This directory contains all the files you will need to help you get your MUD up and running using the Nightmare Mudlib version 3.2 for the MudOS enhanced LPMud driver version 0.9.19. Naturally, this file named start is where you should start. Other files describe features beyond the initial process. The first thing you should do if you have any patience :) is look at Nightmare's directory structure and understand why things are set out like they are. This file, however, assumes you have no patience and that you want to get your MUD up and running ASAP. The file "DirectoryStructure" will explain everything about the directory structure. First, use the config.mud and options.h file which ships with the Nightmare Mudlib 3.2 making only the minimum changes necessary to get the mud running. Changes like the mud name and where to find the mudlib directory, etc. As of *this* version, you cannot use strict typing or casting call outs since some of the older code in the mudlib does not support those options. At any rate, only make changes to the config.mud and options.h file once you have managed to get the mud up and running smoothly under the default one that ship[s with the mudlib. The MUD should now boot up fine. You will find that the mudlib ships with a character called "admin" with a password of "admin". You should login with this character and your own character. Then take the following steps: 1) With the admin character, type: "xmote mychar 1 administrator" "mychar", of course, being the name of your character. Level and position are actually irrelevant, except that characters with position "player" (like any new player) and "high mortal" do not have access to creator powers. 2) Still with the admin character, edit the file /adm/db/groups.db, changing every instance of the word "admin" to your characters name (in step one, it was the name "mychar"). 3) Make sure your name is NOT in the ambassador group. Ambassador permissions are restrictive permissions which override any other permissions you might have. 4) Save the file and update /adm/obj/master.c 5) Either one of two things have now happened: a) master.c updated, and now you have admin access and wiz commands. b) The mud crashed. If the MUD crashed, that means you made a typo in editing the groups.db file. Go back to the original and start again. 6) Move /adm/save/users/a/admin.o OUTSIDE of your mudlib directory on your account. You want to save this in case of later need, but you do not want it sitting in your MUD as a security whole. Truthfully, though, even admin itself should have only regular creator powers. But still you do not want something with an easy password like "admin" just sitting around. You are now all set up as the administrator of your MUD. You should be able to edit any file you like, and promote any player to any level and position you desire. You will now likely want to read the file called "GivingAccess" which details the process of adding other creators and and administrators.