zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name High Tower of Sorcery~
VNUMs 1300 1499
Credits Skylar~
Security 9
LevelRange 10 30
End

#MOBILES
#1300
oldstyle shadow guardian~
a shadow guardian~
A shadow guardian screams a challenge and attacks.
~
It seems to be made of nothing more than darkness ...
~
human~
ACFG BDJP -350 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
EFNU 0 0 0
stand stand none 5
0 0 medium flesh~
~
#1301
oldstyle adventurer~
a lost adventurer~
An emaciated adventurer is here looking lost and hopeless.
~
He looks haggard and sickly; no doubt he's been lost here for quite some time.
~
human~
ABCHQ J 400 0
8 8 21d8+0 40d10+85 2d4+9 none
3 3 3 5
EIKU 0 0 0
sit stand male 14
0 0 medium flesh~
~
#1302
oldstyle edgar~
Edgar~
Edgar the Human Swordpupil
~
Edgar says 'pardon me, can you tell me where to buy cups?'
You see before you, one of Midgaard's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!
~
human~
ACEH J 1000 0
1 1 8d1+0 5d10+85 1d2+5 none
8 8 8 8
EFNU 0 0 0
stand stand male 1
0 0 medium flesh~
~
#1303
oldstyle diamond golem~
the golem~
A huge diamond golem is standing guard here.
~
It looks quite strong.
~
golem~
ABG D 500 0
23 23 41d23+0 115d10+85 7d3+16 none
-5 -5 -5 -1
EFNU 0 0 0
stand stand none 49
0 0 medium flesh~
~
#1304
oldstyle mage young~
a mage~
A young mage wanders about, oblivious to all.
~
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.
~
human~
AGHR D 450 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
FU 0 0 0
stand stand male 21
0 0 medium flesh~
~
#1305
oldstyle strick bartender~
Strick the bartender~
Strick is here levitating drinks to his customers.
~
He looks rather harmless, but then again so does a sleeping dragon.
~
human~
ABGe D 750 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
EFNU 0 0 0
stand stand male 100
0 0 medium flesh~
~
#1306
oldstyle tatorious wizard~
Tatorious~
Tatorious the wizard is here counting his earnings.
~
Tatorious winks at you mischievously.
~
human~
ABGRe D 900 0
25 25 49d25+0 250d11+95 9d2+24 none
-8 -8 -8 -3
FU 0 0 0
stand stand male 250
0 0 medium flesh~
~
#1307
oldstyle ezmerelda cook~
Ezmerelda~
Ezmerelda the cook is here stirring a large pot of something.
~
~
human~
ABGR D -500 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
FU 0 0 0
stand stand female 54
0 0 medium flesh~
~
#1308
oldstyle assistant mage~
The cook's assistant~
The cook's assistant is here assisting the cook.
~
~
human~
ABGHR D -200 0
11 11 26d11+0 55d10+85 3d3+10 none
1 1 1 4
FU 0 0 0
stand stand male 5
0 0 medium flesh~
~
#1309
oldstyle prisoner~
The prisoner~
A prisoner is chained to the wall here.
~
Though his clothes are all in rags, you can see that at one time they must
have been fine garments. A metal muzzle has been fitted over the poor
wretch's mouth, whether to keep him from screaming, or to silence his spell
casting you cannot tell.
He looks quite mad, no doubt he's been mistreated horribly.
~
human~
ABCFGHR J 100 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
FU 0 0 0
stand stand male 0
0 0 medium flesh~
~
#1310
oldstyle jailor mage~
the Jailor~
The Jailor is here enjoying a comfortable nap.
~
He looks rather dirty.
~
human~
ABGR D 100 0
17 17 33d17+0 85d10+85 5d3+13 none
-2 -2 -2 1
FU 0 0 0
sleep sleep male 66
0 0 medium flesh~
~
#1311
oldstyle broom~
a broom~
A straw broom is here leaning against the wall.
~
The broom screams 'Take that you lout!'
~
human~
ABCFGS DFJ 50 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
BEFJNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1312
oldstyle lesser guardian hands~
a pair of disembodied hands~
A pair of disembodied hands floats in the air here.
~
The hands twitch with anticipation of strangling someone.
~
human~
AFG 0 -400 0
9 9 23d9+0 45d10+85 3d3+9 none
3 3 3 5
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1313
oldstyle guardian greater eyes~
a pair of disembodied eyes~
A pair of disembodied eyes floats here glaring at you.
~
The eyes smolder with hatred.
~
human~
AFG DJ -600 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1314
oldstyle mage visitor~
the mage~
A visiting mage is here snoring away in peaceful slumber.
~
He looks quite sleepy.
~
human~
ABCGHR D 250 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
FU 0 0 0
sleep sleep male 36
0 0 medium flesh~
~
#1315
oldstyle apprentice young~
a young apprentice magic user~
A young apprentice magic user is here doing magical studies.
~
She looks quite intent on her studies.
~
human~
ABGHR 0 400 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
FU 0 0 0
sit sit female 18
0 0 medium flesh~
~
#1316
oldstyle apprentice young~
a young apprentice~
A young apprentice is here mumbling words of magic to himself.
~
He looks to be oblivious to all but the spell he is memorizing.
~
human~
ABGHR 0 380 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
FU 0 0 0
stand stand male 24
0 0 medium flesh~
~
#1317
oldstyle apprentice young~
a young apprentice~
A young apprentice is sleeping here.
~
He seems to be dreaming.
~
human~
ABGHR 0 350 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
FU 0 0 0
sleep sleep male 10
0 0 medium flesh~
~
#1318
oldstyle apprentice young~
A young apprentice~
A young apprentice is here teasing a cornered kitten.
~
He looks like a mischievous youth.
~
human~
ABGHR 0 -200 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
FU 0 0 0
stand stand male 19
0 0 medium flesh~
~
#1319
oldstyle kitten~
a small kitten~
A small kitten is here meowing in terror.
~
The little ball of fur looks very unhappy.  Singed fur and a few minor burns
mark its mottled coat.
~
human~
ABGH 0 500 0
1 1 8d1+0 5d10+85 1d2+5 none
8 8 8 8
EFNU 0 0 0
stand stand female 0
0 0 medium flesh~
~
#1320
oldstyle student~
a student~
A student of spells is here looking quite bored
~
The student yawns.
~
human~
ABGHR 0 350 0
8 8 21d8+0 40d10+85 2d4+9 none
3 3 3 5
FU 0 0 0
sit sit male 13
0 0 medium flesh~
~
#1321
oldstyle instructor teacher mage~
an instructor of magic~
The instructor screams at your interruption and attacks you.
~
He looks quite angry at your interruption.
~
human~
ABFGR D 300 0
14 14 30d14+0 70d10+85 4d3+12 none
0 0 0 2
FU 0 0 0
stand stand male 44
0 0 medium flesh~
~
#1322
oldstyle student~
a student of spells~
A student of spells is here trying to master invisibility.
~
He blinks in and out of existence, trying to master the spell.
~
human~
ABGHR BD 400 0
8 8 21d8+0 40d10+85 2d4+9 none
3 3 3 5
FU 0 0 0
stand stand male 9
0 0 medium flesh~
~
#1323
oldstyle teacher mage~
a spell teacher~
A spell teacher screams at your interruption and attacks.
~
~
human~
ABFGR BD 300 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
FU 0 0 0
stand stand male 62
0 0 medium flesh~
~
#1324
oldstyle student~
a student of spells~
A student of spells has fallen asleep at her desk here.
~
She looks to have collapsed from sheer boredom.
~
human~
ABGHR D 400 0
9 9 23d9+0 45d10+85 3d3+9 none
3 3 3 5
FU 0 0 0
sleep sleep female 28
0 0 medium flesh~
~
#1325
oldstyle wizard speaker mage~
a wizard~
An old wizard is here making a speech
~
~
human~
ABGHR D 400 0
18 18 35d18+0 90d10+85 6d3+14 none
-2 -2 -2 0
FU 0 0 0
stand stand male 123
0 0 medium flesh~
~
#1326
oldstyle mage young~
a young mage~
A young mage is here learning hand to hand combat.
~
~
human~
ABGHR D 300 0
9 9 23d9+0 45d10+85 3d3+9 none
3 3 3 5
FU 0 0 0
stand stand male 34
0 0 medium flesh~
~
#1327
oldstyle mistress battle~
the battle mistress~
The battle mistress is here teaching the fine uses of a dagger.
~
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.
~
human~
ABFGR D 200 0
17 17 33d17+0 85d10+85 5d3+13 none
-2 -2 -2 1
FU 0 0 0
stand stand female 160
0 0 medium flesh~
~
#1328
oldstyle mage teacher~
a spell teacher~
A spell teacher is here relaxing.
~
~
human~
ABGR D 200 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
FU 0 0 0
rest rest male 50
0 0 medium flesh~
~
#1329
oldstyle wizard~
an aged wizard~
An aged wizard is sleeping here.
~
~
human~
ABFGHR D 350 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
FU 0 0 0
sleep sleep male 78
0 0 medium flesh~
~
#1330
oldstyle scribe mage~
a scribe~
A scribe is here working on some manuscripts.
~
~
human~
ABCGHR D 400 0
14 14 30d14+0 70d10+85 4d3+12 none
0 0 0 2
FU 0 0 0
stand stand male 15
0 0 medium flesh~
~
#1331
oldstyle scribe mage~
a scribe~
A scribe is here working diligently on some translations.
~
She's quite cute.  Too bad her only interest seems to be the words of
lore she is translating.
~
human~
ABGHR D 500 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
FU 0 0 0
stand stand female 34
0 0 medium flesh~
~
#1332
oldstyle master scribe~
the master scribe~
The master scribe is here looking a little upset
~
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'
~
human~
ABFGHR D 100 0
22 22 40d22+0 110d10+85 7d3+16 none
-5 -5 -5 0
FU 0 0 0
stand stand male 281
0 0 medium flesh~
~
#1333
oldstyle assistant scribe~
the scribe's assistant~
The scribe's assistant is here folding parchments.
~
~
human~
ABFGHR D 100 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
FU 0 0 0
stand stand male 52
0 0 medium flesh~
~
#1334
oldstyle master enchanter mage~
the Enchanter~
The Enchanter is here placing a dweomer upon well made sword.
~
~
human~
ABGKRe D 0 0
43 43 133d43+0 215d10+85 14d3+26 none
-19 -19 -19 -10
F AB 0 0
stand stand male 340
0 0 medium flesh~
~
#1335
oldstyle sword dancing~
a dancing sword~
A well crafted sword lies on the work table here.
~
It looks quite sharp.
~
human~
ABFG 0 -500 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1336
oldstyle alchemist~
the Mad Alchemist~
The Mad Alchemist babbles something incomprehensible and attacks.
~
He looks like he's been quaffing too many potions. His eyes dart around
wildly, and he starts to drool.
The Mad Alchemist throws back his head and cackles with insane glee!
~
human~
ABCFGHR D 150 0
24 24 48d24+0 240d11+95 9d2+23 none
-8 -8 -8 -3
FU 0 0 0
stand stand male 117
0 0 medium flesh~
~
#1337
oldstyle master summoner~
the master summoner~
The master summoner is here holding gateways open to other planes.
~
~
human~
ABFGHR D -200 0
22 22 46d22+0 220d11+95 8d2+22 none
-6 -6 -6 -2
FU 0 0 0
stand stand male 50
0 0 medium flesh~
~
M kill 1300 100~
#1338
oldstyle master charmer~
the master charmer~
The master charmer utters the words, 'uuuzzldctz'.
~
The master charmer sizes you up, always looking for a new pet.
~
human~
ABFR D -400 0
23 23 47d23+0 230d11+95 8d2+22 none
-7 -7 -7 -2
FU 0 0 0
stand stand male 233
0 0 medium flesh~
~
#1339
oldstyle golem wooden~
a wooden golem~
A wooden golem stands a silent vigil here, guarding the stairs.
~
He looks flammable.
~
golem~
ABFG D 100 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
EFNU 0 0 0
stand stand none 50
0 0 medium flesh~
~
#1340
oldstyle master binder~
the master spell binder~
The master spell binder is here re-charging a blackened wand.
~
The master spell binder snarls at you and attacks.
~
human~
ABCFGHR D -500 0
23 23 41d23+0 115d10+85 7d3+16 none
-5 -5 -5 -1
FU 0 0 0
stand stand male 115
0 0 medium flesh~
~
#1341
oldstyle master maker~
the golem maker~
The golem maker is here chiseling some stone.
~
~
human~
ABFGR D 300 0
21 21 38d21+0 105d10+85 7d3+15 none
-4 -4 -4 0
FU 0 0 0
stand stand male 133
0 0 medium flesh~
~
#1342
oldstyle golem granite~
a granite golem~
A granite golem stands here waiting to do its master's bidding.
~
It looks like a statue, until you see it shamble towards you.
~
golem~
ABFG 0 300 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1343
oldstyle golem bronze~
a bronze golem~
A bronze golem stands here shining in the light.
~
He looks rather dim witted.
~
golem~
ABG 0 350 0
18 18 35d18+0 90d10+85 6d3+14 none
-2 -2 -2 0
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1344
oldstyle golem flesh~
a flesh golem~
A flesh golem stands guard here
~
It looks to be made of a potpourri of different body parts; some don't even
resemble anything human.
~
golem~
ABFG 0 200 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1345
oldstyle golem cloth~
a cloth golem~
A cloth golem wanders around here.
~
It looks like a bunch of old rags, quite surprising it can actually walk.
~
golem~
ABCG 0 350 0
8 8 21d8+0 40d10+85 2d4+9 none
3 3 3 5
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1346
oldstyle golem adamantite~
an adamantite golem~
An adamantite golem stands here looking very dangerous.
~
It seems to be forged of dark metal.  It looks strong and durable,
but somewhat un-intelligent.
~
golem~
ABCG 0 350 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
EFNU 0 0 0
stand stand none 500
0 0 medium flesh~
~
#1347
oldstyle golem clay~
a clay golem~
A clay golem stands guard here.
~
~
golem~
ABCFG D 200 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1348
oldstyle master illusionist mage~
the master of illusions~
An enormous multi-colored three-headed dragon growls at you.
~
The image of an ugly dragon flickers slightly, and where the dragon was
now stands a small harmless looking old man.
~
human~
ABCGKRe CDEFG 150 0
101 101 531d101+0 1010d11+95 34d2+74 none
-63 -63 -63 -42
F ABC 0 0
stand stand male 117
0 0 medium flesh~
~
#1349
oldstyle necromancer master~
the Necromancer~
The Necromancer is here raising undead servants
~
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure.  A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.
~
human~
ABCFGHR DJ -950 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
FU 0 0 0
stand stand male 584
0 0 medium flesh~
~
#1350
oldstyle skeleton undead~
an animated skeleton~
An animated skeleton screams silently and attacks.
~
It feels no pain, and hacks at you ruthlessly.
~
human~
ABFGO DJ -500 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
EFNU 0 0 E
stand stand none 0
0 0 medium flesh~
~
#1351
oldstyle undead giant~
an undead giant~
An undead giant lumbers towards you.
~
~
human~
ABCFGO DJ -500 0
18 18 35d18+0 90d10+85 6d3+14 none
-2 -2 -2 0
EFNU 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1352
oldstyle witch hag~
an ugly witch~
An ugly witch is here scrying out secrets.
~
She has no face at all, just blank skin, rather disturbing.  From about where
her mouth should be, comes a disgusting giggling sound that makes your skin
crawl with revulsion.
~
human~
ABCFGR DJ -450 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
FU 0 0 0
stand stand female 107
0 0 medium flesh~
~
#1353
oldstyle librarian mage~
the Librarian~
The Librarian has fallen asleep at his desk here.
~
He looks like a rather peaceful old man.
~
human~
ABFGHR D 450 0
23 23 41d23+0 115d10+85 7d3+16 none
-5 -5 -5 -1
FU 0 0 0
sleep sleep male 64
0 0 medium flesh~
~
#1354
oldstyle apprentice~
the master's apprentice~
The master's apprentice leaps to halt your passage.
~
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
great master in hopes of gleaning secrets one could never hope to uncover
alone.
~
human~
ABCFGR D 0 0
24 24 42d24+0 120d10+85 8d3+17 none
-6 -6 -6 -1
FU 0 0 0
stand stand male 336
0 0 medium flesh~
~
#1355
oldstyle cat grey familiar~
a grey cat~
A grey cat is lounging lazily here.
~
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly.  It looks rather harmless, until you notice its very large claws.
~
cat~
ABGR BP 0 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
R 0 0 0
stand stand female 0
0 0 medium flesh~
~
#1356
oldstyle master guildmaster grey~
the master of Neutrality~
The master of Neutrality stands here contemplating the balance of the universe.
~
He looks quite peaceful.
~
human~
ABGR DH 0 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
FU 0 0 0
stand stand male 767
0 0 medium flesh~
~
#1357
oldstyle apprentice black~
a black robed apprentice~
A black robed apprentice jumps from the shadows and attacks.
~
She bears a wicked looking scar down the side of her face, though once she
must have been beautiful, now the scar combined with what seems to be a
permanent scowl make her looks quite fearsome.
~
human~
ABCFGR DJP -750 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
FU 0 0 0
stand stand female 693
0 0 medium flesh~
~
#1358
oldstyle cat black familiar~
a black cat~
A black cat with its fur up hisses at you.
~
It looks both mean and dangerous.  Petting seems to be completely out of
the question.
~
cat~
ABGR DJP -800 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
R 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1359
oldstyle master guildmaster black~
the master of the black robes~
The master of the black robes is here plotting vile deeds.
~
The master glares at you.
~
human~
ABCGR DJu -1000 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
FU 0 0 0
stand stand male 1105
0 0 medium flesh~
~
#1360
oldstyle apprentice white~
a white robed apprentice~
A white robed apprentice screams at your desecration of goodness.
~
He looks like a fanatic.
The apprentice screams 'Thou art unworthy of this honor!'
~
human~
ABFGR D 750 0
20 20 42d20+0 200d11+95 7d2+20 none
-5 -5 -5 -1
FU 0 0 0
stand stand male 370
0 0 medium flesh~
~
#1361
oldstyle cat white familiar~
a white cat~
A white cat is here preening its fur.
~
It seems to be nothing more than a large ball of fluff with claws.
~
cat~
ABGR DP 800 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
R 0 0 0
stand stand none 0
0 0 medium flesh~
~
#1362
oldstyle master guildmaster white~
The master of goodness~
The master of goodness is here frowning at your intrusion.
~
He looks like a self-righteous bastard.
~
human~
ABGR DH 1000 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
FU 0 0 0
stand stand male 1095
0 0 medium flesh~
~
#1363
oldstyle cat calico familiar~
A calico cat~
A large calico cat is here
~
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.
~
cat~
ABGR DP 800 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
R 0 0 0
stand stand female 0
0 0 medium flesh~
~
#1364
oldstyle guildmaster grand mistress~
The Grand Mistress~
The Grand Mistress of Magic is sitting here.
~
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Master pets her familiar and smiles at you in confidence.
~
human~
ABGKRe DH 0 0
50 50 198d50+0 500d11+95 17d2+40 none
-27 -27 -27 -16
FU AB 0 0
stand stand female 2500
0 0 medium flesh~
~
#1365
oldstyle wizard~
a wizard~
A wandering wizard is here mumbling to himself.
~
~
human~
ACGR DP 350 0
17 17 33d17+0 85d10+85 5d3+13 none
-2 -2 -2 1
FU 0 0 0
stand stand male 160
0 0 medium flesh~
~
#1366
mob anti christ antichrist~
The Antichrist~
The Antichrist with a crown of thorns is crucified backwards.
~
As he lays his gaze to you, icey sensations start to creep on your back. 
Crucified there, with the eyes open, he's still living and waiting for his
time to come.  And when it comes, his anger will be worse than anything. 
His mind is driven by hate and anger, and that's what he will lay on you. 
So, beware.  
 
~
unique~
ABTYaefh 0 0 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
0 ABCD 0 0
stand stand male 0
0 0 medium flesh~
~
#1367
last grandmaster knight templar~
The last Grandmaster~
The last Grandmaster of the Knights Templars is laying final justice to all.
~
He is an old human, maybe too ragged and tired of the many battles he has
faced defending the Holy Land.  He has a look that imposes wisdom.  His
white hair falls wide on his shoulders.  Even though he's old, tired and not
as strong as he was many years ago, he keeps his shiny armor on him and
walks with a secure step.  On his belt, there's the sword that slayed many
of the heathen, sheathed, maybe not to be wielded again.  As you approach
him, he notices you and takes a solemn stand, worthy of a knight of his
rank.  
~
human~
ABJKTXYaefh DFHNOVZaclmt 1500 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
ACEFHIJKLNO AB CDEFGHIJKMNOPQRTXYZa L
stand stand male 100
0 0 gargantuan flesh~
~
F for M
F par EFGHIJK
M speech 1302 crap~
M speech 1303 help~
#1368
darknesses lord mondi-aoe2~
Lord of Darkness~
The Lord of Darkness
~
The greatest of the black dragons, the True Lord of the Darkness stands
here, awaing for eternity's return.
~
black dragon~
ABFTf DFVZacglmu 0 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
ACDFHKMNO ABM D N
stand stand none 0
0 0 medium flesh~
~
F aff T
F res B
#1369
darknesses god andri-aoe2~
God of Darkness~
The God of Darkness.
~
Wrapped in a dark shroud, here stands the true fear, revealed at his full
power, readiying his next battle...  
~
white dragon~
A FZacglmu 0 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
ACDHMNO AB D 0
stand stand none 0
0 0 medium flesh~
~
F res B
F vul F
#0

#OBJECTS
#1301
oven black~
an oven~
A huge black oven is here.~
iron~
~
container A 0
1000 AC 0 1000 100 0
0 0 0 P
G none
G none
G none
G none
#1302
locker~
a meat locker~
An enormous meat locker is here.~
iron~
~
container 0 0
1000 AC 0 1000 100 0
0 0 0 P
E
locker~
You just had the horrid thought that a cadaver might be in there.
~
G none
G none
G none
G none
#1304
pizza slice~
a slice of pizza~
A slice of pizza is here looking very tasty.~
food~
~
food 0 A
ABCD ABCD 0 0 0 ABCD ABCD
0 10 155 P
E
pizza slice~
Ahh!  Round Table pizza!  How appropriate.  Any root beer?
~
G none
G none
G none
G none
#1305
chunk meat~
a large chunk of meat~
A large chunk of meat is here.~
meat~
~
food 0 A
DE DE 0 A 0 DE DE
0 20 259 P
G none
G none
G none
G none
#1306
sandwich~
a finger sandwich~
A finger sandwich is here.~
food~
~
food 0 A
CE CE 0 0 0 CE CE
0 20 220 P
E
sandwich finger~
It would look quite tasty if someone had first removed the fingernails!
~
G none
G none
G none
G none
#1307
broom straw~
a straw broom~
A straw broom is here leaning against the wall.~
wood~
~
trash 0 AO
0 0 0 0 0 0 0
0 50 0 P
E
broom straw~
A magical flying broomstick?  Nah!  Not here.
~
G none
G none
G none
G none
#1308
machine coffee~
a coffee machine~
A coffee machine is here.~
glass~
~
container B 0
10000 0 0 1000 100 0
0 0 0 P
G none
G none
G none
G none
#1309
cabinet~
a cabinet~
A cabinet is here.~
bronze~
~
container 0 0
5000 AC 0 5000 100 0
0 0 0 P
G none
G none
G none
G none
#1310
bar silver~
a bar of silver~
A bar of silver has been left here.~
silver~
~
treasure 0 A
0 0 0 0 0
0 60 100 P
G none
G none
G none
G none
#1311
bar gold~
a bar of gold~
A bar of gold has been left here.~
gold~
~
treasure 0 A
0 0 0 0 0
0 60 5000 P
G none
G none
G none
G none
#1312
bar mithril~
a bar of mithril~
A bar of mithril has been left here.~
mithril~
~
treasure 0 A
0 0 0 0 0
0 120 5000 P
G none
G none
G none
G none
#1313
bar adamantite~
a bar of adamantite~
A bar of adamantite has been left here.~
adamantite~
~
treasure 0 A
0 0 0 0 0
0 150 5000 P
G none
G none
G none
G none
#1314
hammer mithril~
a mithril hammer~
A mithril hammer has been left here~
mithril~
~
weapon G AN
hammer 2 12 pound 0
22 23 8587 P
A
18 2
A
1 1
G none
G none
G none
G none
#1315
chest~
a chest~
A chest is here.~
wood~
~
container A 0
5000 ABCD 1316 100 100 0
0 0 0 P
G none
G none
G none
G none
#1316
key~
a small key~
A small key has been left here.~
iron~
~
key 0 A
ABFIK 0 0 0 0 ABFIK 0
0 10 0 P
G none
G none
G none
G none
#1317
long sword~
a long sword~
A long sword has been left here.~
steel~
~
weapon 0 AN
longsword 1 6 slash 0
6 7 1568 P
A
18 1
G none
G none
G none
G none
#1318
dagger silver~
a silver dagger~
A finely crafted dagger made of silver is on the ground here.~
silver~
~
weapon 0 AN
dagger 2 3 pierce 0
10 11 1144 P
A
19 2
G none
G none
G none
G none
#1319
scimitar~
a curved scimitar~
A curved scimitar is here in a jewel-covered sheath.~
iron~
~
weapon 0 AN
exotic 1 13 slash 0
13 55 701 P
A
13 3
G none
G none
G none
G none
#1320
staff wooden~
a wooden staff~
A wooden staff is against the wall here.~
wood~
~
weapon 0 AN
staff 1 10 crush 0
10 11 700 P
G none
G none
G none
G none
#1321
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
silver~
~
container 0 0
5000 ABCD 1325 100 100 0
0 0 0 P
G none
G none
G none
G none
#1322
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
silver~
~
container 0 0
5000 ABCD 1325 100 100 0
0 0 0 P
G none
G none
G none
G none
#1323
key old~
an old key~
An old key is here~
brass~
~
key 0 A
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#1324
silvery key~
a silvery key~
A silvery key has been left here.~
silver~
~
key 0 A
ADFIK 0 0 0 0 ADFIK 0
0 10 0 P
G none
G none
G none
G none
#1325
silvery key~
a silvery key~
A silvery key has been left here.~
silver~
~
key 0 A
BDFIK 0 0 0 0 BDFIK 0
0 10 0 P
G none
G none
G none
G none
#1326
staff red white~
a red and white staff~
A red and white staff is leaning against the wall here~
ivory~
~
staff 0 AO
20 3 3 'heal'
15 80 5600 P
G none
G none
G none
G none
#1327
staff burnt~
a burnt staff~
A burnt staff is leaning against the wall here.~
unknown~
oak~
staff 0 AO
20 4 4 'blindness'
6 60 1720 P
G none
G none
G none
G none
#1328
rod black~
a black rod~
A black rod has been left here.~
onyx~
~
wand 0 AO
20 3 3 'dispel evil'
11 40 2200 P
G none
G none
G none
G none
#1329
wand wooden~
a wooden stick~
A wooden stick is here~
ebony~
~
wand 0 AO
10 10 10 'bless'
7 40 1640 P
G none
G none
G none
G none
#1330
wand metal~
a metal wand~
A metal wand is here.~
steel~
~
wand 0 AO
20 20 4 'energy drain'
14 50 3200 P
G none
G none
G none
G none
#1331
cauldron black~
a black cauldron~
A large black cauldron is here bubbling.~
iron~
~
container 0 0
1000 0 0 1000 100 0
0 0 0 P
G none
G none
G none
G none
#1332
wings~
a small pair of bat wings~
A small pair of bat wings is here.~
flesh~
~
trash 0 A
0 0 0 0 0 0 0
0 20 0 P
G none
G none
G none
G none
#1333
eye eyeball~
an eyeball~
An eyeball has been left here~
flesh~
~
trash 0 AO
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#1334
book tome~
the book of magic~
An enormous book is lying open here~
paper~
~
container A 0
500 0 0 500 100 0
0 0 0 P
G none
G none
G none
G none
#1335
spectacles glasses~
a pair of spectacles~
A pair of wire-rimmed spectacles has been left here.~
glass~
~
clothing G AE
0 0 0 0 0 0 0
20 40 10912 P
A
3 1
A
4 1
G none
G none
G none
G none
#1336
altar~
a golden altar~
~
gold~
~
container 0 0
1000 AC 0 100 100 0
0 0 0 P
G none
G none
G none
G none
#1337
medallion heart~
a heart shaped medallion~
A heart shaped medallion is here.~
unknown~
amethyst~
jewelry GI AC
0 0 0 0 0 0 0
13 30 2200 P
A
4 2
A
5 -1
G none
G none
G none
G none
#1338
chest~
a large chest~
A large chest is here.~
brass~
~
container AG 0
2000 ABCD 1339 200 100 0
0 0 0 P
G none
G none
G none
G none
#1339
key intricate~
an intricately carved key~
An intricately carved key has been left here.~
unknown~
aluminum~
key AG AO
BDEFIK 0 0 0 0 BDEFIK 0
0 10 150 P
A
20 -1
G none
G none
G none
G none
#1340
a pile of coins~
a pile of coins~
A pile of coins is here.~
silver~
~
money 0 A
11 237
0 10 0 P
G none
G none
G none
G none
#1341
cloak brown~
a brown cloak~
A travel worn cloak has carelessly been left here.~
wool~
~
clothing 0 AK
0 0 0 0 0 0 0
35 50 23393 P
A
17 -5
A
20 -3
G none
G none
G none
G none
#1342
chameleon poncho~
a chameleon poncho~
Some multicolored cloth is on the ground here~
wool~
~
clothing G AK
0 0 0 0 0 0 0
18 40 6245 P
A
2 2
A
17 -3
G none
G none
G none
G none
#1343
boots worn~
a pair of old boots~
A pair of old boots is here, they look very comfortable.~
leather~
~
clothing G AG
0 0 0 0 0 0 0
10 20 1511 P
A
14 15
G none
G none
G none
G none
#1344
ring seashell~
a seashell ring~
A small seashell has been left here.~
bone~
~
boat G AB
0 0 0 0 0 0 0
0 20 186919 P
G none
G none
G none
G none
#1345
backpack leather~
a leather backpack~
A leather backpack is here.~
leather~
~
container GY AKO
300 0 0 50 85 0
0 90 32213 P
G none
G none
G none
G none
#1351
cup brew herbal~
a herbal brew~
A herbal brew is here.~
silver~
~
drink 0 A
6 6 'tea' 1
0 10 380 P
G none
G none
G none
G none
#1352
waybread~
a waybread~
A loaf of waybread has been left here.~
food~
~
food 0 A
ADE F 0 0 0 ADE F
0 10 239 P
G none
G none
G none
G none
#1355
cleaver~
a meat cleaver~
A meat cleaver is sticking in the wall here.~
mithril~
~
weapon 0 AN
dagger 2 6 cleave D
17 50 484 P
G none
G none
G none
G none
#1356
shackles chain~
some chain shackles~
Some chain shackles have been discarded here~
iron~
~
trash GH A
0 0 0 0 0 0 0
0 150 0 P
A
12 -100
A
14 -82
G none
G none
G none
G none
#1357
dagger silvery~
a silvery dagger~
A long dagger that seems to be made of silver is here.~
silver~
~
weapon G AN
dagger 2 5 pierce 0
15 16 520 P
A
18 1
G none
G none
G none
G none
#1359
scroll~
a scroll~
A scroll is here.~
vellum~
~
scroll 0 A
21 'blindness' 'curse' 'sleep' ''
11 50 1570 P
G none
G none
G none
G none
#1360
scroll bound~
a bound scroll~
A bound scroll is here blowing in the breeze.~
vellum~
~
scroll G AO
16 'armor' 'teleport' 'protection evil' ''
24 30 3000 P
A
17 -6
G none
G none
G none
G none
#1361
tube~
a long cylindrical tube~
A long cylindrical tube is rolling around here.~
crystal~
~
container GY A
100 AC -1 2 90 0
0 10 13666 P
G none
G none
G none
G none
#1362
scroll old~
an old scroll~
An old scroll has been left here.~
vellum~
~
scroll 0 A
10 'create food' '' '' ''
0 20 400 P
G none
G none
G none
G none
#1363
scroll blue~
a scroll written on blue paper~
A blue scroll has been left here.~
vellum~
~
scroll G A
35 'enchant weapon' '' '' ''
8 50 1530 P
G none
G none
G none
G none
#1364
pouch leather~
a leather pouch~
A leather pouch is on the ground here.~
leather~
~
container GY AO
150 0 0 5 80 0
15 20 28396 P
G none
G none
G none
G none
#1365
spoon silver~
a silver stirring spoon~
A silver stirring spoon has been left here.~
silver~
~
furniture G AO
0 0 0 0 0 0 0
0 10 150 P
A
20 -1
G none
G none
G none
G none
#1366
potion blue~
a blue potion~
A blue potion is here.~
glass~
~
potion G A
24 'harm' 'harm' 'harm' ''
11 20 2100 P
G none
G none
G none
G none
#1367
potion red~
a bright red potion~
A bright red potion is here.~
glass~
~
potion G A
15 'cure critical' '' '' ''
5 20 390 P
G none
G none
G none
G none
#1368
potion green~
a green potion~
A green potion is here.~
glass~
~
potion G A
20 'blindness' 'teleport' 'cure blindness' ''
5 20 470 P
G none
G none
G none
G none
#1369
potion effervescent~
an effervescent potion~
An effervescent potion is bubbling away here~
glass~
~
potion G A
16 'detect evil' 'detect invis' 'detect magic' ''
0 20 260 P
E
potion effervescent~
Ahh!  Schwepes Sparkling Soda a refreshing drink.
~
G none
G none
G none
G none
#1370
white milky potion~
a milky white potion~
A milky white potion is here.~
glass~
~
potion 0 A
14 'word of recall' '' '' ''
17 20 1350 P
G none
G none
G none
G none
#1371
staff black~
a black staff~
A black staff is leaning against the wall here.~
unknown~
obsidian~
staff G AO
18 2 2 'teleport'
9 50 2600 P
G none
G none
G none
G none
#1372
flute golden~
a golden flute~
A golden flute has been left here.~
gold~
~
staff FG AO
22 1 1 'etheral fist'
1 40 1000 P
A
3 -6
G none
G none
G none
G none
#1373
figurine~
a small figurine~
A small figurine in the shape of a humanoid is standing here.~
ivory~
~
staff G AO
21 15 15 'cure serious'
8 40 3400 P
G none
G none
G none
G none
#1374
belt holster~
a holstered belt~
A holstered belt is here.~
unknown~
cloth~
container 0 AL
20 0 0 4 100 0
0 40 212 P
G none
G none
G none
G none
#1375
wand~
a blackened wand~
A blackened wand is here.~
lead~
~
wand G AO
17 5 1 'fireball'
14 40 3800 P
G none
G none
G none
G none
#1376
chisel runed~
a runed chisel~
A runed chisel is here.~
diamond~
~
weapon AG AN
dagger 3 5 pierce 0
20 40 4325 P
A
2 1
A
19 2
G none
G none
G none
G none
#1377
pouch belt beltpouch~
a beltpouch~
A beltpouch is here.~
unknown~
cloth~
container 0 AL
25 0 0 5 100 0
0 50 270 P
G none
G none
G none
G none
#1378
dust~
some sparkling dust~
Some sparkling dust is in a pile here.~
unknown~
~
staff 0 AO
20 1 1 'sleep'
5 20 1930 P
G none
G none
G none
G none
#1379
cowl dark~
a dark cowl~
A dark cowl is here.~
unknown~
~
clothing GJ AC
0 0 0 0 0 0 0
26 50 7290 P
A
17 -6
A
20 -2
G none
G none
G none
G none
#1380
wand ashen~
an ashen wand~
An ashen wand is here~
wood~
~
wand J AO
20 4 4 'cause critical'
9 40 1860 P
G none
G none
G none
G none
#1381
club~
a huge spiked club~
A huge spiked club has been left here.~
unknown~
oak~
weapon 0 AN
mace 1 15 crush 0
15 44 825 P
G none
G none
G none
G none
#1382
robe grey~
a grey robe~
A pile of grey cloth has been left here.~
wool~
~
container GJKY AK
100 0 0 10 100 0
30 80 48682 P
A
17 -5
A
2 1
A
18 3
A
18 3
G none
G none
G none
G none
#1383
cloak grey~
a long grey cloak~
A pile of grey cloth has been left here.~
wool~
~
clothing GJK C
0 0 0 0 0 0 0
29 70 3300 P
A
17 -7
A
20 -2
G none
G none
G none
G none
#1384
bracelet silver glinting~
a {Cg{cl{wi{Wn{wt{ci{Cng {Wsilver{x bracelet~
A glinting hoop of silvery metal is here.~
silver~
~
jewelry G AM
0 0 0 0 0 0 0
21 50 1440 P
A
17 -4
A
18 1
A
19 2
A
6 2
G none
G none
G none
G none
#1385
staff~
an iron shod staff~
A grey piece of wood shod in iron has been left here.~
wood~
~
weapon G AN
staff 1 35 pound F
27 40 7552 P
A
18 3
G none
G none
G none
G none
#1386
minor ward cube clear~
a ward minor~
A small clear cube is sitting here.~
crystal~
~
gem AGf AO
0 0 0 0 0 0 0
20 50 1440 P
A
17 -4
G none
G none
G none
G none
#1387
robe black~
a black robe~
A pile of black cloth is on the ground here.~
unknown~
cloth~
container GJLY AK
50 0 0 10 90 0
22 80 32510 P
A
17 -5
A
20 -2
G none
G none
G none
G none
#1388
bracelet onyx~
an onyx bracelet~
A hoop of black onyx is here.~
onyx~
~
jewelry G AM
0 0 0 0 0 0 0
20 60 1150 P
A
19 2
G none
G none
G none
G none
#1389
cloak black dark~
a dark black cloak~
A pile of black cloth is on the ground here.~
leather~
~
clothing GJL AK
0 0 0 0 0 0 0
29 80 11824 P
A
17 -7
A
20 -2
G none
G none
G none
G none
#1390
shard black obsidian~
a sharp shard of obsidian~
A piece of black glass is here.~
unknown~
obsidian~
weapon J AN
dagger 3 7 slice 0
29 30 3525 P
A
19 3
G none
G none
G none
G none
#1391
robe white~
a white robe~
A pile of white cloth is on the ground here.~
wool~
~
container GKLY AK
50 0 0 10 90 0
22 70 34159 P
A
17 -5
A
20 -2
G none
G none
G none
G none
#1392
bracelet white gold~
a white gold bracelet~
A hoop of silvery metal is here.~
gold~
~
jewelry G AM
0 0 0 0 0 0 0
20 50 1150 P
A
18 2
G none
G none
G none
G none
#1393
cloak white~
a white cloak~
A pile of white cloth is on the ground here.~
unknown~
cloth~
clothing GIKL AK
0 0 0 0 0 0 0
29 70 9263 P
A
17 -5
A
20 -2
G none
G none
G none
G none
#1394
ivory dagger~
an ivory hilted dagger~
An ivory hilted dagger has been left here~
mithril~
~
weapon GIK AN
dagger 3 7 pierce 0
27 43 3288 P
A
18 1
A
19 2
G none
G none
G none
G none
#1395
collar spiked~
a spiked collar~
A small spiked collar is here.~
leather~
~
armor G AC
8 8 8 7 'none' 0
20 21 4935 P
A
17 -2
A
19 2
G none
G none
G none
G none
#1396
cloak shimmering~
a shimmering cloak of many colors~
A multi-colored pile of cloth is here.~
unknown~
~
container AGY AK
100 0 0 10 70 0
50 80 86156 P
A
17 -10
A
20 -4
G none
G none
G none
G none
#1397
emerald ring~
a small emerald ring~
A small ring with a green gemstone is here.~
unknown~
ruby~
jewelry G AB
0 0 0 0 0 0 0
20 50 580 P
A
12 20
G none
G none
G none
G none
#1398
bracelet emerald~
an emerald bracelet~
A beautifully crafted hoop of emerald is here.~
bronze~
~
jewelry G AM
0 0 0 0 0 0 0
20 50 2200 P
A
17 -5
A
3 1
G none
G none
G none
G none
#1399
ward major clear crystal~
a {mw{Ma{mrd {Mm{ma{Mjor{x~
A large clear crystal cube is here.~
crystal~
~
gem AY AO
0 0 0 0 0 0 0
40 60 5100 P
A
17 -8
F
I 0 0 A
A
20 -2
G none
G none
G none
G none
#1400
ebony kris~
the {Debony kris{x~
A wavy bladed knife made of ebony is here.~
ebony~
~
weapon G AN
dagger 4 9 pierce D
46 47 20527 P
A
19 5
A
18 3
G none
G none
G none
G none
#1401
green scale shirt~
a tight fitting green dragon scale shirt~
Some green dragon scales which have been sewn together are here.~
unknown~
dragonskin~
armor G AD
14 14 14 13 'none' 0
37 38 83147 P
A
2 3
A
17 -5
E
green scale shirt~
Green dragon scale shirt was made from a poor unfortunate green dragon.
~
G none
G none
G none
G none
#1402
logical problem~
A logical problem~
A logical problem arises here.~
steel~
~
furniture B 0
B FHJKPQ HK DGH DGH B FHJKPQ
0 0 0 P
G none
G none
G none
G none
#1403
bottle vodka~
a bottle of Absolut vodka~
A bottle of Absolut vodka is here to drink.~
glass~
~
drink 0 AO
25 25 'vodka' 0
0 250 3297 P
G none
G none
G none
G none
#1404
juice bottle~
a bottle of cranberry juice~
A bottle of cranberry juice is here.~
glass~
~
drink 0 AO
25 25 'cranberry juice' 0
0 250 1445 P
G none
G none
G none
G none
#1405
holy mace clerical light warhammer~
{WA {wS{Wi{wl{Wv{we{Wr Warhammer{x~
{WThe Holy Warhammer of Loren, glows here with shimmering light.{x~
unknown~
~
weapon A AN
mace 6 18 crush DEI
107 300 1077016 P
E
warhammer~
When you look closely, you see an inscription...
{W'This Warhammer shall lay the path of light, all ye who shall stand against it shall feel it's wrath.'{x
~
G none
G none
G none
G none
#1406
shield truth light~
{WEngraved iron buckler{x~
{WThis buckler made of iron bears an engraved insigna of justice.{x~
unknown~
~
armor A AJ
200 200 200 200 'none' 0
107 108 111 P
E
justice~
Looking closer at the insigna of justice, you read some words inscribed:

'Honor, Might and Truth will make final JUSTICE'
~
G none
G none
G none
G none
#0

#ROOMS
#1300
Entrance to the Shadow Grove~
Before you, the grove of shadows lies. Giant grey trees are all that
can be seen through the thick shadows. A great sense of both power and
menace permeates the surrounding area. You have a strange urge to turn
back and go back the way you've come.
  A small path leads north into the shadows and back south to the road.
~
0 C forest
D0
The shadows cloud your vision.
~
~
Z -1 1308
0 0
D2
~
~
Z -1 6137
0 0
S
#1301
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1307
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1302
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1304
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1303
0 0
S
#1302
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
You see a small clearing in the shadows.
~
~
Z -1 1311
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1303
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1305
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1301
0 0
S
#1303
The Shadow Grove~
You are inside the shadow grove. Giant trees seem the glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1309
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1301
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1306
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1302
0 0
S
#1304
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1301
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1305
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1307
0 0
D3
Dark gates loom in the mist.
~
~
Z -1 2201
0 0
S
#1305
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1302
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1306
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1308
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1304
0 0
S
#1306
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1303
0 0
D1
You see a shadowy tavern.
~
~
Z -1 9301
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1309
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1305
0 0
S
#1307
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1304
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1308
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1301
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1309
0 0
S
#1308
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All exits lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1305
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1309
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1300
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1307
0 0
S
#1309
The Shadow Grove~
You are inside the shadow grove. Giant trees seem to glare at you
from all sides. The shadowy mist obscures most of your vision. Strange
sounds of moaning and growling come from all directions.
  All directions lead into shadows, you are very confused.
~
0 AN forest
D0
The shadows cloud your vision.
~
~
Z -1 1306
0 0
D1
The shadows cloud your vision.
~
~
Z -1 1307
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1303
0 0
D3
The shadows cloud your vision.
~
~
Z -1 1308
0 0
S
#1311
A small clearing~
You are in a small clearing in the shadow grove. There is charred grass
underfoot, and the signs of fire here and there. It is almost as if the
plant life shuns this spot. The shadowy mist hovers all around, obscuring
your view into the grove.
  A small path leads north to some shadowy structure. All other exits are
shrouded in shadowy mist.
~
0 A forest
D0
You can barely make out some sort of building to the north.
~
~
Z -1 1312
0 0
D2
The shadows cloud your vision.
~
~
Z -1 1302
0 0
S
#1312
Entrance to the High Tower~
You have reached the entrance to the high tower of sorcery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
  A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.
~
0 D inside
D0
The diamond gate looks incredibly strong.
~
gate diamond~
Z -1 1313
0 0
D2
~
~
Z 0 1311
0 0
S
#1313
Inside the High Tower of Sorcerery~
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
  Exits lead north to the common room, west to the dinning room, east to
a plain hallway and back south through the gate.
~
0 D inside
D0
The common room looks quite busy and noisy.
~
~
Z -1 1314
0 0
D1
~
~
Z -1 1315
0 0
D2
~
diamond gate~
Z -1 1312
0 0
D3
~
~
Z -1 1316
0 0
S
#1314
Common Room~
You are in the common room. There are many apprentice warlocks here
talking and resting, playing games, comparing notes. Obviously they
are taking a break from their rigorous studies. There are benches,
tables and a small water fountain here, otherwise the room is quite
unremarkable.
  Exits lead off in all directions.
~
0 D inside
D0
~
~
Z -1 1317
0 0
D1
The mages bar can be seen to the east.
~
~
Z -1 1318
0 0
D2
~
~
Z -1 1313
0 0
D3
~
~
Z -1 1319
0 0
S
#1315
The Hallway~
You are in a long hallway, it seems rather unremarkable.
  The hallway continues east and back west.
~
0 D inside
D1
~
~
Z -1 1330
0 0
D3
~
~
Z -1 1313
0 0
S
#1316
Dining Room~
You are in the dining area of the student mages. From the number of
tables and chairs here, you can see that this room could easily seat
several hundred people. It is oddly deserted here, obviously not meal time.
  Exits lead west to the kitchen, and back east.
~
0 D inside
D1
~
~
Z -1 1313
0 0
D3
~
door wooden~
ABZ -1 1320
0 0
S
#1317
Dark Hallway~
You are in a dark hallway. It is apparent that this area is seldom
used by the regular occupants of the tower. Dust covers the floors
here.
  The faint outline of a trapdoor can be seen in the dust.
~
0 AD inside
D2
~
~
Z -1 1314
0 0
D5
~
trapdoor~
ABZ -1 1321
0 0
S
#1318
Mages Tavern~
You are in mages tavern. The air is smokey and filled with the smells
of foreign food and drink. The other patrons pay you little heed, as
they obviously have more interesting things to contemplate. Strick the
bartender is here waiting to take your order.
  The only exit leads back west.
~
0 D inside
D3
~
~
Z -1 1314
0 0
S
#1319
The Magic Shop~
You are in the High Tower's store of magic.  Tatorious stands behind the
counter, selling all sorts of herbs, parchment and other reagents used in
magical studies.  It looks like he's closed right now though.  
  The only exit leads back east to the common room.
~
0 D inside
D1
~
~
Z -1 1314
0 0
S
#1320
the kitchen~
You are in a small kitchen. All the usual kitchen type utensils and
equipment is here, including some not so usual ones. Among the later,
a huge black oven against one wall, it must be at least 12 feet high.
Opposite the oven is an equally enormous meat locker, large enough to
comfortably store several hapless adventurers no doubt. In the middle of
the room, hanging in mid-air is a spice rack.
~
0 D inside
D1
~
door wooden~
ABZ -1 1316
0 0
S
#1321
Below the trapdoor~
You are below the trapdoor. It is very dark and dusty here, very little
light filters through from above. A faint sound of dripping water can be
heard in the distance below.
  A rope ladder leads down.
~
0 AD inside
D4
~
trapdoor~
ABZ -1 1317
0 0
D5
~
~
Z -1 1322
0 0
S
#1322
A damp intersection~
You are in a damp intersection of what seems to be the basement of the
tower. The sound of running water can be heard coming from the south,
other than that, an almost tangible stillness fills the air.
  Passages lead off in all directions, and a ladder leads up.
~
0 AD inside
D0
~
~
Z -1 1323
0 0
D1
A faint light can be seen in the distance up the east passage.
~
~
Z -1 1324
0 0
D2
~
~
Z -1 1325
0 0
D3
~
~
Z -1 1326
0 0
D4
~
~
Z -1 1321
0 0
S
#1323
A dark passage~
You are at the end of a dark passage which ends in a stout wooden door.
Other then through the door, the only apparent exit is back the way you
came.
~
0 AD inside
D0
~
oak door~
ABCZ 1323 1327
0 0
D2
~
~
Z -1 1322
0 0
S
#1324
A dark passage~
You are at the end of a dark passage. A half opened door is to the east,
shedding soft light around the edges. Faint snoring sounds can be heard
behind the door.
  Exits lead east through the door, or back west.
~
0 AD inside
D1
~
door~
Z -1 1328
0 0
D3
~
~
Z -1 1322
0 0
S
#1325
The stagnant pool~
You are at the edge of a stagnant pool of water. The smell here is quite
nauseating. This is apparently where the denizens of the tower dispose of
their garbage. Faint gurgling can be heard from beneath the surface of the
pool.
  Exits lead back north, or perhaps for the very adventurous, down into the
pool.
~
0 AD inside
D0
~
~
Z -1 1322
0 0
D5
No light penetrates the gloom of the stagnant pool.
~
~
Z -1 1329
0 0
S
#1326
A dark passage~
You are in a dark passage, which comes to an abrupt stop at what appears
to be a cave-in to the west. It is certainly unpassable, and perhaps quite
dangerous just being this close.
  The only exit leads back east.
~
0 AD inside
D1
~
~
Z -1 1322
0 0
S
#1327
A dark cell~
You are in a dark cell. Straw and dirt cover the floors here, it is
very dark. Someone, or something seems to be chained to the far wall.
  The only exit is back south.
~
0 AD inside
D2
~
oak door~
ABCZ -1 1323
0 0
S
#1328
The Jailor's office~
You are in the Jailor's office. It is rather messy here. Judging by the
sleeping form of the Jailor on duty, you can surmise that very few, if any
prisoners survive long enough to spend much time in these dank dungeons.
  The only exit leads back west.
~
0 D inside
D3
~
door~
Z -1 1324
0 0
S
#1329
Below the stagnant pool~
As you dive beneath the putrid waters, you feel a strong tug and a whirlpool
drags you under.  You are sucked into blackness.  You feel your lungs burst
from lack of oxygen.  Just as you feel your life fading, you notice a change in
direction ... and are sucked under by a rip tide.
~
0 ACD inside
S
#1330
The hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
door wooden~
ABZ -1 1332
0 0
D1
~
~
Z -1 1331
0 0
D2
~
door wooden~
ABZ -1 1333
0 0
D3
~
~
Z -1 1315
0 0
S
#1331
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
~
0 D inside
D0
~
door wooden~
ABZ -1 1334
0 0
D1
~
door wooden~
ABZ -1 1336
0 0
D2
~
door wooden~
ABZ -1 1335
0 0
D3
~
~
Z -1 1330
0 0
S
#1332
A store room~
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
  The only apparent exit it back south.
~
0 AD inside
D2
~
door wooden~
ABZ -1 1330
0 0
S
#1333
A broom closet~
You are in a dark broom closet. Many straw brooms and other cleaning
instruments have been left here, apparently unused (perhaps the maid quit?).
  The only exit leads back north to the hallway.
~
0 AD inside
D0
~
door wooden~
ABZ -1 1330
0 0
S
#1334
A hallway~
You are in a long hallway leading north and south. The walls emit a
faint magical glow which provides enough light to see by.
~
0 D inside
E
walls wall~
The walls shed a warm light
~
D0
~
~
Z -1 1338
0 0
D1
~
door wooden~
ABZ -1 1337
0 0
D2
~
door wooden~
ABZ -1 1331
0 0
S
#1335
Guardians chamber~
You are in the chamber of the tower guardians. It is rather sparsely
furnished, but then again the odd occupants don't look to need furniture.
Here and there a disembodied pair of hands or eyes flits about.
~
0 D inside
D0
~
door wooden~
ABZ -1 1331
0 0
S
#1336
A guest bedroom~
You are in a small guest bedroom. A small cot is in one corner, and a
dusty mirror on one wall, other than that the room looks quite bare, and
unused.
  The only apparent exit leads back west to the hallway.
~
0 D inside
E
mirror~
Why, someone seems to be looking back at you from the other side!
~
D3
~
door wooden~
ABZ -1 1331
0 0
S
#1337
A guest bedroom~
You are in a comfortable looking bedroom. A small globe of magical energy
floats overhead, providing light. A small cot is in one corner looking
ever so comfortable, so comfortable in fact ...someone is sleeping in it.
  The only apparent exit leads back west to the hallway.
~
0 D inside
D3
~
door wooden~
ABZ -1 1334
0 0
S
#1338
A hallway~
You are in a long hallway leading from the south. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs lead up to the next level and the hallway leads back south.
~
0 D inside
D1
~
door wooden~
ABZ -1 1339
0 0
D2
~
~
Z -1 1334
0 0
D4
~
~
Z -1 1340
0 0
S
#1339
The burnt room~
You are in what looks to have once been a guest bed room. The walls are
blackened and burnt by what you could only imagine to be magical fire.
There is no sign of the previous occupant, undoubtedly he left in a hurry.
  The only exit leads back west to the hallway.
~
0 AD inside
D3
~
door charred~
ABZ -1 1338
0 0
S
#1340
A hallway~
You are in a long hallway leading west from here. The walls emit a faint
magical glow which provides enough light to see by. Some faint moonlight
can be seen in the culdesac to the east.
  The hallway continues west and stairs lead down to the level below.
~
0 D inside
D0
~
door oak~
ABZ -1 1342
0 0
D1
Faint moonlight can be seen to the east
~
~
Z -1 1341
0 0
D3
~
~
Z -1 1343
0 0
D5
~
~
Z -1 1338
0 0
S
#1341
A culdesac~
You are in a small culdesac. A window to the east is letting in moonlight
and a pleasant breeze. Through it, the surrounding country side can be seen.
  The only apparent exit leads back west to the hallway.
~
0 D inside
E
window east~
Stretching out as far as the eye can see is a canopy of dark tree tops
which can only be the Haon-Dor-Dark Forest. A faint light in the distance
to the northeast marks what is probably the city of midgaard.
~
D3
~
~
Z -1 1340
0 0
S
#1342
The Apprentice's Barracks~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues west.
~
0 D inside
D2
~
door oak~
ABZ -1 1340
0 0
D3
~
~
Z -1 1344
0 0
S
#1343
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a door to the north, and the hallway continues west or back east.
~
0 D inside
D0
~
door oak~
ABZ -1 1344
0 0
D1
~
~
Z -1 1340
0 0
D3
~
~
Z -1 1345
0 0
S
#1344
The Apprentice's barracks~
You are in the barracks of the apprentice magic users. Here and there, a
young apprentice sits engrossed in magical study, or practicing a feeble
cantrip. Cots line the walls, and the room continues east.
~
0 D inside
D1
~
~
Z -1 1342
0 0
D2
~
door oak~
ABZ -1 1343
0 0
S
#1345
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by. Flashes of light can
be seen under the doorway to the north.
~
0 D inside
D0
A flash of blue light momentarily lights up the doors outline
~
door oak~
ABZ -1 1346
0 0
D1
~
~
Z -1 1343
0 0
D3
~
~
Z -1 1347
0 0
S
#1346
The apprentice's workshop~
You are in a small workshop. Writing implements and parchment are strewn
about on a few worktables. In the far corner several young mages have a
small kitten cornered and seem to be testing spells upon it.
  The only apparent exit leads back south to the hallway.
~
0 D inside
D2
~
door oak~
ABZ -1 1345
0 0
S
#1347
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues south and back east.
~
0 D inside
D1
~
~
Z -1 1345
0 0
D2
~
~
Z -1 1348
0 0
S
#1348
The hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  There is a closed metal door to the west.
~
0 D inside
D0
~
~
Z -1 1347
0 0
D2
~
~
Z -1 1350
0 0
D3
~
door metal~
ABZ -1 1349
0 0
S
#1349
A classroom~
You are in a large classroom filled with bored looking students of the
art. The instructor stops in his lecture on the fine uses of magic missile
at your entry and lunges to attack you.
  The only apparent exit is back east to the hallway.
~
0 D inside
D1
~
door metal~
ABZ -1 1348
0 0
S
#1350
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1348
0 0
D2
~
~
Z -1 1351
0 0
D3
~
door metal~
ABZ -1 1352
0 0
S
#1351
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1350
0 0
D2
~
~
Z -1 1353
0 0
D3
~
door metal~
ABZ -1 1354
0 0
S
#1352
An empty classroom~
You are in an empty classroom. Some strange sigils are written on a
blackboard which is floating in the air here. Other than a few desks,
it is bare of furnishings.
  The only apparent exit leads back east to the hallway.
~
0 D inside
D1
~
door metal~
ABZ -1 1350
0 0
S
#1353
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues east and north.
~
0 D inside
D0
~
~
Z -1 1351
0 0
D1
~
~
Z -1 1355
0 0
S
#1354
An empty classroom~
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
  The only apparent exit is back east to the hallway.
~
0 D inside
D1
~
door metal~
ABZ -1 1351
0 0
S
#1355
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A sturdy iron door can be seen to the south.
~
0 D inside
D1
~
~
Z -1 1356
0 0
D2
~
door sturdy iron~
ABZ -1 1357
0 0
D3
~
~
Z -1 1353
0 0
S
#1356
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  There is a large oaken door to the south.
~
0 D inside
D1
~
~
Z -1 1358
0 0
D2
~
door large oaken~
ABZ -1 1359
0 0
D3
~
~
Z -1 1355
0 0
S
#1357
The Amphitheater~
You are in a small amphitheater. Rows of comfortable looking chairs circle
a large podium. The echos of your footsteps seem very loud here.
  The only apparent exit leads north to the hallway.
~
0 D inside
D0
~
door sturdy iron~
ABZ -1 1355
0 0
S
#1358
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow providing enough light to see by.
  A small door can be seen to the south.
~
0 D inside
D1
~
~
Z -1 1360
0 0
D2
~
door small~
ABZ -1 1361
0 0
D3
~
~
Z -1 1356
0 0
S
#1359
The training room~
You are in a large training room. It is filled with battle scared manikins
, and many other devices used in the practice of fighting.
~
0 D inside
D0
~
door~
ABZ -1 1356
0 0
S
#1360
A bend in the hallway~
You are at a bend in the hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.
~
0 D inside
D0
~
~
Z -1 1362
0 0
D3
~
~
Z -1 1358
0 0
S
#1361
A dueling room~
You are in a large room used for duals arcane. The walls, ceiling and
floor all bare the scars of many fiery spells, but still look quite strong
and hold fast.
  The only exit leads north to the hallway.
~
0 D inside
D0
~
door small~
ABZ -1 1358
0 0
S
#1362
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A doorway can be seen to the east.
~
0 D inside
D0
~
~
Z -1 1363
0 0
D1
~
door~
ABZ -1 1364
0 0
D2
~
~
Z -1 1360
0 0
S
#1363
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A wooden door can been seen to the east.
~
0 D inside
D0
~
~
Z -1 1366
0 0
D1
~
door wooden~
ABZ -1 1365
0 0
D2
~
~
Z -1 1362
0 0
S
#1364
The spellmaster's lounge~
You are in a large comfortable looking lounge. Off duty spell teachers
are here relaxing in their idle time. A large coffee machine is against
the far wall.
  The only apparent exit leads back west to the hallway.
~
0 D inside
D3
~
door wooden~
ABZ -1 1362
0 0
S
#1365
A bedroom~
You are in a large, plush bedroom. The owner is obviously someone of high
standing in the magical community here. An ice mirror is on one wall, and
a scrying globe sit on a stand in the middle of the room. An enormous bed
can be seen floating about a meter above the floor.
  The only exit leads back west to the hallway.
~
0 D inside
D3
~
door wooden~
ABZ -1 1363
0 0
S
#1366
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow providing enough light to see by.
  A glass door can be seen to the east.
~
0 D inside
D0
~
~
Z -1 1368
0 0
D1
~
door glass~
ABZ -1 1367
0 0
D2
~
~
Z -1 1363
0 0
S
#1367
The study~
You are in a small, well kept study. Ancient tomes are on shelves on the
walls, A huge table sits in the middle of the room, with maps weighted
down upon it. The only light source here comes from an interestingly non-
magical oil lamp.
  The only apparent exit leads back west to the hallway.
~
0 D inside
D3
~
door glass~
ABZ -1 1366
0 0
S
#1368
Below the stairs~
You are at the end of a long hallway. The walls emit a faint magical glow
which provides enough light to see by. A lesser guardian is here keeping
silent watch on the entrance to the levels above.
  Stairs lead up and the hallway continues back south.
~
0 D inside
D2
~
~
Z -1 1366
0 0
D4
~
~
Z -1 1369
0 0
S
#1369
Atop the stairway~
You are atop a stairway. The halls here look quite a bit less used than
those below. Obviously access to these magic filled corridors is limited
to those of the upper echelon of mages. The walls here emit a faint blue
magical aura which provides some light.
  The hallway leads west from here and the stairs go down.
~
0 D inside
D3
~
~
Z -1 1370
0 0
D5
~
~
Z -1 1368
0 0
S
#1370
A hallway~
You are in a long hallway stretching east and west. The walls here emit
a faint magical energy providing enough light to see by.
  There is a thick looking wooden door to the north.
~
0 D inside
D0
~
door wooden~
ABZ -1 1371
0 0
D1
~
~
Z -1 1369
0 0
D3
~
~
Z -1 1372
0 0
S
#1371
A small office~
You are in a small office. It looks like a calligrapher's study, there
are quills, inkpots and parchments all about on desks and worktables.
A section to the west seems to be curtained off, but the flicker of a
candle can be seen through the curtain.
~
0 D inside
D2
~
door wooden~
ABZ -1 1370
0 0
D3
~
curtain~
ABZ -1 1373
0 0
S
#1372
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D1
~
~
Z -1 1370
0 0
D3
~
~
Z -1 1374
0 0
S
#1373
The master scribe's workshop~
You are in the workshop of the tower's master scribe. Many half finished
scrolls lay on the writing table in the center of the room. A giant candle
flickering with soft blue flames provides the only light here.
  The only apparent exit is the way you came in.
~
0 D inside
D1
~
curtain~
ABZ -1 1371
0 0
S
#1374
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A half closed door can be seen to the north.
~
0 D inside
D0
A dark room can be seen through the half opened door
~
door wooden~
ABZ -1 1375
0 0
D1
~
~
Z -1 1372
0 0
D3
~
~
Z -1 1376
0 0
S
#1375
A store room~
You are in a small dark store room. A few common items are stacked upon
the shelves here, but very little looks interesting.
~
0 AD inside
D2
~
door wooden~
ABZ -1 1374
0 0
S
#1376
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues south and east from here.
~
0 D inside
D1
~
~
Z -1 1374
0 0
D2
~
~
Z -1 1377
0 0
S
#1377
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  An iron bound door can be seen to the west.
~
0 D inside
D0
~
~
Z -1 1376
0 0
D2
~
~
Z -1 1378
0 0
D3
~
door iron~
ABZ -1 1379
0 0
S
#1378
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  The sharp sound of metal on metal can be heard to the west.
~
0 D inside
D0
~
~
Z -1 1377
0 0
D2
~
~
Z -1 1380
0 0
D3
~
door iron~
ABZ -1 1381
0 0
S
#1379
A store room~
You are in a large store room. Bins of ores, minerals and other rare
materials are here along with many neatly stacked piles of precious metals.
A large cabinet with sigils of warding is bolted to one wall.
  The ring of metal on metal can be heard to the south.
~
0 D inside
D1
~
door iron~
ABZ -1 1377
0 0
D2
~
~
Z -1 1381
0 0
S
#1380
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1378
0 0
D2
~
~
Z -1 1383
0 0
S
#1381
A very hot room~
You are in a very hot room. Against one wall is a large forge, magical
fires crackle within and heavy blue smoke pours into a vent in the ceiling.
A rune-encrusted mithril anvil is in the center of the room, looking well
used. Other tools of metallurgy hang on a rack which floats about three
meters in the air of its own force.
~
0 D inside
D0
~
~
Z -1 1379
0 0
D1
~
door iron~
ABZ -1 1378
0 0
D2
~
door ~
ABZ -1 1382
0 0
D4
~
vent~
ABZ -1 1412
0 0
S
#1382
The master Enchanter's chamber~
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.
~
0 CD inside
D0
~
door~
ABZ -1 1381
0 0
S
#1383
A bend in the hallway~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and east.
~
0 D inside
D0
~
~
Z -1 1380
0 0
D1
~
~
Z -1 1384
0 0
S
#1384
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A steel door can be seen to the south.
~
0 D inside
D1
~
~
Z -1 1385
0 0
D2
~
door steel~
ABZ -1 1386
0 0
D3
~
~
Z -1 1383
0 0
S
#1385
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D1
~
~
Z -1 1387
0 0
D3
~
~
Z -1 1384
0 0
S
#1386
A laboratory~
You are in a small laboratory. Many strange instruments, vials, bottles
and some scrawled notes are piled about a workbench. This room is very
untidy, looking almost abandoned, or used by a madman.
  The only apparent exits are east and north.
~
0 D inside
D0
~
door steel~
ABZ -1 1384
0 0
D1
~
~
Z -1 1388
0 0
S
#1387
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  You can see a steel door to the south.
~
0 D inside
D1
~
~
Z -1 1389
0 0
D2
~
door steel~
ABZ -1 1390
0 0
D3
~
~
Z -1 1385
0 0
S
#1388
The Mad Alchemist's workroom~
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
  The only apparent exit is the one you entered by.
~
0 D inside
D3
~
~
Z -1 1386
0 0
S
#1389
A bend in the hallway~
You are at a bend in a long hallway. The walls emit a faint magical glow
which provides enough light to see by.
  The hallway continues north and west.
~
0 D inside
D0
~
~
Z -1 1391
0 0
D3
~
~
Z -1 1387
0 0
S
#1390
The pentagram chamber~
You are in a large room with a five pointed star etched into the floor.
A crackling energy field can be seen to the south, it looks quite dangerous.
~
0 D inside
D0
~
door steel~
ABZ -1 1387
0 0
D2
The energy field crackles and glows, nothing seems to be beyond.
~
~
Z -1 1392
0 0
S
#1391
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.
~
0 D inside
D0
~
~
Z -1 1393
0 0
D1
~
door bronze~
ABZ -1 1394
0 0
D2
~
~
Z -1 1389
0 0
S
#1392
Inside the Energy Field~
You feel a stomach twisting sensation as you enter the energy field.
Nice going!  You might as well wait here until the wizard who built this
trap comes back to imprison your soul as well as your body.
~
0 DN inside
D1
~
~
Z 0 5113
0 0
D2
~
~
Z 0 9141
0 0
D3
~
~
Z 0 7428
0 0
D4
~
~
Z 0 938
0 0
D5
~
~
Z 0 3460
0 0
S
#1393
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A bronze door can be seen to the east.
~
0 D inside
D0
~
~
Z -1 1396
0 0
D1
~
door bronze~
Z -1 1395
0 0
D2
~
~
Z -1 1391
0 0
S
#1394
An empty room~
You are in an empty room. It is both quiet and comfortable here, it looks
like a safe place to rest.
~
0 CD inside
D3
~
door bronze~
ABZ -1 1391
0 0
S
#1395
The charm master's chamber~
You are in the chambers of the tower's master of charm. Some straw and
dirt litters the floor here, it looks to have been recently used by wild
animals.
  Strange sounds can be heard through the bars to the north.
~
0 D inside
D0
~
cage bars~
ABZ -1 1397
0 0
D3
~
door bronze~
ABZ -1 1393
0 0
S
#1396
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1398
0 0
D2
~
~
Z -1 1393
0 0
S
#1397
The animal pens~
You are in the animal pens. Many caged animals are here looking unhappy.
Obviously they are destined to be enslaved, or used in some cruel magical
experimentation.
~
0 D inside
D2
~
cage bars~
ABZ -1 1395
0 0
S
#1398
The end of the hallway~
You are at the end of a long north-south hallway. The walls emit a faint
magical glow which provides enough light to see by.
  Stairs here lead up to the next level, and the hallway continues south.
~
0 D inside
D2
~
~
Z -1 1396
0 0
D4
~
~
Z -1 1399
0 0
S
#1399
Atop the stairway~
You are atop the stairway to the upper levels of the high tower. The walls
emit a faint magical glow which provides enough light to see by.
  A hallway leads west from here, and the stairs lead down.
~
0 D inside
D3
~
~
Z -1 1400
0 0
D5
~
~
Z -1 1398
0 0
S
#1400
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.
~
0 D inside
D0
~
door silver~
ABZ -1 1401
0 0
D1
~
~
Z -1 1399
0 0
D3
~
~
Z -1 1404
0 0
S
#1401
A store room~
You are in a large store room. Raw materials are neatly bundled and piled
here and here. Many freshly cut staves rods and wands of different sizes
are here.
  You can see a silver door to the west.
~
0 D inside
D2
~
door silver~
ABZ -1 1400
0 0
D3
~
door silver~
ABZ -1 1402
0 0
S
#1402
The master spellbinder's chamber~
You are in the chambers of the master spell binder. Unlike other work
shops of similar nature, this one is without furnishings or tools. The
spell binder obviously needs none for the working of his art.
  A silver door can be seen to the west.
~
0 D inside
D1
~
door silver~
ABZ -1 1401
0 0
D3
~
door silver~
ABZ -1 1403
0 0
S
#1403
The spellbinder's cache~
You have discovered the cache of the master spell binder. There are two
very large silver chased cabinets here, other than that, the room is bare.
  A silver door can be seen to the south.
~
0 D inside
D1
~
door silver~
ABZ -1 1402
0 0
D2
~
door silver~
ABZ -1 1405
0 0
S
#1404
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D1
~
~
Z -1 1400
0 0
D3
~
~
Z -1 1405
0 0
S
#1405
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A silver door can be seen to the north.
~
0 D inside
D0
~
door silver~
ABZ -1 1403
0 0
D1
~
~
Z -1 1404
0 0
D3
~
~
Z -1 1406
0 0
S
#1406
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues east and south.
~
0 D inside
D1
~
~
Z -1 1405
0 0
D2
~
~
Z -1 1407
0 0
S
#1407
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1406
0 0
D2
~
~
Z -1 1408
0 0
S
#1408
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A rusty old door can be seen to the west.
~
0 D inside
D0
~
~
Z -1 1407
0 0
D2
~
~
Z -1 1413
0 0
D3
~
door rusty~
ABZ -1 1409
0 0
S
#1409
The golem master's workshop~
You are in the golem master's workshop. A few unfinished looking humanoid
forms of different make are here, some moving, some not. The animated forms
lunge to attack you.
~
0 D inside
D0
~
~
Z -1 1410
0 0
D1
~
door rusty~
ABZ -1 1408
0 0
D2
~
~
Z -1 1411
0 0
D5
~
trapdoor~
ABZ -1 1412
0 0
S
#1410
A store room~
You are in a small store room. Large chunks of clay, stone, wood and many
other raw materials are here.
~
0 D inside
D2
~
~
Z -1 1409
0 0
S
#1411
The golem chamber~
You are in the golem chamber. Golems made of every imaginable material
are here, ranging in size from a hand-span to nearly the ceiling. They all
seem to be sleeping.
~
0 D inside
D0
~
~
Z -1 1409
0 0
S
#1412
It is very dark here...~
It is very dark here...
~
0 AD inside
D4
~
trapdoor~
ABZ -1 1409
0 0
D5
~
vent~
ABZ -1 1381
0 0
S
#1413
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1408
0 0
D2
~
~
Z -1 1414
0 0
S
#1414
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and east from here.
~
0 D inside
D0
~
~
Z -1 1413
0 0
D1
~
~
Z -1 1415
0 0
S
#1415
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D1
~
~
Z -1 1416
0 0
D3
~
~
Z -1 1414
0 0
S
#1416
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  An emerald door can be seen to the south.
~
0 D inside
D1
~
~
Z -1 1419
0 0
D2
~
door emerald to enter the master of illusion's chamber
~
ABZ -1 1417
0 0
D3
~
~
Z -1 1415
0 0
S
#1417
The master of illusion's chamber~
You are in the chamber of the master of illusions. The walls here are
ever-changing in color and texture, as if they were reforming before your
very eyes. Many splendorous treasures lie all around in heaps and piles, or
at least they seem to be treasures...
~
0 D inside
D0
~
door emerald~
ABZ -1 1416
0 0
D3
~
~
Z -1 1418
0 0
S
#1418
A bedroom~
You are in the bedroom of the master of illusions. Strange looking items
and artifacts float here and there in the air. The ripples of strong magic
can be felt everywhere.
  The room seems much larger than it looks...
~
0 D inside
D1
~
~
Z -1 1417
0 0
S
#1419
A hallway~
You are in a long hallway leading east and west. The walls emit a faint
magical glow which provides enough light to see by.
  A glass door can be seen to the south.
~
0 D inside
D1
~
~
Z -1 1421
0 0
D2
~
door glass~
ABZ -1 1420
0 0
D3
~
~
Z -1 1416
0 0
S
#1420
The meditation chamber~
You are in a meditation chamber. It is very silent here, in fact you
can not even hear your own footsteps.
  You feel very peaceful.
~
0 CDJ inside
D0
~
door glass~
ABZ -1 1419
0 0
S
#1421
A bend in the hallway~
You are at a bend in the long hallway. The walls emit a faint magical
glow which provides enough light to see by.
  The hallway continues north and west from here.
~
0 D inside
D0
~
~
Z -1 1422
0 0
D3
~
~
Z -1 1419
0 0
S
#1422
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  A blackened door can be seen to the east.
~
0 D inside
D0
~
~
Z -1 1426
0 0
D1
~
door black~
ABZ -1 1423
0 0
D2
~
~
Z -1 1421
0 0
S
#1423
A dark room~
You are in a large dark room. The air here seems quite stale, and a sense
of extreme dread comes over you. The stench of rotten flesh seems to be
wafting in from the open doorway to the north.
~
0 AD inside
D0
~
~
Z -1 1424
0 0
D3
~
door black~
ABZ -1 1422
0 0
S
#1424
A dark room~
You are in a large dark room. The stench here makes you gag and wretch.
There are body parts and half rotted corpses strewn about with complete
abandon. Several operating tables with still forms that resemble nothing
you've ever seen alive are here.
  Tortured screams can be heard from the north.
~
0 AD inside
D0
Upon gazing northwards, you are filled with deep dread
~
~
Z -1 1425
0 0
D2
~
~
Z -1 1423
0 0
S
#1425
The Necromancer's Lair~
You are in the lair of the evil Necromancer. Undead minions of all types,
human and otherwise stand here waiting to do their master's bidding. Some
glowing arcane sigils have been etched into walls and floor, no doubt to
protect the evil master from his own ungodly creations.
~
0 AD inside
D2
~
~
Z -1 1424
0 0
S
#1426
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1427
0 0
D2
~
~
Z -1 1422
0 0
S
#1427
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
~
0 D inside
D0
~
~
Z -1 1428
0 0
D2
~
~
Z -1 1426
0 0
S
#1428
The end of the hallway~
You are at the end of a long hallway. The walls here glow with a faint
magical energy which provides plenty of light.
  Stairs lead up to the next level here and the hallway continues south.
~
0 D inside
D2
~
~
Z -1 1427
0 0
D4
~
~
Z -1 1429
0 0
S
#1429
A corridor~
You are at the east end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor it self were alive.
~
0 D inside
D3
~
~
Z -1 1430
0 0
D5
~
~
Z -1 1428
0 0
S
#1430
A corridor~
You are in a long corridor. Obsidian walls engraved with ancient runes
of power stretch out before you. Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
~
0 D inside
D1
~
~
Z -1 1429
0 0
D3
~
~
Z -1 1431
0 0
S
#1431
A bend in the corridor~
You are at a bend in the long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
0 D inside
D1
~
~
Z -1 1430
0 0
D2
~
~
Z -1 1432
0 0
S
#1432
A corridor~
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
0 D inside
D0
~
~
Z -1 1431
0 0
D2
~
~
Z -1 1433
0 0
S
#1433
An intersection~
You are at an intersection in the corridor. The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.
~
0 D inside
D0
~
~
Z -1 1432
0 0
D1
~
~
Z -1 1434
0 0
D2
~
~
Z -1 1446
0 0
D3
~
~
Z -1 1436
0 0
S
#1434
A corridor~
You are at the end of a long corridor. Obsidian walls engraved with
ancient runes of power stretch out before you. A darkened door is to the
east. Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.
~
0 D inside
D1
~
door black~
ABZ -1 1435
0 0
D3
~
~
Z -1 1433
0 0
S
#1435
The scrying chamber~
You are in the scrying chamber of the high tower of sorcerery. It is here
that arcane rituals are performed to enable those of the art to look in
upon denizens throughout the world and spy out their darkest secrets.
  A huge black cauldron is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you. Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.
~
0 AD inside
D3
~
door black~
ABZ -1 1434
0 0
S
#1436
A corridor~
You have reached an end in the long corridor. Obsidian walls engraved
with ancient runes of power stretch out before you. The sound of snoring
can barely be heard through the door to the west.
~
0 D inside
D1
~
~
Z -1 1433
0 0
D3
~
door wooden~
Z -1 1437
0 0
S
#1437
The entrance to the library~
You are in the entrance to the great library of magic. A giant desk is
here, covered with books parchments and scrolls. Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.
~
0 D inside
D0
~
~
Z -1 1439
0 0
D1
~
~
Z -1 1436
0 0
D2
All you can see are books
~
~
Z -1 1440
0 0
D3
All you can see are books
~
~
Z -1 1438
0 0
S
#1438
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 D inside
D0
~
~
Z -1 1441
0 0
D1
~
~
Z -1 1437
0 0
D2
~
~
Z -1 1442
0 0
D3
~
~
Z -1 1443
0 0
S
#1439
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 D inside
D0
~
~
Z -1 1440
0 0
D1
~
~
Z -1 1442
0 0
D2
~
~
Z -1 1437
0 0
D3
~
~
Z -1 1441
0 0
S
#1440
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 D inside
D0
~
~
Z -1 1437
0 0
D1
~
~
Z -1 1441
0 0
D2
~
~
Z -1 1439
0 0
D3
~
~
Z -1 1442
0 0
S
#1441
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 D inside
D0
~
~
Z -1 1442
0 0
D1
~
~
Z -1 1439
0 0
D2
~
~
Z -1 1438
0 0
D3
~
~
Z -1 1440
0 0
S
#1442
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 D inside
D0
~
~
Z -1 1438
0 0
D1
~
~
Z -1 1440
0 0
D2
~
~
Z -1 1441
0 0
D3
~
~
Z -1 1439
0 0
S
#1443
In the library~
You are in the great library of magic. A strong musty smell permeates the
entire area. Upon shelves which float just out of reach are hundreds of
books, tomes and scrolls of every possible shape size and color. The elusive
books seem to wink in and out of existence before your untrained eyes.
  It is very quiet here.
~
0 D inside
D1
~
~
Z -1 1438
0 0
D3
~
~
Z -1 1444
0 0
S
#1444
Between the shelves~
You are in the great library of magic. The shelves seem uncomfortably
close here, you can barely maneuver between them. The musty smell is still
strong, and the elusive books still hover just out of reach.
  A faint flicker of light can barely be made out to the north.
~
0 D inside
D0
~
~
Z -1 1445
0 0
D1
~
~
Z -1 1443
0 0
S
#1445
The reading room~
You are in a small room completely devoid of furnishings. The only thing
here is an enormous tome, lying face open on the floor. The great book looks
both heavy and ancient. Its jewel encrusted bindings are well worn as the
bark of a tree. Spidery writings seem to crawls across the pages, totally
incomprehensible to your mortal eye. Something seems to be wedged between
the pages.
~
0 D inside
D2
~
~
Z -1 1444
0 0
S
#1446
A corridor~
You are in a long corridor leading north and south. Obsidian walls
engraved with ancient runes of power stretch out before you. Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
0 D inside
D0
~
~
Z -1 1433
0 0
D2
~
~
Z -1 1447
0 0
S
#1447
The end of the corridor~
You are at the end of a long corridor. The obsidian walls come to an
abrupt halt at the edge of a golden archway here. The hum of power is so
strong it nearly numbs your body.
  The archway lies before you, glowing and pulsing with energy.
~
0 D inside
D0
~
~
Z -1 1446
0 0
D2
~
~
Z -1 1448
0 0
S
#1448
The arched entrance~
You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left. The
intense glow from the arch above you is almost blinding. Through the light
you can barely make out a stairway leading up.
~
0 D inside
D0
~
~
Z -1 1447
0 0
D4
~
~
Z -1 1449
0 0
S
#1449
The landing~
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
~
0 D inside
D4
~
~
Z -1 1450
0 0
D5
~
~
Z -1 1448
0 0
S
#1450
An intersection~
You are at an intersection of several hallways. You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
  A grey tiled hallway leads south, black tiled east, white tiled west, and
a multi-colored hallway swirling with patterns that remain just barely
unrecognizable is to the north.
~
0 D inside
D0
~
~
Z -1 1473
0 0
D1
~
~
Z -1 1458
0 0
D2
~
~
Z -1 1451
0 0
D3
~
~
Z -1 1465
0 0
D5
~
~
Z -1 1449
0 0
S
#1451
A grey tiled hallway~
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
~
0 D inside
D0
~
~
Z -1 1450
0 0
D2
~
~
Z -1 1452
0 0
S
#1452
A grey tiled hallway~
You are in a grey tiled hallway leading north and south. Dim balls of
energy float here and there shedding a warm light, and showing the way.
A feeling of peace and balance comes over you.
  Large grey metal double doors can be seen to the south.
~
0 D inside
D0
~
~
Z -1 1451
0 0
D2
~
door grey~
ABZ -1 1453
0 0
S
#1453
The antechamber~
You are in the antechamber of the master magician of the grey light. A
feeling of strong magic floats in the air about you, almost as if you could
taste the power held within these walls.
  Once your eyes adjust to the semi-light, you can make out a larger room
to the south.
~
0 D inside
D0
~
door grey~
ABZ -1 1452
0 0
D2
~
~
Z -1 1454
0 0
S
#1454
The main chamber~
A feeling of tranquility comes over you as you enter the main chamber of
neutrality. Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official. Probably where the
master of neutrality holds audience.
~
0 D inside
D0
~
~
Z -1 1453
0 0
D1
~
~
Z -1 1456
0 0
D2
~
~
Z -1 1457
0 0
D3
~
~
Z -1 1455
0 0
S
#1455
The study~
You are in a large study. Shelves filled with many books or arcane
knowledge are on every wall. A large oaken desk is in the center, with
many parchments and scrolls on it. The most notable thing in the room is
a small set of scales, which floats about eye level. In perfect balance,
the scales are no doubt a sign of the master's neutrality.
~
0 D inside
D1
~
~
Z -1 1454
0 0
S
#1456
A closet~
You are in a small closet. It is filled with many cloaks, and some other
apparel.
~
0 AD inside
D3
~
~
Z -1 1454
0 0
S
#1457
A bedroom~
You are in the bedroom of the master magician of neutrality. Curtained
windows can be seen on the south wall. A large comfortable looking bed
takes up most of the room.
~
0 D inside
D0
~
~
Z -1 1454
0 0
S
#1458
A dark hallway~
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
0 AD inside
D1
~
~
Z -1 1459
0 0
D3
~
~
Z -1 1450
0 0
S
#1459
A dark hallway~
You are in a long dark hallway leading east and west. Not much can be
seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
0 AD inside
D1
~
~
Z -1 1460
0 0
D3
~
~
Z -1 1458
0 0
S
#1460
The end of the hallway~
You are at the end of a long dark hallway. The darkness here is almost
tangible in its thickness. A deep sense of fear and loathing comes over
you.
  A pair of obsidian doors can be seen to the east.
~
0 AD inside
D1
~
door obsidian~
ABZ -1 1461
0 0
D3
~
~
Z -1 1459
0 0
S
#1461
The chamber of darkness~
You are in a vast chamber. The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room. Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.
~
0 AD inside
D0
~
~
Z -1 1462
0 0
D1
~
~
Z -1 1464
0 0
D2
~
~
Z -1 1463
0 0
D3
~
door obsidian~
ABZ -1 1460
0 0
S
#1462
It is very dark here...~
It is very dark here...
~
0 AD inside
D2
~
~
Z -1 1461
0 0
S
#1463
Torture chamber~
You are in an ill lit chamber. Instruments of torture hang from a rack
on the wall, they seem to quiver with anticipation of a victim as if they
had a mind of their own. An operating table is here, though it is bare.
  An extreme feeling of evil permeates the entire area.
~
0 AD inside
D0
~
~
Z -1 1461
0 0
S
#1464
The inner chamber~
You are in a small dark chamber. Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existence. There is an obsidian altar here which seems to
glow, but does not shed any light, in fact it seems to be taking light in.
~
0 AD inside
D3
~
~
Z -1 1461
0 0
S
#1465
A bright hallway~
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
~
0 D inside
D1
~
~
Z -1 1450
0 0
D3
~
~
Z -1 1466
0 0
S
#1466
A bright hallway~
You are in a long well lit hallway leading east and west. The walls here
are a milky white color, and glow with a warm luminescence, as does the
floor. A feeling of goodness permeates the area, and you feel unworthy to
tread upon these sacred floors.
  A huge set of double doors in finely worked ivory can be seen to the west.
~
0 D inside
D1
~
~
Z -1 1465
0 0
D3
~
door ivory~
ABZ -1 1467
0 0
S
#1467
An antechamber~
You are in a small antechamber. It is well lit here, though the source
of light cannot be seen. It is almost as if the room itself exudes a warm
glow of goodness. A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.
~
0 D inside
D1
~
door ivory~
ABZ -1 1466
0 0
D3
~
~
Z -1 1469
0 0
S
#1469
The chamber of the white light~
You are in a vast chamber, its walls floor and ceiling are of an unknown
metallic material, the brightest white, almost blindingly stark. A flickering
flame is in the center of the room, seeming to feed off of darkness and
cleansing the room of any evil. You feel a slight tug at your being as the
flame flickers towards you.
~
0 0 inside
D0
~
~
Z -1 1470
0 0
D1
~
~
Z -1 1467
0 0
D2
~
~
Z -1 1471
0 0
S
#1470
The meditation chamber~
You are in a small meditation chamber. White silk cushions are everywhere,
looking very comfortable. You get an easy peaceful feeling of relaxation
here, almost making you want to lie down and fall asleep.
~
0 D inside
D2
~
~
Z -1 1469
0 0
S
#1471
A study~
You are in a spacious study. It is extremely tidy here, to an almost
antiseptic nature. One would wonder how anyone could study without a
mess all around them, the master of this chamber obviously can.
~
0 D inside
D0
~
~
Z -1 1469
0 0
S
#1472
{Y THE END OF TIME TO COME!!!{x~
The room is peaceful, beautifully lit by many candles.  In one of the
walls, there is an black ivory cross, with the Christ crucified.  A great
unholy aura wanders this place.  So unholy that probably it will make you
quit.  
 
PS: This place has been the room of Loren Morningstar for quite 
a while. Treat it and all it's residents with due respect.
~
0 DHKNTX inside
E
vnum~
51393
~
D0
~
~
Z 0 1472
0 0
D1
~
~
Z 0 1472
0 0
D2
~
~
Z 0 1472
0 0
D3
~
~
Z 0 1472
0 0
M 500 H 500
O Loren~
S
#1473
A wide hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge grey metal door blocks the way north, it looks quite sturdy.
~
0 D inside
D0
~
door metal grey~
ABFZ 1473 1474
0 0
D2
~
~
Z -1 1450
0 0
S
#1474
A wide hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge black obsidian door blocks the way north, it looks quite sturdy.
~
0 D inside
D0
~
door obsidian black~
ABFZ 1474 1475
0 0
D2
~
door metal grey~
ABFZ 1473 1473
0 0
S
#1475
A wide hallway~
You are in a large hallway, wide enough to accommodate several people
standing abreast. The floor here is a swirl of multicolored patterns, in
constant motion.
  A huge white ivory door blocks the way north, it looks quite sturdy.
~
0 D inside
D0
~
door ivory white~
ABFZ 1475 1476
0 0
D2
~
door obsidian black~
ABFZ 1474 1474
0 0
S
#1476
The entranceway~
You are at the entrance to the audience chamber of the grand master of
magic. Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicolored carpet, which
seems to rustle and move at the touch of your boots.
~
0 D inside
D0
~
~
Z -1 1477
0 0
D2
~
door white ivory~
ABFZ 1475 1475
0 0
S
#1477
The audience chamber~
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
patterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splendor plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
~
0 D inside
E
throne~
The giant emerald is flawless, and must be incredibly valuable.
~
D0
~
~
Z 0 1480
0 0
D1
~
~
Z -1 1478
0 0
D2
~
~
Z -1 1476
0 0
D3
~
~
Z -1 1479
0 0
S
#1478
A dressing room~
You are in a plush dressing room. Fine garments of many styles and some
outlandish colors hang from a rack suspended in mid air at eye level. The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~
0 D inside
D3
~
~
Z -1 1477
0 0
S
#1479
The library~
You are in a small cozy looking library. A few well made books sit atop
shelves which span every wall. A large oaken writing table is in the center
of the room with odd papers and parchments on it. The illumination here,
to your surprise is a quite un-magical oil lamp.
~
0 D inside
D1
~
~
Z -1 1477
0 0
S
#1480
The altar~
You are in a small chapel designed around a beautifully crafted golden
altar. Many icons to lesser deities line the room, but it is obvious by one
glance at the symbols on the altar, that this room was designed for the
worship of Mystra, the goddess of magic.
~
0 D inside
D0
~
~
AGZ 0 100641
0 0
D1
~
door secret~
ABZ -1 1481
0 0
D2
~
~
Z -1 1477
0 0
D3
~
door secret~
ABZ -1 1482
0 0
S
#1481
The treasury~
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
~
0 D inside
D3
~
door secret~
ABZ -1 1480
0 0
S
#1482
A passage~
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west. On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack.  It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.
~
0 AD inside
D3
~
~
Z -1 1483
0 0
S
#1483
In the light~
You seem to be floating in a magical energy field, though you cannot see
the source of the energy, you can feel its power pushing at you from all
sides, completely negating the effects of gravity.
  An imperfection in the uniform blue can be seen overhead, it might be an
exit.
~
0 D inside
D4
~
~
Z -1 3001
0 0
S
#1499
Skylar's Hideout~
You are in a small, very messy room. An unmade bed is against one wall, and
books and papers cover every available flat surface. Empty beer cans lie here
and there, discarded with total abandon. A few over full ashtrays can be seen
on a desk.
~
0 CDJ inside
S
#0

#SPECIALS
M 1300 spec_cast_undead	* a shadow guardian
M 1301 spec_cast_cleric	* a lost adventurer
M 1304 spec_cast_mage	* a mage
M 1306 spec_cast_mage	* Tatorious
M 1307 spec_cast_mage	* Ezmerelda
M 1308 spec_cast_mage	* The cook's assistant
M 1309 spec_cast_mage	* The prisoner
M 1310 spec_cast_mage	* the Jailor
M 1311 spec_thief	* a broom
M 1312 spec_cast_undead	* a pair of disembodied hands
M 1313 spec_cast_undead	* a pair of disembodied eyes
M 1314 spec_cast_mage	* the mage
M 1315 spec_cast_mage	* a young apprentice magic user
M 1316 spec_cast_mage	* a young apprentice
M 1317 spec_cast_mage	* a young apprentice
M 1318 spec_cast_mage	* A young apprentice
M 1320 spec_cast_mage	* a student
M 1321 spec_cast_mage	* an instructor of magic
M 1322 spec_cast_mage	* a student of spells
M 1323 spec_cast_mage	* a spell teacher
M 1324 spec_cast_mage	* a student of spells
M 1325 spec_cast_mage	* a wizard
M 1326 spec_cast_mage	* a young mage
M 1327 spec_cast_mage	* the battle mistress
M 1328 spec_cast_mage	* a spell teacher
M 1329 spec_cast_mage	* an aged wizard
M 1330 spec_cast_mage	* a scribe
M 1331 spec_cast_mage	* a scribe
M 1332 spec_cast_mage	* the master scribe
M 1333 spec_cast_mage	* the scribe's assistant
M 1334 spec_cast_mage	* the Enchanter
M 1336 spec_cast_mage	* the Mad Alchemist
M 1337 spec_cast_mage	* the master summoner
M 1338 spec_cast_mage	* the master charmer
M 1340 spec_cast_mage	* the master spell binder
M 1341 spec_cast_mage	* the golem maker
M 1348 spec_cast_mage	* the master of illusions
M 1349 spec_cast_mage	* the Necromancer
M 1350 spec_cast_undead	* an animated skeleton
M 1351 spec_cast_undead	* an undead giant
M 1352 spec_cast_mage	* an ugly witch
M 1353 spec_cast_mage	* the Librarian
M 1354 spec_cast_mage	* the master's apprentice
M 1355 spec_cast_mage	* a grey cat
M 1356 spec_cast_mage	* the master of Neutrality
M 1357 spec_cast_mage	* a black robed apprentice
M 1358 spec_cast_mage	* a black cat
M 1359 spec_cast_mage	* the master of the black robes
M 1360 spec_cast_mage	* a white robed apprentice
M 1361 spec_cast_mage	* a white cat
M 1362 spec_cast_mage	* The master of goodness
M 1363 spec_cast_mage	* A calico cat
M 1364 spec_cast_mage	* The Grand Mistress
M 1365 spec_cast_mage	* a wizard
M 1367 spec_cast_cleric	* The last Grandmaster
M 1368 spec_breath_any	* Lord of Darkness
S

#RESETS
D 0 1316 3 1	* Dining Room: door to the west: closed
D 0 1317 5 1	* Dark Hallway: door to the down: closed
D 0 1320 1 1	* the kitchen: door to the east: closed
D 0 1321 4 1	* Below the trapdoor: door to the up: closed
D 0 1323 0 2	* A dark passage: door to the north: closed and locked
D 0 1327 2 2	* A dark cell: door to the south: closed and locked
D 0 1330 0 1	* The hallway: door to the north: closed
D 0 1330 2 1	* The hallway: door to the south: closed
D 0 1331 0 1	* A bend in the hallway: door to the north: closed
D 0 1331 1 1	* A bend in the hallway: door to the east: closed
D 0 1331 2 1	* A bend in the hallway: door to the south: closed
D 0 1332 2 1	* A store room: door to the south: closed
D 0 1333 0 1	* A broom closet: door to the north: closed
D 0 1334 1 1	* A hallway: door to the east: closed
D 0 1334 2 1	* A hallway: door to the south: closed
D 0 1335 0 1	* Guardians chamber: door to the north: closed
D 0 1336 3 1	* A guest bedroom: door to the west: closed
D 0 1337 3 1	* A guest bedroom: door to the west: closed
D 0 1338 1 1	* A hallway: door to the east: closed
D 0 1339 3 1	* The burnt room: door to the west: closed
D 0 1340 0 1	* A hallway: door to the north: closed
D 0 1342 2 1	* The Apprentice's Barracks: door to the south: closed
D 0 1343 0 1	* A hallway: door to the north: closed
D 0 1344 2 1	* The Apprentice's barracks: door to the south: closed
D 0 1345 0 1	* A hallway: door to the north: closed
D 0 1346 2 1	* The apprentice's workshop: door to the south: closed
D 0 1348 3 1	* The hallway: door to the west: closed
D 0 1349 1 1	* A classroom: door to the east: closed
D 0 1350 3 1	* A hallway: door to the west: closed
D 0 1351 3 1	* A hallway: door to the west: closed
D 0 1352 1 1	* An empty classroom: door to the east: closed
D 0 1354 1 1	* An empty classroom: door to the east: closed
D 0 1355 2 1	* A hallway: door to the south: closed
D 0 1356 2 1	* A hallway: door to the south: closed
D 0 1357 0 1	* The Amphitheater: door to the north: closed
D 0 1358 2 1	* A hallway: door to the south: closed
D 0 1359 0 1	* The training room: door to the north: closed
D 0 1361 0 1	* A dueling room: door to the north: closed
D 0 1362 1 1	* A hallway: door to the east: closed
D 0 1363 1 1	* A hallway: door to the east: closed
D 0 1364 3 1	* The spellmaster's lounge: door to the west: closed
D 0 1365 3 1	* A bedroom: door to the west: closed
D 0 1366 1 1	* A hallway: door to the east: closed
D 0 1367 3 1	* The study: door to the west: closed
D 0 1370 0 1	* A hallway: door to the north: closed
D 0 1371 2 1	* A small office: door to the south: closed
D 0 1371 3 1	* A small office: door to the west: closed
D 0 1373 1 1	* The master scribe's workshop: door to the east: closed
D 0 1374 0 1	* A hallway: door to the north: closed
D 0 1375 2 1	* A store room: door to the south: closed
D 0 1377 3 1	* A hallway: door to the west: closed
D 0 1378 3 1	* A hallway: door to the west: closed
D 0 1379 1 1	* A store room: door to the east: closed
D 0 1381 1 1	* A very hot room: door to the east: closed
D 0 1381 2 1	* A very hot room: door to the south: closed
D 0 1381 4 1	* A very hot room: door to the up: closed
D 0 1382 0 1	* The master Enchanter's chamber: door to the north: closed
D 0 1384 2 1	* A hallway: door to the south: closed
D 0 1386 0 1	* A laboratory: door to the north: closed
D 0 1387 2 1	* A hallway: door to the south: closed
D 0 1390 0 1	* The pentagram chamber: door to the north: closed
D 0 1391 1 1	* A hallway: door to the east: closed
D 0 1394 3 1	* An empty room: door to the west: closed
D 0 1395 0 1	* The charm master's chamber: door to the north: closed
D 0 1395 3 1	* The charm master's chamber: door to the west: closed
D 0 1397 2 1	* The animal pens: door to the south: closed
D 0 1400 0 1	* A hallway: door to the north: closed
D 0 1401 2 1	* A store room: door to the south: closed
D 0 1401 3 1	* A store room: door to the west: closed
D 0 1402 1 1	* The master spellbinder's chamber: door to the east: closed
D 0 1402 3 1	* The master spellbinder's chamber: door to the west: closed
D 0 1403 1 1	* The spellbinder's cache: door to the east: closed
D 0 1403 2 1	* The spellbinder's cache: door to the south: closed
D 0 1405 0 1	* A hallway: door to the north: closed
D 0 1408 3 1	* A hallway: door to the west: closed
D 0 1409 1 1	* The golem master's workshop: door to the east: closed
D 0 1409 5 1	* The golem master's workshop: door to the down: closed
D 0 1412 4 1	* It is very dark here...: door to the up: closed
D 0 1412 5 1	* It is very dark here...: door to the down: closed
D 0 1416 2 1	* A hallway: door to the south: closed
D 0 1417 0 1	* The master of illusion's chamber: door to the north: closed
D 0 1419 2 1	* A hallway: door to the south: closed
D 0 1420 0 1	* The meditation chamber: door to the north: closed
D 0 1422 1 1	* A hallway: door to the east: closed
D 0 1423 3 1	* A dark room: door to the west: closed
D 0 1434 1 1	* A corridor: door to the east: closed
D 0 1435 3 1	* The scrying chamber: door to the west: closed
D 0 1452 2 1	* A grey tiled hallway: door to the south: closed
D 0 1453 0 1	* The antechamber: door to the north: closed
D 0 1460 1 1	* The end of the hallway: door to the east: closed
D 0 1461 3 1	* The chamber of darkness: door to the west: closed
D 0 1466 3 1	* A bright hallway: door to the west: closed
D 0 1467 1 1	* An antechamber: door to the east: closed
D 0 1473 0 1	* A wide hallway: door to the north: closed
D 0 1474 0 1	* A wide hallway: door to the north: closed
D 0 1474 2 1	* A wide hallway: door to the south: closed
D 0 1475 0 1	* A wide hallway: door to the north: closed
D 0 1475 2 1	* A wide hallway: door to the south: closed
D 0 1476 2 1	* The entranceway: door to the south: closed
D 0 1480 1 1	* The altar: door to the east: closed
D 0 1480 3 1	* The altar: door to the west: closed
D 0 1481 3 1	* The treasury: door to the west: closed
R 0 1301 4	* The Shadow Grove: randomize
R 0 1302 4	* The Shadow Grove: randomize
M 0 1300 6 1302 2	* a shadow guardian (The Shadow Grove)
R 0 1303 4	* The Shadow Grove: randomize
R 0 1304 4	* The Shadow Grove: randomize
M 0 1300 6 1304 2	* a shadow guardian (The Shadow Grove)
R 0 1305 4	* The Shadow Grove: randomize
R 0 1306 4	* The Shadow Grove: randomize
M 0 1300 6 1306 2	* a shadow guardian (The Shadow Grove)
R 0 1307 4	* The Shadow Grove: randomize
M 0 1302 1 1307 1	* Edgar (The Shadow Grove)
R 0 1308 4	* The Shadow Grove: randomize
M 0 1300 6 1308 2	* a shadow guardian (The Shadow Grove)
R 0 1309 4	* The Shadow Grove: randomize
M 0 1300 6 1311 2	* a shadow guardian (A small clearing)
M 0 1301 1 1311 1	* a lost adventurer (A small clearing)
M 0 1303 1 1312 1	* the golem (Entrance to the High Tower)
M 0 1304 7 1313 1	* a mage (Inside the High Tower of Sorcerery)
M 0 1304 7 1314 1	* a mage (Common Room)
M 0 1304 7 1314 1	* a mage (Common Room)
M 0 1304 7 1315 1	* a mage (The Hallway)
M 0 1304 7 1316 1	* a mage (Dining Room)
M 0 1304 7 1318 1	* a mage (Mages Tavern)
M 0 1305 1 1318 1	* Strick the bartender (Mages Tavern)
G 0 1351 0		*	a herbal brew
G 0 1352 0		*	a waybread
M 0 1304 7 1319 1	* a mage (The Magic Shop)
M 0 1306 1 1319 1	* Tatorious (The Magic Shop)
O 0 1301 0 1320	* an oven (the kitchen)
P 0 1304 20 1301 1	* an oven: a slice of pizza
O 0 1302 0 1320	* a meat locker (the kitchen)
P 0 1305 1 1302 1	* a meat locker: a large chunk of meat
P 0 1306 1 1302 1	* a meat locker: a finger sandwich
M 0 1307 1 1320 1	* Ezmerelda (the kitchen)
E 0 1355 0 16		*	a meat cleaver: wielded
M 0 1308 1 1320 1	* The cook's assistant (the kitchen)
M 0 1309 1 1327 1	* The prisoner (A dark cell)
E 0 1356 0 14		*	some chain shackles: on the left wrist
M 0 1310 1 1328 1	* the Jailor (The Jailor's office)
E 0 1323 0 17		*	an old key: held in the hands
M 0 49 50 1329 1	* deathtrap (Below the stagnant pool)
M 0 1311 2 1333 2	* a broom (A broom closet)
M 0 1311 2 1333 2	* a broom (A broom closet)
O 0 1307 0 1333	* a straw broom (A broom closet)
O 0 1307 0 1333	* a straw broom (A broom closet)
M 0 1312 10 1335 4	* a pair of disembodied hands (Guardians chamber)
M 0 1312 10 1335 4	* a pair of disembodied hands (Guardians chamber)
M 0 1312 10 1335 4	* a pair of disembodied hands (Guardians chamber)
M 0 1312 10 1335 4	* a pair of disembodied hands (Guardians chamber)
M 0 1313 7 1335 2	* a pair of disembodied eyes (Guardians chamber)
M 0 1314 1 1337 1	* the mage (A guest bedroom)
M 0 1312 10 1340 2	* a pair of disembodied hands (A hallway)
M 0 1315 2 1342 1	* a young apprentice magic user (The Apprentice's Barracks)
M 0 1316 2 1342 1	* a young apprentice (The Apprentice's Barracks)
M 0 1317 2 1342 1	* a young apprentice (The Apprentice's Barracks)
M 0 1315 2 1344 1	* a young apprentice magic user (The Apprentice's barracks)
M 0 1316 2 1344 1	* a young apprentice (The Apprentice's barracks)
M 0 1317 2 1344 1	* a young apprentice (The Apprentice's barracks)
M 0 1318 3 1345 3	* A young apprentice (A hallway)
M 0 1318 3 1345 3	* A young apprentice (A hallway)
M 0 1318 3 1345 3	* A young apprentice (A hallway)
M 0 1319 1 1345 1	* a small kitten (A hallway)
M 0 1320 4 1349 4	* a student (A classroom)
M 0 1320 4 1349 4	* a student (A classroom)
M 0 1320 4 1349 4	* a student (A classroom)
M 0 1320 4 1349 4	* a student (A classroom)
M 0 1321 1 1349 1	* an instructor of magic (A classroom)
M 0 1322 4 1354 4	* a student of spells (An empty classroom)
M 0 1322 4 1354 4	* a student of spells (An empty classroom)
M 0 1322 4 1354 4	* a student of spells (An empty classroom)
M 0 1322 4 1354 4	* a student of spells (An empty classroom)
M 0 1323 1 1354 1	* a spell teacher (An empty classroom)
M 0 1324 3 1357 3	* a student of spells (The Amphitheater)
M 0 1324 3 1357 3	* a student of spells (The Amphitheater)
M 0 1324 3 1357 3	* a student of spells (The Amphitheater)
M 0 1325 1 1357 1	* a wizard (The Amphitheater)
M 0 1326 3 1359 3	* a young mage (The training room)
M 0 1326 3 1359 3	* a young mage (The training room)
M 0 1326 3 1359 3	* a young mage (The training room)
M 0 1327 1 1359 1	* the battle mistress (The training room)
E 0 1357 0 17		*	a silvery dagger: held in the hands
M 0 1328 2 1364 2	* a spell teacher (The spellmaster's lounge)
M 0 1329 1 1365 1	* an aged wizard (A bedroom)
M 0 1330 1 1367 1	* a scribe (The study)
M 0 1312 10 1368 2	* a pair of disembodied hands (Below the stairs)
M 0 1339 5 1368 1	* a wooden golem (Below the stairs)
M 0 1331 2 1371 2	* a scribe (A small office)
M 0 1331 2 1371 2	* a scribe (A small office)
M 0 1332 1 1373 1	* the master scribe (The master scribe's workshop)
G 0 1359 0		*	a scroll
G 0 1360 0		*	a bound scroll
G 0 1361 0		*	a long cylindrical tube
M 0 1333 1 1373 1	* the scribe's assistant (The master scribe's workshop)
G 0 1362 0		*	an old scroll
M 0 1313 7 1375 1	* a pair of disembodied eyes (A store room)
O 0 1315 0 1378	* a chest (A hallway)
P 0 1317 1 1315 1	* a chest: a long sword
P 0 1318 1 1315 1	* a chest: a silver dagger
P 0 1319 1 1315 1	* a chest: a curved scimitar
O 0 1310 0 1379	* a bar of silver (A store room)
O 0 1311 0 1379	* a bar of gold (A store room)
O 0 1312 0 1379	* a bar of mithril (A store room)
O 0 1313 0 1379	* a bar of adamantite (A store room)
O 0 1314 0 1381	* a mithril hammer (A very hot room)
O 0 1316 0 1381	* a small key (A very hot room)
O 0 1363 0 1381	* a scroll written on blue paper (A very hot room)
M 0 1334 1 1382 1	* the Enchanter (The master Enchanter's chamber)
M 0 1335 1 1382 1	* a dancing sword (The master Enchanter's chamber)
M 0 1336 1 1388 1	* the Mad Alchemist (The Mad Alchemist's workroom)
E 0 1364 0 17		*	a leather pouch: held in the hands
P 0 1365 2 1364 1	* a leather pouch: a silver stirring spoon
P 0 1367 2 1364 1	* a leather pouch: a bright red potion
P 0 1368 2 1364 1	* a leather pouch: a green potion
P 0 1369 2 1364 1	* a leather pouch: an effervescent potion
P 0 1370 2 1364 1	* a leather pouch: a milky white potion
M 0 1337 1 1390 1	* the master summoner (The pentagram chamber)
E 0 1371 0 17		*	a black staff: held in the hands
R 0 1392 6	* Inside the Energy Field: randomize
M 0 1338 1 1395 1	* the master charmer (The charm master's chamber)
E 0 1372 0 17		*	a golden flute: held in the hands
G 0 1373 0		*	a small figurine
M 0 1339 5 1398 2	* a wooden golem (The end of the hallway)
M 0 1339 5 1398 2	* a wooden golem (The end of the hallway)
M 0 1313 7 1400 1	* a pair of disembodied eyes (A hallway)
O 0 1320 0 1401	* a wooden staff (A store room)
M 0 1340 1 1402 1	* the master spell binder (The master spellbinder's chamber)
E 0 1325 0 17		*	a silvery key: held in the hands
E 0 1374 0 13		*	a holstered belt: around the waist
P 0 1375 2 1374 1	* a holstered belt: a blackened wand
O 0 1321 0 1403	* a silver chased cabinet (The spellbinder's cache)
P 0 1326 1 1321 1	* a silver chased cabinet: a red and white staff
P 0 1327 1 1321 1	* a silver chased cabinet: a burnt staff
O 0 1322 0 1403	* a silver chased cabinet (The spellbinder's cache)
P 0 1328 1 1322 1	* a silver chased cabinet: a black rod
P 0 1329 1 1322 1	* a silver chased cabinet: a wooden stick
P 0 1330 1 1322 1	* a silver chased cabinet: a metal wand
M 0 1341 1 1409 1	* the golem maker (The golem master's workshop)
E 0 1376 0 17		*	a runed chisel: held in the hands
M 0 1342 1 1409 1	* a granite golem (The golem master's workshop)
M 0 1345 2 1409 2	* a cloth golem (The golem master's workshop)
M 0 1343 1 1411 1	* a bronze golem (The golem chamber)
M 0 1344 1 1411 1	* a flesh golem (The golem chamber)
M 0 1346 1 1411 1	* an adamantite golem (The golem chamber)
M 0 1347 1 1411 1	* a clay golem (The golem chamber)
M 0 1348 1 1417 1	* the master of illusions (The master of illusion's chamber)
E 0 1377 0 13		*	a beltpouch: around the waist
P 0 1378 3 1377 1	* a beltpouch: some sparkling dust
M 0 1349 1 1425 1	* the Necromancer (The Necromancer's Lair)
E 0 1379 0 3		*	a dark cowl: around the neck (1)
E 0 1380 0 17		*	an ashen wand: held in the hands
M 0 1350 4 1425 4	* an animated skeleton (The Necromancer's Lair)
M 0 1350 4 1425 4	* an animated skeleton (The Necromancer's Lair)
M 0 1351 1 1425 1	* an undead giant (The Necromancer's Lair)
E 0 1381 0 16		*	a huge spiked club: wielded
M 0 1339 5 1428 2	* a wooden golem (The end of the hallway)
M 0 1339 5 1428 2	* a wooden golem (The end of the hallway)
M 0 1312 10 1430 2	* a pair of disembodied hands (A corridor)
M 0 1313 7 1433 2	* a pair of disembodied eyes (An intersection)
M 0 1352 3 1435 3	* an ugly witch (The scrying chamber)
M 0 1352 3 1435 3	* an ugly witch (The scrying chamber)
M 0 1352 3 1435 3	* an ugly witch (The scrying chamber)
O 0 1331 0 1435	* a black cauldron (The scrying chamber)
P 0 1332 1 1331 1	* a black cauldron: a small pair of bat wings
P 0 1333 1 1331 1	* a black cauldron: an eyeball
M 0 1353 1 1437 1	* the Librarian (The entrance to the library)
O 0 1334 0 1445	* the book of magic (The reading room)
P 0 1335 1 1334 1	* the book of magic: a pair of spectacles
M 0 1313 7 1449 1	* a pair of disembodied eyes (The landing)
M 0 1354 1 1453 1	* the master's apprentice (The antechamber)
E 0 1382 0 12		*	a grey robe: about the shoulders
E 0 1384 0 14		*	a {Cg{cl{wi{Wn{wt{ci{Cng {Wsilver{x bracelet: on the left wrist
M 0 1355 1 1454 1	* a grey cat (The main chamber)
M 0 1356 1 1454 1	* the master of Neutrality (The main chamber)
E 0 1383 0 3		*	a long grey cloak: around the neck (1)
E 0 1385 0 16		*	an iron shod staff: wielded
E 0 1386 0 17		*	a ward minor: held in the hands
M 0 1357 1 1461 1	* a black robed apprentice (The chamber of darkness)
E 0 1387 0 12		*	a black robe: about the shoulders
E 0 1388 0 14		*	an onyx bracelet: on the left wrist
M 0 1358 1 1464 1	* a black cat (The inner chamber)
M 0 1359 1 1464 1	* the master of the black robes (The inner chamber)
E 0 1389 0 3		*	a dark black cloak: around the neck (1)
E 0 1390 0 16		*	a sharp shard of obsidian: wielded
E 0 1386 0 17		*	a ward minor: held in the hands
M 0 1360 1 1467 1	* a white robed apprentice (An antechamber)
E 0 1391 0 12		*	a white robe: about the shoulders
E 0 1392 0 14		*	a white gold bracelet: on the left wrist
M 0 1361 1 1469 1	* a white cat (The chamber of the white light)
M 0 1362 1 1469 1	* The master of goodness (The chamber of the white light)
E 0 1393 0 3		*	a white cloak: around the neck (1)
E 0 1394 0 16		*	an ivory hilted dagger: wielded
E 0 1386 0 17		*	a ward minor: held in the hands
M 0 1366 1 1472 1	* The Antichrist ({Y THE END OF TIME TO COME!!!{x)
M 0 1367 1 1472 1	* The last Grandmaster ({Y THE END OF TIME TO COME!!!{x)
M 0 1363 1 1477 1	* A calico cat (The audience chamber)
E 0 1395 0 3		*	a spiked collar: around the neck (1)
M 0 1364 1 1477 1	* The Grand Mistress (The audience chamber)
E 0 1401 0 5		*	a tight fitting green dragon scale shirt: on the body
E 0 1397 0 1		*	a small emerald ring: on the left finger
E 0 1398 0 14		*	an emerald bracelet: on the left wrist
E 0 1399 0 17		*	a {mw{Ma{mrd {Mm{ma{Mjor{x: held in the hands
E 0 1400 0 16		*	the {Debony kris{x: wielded
G 0 1339 0		*	an intricately carved key
O 0 1336 0 1480	* a golden altar (The altar)
P 0 1337 1 1336 1	* a golden altar: a heart shaped medallion
O 0 1338 0 1481	* a large chest (The treasury)
P 0 1340 1 1338 1	* a large chest: a pile of coins
O 0 1341 0 1482	* a brown cloak (A passage)
O 0 1342 0 1482	* a chameleon poncho (A passage)
O 0 1343 0 1482	* a pair of old boots (A passage)
O 0 1345 0 1482	* a leather backpack (A passage)
P 0 1344 1 1345 1	* a leather backpack: a seashell ring
O 0 1402 0 1499	* A logical problem (Skylar's Hideout)
P 0 1403 1 1402 1	* A logical problem: a bottle of Absolut vodka
P 0 1404 1 1402 1	* A logical problem: a bottle of cranberry juice
S

#SHOPS
1305 17 19 0 0 0 210 11 0 23
1306 2 3 4 10 21 250 14 0 23
0

#OLIMITS
O 1384 2	* a {Cg{cl{wi{Wn{wt{ci{Cng {Wsilver{x bracelet
O 1399 1	* a {mw{Ma{mrd {Mm{ma{Mjor{x
S

#MOBPROGS
#1300
MOB REMEMBER $n
yell Die, $q !
~
#1301
'Heil $n!
~
#1302
say CALLING THE SWAT TEAM!!!
mob echo You have been ambushed by the undead!
mob mload 1350
mob echo A pile of bones takes life and starts looking around for prey!
mob mload 1350
mob echo A skeleton rises from the dead suddenly!
mob mload 1350
mob echo A ragged skeleton of the undead SWAT team comes!
mob mload 1350
~
#1303
mob affbestow $n frenzy
mob affbestow $n armor
~
#0

#PRACTICERS
M 1334 enchantment~	* the Enchanter
M 1348 illusion~	* the master of illusions
M 1364 transportation~	* The Grand Mistress
S

#OMPROGS
O 1384 wear_prog wear_prog_bracer	* `a {Cg{cl{wi{Wn{wt{ci{Cng {Wsilver{x bracelet'
O 1384 remove_prog remove_prog_bracer	* `a {Cg{cl{wi{Wn{wt{ci{Cng {Wsilver{x bracelet'
S

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