#include <std.h> inherit OBJECT; string owner; void create() { set_name("monster brand"); set_id( ({ "monster brand" })); } int drop() { return 1; } int get() { return 0; } string extra_look() { string nom; nom = environment(this_object())->query_cap_name(); if(!nom) return 0; return nom+" has been claimed for battle by "+owner+".\n"; } void init_brand(string str, int time) { if(time < 1) { remove(); return; } owner = str; call_out("end_brand", time); } void end_brand() { remove(); }