zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Dwarven Kingdom~
VNUMs 6500 6599
Credits Anon~
Security 9
LevelRange 10 25
End

#MOBILES
#6500
dwarf guard mineguard~
the dwarven guard~
A stocky, armored dwarf guards the entrance to the mines.
~
This guard looks very tough.  He is prepared to sacrifice his life
protecting the mines.  
~
dwarf~
ABe D 500 0
20 20 31d20+0 20d9+60 5d4+12 none
-2 -2 -2 1
DEFNR 0 0 0
stand stand male 500
0 0 medium flesh~
~
#6501
dwarf worker miner~
a dwarven worker~
A dwarven mining worker is here.
~
He is very dirty, and looks extremely over-worked.
~
dwarf~
AG 0 900 0
12 12 22d12+0 12d9+60 3d4+8 none
1 1 1 4
DEFNR 0 0 0
stand stand male 175
0 0 medium flesh~
~
#6502
wraith~
the wraith~
The wraithlike form of a dead explorer hovers here watching you.
~
Some poor adventurer met his demise in these tunnels centuries ago.  Now
he is doomed to walk the earth as a soulless wraith, until someone sets him
free from this bondage.
~
ghost~
ABL DFJ -950 0
29 29 48d29+0 145d10+85 9d3+19 none
-9 -9 -9 -3
EFNU 0 0 0
stand stand none 1204
0 0 medium flesh~
~
#6503
shopkeeper romblain~
Romblain the shopkeeper~
Romblain is standing here, waiting patiently for new customers.
~
The storekeeper is very rotund, but looks like a sharp guy.
~
dwarf~
ABVe 0 900 0
35 35 101d35+0 350d11+95 12d2+30 none
-15 -15 -15 -8
DEFNU 0 0 0
stand stand male 1779
0 0 medium flesh~
~
#6504
baker granitehead head~
Granitehead the baker~
Granitehead, the baker, is waiting for new customers.
~
Granitehead is covered with white flour, and has tiny black poppyseeds
all over his apron.  
~
dwarf~
ABVe 0 900 0
35 35 88d35+0 175d10+85 11d3+22 none
-13 -13 -13 -6
DEFNU 0 0 0
stand stand male 745
0 0 medium flesh~
~
#6505
lizard~
the giant lizard~
A giant scaly lizard crawls slowly over the rocks.
~
This huge reptile seems to be hungry.  A black forked tongue flickers
from his jaws constantly testing the air for the smell of rock locusts, his
favorite meal.  Eeeks, he's crawling towards you!  Perhaps he's decided to
change his diet?  
~
lizard~
AG D 100 0
18 18 35d18+0 90d10+85 6d3+14 none
-2 -2 -2 0
EFNR 0 0 0
stand stand male 0
0 0 large flesh~
~
#6506
giant~
the giant~
A giant is here.
~
The giant is about 8 feet tall, with arms of steel, and looks very strong.
~
giant~
AG 0 0 0
16 16 36d16+0 160d11+95 6d2+18 none
-2 -2 -2 0
EFNR 0 0 0
stand stand male 100
0 0 large flesh~
~
#6507
dwarf miner~
the dwarven miner~
A dwarven miner is here.
~
The mineworker is very tired, and very dirty, and he has bulging muscles.
~
dwarf~
AB 0 800 0
8 8 17d8+0 8d9+60 1d8+6 none
4 4 4 6
DEFNR 0 0 0
stand stand male 2
0 0 medium flesh~
~
#6508
dwarf leader~
the dwarven mine leader~
A dwarven mine leader is here.
~
The mine leader is very big and very strong.
~
dwarf~
AB 0 850 0
21 21 38d21+0 105d10+85 7d3+15 none
-4 -4 -4 0
DEFNR 0 0 0
stand stand male 1000
0 0 medium flesh~
~
#6509
dwarf doctor~
a dwarven doctor~
A dwarven doctor is here tending to the needs of his patients.
~
Many patients receive treatment from him, for he is a skilled surgeon,
with hands of steel.  
~
dwarf~
ABQa DFH 1000 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
CDFIK ABC 0 0
stand stand male 75
0 0 gargantuan flesh~
~
#6510
dwarf peon~
the dwarven peon~
A dwarven peon is awaiting help here.
~
A dwarven peon patiently waits for assistance from his doctor.
~
dwarf~
AB 0 500 0
3 3 9d3+0 3d9+60 1d3+3 none
7 7 7 8
DEFNR 0 0 0
stand stand male 3
0 0 medium flesh~
~
#6511
miner dwarf weary~
a weary dwarven miner~
A weary dwarven miner relaxes on his bed.
~
This dwarf has just retured from a hard day's work in the mines.  He
looks tired and dirty, but is smiling while he relaxes on his bed.  
~
dwarf~
AB 0 950 0
9 9 19d9+0 9d9+60 2d4+6 none
3 3 3 5
EFNR 0 0 0
rest stand male 62
0 0 medium flesh~
~
#6512
dwarf son~
the unwanted son~
An unwanted son is here.  You feel sorry for the guy.
~
~
dwarf~
AG 0 250 0
9 9 19d9+0 9d9+60 2d4+6 none
3 3 3 5
DEFNR 0 0 0
stand stand male 2
0 0 medium flesh~
~
#6513
dwarf daughter~
the unwanted daughter~
An unwanted daughter is here.  You feel sorry for her.
~
~
dwarf~
AG 0 250 0
10 10 21d10+0 10d9+60 2d5+7 none
3 3 3 5
EFNR 0 0 0
stand stand female 2
0 0 medium flesh~
~
#6514
dwarf guard~
the barracks guard~
A squat dwarf guards the barracks.
~
He looks pretty tough, and would probably break you in half!
~
dwarf~
AB 0 100 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
DEFNR 0 0 0
stand stand male 150
0 0 medium flesh~
~
#6515
man~
the man in waiting~
This man is waiting in line for something.
~
This man is waiting in line for something, but he looks rather nervous.
~
human~
AB 0 300 0
15 15 26d15+0 15d9+60 4d3+9 none
0 0 0 3
EFNU 0 0 0
stand stand male 348
0 0 medium flesh~
~
#6516
mazekeeper~
the mazekeeper~
A mazekeeper is here.
~
He looks VERY tough.  Better run fast!
~
human~
ABF Ju -1000 0
29 29 55d29+0 290d11+95 10d2+26 none
-11 -11 -11 -5
EFNU 0 0 0
stand stand male 1252
0 0 medium flesh~
~
#6517
snake giant~
the giant snake~
A giant snake slithers along the rocky ground.
~
It turns to watch you through cold reptilian eyes.  Hissss!  
~
snake~
ABF J -1000 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
EFNR 0 0 0
stand stand male 150
0 0 large flesh~
~
#6518
dwarf blacksmith~
a dwarven blacksmith~
A dwarven blacksmith is searching for quality iron ore.
~
This dwarven blacksmith is trying to find some quality iron ore to forge
some weapons with.  Looks like he might have a little in the sack he is
carrying already.  
~
dwarf~
ABG 0 900 0
15 15 31d15+0 75d10+85 5d3+12 none
0 0 0 2
CDEFR 0 0 0
stand stand male 357
0 0 medium flesh~
~
M random 6500 50~
#6519
dwarf guard~
the dwarven guard~
A dwarven guard roams about looking for troublemakers.
~
The guard eyes you suspiciously wondering if you are here to cause trouble.
~
dwarf~
A D 600 0
18 18 40d18+0 180d11+95 7d2+19 none
-4 -4 -4 0
DEFNR 0 0 0
stand stand male 500
0 0 medium flesh~
~
#6520
dwarf guard castleguard~
the dwarven guard~
A short stocky dwarf guards the entrance to the castle.
~
This guard is very strong and capable.  He will sacrifice his life to
protect the Queen.  
~
dwarf~
ABTe D 500 0
21 21 38d21+0 105d10+85 7d3+15 none
-4 -4 -4 0
CDEFR 0 0 0
stand stand male 500
0 0 medium flesh~
~
#6521
dwarf guard castleguard~
the dwarven guard~
A short stocky dwarf guards the entrance to the castle.
~
This guard is very strong and capable.  He will sacrifice his life to
protect the Queen.  
~
dwarf~
ABe D 500 0
20 20 31d20+0 20d9+60 5d4+12 none
-2 -2 -2 1
DEFNR 0 0 0
stand stand male 500
0 0 medium flesh~
~
#0

#OBJECTS
#6502
key green~
a deep green key~
A deep green key is on the floor.~
wood~
~
key 0 A
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#6504
dwarven hammer~
a hammer~
There is a dwarven hammer laying here.~
unknown~
iron wood~
weapon 0 AN
hammer 1 19 pound 0
17 18 4544 P
A
18 1
A
19 3
G none
G none
G none
G none
#6505
dwarven plate~
dwarven plate mail~
There is dwarven plate mail laying here.~
iron~
~
armor 0 AD
8 8 8 7 'none' 0
20 100 25252 P
A
13 3
A
19 2
A
18 2
G none
G none
G none
G none
#6506
stick~
long, black stick~
There is a long, black stick lying here.~
unknown~
wood cloth~
staff 0 AO
11 3 3 'cure critical'
11 10 4800 P
G none
G none
G none
G none
#6507
stick~
long, black stick~
There is a long, black stick here.~
unknown~
wood cloth~
light 0 AO
50
0 10 0 P
G none
G none
G none
G none
#6508
club~
dwarven club~
There is a dwarven club laying here.~
wood~
~
weapon 0 AN
mace 2 6 pound 0
10 40 2423 P
G none
G none
G none
G none
#6509
two-handed dwarven axe~
a two-handed dwarven axe~
A two-handed Dwarven axe is here.~
unknown~
wood steel~
weapon 0 AN
axe 1 29 cleave DF
20 50 24260 P
A
19 2
A
18 2
G none
G none
G none
G none
#6510
helmet~
a dwarven helmet~
A dwarven helmet is here.~
iron~
~
armor 0 AE
8 8 8 7 'none' 0
20 21 16597 P
A
20 -2
A
18 2
G none
G none
G none
G none
#6511
ring golden dwarven~
a dwarven golden ring~
A pretty golden ring is here.~
gold~
~
gem G AB
0 0 0 0 0 0 0
20 10 460 P
A
19 2
A
18 2
G none
G none
G none
G none
#6512
gloves~
dwarven gloves~
Thick dwarven gloves lay here.~
leather~
~
armor 0 AH
5 5 5 4 'none' 0
13 14 3401 P
A
17 -2
A
2 1
G none
G none
G none
G none
#6513
note~
a note~
A crumpled note is here.~
paper~
~
trash 0 A
0 0 0 0 0 0 0
0 5 26 P
E
note letters~
It appears to be a hot love letter from the Queen.  Unfortunately the
writing is too faded to read clearly.  Damn!  
~
G none
G none
G none
G none
#6514
castle key~
a castle key~
There is a key to Strangelove Castle here.~
iron~
~
key 0 A
0 0 0 0 0 0 0
0 0 0 P
G none
G none
G none
G none
#6516
key mine~
a mine key~
There is a key to the mines here.~
iron~
~
key 0 A
0 0 0 0 0 0 0
0 0 0 P
G none
G none
G none
G none
#6517
coal~
a chunk of coal~
There is a chunk of coal here.~
coal~
~
trash T AO
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#6518
pick~
a mining pick~
There is a mining pick here.~
unknown~
iron wood~
weapon I AN
exotic 1 15 pierce 0
15 35 1187 P
A
18 1
G none
G none
G none
G none
#6519
pills~
A box of pills~
There is a box of pills here.~
unknown~
~
pill 0 A
20 'cure serious' 'cure serious' 'cure serious' 'curse'
20 10 300 P
E
box pills~
A small box of pills.
~
G none
G none
G none
G none
#6520
map castle strangelove~
a map of Castle Strangelove~
A rolled up map is here.~
paper~
~
map 0 A
A 0 0 0 0 A 0
0 10 500 P
E
map castle strangelove~
.
* * * Castle Strangelove * * *       __________
 = = ==================== = =        \ Queen's \
      			              \ Bedroom \
                                       \_________\
                                                *
                               __________    ____\_____
     North  Up                 \  Top of \    \ Waiting \
        \   |                   \ Stairs  \----\  Room   \
          \ |                    \_________\    \_________\
  West ---- + ---- East             |
            | \                _____|____
            |   \              \         \
          Down  South           \ Stairs  \    [] - You need the Castle Key
                                 \_________\        to get beyond this point.
                                    |               The Castle Key can be
                               _____|____           found on the Grinning
                               \         \          Dwarves in the Barracks.
                                \ Stairs  \
                                 \_________\    * - You need the Deep Green
                                    |               Key to get beyond this
                __________     _____|____           point.  This key can be
                \ Door to \    \ Inside  \          found on the Wraith in
                 \ Castle  \-[]-\ Castle  \         the wine cellar or on one
                  \_________\    \_________\        of the Dwarven Guards on
                           \                        the Dark path.
                         ____\_____
                         \ Path to \
                          \ Castle  \
                           \_________\
                                    \
                   __________     ____\_____
                   \ Door to \    \ Path to \
                    \ Kingdom \----\ Castle  \
                     \_________\    \_________\
                              \
                           To Dwarven
                             Kingdom
~
G none
G none
G none
G none
#6521
bar iron~
an iron bar~
A flat, heavy iron bar lies here.~
iron~
~
trash T AO
0 0 0 0 0 0 0
1 30 341 P
E
bar iron~
This bar of iron looks perfect for forging a sword.
~
G none
G none
G none
G none
#6522
hammer dwarven smithy smithys~
a smithy's hammer~
A large blacksmith's hammer is lying on the floor here.~
iron~
~
trash TY AO
0 0 0 0 0 0 0
0 30 15 P
E
hammer dwarven smithy smithys~
This sturdy iron hammer looks PERFECT for forging or repairing weapons.
~
G none
G none
G none
G none
#6523
oven~
the oven~
~
stone~
~
container 0 0
50 A 0 20 100 0
10 0 150 P
G none
G none
G none
G none
#6524
pastry tart~
an apple tart~
A tasty apple tart has been left on the ground.~
food~
~
food 0 A
BE BCDE 0 0 0 BE BCDE
1 25 154 P
G none
G none
G none
G none
#6525
sack burlap~
{ya burlap sack{x~
A heavy burlap sack lies here.~
unknown~
burlap~
container 0 AO
20 0 0 3 100 0
8 50 202 P
G none
G none
G none
G none
#0

#ROOMS
#6500
Path to Dwarven Village~
All around you are the mountains of the southern range, home of dwarves and 
giants.  You can climb back down the mountains to the west and leave these 
realms, or seek riches in the northern mineshafts.  A dirt road leads south, 
towards a small building.  You can hear crying and shrieking coming from it.
~
0 C field
D0
The path continues.
~
~
Z -1 6501
0 0
D2
You hear the patter of little feet.
~
~
Z -1 6601
0 0
D3
A rocky road leads back to Midgaard and the mines of Moria.
~
~
Z -1 6562
0 0
S
#6501
The Path at the Base of the Mountain~
Now you are at the bottom of a rugged mountain.  The forest around you is
very dense, and it seems very dark to the north.
~
0 0 hills
D0
The path continues up the mountain.
~
~
Z -1 6502
0 0
D2
The path heads toward the main city.
~
~
Z -1 6500
0 0
S
#6502
The Path at the Middle of the Mountain~
Standing on the middle of the mountain, you can easily see the turning
point to the south, and the top of the mountain is very near to the north.
~
0 0 mountain
D0
The top of the mountain is easily seen from here.
~
~
Z -1 6503
0 0
D2
The base of the mountain is near.
~
~
Z -1 6501
0 0
S
#6503
The Path at the Top of the Mountain~
You are now on the top of the mountain.  To the south you see a path
leading down the mountain.  To the east and west you see entrances to
what look like mining tunnels.
~
0 0 hills
D1
An entrance to the mountain which seems to lead underground.
~
~
Z -1 6540
0 0
D2
The path leads down the mountain to the main city.
~
~
Z -1 6502
0 0
D3
There is an entrance to the mountain.
~
~
Z -1 6505
0 0
S
#6504
A Narrow Path~
This is a narrow path leading to the Dwarven Kingdom.  It looks less
travelled than the others, and it is very creepy.  The path opens up
to the south, and continues to the north.
~
0 D inside
D0
~
~
Z -1 6506
0 0
D2
~
~
Z -1 6540
0 0
S
#6505
Entrance to Mountain~
Here is an entrance to the mountain.  The door looks very well built,
and you can hear noise coming from within.
~
0 0 field
D1
~
~
Z -1 6503
0 0
D3
~
door~
ABCFZ 6502 6513
0 0
S
#6506
A Bend in a Narrow Path~
This is a narrow path that bends to the east here.  The trees hang over
the path, and it is very overgrown.  The narrow path continues to the
south and to the east.
~
0 D inside
E
tree trees~
They hang over the road in the most ominous of ways.
~
D1
~
~
Z -1 6507
0 0
D2
~
~
Z -1 6504
0 0
S
#6507
A Narrow Path~
This path is very narrow, and it continues to the north and west.
~
0 D inside
D0
~
~
Z -1 6508
0 0
D3
~
~
Z -1 6506
0 0
S
#6508
A Long Narrow Path~
This path leads to the north and south.  To the north you can see a
door, and to the south the path continues.
~
0 D inside
D0
~
~
Z -1 6509
0 0
D2
~
~
Z -1 6507
0 0
S
#6509
The Door to the Kingdom~
Here the path turns to the west.  You can see a door in front of you,
and the path continues to the west and south.
~
0 D inside
D0
~
~
Z 0 6563
0 0
D1
~
door~
ABCHZ 6502 6510
0 0
D2
~
~
Z -1 6508
0 0
D3
~
~
Z -1 6522
0 0
S
#6510
The Path to the Castle~
You are on a path that will eventually lead to the castle.  It
continues north to the castle, and there is a door on the western wall.
~
0 D inside
D0
~
~
Z -1 6511
0 0
D3
~
door~
ABCHZ 6502 6509
0 0
S
#6511
Further Along the Path~
You are still on the path to the castle, or back to the
Dwarven village, whichever way you wish to go.  The path
continues to the north and south.
~
0 D inside
D0
~
~
Z -1 6512
0 0
D2
~
~
Z -1 6510
0 0
S
#6512
The Door to the Castle~
Here there is a door to the castle to the east.  The castle
is elegantly designed, and looks much like a roll of toilet paper
standing on end.  A sign says:
              ******************************************
              *  WELCOME TO THE CASTLE OF STRANGELOVE  *
              *      Here, celibacy is uninvited       *
              ******************************************
~
0 D inside
D1
~
door~
ABCFZ 6514 6525
0 0
D2
~
~
Z -1 6511
0 0
S
#6513
An Abandoned Mining Tunnel~
Everything here is covered in soot and very grimy.  The path continues
to the east and north, and there is a door to the west.
~
0 D inside
D0
The little underground path continues to the north.
~
~
Z -1 6514
0 0
D1
The path leads outside the entrance.
~
door~
ABCFZ 6502 6505
0 0
D3
This looks like an entrance to some type of store room.
~
~
Z -1 6526
0 0
S
#6514
The Rocky Path~
You are on a path in the dwarven village which leads north to the shops
and south to the corner of the area.
~
0 D inside
D0
~
~
Z -1 6515
0 0
D2
~
~
Z -1 6513
0 0
S
#6515
The Rocky Path~
You are in one of the rocky tunnels under the dwarven mountain.  Ahead of
you a huge lizard scrambles up the tunnel wall, flicking it's long tongue
out to snag a cricket on the ceiling.  
~
0 D inside
D2
~
~
Z -1 6514
0 0
D3
~
~
Z 0 6536
0 0
S
#6516
Hide & Tooth Shop~
You are in Romblain's Hide & Tooth shop.  Here you may buy some of the
finest dwarven weapons and armor in these parts.  The path continues to the
north and east.  
~
0 D inside
D1
A path curves from the south to the northeast.
~
~
Z 0 6518
0 0
S
#6517
The Path by the Shops~
You are on the path that runs past the shops.  To the east you see
Granitehead's bakery, and a little ways to the north, the Tooth & Hide shop.

~
0 D inside
D0
A narrow path leads to the north.
~
~
Z -1 6518
0 0
D2
You see a bend in the path to the south.  
~
~
Z 0 6536
0 0
D3
You see Granite Head's bakery.
~
~
Z -1 6535
0 0
S
#6518
North of Shops~
The path curves towards the hospital to the east.  To the west you see
the Tooth & Hide shop!  
~
0 D inside
D1
A T-junction to the dwarven hospital lies east.
~
~
Z -1 6519
0 0
D2
The path south leads back to the shops.
~
~
Z -1 6517
0 0
D3
You see the Tooth & Hide shop.
~
~
Z 0 6516
0 0
S
#6519
In Front of the Hospital~
Here the path passes by the Hospital to the north.  It continues
to the east to the barracks, and to the west.
~
0 D inside
D0
The dwarven hospital and infirmary is to the north.  
~
~
Z -1 6534
0 0
D1
A dark path leads east.
~
~
Z -1 6520
0 0
D3
The path to Granite's Head bakery leads west.
~
~
Z -1 6518
0 0
S
#6520
The Path to the Barracks~
A rough, unlit path leads in an east-west direction.  The barracks lie to
the east, the path back to the hospital leads west.  
~
0 AD inside
D1
You see the front entrance of the barracks.
~
~
Z -1 6521
0 0
D3
A T-junction to the dwarven hospital lies west.
~
~
Z -1 6519
0 0
S
#6521
The Entrance to the Barracks~
You are standing before a long, low wooden structure, it looks like a
bunkhouse or barracks of some kind.  A large wooden torch burns brightly on
either side of the doorway, brightly illuminating the room.  
~
0 D inside
D2
The dwarven barracks lie to the south.
~
door~
ABZ -1 6523
0 0
D3
A dark path leads away from the barracks to the west.
~
~
Z -1 6520
0 0
S
#6522
A Guard House~
You are in the guard house to the west of the entrance
to the castle.  There are nude posters covering the walls.
~
0 D inside
E
poster~
There is a wall poster of a nude Minne Pearl.
~
D1
~
~
Z -1 6509
0 0
S
#6523
Inside the Barracks~
You step inside the barracks and immediately cover your nose with your
forearm.  The smell of unwashed bodies hangs thick in the air, and it makes
you want to gag.  Rows of unmade beds line either wall, and you can see the
back of the barracks to the south.  
~
0 D inside
D0
The exit from the barracks is to the north.
~
door~
ABZ -1 6521
0 0
D2
You see the back wall of the barracks a short ways to the south.
~
~
Z -1 6524
0 0
S
#6524
The Back of the Barracks~
You are at the back of the dwarven barracks.  Rows of unmade beds line
the left and right walls.  These barracks are in a state of disrepair and
are badly in need of some fixing up.  The floorboards beneath your feet are
loose and they creak as you walk across them.  
~
0 D inside
E
floorboards boards~
The dusty floorboards are loose near the back wall of the barracks.  You
could probably pry them up if you tried.  
~
D0
The entrance is at the north end of the barracks.
~
~
Z -1 6523
0 0
D5
A cool breeze blows through the dark cracks in the floor.
~
floor floorboards~
ABZ 0 2001
0 0
S
#6525
Inside of Castle Strangelove~
You are just inside the castle.  It is very tubular in shape,
and it is very featureless.  There is a set of stairs that lead
up, and the door leads out of the castle to the west.
~
0 D inside
D3
~
door~
ABCFZ 6514 6512
0 0
D4
~
~
Z -1 6528
0 0
S
#6526
The End of a Tunnel~
The tunnel ends abruptly.  Apparently the dwarves weren't finding enough
ore in this mineshaft, and abandoned it once the lode began to peter out.  A
pile of dusty boards have been placed over a vertical shaft at the end of
the tunnel.  
~
0 AD inside
E
floor board~
Several rough planks lie over the shaft, gathering dust with time.
~
D1
A lighted area that looks like a well worn path.
~
~
Z -1 6513
0 0
D5
Heavy wooden planks are lying over this shaft, you could probably kick
them aside and climb down.  
~
shaft~
ABZ 0 6527
0 0
S
#6527
A Vertical Mineshaft~
The rusty rungs of an iron ladder descend into the blackness of the
mineshaft below.  You can only guess what you'll find down there.  
~
0 AD air
D4
Several heavy wooden planks partially cover the exit from this shaft.
~
shaft~
ABZ -1 6526
0 0
D5
A rusty ladder descends down the dark mineshaft...
~
~
Z -1 2065
0 0
S
#6528
The Stairs in the Castle~
The stairs continue to circle up and down here.
~
0 D inside
D4
~
~
Z -1 6529
0 0
D5
~
~
Z -1 6525
0 0
S
#6529
On the Stairs~
You are still circling around on the stairs.  You are starting to
get dizzy from going around and around and around and around and
around.  The stairs continue up and down.
~
0 D inside
D4
~
~
Z -1 6530
0 0
D5
~
~
Z -1 6528
0 0
S
#6530
At the Top of a Staircase~
You are at the top of the stairs in the castle.  There is an exit
to the east, and the stairs lead down.
~
0 D inside
D1
~
~
Z -1 6531
0 0
D5
~
~
Z -1 6529
0 0
S
#6531
The Queen's Waiting room~
This is the Queen's waiting room.  Here the men literally
'wait' for the queen.  You've heard that the queen really likes
to get to 'know' her people, in the biblical sense.  The queen's
bedroom is to the north, and you can see stairs to the west.
~
0 D inside
D0
~
door~
ABFZ 6502 6532
0 0
D3
~
~
Z -1 6530
0 0
S
#6532
The Queen's Bedroom~
This is the Queen's bedroom.  The bed is all ruffled, and there
is a stack of dirty sheets piled in the corner.
A note has been scrawled in lipstick on the mirror:
    I'm out looking for my birth control pills.
    Why don't you slip into something comfortable while you're waiting?
~
0 D inside
D2
~
door~
ABFZ 6502 6531
0 0
S
#6534
The Dwarven Hospital~
You have entered the dwarven hospital and infirmary.  Injured miners,
commonfolk, and soldiers come here seeking treatment.  
~
0 D inside
D2
You see a rocky path to the south.
~
~
Z -1 6519
0 0
S
#6535
Granitehead's Bakery~
The aroma coming from the oven behind the baker is sensuous and
wonderful.  You can almost taste the pastries dissolving in your mouth. 

~
0 D inside
D1
~
~
Z -1 6517
0 0
S
#6536
A Bend in the Path~
The rocky path curves to the north.  A little ways ahead you see
Granitehead's bakery and the Tooth & Hide shop.  The aroma of baking pastry
reaches your nostrils.  
~
0 D inside
D0
The path leads north past the Baker, and Tooth & Hide shops.
~
~
Z 0 6517
0 0
D1
A narrow rocky path leads east.
~
~
Z 0 6515
0 0
S
#6540
The Worn Path~
This path is very well worn, and there is an entrance to the mines to the
east, while the path continues to the north and west.
~
0 D inside
D0
~
~
Z -1 6504
0 0
D1
~
door~
ABCFZ 6502 6541
0 0
D3
~
~
Z -1 6503
0 0
S
#6541
Entrance to the Dwarven Mines~
The little path here leads down toward the mines, while the worn path
continues to the west.
~
0 D inside
D3
~
door~
ABCFZ 6502 6540
0 0
D5
~
~
Z -1 6542
0 0
S
#6542
Inside the Mine~
There are holes everywhere from the places that the workers blew
away the rock to get to whatever they were looking for.  A path leads
down and up.
~
0 AD inside
D4
~
~
Z -1 6541
0 0
D5
~
~
Z -1 6554
0 0
S
#6543
A Path in the Mine~
You are deep inside the mine, and you feel very uncomfortable.  The
path continues to the east, and leads to the mineshaft to the west.
~
0 AD inside
D1
~
~
Z -1 6544
0 0
D3
~
~
Z -1 6554
0 0
S
#6544
A Crossroads in the Mine~
You are at a crossroad in the mine.  There is a door to the north,
and the path continues to the south, east, and west.
~
0 AD inside
D0
~
door~
ABCFZ 6502 6546
0 0
D1
~
~
Z -1 6545
0 0
D2
~
~
Z -1 6551
0 0
D3
~
~
Z -1 6543
0 0
S
#6545
The Coal Room~
You have entered the storage area for all of the raw materials that are
found down here.  Several heavy timbers have been used to shore up the walls
and ceiling.  You can't help but notice how the support beams creak and
groan every time a blast is set off in the mines below.  
~
0 AD inside
D3
~
~
Z -1 6544
0 0
S
#6546
Entering a Confusing Maze~
You have entered the maze of the mines.  To the east you
can see some inscriptions, and you can exit to the south.
~
0 AD inside
D1
~
~
Z -1 6547
0 0
D2
~
door~
ABCFZ 6502 6544
0 0
S
#6547
Near the Entrance to a Maze~
You are inside the maze, but not far enough in that you could get lost.
~
0 AD inside
D0
~
~
Z -1 6548
0 0
D3
~
~
Z -1 6546
0 0
S
#6548
A Confusing Maze~
You are in a maze.
~
0 AD inside
D0
~
~
Z -1 6549
0 0
D2
~
~
Z -1 6547
0 0
S
#6549
A Confusing Maze~
You are in a maze.
~
0 AD inside
D0
~
~
Z -1 6550
0 0
D3
~
~
Z -1 6548
0 0
S
#6550
A Confusing Maze~
You are in a maze.
~
0 AD inside
D2
~
~
Z -1 6549
0 0
D3
~
~
Z -1 6552
0 0
S
#6551
The Miner's Equipment Room~
This is the storage room for equipment used by the
Dwarven miners.  It is very small, and you can tell that
not many miners actually use any equipment.
~
0 AD inside
D0
~
~
Z -1 6544
0 0
S
#6552
The End of the Maze!~
You have solved the maze.  You can tell by the last few moves
that there is no way that a dumb worker could have figured that
out.  It seems pretty desolate here.  To the south is a bleak room.
To the north, you see the maze.  There is a sign above the south exit:
    Those who enter, plan on a timely death.
    Especially if you're loyal to the queen.
~
0 AD inside
D1
~
~
Z -1 6550
0 0
D3
~
~
Z -1 6553
0 0
S
#6553
The Mazekeeper's Room~
You have entered the Mazekeeper's room.  There are pictures of
the Queen with darts thrown in it.  Spray-painted on the wall are
things like 'the queen shall suffer' and 'Catholics Rule'.
~
0 AD inside
D1
~
~
Z -1 6552
0 0
S
#6554
The Bottom of a Mineshaft~
You are at the bottom of the mineshaft.  The air here is very sooty, and
it is very hard to breath.  The mineshaft leads up and east.
~
0 AD inside
D1
~
~
Z -1 6543
0 0
D4
~
~
Z -1 6542
0 0
S
#6562
The Mountains of the Dwarven Kingdom~
You are standing at the foot of the mountains of the dwarven kingdom, where
dwarves and giants toil endlessly to pry gems and mithril from the mother 
earth.  Here lies the palace of the dwarven queen, and untold riches.
But beware, for the mines are said to be haunted by demon and spirit alike.
The dwarven kingdom lies to the east.
~
0 0 mountain
D1
The dwarven kingdom awaits!
~
~
Z -1 6500
0 0
D3
You see the foothills of this mighty mountain range.
~
~
Z -1 4000
0 0
S
#6563
{yDirt path to Mortorn{x~
This dusty path takes you into a small forest in the valley of the
mountains.  
~
0 D mountain
D2
~
~
Z 0 6509
0 0
D5
~
~
Z 0 98201
0 0
S
#0

#SPECIALS
M 6509 spec_cast_cleric	* a dwarven doctor
S

#RESETS
D 0 6505 3 2	* Entrance to Mountain: door to the west: closed and locked
D 0 6509 1 2	* The Door to the Kingdom: door to the east: closed and locked
D 0 6510 3 2	* The Path to the Castle: door to the west: closed and locked
D 0 6512 1 2	* The Door to the Castle: door to the east: closed and locked
D 0 6513 1 2	* An Abandoned Mining Tunnel: door to the east: closed and locked
D 0 6521 2 1	* The Entrance to the Barracks: door to the south: closed
D 0 6523 0 1	* Inside the Barracks: door to the north: closed
D 0 6524 5 1	* The Back of the Barracks: door to the down: closed
D 0 6525 3 2	* Inside of Castle Strangelove: door to the west: closed and locked
D 0 6526 5 1	* The End of a Tunnel: door to the down: closed
D 0 6527 4 1	* A Vertical Mineshaft: door to the up: closed
D 0 6531 0 1	* The Queen's Waiting room: door to the north: closed
D 0 6532 2 1	* The Queen's Bedroom: door to the south: closed
D 0 6540 1 2	* The Worn Path: door to the east: closed and locked
D 0 6541 3 2	* Entrance to the Dwarven Mines: door to the west: closed and locked
D 0 6544 0 2	* A Crossroads in the Mine: door to the north: closed and locked
D 0 6546 2 2	* Entering a Confusing Maze: door to the south: closed and locked
M 0 6501 6 6501 2	* a dwarven worker (The Path at the Base of the Mountain)
M 0 6501 6 6502 2	* a dwarven worker (The Path at the Middle of the Mountain)
O 0 6507 0 6503	* long, black stick (The Path at the Top of the Mountain)
M 0 6501 6 6503 2	* a dwarven worker (The Path at the Top of the Mountain)
M 0 6500 8 6505 1	* the dwarven guard (Entrance to Mountain)
E 0 6504 0 16		*	a hammer: wielded
E 0 6505 0 5		*	dwarven plate mail: on the body
G 0 6502 0		*	a deep green key
M 0 6519 2 6505 1	* the dwarven guard (Entrance to Mountain)
E 0 6504 0 16		*	a hammer: wielded
E 0 6505 0 5		*	dwarven plate mail: on the body
O 0 6507 0 6505	* long, black stick (Entrance to Mountain)
M 0 6506 2 6508 2	* the giant (A Long Narrow Path)
M 0 6500 8 6509 1	* the dwarven guard (The Door to the Kingdom)
E 0 6509 0 16		*	a two-handed dwarven axe: wielded
E 0 6510 0 6		*	a dwarven helmet: over the head
E 0 6511 0 1		*	a dwarven golden ring: on the left finger
M 0 6500 8 6509 1	* the dwarven guard (The Door to the Kingdom)
E 0 6512 0 9		*	dwarven gloves: on the hands
E 0 6509 0 16		*	a two-handed dwarven axe: wielded
E 0 6505 0 5		*	dwarven plate mail: on the body
M 0 6520 2 6512 2	* the dwarven guard (The Door to the Castle)
E 0 6504 0 16		*	a hammer: wielded
E 0 6511 0 2		*	a dwarven golden ring: on the right finger
E 0 6505 0 5		*	dwarven plate mail: on the body
O 0 6507 0 6513	* long, black stick (An Abandoned Mining Tunnel)
M 0 6505 2 6515 1	* the giant lizard (The Rocky Path)
M 0 6503 1 6516 1	* Romblain the shopkeeper (Hide & Tooth Shop)
G 0 6504 0		*	a hammer
G 0 6505 0		*	dwarven plate mail
G 0 6510 0		*	a dwarven helmet
G 0 6511 0		*	a dwarven golden ring
G 0 6512 0		*	dwarven gloves
E 0 6504 0 16		*	a hammer: wielded
M 0 6505 2 6520 1	* the giant lizard (The Path to the Barracks)
M 0 6514 4 6521 4	* the barracks guard (The Entrance to the Barracks)
E 0 6509 0 16		*	a two-handed dwarven axe: wielded
M 0 6511 8 6523 6	* a weary dwarven miner (Inside the Barracks)
M 0 6511 8 6523 6	* a weary dwarven miner (Inside the Barracks)
E 0 6508 0 16		*	dwarven club: wielded
E 0 6514 0 17		*	a castle key: held in the hands
M 0 6511 8 6523 6	* a weary dwarven miner (Inside the Barracks)
M 0 6511 8 6523 6	* a weary dwarven miner (Inside the Barracks)
M 0 6511 8 6524 6	* a weary dwarven miner (The Back of the Barracks)
O 0 6513 0 6524	* a note (The Back of the Barracks)
M 0 6511 8 6524 6	* a weary dwarven miner (The Back of the Barracks)
G 0 6520 0		*	a map of Castle Strangelove
M 0 6502 2 6527 1	* the wraith (A Vertical Mineshaft)
G 0 6502 0		*	a deep green key
M 0 6512 3 6528 2	* the unwanted son (The Stairs in the Castle)
M 0 6512 3 6529 2	* the unwanted son (On the Stairs)
M 0 6513 3 6529 2	* the unwanted daughter (On the Stairs)
M 0 6513 3 6530 2	* the unwanted daughter (At the Top of a Staircase)
M 0 6515 4 6531 4	* the man in waiting (The Queen's Waiting room)
M 0 6515 4 6531 4	* the man in waiting (The Queen's Waiting room)
O 0 6516 0 6532	* a mine key (The Queen's Bedroom)
O 0 6506 0 6534	* long, black stick (The Dwarven Hospital)
M 0 6510 4 6534 4	* the dwarven peon (The Dwarven Hospital)
M 0 6509 1 6534 1	* a dwarven doctor (The Dwarven Hospital)
E 0 6506 0 17		*	long, black stick: held in the hands
G 0 6519 0		*	A box of pills
O 0 6523 0 6535	* the oven (Granitehead's Bakery)
P 0 6524 3 6523 2	* the oven: an apple tart
M 0 6504 1 6535 1	* Granitehead the baker (Granitehead's Bakery)
G 0 3009 0		*	a {Yb{yig p{Ro{yt pi{Ye{x
G 0 6524 0		*	an apple tart
E 0 6504 0 16		*	a hammer: wielded
M 0 6500 8 6540 1	* the dwarven guard (The Worn Path)
E 0 6504 0 16		*	a hammer: wielded
E 0 6505 0 5		*	dwarven plate mail: on the body
G 0 6502 0		*	a deep green key
M 0 6519 2 6540 1	* the dwarven guard (The Worn Path)
E 0 6504 0 16		*	a hammer: wielded
E 0 6505 0 5		*	dwarven plate mail: on the body
O 0 6507 0 6540	* long, black stick (The Worn Path)
M 0 6507 4 6542 2	* the dwarven miner (Inside the Mine)
E 0 6508 0 16		*	dwarven club: wielded
M 0 6507 4 6543 3	* the dwarven miner (A Path in the Mine)
E 0 6508 0 16		*	dwarven club: wielded
M 0 6507 4 6543 3	* the dwarven miner (A Path in the Mine)
E 0 6508 0 16		*	dwarven club: wielded
M 0 6508 2 6543 2	* the dwarven mine leader (A Path in the Mine)
E 0 6512 0 9		*	dwarven gloves: on the hands
E 0 6504 0 16		*	a hammer: wielded
O 0 6517 0 6545	* a chunk of coal (The Coal Room)
M 0 6518 1 6545 1	* a dwarven blacksmith (The Coal Room)
E 0 6522 0 16		*	a smithy's hammer: wielded
E 0 6525 0 17		*	{ya burlap sack{x: held in the hands
M 0 6517 2 6548 1	* the giant snake (A Confusing Maze)
M 0 6517 2 6549 1	* the giant snake (A Confusing Maze)
O 0 6518 0 6551	* a mining pick (The Miner's Equipment Room)
M 0 6516 1 6553 1	* the mazekeeper (The Mazekeeper's Room)
G 0 6519 0		*	A box of pills
S

#SHOPS
6503 0 0 0 0 0 150 18 0 23
6504 19 0 0 0 0 150 11 0 23
0

#MOBPROGS
#6500
mob oload 6521
say Ahh, wonderful, this ore is marvelous quality!
mob echo The dwarven blacksmith hammers a large chunk of iron ore into solid bar.
put 'bar' sack
mob junk bar
~
#0

#$