/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include <sys/types.h> #if !defined(WIN32) #include <unistd.h> #include <sys/time.h> #include <sys/resource.h> #else #include <process.h> #include <sys/timeb.h> #include <winsock2.h> #endif #define IN_DB_C #include "merc.h" #include "db.h" #include "recycle.h" #include "music.h" #include "tables.h" #include "lookup.h" #include "olc.h" #include "interp.h" #include "winstuff.h" #undef IN_DB_C extern int _filbuf args ( ( FILE * ) ); #if !defined(OLD_RAND) #if !defined(linux) && !defined(WIN32) long random ( ); #endif #endif /* * Globals. */ HELP_DATA *help_first; HELP_DATA *help_last; HELP_AREA *had_list; SHOP_DATA *shop_first; SHOP_DATA *shop_last; MPROG_CODE *mprog_list; char bug_buf[2 * MAX_INPUT_LENGTH]; CHAR_DATA *char_list; char *help_greeting; char log_buf[2 * MAX_INPUT_LENGTH]; KILL_DATA kill_table[MAX_LEVEL]; OBJ_DATA *object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; char *string_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; AREA_DATA *current_area; char *string_space; char *top_string; char str_empty[1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; VNUM top_vnum_room; /* OLC */ VNUM top_vnum_mob; /* OLC */ VNUM top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; /* * Semi-locals. */ bool fBootDb; FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args ( ( void ) ); void load_area args ( ( FILE * fp ) ); void new_load_area args ( ( FILE * fp ) ); /* OLC */ void load_helps args ( ( FILE * fp, char *fname ) ); void load_old_mob args ( ( FILE * fp ) ); void load_old_obj args ( ( FILE * fp ) ); void load_resets args ( ( FILE * fp ) ); void load_rooms args ( ( FILE * fp ) ); void load_shops args ( ( FILE * fp ) ); void load_specials args ( ( FILE * fp ) ); void load_mobprogs args ( ( FILE * fp ) ); void fix_exits args ( ( void ) ); void fix_mobprogs args ( ( void ) ); /* * Big mama top level function. */ void boot_db ( void ) { /* * Init some data space stuff. */ { top_string = strspace_alloc ( ); fBootDb = TRUE; } /* * Init random number generator. */ { init_mm ( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <= 12 ) weather_info.mmhg += number_range ( 1, 50 ); else weather_info.mmhg += number_range ( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( ( fpList = file_open ( AREA_LIST, "r" ) ) == NULL ) { perror ( AREA_LIST ); exit ( 1 ); } for ( ;; ) { strcpy ( strArea, fread_word ( fpList ) ); if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = file_open ( strArea, "r" ) ) == NULL ) { perror ( strArea ); exit ( 1 ); } } logf ( "Loading %s...", strArea ); current_area = NULL; for ( ;; ) { char *word; if ( fread_letter ( fpArea ) != '#' ) { bug ( "Boot_db: # not found.", 0 ); exit ( 1 ); } word = fread_word ( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp ( word, "AREA" ) ) load_area ( fpArea ); /* OLC */ else if ( !str_cmp ( word, "AREADATA" ) ) new_load_area ( fpArea ); else if ( !str_cmp ( word, "HELPS" ) ) load_helps ( fpArea, strArea ); else if ( !str_cmp ( word, "MOBOLD" ) ) load_old_mob ( fpArea ); else if ( !str_cmp ( word, "MOBILES" ) ) load_mobiles ( fpArea ); else if ( !str_cmp ( word, "MOBPROGS" ) ) load_mobprogs ( fpArea ); else if ( !str_cmp ( word, "OBJOLD" ) ) load_old_obj ( fpArea ); else if ( !str_cmp ( word, "OBJECTS" ) ) load_objects ( fpArea ); else if ( !str_cmp ( word, "RESETS" ) ) load_resets ( fpArea ); else if ( !str_cmp ( word, "ROOMS" ) ) load_rooms ( fpArea ); else if ( !str_cmp ( word, "SHOPS" ) ) load_shops ( fpArea ); #if defined(CONST_SOCIAL) else if ( !str_cmp ( word, "SOCIALS" ) ) load_socials ( fpArea ); #endif else if ( !str_cmp ( word, "SPECIALS" ) ) load_specials ( fpArea ); else { bug ( "Boot_db: bad section name.", 0 ); exit ( 1 ); } } if ( fpArea != stdin ) file_close ( fpArea ); fpArea = NULL; } file_close ( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { fix_exits ( ); fix_mobprogs ( ); fBootDb = FALSE; convert_objects ( ); /* ROM OLC */ area_update ( ); load_boards ( ); /* Load all boards */ save_notes ( ); load_bans ( ); load_songs ( ); load_disabled ( ); #if defined(CONST_SOCIAL) save_social_table ( ); #else load_social_table ( ); #endif } return; } /* * Snarf an 'area' header line. */ void load_area ( FILE * fp ) { AREA_DATA *pArea; pArea = ( AREA_DATA * ) alloc_perm ( sizeof ( *pArea ) ); pArea->file_name = fread_string ( fp ); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC *//* 9 -- Hugin */ pArea->builders = str_dup ( "None" ); /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->name = fread_string ( fp ); pArea->credits = fread_string ( fp ); pArea->min_vnum = fread_number ( fp ); pArea->max_vnum = fread_number ( fp ); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT ( area_last->area_flags, AREA_LOADING ); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area ( FILE * fp ) { AREA_DATA *pArea; const char *word; bool fMatch; pArea = ( AREA_DATA * ) alloc_perm ( sizeof ( *pArea ) ); pArea->age = 15; pArea->nplayer = 0; pArea->file_name = str_dup ( strArea ); pArea->vnum = top_area; pArea->name = str_dup ( "New Area" ); pArea->builders = str_dup ( "" ); pArea->security = 9; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; /* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */ for ( ;; ) { word = feof ( fp ) ? "End" : fread_word ( fp ); fMatch = FALSE; switch ( UPPER ( word[0] ) ) { case 'N': SKEY ( "Name", pArea->name ); break; case 'S': KEY ( "Security", pArea->security, fread_number ( fp ) ); break; case 'V': if ( !str_cmp ( word, "VNUMs" ) ) { pArea->min_vnum = fread_number ( fp ); pArea->max_vnum = fread_number ( fp ); } break; case 'E': if ( !str_cmp ( word, "End" ) ) { fMatch = TRUE; if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } break; case 'B': SKEY ( "Builders", pArea->builders ); break; case 'C': SKEY ( "Credits", pArea->credits ); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum ( VNUM vnum ) { if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 ) area_last->min_vnum = area_last->max_vnum = vnum; if ( vnum != URANGE ( area_last->min_vnum, vnum, area_last->max_vnum ) ) { if ( vnum < area_last->min_vnum ) area_last->min_vnum = vnum; else area_last->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helps ( FILE * fp, char *fname ) { HELP_DATA *pHelp; int level; char *keyword; for ( ;; ) { HELP_AREA *had; level = fread_number ( fp ); keyword = fread_string ( fp ); if ( keyword[0] == '$' ) break; if ( !had_list ) { had = new_had ( ); had->filename = str_dup ( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had_list = had; } else if ( str_cmp ( fname, had_list->filename ) ) { had = new_had ( ); had->filename = str_dup ( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had->next = had_list; had_list = had; } else had = had_list; pHelp = new_help ( ); pHelp->level = level; pHelp->keyword = keyword; pHelp->text = fread_string ( fp ); if ( !str_cmp ( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if ( help_first == NULL ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; if ( !had->first ) had->first = pHelp; if ( !had->last ) had->last = pHelp; had->last->next_area = pHelp; had->last = pHelp; pHelp->next_area = NULL; top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob ( FILE * fp ) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if ( !area_last ) /* OLC */ { bug ( "Load_mobiles: no #AREA seen yet.", 0 ); exit ( 1 ); } for ( ;; ) { VNUM vnum; char letter; int iHash; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_mobiles: # not found.", 0 ); exit ( 1 ); } vnum = fread_number ( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index ( vnum ) != NULL ) { bug ( "Load_mobiles: vnum %d duplicated.", vnum ); exit ( 1 ); } fBootDb = TRUE; pMobIndex = ( MOB_INDEX_DATA * ) alloc_perm ( sizeof ( *pMobIndex ) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->new_format = FALSE; pMobIndex->player_name = fread_string ( fp ); pMobIndex->short_descr = fread_string ( fp ); pMobIndex->long_descr = fread_string ( fp ); pMobIndex->description = fread_string ( fp ); pMobIndex->long_descr[0] = UPPER ( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER ( pMobIndex->description[0] ); pMobIndex->act = fread_flag ( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag ( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number ( fp ); letter = fread_letter ( fp ); pMobIndex->level = fread_number ( fp ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ /* 'd' */ fread_letter ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ /* '+' */ fread_letter ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ /* 'd' */ fread_letter ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ /* '+' */ fread_letter ( fp ); /* Unused */ fread_number ( fp ); /* Unused */ pMobIndex->wealth = fread_number ( fp ) / 20; /* xp can't be used! */ fread_number ( fp ); /* Unused */ pMobIndex->start_pos = fread_number ( fp ); /* Unused */ pMobIndex->default_pos = fread_number ( fp ); /* Unused */ if ( pMobIndex->start_pos < POS_SLEEPING ) pMobIndex->start_pos = POS_STANDING; if ( pMobIndex->default_pos < POS_SLEEPING ) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number ( fp ); /* compute the race BS */ one_argument ( pMobIndex->player_name, name ); if ( name[0] == '\0' || ( race = race_lookup ( name ) ) == 0 ) { /* fill in with blanks */ pMobIndex->race = race_lookup ( "human" ); pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL; pMobIndex->parts = PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE | race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if ( letter != 'S' ) { bug ( "Load_mobiles: vnum %d non-S.", vnum ); exit ( 1 ); } convert_mobile ( pMobIndex ); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum ( vnum ); /* OLC */ kill_table[URANGE ( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj ( FILE * fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug ( "Load_objects: no #AREA seen yet.", 0 ); exit ( 1 ); } for ( ;; ) { VNUM vnum; char letter; int iHash; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_objects: # not found.", 0 ); exit ( 1 ); } vnum = fread_number ( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index ( vnum ) != NULL ) { bug ( "Load_objects: vnum %d duplicated.", vnum ); exit ( 1 ); } fBootDb = TRUE; pObjIndex = ( OBJ_INDEX_DATA * ) alloc_perm ( sizeof ( *pObjIndex ) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; pObjIndex->name = fread_string ( fp ); pObjIndex->short_descr = fread_string ( fp ); pObjIndex->description = fread_string ( fp ); /* Action description */ fread_string ( fp ); pObjIndex->short_descr[0] = LOWER ( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER ( pObjIndex->description[0] ); pObjIndex->material = str_dup ( "" ); pObjIndex->item_type = fread_number ( fp ); pObjIndex->extra_flags = fread_flag ( fp ); pObjIndex->wear_flags = fread_flag ( fp ); pObjIndex->value[0] = fread_number ( fp ); pObjIndex->value[1] = fread_number ( fp ); pObjIndex->value[2] = fread_number ( fp ); pObjIndex->value[3] = fread_number ( fp ); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number ( fp ); pObjIndex->cost = fread_number ( fp ); /* Unused */ /* Cost per day */ fread_number ( fp ); if ( pObjIndex->item_type == ITEM_WEAPON ) { if ( is_name ( "two", pObjIndex->name ) || is_name ( "two-handed", pObjIndex->name ) || is_name ( "claymore", pObjIndex->name ) ) SET_BIT ( pObjIndex->value[4], WEAPON_TWO_HANDS ); } for ( ;; ) { char pletter; pletter = fread_letter ( fp ); if ( pletter == 'A' ) { AFFECT_DATA *paf; paf = ( AFFECT_DATA * ) alloc_perm ( sizeof ( *paf ) ); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number ( fp ); paf->modifier = fread_number ( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( pletter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = ( EXTRA_DESCR_DATA * ) alloc_perm ( sizeof ( *ed ) ); ed->keyword = fread_string ( fp ); ed->description = fread_string ( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else { ungetc ( pletter, fp ); break; } } /* fix armors */ if ( pObjIndex->item_type == ITEM_ARMOR ) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup ( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup ( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup ( pObjIndex->value[3] ); pObjIndex->value[4] = slot_lookup ( pObjIndex->value[4] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup ( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum ( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset ( ROOM_INDEX_DATA * pR, RESET_DATA * pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } /* top_reset++; no estamos asignando memoria!!!! */ return; } /* * Snarf a reset section. */ void load_resets ( FILE * fp ) { RESET_DATA *pReset; EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; VNUM rVnum = -1; if ( !area_last ) { bug ( "Load_resets: no #AREA seen yet.", 0 ); exit ( 1 ); } for ( ;; ) { char letter; if ( ( letter = fread_letter ( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol ( fp ); continue; } pReset = new_reset_data ( ); pReset->command = letter; /* if_flag */ fread_number ( fp ); pReset->arg1 = fread_number ( fp ); pReset->arg2 = fread_number ( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number ( fp ); pReset->arg4 = ( letter == 'P' || letter == 'M' ) ? fread_number ( fp ) : 0; fread_to_eol ( fp ); switch ( pReset->command ) { case 'M': case 'O': rVnum = pReset->arg3; break; case 'P': case 'G': case 'E': break; case 'D': pRoomIndex = get_room_index ( ( rVnum = pReset->arg1 ) ); if ( pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET ( pexit->rs_flags, EX_ISDOOR ) ) { bugf ( "Load_resets: 'D': exit %d, room %ld not door.", pReset->arg2, pReset->arg1 ); exit ( 1 ); } switch ( pReset->arg3 ) { default: bug ( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 ); break; case 0: break; case 1: SET_BIT ( pexit->rs_flags, EX_CLOSED ); SET_BIT ( pexit->exit_info, EX_CLOSED ); break; case 2: SET_BIT ( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); SET_BIT ( pexit->exit_info, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': rVnum = pReset->arg1; break; } if ( rVnum == -1 ) { bugf ( "load_resets : rVnum == -1" ); exit ( 1 ); } if ( pReset->command != 'D' ) new_reset ( get_room_index ( rVnum ), pReset ); else free_reset_data ( pReset ); } return; } /* * Snarf a room section. */ void load_rooms ( FILE * fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug ( "Load_resets: no #AREA seen yet.", 0 ); exit ( 1 ); } for ( ;; ) { VNUM vnum; char letter; int door; int iHash; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_rooms: # not found.", 0 ); exit ( 1 ); } vnum = fread_number ( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index ( vnum ) != NULL ) { bug ( "Load_rooms: vnum %d duplicated.", vnum ); exit ( 1 ); } fBootDb = TRUE; pRoomIndex = ( ROOM_INDEX_DATA * ) alloc_perm ( sizeof ( *pRoomIndex ) ); pRoomIndex->owner = str_dup ( "" ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string ( fp ); pRoomIndex->description = fread_string ( fp ); /* Area number */ fread_number ( fp ); pRoomIndex->room_flags = fread_flag ( fp ); /* horrible hack */ if ( 3000 <= vnum && vnum < 3400 ) SET_BIT ( pRoomIndex->room_flags, ROOM_LAW ); pRoomIndex->sector_type = fread_number ( fp ); pRoomIndex->light = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for ( ;; ) { letter = fread_letter ( fp ); if ( letter == 'S' ) break; if ( letter == 'H' ) /* healing room */ pRoomIndex->heal_rate = fread_number ( fp ); else if ( letter == 'M' ) /* mana room */ pRoomIndex->mana_rate = fread_number ( fp ); else if ( letter == 'C' ) /* clan */ { if ( pRoomIndex->clan ) { bug ( "Load_rooms: duplicate clan fields.", 0 ); exit ( 1 ); } pRoomIndex->clan = clan_lookup ( fread_string ( fp ) ); } else if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number ( fp ); if ( door < 0 || door > 5 ) { bug ( "Fread_rooms: vnum %d has bad door number.", vnum ); exit ( 1 ); } pexit = ( EXIT_DATA * ) alloc_perm ( sizeof ( *pexit ) ); pexit->description = fread_string ( fp ); pexit->keyword = fread_string ( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number ( fp ); pexit->key = fread_number ( fp ); pexit->u1.vnum = fread_number ( fp ); pexit->orig_door = door; /* OLC */ switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS; pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 4: pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = ( EXTRA_DESCR_DATA * ) alloc_perm ( sizeof ( *ed ) ); ed->keyword = fread_string ( fp ); ed->description = fread_string ( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if ( letter == 'O' ) { if ( pRoomIndex->owner[0] != '\0' ) { bug ( "Load_rooms: duplicate owner.", 0 ); exit ( 1 ); } pRoomIndex->owner = fread_string ( fp ); } else { bug ( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit ( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum ( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops ( FILE * fp ) { SHOP_DATA *pShop; for ( ;; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = ( SHOP_DATA * ) alloc_perm ( sizeof ( *pShop ) ); pShop->keeper = fread_number ( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number ( fp ); pShop->profit_buy = fread_number ( fp ); pShop->profit_sell = fread_number ( fp ); pShop->open_hour = fread_number ( fp ); pShop->close_hour = fread_number ( fp ); fread_to_eol ( fp ); pMobIndex = get_mob_index ( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials ( FILE * fp ) { for ( ;; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter ( fp ) ) { default: bug ( "Load_specials: letter '%c' not *MS.", letter ); exit ( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug ( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit ( 1 ); } break; } fread_to_eol ( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits ( void ) { char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; RESET_DATA *pReset; ROOM_INDEX_DATA *iLastRoom, *iLastObj; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; iLastRoom = iLastObj = NULL; /* OLC : nuevo chequeo de resets */ for ( pReset = pRoomIndex->reset_first; pReset; pReset = pReset->next ) { switch ( pReset->command ) { default: bugf ( "fix_exits : cuarto %ld con reset cmd %c", pRoomIndex->vnum, pReset->command ); exit ( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); iLastRoom = get_room_index ( pReset->arg3 ); break; case 'O': get_obj_index ( pReset->arg1 ); iLastObj = get_room_index ( pReset->arg3 ); break; case 'P': get_obj_index ( pReset->arg1 ); if ( iLastObj == NULL ) { bugf ( "fix_exits : reset en cuarto %ld con iLastObj NULL", pRoomIndex->vnum ); exit ( 1 ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( iLastRoom == NULL ) { bugf ( "fix_exits : reset en cuarto %ld con iLastRoom NULL", pRoomIndex->vnum ); exit ( 1 ); } iLastObj = iLastRoom; break; case 'D': bugf ( "???" ); break; case 'R': get_room_index ( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR ) { bugf ( "fix_exits : reset en cuarto %ld con arg2 %d >= MAX_DIR", pRoomIndex->vnum, pReset->arg2 ); exit ( 1 ); } break; } /* switch */ } /* for */ fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL ) { if ( pexit->u1.vnum <= 0 || get_room_index ( pexit->u1.vnum ) == NULL ) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index ( pexit->u1.vnum ); } } } if ( !fexit ) SET_BIT ( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->u1.to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->u1.to_room != pRoomIndex && ( pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299 ) ) { sprintf ( buf, "Fix_exits: %ld:%d -> %ld:%d -> %ld.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], ( pexit_rev->u1.to_room == NULL ) ? 0 : pexit_rev->u1.to_room->vnum ); bug ( buf, 0 ); } } } } return; } /* * Load mobprogs section */ void load_mobprogs ( FILE * fp ) { MPROG_CODE *pMprog; if ( area_last == NULL ) { bug ( "Load_mobprogs: no #AREA seen yet.", 0 ); exit ( 1 ); } for ( ;; ) { VNUM vnum; char letter; letter = fread_letter ( fp ); if ( letter != '#' ) { bug ( "Load_mobprogs: # not found.", 0 ); exit ( 1 ); } vnum = fread_number ( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mprog_index ( vnum ) != NULL ) { bug ( "Load_mobprogs: vnum %d duplicated.", vnum ); exit ( 1 ); } fBootDb = TRUE; pMprog = ( MPROG_CODE * ) alloc_perm ( sizeof ( *pMprog ) ); pMprog->vnum = vnum; pMprog->code = fread_string ( fp ); if ( mprog_list == NULL ) mprog_list = pMprog; else { pMprog->next = mprog_list; mprog_list = pMprog; } top_mprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs ( void ) { MOB_INDEX_DATA *pMobIndex; MPROG_LIST *list; MPROG_CODE *prog; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { for ( list = pMobIndex->mprogs; list != NULL; list = list->next ) { if ( ( prog = get_mprog_index ( list->vnum ) ) != NULL ) list->code = prog->code; else { bug ( "Fix_mobprogs: code vnum %d not found.", list->vnum ); exit ( 1 ); } } } } } /* * Repopulate areas periodically. */ void area_update ( void ) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { if ( ++pArea->age < 3 ) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( ( !pArea->empty && ( pArea->nplayer == 0 || pArea->age >= 15 ) ) || pArea->age >= 31 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area ( pArea ); sprintf ( buf, "%s has just been reset.", pArea->name ); wiznet ( buf, NULL, NULL, WIZ_RESETS, 0, 0 ); pArea->age = number_range ( 0, 3 ); pRoomIndex = get_room_index ( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 2; else if ( pArea->nplayer == 0 ) pArea->empty = TRUE; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room ( ROOM_INDEX_DATA * pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->u1.to_room != NULL ) && ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count, limit = 0; switch ( pReset->command ) { default: bug ( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index ( pReset->arg1 ) ) ) { bug ( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) == NULL ) { bug ( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } /* */ count = 0; for ( mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room ) if ( mob->pIndexData == pMobIndex ) { count++; if ( count >= pReset->arg4 ) { last = FALSE; break; } } if ( count >= pReset->arg4 ) break; /* */ pMob = create_mobile ( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark ( pRoom ) ) SET_BIT ( pMob->affected_by, AFF_INFRARED ); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index ( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET ( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT ( pMob->act, ACT_PET ); } char_to_room ( pMob, pRoom ); LastMob = pMob; level = URANGE ( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */ last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) ) { bug ( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 ); sprintf ( buf, "%ld %d %ld %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4 ); bug ( buf, 1 ); continue; } if ( !( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { bug ( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 ); sprintf ( buf, "%ld %d %ld %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4 ); bug ( buf, 1 ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list ( pObjIndex, pRoom->contents ) > 0 ) { last = FALSE; break; } pObj = create_object ( pObjIndex, /* UMIN - ROM OLC */ UMIN ( number_fuzzy ( level ), LEVEL_HERO - 1 ) ); pObj->cost = 0; obj_to_room ( pObj, pRoom ); last = TRUE; break; case 'P': if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) ) { bug ( "Reset_room: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( !( pObjToIndex = get_obj_index ( pReset->arg3 ) ) ) { bug ( "Reset_room: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pReset->arg2 > 50 ) /* old format */ limit = 6; else if ( pReset->arg2 == -1 ) /* no limit */ limit = 999; else limit = pReset->arg2; if ( pRoom->area->nplayer > 0 || ( LastObj = get_obj_type ( pObjToIndex ) ) == NULL || ( LastObj->in_room == NULL && !last ) || ( pObjIndex->count >= limit /* && number_range(0,4) != 0 */ ) || ( count = count_obj_list ( pObjIndex, LastObj->contains ) ) > pReset->arg4 ) { last = FALSE; break; } /* lastObj->level - ROM */ while ( count < pReset->arg4 ) { pObj = create_object ( pObjIndex, number_fuzzy ( LastObj->level ) ); obj_to_obj ( pObj, LastObj ); count++; if ( pObjIndex->count >= limit ) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) ) { bug ( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( !LastMob ) { bug ( "Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel = 0, i, j; if ( !pObjIndex->new_format ) switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = ANGEL; for ( i = 1; i < 5; i++ ) { if ( pObjIndex->value[i] > 0 ) { for ( j = 0; j < MAX_CLASS; j++ ) { olevel = UMIN ( olevel, skill_table[pObjIndex-> value[i]]. skill_level[j] ); } } } olevel = UMAX ( 0, ( olevel * 3 / 4 ) - 2 ); break; case ITEM_WAND: olevel = number_range ( 10, 20 ); break; case ITEM_STAFF: olevel = number_range ( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range ( 5, 15 ); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range ( 5, 15 ); break; case ITEM_TREASURE: olevel = number_range ( 10, 20 ); break; } pObj = create_object ( pObjIndex, olevel ); SET_BIT ( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */ } else /* ROM OLC else version */ { int plimit; if ( pReset->arg2 > 50 ) /* old format */ plimit = 6; else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */ plimit = 999; else plimit = pReset->arg2; if ( pObjIndex->count < plimit || number_range ( 0, 4 ) == 0 ) { pObj = create_object ( pObjIndex, UMIN ( number_fuzzy ( level ), LEVEL_HERO - 1 ) ); /* error message if it is too high if (pObj->level > LastMob->level + 3 || (pObj->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < LastMob->level -5 && pObj->level < 45)) fprintf(stderr, "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n", pObj->short_descr,pObj->pIndexData->vnum,pObj->level, LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level); */ } else break; } obj_to_char ( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char ( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': if ( !( pRoomIndex = get_room_index ( pReset->arg1 ) ) ) { bug ( "Reset_room: 'R': bad vnum %d.", pReset->arg1 ); continue; } { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range ( d0, pReset->arg2 - 1 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area ( AREA_DATA * pArea ) { ROOM_INDEX_DATA *pRoom; VNUM vnum; for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ ) { if ( ( pRoom = get_room_index ( vnum ) ) ) reset_room ( pRoom ); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile ( MOB_INDEX_DATA * pMobIndex ) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if ( pMobIndex == NULL ) { bug ( "Create_mobile: NULL pMobIndex.", 0 ); exit ( 1 ); } mob = new_char ( ); mob->pIndexData = pMobIndex; mob->name = str_dup ( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup ( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup ( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup ( pMobIndex->description ); /* OLC */ mob->id = get_mob_id ( ); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->mprog_target = NULL; if ( pMobIndex->wealth == 0 ) { mob->silver = 0; mob->gold = 0; } else { long wealth; wealth = number_range ( pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2 ); mob->gold = number_range ( wealth / 200, wealth / 100 ); mob->silver = wealth - ( mob->gold * 100 ); } if ( pMobIndex->new_format ) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice ( pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE] ) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice ( pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE] ) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; if ( mob->dam_type == 0 ) switch ( number_range ( 1, 3 ) ) { case ( 1 ): mob->dam_type = 3; break; /* slash */ case ( 2 ): mob->dam_type = 7; break; /* pound */ case ( 3 ): mob->dam_type = 11; break; /* pierce */ } for ( i = 0; i < 4; i++ ) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if ( mob->sex == 3 ) /* random sex */ mob->sex = number_range ( 1, 2 ); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup ( pMobIndex->material ); /* computed on the spot */ for ( i = 0; i < MAX_STATS; i++ ) mob->perm_stat[i] = UMIN ( 25, 11 + mob->level / 4 ); if ( IS_SET ( mob->act, ACT_WARRIOR ) ) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if ( IS_SET ( mob->act, ACT_THIEF ) ) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if ( IS_SET ( mob->act, ACT_CLERIC ) ) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if ( IS_SET ( mob->act, ACT_MAGE ) ) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if ( IS_SET ( mob->off_flags, OFF_FAST ) ) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += ( mob->size - SIZE_MEDIUM ) / 2; /* let's get some spell action */ if ( IS_AFFECTED ( mob, AFF_SANCTUARY ) ) { af.where = TO_AFFECTS; af.type = skill_lookup ( "sanctuary" ); af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char ( mob, &af ); } if ( IS_AFFECTED ( mob, AFF_HASTE ) ) { af.where = TO_AFFECTS; af.type = skill_lookup ( "haste" ); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + ( mob->level >= 18 ) + ( mob->level >= 25 ) + ( mob->level >= 32 ); af.bitvector = AFF_HASTE; affect_to_char ( mob, &af ); } if ( IS_AFFECTED ( mob, AFF_PROTECT_EVIL ) ) { af.where = TO_AFFECTS; af.type = skill_lookup ( "protection evil" ); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; affect_to_char ( mob, &af ); } if ( IS_AFFECTED ( mob, AFF_PROTECT_GOOD ) ) { af.where = TO_AFFECTS; af.type = skill_lookup ( "protection good" ); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; affect_to_char ( mob, &af ); } } else /* read in old format and convert */ { mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = mob->level * 8 + number_range ( mob->level * mob->level / 4, mob->level * mob->level ); mob->max_hit = mob->max_hit * 9 / 10; mob->hit = mob->max_hit; mob->max_mana = 100 + dice ( mob->level, 10 ); mob->mana = mob->max_mana; switch ( number_range ( 1, 3 ) ) { case ( 1 ): mob->dam_type = 3; break; /* slash */ case ( 2 ): mob->dam_type = 7; break; /* pound */ case ( 3 ): mob->dam_type = 11; break; /* pierce */ } for ( i = 0; i < 3; i++ ) mob->armor[i] = interpolate ( mob->level, 100, -100 ); mob->armor[3] = interpolate ( mob->level, 100, 0 ); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = ""; for ( i = 0; i < MAX_STATS; i++ ) mob->perm_stat[i] = 11 + mob->level / 4; } mob->position = mob->start_pos; /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile ( CHAR_DATA * parent, CHAR_DATA * clone ) { int i; AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC ( parent ) ) return; /* start fixing values */ clone->name = str_dup ( parent->name ); clone->version = parent->version; clone->short_descr = str_dup ( parent->short_descr ); clone->long_descr = str_dup ( parent->long_descr ); clone->description = str_dup ( parent->description ); clone->group = parent->group; clone->sex = parent->sex; clone->Class = parent->Class; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup ( parent->material ); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for ( i = 0; i < 4; i++ ) clone->armor[i] = parent->armor[i]; for ( i = 0; i < MAX_STATS; i++ ) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for ( i = 0; i < 3; i++ ) clone->damage[i] = parent->damage[i]; /* now add the affects */ for ( paf = parent->affected; paf != NULL; paf = paf->next ) affect_to_char ( clone, paf ); } /* * Create an instance of an object. */ OBJ_DATA *create_object ( OBJ_INDEX_DATA * pObjIndex, int level ) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if ( pObjIndex == NULL ) { bug ( "Create_object: NULL pObjIndex.", 0 ); exit ( 1 ); } obj = new_obj ( ); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if ( pObjIndex->new_format ) obj->level = pObjIndex->level; else obj->level = UMAX ( 0, level ); obj->wear_loc = -1; obj->name = str_dup ( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup ( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup ( pObjIndex->description ); /* OLC */ obj->material = str_dup ( pObjIndex->material ); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; if ( level == -1 || pObjIndex->new_format ) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy ( 10 ) * number_fuzzy ( level ) * number_fuzzy ( level ); /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug ( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: if ( obj->value[2] == 999 ) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: if ( !pObjIndex->new_format ) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: break; case ITEM_JUKEBOX: for ( i = 0; i < 5; i++ ) obj->value[i] = -1; break; case ITEM_SCROLL: if ( level != -1 && !pObjIndex->new_format ) obj->value[0] = number_fuzzy ( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: if ( level != -1 && !pObjIndex->new_format ) { obj->value[0] = number_fuzzy ( obj->value[0] ); obj->value[1] = number_fuzzy ( obj->value[1] ); obj->value[2] = obj->value[1]; } if ( !pObjIndex->new_format ) obj->cost *= 2; break; case ITEM_WEAPON: if ( level != -1 && !pObjIndex->new_format ) { obj->value[1] = number_fuzzy ( number_fuzzy ( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy ( number_fuzzy ( 3 * level / 4 + 6 ) ); } break; case ITEM_ARMOR: if ( level != -1 && !pObjIndex->new_format ) { obj->value[0] = number_fuzzy ( level / 5 + 3 ); obj->value[1] = number_fuzzy ( level / 5 + 3 ); obj->value[2] = number_fuzzy ( level / 5 + 3 ); } break; case ITEM_POTION: case ITEM_PILL: if ( level != -1 && !pObjIndex->new_format ) obj->value[0] = number_fuzzy ( number_fuzzy ( obj->value[0] ) ); break; case ITEM_MONEY: if ( !pObjIndex->new_format ) obj->value[0] = obj->cost; break; } for ( paf = pObjIndex->affected; paf != NULL; paf = paf->next ) if ( paf->location == APPLY_SPELL_AFFECT ) affect_to_obj ( obj, paf ); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object ( OBJ_DATA * parent, OBJ_DATA * clone ) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed, *ed_new; if ( parent == NULL || clone == NULL ) return; /* start fixing the object */ clone->name = str_dup ( parent->name ); clone->short_descr = str_dup ( parent->short_descr ); clone->description = str_dup ( parent->description ); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup ( parent->material ); clone->timer = parent->timer; for ( i = 0; i < 5; i++ ) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for ( paf = parent->affected; paf != NULL; paf = paf->next ) affect_to_obj ( clone, paf ); /* extended desc */ for ( ed = parent->extra_descr; ed != NULL; ed = ed->next ) { ed_new = new_extra_descr ( ); ed_new->keyword = str_dup ( ed->keyword ); ed_new->description = str_dup ( ed->description ); ed_new->next = clone->extra_descr; clone->extra_descr = ed_new; } } /* * Clear a new character. */ void clear_char ( CHAR_DATA * ch ) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for ( i = 0; i < 4; i++ ) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->on = NULL; for ( i = 0; i < MAX_STATS; i++ ) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ char *get_extra_descr ( const char *name, EXTRA_DESCR_DATA * ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name ( ( char * ) name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index ( VNUM vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug ( "Get_mob_index: bad vnum %d.", vnum ); exit ( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index ( VNUM vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug ( "Get_obj_index: bad vnum %d.", vnum ); exit ( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index ( VNUM vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug ( "Get_room_index: bad vnum %d.", vnum ); exit ( 1 ); } return NULL; } MPROG_CODE *get_mprog_index ( VNUM vnum ) { MPROG_CODE *prg; for ( prg = mprog_list; prg; prg = prg->next ) { if ( prg->vnum == vnum ) return ( prg ); } return NULL; } /* * Read a letter from a file. */ char fread_letter ( FILE * fp ) { char c; do { c = getc ( fp ); } while ( isspace ( c ) ); return c; } /* * Read a number from a file. */ int fread_number ( FILE * fp ) { int number; bool sign; char c; do { c = getc ( fp ); } while ( isspace ( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc ( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc ( fp ); } if ( !isdigit ( c ) ) { bug ( "Fread_number: bad format.", 0 ); exit ( 1 ); } while ( isdigit ( c ) ) { number = number * 10 + c - '0'; c = getc ( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number ( fp ); else if ( c != ' ' ) ungetc ( c, fp ); return number; } FLAG fread_flag ( FILE * fp ) { FLAG number; char c; bool negative = FALSE; do { c = getc ( fp ); } while ( isspace ( c ) ); if ( c == '-' ) { negative = TRUE; c = getc ( fp ); } number = 0; if ( !isdigit ( c ) ) { while ( ( 'A' <= c && c <= 'Z' ) || ( 'a' <= c && c <= 'z' ) ) { number += flag_convert ( c ); c = getc ( fp ); } } while ( isdigit ( c ) ) { number = number * 10 + c - '0'; c = getc ( fp ); } if ( c == '|' ) number += fread_flag ( fp ); else if ( c != ' ' ) ungetc ( c, fp ); if ( negative ) return -1 * number; return number; } FLAG flag_convert ( char letter ) { FLAG bitsum = 0; char i; if ( 'A' <= letter && letter <= 'Z' ) { bitsum = 1; for ( i = letter; i > 'A'; i-- ) bitsum *= 2; } else if ( 'a' <= letter && letter <= 'z' ) { bitsum = 67108864; /* 2^26 */ for ( i = letter; i > 'a'; i-- ) bitsum *= 2; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ char *fread_string ( FILE * fp ) { char *plast; char c; plast = top_string + sizeof ( char * ); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug ( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit ( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc ( fp ); } while ( isspace ( c ) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc ( fp ) ) { default: plast++; break; case EOF: /* temp fix */ bug ( "Fread_string: EOF", 0 ); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof ( char * )]; } u1; uint ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN ( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof ( char * ); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof ( char * ); if ( top_string[sizeof ( char * )] == pHash[0] && !strcmp ( top_string + sizeof ( char * ) + 1, pHash + 1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof ( char * ); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof ( char * ); } else { return str_dup ( top_string + sizeof ( char * ) ); } } } } } char *fread_string_eol ( FILE * fp ) { static bool char_special[256 - EOF]; char *plast; char c; if ( char_special[EOF - EOF] != TRUE ) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof ( char * ); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug ( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit ( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc ( fp ); } while ( isspace ( c ) ); if ( ( *plast++ = c ) == '\n' ) return &str_empty[0]; for ( ;; ) { if ( !char_special[( *plast++ = getc ( fp ) ) - EOF] ) continue; switch ( plast[-1] ) { default: break; case EOF: bug ( "Fread_string_eol EOF", 0 ); exit ( 1 ); break; case '\n': case '\r': { union { char *pc; char rgc[sizeof ( char * )]; } u1; uint ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN ( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof ( char * ); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof ( char * ); if ( top_string[sizeof ( char * )] == pHash[0] && !strcmp ( top_string + sizeof ( char * ) + 1, pHash + 1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof ( char * ); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof ( char * ); } else { return str_dup ( top_string + sizeof ( char * ) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol ( FILE * fp ) { char c; do { c = getc ( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc ( fp ); } while ( c == '\n' || c == '\r' ); ungetc ( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word ( FILE * fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc ( fp ); } while ( isspace ( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc ( fp ); if ( cEnd == ' ' ? isspace ( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc ( *pword, fp ); *pword = '\0'; return word; } } bug ( "Fread_word: word too long.", 0 ); exit ( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem ( size_t sMem ) { char *pMem; int iList; #ifdef MAGIC_CHECKING int *magic; sMem += sizeof ( *magic ); #endif for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug ( "Alloc_mem: size %d too large.", sMem ); exit ( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = ( char * ) alloc_perm ( rgSizeList[iList] ); nAllocGP[iList]++; } else { pMem = ( char * ) rgFreeList[iList]; rgFreeList[iList] = *( ( void ** ) rgFreeList[iList] ); } #ifdef MAGIC_CHECKING magic = ( int * ) pMem; *magic = MAGIC_NUM; pMem += sizeof ( *magic ); #endif return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem ( void *wMem, size_t sMem ) { int iList; char *pMem = ( char * ) wMem; #ifdef MAGIC_CHECKING int *magic; pMem -= sizeof ( *magic ); magic = ( int * ) pMem; if ( *magic != MAGIC_NUM ) { bugf ( "Attempt to recycle invalid memory of size %d. '%s'", sMem, pMem + sizeof ( *magic ) ); return; } *magic = 0; sMem += sizeof ( *magic ); #endif for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug ( "Free_mem: size %d too large.", sMem ); exit ( 1 ); } *( ( void ** ) pMem ) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm ( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % ALLOC_PERM_ALIGN != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug ( "Alloc_perm: %d too large.", sMem ); exit ( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; nPermBlocks++; if ( ( pMemPerm = ( char * ) calloc ( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror ( "Alloc_perm" ); exit ( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup ( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return ( char * ) str; str_new = ( char * ) alloc_mem ( strlen ( str ) + 1 ); strcpy ( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string ( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem ( pstr, strlen ( pstr ) + 1 ); return; } CH_CMD ( do_areas ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if ( argument[0] != '\0' ) { chsend ( "No argument is used with this command.\n\r", ch ); return; } iAreaHalf = ( top_area + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf ( buf, "%-39s%-39s\n\r", pArea1->credits, ( pArea2 != NULL ) ? pArea2->credits : "" ); chsend ( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } /* CH_CMD( do_memory ) { char buf[MAX_STRING_LENGTH]; sprintf ( buf, "Affects %5d\n\r", top_affect ); chsend ( buf, ch ); sprintf ( buf, "Areas %5d\n\r", top_area ); chsend ( buf, ch ); sprintf ( buf, "ExDes %5d\n\r", top_ed ); chsend ( buf, ch ); sprintf ( buf, "Exits %5d\n\r", top_exit ); chsend ( buf, ch ); sprintf ( buf, "Helps %5d\n\r", top_help ); chsend ( buf, ch ); #if defined(CONST_SOCIAL) sprintf ( buf, "Socials %5d\n\r", social_count ); chsend ( buf, ch ); #else sprintf( buf, "Socials %5d\n\r", maxSocial ); chsend( buf, ch ); #endif sprintf ( buf, "Mobs %5d(%d new format)\n\r", top_mob_index, newmobs ); chsend ( buf, ch ); sprintf ( buf, "(in use)%5d\n\r", mobile_count ); chsend ( buf, ch ); sprintf ( buf, "Objs %5d(%d new format)\n\r", top_obj_index, newobjs ); chsend ( buf, ch ); sprintf ( buf, "Resets %5d\n\r", top_reset ); chsend ( buf, ch ); sprintf ( buf, "Rooms %5d\n\r", top_room ); chsend ( buf, ch ); sprintf ( buf, "Shops %5d\n\r", top_shop ); chsend ( buf, ch ); sprintf ( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); chsend ( buf, ch ); sprintf ( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); chsend ( buf, ch ); return; } */ #if defined(WIN32) #pragma warning(disable:4101) #endif CH_CMD ( do_dump ) { int count, count2, num_pcs, aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *pexit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; VNUM vnum; int nMatch = 0; /* open file */ fp = file_open ( "mem.dmp", "w" ); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf ( fp, "MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * ( sizeof ( *pMobIndex ) ) ); /* mobs */ count = 0; count2 = 0; for ( fch = char_list; fch != NULL; fch = fch->next ) { count++; if ( fch->pcdata != NULL ) num_pcs++; for ( af = fch->affected; af != NULL; af = af->next ) aff_count++; } for ( fch = char_free; fch != NULL; fch = fch->next ) count2++; fprintf ( fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * ( sizeof ( *fch ) ), count2, count2 * ( sizeof ( *fch ) ) ); /* pcdata */ count = 0; for ( pc = pcdata_free; pc != NULL; pc = pc->next ) count++; fprintf ( fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * ( sizeof ( *pc ) ), count, count * ( sizeof ( *pc ) ) ); /* descriptors */ count = 0; count2 = 0; for ( d = descriptor_list; d != NULL; d = d->next ) count++; for ( d = descriptor_free; d != NULL; d = d->next ) count2++; fprintf ( fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * ( sizeof ( *d ) ), count2, count2 * ( sizeof ( *d ) ) ); /* object prototypes */ for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL ) { for ( af = pObjIndex->affected; af != NULL; af = af->next ) aff_count++; nMatch++; } fprintf ( fp, "ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * ( sizeof ( *pObjIndex ) ) ); /* objects */ count = 0; count2 = 0; for ( obj = object_list; obj != NULL; obj = obj->next ) { count++; for ( af = obj->affected; af != NULL; af = af->next ) aff_count++; } for ( obj = obj_free; obj != NULL; obj = obj->next ) count2++; fprintf ( fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * ( sizeof ( *obj ) ), count2, count2 * ( sizeof ( *obj ) ) ); /* affects */ count = 0; for ( af = affect_free; af != NULL; af = af->next ) count++; fprintf ( fp, "Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * ( sizeof ( *af ) ), count, count * ( sizeof ( *af ) ) ); /* rooms */ fprintf ( fp, "Rooms %4d (%8d bytes)\n", top_room, top_room * ( sizeof ( *room ) ) ); /* exits */ fprintf ( fp, "Exits %4d (%8d bytes)\n", top_exit, top_exit * ( sizeof ( *pexit ) ) ); file_close ( fp ); /* start printing out mobile data */ fp = file_open ( "mob.dmp", "w" ); fprintf ( fp, "\nMobile Analysis\n" ); fprintf ( fp, "---------------\n" ); nMatch = 0; for ( vnum = 0; nMatch < top_mob_index; vnum++ ) if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL ) { nMatch++; fprintf ( fp, "#%-4ld %3d active %3d killed %s\n", pMobIndex->vnum, pMobIndex->count, pMobIndex->killed, pMobIndex->short_descr ); } file_close ( fp ); /* start printing out object data */ fp = file_open ( "obj.dmp", "w" ); fprintf ( fp, "\nObject Analysis\n" ); fprintf ( fp, "---------------\n" ); nMatch = 0; for ( vnum = 0; nMatch < top_obj_index; vnum++ ) if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL ) { nMatch++; fprintf ( fp, "#%-4ld %3d active %3d reset %s\n", pObjIndex->vnum, pObjIndex->count, pObjIndex->reset_num, pObjIndex->short_descr ); } /* close file */ file_close ( fp ); } #if defined(WIN32) #pragma warning(default: 4101) #endif /* * Stick a little fuzz on a number. */ int number_fuzzy ( int number ) { switch ( number_bits ( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX ( 1, number ); } /* * Generate a random number. */ int number_range ( int from, int to ) { int power; int number; if ( from == 0 && to == 0 ) return 0; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm ( ) & ( power - 1 ) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent ( void ) { int percent; while ( ( percent = number_mm ( ) & ( 128 - 1 ) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door ( void ) { int door; while ( ( door = number_mm ( ) & ( 8 - 1 ) ) > 5 ) ; return door; } int number_bits ( int width ) { return number_mm ( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2 + 55]; #endif void init_mm ( ) { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( ( int ) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState - 1] + piState[iState - 2] ) & ( ( 1 << 30 ) - 1 ); } #else srandom ( time ( NULL ) ^ getpid ( ) ); #endif return; } long number_mm ( void ) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random ( ) >> 6; #endif } /* * Roll some dice. */ int dice ( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range ( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate ( int level, int value_00, int value_32 ) { return value_00 + level * ( value_32 - value_00 ) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde ( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp ( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug ( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug ( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER ( *astr ) != LOWER ( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix ( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug ( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug ( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER ( *astr ) != LOWER ( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix ( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER ( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen ( astr ); sstr2 = strlen ( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER ( bstr[ichar] ) && !str_prefix ( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix ( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen ( astr ); sstr2 = strlen ( bstr ); if ( sstr1 <= sstr2 && !str_cmp ( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize ( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER ( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER ( strcap[0] ); return strcap; } /* * Append a string to a file. */ void append_file ( CHAR_DATA * ch, char *file, char *str ) { FILE *fp; if ( IS_NPC ( ch ) || str[0] == '\0' ) return; if ( ( fp = file_open ( file, "a" ) ) == NULL ) { perror ( file ); chsend ( "Could not open the file!\n\r", ch ); } else { fprintf ( fp, "[%5ld] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); file_close ( fp ); } return; } /* * Reports a bug. */ void bug ( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell ( fpArea ); fseek ( fpArea, 0, 0 ); for ( iLine = 0; ftell ( fpArea ) < iChar; iLine++ ) { while ( getc ( fpArea ) != '\n' ) ; } fseek ( fpArea, iChar, 0 ); } sprintf ( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string ( buf ); /* RT removed because we don't want bugs shutting the mud if ( ( fp = file_open( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); file_close( fp ); } */ } strcpy ( buf, "[*****] BUG: " ); sprintf ( buf + strlen ( buf ), str, param ); log_string ( buf ); /* RT removed due to bug-file spamming if ( ( fp = file_open( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); file_close( fp ); } */ return; } /* * Writes a string to the log. */ void log_string ( const char *str ) { char *strtime; strtime = ctime ( ¤t_time ); strtime[strlen ( strtime ) - 1] = '\0'; fprintf ( stderr, "%s :: %s\n", strtime, str ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain ( void ) { return; }