#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 2); set_property("night light", 1); set_property("no castle", 1); set_short( "An open courtyard in the orc fortress"); set_long( "The courtyard around you is surrounded by ancient stone walls " "that gives this fortress the feeling of impregnability. An " "impressive archway south opens out into Orc Valley. " "There are passages east and west."); set_items( (["courtyard" : "An open yard walled in by stone walls on every side.", "yard" : "It has no roof, but the walls are so high you " "can see only sky.", "stone" : "A grey stone of unknown origin. There are " "writings on it.", "walls" : "You cannot get beyond them unnaturally.", "fortress" : "It looks extremely old.", "arch" : "A huge, heavily guarded entrance to the fortress.", "archway" : "It forms the huge, heavily guarded entrance to " "the fortress.", "valley" : "You cannot see any of it from inside the courtyard.", "passages" : "They lead to the inner parts of the fortress.", "passage" : "You have no idea where it might lead."]) ); set_exits( (["east" : "/domains/Praxis/orc_valley/passage1", "west" : "/domains/Praxis/orc_valley/passage2", "north" : "/domains/Praxis/orc_valley/shaman", "south" : "/domains/Praxis/orc_valley/guard"]) ); set_search_string( 0, "Search what?"); set_search_string( "walls", "You notice a secret passage in the north wall."); set_search_string("wall", "Which wall?"); set_search_string("north wall", "You notice a secret passage."); }