#AREADATA Name Freeport~ VNUMs 29200 29349 Credits Lok~ Security 9 LevelRange 8 53 End #MOBILES #29201 lizard blue-tongued~ the blue-tongued lizard~ A blue-tongued lizard hisses at you. ~ The blue-tongued lizard measures some 18" from head to tail, is very quick, and has sharp pointy teeth. ~ lizard~ ACEHX 0 0 0 8 8 21d8+0 40d10+85 2d4+9 none 3 3 3 5 FHMR 0 0 0 stand stand none 0 0 P large flesh~ ~ #29202 lizard red-tongued~ the red-tongued lizard~ A red-tongued lizard hisses at you. ~ The red-tongued lizard measures some 18" from head to tail, is very quick, and has sharp pointy teeth. ~ lizard~ ACEHX 0 0 0 9 9 23d9+0 45d10+85 3d3+9 none 3 3 3 5 HMR 0 0 0 stand stand none 0 0 0 large flesh~ ~ #29203 lizard green-tongued~ the green-tongued lizard~ A green-tongued lizard hisses at you. ~ The green-tongued lizard measures some 18" from head to tail, is very quick, and has sharp pointy teeth. ~ lizard~ ACEHX 0 0 0 8 8 21d8+0 40d10+85 2d4+9 none 3 3 3 5 FHMR 0 0 0 stand stand none 0 0 0 large flesh~ ~ #29204 watchman man old sailor~ the watchman of Widow's Cape~ An old sailor is here tending the watchfire. ~ You strike up a conversation with the watchman. He tells you that he has noticed several craft entering and leaving Freeport harbor at night, but when he reported it, nobody seemed to care. ~ human~ ABCEX 0 300 0 12 12 27d12+0 60d10+85 4d3+11 none 1 1 1 3 EFNU 0 0 0 stand stand male 100 0 0 medium flesh~ ~ #29205 fisherman man~ the fisherman~ A fisherman with a long cane pole angles here. ~ You strike up a conversation with the fisherman. He tells you that you really should try the blue-tongued lizards which hide in the jetty rocks. ~ human~ ABCEX 0 200 0 10 10 25d10+0 50d10+85 3d3+10 none 2 2 2 4 EFNU 0 0 0 stand stand male 10 0 0 medium flesh~ ~ #29206 longshoreman worker dock man~ the longshoreman~ A dock worker is here lifting a heavy crate. ~ The dockworker is dressed in loose-fitting cotton clothing and uses a rope to lift the heavy crate. ~ human~ ACEX 0 0 0 9 9 23d9+0 45d10+85 3d3+9 none 3 3 3 5 EFNU 0 0 0 stand stand male 10 0 0 medium flesh~ ~ #29207 harbormaster man~ the harbormaster~ The harbormaster is here asking you what you have to declare. ~ The harbormaster is an old hand at this, and doesn't put up with any crap from you. Give him his list or go to the brig. ~ human~ ABCE 0 0 0 29 29 48d29+0 145d10+85 9d3+19 none -9 -9 -9 -3 EFNU 0 0 0 stand stand male 300 0 0 medium flesh~ ~ #29208 citizen freeport~ the citizen of Freeport~ A citizen of Freeport walks along, whistling a sailing song. ~ The citizen is dressed in light cotton clothing and sandals. ~ human~ ACEX 0 200 0 10 10 25d10+0 50d10+85 3d3+10 none 2 2 2 4 EFNU 0 0 0 stand stand male 15 0 0 medium flesh~ ~ #29209 child laughing~ the laughing child~ A small child is laughing and playing a game here. ~ The child is dressed in a white cotton shirt. ~ human~ ACEX 0 500 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 EFNU 0 0 0 stand stand female 1 0 0 medium flesh~ ~ #29210 wife sailor's~ the sailor's wife~ A sailor's wife asks you to keep her company while her husband is away at sea. ~ The sailor's wife is dressed in a simple cotton dress, and has hair bleached blond by the sun and the sea. ~ human~ ACEX 0 100 0 9 9 23d9+0 45d10+85 3d3+9 none 3 3 3 5 EFNU 0 0 0 stand stand female 3 0 0 medium flesh~ ~ #29211 shipbuilder master~ the master shipbuilder~ The master shipbuilder is here, working on a new prototype. ~ After introducing yourself and the usual small talk, you find out from the master shipbuilder that he has been recently commissioned to build 3 triremes, boats which offer little cargo storage, but excellent raiding speed. ~ human~ ABCEe 0 300 0 95 95 492d95+0 950d11+95 32d2+70 none -59 -59 -59 -39 EFNU 0 0 0 stand stand male 8000 0 0 medium flesh~ ~ #29212 apprentice shipbuilder~ the apprentice shipbuilder~ An apprentice shipbuilder is here applying pitch to a seam. ~ The apprentice shipbuilder is a young boy dressed in a dirty grey smock. ~ human~ ABCE 0 300 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 EFNU 0 0 0 stand stand male 18 0 0 medium flesh~ ~ #29213 overseer warehouse~ the warehouse overseer~ The warehouse overseer is here, yelling at a longshoreman. ~ The warehouse overseer complains about the shoddy record keeping of his employees. Why just this last month the records show 60 missing crates bound for destinations around the world. ~ human~ ABCE 0 300 0 34 34 82d34+0 170d10+85 11d3+22 none -13 -13 -13 -6 EFNU 0 0 0 stand stand male 340 0 0 medium flesh~ ~ M speech 29200 do you know anything about any opium?~ #29214 patrolman harbor~ the harbor patrolman~ The harbor patrol is here, so you better behave. ~ The harbor patrolman is dressed in light armor. He is well armed though, and looks like he is in no mood for your crap. ~ human~ ACEX 0 500 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 EFNU 0 0 0 stand stand male 100 0 0 medium flesh~ ~ #29215 teamster~ the teamster~ A teamster is here, taking a wagonload of cargo to the wharf. ~ The teamster drives his single mule with a long whip and foul language. ~ human~ ACEX 0 0 0 13 13 28d13+0 65d10+85 4d3+11 none 0 0 0 3 EFNU 0 0 0 stand stand male 70 0 0 medium flesh~ ~ #29216 lefty~ Lefty, owner of the Sunken Pirate~ Lefty, owner of the Sunken Pirate, dispenses food and drink here. ~ When you ask about the recent gossip, Lefty tells you that he heard a shady looking bunch talking about how Oglethorpe the master merchant had sold out Freeport to the pirates. ~ human~ ABCDEe V 600 0 95 95 492d95+0 950d11+95 32d2+70 none -59 -59 -59 -39 EFNU 0 0 0 stand stand male 1000 0 0 medium flesh~ ~ #29217 anwar~ Anwar, proprietor of the Emporium~ Anwar is here offering exotic goods for your inspection. ~ You flip Anwar a gold coin. He holds out his hand for more. You give him 50 gold. He tells you that he has access to some goods which are very cheap in which you might be interested. When you scoff at his fenced goods, Anwar clams up. ~ elf~ ABCEVe 0 -300 0 95 95 492d95+0 950d11+95 32d2+70 none -59 -59 -59 -39 EFNU 0 0 0 stand stand male 1500 0 0 medium flesh~ ~ #29218 raedner dwarf dwarven smith~ Raedner the dwarven smith~ A dwarven smith hammers on a suit of plate armor here. ~ Raedner gladly accepts a pull from your ale skin. As he wipes his brow, he begins a story about how he thinks the last election was rigged, since nobody he had talked to voted for Mayor Friendly. He offers to repair your armor. ~ dwarf~ ABCESVe a 700 0 94 94 485d94+0 940d11+95 32d2+70 none -58 -58 -58 -39 EFNU 0 CE 0 stand stand male 15000 0 0 medium flesh~ ~ #29219 samantha~ Samantha, witch of the Mystic Eye~ Samantha, witch of the Mystic Eye displays her ample goods for you. ~ Samantha bats her eyes at you with no shame at all. She propositions you for some indecent activity. You accept to pump her for more information. She lets slip that Lord Mourning was seen recently in her shop. She offers to identify anything you may have. ~ human~ ABCERVe 0 -700 0 94 94 485d94+0 940d11+95 32d2+70 none -58 -58 -58 -39 EFNU 0 0 0 stand stand female 1500 0 0 medium flesh~ ~ #29220 apprentice merchant~ the apprentice merchant~ An apprentice merchant tries to interest you in a trip to Dunkeldorf. ~ The apprentice is trying to fill his docket for the evening's tide. He wears a simple yellow smock. ~ human~ ABCE 0 200 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 EFNU 0 0 0 stand stand male 300 0 0 medium flesh~ ~ #29221 ceres merchant~ Ceres, merchant of the 3rd chair~ Ceres, master merchant of the 3rd chair greets you with a warm smile. ~ You strike up a conversation with Ceres. He tells you that he was recently threatened by Oglethorpe (1st chair) when he brought up the subject of missing records of the guild. ~ human~ ABCEN 0 400 0 46 46 150d46+0 230d10+85 15d3+28 none -21 -21 -21 -12 EFNU 0 0 0 stand stand male 1000 0 0 medium flesh~ ~ #29222 elken banker~ Elken, banker of Freeport~ Elken, banker of Freeport awaits your next deposit. ~ Elken seems to squirm and shift when you begin gentle inquiries into the strange happenings of Freeport. He excuses himself and goes to talk to a teller, who in turn leaves the bank in a hurry. ~ human~ ABCE 0 -500 0 49 49 192d49+0 490d11+95 17d2+40 none -26 -26 -26 -16 EFNU 0 0 0 stand stand male 1000 0 0 medium flesh~ ~ #29224 cadet young~ the young cadet~ A young cadet stops to offer you assistance. ~ You strike up a conversation, and he tells you of the rigors of the Naval academy. He relays a funny story of how during last summers sailors games he took his girl off to a secret tunnel from Freeport bay, and wound up sinking his boat and having to swim back, missing the final race. ~ human~ ABCE 0 400 0 14 14 30d14+0 70d10+85 4d3+12 none 0 0 0 2 EFNU 0 0 0 stand stand male 10 0 0 medium flesh~ ~ #29225 whitecap old salt~ Whitecap, 8th Admiral of Freeport~ An old salt sits here smoking his pipe. ~ You offer Whitecap some honey gold pipe tobacco. He smiles, kicks back, and lights up his pipe. An hour later, you are much wiser in the ways of the sea. He also tells you of how recently he has grown concerned for the first admiral of Freeport, Blacksail, who has acquired an addiction to devil weed. ~ human~ ABCEPQ 0 900 0 49 49 192d49+0 490d11+95 17d2+40 none -26 -26 -26 -16 EFNU 0 0 0 stand stand male 500 0 0 medium flesh~ ~ #29226 mayor friendly~ Mayor Friendly~ Mayor Friendly greets you with a smile and a handshake. ~ When you begin to subtly inquire about the strange happenings in Freeport Mayor Friendly gets nervous and clams up. You notice that he keeps looking at a white marble statue. ~ human~ ABCE 0 -700 0 44 44 159d44+0 440d11+95 15d2+36 none -22 -22 -22 -13 EFNU 0 0 0 stand stand male 2299 0 0 medium flesh~ ~ #29227 midge innkeeper~ Midge, the innkeeper of the Crew's Quarters~ Midge, the innkeeper of the Crew's Quarters offers you a wholesome meal. ~ Midge sits down with you as you have the meal, as her business right now has been slow. She tells you that her business has steadily declined for the last 6 years. Recently her business picked up again. In fact, she just last month had a week stay by a very rich visitor named Lord Vulture. ~ human~ ABCEe 0 400 0 94 94 485d94+0 940d11+95 32d2+70 none -58 -58 -58 -39 EFNU 0 0 0 stand stand female 9000 0 0 medium flesh~ ~ #29228 sailor scruffy pirate~ the scruffy pirate~ A scruffy sailor labors here to unload crates. ~ The sailor reeks of rum and the sea. ~ human~ ACEX 0 -200 0 45 45 144d45+0 225d10+85 15d3+27 none -21 -21 -21 -11 EFNU 0 0 0 stand stand male 45 0 0 medium flesh~ ~ #29229 guard stoic pirate~ the pirate guard~ A stoic guard stands here, barring the way. ~ The guard is heavily armed and moves with military precision. ~ human~ ABCEF J -600 0 46 46 150d46+0 230d10+85 15d3+28 none -21 -21 -21 -12 EFNU 0 0 0 stand stand male 150 0 0 medium flesh~ ~ #29230 blacksail admiral~ Admiral Blacksail~ Admiral Blacksail is here, shivering from his addiction to devil weed. ~ You confront Blacksail with his villainy. He begs for your mercy. He claims Mourning forced him into his present addiction, and threatens to cut him off from all devil weed unless he complies with his every whim. ~ human~ ABCE 0 -200 0 47 47 179d47+0 470d11+95 16d2+38 none -24 -24 -24 -15 EFNU 0 0 0 stand stand male 250 0 0 medium flesh~ ~ #29231 oglethorpe master merchant~ Oglethorpe, 1st Master Merchant of Freeport~ Oglethorpe, the 1st Master Merchant of Freeport, startles at your presence! ~ Oglethorpe, when faced with your accusations proudly admits to skimming off profits from his information scandal and ties to the pirate lords. He laughs at your puny attempts to frighten him, and vows your slow, cold torture. With that, he laughs and eats a blue lizard tongue. ~ human~ ABCE 0 -1000 0 47 47 179d47+0 470d11+95 16d2+38 none -24 -24 -24 -15 EFNU 0 0 0 stand stand male 1500 0 0 medium flesh~ ~ #29232 mourning lord~ Lord Mourning~ Lord Mourning, the secret 6th Pirate Lord laughs at you! ~ Bah! Who are you to threaten me? I was sinking navies when you were a mere strapling on your mother's teat! I will destroy you! And if not me, then someone else, for every one of us you kill, 2 more sprout up to take my place! With that Lord Mourning draws his saber and eats a blue lizard tongue. ~ human~ ABCE u -1000 0 52 52 211d52+0 520d11+95 18d2+42 none -28 -28 -28 -18 EFNU 0 0 0 stand stand male 500 0 0 medium flesh~ ~ #29233 sailor drunken~ the drunken sailor~ A drunken sailor staggers here. ~ The drunken sailor has been a long time away at sea, and this is his first day back in port. His wandering drunk shows on his clothing. Here a stain from the red wine he had this morning. There is the gravy from the meat he had for lunch. ~ human~ ACEX 0 0 0 8 8 21d8+0 40d10+85 2d4+9 none 3 3 3 5 EFNU 0 0 0 stand stand male 10 0 0 medium flesh~ ~ #0 #OBJECTS #29201 key old~ an old key~ An old key is lying on the ground.~ iron~ ~ key 0 A 0 0 0 0 0 0 0 44 1 440 P G none G none G none G none #29202 tongue blue lizard~ a blue lizard tongue~ A blue lizard tongue is here.~ flesh~ ~ pill 0 A 4 'teleport' 'armor' 'refresh' '' 8 1 450 P G none G none G none G none #29203 tongue red lizard~ a red lizard tongue~ A red lizard tongue is here.~ flesh~ ~ pill 0 A 30 'poison' '' '' '' 9 1 90 P G none G none G none G none #29204 tongue green lizard~ a green lizard tongue~ A green lizard tongue is here.~ flesh~ ~ pill 0 A 30 'curse' '' '' '' 8 1 80 P G none G none G none G none #29205 watchfire~ a watchfire~ A watchfire is here, burning brightly.~ unknown~ ~ light A AO 404 10 20 100 P G none G none G none G none #29206 pole fishing~ a fishing pole~ A fishing pole is here, hooked and baited.~ wood~ ~ weapon 0 AN exotic 1 10 beating 0 10 15 575 P G none G none G none G none #29207 notebook~ a notebook~ A notebook has been left here.~ vellum~ ~ parchment 0 AO 0 A 0 0 0 0 A 29 4 290 P G none G none G none G none #29208 globe patrol~ a patrol globe~ A glowing globe has been left here.~ glass~ ~ light A AO 370 20 5 1813 P A 20 -2 G none G none G none G none #29209 mail scale~ scale mail~ A suit of scale mail is here.~ iron~ ~ armor G AD 8 8 8 7 'none' 0 20 21 16 P G none G none G none G none #29210 trident~ a trident~ A trident has been left here.~ wood~ ~ weapon 0 AN exotic 1 21 none 0 20 21 8075 P A 19 3 G none G none G none G none #29211 pie meat~ a steaming meat pie~ A steaming meat pie is here.~ flesh~ ~ food 0 A D D 0 0 0 D D 0 2 85 P G none G none G none G none #29212 grog sailor's~ a mug of sailor's grog~ A mug of sailor's grog is here.~ glass~ ~ drink 0 A 2 2 'water' 0 0 2 125 P G none G none G none G none #29213 wafer holy~ a holy wafer~ A holy wafer is here.~ flesh~ ~ pill G A 5 'bless' '' '' '' 5 1 50 P G none G none G none G none #29214 plate silver~ a silver plate~ A silver plate has been left here.~ silver~ ~ treasure 0 A 0 0 0 0 0 15 8 300 P G none G none G none G none #29215 tapestry~ a tapestry~ A tapestry has been left here.~ unknown~ cloth~ treasure 0 A 0 0 0 0 0 15 30 150 P E tapestry~ The tapestry is of knights locked in battle in the Battleplain of Arden. ~ G none G none G none G none #29216 armor emerald~ emerald armor~ A suit of emerald armor is here.~ stone~ ~ armor 0 AD 17 17 17 16 'none' 0 46 47 11565 P A 17 -9 G none G none G none G none #29217 hammer dwarven thrower~ a {ydwarven{x thrower~ A dwarven throwing hammer is here.~ unknown~ ~ weapon P AN hammer 3 16 pound 0 40 41 51594 P A 18 4 A 19 4 G none G none G none G none #29218 sleeves elven chainmail~ elven chainmail sleeves~ A set of elven chainmail sleeves is here.~ mithril~ ~ armor G AI 4 4 4 3 'none' 0 10 11 14 P G none G none G none G none #29219 leggings elven chainmail~ elven chainmail leggings~ A pair of elven chainmail leggings is here.~ mithril~ ~ armor GQ AF 4 4 4 3 'none' 0 10 11 14 P G none G none G none G none #29220 wine red~ a glass of Freeport burgundy~ A glass of Freeport Burgundy is here.~ leather~ ~ drink 0 A 1 1 'red wine' 0 0 1 81 P G none G none G none G none #29221 wine white~ a glass of Freeport chablis~ A glass of Freeport Chablis is here.~ glass~ ~ drink 0 A 1 1 'white wine' 0 46 1 82 P G none G none G none G none #29222 dumplings plate gravy~ a plate of gravy and dumplings~ A plate of gravy and dumplings is here.~ flesh~ ~ food 0 A AC AC 0 0 0 AC AC 0 2 55 P G none G none G none G none #29223 crate~ a huge box crate~ A huge box crate is here.~ wood~ ~ trash 0 A 0 0 0 0 0 0 0 7 100 70 P G none G none G none G none #29224 ship moored~ a moored ship~ A moored ship is here.~ wood~ ~ boat 0 0 0 0 0 0 0 0 0 7 100 70 P G none G none G none G none #29225 wristguard emerald~ an emerald wristguard~ An emerald wristguard is here.~ stone~ ~ armor G AM 17 17 17 16 'none' 0 46 47 4468 P A 17 -9 G none G none G none G none #29226 longsword emerald~ an emerald longsword~ An emerald longsword is here.~ stone~ ~ weapon 0 AN longsword 3 18 slice 0 46 400 5681 P A 17 -9 G none G none G none G none #29227 helm emerald~ an emerald helm~ An emerald helm is here.~ stone~ ~ armor G AE 17 17 17 16 'none' 0 46 47 5031 P A 17 -9 G none G none G none G none #29228 weed devil's~ a pinch of devil's weed~ A pinch of devil's weed is here.~ unknown~ cloth~ pill G A 40 'poison' '' '' '' 45 1 450 P G none G none G none G none #29229 cape admiral's~ an admiral's cape~ A cape with the emblem of Freeport is here.~ unknown~ cloth~ armor I AC 17 17 17 16 'none' 0 45 25 57823 P A 20 -4 A 17 -9 A 18 2 A 19 2 G none G none G none G none #29230 signet ring freeport~ an {Yadmiral's{y signet{x~ A ring with the seal of Freeport is here.~ gold~ ~ jewelry 0 AB AE AE AE E 0 AE AE 45 5 1200 P A 14 20 A 18 6 A 19 3 G none G none G none G none #29231 purse heavy~ a very heavy purse~ A very heavy purse is here.~ leather~ ~ money 0 A 800 0 47 100 470 P G none G none G none G none #29232 boots bladed~ {Wb{xlade{Wd {Dboots{x~ A pair of boots with a spring action blade lie here.~ leather~ ~ armor 0 AG 19 19 19 18 'none' 0 52 55 78008 P A 19 5 A 18 5 G none G none G none G none #29233 cape dimensional~ a {Dd{Yi{Dmens{Yi{Donal {Ycape{x~ A hole in reality lies here.~ unknown~ ~ armor 0 AC 19 19 19 18 'none' 0 52 10 109490 P A 20 3 A 1 1 A 2 1 A 3 1 A 4 1 A 5 1 G none G none G none G none #29234 stone troll~ the troll stone~ A stone covered in green icor lies here.~ glass~ ~ staff FG AO 52 10 8 'armor' 52 1 3000 P G none G none G none G none #0 #ROOMS #29201 Dusk's Edge~ You have reached the point of Freeport isle, a place locals call Dusk's edge. There is an ivory statue of a dolphin entering the water from a great leap is here. ~ 0 0 mountain E statue~ The statue shows the Dolphin as it is entering the water. The inscription reads `When Dolphin was created at the dawn of time, she leaped forth from the water with great joy, and the water which fell from her back became the isle of Freeport. ~ D1 On the rock jetty~ ~ Z -1 29202 0 0 D3 Land Ho!!~ ~ Z -1 14501 0 0 S #29202 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D2 On the rock jetty~ ~ Z -1 29203 0 0 D3 On the rock jetty~ ~ Z -1 29201 0 0 S #29203 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29202 0 0 D2 On the rock jetty~ ~ Z -1 29204 0 0 S #29204 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29203 0 0 D1 On the wharf~ ~ Z -1 29206 0 0 D2 Wharf road~ ~ Z -1 29205 0 0 S #29205 Wharf Road~ You are on the stone paved wharf road. To your south is a rock jetty upon which the waves crash. Traffic from the warehouse to the west travels to the wharf via wharf road. ~ 0 0 city D0 On the rock jetty~ ~ Z -1 29204 0 0 D1 Wharf road~ ~ Z -1 29207 0 0 S #29206 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. To the north of you the harbor of Freeport stretches. ~ 0 0 field D1 On the wharf~ ~ Z -1 29208 0 0 D2 Wharf road~ ~ Z -1 29207 0 0 D3 On the jetty~ ~ Z -1 29204 0 0 S #29207 Wharf Road~ You are on the stone paved wharf road. To your south is a rock jetty upon which the waves crash. Traffic from the warehouse to the west travels to the wharf via wharf road. ~ 0 0 city D0 On the wharf~ ~ Z -1 29206 0 0 D1 Wharf road~ ~ Z -1 29209 0 0 D3 You see the wharf~ ~ Z -1 29205 0 0 S #29208 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. To the north of you the harbor of Freeport stretches. ~ 0 0 field D1 On the wharf~ ~ Z -1 29212 0 0 D2 Wharf road~ ~ Z -1 29209 0 0 D3 On the jetty~ ~ Z -1 29206 0 0 S #29209 Wharf Road~ You are on the stone paved wharf road. To your south is a rock jetty upon which the waves crash. Traffic from the warehouse to the west travels to the wharf via wharf road. ~ 0 0 city D0 On the wharf~ ~ Z -1 29208 0 0 D1 Wharf road~ ~ Z -1 29213 0 0 D2 On the rock jetty~ ~ Z -1 29210 0 0 D3 Wharf road~ ~ Z -1 29207 0 0 S #29210 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 Wharf road~ ~ Z -1 29209 0 0 D1 On the rock jetty~ ~ Z -1 29214 0 0 S #29211 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. To the north of you the harbor of Freeport stretches. ~ 0 0 field D1 On the wharf~ ~ Z -1 29217 0 0 D2 On the wharf~ ~ Z -1 29212 0 0 S #29212 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. To the north of you the harbor of Freeport stretches. ~ 0 0 field D0 On the wharf~ ~ Z -1 29211 0 0 D1 Wharf road~ ~ Z -1 29218 0 0 D2 Wharf road~ ~ Z -1 29213 0 0 D3 On the wharf~ ~ Z -1 29208 0 0 S #29213 Wharf Road~ You are on the stone paved wharf road. To your south is a rock jetty upon which the waves crash. Traffic from the warehouse to the west travels to the wharf via wharf road. ~ 0 0 city D0 On the wharf~ ~ Z -1 29212 0 0 D1 Wharf road~ ~ Z -1 29219 0 0 D2 On the rock jetty~ ~ Z -1 29214 0 0 D3 Wharf road~ ~ Z -1 29209 0 0 S #29214 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 Wharf road~ ~ Z -1 29213 0 0 D2 Widow's Cape~ ~ Z -1 29215 0 0 D3 On the Rock Jetty~ ~ Z -1 29210 0 0 S #29215 Widow's Cape~ You have climbed the rocks of widows cape, and can see the violent southern shoals which have claimed many a ship. A watchfire is kept burning here at night to warn sailors. ~ 0 0 mountain D0 On the rock jetty~ ~ Z -1 29214 0 0 S #29216 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. ~ 0 0 field D1 On the wharf~ ~ Z -1 29221 0 0 D2 On the wharf~ ~ Z -1 29217 0 0 S #29217 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. To the north of you the harbor of Freeport stretches. ~ 0 0 field D0 On the wharf~ ~ Z -1 29216 0 0 D1 Wharf road~ ~ Z -1 29222 0 0 D2 Wharf road~ ~ Z -1 29218 0 0 D3 On the wharf~ ~ Z -1 29211 0 0 S #29218 Wharf Road~ You are on the stone paved wharf road. Here you see a ship being hauled up to dry dock for repairs. Traffic from the warehouse to the west travels to the wharf via wharf road. ~ 0 0 city D0 On the wharf~ ~ Z -1 29217 0 0 D1 Wharf road~ ~ Z -1 29223 0 0 D2 Wharf road~ ~ Z -1 29219 0 0 D3 On the wharf~ ~ Z -1 29212 0 0 S #29219 Wharf Road~ You are on the stone paved wharf road. To your south is a rock jetty upon which the waves crash. Traffic from the warehouse to the west travels to the wharf via wharf road. ~ 0 0 city D0 Wharf road~ ~ Z -1 29218 0 0 D1 Freeport village~ ~ Z -1 29224 0 0 D3 Wharf road~ ~ Z -1 29213 0 0 S #29220 On the Wharf~ You are on the wharf of Freeport, where ships dock and load. The docks are busy today as any day, for the commerce of the seas knows no holiday. To the north of you the harbor of Freeport stretches. ~ 0 0 field D1 On the rock jetty~ ~ Z -1 29226 0 0 D2 Wharf road~ ~ Z -1 29221 0 0 S #29221 Wharf Road~ You are on the stone paved wharf road. Traffic from the warehouse to the west travels to the wharf via wharf road. To your immediate east is the shipyards, where you can hear the sounds of construction. ~ 0 0 city D0 On the wharf~ ~ Z -1 29220 0 0 D1 Shipyards~ ~ Z -1 29227 0 0 D2 Wharf road~ ~ Z -1 29222 0 0 D3 On the wharf~ ~ Z -1 29216 0 0 S #29222 Wharf Road~ You are on the stone paved wharf road. Traffic from the warehouse to the west travels to the wharf via wharf road. To your immediate east you see the road to the city of Freeport. ~ 0 0 city D0 Wharf road~ ~ Z -1 29221 0 0 D1 The road to the city of Freeport~ ~ Z -1 29228 0 0 D2 Wharf road~ ~ Z -1 29223 0 0 D3 On the wharf~ ~ Z -1 29217 0 0 S #29223 Wharf Road~ You are on the stone paved wharf road. Traffic from the warehouse to the west travels to the wharf via wharf road. Immediately to the east you see the mercantile warehouse, where crates of goods are in temporary storage for shipping. ~ 0 0 city D0 Wharf road~ ~ Z -1 29222 0 0 D1 Warehouse~ ~ Z -1 29229 0 0 D2 Freeport village~ ~ Z -1 29224 0 0 D3 Wharf road~ ~ Z -1 29218 0 0 S #29224 Freeport Village~ You stand in the burrows of Freeport, where all the sailors and merchants families live. The houses are made of the local stone and have slate roofs. The closer the houses are to the city, the more beautiful and grandiose they become. Down next to the jetty where flooding is likely, live the poorest families, in temporary shacks which are prone to flooding. A small road leads east into the village. ~ 0 C hills D0 Wharf road~ ~ Z -1 29223 0 0 D1 Freeport village~ ~ Z -1 29243 0 0 D3 Wharf road~ ~ Z -1 29219 0 0 S #29225 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the Rock Jetty~ ~ Z -1 29237 0 0 D2 On the rock jetty~ ~ Z -1 29226 0 0 S #29226 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29225 0 0 D1 On the rock jetty~ ~ Z -1 29230 0 0 D2 Shipyards~ ~ Z -1 29227 0 0 D3 On the wharf~ ~ Z -1 29220 0 0 S #29227 The Shipyards~ You are in the shipyards of Freeport. About you in dry storage are many vessels either in repair or in the process of being developed. Of particular interest is the deep-keeled prototype vessel currently under construction. You get the sense that sailing as you know it is about to change. Many of the islanders are employed here, and ages range from the youthful 12 year old apprentice, to the grizzled old shipwrights. ~ 0 0 inside D0 On the rock jetty~ ~ Z -1 29226 0 0 D1 On the rock jetty~ ~ Z -1 29231 0 0 D2 On the rode to Freeport city~ ~ Z -1 29228 0 0 D3 Wharf road~ ~ Z -1 29221 0 0 S #29228 On the Road to Freeport City~ You are on a stone paved road which rises up the hill to Freeport City. The city itself has been built on the highest part of the island. The city has walls, made of the local slate and a mortar joint. Roads stretch off north to the shipyards, east to Freeport village, south to the mercantile warehouse, and westward wharf road continues along the harbor. ~ 0 C city D0 The shipyards~ ~ Z -1 29227 0 0 D1 Freeport village~ ~ Z -1 29232 0 0 D2 The mercantile warehouse~ ~ Z -1 29229 0 0 D3 Wharf road~ ~ Z -1 29222 0 0 D4 The city gates~ ~ Z -1 29246 0 0 S #29229 The Mercantile Warehouse~ You dodge porters and errand boys in the whirling mayhem of the mercantile warehouse. Longshoremen load crates of cargo into horse drawn carts and lead the teams down to the wharf for embarking vessels. The cargomaster signals to his apprentices in a strange sign language of the merchants guild. You get caught up in the excitement of the warehouse, and lend a hand to two struggling boys. ~ 0 0 inside D0 The road to the city of Freeport~ ~ Z -1 29228 0 0 D3 Wharf road~ ~ Z -1 29223 0 0 S #29230 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D2 On the rock jetty~ ~ Z -1 29231 0 0 D3 On the rock jetty~ ~ Z -1 29226 0 0 S #29231 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29230 0 0 D1 On the rock jetty~ ~ Z -1 29233 0 0 D2 Freeport village~ ~ Z -1 29232 0 0 D3 Shipyards~ ~ Z -1 29227 0 0 S #29232 Freeport village~ You stand in the burrows of Freeport, where all the sailors and merchants families live. The houses are made of the local stone and have slate roofs. The closer the houses are to the city, the more beautiful and grandiose they become. Down next to the jetty where flooding is likely, live the poorest families, in temporary shacks which are prone to flooding. The road to the city of Freeport is to your west. ~ 0 C hills D0 On the rock jetty~ ~ Z -1 29231 0 0 D2 Freeport village~ ~ Z -1 29245 0 0 D3 The road to Freeport city~ ~ Z -1 29228 0 0 S #29233 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D1 On the rock jetty~ ~ Z -1 29234 0 0 D3 On the rock jetty~ ~ Z -1 29231 0 0 S #29234 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D2 On the rock jetty~ ~ Z -1 29235 0 0 D3 On the rock jetty~ ~ Z -1 29233 0 0 S #29235 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29234 0 0 D1 On the rock jetty~ ~ Z -1 29236 0 0 S #29236 Dawn's Edge~ You have reached the easternmost point of Freeport isle, a place locals call Dawn's edge. There is an ivory statue of a dolphin leaping out of the water here. To the east you see the corner of the world. ~ 0 0 mountain E statue~ The statue shows the Dolphin as it is rising out of the water. The inscription reads `When Dolphin was created at the dawn of time, she leaped forth from the water with great joy, and the water which fell from her back became the isle of Freeport' ~ D1 The corner of the World~ ~ Z -1 14001 0 0 D3 On the rock jetty~ ~ Z -1 29235 0 0 S #29237 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D2 On the Rock Jetty~ ~ Z -1 29225 0 0 D3 On the rock jetty~ ~ Z -1 29238 0 0 S #29238 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29239 0 0 D1 On the rock jetty~ ~ Z -1 29237 0 0 S #29239 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D2 On the rock jetty~ ~ Z -1 29238 0 0 D3 On the rock jetty~ ~ Z -1 29240 0 0 S #29240 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D1 On the rock jetty~ ~ Z -1 29239 0 0 D3 On the rock jetty~ ~ Z -1 29241 0 0 S #29241 On the Rock Jetty~ You walk along the rock jetty of the isle of Freeport. The waves crash and spray a salt mist into the air. Gulls wheel in the sky above you, having flown from their perches upon seeing you. ~ 0 0 hills D0 On the rock jetty~ ~ Z -1 29242 0 0 D1 On the rock jetty~ ~ Z -1 29240 0 0 S #29242 Northpoint~ You have reached the end of the jetty at a place called Northpoint. Here long swells from the northeast crash with great force upon the island. You see why the island has been reinforced with a rock jetty- without it, it would rapidly erode. ~ 0 0 mountain D2 On the rock jetty~ ~ Z -1 29241 0 0 S #29243 Freeport Village~ You stand in the burrows of Freeport, where all the sailors and merchants families live. The houses are made of the local stone and have slate roofs. The closer the houses are to the city, the more beautiful and grandiose they become. Down next to the jetty where flooding is likely, live the poorest families, in temporary shacks which are prone to flooding. To the north is the mercantile warehouse. ~ 0 0 hills D1 Freeport village~ ~ Z -1 29244 0 0 D3 Freeport village~ ~ Z -1 29224 0 0 S #29244 Freeport Village~ You have reached the heart of Freeport village. Sailors wives wave at you and ask you to join them for tea. Children run along the main street playing sailors and pirates. There is a small church here at the point on the shore. ~ 0 0 hills D0 Freeport village~ ~ Z -1 29245 0 0 D3 Freeport village~ ~ Z -1 29243 0 0 S #29245 Freeport Village~ You stand in the burrows of Freeport, where all the sailors and merchants families live. The houses are made of the local stone and have slate roofs. The closer the houses are to the city, the more beautiful and grandiose they become. Down next to the jetty where flooding is likely, live the poorest families, in temporary shacks which are prone to flooding. To the west is the mercantile warehouse. ~ 0 0 hills D0 Freeport village~ ~ Z -1 29232 0 0 D2 Freeport village~ ~ Z -1 29244 0 0 S #29246 The Gates of Freeport~ You stand at the famed bronze gates of Freeport, built on the thriving commerce of the city. From here you have a commanding view of the island and the harbor. You stop and rest, watching the Liola Lew hoist anchor and sail off with her cargo into the seas. Yes, you think you could get used to life here on Freeport. Commerce lane goes south through the city gates. ~ 0 C city D2 Commerce lane~ gates bronze~ Z -1 29247 0 0 D5 The road to the island~ ~ Z -1 29228 0 0 S #29247 Commerce Street~ You stroll down bustling Commerce street, taking in the sights, sounds, and smells of the Jewel of the Pirate Seas, as Freeport is often called. To your east is the Sunken Pirate, the local watering hole, and to the west is the Emporium, a store of exotic goods. Commerce street continues south. ~ 0 0 city D0 The gates of Freeport~ ~ Z -1 29246 0 0 D1 The Sunken Pirate~ ~ Z -1 29248 0 0 D2 Commerce Street~ ~ Z -1 29250 0 0 D3 The Emporium~ ~ Z -1 29249 0 0 S #29248 The Sunken Pirate~ Here, amid the reek of spilled beer, bad cigars, and other unmentionable smells lies an endearing little bar done up in a nautical theme. The jolly roger flies over the main bar, where the local beer and wine is served as the locals like it- warm. Waitresses clad in little wiggle between the packed tables to the delight of their naval and mercantile clientele. An unleavened spiced bread called Pilas is served hot and in generous portions in wicker baskets. ~ 0 D inside D3 Commerce Street~ ~ Z -1 29247 0 0 S #29249 The Emporium~ This warehouse-sized store is packed to the ceiling with goods from several lands. Bolts of cloth, silver plates and utensils, lanterns candles, rugs, etc. dazzle you. Several store boys work the floor, helping their customers. ~ 0 D inside D1 Commerce Street~ ~ Z -1 29247 0 0 S #29250 Commerce Street~ You stroll down bustling Commerce street, taking in the sights, sounds, and smells of the Jewel of the Pirate Seas, as Freeport is often called. To the east is the Bronze Scabbard, the shop of the armourer of Freeport. To the west is the Mystic Eye, a famed magic shop. Commerce street continues north and south. ~ 0 0 city D0 Commerce Street~ ~ Z -1 29247 0 0 D1 The Bronze Scabbard~ ~ Z -1 29251 0 0 D2 The town square~ ~ Z -1 29253 0 0 D3 The Mystic Eye~ ~ Z -1 29252 0 0 S #29251 The Bronze Scabbard~ The Bronze Scabbard is actually a front store for the blacksmith the metalworkers of Freeport. The bulk of the commissions come from the Captains guild and the shipyards, where most of the arms of Freeport are made. In their spare time the metalworkers make various trinkets for the local citizenry and tourists. ~ 0 D inside D3 Commerce Street~ ~ Z -1 29250 0 0 S #29252 The Mystic Eye~ Your head swims in the exotic fumes emitted by the candles of this shop. Several lamps on display change from color to color, in addition to the everlasting variety. Scrolls and books are stored in a glass cabinet behind the counter. ~ 0 D inside D1 Commerce Street~ ~ Z -1 29250 0 0 S #29253 The Town Square of Freeport~ You are in the broad town square of Freeport, which measures 100 yds by 100 yds. Small outdoor cafes have set up shop in the square, catering to their people watching customers. To the south is the town hall, where the famed waterclock of Freeport chimes the martial song of the Captains guild every hour. To the east, Naval street runs to the Captains guild at the end, and to the west Shippers Lane goes to the Merchants guild. Commerce street leads northwards out of the city. ~ 0 0 city D0 Commerce Street~ ~ Z -1 29250 0 0 D1 Naval Street~ ~ Z -1 29254 0 0 D2 Town hall~ ~ Z -1 29256 0 0 D3 Shippers lane~ ~ Z -1 29255 0 0 S #29254 Naval Street~ You stand on Naval street, which has been paved with engraved stones, each stone commemorating a naval engagement in the city's history. Cadets drill at the end of the street, marching up and down, over and over in tight formation. To the south is an inn called The Crew's Quarters. ~ 0 0 city D1 Naval Street~ ~ Z -1 29276 0 0 D2 The Crew's Quarters~ ~ Z -1 29257 0 0 D3 Town square~ ~ Z -1 29253 0 0 S #29255 Shipper's Lane~ You walk Shippers lane. Two story houses press closely to the to the street and people bustle back and forth. To the south is the bank of Freeport. ~ 0 0 city D1 Town square~ ~ Z -1 29253 0 0 D2 ~ ~ Z 0 29258 0 0 D3 Shipper's lane~ ~ Z -1 29259 0 0 S #29256 Town Hall~ You stand inside the town hall of the city of Freeport. Town hall is arranged for meetings. To your left are the 9 captains chairs, where the representatives of the Captains guild sit. To your right are the 5 chairs of the merchants guild. Ahead, in the center, is where the mayor sits. Around you are many wooden benches upon which townsmen may sit and participate in the meetings. The role of the mayor is as arbitrator, and he is freely elected by popular vote. White marble statues are displayed in alcoves about the hall. ~ 0 D inside E statues~ The statues are of past mayors of the city. As you examine them more closely, you notice one of them shows signs of having been moved across the floor many many times. You try to move it, but the statue is held in place by a locking mechanism. ~ D0 Town square~ ~ Z -1 29253 0 0 D5 A secret passage~ statue~ ABCZ 29201 29264 0 0 S #29257 The Crew's Quarters~ You are inside a homely inn. Here in the giant common room, a fire roars in the stone fireplace, and patrons sip wine next to it. Rooms are available for let, starting at 50 G a night. The tables are made of a thickly varnished and dark stained oak, the walls are paneled, and the windows facing the street resemble portholes. This is a popular meeting place for the captains when they have foreign visitors. ~ 0 D inside D0 Naval Street~ ~ Z -1 29254 0 0 S #29258 The Bank of Freeport~ You stand inside the stout walls of the bank of Freeport. There is a continual stream of customers entering and depositing vast sums of money in the well guarded vault. The bank is faring well, as you can judge by the amount of gilding inside the building. ~ 0 CDU inside D0 ~ ~ Z 0 29255 0 0 S #29259 Shipper's Lane~ You walk Shippers lane. Two story houses press closely to the to the street and people bustle back and forth. To the north is the mercantile school, and to the south is the merchant's guild. ~ 0 0 city D0 The mercantile school~ ~ Z -1 29260 0 0 D1 Shipper's lane~ ~ Z -1 29255 0 0 D2 The merchant's guild~ ~ Z -1 29261 0 0 S #29260 The Mercantile School~ You stand in the courtyard of the mercantile school of Freeport. It is here that young boys master the subtleties of profit and trade. Scribes record the latest buy and sell rates of commodities around the world upon the rolls of the school. This school is one of the main reasons for the economic dominance of Freeport of world trade. ~ 0 D inside D2 Shipper's Lane~ ~ Z -1 29259 0 0 S #29261 The Merchant's Guild~ You have entered the grand arch of the merchants guild of Freeport. It is here that the master traders conduct their business of contracting with captains for the transport of cargo to remote destinations. Each member of the merchant's guild tithes to the guild, money which is used to not only maintain the guild proper, but also to open new markets in foreign lands. The guild masters command much respect, wealth, and power throughout the world. Guild matters are decided by a vote, scaled by the wealth of each master. The 5 richest masters make up the council of 5, and argue on the guilds behalf in contractual negotiations in town meetings. It has been said that the council of 5 collectively owns one quarter of the world's wealth. ~ 0 D inside D0 Shipper's Lane~ ~ Z -1 29259 0 0 S #29262 The Naval Academy~ You stand on the grounds of the renowned naval academy of Freeport, the training grounds for the worlds captains. Young boys are taught for a period of 8 years the art of sailing, and finish their apprenticeship onboard actual military vessels. The academy has a long tradition of turning out fine sailors. Most cadets eventually become captains of their own vessels and under contract to the Merchants guild. ~ 0 D inside D2 Naval Street~ ~ Z -1 29276 0 0 S #29263 The Captains Guild~ Here in the halls of the Captains guild, the worlds shipping begins and ends. The guild was founded over 300 years ago to represent the collective interests of the ship owners. To be a member, one must demonstrate the clear title to at least one vessel. Ahead of you is the great hall where the guild holds its meetings. Votes in the guild are based weighted by the number of vessels the captain has. The richest men with the most ships fill the 9 seats of honor in the guild, and are called the Admirals. It has been said that they control one third of the world's shipping. ~ 0 D inside D0 Naval Street~ ~ Z -1 29276 0 0 S #29264 On a Secret Staircase~ You follow a secret staircase south and downward underground. The stairs are wet and mossy. Far below you hear the sounds of men loading a ship. The old torch sconces on the wall have not been used in years. There is a sign on the wall. ~ 0 AD hills E sign wall~ {45 53} Lok Hall of the 6th Pirate Lord ~ D2 On a secret staircase~ ~ Z -1 29265 0 0 D4 Through the secret door~ statue~ ABCZ 29201 29256 0 0 S #29265 On a Secret Staircase~ You follow a secret staircase south and downward underground. The stairs are wet and mossy. Far below you hear the sounds of men loading a ship. The old torch sconces on the wall have not been used in years. ~ 0 AD hills D0 On a secret staircase~ ~ Z -1 29264 0 0 D2 On a secret staircase~ ~ Z -1 29267 0 0 S #29267 In the Hidden Cavern~ You have discovered a hidden underground cavern. In the center of the room is a deep pool in which several triremes have been moored. Laughing sailors are unloading cargo from one of the ships. You quickly disguise yourself as one of the sailors. ~ 0 D inside D0 On a secret staircase~ ~ Z -1 29265 0 0 D1 In the hidden cavern~ ~ Z -1 29269 0 0 D2 In the hidden cavern~ ~ Z -1 29268 0 0 S #29268 In the Hidden Cavern~ You walk along the shore of an underground water cave in which several triremes have been moored, one of which is being unloaded. You sneak unnoticed behind several CRATES which have been recently off-loaded. ~ 0 D inside E crates~ These crates are marked with a destination of Solace. That's funny. What are they doing here? ~ D0 In the hidden cavern~ ~ Z -1 29267 0 0 D1 In the hidden harbor~ ~ Z -1 29275 0 0 D2 In the hidden cavern~ ~ Z -1 29273 0 0 S #29269 In the Hidden Cavern~ You walk along the shore of an underground water cave in which several triremes have been moored, one of which is being unloaded. You sneak unnoticed behind several CRATES which have been recently off-loaded. To the north of you is a guarded door. ~ 0 D inside E crates~ These crates are marked with a destination of Antharia. That's funny. What are they doing here? ~ D0 Through the guarded door~ door~ ABZ -1 29270 0 0 D1 In the hidden cavern~ ~ Z -1 29271 0 0 D2 In the hidden harbor~ ~ Z -1 29275 0 0 D3 In the hidden cavern~ ~ Z -1 29267 0 0 S #29270 In The Secret Cave of the 6th Pirate Lord~ You have boldly entered the secret cave of the 6th pirate lord. About you the evidence of his terrible crimes abounds. Here is a pilfered shipping schedule, duplicated on scrolls addressed to the other pirate lords. There is a cargo list of several missing merchant vessels. On the desk is a scroll of the departure time, vessel name, and destination of a rich noble. Yes you have discovered the kingpin of the pirate lords, the man who has terrorized commerce for a decade. What will you do about it? ~ 0 D inside D2 Through the door~ door~ Z -1 29269 0 0 S #29271 In the Hidden Cavern~ You walk along the shore of an underground water cave in which several triremes have been moored, one of which is being unloaded. You sneak unnoticed behind several CRATES which have been recently off-loaded. ~ 0 D inside E crates~ These crates are marked with a destination of the Shire. That's funny. What are they doing here? ~ D2 In the hidden cavern~ ~ Z -1 29272 0 0 D3 In the hidden cavern~ ~ Z -1 29269 0 0 S #29272 In the Hidden Cavern~ You walk along the shore of an underground water cave in which several triremes have been moored, one of which is being unloaded. You sneak unnoticed behind several CRATES which have been recently off-loaded. ~ 0 D inside E crates~ These crates are marked with a destination of Camelot. That's funny. What are they doing here? ~ D0 In the hidden cavern~ ~ Z -1 29271 0 0 D2 In the hidden cavern~ ~ Z -1 29274 0 0 D3 In the hidden harbor~ ~ Z -1 29275 0 0 S #29273 In the Hidden Cavern~ You walk along the shore of an underground water cave in which several triremes have been moored, one of which is being unloaded. You sneak unnoticed behind several CRATES which have been recently off-loaded. To the south of you the waterway leaves the cavern through a tunnel which U's in a long curve. ~ 0 D inside E crates~ These crates are marked with a destination of Dunkeldorf. That's funny. What are they doing here? ~ D0 In the hidden cavern~ ~ Z -1 29268 0 0 S #29274 In the Hidden Cavern~ You walk along the shore of an underground water cave in which several triremes have been moored, one of which is being unloaded. You sneak unnoticed behind several CRATES which have been recently off-loaded. ~ 0 D inside E crates~ These crates are marked with a destination of Malancandra. That's funny. What are they doing here? ~ D0 In the hidden cavern~ ~ Z -1 29272 0 0 S #29275 On the Hidden Harbor~ You bob in the waters of the hidden harbor among several docked triremes. You can dock in any cardinal direction except south, where the harbor turns into a dark tunnel which bends around to the west. There is a small buoy floating here. ~ 0 0 noswim E buoy~ {45 53} Lok The hall of the 6th Pirate Lord ~ D0 On the docks~ ~ Z -1 29269 0 0 D1 On the docks~ ~ Z -1 29272 0 0 D3 On the docks~ ~ Z -1 29268 0 0 S #29276 Naval Street~ You stand on Naval street, which has been paved with engraved stones, each stone commemorating a naval engagement in the city's history. Cadets drill at the end of the street, marching up and down, over and over in tight formation. To the north is the Naval Academy, and to the south is the Captains guild. ~ 0 0 city D0 The naval academy~ ~ Z -1 29262 0 0 D2 The Captains guild~ ~ Z -1 29263 0 0 D3 Naval Street~ ~ Z -1 29254 0 0 S #0 #SPECIALS M 29230 spec_poison * Admiral Blacksail M 29231 spec_poison * Oglethorpe, 1st Master Merchant of Freeport M 29232 spec_poison * Lord Mourning S #RESETS D 0 29256 5 2 * Town Hall: door to the down: closed and locked D 0 29264 4 2 * On a Secret Staircase: door to the up: closed and locked D 0 29269 0 1 * In the Hidden Cavern: door to the north: closed M 0 29202 2 29203 1 * the red-tongued lizard (On the Rock Jetty) G 0 29203 0 * a red lizard tongue M 0 29206 5 29206 1 * the longshoreman (On the Wharf) O 0 29223 0 29206 * a huge box crate (On the Wharf) O 0 29224 0 29206 * a moored ship (On the Wharf) M 0 29208 5 29207 1 * the citizen of Freeport (Wharf Road) M 0 29208 5 29208 1 * the citizen of Freeport (On the Wharf) O 0 29223 0 29208 * a huge box crate (On the Wharf) O 0 29223 0 29208 * a huge box crate (On the Wharf) O 0 29224 0 29208 * a moored ship (On the Wharf) M 0 29203 2 29210 1 * the green-tongued lizard (On the Rock Jetty) G 0 29204 0 * a green lizard tongue M 0 29206 5 29211 1 * the longshoreman (On the Wharf) M 0 29214 3 29213 1 * the harbor patrolman (Wharf Road) E 0 29208 0 0 * a patrol globe: as a light E 0 29209 0 5 * scale mail: on the body E 0 29210 0 16 * a trident: wielded M 0 29204 1 29215 1 * the watchman of Widow's Cape (Widow's Cape) O 0 29205 0 29215 * a watchfire (Widow's Cape) M 0 29207 1 29216 1 * the harbormaster (On the Wharf) G 0 29207 0 * a notebook M 0 29214 3 29217 1 * the harbor patrolman (On the Wharf) E 0 29208 0 0 * a patrol globe: as a light E 0 29209 0 5 * scale mail: on the body E 0 29210 0 16 * a trident: wielded M 0 29206 5 29220 1 * the longshoreman (On the Wharf) O 0 29223 0 29220 * a huge box crate (On the Wharf) O 0 29224 0 29220 * a moored ship (On the Wharf) M 0 29215 2 29223 1 * the teamster (Wharf Road) M 0 29211 1 29227 1 * the master shipbuilder (The Shipyards) M 0 29212 1 29227 1 * the apprentice shipbuilder (The Shipyards) M 0 29206 5 29229 1 * the longshoreman (The Mercantile Warehouse) M 0 29213 1 29229 1 * the warehouse overseer (The Mercantile Warehouse) G 0 29207 0 * a notebook O 0 29223 0 29229 * a huge box crate (The Mercantile Warehouse) O 0 29223 0 29229 * a huge box crate (The Mercantile Warehouse) M 0 29202 2 29230 1 * the red-tongued lizard (On the Rock Jetty) G 0 29203 0 * a red lizard tongue M 0 29203 2 29235 1 * the green-tongued lizard (On the Rock Jetty) G 0 29204 0 * a green lizard tongue M 0 29201 2 29240 1 * the blue-tongued lizard (On the Rock Jetty) G 0 29202 0 * a blue lizard tongue M 0 29205 1 29242 1 * the fisherman (Northpoint) E 0 29206 0 16 * a fishing pole: wielded M 0 29208 5 29243 1 * the citizen of Freeport (Freeport Village) M 0 29210 2 29244 1 * the sailor's wife (Freeport Village) M 0 29209 2 29245 1 * the laughing child (Freeport Village) M 0 29233 2 29248 1 * the drunken sailor (The Sunken Pirate) M 0 29216 1 29248 1 * Lefty, owner of the Sunken Pirate (The Sunken Pirate) G 0 29211 0 * a steaming meat pie G 0 29212 0 * a mug of sailor's grog M 0 29217 1 29249 1 * Anwar, proprietor of the Emporium (The Emporium) G 0 29213 0 * a holy wafer G 0 29214 0 * a silver plate G 0 29215 0 * a tapestry M 0 29214 3 29250 1 * the harbor patrolman (Commerce Street) E 0 29208 0 0 * a patrol globe: as a light E 0 29209 0 5 * scale mail: on the body E 0 29210 0 16 * a trident: wielded M 0 29218 1 29251 1 * Raedner the dwarven smith (The Bronze Scabbard) G 0 29216 0 * emerald armor G 0 29217 0 * a {ydwarven{x thrower M 0 29208 5 29252 1 * the citizen of Freeport (The Mystic Eye) M 0 29219 1 29252 1 * Samantha, witch of the Mystic Eye (The Mystic Eye) G 0 29218 0 * elven chainmail sleeves G 0 29219 0 * elven chainmail leggings M 0 29208 5 29253 1 * the citizen of Freeport (The Town Square of Freeport) M 0 29209 2 29253 1 * the laughing child (The Town Square of Freeport) M 0 29210 2 29255 1 * the sailor's wife (Shipper's Lane) M 0 29226 1 29256 1 * Mayor Friendly (Town Hall) G 0 29201 0 * an old key M 0 29227 1 29257 1 * Midge, the innkeeper of the Crew's Quarters (The Crew's Quarters) G 0 29220 0 * a glass of Freeport burgundy G 0 29221 0 * a glass of Freeport chablis G 0 29222 0 * a plate of gravy and dumplings M 0 29233 2 29257 1 * the drunken sailor (The Crew's Quarters) M 0 29222 1 29258 1 * Elken, banker of Freeport (The Bank of Freeport) M 0 29220 1 29260 1 * the apprentice merchant (The Mercantile School) M 0 29221 1 29261 1 * Ceres, merchant of the 3rd chair (The Merchant's Guild) G 0 29221 0 * a glass of Freeport chablis M 0 29224 1 29262 1 * the young cadet (The Naval Academy) M 0 29225 1 29263 1 * Whitecap, 8th Admiral of Freeport (The Captains Guild) E 0 29229 0 12 * an admiral's cape: about the shoulders E 0 29230 0 2 * an {Yadmiral's{y signet{x: on the right finger M 0 29229 2 29265 1 * the pirate guard (On a Secret Staircase) E 0 29225 0 14 * an emerald wristguard: on the left wrist E 0 29226 0 16 * an emerald longsword: wielded E 0 29227 0 6 * an emerald helm: over the head O 0 29223 0 29268 * a huge box crate (In the Hidden Cavern) M 0 29229 2 29269 1 * the pirate guard (In the Hidden Cavern) E 0 29225 0 14 * an emerald wristguard: on the left wrist E 0 29226 0 16 * an emerald longsword: wielded E 0 29227 0 6 * an emerald helm: over the head O 0 29223 0 29269 * a huge box crate (In the Hidden Cavern) M 0 29231 1 29270 1 * Oglethorpe, 1st Master Merchant of Freeport (In The Secret Cave of the 6th Pirate Lord) G 0 29231 0 * a very heavy purse M 0 29232 1 29270 1 * Lord Mourning (In The Secret Cave of the 6th Pirate Lord) E 0 29232 0 8 * {Wb{xlade{Wd {Dboots{x: on the feet E 0 29233 0 3 * a {Dd{Yi{Dmens{Yi{Donal {Ycape{x: around the neck (1) E 0 29234 0 17 * the troll stone: held in the hands M 0 29228 1 29272 1 * the scruffy pirate (In the Hidden Cavern) E 0 29229 0 12 * an admiral's cape: about the shoulders E 0 29230 0 2 * an {Yadmiral's{y signet{x: on the right finger G 0 29228 0 * a pinch of devil's weed O 0 29223 0 29272 * a huge box crate (In the Hidden Cavern) M 0 29228 2 29273 1 * the scruffy pirate (In the Hidden Cavern) M 0 29228 2 29274 1 * the scruffy pirate (In the Hidden Cavern) O 0 29224 0 29275 * a moored ship (On the Hidden Harbor) S #SHOPS 29211 22 0 0 0 0 130 16 6 17 29216 17 19 0 0 0 150 10 0 23 29217 8 12 13 26 0 130 15 9 17 29218 5 9 29 30 0 125 12 6 18 29219 9 2 3 4 28 140 17 17 23 29227 17 19 0 0 0 110 11 0 23 0 #MOBPROGS #29200 if clan $n shadow say You're looking for Alerra. He's probably out at sea, between here and New Thalos. ~ #0 #$