#AREADATA Name Barbarian Clan Hall~ Builders nalaeya shaelindra~ VNUMs 95400 95499 Credits Thornan Battlehammer~ Security 9 LevelRange 90 100 ResetMessage Sounds of laughter can be heard coming from the huts, as villagers go about their lives.~ Flags closed noquest nosummon clanhall~ Clan Barbarian~ End #MOBILES #95400 clan guard guardian barbarianguard grishnak tall warrior~ Grishnak~ A tall, heavily-muscled warrior stands by the village gates, guarding it closely. ~ This old warrior has spent his entire life in the study of martial arts and armed combat. He never believed, nor trusted in the power of magic, never used potions or pills to heal himself, and never associated with any of those involved with magic. His intense hatred of magic surrounds him like a shield, warding off any spells directed towards him. ~ human~ ABTef DFHclm 0 0 100 100 6d1+25000 1250d11+95 42d2+75 none -80 -80 -80 -55 ACEFHK ABLQT 0 0 stand stand male 0 0 0 medium flesh~ ~ M greet 95400 100~ M kill 95402 100~ M exall 95401 2~ C Barbarian~ #95401 smithy gordall weaponsmith barbarian~ Smithy~ Gordall the weaponsmith is here to supply you with weapons. ~ Gordall has been a Barbarian since he was a child. His entire life has been dedicated to the study of weaponcrafting to aid his clan in the destruction of all magicusers. As you survey his magnificent weapons, he smiles grimly, truly proud of the killing edge that he has placed on them. ~ human~ ABTVe DFV 800 0 80 30 3d300+17000 1d1+2000 15d30+80 none -80 -80 -80 -60 CDEFIJKN AB CD P stand stand male 0 0 0 large flesh~ ~ #95402 barbariantrainer wiseman~ the wiseman~ The Wiseman waits here to teach the Barbarians the secret abilities of the clan. ~ Though he is too old travel and fight, the wiseman is knowledgeable in all of the Barbarian abilities, and will train young Barbarians in their use. If you have any questions on them just ask him to {Gtell you about{x the clan skill you are interested in. ~ human~ ABJKQVae DF 1000 0 91 91 465d91+2000 910d11+95 31d2+68 none -56 -56 -56 -37 FHIK ABCQ CD 0 stand stand male 4472 0 0 medium flesh~ ~ M speech 95421 about spell~ M speech 95422 about mortal~ M speech 95423 about deadly~ M speech 95424 about resist~ M speech 95425 about true~ M speech 95426 about band~ M speech 95427 about troph~ M speech 95428 about clan recal~ M speech 95429 fly~ M speech 95402 about blood~ M speech 95492 awareness~ C Barbarian~ #95403 informant battle rager brager battlerager~ Battlerager Informant~ A tall human fighter stands here silently ~ ~ human~ ABTUcef DEFVcmt 0 0 150 150 851d150+30000 1500d11+95 51d2+107 none -98 -98 -98 -67 ACDEFHIJKNO ABCDEFGHIJKLMNOPQRTUXYZ 0 0 stand stand male 0 0 0 large flesh~ ~ M speech 95407 Quest 1 Good.~ M speech 95408 Quest 2 Good.~ M speech 95409 Quest 3 Good.~ M speech 95410 Quest 4 Good.~ M speech 95411 Quest 1 Evil.~ M speech 95412 Quest 2 Evil.~ M speech 95413 Quest 3 Evil.~ M speech 95414 Quest 4 Evil.~ C Barbarian~ #95404 jakop halfling mercenary~ Jakop~ A halfling is here signing up mercenaries to the Barbarian cause. ~ This halfing is running around the room kicking knees, trying to organize the mercenaries to hire them out to worthy Barbarians. ~ halfling~ ABSe 0 0 0 30 30 59d30+0 150d10+85 10d3+20 none -10 -10 -10 -4 FH AB 0 0 stand stand male 634 0 0 large flesh~ ~ C Barbarian~ #95405 guardian barbarian kuwok~ Kuwok~ Standing in front of the gate stands a broad chested warrior. ~ A giant warrior with chains surrounding his fists eyes you suspiciously. ~ giant~ ABTVcef DFlmt 0 0 30 99 518d99+5000 990d11+95 34d2+73 none -62 -62 -62 -41 ACDEFHIJK AB CD 0 stand stand male 0 0 0 unknown flesh~ ~ M grall 95488 100~ C Barbarian~ #95406 guardian barbarian durgethan~ Durgethan~ A robed giant stands in front of the door ~ Wearing a white robe with a hood that covers his head, you can't see his face except for some white glowing eyes. ~ giant~ ABTVcef DFlmt 0 0 40 106 563d106+0 1060d11+95 36d2+78 none -66 -66 -66 -45 ACDEFHIJK AB CD 0 stand stand male 0 0 0 unknown flesh~ ~ M greet 95487 100~ C Barbarian~ #95407 barbarian warrior female guard~ a {yBarbarian{x guard~ A {yBarbarian{x stands here ever vigilant. ~ A tall female warrior wearing leather clothing is fully aware of her surroundings. ~ human~ ABGLTUc DFZaclmt -1000 0 30 30 59d30+0 150d10+85 10d3+20 none -10 -10 -10 -4 CDEFHJKNT 0 C 0 stand stand male 0 0 0 large flesh~ ~ M grall 95486 100~ C Barbarian~ #95408 dwarf bartender deln~ Deln the barkeep~ A gruff dwarf greets you from behind a makeshift bar. ~ Even at the spry young age of 90-something, Deln features many a scar obviously from battling mages in the past. He has a gut that's as big around as the barrels of ale he sells, demonstrating his love for his trade, in more ways than one. Although his gut is rather round, he still features bulging biceps that seem as big around as his belly, with a rather large burn-scar on his right shoulder. '{GFrom one a dem mages' fireballs{x,' he explains. He offers to take you on in an ale-drinking contest... ~ dwarf~ ABe 0 0 0 80 80 343d80+0 400d10+85 26d3+45 none -44 -44 -44 -28 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M act 95460 drinks ale~ #95409 human hired brute~ a {yhired brute{x~ A muscle-bound {ybrute{x waist for issued orders. ~ With scars lacing every bulging muscle over his body, he seems a force to be reckoned with. ~ human~ AITUc 0 0 0 40 40 116d40+0 200d10+85 13d3+25 none -17 -17 -17 -9 L B 0 0 stand stand male 0 0 0 medium flesh~ ~ F attr+ DE #95410 follower faith~ a {cdevotee{x of the {yfaith{x~ A cleric stands here, silently, waiting to be bid an order. ~ A cleric, drapped in the vestments of the Barbarian clan, is mulling over some prayer beads. ~ human~ AIQ DTw 500 0 60 60 230d60+0 300d10+85 20d3+35 none -30 -30 -30 -18 FIL 0 A 0 stand stand either 0 0 0 medium flesh~ ~ F attr+ C C Barbarian~ #95411 veteran battlescared~ a {yveteran{x~ A battlescarred {yveteran{x eyes the room with a thousand-yard stare. ~ A warrior with many battlescars looks off into the distance, hearing the clashing of swords and the cries of fallen foes in the in her mind. ~ halfling~ AITU DVc 0 0 80 80 343d80+0 400d10+85 26d3+45 none -44 -44 -44 -28 DEFHIJL 0 C P stand stand female 0 0 0 large flesh~ ~ F attr+ C C Barbarian~ #95412 berserker giant~ a giant {yberserker{x~ A {cwar{x-{cpainted {ygiant{x with a wild eye flexes his muscles. ~ A giant with light blue war-paint all over his body looks around with blood-shot eyes, eager to rush into battle. ~ giant~ AIT DVa 0 0 90 90 400d90+0 450d10+85 30d3+50 none -51 -51 -51 -32 DEFHIKL 0 AB 0 stand stand male 0 0 0 large flesh~ ~ F attr+ CDE F res H #95413 donkey pack animal~ a {ydonkey{x~ A sturdy {ypack animal{x. ~ A donkey is here, laden with satches and other items. ~ horse~ AHIUZ Jd 0 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 J 0 AQ 0 stand stand none 0 0 0 medium flesh~ ~ #95414 mpcode mob~ mpcode mob door-pusher~ Mpcode mob here that lets people out. ~ ~ human~ ABe DFJZlmt 0 0 100 100 524d100+0 1000d11+95 34d2+74 none -62 -62 -62 -42 H AB 0 0 stand stand none 0 0 0 medium flesh~ ~ M exit 95417 ~ I 100 #95415 destructor barbarian dwarf humangutter grundal~ Grundal HumanGutter~ A giant of a dwarf stands here ever vigilant and watchful. ~ An enormous dwarf, surely among the largest dwarves the realm has ever seen. He looks you over for any sign of recent magic use, and growls at the thought of mages in his mountain. ~ dwarf~ ABLTUcef DFaclmt 0 0 91 91 465d91+0 910d11+95 31d2+68 none -56 -56 -56 -37 ACDEFHIJKNO AB CD 0 stand stand male 0 0 0 large flesh~ ~ M grall 95489 100~ M exall 95491 2~ #95436 watchful mob~ a watchful mob~ An invisible mob ~ ~ human~ ABUef DFlm 0 0 106 106 563d106+0 1060d11+95 36d2+78 none -66 -66 -66 -45 0 ABCDE 0 0 stand stand either 0 0 0 medium flesh~ ~ M exall 95436 1~ I 92 #95444 a barbarian shaman~ a {yBarbarian {cShaman{x~ A {yBarbarian {cShaman{x is here, patrolling the sacred caves. ~ Dressed in short animal skins, this shaman looks like he can take care of himself, and even the skins can do little to cover his bulging muscles. ~ human~ AGQ DFlm 0 0 30 30 59d30+0 150d10+85 10d3+20 none -10 -10 -10 -4 E AB C 0 stand stand male 0 0 0 medium flesh~ ~ M grall 95435 100~ C Barbarian~ #95449 barbarian trap~ The barbarians guarding the trap.~ A barbarian death trap ~ A barbarian death trap ~ human~ ABe DFlm 0 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 J AB 0 0 stand stand male 0 0 0 medium flesh~ ~ M grall 95449 100~ C Barbarian~ I 92 #95469 clan cleric healer woman shamaness beautiful barbariancleric~ a beautiful {cShaman{x~ A beautiful {cShaman{x is here, performing a prayer dance. ~ With long black hair that runs wildly down her waist, and wide, luminous brown eyes, she is a lovely sight to behold. Her skin is brown, and as smooth as a child's, though she appears to be nearing her middle years. She has a wild look on her face, lost in communication with her gods. ~ human~ ABQaef DFHVlm 0 0 100 100 6d1+20000 1d9+60 34d2+74 none 9 9 9 9 FI ABLQ C 0 stand stand female 0 0 0 medium flesh~ ~ M give 95430 all~ M speech 95437 give me the warlock item~ M speech 95438 give me the shadow item~ M speech 95439 give me the scion item~ M speech 95440 give me the chaos item~ M speech 95441 give me the knight item~ M speech 95442 give me the ruler item~ M speech 95443 give me the sylvan item~ M speech 95444 give me the sentinel item~ C Barbarian~ #0 #OBJECTS #95400 key clankey barbarian stone ruby barbarian_altar_key~ {yBarbarian's{x {Dstone{x key with a giant {Rruby{x~ The {yBarbarian's{x {Dstone{x key with a giant {Rruby{x lies on the ground.~ bone~ ~ key UVYf AO 0 0 0 0 0 0 0 40 4 0 P C Barbarian~ G none G none G none G none #95401 skull~ a faded flag~ A faded flag is planted in the ground.~ unknown~ cloth~ trash Pf AO 0 0 0 0 0 0 0 60 1 10 P E descrip healer~ The battlerager clan healer includes the trigger phrase 'aid me wiseman', which is SUPPOSED to remove poison/disease from the battlerager. ~ G none G none G none G none #95402 white altar~ a stone altar~ A large stone altar emanates a warm {wli{Wght{x.~ bone~ ~ container ORY P 10 ABCD 95400 15 100 0 60 1 20 P C Barbarian~ G none G none G none G none #95403 chest pit~ a sturdy chest~ A large, sturdy wooden chest has been placed at the far end of the wall.~ unknown~ ~ container OR 0 10000 0 0 1000 100 0 0 0 0 P E pit chest sturdy wooden~ This chest is used to hold supplies donated to the warriors of the village. ~ G none G none G none G none #95404 large pot~ a large pot~ A large pot is placed by the fire, containing thick vegetable stew ready to be eaten.~ metal~ ~ container R 0 100 0 0 100 0 0 0 0 0 P E pot~ It looks to be cool enough to touch, though appearances could be deceiving. ~ G none G none G none G none #95405 vegetable stew bowl~ a bowl of vegetable stew~ A bowl of thick, mouth-watering vegetable stew has been left here.~ unknown~ vegetables~ food 0 A CE CE 0 0 0 CE CE 1 10 207 P E bowl vegetable stew~ It smells delicious, and is freshly made. ~ G none G none G none G none #95406 ladle barrel water~ the bucket with a ladle~ A barrel has been placed by the wall, filled with fresh water from the stream.~ wood~ ~ fountain R 0 -1 0 'water' 0 0 0 0 P E barrel water ladle~ The water in the barrel is fresh and cool, recently gathered from the street by a villager. ~ G none G none G none G none #95407 animal skins bed~ an animal skin~ Animal {yskins{x are streached out across the floor, offering a soft place to sleep.~ unknown~ animal skins~ furniture R 0 BEF FHJKPQ EHK BDEFGH BDEFGH BEF FHJKPQ 0 0 0 P E animal skin bed~ The animal skins are actually quite comfortable, and do a great job of keeping the warmth in on a cold night. ~ G none G none G none G none #95409 scars initiation battlerager symbol~ {Rscars of initiation{x~ {rBlood stains the floor, an aura of rage surrounding this symbol.{x~ energy~ ~ armor MTYZ AS 25 25 25 25 'none' 0 15 0 128184 P A 20 -5 A 3 -3 A 18 5 A 19 10 A 5 2 A 1 2 A 13 100 A 12 -100 A 17 -50 G none G none G none G none #95410 battlerager portal~ a portal to Battlerager's~ A portal to Battlerager's lies here.~ energy~ ~ portal 0 A 1000 D BC 95401 0 1 0 0 P G none G none G none G none #95411 jar blood~ A small jar of Mages blood~ A small jar of mages blood lies here about to run over~ flesh~ ~ drink A AO 500 500 'blood' 0 0 0 28571 P G none G none G none G none #95412 magic magical mush mushroom~ A magical Mushroom~ A mushroom sits here humming~ unknown~ ~ pill ABGT AO 1 'reserved' 'reserved' 'reserved' 'reserved' 19 0 0 P G none G none G none G none #95413 toad stool toadstool magic magical~ magical Toadstool~ A magical Toadstool sits here grinning at you~ unknown~ toadstool stuff~ pill AB A 1 'reserved' 'reserved' 'reserved' 'reserved' 1 0 0 P G none G none G none G none #95414 spear sky scorcher~ {CSky{RScorcher{x~ An incredibly long, {Dblack{x spear decorated with {Rfl{Yam{yes{x rests on the ground here.~ wood~ ~ weapon PSU AN spear 3 36 pierce DF 80 150 299905 P A 19 9 A 18 6 G none G none G none G none #95415 sword iron~ Iron Sword~ A sword forged from iron rests here, with hand prints imbedded in the blade.~ iron~ ~ weapon PU AN longsword 5 22 slice 0 91 92 208634 P A 19 8 A 18 8 C Barbarian~ G none G none G none G none #95416 hammer kai~ {yHammer {xof {GKai{x~ A pole that ends with a wicked hammer-blade sits here menacingly.~ unknown~ ~ weapon PU AN polearm 1 111 thrust F 70 71 193354 P A 19 8 A 18 5 G none G none G none G none #95417 mace adamantine sturdy spiked~ an adamantine mace~ A rather sturdy-looking spiked mace sticks out of the ground.~ titanium~ ~ weapon PU AN mace 4 15 crush K 60 200 65699 P A 19 5 A 18 5 G none G none G none G none #95418 staff~ a mahogany staff~ {yDark {xand {Ylight{x-shaded mahogany twist up the length of a longstaff leaning here.~ unknown~ mahogany~ weapon PU AO staff 2 25 beating F 40 100 32090 P A 19 5 A 18 3 G none G none G none G none #95419 breath thornan pocket air~ a pocket of {RThornan's {yBreath{x~ A pocket of air has an uplifting feeling here.~ air~ ~ treasure APVYa AO 0 0 0 0 0 0 0 0 P F A 20 -4 T G none G none G none G none #95420 dagger~ ~ ~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #95433 throne hide-covered~ The hide-covered throne~ A large throne rests on a pedestal here, covered in hides.~ unknown~ ~ furniture OR 0 A EIJKN EH BDEFGH BDEFGH A EIJKN 0 0 0 P E hide-covered throne~ A large throne rests on a pedestal, covered in animal hides. ~ G none G none G none G none #95434 pedestal steps~ the steps at the throne~ {~ unknown~ ~ furniture OR 0 ADE FJKLO EH BDEFGH BDEFGH ADE FJKLO 0 0 0 P E pedestal~ The throne rests on a pedestal, the steps of which offer a perfect place to sit. ~ G none G none G none G none #95439 wooden weapon racks~ a wooden weapon rack~ Wooden racks have been placed around the room, holding weapons.~ wood~ ~ container OR 0 10000 E 0 10000 100 0 0 0 0 P G none G none G none G none #95440 key clankey barbarian stone ruby~ the {Dstone{x key of the {yBarbarians{x.~ A Stone key lies on the ground.~ bone~ ~ key UYf AO 0 0 0 0 0 0 0 40 4 0 P C Barbarian~ G none G none G none G none #95443 large bloody axe~ a large, {rbloody{x axe~ A large axe has been left here, wet blood shining on its blade.~ steel~ ~ weapon 0 AN exotic 2 26 slash E 50 125 75651 P A 19 3 A 18 3 E bloody axe~ Dried blood covers the wide blade, though it still looks sharp and strong. ~ G none G none G none G none #95444 portal out front entrance~ a portal to the entrance~ ~ unknown~ ~ portal 0 0 0 0 A 95402 0 0 0 0 P C Barbarian~ G none G none G none G none #95445 portal out front entrance~ a portal to the entrance~ ~ unknown~ ~ portal 0 0 0 0 A 95431 0 0 0 0 P C Barbarian~ G none G none G none G none #95460 barrels furniture~ wooden barrels~ A line of stacked wooden barrels form a makeshift bar here.~ unknown~ wooden barrels~ furniture R 0 ABCD EIJKN BEHK CFG CFG ABCD EIJKN 0 0 0 P G none G none G none G none #95461 pint dwarven ale~ a pint of dwarven ale~ A small tankard of foamy amber liquid sits here.~ unknown~ ~ drink 0 AO 25 25 'ale' 0 0 0 1793 P G none G none G none G none #95462 dragon breath cup~ Dragon's breath~ A tin cup {Ggreen{x liquid vaporizes under your nose, making your eyes water.~ unknown~ ~ drink 0 AO 10 10 'firebreather' 0 0 0 1679 P G none G none G none G none #95463 really big barrel dwarven dark ale~ a really BIG barrel of dwarven dark ale~ A really {yBIG{x tapped barrel towers here.~ unknown~ ~ drink 0 AO 1000 1000 'dark ale' 0 0 0 73858 P G none G none G none G none #95464 ~ ~ ~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #95465 covenant divine clanitem barbarian~ a {ycovenant{x with the {Cd{ci{Cv{ci{Cn{ce{x~ A {ycovenant{x with the {Cd{ci{Cv{ci{Cn{ce{x is rolled up on the ground.~ paper~ ~ treasure IRUYaef AO 0 0 0 0 0 60 1 10000 P C Barbarian~ G none G none G none G none #95499 boolean object~ boolean object~ A strange little sphere begs you to sacrifice it.~ unknown~ ~ trash 0 A 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #0 #ROOMS #95400 The Gates of the Village~ A small village lies to the south, nestled in the mountains and well-hidden from view until anyone approaching it is almost upon it. A tall wall of sharpened wooden stakes surrounds the village, blocking the view of everything but the roofs of its huts and the tall mountain peaks just beyond it. A reinforced wooden gate appears to be the only way in, providing a good place for the villagers to gather and defend their homes in the case of an attack. ~ 0 Xcd mountain D0 ~ ~ Z 0 4039 0 0 D2 ~ ~ ADFMZ 95400 95401 0 0 C Barbarian~ S #95401 The Entrance to the Village~ The village of the Barbarians is spread out before you. Tiny huts constructed of wood, straw and animal skins stand side by side with larger structures obviously intended for communal living. A tall wall of sharpened wooden stakes surrounds the village, keeping out predators wishing to run off with the villagers' crops or herds while also providing a good defense against those seeking to destroy the village itself. The only road through the village runs to the south, right up to the foot of the tall mountain peaks that rise up to the south. ~ 0 Xd city D0 ~ ~ ADFMZ 0 95400 0 0 D1 ~ ~ Z 0 95402 0 0 D2 ~ ~ Z 0 95417 0 0 D3 ~ ~ Z 0 95416 0 0 C Barbarian~ S #95402 The Northern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. To the north the mountains can be seen to narrow drastically, keeping the village well-hidden from anyone on the other side. ~ 0 Xd mountain D1 ~ ~ Z 0 95403 0 0 D3 ~ ~ Z 0 95401 0 0 C Barbarian~ S #95403 The Northeastern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. A few flowers grow by the corner of the wall, pink and white blossoms almost scentless but adding a spark of beauty to this section of the wall. ~ 0 Xd city E flowers blossoms pink white~ Small wildflowers grow by the wall, with bright pink and pure white blossoms. ~ D2 ~ ~ Z 0 95404 0 0 D3 ~ ~ Z 0 95402 0 0 C Barbarian~ S #95404 The Eastern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. This section of the wall seems to have been recently repaired. The wood appears to be freshly cut, and isn't as weathered as the stakes next to it. ~ 0 Xd city D0 ~ ~ Z 0 95403 0 0 D2 ~ ~ Z 0 95418 0 0 C Barbarian~ S #95405 The Village Square~ The very center of the village is where everyone typically gathers together, whether to celebrate a special event or just to relax by the large bonfire that is lit every night. During the day, villagers allow their cattle to graze on the thick grass all around the square, where they stay until evening when they are returned to their pens on the eastern side of the village. A large pit at the center of the square contains logs and branches, ready to be burned at scion. ~ 0 Xd city D0 ~ ~ Z 0 95417 0 0 D1 ~ ~ Z 0 95422 0 0 D2 ~ ~ Z 0 95419 0 0 D3 ~ ~ Z 0 95420 0 0 C Barbarian~ S #95406 The Eastern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. A tall oak tree grows to the east, somehow thriving in the mountain's harsh surroundings. ~ 0 Xd city E oak tree~ It grows tall and thick, and has probably been here longer than the village itself. ~ D0 ~ ~ Z 0 95418 0 0 D2 ~ ~ Z 0 95407 0 0 C Barbarian~ S #95407 The Southeastern Village Wall~ The row of sharpened wooden stakes continues right up to the wall of the mountain, ending with a thick wooden post pushed deep into the ground, unmovable. Tall mountain walls of nearly black stone rise up steeply to the south, smooth and far too high to climb. ~ 0 Xd city D0 ~ ~ Z 0 95406 0 0 D3 ~ ~ Z 0 95408 0 0 C Barbarian~ S #95408 Before the Sacred Mountains~ The black stone mountain wall rises straight up from here, standing over a hundred feet tall and leaving the southern end of the village under its cool shadow. The stone is smooth and clear, providing few footholds for any foolish enough to attempt to climb it. Every few feet, veins of gold and silver can be seen running across the stone, shining brightly under the light, but the villagers wouldn't dare defile their sacred mountain for the sake of profit. ~ 0 Xd city E veins gold silver~ Veins of gold and silver sparkle as the light hits them, hinting at the riches the sacred mountain contains. ~ D1 ~ ~ Z 0 95407 0 0 D3 ~ ~ Z 0 95409 0 0 S #95409 The Entrance to the Cave~ The mountain opens up into a wide cave entrance here, the stone as smooth as if it was carved by living hands, rather than countless centuries of wind and water. Flickering torchlight can be seen coming from inside, lighting the way forward into the cave. An intense silence seems to hang over the cave, making the sounds of the village seem far off, though the nearest hut is only several feet away. The mountain cave seems to have a strange and holy aura radiating from it, and it isn't difficult to see why the villagers consider it so sacred. ~ 0 Xd city D0 ~ ~ Z 0 95419 0 0 D1 ~ ~ Z 0 95408 0 0 D2 ~ ~ Z 0 95425 0 0 D3 ~ ~ Z 0 95410 0 0 C Barbarian~ S #95410 Before the Sacred Mountains~ The tall mountain rises straight up from this point, spreading its shadow over the village, and giving relief from the blaring sun at the height of the day. The stone is smooth and nearly black, offering no footholds for any wishing to climb the hundreds of feet it would take to reach the peak. Thick veins of silver and gold are visible running across the rock, making it seem to glow from afar. ~ 0 Xd city E veins silver gold~ Veins of gold and silver sparkle as the light hits them, hinting at the riches the sacred mountain contains. ~ D1 ~ ~ Z 0 95409 0 0 D3 ~ ~ Z 0 95411 0 0 S #95411 The Southwestern Village Wall~ The wall of tall wooden stakes comes to an end here, reaching right up to the mountain wall, right beside which a thick wooden post has been erected, pushed so deep into the ground so that nothing can knock it over, short of breaking it. The mountain wall rises up to the south, its stone nearly black and so smooth that it is impossible for anyone to climb even a few feet up its length. ~ 0 Xd city D0 ~ ~ Z 0 95412 0 0 D1 ~ ~ Z 0 95410 0 0 C Barbarian~ S #95412 The Western Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. A small stream flows to the west of the wall, allowing a convenient place for the villagers to bathe and gather water. ~ 0 Xd city D0 ~ ~ Z 0 95413 0 0 D2 ~ ~ Z 0 95411 0 0 C Barbarian~ S #95413 The Western Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. Several crops have been planted just beyond the wall to the west, providing some good variety for the villagers' diet. ~ 0 Xd city E crops~ A few corn stalks are visible, as well as what appear to be carrots, potatoes, and cucumbers, though they are out of reach from here. ~ D0 ~ ~ Z 0 95414 0 0 D2 ~ ~ Z 0 95412 0 0 C Barbarian~ S #95414 The Western Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. Vines grow along the wall here, bearing beautiful purple bell-shaped flowers that fill the air with a lovely scent. ~ 0 Xd city E vines~ The vines appear to be delicate, with no risk of them causing damage to the stakes. They add a soft beauty to the otherwise plain wooden stakes. ~ E purple bell-shaped flowers~ The vines appear to be delicate, with no risk of them causing damage to the stakes. They add a soft beauty to the otherwise plain wooden stakes. ~ D0 ~ ~ Z 0 95415 0 0 D2 ~ ~ Z 0 95413 0 0 C Barbarian~ S #95415 The Northwestern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. A thick, thorn-covered bush grows just on the other side of the wall, providing a natural barrier against any wishing to attempt to scale it. ~ 0 Xd city E bush thorns~ The bush is green and leafy, but flowerless, with thick, sharp thorns covering the branches. ~ D1 ~ ~ Z 0 95416 0 0 D2 ~ ~ Z 0 95414 0 0 C Barbarian~ S #95416 The Northern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. Birds call out to each other in the distance, their peaceful song drifting down over the village and blending in with the sounds of daily life as the villagers go about their business. ~ 0 Xd city D1 ~ ~ Z 0 95401 0 0 D3 ~ ~ Z 0 95415 0 0 C Barbarian~ S #95417 The Main Road through the Village~ A small dirt road runs through the center of the village, leading straight from the gates to the mouth of a large cave directly to the south. Small huts are scattered all about, covered with straw and animal skins to keep out the rain and cold wind that blows down from the mountains at night. A small hole at the top of the huts allows smoke to blow out, and can easily be covered when necessary. The sounds of village life are all around, as children play and run among the huts, and parents call out to each other as they go about their daily chores. ~ 0 Xd city D0 ~ ~ Z 0 95401 0 0 D2 ~ ~ Z 0 95405 0 0 C Barbarian~ S #95418 The Eastern Village Wall~ A wall of tall wooden stakes surrounds the village, their tips sharpened to a deadly point, meant to keep out would-be intruders. Soft grass grows underfoot, covering most of the village except for the simple dirt road that runs down its center from the entrance. A child's wooden doll has been left by the wall, half buried in mud and forgotten. ~ 0 Xd city E child doll wooden~ It appears to be a little wooden soldier, dressed in the clothes of the villagers. ~ D0 ~ ~ Z 0 95404 0 0 D2 ~ ~ Z 0 95406 0 0 C Barbarian~ S #95419 The Main Road through the Village~ The dirt road continues through the village, weaving among small huts that have been put up wherever the ground is level enough to hold them. Most of the huts don't appear to be very big, though there is a surprising amount of room when they are seen from the inside. Despite their small size, however, the villagers seem to be content, having everything they need and able to live their lives in a relatively peaceful way, with a few exceptions here and there. ~ 0 Xd city D0 ~ ~ Z 0 95405 0 0 D2 ~ ~ Z 0 95409 0 0 C Barbarian~ S #95420 A Large Hut~ This hut appears to be one of the biggest structures in the village. It seems to be much sturdier than the other huts, constructed mainly of wood draped with animal skins to protect the interior from outside elements. The hut appears to be divided into three separate rooms, sectioned off from each other by heavy fabrics that can be moved aside when entering and exiting the rooms. Soft chanting can occasionally be heard coming from the south. ~ 0 DXd city D0 ~ ~ Z 0 95439 0 0 D1 ~ ~ Z 0 95405 0 0 D2 ~ ~ Z 0 95421 0 0 C Barbarian~ S #95421 The Wiseman's Hut~ Strange-looking animal bones are placed around this small, stuffy room. Some appear to belong to bears, cougars, and other animals commonly found in the mountains, who sometimes dare to attack the village when lack of food makes them desperate enough. Sweet-smelling herbs have been hung along the walls of the hut, carefully dried and arranged by type, though only the Wiseman knows the secrets of their use. A small part of the ceiling has been left uncovered by animal skins, allowing light to filter through and illuminate the section of the hut where the Wiseman waits to help any villagers seeking his aid. ~ 0 DXd city D0 ~ ~ Z 0 95420 0 0 C Barbarian~ S #95422 The Warriors' Hut~ This structure is the largest one found in the village. It is the communal area, where warriors who have not yet settled down with their families sleep and eat. To the north is where villagers come to prepare food for the warriors, ensuring that there is always enough to eat. To the south is the sleeping area, where wearing warriors can rest and forget the day's troubles. This area of the structure is sparsely decorated, and doesn't appear to be used for much more than meetings between the villagers. ~ 0 DXd city D0 ~ ~ Z 0 95423 0 0 D1 ~ ~ Z 0 95427 0 0 D2 ~ ~ Z 0 95424 0 0 D3 ~ ~ Z 0 95405 0 0 C Barbarian~ S #95423 The Cooking Fires~ A fire pit is at the center of the room, the fire lit and currently cooking a pot of delicious-looking vegetable stew. A small wooden table has been placed at the far end of the room, filled with dishes brought in by villagers for the warriors to eat. Everyone in the village shares the responsibility of providing food for the warriors and making sure they are well-fed, for they are the ones responsible for keeping the village safe, and spend too much time away from the village to be able to supply their own food. ~ 0 DXd city D2 ~ ~ Z 0 95422 0 0 C Barbarian~ S #95424 The Resting Hut~ Thick animal skins have been placed around the room, providing bedding for warriors returning from their travels. A small fire pit at the center of the room provides heat and a source of light to bring some relief during the cold nights. A small hole in the roof of the structure allows the smoke from the fire to escape, keeping the air in the room relatively fresh, except for the scent of sweat coming from the sleeping warriors. ~ 0 DXd city D0 ~ ~ Z 0 95422 0 0 C Barbarian~ S #95425 Within the Sacred Caves~ The cave walls are smooth, made of nearly black stone that shines under the light. Veins of gold and silver run across the stone, hinting at the vast riches of the mountain. Torches have been placed at regular intervals, providing light to brighten the path through the cave, which would otherwise be plunged into total darkness. ~ 0 DXd mountain D0 ~ ~ Z 0 95409 0 0 D3 ~ ~ Z 0 95426 0 0 S #95426 Within the Sacred Caves~ The air is pleasantly cool this deep in the cave, and surprisingly fresh. Torches line the cave wall, placed on tall stands. An almost unnatural silence fills the passageway, making the flickering of the flames and the footfalls of those passing through seem much louder than they should be. The cave widens to the west, opening up into a large chamber brightly lit by torches and candles. ~ 0 DXd mountain D1 ~ ~ Z 0 95425 0 0 D3 ~ ~ Z 0 95469 0 0 C Barbarian~ S #95427 Mercenary Hangout~ Unlike the rest of the village this area is nosy and full of commotion. At several tables mercenaries and followers of the faith are arguing over religion and women. In the center of the room two muscled-bound women are arm wrestling while a short dwarf in the corner is making book on the event. ~ 0 DM city D3 ~ ~ Z 0 95422 0 0 C Barbarian~ S #95428 {DPET STORAGE{x~ ~ 0 NTX city C Barbarian~ S #95429 empty~ ~ 0 0 city C Barbarian~ S #95430 empty~ ~ 0 0 city C Barbarian~ S #95431 empty~ ~ 0 X city E spears skulls~ Many of the spears are bloody, and the mouths of the skulls seem to be fixed into a permanent scream. ~ E pole flag~ A red and black flag bearing the symbols of the Barbarians hangs from the pole. ~ C Barbarian~ S #95432 empty~ ~ 0 X inside E runes~ They look to be from some ancient language, though you can't guess what they mean. ~ C Barbarian~ S #95433 {yBarbarian{x Meeting Room~ The cavern suddenly opens up into a wide room with a ceiling that reaches over a hundred feet up in the air. The walls here are smoother than the rest of the caverns, but still a little rough. At the center of the room lies a large throne, placed on a pedestal and covered in animal hides. The pedestal has several steps where people can rest and look up towards the throne. ~ 0 X inside D1 ~ ~ Z 0 95438 0 0 D2 ~ ~ Z 0 95434 0 0 C Barbarian~ S #95434 The Entrance to the {DSacred Caves{W of Mount {RRu'Wak{x~ The cavern here narrows so that only a few people can pass through at once. This part seems to have been dug more recently, as the cave walls are even rougher than the rest. A single torch provides the only light here, though there really isn't much to see aside from the cavern walls, and a large iron door set into the stone to the south. ~ 0 X inside D0 ~ ~ Z 0 95433 0 0 D2 ~ ~ ABDFGJZ 0 95435 0 0 C Barbarian~ S #95435 At the entrance to the {DCaves{x of Mount {RRu'Wak{x~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ ABDFGJZ 0 95434 0 0 D1 ~ ~ Z 0 95476 0 0 D3 ~ ~ Z 0 95444 0 0 C Barbarian~ S #95436 Inside the {DFort {xof {RRu'Wak{x~ The cavern here has the same rough stone walls found everywhere else inside the fortress. A few torches are placed in brackets against the wall, but they do little to dispel the darkness. The sound of hammering comes from the east, echoing along the cavern walls. A door lies to the east, above which hangs a sign depicting a hammer and anvil. ~ 0 X inside D1 ~ ~ ABZ 0 95443 0 0 D2 ~ ~ Z 0 95437 0 0 C Barbarian~ S #95437 Inside the {DFort {xof {RRu'Wak{x~ Here the cavern splits into three different directions. To the west, faint light from outside can be seen streaming through the portcullis, the only natural light to be found in these caverns. The faint sound of metal on metal can be heard coming from the north, while to the south the cavern continues, torches lighting the way. ~ 0 X inside D0 ~ ~ Z 0 95436 0 0 D2 ~ ~ Z 0 95438 0 0 C Barbarian~ S #95438 The {yBarbarian{x Barroom~ The cavern takes a turn here, heading to the north and west. The walls have been flushed out and smoothened here since they were dug. There are no torches here - only lanterns with the flames enclosed so as to not to damage the precious wares being sold here: Booze. ~ 0 X inside D0 ~ ~ Z 0 95437 0 0 D3 ~ ~ Z 0 95433 0 0 C Barbarian~ S #95439 The War Room~ War trophies have been placed around the room, ranging from animal horns and claws to more disturbing items that appear to have been gained from the Barbarians' various wars with other clans and peoples. This is where the warriors of the village gather to discuss the tactics to be used in battle against their enemies. There are no chairs or tables; thick animal skins have been placed on the floor, around a small pit used for fire when the meetings grow long. ~ 0 DXd inside D2 ~ ~ Z 0 95420 0 0 C Barbarian~ S #95440 Inside the {DFort {xof {RRu'Wak{x~ You've come to an intersection in the hall. The walls here are rough like in the rest of the cavern, and the only light comes from flickering torches placed into brackets set against the wall. To the north, the faint sound of chanting can be heard, while to the south seems to lie a room filled with supplies. ~ 0 X inside D0 ~ ~ Z 0 95441 0 0 C Barbarian~ S #95441 Inside the {DFort {xof {RRu'Wak{x~ As you approach the end of the hallway, a strange glow emanates from the western door. Through it comes a strange {gherbal{x scent, as well as the sounds of chanting. There seem to be more torches here than the rest of the cavern, dispelling every last shadow. ~ 0 X inside D2 ~ ~ Z 0 95440 0 0 D3 ~ ~ ABZ 0 95442 0 0 C Barbarian~ S #95442 Dusty old Storage room~ Small open cabinets hang on the walls filled with jars of many sorts with strange looking herbs and spices. A cauldron lies in the middle of the room and next to it, on a pedestal, lies an open book. ~ 0 X inside E book~ As you glimpse over the book you can read "{gHerbal Lore{x" at the top of the page. ~ E cauldron~ An herbal scent emanates from the cauldron. ~ D1 ~ ~ ABZ 0 95441 0 0 C Barbarian~ S #95443 {yBarbarian{x Weaponsmith~ A huge forge lies at the southeastern corner of the room, its fires burning hot, filling the cavern with waves of heat. A rune-covered hammer rests on an anvil next to the forge. At the southern wall lies a long counter, behind which stands Gordall, the Barbarian smith. ~ 0 X inside D1 ~ ~ Z 0 95491 0 0 D3 ~ ~ ABZ 0 95436 0 0 C Barbarian~ S #95444 A hallway in the {Dcaves{x.~ The passage continues here, branching off in all directions. The dim torchlight makes it difficult to see far ahead, preventing you from seeing what lies beyond. A few torches are placed in brackets against the walls, but they fail to dispel all the shadows in the tunnels. ~ 0 X mountain D0 ~ ~ Z 0 95448 0 0 D1 ~ ~ Z 0 95435 0 0 D2 ~ ~ Z 0 95462 0 0 D3 ~ ~ Z 0 95445 0 0 C Barbarian~ S #95445 A hallway in the {Dcaves{x.~ The passage continues here, branching off in all directions. The dim torchlight makes it difficult to see far ahead, preventing you from seeing what lies beyond. A few torches are placed in brackets against the walls, but they fail to dispel all the shadows in the tunnels. In the distance, footsteps echo across the cavern floors, but it's difficult to tell where they're coming from. ~ 0 X mountain D0 ~ ~ Z 0 95450 0 0 D1 ~ ~ Z 0 95444 0 0 D2 ~ ~ Z 0 95458 0 0 D3 ~ ~ Z 0 95446 0 0 C Barbarian~ S #95446 A hallway in the {Dcaves{x.~ The passage continues here, branching off in all directions. The dim torchlight makes it difficult to see far ahead, preventing you from seeing what lies beyond. A few torches are placed in brackets against the walls, but they fail to dispel all the shadows in the tunnels. In the distance, footsteps echo across the cavern floors, but it's difficult to tell where they're coming from. ~ 0 X mountain D0 ~ ~ Z 0 95452 0 0 D1 ~ ~ Z 0 95445 0 0 D2 ~ ~ Z 0 95455 0 0 D3 ~ ~ Z 0 95447 0 0 C Barbarian~ S #95447 A tunnel through the {Dcaves{x.~ This part of the cavern looks like it is still being dug. Rubble and dust fill the tunnel, blocking any further passage. ~ 0 X mountain D1 ~ ~ Z 0 95446 0 0 C Barbarian~ S #95448 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95449 0 0 D2 ~ ~ Z 0 95444 0 0 C Barbarian~ S #95449 A dead end in the {Dcaves{x.~ The passage here suddenly ends, with no way out except for the way you came. ~ 0 X mountain D2 ~ ~ Z 0 95448 0 0 C Barbarian~ S #95450 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. Faint footsteps can be heard coming from the south. ~ 0 X mountain D0 ~ ~ Z 0 95451 0 0 D2 ~ ~ Z 0 95445 0 0 C Barbarian~ S #95451 A dead end in the {Dcaves{x.~ The hallway suddenly ends and there is no way out except from where you came. ~ 0 X mountain D2 ~ ~ Z 0 95450 0 0 C Barbarian~ S #95452 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95453 0 0 D2 ~ ~ Z 0 95446 0 0 C Barbarian~ S #95453 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. The passage takes a turn to the west and south. ~ 0 X mountain D2 ~ ~ Z 0 95452 0 0 D3 ~ ~ Z 0 95454 0 0 C Barbarian~ S #95454 A tunnel through the {Dcaves{x.~ This part of the cave looks like it is still being dug. Rubble and dust fill the tunnel, blocking any further passage. To the west lies a dark and mysterious tunnel. ~ 0 X mountain D1 ~ ~ Z 0 95453 0 0 C Barbarian~ S #95455 A hallway in the {Dcaves{x.~ The passage continues here, branching off in all directions. The dim torchlight makes it difficult to see far ahead, preventing you from seeing what lies beyond. A few torches are placed in brackets against the walls, but they fail to dispel all the shadows in the tunnels. In the distance, footsteps echo across the cavern floors, but it's difficult to tell where they're coming from. ~ 0 X mountain D0 ~ ~ Z 0 95446 0 0 D2 ~ ~ Z 0 95456 0 0 C Barbarian~ S #95456 A hallway in the {Dcaves{x.~ The stone along the passage looks as though it has been dug through recently, rather than forming these naturally. Though the ceiling isn't very high and the walls are close together, there is a loud echo ~ 0 X mountain D0 ~ ~ Z 0 95455 0 0 D3 ~ ~ Z 0 95457 0 0 C Barbarian~ S #95457 A tunnel through the {Dcaves{x.~ This part of the cave looks like it is still being digged. Ruble and dust fill the surroundings. ~ 0 X mountain D1 ~ ~ Z 0 95456 0 0 C Barbarian~ S #95458 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95445 0 0 D2 ~ ~ Z 0 95459 0 0 C Barbarian~ S #95459 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95458 0 0 D2 ~ ~ Z 0 95460 0 0 C Barbarian~ S #95460 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95459 0 0 D2 ~ ~ Z 0 95461 0 0 C Barbarian~ S #95461 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. The passage takes a turn here, heading north and east. ~ 0 X mountain D0 ~ ~ Z 0 95460 0 0 D1 ~ ~ Z 0 95464 0 0 C Barbarian~ S #95462 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95444 0 0 D2 ~ ~ Z 0 95463 0 0 C Barbarian~ S #95463 A dead end in the {Dcaves{x.~ The hallway suddenly ends and there is no way out except from where you came. ~ 0 X mountain D0 ~ ~ Z 0 95462 0 0 C Barbarian~ S #95464 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D1 ~ ~ Z 0 95465 0 0 D3 ~ ~ Z 0 95461 0 0 C Barbarian~ S #95465 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. The walls to the south seem to suddenly smooth out. ~ 0 X mountain D1 ~ ~ Z 0 95466 0 0 D2 ~ ~ Z 0 95468 0 0 D3 ~ ~ Z 0 95464 0 0 C Barbarian~ S #95466 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D1 ~ ~ Z 0 95467 0 0 D3 ~ ~ Z 0 95465 0 0 C Barbarian~ S #95467 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. The passage takes a turn here, heading north and west. ~ 0 X mountain D0 ~ ~ Z 0 95470 0 0 D3 ~ ~ Z 0 95466 0 0 C Barbarian~ S #95468 Before a huge door~ The dark cave walls here are smooth to the touch, as if someone has carved the stone to make it so. The passage south is barred by a huge door to the south. An inscription on the door reads: This is a place of worship for the followers of the god {WThornan {DBattlehammer{x, {RForger of Justice{x ~ 0 X mountain D0 ~ ~ Z 0 95465 0 0 C Barbarian~ S #95469 Within the Sacred Mountain Chamber~ The cave opens up into a wide chamber here, lit up by so many torches and candles that it is almost as bright as if it were midday and it was open to the sun. The torchlight reveals a stunning view; countless cave paintings adorn the wall, some of them painted with fading colours, others carved into the very rock itself. There is a sense of history here, though the original artists are long dead and forgotten. There is also a very deep sense of holiness, and of dignity, making it obvious why the villagers have decided to leave its sacred depths untouched, rather than take advantage of the obvious riches waiting to be found within. ~ 0 DXd mountain E cave paintings carvings~ Faded colours do little to dull the beauty of the paintings. Most seem to represent hunt scenes, with warriors closing in on the kill. A few represent more mundane tasks of daily life; women washing clothes in a stream, food cooking over a fire, and other such things. One in particular has been painted bright red, the colour still amazingly vivid. It appears to be a scene of initiation, where ancient warriors were scarred to announce their worthiness in battle for all to see. ~ D1 ~ ~ Z 0 95426 0 0 C Barbarian~ S #95470 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95471 0 0 D2 ~ ~ Z 0 95467 0 0 C Barbarian~ S #95471 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95472 0 0 D2 ~ ~ Z 0 95470 0 0 C Barbarian~ S #95472 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95473 0 0 D2 ~ ~ Z 0 95471 0 0 C Barbarian~ S #95473 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95483 0 0 D1 ~ ~ Z 0 95477 0 0 D2 ~ ~ Z 0 95472 0 0 D3 ~ ~ Z 0 95476 0 0 C Barbarian~ S #95474 cave hallway~ ~ 0 0 inside D0 ~ ~ Z 0 95475 0 0 D2 ~ ~ Z 0 95473 0 0 S #95475 cave hallway~ ~ 0 0 inside D2 ~ ~ Z 0 95474 0 0 S #95476 A hallway in the {Dcaves{x.~ Walls of natural stone form tunnels throughout the passage. It doesn't seem as if the tunnels are natural, but rather carved by mortal hands. The passage continues to the east and west, lit only by a few solitary torches placed along the walls. ~ 0 X mountain D0 ~ ~ Z 0 95481 0 0 D1 ~ ~ Z 0 95473 0 0 D2 ~ ~ Z 0 95479 0 0 D3 ~ ~ Z 0 95435 0 0 C Barbarian~ S #95477 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95485 0 0 D1 ~ ~ Z 0 95478 0 0 D2 ~ ~ Z 0 95488 0 0 D3 ~ ~ Z 0 95473 0 0 C Barbarian~ S #95478 A tunnel through the {Dcaves{x.~ This part of the cave looks as if it is still being dug. Rubble and dust fill the tunnel, blocking any further passage. ~ 0 X mountain D3 ~ ~ Z 0 95477 0 0 C Barbarian~ S #95479 A hallway in the {Dcaves{x.~ The hallway continues. ~ 0 X mountain D0 ~ ~ Z 0 95476 0 0 D2 ~ ~ Z 0 95480 0 0 C Barbarian~ S #95480 A dead end in the {Dcaves{x.~ The passage suddenly ends, and there is no way out other than the way you came. ~ 0 X mountain D0 ~ ~ Z 0 95479 0 0 C Barbarian~ S #95481 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95482 0 0 D2 ~ ~ Z 0 95476 0 0 C Barbarian~ S #95482 A dead end in the {Dcaves{x.~ The passage suddenly ends, and there is no way out other than the way you came. ~ 0 X mountain D2 ~ ~ Z 0 95481 0 0 C Barbarian~ S #95483 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95484 0 0 D2 ~ ~ Z 0 95473 0 0 C Barbarian~ S #95484 A dead end in the {Dcaves{x.~ The passage suddenly ends, and there is no way out other than the way you came. ~ 0 X mountain D2 ~ ~ Z 0 95483 0 0 C Barbarian~ S #95485 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95486 0 0 D2 ~ ~ Z 0 95477 0 0 C Barbarian~ S #95486 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D1 ~ ~ Z 0 95487 0 0 D2 ~ ~ Z 0 95485 0 0 C Barbarian~ S #95487 A tunnel through the {Dcaves{x.~ This part of the cave looks as if it is still being dug. Rubble and dust fill the tunnels, blocking any further passage. ~ 0 X mountain D3 ~ ~ Z 0 95486 0 0 C Barbarian~ S #95488 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95477 0 0 D2 ~ ~ Z 0 95489 0 0 C Barbarian~ S #95489 A hallway in the {Dcaves{x.~ The passage continues here, the dark stone of the cave seeming to be becoming narrower and narrower, giving the passage a claustrophobic feel. It's difficult to see what lies ahead; only a few torches line the walls, and they fail to illuminate anything more than a few feet away. ~ 0 X mountain D0 ~ ~ Z 0 95488 0 0 D1 ~ ~ Z 0 95490 0 0 C Barbarian~ S #95490 A tunnel through the {Dcaves{x.~ This part of the cave looks as if it is still being dug. Rubble and dust fill the surroundings. ~ 0 X mountain D3 ~ ~ Z 0 95489 0 0 C Barbarian~ S #95491 {yBarbarian{x Armorer~ Armored soldiers stand motionlessly in rank here. No... Not soldiers. Just well-crafted dummies. They bring back memories of the story where dummies were lined up on the parapets of the fort, fooling the would-be attackers into thinking that the fort was well-manned, causing them to flee in terror. The sound of a throat clearing itself brings you out of fond memories, raising the question if you see something you'd like to buy. You notice some strange cages and jars behind the counter, where Mjilnyor the armorer, tailor, and animal trainer stands. ~ 0 0 inside D3 ~ ~ Z 0 95443 0 0 S #95492 Path to Azgemoin~ ~ 0 0 inside D1 ~ ~ Z 0 95493 0 0 S #95493 Gate of Azgemoin~ ~ 0 0 inside D1 ~ ~ Z 0 95494 0 0 D3 ~ ~ Z 0 95492 0 0 S #95494 Western Road~ ~ 0 0 inside D1 ~ ~ Z 0 95495 0 0 D3 ~ ~ Z 0 95493 0 0 S #95495 Western Road~ ~ 0 0 inside D1 ~ ~ Z 0 95496 0 0 D3 ~ ~ Z 0 95494 0 0 S #95496 Azgemoin Center Square~ ~ 0 0 inside D1 ~ ~ Z 0 95497 0 0 D2 ~ ~ Z 0 95499 0 0 D3 ~ ~ Z 0 95495 0 0 S #95497 Eastern Road~ ~ 0 0 inside D1 ~ ~ Z 0 95498 0 0 D3 ~ ~ Z 0 95496 0 0 S #95498 Eastern Road~ ~ 0 0 inside D3 ~ ~ Z 0 95497 0 0 S #95499 Southern Street~ ~ 0 0 inside D0 ~ ~ Z 0 95496 0 0 S #0 #RESETS D 0 95434 2 1 * The Entrance to the {DSacred Caves{W of Mount {RRu'Wak{x: door to the south: closed D 0 95435 0 1 * At the entrance to the {DCaves{x of Mount {RRu'Wak{x: door to the north: closed D 0 95436 1 1 * Inside the {DFort {xof {RRu'Wak{x: door to the east: closed D 0 95441 3 1 * Inside the {DFort {xof {RRu'Wak{x: door to the west: closed D 0 95442 1 1 * Dusty old Storage room: door to the east: closed D 0 95443 3 1 * {yBarbarian{x Weaponsmith: door to the west: closed M 0 95400 1 95400 1 * Grishnak (The Gates of the Village) M 0 95402 1 95421 1 * the wiseman (The Wiseman's Hut) O 0 95404 0 95423 * a large pot (The Cooking Fires) P 0 95405 8 95404 8 * a large pot: a bowl of vegetable stew O 0 95406 0 95423 * the bucket with a ladle (The Cooking Fires) O 0 95407 0 95424 * an animal skin (The Resting Hut) M 0 95404 1 95427 1 * Jakop (Mercenary Hangout) M 0 95413 1 95428 10 * a {ydonkey{x ({DPET STORAGE{x) M 0 95409 1 95428 10 * a {yhired brute{x ({DPET STORAGE{x) M 0 95410 1 95428 5 * a {cdevotee{x of the {yfaith{x ({DPET STORAGE{x) M 0 95411 1 95428 5 * a {yveteran{x ({DPET STORAGE{x) M 0 95412 1 95428 5 * a giant {yberserker{x ({DPET STORAGE{x) O 0 95434 0 95433 * the steps at the throne ({yBarbarian{x Meeting Room) O 0 95460 0 95438 * wooden barrels (The {yBarbarian{x Barroom) O 0 95403 0 95439 * a sturdy chest (The War Room) O 0 95402 0 95469 * a stone altar (Within the Sacred Mountain Chamber) P 0 95465 1 95402 1 * a stone altar: a {ycovenant{x with the {Cd{ci{Cv{ci{Cn{ce{x M 0 95469 1 95469 1 * a beautiful {cShaman{x (Within the Sacred Mountain Chamber) E 0 95400 0 17 * {yBarbarian's{x {Dstone{x key with a giant {Rruby{x: held in the hands S #SHOPS 95401 1 5 9 11 0 150 14 0 23 95404 0 0 0 0 0 100 15 4 22 95408 0 0 0 0 0 100 14 0 23 0 #MOBPROGS #95400 if clan $n Barbarian if sex $n == 1 'Hail, brother! else 'Hail, Sister! endif mob echoat $n $I snaps to attention, sharply saluting you. mob echoaround $n $I snaps to attention, sharply saluting $n. else if isimmort $n bow $n else clan Villagers, be warned that {R$n{x stands at the entrance to our village! 'YOU are not welcome here, leave while you may! pmote scowls at $n. endif endif ~ #95401 if clan $n barbarian mob echoat $n $I steps aside, allowing you to pass. mob echoaround $n $I watches as $n proceeds into the cave. mob gtransfer $n 95401 mob goto $n mob echoaround $n $n has arrived. mob goto 95400 else if isimmort $n 'Proceed within, Great One. mob echoaround $n $I steps aside, allowing $n to pass. mob echoat $n $I steps aside, allowing you to pass. mob gtransfer $n 95401 mob goto $n mob echoaround $n $n has arrived. mob goto 95400 else mob echoat $n Grishnak draws himself to his full height, brandishing an enormous hammer. mob echoaround $n Grishnak raises his hammer, prepared to destroy $n. 'You will not enter this fort while a breath is left in my body. endif endif ~ #95402 clan The village is under {RATTACK{x!!! clan {CThe villain {R$n{C attacks us now, come join in our defense!{x ~ #95403 ~ #95404 if clan $n Barbarian if affected $n blind mob echoat $n The Wiseman swiftly mixes a blend of herbs and clay, applying it to your eyes. mob echoaround $n The Wiseman swiftly mixes a blend of herbs and clay, applying it to $n's eyes. mob affstrip $n blind mob echoat $n Your vision clears, and you are able to see again. end endif if affected $n plague mob echoat $n $i applies an evil smelling poultice to your sores. mob echoaround $n The Wiseman applies an evil smelling poultice to $n's sores. mob affstrip $n plague mob echoat $n The sores on your skin dry up, and you feel much better. end endif if affected $n poison mob echoat $n $i grinds together several herbs and smears the paste on your tongue. mob echoaround $n $i grinds together several herbs and smears the paste on $n's tongue. mob affstrip $n poison mob echoat $n The pain in your body subsides, as the poison runs its course. end endif if affected $n curse mob echoat $n The Wiseman stares at you hard, then grabs you violently by both arms, eyes ablaze, squeezing so tightly that drops of blood form under his fingernails. mob echoaround $n The Wiseman grabs $n by the arms and squeezes HARD. The air grows perceptibly warmer. mob affstrip $n curse mob echoat $n The room grows perceptibly warmer, but you feel much more at ease. end endif emote examines you over carefully. 'There is nothing that I can help you with, my child. else emote laughs mirthlessly, and then frowns. 'Begone fool 'afore I unleash the wrath of my Barbarians upon you. end endif ~ #95405 if clan $n Barbarian if affected $n curse mob echoat $n $i The wiseman swiftly mixes some herbal liquads and applies them, which evaporate on contact. mob echoaround $n $i The wiseman swiftly mixes some herbal liquads and applies them, which evaporate on contact. mob affstrip $n curse mob echoat $n You feel more comfortable about hings in general. end end if ~ #95406 ~ #95407 mob goto 1347 mob mload 95404 mob goto 95406 ~ #95408 mob goto 1348 mob mload 95405 mob goto 95406 ~ #95409 mob goto 1347 mob mload 95406 mob goto 95406 ' Your request is done commander! ~ #95410 mob goto 1348 mob mload 95407 mob goto 95406 'Your request is done commander!!!! ~ #95411 mob goto 1349 mob mload 95408 mob goto 95406 'Your request is done Commander!!!! ~ #95412 mob goto 1347 mob mload 95409 mob goto 95406 'Your request is done Commander!!!! ~ #95413 mob goto 1348 mob mload 95410 mob goto 95406 'Your request is done Commander!!!! ~ #95414 mob goto 1350 mob mload 95411 mob goto 95406 'Your request is done Commander!!!! ~ #95415 if clan $n battlerager 'Welcome home $n' end endif if isimmort $n bow $n end endif clan $n is attacking the wiseman, help me protect him from these foul mages!!! ~ #95416 mob mload 95413 'Finish my work and bring forth the dead to this fool! end ~ #95417 mob gtransfer $n 95400 ~ #95418 if uses $n sword mob echo The Destructor creates a sword with his bare hands from a solid bar of iron. endif end if uses $n axe mob echo The Destructor creates an axe with his bare hands from a solid bar of iron. endif end if uses $n spear mob echo The Destructor creates a spear with his bare hands from a solid bar of iron. endif end if uses $n dagger mob echo The Destructor creates a pair of daggers with his bare hands from a solid bar of iron. endif end if uses $n mace mob echo The Destructor creates a mighty mace with his bare hands from a solid bar of iron. endif end if uses $n polearm mob echo The Destructor creates a massive polearm with his bare hands from a solid bar of iron. endif end if uses $n staff mob echo The Destructor creates a sturdy iron staff with his bare hands from a solid bar of iron. endif end if uses $n whip mob echo The Destructor creates a multi thonged, iron tipped whip with his bare hands from a solid bar of iron. endif end if uses $n flail mobecho The Destructor creates an iron flail with his bare hands from a solid bar of iron. endif end ~ #95419 if clan $n battlerager say Be weary of the foul mages brothers and sisters. else end endif If class $n witch Murder $n End Endif If class $n warlock Murder $n End Endif If class $n anti-paladin Murder $n End Endif If class $n cleric Say Leave this place and do no put your supplications upon my Villagers End Endif If class $n paladin Say Leave this place and do not put your supplications upon my Villagers. Endif End If class $n vampire Murder $n End Endif If class $n ranger Say Leave this place and do not put your supplications upon my Villagers End endif if class $n samurai say Leave this place and do not use your foul magics end endif if class $n warrior say Begone from my Vilage end endif ~ #95420 if clan $n barbarian or isimmort $n mob echoaround $n $I gets an intense look in $l eye and mumbles something about rage in $n's ear. mob echoat $n $I gets an intense look in $l eye and says: mob echoat $n {GThe Barbarian fanaticism can be channeled into a frenzy during combat mob echoat $n drasticly increasing their battle strength and prowess. However, the mob echoat $n frenzy often overwhelms the Barbarian, and their lust for combat is not mob echoat $n quelled with the falling of their foe. Occationally a Barbarian has been mob echoat $n knowned to be so overcome with rage as to attack on of their own.{x else glare $n endif ~ #95421 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a repuslive look in $l eye and mumbles something about spells in $n's ear. mob echoat $n $I gets a repuslive look in $l eye and says: mob echoat $n {GThe burden of unflagging faith is crushing at times, but not without its mob echoat $n rewards. The gods reward mortals who champion their divinity with the power mob echoat $n to repel the twisted magic stolen from the heavens.{x else glare $n endif ~ #95422 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a deadly look in $l eye and mumbles something about mortal blows in $n's ear. mob echoat $n $I gets a deadly look in $l eye and says: mob echoat $n {GThe greatest of the Barbarian clan are able to perfect the deadly blow into mob echoat $n an initial attack of mortal strength. In one blow they can lay waste to mob echoat $n any lesser foe with ease. This skill is performed whenever the Barbarian mob echoat $n initiates a traditional attack against a foe.{x else glare $n endif ~ #95423 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a forceful look in $l eye and mumbles something about deadly blows in $n's ear. mob echoat $n $I gets a forceful look in $l eye and says: mob echoat $n {GEarly in their training, Barbarians are taught a method of striking with mob echoat $n the maximum amount of damage. Deadly blows are performed whenever the mob echoat $n opertunity presents itself.{x else glare $n endif ~ #95424 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a resiliant look in $l eye and mumbles something about resistance in $n's ear. mob echoat $n $I gets a resiliant look in $l eye and says: mob echoat $n {GThe spartan lifestyle and long nomadic existance of the Barbarian clan has mob echoat $n fostered a resistance to the elements. This rough hide serves to reduce mob echoat $n damage of all kinds taken in combat.{x else glare $n endif ~ #95425 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a vigilant look in $l eye and mumbles something about awareness in $n's ear. mob echoat $n $I gets a vigilant look in $l eye and says: mob echoat $n {GBecause Barbarians have pledged their life to the service of the gods in mob echoat $n returning the stolen magic to their heavens, the gods have granted the mob echoat $n members of the clan the ability to see those who use magic to conceal mob echoat $n themselves.{x else glare $n endif ~ #95426 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a wounded look in $l eye and mumbles something about wounds in $n's ear. mob echoat $n $I gets a wounded look in $l eye and says: mob echoat $n {GBarbarian ancestors wrongly shunned the Clerics of the realm, mistaking their mob echoat $n communing with gods with the mystical mumblings of mages. Durning that era mob echoat $n the clan developed a rudimentary medical practice which allows them to mob echoat $n accelerate the healing process, much like a troll's natural regeneration.{x else glare $n endif ~ #95427 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a rewarding look in $l eye and mumbles something about trophies in $n's ear. mob echoat $n $I gets a rewarding look in $l eye and says: mob echoat $n {GWith so many pretenders to the one true magic, the Barbarians have taken to mob echoat $n fashioning a trophy-poncho from the remains of those who fall before them. mob echoat $n Entrails, arms, legs and brains can all be used for this. The poncho grants mob echoat $n the wearer greater strength in battle and inspires fear in mages across the mob echoat $n land. It is against Barbarian code to share a poncho with any non-Barbarian.{x else glare $n endif ~ #95428 if clan $n barbarian or isimmort $n mob echoaround $n $I gets a sentimental look in $l eye and mumbles something about recollections in $n's ear. mob echoat $n $I gets a sentimental look in $l eye and says: mob echoat $n {GAbstaining from quaffing the foul brews concocted by charlatans leaves most mob echoat $n Barbarians without a way to return home if they become lost in one of the mob echoat $n urban mazes of the realm. The gods have granted their chosen the singular mob echoat $n ability to pray for transportation directly into the Barbarian village.{x else glare $n endif ~ #95429 if clan $n barbarian ' go with the air of the gods under your feet. com fly $n ~ #95430 if isvisible $n else say sorry I do not trust you because I can not see you! drop $o end endif if carries $i 95217 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95765 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95601 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 100652 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95465 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95117 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 95502 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 7700 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif if carries $i 100713 ' Thanks, $n. I will put this in the altar for protection. unlock altar open altar put $o in altar close altar lock altar say There it is safe $n! end endif ' I don't want a $o! give $o $n ' Here is your $o back! ~ #95435 if clan $n barbarian if sex $n == 1 'Greetings, Brother. else 'Greetings, Sister. endif else if isimmort $n bow else clan $n has entered the Sacred Caves. Come to me, brothers and sisters! say How dare you desecrate our {DSacred Caves{x! You are unworthy of walking these passages! murder $n endif endif ~ #95436 if clan $n barbarian mob transfer $n 95443 else if isimmort $n mob transfer $n 95443 endif ~ #95437 if clan $n barbarian or isimmort $n unlock altar open altar get warlock altar close altar lock altar if carries $i 100652 say Here you go. give warlock $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95438 if clan $n barbarian or isimmort $n unlock altar open altar get shadow altar close altar lock altar if carries $i 95765 say Here you go. give shadow $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95439 if clan $n barbarian or isimmort $n unlock altar open altar get scion altar close altar lock altar if carries $i 95601 say Here you go. give scion $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95440 if clan $n barbarian or isimmort $n unlock altar open altar get chaos altar close altar lock altar if carries $i 95502 say Here you go. give chaos $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95441 if clan $n barbarian or isimmort $n unlock altar open altar get knight altar close altar lock altar if carries $i 95217 say Here you go. give knight $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95442 if clan $n barbarian or isimmort $n unlock altar open altar get ruler altar close altar lock altar if carries $i 95117 say Here you go. give ruler $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95443 if clan $n barbarian or isimmort $n unlock altar open altar get sylvan altar close altar lock altar if carries $i 7700 say Here you go. give sylvan $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95444 if clan $n barbarian or isimmort $n unlock altar open altar get sentinel altar close altar lock altar if carries $i 100713 say Here you go. give sentinel $n else say We are not in possession of that item. endif else say You'll have to kill me, first! ~ #95449 if isimmort $n else if clan $n barbarian mob echoat $n You walk carefully as you enter the room, mindful of the traps that have been set for intruders. else clan $n has fallen into our trap, brothers and sisters. mob echoaround $n $n screams as $e steps into the trap. mob echoat $n You realize too late that you've walked into a trap, and before you know it, it has sprung and everything turns black... mob damage $n 30000 30001 mob echoat $n You're barely aware as you're roughly dragged away to a faroff place. mob transfer $n 95400 endif endif ~ #95460 if rand 99 emote takes one final swig of dwarven ale, before passing out on his bar of barrels. sl barrel sl else if rand 95 mob oload 95463 emote tries to take a drink of his dwarven ale, but misses his mouth. say [drunkenese] Ahrgh kay. Khannae buhleeve sssomewun elssse beat me. Ah'll letcha have thisss. give barrel $n else say Hah! I can do better than that! emote takes a swig of his dwarven ale. say See! Beat that, $N! endif ~ #95485 if clan $n Barbarian if sex $n male nod $n end else wink $n endif end ~ #95486 if isimmort $n else if clan $n Barbarian if rand 70 if sex $n == 1 wink $n else nod $n endif endif else say Die trespasser! murder $n endif endif end ~ #95487 if isimmort $n else if clan $n Barbarian else yell {R$n{x, DIE!!! clan Barbarians! {R$n{x has managed to get past Kuwok! Come! Protect our relic! murder $n endif endif endif ~ #95488 if clan $n Barbarian else if isimmort $n else yell {R$n{x, DIE!!! clan Barbarians! {R$n{x has managed to get past Grundal! Don't let {R$n{x enter the caves! murder $n endif endif ~ #95489 if isimmort $n say Greetings Blessed one! else if clan $n Barbarian Say Be wary of the foul mages brother Barbarian. else murder $n yell {R$n{x Die!!! Clan Barbarians!, {R$n{x has managed to get past Kuru!. Aid me now before {R$n{x enters the Alatar Chambers!!! end endif endif ~ #95490 if isimmort $n else if clan $n barbarian if rand 70 nod $n endif else yell {R$n{x, DIE!!! clan Barbarians! {R$n{x has managed to get past Grishnak! Aid me now!!! murder $n endif endif ~ #95491 if clan $n barbarian mob trans $n 95432 else emote blocks your path. ~ #95492 if carries $n 'awareness pill' ' Awareness is gained only through true sacrifice! mob echo $I takes the pill from you and raises the {DA{Gwarenes{Ds{x to the sky. It ignights in a divine fire that flashes brightly before your eyes! mob remove $n 41 mob affbestow $n 'detect fade' else ' Yes, we all seek greater awareness. endif ~ #0 #PRACTICERS M 95402 clan~ * the wiseman M 95469 clan~ * a beautiful {cShaman{x S #HELPS 1 0 'CHAOS'~ CLan Requirements: Align - any Ethos - Chaotic only Class - no restrictions Though not necessarily evil, CHAOS abhors harmony and is continuously seeking to disrupt the lives of .. well everyone. If it doesn't make sense, has no structure or logical form, then it most likely appeals to a member of clan CHAOS. Though widely believed, Chaos does not neccessarly hate the law. Of course they have no use for it, other than to help them spread chaos, but nor do they seek to destroy it. Where there is law there is chaos. (Though, It is also widely known that some of this clans members put in much effort to ruin a Ruler's day, and to ultimately destroy the law...) Chaos's main goal is to spread that which the love most dearly... Chaos. In order to do so they often use manipulation and open deceit. So if you are looking to join this.. clan .. you should be willing to lie, manipulate, and take care of your own battles. Note: You must become one of CHAOS to realize the power of our abilities. Current leader of chaos is: Saruviel ~ -1 $~ #$