/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <sys/types.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"

/* RT code to delete yourself */

CH_CMD ( do_delet )
{
    chsend ( "You must type the full command to delete yourself.\n\r", ch );
}

CH_CMD ( do_delete )
{
    char strsave[MAX_INPUT_LENGTH];

    if ( IS_NPC ( ch ) )
        return;

    if ( ch->pcdata->confirm_delete )
    {
        if ( argument[0] != '\0' )
        {
            chsend ( "Delete status removed.\n\r", ch );
            ch->pcdata->confirm_delete = FALSE;
            return;
        }
        else
        {
            sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( ch->name ) );
            wiznet ( "$N turns $Mself into line noise.", ch, NULL, 0, 0, 0 );
            stop_fighting ( ch, TRUE );
            do_function ( ch, &do_quit, "" );
            unlink ( strsave );
            return;
        }
    }

    if ( argument[0] != '\0' )
    {
        chsend ( "Just type delete. No argument.\n\r", ch );
        return;
    }

    chsend ( "Type delete again to confirm this command.\n\r", ch );
    chsend ( "WARNING: this command is irreversible.\n\r", ch );
    chsend ( "Typing delete with an argument will undo delete status.\n\r",
             ch );
    ch->pcdata->confirm_delete = TRUE;
    wiznet ( "$N is contemplating deletion.", ch, NULL, 0, 0,
             get_trust ( ch ) );
}

/* RT code to display channel status */

CH_CMD ( do_channels )
{
    char buf[MAX_STRING_LENGTH];

    /* lists all channels and their status */
    chsend ( "   channel     status\n\r", ch );
    chsend ( "---------------------\n\r", ch );

    chsend ( "gossip         ", ch );
    if ( !IS_SET ( ch->comm, COMM_NOGOSSIP ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "auction        ", ch );
    if ( !IS_SET ( ch->comm, COMM_NOAUCTION ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "music          ", ch );
    if ( !IS_SET ( ch->comm, COMM_NOMUSIC ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "Q/A            ", ch );
    if ( !IS_SET ( ch->comm, COMM_NOQUESTION ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "Quote          ", ch );
    if ( !IS_SET ( ch->comm, COMM_NOQUOTE ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "grats          ", ch );
    if ( !IS_SET ( ch->comm, COMM_NOGRATS ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    if ( IS_IMMORTAL ( ch ) )
    {
        chsend ( "god channel    ", ch );
        if ( !IS_SET ( ch->comm, COMM_NOWIZ ) )
            chsend ( "ON\n\r", ch );
        else
            chsend ( "OFF\n\r", ch );
    }

    chsend ( "shouts         ", ch );
    if ( !IS_SET ( ch->comm, COMM_SHOUTSOFF ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "tells          ", ch );
    if ( !IS_SET ( ch->comm, COMM_DEAF ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    chsend ( "quiet mode     ", ch );
    if ( IS_SET ( ch->comm, COMM_QUIET ) )
        chsend ( "ON\n\r", ch );
    else
        chsend ( "OFF\n\r", ch );

    if ( IS_SET ( ch->comm, COMM_AFK ) )
        chsend ( "You are AFK.\n\r", ch );

    if ( IS_SET ( ch->comm, COMM_SNOOP_PROOF ) )
        chsend ( "You are immune to snooping.\n\r", ch );

    if ( ch->lines != PAGELEN )
    {
        if ( ch->lines )
        {
            sprintf ( buf, "You display %d lines of scroll.\n\r",
                      ch->lines + 2 );
            chsend ( buf, ch );
        }
        else
            chsend ( "Scroll buffering is off.\n\r", ch );
    }

    if ( ch->prompt != NULL )
    {
        sprintf ( buf, "Your current prompt is: %s\n\r", ch->prompt );
        chsend ( buf, ch );
    }

    if ( IS_SET ( ch->comm, COMM_NOSHOUT ) )
        chsend ( "You cannot shout.\n\r", ch );

    if ( IS_SET ( ch->comm, COMM_NOTELL ) )
        chsend ( "You cannot use tell.\n\r", ch );

    if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        chsend ( "You cannot use channels.\n\r", ch );

    if ( IS_SET ( ch->comm, COMM_NOEMOTE ) )
        chsend ( "You cannot show emotions.\n\r", ch );

}

/* RT deaf blocks out all shouts */

CH_CMD ( do_deaf )
{

    if ( IS_SET ( ch->comm, COMM_DEAF ) )
    {
        chsend ( "You can now hear tells again.\n\r", ch );
        REMOVE_BIT ( ch->comm, COMM_DEAF );
    }
    else
    {
        chsend ( "From now on, you won't hear tells.\n\r", ch );
        SET_BIT ( ch->comm, COMM_DEAF );
    }
}

/* RT quiet blocks out all communication */

CH_CMD ( do_quiet )
{
    if ( IS_SET ( ch->comm, COMM_QUIET ) )
    {
        chsend ( "Quiet mode removed.\n\r", ch );
        REMOVE_BIT ( ch->comm, COMM_QUIET );
    }
    else
    {
        chsend ( "From now on, you will only hear says and emotes.\n\r", ch );
        SET_BIT ( ch->comm, COMM_QUIET );
    }
}

/* afk command */

CH_CMD ( do_afk )
{
    if ( IS_SET ( ch->comm, COMM_AFK ) )
    {
        chsend ( "AFK mode removed. Type 'replay' to see tells.\n\r", ch );
        REMOVE_BIT ( ch->comm, COMM_AFK );
    }
    else
    {
        chsend ( "You are now in AFK mode.\n\r", ch );
        SET_BIT ( ch->comm, COMM_AFK );
    }
}

CH_CMD ( do_replay )
{
    if ( IS_NPC ( ch ) )
    {
        chsend ( "You can't replay.\n\r", ch );
        return;
    }

    if ( buf_string ( ch->pcdata->buffer )[0] == '\0' )
    {
        chsend ( "You have no tells to replay.\n\r", ch );
        return;
    }

    page_to_char ( buf_string ( ch->pcdata->buffer ), ch );
    clear_buf ( ch->pcdata->buffer );
}

/* RT auction rewritten in ROM style */
CH_CMD ( do_auction )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOAUCTION ) )
        {
            chsend ( "Auction channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOAUCTION );
        }
        else
        {
            chsend ( "Auction channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOAUCTION );
        }
    }
    else                        /* auction message sent, turn auction on if it is off */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;
        }

        REMOVE_BIT ( ch->comm, COMM_NOAUCTION );
    }

    sprintf ( buf, "You auction '%s'\n\r", argument );
    chsend ( buf, ch );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        CHAR_DATA *victim;

        victim = d->original ? d->original : d->character;

        if ( d->connected == CON_PLAYING && d->character != ch &&
             !IS_SET ( victim->comm, COMM_NOAUCTION ) &&
             !IS_SET ( victim->comm, COMM_QUIET ) )
        {
            act_new ( "$n auctions '$t'", ch, argument, d->character, TO_VICT,
                      POS_DEAD );
        }
    }
}

/* RT chat replaced with ROM gossip */
CH_CMD ( do_gossip )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOGOSSIP ) )
        {
            chsend ( "Gossip channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOGOSSIP );
        }
        else
        {
            chsend ( "Gossip channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOGOSSIP );
        }
    }
    else                        /* gossip message sent, turn gossip on if it isn't already */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;

        }

        REMOVE_BIT ( ch->comm, COMM_NOGOSSIP );

        sprintf ( buf,
                  "" CTAG ( _GOSSIP1 ) "You gossip '" CTAG ( _GOSSIP2 ) "%s"
                  CTAG ( _GOSSIP1 ) "'{x\n\r", argument );
        chsend ( buf, ch );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            CHAR_DATA *victim;

            victim = d->original ? d->original : d->character;

            if ( d->connected == CON_PLAYING && d->character != ch &&
                 !IS_SET ( victim->comm, COMM_NOGOSSIP ) &&
                 !IS_SET ( victim->comm, COMM_QUIET ) )
            {
                act_new ( "" CTAG ( _GOSSIP1 ) "$n gossips '"
                          CTAG ( _GOSSIP2 ) "$t" CTAG ( _GOSSIP1 ) "'{x", ch,
                          argument, d->character, TO_VICT, POS_SLEEPING );
            }
        }
    }
}

CH_CMD ( do_grats )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOGRATS ) )
        {
            chsend ( "Grats channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOGRATS );
        }
        else
        {
            chsend ( "Grats channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOGRATS );
        }
    }
    else                        /* grats message sent, turn grats on if it isn't already */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;

        }

        REMOVE_BIT ( ch->comm, COMM_NOGRATS );

        sprintf ( buf,
                  "" CTAG ( _GRATS1 ) "You grats '" CTAG ( _GRATS2 ) "%s"
                  CTAG ( _GRATS1 ) "'{x\n\r", argument );
        chsend ( buf, ch );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            CHAR_DATA *victim;

            victim = d->original ? d->original : d->character;

            if ( d->connected == CON_PLAYING && d->character != ch &&
                 !IS_SET ( victim->comm, COMM_NOGRATS ) &&
                 !IS_SET ( victim->comm, COMM_QUIET ) )
            {
                act_new ( "" CTAG ( _GRATS1 ) "$n grats '" CTAG ( _GRATS2 )
                          "$t" CTAG ( _GRATS1 ) "'{x", ch, argument,
                          d->character, TO_VICT, POS_SLEEPING );
            }
        }
    }
}

CH_CMD ( do_quote )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOQUOTE ) )
        {
            chsend ( "Quote channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOQUOTE );
        }
        else
        {
            chsend ( "Quote channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOQUOTE );
        }
    }
    else                        /* quote message sent, turn quote on if it isn't already */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;

        }

        REMOVE_BIT ( ch->comm, COMM_NOQUOTE );

        sprintf ( buf,
                  "" CTAG ( _QUOTE1 ) "You quote '" CTAG ( _QUOTE2 ) "%s"
                  CTAG ( _QUOTE1 ) "'{x\n\r", argument );
        chsend ( buf, ch );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            CHAR_DATA *victim;

            victim = d->original ? d->original : d->character;

            if ( d->connected == CON_PLAYING && d->character != ch &&
                 !IS_SET ( victim->comm, COMM_NOQUOTE ) &&
                 !IS_SET ( victim->comm, COMM_QUIET ) )
            {
                act_new ( "" CTAG ( _QUOTE1 ) "$n quotes '" CTAG ( _QUOTE2 )
                          "$t" CTAG ( _QUOTE1 ) "'{x", ch, argument,
                          d->character, TO_VICT, POS_SLEEPING );
            }
        }
    }
}

/* RT question channel */
CH_CMD ( do_question )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOQUESTION ) )
        {
            chsend ( "Q/A channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOQUESTION );
        }
        else
        {
            chsend ( "Q/A channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOQUESTION );
        }
    }
    else                        /* question sent, turn Q/A on if it isn't already */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;
        }

        REMOVE_BIT ( ch->comm, COMM_NOQUESTION );

        sprintf ( buf,
                  "" CTAG ( _QA1 ) "You question '" CTAG ( _QA2 ) "%s"
                  CTAG ( _QA1 ) "'{x\n\r", argument );
        chsend ( buf, ch );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            CHAR_DATA *victim;

            victim = d->original ? d->original : d->character;

            if ( d->connected == CON_PLAYING && d->character != ch &&
                 !IS_SET ( victim->comm, COMM_NOQUESTION ) &&
                 !IS_SET ( victim->comm, COMM_QUIET ) )
            {
                act_new ( "" CTAG ( _QA1 ) "$n questions '" CTAG ( _QA2 ) "$t"
                          CTAG ( _QA1 ) "'{x", ch, argument, d->character,
                          TO_VICT, POS_SLEEPING );
            }
        }
    }
}

/* RT answer channel - uses same line as questions */
CH_CMD ( do_answer )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOQUESTION ) )
        {
            chsend ( "Q/A channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOQUESTION );
        }
        else
        {
            chsend ( "Q/A channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOQUESTION );
        }
    }
    else                        /* answer sent, turn Q/A on if it isn't already */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;
        }

        REMOVE_BIT ( ch->comm, COMM_NOQUESTION );

        sprintf ( buf,
                  "" CTAG ( _QA1 ) "You answer '" CTAG ( _QA2 ) "%s"
                  CTAG ( _QA1 ) "'{x\n\r", argument );
        chsend ( buf, ch );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            CHAR_DATA *victim;

            victim = d->original ? d->original : d->character;

            if ( d->connected == CON_PLAYING && d->character != ch &&
                 !IS_SET ( victim->comm, COMM_NOQUESTION ) &&
                 !IS_SET ( victim->comm, COMM_QUIET ) )
            {
                act_new ( "" CTAG ( _QA1 ) "$n answers '" CTAG ( _QA2 ) "$t"
                          CTAG ( _QA1 ) "'{x", ch, argument, d->character,
                          TO_VICT, POS_SLEEPING );
            }
        }
    }
}

/* RT music channel */
CH_CMD ( do_music )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOMUSIC ) )
        {
            chsend ( "Music channel is now ON.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOMUSIC );
        }
        else
        {
            chsend ( "Music channel is now OFF.\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOMUSIC );
        }
    }
    else                        /* music sent, turn music on if it isn't already */
    {
        if ( IS_SET ( ch->comm, COMM_QUIET ) )
        {
            chsend ( "You must turn off quiet mode first.\n\r", ch );
            return;
        }

        if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
        {
            chsend ( "The gods have revoked your channel priviliges.\n\r",
                     ch );
            return;
        }

        REMOVE_BIT ( ch->comm, COMM_NOMUSIC );

        sprintf ( buf,
                  "" CTAG ( _MUSIC1 ) "You MUSIC" CTAG ( _MUSIC2 ) ": "
                  CTAG ( _MUSIC1 ) "'" CTAG ( _MUSIC3 ) "%s" CTAG ( _MUSIC1 )
                  "'{x\n\r", argument );
        chsend ( buf, ch );
        sprintf ( buf, "$n MUSIC: '%s'", argument );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            CHAR_DATA *victim;

            victim = d->original ? d->original : d->character;

            if ( d->connected == CON_PLAYING && d->character != ch &&
                 !IS_SET ( victim->comm, COMM_NOMUSIC ) &&
                 !IS_SET ( victim->comm, COMM_QUIET ) )
            {
                act_new ( "" CTAG ( _MUSIC1 ) "$n MUSIC" CTAG ( _MUSIC2 ) ": "
                          CTAG ( _MUSIC1 ) "'" CTAG ( _MUSIC3 ) "$t"
                          CTAG ( _MUSIC1 ) "'{x", ch, argument, d->character,
                          TO_VICT, POS_SLEEPING );
            }
        }
    }
}

/* clan channels */
CH_CMD ( do_clantalk )
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    if ( !is_clan ( ch ) || clan_table[ch->clan].independent )
    {
        chsend ( "You aren't in a clan.\n\r", ch );
        return;
    }
    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOCLAN ) )
        {
            chsend ( "Clan channel is now ON\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOCLAN );
        }
        else
        {
            chsend ( "Clan channel is now OFF\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOCLAN );
        }
        return;
    }

    if ( IS_SET ( ch->comm, COMM_NOCHANNELS ) )
    {
        chsend ( "The gods have revoked your channel priviliges.\n\r", ch );
        return;
    }

    REMOVE_BIT ( ch->comm, COMM_NOCLAN );

    sprintf ( buf, "You clan '%s'\n\r", argument );
    chsend ( buf, ch );
    sprintf ( buf, "$n clans '%s'", argument );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        if ( d->connected == CON_PLAYING && d->character != ch &&
             is_same_clan ( ch, d->character ) &&
             !IS_SET ( d->character->comm, COMM_NOCLAN ) &&
             !IS_SET ( d->character->comm, COMM_QUIET ) )
        {
            act_new ( "$n clans '$t'", ch, argument, d->character, TO_VICT,
                      POS_DEAD );
        }
    }

    return;
}

CH_CMD ( do_immtalk )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_NOWIZ ) )
        {
            chsend ( "Immortal channel is now ON\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_NOWIZ );
        }
        else
        {
            chsend ( "Immortal channel is now OFF\n\r", ch );
            SET_BIT ( ch->comm, COMM_NOWIZ );
        }
        return;
    }

    REMOVE_BIT ( ch->comm, COMM_NOWIZ );

    act_new ( "" CTAG ( _IMMTALK1 ) "$n" CTAG ( _IMMTALK2 ) ":"
              CTAG ( _IMMTALK3 ) " $t{x", ch, argument, NULL, TO_CHAR,
              POS_DEAD );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        if ( d->connected == CON_PLAYING && IS_IMMORTAL ( d->character ) &&
             !IS_SET ( d->character->comm, COMM_NOWIZ ) )
        {
            act_new ( "" CTAG ( _IMMTALK1 ) "$n" CTAG ( _IMMTALK2 ) ":"
                      CTAG ( _IMMTALK3 ) " $t{x", ch, argument, d->character,
                      TO_VICT, POS_DEAD );
        }
    }

    return;
}

CH_CMD ( do_say )
{
    if ( argument[0] == '\0' )
    {
        chsend ( "Say what?\n\r", ch );
        return;
    }

    act ( "" CTAG ( _SAY1 ) "$n says '" CTAG ( _SAY2 ) "$T" CTAG ( _SAY1 )
          "'{x", ch, NULL, argument, TO_ROOM );
    act ( "" CTAG ( _SAY1 ) "You say '" CTAG ( _SAY2 ) "$T" CTAG ( _SAY1 )
          "'{x", ch, NULL, argument, TO_CHAR );

    if ( !IS_NPC ( ch ) )
    {
        CHAR_DATA *mob, *mob_next;
        for ( mob = ch->in_room->people; mob != NULL; mob = mob_next )
        {
            mob_next = mob->next_in_room;
            if ( IS_NPC ( mob ) && HAS_TRIGGER ( mob, TRIG_SPEECH ) &&
                 mob->position == mob->pIndexData->default_pos )
                mp_act_trigger ( argument, mob, ch, NULL, NULL, TRIG_SPEECH );
        }
    }
    return;
}

CH_CMD ( do_shout )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->comm, COMM_SHOUTSOFF ) )
        {
            chsend ( "You can hear shouts again.\n\r", ch );
            REMOVE_BIT ( ch->comm, COMM_SHOUTSOFF );
        }
        else
        {
            chsend ( "You will no longer hear shouts.\n\r", ch );
            SET_BIT ( ch->comm, COMM_SHOUTSOFF );
        }
        return;
    }

    if ( IS_SET ( ch->comm, COMM_NOSHOUT ) )
    {
        chsend ( "You can't shout.\n\r", ch );
        return;
    }

    REMOVE_BIT ( ch->comm, COMM_SHOUTSOFF );

    WAIT_STATE ( ch, 12 );

    act ( "" CTAG ( _SHOUT1 ) "You shout '" CTAG ( _SHOUT2 ) "$T"
          CTAG ( _SHOUT1 ) "'{x", ch, NULL, argument, TO_CHAR );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        CHAR_DATA *victim;

        victim = d->original ? d->original : d->character;

        if ( d->connected == CON_PLAYING && d->character != ch &&
             !IS_SET ( victim->comm, COMM_SHOUTSOFF ) &&
             !IS_SET ( victim->comm, COMM_QUIET ) )
        {
            act ( "" CTAG ( _SHOUT1 ) "$n shouts '" CTAG ( _SHOUT2 ) "$t"
                  CTAG ( _SHOUT1 ) "'{x", ch, argument, d->character,
                  TO_VICT );
        }
    }

    return;
}

CH_CMD ( do_tell )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    if ( IS_SET ( ch->comm, COMM_NOTELL ) || IS_SET ( ch->comm, COMM_DEAF ) )
    {
        chsend ( "Your message didn't get through.\n\r", ch );
        return;
    }

    if ( IS_SET ( ch->comm, COMM_QUIET ) )
    {
        chsend ( "You must turn off quiet mode first.\n\r", ch );
        return;
    }

    if ( IS_SET ( ch->comm, COMM_DEAF ) )
    {
        chsend ( "You must turn off deaf mode first.\n\r", ch );
        return;
    }

    argument = one_argument ( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
        chsend ( "Tell whom what?\n\r", ch );
        return;
    }

    /*
     * Can tell to PC's anywhere, but NPC's only in same room.
     * -- Furey
     */
    if ( ( victim = get_char_world ( ch, arg ) ) == NULL ||
         ( IS_NPC ( victim ) && victim->in_room != ch->in_room ) )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( victim->desc == NULL && !IS_NPC ( victim ) )
    {
        act ( "$N seems to have misplaced $S link...try again later.", ch,
              NULL, victim, TO_CHAR );
        sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ),
                  argument );
        buf[0] = UPPER ( buf[0] );
        add_buf ( victim->pcdata->buffer, buf );
        return;
    }

    if ( !( IS_IMMORTAL ( ch ) && ch->level > LEVEL_IMMORTAL ) &&
         !IS_AWAKE ( victim ) )
    {
        act ( "$E can't hear you.", ch, 0, victim, TO_CHAR );
        return;
    }

    if ( ( IS_SET ( victim->comm, COMM_QUIET ) ||
           IS_SET ( victim->comm, COMM_DEAF ) ) && !IS_IMMORTAL ( ch ) )
    {
        act ( "$E is not receiving tells.", ch, 0, victim, TO_CHAR );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_AFK ) )
    {
        if ( IS_NPC ( victim ) )
        {
            act ( "$E is AFK, and not receiving tells.", ch, NULL, victim,
                  TO_CHAR );
            return;
        }

        act ( "$E is AFK, but your tell will go through when $E returns.", ch,
              NULL, victim, TO_CHAR );
        sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ),
                  argument );
        buf[0] = UPPER ( buf[0] );
        add_buf ( victim->pcdata->buffer, buf );
        return;
    }

    act ( "" CTAG ( _TELLS1 ) "You tell $N '" CTAG ( _TELLS2 ) "$t"
          CTAG ( _TELLS1 ) "'{x", ch, argument, victim, TO_CHAR );
    act_new ( "" CTAG ( _TELLS1 ) "$n tells you '" CTAG ( _TELLS2 ) "$t"
              CTAG ( _TELLS1 ) "'{x", ch, argument, victim, TO_VICT,
              POS_DEAD );
    victim->reply = ch;

    if ( !IS_NPC ( ch ) && IS_NPC ( victim ) &&
         HAS_TRIGGER ( victim, TRIG_SPEECH ) )
        mp_act_trigger ( argument, victim, ch, NULL, NULL, TRIG_SPEECH );

    return;
}

CH_CMD ( do_reply )
{
    CHAR_DATA *victim;
    char buf[MAX_STRING_LENGTH];

    if ( IS_SET ( ch->comm, COMM_NOTELL ) )
    {
        chsend ( "Your message didn't get through.\n\r", ch );
        return;
    }

    if ( ( victim = ch->reply ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( victim->desc == NULL && !IS_NPC ( victim ) )
    {
        act ( "$N seems to have misplaced $S link...try again later.", ch,
              NULL, victim, TO_CHAR );
        sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ),
                  argument );
        buf[0] = UPPER ( buf[0] );
        add_buf ( victim->pcdata->buffer, buf );
        return;
    }

    if ( !IS_IMMORTAL ( ch ) && !IS_AWAKE ( victim ) )
    {
        act ( "$E can't hear you.", ch, 0, victim, TO_CHAR );
        return;
    }

    if ( ( IS_SET ( victim->comm, COMM_QUIET ) ||
           IS_SET ( victim->comm, COMM_DEAF ) ) && !IS_IMMORTAL ( ch ) &&
         !IS_IMMORTAL ( victim ) )
    {
        act_new ( "$E is not receiving tells.", ch, 0, victim, TO_CHAR,
                  POS_DEAD );
        return;
    }

    if ( !IS_IMMORTAL ( victim ) && !IS_AWAKE ( ch ) )
    {
        chsend ( "In your dreams, or what?\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_AFK ) )
    {
        if ( IS_NPC ( victim ) )
        {
            act_new ( "$E is AFK, and not receiving tells.", ch, NULL, victim,
                      TO_CHAR, POS_DEAD );
            return;
        }

        act_new ( "$E is AFK, but your tell will go through when $E returns.",
                  ch, NULL, victim, TO_CHAR, POS_DEAD );
        sprintf ( buf, "%s tells you '%s'\n\r", PERS ( ch, victim ),
                  argument );
        buf[0] = UPPER ( buf[0] );
        add_buf ( victim->pcdata->buffer, buf );
        return;
    }

    act_new ( "You tell $N '$t'", ch, argument, victim, TO_CHAR, POS_DEAD );
    act_new ( "$n tells you '$t'", ch, argument, victim, TO_VICT, POS_DEAD );
    victim->reply = ch;

    return;
}

CH_CMD ( do_yell )
{
    DESCRIPTOR_DATA *d;

    if ( IS_SET ( ch->comm, COMM_NOSHOUT ) )
    {
        chsend ( "You can't yell.\n\r", ch );
        return;
    }

    if ( argument[0] == '\0' )
    {
        chsend ( "Yell what?\n\r", ch );
        return;
    }

    act ( "You yell '$t'", ch, argument, NULL, TO_CHAR );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        if ( d->connected == CON_PLAYING && d->character != ch &&
             d->character->in_room != NULL &&
             d->character->in_room->area == ch->in_room->area &&
             !IS_SET ( d->character->comm, COMM_QUIET ) )
        {
            act ( "$n yells '$t'", ch, argument, d->character, TO_VICT );
        }
    }

    return;
}

CH_CMD ( do_emote )
{
    if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) )
    {
        chsend ( "You can't show your emotions.\n\r", ch );
        return;
    }

    if ( argument[0] == '\0' )
    {
        chsend ( "Emote what?\n\r", ch );
        return;
    }

    MOBtrigger = FALSE;
    act ( "$n $T", ch, NULL, argument, TO_ROOM );
    act ( "$n $T", ch, NULL, argument, TO_CHAR );
    MOBtrigger = TRUE;
    return;
}

CH_CMD ( do_pmote )
{
    CHAR_DATA *vch;
    char *letter, *name;
    char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
    uint matches = 0;

    if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) )
    {
        chsend ( "You can't show your emotions.\n\r", ch );
        return;
    }

    if ( argument[0] == '\0' )
    {
        chsend ( "Emote what?\n\r", ch );
        return;
    }

    act ( "$n $t", ch, argument, NULL, TO_CHAR );

    for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
    {
        if ( vch->desc == NULL || vch == ch )
            continue;

        if ( ( letter = strstr ( argument, vch->name ) ) == NULL )
        {
            MOBtrigger = FALSE;
            act ( "$N $t", vch, argument, ch, TO_CHAR );
            MOBtrigger = TRUE;
            continue;
        }

        strcpy ( temp, argument );
        temp[strlen ( argument ) - strlen ( letter )] = '\0';
        last[0] = '\0';
        name = vch->name;

        for ( ; *letter != '\0'; letter++ )
        {
            if ( *letter == '\'' && matches == strlen ( vch->name ) )
            {
                strcat ( temp, "r" );
                continue;
            }

            if ( *letter == 's' && matches == strlen ( vch->name ) )
            {
                matches = 0;
                continue;
            }

            if ( matches == strlen ( vch->name ) )
            {
                matches = 0;
            }

            if ( *letter == *name )
            {
                matches++;
                name++;
                if ( matches == strlen ( vch->name ) )
                {
                    strcat ( temp, "you" );
                    last[0] = '\0';
                    name = vch->name;
                    continue;
                }
                strncat ( last, letter, 1 );
                continue;
            }

            matches = 0;
            strcat ( temp, last );
            strncat ( temp, letter, 1 );
            last[0] = '\0';
            name = vch->name;
        }

        MOBtrigger = FALSE;
        act ( "$N $t", vch, temp, ch, TO_CHAR );
        MOBtrigger = TRUE;
    }

    return;
}

/*
 * All the posing stuff.
 */
struct pose_table_type
{
    char *message[2 * MAX_CLASS];
};

const struct pose_table_type pose_table[] = {
    {
     {
      "You sizzle with energy.",
      "$n sizzles with energy.",
      "You feel very holy.",
      "$n looks very holy.",
      "You perform a small card trick.",
      "$n performs a small card trick.",
      "You show your bulging muscles.",
      "$n shows $s bulging muscles."}
     },

    {
     {
      "You turn into a butterfly, then return to your normal shape.",
      "$n turns into a butterfly, then returns to $s normal shape.",
      "You nonchalantly turn wine into water.",
      "$n nonchalantly turns wine into water.",
      "You wiggle your ears alternately.",
      "$n wiggles $s ears alternately.",
      "You crack nuts between your fingers.",
      "$n cracks nuts between $s fingers."}
     },

    {
     {
      "Blue sparks fly from your fingers.",
      "Blue sparks fly from $n's fingers.",
      "A halo appears over your head.",
      "A halo appears over $n's head.",
      "You nimbly tie yourself into a knot.",
      "$n nimbly ties $mself into a knot.",
      "You grizzle your teeth and look mean.",
      "$n grizzles $s teeth and looks mean."}
     },

    {
     {
      "Little red lights dance in your eyes.",
      "Little red lights dance in $n's eyes.",
      "You recite words of wisdom.",
      "$n recites words of wisdom.",
      "You juggle with daggers, apples, and eyeballs.",
      "$n juggles with daggers, apples, and eyeballs.",
      "You hit your head, and your eyes roll.",
      "$n hits $s head, and $s eyes roll."}
     },

    {
     {
      "A slimy green monster appears before you and bows.",
      "A slimy green monster appears before $n and bows.",
      "Deep in prayer, you levitate.",
      "Deep in prayer, $n levitates.",
      "You steal the underwear off every person in the room.",
      "Your underwear is gone!  $n stole it!",
      "Crunch, crunch -- you munch a bottle.",
      "Crunch, crunch -- $n munches a bottle."}
     },

    {
     {
      "You turn everybody into a little pink elephant.",
      "You are turned into a little pink elephant by $n.",
      "An angel consults you.",
      "An angel consults $n.",
      "The dice roll ... and you win again.",
      "The dice roll ... and $n wins again.",
      "... 98, 99, 100 ... you do pushups.",
      "... 98, 99, 100 ... $n does pushups."}
     },

    {
     {
      "A small ball of light dances on your fingertips.",
      "A small ball of light dances on $n's fingertips.",
      "Your body glows with an unearthly light.",
      "$n's body glows with an unearthly light.",
      "You count the money in everyone's pockets.",
      "Check your money, $n is counting it.",
      "Arnold Schwarzenegger admires your physique.",
      "Arnold Schwarzenegger admires $n's physique."}
     },

    {
     {
      "Smoke and fumes leak from your nostrils.",
      "Smoke and fumes leak from $n's nostrils.",
      "A spot light hits you.",
      "A spot light hits $n.",
      "You balance a pocket knife on your tongue.",
      "$n balances a pocket knife on your tongue.",
      "Watch your feet, you are juggling granite boulders.",
      "Watch your feet, $n is juggling granite boulders."}
     },

    {
     {
      "The light flickers as you rap in magical languages.",
      "The light flickers as $n raps in magical languages.",
      "Everyone levitates as you pray.",
      "You levitate as $n prays.",
      "You produce a coin from everyone's ear.",
      "$n produces a coin from your ear.",
      "Oomph!  You squeeze water out of a granite boulder.",
      "Oomph!  $n squeezes water out of a granite boulder."}
     },

    {
     {
      "Your head disappears.",
      "$n's head disappears.",
      "A cool breeze refreshes you.",
      "A cool breeze refreshes $n.",
      "You step behind your shadow.",
      "$n steps behind $s shadow.",
      "You pick your teeth with a spear.",
      "$n picks $s teeth with a spear."}
     },

    {
     {
      "A fire elemental singes your hair.",
      "A fire elemental singes $n's hair.",
      "The sun pierces through the clouds to illuminate you.",
      "The sun pierces through the clouds to illuminate $n.",
      "Your eyes dance with greed.",
      "$n's eyes dance with greed.",
      "Everyone is swept off their foot by your hug.",
      "You are swept off your feet by $n's hug."}
     },

    {
     {
      "The sky changes color to match your eyes.",
      "The sky changes color to match $n's eyes.",
      "The ocean parts before you.",
      "The ocean parts before $n.",
      "You deftly steal everyone's weapon.",
      "$n deftly steals your weapon.",
      "Your karate chop splits a tree.",
      "$n's karate chop splits a tree."}
     },

    {
     {
      "The stones dance to your command.",
      "The stones dance to $n's command.",
      "A thunder cloud kneels to you.",
      "A thunder cloud kneels to $n.",
      "The Grey Mouser buys you a beer.",
      "The Grey Mouser buys $n a beer.",
      "A strap of your armor breaks over your mighty thews.",
      "A strap of $n's armor breaks over $s mighty thews."}
     },

    {
     {
      "The heavens and grass change colour as you smile.",
      "The heavens and grass change colour as $n smiles.",
      "The Burning Man speaks to you.",
      "The Burning Man speaks to $n.",
      "Everyone's pocket explodes with your fireworks.",
      "Your pocket explodes with $n's fireworks.",
      "A boulder cracks at your frown.",
      "A boulder cracks at $n's frown."}
     },

    {
     {
      "Everyone's clothes are transparent, and you are laughing.",
      "Your clothes are transparent, and $n is laughing.",
      "An eye in a pyramid winks at you.",
      "An eye in a pyramid winks at $n.",
      "Everyone discovers your dagger a centimeter from their eye.",
      "You discover $n's dagger a centimeter from your eye.",
      "Mercenaries arrive to do your bidding.",
      "Mercenaries arrive to do $n's bidding."}
     },

    {
     {
      "A black hole swallows you.",
      "A black hole swallows $n.",
      "Valentine Michael Smith offers you a glass of water.",
      "Valentine Michael Smith offers $n a glass of water.",
      "Where did you go?",
      "Where did $n go?",
      "Four matched Percherons bring in your chariot.",
      "Four matched Percherons bring in $n's chariot."}
     },

    {
     {
      "The world shimmers in time with your whistling.",
      "The world shimmers in time with $n's whistling.",
      "The great god Mota gives you a staff.",
      "The great god Mota gives $n a staff.",
      "Click.",
      "Click.",
      "Atlas asks you to relieve him.",
      "Atlas asks $n to relieve him."}
     }
};

CH_CMD ( do_pose )
{
    int level;
    int pose;

    if ( IS_NPC ( ch ) )
        return;

    level =
        UMIN ( ch->level,
               ( int ) sizeof ( pose_table ) /
               ( int ) sizeof ( pose_table[0] ) - 1 );
    pose = number_range ( 0, level );

    act ( pose_table[pose].message[2 * ch->Class + 0], ch, NULL, NULL,
          TO_CHAR );
    act ( pose_table[pose].message[2 * ch->Class + 1], ch, NULL, NULL,
          TO_ROOM );

    return;
}

CH_CMD ( do_bug )
{
    append_file ( ch, BUG_FILE, argument );
    chsend ( "Bug logged.\n\r", ch );
    return;
}

CH_CMD ( do_typo )
{
    append_file ( ch, TYPO_FILE, argument );
    chsend ( "Typo logged.\n\r", ch );
    return;
}

CH_CMD ( do_rent )
{
    chsend ( "There is no rent here.  Just save and quit.\n\r", ch );
    return;
}

CH_CMD ( do_qui )
{
    chsend ( "If you want to QUIT, you have to spell it out.\n\r", ch );
    return;
}

CH_CMD ( do_quit )
{
    DESCRIPTOR_DATA *d, *d_next;
    int id;

    if ( IS_NPC ( ch ) )
        return;

    if ( ch->position == POS_FIGHTING )
    {
        chsend ( "No way! You are fighting.\n\r", ch );
        return;
    }

    if ( ch->position < POS_STUNNED )
    {
        chsend ( "You're not DEAD yet.\n\r", ch );
        return;
    }
    chsend ( "Alas, all good things must come to an end.\n\r", ch );
    act ( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
    sprintf ( log_buf, "%s has quit.", ch->name );
    log_string ( log_buf );
    wiznet ( "$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0,
             get_trust ( ch ) );

    /*
     * After extract_char the ch is no longer valid!
     */
    save_char_obj ( ch );

    /* Free note that might be there somehow */
    if ( ch->pcdata->in_progress )
        free_note ( ch->pcdata->in_progress );

    id = ch->id;
    d = ch->desc;
    extract_char ( ch, TRUE );
    if ( d != NULL )
        close_socket ( d );

    /* toast evil cheating bastards */
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
        CHAR_DATA *tch;

        d_next = d->next;
        tch = d->original ? d->original : d->character;
        if ( tch && tch->id == id )
        {
            extract_char ( tch, TRUE );
            close_socket ( d );
        }
    }

    return;
}

CH_CMD ( do_save )
{
    if ( IS_NPC ( ch ) )
        return;

    save_char_obj ( ch );
    update_statlist ( ch, FALSE );
    chsend ( "Saving. Remember that ROM has automatic saving now.\n\r", ch );
    WAIT_STATE ( ch, PULSE_VIOLENCE );
    return;
}

CH_CMD ( do_follow )
{
/* RT changed to allow unlimited following and follow the NOFOLLOW rules */
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Follow whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_room ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_AFFECTED ( ch, AFF_CHARM ) && ch->master != NULL )
    {
        act ( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
        return;
    }

    if ( victim == ch )
    {
        if ( ch->master == NULL )
        {
            chsend ( "You already follow yourself.\n\r", ch );
            return;
        }
        stop_follower ( ch );
        return;
    }

    if ( !IS_NPC ( victim ) && IS_SET ( victim->act, PLR_NOFOLLOW ) &&
         !IS_IMMORTAL ( ch ) )
    {
        act ( "$N doesn't seem to want any followers.\n\r", ch, NULL, victim,
              TO_CHAR );
        return;
    }

    REMOVE_BIT ( ch->act, PLR_NOFOLLOW );

    if ( ch->master != NULL )
        stop_follower ( ch );

    add_follower ( ch, victim );
    return;
}

void add_follower ( CHAR_DATA * ch, CHAR_DATA * master )
{
    if ( ch->master != NULL )
    {
        bug ( "Add_follower: non-null master.", 0 );
        return;
    }

    ch->master = master;
    ch->leader = NULL;

    if ( can_see ( master, ch ) )
        act ( "$n now follows you.", ch, NULL, master, TO_VICT );

    act ( "You now follow $N.", ch, NULL, master, TO_CHAR );

    return;
}

void stop_follower ( CHAR_DATA * ch )
{
    if ( ch->master == NULL )
    {
        bug ( "Stop_follower: null master.", 0 );
        return;
    }

    if ( IS_AFFECTED ( ch, AFF_CHARM ) )
    {
        REMOVE_BIT ( ch->affected_by, AFF_CHARM );
        affect_strip ( ch, gsn_charm_person );
    }

    if ( can_see ( ch->master, ch ) && ch->in_room != NULL )
    {
        act ( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
        act ( "You stop following $N.", ch, NULL, ch->master, TO_CHAR );
    }
    if ( ch->master->pet == ch )
        ch->master->pet = NULL;

    ch->master = NULL;
    ch->leader = NULL;
    return;
}

/* nukes charmed monsters and pets */
void nuke_pets ( CHAR_DATA * ch )
{
    CHAR_DATA *pet;

    if ( ( pet = ch->pet ) != NULL )
    {
        stop_follower ( pet );
        if ( pet->in_room != NULL )
            act ( "$N slowly fades away.", ch, NULL, pet, TO_NOTVICT );
        extract_char ( pet, TRUE );
    }
    ch->pet = NULL;

    return;
}

void die_follower ( CHAR_DATA * ch )
{
    CHAR_DATA *fch;

    if ( ch->master != NULL )
    {
        if ( ch->master->pet == ch )
            ch->master->pet = NULL;
        stop_follower ( ch );
    }

    ch->leader = NULL;

    for ( fch = char_list; fch != NULL; fch = fch->next )
    {
        if ( fch->master == ch )
            stop_follower ( fch );
        if ( fch->leader == ch )
            fch->leader = fch;
    }

    return;
}

CH_CMD ( do_order )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *och;
    CHAR_DATA *och_next;
    bool found;
    bool fAll;

    argument = one_argument ( argument, arg );
    one_argument ( argument, arg2 );

    if ( !str_cmp ( arg2, "delete" ) || !str_cmp ( arg2, "mob" ) )
    {
        chsend ( "That will NOT be done.\n\r", ch );
        return;
    }

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
        chsend ( "Order whom to do what?\n\r", ch );
        return;
    }

    if ( IS_AFFECTED ( ch, AFF_CHARM ) )
    {
        chsend ( "You feel like taking, not giving, orders.\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg, "all" ) )
    {
        fAll = TRUE;
        victim = NULL;
    }
    else
    {
        fAll = FALSE;
        if ( ( victim = get_char_room ( ch, arg ) ) == NULL )
        {
            chsend ( "They aren't here.\n\r", ch );
            return;
        }

        if ( victim == ch )
        {
            chsend ( "Aye aye, right away!\n\r", ch );
            return;
        }

        if ( !IS_AFFECTED ( victim, AFF_CHARM ) || victim->master != ch ||
             ( IS_IMMORTAL ( victim ) && victim->trust >= ch->trust ) )
        {
            chsend ( "Do it yourself!\n\r", ch );
            return;
        }
    }

    found = FALSE;
    for ( och = ch->in_room->people; och != NULL; och = och_next )
    {
        och_next = och->next_in_room;

        if ( IS_AFFECTED ( och, AFF_CHARM ) && och->master == ch &&
             ( fAll || och == victim ) )
        {
            found = TRUE;
            sprintf ( buf, "$n orders you to '%s'.", argument );
            act ( buf, ch, NULL, och, TO_VICT );
            interpret ( och, argument );
        }
    }

    if ( found )
    {
        WAIT_STATE ( ch, PULSE_VIOLENCE );
        chsend ( "Ok.\n\r", ch );
    }
    else
        chsend ( "You have no followers here.\n\r", ch );
    return;
}

CH_CMD ( do_group )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        CHAR_DATA *gch;
        CHAR_DATA *leader;

        leader = ( ch->leader != NULL ) ? ch->leader : ch;
        sprintf ( buf, "%s's group:\n\r", PERS ( leader, ch ) );
        chsend ( buf, ch );

        for ( gch = char_list; gch != NULL; gch = gch->next )
        {
            if ( is_same_group ( gch, ch ) )
            {
                sprintf ( buf,
                          "[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",
                          gch->level,
                          IS_NPC ( gch ) ? "Mob" : class_table[gch->Class].
                          who_name, capitalize ( PERS ( gch, ch ) ), gch->hit,
                          gch->max_hit, gch->mana, gch->max_mana, gch->move,
                          gch->max_move, gch->exp );
                chsend ( buf, ch );
            }
        }
        return;
    }

    if ( ( victim = get_char_room ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
    {
        chsend ( "But you are following someone else!\n\r", ch );
        return;
    }

    if ( victim->master != ch && ch != victim )
    {
        act_new ( "$N isn't following you.", ch, NULL, victim, TO_CHAR,
                  POS_SLEEPING );
        return;
    }

    if ( IS_AFFECTED ( victim, AFF_CHARM ) )
    {
        chsend ( "You can't remove charmed mobs from your group.\n\r", ch );
        return;
    }

    if ( IS_AFFECTED ( ch, AFF_CHARM ) )
    {
        act_new ( "You like your master too much to leave $m!", ch, NULL,
                  victim, TO_VICT, POS_SLEEPING );
        return;
    }

    if ( is_same_group ( victim, ch ) && ch != victim )
    {
        victim->leader = NULL;
        act_new ( "$n removes $N from $s group.", ch, NULL, victim,
                  TO_NOTVICT, POS_RESTING );
        act_new ( "$n removes you from $s group.", ch, NULL, victim, TO_VICT,
                  POS_SLEEPING );
        act_new ( "You remove $N from your group.", ch, NULL, victim, TO_CHAR,
                  POS_SLEEPING );
        return;
    }

    victim->leader = ch;
    act_new ( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT,
              POS_RESTING );
    act_new ( "You join $n's group.", ch, NULL, victim, TO_VICT,
              POS_SLEEPING );
    act_new ( "$N joins your group.", ch, NULL, victim, TO_CHAR,
              POS_SLEEPING );
    return;
}

/*
 * 'Split' originally by Gnort, God of Chaos.
 */
CH_CMD ( do_split )
{
    char buf[MAX_STRING_LENGTH];
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *gch;
    int members;
    int amount_gold = 0, amount_silver = 0;
    int share_gold, share_silver;
    int extra_gold, extra_silver;

    argument = one_argument ( argument, arg1 );
    one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
        chsend ( "Split how much?\n\r", ch );
        return;
    }

    amount_silver = atoi ( arg1 );

    if ( arg2[0] != '\0' )
        amount_gold = atoi ( arg2 );

    if ( amount_gold < 0 || amount_silver < 0 )
    {
        chsend ( "Your group wouldn't like that.\n\r", ch );
        return;
    }

    if ( amount_gold == 0 && amount_silver == 0 )
    {
        chsend ( "You hand out zero coins, but no one notices.\n\r", ch );
        return;
    }

    if ( ch->gold < amount_gold || ch->silver < amount_silver )
    {
        chsend ( "You don't have that much to split.\n\r", ch );
        return;
    }

    members = 0;
    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
        if ( is_same_group ( gch, ch ) && !IS_AFFECTED ( gch, AFF_CHARM ) )
            members++;
    }

    if ( members < 2 )
    {
        chsend ( "Just keep it all.\n\r", ch );
        return;
    }

    share_silver = amount_silver / members;
    extra_silver = amount_silver % members;

    share_gold = amount_gold / members;
    extra_gold = amount_gold % members;

    if ( share_gold == 0 && share_silver == 0 )
    {
        chsend ( "Don't even bother, cheapskate.\n\r", ch );
        return;
    }

    ch->silver -= amount_silver;
    ch->silver += share_silver + extra_silver;
    ch->gold -= amount_gold;
    ch->gold += share_gold + extra_gold;

    if ( share_silver > 0 )
    {
        sprintf ( buf,
                  "You split %d silver coins. Your share is %d silver.\n\r",
                  amount_silver, share_silver + extra_silver );
        chsend ( buf, ch );
    }

    if ( share_gold > 0 )
    {
        sprintf ( buf, "You split %d gold coins. Your share is %d gold.\n\r",
                  amount_gold, share_gold + extra_gold );
        chsend ( buf, ch );
    }

    if ( share_gold == 0 )
    {
        sprintf ( buf, "$n splits %d silver coins. Your share is %d silver.",
                  amount_silver, share_silver );
    }
    else if ( share_silver == 0 )
    {
        sprintf ( buf, "$n splits %d gold coins. Your share is %d gold.",
                  amount_gold, share_gold );
    }
    else
    {
        sprintf ( buf,
                  "$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\n\r",
                  amount_silver, amount_gold, share_silver, share_gold );
    }

    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
        if ( gch != ch && is_same_group ( gch, ch ) &&
             !IS_AFFECTED ( gch, AFF_CHARM ) )
        {
            act ( buf, ch, NULL, gch, TO_VICT );
            gch->gold += share_gold;
            gch->silver += share_silver;
        }
    }

    return;
}

CH_CMD ( do_gtell )
{
    CHAR_DATA *gch;

    if ( argument[0] == '\0' )
    {
        chsend ( "Tell your group what?\n\r", ch );
        return;
    }

    if ( IS_SET ( ch->comm, COMM_NOTELL ) )
    {
        chsend ( "Your message didn't get through!\n\r", ch );
        return;
    }

    for ( gch = char_list; gch != NULL; gch = gch->next )
    {
        if ( is_same_group ( gch, ch ) )
            act_new ( "" CTAG ( _GTELL1 ) "$n tells the group '"
                      CTAG ( _GTELL2 ) "$t" CTAG ( _GTELL1 ) "'{x", ch,
                      argument, gch, TO_VICT, POS_SLEEPING );
    }

    return;
}

/*
 * It is very important that this be an equivalence relation:
 * (1) A ~ A
 * (2) if A ~ B then B ~ A
 * (3) if A ~ B  and B ~ C, then A ~ C
 */
bool is_same_group ( CHAR_DATA * ach, CHAR_DATA * bch )
{
    if ( ach == NULL || bch == NULL )
        return FALSE;

    if ( ach->leader != NULL )
        ach = ach->leader;
    if ( bch->leader != NULL )
        bch = bch->leader;
    return ach == bch;
}

/* Turns colour on and sets the appropriate flags */
CH_CMD ( do_colour )
{
    if ( !ch )
        return;

    if ( IS_NPC ( ch ) || ch->desc == NULL )
    {
        chsend ( "ColoUr is not ON, Way Moron!\n\r", ch );
        return;
    }
    if ( !DESC_FLAGGED ( ch->desc, DESC_COLOUR ) )
    {
        SET_BIT ( ch->desc->desc_flags, DESC_COLOUR );
        REMOVE_BIT ( ch->comm, COMM_NOCOLOUR );
        chsend
            ( "{`Co{`lo{`U{`r {`i{`s {`n{`o{`w {`ON{`, W{`a{`y C{`oo{`l!{x\n\r",
              ch );
    }
    else
    {
        chsend ( "ColoUr is now OFF, <sigh>\n\r", ch );
        REMOVE_BIT ( ch->desc->desc_flags, DESC_COLOUR );
        SET_BIT ( ch->comm, COMM_NOCOLOUR );
    }
    return;
}

/* Sets all or 1 custom colours to default */
void default_colour ( CHAR_DATA * ch, int slot )
{
    int i = 0;

    if ( !ch || IS_NPC ( ch ) )
        return;

    if ( slot == -1 )
    {
        for ( i = 0; cslot_table[i].def != -1; i++ )
            ch->pcdata->colour[cslot_table[i].slot] = cslot_table[i].def;
    }
    else
    {
        for ( i = 0; cslot_table[i].def != -1; i++ )
        {
            if ( cslot_table[i].slot == slot )
            {
                ch->pcdata->colour[slot] = cslot_table[i].def;
                break;
            }
        }
    }

    return;
}

char *color_default ( CHAR_DATA * ch )
{
    int colour;

    if ( !ch || IS_NPC ( ch ) )
        return C_CLEAR;

    colour = ch->pcdata->colour[_DEFAULT];

    if ( colour < 0 || colour_chars[colour].code == NULL )
        return C_CLEAR;

    else if ( !str_cmp ( colour_chars[colour].code, C_RANDOM ) )
        return random_colour (  );

    else if ( !str_cmp ( colour_chars[colour].code, RANDOM_BG ) )
        return random_background (  );

    else
        return colour_chars[ch->pcdata->colour[_DEFAULT]].code;
}

/* return the players ansi code for a slot */
char *char_colour ( CHAR_DATA * ch, int slot )
{
    int colour;

    if ( !ch || IS_NPC ( ch ) || slot < 0 || slot > MAX_CUSTOM_COLOUR )
        return C_CLEAR;

    colour = ch->pcdata->colour[slot];

    if ( colour < 0 || colour_chars[colour].code == NULL )
        return C_CLEAR;

    else if ( !str_cmp ( colour_chars[colour].code, C_RANDOM ) )
        return random_colour (  );

    else if ( !str_cmp ( colour_chars[colour].code, RANDOM_BG ) )
        return random_background (  );

    else
        return colour_chars[colour].code;

}

/* return a colour number */
int colour_lookup ( const char *arg )
{
    int i;

    for ( i = 0; colour_chars[i].name != NULL; i++ )
        if ( !str_cmp ( arg, colour_chars[i].name ) )
            return i;

    return -1;
}

/* returns a custom colour number */
int cslot_lookup ( const char *arg )
{
    int i;

    for ( i = 0; cslot_table[i].name != NULL; i++ )
        if ( !str_prefix ( arg, cslot_table[i].name ) )
            return cslot_table[i].slot;

    return -1;
}

/* sets custom colours */
CH_CMD ( do_colourset )
{
    char arg[MIL], arg2[MIL];
    int i = 0, pos = 0, slot = 0, color = 0;

    if ( !ch || IS_NPC ( ch ) || !ch->desc )
        return;

    if ( !DESC_FLAGGED ( ch->desc, DESC_COLOUR ) )
    {
        chsend ( "You must have colour on to use colourset.\n\r", ch );
        return;
    }

    argument = one_argument ( argument, arg );
    argument = one_argument ( argument, arg2 );

    if ( IS_NULLSTR ( arg ) )
    {
        chsend
            ( "Syntax: colourset colours           - lists possible colours\n\r",
              ch );
        chsend
            ( "        colourset options           - lists options to colourize\n\r",
              ch );
        chsend
            ( "        colourset <option> <colour> - sets an option to a colour\n\r",
              ch );
        chsend
            ( "        colourset default <option>  - sets option to default value\n\r",
              ch );
        chsend
            ( "        colourset default all       - reset all options to default values\n\r",
              ch );
        return;
    }
    if ( !str_prefix ( arg, "colours" ) || !str_prefix ( arg, "colors" ) )
    {
        chsend ( "Available Colours:\n\r", ch );
        for ( i = 0; colour_chars[i].name != NULL; i++ )
        {
            chprintf ( ch, "%s%-10s{x", colour_chars[i].code,
                       colour_chars[i].name );
            if ( ++pos % 4 == 0 )
            {
                chsend ( "\n\r", ch );
                pos = 0;
            }
        }
        if ( pos != 0 )
            chsend ( "\n\r", ch );
    }
    else if ( !str_prefix ( arg, "options" ) )
    {
        chsend ( "Available Options:\n\r", ch );
        for ( i = 0; cslot_table[i].name != NULL; i++ )
        {
            chprintf ( ch, "" CTAG ( %d ) "%-10s{x", cslot_table[i].slot,
                       cslot_table[i].name );
            if ( ++pos % 6 == 0 )
            {
                chsend ( "\n\r", ch );
                pos = 0;
            }
        }
        if ( pos != 0 )
            chsend ( "\n\r", ch );
    }
    else if ( !str_prefix ( arg, "default" ) )
    {
        if ( ( slot = cslot_lookup ( arg2 ) ) == -1 )
        {
            if ( !str_cmp ( arg2, "all" ) )
                chsend ( "All colour values set to default.\n\r", ch );
            else
            {
                do_colourset ( ch, "" );
                return;
            }
        }
        else
            chprintf ( ch, "%s set to default value.\n\r",
                       cslot_table[slot].name );
        default_colour ( ch, slot );
        return;
    }
    else
    {
        if ( ( slot = cslot_lookup ( arg ) ) == -1 )
        {
            chsend ( "Invalid Option.\n\r", ch );
            return;
        }

        if ( ( color = colour_lookup ( arg2 ) ) == -1 )
        {
            chsend ( "Invalid Colour.\n\r", ch );
            return;
        }

        ch->pcdata->colour[slot] = color;
        chprintf ( ch, "%s%s{x set to %s%s{x.\n\r", char_colour ( ch, slot ),
                   cslot_table[slot].name, char_colour ( ch, slot ),
                   colour_chars[color].name );
        return;
    }
}