CURRENCY_RATE(1) CURRENCY_RATE(1) NNAAMMEE _c_u_r_r_e_n_c_y___r_a_t_e_(_) - returns how much of a currency equals one EU SSYYNNOOPPSSIISS float currency_rate(string type) DDEESSCCRRIIPPTTIIOONN Given a currency type as an argument, this function will tell you how much of that currency is needed to equal one EU, or economic unit. An economic unit is a base value used by the mud to set relative values. The _s_e_t___v_a_l_u_e_(_) function in objects uses EU's. EEXXAAMMPPLLEESS _c_u_r_r_e_n_c_y___r_a_t_e("gold") would return 1.5 if, for example, it takes 3 gold to buy something that has a _s_e_t___v_a_l_u_e_(_) of 2. LLOOCCAATTIIOONN /secure/SimulEfun/economy.c SSEEEE AALLSSOO _c_u_r_r_e_n_c_y___i_n_f_l_a_t_i_o_n_(_), _c_u_r_r_e_n_c_y___m_a_s_s_(_), _c_u_r_r_e_n_c_y___v_a_l_u_e_(_), _m_u_d___c_u_r_r_e_n_c_i_e_s_(_) AAuutthhoorr Descartes of Borg 1