#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 2); set_property("no castle", 1); set_short( "the north end of East Road"); set("long", "East Road comes to a sudden dead end as you find yourself " "at the foot of Praxis forest. These outskirts of Praxis aren't " "visited very often. The area is very quiet and lonely with " "so few people around. Ahead, at the end of the road you " "can see a discreet sign tacked to a tree. A small footpath leads " "off the road in an eastern direction."); set_items( (["road" : "The road that travels the eastern end of Praxis.", "forest" : "The forest is dark and forebidding.", "intersection" : "There is a restaurant at one of its corners.", "alley" : "It is bright and wonderful.", "restaurant" : "The Last Dragon Restaurant.", "sign" : "A litte white sign, perhaps you could read it."]) ); set_exits( (["east" : "/d/orlith/woodland", "north" : "/d/Praxis/1", "south" : "/d/Praxis/east_road2"]) ); } go_north() { if(this_player()->query_level() > 5) { write("You try to continue on to the north, but the path " "becomes too narrow to accomadate your size."); return 0; } return 1; } void init() { ::init(); add_action("read","read"); } int read(string str) { if(str == "sign") { write("The sign reads: %^RED%^Welcome all new members to Nightmare! " "Off to the north of here lies a special area for all " "players new to the town of Praxis.%^RESET%^"); return 1; } notify_fail("Read what?\n"); return 0; }