/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #if !defined(WIN32) #include <unistd.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" /* RT code to delete yourself */ CH_CMD ( do_delet ) { chsend ( "You must type the full command to delete yourself.\n\r", ch ); } CH_CMD ( do_delete ) { char strsave[MAX_INPUT_LENGTH]; if ( IS_NPC ( ch ) ) return; if ( ch->pcdata->confirm_delete ) { if ( argument[0] != '\0' ) { chsend ( "Delete status removed.\n\r", ch ); ch->pcdata->confirm_delete = FALSE; return; } else { sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( ch->name ) ); wiznet ( "$N turns $Mself into line noise.", ch, NULL, 0, 0, 0 ); stop_fighting ( ch, TRUE ); do_function ( ch, &do_quit, "" ); unlink ( strsave ); return; } } if ( argument[0] != '\0' ) { chsend ( "Just type delete. No argument.\n\r", ch ); return; } chsend ( "Type delete again to confirm this command.\n\r", ch ); chsend ( "WARNING: this command is irreversible.\n\r", ch ); chsend ( "Typing delete with an argument will undo delete status.\n\r", ch ); ch->pcdata->confirm_delete = TRUE; wiznet ( "$N is contemplating deletion.", ch, NULL, 0, 0, get_trust ( ch ) ); } /* RT code to display channel status */ CH_CMD ( do_channels ) { char buf[MAX_STRING_LENGTH]; /* lists all channels and their status */ chsend ( " channel status\n\r", ch ); chsend ( "---------------------\n\r", ch ); chsend ( "gossip ", ch ); if ( !IS_SET ( ch->comm, COMM_NOGOSSIP ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "auction ", ch ); if ( !IS_SET ( ch->comm, COMM_NOAUCTION ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "music ", ch ); if ( !IS_SET ( ch->comm, COMM_NOMUSIC ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "Q/A ", ch ); if ( !IS_SET ( ch->comm, COMM_NOQUESTION ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "Quote ", ch ); if ( !IS_SET ( ch->comm, COMM_NOQUOTE ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "grats ", ch ); if ( !IS_SET ( ch->comm, COMM_NOGRATS ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); if ( IS_IMMORTAL ( ch ) ) { chsend ( "god channel ", ch ); if ( !IS_SET ( ch->comm, COMM_NOWIZ ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); } chsend ( "shouts ", ch ); if ( !IS_SET ( ch->comm, COMM_SHOUTSOFF ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "tells ", ch ); if ( !IS_SET ( ch->comm, COMM_DEAF ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); chsend ( "quiet mode ", ch ); if ( IS_SET ( ch->comm, COMM_QUIET ) ) chsend ( "ON\n\r", ch ); else chsend ( "OFF\n\r", ch ); if ( IS_SET ( ch->comm, COMM_AFK ) ) chsend ( "You are AFK.\n\r", ch ); if ( IS_SET ( ch->comm, COMM_SNOOP_PROOF ) ) chsend ( "You are immune to snooping.\n\r", ch ); if ( ch->lines != PAGELEN ) { if ( ch->lines ) { sprintf ( buf, "You display %d lines of scroll.\n\r", ch->lines + 2 ); chsend ( buf, ch ); } else chsend ( "Scroll buffering is off.\n\r", ch ); } if ( ch->prompt != NULL ) { sprintf ( buf, "Your current prompt is: %s\n\r", ch->prompt ); chsend ( buf, ch ); } if ( IS_SET ( ch->comm, COMM_NOSHOUT ) ) chsend ( "You cannot shout.\n\r", ch ); if ( IS_SET ( ch->comm, COMM_NOTELL ) ) chsend ( "You cannot use tell.\n\r", ch ); if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) chsend ( "You cannot use channels.\n\r", ch ); if ( IS_SET ( ch->comm, COMM_NOEMOTE ) ) chsend ( "You cannot show emotions.\n\r", ch ); } /* RT deaf blocks out all shouts */ CH_CMD ( do_deaf ) { if ( IS_SET ( ch->comm, COMM_DEAF ) ) { chsend ( "You can now hear tells again.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_DEAF ); } else { chsend ( "From now on, you won't hear tells.\n\r", ch ); SET_BIT ( ch->comm, COMM_DEAF ); } } /* RT quiet blocks out all communication */ CH_CMD ( do_quiet ) { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "Quiet mode removed.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_QUIET ); } else { chsend ( "From now on, you will only hear says and emotes.\n\r", ch ); SET_BIT ( ch->comm, COMM_QUIET ); } } /* afk command */ CH_CMD ( do_afk ) { if ( IS_SET ( ch->comm, COMM_AFK ) ) { chsend ( "AFK mode removed. Type 'replay' to see tells.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_AFK ); } else { chsend ( "You are now in AFK mode.\n\r", ch ); SET_BIT ( ch->comm, COMM_AFK ); } } CH_CMD ( do_replay ) { if ( IS_NPC ( ch ) ) { chsend ( "You can't replay.\n\r", ch ); return; } if ( buf_string ( ch->pcdata->buffer )[0] == '\0' ) { chsend ( "You have no tells to replay.\n\r", ch ); return; } page_to_char ( buf_string ( ch->pcdata->buffer ), ch ); clear_buf ( ch->pcdata->buffer ); } /* RT auction rewritten in ROM style */ CH_CMD ( do_auction ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOAUCTION ) ) { chsend ( "Auction channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOAUCTION ); } else { chsend ( "Auction channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOAUCTION ); } } else /* auction message sent, turn auction on if it is off */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOAUCTION ); } sprintf ( buf, "You auction '%s'\n\r", argument ); chsend ( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOAUCTION ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "$n auctions '$t'", ch, argument, d->character, TO_VICT, POS_DEAD ); } } } /* RT chat replaced with ROM gossip */ CH_CMD ( do_gossip ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOGOSSIP ) ) { chsend ( "Gossip channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOGOSSIP ); } else { chsend ( "Gossip channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOGOSSIP ); } } else /* gossip message sent, turn gossip on if it isn't already */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOGOSSIP ); sprintf ( buf, "" CTAG ( _GOSSIP1 ) "You gossip '" CTAG ( _GOSSIP2 ) "%s" CTAG ( _GOSSIP1 ) "'{x\n\r", argument ); chsend ( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOGOSSIP ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "" CTAG ( _GOSSIP1 ) "$n gossips '" CTAG ( _GOSSIP2 ) "$t" CTAG ( _GOSSIP1 ) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } CH_CMD ( do_grats ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOGRATS ) ) { chsend ( "Grats channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOGRATS ); } else { chsend ( "Grats channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOGRATS ); } } else /* grats message sent, turn grats on if it isn't already */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOGRATS ); sprintf ( buf, "" CTAG ( _GRATS1 ) "You grats '" CTAG ( _GRATS2 ) "%s" CTAG ( _GRATS1 ) "'{x\n\r", argument ); chsend ( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOGRATS ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "" CTAG ( _GRATS1 ) "$n grats '" CTAG ( _GRATS2 ) "$t" CTAG ( _GRATS1 ) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } CH_CMD ( do_quote ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOQUOTE ) ) { chsend ( "Quote channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOQUOTE ); } else { chsend ( "Quote channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOQUOTE ); } } else /* quote message sent, turn quote on if it isn't already */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOQUOTE ); sprintf ( buf, "" CTAG ( _QUOTE1 ) "You quote '" CTAG ( _QUOTE2 ) "%s" CTAG ( _QUOTE1 ) "'{x\n\r", argument ); chsend ( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOQUOTE ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "" CTAG ( _QUOTE1 ) "$n quotes '" CTAG ( _QUOTE2 ) "$t" CTAG ( _QUOTE1 ) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } /* RT question channel */ CH_CMD ( do_question ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOQUESTION ) ) { chsend ( "Q/A channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOQUESTION ); } else { chsend ( "Q/A channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOQUESTION ); } } else /* question sent, turn Q/A on if it isn't already */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOQUESTION ); sprintf ( buf, "" CTAG ( _QA1 ) "You question '" CTAG ( _QA2 ) "%s" CTAG ( _QA1 ) "'{x\n\r", argument ); chsend ( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOQUESTION ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "" CTAG ( _QA1 ) "$n questions '" CTAG ( _QA2 ) "$t" CTAG ( _QA1 ) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } /* RT answer channel - uses same line as questions */ CH_CMD ( do_answer ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOQUESTION ) ) { chsend ( "Q/A channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOQUESTION ); } else { chsend ( "Q/A channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOQUESTION ); } } else /* answer sent, turn Q/A on if it isn't already */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOQUESTION ); sprintf ( buf, "" CTAG ( _QA1 ) "You answer '" CTAG ( _QA2 ) "%s" CTAG ( _QA1 ) "'{x\n\r", argument ); chsend ( buf, ch ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOQUESTION ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "" CTAG ( _QA1 ) "$n answers '" CTAG ( _QA2 ) "$t" CTAG ( _QA1 ) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } /* RT music channel */ CH_CMD ( do_music ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOMUSIC ) ) { chsend ( "Music channel is now ON.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOMUSIC ); } else { chsend ( "Music channel is now OFF.\n\r", ch ); SET_BIT ( ch->comm, COMM_NOMUSIC ); } } else /* music sent, turn music on if it isn't already */ { if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOMUSIC ); sprintf ( buf, "" CTAG ( _MUSIC1 ) "You MUSIC" CTAG ( _MUSIC2 ) ": " CTAG ( _MUSIC1 ) "'" CTAG ( _MUSIC3 ) "%s" CTAG ( _MUSIC1 ) "'{x\n\r", argument ); chsend ( buf, ch ); sprintf ( buf, "$n MUSIC: '%s'", argument ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_NOMUSIC ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act_new ( "" CTAG ( _MUSIC1 ) "$n MUSIC" CTAG ( _MUSIC2 ) ": " CTAG ( _MUSIC1 ) "'" CTAG ( _MUSIC3 ) "$t" CTAG ( _MUSIC1 ) "'{x", ch, argument, d->character, TO_VICT, POS_SLEEPING ); } } } } /* clan channels */ CH_CMD ( do_clantalk ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; if ( !is_clan ( ch ) || clan_table[ch->clan].independent ) { chsend ( "You aren't in a clan.\n\r", ch ); return; } if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOCLAN ) ) { chsend ( "Clan channel is now ON\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOCLAN ); } else { chsend ( "Clan channel is now OFF\n\r", ch ); SET_BIT ( ch->comm, COMM_NOCLAN ); } return; } if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) ) { chsend ( "The gods have revoked your channel priviliges.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_NOCLAN ); sprintf ( buf, "You clan '%s'\n\r", argument ); chsend ( buf, ch ); sprintf ( buf, "$n clans '%s'", argument ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && is_same_clan ( ch, d->character ) && !IS_SET ( d->character->comm, COMM_NOCLAN ) && !IS_SET ( d->character->comm, COMM_QUIET ) ) { act_new ( "$n clans '$t'", ch, argument, d->character, TO_VICT, POS_DEAD ); } } return; } CH_CMD ( do_immtalk ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_NOWIZ ) ) { chsend ( "Immortal channel is now ON\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_NOWIZ ); } else { chsend ( "Immortal channel is now OFF\n\r", ch ); SET_BIT ( ch->comm, COMM_NOWIZ ); } return; } REMOVE_BIT ( ch->comm, COMM_NOWIZ ); act_new ( "" CTAG ( _IMMTALK1 ) "$n" CTAG ( _IMMTALK2 ) ":" CTAG ( _IMMTALK3 ) " $t{x", ch, argument, NULL, TO_CHAR, POS_DEAD ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && IS_IMMORTAL ( d->character ) && !IS_SET ( d->character->comm, COMM_NOWIZ ) ) { act_new ( "" CTAG ( _IMMTALK1 ) "$n" CTAG ( _IMMTALK2 ) ":" CTAG ( _IMMTALK3 ) " $t{x", ch, argument, d->character, TO_VICT, POS_DEAD ); } } return; } CH_CMD ( do_say ) { if ( argument[0] == '\0' ) { chsend ( "Say what?\n\r", ch ); return; } act ( "" CTAG ( _SAY1 ) "$n says '" CTAG ( _SAY2 ) "$T" CTAG ( _SAY1 ) "'{x", ch, NULL, argument, TO_ROOM ); act ( "" CTAG ( _SAY1 ) "You say '" CTAG ( _SAY2 ) "$T" CTAG ( _SAY1 ) "'{x", ch, NULL, argument, TO_CHAR ); if ( !IS_NPC ( ch ) ) { CHAR_DATA *mob, *mob_next; for ( mob = ch->in_room->people; mob != NULL; mob = mob_next ) { mob_next = mob->next_in_room; if ( IS_NPC ( mob ) && HAS_TRIGGER ( mob, TRIG_SPEECH ) && mob->position == mob->pIndexData->default_pos ) mp_act_trigger ( argument, mob, ch, NULL, NULL, TRIG_SPEECH ); } } return; } CH_CMD ( do_shout ) { DESCRIPTOR_DATA *d; if ( argument[0] == '\0' ) { if ( IS_SET ( ch->comm, COMM_SHOUTSOFF ) ) { chsend ( "You can hear shouts again.\n\r", ch ); REMOVE_BIT ( ch->comm, COMM_SHOUTSOFF ); } else { chsend ( "You will no longer hear shouts.\n\r", ch ); SET_BIT ( ch->comm, COMM_SHOUTSOFF ); } return; } if ( IS_SET ( ch->comm, COMM_NOSHOUT ) ) { chsend ( "You can't shout.\n\r", ch ); return; } REMOVE_BIT ( ch->comm, COMM_SHOUTSOFF ); WAIT_STATE ( ch, 12 ); act ( "" CTAG ( _SHOUT1 ) "You shout '" CTAG ( _SHOUT2 ) "$T" CTAG ( _SHOUT1 ) "'{x", ch, NULL, argument, TO_CHAR ); for ( d = descriptor_list; d != NULL; d = d->next ) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if ( d->connected == CON_PLAYING && d->character != ch && !IS_SET ( victim->comm, COMM_SHOUTSOFF ) && !IS_SET ( victim->comm, COMM_QUIET ) ) { act ( "" CTAG ( _SHOUT1 ) "$n shouts '" CTAG ( _SHOUT2 ) "$t" CTAG ( _SHOUT1 ) "'{x", ch, argument, d->character, TO_VICT ); } } return; } CH_CMD ( do_tell ) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; if ( IS_SET ( ch->comm, COMM_NOTELL ) || IS_SET ( ch->comm, COMM_DEAF ) ) { chsend ( "Your message didn't get through.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_QUIET ) ) { chsend ( "You must turn off quiet mode first.\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_DEAF ) ) { chsend ( "You must turn off deaf mode first.\n\r", ch ); return; } argument = one_argument ( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { chsend ( "Tell whom what?\n\r", ch ); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ( ( victim = get_char_world ( ch, arg ) ) == NULL || ( IS_NPC ( victim ) && victim->in_room != ch->in_room ) ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC ( victim ) ) { act ( "$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR ); sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ), argument ); buf[0] = UPPER ( buf[0] ); add_buf ( victim->pcdata->buffer, buf ); return; } if ( !( IS_IMMORTAL ( ch ) && ch->level > LEVEL_IMMORTAL ) && !IS_AWAKE ( victim ) ) { act ( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if ( ( IS_SET ( victim->comm, COMM_QUIET ) || IS_SET ( victim->comm, COMM_DEAF ) ) && !IS_IMMORTAL ( ch ) ) { act ( "$E is not receiving tells.", ch, 0, victim, TO_CHAR ); return; } if ( IS_SET ( victim->comm, COMM_AFK ) ) { if ( IS_NPC ( victim ) ) { act ( "$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR ); return; } act ( "$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR ); sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ), argument ); buf[0] = UPPER ( buf[0] ); add_buf ( victim->pcdata->buffer, buf ); return; } act ( "" CTAG ( _TELLS1 ) "You tell $N '" CTAG ( _TELLS2 ) "$t" CTAG ( _TELLS1 ) "'{x", ch, argument, victim, TO_CHAR ); act_new ( "" CTAG ( _TELLS1 ) "$n tells you '" CTAG ( _TELLS2 ) "$t" CTAG ( _TELLS1 ) "'{x", ch, argument, victim, TO_VICT, POS_DEAD ); victim->reply = ch; if ( !IS_NPC ( ch ) && IS_NPC ( victim ) && HAS_TRIGGER ( victim, TRIG_SPEECH ) ) mp_act_trigger ( argument, victim, ch, NULL, NULL, TRIG_SPEECH ); return; } CH_CMD ( do_reply ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if ( IS_SET ( ch->comm, COMM_NOTELL ) ) { chsend ( "Your message didn't get through.\n\r", ch ); return; } if ( ( victim = ch->reply ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL && !IS_NPC ( victim ) ) { act ( "$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR ); sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ), argument ); buf[0] = UPPER ( buf[0] ); add_buf ( victim->pcdata->buffer, buf ); return; } if ( !IS_IMMORTAL ( ch ) && !IS_AWAKE ( victim ) ) { act ( "$E can't hear you.", ch, 0, victim, TO_CHAR ); return; } if ( ( IS_SET ( victim->comm, COMM_QUIET ) || IS_SET ( victim->comm, COMM_DEAF ) ) && !IS_IMMORTAL ( ch ) && !IS_IMMORTAL ( victim ) ) { act_new ( "$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD ); return; } if ( !IS_IMMORTAL ( victim ) && !IS_AWAKE ( ch ) ) { chsend ( "In your dreams, or what?\n\r", ch ); return; } if ( IS_SET ( victim->comm, COMM_AFK ) ) { if ( IS_NPC ( victim ) ) { act_new ( "$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR, POS_DEAD ); return; } act_new ( "$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR, POS_DEAD ); sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ), argument ); buf[0] = UPPER ( buf[0] ); add_buf ( victim->pcdata->buffer, buf ); return; } act_new ( "You tell $N '$t'", ch, argument, victim, TO_CHAR, POS_DEAD ); act_new ( "$n tells you '$t'", ch, argument, victim, TO_VICT, POS_DEAD ); victim->reply = ch; return; } CH_CMD ( do_yell ) { DESCRIPTOR_DATA *d; if ( IS_SET ( ch->comm, COMM_NOSHOUT ) ) { chsend ( "You can't yell.\n\r", ch ); return; } if ( argument[0] == '\0' ) { chsend ( "Yell what?\n\r", ch ); return; } act ( "You yell '$t'", ch, argument, NULL, TO_CHAR ); for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET ( d->character->comm, COMM_QUIET ) ) { act ( "$n yells '$t'", ch, argument, d->character, TO_VICT ); } } return; } CH_CMD ( do_emote ) { if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) ) { chsend ( "You can't show your emotions.\n\r", ch ); return; } if ( argument[0] == '\0' ) { chsend ( "Emote what?\n\r", ch ); return; } MOBtrigger = FALSE; act ( "$n $T", ch, NULL, argument, TO_ROOM ); act ( "$n $T", ch, NULL, argument, TO_CHAR ); MOBtrigger = TRUE; return; } CH_CMD ( do_pmote ) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; uint matches = 0; if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) ) { chsend ( "You can't show your emotions.\n\r", ch ); return; } if ( argument[0] == '\0' ) { chsend ( "Emote what?\n\r", ch ); return; } act ( "$n $t", ch, argument, NULL, TO_CHAR ); for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room ) { if ( vch->desc == NULL || vch == ch ) continue; if ( ( letter = strstr ( argument, vch->name ) ) == NULL ) { MOBtrigger = FALSE; act ( "$N $t", vch, argument, ch, TO_CHAR ); MOBtrigger = TRUE; continue; } strcpy ( temp, argument ); temp[strlen ( argument ) - strlen ( letter )] = '\0'; last[0] = '\0'; name = vch->name; for ( ; *letter != '\0'; letter++ ) { if ( *letter == '\'' && matches == strlen ( vch->name ) ) { strcat ( temp, "r" ); continue; } if ( *letter == 's' && matches == strlen ( vch->name ) ) { matches = 0; continue; } if ( matches == strlen ( vch->name ) ) { matches = 0; } if ( *letter == *name ) { matches++; name++; if ( matches == strlen ( vch->name ) ) { strcat ( temp, "you" ); last[0] = '\0'; name = vch->name; continue; } strncat ( last, letter, 1 ); continue; } matches = 0; strcat ( temp, last ); strncat ( temp, letter, 1 ); last[0] = '\0'; name = vch->name; } MOBtrigger = FALSE; act ( "$N $t", vch, temp, ch, TO_CHAR ); MOBtrigger = TRUE; } return; } /* * All the posing stuff. */ struct pose_table_type { char *message[2 * MAX_CLASS]; }; const struct pose_table_type pose_table[] = { { { "You sizzle with energy.", "$n sizzles with energy.", "You feel very holy.", "$n looks very holy.", "You perform a small card trick.", "$n performs a small card trick.", "You show your bulging muscles.", "$n shows $s bulging muscles."} }, { { "You turn into a butterfly, then return to your normal shape.", "$n turns into a butterfly, then returns to $s normal shape.", "You nonchalantly turn wine into water.", "$n nonchalantly turns wine into water.", "You wiggle your ears alternately.", "$n wiggles $s ears alternately.", "You crack nuts between your fingers.", "$n cracks nuts between $s fingers."} }, { { "Blue sparks fly from your fingers.", "Blue sparks fly from $n's fingers.", "A halo appears over your head.", "A halo appears over $n's head.", "You nimbly tie yourself into a knot.", "$n nimbly ties $mself into a knot.", "You grizzle your teeth and look mean.", "$n grizzles $s teeth and looks mean."} }, { { "Little red lights dance in your eyes.", "Little red lights dance in $n's eyes.", "You recite words of wisdom.", "$n recites words of wisdom.", "You juggle with daggers, apples, and eyeballs.", "$n juggles with daggers, apples, and eyeballs.", "You hit your head, and your eyes roll.", "$n hits $s head, and $s eyes roll."} }, { { "A slimy green monster appears before you and bows.", "A slimy green monster appears before $n and bows.", "Deep in prayer, you levitate.", "Deep in prayer, $n levitates.", "You steal the underwear off every person in the room.", "Your underwear is gone! $n stole it!", "Crunch, crunch -- you munch a bottle.", "Crunch, crunch -- $n munches a bottle."} }, { { "You turn everybody into a little pink elephant.", "You are turned into a little pink elephant by $n.", "An angel consults you.", "An angel consults $n.", "The dice roll ... and you win again.", "The dice roll ... and $n wins again.", "... 98, 99, 100 ... you do pushups.", "... 98, 99, 100 ... $n does pushups."} }, { { "A small ball of light dances on your fingertips.", "A small ball of light dances on $n's fingertips.", "Your body glows with an unearthly light.", "$n's body glows with an unearthly light.", "You count the money in everyone's pockets.", "Check your money, $n is counting it.", "Arnold Schwarzenegger admires your physique.", "Arnold Schwarzenegger admires $n's physique."} }, { { "Smoke and fumes leak from your nostrils.", "Smoke and fumes leak from $n's nostrils.", "A spot light hits you.", "A spot light hits $n.", "You balance a pocket knife on your tongue.", "$n balances a pocket knife on your tongue.", "Watch your feet, you are juggling granite boulders.", "Watch your feet, $n is juggling granite boulders."} }, { { "The light flickers as you rap in magical languages.", "The light flickers as $n raps in magical languages.", "Everyone levitates as you pray.", "You levitate as $n prays.", "You produce a coin from everyone's ear.", "$n produces a coin from your ear.", "Oomph! You squeeze water out of a granite boulder.", "Oomph! $n squeezes water out of a granite boulder."} }, { { "Your head disappears.", "$n's head disappears.", "A cool breeze refreshes you.", "A cool breeze refreshes $n.", "You step behind your shadow.", "$n steps behind $s shadow.", "You pick your teeth with a spear.", "$n picks $s teeth with a spear."} }, { { "A fire elemental singes your hair.", "A fire elemental singes $n's hair.", "The sun pierces through the clouds to illuminate you.", "The sun pierces through the clouds to illuminate $n.", "Your eyes dance with greed.", "$n's eyes dance with greed.", "Everyone is swept off their foot by your hug.", "You are swept off your feet by $n's hug."} }, { { "The sky changes color to match your eyes.", "The sky changes color to match $n's eyes.", "The ocean parts before you.", "The ocean parts before $n.", "You deftly steal everyone's weapon.", "$n deftly steals your weapon.", "Your karate chop splits a tree.", "$n's karate chop splits a tree."} }, { { "The stones dance to your command.", "The stones dance to $n's command.", "A thunder cloud kneels to you.", "A thunder cloud kneels to $n.", "The Grey Mouser buys you a beer.", "The Grey Mouser buys $n a beer.", "A strap of your armor breaks over your mighty thews.", "A strap of $n's armor breaks over $s mighty thews."} }, { { "The heavens and grass change colour as you smile.", "The heavens and grass change colour as $n smiles.", "The Burning Man speaks to you.", "The Burning Man speaks to $n.", "Everyone's pocket explodes with your fireworks.", "Your pocket explodes with $n's fireworks.", "A boulder cracks at your frown.", "A boulder cracks at $n's frown."} }, { { "Everyone's clothes are transparent, and you are laughing.", "Your clothes are transparent, and $n is laughing.", "An eye in a pyramid winks at you.", "An eye in a pyramid winks at $n.", "Everyone discovers your dagger a centimeter from their eye.", "You discover $n's dagger a centimeter from your eye.", "Mercenaries arrive to do your bidding.", "Mercenaries arrive to do $n's bidding."} }, { { "A black hole swallows you.", "A black hole swallows $n.", "Valentine Michael Smith offers you a glass of water.", "Valentine Michael Smith offers $n a glass of water.", "Where did you go?", "Where did $n go?", "Four matched Percherons bring in your chariot.", "Four matched Percherons bring in $n's chariot."} }, { { "The world shimmers in time with your whistling.", "The world shimmers in time with $n's whistling.", "The great god Mota gives you a staff.", "The great god Mota gives $n a staff.", "Click.", "Click.", "Atlas asks you to relieve him.", "Atlas asks $n to relieve him."} } }; CH_CMD ( do_pose ) { int level; int pose; if ( IS_NPC ( ch ) ) return; level = UMIN ( ch->level, ( int ) sizeof ( pose_table ) / ( int ) sizeof ( pose_table[0] ) - 1 ); pose = number_range ( 0, level ); act ( pose_table[pose].message[2 * ch->Class + 0], ch, NULL, NULL, TO_CHAR ); act ( pose_table[pose].message[2 * ch->Class + 1], ch, NULL, NULL, TO_ROOM ); return; } CH_CMD ( do_bug ) { append_file ( ch, BUG_FILE, argument ); chsend ( "Bug logged.\n\r", ch ); return; } CH_CMD ( do_typo ) { append_file ( ch, TYPO_FILE, argument ); chsend ( "Typo logged.\n\r", ch ); return; } CH_CMD ( do_rent ) { chsend ( "There is no rent here. Just save and quit.\n\r", ch ); return; } CH_CMD ( do_qui ) { chsend ( "If you want to QUIT, you have to spell it out.\n\r", ch ); return; } CH_CMD ( do_quit ) { DESCRIPTOR_DATA *d, *d_next; int id; if ( IS_NPC ( ch ) ) return; if ( ch->position == POS_FIGHTING ) { chsend ( "No way! You are fighting.\n\r", ch ); return; } if ( ch->position < POS_STUNNED ) { chsend ( "You're not DEAD yet.\n\r", ch ); return; } chsend ( "Alas, all good things must come to an end.\n\r", ch ); act ( "$n has left the game.", ch, NULL, NULL, TO_ROOM ); sprintf ( log_buf, "%s has quit.", ch->name ); log_string ( log_buf ); wiznet ( "$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, get_trust ( ch ) ); /* * After extract_char the ch is no longer valid! */ save_char_obj ( ch ); /* Free note that might be there somehow */ if ( ch->pcdata->in_progress ) free_note ( ch->pcdata->in_progress ); id = ch->id; d = ch->desc; extract_char ( ch, TRUE ); if ( d != NULL ) close_socket ( d ); /* toast evil cheating bastards */ for ( d = descriptor_list; d != NULL; d = d_next ) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if ( tch && tch->id == id ) { extract_char ( tch, TRUE ); close_socket ( d ); } } return; } CH_CMD ( do_save ) { if ( IS_NPC ( ch ) ) return; save_char_obj ( ch ); update_statlist ( ch, FALSE ); chsend ( "Saving. Remember that ROM has automatic saving now.\n\r", ch ); WAIT_STATE ( ch, PULSE_VIOLENCE ); return; } CH_CMD ( do_follow ) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { chsend ( "Follow whom?\n\r", ch ); return; } if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( IS_AFFECTED ( ch, AFF_CHARM ) && ch->master != NULL ) { act ( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR ); return; } if ( victim == ch ) { if ( ch->master == NULL ) { chsend ( "You already follow yourself.\n\r", ch ); return; } stop_follower ( ch ); return; } if ( !IS_NPC ( victim ) && IS_SET ( victim->act, PLR_NOFOLLOW ) && !IS_IMMORTAL ( ch ) ) { act ( "$N doesn't seem to want any followers.\n\r", ch, NULL, victim, TO_CHAR ); return; } REMOVE_BIT ( ch->act, PLR_NOFOLLOW ); if ( ch->master != NULL ) stop_follower ( ch ); add_follower ( ch, victim ); return; } void add_follower ( CHAR_DATA * ch, CHAR_DATA * master ) { if ( ch->master != NULL ) { bug ( "Add_follower: non-null master.", 0 ); return; } ch->master = master; ch->leader = NULL; if ( can_see ( master, ch ) ) act ( "$n now follows you.", ch, NULL, master, TO_VICT ); act ( "You now follow $N.", ch, NULL, master, TO_CHAR ); return; } void stop_follower ( CHAR_DATA * ch ) { if ( ch->master == NULL ) { bug ( "Stop_follower: null master.", 0 ); return; } if ( IS_AFFECTED ( ch, AFF_CHARM ) ) { REMOVE_BIT ( ch->affected_by, AFF_CHARM ); affect_strip ( ch, gsn_charm_person ); } if ( can_see ( ch->master, ch ) && ch->in_room != NULL ) { act ( "$n stops following you.", ch, NULL, ch->master, TO_VICT ); act ( "You stop following $N.", ch, NULL, ch->master, TO_CHAR ); } if ( ch->master->pet == ch ) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets ( CHAR_DATA * ch ) { CHAR_DATA *pet; if ( ( pet = ch->pet ) != NULL ) { stop_follower ( pet ); if ( pet->in_room != NULL ) act ( "$N slowly fades away.", ch, NULL, pet, TO_NOTVICT ); extract_char ( pet, TRUE ); } ch->pet = NULL; return; } void die_follower ( CHAR_DATA * ch ) { CHAR_DATA *fch; if ( ch->master != NULL ) { if ( ch->master->pet == ch ) ch->master->pet = NULL; stop_follower ( ch ); } ch->leader = NULL; for ( fch = char_list; fch != NULL; fch = fch->next ) { if ( fch->master == ch ) stop_follower ( fch ); if ( fch->leader == ch ) fch->leader = fch; } return; } CH_CMD ( do_order ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument ( argument, arg ); one_argument ( argument, arg2 ); if ( !str_cmp ( arg2, "delete" ) || !str_cmp ( arg2, "mob" ) ) { chsend ( "That will NOT be done.\n\r", ch ); return; } if ( arg[0] == '\0' || argument[0] == '\0' ) { chsend ( "Order whom to do what?\n\r", ch ); return; } if ( IS_AFFECTED ( ch, AFF_CHARM ) ) { chsend ( "You feel like taking, not giving, orders.\n\r", ch ); return; } if ( !str_cmp ( arg, "all" ) ) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { chsend ( "Aye aye, right away!\n\r", ch ); return; } if ( !IS_AFFECTED ( victim, AFF_CHARM ) || victim->master != ch || ( IS_IMMORTAL ( victim ) && victim->trust >= ch->trust ) ) { chsend ( "Do it yourself!\n\r", ch ); return; } } found = FALSE; for ( och = ch->in_room->people; och != NULL; och = och_next ) { och_next = och->next_in_room; if ( IS_AFFECTED ( och, AFF_CHARM ) && och->master == ch && ( fAll || och == victim ) ) { found = TRUE; sprintf ( buf, "$n orders you to '%s'.", argument ); act ( buf, ch, NULL, och, TO_VICT ); interpret ( och, argument ); } } if ( found ) { WAIT_STATE ( ch, PULSE_VIOLENCE ); chsend ( "Ok.\n\r", ch ); } else chsend ( "You have no followers here.\n\r", ch ); return; } CH_CMD ( do_group ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument ( argument, arg ); if ( arg[0] == '\0' ) { CHAR_DATA *gch; CHAR_DATA *leader; leader = ( ch->leader != NULL ) ? ch->leader : ch; sprintf ( buf, "%s's group:\n\r", PERS ( leader, ch ) ); chsend ( buf, ch ); for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group ( gch, ch ) ) { sprintf ( buf, "[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r", gch->level, IS_NPC ( gch ) ? "Mob" : class_table[gch->Class]. who_name, capitalize ( PERS ( gch, ch ) ), gch->hit, gch->max_hit, gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp ); chsend ( buf, ch ); } } return; } if ( ( victim = get_char_room ( ch, arg ) ) == NULL ) { chsend ( "They aren't here.\n\r", ch ); return; } if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) ) { chsend ( "But you are following someone else!\n\r", ch ); return; } if ( victim->master != ch && ch != victim ) { act_new ( "$N isn't following you.", ch, NULL, victim, TO_CHAR, POS_SLEEPING ); return; } if ( IS_AFFECTED ( victim, AFF_CHARM ) ) { chsend ( "You can't remove charmed mobs from your group.\n\r", ch ); return; } if ( IS_AFFECTED ( ch, AFF_CHARM ) ) { act_new ( "You like your master too much to leave $m!", ch, NULL, victim, TO_VICT, POS_SLEEPING ); return; } if ( is_same_group ( victim, ch ) && ch != victim ) { victim->leader = NULL; act_new ( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING ); act_new ( "$n removes you from $s group.", ch, NULL, victim, TO_VICT, POS_SLEEPING ); act_new ( "You remove $N from your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING ); return; } victim->leader = ch; act_new ( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING ); act_new ( "You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING ); act_new ( "$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING ); return; } /* * 'Split' originally by Gnort, God of Chaos. */ CH_CMD ( do_split ) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount_gold = 0, amount_silver = 0; int share_gold, share_silver; int extra_gold, extra_silver; argument = one_argument ( argument, arg1 ); one_argument ( argument, arg2 ); if ( arg1[0] == '\0' ) { chsend ( "Split how much?\n\r", ch ); return; } amount_silver = atoi ( arg1 ); if ( arg2[0] != '\0' ) amount_gold = atoi ( arg2 ); if ( amount_gold < 0 || amount_silver < 0 ) { chsend ( "Your group wouldn't like that.\n\r", ch ); return; } if ( amount_gold == 0 && amount_silver == 0 ) { chsend ( "You hand out zero coins, but no one notices.\n\r", ch ); return; } if ( ch->gold < amount_gold || ch->silver < amount_silver ) { chsend ( "You don't have that much to split.\n\r", ch ); return; } members = 0; for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( is_same_group ( gch, ch ) && !IS_AFFECTED ( gch, AFF_CHARM ) ) members++; } if ( members < 2 ) { chsend ( "Just keep it all.\n\r", ch ); return; } share_silver = amount_silver / members; extra_silver = amount_silver % members; share_gold = amount_gold / members; extra_gold = amount_gold % members; if ( share_gold == 0 && share_silver == 0 ) { chsend ( "Don't even bother, cheapskate.\n\r", ch ); return; } ch->silver -= amount_silver; ch->silver += share_silver + extra_silver; ch->gold -= amount_gold; ch->gold += share_gold + extra_gold; if ( share_silver > 0 ) { sprintf ( buf, "You split %d silver coins. Your share is %d silver.\n\r", amount_silver, share_silver + extra_silver ); chsend ( buf, ch ); } if ( share_gold > 0 ) { sprintf ( buf, "You split %d gold coins. Your share is %d gold.\n\r", amount_gold, share_gold + extra_gold ); chsend ( buf, ch ); } if ( share_gold == 0 ) { sprintf ( buf, "$n splits %d silver coins. Your share is %d silver.", amount_silver, share_silver ); } else if ( share_silver == 0 ) { sprintf ( buf, "$n splits %d gold coins. Your share is %d gold.", amount_gold, share_gold ); } else { sprintf ( buf, "$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\n\r", amount_silver, amount_gold, share_silver, share_gold ); } for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room ) { if ( gch != ch && is_same_group ( gch, ch ) && !IS_AFFECTED ( gch, AFF_CHARM ) ) { act ( buf, ch, NULL, gch, TO_VICT ); gch->gold += share_gold; gch->silver += share_silver; } } return; } CH_CMD ( do_gtell ) { CHAR_DATA *gch; if ( argument[0] == '\0' ) { chsend ( "Tell your group what?\n\r", ch ); return; } if ( IS_SET ( ch->comm, COMM_NOTELL ) ) { chsend ( "Your message didn't get through!\n\r", ch ); return; } for ( gch = char_list; gch != NULL; gch = gch->next ) { if ( is_same_group ( gch, ch ) ) act_new ( "" CTAG ( _GTELL1 ) "$n tells the group '" CTAG ( _GTELL2 ) "$t" CTAG ( _GTELL1 ) "'{x", ch, argument, gch, TO_VICT, POS_SLEEPING ); } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group ( CHAR_DATA * ach, CHAR_DATA * bch ) { if ( ach == NULL || bch == NULL ) return FALSE; if ( ach->leader != NULL ) ach = ach->leader; if ( bch->leader != NULL ) bch = bch->leader; return ach == bch; } /* Turns colour on and sets the appropriate flags */ CH_CMD ( do_colour ) { if ( !ch ) return; if ( IS_NPC ( ch ) || ch->desc == NULL ) { chsend ( "ColoUr is not ON, Way Moron!\n\r", ch ); return; } if ( !DESC_FLAGGED ( ch->desc, DESC_COLOUR ) ) { SET_BIT ( ch->desc->desc_flags, DESC_COLOUR ); REMOVE_BIT ( ch->comm, COMM_NOCOLOUR ); chsend ( "{`Co{`lo{`U{`r {`i{`s {`n{`o{`w {`ON{`, W{`a{`y C{`oo{`l!{x\n\r", ch ); } else { chsend ( "ColoUr is now OFF, <sigh>\n\r", ch ); REMOVE_BIT ( ch->desc->desc_flags, DESC_COLOUR ); SET_BIT ( ch->comm, COMM_NOCOLOUR ); } return; } /* Sets all or 1 custom colours to default */ void default_colour ( CHAR_DATA * ch, int slot ) { int i = 0; if ( !ch || IS_NPC ( ch ) ) return; if ( slot == -1 ) { for ( i = 0; cslot_table[i].def != -1; i++ ) ch->pcdata->colour[cslot_table[i].slot] = cslot_table[i].def; } else { for ( i = 0; cslot_table[i].def != -1; i++ ) { if ( cslot_table[i].slot == slot ) { ch->pcdata->colour[slot] = cslot_table[i].def; break; } } } return; } char *color_default ( CHAR_DATA * ch ) { int colour; if ( !ch || IS_NPC ( ch ) ) return C_CLEAR; colour = ch->pcdata->colour[_DEFAULT]; if ( colour < 0 || colour_chars[colour].code == NULL ) return C_CLEAR; else if ( !str_cmp ( colour_chars[colour].code, C_RANDOM ) ) return random_colour ( ); else if ( !str_cmp ( colour_chars[colour].code, RANDOM_BG ) ) return random_background ( ); else return colour_chars[ch->pcdata->colour[_DEFAULT]].code; } /* return the players ansi code for a slot */ char *char_colour ( CHAR_DATA * ch, int slot ) { int colour; if ( !ch || IS_NPC ( ch ) || slot < 0 || slot > MAX_CUSTOM_COLOUR ) return C_CLEAR; colour = ch->pcdata->colour[slot]; if ( colour < 0 || colour_chars[colour].code == NULL ) return C_CLEAR; else if ( !str_cmp ( colour_chars[colour].code, C_RANDOM ) ) return random_colour ( ); else if ( !str_cmp ( colour_chars[colour].code, RANDOM_BG ) ) return random_background ( ); else return colour_chars[colour].code; } /* return a colour number */ int colour_lookup ( const char *arg ) { int i; for ( i = 0; colour_chars[i].name != NULL; i++ ) if ( !str_cmp ( arg, colour_chars[i].name ) ) return i; return -1; } /* returns a custom colour number */ int cslot_lookup ( const char *arg ) { int i; for ( i = 0; cslot_table[i].name != NULL; i++ ) if ( !str_prefix ( arg, cslot_table[i].name ) ) return cslot_table[i].slot; return -1; } /* sets custom colours */ CH_CMD ( do_colourset ) { char arg[MIL], arg2[MIL]; int i = 0, pos = 0, slot = 0, color = 0; if ( !ch || IS_NPC ( ch ) || !ch->desc ) return; if ( !DESC_FLAGGED ( ch->desc, DESC_COLOUR ) ) { chsend ( "You must have colour on to use colourset.\n\r", ch ); return; } argument = one_argument ( argument, arg ); argument = one_argument ( argument, arg2 ); if ( IS_NULLSTR ( arg ) ) { chsend ( "Syntax: colourset colours - lists possible colours\n\r", ch ); chsend ( " colourset options - lists options to colourize\n\r", ch ); chsend ( " colourset <option> <colour> - sets an option to a colour\n\r", ch ); chsend ( " colourset default <option> - sets option to default value\n\r", ch ); chsend ( " colourset default all - reset all options to default values\n\r", ch ); return; } if ( !str_prefix ( arg, "colours" ) || !str_prefix ( arg, "colors" ) ) { chsend ( "Available Colours:\n\r", ch ); for ( i = 0; colour_chars[i].name != NULL; i++ ) { chprintf ( ch, "%s%-10s{x", colour_chars[i].code, colour_chars[i].name ); if ( ++pos % 4 == 0 ) { chsend ( "\n\r", ch ); pos = 0; } } if ( pos != 0 ) chsend ( "\n\r", ch ); } else if ( !str_prefix ( arg, "options" ) ) { chsend ( "Available Options:\n\r", ch ); for ( i = 0; cslot_table[i].name != NULL; i++ ) { chprintf ( ch, "" CTAG ( %d ) "%-10s{x", cslot_table[i].slot, cslot_table[i].name ); if ( ++pos % 6 == 0 ) { chsend ( "\n\r", ch ); pos = 0; } } if ( pos != 0 ) chsend ( "\n\r", ch ); } else if ( !str_prefix ( arg, "default" ) ) { if ( ( slot = cslot_lookup ( arg2 ) ) == -1 ) { if ( !str_cmp ( arg2, "all" ) ) chsend ( "All colour values set to default.\n\r", ch ); else { do_colourset ( ch, "" ); return; } } else chprintf ( ch, "%s set to default value.\n\r", cslot_table[slot].name ); default_colour ( ch, slot ); return; } else { if ( ( slot = cslot_lookup ( arg ) ) == -1 ) { chsend ( "Invalid Option.\n\r", ch ); return; } if ( ( color = colour_lookup ( arg2 ) ) == -1 ) { chsend ( "Invalid Colour.\n\r", ch ); return; } ch->pcdata->colour[slot] = color; chprintf ( ch, "%s%s{x set to %s%s{x.\n\r", char_colour ( ch, slot ), cslot_table[slot].name, char_colour ( ch, slot ), colour_chars[color].name ); return; } }