/*************************************************************************** * File: mem.c * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * * * * This code was freely distributed with the The Isles 1.1 source code, * * and has been used here for OLC - OLC would not be what it is without * * all the previous coders who released their source code. * * * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "recycle.h" #include "olc.h" /* * Globals */ extern int top_mprog_index; AREA_DATA *area_free; EXIT_DATA *exit_free; ROOM_INDEX_DATA *room_index_free; OBJ_INDEX_DATA *obj_index_free; SHOP_DATA *shop_free; MOB_INDEX_DATA *mob_index_free; RESET_DATA *reset_free; RESET_DATA *new_reset_data ( void ) { RESET_DATA *pReset; if ( !reset_free ) { pReset = ( RESET_DATA * ) alloc_perm ( sizeof ( *pReset ) ); top_reset++; } else { pReset = reset_free; reset_free = reset_free->next; } pReset->next = NULL; pReset->command = 'X'; pReset->arg1 = 0; pReset->arg2 = 0; pReset->arg3 = 0; pReset->arg4 = 0; return pReset; } void free_reset_data ( RESET_DATA * pReset ) { pReset->next = reset_free; reset_free = pReset; return; } AREA_DATA *new_area ( void ) { AREA_DATA *pArea; char buf[MAX_INPUT_LENGTH]; if ( !area_free ) { pArea = ( AREA_DATA * ) alloc_perm ( sizeof ( *pArea ) ); top_area++; } else { pArea = area_free; area_free = area_free->next; } pArea->next = NULL; pArea->name = str_dup ( "New area" ); /* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */ pArea->area_flags = AREA_ADDED; pArea->security = 1; pArea->builders = str_dup ( "None" ); pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->age = 0; pArea->nplayer = 0; pArea->empty = TRUE; /* ROM patch */ sprintf ( buf, "area%d.are", pArea->vnum ); pArea->file_name = str_dup ( buf ); pArea->vnum = top_area - 1; return pArea; } void free_area ( AREA_DATA * pArea ) { free_string ( pArea->name ); free_string ( pArea->file_name ); free_string ( pArea->builders ); free_string ( pArea->credits ); area_free = pArea; pArea->next = area_free->next; return; } EXIT_DATA *new_exit ( void ) { EXIT_DATA *pExit; if ( !exit_free ) { pExit = ( EXIT_DATA * ) alloc_perm ( sizeof ( *pExit ) ); top_exit++; } else { pExit = exit_free; exit_free = exit_free->next; } pExit->u1.to_room = NULL; /* ROM OLC */ pExit->next = NULL; /* pExit->vnum = 0; ROM OLC */ pExit->exit_info = 0; pExit->key = 0; pExit->keyword = &str_empty[0]; pExit->description = &str_empty[0]; pExit->rs_flags = 0; return pExit; } void free_exit ( EXIT_DATA * pExit ) { free_string ( pExit->keyword ); free_string ( pExit->description ); pExit->next = exit_free; exit_free = pExit; return; } ROOM_INDEX_DATA *new_room_index ( void ) { ROOM_INDEX_DATA *pRoom; int door; if ( !room_index_free ) { pRoom = ( ROOM_INDEX_DATA * ) alloc_perm ( sizeof ( *pRoom ) ); top_room++; } else { pRoom = room_index_free; room_index_free = room_index_free->next; } pRoom->next = NULL; pRoom->people = NULL; pRoom->contents = NULL; pRoom->extra_descr = NULL; pRoom->area = NULL; for ( door = 0; door < MAX_DIR; door++ ) pRoom->exit[door] = NULL; pRoom->name = &str_empty[0]; pRoom->description = &str_empty[0]; pRoom->owner = &str_empty[0]; pRoom->vnum = 0; pRoom->room_flags = 0; pRoom->light = 0; pRoom->sector_type = 0; pRoom->clan = 0; pRoom->heal_rate = 100; pRoom->mana_rate = 100; return pRoom; } void free_room_index ( ROOM_INDEX_DATA * pRoom ) { int door; EXTRA_DESCR_DATA *pExtra; RESET_DATA *pReset, *wReset; free_string ( pRoom->name ); free_string ( pRoom->description ); free_string ( pRoom->owner ); for ( door = 0; door < MAX_DIR; door++ ) { if ( pRoom->exit[door] ) free_exit ( pRoom->exit[door] ); } for ( pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next ) { free_extra_descr ( pExtra ); } for ( pReset = pRoom->reset_first; pReset; pReset = wReset ) { wReset = pReset->next; free_reset_data ( pReset ); } pRoom->next = room_index_free; room_index_free = pRoom; return; } extern AFFECT_DATA *affect_free; SHOP_DATA *new_shop ( void ) { SHOP_DATA *pShop; int buy; if ( !shop_free ) { pShop = ( SHOP_DATA * ) alloc_perm ( sizeof ( *pShop ) ); top_shop++; } else { pShop = shop_free; shop_free = shop_free->next; } pShop->next = NULL; pShop->keeper = 0; for ( buy = 0; buy < MAX_TRADE; buy++ ) pShop->buy_type[buy] = 0; pShop->profit_buy = 100; pShop->profit_sell = 100; pShop->open_hour = 0; pShop->close_hour = 23; return pShop; } void free_shop ( SHOP_DATA * pShop ) { pShop->next = shop_free; shop_free = pShop; return; } OBJ_INDEX_DATA *new_obj_index ( void ) { OBJ_INDEX_DATA *pObj; int value; if ( !obj_index_free ) { pObj = ( OBJ_INDEX_DATA * ) alloc_perm ( sizeof ( *pObj ) ); top_obj_index++; } else { pObj = obj_index_free; obj_index_free = obj_index_free->next; } pObj->next = NULL; pObj->extra_descr = NULL; pObj->affected = NULL; pObj->area = NULL; pObj->name = str_dup ( "no name" ); pObj->short_descr = str_dup ( "(no short description)" ); pObj->description = str_dup ( "(no description)" ); pObj->vnum = 0; pObj->item_type = ITEM_TRASH; pObj->extra_flags = 0; pObj->wear_flags = 0; pObj->count = 0; pObj->weight = 0; pObj->cost = 0; pObj->material = str_dup ( "unknown" ); /* ROM */ pObj->condition = 100; /* ROM */ for ( value = 0; value < 5; value++ ) /* 5 - ROM */ pObj->value[value] = 0; pObj->new_format = TRUE; /* ROM */ return pObj; } void free_obj_index ( OBJ_INDEX_DATA * pObj ) { EXTRA_DESCR_DATA *pExtra; AFFECT_DATA *pAf; free_string ( pObj->name ); free_string ( pObj->short_descr ); free_string ( pObj->description ); for ( pAf = pObj->affected; pAf; pAf = pAf->next ) { free_affect ( pAf ); } for ( pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next ) { free_extra_descr ( pExtra ); } pObj->next = obj_index_free; obj_index_free = pObj; return; } MOB_INDEX_DATA *new_mob_index ( void ) { MOB_INDEX_DATA *pMob; if ( !mob_index_free ) { pMob = ( MOB_INDEX_DATA * ) alloc_perm ( sizeof ( *pMob ) ); top_mob_index++; } else { pMob = mob_index_free; mob_index_free = mob_index_free->next; } pMob->next = NULL; pMob->spec_fun = NULL; pMob->pShop = NULL; pMob->area = NULL; pMob->player_name = str_dup ( "no name" ); pMob->short_descr = str_dup ( "(no short description)" ); pMob->long_descr = str_dup ( "(no long description)\n\r" ); pMob->description = &str_empty[0]; pMob->vnum = 0; pMob->count = 0; pMob->killed = 0; pMob->sex = 0; pMob->level = 0; pMob->act = ACT_IS_NPC; pMob->affected_by = 0; pMob->alignment = 0; pMob->hitroll = 0; pMob->race = race_lookup ( "human" ); /* - Hugin */ pMob->form = 0; /* ROM patch -- Hugin */ pMob->parts = 0; /* ROM patch -- Hugin */ pMob->imm_flags = 0; /* ROM patch -- Hugin */ pMob->res_flags = 0; /* ROM patch -- Hugin */ pMob->vuln_flags = 0; /* ROM patch -- Hugin */ pMob->material = str_dup ( "unknown" ); /* -- Hugin */ pMob->off_flags = 0; /* ROM patch -- Hugin */ pMob->size = SIZE_MEDIUM; /* ROM patch -- Hugin */ pMob->ac[AC_PIERCE] = 0; /* ROM patch -- Hugin */ pMob->ac[AC_BASH] = 0; /* ROM patch -- Hugin */ pMob->ac[AC_SLASH] = 0; /* ROM patch -- Hugin */ pMob->ac[AC_EXOTIC] = 0; /* ROM patch -- Hugin */ pMob->hit[DICE_NUMBER] = 0; /* ROM patch -- Hugin */ pMob->hit[DICE_TYPE] = 0; /* ROM patch -- Hugin */ pMob->hit[DICE_BONUS] = 0; /* ROM patch -- Hugin */ pMob->mana[DICE_NUMBER] = 0; /* ROM patch -- Hugin */ pMob->mana[DICE_TYPE] = 0; /* ROM patch -- Hugin */ pMob->mana[DICE_BONUS] = 0; /* ROM patch -- Hugin */ pMob->damage[DICE_NUMBER] = 0; /* ROM patch -- Hugin */ pMob->damage[DICE_TYPE] = 0; /* ROM patch -- Hugin */ pMob->damage[DICE_NUMBER] = 0; /* ROM patch -- Hugin */ pMob->start_pos = POS_STANDING; /* -- Hugin */ pMob->default_pos = POS_STANDING; /* -- Hugin */ pMob->wealth = 0; pMob->new_format = TRUE; /* ROM */ return pMob; } void free_mob_index ( MOB_INDEX_DATA * pMob ) { free_string ( pMob->player_name ); free_string ( pMob->short_descr ); free_string ( pMob->long_descr ); free_string ( pMob->description ); free_mprog ( pMob->mprogs ); if ( pMob->pShop ) free_shop ( pMob->pShop ); pMob->next = mob_index_free; mob_index_free = pMob; return; } MPROG_CODE *mpcode_free; MPROG_CODE *new_mpcode ( void ) { MPROG_CODE *NewCode; if ( !mpcode_free ) { NewCode = ( MPROG_CODE * ) alloc_perm ( sizeof ( *NewCode ) ); top_mprog_index++; } else { NewCode = mpcode_free; mpcode_free = mpcode_free->next; } NewCode->vnum = 0; NewCode->code = str_dup ( "" ); NewCode->next = NULL; return NewCode; } void free_mpcode ( MPROG_CODE * pMcode ) { free_string ( pMcode->code ); pMcode->next = mpcode_free; mpcode_free = pMcode; return; }