#AREADATA Name Chaos Clanhall~ Builders shaelindra aamon~ VNUMs 95500 95599 Credits Aamon~ Security 9 LevelRange 10 91 ResetMessage Someone yells, '{MAAAAAAAAAAAAAAAAAAAAAARGH!!{x'~ Flags closed noquest nosummon clanhall~ Clan Chaos~ End #MOBILES #95500 clan cleric dulagraen priest healer skeletal tall figure chaoscleric~ Dulagraen, High Priest of Chaos~ A tall skeletal figure stands before you, cackling insanely. ~ The flesh has mostly decayed off the bones of this foul creature. Eyes cast to the stone ceiling, he appears to be in the middle of a ritual of some kind, unaware of your presence. ~ human~ ABKQaef DFHVlm 0 0 100 100 6d1+20000 1d9+60 34d2+74 none 9 9 9 9 FI ABLQ 0 0 stand stand male 0 0 0 medium flesh~ ~ M give 95520 all~ M speech 95535 give me the warlock item~ M speech 95536 give me the shadow item~ M speech 95537 give me the scion item~ M speech 95538 give me the sylvan item~ M speech 95539 give me the barbarian item~ M speech 95540 give me the knight item~ M speech 95541 give me the ruler item~ M speech 95542 give me the sentinel item~ C Chaos~ #95501 clan guard gulshtukh guardian dwarf duergar chaosguard~ Gulshtukh~ Gulshtukh, Baron of Chaos, guards the entrance to the Realms. ~ A stocky grey-skinned dwarf stands here clad in a black, shiny suit of full platemail. The silk cape flapping about his shoulders is covered with strange and horrible symbols, the markings a distinction of his rank as a dark baron of the Chaos realms. Tread lightly around this powerful one, for he is unpredictable, and may take your life on a whim. ~ duergar~ ABTef DFHclm 0 0 100 100 6d1+25000 1250d11+95 42d2+75 none -80 -80 -80 -55 AEFHK ABLQT 0 0 stand stand male 0 0 0 medium flesh~ ~ F res LQ F vul R M grall 95500 100~ M kill 95503 100~ M speech 95519 let me in~ M speech 95530 Move.~ M delay 95531 100~ M exall 95502 1~ C Chaos~ #95502 mpcode monster~ the mpcode monster~ The hideous MPCode monster is here, waiting to release its codes on people trapped in this room! ~ Used to trigger a transfer mpcode so people can move out of this room ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABDEF M random 95521 100~ I 61 #95503 mpcode mob~ mpcode mob ~ mpcode mob his here doing what hes told. ~ ~ lich~ ABe DFJZlmt 0 0 100 100 524d100+0 1000d11+95 34d2+74 none -100 -100 -100 -100 0 CDHN 0 0 stand stand none 0 0 0 medium flesh~ ~ F vul N M exit 95506 1~ M exit 95506 Ugg~ I 100 #95509 prankster old ghost trainer~ the old {Mp{Rr{BA{Mn{Rk{Bs{MT{Re{BR{x~ The {cg{Chost{x of an old {Mp{Rr{BA{Mn{Rk{Bs{MT{Re{BR{x is here trying to teach you a new trick. ~ Back when {Mc{RH{Ba{Mo{RS{x organized, this old gnome went around tricking the tricksers just to keep them honest. The greatest prankster of the realm in his time, his name was feared and known to insite belly laughs at even its whisper. All that came to an end, when the Arch-Mage Eb'owa found his familiar tarred and feathered. The Arch-Mage used all his power to slay this prankster and purge his name from the realm. Not even the ghost knows it. But instead of retiring to the underworld he's come back as a poltergeist to haunt these halls and teach new members his old tricks. If you have any questions, ask him to {Gtell you about{x his chops. ~ ghost~ AGKSe DFJOUVZlu 0 0 91 91 465d91+0 910d11+95 31d2+68 none -56 -56 -56 -37 EFHJKV 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M speech 95524 about dop~ M speech 95525 about rand~ M speech 95526 about chaos blade~ M speech 95527 about mirror~ M speech 95528 about disper~ M speech 95529 about disgrac~ M speech 95533 about garb~ M speech 95534 about confu~ #95510 treasurer gornik banker book keeper bookkeep~ Gornik {Dthe guardian{x~ Gornik {Dthe guardian{x is here, guarding the Chaos treasures. ~ A sick looking, ghostly person who seems to walk around in a daze. Continuesly checking his ledger and muttering incoherent phrases about prices on people's heads. Atleast, that's what i sounded like? ~ ghost~ ABdh DFJZlmt 0 0 100 100 524d100+0 1000d11+95 34d2+74 none -62 -62 -62 -42 0 0 0 0 stand stand male 5482 0 0 medium flesh~ ~ M grall 95507 100~ C Chaos~ #95511 chaos sheera maiden~ {YSheera {rMaiden {wof {mcHAoS{x~ {YSheera {rMaiden {wof {mcHAoS{x is waiting here patiently. ~ Before you stands {YSheera {rMaiden {wof {mcHAos{x. She seems rather small but for a doll she's quite large. She has a very shapely body and a dark complection. Grinning at you with a mischievious smirk she sizes you up.. Frowns and bows her head.. Still her eyes seems to twinkle with a very tricksy light.. ~ doll~ ABCe DFJOTVZclm -10 0 91 91 344d91+0 91d9+60 28d3+45 none -49 -49 -49 -30 AEHJKO 0 0 0 stand stand none 4459 0 0 large flesh~ ~ M speech 95511 i need blood~ M grall 95513 100~ C Chaos~ #95512 food ruler wannabe~ A wannabe {CRuler{x~ A wannabe {CRuler{x is here pleading for his life. ~ A very very large storm giant who is about to pee himself for the amount of fear he is feeling being in the chaos pantry noless. Guess this one wont make it to be a {CRuler{x Aye. {rMwahahahahhahahhaha{x ~ storm giant~ AQ AKLMYdhk 1000 0 1 1 6d1+0 1d9+60 1d2+2 none 9 9 9 9 0 0 0 BCDFGM sleep sleep male 0 0 0 gargantuan flesh~ ~ F res J F vul P C Chaos~ #95513 cuortos death sage~ {rCuortos{z {wthe {DDeath {mSage{x~ {rCuortos{x is here picking his teeth with a slim dagger. ~ ~ githyanki~ ABeh DZlmu -1000 0 92 92 472d92+0 920d11+95 31d2+68 none -57 -57 -57 -38 CDEHJK AB CD 0 stand stand male 100 0 0 large flesh~ ~ C Chaos~ V 95513 #95514 undead insanity corpse chaos rotting~ a {grotting {rfleshy {mcorpse{x~ A rotting corpse of undead flesh is here acting insane. ~ Smelling strongly of decay this corpse seems able to walk around on its own.. Which makes it clearly undead. However this undead seems to be rather strange.. Almost as if its completetly insane.. Woh and does it smell....... ~ undead~ ABIO 0 -1000 0 70 70 286d70+0 350d10+85 23d3+40 none -37 -37 -37 -22 IL 0 0 0 stand stand either 0 0 0 medium flesh~ ~ F aff U F res O C Chaos~ #95515 enslaved beholder behold chaos~ An {DEnslaved {RBeholder{x~ An {DEnslaved {RBeholder{x is here seeming none to happy. ~ Apparently this beholder isnt to happy being enlaved... But who would be.. With his many eyes and very large round body it makes for quite the imposing figure... And with all talk about the deeds beholders are infamous for perhaps you should tread lightly. ~ beholder~ ABIJh 0 -1000 0 65 65 296d65+0 650d11+95 22d2+50 none -37 -37 -37 -24 L P 0 HJ stand stand either 0 0 0 large flesh~ ~ C Chaos~ #95516 death knight grimmer chaos~ {rGrimmer {mthe {DDeath Knight{x~ {rGrimmer {mthe {DDeath Knight{x is here awaiting his orders. ~ A powerfull undead knight stands before you awaiting the word of his master. ~ death knight~ ABIU 0 -1000 0 60 60 230d60+0 300d10+85 20d3+35 none -30 -30 -30 -18 L 0 0 0 stand stand either 0 0 0 large flesh~ ~ C Chaos~ #95517 gnoll large chaos~ A large {ggnoll{x~ A powerful {GGnoll{x is here awaiting word from its master. ~ A filthy none to intelligent ugly gnoll.. Well could be worse. ~ gnoll~ ABI U 0 0 50 50 173d50+0 250d10+85 16d3+30 none -24 -24 -24 -14 L 0 0 0 stand stand either 0 0 0 large flesh~ ~ C Chaos~ #95518 aerial slave chaos~ an {caerial{x {Dslave{x~ An {caerial {Dslave {xis here looking grim. ~ Summoned from the elemental plane of air, the slave is bound to follow its master's orders until it is killed or freed. ~ arial~ A 0 0 0 40 40 116d40+0 200d10+85 13d3+25 none -17 -17 -17 -9 IL 0 0 0 stand stand either 0 0 0 medium flesh~ ~ C Chaos~ #95519 chaosbeast beast~ a {Rc{rH{mA{ro{RS {DBeast{x~ {wA {Rc{rH{mA{ro{RS {DBeast{x {wis here awaiting orders from its master.{x ~ A large stealthy troll stands before you wearing nothing but an evil grin. ~ troll~ AIT 0 -1000 0 91 91 405d91+0 455d10+85 30d3+50 none -52 -52 -52 -33 EFKLO 0 0 0 stand stand either 0 0 0 gargantuan flesh~ ~ F res E C Chaos~ #95520 trashman~ {DA {Dt{gr{Da{gs{Dh{gc{Da{gn{x~ {DA large piece of a {Dt{gr{Da{gs{Dh{gc{Da{gn{D is here hovering.{x ~ A trashcan which seems to be hovering...how about you put something in it? ~ ghost~ ABdh DJP 0 0 100 100 524d100+0 1000d11+95 34d2+74 none -62 -62 -62 -42 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M speech 95518 empty it~ C Chaos~ I 100 #95521 chaos angel~ the {DAngel{z of {Rc{z{rHA{z{mo{z{Rs{z~ A dark-winged angel is here, following her master. ~ An angel of chaos stands before you. ~ arial~ ABIJ 0 1000 0 40 40 116d40+0 200d10+85 13d3+25 none -17 -17 -17 -9 CEHKLN 0 0 0 stand stand female 0 0 0 medium flesh~ ~ C Chaos~ #95522 insanity~ Insanity~ ~ ~ ghost~ ABef DFJlm 0 0 130 130 719d130+0 1300d11+95 44d2+94 none -84 -84 -84 -57 DN 0 0 0 stand stand none 0 0 0 medium flesh~ ~ M exit 95510 2~ M speech 95522 I'm doppeled!~ M delay 95523 100~ I 92 #95523 a giant bouncer~ the bouncer~ A gigantic bouncer is here, keeping unwanted guests out of the club. ~ It's a huge giant, in a fancy outfit. He looks deadly though, with his cold empty eyes and that big fist of his. He has some magical rune tattoos, and claims they make him immortal. ~ giant~ ABRce DFJNOZcltu 0 0 91 91 465d91+0 910d11+95 31d2+68 pound -56 -56 -56 -37 DFHKV ABCDEHMNQU 0 0 stand stand none 0 0 0 unknown flesh~ ~ F attr+ AB M exall 95522 3~ #95524 mpcode monster~ the mpcode monster~ The hideous MPCode monster is here, waiting to release its codes on people trapped in this room! ~ Used to transfer people down the collapsed floor. ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABDEF M grall 95523 100~ I 61 #95525 mpcode monster~ the mpcode monster~ The hideous MPCode monster is here, waiting to release its codes on people trapped in this room! ~ used to fake a zdreni backstab ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M grall 95543 10~ I 61 #95526 mpcode monster~ the mpcode monster~ The hideous MPCode monster is here, waiting to release its codes on people trapped in this room! ~ used to fake a zdreni backstab ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M act 95544 opens~ I 61 #95527 mpcode monster~ the mpcode monster~ The trickster mpcode monster is here, waiting to fool someone with his fake tells. ~ used to fake questus tells ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M random 95545 5~ I 61 #95528 mpcode monster~ the mpcode monster~ The evil drowning mob is here, ready to drown people in this room. ~ Used to give drowning damage to people in the room. ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M random 95547 50~ I 61 #95529 mpcode monster~ the mpcode monster~ the mpcode monster is here, dropping mushroom spores. ~ used to randomly drop (rare) shroom spores. ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M random 95548 10~ M random 95549 25~ I 61 #95530 mpcode monster~ the mpcode monster~ The mpcode monster is here, whispering ghost texts to the players ~ used for random whispers ~ ghost~ ABVe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M random 95550 10~ I 61 #95531 mpcode monster~ the mpcode monster~ The evil mpcode monster is here, tricking people with fake says. ~ used for pretend-tells to mess with group members heads. ~ ghost~ AGVYe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M entry 95551 25~ M grall 95551 25~ I 61 #95532 mpcode monster~ the mpcode monster~ The meanie mpcode monster is roaming this area, looking for people to trick with his tells. ~ Used to make fake tells to mess with people's heads. ~ ghost~ AGVYe DFJPZlmt -1000 0 91 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 A 0 0 stand stand none 0 K 0 medium flesh~ ~ F attr+ AB F act O F imm LMQ F res D F for AMV F par ABCDEFGHIJK M entry 95552 50~ M random 95552 5~ I 61 #95533 fido dog chaos beast~ the beastly fido~ A beastly fido is here. ~ Fido is a small dog that has a foul smell and pieces of rotted meat hanging around its teeth. ~ fido~ AGHU 0 -200 0 0 1 6d1+0 1d9+60 1d2+2 none 9 9 9 9 0 0 0 0 stand stand either 0 0 0 large flesh~ ~ M random 95553 20~ #95534 White Dragon chaos beast~ a {Wwhite{x dragon~ The {WWhite{x Dragon of {CIce{x stands before you. ~ A intimidating Dragon stands before you. The icy glare blinds you long enough for the Ice Dragon to devour you. ~ white dragon~ AGHT DFZu -350 0 40 40 116d40+0 200d10+85 13d3+25 none -17 -17 -17 -9 CFM AB 0 I stand stand male 1464 0 0 gargantuan flesh~ ~ M random 95553 20~ #95535 zdreni blademaster assassin chaos beast~ the Zdreni blademaster~ An assassin stalks here with deadly grace. ~ The blademaster has been honed mind and body to the sharpness of a living weapon. Crisscrossed scars mar the dark skin, tokens of the power and difficulty of this rank. ~ elf~ ACG Q -500 11700 75 1 100d10+11250 1d10+900 7d10+35 none -48 -48 -48 -44 DEFJ 0 0 0 stand stand either 3544 0 0 medium flesh~ ~ M random 95553 20~ #95536 dracolich chaos beast~ the great Dracolich~ A huge skeletal form raises from shadows. ~ Horrible skeletal form look at you and green evilly. ~ unique~ AGT DFJZu -1000 0 60 60 264d60+0 600d11+95 21d2+47 none -33 -33 -33 -21 EFKN AB 0 0 stand stand none 3596 BCDI 0 medium flesh~ ~ M random 95553 20~ #95537 baron vampire chaos beast~ a baron vampire~ The Baron vampire rises from the sarcophagus, bares its fangs and attacks! ~ The Evil Baron and his two brothers were vampires imprisoned here by Xanan centuries ago, who had not the power to slay them utterly, and now thanks to your disturbance they have risen again! ~ undead~ AGO 0 -1000 0 60 60 230d60+0 300d10+85 20d3+35 none -30 -30 -30 -18 EFNQ B 0 X stand stand none 2384 I 0 medium flesh~ ~ M random 95553 20~ #95538 oldstyle ramses mummy chaos beast~ Ramses the Damned~ You have awakened the mighty servant to the pharoahs, Ramses. ~ As your light spills over his face and body, you can see his features begin to fill out, swell, and harden, until an apparently healthy man stands before you, clad only in the raiments he was left in when he last slept. His hair is a soft black, his skin a deep chocolate, and his tall frame is totally still, his chest not even moving to breathe. ~ undead~ AQ EHN 150 0 38 38 120d38+0 380d11+95 13d2+32 none -18 -18 -18 -10 EIKU 0 0 0 stand stand male 1882 0 0 medium flesh~ ~ M random 95553 20~ #95539 shadowking king chaos beast~ the ShadowKing~ Your flesh crawls as you sense this horrible presence. ~ Long tattered robes hang from the gaunt figure that towers before you. Twin orbs of blue fire stare down at you in hatred. ~ lich~ AL DFJ -1000 0 24 24 48d24+0 240d11+95 9d2+23 none -8 -8 -8 -3 ENU M 0 H stand stand none 1000 0 0 gargantuan flesh~ ~ F imm J F res H M random 95553 20~ #95540 darken rahl~ Darken Rahl~ Standing before you, prepared to destroy you is Darken Rahl, your worst nightmare. ~ One of the vilest human beings you have ever seen crouches before you, face contorted in devilish glee. He rubs his seemingly frail hands together and begins to advance towards you uttering the first words of a spell. Another soul to capture, another spirit to torment. ~ human~ ACGORe GJOiu -1000 0 125 0 50d10+28000 103d50+35000 20d15+95 none -77 -77 -70 -40 CEFIKNO MP LQ JN stand stand male 32012 0 0 large flesh~ ~ M random 95553 20~ #95541 oldstyle duke eckthar~ Duke Eckthar~ Duke Eckthar greedily reaches for your soul! ~ ~ unique~ AR Vu -800 0 54 54 224d54+0 540d11+95 19d2+43 none -29 -29 -29 -19 0 0 0 0 stand stand male 2462 0 0 medium flesh~ ~ M random 95553 20~ #95542 mage eurandus~ {!Eurandus{x~ {!Eurandus{x stands before you in all his might. ~ Before you stand a figure who is very impressive. He looks to be as strong as the stronger fighter and as quick as any thief. He has jet black hair which he holds back in braids. He is very handsome, but his eyes give away his insanity. ~ human~ AGR Ju -1000 0 47 47 156d47+0 235d10+85 15d3+28 none -22 -22 -22 -12 EIK 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M random 95553 20~ #95543 naga Lethrak~ {rL{Re{rthr{Ra{rk{x~ A {rmassive {Rn{ra{Rg{ra{x is here surveying the dying forest. ~ Lethrak, Lord of the Forest Nagas, has come to oversee the final stages of the forest's death. For this demon the sight of nature being corrupted and ruined is the most satisfying thing imaginable. ~ snake~ AGT CEJT -1000 0 59 90 50d10+9000 1d1+100 8d6+28 acbite -29 -27 -28 -10 CDEFKM 0 BEH F stand stand none 0 HZ BCGHJ unknown flesh~ ~ M random 95553 20~ #95544 Jher chaos beast~ Jher~ Jher looks into your eyes, and freezes you with his stare. ~ You feel incredibly overwhelmed by the power in this evil man's eyes. ~ human~ ACDG DFHJN 0 0 53 53 218d53+0 530d11+95 18d2+42 none -29 -29 -29 -18 EFIJK 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M random 95553 20~ #95545 abaddon king angel chaos beast~ Abaddon~ The angel of the bottomless pit is here, bound in a chain. ~ Abaddon pleads with you to release him from his binding. He claims the chain is the source of all his suffering. He promises you great power and position in the world to come. His appearance is to your liking, whatever that may be, and you find his voice pleasant and reasonable. ~ unique~ AT ABIJTX -1000 0 63 63 284d63+0 630d11+95 22d2+49 none -36 -36 -36 -23 FV BN HIM MN stand stand male 900 AHMVXd ABCDEFGHIJKP medium flesh~ ~ M random 95553 20~ #0 #OBJECTS #95500 dagger sacrificial clankey chaos key chaos_altar_key~ {ra sacrificial {Wdagger{x~ A long, curved sacrificial dagger lies here.~ iron~ ~ key CUf AO 0 0 0 0 0 0 0 60 45 0 P G none G none G none G none #95501 altar~ the altar~ A huge white marble sacrificial altar stands here.~ marble~ ~ container OY P 1000 ABCD 95500 15 100 0 60 0 20 P E white marble altar sacrificial~ Through the cracks running up the side of the altar, emanates a powerful glow. ~ C Chaos~ G none G none G none G none #95502 skull black chaos clanitem jester hat~ a {Rj{Ce{Gs{Yt{De{Rr{W'{Gs{x hat~ A {Rj{Ce{Gs{Yt{De{Rr{W'{Gs{x hat is glowing here.~ bone~ ~ treasure AORYaef AOP 0 0 0 0 0 60 45 100000 P E skull black~ The pale ebony colored surface glows with an unnatural light. ~ C Chaos~ G none G none G none G none #95503 chaos blade~ a chaos blade~ A shiny gold dagger is on the ground.~ gold~ ~ weapon AIPTW AN dagger 3 5 pierce D 20 200 1106 P G none G none G none G none #95504 aura madness chaos symbol~ {man aura of {Mm{Ra{Bd{Mn{Re{Bs{Ms{x~ {mYour head reels and your sanity drains from you as you approach the symbol lying here.{x~ energy~ ~ clothing ABCGMORTYZa AS 0 0 0 0 0 0 0 15 0 71076 P A 20 -5 A 14 25 A 13 15 A 12 35 A 19 6 A 18 4 A 3 2 G none G none G none G none #95505 portal chaos clanhall~ {Ma portal to the CHAOS clanhall{x~ A portal leading to the CHAOS clanhall lies here.~ energy~ ~ portal ABCa AP 0 D AC 95500 0 20 0 0 P G none G none G none G none #95506 winds chance tunnel~ the winds of chance~ ~ unknown~ ~ portal 0 0 0 0 E 0 0 100 0 0 P E winds chance void nothingness~ The wind howls as it gusts into the tunnel to disseminate over the lands. ~ C Chaos~ G none G none G none G none #95507 eye world glass~ the eye of the world~ ~ unknown~ ~ portal AGO 0 0 D AB 3014 0 100 0 0 P E eye world glass~ Peering into the eye, you are amazed that you can see the city of Midgaard and many of the surrounding lands. The eye appears to be focused on a busy square in the middle of Midgaard now. ~ C Chaos~ G none G none G none G none #95508 undead crown helmet~ The Undead Crown~ Here sits the crown of a undead king.~ steel~ ~ armor ABJRTU AE 28 28 28 28 'none' 0 60 61 580471 P A 12 60 A 18 6 A 19 6 A 13 60 C Chaos~ G none G none G none G none #95510 sign~ A sign~ a sign~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 15 0 0 P E sign~ Undead Crown (helmet)---1600 quest points ~ G none G none G none G none #95511 hole~ a hole~ ~ unknown~ screaming voices of insanity~ portal RS P 0 0 0 95577 0 0 1000 0 P E hole~ There's a man-sized hole hidden underneath the carpet. ~ G none G none G none G none #95512 beanbag centrion's~ {MA {rbean{bbag{x {Mof {mm{ra{bd{mn{re{bs{ms{x~ {gA giant {bbeen{rbag {gfilled with {mrandomness {glays here waiting for {yCentrion.{x~ unknown~ beans~ furniture AGIRS 0 A EIJKN EHK BDEFGH BDEFGH A EIJKN 0 1000 0 P G none G none G none G none #95513 alucard's armchair~ {wA {rvelvet{w armchair{x~ {wAlucard's huge, {rVelvet {Warmchair sits here, smelling faintly of {RD{re{wa{Rt{rh {wand {ycheetos.{x ~ unknown~ vevlet cheetos~ furniture CEGJLRS 0 B EIJKN EHL BDEFGH BDEFGH B EIJKN 0 1000 0 P G none G none G none G none #95514 am cuthulo's sitter~ ~ (null)~ unknown~ ~ furniture R 0 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #95515 throne chaos~ the {rth{Rr{ron{Re {rof {Rc{rha{Ro{rs{x~ {DThe {rth{Rr{ron{Re {rof {Rc{rha{Ro{rs{D is here, radiating POWER.{x~ unknown~ human~ furniture CGRSY P A EIJKN EHL BDEFGH BDEFGH A EIJKN 0 1000 0 P E throne~ This is a very tall throne, encrusted in blood red emeralds. It is shaped like twisting bodyparts and it is enclosed in a semi-transparent, dark mist, making it slighty blurred. It almost looks as if the bodyparts are moving around. At the top of the extremely tall chair, three wooden heads are set atop of eachother, staring into the darkness. ~ G none G none G none G none #95516 water chaos keg~ A {mcHAoS{x {Dkeg{x~ The {mcHAoS{x {DKeg{x of unemptyness is here waiting to be drunk from.~ quartz~ ~ fountain AGIR 0 100000 100000 'cranberry juice' 0 0 0 0 P E keg~ A large grayish keg with the name "{mcHAoS{x" engraved on the sides. ~ C Chaos~ G none G none G none G none #95517 chaos surprise~ {mc{MHA{mo{MS {DSurprise{x~ A large helping of {mc{MHA{mo{MS {DSurprise{x sits here, waiting to be devoured.~ food~ ~ food CU A DE DE 0 0 0 DE DE 0 200 258 P C Chaos~ G none G none G none G none #95518 food shelf foodshelf pit~ A large pantry shelf.~ A large pantry shelf is here resting against a wall.~ unknown~ void~ container ORg 0 100000 0 0 100000 100 0 0 0 0 P G none G none G none G none #95519 vortex chaos swirling pit~ {wA {cs{ww{ci{wr{cl{wi{cn{wg{x {Dvortex{x {wof {mcHAoS{x~ {wA {cs{ww{ci{wr{cl{wi{cn{wg{x {Dvortex{x {wof {mcHAoS{x {wis here waiting for your donations.{x~ unknown~ none~ container ORg 0 10000 A 95520 1000 100 0 0 0 0 P A 19 4 A 18 4 E pit~ This is where you put money and items to help Doz expand this shrine, ~ G none G none G none G none #95520 vortex key~ {wThe {DVortex {yKey{x~ {wThe {DVortex {yKey{x {wrests here waiting for its master.{x~ unknown~ chaos stuff~ key CHR AO 0 0 0 0 0 0 0 0 10 0 P G none G none G none G none #95521 sign undead crown~ {wA {Yglowing {WBlack {Gsign{x~ {wA {Yglowing {WBlack {Gsign{D is here waiting to be read.{x~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 0 0 0 P E sign~ {WThe chaos clan item is currently under reconstruction, any member who has purchased the original version may return it for the exact amount they bought it for. As well any ideas for the new crown should be noted to the clan and the gods for approvel. Further more, any ideas or suggestions for the clan should be discussed amoung yourselves then brought to the intention of the gods once you all have decided on whatever the idea or change might be.{x {GSigned{x {DDaphais {wwith {MLove{x ~ G none G none G none G none #95522 pit hero trashcan~ {DA {mcHAoS {DT{Gr{Da{Gs{Dh {GC{Da{Gn{x~ {DA {mcHAoS {DT{Gr{Da{Gs{Dh {GC{Da{Gn{D is here waiting to be emptied.{x~ unknown~ chaotic trash~ container R 0 10000 0 0 1000 100 0 91 0 0 P E trashcan~ A very normal looking trashcan for you to throw away any unwanted stuff. There is one strange thing about it though. It kinda seems to be hovering... ~ G none G none G none G none #95523 trashcan~ a {Dt{Gr{Da{Gs{Dh{Gc{Da{Gn{x~ ~ unknown~ none~ container O 0 10000 0 0 1000 100 0 0 0 0 P A 19 4 A 18 4 E pit~ This is where you put money and items to help Doz expand this shrine, ~ G none G none G none G none #95524 black fur rug~ {wA soft {Dblack fur {wrug{x~ {wA soft {Dblack fur {wrug{w is here covering the floor.{x~ unknown~ ~ furniture R 0 ADE EIJKN BEHKN BDEFGH BDEFGH ADE EIJKN 0 1000 0 P C Chaos~ G none G none G none G none #95525 hansone's deep infinity~ {bA {rDeep {DInfinity{x~ {bHansone's {rDeep {DInfinity {brests here calling for it's {bmaster{x~ unknown~ ~ furniture CRT 0 B EIJKN BFIL BDEFGH BDEFGH B EIJKN 0 0 0 P C Chaos~ G none G none G none G none #95526 window~ A large Window~ ~ unknown~ ~ portal R 0 0 AB 0 9729 0 0 0 0 P E glass~ Seems to be glass... Though a glass you cant break.... Putting your hand to it you realise that it isnt glass at all but a black waterfall of nothingness. Wow kinda chaotic huh. ~ E window~ You try to peer through the window but the... Glass.... Seems to be painted black. ~ C Chaos~ G none G none G none G none #95527 hishimu's dojo mat~ {wan {revil {DDOJO {ymat{x~ {RH{ri{Rs{rh{Ri{rm{Ru{r'{Rs {revil {DDOJO {ymat{R is here s{rc{Rr{re{Ra{rm{Ri{rn{Rg for it's master.{x~ unknown~ ~ furniture BCE 0 B EIJKN BEHK BDEFGH BDEFGH B EIJKN 0 0 0 P G none G none G none G none #95528 sintis storm cloud~ {wA dark {DStorm {wCloud.{X~ {wA dark {DStorm {wCloud floats here whispering of {RA{rn{Ra{rr{Rc{rh{Ry {was it waits for {DSintis.{x~ unknown~ ~ furniture R 0 B EIJKN BEHK BDEFGH BDEFGH B EIJKN 0 0 0 P G none G none G none G none #95530 idea colorless~ an {ci{Cd{ce{Ca{x~ Zil's {Yc{Bo{Rl{Go{Mr{Dless{x {gg{Gr{ge{Ge{gn{x {ci{Cd{ce{Ca{x {ms{Ml{me{Me{mp{Ms{x here {rf{RU{rr{RI{rO{Ru{rS{Rl{rY{x~ metal~ ~ furniture R 0 B GJOQRST CFIL BDEFGH BDEFGH B GJOQRST 0 0 0 P G none G none G none G none #95531 xile's infinity~ {wa {rf{Ro{rr{Rb{ri{Rd{rd{Re{rn {DI{dn{Df{di{Dn{di{Dt{dy{x~ {wThe {rforbidden {Dinfinity {wof a lost {cs{Co{cu{Cl {wlies here{x.~ unknown~ ~ furniture 0 0 B 0 BEHK BDEFGH BDEFGH B 0 0 0 0 P G none G none G none G none #95532 screaming armchair~ {rV{Ra{rd{Ra{rs{Rh'{rs{R smoldering{r red armchair{x ~ {rV{Ra{rd{Ra{rs{Rh'{rs{R smoldering{r red armchair{x sits here simply screaming of{r power{w, {RA{rn{Ra{rr{Rc{rh{Ry and {MC{RH{BA{MO{RS{x!!!~ unknown~ ~ furniture 0 0 A CFG CFIL BDEFGH BDEFGH A CFG 0 0 0 P G none G none G none G none #95533 heap gold coins wealth shining~ {DA {Bheap {Dof {YG{yo{Yl{yd {Yc{yo{Yi{yn{Ys{x~ {DA {Mhuge {Bheap {Dof {wShi{Cn{wing {YG{yo{Yl{yd {Yc{yo{Yi{yn{Ys {bt{ci{bn{ck{bl{ce{bs {Dwith {rTalian's {Rw{re{Ra{rl{Rt{rh{x~ unknown~ ~ furniture 0 0 A CFG CFIL BDEFGH BDEFGH A CFG 0 0 0 P G none G none G none G none #95534 pranyx bar stool despair~ the bar stool~ {RPranyx{Y{R's{x {De{rv{Di{rl {ybar stool{x {Dof {DD{we{Ds{wp{Da{wi{Dr{x ~ unknown~ ~ furniture CEOR 0 A ABCDEHJKPQ BEHK BDEFGH BDEFGH A ABCDEHJKPQ 0 0 0 P G none G none G none G none #95536 portal out front entrance~ a portal to the entrance~ ~ unknown~ ~ portal 0 0 0 0 A 95500 0 0 0 0 P C Chaos~ G none G none G none G none #95550 dagger sacrificial a old dirty key~ a dirty old key~ A dirty old key sits here on the floor.~ iron~ ~ key Cf AO 0 0 0 0 0 0 0 60 45 0 P G none G none G none G none #95551 clan cleric dulagraen priest healer skeletal tall figure chaoscleric~ ~ A tall skeletal figure stands before you, cackling insanely.~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 0 0 0 P E cleric~ The flesh has mostly decayed off the bones of this foul creature. Eyes cast to the stone ceiling, he appears to be in the middle of a ritual of some kind, unaware of your presence. ~ E clan~ The flesh has mostly decayed off the bones of this foul creature. Eyes cast to the stone ceiling, he appears to be in the middle of a ritual of some kind, unaware of your presence. ~ E dulagraen~ The flesh has mostly decayed off the bones of this foul creature. Eyes cast to the stone ceiling, he appears to be in the middle of a ritual of some kind, unaware of your presence. ~ G none G none G none G none #95552 sewer~ the sewer~ ~ unknown~ ~ portal RSY P 0 0 0 95583 0 0 0 0 P E sewer~ There's a man sized sewer in the middle of the street. Possibly to drain water from the street, during rainfall. ~ G none G none G none G none #95553 sewer~ the sewer~ ~ unknown~ ~ portal R P 0 0 0 95580 0 0 0 0 P G none G none G none G none #95554 sewer~ the sewer~ ~ unknown~ ~ portal R P 0 0 0 95586 0 0 0 0 P G none G none G none G none #95555 sewer~ the sewer~ ~ unknown~ ~ portal R P 0 0 0 95580 0 0 0 0 P E sewer~ There's a man sized sewer in the middle of the street. Possibly to drain water from the street, during rainfall. ~ G none G none G none G none #95556 keyhole~ the keyhole~ ~ unknown~ ~ portal R P 0 0 0 95543 0 0 0 0 P E keyhole~ That keyhole is unnaturally big. Infact, it seems big enough to hold you inside it. ~ G none G none G none G none #95557 crack~ the crack~ ~ unknown~ ~ portal R P 0 0 0 95589 0 0 0 0 P E crack~ The crack is pretty small, compared to the ball. Compared to you, it seems perfect. Abit narrow, perhaps, but you could probably fit in there. ~ G none G none G none G none #95558 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ food PSTVk A B A 0 0 0 B A 0 0 0 P G none G none G none G none #95559 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ food PSTVk A B A 0 A 0 B A 0 0 0 P G none G none G none G none #95560 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ pill PSTVk A 50 'blindness' 'reserved' 'reserved' 'reserved' 0 0 0 P G none G none G none G none #95561 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ pill PSTVk A 70 'faerie fire' 'reserved' 'reserved' 'reserved' 0 0 0 P G none G none G none G none #95562 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ pill PSTVk A 40 'corruption' 'reserved' 'reserved' 'reserved' 0 0 0 P G none G none G none G none #95563 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ pill PSTVk A 50 'curse' 'reserved' 'reserved' 'reserved' 0 0 0 P G none G none G none G none #95564 mushroom spore~ a mushroom spore~ {GA fist siz{ged m{Gushroo{gm {Gspo{gre is h{Gere{x.~ unknown~ ~ pill PSTVk A 55 'fear' 'reserved' 'reserved' 'reserved' 0 0 0 P G none G none G none G none #95565 ruby pile~ the ruby pile~ A gigantic pile of glimmering {rru{Rb{ry{Rs{x is stacked in the corner.~ unknown~ ~ trash RT P 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #95566 pile emerald~ the emerald pile~ A huge pile of {gem{Ger{gald{Gs{x is here.~ unknown~ ~ trash RT P 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #95567 pile gold~ the gold pile~ A ton of {yg{Yo{yl{Yd{x is stashed away here.~ unknown~ ~ trash RT P 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #95568 quest crown~ {ya {Rj{Me{Cw{Be{Gl {yencrusted crown{x~ {ya {Rj{Me{Cw{Be{Gl {yencrusted crown{x is lying here on the ground!~ wood~ ~ trash ARTY P 0 0 0 0 0 0 0 1 115 60000 P E quest crown~ %s was sent to locate and retrieve this crown. ~ G none G none G none G none #95569 quest goblet gilded~ {Ya gil{yd{Yed {Rru{rb{Ry{Y g{yo{Yblet{x~ {YA gui{yd{Yed {Rru{rb{Ry {Yg{yo{Yblet{x lies here awaiting discovery.~ wood~ ~ trash ARTY P 0 0 0 0 0 0 0 1 15 35000 P E quest goblet gilded~ %s was sent to locate and retrieve this goblet. ~ G none G none G none G none #95570 sceptre diamond quest~ {ya {Wdia{Cm{Mo{Wnd stu{Cd{Md{Wed {ysceptre{x~ {yA {Wdia{Cm{Mo{Wnd stu{Cd{Md{Wed {ysceptre{x has been left here.~ wood~ ~ trash ARTY P 0 0 0 0 0 0 0 1 35 50000 P E sceptre diamond quest~ %s was sent to locate and retrieve this sceptre. ~ G none G none G none G none #95571 portal enter me~ portal~ A large portal is here, telling you to enter it.~ unknown~ ~ portal R P 0 0 0 95502 0 0 0 0 P G none G none G none G none #0 #ROOMS #95500 The Entrance to a Cavern~ The water-filled tunnel ends abruptly and widens into a large cave to the east. The rocky floor of the cavern is damp and slick with moss, and footing treacherous. A shadow rises up from the floor and approaches you at a rapid pace. Chuckling, you dismiss it as your imagination. MWUAHAHAHA!! A pair of glowing red eyes appear out of the darkness. This is no imagination! ~ 0 ADNXcd inside D1 ~ ~ DMZ 95550 95501 0 0 D3 ~ ~ Z 0 9729 0 0 S #95501 At the Back of the Cavern~ You are standing at the back of a large, unlit cavern. Walking to the edge to peer down, your foot kicks a small rock and sends it spinning into space. You hear it bounce off the walls of the chasm several times, and it falls for what seems like an eternity before clattering noisily onto the ground below. To the left wall of the cavern you think you make out a large window... ~ 0 ADNXd inside E left wall~ Hmm appears to be a window of some sort on the wall here. ~ D3 ~ ~ DMZ 0 95500 0 0 D5 ~ ~ Z 0 95509 0 0 S #95502 {GM{garket {GS{gquare{x~ You are standing in market square, the largest square in Midgaard. A rather peculiar looking {ystatue{x has been placed in the middle of it. Roads lead in every direction. They run north to the temple square, south to the common square, and from east to west main street. ~ 0 DXd inside D0 ~ ~ Z 0 95519 0 0 D1 ~ ~ Z 0 95544 0 0 D2 ~ ~ Z 0 95525 0 0 D3 ~ ~ Z 0 95503 0 0 S #95503 {YM{yain {YS{ytreet{x~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the armory, and the bakery is to the north. East of here is the market square. ~ 0 DXd inside D0 ~ ~ Z 0 95511 0 0 D1 ~ ~ Z 0 95502 0 0 D2 ~ ~ Z 0 95507 0 0 D3 ~ ~ Z 0 95516 0 0 S #95504 The Altar of Chaos~ You have entered the unholy altar room of the Chaos Realms. The floor, walls and ceiling are constructed of polished jet-black marble. In the center of the room, on a raised dias, stands a huge altar of the purest white marble. ~ 0 DXd inside D0 ~ ~ Z 0 95548 0 0 M 135 H 135 S #95505 The Eye of the World~ You have entered a brightly lit room. The very walls are glowing and pulsing with a magical flux of energy. Sitting in the middle of the room you see a huge glass eye, the surface is wet, and it blinks when you touch it. ~ 0 DTXd inside D3 ~ ~ Z 0 95567 0 0 S #95506 A Narrow Tunnel~ You have entered the dark, narrow tunnel connected to the ballroom. Both the walls and floor are made of white polished marble. You think you can hear the sound of chanting coming from the west. ~ 0 ADXd inside D0 ~ ~ Z 0 95503 0 0 D3 ~ ~ Z 0 95508 0 0 S #95507 The Winds of Chance~ The light coming from the ballroom to the east fades slowly away as you enter this small room. The room is perfectly cylindrical in shape, and you notice a number of paintings placed haphazardly on the walls, ceiling and floor. The back wall has been blasted away by a powerful force, beyond it looms a black void of nothingness. ~ 0 ADTXd inside D0 ~ ~ Z 0 95503 0 0 S #95508 A Narrow Tunnel~ The tunnel widens slightly as you travel west, and the marble floor is now gray with faint white streaks, slowly darkening towards the west. You hear the sounds of chanting, intermingled with moans coming from the west. ~ 0 ADXd inside D1 ~ ~ Z 0 95506 0 0 S #95509 Floating in the Chasm~ Grateful for your ability to fly, you are able to ascend safely down the rocky chasm. A cold breeze gusts upwards from below, blowing dirty and spiderwebs off the rocky walls into your face and mouth. You claw at the grit in your eyes, and succeed in banging your head against a rocky outcrop. You absentmindedly wonder what kind of mind it takes to create a sanctuary of refuge in such a ridiculous place as this. ~ 0 ACDXd inside D4 ~ ~ Z 0 95501 0 0 D5 ~ ~ Z 0 95521 0 0 S #95510 {WThe Padded Room{x~ {W You are in the drabbest, most painfully white room you've ever set foot in. Every little nuance of light permeating the room seems to reflect off the rubber walls and directly into your eyes. Everything is monochrome, everything is static, and everything is neatly symmetrical and painfully non-chaotic... It makes your head {reXpLOdE{W!!!{x ~ 0 AXd inside S #95511 Pantry room~ This room seems pertty plain upon first expection though if you consintrate you can hear a faint sound of crying. There also seems to be a pretty faint smell of death.. But what do you expect your in the Chaos clan hall. The most abnormal thing you see is that there are no shelfs for food.. And this is a pantry is it not... Pondering you look around for anything else strange, hmm nope all seems normal... WOH a person. ~ 0 AXd inside D2 ~ ~ Z 0 95503 0 0 S #95512 cHAoS pET ShOPpE~ You have entered into a musty anti chamber of the chaos clan hall cave. There isn't much in here besides an old broken desk and a pet store clerk that seems kinda mean. Looking around you notice he has a few pets for sell that seem quite odd... Hmm what should you expect anyway it is the chaos clan hall. ~ 0 DMTd inside D2 ~ ~ Z 0 95529 0 0 C Chaos~ S #95513 ~ ~ 0 P unused S #95514 cHAos TreASuRer~ You have entered the treasure vault of clan chaos. Stacks of {Yg{yo{Yl{yd{x is piled all over the place, and {Wg{Be{Wm{Bs{x of all colours are littered across the floor. Big racks are lined up with gem-encrusted goblets scepters and crowns. Obviously, this is where all the Chaos plunders end up. ~ 0 DTXd inside D2 ~ ~ Z 0 95524 0 0 C Chaos~ S #95515 {DPitch black darkness{x~ You are standing in what appears to be an infinite hallway, clad completely in darkness. A dim light shines through from the west, but east is darker then a trolls heart. Staring into the darkness, you can almost feel your will to live, slip away. The hallway has no furniture or anything of notice, only darkness. ~ 0 DXd inside D1 ~ ~ Z 0 95518 0 0 D3 ~ gate~ ABZ 0 95571 0 0 C Chaos~ S #95516 {YM{yain {YS{ytreet{x~ You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 DXd inside D0 ~ ~ Z 0 95559 0 0 D1 ~ ~ Z 0 95503 0 0 D2 ~ ~ Z 0 95560 0 0 D3 ~ ~ Z 0 95517 0 0 C Chaos~ S #95517 {YI{ynside {Yt{yhe {gWest Gate {Yo{yf {YM{yidgaard{x~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads both north and south from here. ~ 0 DXd inside D0 ~ ~ Z 0 95545 0 0 D1 ~ ~ Z 0 95516 0 0 D2 ~ ~ Z 0 95536 0 0 D3 ~ gate~ ABCFGZ 0 95535 0 0 C Chaos~ S #95518 {rTH{RE {rTHRO{RN{rE O{RF{r C{RH{rA{RO{rS{x~ You are standing in the chaos throneroom. A light mist twists and bounces the light in the most chaotic patterns and water particles sparkle in the air. It appears the ceiling and walls are nonexistant, and only never ending darkness exist where the walls should stand. Beneath your feet, a long red carpet runs to a two-step pedestal. On top of the pedestal a large throne stands, enclosed in a semi-transparent dark twirling mist. On each side of the carpet, two statues of metal armored soldiers stand in guard position. ~ 0 DXd inside E carpet~ It's a long dark-red velvet carpet that runs from the entrance to the throne. It appears there's a hole hidden underneath it, on the opposite side of the throne. ~ D3 ~ ~ Z 0 95515 0 0 S #95519 {GThe Temple Square{x~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the clerics guild is to the west, and the old Grunting Boar Inn to the east. Just south of here you see market square, the center of Midgaard. A small white fountain gushes forth here. A cityguard stands here. ~ 0 CDWXd inside E cityguard~ A big, strong, helpful, trustworthy guard. (Human) (Female) The cityguard {Cis in perfect health{x. The cityguard is using: <used as light> [{y.{D.{R.{B.{M.{WG{Y.{x] a war banner <worn around neck> a standard issue cloak <worn on torso> a standard issue vest <worn on finger> a city guard signet ring <wielded> a standard issue sword ~ E guard~ A big, strong, helpful, trustworthy guard. (Human) (Female) The cityguard {Cis in perfect health{x. The cityguard is using: <used as light> [{y.{D.{R.{B.{M.{WG{Y.{x] a war banner <worn around neck> a standard issue cloak <worn on torso> a standard issue vest <worn on finger> a city guard signet ring <wielded> a standard issue sword ~ D0 ~ ~ Z 0 95523 0 0 D1 ~ ~ Z 0 95524 0 0 D2 ~ ~ Z 0 95502 0 0 D3 ~ ~ Z 0 95519 0 0 C Chaos~ S #95520 {CAdventurer's {YGuild{x~ This is the grand hall of the Adventures Guild. Tapestries line the wall of many brave heroes who have performed brave tasks for the guild and the city. Here, the Quest master sends stalwart champions on missions of great importance in return for rewards from the Adventures Vault. Just go to the sign up counter where Questus is for a dangerous mission of skill and daring. {CQuestus{x patiently awaits inquiries concerning Questing. ~ 0 CDXd inside E questus~ Questus Perfectus is a storm giant, the largest of giants, and consequently one of the largest giants you have ever seen. He stands 20 feet tall, and every inch of it muscle. His knowledge of the realms is unparalleled, his role as Questmaster unchallenged. If you ask him nicely, he may give you a quest. Read the helpfile on questing for further information: {RHELP AUTOQUEST{x (Giant) (Male) {CQuestus Perfectus is in perfect health.{x ~ D3 ~ ~ Z 0 95523 0 0 C Chaos~ S #95521 {WBy {xthe {MT{me{Bm{Cp{Ml{me {MA{ml{Bt{Ca{Mr{x~ You are by the temple altar in the {GTemple of Midgaard{x. A huge altar made from white polished marble is standing in front of you. A ten foot tall ebony statue of Odin, the King of the Gods is seated on a throne. The back of the altar opens into a large atrium, above which can be seen a beautiful {Rr{ra{Yi{Gn{Bb{Mo{mw{x. A {Ypit{x for sacrifices is in front of the altar. [{y.{D.{r.{g.{M.{D.{G.{b.{R.{Y.{WS{y.{G.{x] The famed {Whealer{x, {MA{me{Bd{Ca{Mr{x, stands here healing those in need. ~ 0 DXd inside E pit~ The {Ydonation pit{x holds: [{y.{D.{R.{B.{M.{WG{Y.{x] a {WUnicorn Pendant{x. ~ D0 ~ ~ Z 0 95522 0 0 D2 ~ ~ Z 0 95523 0 0 D4 ~ ~ Z 0 95509 0 0 C Chaos~ S #95522 {WRoom of {YTempleman{x~ You have entered the small chamber behind the statue of Odin. Lining the back wall you notice thousands of leatherbound books neatly shelved in long rows. The templeman rises from a kneeling position and approaches you, a broad smile lighting his face. He seems to know why you are here, and waits expectantly for you to tell him the name of the god whom you wish to follow. Tell him {YOUTLOUD{x the name of the god you have chosen. ~ 0 DXd inside D2 ~ ~ Z 0 95521 0 0 C Chaos~ S #95523 {GThe Temple Of Midgaard{x~ You are in the southern portion of the temple hall in Midgaard. The temple has been constructed from giant marble blocks, eternal in appearance. Many of the walls are covered by highly detailed wall paintings picturing ancient gods, giants, and peasants. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ending on the temple square below. A smaller set of marble steps off to the left leads {WUP{x through a doorway into the entrance to the {CTRAINING ACADEMY{x. To the east lies an open door leading to the {YQuest{x master of Midgaard. A small plaque is on the wall. ~ 0 DXd inside E plaque~ {WChAOs RuLEs!!!{x {DAamon was here.{x ~ D0 ~ ~ Z 0 95521 0 0 D1 ~ ~ Z 0 95520 0 0 D2 ~ ~ Z 0 95519 0 0 C Chaos~ S #95524 {WBefore the Bank of Midgaard{x~ This side street is small, barely large enough for a wagon to fit through, but it seems to be quite busy, with crowds of people moving back and forth and going about their business. The bank of Midgaard lies to the north, the quaint wooden structure hardly big enough to support the business of such a booming city. To the west the street meets the Temple Square. ~ 0 DXd inside D0 ~ ~ Z 0 95514 0 0 D1 ~ ~ Z 0 95568 0 0 D3 ~ ~ Z 0 95519 0 0 C Chaos~ S #95525 {bH{Bi{bgh R{Bo{bad{x~ You are standing at the northern end of the High Road, close to the Market Square, in fact, it lies directly north of you. The Butcher's shop lies east of here. You hear the sounds of meat being chopped on his wooden block, and the sound of him talking as he chats with a customer who awaits their order to be filled. ~ 0 DXd inside D0 ~ ~ Z 0 95502 0 0 D1 ~ door~ ABDGJZ 0 95565 0 0 D2 ~ ~ Z 0 95526 0 0 C Chaos~ S #95526 {bH{Bi{bgh R{Bo{bad{x~ You are at the southern part of the road, closer to the Common Square. This part is rather less active than the north part of the city. To the west is a building with a sign hanging over its door. The road continues to the north, and the Common Square is south of here. ~ 0 DXd inside D0 ~ ~ Z 0 95525 0 0 D2 ~ ~ Z 0 95527 0 0 D3 ~ ~ Z 0 95566 0 0 C Chaos~ S #95527 {WThe {mC{Mo{mmmon {WSquare{x~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square by a road. From the south you notice a nasty smell. ~ 0 DXd inside D0 ~ ~ Z 0 95526 0 0 D1 ~ ~ Z 0 95528 0 0 D2 ~ ~ Z 0 95530 0 0 D3 ~ ~ Z 0 95539 0 0 C Chaos~ S #95528 {WThe Dark Alley{x~ You are standing in a dark alley. To the west is the common square, to the east the alley continues. North of you is Grebe's Tavern, the famous sailor's dive, while to the south is the thieves guild. {RDO NOT{x go south, unless you are fairly high level, or unless this is your guild, or you run the risk of being assassinated. ~ 0 DXd inside D0 ~ ~ Z 0 95572 0 0 D1 ~ ~ Z 0 95529 0 0 D2 ~ ~ Z 0 95573 0 0 D3 ~ ~ Z 0 95527 0 0 C Chaos~ S #95529 {WAlley{x at the {BL{bevee{x~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 DXd inside D0 ~ ~ Z 0 95512 0 0 D1 ~ ~ Z 0 95540 0 0 D2 ~ ~ Z 0 95558 0 0 D3 ~ ~ Z 0 95528 0 0 C Chaos~ S #95530 {WThe {yDump{x~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. A rickety old bridge leads south to the promenade. ~ 0 DXd inside D0 ~ ~ Z 0 95527 0 0 D2 ~ ~ Z 0 95531 0 0 C Chaos~ S #95531 {GThe South Bridge{x~ You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ 0 DXd inside D0 ~ ~ Z 0 95530 0 0 D2 ~ ~ Z 0 95532 0 0 C Chaos~ S #95532 {GThe South Bridge{x~ You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ 0 DXd inside D0 ~ ~ Z 0 95531 0 0 D2 ~ ~ Z 0 95533 0 0 C Chaos~ S #95533 {GThe South Bridge{x~ You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ 0 DXd inside D0 ~ ~ Z 0 95532 0 0 D2 ~ ~ Z 0 95534 0 0 C Chaos~ S #95534 {GThe South Bridge{x~ You are standing on a small, rickety bridge leading from the Midgaard City Dump to the much more attractive promenade of the southern parts of Midgaard. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Midgaard river. ~ 0 DXd inside D0 ~ ~ Z 0 95533 0 0 D2 ~ ~ Z 0 95534 0 0 C Chaos~ S #95535 ~ ~ 0 0 inside D0 ~ ~ ABCFGZ 0 95552 0 0 D1 ~ ~ ABCFGZ 0 95517 0 0 D3 ~ ~ ABCFGZ 0 95542 0 0 S #95536 {WWall Road{x~ You are walking next to the western city wall. A rather strange building is to the east. The road continues further south and the city gate is just north of here. ~ 0 DXd inside D0 ~ ~ Z 0 95517 0 0 D1 ~ ~ Z 0 95534 0 0 D2 ~ ~ Z 0 95537 0 0 C Chaos~ S #95537 {WWall Road{x~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. ~ 0 DXd inside D0 ~ ~ Z 0 95536 0 0 D1 ~ ~ Z 0 95538 0 0 D2 ~ ~ Z 0 95555 0 0 C Chaos~ S #95538 {WPoor Alley{x~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 DXd inside D0 ~ ~ Z 0 95562 0 0 D1 ~ ~ Z 0 95539 0 0 D2 ~ ~ Z 0 95561 0 0 D3 ~ ~ Z 0 95537 0 0 C Chaos~ S #95539 {WEastern End of Poor Alley{x~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. Melancholy's map shop is north. The alley continues further west. ~ 0 DXd inside D0 ~ ~ Z 0 95563 0 0 D1 ~ ~ Z 0 95527 0 0 D2 ~ ~ Z 0 95552 0 0 D3 ~ ~ Z 0 95538 0 0 C Chaos~ S #95540 {WEastern end of Alley{x~ You are standing at the eastern end of the alley, near the city walls. Wall road loops around the city to your east, and you can see an old three-story warehouse to the south. The Fountain of Youth Apothecary is north. ~ 0 DXd inside D0 ~ ~ Z 0 95549 0 0 D1 ~ ~ Z 0 95554 0 0 D2 ~ ~ Z 0 95557 0 0 D3 ~ ~ Z 0 95529 0 0 C Chaos~ S #95541 {WWall Road{x~ Wall road extends north and south along the eastern walls of the city. The east gate is north of you, south is an intersection with a dark alley. You check to make sure you still have your wallet. ~ 0 DXd inside D0 ~ ~ Z 0 95542 0 0 D2 ~ ~ Z 0 95554 0 0 C Chaos~ S #95542 {YI{ynside {Yt{yhe {gEast Gate {Yo{yf {YM{yidgaard{x~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. Wall road crosses the street, heading north and south along the city wall. ~ 0 0 inside D0 ~ ~ Z 0 95556 0 0 D1 ~ gate~ ABCFGZ 0 95535 0 0 D2 ~ ~ Z 0 95541 0 0 D3 ~ ~ Z 0 95543 0 0 S #95543 {YM{yain {YS{ytreet{x~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 0 DXd inside D0 ~ ~ Z 0 95564 0 0 D1 ~ ~ Z 0 95542 0 0 D2 ~ ~ Z 0 95527 0 0 D3 ~ ~ Z 0 95544 0 0 C Chaos~ S #95544 {YM{yain {YS{ytreet{x~ You are on Main Street crossing through town. To the north is the Holy Temple, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 DXd inside D0 ~ ~ Z 0 95567 0 0 D1 ~ ~ Z 0 95543 0 0 D2 ~ ~ Z 0 95549 0 0 D3 ~ ~ Z 0 95502 0 0 C Chaos~ S #95545 {WWall Road{x~ You are walking along wall road, just north of the west gate of Midgaard. The road continues along the western wall to the north, towards an intersection with a busy Clan street. ~ 0 DXd inside D0 ~ ~ Z 0 95546 0 0 D2 ~ ~ Z 0 95517 0 0 C Chaos~ S #95546 {WWall Road{x~ Wall road intersects with a crowded Clan Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the city. Wall road continues to the north and south. ~ 0 DXd inside D0 ~ ~ Z 0 95554 0 0 D1 ~ ~ Z 0 95547 0 0 D2 ~ ~ Z 0 95545 0 0 C Chaos~ S #95547 {WClan Road{x~ You are standing on the western end of Clan Road. The traffic here is light. This is a quieter section of Midgaard. You can hear the sound of haggling coming from the east. ~ 0 DXd inside D1 ~ ~ Z 0 95548 0 0 D3 ~ ~ Z 0 95546 0 0 C Chaos~ S #95548 {WClan Road{x~ You are walking along Clan Road. To the south of you is the money changer. Clan Road continues on to the east and the west. ~ 0 DXd inside D1 ~ ~ Z 0 95550 0 0 D2 ~ ~ Z 0 95504 0 0 D3 ~ ~ Z 0 95547 0 0 S #95549 {WThe {CFountain {xof {WYouth {MApothecary{x~ An old man putters around behind the counter, making strange love potions and curative philtres. He turns as you enter, and looks on with avarice. Judging from the furnishings, he's been made very wealthy by his trade. [{y.{D.{r.{g.{M.{y.{G.{b.{R.{Y.{WS{y.{G.{x] An old man eyes you greedily. ~ 0 DXd inside E man~ He looks very dangerous. I wouldn't try to rob him. (Human) (Male) An old man {Cis in perfect health{x. ~ E old~ He looks very dangerous. I wouldn't try to rob him. (Human) (Male) An old man {Cis in perfect health{x. ~ D2 ~ ~ Z 0 95540 0 0 C Chaos~ S #95550 {WClan Road{x~ The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. ~ 0 DXd inside D1 ~ ~ Z 0 95551 0 0 D3 ~ ~ Z 0 95548 0 0 S #95551 {WClan Road{x~ Noise and light abound on this part of Clan Road. Clan road continues off to the east and west. ~ 0 DXd inside D1 ~ ~ Z 0 95552 0 0 D3 ~ ~ Z 0 95550 0 0 S #95552 {WClan Road{x~ Clan Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. Clan Road continues to the east and west. ~ 0 DXd inside D1 ~ ~ Z 0 95553 0 0 D2 ~ barrier~ ABCFGZ 0 95535 0 0 D3 ~ ~ Z 0 95551 0 0 S #95553 {WClan Road{x~ You are at the eastern end of Clan Road. To the east of you, the tall wall around the city looms up before you and casts its shadow on you. Clan Road continues to the west. ~ 0 DXd inside D1 ~ ~ Z 0 95555 0 0 D3 ~ ~ Z 0 95552 0 0 S #95554 {WWall Road{x~ You are walking along the eastern wall of the city, on a road extending between the east gate and a bridge to the south. A dark, dirty alley lies west of here. You step carefully around a pool of liquid...who knows what it could be in a place this foul... ~ 0 DXd inside D0 ~ ~ Z 0 95541 0 0 D2 ~ ~ Z 0 95546 0 0 D3 ~ ~ Z 0 95540 0 0 C Chaos~ S #95555 {WWall Road{x~ Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the city. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ 0 DXd inside D0 ~ ~ Z 0 95537 0 0 D2 ~ ~ Z 0 95556 0 0 D3 ~ ~ Z 0 95553 0 0 S #95556 {WWall Road{x~ You are near the center of wall road, just north of the east gate of the city. To the north, you can see an intersection with a crowded clan street. The guards at the gate eye you suspiciously from afar. ~ 0 DXd inside D0 ~ ~ Z 0 95555 0 0 D2 ~ ~ Z 0 95542 0 0 S #95557 {WAn ENORMOUS {mMidnight {Wcolored room{x~ This room looks like it takes up the entire inside of the mountain. The cieling is so high you almost can not see it. The room reachs a width of nearly one hundred and fifty men across All around the room you see mountains of gold coins, silver coins and jewels some extremly rare, some magical and some are uncut and un polished. You can see armor from many lands along with weapons beside the armor, inside the armor you can see the skeletons of those that used it previously. In the center of the room on top of the largest pile of treasure you can barely make out an enormous shadowy form. As you slowly approach the large pile of treasure, the shadowy figure lifts its head and roars so loud that large rocks rain down upon your nearly smashing you to death. You notice the shadowy figure is The Dragon Lord, oldest of the dragon race and the largest. He lunges toward you and................. [{y.{D.{r.{cT{M.{y.{G.{b.{R.{Y.{DB{y.{G.{x] A huge {mMidnight {DDragon{x is here waiting to eat his next victim ~ 0 DTXd inside E midnight~ In the center of the room you see a shiny huge mass of blackness. You notice that this huge shiny mass is the oldest living dragon alive. He is the {RAncient {mMidnight {DDragon{x. This is the biggest dragon you have ever seen. His tail wraps around large piles of gold and magical weapons and armor..... And corpses. He breaths and the air burns your eyes and stings your skin. His scales seem to reflect a deep purple light that is eerie looking. You wonder if he would wake up and notice you trying to plunder his treasure. (Black dragon) (Male) A huge {mMidnight {DDragon{C is in perfect health{x. A huge {mMidnight {DDragon{x is using: <worn around neck> {DCape of {mMidnight {RDragon {YScales{x ~ E dragon~ In the center of the room you see a shiny huge mass of blackness. You notice that this huge shiny mass is the oldest living dragon alive. He is the {RAncient {mMidnight {DDragon{x. This is the biggest dragon you have ever seen. His tail wraps around large piles of gold and magical weapons and armor..... And corpses. He breaths and the air burns your eyes and stings your skin. His scales seem to reflect a deep purple light that is eerie looking. You wonder if he would wake up and notice you trying to plunder his treasure. (Black dragon) (Male) A huge {mMidnight {DDragon{C is in perfect health{x. A huge {mMidnight {DDragon{x is using: <worn around neck> {DCape of {mMidnight {RDragon {YScales{x ~ D0 ~ ~ Z 0 95540 0 0 C Chaos~ S #95558 {WA small path through the light forest{x~ You are on a small path leading through the forest. The trees are tall and slender. Paths lead north and south. ~ 0 DTXd inside D0 ~ ~ Z 0 95529 0 0 D2 ~ ~ Z 0 95558 0 0 C Chaos~ S #95559 At the foot of a gigantic mushroom~ You are standing at the foot of a gigantic mushroom. High above you, the cap forms a big round roof, and you can see large spores in the deep gills underneath it. The trunk of the mushroom is thicker then any treetrunk, and it grows thicker at the bottom. The air is dense from spores and powder dropping from the mushroom. ~ 0 DTXd inside D2 ~ ~ Z 0 95516 0 0 C Chaos~ S #95560 {DIn the mirror{x~ {wYou are standing inside a mirror. You have no depth! It is like you, and everything you wear, is paper-thin. Even the room is paper-thin. You can't move anywhere but to the side, as no depth exist in this room. To the north is a square black hole which may lead out of this fiendish room. {x ~ 0 DTXd inside D0 ~ ~ Z 0 95516 0 0 C Chaos~ S #95561 In a large tube~ You are standing inside a long tube. To the north, light comes in and to the south a large metal ball lies. The materials around you are cold and feels like iron, and the scent of gunpowder is in the air. ~ 0 DTXd inside E ball~ It's a gigantic metal ball. Cast iron would be a good guess. It has a small crack on the bottom. ~ D0 ~ ~ Z 0 95538 0 0 C Chaos~ S #95562 In a slaughterhouse~ {rBLOOD! {x The walls are covered in {rblood{x. The floor is flooded in {rblood{x, and the ceiling is dripping with {rblood{x. There's {rblood{x EVERYWHERE! The room has a dim red light, and carcases from a variety of creatures are left all over the room, dripping {rblood{x. There is no apperent use of this room, and the only exit is to the south. ~ 0 DTXd inside D2 ~ ~ Z 0 95538 0 0 C Chaos~ S #95563 {YM{ye{gl{Ga{yn{Yc{gh{Go{yl{Yy{g'{Gs {yM{Ya{gp{Gs{x~ {BEVERYTHING IS BLUE! YOU CAN'T SEE A THING, BUT THE {WBRIGHT LIGHT{B COMMING FROM THE SOUTH. {x {BYou suddenly realise that you are under water! {x ~ 0 0 inside D2 ~ ~ Z 0 95539 0 0 S #95564 {DIn a cage{x~ You are in a cage and there's no way out! The cage is placed on a large table and it is almost as if you are now the size of a mouse. Infact, there's a gigantic mouse staring at you in the corner! There is a large gate in the west side of the cage, but it is kept shut by a gigantic hanging lock. The stench of cheese is thick in the air. ~ 0 CDTXd inside E keyhole~ That keyhole is unnaturally big. Infact, it seems big enough to hold you inside it. ~ E lock~ The lock is huge. It is hard to imagine what creature is big enough to actually use that lock. It has a gigantic keyhole on the side. ~ E gate~ It's a big gate, like the ones in birdcages. Hmm, maybe this is a birdcage? Maybe you really have shrunk! There's no way to open it aslong as that gigantic hanging lock is in it's place. ~ C Chaos~ S #95565 {YBRIGHT LIGHT{x~ Noone will ever walk in this bright light. ~ 0 DTXd inside D3 ~ ~ ABDGJZ 0 95525 0 0 C Chaos~ S #95566 {gIn the woods{x~ You are standing at the entrance of a large and lush forrest. Thick tree-trunks rocket into the air and the treetops form a lush ceiling, which blocks out all light. The trees stand so close they, combined with the underforest, form a natural wall, imposible to breach. A large variety of animal calls and howls are heard from within the forest. ~ 0 DTXd inside D1 ~ ~ Z 0 95526 0 0 C Chaos~ S #95567 {WThe {Yholy{W temple of {Mc{BH{Ra{Mo{BS{x~ You have entered a large obsidian room dome-shaped room. The room is completely naked, with the exception of a twisted iron brazier in the middle of the room, radiating a dim light, from burning coal. There's a large carving into the east side of the room. ~ 0 DXd inside D1 ~ ~ Z 0 95505 0 0 D2 ~ ~ Z 0 95544 0 0 C Chaos~ S #95568 Down the Side Street~ The side street continues, the narrow road bustling with activity, making it difficult for some to thread their way through the crowd. A small alleyway branches off to the north, a dirt path leading up to the back entrance of the White Star Inn. To the south a large building houses the Samurai guild of Midgaard, where some of the best warriors of the city go to train in an ancient and deadly style of fighting. ~ 0 DXd inside D1 ~ ~ Z 0 95569 0 0 D2 ~ ~ Z 0 95575 0 0 D3 ~ ~ Z 0 95524 0 0 C Chaos~ S #95569 Down the Side Street~ A fair-sized crowd moves down the side street, heading in and out of shops, their voices blending to create a steady din. The White Star Inn stands to the north, two stories high, it's red tile roof glittering as light strikes it. The Grunting Boar Inn can be seen at the street's end to the east, while to the west glimpses can be seen of the temple square through the crowd. ~ 0 DXd inside D1 ~ ~ Z 0 95570 0 0 D3 ~ ~ Z 0 95568 0 0 S #95570 Before the White Star Inn~ Wide stone steps lead up to the entrance of the White Star Inn, a tall brick building several stories tall, with a roof of glittering red tiles the likes of which cannot be seen anywhere else in the city. Windows allow a glimpse into the cozy, warm-looking interior of the inn, where locals and travelers alike seem to be enjoying each other's company. The street continues westward, where it meets the Temple Square, while to the east lies the Grunting Boar Inn. ~ 0 DXd inside D0 ~ ~ Z 0 95524 0 0 D1 ~ ~ Z 0 95571 0 0 D3 ~ ~ Z 0 95569 0 0 S #95571 Before the Grunting Boar Inn~ The street here is somewhat calmer than to the west, though there are still a few people moving about, most of them heading back down the street. The Grunting Boar Inn stands to the east, an old establishment that has been there for as long as anyone can remember. ~ 0 DXd inside D1 ~ gate~ ABZ 0 95515 0 0 D3 ~ ~ Z 0 95570 0 0 C Chaos~ S #95572 The Altar of Chaos~ You have entered the unholy altar room of the Chaos Realms. The floor, walls and ceiling are constructed of polished jet-black marble. In the center of the room, on a raised dias, stands a huge altar of the purest white marble. A huge white marble sacrificial altar stands here. [{y.{D.{r.{g.{M.{D.{G.{B.{R.{Y.{WS{y.{G.{x] A tall skeletal figure stands before you, cackling insanely. ~ 0 DXd inside D2 ~ ~ Z 0 95528 0 0 C Chaos~ S #95573 Entrance Hall to the Guild of Thieves~ You are standing in the entrance hall to the thieves' guild. A place where you can lose both your money and your life if you are not careful. The room is dimly lit, but richly furnished. The persian rug underfoot must be worth thousands of gold pieces, and the paintings on the walls worth more yet. To the north lies a dark alleyway, and to the east the thieves' bar. ~ 0 DXd inside D0 ~ ~ Z 0 95528 0 0 D1 ~ ~ Z 0 95509 0 0 C Chaos~ S #95574 {DIn a hole{x~ You've walked into a small room and SUDDENLY! The floor gives in underneath you! ~ 0 DXd inside D3 ~ ~ Z 0 95573 0 0 C Chaos~ S #95575 The entrance to {MThe Dancing Sword{z stripclub~ You are standing at the entrance to {MThe Dancing Sword{x stripclub. A poster on the wall mentions women of all races inside, and proposes you get to do whatever you please with them, if you bring enough gold. A velvet rug in the doorway, conceals most of what's going on inside, but catch the glimpse of some very underdressed females within. ~ 0 DWXd inside D0 ~ ~ Z 0 95568 0 0 D3 ~ ~ Z 0 95576 0 0 C Chaos~ S #95576 {MInside The Dancing Sword{x~ Amazing place, tons of women, and all naked. Wow what a sight. ~ 0 DXd inside D1 ~ ~ Z 0 95575 0 0 C Chaos~ S #95577 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D0 ~ ~ Z 0 95584 0 0 D2 ~ ~ Z 0 95578 0 0 D3 ~ ~ Z 0 95581 0 0 D4 ~ ~ Z 0 95518 0 0 C Chaos~ S #95578 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D0 ~ ~ Z 0 95577 0 0 D2 ~ ~ Z 0 95579 0 0 C Chaos~ S #95579 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D0 ~ ~ Z 0 95578 0 0 D1 ~ ~ Z 0 95580 0 0 D3 ~ ~ Z 0 95588 0 0 C Chaos~ S #95580 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D3 ~ ~ Z 0 95579 0 0 D4 ~ ~ Z 0 95529 0 0 C Chaos~ S #95581 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D1 ~ ~ Z 0 95577 0 0 D3 ~ ~ Z 0 95582 0 0 C Chaos~ S #95582 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D1 ~ ~ Z 0 95581 0 0 D3 ~ ~ Z 0 95583 0 0 C Chaos~ S #95583 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D1 ~ ~ Z 0 95582 0 0 D4 ~ ~ Z 0 95517 0 0 C Chaos~ S #95584 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D0 ~ ~ Z 0 95585 0 0 D2 ~ ~ Z 0 95577 0 0 C Chaos~ S #95585 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D2 ~ ~ Z 0 95584 0 0 D3 ~ ~ Z 0 95586 0 0 C Chaos~ S #95586 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D1 ~ ~ Z 0 95585 0 0 D4 ~ ~ Z 0 95521 0 0 C Chaos~ S #95587 Falling...~ You are falling into the darkness. All around you there is nothingness and the bottom of this pit is nowhere to be seen. ~ 0 DTXd inside C Chaos~ S #95588 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D1 ~ ~ Z 0 95579 0 0 D3 ~ ~ Z 0 95589 0 0 S #95589 In a tunnel~ You are in a very moist underground tunnel. It is very claustrophobic, as the tunnel is very narrow, and almost completely dark. The walls are cut very roughly, as if someone was in a hurry, and there are sharp edges everywhere. ~ 0 ADTXd inside D1 ~ ~ Z 0 95588 0 0 D4 ~ ~ Z 0 95561 0 0 C Chaos~ S #0 #SPECIALS M 95533 spec_fido * the beastly fido M 95534 spec_breath_frost * a {Wwhite{x dragon M 95538 spec_cast_cleric * Ramses the Damned M 95539 spec_breath_any * the ShadowKing M 95540 spec_cast_undead * Darken Rahl M 95541 spec_cast_mage * Duke Eckthar M 95542 spec_cast_mage * {!Eurandus{x M 95543 spec_breath_gas * {rL{Re{rthr{Ra{rk{x M 95544 spec_breath_lightning * Jher S #RESETS D 0 95515 3 1 * {DPitch black darkness{x: door to the west: closed D 0 95517 3 2 * {YI{ynside {Yt{yhe {gWest Gate {Yo{yf {YM{yidgaard{x: door to the west: closed and locked D 0 95525 1 1 * {bH{Bi{bgh R{Bo{bad{x: door to the east: closed D 0 95535 0 2 * : door to the north: closed and locked D 0 95535 1 2 * : door to the east: closed and locked D 0 95535 3 2 * : door to the west: closed and locked D 0 95542 1 2 * {YI{ynside {Yt{yhe {gEast Gate {Yo{yf {YM{yidgaard{x: door to the east: closed and locked D 0 95552 2 2 * {WClan Road{x: door to the south: closed and locked D 0 95565 3 1 * {YBRIGHT LIGHT{x: door to the west: closed D 0 95571 1 1 * Before the Grunting Boar Inn: door to the east: closed M 0 95501 1 95500 1 * Gulshtukh (The Entrance to a Cavern) E 0 95550 0 17 * a dirty old key: held in the hands O 0 95536 0 95501 * a portal to the entrance (At the Back of the Cavern) O 0 95526 0 95501 * A large Window (At the Back of the Cavern) M 0 95531 5 95502 1 * the mpcode monster ({GM{garket {GS{gquare{x) M 0 95533 1 95502 1 * the beastly fido ({GM{garket {GS{gquare{x) M 0 95530 5 95502 1 * the mpcode monster ({GM{garket {GS{gquare{x) M 0 95509 1 95503 1 * the old {Mp{Rr{BA{Mn{Rk{Bs{MT{Re{BR{x ({YM{yain {YS{ytreet{x) M 0 95530 10 95503 1 * the mpcode monster ({YM{yain {YS{ytreet{x) O 0 95501 0 95504 * the altar (The Altar of Chaos) P 0 95502 1 95501 1 * the altar: a {Rj{Ce{Gs{Yt{De{Rr{W'{Gs{x hat M 0 95500 1 95504 1 * Dulagraen, High Priest of Chaos (The Altar of Chaos) E 0 95500 0 17 * {ra sacrificial {Wdagger{x: held in the hands O 0 95507 0 95505 * the eye of the world (The Eye of the World) O 0 95506 0 95507 * the winds of chance (The Winds of Chance) O 0 95524 0 95510 * {wA soft {Dblack fur {wrug{x ({WThe Padded Room{x) M 0 95513 1 95512 1 * {rCuortos{z {wthe {DDeath {mSage{x (cHAoS pET ShOPpE) M 0 95510 1 95514 1 * Gornik {Dthe guardian{x (cHAos TreASuRer) O 0 95566 0 95514 * the emerald pile (cHAos TreASuRer) O 0 95565 0 95514 * the ruby pile (cHAos TreASuRer) O 0 95567 0 95514 * the gold pile (cHAos TreASuRer) O 0 95568 0 95514 * {ya {Rj{Me{Cw{Be{Gl {yencrusted crown{x (cHAos TreASuRer) O 0 95569 0 95514 * {Ya gil{yd{Yed {Rru{rb{Ry{Y g{yo{Yblet{x (cHAos TreASuRer) O 0 95570 0 95514 * {ya {Wdia{Cm{Mo{Wnd stu{Cd{Md{Wed {ysceptre{x (cHAos TreASuRer) O 0 95570 0 95514 * {ya {Wdia{Cm{Mo{Wnd stu{Cd{Md{Wed {ysceptre{x (cHAos TreASuRer) O 0 95570 0 95514 * {ya {Wdia{Cm{Mo{Wnd stu{Cd{Md{Wed {ysceptre{x (cHAos TreASuRer) O 0 95568 0 95514 * {ya {Rj{Me{Cw{Be{Gl {yencrusted crown{x (cHAos TreASuRer) O 0 95568 0 95514 * {ya {Rj{Me{Cw{Be{Gl {yencrusted crown{x (cHAos TreASuRer) O 0 95569 0 95514 * {Ya gil{yd{Yed {Rru{rb{Ry{Y g{yo{Yblet{x (cHAos TreASuRer) O 0 95569 0 95514 * {Ya gil{yd{Yed {Rru{rb{Ry{Y g{yo{Yblet{x (cHAos TreASuRer) O 0 95569 0 95514 * {Ya gil{yd{Yed {Rru{rb{Ry{Y g{yo{Yblet{x (cHAos TreASuRer) O 0 95569 0 95514 * {Ya gil{yd{Yed {Rru{rb{Ry{Y g{yo{Yblet{x (cHAos TreASuRer) M 0 95530 10 95516 1 * the mpcode monster ({YM{yain {YS{ytreet{x) O 0 95552 0 95517 * the sewer ({YI{ynside {Yt{yhe {gWest Gate {Yo{yf {YM{yidgaard{x) M 0 95531 5 95517 1 * the mpcode monster ({YI{ynside {Yt{yhe {gWest Gate {Yo{yf {YM{yidgaard{x) M 0 95532 7 95517 1 * the mpcode monster ({YI{ynside {Yt{yhe {gWest Gate {Yo{yf {YM{yidgaard{x) O 0 95515 0 95518 * the {rth{Rr{ron{Re {rof {Rc{rha{Ro{rs{x ({rTH{RE {rTHRO{RN{rE O{RF{r C{RH{rA{RO{rS{x) O 0 95511 0 95518 * a hole ({rTH{RE {rTHRO{RN{rE O{RF{r C{RH{rA{RO{rS{x) M 0 95530 10 95519 1 * the mpcode monster ({GThe Temple Square{x) M 0 95527 1 95520 1 * the mpcode monster ({CAdventurer's {YGuild{x) O 0 95554 0 95521 * the sewer ({WBy {xthe {MT{me{Bm{Cp{Ml{me {MA{ml{Bt{Ca{Mr{x) M 0 95531 5 95521 1 * the mpcode monster ({WBy {xthe {MT{me{Bm{Cp{Ml{me {MA{ml{Bt{Ca{Mr{x) M 0 95530 10 95521 1 * the mpcode monster ({WBy {xthe {MT{me{Bm{Cp{Ml{me {MA{ml{Bt{Ca{Mr{x) M 0 95532 10 95521 1 * the mpcode monster ({WBy {xthe {MT{me{Bm{Cp{Ml{me {MA{ml{Bt{Ca{Mr{x) M 0 95530 10 95523 1 * the mpcode monster ({GThe Temple Of Midgaard{x) M 0 95530 10 95525 1 * the mpcode monster ({bH{Bi{bgh R{Bo{bad{x) M 0 95530 10 95526 1 * the mpcode monster ({bH{Bi{bgh R{Bo{bad{x) M 0 95530 7 95526 1 * the mpcode monster ({bH{Bi{bgh R{Bo{bad{x) M 0 95531 5 95527 1 * the mpcode monster ({WThe {mC{Mo{mmmon {WSquare{x) O 0 95553 0 95527 * the sewer ({WThe {mC{Mo{mmmon {WSquare{x) M 0 95532 6 95527 1 * the mpcode monster ({WThe {mC{Mo{mmmon {WSquare{x) M 0 95530 10 95528 1 * the mpcode monster ({WThe Dark Alley{x) O 0 95555 0 95529 * the sewer ({WAlley{x at the {BL{bevee{x) M 0 95530 10 95529 1 * the mpcode monster ({WAlley{x at the {BL{bevee{x) M 0 95531 5 95542 1 * the mpcode monster ({YI{ynside {Yt{yhe {gEast Gate {Yo{yf {YM{yidgaard{x) M 0 95532 7 95542 1 * the mpcode monster ({YI{ynside {Yt{yhe {gEast Gate {Yo{yf {YM{yidgaard{x) M 0 95530 10 95543 1 * the mpcode monster ({YM{yain {YS{ytreet{x) M 0 95530 10 95544 1 * the mpcode monster ({YM{yain {YS{ytreet{x) M 0 95529 1 95559 1 * the mpcode monster (At the foot of a gigantic mushroom) O 0 95557 0 95561 * the crack (In a large tube) M 0 95528 1 95563 1 * the mpcode monster ({YM{ye{gl{Ga{yn{Yc{gh{Go{yl{Yy{g'{Gs {yM{Ya{gp{Gs{x) O 0 95556 0 95564 * the keyhole ({DIn a cage{x) M 0 95526 1 95565 1 * the mpcode monster ({YBRIGHT LIGHT{x) O 0 95571 0 95565 * portal ({YBRIGHT LIGHT{x) M 0 95525 1 95573 1 * the mpcode monster (Entrance Hall to the Guild of Thieves) M 0 95523 1 95575 1 * the bouncer (The entrance to {MThe Dancing Sword{z stripclub) M 0 95502 1 95587 1 * the mpcode monster (Falling...) S #SHOPS 95513 0 0 0 0 0 100 19 0 23 0 #OLIMITS O 95508 400 * The Undead Crown S #MOBPROGS #95500 if clan $N Chaos 'Welcome to the Realms of Chaos, may you find your stay...unpredictable. wink end endif if isimmort $N bow $N end endif emote snarls and says '{gThe Realms of Chaos are no place for one such as you!{x' clan {DBrothers attend our hall, {r$n{z stands 'fore us now!!!!{x MOB AT 95514 MOB FORCE gornik lock swirl pmote screams '{mLeave now, 'ere I slay thee {r$n{x' end ~ #95501 if clan $N chaos mob cast fly $n endif ~ #95502 if clan $n Chaos and ischarm $n say I cannot let you in. Come back when you're in full control of yourself! else if clan $n Chaos or isimmort $n mob echoat $n Gulshtukh steps aside, allowing you to pass. mob echoaround $n Gulshtukh watches intently as $n proceeds east. mob gtransfer $n 95501 mob goto $n mob echoaround $n $n has arrived. mob goto 95500 endif mob echoaround $n Gulshtukh laughs scornfully and bars $n's entry. mob echoat $n A horribly hollow rattling laugh issues from Gulshtukh as he bars your entry. endif end ~ #95503 clan Brothers, join me in battle, for we are {RATTACKED{x by {R$n{x!!!!!! clan {DWe are attacked by {r$n{z, rally forth {rNOW{z!!!!{x ~ #95504 if affected $k 'haste' say I am hasted ~ #95505 if clan $n Chaos cast fly $n endif ~ #95506 mob gtransfer $n 95500 ~ #95507 say YOU OUT GET NOW! VAULT NO ACCESS TO ANYONE! yell $n is trying to grab my jewels! mob gtransfer $n 95524 tell $n AND STAY OUT! ~ #95508 cast 'garble' ~ #95510 if clan $n chaos mob transfer $n 95512 else say The store is closed. say Come back in a few hours. endif end if carries insanity Say Uhhh..Im confused..going to get a drink...be back in 20? goto sheera mob delay 5 endif end ~ #95511 if clan $n chaos say As you command. bow $n mob mload 95512 mob mload 95512 mob mload 95512 mob mload 95512 mob mload 95512 else say Aye? say I could certainly appease your hunger... grin $n mob mload 17600 mob force rane murder $n endif ~ #95512 if name $n elial say Greetings my king...err umm why is it you are here...well you are king..err my king. emote swiftly preforms a perfect curtsey. endif ~ #95513 if name $n mierin if rand 80 say Hello there. smile $n say Daphais bid me tell you that he sends his love with this gift. That is, if you're hungry. say You ARE hungry, are you not? say Of course you are. You're... well, even if you aren't hungry, you soon shall be. cackle grin bow $n endif else Say Greetings $n. end ~ #95514 close swirling lock swirling ~ #95515 if clan $n chaos emote whispers '{DHunt well my friend, and may chaos be with you.{x' wink $n mob transfer $n 9729 end endif if mobhere chaos mob transfer chaos 9729 end endif if isimmort mob transfer $n 9729 else mob echoat $n Gulshtukh watches you leave and mutters something incoherent. mob transfer $n 9729 clan {r$n{x {Dhas just left out clan entrance...smart one that one.{x end endif ~ #95516 unlock swirling open swirling end ~ #95517 if rand 50 say 10 to 20 else say Rand is broken... endif end ~ #95518 mob oload 95520 get all trash get all mob echo {DA large peace of the t{Gr{Da{Gs{Dh{Gc{Da{Gn{D detaches itself and hovers off.{x mob goto 95514 unlock swirl open swirl put all swirl drop all mob goto 95518 mob echo {DThe large piece of the t{Gr{Da{Gs{Dh{Gc{Da{Gn{D returns and reattaches itself.{x mob junk all end endif ~ #95519 if clan $n chaos say $n...is that really you? say Well..I 'pose tis you, $n. Come on in. mob transfer $n voices endif ~ #95520 if isvisible $n else say sorry I do not trust you because I can not see you! drop $o end endif if carries $i 95217 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95765 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95601 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 100652 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95465 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95117 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95502 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 7700 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 100713 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif ' I don't want a $o! give $o $n ' Here is your $o back! ~ #95521 mob gtransfer $n 95502 mob echoat $n With a blunt {WTHUMP!{x you land in the middle of Market Square. mob echoaround $n From out of nowhere, $n suddenly drops from the sky. ~ #95522 if race $n human say No humans allowed! end endif if race $n felar say No felars allowed! end endif if race $n arial say No arials allowed! end endif if race $n half-orc say No crossbreeds allowed! end endif if race $n half-elf say No crossbreeds allowed! end endif if race $n elf say No elves allowed! end endif if race $n wood-elf say No elves allowed! end endif if race $n rockseer say No rockies allowed! end endif if race $n dark-elf say No darkies allowed! end endif if race $n halfling say No halflings allowed! end endif if race $n dwarf say No dwarves allowed! end endif if race $n duergar say No dwarves allowed! end endif if race $n gnome say No gnomes allowed! end endif if race $n svirfnebli say No svirfs allowed! end endif if race $n satyr say No satyrs allowed! end endif if race $n 'storm giant' say No giants allowed! end endif if race $n storm giant say No giants allowed! end endif if race $n 'cloud giant' say No giants allowed! end endif if race $n cloud giant say No giants allowed! end endif if race $n fire giant say No giants allowed! end endif if race $n 'fire giant' say No giants allowed! end endif if race $n 'frost giant' say No giants allowed! end endif if race $n frost giant say No giants allowed! end endif if race $n githyanki say No giths allowed! end endif if race $n troll say No trolls allowed! end endif if race $n orc say No orcs allowed! end endif say No vagabonds allowed! end ~ #95523 mob gtransfer $n 95587 mob goto 95578 mob delay 3 mob gtransfer $n 95502 mob echoat $n With a blunt {WTHUMP!{x you land in the middle of Market Square. mob echoaround $n From out of nowhere, $n suddenly drops from the sky. mob goto 95574 ~ #95524 if clan $n chaos or isimmort $n mob echoaround $n $I gets a duplicitous look in $l eye and whispers something about impersonation in $n's ear. mob echoat $n $I gets a duplicitous look in $l eye and whispers: mob echoat $n {rThe ole double-walker trick, this gets'em every time. Back in my day we had to mob echoat $n carry around bags of makeup to do this bit, but now you just look at yer mark mob echoat $n and cast the spell. After that, not even their mother can tell the difference. mob echoat $n Of course, it's harder to assume the guise of someone stronger than you, but mob echoat $n I'm working on inflatible muscles for that.{x else glare $n endif ~ #95525 if clan $n chaos or isimmort $n mob echoaround $n $I gets a lost look in $l eye and whispers something about random in $n's ear. mob echoat $n $I gets a lost look in $l eye and whispers: mob echoat $n {rOh, this one has 'em running around in circles. When you randomize a room mob echoat $n it takes all the exits and switches 'em around. They try to go east, and they mob echoat $n go south, they try to go south and they go north. It's hilarious fun. But mob echoat $n it doesn't work where the those spoilers, the Rulers, are in charge.{x else glare $n endif ~ #95526 if clan $n chaos or isimmort $n mob echoaround $n $I gets a sharp look in $l eye and whispers something about sharp in $n's ear. mob echoat $n $I gets a sharp look in $l eye and whispers: mob echoat $n {rBy channeling the random powers of Chaos into a single point you can create mob echoat $n this weapon of havok. Not only does this dagger increase in power as you do, mob echoat $n but it also randomly does some tricks of its own in combat. It's final act, mob echoat $n though, is to vanish into a zepher of smoke after a while.{x else glare $n endif ~ #95527 if clan $n chaos or isimmort $n mob echoaround $n $I gets a reflective look in $l eye and whispers something about mirrors in $n's ear. mob echoat $n $I gets a reflective look in $l eye and whispers: mob echoat $n {rYer own traveling hall of mirrors! This crafty spell takes your beautiful face mob echoat $n and mulitplies it several times. You can do it when yer lonely, so you can mob echoat $n talk to your equal in conversation. But it also confuses archerers, who mob echoat $n often mistake your mirrors for yourself. And just as mirrors, they don't take mob echoat $n much of a beating.{x else glare $n endif ~ #95528 if clan $n chaos or isimmort $n mob echoaround $n $I gets a vacant look in $l eye and whispers something about scattered in $n's ear. mob echoat $n $I gets a vacant look in $l eye and whispers: mob echoat $n {rSooner or later, people are going to gang up on you after playing so many mob echoat $n pranks on them. You can even the odds by casting large groups to the winds. mob echoat $n It works especially good on pets, who end up in random locations of the realm mob echoat $n without their master's, completely lost.{x else glare $n endif ~ #95529 if clan $n chaos or isimmort $n mob echoaround $n $I gets a disgraceful look in $l eye and whispers something about disgraceful in $n's ear. mob echoat $n $I gets a disgraceful look in $l eye and whispers: mob echoat $n {rA pie in the face, this is. If you want to disgrace your mark in public then mob echoat $n just play this little trick on them. It'll make them a little less perusuasive mob echoat $n with that custered in their face.{x else glare $n endif ~ #95530 if clan $n chaos mob oload 95550 unlock east open east say Hmm bit of a thirst I got...Pose I should move..get something to drink atleast.. mob goto 95519 mob delay 1 endif end ~ #95531 mob goto 95500 close east lock east mob junk sac say Ahhhhh that keg is a won'erful thing a'nt it. ~ #95532 mob oload 95550 ~ #95533 if clan $n chaos or isimmort $n mob echoaround $n $I gets a muddy look in $l eye and whispers something about incomprehensible in $n's ear. mob echoat $n $I gets a muddy look in $l eye and whispers: mob echoat $n {rYou always suspected those Rulers talker gibberish, didn't ya? Well, if you mob echoat $n can pull this trick off, that's exactly what they'll be uttering. Mages can't mob echoat $n mumble their encantations, paladins can't call their friends for help. Drives mob echoat $n people nuts.{x else glare $n endif ~ #95534 if clan $n chaos or isimmort $n mob echoaround $n $I gets a confused look in $l eye and whispers something about confusing in $n's ear. mob echoat $n $I gets a confused look in $l eye and whispers: mob echoat $n {rBedlam, pure bedlam, that's what this prank is all about. If you play it on mob echoat $n a monster he'll attack a random fellow in the room. But be warned, you're not mob echoat $n safe from his range, so best to do this in a room full of people. It makes mob echoat $n one big mess.{x else glare $n endif ~ #95535 if clan $n chaos or isimmort $n unlock altar open altar get warlock altar close altar lock altar if carries $i 100652 say Here you go. give warlock $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95536 if clan $n chaos or isimmort $n unlock altar open altar get shadow altar close altar lock altar if carries $i 95765 say Here you go. give shadow $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95537 if clan $n chaos or isimmort $n unlock altar open altar get scion altar close altar lock altar if carries $i 95601 say Here you go. give scion $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95538 if clan $n chaos or isimmort $n unlock altar open altar get sylvan altar close altar lock altar if carries $i 7700 say Here you go. give sylvan $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95539 if clan $n chaos or isimmort $n unlock altar open altar get barbarian altar close altar lock altar if carries $i 95465 say Here you go. give barbarian $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95540 if clan $n chaos or isimmort $n unlock altar open altar get knight altar close altar lock altar if carries $i 95217 say Here you go. give knight $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95541 if clan $n chaos or isimmort $n unlock altar open altar get ruler altar close altar lock altar if carries $i 95117 say Here you go. give ruler $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95542 if clan $n chaos or isimmort $n unlock altar open altar get sentinel altar close altar lock altar if carries $i 100713 say Here you go. give sentinel $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95543 mob echoaround $n A Zdreni Avenger steps out of shadows. mob echoaround $n A Zdreni Avenger's backstab {R-==> SKELETONIZES <==-{z $n. mob echoaround $n A Zdreni Avenger's second backstab {R>>> ERADICATES <<<{z $n. mob echoaround $n $n yells, '{MDie, a Zdreni Avenger! You are backstabbing scum!{x' mob echoaround $n A Zdreni Avenger has fled! ~ #95544 close west ~ #95545 if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {W$r{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {W$r{G out in the vicinity of {WAdventurer's Guild{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WMidgaard{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W26{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {WZsuzsu{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {WZsuzsu{G out in the vicinity of {WZsuzsu's workshop{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WAsgaard{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W95{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {WThe Mayor{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {Wthe Mayor{G out in the vicinity of {WMayor's office{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WMidgaard{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W2{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {WThe Midnight Dragon{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {Wthe Midnight Dragon{G out in the vicinity of {WAn ENORMOUS Midnight colored room{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WDrako Village{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W0{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {Wa fido{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {Wa fido{G out in the vicinity of {WMain street{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WMidgaard{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W15{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {WQuester Ferentos{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {WQuester Ferentos{G out in the vicinity of {WThe Palace Gates{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WNew Thalos{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W25{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {WAedar{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {WAedar{G out in the vicinity of {WBy the Temple Altar{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {WMidgaard{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W5{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif if rand 80 mob remember $r mob echoat $q {CQuestus Perfectus{x tells you '{GThank you, brave {W$r{G!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GAn enemy of mine, {WGulshtukh{G, is making vile threats against the crown.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThis threat must be eliminated!{x' mob echoat $q {CQuestus Perfectus{x tells you '{GSeek {WGulshtukh{G out in the vicinity of {WThe Entrance to a Cavern{x' mob echoat $q {CQuestus Perfectus{x tells you '{GThat location is in general area of {Wthe Chaos Clanhall{G.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GYou have {W800{G minutes to complete this quest.{x' mob echoat $q {CQuestus Perfectus{x tells you '{GMay the gods go with you!{x' end endif ~ #95546 if rand 50 say 50+ else say 50- endif end ~ #95547 mob remember $r if rand 50 mob echoat $q Your drowning {cscratches{x you. mob echoaround $q $q's drowning {cscratches{c $q. mob damage qr 2 5 1 else mob echoaround $q $q's drowning {cgrazes{x $q. mob echoat $q Your drowning {cgrazes{x you. mob damage $q 5 8 1 endif end ~ #95548 if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95558 room mob junk all end endif if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95559 room mob junk all end endif if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95560 room mob junk all end endif if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95561 room mob junk all end endif if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95562 room mob junk all end endif if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95563 room mob junk all end endif if rand 90 mob echo A mushroom spore drops from the shroom and lands next to you. mob oload 95564 room mob junk all end endif ~ #95549 mob echo {WBLOP!{x get spore mob junk all ~ #95550 if rand 90 whisper What are YOU doing here? end endif if rand 90 whisper GET OUT OF HERE! end endif if rand 90 whisper Don't touch that. end endif if rand 90 whisper You're not supposed to be in here! end endif if rand 90 whisper I'll scratch your eyes out and feed them to the beast. end endif if rand 90 whisper I'll kill your mother and i'll make sure she suffers. end endif if rand 90 whisper Begone pest! end endif if rand 90 whisper They are all dead. end endif if rand 90 whisper I burned them. All of them end endif if rand 90 whisper Why did you do this to me? end endif if rand 90 whisper I will NOT! end endif if rand 90 whisper Please, don't hurt me end endif ~ #95551 if rand 90 mob echoaround $r $r says '{GI hate you{x' end endif if rand 90 mob echoaround $r $r says '{GI'm going to kill you{x' end endif if rand 90 mob echoaround $r $r says '{GLet's get out of here.{x' end endif if rand 90 mob echoaround $r $r says '{GWhy are you such an horses ass?{x' end endif if rand 90 mob echoaround $r $r says '{GYou are good for nothing{x' end endif if rand 90 mob echoaround $r $r says '{GAny loot we find in here, belongs to me.{x' end endif if rand 90 mob echoaround $r $r says '{GI'm scared.{x' end endif if rand 90 mob echoaround $r $r says '{GI don't even know why i came with you.{x' end endif if rand 90 mob echoaround $r $r says '{GI probably shouldn't say, but i've never really liked you.{x' end endif if rand 90 mob echoaround $r $r says '{GSo, do you have a sister i can get with?{x' end endif if rand 90 mob echoaround $r $r says '{GI killed all my pets as a child{x' end endif if rand 90 mob echoaround $r $r says '{GYou are messed up man{x' end endif if rand 90 mob echoaround $r $r says '{GHow many times do i have to tell you? Be QUIET!{x' end endif ~ #95552 if rand 90 mob echoat $r Someone tells you '{GGet out of there so i can kill you{x' end endif if rand 90 mob echoat $r Someone tells you '{GStop hiding, punk.{x' end endif if rand 90 mob echoat $r Someone tells you '{GYou owe me some money{x' end endif if rand 90 mob echoat $r Someone tells you '{GTHIEF! You looted my gear!{x' end endif if rand 90 mob echoat $r Someone tells you '{GI wouldn't have said that, now you'll have to pay.{x' end endif if rand 90 mob echoat $r Someone tells you '{GYou're alittle fat, aren't you?{x' end endif if rand 90 mob echoat $r Someone tells you '{GBy the gods, you are one ugly bastard{x' end endif if rand 90 mob echoat $r Someone tells you '{GJust thought you should know, noone likes you.{x' end endif if rand 90 mob echoat $r Someone tells you '{GNoone sings as beautiful as you{x' end endif if rand 90 mob echoat $r Someone tells you '{GI think i'm in love with you{x' end endif if rand 90 mob echoat $r Someone tells you '{GLet's get married{x' end endif if rand 90 mob echoat $r Someone tells you '{GI bought you something. It's pretty.{x' end endif if rand 90 mob echoat $r Someone tells you '{GWow, you are very pretty. I can't stop thinking about you.{x' end endif if rand 90 mob echoat $r Someone tells you '{GHow much will you charge me for a kiss?{x' end endif if rand 90 mob echoat $r Someone tells you '{GOoooooh, the things i would do to you if you let me.{x' end endif if rand 90 mob echoat $r Someone tells you '{GMEOW!{x' end ~ #95553 if rand 90 mob mload 95533 mob purge self end endif if rand 90 mob mload 95534 mob purge self end endif if rand 90 mob mload 95535 mob purge self end endif if rand 90 mob mload 95536 mob purge self end endif if rand 90 mob mload 95537 mob purge self end endif if rand 90 mob mload 95538 mob purge self end endif if rand 90 mob mload 95539 mob purge self end endif if rand 90 mob mload 95540 mob purge self end endif if rand 90 mob mload 95541 mob purge self end endif if rand 90 mob mload 95542 mob purge self end endif if rand 90 mob mload 95543 mob purge self end endif if rand 90 mob mload 95544 mob purge self end endif if rand 90 mob mload 95545 mob purge self end endif if rand 99 mob purge self end endif ~ #95559 ~ #0 #PRACTICERS M 95500 clan~ * Dulagraen, High Priest of Chaos S #$