catch_tell(4) Driver Applies catch_tell(4) NNAAMMEE catch_tell - provides an interface to interact with users SSYYNNOOPPSSIISS void catch_tell( string message ); DDEESSCCRRIIPPTTIIOONN If INTERACTIVE_CATCH_TELL is defined in options.h, when- ever the driver has something to tell an object due to say(), shout(), tell_object(), etc. catch_tell in the player object will be called with the message to be printed. The message can be displayed, discarded, or mod- ified in any way desired. This is a useful way to have flexible earmuffs, or to support intelligent clients. SSEEEE AALLSSOO message(3), receive(3), receive_message(4) MudOS 5 Sep 1994 1