p->level,
		   p->disabled_by);
	  send_to_char (buf, ch);
	}
      return;
    }

  /* command given */

  /* First check if it is one of the disabled commands */
  for (p = disabled_first; p; p = p->next)
    if (!str_cmp (argument, p->command->name))
      break;

  if (p)			/* this command is disabled */
    {
      /* Optional: The level of the imm to enable the command must equal or exceed level
         of the one that disabled it */

      if (get_trust (ch) < p->level)
	{
	  send_to_char ("This command was disabled by a higher power.\n\r",
			ch);
	  return;
	}

      /* Remove */

      if (disabled_first == p)	/* node to be removed == head ? */
	disabled_first = p->next;
      else			/* Find the node before this one */
	{
	  for (q = disabled_first; q->next != p; q = q->next);	/* empty for */
	  q->next = p->next;
	}

      free_string (p->disabled_by);	/* free name of disabler */
      free_mem (p, sizeof (DISABLED_DATA));	/* free node */
      save_disabled ();		/* save to disk */
      send_to_char ("Command enabled.\n\r", ch);
    }
  else				/* not a disabled command, check if that command exists */
    {
      /* IQ test */
      if (!str_cmp (argument, "disable"))
	{
	  send_to_char ("You cannot disable the disable command.\n\r", ch);
	  return;
	}

      /* Search for the command */
      for (i = 0; cmd_table[i].name[0] != '\0'; i++)
	if (!str_cmp (cmd_table[i].name, argument))
	  break;

      /* Found? */
      if (cmd_table[i].name[0] == '\0')
	{
	  send_to_char ("No such command.\n\r", ch);
	  return;
	}

      /* Can the imm use this command at all ? */
      if (cmd_table[i].level > get_trust (ch))
	{
	  send_to_char
	    ("You dot have access to that command; you cannot disable it.\n\r",
	     ch);
	  return;
	}

      /* Disable the command */

      p = alloc_mem (sizeof (DISABLED_DATA));

      p->command = &cmd_table[i];
      p->disabled_by = str_dup (ch->name);	/* save name of disabler */
      p->level = get_trust (ch);	/* save trust */
      p->next = disabled_first;
      disabled_first = p;	/* add before the current first element */

      send_to_char ("Command disabled.\n\r", ch);
      save_disabled ();		/* save to disk */
    }
}

/* Check if that command is disabled
   Note that we check for equivalence of the do_fun pointers; this means
   that disabling 'chat' will also disable the '.' command
*/
bool
check_disabled (const struct cmd_type *command)
{
  DISABLED_DATA *p;

  for (p = disabled_first; p; p = p->next)
    if (p->command->do_fun == command->do_fun)
      return TRUE;

  return FALSE;
}

/* Load disabled commands */
void
load_disabled ()
{
  FILE *fp;
  DISABLED_DATA *p;
  char *name;
  int i;

  disabled_first = NULL;

  fp = fopen (DISABLED_FILE, "r");

  if (!fp)			/* No disabled file.. no disabled commands : */
    return;

  name = fread_word (fp);

  while (str_cmp (name, END_MARKER))	/* as long as name is NOT END_MARKER :) */
    {
      /* Find the command in the table */
      for (i = 0; cmd_table[i].name[0]; i++)
	if (!str_cmp (cmd_table[i].name, name))
	  break;

      if (!cmd_table[i].name[0])	/* command does not exist? */
	{
	  bug ("Skipping uknown command in " DISABLED_FILE " file.", 0);
	  fread_number (fp);	/* level */
	  fread_word (fp);	/* disabled_by */
	}
      else			/* add new disabled command */
	{
	  p = alloc_mem (sizeof (DISABLED_DATA));
	  p->command = &cmd_table[i];
	  p->level = fread_number (fp);
	  p->disabled_by = str_dup (fread_word (fp));
	  p->next = disabled_first;

	  disabled_first = p;

	}

      name = fread_word (fp);
    }

  fclose (fp);
}

/* Save disabled commands */
void
save_disabled ()
{
  FILE *fp;
  DISABLED_DATA *p;

  if (!disabled_first)		/* delete file if no commands are disabled */
    {
      unlink (DISABLED_FILE);
      return;
    }

  fp = fopen (DISABLED_FILE, "w");

  if (!fp)
    {
      bug ("Could not open " DISABLED_FILE " for writing", 0);
      return;
    }

  for (p = disabled_first; p; p = p->next)
    fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by);

  fprintf (fp, "%s\n", END_MARKER);

  fclose (fp);
}