zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Sylvan clan hall~
Builders fronz tidus~
VNUMs 7700 7799
Credits Thornan Tidus~
Security 9
LevelRange 15 100
Flags closed noquest nosummon clanhall~
Clan Sylvan~
End

#MOBILES
#7701
ranger cloaked elven sylvanguard clan guard sylvan~
A Cloaked Ranger~
A cloaked ranger stands here, eyeing you warily.
~
This ranger seems to be here protecting her brothers and sisters, and
trying to rescue the forest from those evil enough to seek to defile it. 
She wears a dark green cloak, and carries a stout bow, which is currently
raised, with an arrow nocked and ready to be fired.  
~
human~
ABTef DFHVclmt 0 0
100 100 6d1+25000 1250d11+95 42d2+75 none
-80 -80 -80 -55
ACEFHK ABLQT 0 0
stand stand male 0
0 0 medium flesh~
~
M greet 7700 100~
M kill 7702 100~
M fight 100814 100~
M exall 7701 3~
#7702
wizi exit mob~
Wizi exit mob~
Wizi exit mob is here, letting people out of the clanhall.
~
~
human~
AB DFlmt 0 0
1 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
F for AHMV
F par ABCDEFGHIJK
M exit 7712 1~
I 92
#7707
fox~
A Fox~
Here sits a fox playing in the sun.
~
This fox seems to be a nice mild creature who it would never attack but
just have fun with its friends.  It looks like it is a little hungry but
still not hungry enough to attack someone nice.  
~
fox~
ABT Je 1000 0
50 50 198d50+0 500d11+95 17d2+40 none
-27 -27 -27 -16
0 AB 0 0
stand stand male 0
0 0 medium flesh~
~
F aff Z
#7709
clan cleric elf healer sylvancleric~
an elven healer~
The elf stands here, muttering strange but powerful words of healing.
~
An average-looking elf stands here, communing blessings and healing
sylvan wardens who have come in from their patrols.  
~
elf~
ABKQaef DFHVclmt 0 0
100 100 6d1+20000 1d9+60 34d2+74 none
9 9 9 9
FI ABLQT 0 0
stand stand female 0
0 0 medium flesh~
~
F res B
F vul Z
M give 7730 all~
M speech 7703 give me the elidodi item~
M speech 7704 give me the shadow item~
M speech 7705 give me the scion item~
M speech 7706 give me the chaos item~
M speech 7707 give me the barbarian item~
M speech 7709 give me the knight item~
M speech 7710 give me the ruler item~
M speech 7711 give me the sentinel item~
C Sylvan~
#7710
bear~
A Bear~
Here stands a very large bear.
~
Here stands before you a large {RRed {x eyed bear who looks very angry
and could eat you in one bite.  He looks very hungry so you better watch
out.  
~
bear~
ABf JZe 1000 0
91 91 465d91+0 910d11+95 31d2+68 none
-56 -56 -56 -37
CFI AB 0 0
stand stand male 0
0 0 large flesh~
~
#7711
white stag~
A White Stag~
Here stands a small stag drinking from a pond.
~
Here stands a large white stag.  He looks to be about 5 foot.  He looks
like a friendly little creature who would not harm you unless you try to
hurt it.  There is nothing that stands out accept he has a small cut on his
right bacl leg.  You think he must have been caught in a trap and brought
here to be healed.  
~
drow~
AB e 1000 0
1 1 6d1+0 1d9+60 1d2+2 none
9 9 9 9
0 ABCD 0 0
stand stand male 0
0 0 medium flesh~
~
F res B
#7715
squirrels~
A Squirrel~
A small squirrel playing with some leaves.
~
This squirrel seems to be a small little animal who likes wondering
around in this nice tree.  He looks like he is not tame but not wild.  He
would not fight you at any cost or even think of attacking you since he is
so weak.  
~
unique~
AG Je 1000 0
20 20 31d20+0 20d9+60 5d4+12 none
-2 -2 -2 1
EFI AB 0 0
stand stand male 0
G ABCDEFHKU large flesh~
~
#7718
satyr maid warrior elmsky~
Elmsky the tavern maid~
Here ready to serve you is Elmsky a female satyr warrior.
~
This female satyr has a kind look in her face.  Even though she has a
smile face her arms are pretty strong looking for a female.  She is a
warrior and member of the Sylvan Clan.  She has been taking care of the
Sylvan Tavern for some time and is always happy to see the old and new
members of the Sylvan Clan.  
~
satyr~
ABe Het 1000 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
0 0 0 0
stand stand female 3000
0 0 medium flesh~
~
M grall 7718 100~
C Sylvan~
#7720
nesquick elf friend friendly~
A friendly elf~
A nice and friendly elf is here.
~
~
elf~
AB 0 1000 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
E H 0 0
stand sit male 100
0 0 medium flesh~
~
M greet 7720 100~
M grall 7721 100 ~
#7721
weaponmaster ranger paleven~
Paleven the Weaponmaster~
Behind the balcony is Paleven, the {yS{gy{Glv{ga{yn{x Weaponmaster. He is fixing something.
~
A strong looking human is here dressed all in green and brown tones.  He
is the weaponmaster and shopkeeper of the Sylvans Weapon Shop.  He has dark
brown hair and soft brown eyes.  His has very strong arms.  He is the one
that made all the weapons that you see here.  Respect him and he will
allways respect you.  
~
human~
ABe Het 1000 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
CDF AB CD 0
stand stand male 3000
0 0 medium flesh~
~
M grall 7708 100~
C Sylvan~
#7722
ancient sylvan ranger~
The ancient ranger~
An ancient {yS{gy{Glv{ga{yn{x ranger is here leaning on a hickory bow.
~
This ancient ranger was one of the first Sylvan Wardens.  She's been on 
many a patrol, and her hoves show the beating traveling many roads.  She's
become so old her fur has all gone ash grey.  Her hair, once black as 
slate, has turned salt-n-pepper with fret over her beloved forest.  Even
though she has retired from patroling, she still serves the {GF{gorest{x by
training new Sylvan Wardens and keeping the lore of their skills and past
deeds alive.  If you have questions ask her to {Gtell you about{x whatever
you wish to know.
~
satyr~
ABKTe DFPet 0 0
91 91 465d91+2000 910d11+95 31d2+68 none
-56 -56 -56 -37
0 AB I 0
stand stand female 0
0 0 medium flesh~
~
M speech 7722 tell me about wol~
M speech 7723 tell me about bear~
M speech 7724 tell me about lion~
M speech 7725 tell me about tiger~
M speech 7726 tell me about path~
C Sylvan~
#0

#OBJECTS
#7700
sappling of the great tree giya clanitem sylvan~
a {gsappling{x of the {GG{gr{Geat {yT{gr{yee {WGiya{x~
A tiny {gsappling{x is here glowing and humming loudly.~
wood~
~
treasure RYaef AO
0 0 0 0 0
60 1 10000 P
C Sylvan~
G none
G none
G none
G none
#7701
mark of the wild earth~
the {ymark{w of the {gW{Gi{gld {yEarth{x~
A patch of wild earth sits here radiating immense power~
unknown~
plant~
armor AIMTYZ AS
6 6 6 5 'none' 0
15 16 128599 P
A
20 -5
A
13 100
F
A 17 -60 t
A
19 11
A
18 6
A
4 2
G none
G none
G none
G none
#7702
petrified ashwood stump altar~
{ystump{x of petrified {Dashwood{x~
The {ystump{x of a thick branch is here, hard as {Dstone{x.~
unknown~
Petrified wood~
container ABIORTY P
10000 ABCD 7703 10000 100 0
100 0 0 P
C Sylvan~
G none
G none
G none
G none
#7703
twig of unlocking clankey sylvan sylvan_altar_key~
A small {yTwig{x of {gunlocking{x~
a small and very odd looking twig sits here in the dirt~
unknown~
plant~
key ABGIRTUYf AO
0 0 0 0 0 0 0
15 10 0 P
G none
G none
G none
G none
#7704
roasted trout~
A Roasted Trout~
A delicious roast trout sits here.~
unknown~
~
food A AO
ADE BEF 0 0 0 ADE BEF
15 50 199 P
G none
G none
G none
G none
#7705
elm staff~
a elm wood staff~
Here is a perfectly crafted staff made of elm wood.~
unknown~
elm~
weapon 0 AN
staff 1 32 smash F
25 26 8837 P
A
19 2
A
18 2
G none
G none
G none
G none
#7706
elm axe~
an axe of elm wood~
An axe made of elm wood and bearing a {Wshinny{x blade rests here.~
unknown~
elm~
weapon 0 AN
axe 2 15 slash 0
25 26 11325 P
A
19 2
A
18 2
G none
G none
G none
G none
#7707
elm mace~
a mace of elm wood~
Here you see a beautifull and powerfull looking mace, made of elm wood.~
unknown~
elm~
weapon 0 AN
mace 2 12 crush 0
25 26 6468 P
A
19 2
A
18 2
G none
G none
G none
G none
#7708
elm bow~
a nice elm wood bow~
On the floor someone left a bow made of elm wood.~
unknown~
elm~
weapon 0 AN
bow 1 1 blast F
25 26 9189 P
A
19 2
A
18 2
G none
G none
G none
G none
#7709
staff maple~
a maple {ywood{x staff~
Someone dropped here a staff made of maple wood.~
unknown~
maple~
weapon 0 AN
staff 2 32 smash F
50 51 38239 P
A
19 4
A
18 4
G none
G none
G none
G none
#7710
maple axe~
a maple wood axe~
An axe made of fine maple wood was left here for anyone to grab.~
unknown~
maple~
weapon 0 AN
axe 3 20 slash 0
50 51 59669 P
A
19 4
A
18 4
G none
G none
G none
G none
#7711
pond~
A {BP{bo{Bnd{x~
A {Cs{ch{Ci{cmm{Ce{cr{Ci{cn{Cg {Bp{bo{Bnd{x.~
unknown~
~
fountain 0 0
10000 10000 'water' 0
15 0 0 P
C Sylvan~
G none
G none
G none
G none
#7712
maple mace~
a maple wood mace~
A mace crafted from the wood of a maple was left here.~
unknown~
maple~
weapon 0 AN
mace 3 17 crush 0
50 51 30278 P
A
19 4
A
18 4
G none
G none
G none
G none
#7713
staff pine~
a staff of pine wood~
A staff made of the strongest pine wood was left here.~
unknown~
pine~
weapon 0 AN
staff 4 19 smash 0
75 76 66454 P
A
19 8
A
18 8
G none
G none
G none
G none
#7714
pine axe~
a strong axe made of pine wood~
Someone left this strong looking axe, with a shinny blade, behind.~
unknown~
pine~
weapon 0 AN
axe 4 23 cleave 0
75 76 169930 P
A
19 8
A
18 8
G none
G none
G none
G none
#7715
pine mace~
a pine wood mace~
A fine mace is here on the ground.~
unknown~
pine~
weapon 0 AN
mace 4 19 crush 0
75 76 90869 P
A
19 8
A
18 8
G none
G none
G none
G none
#7716
staff oak~
a staff of oak wood~
A big piece of oak shapped like a staff was left over here.~
unknown~
pine~
weapon 0 AN
staff 5 19 smash 0
91 92 87512 P
A
18 9
A
19 9
G none
G none
G none
G none
#7717
axe oak~
a beautifull oak wood axe~
A strong good looking axe was left here for everyone to admire.~
unknown~
pine~
weapon 0 AN
axe 5 22 cleave 0
91 92 225785 P
A
19 9
A
18 9
G none
G none
G none
G none
#7718
mace oak~
an oak wood mace~
A beautifull mace is here.~
unknown~
maple~
weapon 0 AN
mace 5 19 crush 0
91 92 123515 P
A
19 9
A
18 9
G none
G none
G none
G none
#7719
wood table~
A big wood table~
Here is a big {ywooden{x table bearing the mark of the {yS{gy{Glv{ga{yn{x.~
wood~
~
furniture RY 0
0 EIJKN N 0 0 0 EIJKN
0 200 0 P
G none
G none
G none
G none
#7720
earth key~
A {yEarth {DKey{x~
There's a dark brown key sitting here.~
earth~
~
key AB AO
0 0 0 0 0 0 0
15 10 0 P
G none
G none
G none
G none
#7721
basket~
A small basket~
On this table there's a nice basket with some fresh fruits in it.~
unknown~
~
container RY 0
1000 E 0 200 40 0
0 200 0 P
C Sylvan~
G none
G none
G none
G none
#7722
wood block~
A Wood Block~
Here sits a nice wood block.~
unknown~
~
furniture R 0
A EIJKN EHK CFG CFG A EIJKN
15 0 0 P
G none
G none
G none
G none
#7723
wood bench~
a big {ywood{x bench~
Feel free to have a sit in this wood bench.~
wood~
~
furniture RY 0
CE EIJKN EH CFG CFG CE EIJKN
0 0 0 P
G none
G none
G none
G none
#7724
wood block~
A Wood Block~
Here sits a nice wood block.~
unknown~
~
furniture R 0
A EIJKN EHK CFG CFG A EIJKN
15 0 0 P
G none
G none
G none
G none
#7725
wood block~
A Wood Block~
Here sits a nice wood block.~
unknown~
~
furniture R 0
A EIJKN EHK CFG CFG A EIJKN
15 0 0 P
G none
G none
G none
G none
#7726
wood block~
A Wood Block~
Here sits a nice wood block.~
unknown~
~
furniture R 0
A EIJKN EHK CFG CFG A EIJKN
15 0 0 P
G none
G none
G none
G none
#7727
sword earth~
A nice sword~
Someone left here what looks like a nice {yearth{w made sword.~
earth~
~
weapon 0 AN
longsword 2 15 slash 0
25 50 1375 P
G none
G none
G none
G none
#7728
log sit~
A large log~
A large log is here for you and others to sit or rest on.~
wood~
~
furniture GIRS 0
BD EIJKN EH CFG CFG BD EIJKN
0 1000 0 P
G none
G none
G none
G none
#7729
campfire~
A warm {Rfire{w~
A warm {Rfire{w is here glowing and with its {Yflames{w dancing wildly. It's here to warm and bring some light to this room.~
fire~
~
light AR 0
353
0 0 0 P
G none
G none
G none
G none
#7730
pit donations chest~
The {ychest{x~
A {ychest{x containing items liberated from {rpo{rachers{x.~
unknown~
~
container IORYg 0
100000 0 0 100000 100 0
0 0 0 P
G none
G none
G none
G none
#7731
bed leaves~
A big bed of leaves~
A big bed of {gl{ye{ga{yv{ge{ys{x is here helping everyone who's tired to recover.~
unknown~
leaves~
furniture RY 0
CE EIJKN EHK BDEFGH BDEFGH CE EIJKN
0 1000 0 P
G none
G none
G none
G none
#7732
bench wood~
A wood bench~
Here is a {ywood{x {wbench{x where you can sit or rest.~
wood~
~
furniture RY 0
AC DHIJM EH BDEFGH BDEFGH AC DHIJM
0 1000 0 P
C Sylvan~
G none
G none
G none
G none
#7734
fresh fruit nectarine~
Fresh {Ynectarine{x~
Here is a fresh nectarine. Who could have left such a sweet and fresh fruit behind.~
unknown~
~
food A AO
ADE BEF 0 0 0 ADE BEF
15 50 219 P
G none
G none
G none
G none
#7736
chair branches anais leader~
The chair of the clan leader~
A chair made of {Ytw{yi{Yst{yed{Y br{yan{Yc{yh{Yes{x with a {Gmo{gss {Gco{gver{Ged{x seat.~
wood~
~
furniture RY 0
A EIJKN EH DGH DGH A EIJKN
40 1000 0 P
G none
G none
G none
G none
#7738
wings angel~
{WAngel's Wings{x~
A pair of shinny and very white wings fly around the room softly.~
unknown~
~
clothing BFIYa AK
ABCF ABCF ABCF BCF 0 ABCF ABCF
108 109 104 P
G none
G none
G none
G none
#7739
magical portal~
the {WMagic Portal{x~
~
unknown~
~
portal 0 0
0 0 A 3360 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#7740
jar ale~
a jar of {yale{x~
Here is a dripping jar full of {yale{x.~
glass~
~
drink U AO
40 40 'ale' 0
0 30 3096 P
G none
G none
G none
G none
#7741
bottle beer~
a bottle of beer~
How could someone left behind such a tasty bottle of {YB{We{Ye{Wr{x.~
glass~
~
drink U AO
20 20 'beer' 0
0 30 1480 P
G none
G none
G none
G none
#7742
peanuts~
a bunch of peanuts~
A small bunch of {ypeanuts{x was left all over the floor.~
unknown~
peanuts~
food 0 AO
BD BD 0 0 0 BD BD
0 1 99 P
G none
G none
G none
G none
#7743
round table~
a round table~
In the center of the room is a round table around which all the Sylvan members can gather to have a bottle of beer or ale.~
wood~
~
furniture RYa 0
0 CDFI N 0 0 0 CDFI
0 10000 0 P
G none
G none
G none
G none
#7744
key midgaard strange cyan~
a small iron key~
The key of Midgaard emanating a {Cstrange{x aura.~
iron~
~
portal AKR 0
0 D A 6001 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#7745
centaur dying hoof brown~
a small centaur hoof~
A small centaur hoof with a {ybrown{x aura.~
unknown~
~
portal AR 0
0 D AD 97401 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#7746
unicorn horn magical purple~
a unicorn horn~
A unicorn horn with a {mmagical{x aura.~
unknown~
~
portal AR 0
0 D AD 1874 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#7747
steson green emerald~
a stetson~
A stetson with a {gemerald{x aura.~
unknown~
~
portal AR 0
0 D AD 234 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#7748
arcadia quill silver~
a quill~
The quill of Arcadia with a {Wsilver{x aura.~
unknown~
~
portal AR 0
0 D AD 12040 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#7749
looking glass misty~
a {cmisty{x looking glass~
A looking glass sparkling with a {cmisty{x aura.~
unknown~
~
portal AR 0
0 D AD 19531 0
0 0 0 P
C Sylvan~
G none
G none
G none
G none
#0

#ROOMS
#7700
The entrance to a small walnut grove~
This room seems to be the entrance to a small walnut grove.  All you can
see in any direction are trees towering above you.  There is the nice smell
walnut sap from the trees here.  There is a hooded ranger here watching all
who pass by with a keen eye and a steady bow trained on your every move. 
There are bushes blocking you path to the south and north.  
~
0 SXd forest
D1
~
~
Z 0 97437
0 0
D3
~
living~
ADFMZ 7720 7701
0 0
C Sylvan~
S
#7701
Path through a small Walnut Grove~
You slowly make you way and notice there leaves everywhere.  You have a
strange feeling your being watched.  There is a glimps of someone out the
side of your eye but there to quick.  You slowly move foward looking all
around for people and traps.  There is no real danger so you start to walk
faster and more easy now.  
~
0 d forest
D0
~
~
Z 0 7702
0 0
D1
~
~
ADFMZ 0 7700
0 0
C Sylvan~
S
#7702
End of the Path through a small Walnut Grove~
Here ends the path that comes from the south.  The smell of walnut seems
to vanish.  The air here is fresher than in the rest of the path and a warm
felling fills the travelers' soul and mind.  The surroundings look like the
perfect home for a Sylvan.  To the north you get a glimpse of what looks
like the biggest and greatest tree you have ever put your eyes on.  
~
0 d forest
D0
~
~
Z 0 7703
0 0
D2
~
~
Z 0 7701
0 0
C Sylvan~
S
#7703
Clearing before the Great Tree of Sylvan~
This wide clearing is filled with the crackling sound of burning wood,
that sound comes from a wild looking fire, in one side of the clearing. 
Near the fire there's a log for one to seat and rest.  In the north side of
the clearing a huge tree rises from the ground.  It's highest branches and
leaves seem to touch the sky and wrap the clouds.  It's probably one of the
highest trees of this realm.  You see a small hole in its trunk, can it be a
way in?  
~
0 d forest
D0
~
~
Z 0 7704
0 0
D2
~
~
Z 0 7702
0 0
C Sylvan~
S
#7704
Inside the Great Tree of Sylvan~
You are inside of a huge tree which looks like it was born to be a house,
a very large house, by the size of this room.  This place looks completely
unique from any other place in this realm.  All brown in what almost could
be called walls but colored by leaves that cover the floor.  It looks almost
like a forest inside a tree.  This is the ground floor of the Great Tree of
Sylvan.  In the center of the room rises a stair looking branch that leads
up.  A sound of wild animals comes from a small exit west from here.  
~
0 d forest
D2
~
~
Z 0 7703
0 0
D3
~
~
Z 0 7705
0 0
D4
~
~
Z 0 7706
0 0
C Sylvan~
S
#7705
Animals Place~
At first sight this room looks smaller than it really is.  After a closer
look you'll notice that the reason why it looks so small is because of the
innumerous branches full of leaves that fall from its top.  Those branches
make curtains of brown and green that don't allow anyone to see all the room
at once.  Wondering around the room a high number of different animals can
be seen.  Some are playing with each other, others are resting and some are
drinking water from a clear pound.  This room is really different from the
one to the east, because even though it's still inside the Great Tree it
looks more like it's outside maybe it's connected to outside hard to say
with all those branches around.  
~
0 d forest
D1
~
~
Z 0 7704
0 0
C Sylvan~
S
#7706
On the stair-looking branch~
It looks like you have reached the middle of this strange staircase.  You
have walked a big number of steps in such a short time and you aren't even
tired.  If you look around you will notice that you aren't only walking in
the steps of a stair-looking branch you are inside of the branch, maybe
that's why such a big walk looked so easy to make.  Continuing up you will
get to the first floor and down it's the ground floor of this tree.  
~
0 d forest
D4
~
~
Z 0 7709
0 0
D5
~
~
Z 0 7704
0 0
C Sylvan~
S
#7707
Intersection on the underbrush~
There seems to be paths east and west and of course southt he way you
came.  There is a large tree towering over you to the west.  To the east is
a bunch of small tracks from deer and stags.  
~
0 0 forest
D1
~
~
Z 0 7711
0 0
D3
~
~
Z 0 7712
0 0
C Sylvan~
S
#7708
Sylvans Weapon Shop~
This is a very cozy but messy room.  There are lots of weapons lying
around in the floor and big clouds of dust filling the air.  Every weapon
looks like a unique object made with great dedication.  This is the weapon
shop of the Sylvan.  In one of the walls there's an old {Ddusty{y sign{x.  
~
0 d forest
E
balcony~
You see lots of weapons and different sort of materials all over this
balcony.  
~
E
weapons~
There are lots of different weapons here.  You see some {ywooden{x bows,
shinny {Wswords{x and lots of other weapons.  They are lying around waiting
for someone to buy them and wield such masterworks.  
~
E
sign~
| This is the Sylvans Weapon shop. |
  |Here you can buy some fine weapons|
  | made by Paleven our Weaponmaster.|
  | To see what weapons you can buy  |
  | type {Clist{x,enjoy and take good    |
  |     care of those weapons.       |
~
D2
~
~
Z 0 7709
0 0
C Sylvan~
S
#7709
The First Floor~
The entrance to this area is of such beauty that it takes the breath
away.  The beautiful things that hang from the walls add liveliness and
colour to an otherwise natural beauty.  Here, things are perfectly
handcrafted in every form and fashion.  From the Mountains of the dwarves,
to the Forests of the elves, every item has been lavished with love and
perfect care.  Handcrafted bows, slender, exquisite swords, shields, capes,
cloaks, pictures, everything is beautiful.  Along the back wall, a huge
tapestry bearing the {GMark of the WILD {yEARTH{x can be seen, fluttering
lightly in the breeze.  Looking around, it appears that no natural life was
harmed.  Every item has it places, but every item doesn't seem to have been
forcefully placed on anything.  The magical feel of the area seems
refreshing to the mind, and pleasing to the senses.  In this place,
{Mp{me{Ma{mc{Me{x and {Ct{cr{Ca{cn{Cq{cu{Ci{cl{Ci{ct{Cy{x rule.  
~
0 d forest
D0
~
~
Z 0 7708
0 0
D1
~
~
Z 0 7710
0 0
D2
~
~
Z 0 7718
0 0
D3
~
~
Z 0 7711
0 0
D4
~
~
Z 0 7713
0 0
D5
~
~
Z 0 7706
0 0
C Sylvan~
S
#7710
Holy resting grounds~
An {ga{Gu{gra{x of tranquility fills this room.  Twigs, leaves and branches
are set in mystical patterns throughout this room.  Some are wards against
fire, others are healing glyphs.  The compassion of the {GF{gorest{x is being
channeled into this room by the faith of a comsumate worshiper of nature.
~
0 d forest
D3
~
~
Z 0 7709
0 0
C Sylvan~
S
#7711
Water from the Sky~
In the center of this room there's a shimmering pond.  This pond gathers
the water from the rain, dripping through the walls.  Here you can refresh
yourself and drink the purest water of this realm.  
~
0 d forest
E
walls~
Through these walls flows a small path of rain water.  This water fills
the pond in the center of the room.  
~
D1
~
~
Z 0 7709
0 0
D3
~
~
Z 0 7707
0 0
C Sylvan~
S
#7712
Beside the Great spirit of the earth~
You stand before the great spirt tree of the earth.  It seems this tree
is large enough to hold 50 giants and strong enough to hold 50 of them as
well.  It looks like there is wild life hidden everywhere you look.  
~
0 0 forest
D1
~
~
Z 0 7707
0 0
C Sylvan~
S
#7713
Inside of a stair-looking branch~
This stair is similar to the one that links the ground floor to the first
floor of the great Sylvan tree.  Further up is the last floor of the Tree
and the one closer to the clouds.  
~
0 d forest
D4
~
~
Z 0 7716
0 0
D5
~
~
Z 0 7709
0 0
C Sylvan~
S
#7714
A Strange Room~
A strange multi-colored aura fills this room with magic.  The sounds of
many different places of this realm reach this room, whispering and speaking
quietly to one's ears.  On a small table at the center of the room are
peculiar objects with powerful auras.  Each compel you to draw near as
if willing yourself into them will take you to another place.
~
0 d forest
E
hoof~
This magic hoof was awarded to the Sylvan clan by the Centaur leader to honor our role in protecting the Dying Forest.
~
E
key~
This key will lead you to the south gate of Midgaard, where a ranger will stay safely camouflaged and still will be able to watch the city movement.
~
E
midgaard~
This key will lead you to the south gate of Midgaard, where a ranger will stay safely camouflaged and still will be able to watch the city movement.
~
D0
~
~
Z 0 7716
0 0
C Sylvan~
S
#7715
Training Room~
At the far end of the room old sacks of barley have dyied circles on them
indicating accuracy of shots.  Amazingly many of the centers of these
circles are dark from the material wearing away as shot after shot has hit
the {Wbu{Dl{rls{De{Wye{x.  Bows, axes, and even the occational mace line this room's
walls.  It's clear a taskmaster is setting forth difficult challenges for
skilled archers and fierce combatants.  On the walls are faded scrolls that
once gave instruction to fledgling {yS{gy{Glv{ga{yn{x about the great skills of heroes
past.  Perhaps someone still knows this {Cl{co{Cre{x.
~
0 d forest
D1
~
~
Z 0 7716
0 0
C Sylvan~
S
#7716
The Second Floor~
This is the highest floor of the Sylvan tree, above here there are only
big branches waving their leaves with each blow of wind.  This is a quite
place for a forest lover to be, far away from any city and in perfect
contact with nature.  In this walls some there are some fine portraits with
pictures of smiley rangers and hard-looking warriors, there are also some
portraits with bright clerics that seem to irradiate their healing aura. 
You can tell those are the Sylvan ancestors for everyone of them bares the
{GMark of the WILD{yEarth{x.  
~
0 d forest
D0
~
~
Z 0 7717
0 0
D1
~
~
Z 0 7719
0 0
D2
~
~
Z 0 7714
0 0
D3
~
~
Z 0 7715
0 0
D4
~
~
Z 0 7721
0 0
D5
~
~
Z 0 7713
0 0
C Sylvan~
S
#7717
Woodland Serenity~
Inside this room you can't hear any noise that comes from the outside and
the air makes you feel warm and quiet.  All the surroundings make you feel
like having a quick and restoring nap.  Here you see a giant bed of leaves
and some nice wood benches.  
~
0 d forest
D2
~
~
Z 0 7716
0 0
C Sylvan~
S
#7718
The {GWild {yEarth{x Tavern~
'Welcome to the Wild Earth Tavern' says a big sign hanging in a wall.  In
the balcony there's an elf selling different kinds of food and drinks at a
cheap price.  In this tavern there's only a big round table with some
benches around it.  The air is filled with the mixed smell of different
tasty things.  
~
0 d forest
D0
~
~
Z 0 7709
0 0
C Sylvan~
S
#7719
Meeting Room~
You have entered the Sylvan meeting room.  You can see a great number of
different maps dropped all over a big table.  Here they meet each other to
speak of different subjects.  It's a big room and beside the big table you
can see a nice bench and some fine chairs.  In the walls you can see
drawings of different beings that live in the forests.  This room is not
only used for meetings, here the clan members can also spend some time
chatting about their experiences in this realm.  

~
0 d forest
E
map~
You see a big pile of maps.  If you look closer you'll notice that they
are maps from the forests of the realms.  Some of these maps have big
{Rred{x circles around strategic areas.  
~
E
maps~
You see a big pile of maps.  If you look closer you'll notice that they
are maps from the forests of the realms.  Some of these maps have big
{Rred{x circles around strategic areas.  
~
D3
~
~
Z 0 7716
0 0
C Sylvan~
S
#7720
Home of the {GGOD OF WILDERNESS{x~
This is the home of {WFronz{D Wood{x, {GGOD OF WILDERNESS{x.  This is a
very large place.  The air gives a sense of calm and serenity and the smell
of leaves, rain and forest life fills the room.  The walls are not as of a
common city house they are all brown and look like the trunk of a tree. 
This looks more like a tree house than other thing, probably built inside a
great tree.  The wind enters from the place where a roof should be, but
where only leaves can be seen.  During the day the sun passes trough the
leaves but when it rains the leaves seem to be re-arranged so the rain won't
fill this room with unneeded amounts of water.  In the north side of the
room there's a small pool filled with rain-drops that slide down the trunk. 
This is really a confortable room and a very quite place.  If you were
brought here you deserved it our you were needed, so wait patiently til you
are spoken to.  
~
0 NP forest
C Sylvan~
S
#7721
The Top of the {gG{Gr{geat {yT{gr{yee{x~
At the top of the {gG{Gr{geat {yT{gr{yee{x the brances thin out, and the leaves aren't
as dense.  Because of this, the nurturing light light of the {cs{Cky{x spills in
from above.  A sacred feeling permeates the branches you're standing on,
feeding from the great power in the {ytrunk{x.
~
0 Xd forest
D5
~
~
Z 0 7716
0 0
S
#0

#RESETS
M 0 7701 1 7700 1	* A Cloaked Ranger (The entrance to a small walnut grove)
E 0 7720 0 17		*	A {yEarth {DKey{x: held in the hands
O 0 7729 0 7703	* A warm {Rfire{w (Clearing before the Great Tree of Sylvan)
O 0 7728 0 7703	* A large log (Clearing before the Great Tree of Sylvan)
M 0 7707 1 7707 1	* A Fox (Intersection on the underbrush)
M 0 7721 1 7708 1	* Paleven the Weaponmaster (Sylvans Weapon Shop)
G 0 7705 0		*	a elm wood staff
G 0 7706 0		*	an axe of elm wood
G 0 7707 0		*	a mace of elm wood
G 0 7708 0		*	a nice elm wood bow
G 0 7709 0		*	a maple {ywood{x staff
G 0 7710 0		*	a maple wood axe
G 0 7712 0		*	a maple wood mace
G 0 7713 0		*	a staff of pine wood
G 0 7714 0		*	a strong axe made of pine wood
G 0 7715 0		*	a pine wood mace
G 0 7716 0		*	a staff of oak wood
G 0 7717 0		*	a beautifull oak wood axe
G 0 7718 0		*	an oak wood mace
M 0 7710 1 7710 1	* A Bear (Holy resting grounds)
O 0 7730 0 7710	* The {ychest{x (Holy resting grounds)
M 0 7711 1 7711 1	* A White Stag (Water from the Sky)
O 0 7711 0 7711	* A {BP{bo{Bnd{x (Water from the Sky)
M 0 7715 3 7713 1	* A Squirrel (Inside of a stair-looking branch)
M 0 7715 3 7714 1	* A Squirrel (A Strange Room)
O 0 7744 0 7714	* a small iron key (A Strange Room)
O 0 7745 0 7714	* a small centaur hoof (A Strange Room)
O 0 7746 0 7714	* a unicorn horn (A Strange Room)
O 0 7747 0 7714	* a stetson (A Strange Room)
O 0 7748 0 7714	* a quill (A Strange Room)
O 0 7749 0 7714	* a {cmisty{x looking glass (A Strange Room)
M 0 7722 7715 7715 1	* The ancient ranger (Training Room)
M 0 7715 3 7715 1	* A Squirrel (Training Room)
M 0 7715 1 7717 1	* A Squirrel (Woodland Serenity)
O 0 7731 0 7717	* A big bed of leaves (Woodland Serenity)
O 0 7732 0 7717	* A wood bench (Woodland Serenity)
O 0 7723 0 7718	* a big {ywood{x bench (The {GWild {yEarth{x Tavern)
O 0 7743 0 7718	* a round table (The {GWild {yEarth{x Tavern)
M 0 7718 1 7718 1	* Elmsky the tavern maid (The {GWild {yEarth{x Tavern)
G 0 7740 0		*	a jar of {yale{x
G 0 7741 0		*	a bottle of beer
G 0 7742 0		*	a bunch of peanuts
O 0 7736 0 7719	* The chair of the clan leader (Meeting Room)
O 0 7723 0 7719	* a big {ywood{x bench (Meeting Room)
O 0 7721 0 7719	* A small basket (Meeting Room)
O 0 7719 0 7719	* A big wood table (Meeting Room)
P 0 7734 5 7721 1	* A small basket: Fresh {Ynectarine{x
O 0 7724 0 7720	* A Wood Block (Home of the {GGOD OF WILDERNESS{x)
O 0 7725 0 7720	* A Wood Block (Home of the {GGOD OF WILDERNESS{x)
O 0 7726 0 7720	* A Wood Block (Home of the {GGOD OF WILDERNESS{x)
M 0 7720 1 7720 1	* A friendly elf (Home of the {GGOD OF WILDERNESS{x)
E 0 7727 0 16		*	A nice sword: wielded
O 0 7739 0 7720	* the {WMagic Portal{x (Home of the {GGOD OF WILDERNESS{x)
O 0 7702 0 7721	* {ystump{x of petrified {Dashwood{x (The Top of the {gG{Gr{geat {yT{gr{yee{x)
P 0 7700 1 7702 1	* {ystump{x of petrified {Dashwood{x: a {gsappling{x of the {GG{gr{Geat {yT{gr{yee {WGiya{x
M 0 7709 1 7721 1	* an elven healer (The Top of the {gG{Gr{geat {yT{gr{yee{x)
E 0 7703 0 17		*	A small {yTwig{x of {gunlocking{x: held in the hands
S

#SHOPS
7718 0 0 0 0 0 100 17 0 23
7721 -1 0 0 0 0 100 16 0 23
0

#MOBPROGS
#7700
if clan $n Sylvan
'Welcome home Wolf!
pmote smiles and opens the brush for $n.
end
endif
if isimmort $n
bow $n
end
endif
clan Hail, WARDERS, $n has arrived at the entrance to our Grove!!!!!
pmote eyes $n suspiciously and raises his hand to the quiver of arrows on his back.
'You are not welcome beyond the great tree.
~
#7701
if clan $n Sylvan
if ischarm $n
say I cannot allow you inside, you do not seem in full control of your actions.
else
mob echoat $n The ranger steps aside and opens the brush to allow you passage.
mob echoaround $n the ranger steps quietly to the side, allowing $n to enter.
mob gtrans $n 7701
endif
end
endif
if isimmort $n
'Proceed within, Great One.
mob echoaround $n The ranger steps aside as $n sweeps swiftly past him.
mob gtrans $n 7701
endif
pmote glares imperiously at $n.
mob echo A commanding voice sounds from all around you in the forest: You there, halt NOW, or die!
end
~
#7702
clan Warders, The great tree is under attack!!!!
clan The defiler, $n attacks our grove, aid me NOW!!!!!
~
#7703
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get elidodi altar
close altar
lock altar
if carries $i 100652
say Here you go.
give elidodi $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7704
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get shadow altar
close altar
lock altar
if carries $i 95765
say Here you go.
give shadow $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7705
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get scion altar
close altar
lock altar
if carries $i 95601
say Here you go.
give scion $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7706
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get chaos altar
close altar
lock altar
if carries $i 95502
say Here you go.
give chaos $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7707
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get barbarian altar
close altar
lock altar
if carries $i 95465
say Here you go.
give barbarian $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7708
if clan $n Sylvan
emote looks at you.
say Hello, welcome to my store. Let me just finish this and then I'll speak to you.
emote finishes what he is doing and stands up.
say In what may I help you?
endif
~
#7709
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get knight altar
close altar
lock altar
if carries $i 95217
say Here you go.
give knight $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7710
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get ruler altar
close altar
lock altar
if carries $i 95117
say Here you go.
give ruler $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7711
if clan $n sylvan
or isimmort $n
unlock altar
open altar
get sentinel altar
close altar
lock altar
if carries $i 100713
say Here you go.
give sentinel $n
else
say We are not in possession of that item.
endif
else
say You'll have to kill me, first!
~
#7712
mob echoat $n {WYou leave the clanhall of Sylvan.{x
if clan $n Sylvan
else
mob echoaround $n $n leaves the clanhall.
endif
mob gtransfer $n 7700
if clan $n Sylvan
else
mob goto 7700
mob echoaround $n $n arrives from the clanhall of Sylvan.
mob goto 7701
endif
~
#7718
if clan $n Sylvan
smile
if sex $n == 1
say Hello Brother, welcome to our Tavern! Have a sit and choose what you want from our list.
smile $n
else
say Hello Sister, welcome to our Tavern! Have a sit and choose what you want from our list.
smile $n
endif
~
#7720
if affected $n pass_door
endif
if isevil $n
grin $n
mob kill $n
else
nod $n
'Let peace be with ye'
end
endif
~
#7721
if $n == Fronz
bow $n
say Hello master!
endif
~
#7722
if clan $n 'sylvan'
or isimmort $n
mob echoaround $n $I whispers something about wolves into $n's ear.
mob echoat $n $I gets a whistful look in $k eye and softly says:
mob echoat $n {GSummoning a wolf is summoning one of the Forest's greatest defenders to your
mob echoat $n side.  Wolves are incredibly loyal companions, providing you treat them right.
mob echoat $n They move with grace and poise, hardly disturbing the brush around them.{x
endif
~
#7723
if clan $n 'sylvan'
or isimmort $n
mob echoaround $n $I whispers something about bears into $n's ear.
mob echoat $n $I gets a wild look in $k eye and softly whispers:
mob echoat $n {GEven in the heat of a battle these intrepid defenders of the Forest will hear
mob echoat $n your call, and come to your aid.  Their claws and great strength make them
mob echoat $n ferocious warriors.  Even doors fear their might.  But being followed around
mob echoat $n by two bears is often a noisy affair.{x
endif
~
#7724
if clan $n 'sylvan'
or isimmort $n
mob echoaround $n $I whispers something about lions into $n's ear.
mob echoat $n $I gets a intense look in $k eye and furtively says:
mob echoat $n {GThe greatest of Sylvan Wardens may call upon the aid of the nearest pride of
mob echoat $n lions.  They will rush forth two of their pride to fight along side you.{x
endif
~
#7725
if clan $n 'sylvan'
or isimmort $n
mob echoaround $n $I whispers something about tigers into $n's ear.
mob echoat $n $I gets a fiery look in $k eye and in hushed tones says:
mob echoat $n {GCalling upon the spirit of the Tiger can instill you with truer aim, more
mob echoat $n deadly strikes, and even heal some of your wounds.  But beware, calling upon
mob echoat $n this great power takes much stamina.{x
endif
~
#7726
if clan $n 'sylvan'
or isimmort $n
mob echoaround $n $I whispers something about paths into $n's ear.
mob echoat $n $I gets a wise look in $k eye and in hushed voice says:
mob echoat $n {GOne of the gifts of the Forest bestows upon her protectors is the keen sight
mob echoat $n to find the path of least resistance through harsh terrain.  Sylvan thus move
mob echoat $n through high grass, rocky river beds, and even waist deep marsh with the
mob echoat $n greatest of ease.{x
endif
~
#7730
if isvisible $n
else
say sorry I do not trust you because I can not see you!
drop $o
end
endif
if carries $i 95217
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 95765
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 95601
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 100652
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 95465
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 95117
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 95502
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 7700
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
if carries $i 100713
' Thanks, $n. I will put this in the altar for protection.
unlock altar
open altar
put $o in altar
close altar
lock altar
say There it is safe $n!
end
endif
' I don't want a $o!
give $o $n
' Here is your $o back!
~
#0

#PRACTICERS
M 7709 clan~	* an elven healer
S

#$