#AREADATA Name Dark Continent~ Builders jinei~ VNUMs 14500 14599 Credits Mort~ Security 9 LevelRange 5 35 End #MOBILES #14501 monkey big~ the BIG monkey~ A BIG monkey looks at you with interest. ~ This BIG monkey must weigh at least 200 pounds. It is covered with black fur and has the ugliest teeth you have ever seen. ~ monkey~ A 0 0 0 10 10 25d10+0 50d10+85 3d3+10 pound 2 2 2 4 KP 0 0 0 stand stand either 0 0 0 large flesh~ ~ #14502 merchant elf elven~ the Elven Merchant~ An Elven merchant checks his wares. ~ This Elf does not appear to be very prosperous. His violet eyes look you over as he tries to decide if you are a client or a salesman. ~ elf~ ABGe 0 -1 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 DE 0 0 0 stand stand male 1 0 0 medium flesh~ ~ #14503 merchant dwarven~ the Dwarven Merchant~ The Dwarven Merchant greets you, "Welcome!" ~ This merchant has the Eye of the Tiger. "Welcome my friend," he says. ~ dwarf~ ABGe 0 -1 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 DE 0 0 0 stand stand male 368 0 0 medium flesh~ ~ #14504 merchant halfdwarf~ the Halfdwarf Merchant~ The Halfdwarf Merchant looks at you. ~ This man is only four feet tall but has a powerful body. His arms reach almost to his calves. ~ human~ ABGHe 0 90 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 NU 0 0 C stand stand either 568 0 0 large flesh~ ~ #14505 merchant human~ the Human Merchant~ A large Human Merchant stands ready to sell you. ~ Many of the merchants you have seen throughout your life resemble this man. ~ human~ ABCSe 0 -200 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 BJNQ 0 0 C stand stand male 158 0 0 medium flesh~ ~ #14506 adventurer madboy~ Madboy the Adventurer~ Madboy the Adventurer sneers at you. ~ This adventurer is a largish, oafish, boy with the largest ego you've ever seen. His ego is writing checks his character will never be able to cash. ~ human~ ACHS 0 -200 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 BJNQ 0 0 C stand stand male 140 0 0 medium flesh~ ~ #14507 soldier bearded~ the Bearded Soldier~ The Bearded Soldier stands alert. ~ This soldier has an alert look about him. With his pointed beard and sharp sword the security he provides comes mostly from his presence. ~ human~ ABT 0 1000 3000 15 15 31d15+0 75d10+85 5d3+12 none 0 0 0 2 CDELU 0 C 0 stand stand male 483 0 0 medium flesh~ ~ #14508 soldier alert~ the Alert Soldier~ The Alert Soldier glares at you suspiciously. ~ This soldier greets you with a bared blade. I don't think you'll be sneaking up on him. ~ human~ ABT 0 1000 3000 15 15 31d15+0 75d10+85 5d3+12 none 0 0 0 2 CDEKLTU 0 C 0 stand stand male 275 0 0 medium flesh~ ~ #14509 soldier sleepy~ the Sleepy Soldier~ This Sleepy Soldier doesn't see you. ~ Without looking in his eye you have no idea how tough he would be. ~ human~ ABT 0 1000 3000 17 17 33d17+0 85d10+85 5d3+13 none -2 -2 -2 1 CDEKLTU 0 C 0 sleep sleep male 739 0 0 medium flesh~ ~ #14510 Watcher~ the Watcher~ The Watcher is looking for evil. ~ This female Watcher is one of those cultist who protect the rest of the world from those they determine are evil. ~ human~ ABT JN 1000 3000 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 CDEHKLTU 0 C 0 stand stand female 713 0 0 medium flesh~ ~ #14511 pig fat~ the fat pig~ A fat pig is rooting around for food. ~ This fat pig is very hungry. He eats just about ANYTHING. ~ pig~ ACGH Gb 500 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 BDEI 0 0 0 stand stand either 35 B V medium flesh~ ~ #14512 dog~ the dog~ A dog sits here wagging it's tail. ~ The dog looks back at you. After a few moments it sits up.. puts a cigar in it's mouth, lights it, and asks, "So..what's up bub?" ~ dog~ AB F 400 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 CDL 0 C 0 stand stand either 0 0 0 medium flesh~ ~ #14513 chicken~ the chicken~ A scrawny chicken is scratching for something. ~ This chicken is so skinny it WOULDN'T provide enough meat for a soup. ************ IT ESCAPE FROM KFC BAR !!! ************* ~ song bird~ ACG NO 0 0 35 35 88d35+0 175d10+85 11d3+22 none -13 -13 -13 -6 ADIJ C C GL stand stand female 1269 0 0 large flesh~ ~ #14514 human man~ the Human Man~ A Human Man goes about his business. ~ This guy looks like an advertisement for a wilderness clothing company. From his buckskins to his fur cap he fits the part. ~ human~ ACS 0 -200 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 BJNQ 0 0 C stand stand male 181 0 0 medium flesh~ ~ #14515 woman human~ the Human Woman~ A Human Woman walks by. ~ She appears to be distracted by some inner thought. Although she seems to be in good health, her eyes are puffy and red. ~ human~ ACS 0 -200 0 8 8 21d8+0 40d10+85 2d4+9 none 3 3 3 5 BJNQ 0 0 C stand stand female 223 0 0 medium flesh~ ~ #14516 man elven~ the Elven Man~ An Elven Man is here, looking for something. ~ The Elven Man looks at you intently before continuing on his way. ~ elf~ ABR DEFZ 500 0 13 13 28d13+0 65d10+85 4d3+11 none 0 0 0 3 FG A 0 0 stand stand male 513 0 0 medium flesh~ ~ #14517 woman elven~ the Elven Woman~ A beautiful Elven Woman paces back and forth before you. ~ Looking into her eyes causes you great fear. ~ elf~ ABR DEFZ 500 0 16 16 27d16+0 16d9+60 4d4+10 none 0 0 0 2 FG A 0 0 stand stand female 300 0 0 medium flesh~ ~ #14518 woman dwarven~ the Dwarven Woman~ The Dwarven Woman is smacking her fist in her hand. ~ Stand back! She's about to blow!!! ~ dwarf~ ABT 0 900 0 16 16 32d16+0 80d10+85 5d3+13 none -1 -1 -1 1 0 0 0 0 stand stand female 122 0 0 medium flesh~ ~ #14519 man dwarven~ the Dwarven Man~ A large Dwarven Man walks by you. ~ He looks back at you, then dismisses you as unimportant. ~ dwarf~ ABT 0 900 0 19 19 36d19+0 95d10+85 6d3+14 none -3 -3 -3 0 0 0 0 0 stand stand male 444 0 0 medium flesh~ ~ #14520 warrior goblin~ the Goblin Warrior~ The Goblin Warrior raises his hand to strike you. ~ This goblin must be a shock troop. He is HUGE. Standing 6' tall and weighing about 250 pounds his bite will be worse than you would think. He is lightly armed and armored, doesn't wear boots, and has claws and talons with which to fight. ~ goblin~ AFG 0 -300 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 CI 0 L 0 stand stand male 123 0 0 gargantuan flesh~ ~ #0 #OBJECTS #14501 paw monkey~ a monkey paw~ A monkey paw lies here.~ silver~ ~ treasure A A 0 0 0 0 0 5 2 400 P G none G none G none G none #14502 elven necklace~ an Elven Necklace~ An Elven Necklace has been dropped here.~ unknown~ steal~ armor 0 AC 7 7 7 6 'light' 0 19 20 23 P E necklace elven~ Engraved on the back are the words: "Protect that which is important"~ G none G none G none G none #14503 potion elven~ an Elven potion~ An Elven potion has been dropped here.~ glass~ ~ potion G AO 10 'bless' 'cure critical' 'cure poison' 'heal' 10 300 2000 P E potion~ Written on the seal of the bottle is a glyph. You believe that the glyph stands for "POISON" ~ G none G none G none G none #14504 water walking boots elven~ elven Water Walking Boots~ A pair of Elven Water Walking Boots lie here.~ ash~ ~ boat A AG 0 0 0 0 0 0 0 20 150 184389 P A 14 20 G none G none G none G none #14505 dwarven keg go juice~ a keg of Dwarven Go Juice~ A keg of Dwarven Go Juice has been discarded here.~ glass~ ~ drink 0 A 20 20 'local specialty' 0 1 30 3175 G G none G none G none G none #14506 everlasting lantern dwarven~ a Dwarven Everlasting Lantern~ A Dwarven Everlasting Lantern sits here.~ brass~ ~ light 0 A 99 1 50 150 P G none G none G none G none #14507 dwarven adventurer bread~ Dwarven Adventurer Bread~ A fine example of Dwarven Adventurer Bread lies here.~ food~ ~ food 0 A EF CE 0 0 0 EF CE 1 1 562 P G none G none G none G none #14508 hip pack alligator skin~ an Alligator skin hip pack~ An Alligator skin hip pack has been dropped here.~ leather~ ~ container G AM 100 0 0 20 85 0 1 10 3845 G G none G none G none G none #14509 magical emergency wafer~ a magical emergency wafer~ A magical emergency wafer lies here.~ bread~ ~ pill G AO 30 'teleport' 'teleport' 'teleport' 'word of recall' 30 1 1000 P G none G none G none G none #14510 map treasure~ a Treasure Map~ A Treasure Map has been dropped here.~ paper~ ~ map 0 A A 0 0 0 0 A 0 1 10 500 P E map~ The golden talent a large is at tree step then twenty plus twenty step south. ~ G none G none G none G none #14511 candlestick~ a candlestick~ A candlestick is lying here.~ silver~ ~ treasure G AB 0 0 0 0 0 1 10 1000 P G none G none G none G none #14512 quest note ~ a Quest Note ~ A Quest Note lies here.~ paper~ ~ trash 0 A 0 0 0 0 0 0 0 0 1 0 P E note quest~ Find what is missing and tell someone on the wizlist what is missing and who has it. DO NOT TELL ANYONE ELSE!! ~ G none G none G none G none #14513 water urn~ a Water Urn~ A Water Urn lies here.~ glass~ ~ drink 0 A 15 15 'water' 0 1 11 1009 G G none G none G none G none #14514 head madboy~ madboy's Head~ Madboy's head is lying here.~ meat~ ~ light 0 AO 469 7 10 200 P G none G none G none G none #14515 sword madboy~ madboy's sword~ Madboy's sword has been dropped here.~ iron~ ~ weapon BGI AN longsword 1 8 slash 0 7 55 540 P G none G none G none G none #14516 island sword~ an Island Sword~ An Island Sword has been dropped here.~ iron~ ~ weapon BI AN longsword 1 18 slash 0 15 105 900 P G none G none G none G none #14517 island helmet~ an Island Helmet~ An Island Helmet is lying here.~ silver~ ~ armor AGK AE 6 6 6 5 'heavy' 0 15 16 2831 G A 4 1 E helmet~ You see an Island Helmet. Imprinted on the side is: Gapcio Industries ~ G none G none G none G none #14518 shield island~ an Island Shield~ An Island Shield has been dropped here.~ steel~ ~ armor G AJ 6 6 6 5 'unknown' 0 15 16 11 G E shield island~ You see an Island Shield. Imprinted on the side is: Gapcio Industries ~ G none G none G none G none #14519 island mace~ an Island Mace~ An Island Mace is lying here.~ mithril~ ~ weapon G AN mace 1 17 pound 0 17 50 840 P E island mace~ You see a island mace. Imprinted on the side is: Gapcio Industries ~ G none G none G none G none #14520 scroll glowing~ a Glowing Scroll~ A Glowing Scroll is lying here.~ vellum~ ~ scroll G AO 17 'earthquake' 'earthquake' 'reserved' 'reserved' 17 300 5313 G G none G none G none G none #14521 watcher cape black~ a Watcher's Black Cape~ A Watcher's Black Cape has been dropped onto the floor.~ unknown~ cloth~ armor CGJK AC 8 8 8 7 'medium' 0 20 21 528 G A 17 -2 G none G none G none G none #14522 watcher thrusting dagger~ a Watcher's Thrusting Dagger~ A Watcher's Thrusting Dagger is sticking in the floor.~ corundum~ ~ weapon GJK AN dagger 3 6 thrust D 25 26 6865 P A 19 2 A 18 2 A 12 15 G none G none G none G none #14523 watcher signet ring~ a Watcher Signet Ring~ A Watcher Signet Ring lies here discarded.~ bone~ ~ jewelry GJK AB D D D ABC 0 D D 20 10 16 P A 19 2 A 18 2 G none G none G none G none #14524 reed basket~ a reed basket~ A reed basket rests here.~ softwood~ ~ container 0 AO 50 A 0 10 100 0 1 10 548 G G none G none G none G none #14525 chair woven~ a woven chair~ A woven chair sits here.~ wool~ ~ furniture 0 0 A DF BEHKN BDEFGH BDEFGH A DF 0 0 0 P G none G none G none G none #14526 basket fruit~ a basket of fruit~ A basket full of fruit lies here.~ food~ ~ food 0 A DE CD 0 0 0 DE CD 15 50 277 P G none G none G none G none #14527 hat straw~ a straw hat~ A straw hat has been dropped here.~ bamboo~ ~ armor 0 AE 6 6 6 5 'cloth' 0 16 17 20 G G none G none G none G none #14528 stone well~ a stone well~ A stone well sits here.~ stone~ ~ fountain G 0 100000 100000 'water' 0 0 0 0 P G none G none G none G none #14529 featherbed~ a featherbed~ A featherbed sits here.~ feathers~ ~ furniture 0 0 B DF CFILO EHI EHI B DF 0 500 0 P G none G none G none G none #14530 wooden table~ a wooden table~ A wooden table sits here.~ wood~ ~ furniture 0 0 BD DF BEHN EHI EHI BD DF 0 500 0 P G none G none G none G none #14531 portrait~ a portrait~ A portrait of a beautiful woman lies here.~ canvas~ ~ furniture 0 0 0 0 0 0 0 0 0 0 0 0 P E portrait~ This portrait is of a sandy haired woman with penetrating wise eyes. The upturned lips signifies the possession of secret knowledge. ~ E secret knowledge~ This portrait is of Siren, the Goddess of the Mist. ~ G none G none G none G none #14532 toy bow~ a toy bow~ A toy bow has been dropped here.~ wood~ ~ weapon 0 AN bow 1 1 thwack F 5 75 400 P G none G none G none G none #14533 wheelbarrow~ a wheelbarrow~ A wheelbarrow rests here.~ steel~ ~ container 0 AO 1000 A 0 200 50 0 35 50 19285 G G none G none G none G none #14534 chest~ a chest~ A chest is sitting on the floor.~ wood~ ~ container 0 A 150 0 0 100 100 0 0 50 1516 G G none G none G none G none #14535 spear goblin~ a Goblin Spear~ A Goblin Spear is lying on the floor.~ wood~ ~ weapon AG AN spear 1 12 pierce D 12 95 648 P G none G none G none G none #14536 goblin loincloth~ a Goblin Loincloth~ A Goblin Loincloth has been discarded here.~ snakeskin~ ~ armor GM AD 5 5 5 4 'light' 0 12 13 8 G A 1 -1 A 3 -1 G none G none G none G none #14537 dwarven flail~ A Dwarven Flail~ A Dwarven Flail is lying on the floor.~ wood~ ~ weapon 0 AN flail 1 17 pound D 17 60 1112 P G none G none G none G none #14538 dwarven shield~ a Dwarven Shield~ A Dwarven Shield has been dropped here.~ wood~ ~ armor AG AJ 7 7 7 6 'unknown' 0 17 18 3593 G A 5 1 G none G none G none G none #0 #ROOMS #14501 A {Ys{Wa{yn{wd{yy {Ybeach{x~ A {Wsoft {Ys{Wa{yn{wd{yy{x, {Ybeach{x stretches for quite some distance here, running along the {Cc{wr{Cy{ws{ct{wa{Cl{wl{Ci{wn{ce {Bocean{x which lies towards the west. A fairly travelled {ypath{x winds towards the east, leading towards a steep and imposing cliffside. The {Ybeach{x continues south and has a {Dstrange{x tablet buried in the {Ys{Wa{yn{wd{x, alongside a simple {ywo{god{yen{x sign. ~ 0 C noswim E cliffisde~ ~ E path~ ~ E ocean~ The {Ws{wh{Wi{wm{Wm{we{Wr{wi{Wn{Wg {Bocean{x is a {Ctranslucent {Bblue{x and extends west as far as the eye can see. The {Cw{Wa{cv{we{Cs{x are tumultuous and pound on the beach, breaking apart larger pieces of {Wstone{x and grinding them into {Ys{Wa{yn{wd{x, while the {Cs{Be{Ca spray{x fills the air. ~ E beach~ {xThe {Ybeach{x is long and narrow here, spanning only about twelve feet or so before {Wd{wi{Ws{wa{Wp{wp{De{Wa{Dr{Wi{Dng{x towards the east. The {Ybeach{x runs for miles towards the south and appears to curve westerly near the other end. The {Ys{Wa{yn{wd{x of the {Ybeach{x is {Ws{wo{Wf{wt{x and {Wpure{x, with little bits of {Db{wr{Do{Wk{De{Wn{x {Rc{Yo{rr{ya{Rl{x from the crashing {Cw{wa{Cv{we{Cs{x. ~ E sign~ The simple {ywo{god{yen{x sign is comprised of a {yg{Dn{ga{yr{gl{De{yd{x {yw{go{yo{gd{x post along with a largish {ywo{god{yen{x plank that has engraved lettering in common: East: The Village of Freeport West: The Dragon Sea South: Land's End ~ E tablet~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + This area has been converted and adapted by + + Gapcio + + + + & + + + + modified, debugged (?:) slightly enhanced and balanced by + + jaceks, Jinei + + july'96, May'2004 + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ E strange~ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + + This area has been converted and adapted by + + Gapcio + + + + & + + + + modified, debugged (?:) slightly enhanced and balanced by + + jaceks, Jinei + + july'96, May'2004 + ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ D1 ~ ~ Z -1 29201 0 0 D2 ~ ~ Z -1 14502 0 0 D3 ~ ~ Z -1 9797 0 0 S #14502 Approaching land~ The beach is quickly approaching and you had better take in your sail or you'll run aground. From here you can see three huge mountaintops and a few trees next to two or three buildings. ~ 0 C noswim D0 ~ ~ Z -1 14501 0 0 D2 ~ ~ Z -1 14503 0 0 S #14503 Rough waters at the beach~ The water rushes toward the beach causing large waves and a riptide which threatens to pull your vessel towards the west. ~ 0 C noswim D0 ~ ~ Z -1 14502 0 0 D2 ~ ~ Z -1 14504 0 0 S #14504 The beach~ You are standing on a sandy beach complete with seashells, palm trees and sand crabs. To the south you see a line of palm trees standing next to and before two huge mountains. ~ 0 0 desert D0 ~ ~ Z -1 14503 0 0 D3 ~ ~ Z -1 14505 0 0 S #14505 Sandy beach~ The yellow sand is deep and makes walking hard. Several large biting flies have found their dinner by lunching on your exposed skin. The palm trees wave gently in the wind..their brown husks scraping a lovely tune. ~ 0 0 desert D1 ~ ~ Z -1 14504 0 0 D3 ~ ~ Z -1 14506 0 0 S #14506 Water's Edge~ You have walked quite a distance from your vessel. If you look backwards you can see your anchored ship bobbing in the surf. The path you are following begins to curve into the palms and toward the mountains. ~ 0 0 desert D1 ~ ~ Z -1 14505 0 0 D3 ~ ~ Z -1 14507 0 0 S #14507 Sandy path~ The sandy path you are following is slowly curving towards the beach and the palm trees. Past the palms, to your west, are the tops of several buildings. Smoke spirals into the air and you can almost smell grilled fish. ~ 0 0 desert D1 ~ ~ Z -1 14506 0 0 D2 ~ ~ Z -1 14508 0 0 S #14508 Palm path~ You are walking between the palm trees when you notice several large monkeys..weighing about 200 pounds each glancing down at you from their perches. They appear to be sizing you up. ~ 0 0 desert D0 ~ ~ Z -1 14507 0 0 D2 ~ ~ Z -1 14509 0 0 S #14509 Palm trail~ The trail you are following is covered with palm fronds and monkey droppings. To the south of you a huge mountain dominates the view. The glare is terrific at the mountain's peak from the sun beating down upon the snow. ~ 0 0 desert D0 ~ ~ Z -1 14508 0 0 D2 ~ ~ Z -1 14510 0 0 S #14510 Cross Trail~ The sandy trail leads west and east. You are standing at the base of a huge mountain. If you listen closely you can hear the crashing of the waves upon the beach to the north of you. ~ 0 C desert D0 ~ ~ Z -1 14509 0 0 D1 ~ ~ Z -1 14514 0 0 D3 ~ ~ Z -1 14511 0 0 S #14511 Palm trail~ The trail you are following travels alongside a row of palms growing on the beach. The palms provide shade and relief from the sun's warm rays. ~ 0 0 desert D1 ~ ~ Z -1 14510 0 0 D3 ~ ~ Z -1 14512 0 0 S #14512 Sandy palm trail~ This trail has had recent traffic. You can see indentions in the sand from someone's footsteps. Two small running grooves indicates that the previous traveller had a small cart. ~ 0 0 desert D1 ~ ~ Z -1 14511 0 0 D3 ~ ~ Z -1 14513 0 0 S #14513 Near the end~ The trail is coming to an end. To the northwest you can see three or four buildings nestled within the palms of the beach. At least one of the buildings is a warehouse. ~ 0 C desert D1 ~ ~ Z -1 14512 0 0 D3 ~ ~ Z -1 14573 0 0 S #14514 Sandy trail~ This trail is heavily travelled. You can easily see signs of others who have made this trip before you. The sand is a glistening white with brown smears from mountain dirt. ~ 0 0 desert D1 ~ ~ Z -1 14515 0 0 D3 ~ ~ Z -1 14510 0 0 S #14515 Palm view~ Hundreds of palms block your sight of the ocean. Their graceful height and delicate fronds make a wonderful screen to the sun's hot rays. ~ 0 0 desert D1 ~ ~ Z -1 14516 0 0 D3 ~ ~ Z -1 14514 0 0 S #14516 Mountain trail~ The sandy trail you have been following leaves the beach and enters the mountains. Well maintained, the mountain trail is easy to follow and has obviously been smoothed to make your travel easier. ~ 0 0 desert D3 ~ ~ Z -1 14515 0 0 D4 ~ ~ Z -1 14517 0 0 S #14517 Mountain trail~ The steep trail you are following cuts between a huge mountain to the west and two smaller mountains to the east. A little further down the trail you can see a clearing of some kind. ~ 0 0 mountain D4 ~ ~ Z -1 14518 0 0 D5 ~ ~ Z -1 14516 0 0 S #14518 Steep trail~ Climbing high into the mountains you approach a clearing, encircled by bushes your avenues of retreat are limited. Either go forward or back down the mountain. ~ 0 C mountain D4 ~ ~ Z -1 14519 0 0 D5 ~ ~ Z -1 14517 0 0 S #14519 Mountain clearing~ The trail has led you to a mountain clearing. Circled by bushes and a few shrubs this grassy clearing shows several signs of recent travel by a great number of people. ~ 0 0 mountain D1 ~ ~ Z -1 14524 0 0 D2 ~ ~ Z -1 14520 0 0 D5 ~ ~ Z -1 14518 0 0 S #14520 Clearing~ The grassy mountain clearing is open to the sun and is full of the smells of a high mountain meadow. A large swath of purple flowers carpets this side of the clearing. ~ 0 0 mountain D0 ~ ~ Z -1 14519 0 0 D1 ~ ~ Z -1 14523 0 0 D2 ~ ~ Z -1 14521 0 0 S #14521 Mountain meadow~ The mountain meadow where you are standing has knee high grass, yellow flowers and is surrounded by the short shrubs of the area. ~ 0 0 mountain D0 ~ ~ Z -1 14520 0 0 D1 ~ ~ Z -1 14522 0 0 S #14522 Mountain view~ You are standing at the edge of a high mountain clearing. You are completely surrounded by mountains, some of which are capped by white snow. ~ 0 0 mountain D0 ~ ~ Z -1 14523 0 0 D3 ~ ~ Z -1 14521 0 0 S #14523 Clearing's Center~ The mountain clearing is all about you. You are standing in the middle of a mountain meadow surrounded by snow capped mountain peaks. Flowers of every color brighten the area. ~ 0 0 mountain D0 ~ ~ Z -1 14524 0 0 D1 ~ ~ Z -1 14526 0 0 D2 ~ ~ Z -1 14522 0 0 D3 ~ ~ Z -1 14520 0 0 S #14524 Flowers everywhere~ The mountain clearing is carpeted with flowers of every color. Some of the flowers are extremely rare, however, all of them are beautiful and would make a wonderful addition to any home. ~ 0 0 mountain D1 ~ ~ Z -1 14525 0 0 D2 ~ ~ Z -1 14523 0 0 D3 ~ ~ Z -1 14519 0 0 S #14525 Mountain clearing~ The beautiful mountain clearing you are standing in is surrounded by extremely high mountains...some of which are covered with snow. ~ 0 0 mountain D2 ~ ~ Z -1 14526 0 0 D3 ~ ~ Z -1 14524 0 0 S #14526 Opening to the sky~ The mountain field you are standing in is open to the sky and is framed by tall mountains. ~ 0 0 mountain D0 ~ ~ Z -1 14525 0 0 D2 ~ ~ Z -1 14527 0 0 D3 ~ ~ Z -1 14523 0 0 S #14527 Mountain trail~ This trail leads from a mountain field to the bottom of a valley. The rich dirt of the trail is smooth and regular..signs that someone is maintaining the trail. ~ 0 0 mountain D0 ~ ~ Z -1 14526 0 0 D2 ~ ~ Z -1 14528 0 0 S #14528 Cross trails~ You are standing at a crossing of two different trails. The trail to the east climbs a short mountain and ends at a lookout. The trail going down to the valley floor appears to be the most travelled route. ~ 0 0 mountain D0 ~ ~ Z -1 14527 0 0 D1 ~ ~ Z -1 14533 0 0 D5 ~ ~ Z -1 14529 0 0 S #14529 Down trail~ This trail is cutting between several mountains and is very steep. A few shrubs line the trail as well as some beautiful flowers. ~ 0 C mountain D4 ~ ~ Z -1 14528 0 0 D5 ~ ~ Z -1 14530 0 0 S #14530 Slippery trail~ The trail is passing over exposed bedrock and is very slippery. Be careful or you could slide to the bottom and get some nasty trail burns. ~ 0 0 mountain D4 ~ ~ Z -1 14529 0 0 D5 ~ ~ Z -1 14531 0 0 S #14531 Village view~ To the west is a small village composed of six or seven buildings and to the south of the village you see a garden, however, it's the river which attracts your attention. You'll have to get a better view down the trail. ~ 0 0 mountain D4 ~ ~ Z -1 14530 0 0 D5 ~ ~ Z -1 14532 0 0 S #14532 The Valley~ You are standing at the beginning of a long valley. Snowy mountains surround this lush valley and low clouds help reduce the temperature to a chill. To the west of you is a small village. ~ 0 0 mountain D3 ~ ~ Z -1 14537 0 0 D4 ~ ~ Z -1 14531 0 0 S #14533 Small trail~ This small trail travels into the mountains and the wilderness which surrounds it. The rocky trail shows no signs of recent travel. ~ 0 0 mountain D1 ~ ~ Z -1 14534 0 0 D3 ~ ~ Z -1 14528 0 0 S #14534 The Wilderness~ The wilderness is so disorganized. Trails are rough and rocky, bushes with thorns crowd the trail and even the flowers are not as soft and lovely as the ones along the main trail. ~ 0 0 mountain D1 ~ ~ Z -1 14535 0 0 D3 ~ ~ Z -1 14533 0 0 S #14535 Wilderness trail~ This wilderness trail has none of the comforts of home. Strange noises and unseen movement has begun to work on your nerves. You are approaching the end of the trail...at the top of a snow capped mountain. ~ 0 0 mountain D3 ~ ~ Z -1 14534 0 0 D4 ~ ~ Z -1 14536 0 0 S #14536 Mountain top~ The view from this small mountaintop is very special. You are closer to the heavens than you'll ever get. The view from here reveals much about the valley far below. Below you a river can be seen bisecting the valley floor. A small valley and garden as well as the bridge crossing the river are completely surrounded by a ten or twelve foot high wall. Two towers protect the valley entrance to the enclosure. ~ 0 0 mountain D5 ~ ~ Z -1 14535 0 0 S #14537 Village entrance~ The wide trail leads into a small village of seven buildings. Made from natural stone, the one story buildings are simple yet effective. A large garden area borders the river bisecting the valley to the south. Two huge towers on the other side of the river appear to be guarding a gate leading to the valley. ~ 0 C field D1 ~ ~ Z -1 14532 0 0 D2 ~ ~ Z -1 14551 0 0 D3 ~ ~ Z -1 14538 0 0 S #14538 Malo Village~ You are standing at the entrance to Malo Village. A small valley community of Humans, Dwarves, and Elves living together in wilderness harmony. The village is alive with movement, everyone going about their business while the farm animals do what comes natural. ~ 0 C field D1 ~ ~ Z -1 14537 0 0 D3 ~ ~ Z -1 14539 0 0 S #14539 Malo Main~ Malo Main goes down the middle of the village. It is covered with native stones and although short, it has the makings of a Better Streets entry. The stone buildings on each side of the street are warm and toasty..with smoke pouring from the smoke stacks and yellow light coming from the shuttered windows. ~ 0 0 city D0 This wooden door has a circle with a large letter M in the middle of it.~ door~ ABZ -1 14540 0 0 D1 ~ ~ Z -1 14538 0 0 D2 ~ door~ ABZ -1 14541 0 0 D3 ~ ~ Z -1 14542 0 0 S #14540 Stone house~ The stone house is warm and cozy. Several thick blankets hang on the walls and a small fire is burning in the fireplace. Yellow candles light the room. The room does not have anything of value in it. ~ 0 DS inside D2 The door is solid as a rock. It has triple locks and should give you safety to the world.~ door~ ABZ -1 14539 0 0 S #14541 Gray Stone house~ A loving hand has created this home. Fine detail has been given to all wooden items and the furniture was made by a master. ~ 0 DS inside D0 This wooden door has a circle with a large letter M in the middle of it.~ door~ ABZ -1 14539 0 0 S #14542 Malo main~ The stones you are walking on were gathered from local sites about the village. Laid by Dwarves, the stones are almost seamless. The air is very cool here between the houses. ~ 0 0 city D1 ~ ~ Z -1 14539 0 0 D3 ~ ~ Z -1 14543 0 0 S #14543 Village street~ To the west is the village well, while all about you the native stone buildings create a wonderful setting for this family life. ~ 0 0 city D0 ~ door~ ABZ -1 14544 0 0 D1 ~ ~ Z -1 14542 0 0 D2 ~ door~ ABZ -1 14545 0 0 D3 ~ ~ Z -1 14546 0 0 S #14544 Brown House~ This beautiful brown house has columns on each side of the door and it has a tile roof. A large picture window at the rear of the house reveals a stunning view of the large mountain to the north of you. ~ 0 DS inside D2 ~ door~ ABZ -1 14543 0 0 S #14545 Green house~ In an obvious effort to overshadow the brown house nearby, the owners of this home have applied an expensive dye to their home, turning it a brilliant green color. ~ 0 DS inside D0 ~ door~ ABZ -1 14543 0 0 S #14546 Village well~ The village well is covered by a small awning and has a very long rope to reach to the bottom of the well. ~ 0 0 city D1 ~ ~ Z -1 14543 0 0 D3 ~ ~ Z -1 14547 0 0 S #14547 End of the street~ You have reached the end of the street. Several lovely houses surround you and prevent you from travelling further in this direction. Looking past the homes you see a twenty foot tall wall ringing the village proper. ~ 0 0 city D0 ~ door~ ABZ -1 14548 0 0 D1 ~ ~ Z -1 14546 0 0 D2 ~ door~ ABZ -1 14550 0 0 D3 ~ door~ ABZ -1 14549 0 0 S #14548 Simple home~ Nothing special about this home except the fact that it's not special. Even the fireplace is bare. Where you might expect to see a display you see instead blank wall. ~ 0 DS inside D2 ~ door~ ABZ -1 14547 0 0 S #14549 Last house~ The last house of this village has a large porch and a huge fireplace. It appears to be large enough to hold several people at the same time. ~ 0 DS inside D1 ~ door~ ABZ -1 14547 0 0 S #14550 A general store~ You have entered a general store laden with wilderness supplies and everyday items necessary for survival. If you look closely, you'll find a little of everything. ~ 0 DS inside D0 ~ door~ ABZ -1 14547 0 0 S #14551 A very old road~ This ancient, overgrown road was made years before the village was constructed. It's age is so great you can see where trees grew through it's center, were cut down and made into firewood. ~ 0 C city D0 ~ ~ Z -1 14537 0 0 D2 ~ ~ Z -1 14552 0 0 S #14552 Garden and Old Road~ The old road leads south while a small path leads westward into a large garden patch. To the south the road crosses a river with an ancient bridge. Two towers can be seen on the other side...near the gated wall surrounding the village. ~ 0 0 city D0 ~ ~ Z -1 14551 0 0 D2 ~ ~ Z -1 14553 0 0 D3 ~ ~ Z -1 14581 0 0 S #14553 The Bridge~ The bridge is made of local material finely worked with artistic designs of flying creatures. Gargoyles and flying lions decorate the entire bridge. ~ 0 0 city D0 ~ ~ Z -1 14552 0 0 D2 ~ ~ Z -1 14554 0 0 S #14554 Middle of bridge~ From this vantage point you see the river running west and east. Very cold water hits the side of the bridge and throws cold spray into your face. The wall encircling the village proper also encircles a long stretch of the river. ~ 0 0 city D0 ~ ~ Z -1 14553 0 0 D2 ~ ~ Z -1 14555 0 0 S #14555 South side of bridge~ The bridge you are travelling on appears to have been constructed using the same material and methods used to build the ancient road you are travelling upon. ~ 0 0 city D0 ~ ~ Z -1 14554 0 0 D2 ~ ~ Z -1 14556 0 0 S #14556 Ancient road~ The ancient road widens as it drives straight as an arrow in a southern direction. Although the road is cracked and crumbling at the edges it still provides the best travelling surface you have ever seen. ~ 0 C city D0 ~ ~ Z -1 14555 0 0 D2 ~ ~ Z -1 14557 0 0 S #14557 Red stained road~ Several large red stains appear along this area of the ancient roadway. Upon closer examination you are able to determine that the stains are old blood. Surely a battle has been fought here! To your right and left short squat towers flank the road. Small doors, low to the ground, provide entrance to the towers. The tower construction is as ancient as the road. ~ 0 0 city D0 ~ ~ Z -1 14556 0 0 D1 ~ ~ Z -1 14561 0 0 D2 ~ ~ Z -1 14564 0 0 D3 ~ ~ Z -1 14558 0 0 S #14558 Before the West Tower~ The West Tower is a dark gray color. Several gargoyles are crouching along the rim of the tower..protecting the residents from danger. Stooping down you can see into the tower and out the other side. ~ 0 0 field D1 ~ ~ Z -1 14557 0 0 D3 ~ ~ Z -1 14559 0 0 S #14559 West Tower~ This tower is rather small and has a dark, ominous feel about it. The roof has caved in, allowing the fresh mountain air to penetrate into every secret corner. The entrance is to the east. The west wall has a large gaping hole in it's center. ~ 0 DS inside D1 ~ ~ Z -1 14558 0 0 D3 ~ ~ Z -1 14560 0 0 S #14560 West Tower~ Scattered about the fallen bricks and timbers from the roof are bones and broken furniture. The huge hole in the west wall shows signs of fire. The bricks scattered about the room appear to have been caused by a very large explosion. ~ 0 DS inside D1 ~ ~ Z -1 14559 0 0 D3 ~ ~ Z -1 14589 0 0 S #14561 Before East Tower~ You are standing before the slim East Tower. Unlike the West Tower this tower has been whitewashed. Painted every three feet are red stylized crosses. Again, unlike the West Tower this tower does not have gargoyles about it's rim. ~ 0 0 field D1 ~ ~ Z -1 14562 0 0 D3 ~ ~ Z -1 14557 0 0 S #14562 Inside the East Tower~ A thin layer of dust covers the floor of this tower. The markings in the dust indicate that someone, or something, has passed this way recently. The room is mostly bare. ~ 0 DS inside D1 ~ ~ Z -1 14563 0 0 D3 ~ ~ Z -1 14561 0 0 S #14563 East Tower~ A large tapestry is hanging on the east wall. The tapestry shows a mountain scene, with a river running through a valley and into a large cave mouth. Several arrow slits provide access for both air and light. ~ 0 DS inside D1 A very large tapestry covers a hole in the wall.~ tapestry~ ABZ -1 14596 0 0 D3 ~ ~ Z -1 14562 0 0 S #14564 Ancient road~ Near the twin towers you have a really good view of the city wall and it's southern gate. The wall is approximately 12 feet tall. The gate is made of metal and has large spears protruding from the top to stop "wild animals" from climbing the barrier. ~ 0 0 city D0 ~ ~ Z -1 14557 0 0 D2 ~ ~ Z -1 14565 0 0 S #14565 Before the gate~ This huge metal gate appears to have been built much later than the ancient road it guards. A close look at the door reveals a tiny, hand written sign attached to the gate. ~ 0 0 city E sign~ BEWARE. This gate is to remain closed at all times. The evil must be controlled. The evil must be contained.~ D0 ~ ~ Z -1 14564 0 0 D2 This massive steel gate has spears along it's top.~ gate~ ABZ -1 14566 0 0 S #14566 Other side of the gate~ You are standing on the south side of the gate leading to Malo Village. The ancient road continues to the south but is blocked by a rough wall of ill placed boulders. On each side of the road are sharpened stakes driven at an angle into the ground. The stakes are obviously meant to keep travellers on the road. ~ 0 0 city D0 This massive steel gate has sharpened spears along it's summit.~ gate~ ABZ -1 14565 0 0 D2 ~ ~ Z -1 14567 0 0 S #14567 Ancient way~ The ancient road you are on is buried under a huge pile of boulders placed strategically across the road to block travel. ~ 0 0 city D0 ~ ~ Z -1 14566 0 0 D2 ~ ~ Z -1 14568 0 0 S #14568 Base of Boulders~ The boulders have been stacked to block travel on the ancient road. Large stakes, sharpened and pointed toward the wall, keep travellers on the road. ~ 0 0 city D0 ~ ~ Z -1 14567 0 0 D1 ~ ~ Z -1 14571 0 0 D3 ~ ~ Z -1 14569 0 0 S #14569 Path along boulders~ A small path travels along the roadblock to the west. Skirting along sharpened stakes the path meanders amoungst and besides the huge boulders stacked precariously across the ancient road. ~ 0 0 field D1 ~ ~ Z -1 14568 0 0 D3 ~ ~ Z -1 14570 0 0 S #14570 A path~ The path comes to an abrupt halt. The boulders curve inward, towards the city, and with the aid of the sharpened stakes all about you travel in this direction has been effectively cut off. ~ 0 0 field D1 ~ ~ Z -1 14569 0 0 S #14571 A small path~ This small path leads you away from the ancient road, along the boulders and into the sharpened stakes set to keep you on the road. ~ 0 0 field D1 ~ ~ Z -1 14572 0 0 D3 ~ ~ Z -1 14568 0 0 S #14572 End of path~ The path has come to an end. The high wall of boulders curves inward and effectively traps you against the sharpened stakes. ~ 0 0 field D3 ~ ~ Z -1 14571 0 0 S #14573 Path's end~ You are approaching the end of the palm path. Several buildings to the north of you appear to be both warehouses and living quarters. The smell of drying fish is evident and a small fishing boat has been drydocked for repair. ~ 0 0 field D0 ~ ~ Z -1 14574 0 0 D1 ~ ~ Z -1 14513 0 0 S #14574 Entrance to Land's End~ Land's End is a small fishing village with such a small population it doesn't appear on any maps. Two large warehouses and two homes are the only standing buildings. ~ 0 0 field D0 ~ ~ Z -1 14575 0 0 D2 ~ ~ Z -1 14573 0 0 S #14575 Land's End Road~ This is the only "road" in Land's End. The most accurate description would be a path. On both sides of you stand large warehouses where tradegoods are stored. A few fishing nets hang from nearby trees and a drying rack produces that strong fish smell which spreads through the air. ~ 0 0 field D0 ~ ~ Z -1 14576 0 0 D1 ~ ~ Z -1 14578 0 0 D2 ~ ~ Z -1 14574 0 0 D3 ~ ~ Z -1 14579 0 0 S #14576 Ocean View~ From here you can see the ocean and any incoming vessels. Two homes stand nearby as well as a rowboat and three fishing vessels drydocked for the season. Perhaps the fishing is bad. ~ 0 0 field D1 ~ ~ Z -1 14577 0 0 D2 ~ ~ Z -1 14575 0 0 D3 ~ ~ Z -1 14580 0 0 S #14577 Oceanview Home~ This lovely wooden home stands so near the water that it's occupants have the most beautiful view you've ever seen. Several crabs have made their home outside the seaward window. ~ 0 DS inside D3 ~ ~ Z -1 14576 0 0 S #14578 Large Warehouse~ This large warehouse was built to contain tradegoods for all of the sailors and merchants expected to use Ocean View as a port of call. Unfortunately, no one seems to know exactly where Ocean View is. ~ 0 DS inside D3 ~ ~ Z -1 14575 0 0 S #14579 Largest Warehouse~ You are standing in the largest warehouse on this side of the ocean. The echo of your steps bounces back to you very quickly. When the weather turns incliment the local fishermen drag their vessels into this warehouse for safety. ~ 0 DS inside D1 ~ ~ Z -1 14575 0 0 S #14580 Small home~ This small home has been built from the bones of whales and other small sea animals. Barnacles would feel right at home here...if the home were under water of course. ~ 0 DS inside D1 ~ ~ Z -1 14576 0 0 S #14581 Garden way~ Garden way is simply a path leading through or near the vegatables planted by the villagers. All about you are sprouting plants. ~ 0 0 field D1 ~ ~ Z -1 14552 0 0 D3 ~ ~ Z -1 14582 0 0 S #14582 Garden path~ All about you are growing tiny little plants that will one day feed the population of the village. ~ 0 0 field D1 ~ ~ Z -1 14581 0 0 D3 ~ ~ Z -1 14583 0 0 S #14583 Garden alley~ The path has now led you through several rows of beans, squash, and melons. ~ 0 0 field D1 ~ ~ Z -1 14582 0 0 D3 ~ ~ Z -1 14584 0 0 S #14584 Garden along the river~ The garden continues to parallel the mountain river. While walking through the carrots you glance south into the river and see the remains of a wooden bridge washed ashore. The bridge is flimsy and ill made and obviously was not meant to be permanent. ~ 0 0 field D1 ~ ~ Z -1 14583 0 0 D3 ~ ~ Z -1 14585 0 0 S #14585 Along the river~ The rushing water to your south has been used to irrigate the garden. Several large clay containers are gathered along the river for this very purpose. ~ 0 0 field D1 ~ ~ Z -1 14584 0 0 D3 ~ ~ Z -1 14586 0 0 S #14586 Behind the buildings~ You are walking behind the homes and quite by accident have discovered a child's toy. The toy is a wooden doll, complete with dress and straw hair. It is lying in the mud and appears to have been trampled. ~ 0 0 field D1 ~ ~ Z -1 14585 0 0 D3 ~ ~ Z -1 14587 0 0 S #14587 River View~ From this part of the garden you have an excellent view of the river as it passes through the fence. A huge section of the 12 foot high fence is missing above the river. Perhaps a massive rain washed that section of the fence away? ~ 0 0 field D1 ~ ~ Z -1 14586 0 0 D3 ~ ~ Z -1 14588 0 0 S #14588 Garden's end~ The garden ends here at the village wall. The crops have been trampled and there's nothing here but a large mud patch. A large mud patch with scores of tracks. ~ 0 C field E tracks track~ The tracks you see are well defined and were obviously made by an unshod foot. The toes are extremely long and end with curved talons.~ D1 ~ ~ Z -1 14587 0 0 D3 ~ ~ Z -1 9901 0 0 S #14589 Outside the West Tower~ The soft ground here shows evidence of recent travel. Some of the many marks in the ground were obviously made by booted soldiers while the unshod footprints appear to have been made by nonhuman feet. The prints are elongated and end in talons. ~ 0 0 field D1 ~ ~ Z -1 14560 0 0 D3 ~ ~ Z -1 14590 0 0 S #14590 Path near fence~ This tiny path goes to the fence then parallels it. Following the path would take you near the river. ~ 0 0 field D0 ~ ~ Z -1 14591 0 0 D1 ~ ~ Z -1 14589 0 0 S #14591 Slaughter site~ Unexpectedly you have come across several skeletons and what would appear to be the site where several people were killed. Strips of cloth are embedded in the mud and stuck to bushes and the yellowing bones of two or three skeletons are scattered everywhere. ~ 0 0 field D0 ~ ~ Z -1 14592 0 0 D2 ~ ~ Z -1 14590 0 0 S #14592 Bushy path~ The closer you get to the river the bushier it becomes. Squeezing past some of the bushes along this path is a sticky situation. There are 1 inch thorns on some of them. Be careful. ~ 0 0 field D2 ~ ~ Z -1 14591 0 0 D3 ~ ~ Z -1 14593 0 0 S #14593 Near the fence~ Once again the path has come close to the fence. Looking closely you discover several large holes dug under the fence. If you were a little smaller you could have squeezed through those holes and gotten to the other side. ~ 0 0 field D0 ~ ~ Z -1 14594 0 0 D1 ~ ~ Z -1 14592 0 0 S #14594 Near the river~ The rushing water of the river drowns out nearly all sounds. You are alone with one of the forces of nature. Looking across the river you can make out the vague outlines of village homes. ~ 0 0 field D2 ~ ~ Z -1 14593 0 0 D3 ~ ~ Z -1 14595 0 0 S #14595 River's edge~ You are standing at the edge of the river. Several markings on the ground show where boats have been pulled ashore, however, you see no signs of them now. The river passes through the 12 foot tall fence to your west. A large section of the fence is gone, allowing passage into the countryside. ~ 0 C field D1 ~ ~ Z -1 14594 0 0 S #14596 Outside the East Tower~ You are standing along the east wall of the East Tower. Tracks in the soft earth lead to the wall nearby and towards the river. ~ 0 0 field D0 ~ ~ Z -1 14597 0 0 D3 A very large tapestry covers a hole in the wall.~ tapestry~ ABZ -1 14563 0 0 S #14597 Small path at river's edge~ This small path has seen little traffic in recent times. There are obvious signs of use by small animals, tracks, droppings, etc.. however, no man sized creatures have passed this way for years. The river is rushing past you and flows through the large hole in the fence to your right. Perhaps a large rain washed it away? ~ 0 C field D0 ~ ~ Z -1 14598 0 0 D2 ~ ~ Z -1 14596 0 0 S #14598 On the river~ You are on the river which flows south of Malo Village. To the south of you are two short towers and of course the wall which surrounds the village. To the east is a large hole in the fence. The river runs through that hole. ~ 0 C noswim D1 ~ ~ Z -1 14599 0 0 D2 ~ ~ Z -1 14597 0 0 S #14599 Hole in wall~ You are passing through the hole in the wall which surrounds the village. At first you thought that the river had created this hole but upon closer inspection it is obviously the work of man. ~ 0 C noswim D3 ~ ~ Z -1 14598 0 0 S #0 #SPECIALS M 14510 spec_cast_mage * the Watcher S #RESETS D 0 14539 0 1 * Malo Main: door to the north: closed D 0 14539 2 1 * Malo Main: door to the south: closed D 0 14540 2 1 * Stone house: door to the south: closed D 0 14541 0 1 * Gray Stone house: door to the north: closed D 0 14543 0 1 * Village street: door to the north: closed D 0 14543 2 1 * Village street: door to the south: closed D 0 14544 2 1 * Brown House: door to the south: closed D 0 14545 0 1 * Green house: door to the north: closed D 0 14547 0 1 * End of the street: door to the north: closed D 0 14547 2 1 * End of the street: door to the south: closed D 0 14547 3 1 * End of the street: door to the west: closed D 0 14548 2 1 * Simple home: door to the south: closed D 0 14549 1 1 * Last house: door to the east: closed D 0 14550 0 1 * A general store: door to the north: closed D 0 14563 1 1 * East Tower: door to the east: closed D 0 14565 2 1 * Before the gate: door to the south: closed D 0 14566 0 1 * Other side of the gate: door to the north: closed D 0 14596 3 1 * Outside the East Tower: door to the west: closed M 0 14501 3 14508 1 * the BIG monkey (Palm path) G 0 14501 0 * a monkey paw M 0 14507 3 14520 1 * the Bearded Soldier (Clearing) E 0 14517 0 6 * an Island Helmet: over the head E 0 14518 0 11 * an Island Shield: as a shield E 0 14516 0 16 * an Island Sword: wielded M 0 14508 4 14523 1 * the Alert Soldier (Clearing's Center) E 0 14517 0 6 * an Island Helmet: over the head E 0 14518 0 11 * an Island Shield: as a shield E 0 14516 0 16 * an Island Sword: wielded M 0 14509 2 14527 1 * the Sleepy Soldier (Mountain trail) E 0 14520 0 17 * a Glowing Scroll: held in the hands E 0 14519 0 16 * an Island Mace: wielded M 0 14510 1 14536 1 * the Watcher (Mountain top) E 0 14523 0 1 * a Watcher Signet Ring: on the left finger E 0 14521 0 12 * a Watcher's Black Cape: about the shoulders E 0 14522 0 16 * a Watcher's Thrusting Dagger: wielded O 0 14528 0 14537 * a stone well (Village entrance) M 0 14511 3 14538 1 * the fat pig (Malo Village) O 0 14524 0 14539 * a reed basket (Malo Main) O 0 14533 0 14539 * a wheelbarrow (Malo Main) O 0 14525 0 14540 * a woven chair (Stone house) O 0 14529 0 14540 * a featherbed (Stone house) O 0 14530 0 14540 * a wooden table (Stone house) O 0 14529 0 14541 * a featherbed (Gray Stone house) O 0 14534 0 14541 * a chest (Gray Stone house) O 0 14532 0 14541 * a toy bow (Gray Stone house) M 0 14512 2 14543 1 * the dog (Village street) M 0 14516 4 14543 1 * the Elven Man (Village street) M 0 14517 4 14543 1 * the Elven Woman (Village street) O 0 14525 0 14544 * a woven chair (Brown House) O 0 14529 0 14544 * a featherbed (Brown House) O 0 14531 0 14545 * a portrait (Green house) O 0 14530 0 14545 * a wooden table (Green house) O 0 14534 0 14545 * a chest (Green house) O 0 14528 0 14546 * a stone well (Village well) M 0 14514 4 14547 1 * the Human Man (End of the street) M 0 14515 5 14547 1 * the Human Woman (End of the street) O 0 14529 0 14548 * a featherbed (Simple home) O 0 14530 0 14548 * a wooden table (Simple home) O 0 14525 0 14549 * a woven chair (Last house) O 0 14529 0 14549 * a featherbed (Last house) O 0 14524 0 14550 * a reed basket (A general store) O 0 14534 0 14550 * a chest (A general store) M 0 14520 10 14570 1 * the Goblin Warrior (A path) E 0 14536 0 5 * a Goblin Loincloth: on the body E 0 14535 0 16 * a Goblin Spear: wielded M 0 14506 1 14574 1 * Madboy the Adventurer (Entrance to Land's End) E 0 14515 0 16 * madboy's sword: wielded G 0 14514 0 * madboy's Head M 0 14503 1 14577 1 * the Dwarven Merchant (Oceanview Home) G 0 14505 0 * a keg of Dwarven Go Juice G 0 14506 0 * a Dwarven Everlasting Lantern G 0 14507 0 * Dwarven Adventurer Bread M 0 14502 1 14578 1 * the Elven Merchant (Large Warehouse) G 0 14502 0 * an Elven Necklace G 0 14503 0 * an Elven potion G 0 14504 0 * elven Water Walking Boots M 0 14505 1 14579 1 * the Human Merchant (Largest Warehouse) G 0 14510 0 * a Treasure Map G 0 14511 0 * a candlestick G 0 14512 0 * a Quest Note G 0 14513 0 * a Water Urn M 0 14504 1 14580 1 * the Halfdwarf Merchant (Small home) G 0 14508 0 * an Alligator skin hip pack G 0 14509 0 * a magical emergency wafer M 0 14518 5 14582 1 * the Dwarven Woman (Garden path) E 0 14527 0 6 * a straw hat: over the head G 0 14526 0 * a basket of fruit M 0 14519 4 14582 1 * the Dwarven Man (Garden path) E 0 14537 0 16 * A Dwarven Flail: wielded E 0 14538 0 11 * a Dwarven Shield: as a shield S #SHOPS 14502 8 9 10 22 0 50 18 8 21 14503 17 1 19 0 0 50 20 8 20 14504 15 26 0 0 0 100 16 9 18 14505 8 17 0 0 0 50 14 8 21 0 #HELPS 100 0 'STONE SKIN'~ Syntax: cast 'stone skin' The skin of the caster takes on a rock-like texture and appearance, graying slightly, and hardening considerably. This metamorphosis causes his armor class to improve, and the enchantment only grows stronger as the caster increases in power. This spell is self casting ONLY. ~ -1 $~ #$