Nightmare mudlib living lfun: init_limb_data() void init_limb_data() This is called to set up all limb data in a living object. Most wizards will not need to use this. It sets up all the limb data so that there are no limbs. It sets "hp" to 1, "max_hp" to 50, "sp" to 1, and "max_sp" to 1. See also: add_limb(), set_body_type(), set_max_hp(), set_max_sp(), set_max_mp() Defined in /std/living/body.c