#include <std.h> inherit ROOM; void create() { ::create(); set_property("light", 1); set_property("indoors", 1); set_property("no castle", 1); set_smell_string("default", "It smells very musty in here."); set_short( "Treasury of the Valley Orcs"); set_long( "This small vault where the orc of the valley keep their " "treasure is poorly lit and littered with dust, making you well " "aware that the orcs willingly allow anyone in here."); set_items( (["vault" : "It is very, very dimly lit."]) ); set_exits( (["south" : "/domains/Praxis/orc_valley/shaman"]) ); set_no_clean(1); set_property("no teleport", 1); } void reset() { ::reset(); if(!present("chest")) new("/domains/Praxis/obj/misc/chest")->move(this_object()); present("chest", this_object())->set_closed(0); if(!present("orcslayer", present("chest"))) new("/domains/Praxis/obj/weapon/orc_slayer")->move(present("chest")); present("chest")->set_closed(1); }