zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Dark Continent~
Builders jinei~
VNUMs 14500 14599
Credits Mort~
Security 9
LevelRange 5 35
End

#MOBILES
#14501
monkey big~
the BIG monkey~
A BIG monkey looks at you with interest.
~
This BIG monkey must weigh at least 200 pounds. It is covered with black
fur and has the ugliest teeth you have ever seen.
~
monkey~
A 0 0 0
10 10 25d10+0 50d10+85 3d3+10 pound
2 2 2 4
KP 0 0 0
stand stand either 0
0 0 large flesh~
~
#14502
merchant elf elven~
the Elven Merchant~
An Elven merchant checks his wares.
~
This Elf does not appear to be very prosperous. His violet eyes look you
over as he tries to decide if you are a client or a salesman.
~
elf~
ABGe 0 -1 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
DE 0 0 0
stand stand male 1
0 0 medium flesh~
~
#14503
merchant dwarven~
the Dwarven Merchant~
The Dwarven Merchant greets you, "Welcome!"
~
This merchant has the Eye of the Tiger. "Welcome my friend," he says.
~
dwarf~
ABGe 0 -1 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
DE 0 0 0
stand stand male 368
0 0 medium flesh~
~
#14504
merchant halfdwarf~
the Halfdwarf Merchant~
The Halfdwarf Merchant looks at you.
~
This man is only four feet tall but has a powerful body.  His arms reach
almost to his calves.
~
human~
ABGHe 0 90 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
NU 0 0 C
stand stand either 568
0 0 large flesh~
~
#14505
merchant human~
the Human Merchant~
A large Human Merchant stands ready to sell you.
~
Many of the merchants you have seen throughout your life resemble this man.
~
human~
ABCSe 0 -200 0
5 5 15d5+0 25d10+85 1d5+7 none
5 5 5 7
BJNQ 0 0 C
stand stand male 158
0 0 medium flesh~
~
#14506
adventurer madboy~
Madboy the Adventurer~
Madboy the Adventurer sneers at you.
~
This adventurer is a largish, oafish, boy with the largest ego you've ever
seen.  His ego is writing checks his character will never be able to cash.
~
human~
ACHS 0 -200 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
BJNQ 0 0 C
stand stand male 140
0 0 medium flesh~
~
#14507
soldier bearded~
the Bearded Soldier~
The Bearded Soldier stands alert.
~
This soldier has an alert look about him.  With his pointed beard and
sharp sword the security he provides comes mostly from his presence.
~
human~
ABT 0 1000 3000
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
CDELU 0 C 0
stand stand male 483
0 0 medium flesh~
~
#14508
soldier alert~
the Alert Soldier~
The Alert Soldier glares at you suspiciously.
~
This soldier greets you with a bared blade. I don't think you'll be
sneaking up on him.
~
human~
ABT 0 1000 3000
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
CDEKLTU 0 C 0
stand stand male 275
0 0 medium flesh~
~
#14509
soldier sleepy~
the Sleepy Soldier~
This Sleepy Soldier doesn't see you.
~
Without looking in his eye you have no idea how tough he would be.
~
human~
ABT 0 1000 3000
17 17 33d17+0 85d10+85 5d3+13 none
-2 -2 -2 1
CDEKLTU 0 C 0
sleep sleep male 739
0 0 medium flesh~
~
#14510
Watcher~
the Watcher~
The Watcher is looking for evil.
~
This female Watcher is one of those cultist who protect the rest of the
world from those they determine are evil.
~
human~
ABT JN 1000 3000
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
CDEHKLTU 0 C 0
stand stand female 713
0 0 medium flesh~
~
#14511
pig fat~
the fat pig~
A fat pig is rooting around for food.
~
This fat pig is very hungry. He eats just about ANYTHING.
~
pig~
ACGH Gb 500 0
5 5 15d5+0 25d10+85 1d5+7 none
5 5 5 7
BDEI 0 0 0
stand stand either 35
B V medium flesh~
~
#14512
dog~
the dog~
A dog sits here wagging it's tail.
~
The dog looks back at you.  After a few moments it sits up..
puts a cigar in it's mouth, lights it, and asks, "So..what's up bub?"
~
dog~
AB F 400 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
CDL 0 C 0
stand stand either 0
0 0 medium flesh~
~
#14513
chicken~
the chicken~
A scrawny chicken is scratching for something.
~
This chicken is so skinny it WOULDN'T provide enough meat for a soup.
        ************ IT ESCAPE FROM KFC BAR !!! *************
~
song bird~
ACG NO 0 0
35 35 88d35+0 175d10+85 11d3+22 none
-13 -13 -13 -6
ADIJ C C GL
stand stand female 1269
0 0 large flesh~
~
#14514
human man~
the Human Man~
A Human Man goes about his business.
~
This guy looks like an advertisement for a wilderness clothing company.
From his buckskins to his fur cap he fits the part.
~
human~
ACS 0 -200 0
5 5 15d5+0 25d10+85 1d5+7 none
5 5 5 7
BJNQ 0 0 C
stand stand male 181
0 0 medium flesh~
~
#14515
woman human~
the Human Woman~
A Human Woman walks by.
~
She appears to be distracted by some inner thought. Although she seems
to be in good health, her eyes are puffy and red.
~
human~
ACS 0 -200 0
8 8 21d8+0 40d10+85 2d4+9 none
3 3 3 5
BJNQ 0 0 C
stand stand female 223
0 0 medium flesh~
~
#14516
man elven~
the Elven Man~
An Elven Man is here, looking for something.
~
The Elven Man looks at you intently before continuing on his way.
~
elf~
ABR DEFZ 500 0
13 13 28d13+0 65d10+85 4d3+11 none
0 0 0 3
FG A 0 0
stand stand male 513
0 0 medium flesh~
~
#14517
woman elven~
the Elven Woman~
A beautiful Elven Woman paces back and forth before you.
~
Looking into her eyes causes you great fear.
~
elf~
ABR DEFZ 500 0
16 16 27d16+0 16d9+60 4d4+10 none
0 0 0 2
FG A 0 0
stand stand female 300
0 0 medium flesh~
~
#14518
woman dwarven~
the Dwarven Woman~
The Dwarven Woman is smacking her fist in her hand.
~
Stand back!  She's about to blow!!!
~
dwarf~
ABT 0 900 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
0 0 0 0
stand stand female 122
0 0 medium flesh~
~
#14519
man dwarven~
the Dwarven Man~
A large Dwarven Man walks by you.
~
He looks back at you, then dismisses you as unimportant.
~
dwarf~
ABT 0 900 0
19 19 36d19+0 95d10+85 6d3+14 none
-3 -3 -3 0
0 0 0 0
stand stand male 444
0 0 medium flesh~
~
#14520
warrior goblin~
the Goblin Warrior~
The Goblin Warrior raises his hand to strike you.
~
This goblin must be a shock troop.  He is HUGE. Standing 6' tall and weighing
about 250 pounds his bite will be worse than you would think. He is lightly
armed and armored, doesn't wear boots, and has claws and talons with which
to fight.
~
goblin~
AFG 0 -300 0
12 12 27d12+0 60d10+85 4d3+11 none
1 1 1 3
CI 0 L 0
stand stand male 123
0 0 gargantuan flesh~
~
#0

#OBJECTS
#14501
paw monkey~
a monkey paw~
A monkey paw lies here.~
silver~
~
treasure A A
0 0 0 0 0
5 2 400 P
G none
G none
G none
G none
#14502
elven necklace~
an Elven Necklace~
An Elven Necklace has been dropped here.~
unknown~
steal~
armor 0 AC
7 7 7 6 'light' 0
19 20 23 P
E
necklace elven~
Engraved on the back are the words: "Protect that which is important"~
G none
G none
G none
G none
#14503
potion elven~
an Elven potion~
An Elven potion has been dropped here.~
glass~
~
potion G AO
10 'bless' 'cure critical' 'cure poison' 'heal'
10 300 2000 P
E
potion~
Written on the seal of the bottle is a glyph. You believe that the glyph
stands for "POISON"
~
G none
G none
G none
G none
#14504
water walking boots elven~
elven Water Walking Boots~
A pair of Elven Water Walking Boots lie here.~
ash~
~
boat A AG
0 0 0 0 0 0 0
20 150 184389 P
A
14 20
G none
G none
G none
G none
#14505
dwarven keg go juice~
a keg of Dwarven Go Juice~
A keg of Dwarven Go Juice has been discarded here.~
glass~
~
drink 0 A
20 20 'local specialty' 0
1 30 3175 G
G none
G none
G none
G none
#14506
everlasting lantern dwarven~
a Dwarven Everlasting Lantern~
A Dwarven Everlasting Lantern sits here.~
brass~
~
light 0 A
99
1 50 150 P
G none
G none
G none
G none
#14507
dwarven adventurer bread~
Dwarven Adventurer Bread~
A fine example of Dwarven Adventurer Bread lies here.~
food~
~
food 0 A
EF CE 0 0 0 EF CE
1 1 562 P
G none
G none
G none
G none
#14508
hip pack alligator skin~
an Alligator skin hip pack~
An Alligator skin hip pack has been dropped here.~
leather~
~
container G AM
100 0 0 20 85 0
1 10 3845 G
G none
G none
G none
G none
#14509
magical emergency wafer~
a magical emergency wafer~
A magical emergency wafer lies here.~
bread~
~
pill G AO
30 'teleport' 'teleport' 'teleport' 'word of recall'
30 1 1000 P
G none
G none
G none
G none
#14510
map treasure~
a Treasure Map~
A Treasure Map has been dropped here.~
paper~
~
map 0 A
A 0 0 0 0 A 0
1 10 500 P
E
map~
The golden talent a large is at tree step then twenty plus twenty step south.
~
G none
G none
G none
G none
#14511
candlestick~
a candlestick~
A candlestick is lying here.~
silver~
~
treasure G AB
0 0 0 0 0
1 10 1000 P
G none
G none
G none
G none
#14512
quest note ~
a Quest Note ~
A Quest Note lies here.~
paper~
~
trash 0 A
0 0 0 0 0 0 0
0 1 0 P
E
note quest~
Find what is missing and tell someone on the wizlist what is missing and who
has it.  DO NOT TELL ANYONE ELSE!!
~
G none
G none
G none
G none
#14513
water urn~
a Water Urn~
A Water Urn lies here.~
glass~
~
drink 0 A
15 15 'water' 0
1 11 1009 G
G none
G none
G none
G none
#14514
head madboy~
madboy's Head~
Madboy's head is lying here.~
meat~
~
light 0 AO
469
7 10 200 P
G none
G none
G none
G none
#14515
sword madboy~
madboy's sword~
Madboy's sword has been dropped here.~
iron~
~
weapon BGI AN
longsword 1 8 slash 0
7 55 540 P
G none
G none
G none
G none
#14516
island sword~
an Island Sword~
An Island Sword has been dropped here.~
iron~
~
weapon BI AN
longsword 1 18 slash 0
15 105 900 P
G none
G none
G none
G none
#14517
island helmet~
an Island Helmet~
An Island Helmet is lying here.~
silver~
~
armor AGK AE
6 6 6 5 'heavy' 0
15 16 2831 G
A
4 1
E
helmet~
You see an Island Helmet.  Imprinted on the side is: Gapcio Industries
~
G none
G none
G none
G none
#14518
shield island~
an Island Shield~
An Island Shield has been dropped here.~
steel~
~
armor G AJ
6 6 6 5 'unknown' 0
15 16 11 G
E
shield island~
You see an Island Shield.  Imprinted on the side is: Gapcio Industries
~
G none
G none
G none
G none
#14519
island mace~
an Island Mace~
An Island Mace is lying here.~
mithril~
~
weapon G AN
mace 1 17 pound 0
17 50 840 P
E
island mace~
You see a island mace.  Imprinted on the side is: Gapcio Industries
~
G none
G none
G none
G none
#14520
scroll glowing~
a Glowing Scroll~
A Glowing Scroll is lying here.~
vellum~
~
scroll G AO
17 'earthquake' 'earthquake' 'reserved' 'reserved'
17 300 5313 G
G none
G none
G none
G none
#14521
watcher cape black~
a Watcher's Black Cape~
A Watcher's Black Cape has been dropped onto the floor.~
unknown~
cloth~
armor CGJK AC
8 8 8 7 'medium' 0
20 21 528 G
A
17 -2
G none
G none
G none
G none
#14522
watcher thrusting dagger~
a Watcher's Thrusting Dagger~
A Watcher's Thrusting Dagger is sticking in the floor.~
corundum~
~
weapon GJK AN
dagger 3 6 thrust D
25 26 6865 P
A
19 2
A
18 2
A
12 15
G none
G none
G none
G none
#14523
watcher signet ring~
a Watcher Signet Ring~
A Watcher Signet Ring lies here discarded.~
bone~
~
jewelry GJK AB
D D D ABC 0 D D
20 10 16 P
A
19 2
A
18 2
G none
G none
G none
G none
#14524
reed basket~
a reed basket~
A reed basket rests here.~
softwood~
~
container 0 AO
50 A 0 10 100 0
1 10 548 G
G none
G none
G none
G none
#14525
chair woven~
a woven chair~
A woven chair sits here.~
wool~
~
furniture 0 0
A DF BEHKN BDEFGH BDEFGH A DF
0 0 0 P
G none
G none
G none
G none
#14526
basket fruit~
a basket of fruit~
A basket full of fruit lies here.~
food~
~
food 0 A
DE CD 0 0 0 DE CD
15 50 277 P
G none
G none
G none
G none
#14527
hat straw~
a straw hat~
A straw hat has been dropped here.~
bamboo~
~
armor 0 AE
6 6 6 5 'cloth' 0
16 17 20 G
G none
G none
G none
G none
#14528
stone well~
a stone well~
A stone well sits here.~
stone~
~
fountain G 0
100000 100000 'water' 0
0 0 0 P
G none
G none
G none
G none
#14529
featherbed~
a featherbed~
A featherbed sits here.~
feathers~
~
furniture 0 0
B DF CFILO EHI EHI B DF
0 500 0 P
G none
G none
G none
G none
#14530
wooden table~
a wooden table~
A wooden table sits here.~
wood~
~
furniture 0 0
BD DF BEHN EHI EHI BD DF
0 500 0 P
G none
G none
G none
G none
#14531
portrait~
a portrait~
A portrait of a beautiful woman lies here.~
canvas~
~
furniture 0 0
0 0 0 0 0 0 0
0 0 0 P
E
portrait~
This portrait is of a sandy haired woman with penetrating wise eyes.
The upturned lips signifies the possession of secret knowledge.
~
E
secret knowledge~
This portrait is of Siren, the Goddess of the Mist.
~
G none
G none
G none
G none
#14532
toy bow~
a toy bow~
A toy bow has been dropped here.~
wood~
~
weapon 0 AN
bow 1 1 thwack F
5 75 400 P
G none
G none
G none
G none
#14533
wheelbarrow~
a wheelbarrow~
A wheelbarrow rests here.~
steel~
~
container 0 AO
1000 A 0 200 50 0
35 50 19285 G
G none
G none
G none
G none
#14534
chest~
a chest~
A chest is sitting on the floor.~
wood~
~
container 0 A
150 0 0 100 100 0
0 50 1516 G
G none
G none
G none
G none
#14535
spear goblin~
a Goblin Spear~
A Goblin Spear is lying on the floor.~
wood~
~
weapon AG AN
spear 1 12 pierce D
12 95 648 P
G none
G none
G none
G none
#14536
goblin loincloth~
a Goblin Loincloth~
A Goblin Loincloth has been discarded here.~
snakeskin~
~
armor GM AD
5 5 5 4 'light' 0
12 13 8 G
A
1 -1
A
3 -1
G none
G none
G none
G none
#14537
dwarven flail~
A Dwarven Flail~
A Dwarven Flail is lying on the floor.~
wood~
~
weapon 0 AN
flail 1 17 pound D
17 60 1112 P
G none
G none
G none
G none
#14538
dwarven shield~
a Dwarven Shield~
A Dwarven Shield has been dropped here.~
wood~
~
armor AG AJ
7 7 7 6 'unknown' 0
17 18 3593 G
A
5 1
G none
G none
G none
G none
#0

#ROOMS
#14501
A {Ys{Wa{yn{wd{yy {Ybeach{x~
A {Wsoft {Ys{Wa{yn{wd{yy{x, {Ybeach{x stretches for quite some distance here, running
along the {Cc{wr{Cy{ws{ct{wa{Cl{wl{Ci{wn{ce {Bocean{x which lies towards the west. A fairly
travelled {ypath{x winds towards the east, leading towards a steep and
imposing cliffside. The {Ybeach{x continues south and has a {Dstrange{x
tablet buried in the {Ys{Wa{yn{wd{x, alongside a simple {ywo{god{yen{x sign.
~
0 C noswim
E
cliffisde~
~
E
path~
~
E
ocean~
The {Ws{wh{Wi{wm{Wm{we{Wr{wi{Wn{Wg {Bocean{x is a {Ctranslucent {Bblue{x and extends west as far as
the eye can see.  The {Cw{Wa{cv{we{Cs{x are tumultuous and pound on the beach,
breaking apart larger pieces of {Wstone{x and grinding them into {Ys{Wa{yn{wd{x,
while the {Cs{Be{Ca spray{x fills the air.
~
E
beach~
{xThe {Ybeach{x is long and narrow here, spanning only about twelve feet or
so before {Wd{wi{Ws{wa{Wp{wp{De{Wa{Dr{Wi{Dng{x towards the east. The {Ybeach{x runs for miles
towards the south and appears to curve westerly near the other end.
The {Ys{Wa{yn{wd{x of the {Ybeach{x is {Ws{wo{Wf{wt{x and {Wpure{x, with little bits of {Db{wr{Do{Wk{De{Wn{x
{Rc{Yo{rr{ya{Rl{x from the crashing {Cw{wa{Cv{we{Cs{x.
~
E
sign~
The simple {ywo{god{yen{x sign is comprised of a {yg{Dn{ga{yr{gl{De{yd{x {yw{go{yo{gd{x post along with
a largish {ywo{god{yen{x plank that has engraved lettering in common:
 
                    East: The Village of Freeport
                    West: The Dragon Sea
                    South: Land's End
~
E
tablet~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                                                  +
+            This area has been converted and adapted by           +
+                             Gapcio                               +
+                                                                  +
+                               &                                  +
+                                                                  +
+    modified, debugged (?:) slightly enhanced and balanced by     +
+                             jaceks, Jinei                        +
+                                                july'96, May'2004 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~
E
strange~
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                                                  +
+            This area has been converted and adapted by           +
+                             Gapcio                               +
+                                                                  +
+                               &                                  +
+                                                                  +
+    modified, debugged (?:) slightly enhanced and balanced by     +
+                             jaceks, Jinei                        +
+                                                july'96, May'2004 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~
D1
~
~
Z -1 29201
0 0
D2
~
~
Z -1 14502
0 0
D3
~
~
Z -1 9797
0 0
S
#14502
Approaching land~
The beach is quickly approaching and you had better take in
your sail or you'll run aground.  From here you can see three
huge mountaintops and a few trees next to two or three buildings.
~
0 C noswim
D0
~
~
Z -1 14501
0 0
D2
~
~
Z -1 14503
0 0
S
#14503
Rough waters at the beach~
The water rushes toward the beach causing large waves and
a riptide which threatens to pull your vessel towards the west.
~
0 C noswim
D0
~
~
Z -1 14502
0 0
D2
~
~
Z -1 14504
0 0
S
#14504
The beach~
You are standing on a sandy beach complete with seashells,
palm trees and sand crabs.  To the south you see a line of
palm trees standing next to and before two huge mountains.
~
0 0 desert
D0
~
~
Z -1 14503
0 0
D3
~
~
Z -1 14505
0 0
S
#14505
Sandy beach~
The yellow sand is deep and makes walking hard.  Several large
biting flies have found their dinner by lunching on your exposed
skin.  The palm trees wave gently in the wind..their brown husks
scraping a lovely tune.
~
0 0 desert
D1
~
~
Z -1 14504
0 0
D3
~
~
Z -1 14506
0 0
S
#14506
Water's Edge~
You have walked quite a distance from your vessel.  If you
look backwards you can see your anchored ship bobbing in the
surf.  The path you are following begins to curve into the
palms and toward the mountains.
~
0 0 desert
D1
~
~
Z -1 14505
0 0
D3
~
~
Z -1 14507
0 0
S
#14507
Sandy path~
The sandy path you are following is slowly curving towards the
beach and the palm trees.  Past the palms, to your west, are
the tops of several buildings.  Smoke spirals into the air
and you can almost smell grilled fish.
~
0 0 desert
D1
~
~
Z -1 14506
0 0
D2
~
~
Z -1 14508
0 0
S
#14508
Palm path~
You are walking between the palm trees when you notice several
large monkeys..weighing about 200 pounds each glancing down
at you from their perches.  They appear to be sizing you up.
~
0 0 desert
D0
~
~
Z -1 14507
0 0
D2
~
~
Z -1 14509
0 0
S
#14509
Palm trail~
The trail you are following is covered with palm fronds and
monkey droppings.  To the south of you a huge mountain dominates
the view.  The glare is terrific at the mountain's peak from the
sun beating down upon the snow.
~
0 0 desert
D0
~
~
Z -1 14508
0 0
D2
~
~
Z -1 14510
0 0
S
#14510
Cross Trail~
The sandy trail leads west and east.  You are standing at the
base of a huge mountain.  If you listen closely you can hear
the crashing of the waves upon the beach to the north of you.
~
0 C desert
D0
~
~
Z -1 14509
0 0
D1
~
~
Z -1 14514
0 0
D3
~
~
Z -1 14511
0 0
S
#14511
Palm trail~
The trail you are following travels alongside a row of palms
growing on the beach.  The palms provide shade and relief from
the sun's warm rays.
~
0 0 desert
D1
~
~
Z -1 14510
0 0
D3
~
~
Z -1 14512
0 0
S
#14512
Sandy palm trail~
This trail has had recent traffic.  You can see indentions in
the sand from someone's footsteps.  Two small running grooves
indicates that the previous traveller had a small cart.
~
0 0 desert
D1
~
~
Z -1 14511
0 0
D3
~
~
Z -1 14513
0 0
S
#14513
Near the end~
The trail is coming to an end.  To the northwest you can see
three or four buildings nestled within the palms of the beach.
At least one of the buildings is a warehouse.
~
0 C desert
D1
~
~
Z -1 14512
0 0
D3
~
~
Z -1 14573
0 0
S
#14514
Sandy trail~
This trail is heavily travelled.  You can easily see signs of
others who have made this trip before you.  The sand is a
glistening white with brown smears from mountain dirt.
~
0 0 desert
D1
~
~
Z -1 14515
0 0
D3
~
~
Z -1 14510
0 0
S
#14515
Palm view~
Hundreds of palms block your sight of the ocean.  Their graceful
height and delicate fronds make a wonderful screen to the sun's
hot rays.
~
0 0 desert
D1
~
~
Z -1 14516
0 0
D3
~
~
Z -1 14514
0 0
S
#14516
Mountain trail~
The sandy trail you have been following leaves the beach and
enters the mountains.  Well maintained, the mountain trail is
easy to follow and has obviously been smoothed to make your
travel easier.
~
0 0 desert
D3
~
~
Z -1 14515
0 0
D4
~
~
Z -1 14517
0 0
S
#14517
Mountain trail~
The steep trail you are following cuts between a huge mountain
to the west and two smaller mountains to the east.  A little
further down the trail you can see a clearing of some kind.
~
0 0 mountain
D4
~
~
Z -1 14518
0 0
D5
~
~
Z -1 14516
0 0
S
#14518
Steep trail~
Climbing high into the mountains you approach a clearing, encircled
by bushes your avenues of retreat are limited.  Either go forward
or back down the mountain.
~
0 C mountain
D4
~
~
Z -1 14519
0 0
D5
~
~
Z -1 14517
0 0
S
#14519
Mountain clearing~
The trail has led you to a mountain clearing.  Circled by bushes
and a few shrubs this grassy clearing shows several signs of
recent travel by a great number of people.
~
0 0 mountain
D1
~
~
Z -1 14524
0 0
D2
~
~
Z -1 14520
0 0
D5
~
~
Z -1 14518
0 0
S
#14520
Clearing~
The grassy mountain clearing is open to the sun and is full of
the smells of a high mountain meadow.  A large swath of purple
flowers carpets this side of the clearing.
~
0 0 mountain
D0
~
~
Z -1 14519
0 0
D1
~
~
Z -1 14523
0 0
D2
~
~
Z -1 14521
0 0
S
#14521
Mountain meadow~
The mountain meadow where you are standing has knee high grass,
yellow flowers and is surrounded by the short shrubs of the area.
~
0 0 mountain
D0
~
~
Z -1 14520
0 0
D1
~
~
Z -1 14522
0 0
S
#14522
Mountain view~
You are standing at the edge of a high mountain clearing.  You
are completely surrounded by mountains, some of which are capped
by white snow.
~
0 0 mountain
D0
~
~
Z -1 14523
0 0
D3
~
~
Z -1 14521
0 0
S
#14523
Clearing's Center~
The mountain clearing is all about you.  You are standing in
the middle of a mountain meadow surrounded by snow capped
mountain peaks.  Flowers of every color brighten the area.
~
0 0 mountain
D0
~
~
Z -1 14524
0 0
D1
~
~
Z -1 14526
0 0
D2
~
~
Z -1 14522
0 0
D3
~
~
Z -1 14520
0 0
S
#14524
Flowers everywhere~
The mountain clearing is carpeted with flowers of every color.
Some of the flowers are extremely rare, however, all of them
are beautiful and would make a wonderful addition to any home.
~
0 0 mountain
D1
~
~
Z -1 14525
0 0
D2
~
~
Z -1 14523
0 0
D3
~
~
Z -1 14519
0 0
S
#14525
Mountain clearing~
The beautiful mountain clearing you are standing in is surrounded
by extremely high mountains...some of which are covered with snow.
~
0 0 mountain
D2
~
~
Z -1 14526
0 0
D3
~
~
Z -1 14524
0 0
S
#14526
Opening to the sky~
The mountain field you are standing in is open to the sky
and is framed by tall mountains.
~
0 0 mountain
D0
~
~
Z -1 14525
0 0
D2
~
~
Z -1 14527
0 0
D3
~
~
Z -1 14523
0 0
S
#14527
Mountain trail~
This trail leads from a mountain field to the bottom of a valley.
The rich dirt of the trail is smooth and regular..signs that
someone is maintaining the trail.
~
0 0 mountain
D0
~
~
Z -1 14526
0 0
D2
~
~
Z -1 14528
0 0
S
#14528
Cross trails~
You are standing at a crossing of two different trails.  The
trail to the east climbs a short mountain and ends at a lookout.
The trail going down to the valley floor appears to be the most
travelled route.
~
0 0 mountain
D0
~
~
Z -1 14527
0 0
D1
~
~
Z -1 14533
0 0
D5
~
~
Z -1 14529
0 0
S
#14529
Down trail~
This trail is cutting between several mountains and is very steep.
A few shrubs line the trail as well as some beautiful flowers.
~
0 C mountain
D4
~
~
Z -1 14528
0 0
D5
~
~
Z -1 14530
0 0
S
#14530
Slippery trail~
The trail is passing over exposed bedrock and is very slippery.
Be careful or you could slide to the bottom and get some nasty
trail burns.
~
0 0 mountain
D4
~
~
Z -1 14529
0 0
D5
~
~
Z -1 14531
0 0
S
#14531
Village view~
To the west is a small village composed of six or seven buildings
and to the south of the village you see a garden, however, it's the
river which attracts your attention.  You'll have to get a better
view down the trail.
~
0 0 mountain
D4
~
~
Z -1 14530
0 0
D5
~
~
Z -1 14532
0 0
S
#14532
The Valley~
You are standing at the beginning of a long valley.  Snowy
mountains surround this lush valley and low clouds help reduce
the temperature to a chill.  To the west of you is a small village.
~
0 0 mountain
D3
~
~
Z -1 14537
0 0
D4
~
~
Z -1 14531
0 0
S
#14533
Small trail~
This small trail travels into the mountains and the wilderness
which surrounds it.  The rocky trail shows no signs of recent travel.
~
0 0 mountain
D1
~
~
Z -1 14534
0 0
D3
~
~
Z -1 14528
0 0
S
#14534
The Wilderness~
The wilderness is so disorganized.  Trails are rough and rocky,
bushes with thorns crowd the trail and even the flowers are not
as soft and lovely as the ones along the main trail.
~
0 0 mountain
D1
~
~
Z -1 14535
0 0
D3
~
~
Z -1 14533
0 0
S
#14535
Wilderness trail~
This wilderness trail has none of the comforts of home.  Strange
noises and unseen movement has begun to work on your nerves.
You are approaching the end of the trail...at the top of a snow
capped mountain.
~
0 0 mountain
D3
~
~
Z -1 14534
0 0
D4
~
~
Z -1 14536
0 0
S
#14536
Mountain top~
The view from this small mountaintop is very special.  You are
closer to the heavens than you'll ever get.  The view from here
reveals much about the valley far below.  Below you a river can
be seen bisecting the valley floor.  A small valley and garden
as well as the bridge crossing the river are completely surrounded
by a ten or twelve foot high wall.  Two towers protect the valley
entrance to the enclosure.
~
0 0 mountain
D5
~
~
Z -1 14535
0 0
S
#14537
Village entrance~
The wide trail leads into a small village of seven buildings.
Made from natural stone, the one story buildings are simple yet
effective.  A large garden area borders the river bisecting
the valley to the south.  Two huge towers on the other side of
the river appear to be guarding a gate leading to the valley.
~
0 C field
D1
~
~
Z -1 14532
0 0
D2
~
~
Z -1 14551
0 0
D3
~
~
Z -1 14538
0 0
S
#14538
Malo Village~
You are standing at the entrance to Malo Village.  A small
valley community of Humans, Dwarves, and Elves living together
in wilderness harmony.  The village is alive with movement,
everyone going about their business while the farm animals do
what comes natural.
~
0 C field
D1
~
~
Z -1 14537
0 0
D3
~
~
Z -1 14539
0 0
S
#14539
Malo Main~
Malo Main goes down the middle of the village.  It is covered
with native stones and although short, it has the makings of
a Better Streets entry.  The stone buildings on each side of the
street are warm and toasty..with smoke pouring from the smoke
stacks and yellow light coming from the shuttered windows.
~
0 0 city
D0
This wooden door has a circle with a large
letter M in the middle of it.~
door~
ABZ -1 14540
0 0
D1
~
~
Z -1 14538
0 0
D2
~
door~
ABZ -1 14541
0 0
D3
~
~
Z -1 14542
0 0
S
#14540
Stone house~
The stone house is warm and cozy.  Several thick blankets
hang on the walls and a small fire is burning in the fireplace.
Yellow candles light the room.  The room does not have anything
of value in it.
~
0 DS inside
D2
The door is solid as a rock.  It has triple
locks and should give you safety to the world.~
door~
ABZ -1 14539
0 0
S
#14541
Gray Stone house~
A loving hand has created this home.  Fine detail has been given
to all wooden items and the furniture was made by a master.
~
0 DS inside
D0
This wooden door has a circle with a large
letter M in the middle of it.~
door~
ABZ -1 14539
0 0
S
#14542
Malo main~
The stones you are walking on were gathered from local sites
about the village.  Laid by Dwarves, the stones are almost
seamless.  The air is very cool here between the houses.
~
0 0 city
D1
~
~
Z -1 14539
0 0
D3
~
~
Z -1 14543
0 0
S
#14543
Village street~
To the west is the village well, while all about you the native
stone buildings create a wonderful setting for this family life.
~
0 0 city
D0
~
door~
ABZ -1 14544
0 0
D1
~
~
Z -1 14542
0 0
D2
~
door~
ABZ -1 14545
0 0
D3
~
~
Z -1 14546
0 0
S
#14544
Brown House~
This beautiful brown house has columns on each side of the
door and it has a tile roof.  A large picture window at the
rear of the house reveals a stunning view of the large
mountain to the north of you.
~
0 DS inside
D2
~
door~
ABZ -1 14543
0 0
S
#14545
Green house~
In an obvious effort to overshadow the brown house nearby,
the owners of this home have applied an expensive dye to
their home, turning it a brilliant green color.
~
0 DS inside
D0
~
door~
ABZ -1 14543
0 0
S
#14546
Village well~
The village well is covered by a small awning and has a very
long rope to reach to the bottom of the well.
~
0 0 city
D1
~
~
Z -1 14543
0 0
D3
~
~
Z -1 14547
0 0
S
#14547
End of the street~
You have reached the end of the street.  Several lovely houses
surround you and prevent you from travelling further in this
direction.  Looking past the homes you see a twenty foot tall
wall ringing the village proper.
~
0 0 city
D0
~
door~
ABZ -1 14548
0 0
D1
~
~
Z -1 14546
0 0
D2
~
door~
ABZ -1 14550
0 0
D3
~
door~
ABZ -1 14549
0 0
S
#14548
Simple home~
Nothing special about this home except the fact that it's not
special.  Even the fireplace is bare.  Where you might expect
to see a display you see instead blank wall.
~
0 DS inside
D2
~
door~
ABZ -1 14547
0 0
S
#14549
Last house~
The last house of this village has a large porch and a huge fireplace.
It appears to be large enough to hold several people at the same time.
~
0 DS inside
D1
~
door~
ABZ -1 14547
0 0
S
#14550
A general store~
You have entered a general store laden with wilderness supplies
and everyday items necessary for survival.  If you look closely,
you'll find a little of everything.
~
0 DS inside
D0
~
door~
ABZ -1 14547
0 0
S
#14551
A very old road~
This ancient, overgrown road was made years before the village
was constructed.  It's age is so great you can see where trees
grew through it's center, were cut down and made into firewood.
~
0 C city
D0
~
~
Z -1 14537
0 0
D2
~
~
Z -1 14552
0 0
S
#14552
Garden and Old Road~
The old road leads south while a small path leads westward
into a large garden patch.  To the south the road crosses
a river with an ancient bridge.  Two towers can be seen on
the other side...near the gated wall surrounding the village.
~
0 0 city
D0
~
~
Z -1 14551
0 0
D2
~
~
Z -1 14553
0 0
D3
~
~
Z -1 14581
0 0
S
#14553
The Bridge~
The bridge is made of local material finely worked with artistic
designs of flying creatures.  Gargoyles and flying lions decorate
the entire bridge.
~
0 0 city
D0
~
~
Z -1 14552
0 0
D2
~
~
Z -1 14554
0 0
S
#14554
Middle of bridge~
From this vantage point you see the river running west and east. Very cold 
water hits the side of the bridge and throws cold spray into your face.  
The wall encircling the village proper also encircles a long stretch of 
the river.
~
0 0 city
D0
~
~
Z -1 14553
0 0
D2
~
~
Z -1 14555
0 0
S
#14555
South side of bridge~
The bridge you are travelling on appears to have been constructed
using the same material and methods used to build the ancient
road you are travelling upon.
~
0 0 city
D0
~
~
Z -1 14554
0 0
D2
~
~
Z -1 14556
0 0
S
#14556
Ancient road~
The ancient road widens as it drives straight as an arrow in a
southern direction.  Although the road is cracked and crumbling
at the edges it still provides the best travelling surface you
have ever seen.
~
0 C city
D0
~
~
Z -1 14555
0 0
D2
~
~
Z -1 14557
0 0
S
#14557
Red stained road~
Several large red stains appear along this area of the ancient
roadway.  Upon closer examination you are able to determine that
the stains are old blood.  Surely a battle has been fought here!
To your right and left short squat towers flank the road.  Small
doors, low to the ground, provide entrance to the towers.  The
tower construction is as ancient as the road.
~
0 0 city
D0
~
~
Z -1 14556
0 0
D1
~
~
Z -1 14561
0 0
D2
~
~
Z -1 14564
0 0
D3
~
~
Z -1 14558
0 0
S
#14558
Before the West Tower~
The West Tower is a dark gray color.  Several gargoyles are
crouching along the rim of the tower..protecting the residents
from danger.  Stooping down you can see into the tower and out
the other side.
~
0 0 field
D1
~
~
Z -1 14557
0 0
D3
~
~
Z -1 14559
0 0
S
#14559
West Tower~
This tower is rather small and has a dark, ominous feel about it.
The roof has caved in, allowing the fresh mountain air to
penetrate into every secret corner.  The entrance is to the east.
The west wall has a large gaping hole in it's center.
~
0 DS inside
D1
~
~
Z -1 14558
0 0
D3
~
~
Z -1 14560
0 0
S
#14560
West Tower~
Scattered about the fallen bricks and timbers from the roof are
bones and broken furniture.  The huge hole in the west wall shows
signs of fire.  The bricks scattered about the room appear to have
been caused by a very large explosion.
~
0 DS inside
D1
~
~
Z -1 14559
0 0
D3
~
~
Z -1 14589
0 0
S
#14561
Before East Tower~
You are standing before the slim East Tower.  Unlike the West
Tower this tower has been whitewashed.  Painted every three feet
are red stylized crosses.  Again, unlike the West Tower this
tower does not have gargoyles about it's rim.
~
0 0 field
D1
~
~
Z -1 14562
0 0
D3
~
~
Z -1 14557
0 0
S
#14562
Inside the East Tower~
A thin layer of dust covers the floor of this tower.  The markings
in the dust indicate that someone, or something, has passed this
way recently.  The room is mostly bare.
~
0 DS inside
D1
~
~
Z -1 14563
0 0
D3
~
~
Z -1 14561
0 0
S
#14563
East Tower~
A large tapestry is hanging on the east wall.  The tapestry
shows a mountain scene, with a river running through a valley
and into a large cave mouth.  Several arrow slits provide access
for both air and light.
~
0 DS inside
D1
A very large tapestry covers a hole in the wall.~
tapestry~
ABZ -1 14596
0 0
D3
~
~
Z -1 14562
0 0
S
#14564
Ancient road~
Near the twin towers you have a really good view of the city
wall and it's southern gate.  The wall is approximately 12 feet
tall.  The gate is made of metal and has large spears protruding
from the top to stop "wild animals" from climbing the barrier.
~
0 0 city
D0
~
~
Z -1 14557
0 0
D2
~
~
Z -1 14565
0 0
S
#14565
Before the gate~
This huge metal gate appears to have been built much later than
the ancient road it guards.  A close look at the door reveals
a tiny, hand written sign attached to the gate.
~
0 0 city
E
sign~
BEWARE.  This gate is to remain closed at all times.  The evil must be
controlled.  The evil must be contained.~
D0
~
~
Z -1 14564
0 0
D2
This massive steel gate has spears along it's top.~
gate~
ABZ -1 14566
0 0
S
#14566
Other side of the gate~
You are standing on the south side of the gate leading to
Malo Village.  The ancient road continues to the south but is
blocked by a rough wall of ill placed boulders.  On each side of
the road are sharpened stakes driven at an angle into the ground.
The stakes are obviously meant to keep travellers on the road.
~
0 0 city
D0
This massive steel gate has sharpened spears along it's summit.~
gate~
ABZ -1 14565
0 0
D2
~
~
Z -1 14567
0 0
S
#14567
Ancient way~
The ancient road you are on is buried under a huge pile of
boulders placed strategically across the road to block travel.
~
0 0 city
D0
~
~
Z -1 14566
0 0
D2
~
~
Z -1 14568
0 0
S
#14568
Base of Boulders~
The boulders have been stacked to block travel on the ancient
road.  Large stakes, sharpened and pointed toward the wall,
keep travellers on the road.
~
0 0 city
D0
~
~
Z -1 14567
0 0
D1
~
~
Z -1 14571
0 0
D3
~
~
Z -1 14569
0 0
S
#14569
Path along boulders~
A small path travels along the roadblock to the west.  Skirting
along sharpened stakes the path meanders amoungst and besides
the huge boulders stacked precariously across the ancient road.
~
0 0 field
D1
~
~
Z -1 14568
0 0
D3
~
~
Z -1 14570
0 0
S
#14570
A path~
The path comes to an abrupt halt.  The boulders curve inward,
towards the city, and with the aid of the sharpened stakes all
about you travel in this direction has been effectively cut off.
~
0 0 field
D1
~
~
Z -1 14569
0 0
S
#14571
A small path~
This small path leads you away from the ancient road, along
the boulders and into the sharpened stakes set to keep you on
the road.
~
0 0 field
D1
~
~
Z -1 14572
0 0
D3
~
~
Z -1 14568
0 0
S
#14572
End of path~
The path has come to an end.  The high wall of boulders curves
inward and effectively traps you against the sharpened stakes.
~
0 0 field
D3
~
~
Z -1 14571
0 0
S
#14573
Path's end~
You are approaching the end of the palm path.  Several buildings
to the north of you appear to be both warehouses and living
quarters.  The smell of drying fish is evident and a small fishing
boat has been drydocked for repair.
~
0 0 field
D0
~
~
Z -1 14574
0 0
D1
~
~
Z -1 14513
0 0
S
#14574
Entrance to Land's End~
Land's End is a small fishing village with such a small population it doesn't
appear on any maps.  Two large warehouses and two homes are the only standing
buildings.
~
0 0 field
D0
~
~
Z -1 14575
0 0
D2
~
~
Z -1 14573
0 0
S
#14575
Land's End Road~
This is the only "road" in Land's End.  The most accurate
description would be a path.  On both sides of you stand large
warehouses where tradegoods are stored.  A few fishing nets
hang from nearby trees and a drying rack produces that strong
fish smell which spreads through the air.
~
0 0 field
D0
~
~
Z -1 14576
0 0
D1
~
~
Z -1 14578
0 0
D2
~
~
Z -1 14574
0 0
D3
~
~
Z -1 14579
0 0
S
#14576
Ocean View~
From here you can see the ocean and any incoming vessels.
Two homes stand nearby as well as a rowboat and three fishing
vessels drydocked for the season.  Perhaps the fishing is bad.
~
0 0 field
D1
~
~
Z -1 14577
0 0
D2
~
~
Z -1 14575
0 0
D3
~
~
Z -1 14580
0 0
S
#14577
Oceanview Home~
This lovely wooden home stands so near the water that it's
occupants have the most beautiful view you've ever seen.  Several
crabs have made their home outside the seaward window.
~
0 DS inside
D3
~
~
Z -1 14576
0 0
S
#14578
Large Warehouse~
This large warehouse was built to contain tradegoods for all
of the sailors and merchants expected to use Ocean View as a
port of call.  Unfortunately, no one seems to know exactly
where Ocean View is.
~
0 DS inside
D3
~
~
Z -1 14575
0 0
S
#14579
Largest Warehouse~
You are standing in the largest warehouse on this side of the
ocean.  The echo of your steps bounces back to you very quickly.
When the weather turns incliment the local fishermen drag their
vessels into this warehouse for safety.
~
0 DS inside
D1
~
~
Z -1 14575
0 0
S
#14580
Small home~
This small home has been built from the bones of whales and
other small sea animals.  Barnacles would feel right at home
here...if the home were under water of course.
~
0 DS inside
D1
~
~
Z -1 14576
0 0
S
#14581
Garden way~
Garden way is simply a path leading through or near the vegatables
planted by the villagers.  All about you are sprouting plants.
~
0 0 field
D1
~
~
Z -1 14552
0 0
D3
~
~
Z -1 14582
0 0
S
#14582
Garden path~
All about you are growing tiny little plants that will one day
feed the population of the village.
~
0 0 field
D1
~
~
Z -1 14581
0 0
D3
~
~
Z -1 14583
0 0
S
#14583
Garden alley~
The path has now led you through several rows of beans, squash, and melons.
~
0 0 field
D1
~
~
Z -1 14582
0 0
D3
~
~
Z -1 14584
0 0
S
#14584
Garden along the river~
The garden continues to parallel the mountain river.  While walking
through the carrots you glance south into the river and see the
remains of a wooden bridge washed ashore.  The bridge is flimsy
and ill made and obviously was not meant to be permanent.
~
0 0 field
D1
~
~
Z -1 14583
0 0
D3
~
~
Z -1 14585
0 0
S
#14585
Along the river~
The rushing water to your south has been used to irrigate the garden. Several
large clay containers are gathered along the river for this very purpose.
~
0 0 field
D1
~
~
Z -1 14584
0 0
D3
~
~
Z -1 14586
0 0
S
#14586
Behind the buildings~
You are walking behind the homes and quite by accident have
discovered a child's toy.  The toy is a wooden doll, complete
with dress and straw hair.  It is lying in the mud and appears
to have been trampled.
~
0 0 field
D1
~
~
Z -1 14585
0 0
D3
~
~
Z -1 14587
0 0
S
#14587
River View~
From this part of the garden you have an excellent view of the
river as it passes through the fence.  A huge section of the
12 foot high fence is missing above the river.  Perhaps a massive
rain washed that section of the fence away?
~
0 0 field
D1
~
~
Z -1 14586
0 0
D3
~
~
Z -1 14588
0 0
S
#14588
Garden's end~
The garden ends here at the village wall.  The crops have been
trampled and there's nothing here but a large mud patch.  A large
mud patch with scores of tracks.
~
0 C field
E
tracks track~
The tracks you see are well defined and
were obviously made by an unshod foot.
The toes are extremely long and end with
curved talons.~
D1
~
~
Z -1 14587
0 0
D3
~
~
Z -1 9901
0 0
S
#14589
Outside the West Tower~
The soft ground here shows evidence of recent travel.  Some of
the many marks in the ground were obviously made by booted
soldiers while the unshod footprints appear to have been made
by nonhuman feet.  The prints are elongated and end in talons.
~
0 0 field
D1
~
~
Z -1 14560
0 0
D3
~
~
Z -1 14590
0 0
S
#14590
Path near fence~
This tiny path goes to the fence then parallels it.  Following
the path would take you near the river.
~
0 0 field
D0
~
~
Z -1 14591
0 0
D1
~
~
Z -1 14589
0 0
S
#14591
Slaughter site~
Unexpectedly you have come across several skeletons and what
would appear to be the site where several people were killed.
Strips of cloth are embedded in the mud and stuck to bushes
and the yellowing bones of two or three skeletons are scattered
everywhere.
~
0 0 field
D0
~
~
Z -1 14592
0 0
D2
~
~
Z -1 14590
0 0
S
#14592
Bushy path~
The closer you get to the river the bushier it becomes.  Squeezing
past some of the bushes along this path is a sticky situation.
There are 1 inch thorns on some of them.  Be careful.
~
0 0 field
D2
~
~
Z -1 14591
0 0
D3
~
~
Z -1 14593
0 0
S
#14593
Near the fence~
Once again the path has come close to the fence.  Looking closely
you discover several large holes dug under the fence.  If you
were a little smaller you could have squeezed through those
holes and gotten to the other side.
~
0 0 field
D0
~
~
Z -1 14594
0 0
D1
~
~
Z -1 14592
0 0
S
#14594
Near the river~
The rushing water of the river drowns out nearly all sounds.
You are alone with one of the forces of nature.  Looking across
the river you can make out the vague outlines of village homes.
~
0 0 field
D2
~
~
Z -1 14593
0 0
D3
~
~
Z -1 14595
0 0
S
#14595
River's edge~
You are standing at the edge of the river.  Several markings on
the ground show where boats have been pulled ashore, however,
you see no signs of them now.  The river passes through the 12 foot
tall fence to your west.  A large section of the fence is gone,
allowing passage into the countryside.
~
0 C field
D1
~
~
Z -1 14594
0 0
S
#14596
Outside the East Tower~
You are standing along the east wall of the East Tower.  Tracks
in the soft earth lead to the wall nearby and towards the river.
~
0 0 field
D0
~
~
Z -1 14597
0 0
D3
A very large tapestry covers a hole in the wall.~
tapestry~
ABZ -1 14563
0 0
S
#14597
Small path at river's edge~
This small path has seen little traffic in recent times.  There
are obvious signs of use by small animals, tracks, droppings, etc..
however, no man sized creatures have passed this way for years.
The river is rushing past you and flows through the large hole in
the fence to your right.  Perhaps a large rain washed it away?
~
0 C field
D0
~
~
Z -1 14598
0 0
D2
~
~
Z -1 14596
0 0
S
#14598
On the river~
You are on the river which flows south of Malo Village.  To
the south of you are two short towers and of course the wall which
surrounds the village.  To the east is a large hole in the fence.
The river runs through that hole.
~
0 C noswim
D1
~
~
Z -1 14599
0 0
D2
~
~
Z -1 14597
0 0
S
#14599
Hole in wall~
You are passing through the hole in the wall which surrounds the
village.  At first you thought that the river had created this
hole but upon closer inspection it is obviously the work of man.
~
0 C noswim
D3
~
~
Z -1 14598
0 0
S
#0

#SPECIALS
M 14510 spec_cast_mage	* the Watcher
S

#RESETS
D 0 14539 0 1	* Malo Main: door to the north: closed
D 0 14539 2 1	* Malo Main: door to the south: closed
D 0 14540 2 1	* Stone house: door to the south: closed
D 0 14541 0 1	* Gray Stone house: door to the north: closed
D 0 14543 0 1	* Village street: door to the north: closed
D 0 14543 2 1	* Village street: door to the south: closed
D 0 14544 2 1	* Brown House: door to the south: closed
D 0 14545 0 1	* Green house: door to the north: closed
D 0 14547 0 1	* End of the street: door to the north: closed
D 0 14547 2 1	* End of the street: door to the south: closed
D 0 14547 3 1	* End of the street: door to the west: closed
D 0 14548 2 1	* Simple home: door to the south: closed
D 0 14549 1 1	* Last house: door to the east: closed
D 0 14550 0 1	* A general store: door to the north: closed
D 0 14563 1 1	* East Tower: door to the east: closed
D 0 14565 2 1	* Before the gate: door to the south: closed
D 0 14566 0 1	* Other side of the gate: door to the north: closed
D 0 14596 3 1	* Outside the East Tower: door to the west: closed
M 0 14501 3 14508 1	* the BIG monkey (Palm path)
G 0 14501 0		*	a monkey paw
M 0 14507 3 14520 1	* the Bearded Soldier (Clearing)
E 0 14517 0 6		*	an Island Helmet: over the head
E 0 14518 0 11		*	an Island Shield: as a shield
E 0 14516 0 16		*	an Island Sword: wielded
M 0 14508 4 14523 1	* the Alert Soldier (Clearing's Center)
E 0 14517 0 6		*	an Island Helmet: over the head
E 0 14518 0 11		*	an Island Shield: as a shield
E 0 14516 0 16		*	an Island Sword: wielded
M 0 14509 2 14527 1	* the Sleepy Soldier (Mountain trail)
E 0 14520 0 17		*	a Glowing Scroll: held in the hands
E 0 14519 0 16		*	an Island Mace: wielded
M 0 14510 1 14536 1	* the Watcher (Mountain top)
E 0 14523 0 1		*	a Watcher Signet Ring: on the left finger
E 0 14521 0 12		*	a Watcher's Black Cape: about the shoulders
E 0 14522 0 16		*	a Watcher's Thrusting Dagger: wielded
O 0 14528 0 14537	* a stone well (Village entrance)
M 0 14511 3 14538 1	* the fat pig (Malo Village)
O 0 14524 0 14539	* a reed basket (Malo Main)
O 0 14533 0 14539	* a wheelbarrow (Malo Main)
O 0 14525 0 14540	* a woven chair (Stone house)
O 0 14529 0 14540	* a featherbed (Stone house)
O 0 14530 0 14540	* a wooden table (Stone house)
O 0 14529 0 14541	* a featherbed (Gray Stone house)
O 0 14534 0 14541	* a chest (Gray Stone house)
O 0 14532 0 14541	* a toy bow (Gray Stone house)
M 0 14512 2 14543 1	* the dog (Village street)
M 0 14516 4 14543 1	* the Elven Man (Village street)
M 0 14517 4 14543 1	* the Elven Woman (Village street)
O 0 14525 0 14544	* a woven chair (Brown House)
O 0 14529 0 14544	* a featherbed (Brown House)
O 0 14531 0 14545	* a portrait (Green house)
O 0 14530 0 14545	* a wooden table (Green house)
O 0 14534 0 14545	* a chest (Green house)
O 0 14528 0 14546	* a stone well (Village well)
M 0 14514 4 14547 1	* the Human Man (End of the street)
M 0 14515 5 14547 1	* the Human Woman (End of the street)
O 0 14529 0 14548	* a featherbed (Simple home)
O 0 14530 0 14548	* a wooden table (Simple home)
O 0 14525 0 14549	* a woven chair (Last house)
O 0 14529 0 14549	* a featherbed (Last house)
O 0 14524 0 14550	* a reed basket (A general store)
O 0 14534 0 14550	* a chest (A general store)
M 0 14520 10 14570 1	* the Goblin Warrior (A path)
E 0 14536 0 5		*	a Goblin Loincloth: on the body
E 0 14535 0 16		*	a Goblin Spear: wielded
M 0 14506 1 14574 1	* Madboy the Adventurer (Entrance to Land's End)
E 0 14515 0 16		*	madboy's sword: wielded
G 0 14514 0		*	madboy's Head
M 0 14503 1 14577 1	* the Dwarven Merchant (Oceanview Home)
G 0 14505 0		*	a keg of Dwarven Go Juice
G 0 14506 0		*	a Dwarven Everlasting Lantern
G 0 14507 0		*	Dwarven Adventurer Bread
M 0 14502 1 14578 1	* the Elven Merchant (Large Warehouse)
G 0 14502 0		*	an Elven Necklace
G 0 14503 0		*	an Elven potion
G 0 14504 0		*	elven Water Walking Boots
M 0 14505 1 14579 1	* the Human Merchant (Largest Warehouse)
G 0 14510 0		*	a Treasure Map
G 0 14511 0		*	a candlestick
G 0 14512 0		*	a Quest Note 
G 0 14513 0		*	a Water Urn
M 0 14504 1 14580 1	* the Halfdwarf Merchant (Small home)
G 0 14508 0		*	an Alligator skin hip pack
G 0 14509 0		*	a magical emergency wafer
M 0 14518 5 14582 1	* the Dwarven Woman (Garden path)
E 0 14527 0 6		*	a straw hat: over the head
G 0 14526 0		*	a basket of fruit
M 0 14519 4 14582 1	* the Dwarven Man (Garden path)
E 0 14537 0 16		*	A Dwarven Flail: wielded
E 0 14538 0 11		*	a Dwarven Shield: as a shield
S

#SHOPS
14502 8 9 10 22 0 50 18 8 21
14503 17 1 19 0 0 50 20 8 20
14504 15 26 0 0 0 100 16 9 18
14505 8 17 0 0 0 50 14 8 21
0

#HELPS
100 0 'STONE SKIN'~
Syntax: cast 'stone skin'

The skin of the caster takes on a rock-like texture and appearance,
graying slightly, and hardening considerably.  This metamorphosis causes his
armor class to improve, and the enchantment only grows stronger as the
caster increases in power.  This spell is self casting ONLY.  
~
-1 $~

#$