/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,	   *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *									   *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael	   *
 *  Chastain, Michael Quan, and Mitchell Tse.				   *
 *									   *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc	   *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.						   *
 *									   *
 *  Much time and thought has gone into this software and you are	   *
 *  benefitting.  We hope that you share your changes too.  What goes	   *
 *  around, comes around.						   *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <sys/types.h>
#include <time.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"

CH_CMD ( do_heal )
{
    CHAR_DATA *mob;
    char arg[MAX_INPUT_LENGTH];
    int cost, sn;
    SPELL_FUN *spell;
    char *words;

    /* check for healer */
    for ( mob = ch->in_room->people; mob; mob = mob->next_in_room )
    {
        if ( IS_NPC ( mob ) && IS_SET ( mob->act, ACT_IS_HEALER ) )
            break;
    }

    if ( mob == NULL )
    {
        chsend ( "You can't do that here.\n\r", ch );
        return;
    }

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        /* display price list */
        act ( "$N says 'I offer the following spells:'", ch, NULL, mob,
              TO_CHAR );
        chsend ( "  light: cure light wounds      10 gold\n\r", ch );
        chsend ( "  serious: cure serious wounds  15 gold\n\r", ch );
        chsend ( "  critic: cure critical wounds  25 gold\n\r", ch );
        chsend ( "  heal: healing spell	      50 gold\n\r", ch );
        chsend ( "  blind: cure blindness         20 gold\n\r", ch );
        chsend ( "  disease: cure disease         15 gold\n\r", ch );
        chsend ( "  poison:  cure poison	      25 gold\n\r", ch );
        chsend ( "  uncurse: remove curse	      50 gold\n\r", ch );
        chsend ( "  refresh: restore movement      5 gold\n\r", ch );
        chsend ( "  mana:  restore mana	      10 gold\n\r", ch );
        chsend ( " Type heal <type> to be healed.\n\r", ch );
        return;
    }

    if ( !str_prefix ( arg, "light" ) )
    {
        spell = spell_cure_light;
        sn = skill_lookup ( "cure light" );
        words = "judicandus dies";
        cost = 1000;
    }

    else if ( !str_prefix ( arg, "serious" ) )
    {
        spell = spell_cure_serious;
        sn = skill_lookup ( "cure serious" );
        words = "judicandus gzfuajg";
        cost = 1600;
    }

    else if ( !str_prefix ( arg, "critical" ) )
    {
        spell = spell_cure_critical;
        sn = skill_lookup ( "cure critical" );
        words = "judicandus qfuhuqar";
        cost = 2500;
    }

    else if ( !str_prefix ( arg, "heal" ) )
    {
        spell = spell_heal;
        sn = skill_lookup ( "heal" );
        words = "pzar";
        cost = 5000;
    }

    else if ( !str_prefix ( arg, "blindness" ) )
    {
        spell = spell_cure_blindness;
        sn = skill_lookup ( "cure blindness" );
        words = "judicandus noselacri";
        cost = 2000;
    }

    else if ( !str_prefix ( arg, "disease" ) )
    {
        spell = spell_cure_disease;
        sn = skill_lookup ( "cure disease" );
        words = "judicandus eugzagz";
        cost = 1500;
    }

    else if ( !str_prefix ( arg, "poison" ) )
    {
        spell = spell_cure_poison;
        sn = skill_lookup ( "cure poison" );
        words = "judicandus sausabru";
        cost = 2500;
    }

    else if ( !str_prefix ( arg, "uncurse" ) || !str_prefix ( arg, "curse" ) )
    {
        spell = spell_remove_curse;
        sn = skill_lookup ( "remove curse" );
        words = "candussido judifgz";
        cost = 5000;
    }

    else if ( !str_prefix ( arg, "mana" ) || !str_prefix ( arg, "energize" ) )
    {
        spell = NULL;
        sn = -1;
        words = "energizer";
        cost = 1000;
    }

    else if ( !str_prefix ( arg, "refresh" ) || !str_prefix ( arg, "moves" ) )
    {
        spell = spell_refresh;
        sn = skill_lookup ( "refresh" );
        words = "candusima";
        cost = 500;
    }

    else
    {
        act ( "$N says 'Type 'heal' for a list of spells.'", ch, NULL, mob,
              TO_CHAR );
        return;
    }

    if ( cost > ( ch->gold * 100 + ch->silver ) )
    {
        act ( "$N says 'You do not have enough gold for my services.'", ch,
              NULL, mob, TO_CHAR );
        return;
    }

    WAIT_STATE ( ch, PULSE_VIOLENCE );

    deduct_cost ( ch, cost );
    mob->gold += cost / 100;
    mob->silver += cost % 100;
    act ( "$n utters the words '$T'.", mob, NULL, words, TO_ROOM );

    if ( spell == NULL )        /* restore mana trap...kinda hackish */
    {
        ch->mana += dice ( 2, 8 ) + mob->level / 3;
        ch->mana = UMIN ( ch->mana, ch->max_mana );
        chsend ( "A warm glow passes through you.\n\r", ch );
        return;
    }

    if ( sn == -1 )
        return;

    spell ( sn, mob->level, mob, ch, TARGET_CHAR );
}