zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Divided Souls~
VNUMs 11600 11799
Credits Ydri~
Security 9
LevelRange 45 90
End

#MOBILES
#11600
sym jester~
Sym~
A lithe jester frolicks in the shadows.
~
A cartwheeling flurry slows momentarily to resolve itself into a slim,
green-clad figure crowned by a tassled jester's hat.  Stitched in gold
across the right and left breast pockets you notice the words:
"Sym"
and
"To wonder is to grow"
The left pocket is partially tinted with grass stains.
~
elf~
ACGR BDQV 900 0
80 80 343d80+0 400d10+85 26d3+45 none
-44 -44 -44 -28
FGJN 0 CN M
stand stand either 1000
Q 0 medium flesh~
~
#11601
roc bird~
Roc~
A huge grey-winged bird eyes you hungrily.
~
An enormous white bird with white-streaked grey wings towers above you,
peering down at you as if examining a possible meal.  Of course, from that
height, you probably do resemble a bug..  yumm...
~
song bird~
ABCG 0 0 0
65 0 65d10+8500 1d10+650 9d6+30 none
-35 -33 -34 -20
0 0 CE H
stand stand either 0
0 0 gargantuan flesh~
~
#11602
nightingale bird~
nightingale~
A little black nightingale hops around, pecking at seed pods.
~
Light glints off the shiny black feathers of the tiny dark nightingale.
The little bird cocks its head and returns your gaze, then chirps musically
and returns to its lunch.
~
song bird~
ACG 0 0 0
45 0 25d10+3000 1d10+450 3d12+15 none
-17 -17 -17 -17
0 0 F O
stand stand either 0
0 0 medium flesh~
~
#11603
teacher woman statue~
the teacher~
A statue of a tall woman stands on the white pedestal, bending over the book.
~
A stone statue of a tall woman garbed in flowing grey robes is poised with
one hand above the book, pointing as if to emphasize one paragraph.
~
unique~
ABG 0 0 0
60 0 50d10+7750 1d10+600 8d6+28 none
-32 -31 -30 -25
DJK CHIR FLQ NP
stand stand female 0
HJM ABCEGHIJK large flesh~
~
#11604
student girl statue~
the student~
A statue of a young girl stands half on the grey pedestal.
~
A white marble statue of a young girl stands next to the book, one foot on
grey pedestal.  Her attention seems half focused on the book, half gazing at
the teacher.  The stone eyes seem bright and curious, yet shadowed.  A
puzzled frown mars the otherwise smooth young face.
~
unique~
ABCG V 0 0
52 0 50d10+4500 1d10+520 6d7+20 none
-24 -25 -23 -18
F N 0 BL
stand stand female 0
HJM ABCDEFGHIJK large flesh~
~
#11605
mage statue figure man~
a statue of the Mage~
A stone statue of a robed figure stands here, arms raised as if casting.
~
Grey-streaked white marble has been carved into the form of a short man
draped with long, flowing robes.  His arms are raised before him, and the 
stone mouth is open, as if frozen in the middle of an incantation.
~
unique~
AB 0 0 0
61 0 50d10+7500 1d10+1800 8d6+20 none
-29 -28 -29 -33
FJ LQ CHIMN P
stand stand male 3000
HJM ABCEGIJK large flesh~
~
#11606
unicorn white horse~
the Unicorn~
A white horse with a glowing blue horn regards you serenely.
~
A single blue horn emerges from the white forehead, glowing with an
eerie inner light.  The clear eyes seem timelessly wise, yet shadowed
with a strange, innocent vacancy.
~
unicorn~
A 0 1000 0
70 2 100d10+9500 1d10+800 12d5+40 stab
-45 -45 -45 -45
0 0 0 0
stand stand none 0
0 0 large flesh~
~
#11607
white statue dreamer~
statue of the Dreamer~
A marble statue of the Dreamer stands here.
~
A female figure of indeterminate age has been sculpted from white marble.
The chiseled face is upturned, the stone eyes gazing at nothing, as if lost
in either the past or the future.  The statue gleams in the light, untouched
by time or weather.  But then, it doesn't look like the Dreamer will ever
belong to the present.
~
unique~
ABGU T 0 0
57 0 50d10+6000 1d10+570 6d8+24 none
-27 -28 -26 -20
F LQ EGHI B
stand stand female 0
HJ ABCGHIJK medium flesh~
~
#11608
white knight figure~
a White Knight~
An imposing figure in gleaming white armor stands here.
~
A knight clad in shining white armor towers above like some hulking steel
giant.  Light reflects off the burnished metal, surrounding the knight with
a near blinding aurora.  Emblazoned in the center of the chest plate is a
gleaming cross... white, of course.
~
human~
AGT CN 900 0
65 3 65d10+9000 1d10+250 9d6+40 none
-37 -38 -36 -27
DEFIK N EG KMOP
stand stand either 2261
0 0 large flesh~
~
#11609
ivory statue lady justice~
Lady Justice~
An ivory statue of a lady is poised here, balancing a set of iron scales.
~
A fair lady of indeterminate age has been sculpted of ivory.  One hand 
extends before her, holding a set of ivory scales.  The ivory seems to have
chipped on one side, causing the scales to tilt slightly.
~
unique~
ABG G 0 0
68 0 70d10+9500 1d10+680 9d6+45 none
-37 -38 -38 -35
EFK HILQ F B
stand stand female 255
HJM ABCGHIJK medium flesh~
~
#11610
mad gardener gnome~
Mad Gardener~
A little gnome capers around, waving a set of pruning shears.
~
The little gnome appears to be a gardener.. that is, he dances around snipping
at things with no apparent plan or reason..  Surprisingly, the garden looks
well cared for, although those shears he's waving around look sort of lethal 
to anything living that might get in the way..
~
gnome~
ACS V 0 0
70 0 65d10+10300 1d10+620 9d6+25 none
-40 -39 -40 -38
DFJ 0 BIMN P
stand stand male 1000
C 0 large flesh~
~
#11611
babbling sculptor~
Babbling Sculptor~
A short, disheveled man is here, muttering to himself.
~
Oblivious to your scrutiny, the little man continues to pace about, babbling
incoherently.  Judging from the chisel marks on the walls, he seems to
be the creator of this artwork..
~
human~
ACGS J 0 0
65 0 65d10+8500 1d10+500 9d6+20 none
-33 -32 -30 -30
DEFJ 0 Q LO
stand stand male 2500
0 0 large flesh~
~
#11612
bush denebi priest white cross~
a bush~
A bush has been pruned in the form of a kneeling priest.
~
A white cross, seeming to glow with a light of its own, is emblazoned across
the front of the priest's robes.  Both arms are raised in front of the figure,
as if in prayer.
~
unique~
ABGQ N 800 0
60 0 50d10+7000 1d10+1000 8d6+18 none
-30 -29 -31 -28
FK N HKL NP
rest stand either 0
HJM ABCDGHIJK medium flesh~
~
#11613
statue believer~
the Believer~
A statue of the Believer stands here, eyes raised to the sky.
~
Funny.. when you try to look where the Believer is gazing so faithfully, all 
you see is thin air.
~
unique~
ABG 0 0 0
57 0 50d10+6000 1d10+500 6d8+20 none
-27 -28 -25 -26
EF 0 D BC
stand stand either 0
HJM ABCDGHIJK medium flesh~
~
#11614
white rabbit~
a white rabbit~
A fluffy white rabbit crouches here, nibbling on something.
~
Aww, isn't it cute?
~
rabbit~
ACG 0 0 0
45 0 25d10+3000 0d0+0 8d4+6 none
-15 -16 -15 -15
D 0 L R
stand stand none 0
0 0 large flesh~
~
#11615
druid peace bush man~
Druid of Peace~
A bush pruned into the form of a tall man dressed in simple robes is here.
~
He seems at peace with himself and the world around him.  This form is
evidently in need of pruning, as uncut leaves protrude from the area where
his mouth would be, making him the appear to be sticking his tongue out
at you.
~
unique~
ABG 0 0 0
55 0 50d10+6000 1d10+700 10d4+15 none
-24 -25 -24 -23
F N BHI KO
stand stand male 0
HJM ABCDGHIJK medium flesh~
~
#11616
crying spirit translucent figure~
the crying spirit~
A translucent figure hovers here, crying bitterly.
~
It seems to be the spirit of a young girl, bound to this world by an 
untimely death.  Oblivious to your presence, she hovers here rocking and
weeping quietly.  You can make out a few whispered words.. 
".. been different... couldn't.. i had to..."
~
unique~
ABG BTU 0 0
51 0 50d10+4800 1d10+600 4d10+18 none
-25 -26 -26 -25
FG HIKLQR CD MNOP
stand stand female 0
HLS 0 medium flesh~
~
#11617
faith~
a bit of faith~
A bit of faith floats here, thriving on your belief in its existence.
~
It seems to grow more solid as you look at it.
~
unique~
AGS JTU 0 0
62 0 50d10+7800 1d10+620 10d5+10 none
-35 -34 -33 -31
EFG BKP D MNO
stand stand either 0
HL 0 medium flesh~
~
#11618
stray thought~
a stray thought~
A stray thought floats around aimlessly.
~
Weird.  You can see right through it.
~
unique~
AGS TU 0 0
61 0 50d10+7500 1d10+610 10d5+0 none
-35 -34 -33 -31
EFG BKP D MNO
stand stand either 0
HL 0 medium flesh~
~
#11619
memories~
some memories~
Some memories hover here, reminiscing.
~
They remind you of something.. but you can't quite recall what..
~
unique~
AGS JTU 0 0
64 0 50d10+8500 1d10+640 10d5+40 none
-35 -34 -33 -31
EFG BKP D MNO
stand stand either 0
HL 0 medium flesh~
~
#11620
idea~
an idea~
An idea pops in and out of view.
~
You are blinded by a flash of insight!
~
unique~
AGS TU 0 0
62 0 50d10+7800 1d10+620 10d5+10 none
-35 -34 -33 -31
EFG BKP D MNO
stand stand either 0
HL 0 medium flesh~
~
#11621
white panther gabrian~
Gabrian~
A huge white panther pads silently across the room.
~
Despite the silence of its movements, powerful muscles controlled by a smooth
feline grace betray the danger beneath the quiet.  Slitted silver eyes seem
to watch your every move.
~
cat~
ABGT P 0 11621
80 2 100d12+14500 1d10+850 15d5+40 none
-50 -54 -52 -51
DKM INQ E H
stand stand male 0
0 0 large flesh~
~
#11622
lonari white lady~
Lonari~
A beautiful lady clad in spotless white is here, smiling serenely.
~
Cascades of shimmering golden hair frame a fine boned elfin face and clear
blue eyes.  The pale blue irises seem almost white.. as if blind.  Yet the
lady can clearly see.. though what she is looking at is not visible to you.
~
elf~
ABGQ DGHNT 1000 11621
85 0 100d12+15000 1d10+2000 9d10+50 none
-50 -53 -55 -53
EFGK BGKN EHJ M
stand stand female 0
0 0 medium flesh~
~
#11623
myrl figure cynic~
Myrl~
A grinning figure wrapped all in black watches you with amusement.
~
Clothed in a darkness not entirely physical, this character seems like
an extension of the surrounding shadows.  White teeth flash momentarily
against the black in a cynical grin.  Tattooed along the left and right
arms are the words:
"In this world built of lies
 believe in nothing
 and trust in no one"
and
"Myrl"
~
drow~
ACGR DFPQ -900 0
80 0 100d12+14000 1d10+1050 14d5+50 none
-50 -53 -52 -51
EFHJ 0 CM E
stand stand either 1000
0 0 medium flesh~
~
#11624
hellhawk hawk~
the hellhawk~
A giant, black-winged hawk perches here.
~
Fiery green eyes glow against the dark avian face with a bottomless hunger
that makes you shiver inside.
~
unique~
ABCFG DFJT 0 0
65 2 65d10+8000 1d10+650 9d6+30 none
-35 -33 -34 -20
FH BH M I
stand stand either 0
AHW ACDEFK gargantuan flesh~
~
#11625
silent stalker figure~
a silent stalker~
A silent black-clothed figure blends in with the shadows.
~
The dark figure moves in and out of the shadows with the graceful power of
a cat.
~
human~
ACFGS JPQ 0 0
52 1 50d10+4500 1d10+100 5d8+22 none
-23 -24 -22 -24
BEFJ 0 K P
stand stand either 0
0 0 medium flesh~
~
#11626
twisted being~
a Twisted Being~
A twisted being stalks about looking for souls to corrupt.
~
A horrorific construction of bones and flesh shambles around the room.  The
dull grey eyes flash restlessly from side to side searchingly.
~
unique~
ABCFG JO -500 0
64 0 50d10+8000 1d10+500 9d6+28 none
-33 -34 -34 -32
CDEFJ LQ K EN
stand stand none 0
ABHIM ABCDEFGHIJK large flesh~
~
#11627
screaming soul~
a screaming soul~
A tortured soul writhes here, screaming in agony.
~
Flesh has been stripped off the body in long chunks, revealing bloody white
bones beneath.  As the soul writhes with pain, larger chunks peel off and
fall to the floor.
~
human~
ABG IJU 0 0
52 0 50d10+4500 1d10+520 6d7+0 none
-20 -18 -17 -15
F 0 0 D
rest rest either 0
0 0 medium flesh~
~
#11628
dark necromancer cowled figure~
Dark Necromancer~
A tall, cowled figure stands here, radiating an aura of power.
~
Fierce red eyes flash eerily from within the dark cowl.  One arm raises, and
you notice that the fingers are clawed and bloody..
~
human~
ABCFGR DFGJO -800 0
64 0 50d10+8000 1d10+2000 9d6+0 none
-30 -32 -31 -30
FG M I HNY
stand stand either 0
0 0 medium flesh~
~
#11629
nightmare black horse darkness~
the Nightmare~
The darkness writhes and coallesces into the form of a pitch black horse.
~
A tall, fierce horse with blood red eyes stands before you, seeming to twist
in and out of being even as you look at it.  All light is repelled from the
vicinity of the beast, surrounding it with an aura of blackness, pierced
only by the hellish red lights of its eyes.
~
horse~
AGQ CDEFGJNu -1000 0
70 2 100d10+10000 1d10+800 12d5+40 none
-45 -45 -45 -45
DEGI KM CH NOP
stand stand either 0
CH H large flesh~
~
#11630
anti-bishop bishop woman~
the Anti-Bishop~
A tall woman in bloodied black robes prepares to make a sacrifice.
~
Long black robes, stained with blood both old and new, outline the figure of
a beautiful woman.  However, as the woman raises her head, the thin lips 
part in a ghastly parody of a smile, twisting her face into something
terribly evil and entirely inhuman.
~
human~
ABFG JOZ -800 0
60 0 50d10+7500 1d10+700 8d6+24 none
-30 -31 -29 -28
FGI EM B JNP
stand stand female 1773
0 0 medium flesh~
~
#11631
wraith knight humanoid form~
the Wraith Knight~
A ghastly humanoid form floats here, reeking of death.
~
An aura of evil and death hangs about the dark wraith.  It turns its head, 
and the blood red eyes seem to bore into yours with an insatiable hunger..
~
unique~
ACGOT JOTUZ -400 0
65 3 65d10+8900 1d10+250 9d6+40 none
-37 -38 -36 -27
DEFK I KM HNO
stand stand either 2727
DHIM 0 medium flesh~
~
#11632
bloody sadist~
the Bloody Sadist~
A bloody sadist searches madly for someone to torture.
~
Though the form is human enough, disheveled black hair and bloody, taloned
hands give the figure a ghastly, inhuman appearance.  The wild dark eyes
flicker searchingly around the room.
~
human~
ACFG JV -600 0
68 0 70d10+9250 1d10+680 9d6+45 none
-37 -38 -38 -35
DF 0 NQ HNS
stand stand either 985
0 0 medium flesh~
~
#11633
fanatic cultist~
the fanatic cultist~
A cultist is here, cleaning the walls.
~
A black-robed cultist is attempting to keep the onyx walls spotless.  He's 
doing a remarkable good job, considering that his tongue is only so long..
~
human~
ACG J 0 0
70 0 65d10+10200 1d10+630 9d6+25 none
-38 -39 -40 -38
F 0 0 0
stand stand either 1000
0 0 medium flesh~
~
#11634
grinner~
the Grinner~
A huge grin floats here.. grinning.
~
A set of gleaming white teeth hover in midair, fixed in a wide grin bordering
on insane.  Then again.. floating teeth?  Maybe you're not entirely all there
yourself...  <g>
~
unique~
ACG JTV 0 0
65 1 65d10+8500 0d0+0 9d6+30 none
-33 -32 -30 -30
DEF BCFPT EL FK
stand stand none 0
0 0 large flesh~
~
#11635
cultist high priest~
the Cultist High Priest~
A cold humanoid form stands here, radiating evil and decay.
~
A cruel smile twists the dark human face into something hellish and cold.
Powerful taloned hands grasp a sacrificial dagger still grimy with blood.
The ghastly face turns towards you and licks its lips.
~
human~
ACFGQ JOZ -900 0
65 0 50d10+8200 1d10+1300 9d6+20 none
-35 -34 -35 -33
DEFG ILQ M NSY
stand stand either 2734
0 0 medium flesh~
~
#11636
nothingness square area~
a patch of Nothingness~
All matter has disappeared in a square area in the center of the room.
~
Your guts wrench as you attempt to look at.. nothing at all.
~
unique~
AGO BJT 0 0
57 0 50d10+6200 1d10+500 6d8+10 none
-28 -29 -27 -25
FG BC 0 HIJKMNOP
stand stand none 0
DL 0 medium flesh~
~
#11637
furry lemming~
the furry lemming~
A cute little lemming is here, trying to kill itself.
~
This furry little creature would be pretty cute if it didn't seem so bent
on self destruction.
~
rabbit~
ACG J 0 0
45 0 25d10+3000 0d0+0 8d4+6 none
-15 -16 -15 -15
0 0 0 E
stand stand none 0
0 0 large flesh~
~
#11638
warlord man~
the Warlord~
A huge muscular man glowers at you.
~
Wary, intelligent eyes combine with honed muscles and reflexive grace to
make this man a very dangerous enemy.
~
human~
AGT CJV 0 0
45 45 144d45+0 225d10+85 15d3+27 none
-21 -21 -21 -11
ADEFIK 0 D P
stand stand male 0
0 0 large flesh~
~
#11639
vampire janitor white fangs~
the vampire janitor~
White fangs gleam in the darkness as a scream of insane rage shatters the air!
~
It could almost be a part of the shadows, if it weren't for the telltale
red eyes gleaming sadistically against the blackness.
~
unique~
AFGO BDFJOTZ -700 0
70 0 100d10+10500 1d10+700 7d10+30 none
-40 -42 -41 -39
FG B GJK NO
stand stand either 1806
CHI ABCDEFGHIJKU medium flesh~
~
#11640
lost dreams~
some lost dreams~
Some dreams drift aimlessly.
~
Some dreams have been left here, forgotten.
~
unique~
AG BJTU 0 0
62 0 50d10+8250 1d10+620 10d5+10 none
-35 -34 -33 -31
FG 0 0 S
stand stand none 0
DHL 0 medium flesh~
~
#11641
tainted knowledge~
Tainted knowledge~
A bit of knowledge, tattered and grey, floats in midair.
~
You feel wiser, yet somehow dirty..
~
unique~
AG IJTU 0 0
61 0 50d10+7600 1d10+610 10d5+0 none
-35 -34 -33 -31
EFG N G KLPQ
stand stand none 0
HL 0 medium flesh~
~
#11642
forgotten lies~
some forgotten lies~
Some lies have been hidden here.
~
As you attempt to look at them, they bury deeper into the shadows.
~
unique~
AGHS JPQTU 0 0
64 0 50d10+8200 1d10+640 10d5+40 none
-35 -34 -33 -31
EFGJ 0 F JPS
stand stand none 0
HL 0 medium flesh~
~
#11643
lost hopes~
some lost hopes~
Some hopes have been left here to drift.
~
An overwhelming feeling of hopelessness washes over you.
~
unique~
AG BJTU 0 0
62 0 50d10+8200 1d10+620 10d5+10 none
-35 -34 -33 -31
EFG I 0 FJPS
stand stand either 0
HL 0 medium flesh~
~
#11644
black panther daemias~
Daemias~
A black panther stalks restlessly through the shadows.
~
Slitted silver eyes gleam warily from the powerful cat form as she prowls
silently, like a living shadow.
~
cat~
ABFGT JPQV 0 11644
80 2 100d12+15000 1d10+850 15d5+40 none
-52 -51 -49 -50
DEG HMQ G I
stand stand female 0
0 0 large flesh~
~
#11645
dierek black man~
Dierek~
A darkly handsome man stands here, radiating evil.
~
Raven black hair frames handsome, chiseled features and a powerful human
build.  The dark silver eyes, shadowed with pain, are strangely at odds with
the cruel smile that seems to have permanently twisted the human lips.
~
human~
ABFGRT CDJOu -1000 11644
85 0 100d12+16500 1d10+1000 9d10+50 none
-50 -53 -55 -53
EIK BEJM GIK N
stand stand male 0
0 0 medium flesh~
~
#11646
shadow reality~
a shadow of Reality~
A shadow of reality has been stuffed into a corner.
~
It leers at you mockingly.
~
unique~
ABCG QU 0 0
58 0 5d10+6800 1d10+580 5d10+25 none
-58 -56 -59 -57
ACDEF B C DP
stand stand none 0
DHL 0 medium flesh~
~
#11647
terrified victim~
a terrified victim~
A sacrifice victim lies here, too terrified to scream.
~
This person is completely rigid with fear.
~
human~
ABG IJ 0 0
58 0 5d10+6500 1d10+180 5d10+0 none
-52 -50 -51 -46
DFJ 0 0 P
rest rest either 0
0 0 medium flesh~
~
#11648
sub gardener gnome~
a sub gardener~
A little gnome whistles merrily as he prunes.
~
He appears to be taking good care of the garden.
~
gnome~
ACG 0 0 0
65 0 65d10+8700 1d10+500 9d6+25 none
-35 -34 -36 -33
DFJ 0 BIMN P
stand stand male 1000
C 0 large flesh~
~
#11649
ghostly servant transparent form~
a ghostly servant~
A transparent form floats here, cleaning up.
~
Strange, you can see right through it..  It appears to be keeping the area
clean.
~
ghost~
ABCG BIJU 0 0
65 0 65d10+8500 1d10+6700 9d6+20 none
-39 -38 -36 -34
F 0 E 0
stand stand either 100
DIL 0 medium flesh~
~
#11650
ykres silent figure~
Ykres~
A silent figure melts into the shadows.
~
Wary green eyes glow like a cat's amidst the deep shadow. 
~
elf~
ACFGS FQVZ 0 0
82 1 100d12+15500 1d10+850 8d10+30 none
-55 -54 -54 -54
BEFHJ B MN HI
stand stand female 756
0 0 medium flesh~
~
#11651
assassin~
an assassin~
An assassin stalks in the shadows, looking for prey.
~
The dark eyes seem to measure you, searching for weakness.
~
elf~
ACFGS DFQZ 0 0
51 0 50d10+4900 1d10+510 4d8+25 none
-23 -23 -22 -21
BEFJ 0 MN J
stand stand either 38
0 0 medium flesh~
~
#11652
night lynx cat form~
the night lynx~
A huge, dark cat form prowls in the darkness.
~
Slitted silver eyes glint menacingly.
~
unique~
ACGS DFJPQZ 0 0
66 0 65d10+8800 1d10+660 9d6+35 none
-37 -38 -36 -35
EFH HI M J
stand stand either 0
AGHV ACDEFJKQU large flesh~
~
#11653
figment imagination dark shape~
a figment of your imagination~
A dark shape seems to flit through the trees in the corner of your eye.
~
You think you see something there.. but maybe it's just your imagination.
~
unique~
AGS BJTU 0 0
62 0 65d10+7800 1d10+650 8d6+30 none
-33 -34 -34 -33
EFGH J HI MNP
stand stand none 0
DHL 0 medium flesh~
~
#11654
dark black owl~
the dark owl~
A huge black owl roosts here.
~
Beneath the glimmering ice blue eyes, a cruel beak pokes out of the shadow
black feathers forming the avian face.
~
unique~
ABCG DFJTZ 0 0
67 0 65d10+9000 1d10+670 9d6+40 none
-36 -37 -37 -35
ADEFK EJ K F
stand stand either 0
ACHW ACDEFIJKPU gargantuan flesh~
~
#11655
owl hatchling~
the owl hatchling~
An owl hatchling hops about clumsily.
~
Dark grey down covers a large owl shape and semiformed wings.  Long, cruel
black talons betray a natural predator behind the seeming vulnerability.
~
unique~
ABCG JZ 0 0
60 0 50d10+7200 1d10+600 8d6+20 none
-28 -29 -28 -27
EF 0 EJ B
stand stand either 0
ACHW ACDEFIJKPU large flesh~
~
#11656
nightling gaunt shape~
the nightling~
A gaunt shape hovers here.
~
Dark eyes glower hungrily from a translucent wraith form.  Long claws 
extend before the form.  You notice a piece of rotting flesh dangling
from one claw.
~
unique~
ACFG BJTUZ 0 0
67 0 65d10+9000 1d10+670 9d6+40 none
-36 -37 -37 -35
DEFG 0 G HO
stand stand none 3250
CHIL ABDEFJKU medium flesh~
~
#11657
sillouhette~
a sillouhette~
A sillouhette floats here.
~
A dark sillouhette of a humanoid form.
~
unique~
AG BIJTV 0 0
70 0 100d10+10500 1d10+1000 12d5+20 none
-45 -44 -43 -41
EFGN 0 D C
stand stand none 0
CHIL ABDEFJKU medium flesh~
~
#11658
nightblade night blade dark elf drow~
the nightblade~
A dark elf waits silently in the darkness.
~
The slim form seems almost a part of the surrounding darkness.
~
elf~
ACGS QVZ 0 0
72 1 100d12+11000 1d10+720 12d5+30 none
-44 -44 -45 -43
EFGJ 0 0 0
stand stand either 2550
0 0 medium flesh~
~
#11659
shadowblade shadow blade sinister form~
the shadowblade~
A lithe sinister form slips through the shadows.
~
The figure seems to move constantly, eluding your focus.
~
elf~
ACGS QZ 0 0
72 1 100d12+11000 1d10+720 12d5+27 none
-45 -46 -44 -42
EFGH 0 0 0
stand stand either 360
0 0 medium flesh~
~
#11660
grey ninja cloaked form~
the grey ninja~
Wary green eyes glint menacingly from the hood of a grey cloaked form.
~
The grey figure seems to blend in with its surroundings.
~
elf~
ABCGS QZ 0 0
80 2 100d12+14500 1d10+850 15d5+40 none
-53 -52 -52 -51
DEFGHJ 0 0 0
stand stand either 3140
0 0 medium flesh~
~
#11661
black ninja figure~
the black ninja~
A black clothed figure watches from the shadows.
~
Raven black hair frames a dark elven face and the slitted yellow eyes of a
cat.
~
elf~
ABCGS QZ 0 0
78 1 100d12+13500 1d10+780 15d5+10 none
-49 -50 -50 -47
EFGJ I 0 H
stand stand female 3417
0 0 medium flesh~
~
#11662
white ninja figure~
the white ninja ~
A figure clothed in white stands here.
~
He seems to blur and shimmer like a living flame.
~
elf~
ABCGS BZ 0 0
78 1 100d12+13500 1d10+780 15d5+10 none
-51 -50 -49 -48
EFGJ H 0 I
stand stand male 3624
0 0 medium flesh~
~
#11663
shadow serpent~
the shadow serpent~
A huge, powerful serpent coils here, preparing to strike.
~
Dark green scales gleam in the dim light.  A long forked tongue snakes
out from between sharp white fangs as the serpent hisses warningly.
~
snake~
ABFG DFJPZ 0 0
75 0 65d10+12000 1d10+750 10d6+25 none
-45 -46 -47 -44
EFM J 0 0
stand stand either 3250
0 0 large flesh~
~
#11664
yllias silver eyes~
Yllias~
Slitted silver eyes glint from the shadows.
~
The silver eyes gleam menacingly, like twin daggers in the darkness.
~
elf~
ABCFGS DFQZ 0 11664
85 2 100d12+17000 1d10+900 9d10+60 none
-57 -57 -56 -55
DEFK 0 MN IP
stand stand female 3656
0 0 medium flesh~
~
#11665
reykas raven black wings~
Reykas~
Raven black wings gleam darkly.
~
Peering into the shadows, you can barely make out the looming form of a
dark hawk.
~
unique~
ABCFG DFJQTZ 0 11664
80 0 100d12+14500 1d10+820 9d10+20 none
-40 -39 -40 -38
ACDEFG 0 MN P
stand stand female 0
ACHW ACDEFJKPU large flesh~
~
#11666
menx jester~
Menx~
A jester balances on one hand, giggling.
~
The little gnome bounces energetically around the room, giggling madly the
entire time.  You wonder momentarily whether he's completely insane or 
incredibly hyper..
~
gnome~
ACGS IV 0 0
81 0 100d12+14900 1d10+900 9d10+0 none
-42 -42 -41 -39
EFGJ 0 0 0
stand stand male 3400
C 0 large flesh~
~
#11667
boggled brain~
the boggled brain~
A brain boggles along.
~
It appears to be a bodiless brain, boggling..
~
unique~
AG T 0 0
65 0 65d10+8500 1d10+650 9d6+30 none
-32 -33 -34 -32
CDEF 0 P D
stand stand none 0
DH 0 medium flesh~
~
#11668
flying pig winged~
the flying pig~
A large winged pig flutters here.
~
It snuffles your armpit.
~
pig~
ABGH T 0 0
62 0 65d10+7800 1d10+620 9d6+10 none
-30 -32 -31 -30
CDEFJ 0 K 0
stand stand none 0
0 0 large flesh~
~
#11669
mooo cow~
the mooo cow~
A mooo cow stands here, munching on an effigy of barney.
~
Muh-oOoOOoo..
~
pig~
ABG 0 0 0
63 0 65d10+8250 1d10+630 9d6+15 none
-33 -34 -32 -31
CDEF 0 L 0
stand stand none 0
0 0 large flesh~
~
#11670
stress~
Stress~
Stress is here, trying to drive you up the wall.
~
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGGGGGGHHHHHHH!!!
~
unique~
ACG T 0 0
65 0 65d10+8000 1d10+650 9d6+30 none
-35 -35 -35 -33
ADEJ B D JP
stand stand none 2500
DHL 0 medium flesh~
~
#11671
insanity~
Insanity~
Someone's twisted idea of insanity is here, bouncing off the walls.
~
It giggles and bonks you on the head.
~
unique~
ADEG Q 0 0
67 0 65d10+8800 1d10+800 10d6+30 none
-38 -37 -38 -36
DFGH B HI MN
stand stand none 1780
DHL 0 medium flesh~
~
#11672
fool~
the fool~
A fool is here, searching for a brain.
~
He looks completely and utterly clueless.  Why not give him a hand?  Or
better yet, a brain?
~
human~
ACG I 0 0
60 0 50d10+6750 1d10+10 8d6+28 none
-30 -30 -30 -30
FJ 0 0 P
stand stand male 10
0 0 medium flesh~
~
#11673
psychiatrist woman~
the psychiatrist~
A woman in a white coat is here, trying to analyze you.
~
She peers down her nose at you and mumbles something about ids and egos.
~
human~
ABG J 0 0
70 -1 100d10+10250 1d10+1000 12d5+30 none
-38 -39 -40 -37
DEF 0 P MN
stand stand female 2287
0 0 medium flesh~
~
#11674
normal person~
a normal person~
A normal person stands here, looking boring.
~
It's a normal person, with neat blond hair and a trendy suit.  How boring..
~
human~
ABG 0 0 0
61 0 50d10+7000 1d10+10 8d6+35 none
-31 -31 -31 -30
F 0 0 0
stand stand either 2948
0 0 medium flesh~
~
#11675
toilet monster mound stuff~
the toilet monster~
A smelly mound of... stuff... squishes here.
~
Gross..
~
unique~
ABCFGU JNOZ 0 0
65 0 65d10+8700 1d10+650 9d6+27 none
-35 -35 -36 -34
ACD LQ 0 0
stand stand none 0
BHJ ABCDEFHIJKU large flesh~
~
#11676
mole~
the mole~
A mole is here, tunneling.
~
It's a furry brown mole.  Beady black eyes glance at you as sharp claws tunnel
into the dirt at a tremendous pace.
~
pig~
ABCGH Z 0 0
75 0 100d12+12100 1d10+650 14d5+5 none
-45 -44 -44 -43
CDJ 0 GO PR
stand stand either 0
0 0 large flesh~
~
#11677
xyrist multicolored light colored~
Xyrist~
Multicolored light coallesces here.
~
The swirling light continuously forms and reforms.  At the moment, it
resembles a giant rabbit.
~
unique~
ABCGR TUVZ 0 11677
86 0 100d12+16500 1d10+1000 9d10+60 none
-57 -57 -58 -56
ACDEFG ST OP J
stand stand male 3754
ACHL ABCDEFGHIJK large flesh~
~
#11678
fax parrot~
Fax~
A bright red parrot perches here, mimicking your movements.
~
He looks back at you.  You boggle, he boggles.  Argh..
~
song bird~
ABCG 0 0 11677
80 0 100d12+13500 1d10+900 15d15+20 none
-50 -50 -49 -48
CDEJ 0 J K
stand stand male 110
0 0 large flesh~
~
#11679
aerial servant~
an aerial servant~
An aerial servant hovers here.
~
Summoned from the elemental plane of air, the servant is bound to
follow its master's orders until it is killed or freed.
~
human~
ABIJ BDTU 0 0
40 0 15d10+2550 1d10+400 4d8+13 none
-13 -13 -13 -10
FG 0 0 0
stand stand either 0
0 0 medium flesh~
~
#11680
flying fist~
a flying fist~
A gauntleted fist hovers menacingly.
~
Hard adamantite knuckles gleam with a fierce power. 
~
modron~
ABIJ T 0 0
45 0 25d10+3000 1d10+450 8d4+16 none
-15 -15 -15 -12
CDK 0 0 0
stand stand none 0
0 0 large flesh~
~
#11681
shadowcat shadow cat form~
a shadowcat~
A powerful cat form stalks in the shadows.
~
Midnight black hair ripples across the sleek muscles of a large,
powerful cat.
~
cat~
ABIJ P 0 0
50 0 50d10+4500 1d10+500 5d8+19 none
-21 -19 -20 -19
DE 0 MN JS
stand stand either 0
0 0 large flesh~
~
#11682
silver lynx~
a silver lynx~
A silver lynx prowls here.
~
The huge silver cat form moves with a liquid grace that leaves the
impression of a living bolt of pure lightning.
~
cat~
ABIJ DP 0 0
55 0 50d10+6000 1d10+550 10d4+23 none
-26 -25 -25 -23
CD J 0 M
stand stand either 0
0 0 large flesh~
~
#11683
pegasus winged horse~
a pegasus~
A winged horse hovers here.
~
Powerful snow white wings sprout from the equinne shoulder blades.
Intelligent sea blue eyes seem to follow your every move.
~
pig~
ABIJ DET 500 0
60 0 50d10+6500 1d10+600 8d6+28 none
-30 -30 -30 -30
FIK 0 0 0
stand stand either 0
0 0 large flesh~
~
#11684
firecat fire cat flaming~
a firecat~
Heat shimmers about a large, flaming cat.
~
Pure flame has been shaped into the form of a large cat.  Blue eyes
glint like twin furnaces amidst the heat.
~
cat~
ABIJ P 0 0
65 0 75d10+8000 1d10+650 8d6+34 none
-36 -36 -34 -33
DE H 0 I
stand stand either 0
0 0 large flesh~
~
#11685
icecat ice cat crystalline form~
an icecat~
A huge, crystalline cat form stalks here.
~
Light glints off the crystalline form of a large, fierce cat.  Despite the
hardness of its make the cat moves with the silent, dangerous grace of
a killer.
~
cat~
ABIJ P 0 0
65 0 75d10+8000 1d10+650 8d6+34 none
-35 -36 -34 -33
DE I J H
stand stand either 0
0 0 large flesh~
~
#11686
ethereal panther shimmering~
an ethereal panther~
A shimmering panther prowls restlessly about the room.
~
A denizen of the ethereal plane, the panther appears almost unreal
here.  However, it moves with a silent, powerful grace which belies
the ability to do quite a bit of very real damage to those who oppose
its master..
~
cat~
ABIJ BDFPTU 0 0
70 0 100d10+9500 1d10+700 7d10+30 none
-40 -41 -41 -40
DE 0 C OP
stand stand either 0
0 0 large flesh~
~
#11687
tenarezzii demon dark~
a t'enarezzi'i demon~
A dark demon glowers at you hatefully.
~
Narrow red eyes like living coals burn within a thin, snouted visage
similar to that of a dog.  Tough leathery skin covers long, muscular
arms and powerful legs.  A narrow enchanted collar encircles the thick
neck, binding it to the will of its master.
~
human~
ABIJ E -500 0
75 50 100d10+11250 1d10+750 7d10+35 none
-45 -45 -45 -45
CDK 0 0 0
stand stand either 0
0 0 large flesh~
~
#11688
devouk demon winged~
a devouk demon~
A winged demon hovers menacingly.
~
Fiery red skin stretches over lean, spindly muscles and broad, membranous
bat wings.  A thick tail protrudes from the demon's hindquarters, ending
in a sharp, triangular tip.
~
human~
ABIJ ET -700 0
80 70 100d12+13500 1d10+800 9d10+28 none
-50 -50 -50 -50
CDEKM 0 0 0
stand stand either 0
0 0 large flesh~
~
#11689
chrezanni demon~
a chre'zanni demon~
A huge, multi-armed demon towers over you.
~
Powerful muscles ripple beneath coarse, midnight black skin which seems
to absorb all light in the area.  Two muscular arms sprout from
either side of the broad torso, ending in wickedly sharp black talons.
~
human~
ABIJ EO -900 0
85 80 100d12+16250 1d10+800 9d10+33 none
-55 -55 -55 -55
CDK 0 H N
stand stand either 0
0 0 gargantuan flesh~
~
#11690
rabid hamster~
a rabid hamster~
A deadly looking hamster is here.
~
The soft brown fur stands on end, giving the hamster the appearance
of a small and deadly fluffball.  Watch those incisors!
~
rabbit~
ABCIJ b 0 0
90 100 100d12+18000 1d10+900 9d10+38 none
-60 -60 -60 -58
DJ 0 0 0
stand stand either 0
0 0 large flesh~
~
#11691
rabid guinea pig~
a rabid guinea pig~
A small guinea pig hisses at you viciously.
~
It snuffles viciously.  Fatal and furry!
~
rabbit~
ABCIJT 0 0 0
91 150 100d12+17250 1d10+950 10d10+38 none
-68 -68 -68 -68
DEJ 0 0 0
stand stand either 0
0 0 large flesh~
~
#11692
dzenian blade~
a Dzenian blade~
A honed magical blade hovers here.
~
Exquisitely crafted of mithril, the blade has been given life through
powerful magic.  It is very precise and extremely deadly.
~
modron~
ABIJT PT 0 0
91 150 100d12+17250 1d10+950 12d12+75 none
-65 -65 -65 -65
CDEFHKNO 0 0 0
stand stand none 0
0 0 medium flesh~
~
#11693
ethereal weebie rodent~
an ethereal weebie~
A small, ethereal rodent shimmers here.
~
The rodent is formed of what appears to be multicolored light and
resembles a large rabbit.  Though small, it possesses an intelligence
and training which make it an deadly fighter.
~
rabbit~
ABIJT BDFTUZ 0 0
91 150 100d12+19000 1d10+1000 10d10+43 none
-75 -74 -74 -74
CDEGK 0 C 0
stand stand either 0
0 0 large flesh~
~
#11694
zkare blade~
a Z'kare blade~
A gleaming adamantite blade hovers here.
~
Powerful runes shimmer along both faces of the finely crafted adamantite
blade.  Magically empowered and honed, the blade is a lethal enemy.
~
modron~
ABIJT NOT 0 0
90 120 100d12+19000 1d10+1000 10d10+43 none
-70 -70 -70 -68
CDEFK 0 0 0
stand stand none 0
0 0 medium flesh~
~
#11695
sherayna golden lady zeinia representative~
the Zeinia representative~
A smiling golden haired lady.
~
She has long golden hair and pixie-like features.
A classy nametag pinned to her lapel reads:

               "Sherayna"
~
elf~
ABGe DF 0 0
93 0 100d12+19000 1d10+1000 10d10+43 none
-50 -50 -50 -50
EFK A 0 0
stand stand female 10000
0 0 medium flesh~
~
M greet 11600 100~
#11696
nyvri lady zeinia representative~
the Zeinia representative~
A classily dressed lady watches you, smiling.
~
She wears a dark pantsuit of expensive design.
A silver pin on her lapel reads:

             "Nyvri"
~
elf~
ABGe DF 0 0
90 0 100d12+18000 1d10+1000 10d10+43 none
-50 -50 -50 -50
EFK A 0 0
stand stand female 1332
0 0 medium flesh~
~
#11697
zdreni avenger figure~
a Zdreni avenger~
A darkly clad figure watches you, a cruel smile playing across its lips.
~
A slender dark elven form stands before you, eyes glimmering with a
strange, cruel light which seems to glow in the darkness like twin flames.
The avenger is among the best in blade, stealth, and magic of the clan
and is sworn to destroy all who spill the blood of a Zdreni clan member.
Deemed to be beyond the rank structure and fierce competition among
the clan members for status, the avenger is extremely loyal to all members
of the clan.  Shimmering above the collarbone is the form of a stooping
hawk over two crossed daggers.
~
elf~
ABCFGS DFQa -500 11700
88 5 100d12+17250 1d10+3000 10d10+49 none
-70 -70 -70 -69
BDEFHJK 0 CD 0
stand stand either 2127
0 0 medium flesh~
~
#11698
zdreni avenger assassin figure~
the Zdreni avenger~
A darkly clad figure watches you, a cruel smile playing across its lips.
~
A slender dark elven form stands before you, eyes glimmering with a
strange, cruel light which seems to glow in the darkness like twin flames.
The avenger is among the best in blade, stealth, and magic of the clan
and is sworn to destroy all who spill the blood of a Zdreni clan member.
Considered beyond the rank structure and fierce competition among
the clan members for status, the avenger is extremely loyal to all members
of the clan.  Shimmering above the collarbone is the form of a stooping
hawk over two crossed daggers.
~
elf~
ABCFGRS DFQ 0 11700
88 5 100d12+17700 1d10+6000 10d10+48 none
-70 -70 -70 -69
BEFJK 0 CD 0
stand stand either 3848
0 0 medium flesh~
~
#11699
zdreni deathmaster assassin~
the Zdreni deathmaster~
A dangerous assassin clad entirely in black watches you measuringly.
~
Icy silver eyes seem to measure you with a glance.  The deathmaster
is the leader of the Zdreni guild and extremely powerful, both because
of the influence of his position and his ability to retain it despite
the power games of those below him.  The image of two crossed daggers
shimmers above his collarbone.
~
elf~
ABCFGRS DFOQ -500 11700
85 2 100d12+15750 1d10+1500 9d10+33 none
-57 -57 -58 -56
BEFHJK 0 0 0
stand stand male 52
0 0 medium flesh~
~
#11700
zdreni shadowmaster assassin dark elven form~
the Zdreni shadowmaster~
A slender dark elven form blends in with the shadows.
~
The figure moves with a powerful liquid grace, like a living shadow.
Silent and deadly, the shadowmaster is a lethal enemy.
~
elf~
ABCFGS DFQ -500 11700
80 2 100d12+13500 1d10+1200 9d10+28 none
-53 -53 -52 -51
BEFJK 0 0 0
stand stand female 2937
0 0 medium flesh~
~
#11701
zdreni blademaster assassin~
the Zdreni blademaster~
An assassin stalks here with deadly grace.
~
The blademaster has been honed mind and body to the sharpness of
a living weapon.  Crisscrossed scars mar the dark skin, tokens
of the power and difficulty of this rank.
~
elf~
ACFGS Q -500 11700
75 1 100d10+11250 1d10+900 7d10+35 none
-48 -48 -48 -44
BDEFJ 0 0 0
stand stand either 3544
0 0 medium flesh~
~
#11702
zdreni magemaster assassin elf form~
the Zdreni magemaster~
A silent dark elven form emerges from the shadows.
~
In addition to skills in weapons and stealth, the magemaster excels
in the magical arts.  The combination makes the magemaster an extremely
versatile and effective assassin.
~
elf~
ACFGRS DOQT -500 11700
75 1 100d10+11000 1d10+1500 7d10+34 none
-49 -50 -49 -47
BFGJ 0 0 0
stand stand either 3274
0 0 medium flesh~
~
#11703
zdreni stalker assassin figure~
the Zdreni stalker~
A silent figure stalks in the shadows.
~
A middle rank assassin, the stalker has trained extensively in the
arts of death.  Increase in status up to this level has been obtained
by consent of the deathmaster, as the assassination of other clan
members while below this rank is cause for immediate death.  Rise in
rank for the stalker from now on will come only through the assassination
of one of higher rank.  Hence, the stalker seeks to hone his abilities
to perfection, for a failed assassination attempt means instant death,
and those above him are anything but strangers to the art.
~
elf~
ACFGS Q -500 11700
70 1 100d10+9500 1d10+900 7d10+30 none
-43 -44 -43 -41
BEFJK 0 0 0
stand stand either 3111
0 0 medium flesh~
~
#11704
zdreni darkblade assassin form~
the Zdreni darkblade~
A dark form measures you from the shadows.
~
The darkblade is an expert in killing and has already caused numerous
deaths to obtain this rank.
~
elf~
ACFGS Q -500 11700
65 1 75d10+8000 1d10+750 8d6+34 none
-37 -38 -38 -37
BEFJK 0 0 0
stand stand either 1490
0 0 medium flesh~
~
#11705
zdreni venomblade assassin elf~
the Zdreni venomblade~
A dark elf looks you over and smiles cruelly.
~
Well versed in the arts of killing, the venomblade also has an extensive
repertoire of poisons to aid his assassinations.
~
elf~
ACFGS Q -500 11700
60 1 50d10+8000 1d10+700 8d6+28 none
-34 -33 -34 -32
BEFJK L Q 0
stand stand either 138
0 0 medium flesh~
~
#11706
zdreni stiletto assassin~
the Zdreni stiletto~
An assassin appears silently from the darkness.
~
The stiletto assassin moves with the quiet, lethal grace of a well-aimed
blade.
~
elf~
ACFGS Q -500 11700
55 1 50d10+5000 1d10+650 10d4+23 none
-29 -28 -28 -26
BEFJK 0 0 0
stand stand either 1607
0 0 medium flesh~
~
#11707
zdreni apprentice assassin young~
the Zdreni apprentice~
A young assassin is here, toying with a dagger.
~
The apprentice assassin, having completed the guild's deadly entrance
trials, is among the lowest in rank.  Though not as finely honed
as those above him, the apprentice has already begun to learn his
art and is a dangerous enemy.
~
elf~
ACFGS Q -50 11700
50 0 50d10+4500 1d10+600 5d8+19 none
-21 -21 -21 -19
BFJ 0 0 0
stand stand either 1000
0 0 medium flesh~
~
#11708
applicant young drow~
the applicant~
A young drow is here, awaiting the entrance trials.
~
This drow has applied for entrance to the guild and awaits the trials
which will prove his worth to join the guild.  Failure will mean
immediate death.  And cowardice at this point will bring down the wrath
of the guild, also resulting in death.
~
elf~
ABGS 0 -50 11700
45 0 25d10+3000 1d10+500 8d4+16 none
-15 -15 -15 -12
BF 0 0 0
stand stand either 500
0 0 medium flesh~
~
#11709
shadow panther black~
the shadow panther~
A huge black panther flickers in and out of the shadows.
~
Intelligent green eyes glow eerily from the midnight black mask of
the huge cat.  Though large, the panther is all muscle and moves
with a powerful grace.
~
cat~
AFG JPQ 0 11700
55 0 50d10+5000 1d10+550 10d4+23 none
-28 -28 -28 -27
DE 0 0 0
stand stand either 0
0 0 large flesh~
~
#11710
guardian lynx black~
the guardian lynx~
A midnight black lynx paces silently.
~
Slitted green eyes watch you warily.  A black key is draped around its neck.
~
cat~
ABFG JP 0 11700
55 0 50d10+5000 1d10+550 10d4+23 none
-28 -28 -28 -27
DE 0 0 0
stand stand either 0
0 0 large flesh~
~
#11711
zdreni magemaster assassin~
the Zdreni magemaster~
A Zdreni magemaster is here, training apprentices.
~
Of the three magemaster, this is the one currently assigned to
teach apprentices in the arts of killing magics.
~
elf~
ABCFGRS DOQT -500 11700
75 1 100d10+11000 1d10+1500 7d10+34 none
-49 -50 -49 -47
BFGJ 0 0 0
stand stand either 3251
0 0 medium flesh~
~
#11712
zdreni apprentice assassin~
the Zdreni apprentice~
An apprentice assassin is here, studying magic.
~
The apprentice assassin, having completed the guild's deadly entrance
trials, is among the lowest in rank.  Though not as finely honed
as those above him, the apprentice has already begun to learn his
art and is a dangerous enemy.
~
elf~
ABCFGRS Q -50 11700
50 0 50d10+4500 1d10+600 5d8+19 none
-21 -21 -21 -19
BFJ 0 0 0
stand stand either 1000
0 0 medium flesh~
~
#11713
zdreni apprentice assassin~
the Zdreni apprentice~
An apprentice assassin is practicing spellcasting.
~
The apprentice assassin, having completed the guild's deadly entrance
trials, is among the lowest in rank.  Though not as finely honed
as those above him, the apprentice has already begun to learn his
art and is a dangerous enemy.
~
elf~
ABCFGRS Q -50 11700
50 0 50d10+4500 1d10+600 5d8+19 none
-21 -21 -21 -19
BFJ 0 0 0
stand stand either 1000
0 0 medium flesh~
~
#11714
zdreni blademaster assassin~
the Zdreni blademaster~
A blademaster is here, training students.
~
The blademaster has been honed mind and body to the sharpness of
a living weapon.  Crisscrossed scars mar the dark skin, tokens
of the power and difficulty of this rank.
~
elf~
ABCFGS Q -500 11700
75 1 100d10+11250 1d10+900 7d10+35 none
-48 -48 -48 -44
BDEFJ 0 0 0
stand stand either 903
0 0 medium flesh~
~
#11715
zdreni apprentice assassin~
the Zdreni apprentice~
An apprentice assassin is here, training in weapons skills.
~
The apprentice assassin, having completed the guild's deadly entrance
trials, is among the lowest in rank.  Though not as finely honed
as those above him, the apprentice has already begun to learn his
art and is a dangerous enemy.
~
elf~
ABCFGS Q -50 11700
50 0 50d10+4500 1d10+600 5d8+19 none
-21 -21 -21 -19
BFJ 0 0 0
stand stand either 1000
0 0 medium flesh~
~
#11716
zdreni apprentice assassin~
the Zdreni apprentice~
An apprentice assassin is here, practicing.
~
The apprentice assassin, having completed the guild's deadly entrance
trials, is among the lowest in rank.  Though not as finely honed
as those above him, the apprentice has already begun to learn his
art and is a dangerous enemy.
~
elf~
ABCFGS Q -50 11700
50 0 50d10+4500 1d10+600 5d8+19 none
-21 -21 -21 -19
BFJ 0 0 0
stand stand either 1000
0 0 medium flesh~
~
#11717
zdreni magemaster assassin~
the Zdreni magemaster~
A Zdreni magemaster is here, concentrating on an experiment.
~
Of the three magemaster, this is the one currently assigned to
teach apprentices in the arts of killing magics.
~
elf~
ABCFGRS DOQT -500 11700
75 1 100d10+11000 1d10+1500 7d10+34 none
-49 -50 -49 -47
BFGJ 0 0 0
stand stand either 2555
0 0 medium flesh~
~
#11718
zdreni venomblade assassin elf~
the Zdreni venomblade~
A venomblade is here, assisting his magemaster.
~
Well versed in the arts of killing, the venomblade also has an extensive
repertoire of poisons to aid his assassinations.
~
elf~
ABCFGS Q -500 11700
60 1 50d10+6750 1d10+700 8d6+28 none
-24 -23 -24 -22
BEFJK L Q 0
stand stand male 661
0 0 medium flesh~
~
#11719
zdreni stiletto assassin~
the Zdreni stiletto~
A stiletto assassin is here, assisting her magemaster.
~
The stiletto assassin moves with the quiet, lethal grace of a well-aimed
blade.
~
elf~
ABCFGS Q -500 11700
55 1 50d10+5500 1d10+650 10d4+23 none
-29 -28 -28 -26
BEFJK 0 0 0
stand stand female 2026
0 0 medium flesh~
~
#11720
zdreni venomblade assassin elf~
the Zdreni venomblade~
A venomblade is mixing chemicals here.
~
Well versed in the arts of killing, the venomblade also has an extensive
repertoire of poisons to aid his assassinations.
~
elf~
ABCFGS Q -500 11700
60 1 50d10+6500 1d10+700 8d6+28 none
-34 -33 -34 -32
BEFJK L Q 0
stand stand either 1589
0 0 medium flesh~
~
#11721
zdreni venomblade assassin elf~
the Zdreni venomblade~
A venomblade is here, testing some new poisons on captives.
~
White teeth gleam as the assassin smiles cruelly and forces the poison
into the captives' mouths.
~
elf~
ABCFGS Q -500 11700
60 1 50d10+7200 1d10+700 8d6+28 none
-34 -33 -34 -32
BEFJK L Q 0
stand stand either 1776
0 0 medium flesh~
~
#11722
screaming captive~
a screaming captive~
A captive is here, screaming and struggling against the restraints.
~
The captive tugs futiley at the cords which bind him to the table
and only succeeds in pulling them tighter.
~
human~
ABG JM 0 11700
30 0 6d12+853 1d10+300 4d6+6 none
-6 -6 -6 -4
0 0 0 0
rest rest either 0
0 0 medium flesh~
~
#11723
zdreni drow armoursmith smith~
the drow armoursmith~
A drow stands here, hammering.
~
Taught muscles bulge against the dark elven skin as the armoursmith
strikes the metal before him.
~
elf~
ABCG 0 -200 11700
50 0 50d10+5000 1d10+500 5d8+20 none
-22 -21 -21 -18
CDIK 0 0 0
stand stand male 2500
0 0 medium flesh~
~
#11724
zdreni drow weaponsmith smith~
the drow weaponsmith~
A drow is here, working at the forge.
~
Sparks fly as the weaponsmith hammers the red hot metal on the anvil
before him into the shape of a dagger.
~
elf~
ABCG 0 -200 11700
50 0 50d10+5000 1d10+500 5d8+20 none
-22 -21 -21 -18
CDIK 0 0 0
stand stand male 2500
0 0 medium flesh~
~
#11725
zdreni avenger leader figure~
a Zdreni avenger~
A darkly clad figure watches you, a cruel smile playing across its lips.
~
A slender dark elven form stands before you, eyes glimmering with a
strange, cruel light which seems to glow in the darkness like twin flames.
The avenger is among the best in blade, stealth, and magic of the clan
and is sworn to destroy all who spill the blood of a Zdreni clan member.
Deemed to be beyond the rank structure and fierce competition among
the clan members for status, the avenger is extremely loyal to all members
of the clan.  Shimmering above the collarbone is the form of a stooping
hawk over two crossed daggers.
~
elf~
ABCFGRS DFQa -500 11700
89 5 100d12+18500 1d10+3500 10d10+51 none
-74 -74 -74 -74
BDEFHJK 0 CD 0
stand stand female 2405
0 0 medium flesh~
~
#11726
zdreni avenger figure~
a Zdreni avenger~
A darkly clad figure watches you, a cruel smile playing across its lips.
~
A slender dark elven form stands before you, eyes glimmering with a
strange, cruel light which seems to glow in the darkness like twin flames.
The avenger is among the best in blade, stealth, and magic of the clan
and is sworn to destroy all who spill the blood of a Zdreni clan member.
Deemed to be beyond the rank structure and fierce competition among
the clan members for status, the avenger is extremely loyal to all members
of the clan.  Shimmering above the collarbone is the form of a stooping
hawk over two crossed daggers.
~
elf~
ABCFGS DFQa -500 11700
88 5 100d12+17250 1d10+3000 10d10+49 none
-70 -70 -70 -69
BDEFHJK 0 CD 0
stand stand either 1584
0 0 medium flesh~
~
#11727
zdreni avenger assassin figure~
the Zdreni avenger~
A darkly clad figure watches you, a cruel smile playing across its lips.
~
A slender dark elven form stands before you, eyes glimmering with a
strange, cruel light which seems to glow in the darkness like twin flames.
The avenger is among the best in blade, stealth, and magic of the clan
and is sworn to destroy all who spill the blood of a Zdreni clan member.
Considered beyond the rank structure and fierce competition among
the clan members for status, the avenger is extremely loyal to all members
of the clan.  Shimmering above the collarbone is the form of a stooping
hawk over two crossed daggers.
~
elf~
ABCFGRS DFQ 0 11700
88 5 100d12+17700 1d10+6000 10d10+48 none
-70 -70 -70 -69
BEFJK 0 CD 0
stand stand either 446
0 0 medium flesh~
~
#11728
zdreni deathmaster assassin~
the Zdreni deathmaster~
A dangerous assassin clad entirely in black watches you measuringly.
~
Icy silver eyes seem to measure you with a glance.  The deathmaster
is the leader of the Zdreni guild and extremely powerful, both because
of the influence of his position and his ability to retain it despite
the power games of those below him.  The image of two crossed daggers
shimmers above his collarbone.
~
elf~
ABCFGRS DFOQ -500 11700
85 2 100d12+15750 1d10+1500 9d10+33 none
-57 -57 -58 -56
BEFHJK 0 0 0
stand stand male 2371
0 0 medium flesh~
~
#11729
zdreni shadowmaster assassin dark elven form~
the Zdreni shadowmaster~
A slender dark elven form blends in with the shadows.
~
The figure moves with a powerful liquid grace, like a living shadow.
Silent and deadly, the shadowmaster is a lethal enemy.
~
elf~
ABCFGS DFQ -500 11700
80 2 100d12+13500 1d10+1200 9d10+28 none
-53 -53 -52 -51
BEFJK 0 0 0
stand stand female 3370
0 0 medium flesh~
~
#11730
zdreni blademaster assassin~
the Zdreni blademaster~
An assassin stalks here with deadly grace.
~
The blademaster has been honed mind and body to the sharpness of
a living weapon.  Crisscrossed scars mar the dark skin, tokens
of the power and difficulty of this rank.
~
elf~
ACFGS Q -500 11700
75 1 100d10+11250 1d10+900 7d10+35 none
-48 -48 -48 -44
BDEFJ 0 0 0
stand stand either 1568
0 0 medium flesh~
~
#11731
zdreni magemaster assassin elf form~
the Zdreni magemaster~
A silent dark elven form emerges from the shadows.
~
In addition to skills in weapons and stealth, the magemaster excels
in the magical arts.  The combination makes the magemaster an extremely
versatile and effective assassin.
~
elf~
ACFGRS DOQT -500 11700
75 1 100d10+11000 1d10+1500 7d10+34 none
-49 -50 -49 -47
BFGJ 0 0 0
stand stand either 3363
0 0 medium flesh~
~
#0

#OBJECTS
#11600
artwork white object bones thing~
Weird artwork~
A twisting white object casts strange shadows across the clearing.~
bone~
~
portal AO 0
0 0 D 11613 0
0 0 0 P
E
artwork white object bones thing~
A ghastly array of bones, bent in impossible angles and melded together, form
a huge domelike structure.  The bones are polished to a sick white gleam and 
seem to twist and change even as you look at them.  A large gap is visible in 
the western face of the object, shifting occasionally with the movement of 
the bones.
~
G none
G none
G none
G none
#11601
mirror pool water~
Mirror pool~
A circular pool of clear water shimmers here.~
water~
~
portal O 0
0 0 A 11650 0
0 0 0 P
E
mirror pool water~
Water, remarkably clear despite the muddy rivulets which feed it, forms a 
flat circular pool in the center of the cavern.  As you gaze at the pool,
you reflection seems to twist and darken.  Grinning, it beckons, and you feel 
drawn towards the pool.  The pool ripples and clears, and your reflection 
returns to normal.  Or did it ever really change.. ?
~
G none
G none
G none
G none
#11602
shadow shadows~
the shadows~
The shadows seem to writhe along the cave wall, as if alive.~
unknown~
shadow~
portal 0 0
0 0 A 11672 0
0 0 0 P
E
shadow shadows~
The shadows seem to beckon..
~
G none
G none
G none
G none
#11603
leering stone face mouth~
the mouth of the leering face~
A grotesque stone face rests here, leering at you.~
stone~
~
portal 0 0
0 0 D 11647 0
0 0 0 P
E
leering stone face mouth~
The face has been carved twisted and waving, as if reflected in a bent
mirror.  The open mouth reveals a gaping, toothless void.  The stone tongue
hangs slightly out of the mouth like a ramp.
~
G none
G none
G none
G none
#11604
dark pool water~
the dark pool~
A pool of water has formed in the dark stone of the cave floor.~
water~
~
portal 0 0
0 0 A 11616 0
0 0 0 P
E
dark pool water~
Streamers of light flicker within the still, dark waters.  As you watch, 
they appear to wrap around your reflection, dissolving it for a moment
into glitters of light.  Something about the pool is both frightening
and appealing..
~
G none
G none
G none
G none
#11605
pine coffin~
a pine coffin~
A long pine coffin rests against one wall.~
hardwood~
~
furniture G 0
B CEFGHI CFILO BCDFG DEFG B CEFGHI
0 0 0 P
E
pine coffin~
Tattered black felt lines the inside of the coffin.  Dark splotches of dried
blood harden the felt in places.  Strips of felt, obviously rent by sharp 
claws, hang loosely revealing the bare pine underneath.
~
G none
G none
G none
G none
#11606
darkness~
the darkness~
Darkness pervades the cavern, seeming to feed off the light.~
nothingness~
~
portal 0 0
0 0 A 11672 0
0 0 0 P
E
darkness~
The darkness seems almost tangible.  As you concentrate on it, it seems
to pull you towards it..
~
G none
G none
G none
G none
#11607
white bone altar~
a white altar~
A white altar stands here, gleaming brightly.~
bone~
~
furniture A 0
B DEFHIJL BEHKN ABEFG ABEFG B DEFHIJL
0 0 0 P
E
altar white~
Upon closer examination, you notice that the altar is made of a smooth, 
slightly off white substance similar to bone..
~
G none
G none
G none
G none
#11608
bloody black obsidian altar~
a bloody obsidian altar~
A bloody black altar stands here.~
unknown~
obsidian~
furniture B 0
B DEFHIJL BEHKN ACEG ACEG B DEFHIJL
0 0 0 P
E
bloody black obsidian altar~
Streamers of wet blood spatter the obsidian altar.  The blood seems to
blend in with the black stone, giving it the appearance of some twisted
form of red-streaked marble.
~
G none
G none
G none
G none
#11609
gleaming white throne~
a gleaming white throne~
A gleaming white throne rests in the center of the room.~
bone~
~
furniture A 0
AB CDEGHIK BEHKN CFG CFG AB CDEGHIK
0 0 0 P
E
gleaming white throne~
It appears to be made of some weird glowing substance.. strangely like
polished bone.
~
G none
G none
G none
G none
#11610
forbidding dark black throne~
a forbidding black throne~
A dark throne looms here, glowing with an eerie inner light.~
bone~
~
furniture A 0
AB CDEGHIK BEHKN CFG CFG AB CDEGHIK
0 0 0 P
E
forbidding dark black throne~
The throne seems to be made of a polished black substance similar to
blackened bone.
~
G none
G none
G none
G none
#11611
white oak tree~
an ancient white oak~
An ancient white oak tree towers over the eastern edge of the clearing.~
hardwood~
~
portal 0 0
0 0 A 11633 0
0 0 0 P
E
white oak tree~
A huge white oak looms here.  As you gaze at it, a rectangular area in this
face of the tree -- about the height of a man -- shimmers momentarily, as
if not entirely there.
~
G none
G none
G none
G none
#11612
black oak tree~
an ancient black oak~
An ancient black oak tree towers over the western edge of the clearing.~
hardwood~
~
portal 0 0
0 0 A 11667 0
0 0 0 P
E
black oak tree~
A large gap opens into the base of the black oak, slightly charred as if
burned by fire.
~
G none
G none
G none
G none
#11613
signpost sign post~
a signpost~
Painted wooden arrows have been nailed into the semblance on a signpost.~
hardwood~
~
furniture A 0
C EGHIJK BEHKN CFG CFG C EGHIJK
0 0 0 P
E
signpost sign post~
The painted arrows are skewed in all directions, as if the maker couldn't
decide which way they should point and made arrows in all directions just
to be safe.  Which makes it pretty useless as a signpost.. but it looks
like a mighty comfy bench anyway :)
~
G none
G none
G none
G none
#11614
leather couch~
a long leather couch~
A long leather couch rests here, waiting for a patient to examine.~
unknown~
soft leather~
furniture B 0
B EGHIJK BEHKN CFG CFG B EGHIJK
0 0 0 P
E
leather couch~
The couch seems to hum continuously.  Under your scrutiny, you think you
hear it mutter something about "..neuro deficiency leading to..", but
maybe it's just your imagination..  Need a seat?
~
G none
G none
G none
G none
#11615
neon green throne~
a neon green throne~
A gaudy neon green throne rests here, clashing with everything in the room.~
plastic~
~
furniture A 0
B EGHIJK BEHKN CFG CFG B EGHIJK
0 0 0 P
G none
G none
G none
G none
#11616
parrot perch~
a parrot perch~
A wooden parrot perch mounted on a thick steel base stands here.~
steel~
~
furniture 0 0
AB DEFHIJL EH CFG CFG AB DEFHIJL
0 0 0 P
G none
G none
G none
G none
#11617
tassled jester hat~
a {wt{Wassle{wd {Yje{Rst{Yer{R's {xhat~
A colorful pointed hat tipped with silver tassles lies here.~
felt~
~
armor 0 AE
27 27 27 26 'none' 0
75 40 152046 P
A
19 5
A
18 5
A
12 50
G none
G none
G none
G none
#11618
circlets wonder arm bands~
{wcirclets of {Yw{yo{wnd{ye{Yr{x~
A pair of {Gm{Cu{Bl{Rt{Wi{Yc{Bo{Gl{Ro{Yr{We{Dd {xarmbands lie here.~
etherealness~
~
armor AF AI
27 27 27 26 'none' 0
75 20 234586 P
A
3 2
A
19 4
A
12 75
A
6 1
E
circlets wonder arm bands~
shimmering letters are visible amidst the swirling matter of the circlets:

  in this web of silver wires
  thinner than thread
  and brighter than steel
  we wander --
  dazzled by myriad glints,
  pulsing with knowledge
  and glowing with power...
  And in that glow,

  we know
  and yet are decieved

  we thrive
  and yet we drown

  we grow
  and we are dwarfed

  we are alone
  and never lonely

  we are lost
  and we are found.
~
G none
G none
G none
G none
#11619
bubbling indigo potion~
a bubbling indigo potion~
A deep indigo potion bubbles here.~
crystal~
~
potion A AO
80 'detect magic' 'heal' 'bless' ''
70 10 1000 P
G none
G none
G none
G none
#11620
moonbeam moon beam shaft moonlight light~
a {Wmoon{Yb{ye{wa{Ym{x~
A shaft of {Dm{wo{Wonlig{wh{Dt{x glimmers here.~
light~
~
armor AIK AL
31 31 31 30 'none' 0
85 0 271259 P
A
19 6
A
18 6
A
12 85
A
4 2
G none
G none
G none
G none
#11621
innocent dreams~
{Winnocent{x {mdre{Cams{x~
Some {Winnocent{x {mdre{Cams{x hover here.~
etherealness~
~
armor AK AQ
31 31 31 30 'none' 0
85 0 446333 P
A
19 6
A
18 6
A
13 -10
A
12 95
A
3 -1
G none
G none
G none
G none
#11622
gleaming white cross~
a {Wgleaming white{C cross{x~
A white cross is here, glowing with an inner light.~
ivory~
~
armor AK AO
31 31 31 30 'none' 0
85 30 292771 P
A
19 5
A
13 30
A
12 75
A
4 2
G none
G none
G none
G none
#11623
white kid gloves~
a pair of {Wwhite{x kid gloves~
A pair of white kid gloves lie here.~
unknown~
soft leather~
armor AK AH
31 31 31 30 'none' 0
85 30 290168 P
A
18 8
A
19 5
A
2 3
G none
G none
G none
G none
#11624
mark gabrian white insignia hair~
Mark of {WGabrian{x~
An insignia woven of white panther hair lies here.~
hair~
~
armor BIM AE
29 29 29 28 'unknown' 0
80 0 205977 P
A
5 2
A
12 60
A
19 3
A
18 5
E
mark gabrian white insignia hair~
an inscription is woven in gold around edge of the mark:

  Take my hand
  and fear no longer
  Take my hand
  and cry no more..

  Reaching into the icy darkness
  and for an instant
  a glimmer of laughter
  emerges from the depths of memory
  to brush his heart,
  before flickering away,
  leaving traces
  like threads of gold
  shimmering warmly in the darkness.

  Picking up the threads,
  he weaves them together --
  Together my friends.
  Forever my friends.

  And against the deepening darkness
  Echoing in my ears,
  The golden roar of a lion.
~
G none
G none
G none
G none
#11625
white grey feather breast plate~
a {Wwhite {wgrey {ybreast plate{x~
A breast plate of huge white-grey feathers lies here~
feathers~
~
armor 0 AD
24 24 24 23 'none' 0
65 150 319172 P
A
13 40
A
19 6
A
1 2
G none
G none
G none
G none
#11626
song nightingale~
song of the {Dn{mightingal{De{x~
A beautiful song fills the air.~
nothingness~
~
armor BFHI AQ
17 17 17 16 'none' 0
45 0 140130 P
A
19 4
A
12 45
A
4 2
G none
G none
G none
G none
#11627
scroll enlightenment white~
a scroll of {Cenlightenment{x~
A beautiful white scroll lies here, promising to teach you many things.~
parchment~
~
scroll B AO
60 'colour spray' 'curse' 'fear' 'poison'
60 10 550 P
A
5 -4
A
3 -5
G none
G none
G none
G none
#11628
sparkling wand~
a {Ys{Wp{Ya{Wr{Yk{Wl{Yi{Wn{Yg {xwand~
A wand sparkles in the light.~
mithril~
~
wand AF AO
69 12 12 'colour spray'
61 10 3250 P
G none
G none
G none
G none
#11629
glowing silvery hooves~
{Cglowing {Ws{wilver{Wy {xhooves~
A pair of silvery hooves glow with a soft inner light.~
mithril~
~
armor AK AG
22 21 23 18 'none' 0
66 50 134804 P
A
12 65
A
3 1
A
2 2
G none
G none
G none
G none
#11630
golden bell silver neckchain chain~
a {Ygo{yld{Yen{x bell on a {Ws{wilve{Wr {xneckchain~
A golden bell lies here, attached to a delicate silver chain.~
gold~
~
jewelry A AC
0 0 0 0 0 0 0
66 20 10240 P
A
4 2
A
12 40
A
19 6
G none
G none
G none
G none
#11631
rose tinted shades~
a pair of {Rro{rs{Re {xtinted shades~
Some {Rro{rs{Re{x tinted spectacles lie here.~
glass~
~
armor M AE
17 17 17 14 'none' 0
55 20 142440 P
F
A 0 0 i
A
3 -4
A
12 100
A
4 -4
G none
G none
G none
G none
#11632
breastplate plate white cross~
a breastplate emblazoned with a {Wwhite cross{x~
A breastplate engraved with a gleaming white cross lies here.~
mithril~
~
armor AK AD
20 20 21 17 'none' 0
60 350 256177 P
A
19 5
A
1 3
G none
G none
G none
G none
#11633
white legplates~
{Wwhite legplates{x~
A pair of gleaming white legplates lie here.~
mithril~
~
armor AK AF
21 21 21 17 'none' 0
64 150 119640 P
A
19 4
A
18 2
A
5 2
G none
G none
G none
G none
#11634
diamond longsword sword~
a {Cd{Wi{wa{Dm{wo{Wn{Cd {xlongsword~
A diamond longsword gleams sharply in the light.~
diamond~
~
weapon A AN
longsword 4 19 cleave 0
63 370 57043 P
A
19 4
A
18 3
G none
G none
G none
G none
#11635
ivory scales~
a pair of {Wivory {xscales~
A pair of golden scales lie here.~
unknown~
ivory ~
treasure 0 AH
0 0 0 0 0
67 150 4334 P
A
2 -2
A
14 -100
A
1 -2
A
13 50
A
12 50
A
4 2
A
3 2
G none
G none
G none
G none
#11636
pruning shears~
a pair of {ypruning{x shears~
A pair of pruning shears lie here.~
metal~
~
weapon 0 AN
exotic 3 24 stab 0
70 370 53245 P
A
19 3
A
18 3
G none
G none
G none
G none
#11637
grass stained jumpsuit leather~
a {ggrass {ystained {xjumpsuit~
A leather jumpsuit smeared with grass stains is here.~
unknown~
soft leather~
armor 0 AD
19 18 19 19 'none' 0
70 70 185826 P
A
6 -1
A
2 3
G none
G none
G none
G none
#11638
sculptor's chisel~
a sculptor's chisel~
The sharp chisel of a master sculptor lies here.~
diamond~
~
weapon 0 AN
dagger 5 11 pierce D
68 250 31455 P
A
19 3
A
18 3
G none
G none
G none
G none
#11639
polished bone chip~
a chip of polished {Dbone{x~
A chip of polished bone gleams eerily.~
bone~
~
warp_stone AT AO
0 0 0 0 0 0 0
0 10 2200 P
G none
G none
G none
G none
#11640
flowing white priest robes~
flowing {Wwhite priest's {wrobes~
Some flowing white robes lie in a pool.~
unknown~
cloth~
clothing A AK
E E E E 0 E E
57 70 76743 P
A
4 2
A
5 1
A
12 55
E
flowing white priest robes~
A glowing white cross is emblazoned across the front of the robes.
~
G none
G none
G none
G none
#11641
blind devotion~
blind devotion~
Some devotion shimmers whitely here.~
nothingness~
~
armor AU AD
17 18 17 16 'none' 0
60 0 99117 P
A
12 60
A
4 -8
A
2 -6
G none
G none
G none
G none
#11642
silver neckchain chain~
a {Ws{wilve{Wr {xneckchain~
A silver neckchain lies coiled here.~
silver~
~
jewelry A AC
0 0 0 0 0 0 0
45 10 7500 P
A
5 2
A
12 40
G none
G none
G none
G none
#11643
broken watch~
a broken {yw{Yatc{yh{x~
A broken brass watch hangs suspended from a matching chain.~
brass~
~
jewelry B AL
0 0 0 0 0 0 0
45 50 20 P
A
19 4
A
13 35
A
9 3
G none
G none
G none
G none
#11644
fluffy white tail~
a {cf{Cl{cu{Cf{cf{Cy {Wwhite {xtail~
A fluffy white rabbit tail lies here.~
unknown~
cotton~
armor 0 AF
13 14 13 13 'none' 0
45 0 93439 P
A
19 3
A
12 40
A
2 2
G none
G none
G none
G none
#11645
rabbit food pellet~
a pellet of {yrabbit food{x~
A pellet of rabbit food lies here.~
food~
~
pill 0 A
55 'haste' '' '' ''
45 10 500 P
G none
G none
G none
G none
#11646
weeping angel white~
a {bweeping {Wangel{x~
A little white angel floats here, weeping silently.~
etherealness~
~
armor AFI AQ
17 17 16 14 'none' 0
51 10 175513 P
A
12 30
A
4 2
A
19 4
G none
G none
G none
G none
#11647
shattered dreams pieces~
{Ds{wh{Da{wt{Dt{we{Dr{we{Dd {xdreams~
Some dreams lie here in pieces.~
nothingness~
~
armor B AQ
25 25 25 20 'none' 0
80 0 488182 P
A
19 6
A
13 75
A
12 -15
G none
G none
G none
G none
#11648
ice mask~
{bi{Bc{Ce {xmask~
A mask of ice is here.~
ice~
~
armor A AE
25 26 25 20 'none' 0
80 70 370750 P
A
12 -70
A
6 -3
A
19 5
A
13 70
A
1 4
E
ice mask~
A poem is engraved on the inside of the mask:

  A flurry of icy flakes
  blocking out the searing sun
  and wrapping me
  in their cool, soft embrace

  The cold in my mind
  to freeze the memories
  The ice in my heart
  to chill the pain
  The cool in my eyes
  to freeze the tears
  to ice.
~
G none
G none
G none
G none
#11649
hellhawk hawk feather black~
a {Rhell{Yhawk {cfeather{x~
A gleaming black feather glints with fiery reddish highlights.~
feathers~
~
armor A AO
21 20 20 18 'none' 0
65 10 162399 P
A
19 3
A
1 2
A
13 50
G none
G none
G none
G none
#11650
bloody cowl~
a {rbl{Ro{rody {Dcowl{x~
A bloody black cowl lies here.~
wool~
~
armor 0 AE
19 20 20 19 'none' 0
64 50 182530 P
A
3 3
A
19 5
A
12 65
A
1 -2
G none
G none
G none
G none
#11651
dark eye nightmare~
{Weye {xof the {mn{Digh{Wt{Dmar{me{x~
A dark eye shot with streaks of red lies here, pulsing.~
fire~
~
light ABE A
500
66 10 8620 P
A
1 1
A
19 6
A
18 1
A
13 50
G none
G none
G none
G none
#11652
nightmare breath dark cloud~
{mn{Digh{Wt{Dmare'{ms {xbreath~
A dark cloud hovers menacingly.~
air~
~
clothing BCFHJ AK
CE CE CE BE 0 CE CE
66 10 131575 P
A
13 45
A
19 6
A
18 4
G none
G none
G none
G none
#11653
sacrificial robes bloody~
{Ds{ra{Rcrifici{ra{Dl {xrobes~
Some bloody robes are here.~
linen~
~
clothing EJM AK
ABE CE ABE ABE 0 ABE CE
60 50 87301 P
A
19 5
A
18 3
A
12 55
G none
G none
G none
G none
#11654
deathblade blade~
a {Ddeath{wb{rl{Rad{De{x~
A dark blade lies here, dripping with the blood of the slain.~
adamantite~
~
weapon BJ AN
longsword 4 20 drain CD
65 66 115832 P
A
19 2
A
18 2
G none
G none
G none
G none
#11655
gauntlets night black~
gauntlets of the {Dnight{x~
A pair of pitch black gauntlets lie here, humming softly.~
onyx~
~
armor BJ AH
20 20 20 15 'none' 0
60 60 105392 P
A
19 6
A
18 4
G none
G none
G none
G none
#11656
blood drenched dagger~
a {rb{Rlo{rod {rd{Drenche{rd {xdagger~
A sharp dagger gleams with fresh blood.~
unknown~
obsidian~
weapon AJ AN
dagger 5 10 pierce CD
65 250 40631 P
A
19 4
A
18 3
G none
G none
G none
G none
#11657
hole~
a hole~
A hole.~
nothingness~
~
container Y AO
350 0 0 40 50 0
55 0 72030 P
G none
G none
G none
G none
#11658
furry gloves~
{cfurr{Cy {xwristguards~
A pair of furry gloves lies here.~
hair~
~
armor 0 AM
13 13 14 13 'none' 0
45 10 58279 P
A
19 3
A
13 30
A
12 40
G none
G none
G none
G none
#11659
blood spattered shield obsidian~
a {rb{Rloo{rd {xspa{Rt{xte{Rr{xed shield~
An obsidian shield lies here, spattered with dried blood.~
unknown~
obsidian~
armor A AJ
26 26 26 25 'none' 0
70 71 243341 P
A
13 10
A
19 7
A
18 5
A
1 2
G none
G none
G none
G none
#11660
bloody fang vampire~
{Wfang {xof the {rv{Ra{wm{Wp{wi{Rr{re{x~
The bloody fang of a vampire lies here.~
bone~
~
weapon 0 AN
dagger 5 11 pierce CD
70 250 50847 P
A
19 4
A
18 3
G none
G none
G none
G none
#11661
tattered cloak black~
a {yta{Dt{yter{De{yd {xcloak~
A tattered black cloak lies here.~
wool~
~
clothing 0 AK
ABE ABE ABE ABE 0 ABE ABE
70 50 173126 P
A
6 -2
A
19 4
A
13 50
A
18 4
A
1 2
G none
G none
G none
G none
#11662
mark daemias black hair~
Mark of {DDaemias{x~
An insignia woven of shadow black panther hair lies here, humming.~
hair~
~
armor BCM AE
21 21 20 21 'none' 0
80 0 300232 P
A
13 50
A
19 5
A
18 3
A
1 2
E
mark daemias black hair~
silver threads interwoven with the black form the words:

  Chill fingers of icy wind
  through open windows
  in the blackest night..
  brushing across his cheek
  and freezing wet tears
  in a comforting mask of ice;

  Take my hand
  and fear no longer
  Take my hand
  and cry no more..
~
G none
G none
G none
G none
#11663
flame darkness~
a {RF{rl{Ya{ym{Re {xof {DDarkn{wes{Ws{x~
A flame of pure darkness burns here.~
unknown~
shadow~
light ACJ A
409
85 10 8795 P
A
19 7
A
18 4
A
12 75
G none
G none
G none
G none
#11664
circle tears~
a circle of tears~
A circle formed of tears lies here.~
water~
~
armor AFIJ AL
21 21 21 21 'none' 0
85 50 305658 P
A
2 2
A
19 6
A
18 -2
A
13 75
G none
G none
G none
G none
#11665
ashes lost~
ashes of the lost~
Some ashes float here.~
ash~
~
armor AJM AQ
20 20 20 20 'none' 0
85 10 403941 P
A
19 7
A
18 4
A
12 75
A
5 -1
G none
G none
G none
G none
#11666
broken bible~
a broken bible~
A bible lies here, broken along the spine.~
unknown~
soft leather~
armor BJ AO
20 20 20 20 'none' 0
85 50 111444 P
A
19 5
A
18 4
A
12 -10
G none
G none
G none
G none
#11667
bloodstained platter silver~
a {rbl{Ro{rod{Rst{ra{Rine{rd {xplatter~
A silver platter gleams dully beneath streaks of dried blood.~
silver~
~
armor A AJ
20 21 20 16 'none' 0
60 100 176873 P
A
19 5
A
12 65
A
5 2
G none
G none
G none
G none
#11668
razor claws~
{Wraz{wo{Dr cl{waw{ys{x~
Some sharp claws gleam menacingly.~
bone~
~
armor ACF AH
20 20 20 20 'none' 0
82 50 310117 P
A
19 7
A
18 5
A
13 50
G none
G none
G none
G none
#11669
mark ykres shadow black~
Mark of {DYkres{x~
A shadow black mark floats here.~
unknown~
shadow~
armor BCF AC
20 20 20 20 'none' 0
82 0 205868 P
A
2 2
A
13 50
A
19 6
A
12 25
G none
G none
G none
G none
#11670
bracelet night darkness~
bracelet of {Dnight{x~
A bracelet formed of darkness lies here.~
unknown~
shadow~
armor BCF AM
15 15 16 14 'none' 0
55 20 102245 P
A
13 40
A
12 -20
A
1 -1
A
2 2
A
19 5
G none
G none
G none
G none
#11671
onyx owl ring~
an {Wowl{x ring~
An onyx ring engraved with the face of an owl lies here.~
onyx~
~
jewelry C AB
0 0 0 0 0 0 0
55 10 5560 P
A
19 5
A
12 50
A
4 2
G none
G none
G none
G none
#11672
sliver darkness~
a sliver of {Ddarkne{ws{Ws{x~
A sliver of darkness glimmers here.~
unknown~
shadow~
weapon C AN
dagger 5 11 pierce D
70 250 35892 P
A
19 4
A
18 3
G none
G none
G none
G none
#11673
mask deception grey~
mask of {wd{Dec{we{Wp{wti{Don{x~
A grey mask lies here, seeming to shift and change continuously.~
unknown~
shadow~
armor BCF AE
24 24 24 20 'none' 0
80 30 297171 P
A
19 5
A
18 3
A
13 65
A
2 1
G none
G none
G none
G none
#11674
cloak shadows~
cloak of {ws{Dhadow{ws{x~
A cloak of formed of shifting shadows is here.~
unknown~
shadow~
container BCF AK
200 0 0 20 90 0
75 70 23947 P
A
19 5
A
17 -12
A
2 4
G none
G none
G none
G none
#11675
ice candle~
an {bi{Bc{Ce {xcandle~
An ice candle shimmers here.~
ice~
~
light AF A
329
75 60 10296 P
A
3 2
A
18 7
A
19 7
G none
G none
G none
G none
#11676
stiletto shadow shadow's edge~
{WS{wh{Dadow{w'{Ws {rEdge{x~
A dark stiletto blends in with its surroundings.~
unknown~
shadow~
weapon CJ AN
dagger 6 12 pierce CD
87 250 105742 P
A
14 -10
A
18 8
A
19 8
G none
G none
G none
G none
#11677
silhouette~
a silhouette~
Someone's silhouette has been left here~
unknown~
shadow~
clothing CF AK
DE DE ADE ACE 0 DE DE
87 0 189384 P
A
2 2
A
13 40
A
19 7
G none
G none
G none
G none
#11678
silence~
{bsilence{x~
Some silence hides here.~
nothingness~
~
armor CF AF
24 23 23 21 'none' 0
87 10 341636 P
A
19 6
A
13 25
A
12 80
A
2 2
G none
G none
G none
G none
#11679
black shadowhawk hawk talons~
{Dshado{ww{yhaw{Yk {yta{wlo{Wns{x~
Some sharp black talons lie here, gleaming wickedly.~
bone~
~
armor AC AG
26 26 26 20 'none' 0
80 80 265231 P
A
19 6
A
18 3
A
13 75
G none
G none
G none
G none
#11680
bracers energy~
{Ybrace{yr{ws {xof {Yen{We{Yr{Wgy{x~
Bracers formed of multicolored energy lie here.~
energy~
~
armor ABG AI
20 20 20 20 'none' 0
76 40 562551 P
A
19 5
A
12 90
A
2 3
G none
G none
G none
G none
#11681
whirling disc energy~
{Cwh{cir{wli{Wng d{wis{Dc{x~
A disc of energy whirls here.~
energy~
~
armor AB AJ
20 20 21 20 'none' 0
81 50 287813 P
A
19 7
A
18 5
A
12 80
G none
G none
G none
G none
#11682
brain cell~
a brain cell~
A lone brain cell floats here.~
unknown~
skin~
armor B AE
18 18 19 18 'none' 0
65 10 98382 P
A
3 2
A
12 60
G none
G none
G none
G none
#11683
pink pig wings~
a {Rpink {xpair of {ypig wings{x~
Some pink pig wings flutter around.~
feathers~
~
armor B AI
15 15 15 15 'none' 0
59 60 110143 P
A
19 4
A
18 4
A
2 2
G none
G none
G none
G none
#11684
effigy barney purple dinosaur~
an {Deffigy {xof a {Mpur{mp{Mle {cdinosa{Cu{Wr{x~
A stuffed purple dinosaur lies here, slightly chewed.~
unknown~
cloth~
armor AB AO
16 15 16 15 'none' 0
60 50 90235 P
A
13 30
A
19 4
A
4 -2
A
3 -2
G none
G none
G none
G none
#11685
white lab coat~
a {Wwhite lab{x coat~
A white lab coat lies here.~
linen~
~
clothing AB AK
BE BE ABE BE 0 BE BE
65 40 131210 P
A
1 -1
A
3 3
A
4 2
G none
G none
G none
G none
#11686
trendy suit~
a trendy suit~
A trendy suit lies here, getting all dusty.~
linen~
~
armor 0 AD
16 15 16 15 'none' 0
60 90 182833 P
A
13 25
A
12 50
A
4 -2
A
3 -3
G none
G none
G none
G none
#11687
energy shimmering circlet~
a {cs{Ch{Wi{wm{cm{Ce{Wr{wi{cn{Cg {xcirclet~
A circlet of shimmering multicolored energy lies here.~
energy~
~
jewelry ABHM AB
ACE ACE ACE ACE 0 ACE ACE
86 10 7550 P
A
19 8
A
18 4
A
12 70
G none
G none
G none
G none
#11688
bracelet delusions~
bracelet of {md{Mel{mu{wsi{Wons{x~
A pretty multicolored bracelet lies here.~
energy~
~
armor ABM AM
21 21 21 21 'none' 0
86 30 107104 P
A
18 -9
A
12 110
A
4 -3
G none
G none
G none
G none
#11689
idea~
an idea~
An ideas glows brightly.~
energy~
~
light AB A
422
86 0 10972 P
A
3 2
A
12 60
A
19 6
A
18 5
G none
G none
G none
G none
#11690
energy mail chainmail chain~
{Yene{Wrg{Yy {xmail~
A suit of chainmail formed of pure energy shimmers here.~
energy~
~
armor AB AD
21 21 21 21 'none' 0
86 100 467221 P
A
19 7
A
18 5
A
12 75
G none
G none
G none
G none
#11691
red feather leggings~
some {Rred {yfea{Yth{yer {xleggings~
A pair of leggings made from bright red parrot feathers lies here.~
feathers~
~
armor A AF
20 21 20 20 'none' 0
77 80 290306 P
A
19 6
A
18 4
A
13 50
G none
G none
G none
G none
#11692
brilliant red tailfeather feather~
a {Ybrilliant {Rred {xtailfeather~
A long red feather gleams brightly.~
feathers~
~
weapon A AN
spear 5 16 pierce DG
80 380 141812 P
A
19 5
A
18 5
G none
G none
G none
G none
#11693
musical bracers black feather~
{Dm{wu{Ws{Yi{yc{ra{Ml {Db{wracer{Ws{x~
A pair of black feather bracers lie here, humming melodically.~
feathers~
~
armor ABG AI
13 13 13 13 'none' 0
43 20 383583 P
A
3 1
A
18 4
A
19 6
A
12 45
A
2 2
G none
G none
G none
G none
#11694
silent flame dark~
a {Dsilent {Rf{rl{Ya{ym{Re{x~
A dark flame burns silently.~
unknown~
shadow~
light ACF A
600
51 0 6230 P
A
19 4
A
13 35
A
2 1
G none
G none
G none
G none
#11695
shadowy handprints prints~
{ws{Dhad{wo{Ww{wy {xhandprints~
Some shadowy handprints mark the wall.~
unknown~
shadow~
armor BCF AH
16 16 16 16 'none' 0
61 0 178980 P
A
2 2
A
19 5
A
12 65
G none
G none
G none
G none
#11696
dark owl feather blanket~
a blanket of {Ddark owl {yfeat{Yher{ys{x~
The soft feathers of a dark bird have been woven together to form a blanket.~
feathers~
~
furniture CG AO
B EFHK BEHKN ABEFG ABEFG B EFHK
65 70 5500 P
G none
G none
G none
G none
#11697
hole ground~
a hole in the ground~
Someone has dug a hole in the ground here.~
nothingness~
~
portal 0 0
0 0 D 11646 0
0 0 0 P
G none
G none
G none
G none
#11698
rip void~
a rip in the void~
A rip in the fabric of the void shimmers whitely overhead.~
etherealness~
~
portal A 0
0 0 D 11612 0
0 0 0 P
G none
G none
G none
G none
#11699
vacuum nothing~
a {Wv{wa{Dcu{wu{Wm{x~
There is nothing here.~
nothingness~
~
portal BS AO
0 0 BCE 2 0
75 0 0 P
G none
G none
G none
G none
#11700
oaken door~
an oaken door~
A carved oaken door hangs in midair.~
unknown~
oak~
portal 0 0
0 A A 11699 0
0 0 0 P
E
oaken door~
It appears to lead absolutely nowhere..
Engraved in the face of the door are the words:

            Zeinia International
~
G none
G none
G none
G none
#11701
oaken door~
an oaken door~
A carved oaken door hangs in midair.~
unknown~
oak~
portal 0 0
0 A A 11687 0
0 0 0 P
G none
G none
G none
G none
#11702
onyx key chain~
a small {Donyx{x key on a {Wsilver{x chain~
A small {Donyx{x key suspended on a {Wsilver{x chain gleams darkly.~
stone~
~
treasure C AC
0 0 0 0 0
20 10 0 P
A
5 1
A
2 1
G none
G none
G none
G none
#11703
steel key~
a long steel key~
A long steel key is here.~
steel~
~
key 0 A
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#11704
dark stone key~
a dark stone key~
A small stone key gleams darkly.~
stone~
~
key 0 A
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#11705
black key~
a black key~
A black key is here.~
stone~
~
key 0 A
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#11706
adamantite key~
a long adamantite key~
A long adamantite key lies here.~
adamantite~
~
key 0 A
0 0 0 0 0 0 0
0 10 0 P
G none
G none
G none
G none
#11707
decaying bodyparts body parts~
some decaying bodyparts~
Decaying bodyparts dangle from stakes in the wall.~
gut~
~
trash 0 0
0 0 0 0 0 0 0
0 0 0 P
E
decaying bodyparts body parts~
The bodyparts, hanging in shreds on the walls, are barely recognizable
as humanoid.  Scrawled in blood above the gory artwork are the words:

            "sh'keva Zdreni ke'zeraika shai !"

A chill creeps up the back of your neck.
~
G none
G none
G none
G none
#11708
dark crimson armbands arm bands pair~
{rdark {Rcrim{rso{Rn {xarmbands~
A pair of dark crimson armbands gleam like circles of wet blood in the light.~
adamantite~
~
armor AI AI
33 33 33 32 'none' 0
91 92 398158 P
A
20 -4
A
18 9
A
19 9
E
dark crimson armbands arm bands pair circles blood~
Engraved in the blood red metal is the inscription:  "Ir'vekire zai'Zdreni",
above an engraving of a stooping hawk over two crossed daggers.
~
G none
G none
G none
G none
#11709
oath vengeance band adamantite ruby~
{WOath{x of {DV{re{Rngean{rc{De{x~
A band of adamantite set with a blood red ruby hums with promised vengeance.~
adamantite~
~
armor B AC
33 33 33 32 'none' 0
90 91 264598 P
A
1 2
A
18 9
A
19 9
E
oath vengeance band adamantite ruby~
An inscription encircles the outside of the band:  "Ir'vekire zai'Zdreni"

Engraved along the inside of the band, you notice the words:

               "sh'keva Zdreni zeraika shai !"

        ("vengeance for the blood of zdreni is ours !")

The ruby is carved with the form of a stooping hawk over two crossed daggers.
~
G none
G none
G none
G none
#11710
crimson hilted stiletto~
a {rcr{Ri{rmson{x hilted {Dstiletto{x~
An adamantite stiletto with a hilt the color of dark blood gleams here.~
adamantite~
~
weapon ACJ AN
dagger 17 7 pierce CD
91 90 1559886 P
A
19 17
G none
G none
G none
G none
#11711
midnight black insignia onyx ring~
a {mmi{Ddnig{mht {Dblack {xinsignia~
An onyx ring engraved with two crossed daggers is here, gleaming darkly.~
stone~
~
treasure C AB
0 0 0 0 0
82 10 5000 P
A
12 50
A
13 15
A
18 8
A
19 8
G none
G none
G none
G none
#11712
dark grey insignia chainmail chain mail~
a suit of {Ddrow {xchainmail with a {Ddark {wgrey {xinsignia~
A suit of dark grey chainmail lies here.~
adamantite~
~
armor C AD
26 26 26 19 'none' 0
78 80 485367 P
A
19 7
A
13 50
A
2 2
E
dark grey insignia chainmail chain mail~
An engraving of two crossed daggers shimmers above the left shoulder of
the chainmail.
~
G none
G none
G none
G none
#11713
dark blue sash green~
a {bdark {Bbl{bu{Be {xsash with a {ggre{Ge{gn {xinsignia~
The form of two crossed daggers is embroidered in green on a dark blue sash.~
silk~
~
armor C AL
20 20 20 18 'none' 0
73 40 134715 P
A
19 5
A
13 50
G none
G none
G none
G none
#11714
dark blue sash purple~
a {bdark {Bbl{bu{Be {xsash with a {mpur{Mpl{me {xinsignia~
The form of two crossed daggers is embroidered in purple on a dark blue sash.~
silk~
~
armor C AL
19 19 20 20 'none' 0
73 40 163672 P
A
19 5
A
12 65
A
3 2
G none
G none
G none
G none
#11715
smokey blue insignia cloak~
a {Ddark {xcloak embroidered with a {ysm{wok{Dey {bbl{Bu{be {xinsignia~
A dark cloak is embroidered with the smokey blue form of two crossed daggers.~
leather~
~
clothing C AK
ABE ABE ABE AE 0 ABE ABE
68 50 107214 P
A
2 1
A
5 1
A
13 30
A
19 5
G none
G none
G none
G none
#11716
indigo insignia pair gloves~
a pair of {yleath{Ye{yr {xgloves with an {bin{mdi{bgo{x insignia~
The indigo insignia of two crossed daggers shimmers above a pair of gloves.~
leather~
~
armor C AH
17 18 17 16 'none' 0
63 20 189979 P
A
19 3
A
12 35
A
13 30
A
2 2
G none
G none
G none
G none
#11717
dark green insignia boots~
a pair of boots with a {gdark {ggr{Gee{gn {xinsignia~
A pair of supple boots bears the dark green insignia of two crossed daggers.~
leather~
~
armor C AG
16 16 16 14 'none' 0
58 40 95213 P
A
20 -2
A
19 4
A
2 2
G none
G none
G none
G none
#11718
grey insignia leggings~
{yleather {xleggings with a {wgr{We{wy{x insignia~
A pair of leggings bearing the grey insignia of two crossed daggers is here.~
leather~
~
armor C AF
15 14 14 15 'none' 0
53 30 138334 P
A
13 30
A
1 1
A
2 2
G none
G none
G none
G none
#11719
tan insignia bracer~
a bracer engraved with a {ytan{x insignia~
A leather bracer bears the tan colored insignia of two crossed daggers.~
leather~
~
armor 0 AM
14 14 14 12 'none' 0
48 20 71048 P
A
19 3
A
13 30
A
5 1
A
3 1
G none
G none
G none
G none
#11720
applicants ring adamantite~
an applicant's ring~
A plain adamantite ring lies here, humming.~
adamantite~
~
treasure B AB
0 0 0 0 0
43 10 1000 P
A
19 3
A
18 3
A
2 1
A
1 1
E
applicants ring adamantite~
Though plain, the adamantite band hums with a magic which identifies
its wearer to guild members, leaving them safe from attack.  If the ring's
magic does not resonate with its wearer, the wearer is automatically
marked as an intruder and subject to attack.
~
G none
G none
G none
G none
#11721
manual bladework blade work black~
a manual of {Dbladework{x~
A black bound manual is here.~
leather~
~
scroll 0 A
82 'bless' 'frenzy' '' ''
73 10 1000 P
G none
G none
G none
G none
#11722
dark blue scroll~
a {bdark blue{x scroll~
A dark blue scroll lies here.~
vellum~
~
scroll B A
82 'enchant weapon' '' '' ''
73 10 1000 P
G none
G none
G none
G none
#11723
simmering green potion~
a {ws{Di{wm{Dm{we{Dr{wi{Dn{wg {Ggr{ge{Gen {xpotion~
A dark green potion simmers here.~
glass~
~
potion 0 A
67 'poison' 'blindness' 'plague' 'curse'
60 10 1000 P
G none
G none
G none
G none
#11724
dark elven chainmail chain mail suit adamantite~
a suit of {Ddark el{wv{Wen {xchainmail~
A suit of finely crafted adamantite chain lies here, gleaming.~
adamantite~
~
armor C AD
14 13 13 10 'none' 0
45 40 131107 P
A
19 3
A
18 3
A
2 2
G none
G none
G none
G none
#11725
adamantite shortsword short sword~
an {Wada{wma{Dnt{wi{Wte {yshort{wsw{Word{x~
An adamantite shortsword lies here, gleaming wickedly.~
adamantite~
~
weapon C AN
shortsword 6 12 pierce D
80 220 100617 P
A
19 6
A
18 6
G none
G none
G none
G none
#11726
adamantite kris~
an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x~
A sharp adamantite kris is here.~
adamantite~
~
weapon C AN
dagger 3 21 pierce D
73 150 68650 P
A
19 5
A
18 5
G none
G none
G none
G none
#11727
adamantite stiletto~
an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x~
A well tempered adamantite stiletto lies here.~
adamantite~
~
weapon C AN
dagger 5 10 pierce D
65 150 37902 P
A
19 5
A
18 5
G none
G none
G none
G none
#11728
adamantite throwing knife blue black~
an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x~
A sharp blue black knife gleams here.~
adamantite~
~
weapon C AN
dagger 4 11 pierce H
55 150 29083 P
A
19 4
A
18 5
G none
G none
G none
G none
#11729
adamantite dagger~
an {Wada{wma{Dnt{wi{Wte {xdagger~
A long dagger forged of adamantite lies here.~
adamantite~
~
weapon C AN
dagger 4 10 pierce D
49 150 19788 P
A
19 4
A
18 4
G none
G none
G none
G none
#0

#ROOMS
#11600
Intersection on a Pebbled Path~
Shiny white pebbles form a narrow path between tall hedges running north and
south.  A large well is visible through a break in the hedges to the east.
A brass plaque rests against the hedges at the edge of the path.
~
0 0 city
E
brass plaque~
It reads:

Remember:
  Life consists of a balance of forces, and nothing can exist without contrast.
                                                             
  Where there is light, there is shadow                   +++++
  Where there is friendship, there is loneliness         ++    +
  Where there is joy, there is pain                     ++   +  +
  Where there is hope, there is despair                ++++      +
  Where there is life, there is death.                 ++++++    +
                                                       +++ +++   +
  Be careful.                                           ++++++  +
                                                         ++++  +
--                                                        +++++
  Divided Souls written by Ydri.  3/96                      
~
E
well~
A large granite well is visible to the east.
~
D0
The pebbled path follows the hedges north.
~
~
Z -1 11601
0 0
D1
A well rises from the center of a clearing in the hedges to the east.
~
~
Z -1 11622
0 0
D2
Tendrils of mist snake across the path to the south.
~
~
Z -1 11624
0 0
D3
Fluffy clouds are visible through a gap in the hedges to the west.
~
~
Z -1 9101
0 0
S
#11601
Between the Hedges~
The pebbles gleam brightly in the sunlight pouring in from a clearing in the
hedges to the west.  The path opens north onto a lush garden and continues
south into the hedges.
~
0 0 city
D0
The hedges part to reveal a colorful garden to the north.
~
~
Z -1 11603
0 0
D2
The pebbled path continues south.
~
~
Z -1 11600
0 0
D3
Bushes dot the bright clearing to the west
~
~
Z -1 11602
0 0
S
#11602
Bright Clearing~
Light seems to focus on this clearing as if attracted by some invisible magnet.
Large bushes dot the ground, hacked into strange, somewhat recognizable forms
reminiscient of a child's daydreams.
~
0 0 city
D1
A white pebbled path is visible to the east.
~
~
Z -1 11601
0 0
S
#11603
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the north.
The dirt path you are on continues east and west around the gazebo.
~
0 0 city
D1
The dirt path winds east through the flower beds.
~
~
Z -1 11604
0 0
D2
A pebbled path winds south between the hedges.
~
~
Z -1 11601
0 0
D3
The dirt path winds west through the flower beds.
~
~
Z -1 11610
0 0
S
#11604
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the northwest.
The dirt path you are on continues west and north around the gazebo.
To the east, the path opens into a large clearing.
~
0 0 city
D0
The dirt path winds north around the gazebo.
~
~
Z -1 11605
0 0
D1
A strange white form is visible in the clearing to the east.
~
~
Z -1 11612
0 0
D3
The dirt path winds west around the gazebo.
~
~
Z -1 11603
0 0
S
#11605
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the west.
The dirt path you are on continues north and south around the gazebo.
~
0 0 city
D0
The dirt path continues north around through the flower beds.
~
~
Z -1 11606
0 0
D2
The dirt path continues south around through the flower beds.
~
~
Z -1 11604
0 0
S
#11606
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the southwest.
The dirt path you are on continues south and west around the gazebo.
~
0 0 city
D2
The dirt path continues south around the gazebo.
~
~
Z -1 11605
0 0
D3
The dirt path continues west around the gazebo.
~
~
Z -1 11607
0 0
D5
~
boulder stone~
ABZ -1 11615
0 0
S
#11607
Hippo Fountain~
A tall marble fountain, carved in the form of two frolicking white hippos cuts
the path here.  Water spews from one hippo's mouth into the basin below.
While the sculpture is evidently someone's idea of artistry, it seems almost
grotesque, especially since the hippo acting as the fountain appears to be 
barfing on the other..  Marble steps lead into the gazebo to the south.  
The dirt path continues west and east around the gazebo.
~
0 0 city
E
white gazebo~
Some vague forms are visible within the gazebo to the south.
~
E
marble fountain hippos~
Though seemingly innocent, a shadow of depravity hangs about the white
fountain.. or maybe it's just your imagination.
~
D1
The dirt path continues east around the gazebo.
~
~
Z -1 11606
0 0
D2
Steps enter a white gazebo to the south.  Some vague forms are visible within
the gazebo.
~
~
Z -1 11611
0 0
D3
The dirt path continues west around the gazebo.
~
~
Z -1 11608
0 0
S
#11608
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the southeast.
The dirt path you are on continues east and south around the gazebo.
~
0 0 city
D0
Redwood steps lead up to a large platform to the north.
~
~
Z -1 11617
0 0
D1
The dirt path winds east through the garden.
~
~
Z -1 11607
0 0
D2
The dirt path winds south through the garden.
~
~
Z -1 11609
0 0
D3
You see a large tree to the west.
~
~
Z -1 11618
0 0
S
#11609
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the east.
The dirt path you are on continues north and south around the gazebo.
~
0 0 city
D0
The dirt path continues north around the gazebo.
~
~
Z -1 11608
0 0
D2
The dirt path continues south around the gazebo.
~
~
Z -1 11610
0 0
S
#11610
Garden Path~
A huge variety of multicolored plants surrounds you in a rainbow of exotic
beauty.  Their mingled fragrance fills the air with a sweet, slightly tangy
perfume.  A large white gazebo rises from the flower beds to the northeast.
The dirt path you are on continues north and east around the gazebo.
~
0 0 city
D0
The dirt path continues north around the gazebo.
~
~
Z -1 11609
0 0
D1
The dirt path continues east around the gazebo.
~
~
Z -1 11603
0 0
S
#11611
Inside the Gazebo~
You stand inside a large, white gazebo.  A lacework of white painted 
ashwood arcs overhead, marking the grey marble floor with strips of dark
shadow.  A carved white altar rises out of the center of the floor.
The ceiling of the gazebo is shrouded in a misty haze.
~
0 D inside
D0
To the north, marble steps open into a lush garden.
~
~
Z -1 11607
0 0
D4
You can make out the form of a wide tunnel through the mist.
~
~
Z -1 11668
0 0
S
#11612
Strange Artwork~
A ring of bluish-green shrubbery encircles a grassy clearing dominated by
the hulking white.. thing (?) rising up from the center.  The grass surrounding
the object is charred and seems to smolder as if newly burned.  The object
itself is unburned.
~
0 0 field
D3
A dirt path winds around a white gazebo to the west.
~
~
Z -1 11604
0 0
D5
A dirt path winds around a white gazebo to the down.
~
~
Z -1 11613
0 0
S
#11613
Inside Artwork~
The green of a lush garden is visible through the twisting lattice of bones
forming the walls of this structure.  A ladder disappears into a hole in the
center of the ground.
~
0 D inside
E
ladder~
A bone ladder leads into the hole in the floor.
~
D4
The writhing bones of the floor part in the center, leaving a large hole.
A white bone ladder disappears into the darkness.
~
~
Z -1 11612
0 0
D5
The writhing bones of the floor part in the center, leaving a large hole.
A white bone ladder disappears into the darkness.
~
~
Z -1 11614
0 0
S
#11614
Hole~
The center of the floor drops away into a churning multicolored void.
Go down if you dare..
~
0 AD inside
E
multicolored void~
A mass of multiple color churns and spins below.  Your guts twist, and you
are forced to look away.
~
D4
A bone ladder leads up.
~
~
Z -1 11613
0 0
D5
A hole drops away into a churning void below.
~
~
Z -1 11685
0 0
S
#11615
Quiet Tunnel~
A narrow north-south tunnel has been carved from the packed clay here.  Light
filters in through an opening in the ceiling.  The rhythmic dripping of water
is audible to the north, where the tunnel widens into a large cave.
~
0 AD inside
D0
A large cave is visible to the north.
~
~
Z -1 11616
0 0
D4
Light filters through a hole in the low ceiling.
~
stone boulder~
ABZ -1 11606
0 0
S
#11616
Mirror Pool~
Wet walls of packed clay frame a huge circular cave.  Water drips from crevices
in the ceiling and walls, flowing in rivulets and small streams to form a 
clear, flat pool in the center of the cavern.
~
0 AD inside
D2
A narrow tunnel leads south.
~
~
Z -1 11615
0 0
S
#11617
Redwood Platform~
A pentagonal redwood platform rises from the multicolored clusters of flowers 
and shrubbery.  An granite tome is mounted in the center of the pentagon.
Two low marbles pedestals, grey and white, stand on either side of the tome.
~
0 0 city
E
white~
A crack runs down the edge of the white pedestal.
~
E
grey~
The grey pedestal looks shiny and new, marked only by foot-shaped indentations
in the center.
~
E
marble pedestals~
Square marble pedestals are set into the redwood.  The white is slightly larger
than the grey.  Indentations mark the centers of both.
~
E
granite tome~
An open book has been sculpted from polished granite.  A paragraph on the 
lefthand page catches your eye:

".. From our wisdom
    to know
    From our mistakes
    to grow..

    .. that each generation shall be better, stronger, wiser 
    than the one before.."
 
A crack runs across the edge of the page where weather has broken the granite.
~
D2
Steps lead down into the garden to the south.
~
~
Z -1 11608
0 0
S
#11618
Base of a Large Tree~
The dirt path curves east and south here.  A huge oak tree looms to the
northwest, its lower branches shading a large section of the path.  
~
0 0 city
E
oak tree branches~
The huge oak rises skyward.  Its lower branches appear sturdy and climbable.
~
D1
The dirt path winds east through the flower beds.
~
~
Z -1 11608
0 0
D2
To the south, the dirt path disappears into a grove of trees.
~
~
Z -1 11619
0 0
D4
The huge oak rises skyward.  Its lower branches appear sturdy and climbable.
~
~
Z -1 11620
0 0
S
#11619
Ash Grove~
A ring of ash trees form a small, shaded grove here.  Glints of light filter
through the overlapping branches to flicker in the shadows like fireflies.
A narrow dirt path exits the grove to the north.
~
0 0 field
D0
A dirt path disappears north into a lush garden.
~
~
Z -1 11618
0 0
S
#11620
Up a Large Oak Tree~
You stand on a low branch near the huge trunk of the oak tree.  The thick
network of branches above makes it impossible to climb higher.  The base
of an enormous birdfeeder is visible along the branch to the west.
~
0 D forest
E
birdfeeder~
An opening in the near face looks large enough to enter.. though one might 
wonder what kind of bird would need a birdfeeder this big..
~
D3
An opening in the birdfeeder is visible to the west.
~
~
Z -1 11621
0 0
D5
A lush green garden is visible below.
~
~
Z -1 11618
0 0
S
#11621
Inside the Birdfeeder~
You find yourself at the edge of an enormous octagonal room.  Thick wooden
walls disapppear out of sight above.  Blue sky and oaken branches are visible
through 3 huge doorways cut into the walls.  The floor is littered with
tan and grey egg-shaped spheres.  Between the spheres are clusters of birdseed.
~
0 D inside
E
birdseed~
Little piles of birdseed litter wooden floor.
~
E
tan grey spheres~
Closer up, these appear to be huge seed pods, oversized versions of the 
birdseed clustered at their bases.
~
D1
A huge doorway opens onto the branch of a large oak tree.
~
~
Z -1 11620
0 0
S
#11622
Stone Well~
You stand in a wide grassy clearing framed by high hedges.  To one side,
a stone well rises from the turf.
~
0 0 city
E
stone well~
Blocks of smooth grey stone have been fitted and mortared together to form
a wide well.  A ladder attached to one stone side descends into the darkness.
~
D3
A pebbled path is visible to the west.
~
~
Z -1 11600
0 0
D5
A ladder affixed to the side of the well descends into darkness.
~
~
Z -1 11623
0 0
S
#11623
Inside the Well~
The smooth stone walls of the well tower above you on all sides.  The stone
appears rough and unworn, as if the well has never been used.  A broken
humanoid skeleton lies sprawled across the bottom of the well.  A dark wooden
ladder ascends to the top of the well.
~
0 0 city
E
skeleton~
It looks as though something (someone?) has fallen into the well.  The bones
are strangely clean and gleam a coldly in the light.
~
D4
A wooden ladder leads to the edge of the well above.
~
~
Z -1 11622
0 0
S
#11624
Misty Pathway~
Tendrils of cool mist creep across the pathway from the south, leaving the
white pebbles of the path cool and shiny.  Tall hedges frame the path to the
north.  The mist thickens to the south.
~
0 0 city
D0
The path disappears between tall hedges to the north.
~
~
Z -1 11600
0 0
D2
The path widens to the south into a mist covered lakeshore.
~
~
Z -1 11625
0 0
S
#11625
Shore of the Lake of Mist~
You stand on the rocky shore of a lake which seems to be composed entirely of
mist.  Dense white vapor from the lake overflows up and over the path to the
north.  To the south, the shore dips into the lake.
~
0 0 city
D0
A white pebbled path leads north.
~
~
Z -1 11624
0 0
D2
The lake shore dips gently into the lake to the south here.
~
~
Z -1 11626
0 0
S
#11626
Misty Lake~
Cool, dense mist swirls around you, limiting vision to less than a meter.
The lake bottom is dotted with large grey-white boulders and clumps of 
slippery grass.  To the north, the lakeshore ascends above the mist.  The 
lake continues south.
~
0 A field
E
boulders stones~
Large white-streaked grey boulders dot the lake floor.  An opening between
the boulders is visible to the south.
~
E
bushes~
Two large bushes grow out of the boulders to the west.  There appears to be
an opening behind them.
~
D0
You can exit the lake to the north.
~
~
Z -1 11625
0 0
D2
An opening between clumps of boulders is visible to the south.
~
~
Z -1 11628
0 0
D3
A clump of large bushes is nestled between the boulders to the west.  There
appears to be an opening behind the bushes.
~
bushes~
ABZ -1 11627
0 0
S
#11627
Mossy Cave~
A small natural cave is set into the grey-white rocks of the lake here.  
Patches of phosphorescent green blue moss dot the slick cave walls, glowing
eerily in the mist.  A clump of large bushes to the east shields the cave
from the rest of the lake.
~
0 D field
E
bushes~
Large bushes shield the cave from the misty lake to the east.
~
D1
The misty lake is visible through the bushes to the east.
~
bushes~
ABZ -1 11626
0 0
S
#11628
Misty Lake~
The chill mist of the lake tingles damply against your skin.  Through the
white haze, you can make out a path heading east and west between the large
boulders littering the lake floor.  The lake floor continues north.
~
0 A field
D0
The lake floor continues north.
~
~
Z -1 11626
0 0
D1
A path leads east along the lake bottom.
~
~
Z -1 11629
0 0
D3
A path leads west along the lake bottom.
~
~
Z -1 11631
0 0
S
#11629
Misty Lake~
The path along the lake floor leads west and south here.  To the south, the
path opens onto a wide misty pool.
~
0 A field
D2
A misty pool is visible to the south.
~
~
Z -1 11630
0 0
D3
The lake floor continues west.
~
~
Z -1 11628
0 0
S
#11630
Pool of Mist~
The lake walls curve here to form a large misty pool.  A moss-covered marble
pedestal rests in a depression in the center of the pool.  To the north, a
path leads back into the lake.
~
0 0 field
E
marble pedestal depression~
A round pedestal of white marble is set into a depression in the center of the
pool.  Patches of grey-green moss cling to the white stone.  Marks in the 
center of the pedestal indicate that something has recently stood on the
pedestal.
~
D0
The lake of mist is visible to the north.
~
~
Z -1 11629
0 0
D2
~
~
Z -1 11662
0 0
S
#11631
Misty Lake~
A dark opening, partially obscured by a clump of green weeds, cuts into the 
lake wall to the south.  The lake floor continues east.
~
0 A field
D1
The misty lake continues east.
~
~
Z -1 11628
0 0
D2
The dark mouth of a shadowy tunnel enters the lake wall to the south.
~
~
Z -1 11632
0 0
S
#11632
Dark Tunnel~
A high, narrow granite tunnel has been hewn from the granite lake wall.  White
mist seeps in from the opening to the north, leaving the rock walls slippery
and cold.  The darkness seems to deepen to the west, where the tunnel widens
into a cave.
~
0 AD inside
D0
A lake of mist is visible through the opening to the north.
~
~
Z -1 11631
0 0
D3
To the west, the tunnel widens into a dark cave.
~
~
Z -1 11633
0 0
S
#11633
Shadowy Cavern~
Dark granite walls form a large cavern here.  Darkness and shadows seem to 
deepen here, as if attracted by some unseen force.  Barely visible through
the darkness, a tunnel exits the cave to the east.
~
0 AD inside
D1
A dark, misty tunnel exits the cave to the east.
~
~
Z -1 11632
0 0
D2
~
~
Z -1 11721
0 0
S
#11634
Onyx Hallway~
Chill air from the north causes the torches to gutter occassionally,
picking out eerie shadows against the dark onyx walls.  A plain oaken door
is set into the east wall.
~
0 ADN inside
D0
The onyx hallway continues north.
~
~
Z -1 11658
0 0
D1
An oaken door is set into the east wall.
~
oaken door~
ABZ -1 11656
0 0
D2
The hallway continues south.
~
~
Z -1 11635
0 0
S
#11635
Onyx Hallway~
The smooth black walls are broken by streaks of blood, both new and old.
Distant screams echo through the hallway.  To the south, the hall intersects
a dark corridor.  A solid black door is set into the west wall.
~
0 ADN inside
D0
The hallway continues north.
~
~
Z -1 11634
0 0
D2
A dark corridor crosses the hallway to the south.
~
~
Z -1 11637
0 0
D3
A forbidding black door opens into the west wall.
~
black door~
ABZ -1 11636
0 0
S
#11636
Chamber of the High Priest~
Black marble walls frame a large circular room and a high stone ceiling
supported by marble pillars.  Dull brownish patches dot the polished walls
where spattered blood has dried.
~
0 ADN inside
D1
A black door is set into the east wall.
~
black door~
ABZ -1 11635
0 0
S
#11637
Dark corridor~
Walls of dark stone line a corridor running east and west here.  Shadows,
almost invisible against the stone, flicker eerily in the dim torchlight.
An onyx hallway intersects the corridor here and continues north.
~
0 ADN inside
D0
An onyx hallway leads north.
~
~
Z -1 11635
0 0
D1
The corridor continues east.
~
~
Z -1 11644
0 0
D3
The corridor continues west.
~
~
Z -1 11638
0 0
S
#11638
Dark corridor~
The dark corridor runs east and south here.  A feeling of forboding permeates
the air.  It seems like the walls are watching..
~
0 ADN inside
D1
The corridor continues east.
~
~
Z -1 11637
0 0
D2
The corridor continues south.
~
~
Z -1 11639
0 0
S
#11639
Dark corridor~
The dark corridor runs north and south here.  Distant screams echo eerily
against the stone walls.
~
0 ADN inside
D0
The corridor continues north.
~
~
Z -1 11638
0 0
D2
The corridor continues south.
~
~
Z -1 11640
0 0
S
#11640
Dark corridor~
The corridor branches north and east here.  A stone archway leads west into
a large hall.  Huge, forbidding double doors loom over the corridor to the 
south.
~
0 ADN inside
D0
The corridor continues north.
~
~
Z -1 11639
0 0
D1
The corridor continues east.
~
~
Z -1 11641
0 0
D2
A pair of huge black steel doors are set into the southern wall.
~
black steel double doors~
ABZ -1 11651
0 0
D3
A stone archway opens onto a large hall to the west.
~
stone archway~
Z -1 11652
0 0
S
#11641
Dark corridor~
The dark corridor runs west and east here.  To the north, black marble steps
lead up to a pair of bloodstained bronze doors.
~
0 ADN inside
D0
Streaks of dried blood spatter the bronze doors to the north.
~
bloodstained bronze doors~
Z -1 11645
0 0
D1
The corridor continues east.
~
~
Z -1 11642
0 0
D3
The corridor continues west.
~
~
Z -1 11640
0 0
S
#11642
Dark corridor~
The corridor branches north and west here.  A humanoid skeleton has been
entombed in the corridor ceiling.  The bones gleam whitely against the 
dark stone, and the hollow eyesockets seem to glare accusingly at you.
~
0 ADN inside
D0
The corridor continues north.
~
~
Z -1 11643
0 0
D3
The corridor continues west.
~
~
Z -1 11641
0 0
D4
A skeleton lies embedded in the ceiling above.
~
humanoid skeleton~
Z -1 11649
0 0
S
#11643
Dark corridor~
The dark corridor runs north and south here.
~
0 ADN inside
D0
The corridor continues north.
~
~
Z -1 11644
0 0
D2
The corridor continues south.
~
~
Z -1 11642
0 0
S
#11644
Dark corridor~
The dark corridor runs west and south here.  A narrow marble archway opens
east into a large room.
~
0 ADN inside
D1
A twisting black figure is visible through the archway to the east.
~
marble archway~
Z -1 11646
0 0
D2
The corridor continues south.
~
~
Z -1 11643
0 0
D3
The corridor intersects an onyx hallway to the west.
~
~
Z -1 11637
0 0
S
#11645
Bloody Altar~
A black marble dais dominates the room.  Mounted in the center of the dais,
an obsidian altar gleams dully with fresh blood.  Lit copper braziers 
mounted on either side of the altar fill the room with a cloying smoke.
Behind the altar, a forbidding pit opens in the marble floor.
~
0 ADN inside
D2
A pair of bronze doors open south.
~
bloodstained bronze doors~
Z -1 11641
0 0
D5
A blood slicked ladder descends into the pit.
~
~
Z -1 11670
0 0
S
#11646
Room of Faces~
Hideous stone faces protrude from the black walls and ceiling, their 
polished surfaces partly obscured by the smoke from the copper braziers
set into the four corners.  Rising from the center of the room is a huge
demonic face, sculpted of grey-streaked black marble.  A marble archway
opens west.
~
0 AD inside
D3
A narrow marble archway opens west onto a dark corridor.
~
marble archway~
Z -1 11644
0 0
S
#11647
Inside the Mouth~
You stand on the stone tongue inside the cavernous mouth of the sculpture.
The shape of the slippery tongue seems to writhe even as you stand on it,
preventing both exit from the mouth and movement farther into it.  A
weighted rope, vaguely tonsil-shaped, ascends through an opening above.
~
0 ADN inside
D4
A rope leads up to an opening above.
~
weighted rope opening~
Z -1 11648
0 0
S
#11648
Beneath the churning void~
You hang suspended on a heavy rope halfway up a narrow stone chute.
The rope disappears into the center of what appears to be a churning
multicolored void.  Who know where it may lead..
~
0 ADN inside
D4
The rope disappears into a multicolored void above.
~
~
Z -1 11692
0 0
D5
The rope descends to a dark cavern below.
~
~
Z -1 11647
0 0
S
#11649
Narrow Passageway~
You find yourself in a narrow stone passageway leading south.  The low
ceiling forces all but the shortest to stoop in order to pass through.
A skeleton is embedded in the rock below.
~
0 ADN inside
D2
The passage continues south.
~
~
Z -1 11650
0 0
D5
The white bones of a skeleton gleam sharply against the dark stone floor.
~
skeleton~
Z -1 11642
0 0
S
#11650
Damp Cavern~
A rhythmic dripping echoes through the large stone chamber.  Rivulets 
of water run down the stalagtites clinging to the ceiling, collecting to
form a large, round pool in the center of the cave.  A narrow passage
exits the cave to the north.
~
0 AD inside
D0
A passage leads north out of the cave.
~
~
Z -1 11649
0 0
S
#11651
Pentagram Chamber~
Engraved across the center of the stone floor is a large pentagram.  At
the center of the star rests a large grey tome, apparently mounted to
the floor of the room.  A pair of black steel doors are set into the
north wall.
~
0 ADN inside
E
grey tome book~
Splashes of blood dot the worn vellum pages.  A paragraph on the right hand
page catches your eye:

"Cycle of hate
 That I shall make it
 Cycle of hate
 That you shall break it..

  .. Else my guilt shall be your pain
     and my payment your pennance."
~
D0
Black steel doors loom to the north.
~
black steel double doors~
ABZ -1 11640
0 0
S
#11652
Dining Hall~
You stand in a long, black tiled hall.  A stone table dominates the center 
of the room, stretching nearly the length of the hall.  Half-eaten carcasses 
litter the table and floor, surrounded by sticky puddles of blood and other 
less recognizable fluids.  A trapdoor is set into the corner of the floor.
Foul odors and smoke drift into the room from the doorway to the north.
~
0 ADN inside
E
rotting half-eaten carcasses~
The carcasses appear to have been half-raw when eaten.  The remains of some
sort of slimy stuffing oozes from the uneaten cavities.  While most of the
meal is unrecognizable you notice some humanoid bones, still trailing white
tendons, among the remains.
~
E
stone table~
A table made of solid granite.  The rotting remains of what must have been
a meal are scattered across the bloody table top.
~
D0
The dining hall continues northward.
~
~
Z -1 11653
0 0
D1
A stone archway opens east onto a dark corridor.
~
~
Z -1 11640
0 0
D5
A trapdoor is set into the floor.
~
trap trapdoor~
ABZ -1 11654
0 0
S
#11653
Kitchen~
The dark stone floor is slippery with blood and pieces of raw flesh and 
intestines.  A long spit in the center of the floor bears a the roasting
form of a headless human body.  Shiny cleavers of varying lengths and sizes
lie on the bloody chopping board, one still half embedded in a chunk of meat.
~
0 ADN inside
D2
A long black hall is visible through the doorway to the south.
~
~
Z -1 11652
0 0
S
#11654
Damp Stairwell~
Slippery stone stairs wind down into the darkness.  Threads of light filter
in from above, where a wide trapdoor is set into the ceiling.
~
0 ADN inside
D4
The stairwell ends at a trapdoor above.
~
~
ABZ -1 11652
0 0
D5
The stairwell continues down into darkness.
~
~
Z -1 11655
0 0
S
#11655
Cellar~
The slick granite walls of a cold, dank cellar rise up around you.  Shelves,
stacked with cases of stored foods and beverages, line the walls.  Some
form of magical containment glimmers faintly above the shelves, both preserving
their contents and keeping nosy adventurers out..  Then again, considering
putrid odor permeating the cellar, you're not sure you really want to know
anymore about the contents..
~
0 ADN inside
D4
A slimy stairwell leasd up into darkness.  A faint light is visible farther
up.
~
~
Z -1 11654
0 0
S
#11656
Storage Closet~
You stand in a narrow closet, stacked with various cleaning utensils and
other odds and ends.  A thin layer of dust coats the assorted objects, as
if they haven't been used in a while.  However, footprints mark the grit
of the floor, and a thin line of darkness picks out a square in the dusty
ceiling.  An oaken door opens into the west wall.
~
0 ADN inside
E
utensils objects~
Just some more blood-drenched mops and such..  All those sacrifices must
be messy.  Just be glad you're not the janitor.
~
D3
A thick oaken door is set into the west wall.
~
oaken door~
ABZ -1 11634
0 0
D4
The square outline of a trapdoor is visible in the ceiling.
~
trapdoor square~
ABZ -1 11657
0 0
S
#11657
Narrow Crawlspace~
Claw marks and blood scar the stone walls framing the narrow crawlspace.
A trapdoor is set into one corner, nearly invisible in the shadows.
~
0 ADN inside
D5
A trapdoor opens into the floor.
~
trapdoor square~
ABZ -1 11656
0 0
S
#11658
Onyx Hallway~
The dark onyx walls gleam eerily in the dim torchlight.  A chill breeze
wafts in through the archway to the north.  The hallway continues south.
~
0 ADN inside
D0
A courtyard is visible through the archway to the north.
~
~
Z -1 11659
0 0
D2
The hallway continues south.
~
~
Z -1 11634
0 0
S
#11659
Open Courtyard~
Tall marble pillars frame a wide circular courtyard of black granite.  A
forbidding archway enters into a dark, sprawling building to the south.
To the north, a narrow path winds away from the courtyard into a range of
low, dark hills.
~
0 AN inside
D0
The hills to the north seem somehow grey and dead.  A path disappears into 
their midst.
~
~
Z -1 11660
0 0
D2
A huge, dark building looms to the south.  An open archway enters the building
from the southern end of the courtyard.
~
~
Z -1 11658
0 0
S
#11660
Path among the haunted hills~
You stand on a narrow dirt path winding between dark, rolling hills.  Icy
winds howl across the hilltops, and dark shapes seem to flit among the
scattered brush.  The path branches west and north here.
~
0 AN hills
E
dark shapes~
They seem to appear out of the corner of your vision, but when you turn to
look, they are gone.
~
D0
The path continues deeper into the hills to the north.
~
~
Z -1 11662
0 0
D2
A forbidding stone courtyard is visible to the south.
~
~
Z -1 11659
0 0
D3
The path enters a sheltered clearing to the west.
~
~
Z -1 11661
0 0
S
#11661
Sheltered valley~
The hills rise steeply on all sides, forming a small valley protected from
the chilling winds.  Grey brush, leafless and dead-looking, ring the valley,
casting eerie shadows along the grassy floor.  A path exits the valley to
the east.
~
0 AN hills
D1
A narrow path leads out of the valley to the east.
~
~
Z -1 11660
0 0
S
#11662
Deep among the haunted hills~
The icy winds batter at you like vengeful ghosts.  You can almost make out
words in the howling gusts..  The path branches east and west here and
continues south out of the hills.
~
0 AN hills
D0
~
~
Z -1 11630
0 0
D1
The path continues east.
~
~
Z -1 11663
0 0
D2
The path continues south.
~
~
Z -1 11660
0 0
D3
The path continues west.
~
~
Z -1 11665
0 0
S
#11663
Path among the haunted hills~
The path winds north and west here, in a momentary shelter against the raging
winds.  To the north, the brush thickens, casting eerie shadows across the
path.
~
0 AN hills
D0
The path continues north.
~
~
Z -1 11664
0 0
D3
The path continues west.
~
~
Z -1 11662
0 0
S
#11664
Shadowed Clearing~
The dark brush grows thickly here, forming a shadowed clearing between the
hills.  Silent shapes seem to flicker among the brush in your peripheral
vision, but are never visible when you turn to look.  A narrow path leads
south out of the clearing.
~
0 AN hills
D2
A path exits the clearing to the south.
~
~
Z -1 11663
0 0
S
#11665
Dead end~
The narrow path ends abruptly at a sheer rock face.  To the north, stunted
grey shrubs grow from between huge, stacked boulders.
~
0 AN hills
E
boulder boulders stone huge rock face shrubs~
One of the boulders near the bottom appears to be slightly separate from the
others.
~
D0
One of the boulders near the bottom appears to be slightly separate from the
others.
~
boulder stone huge~
ABZ -1 11666
0 0
D1
The path returns east.
~
~
Z -1 11662
0 0
S
#11666
Rocky Cave~
You find yourself in a dark, rocky cave.  Dim light seeps in through an 
opening to the south.  The cave darkens to the west.
~
0 ADN inside
D2
A boulder leans against an opening to the south.
~
boulder stone huge~
ABZ -1 11665
0 0
D3
The cave continues west.
~
~
Z -1 11667
0 0
S
#11667
Dark Cavern~
Darkness envelopes the cavern, seeming to soak up even the dim light as
if a vacuum..  A glimmer of light is visible to the east.
~
0 AD inside
D1
A glimmer of light filters through an opening to the east.
~
~
Z -1 11666
0 0
S
#11668
Shimmering Tunnel~
Flickering white light arcs above to form a long tunnel leading east.
Streaks of green energy lance intermittently through the tunnel walls,
lighting the area with a pulsing green glow.  A white gazebo is
visible through a misty gap in the tunnel floor.
~
0 D inside
D1
The tunnel opens into a large white room to the east.
~
~
Z -1 11669
0 0
D5
You see a white gazebo.
~
~
Z -1 11611
0 0
S
#11669
Globe of Light~
You find yourself floating in what appears to be a globe formed of pure
white light.  Green energy streaks through the globe like lances of 
colored lightning.  A long silk carpet stretches from the mouth of the
tunnel to the west to a tall white throne in the center of the globe.
~
0 D inside
E
silk carpet~
Though floating without any visible supports, it appears to be quite sturdy.
~
D3
A tunnel exits the globe to the west.
~
~
Z -1 11668
0 0
S
#11670
Tunnel of Darkness~
You find yourself in a dark tunnel.  Shafts of dim light enter the through
the tunnel mouth to the east, to be absorbed as soon as they touch the
black walls.  A blood slicked metal ladder ascends to the temple above.
~
0 AD inside
D3
Dim light is visible to the west.
~
~
Z -1 11671
0 0
D4
The ladder disappears through the tunnel ceiling.
~
~
Z -1 11645
0 0
S
#11671
Darkness~
You find yourself floating in what appears to be an endless expanse of
darkness. A blood red carpet stretches between the tunnel mouth to the east 
and a forbidding black throne suspended upright at the opposite end.  The
throne seems to glow with a light of its own, filling the area with a dim
greyish glow.
~
0 AD inside
E
blood red carpet~
A silk carpet the color of blood runs from the base of the throne to the
tunnel to the east.
~
D1
The mouth of a narrow tunnel is barely visible to the east.
~
~
Z -1 11670
0 0
S
#11672
Shadowy Clearing~
Tall pine trees frame a dark circular clearing here.  A path crosses the
clearing and bends north and east.  Two ancient trees, one black oak and one
white, face each other to the east and west, casting long shadows across
the earthen floor.
~
0 A forest
D0
A dirt path winds into the trees to the north.
~
~
Z -1 11673
0 0
D1
A dirt path winds into the forest to the east.
~
~
Z -1 11674
0 0
S
#11673
Dark Thicket~
You stand in a dark thicket encircled by tall pines.  The twisted pine
boughs above resemble the waiting claws of some huge predator.  A narrow
dirt path exits the thicket to the south.
~
0 A forest
D2
A dirt path winds into the shadows to the south.
~
~
Z -1 11672
0 0
S
#11674
Winding path through the dark forest~
Tall, silent pines loom on all sides, filling the air with the scent of
fresh wood and pine needles.  The narrow path on which you stand runs 
west and south here.  One particularly large pine grows at the near the path
to the north.
~
0 A forest
E
large pine tree~
You notice a thin crack, barely visible against the rough tree bark,
outlining a rectangular area in the face of the large pine to the north.
The lower branches of the pine appear climbable.
~
D0
A thin crack, barely visible in the rough tree bark, outlines a rectangular
area in the face of the large pine to the north.
~
tree pine crack rectangular rectangle~
ABZ -1 11681
0 0
D2
The path continues south through the forest.
~
~
Z -1 11676
0 0
D3
To the west, the path opens onto a shadowy clearing.
~
~
Z -1 11672
0 0
D4
The lower branches of the large pine appear climbable.
~
~
Z -1 11675
0 0
S
#11675
Birdnest~
You stand perched on the edge of a large nest which stretches at least 
five meters from side to side.  The bowl of the nest appears to be formed
of large sticks and bits of hair and other odds and ends, woven together
to form a sturdy base.  The curved white fragments of what must have been
a good sized shell are scattered across the bottom of the nest, intermixed
with black-brown feathers and what pieces of what look like humanoid bones..
The tree branches below appear sturdy and climbable.
~
0 A forest
D5
A narrow path is visible through the branches below.
~
~
Z -1 11674
0 0
S
#11676
Forest Path~
The silent forms of tall pine trees frame the narrow dirt path.  The path
branches north and east here.
~
0 A forest
D0
The path continues north.
~
~
Z -1 11674
0 0
D1
The path continues east.
~
~
Z -1 11677
0 0
S
#11677
Dead End~
The forest path dead ends here in a stand of tall pines.  Large boulders
dot the earthen floor.  The huge, severed stump of what must have been
an impressive oak tree rises from the pines to the south.
~
0 A forest
E
huge oak stump~
Scratches and light footprints mark the earth around the stump.
~
D3
The path continues west.
~
~
Z -1 11676
0 0
D5
Scratches and light footprints mark the earth around the stump.
~
huge oak stump~
ABZ -1 11678
0 0
S
#11678
Quiet tunnel~
You find yourself in a narrow earthen tunnel.  Thin shafts of light enter
the tunnel through the opening above.  To the east, the tunnel opens into
a dark chamber.
~
0 AD inside
D1
A dark chamber is visible to the east.
~
~
Z -1 11679
0 0
D4
A huge stump leans against an opening in the ceiling above.  A wooden ladder
affixed to the northern wall of the tunnel leads up to the opening.
~
huge oak stump~
ABZ -1 11677
0 0
S
#11679
Meeting Chamber~
A huge chamber has been carved from the packed clay here.  A semicircular
stone table dominates the center of the floor.  Along the inner edge of
the table stands a grey oak chair flanked by two chairs of white and black
oak.  Plainer redwood chairs line the outer edge.  A narrow tunnel exits
the chamber to the west.
~
0 AD inside
E
white grey black chair~
Three large chairs of white, grey, and black oak line are set along the
inside edge of the table.  Engraved in the back of each chair, you notice
the insignia of a diving hawk.
~
E
semicircular stone table~
A huge semicircular table made of dark grey stone.  Closer inspection
reveals a dark opening beneath the round base of the table.
~
D3
You see a narrow tunnel to the west.
~
~
Z -1 11678
0 0
D5
You notice the dark edges of an opening beneath the round base of the
stone table.
~
table stone~
ABZ -1 11680
0 0
S
#11680
Shadowy Lair~
You find yourself in a large, dark cavern.  Bits of wood and gleaming
white bones litter the earthen floor.  Leaves and vines are piled in one
corner to form a large nest.
~
0 AD inside
E
leaves vines nest~
Glossy dark green scales glint from within the leaves and vines at the
base of the nest.  
~
D4
You see a dark opening in the ceiling above.
~
~
ABZ -1 11679
0 0
S
#11681
Inside the Tree Base~
You stand in the hollow base of a large pine tree.  A wooden platform is
visible far above.
~
0 AD forest
E
wooden platform~
A wooden platform cuts across the space above.  An opening to one side of
the platform allows entrance to those who can reach it..
~
D2
Light filters through a rectangular opening in the trunk wall to the south.
~
tree pine crack rectangular rectangle opening~
ABZ -1 11674
0 0
D4
A wooden platform is visible above.
~
~
Z -1 11682
0 0
D5
You see nothing special there.
~
trapdoor trap door~
ABZ -1 11703
0 0
S
#11682
Heart of the Tree~
You find yourself balanced on a wide wooden platform in the dark heart of
the pine tree.  The wood of the tree, somehow fresh and very alive despite
the hollow inside, fills the air with the sharp scent of pine.  An opening
to one side of the platform allows descent to the earthen floor below.
~
0 AD air
D5
The hollow base of the tree is visible far below.
~
~
Z -1 11681
0 0
S
#11683
Twisting Brick Road~
You stand on a road paved of red bricks which seems to twist and turn at
impossible angles, like the rails of a roller coaster ride.  Off the edge
of the road is a churning multicolored void.  A neat white outhouse rests
off the side of the road to the east, and a ribbon of white light winds
into the void to the north.  The brick road continues west to a crossroads.
~
0 0 city
E
white outhouse~
A neat white outhouse stands to the east.
~
E
ribbon white light~
Though apparently made solely of light, it looks sturdy enough to walk on.
~
D0
A wide ribbon of light twists north into the churning void.  Despite its
form, the light appears quite solid enough to walk on.
~
~
Z -1 11684
0 0
D1
A white painted outhouse stands on the east side of the road.
~
~
Z -1 11695
0 0
D3
A signpost is visible to the west.
~
~
Z -1 11686
0 0
S
#11684
Ribbon of Light~
You stand balanced on a meter wide ribbon of pure white light twisting
west and south through a churning multicolored void.  Just glancing at
the void is enough to twist your guts inside out, which doesn't help
your precarious balance at all...  but maybe if you don't look up you'll
be okay.  You notice that you can see right through the path at your feet.
~
0 0 city
D2
A brick road is visible to the south.
~
~
Z -1 11683
0 0
D3
The ribbon continues west.
~
~
Z -1 11685
0 0
S
#11685
In the Void~
You find yourself standing on a wooden platform floating in the middle of
a multicolored void.  What looks like a shimmering rip in the void hovers 
within reach overhead.  A ribbon of white light twists into the void to 
the east.
~
0 0 city
E
rip~
A rip in the fabric of the void shimmers overhead.
~
E
ribbon white light~
Though apparently made solely of white light, the ribbon appears sturdy 
enough to walk on.
~
D1
Though apparently made solely of white light, the ribbon appears sturdy 
enough to walk on.
~
~
Z -1 11684
0 0
D4
A rip in the fabric of the void shimmers overhead.
~
~
Z -1 11614
0 0
S
#11686
Something Resembling an Intersection..~
The brick road loops under and over itself, shooting off in various
directions.  It would resemble a knot more than an intersection except
that this is supposed to lead somewhere.  Then again..
As you watch, the intersection seems to twist and change.
~
0 0 city
D1
Twisting red brick road.
~
~
Z -1 11683
0 0
D2
Twisting red brick road.
~
~
Z -1 11687
0 0
D3
Twisting red brick road.
~
~
Z -1 11689
0 0
S
#11687
Entrance to the Funny Farm~
Brilliant purple fences wall off rows of animal pens.  Aside from the
barking cats and flying pigs, this could be a cosey little farm..
A purple farmhouse is visible in the distance.
~
0 0 city
D0
A red brick road runs north.
~
~
Z -1 11686
0 0
D1
The farm continues east.
~
~
Z -1 11688
0 0
S
#11688
Amidst the Animal Pens~
You stand among the purple animal pens.  Closer up, you notice that the
farmhouse is tilted to one side, as if part of the foundation has sunken in.
You also notice the corner of a bed sticking out of the outhouse door..
and judging from the odor of the house, people are living in the outhouse
and using the farmhouse for um..  
~
0 0 city
D3
The farm continues west.
~
~
Z -1 11687
0 0
S
#11689
Red Brick Road~
The red brick road twists east and south here.
~
0 0 city
D1
A signpost is visible to the east.
~
~
Z -1 11686
0 0
D2
The road continues south.
~
~
Z -1 11690
0 0
S
#11690
Another Intersection..~
Oh god.. not another intersection.  The road loops around itself so many
times that it's amazing it ever goes anywhere.  As you watch, the intersection
rearranges itself again, nearly taking your lunch with it.  The bricks at one
edge of the road have been torn out, revealing a dark hole leading down.
~
0 0 city
D0
More brick road.
~
~
Z -1 11689
0 0
D2
You see a small white office.
~
~
Z -1 11694
0 0
D3
More brick road.
~
~
Z -1 11691
0 0
D5
A dark hole leads beneath the road.
~
~
Z -1 11697
0 0
S
#11691
Red Brick Road~
The brick road twists east and south through the void.
~
0 0 city
D1
You see an intersection to the east.
~
~
Z -1 11690
0 0
D2
The road enters a wide, checkered clearing to the south.
~
~
Z -1 11692
0 0
S
#11692
Checkered Clearing~
Patches of alternating blue and yellow flowers cover the wide clearing
with a checkered carpet.  The ground dips and rises, forming shallow hills
and valleys across the clearing.  As you watch, the ground moves, and a hill
forms beneath your feet.  
~
0 0 field
D0
A twisting red brick road leads north.
~
~
Z -1 11691
0 0
D3
The clearing continues west.
~
~
Z -1 11693
0 0
S
#11693
Checkered Clearing~
You stand at the east end of a wide clearing carpeted by alternating squares
of yellow and blue flowers.  The ground occasionally shifts, forming
the clearing into scattered hills and valleys.
~
0 0 field
D1
The clearing continues east.
~
~
Z -1 11692
0 0
S
#11694
Clinic~
You stand in a little white office.  A window faces east onto the churning
void outside.  A long leather couch dominates the center of the office.
~
0 0 city
D0
You see a twisting red brick road to the north.
~
~
Z -1 11690
0 0
S
#11695
Inside an Outhouse~
You find yourself inside a narrow, white walled outhouse, wedged between
the door and a really Big toilet.  Probably one of those times when you
reeally don't want to look down..
~
0 D inside
D3
A red brick road leads west.
~
~
Z -1 11683
0 0
D5
so that's what I had for lunch..
~
~
Z -1 11696
0 0
S
#11696
Inside the Toilet~
Oh yuck.. what are you doing inside the toilet?  The stench is awful, and
what's worse.. claw marks on the walls indicate that something has made
its home here.
~
0 AD inside
D4
You see the toilet seat above.
~
~
Z -1 11695
0 0
S
#11697
Down a Mole Hole~
Something has dug a narrow north-south tunnel here.  Light streams in
through the opening above, drying the fresh dirt.
~
0 D inside
D0
The mole hole continues north.
~
~
Z -1 11698
0 0
D4
You see the red brick road above.
~
~
Z -1 11690
0 0
S
#11698
Ouch!~
You are momentarily blinded as a glaring array of colors assaults your eyes.
Gaudy mauve curtains decorate the earthen walls, clashing with the loud
chartreuse carpet.  A neon green throne and a short, thick perch dominate
the center of the room.
~
0 D inside
D2
A tunnel exits the room to the south.
~
~
Z -1 11697
0 0
S
#11699
Zeinia International~
You find yourself in a spacious wood panelled office decorated
with the latest in mythical styles.  Gold brocaded tapestries
depicting strange and exotic beasts adorn the walls.  A window in
the west wall looks out upon a swirling multicolored void.  To the
east is a doorway surmounted by a bronze plaque.  A golden banner
hangs across the north wall.  Near the center of the room stands
a classic mahogany desk, bordered by a magical curtain.  Affixed
to the front of the desk is an engraved silver sign.
~
0 DM inside
E
desk silver sign~
- Pets for the Amateur Adventurer -

        Type 'list' to see what we have in stock.
        Type 'buy' to purchase the pet of your choice!
~
E
magical curtain~
A sign above the curtain reads:  "Employees Only".
~
E
golden banner~
.                   -= Zeinia Inc. =-

         "Bringing the Universe to your doorstep"
~
E
bronze plaque~
.                 "Elite Pets Counter"
~
E
void window~
A churning multicolored void is visible through the window.
~
D1
A plaque above the doorway reads:  "Elite Pets Counter".
~
~
Z -1 11701
0 0
S
#11700
Pet Storage (Zeinia)~
~
0 CJLNTX inside
S
#11701
Elite Pets Counter~
The walls are draped with classy gold and black wall hangings.  A
magical curtain hangs off to one side, next to the dark marble
counter in the center of the room.  Affixed to the top of the counter
is an ornate golden plaque.
~
0 DM inside
E
marble counter golden plaque~
-= Pets for the Experienced Adventurer =-

        Type 'list' to see what we currently have in stock.
        Type 'buy' to purchase the pet of your choice!
~
E
magical curtain~
A sign above the curtain reads:  "Employees Only".
~
D3
You see the entrance room to the west.
~
~
Z -1 11699
0 0
S
#11702
Pet Storage (Zeinia elite)~
~
0 CNX inside
S
#11703
Shadowy Tunnel~
You stand in a narrow tunnel hewn of dark stone.  A dark ladder,
almost invisible against the north wall, ascends to an opening
in the ceiling above.  The tunnel continues east.
~
0 AD inside
D1
The tunnel continues eastward.
~
~
Z -1 11704
0 0
D4
An opening is visible above.
~
trapdoor trap door~
ABZ -1 11681
0 0
S
#11704
Shadowy Tunnel~
The tunnel bends south and west here.  Your footfalls seem unnaturally
loud in the silence.  
~
0 AD inside
D2
The tunnel darkens to the south.
~
~
Z -1 11705
0 0
D3
The tunnel continues west.
~
~
Z -1 11703
0 0
S
#11705
Dead End~
The stone tunnel dead ends here.
~
0 AD inside
D0
The tunnel continues northward.
~
~
Z -1 11704
0 0
D1
The faint outline of a doorway is visible in the stone wall to the east.
~
stone door~
ABCFZ 11702 11706
0 0
S
#11706
Dark Hallway~
Black stone arcs overhead to form a narrow hallway.  The stone seems
unnaturally smooth, devoid of the pick and chisel marks which usually
mar tunnels hewn in stone.  The hallway branches east and south here.
~
0 AD inside
D1
The hallway continues east.
~
~
Z -1 11707
0 0
D2
The hallway continues south.
~
~
Z -1 11709
0 0
D3
The outline of an opening is visible in the rock wall to the west.
~
stone door~
ABCFZ 11702 11705
0 0
S
#11707
Dark Hallway~
The dark stone walls gleam eerily in the faint light.  A narrow wooden
doorway is set into the northern wall.
~
0 AD inside
D0
A plain wooden door opens northward.
~
door wooden~
ABZ -1 11708
0 0
D3
The hallway continues west.
~
~
Z -1 11706
0 0
S
#11708
Small Chamber~
You find yourself in a plain square chamber about 8 meters in width.
The sole furnishings are four narrow wooden bunks, a basin, and
a small bookshelf and desk.  A single torch above the desk casts
a faint flickering light across the room.
~
0 D inside
E
furnishings bunks basin bookshelf shelf desk~
The furnishings are well plain, but well made.
~
E
torch~
The torch is mounted in a small, unadorned brass sconce.
~
D2
A plain wooden door is set into the south wall.
~
door wooden~
ABZ -1 11707
0 0
S
#11709
Dark Hallway~
Your footsteps echo eerily in the silent corridor.  A plain wooden
door is set into the west wall, and the hallway continues east and north.
~
0 AD inside
D0
The hallway continues north.
~
~
Z -1 11706
0 0
D1
The hallway continues east.
~
~
Z -1 11712
0 0
D3
A plain wooden door opens westward.
~
door wooden~
ABZ -1 11710
0 0
S
#11710
Sleeping Quarters~
You stand at the northern end of a long stone walled room.  Bunk beds
line the western wall.  Space along the remaining walls is filled
with plain wooden desks and bookcases and several chests and hooks for
clothing and personal belongings.  Torches, spaced infrequently along
the walls, light the room with a flickering glow.  A wooden door exits
the chamber to the east.
~
0 D inside
E
torch torches~
Plain wooden torches are affixed to the walls.
~
E
beds desks bookcases chests hooks belongings~
The furnishings and equipment are of little value.
~
D1
A plain wooden door is set into the eastern wall.
~
door wooden~
ABZ -1 11709
0 0
D2
The room continues south.
~
~
Z -1 11711
0 0
S
#11711
Sleeping Quarters~
You stand at the southern end of a long stone walled room.  Bunk beds
line the western wall.  Space along the remaining walls is filled
with plain wooden desks and bookcases and several chests and hooks for
clothing and personal belongings.  Torches, spaced infrequently along
the walls, light the room with a flickering glow.
~
0 D inside
E
torch torches~
Plain wooden torches are affixed to the walls.
~
E
beds desks bookcases chests hooks belongings~
The furnishings and equipment are of little value.
~
D0
The chamber continues north.
~
~
Z -1 11710
0 0
S
#11712
Dark Hallway~
Strange pock marks mar the glassy surface of the northern wall of
the hallway here, opposite a large oaken door set into the south
wall.  The door itself is slightly charred around the edges and
appears to have been recently replaced.
~
0 AD inside
D1
The hallway continues east.
~
~
Z -1 11716
0 0
D2
A charred oaken door is set into the south wall.
~
door charred oaken~
ABZ -1 11713
0 0
D3
The hallway continues west.
~
~
Z -1 11709
0 0
S
#11713
Smokey Room~
You stand in a large stone room centered by two long oaken tables.
A low bookcase stacked with tomes stands against the western wall.
A light smoke seems to have permanently settled in the room,
dulling the glassy black walls to a dark gleam.  Burn marks score
both tables and the oaken door in the north wall.  A smaller
door, also slightly charred, opens southward.
~
0 D inside
E
bookcase book case~
The faint shimmer of a protective shield hangs above the bookcase.
~
D0
An oaken door is set into the north wall.
~
door charred oaken~
ABZ -1 11712
0 0
D2
A plain wood door opens southward.
~
door wood~
ABZ -1 11714
0 0
D3
Books line the low bookcase to the west.
~
bookcase book case~
ABZ -1 11715
0 0
S
#11714
Bare Stone Room~
Faint torchlight flickers over a plain stone room, furnished only
by several charred wooden targets affixed to the walls.  A plain
wood door leads north.
~
0 D inside
E
wooden targets~
The targets, vaguely human shaped, are crisscrossed by burn marks.
~
D0
A plain wood door is set into the north wall.
~
door wood~
ABZ -1 11713
0 0
S
#11715
Laboratory~
Acrid smoke fills the air, nearly choking you.  Long workbenches
line the north, west, and south walls, covered with open tomes and
racks of strange instruments, apparently experiments in progress.
The center table bears pieces of armor and weaponry.  To the
east, a tall bookcase stands against the wall.
~
0 D inside
E
armor weaponry~
Pieces of leather and chain armor and lethal looking stilettos
and blades lay on the tabletop, awaiting enchantment by Zdreni mages.
~
E
workbenches tomes racks instruments experiments~
The blue-white haze of a protective shield hovers over everything.
~
D1
A tall bookcase fills the eastern wall.
~
bookcase book case~
ABZ -1 11713
0 0
S
#11716
Dark Hallway~
The hallway leads east and west here.  Wooden doors are set into
the walls to the north and south.
~
0 AD inside
D0
An oak door opens northward.
~
door oak~
ABZ -1 11717
0 0
D1
The hallway continues east.
~
~
Z -1 11721
0 0
D2
A dark mahogany door opens southward.
~
door dark mahogany~
ABZ -1 11719
0 0
D3
The hallway continues west.
~
~
Z -1 11712
0 0
S
#11717
Instruction Area~
You stand in a large stone chamber.  An empty weapons rack hangs against
the western wall.  Doors open east and south.
~
0 AD inside
E
weapons rack~
The rack is designed to hold a wide variety of weapons.  It appears to
be empty at the moment.
~
D1
A plain wooden door is set into the eastern wall.
~
door wooden~
ABZ -1 11718
0 0
D2
An oak door opens southward.
~
door oak~
ABZ -1 11716
0 0
S
#11718
Practice Area~
Scuffed sand covers the floor this large chamber.  Several humanoid
shaped cloth figures stand against the walls.  A plain wooden door
is set into the western wall.
~
0 AD inside
E
humanoid cloth figures~
Slashes disfigure the cloth figures.  You notice that several rather
well aimed holes mar the backs of the figures, and some have been
beheaded at the neck.
~
D3
A wooden door opens westward.
~
door wooden~
ABZ -1 11717
0 0
S
#11719
Laboratory~
The acrid odor of smoke mingles with several noxious and less
identifiable fumes, forcing you to close your eyes momentarily against
the stinging.  Wooden tables line the walls and center of the floor,
covered with beakers and fluid filled constructions of glass
tubing and test tubes.  A narrow steel door is set into the
southern wall, and a dark mahogany door opens northward.
~
0 AD inside
D0
A dark mahogany door opens northward.
~
door dark mahogany~
ABZ -1 11716
0 0
D2
A narrow steel door opens southward.
~
door steel~
ABCFZ 11703 11720
0 0
S
#11720
Testing Room~
The putrid odor of unwashed and dying bodies permeates the room.
Two rows of long, narrow tables line the center, some occupied
by bodies.  A narrow steel door is set into the northern wall.
~
0 AD inside
E
tables bodies~
Bodies, mostly humanoid, are strapped to some of the tables.
Most appear to be in the process of dying, their skins turned
strange hues of blue and black (and in one case, green). 
~
D0
A narrow steel door leads north.
~
door steel~
ABCFZ 11703 11719
0 0
S
#11721
Dark Hallway~
The hallway forks east, west, and south here.
~
0 AD inside
D0
~
~
Z -1 11633
0 0
D1
The hallway continues east.
~
~
Z -1 11722
0 0
D2
The hallway continues south.
~
~
Z -1 11729
0 0
D3
The hallway continues west.
~
~
Z -1 11716
0 0
S
#11722
Dark Hallway~
The hallway stretches west and east, a dark tunnel of silent,
glassy black stone.  An oak door is set into the north wall here.
~
0 AD inside
D0
An oak door opens northward.  Carved above the doorknob is a
depiction of a stiletto.
~
door oak~
ABZ -1 11723
0 0
D1
The hallway continues east.
~
~
Z -1 11725
0 0
D3
The hallway continues west.
~
~
Z -1 11721
0 0
S
#11723
Silent Chamber~
You stand at the southern end of a wide stone chamber.  Well made oak
beds line the east and western walls, separated by matching desks
and wardrobes.  An oak door is set into the south wall.
~
0 AD inside
E
beds desks wardrobes~
The furnishings are plain, but solid and well made.  Wood portions are
covered by a light coat of varnish.
~
D0
The chamber continues northward.
~
~
Z -1 11724
0 0
D2
An oak door opens south.
~
door oak~
ABZ -1 11722
0 0
S
#11724
Silent Chamber~
You stand at the northern end of a wide stone chamber.  Well made oak
beds line the east and western walls, separated by matching desks
and wardrobes.
~
0 AD inside
E
beds desks wardrobes~
The furnishings are plain, but solid and well made.  Wood portions are
covered by a light coat of varnish.
~
D2
The chamber continues south.
~
~
Z -1 11723
0 0
S
#11725
Dark Hallway~
Wooden doors are set into the black stone walls to the north, south,
and east.  The hallway stretches westward.
~
0 AD inside
D0
An oak door carved with the depiction of a shortsword is set into the
north wall.  The black paint of the carving glistens wetly, like poison.
~
door oak~
ABZ -1 11726
0 0
D1
The mahogany door to the east bears a depiction of a dark, slender
dagger.
~
door mahogany~
ABZ -1 11728
0 0
D2
A dark ashwood door carved with the depiction of a shortsword is set into
the north wall.  The black paint of the carving glistens wetly, like poison.
~
door ashwood~
ABZ -1 11727
0 0
D3
The hallway continues west.
~
~
Z -1 11722
0 0
S
#11726
Shadowy Chamber~
Dark curtains cover the walls, shrouding the chamber in deep shadows.
The furnishings are simply adorned and well crafted.  An oak door
exits the room to the south.
~
0 AD inside
E
furnishings~
The furnishings are finely crafted, if simply adorned.
~
D2
An oak door is set into the southern wall.
~
door oak~
ABZ -1 11725
0 0
S
#11727
Shadowy Chamber~
Dark curtains cover the walls, shrouding the chamber in deep shadows.
The furnishings are simply adorned and well crafted.  An ashwood door
exits the room to the north.
~
0 AD inside
E
furnishings~
The furnishings are finely crafted, if simply adorned.
~
D0
An ashwood door is set into the northern wall.
~
door ashwood~
ABZ -1 11725
0 0
S
#11728
Shadowy Chamber~
Dark curtains cover the walls, shrouding the chamber in deep shadows.
The furnishings are simply adorned and well crafted.  A mahogany door
exits the room to the west.
~
0 AD inside
E
furnishings~
The furnishings are finely crafted, if simply adorned.
~
D3
A dark mahogany door is set into the west wall.
~
door mahogany~
ABZ -1 11725
0 0
S
#11729
Dark Hallway~
The muffled noise of clanging metal is audible through the thick steel
door to the east, echoing eerily down the quiet hallway.
~
0 AD inside
D0
The hallway continues north.
~
~
Z -1 11721
0 0
D1
A thick steel door is set into the eastern wall.
~
door thick steel~
ABZ -1 11730
0 0
D2
The hallway continues south.
~
~
Z -1 11731
0 0
S
#11730
Forge~
A shimmering haze of heat permeates the huge circular chamber, almost
unbearably hot despite several vents to the surface.  Rods and plates
of dark blue black metal lie stacked in bins against the walls.  A forge
and several anvils are spaced about the remainder of the room.  To the
west, a thick steel door exits the room.
~
0 D inside
E
rods plates metal bins~
The shimmer of protective shields cover the bins.
~
D3
A thick steel door is set into the western wall of the chamber.
~
door thick steel~
ABZ -1 11729
0 0
S
#11731
Dark Hallway~
A dark ashwood door is set into the black stone wall to the east.
The hallway continues north and south into darkness.
~
0 AD inside
D0
The hallway continues north.
~
~
Z -1 11729
0 0
D1
The mahogany door to the east bears a depiction of a dark, slender
dagger.
~
door mahogany~
ABZ -1 11732
0 0
D2
The hallway continues south.
~
~
Z -1 11733
0 0
S
#11732
Shadowy Chamber~
Dark curtains cover the walls, shrouding the chamber in deep shadows.
The furnishings are simply adorned and well crafted.  An ashwood door
exits the room to the west.
~
0 AD inside
E
furnishings~
The furnishings are well crafted and bear a few simple decorations.
~
D3
An ashwood door is set into the western wall of the chamber.
~
door ashwood~
ABZ -1 11731
0 0
S
#11733
Dark Hallway~
Door open east, west, and south.  The hallway continues northward
into blackness.
~
0 AD inside
D0
The hallway continues north.
~
~
Z -1 11731
0 0
D1
An oaken door is set into the east wall.
~
door oaken~
ABCFZ 11704 11736
0 0
D2
An ashwood door is set into the south wall.
~
door ashwood~
ABZ -1 11735
0 0
D3
A dark mahogany door is set into the west wall.
~
door dark mahogany~
ABZ -1 11734
0 0
S
#11734
Dark Chamber~
You stand in a large, well furnished chamber carved of black stone.
A woven black rug covers the floor, softening your footfalls to whispers.
A dark mahogany door is set into the eastern wall.
~
0 AD inside
D1
A dark mahogany door opens eastward.
~
door dark mahogany~
ABZ -1 11733
0 0
S
#11735
Dark Chamber~
You stand in a large, well furnished chamber carved of black stone.
A woven black rug covers the floor, softening your footfalls to whispers.
An ashwood door is set into the north wall.
~
0 AD inside
D0
An ashwood door opens northward.
~
door ashwood~
ABZ -1 11733
0 0
S
#11736
Quiet Corridor~
A dark grey carpet extends the length of the long east west corridor,
muffling your footfalls and leaving and almost unnerving silence in
their wake.  An oaken door is set into the western wall.
~
0 AD inside
E
grey carpet~
It appears to be made of some sort of dark woven wool.
~
D1
The corridor continues east.
~
~
Z -1 11737
0 0
D3
An oaken door is set into the west wall.
~
door oaken~
ABCFZ 11704 11733
0 0
S
#11737
Quiet Corridor~
The dark stone walls gleam sinisterly in the silence.  To the east,
the corridor terminates at a dark redwood door.  A black oak door
is set into the south wall.  You notice an inscription above the
handle of the eastern door.
~
0 AD inside
E
redwood door inscription~
A dark redwood door stands to the east, its varnished surface gleaming
like fresh blood in the dim light.  Carved above the door handle is
a depiction of a stooping hawk over a pair of crossed daggers.
An inscription below the carving reads:

                Ir'vekire zai'Zdreni

Another inscription, newly scrawled in blood, reads:

            sh'keva Zdreni ke'zeraika shai !


A chill tingles the back of your neck.

~
D1
A dark redwood door stands to the east, its varnished surface gleaming
like fresh blood in the dim light.  Carved above the door handle is
a depiction of a stooping hawk over a pair of crossed daggers.
An inscription below the carving reads:

                Ir'vekire zai'Zdreni

Another inscription, scrawled in blood, reads:

            sh'keva Zdreni zeraika shai !


A chill tingles the back of your neck.

~
door redwood~
ABZ -1 11740
0 0
D2
A black oak door is set into the south wall of the corridor.
~
door black oak~
ABCFZ 11705 11738
0 0
D3
The corridor continues west.
~
~
Z -1 11736
0 0
S
#11738
Guarded Corridor~
You stand in a narrow black stone corridor terminating in doorways
at both ends.  A shiver of forboding crawls up your spine.
~
0 AD inside
D0
A black oak door is set into the north wall.
~
door black oak~
ABCFZ 11705 11737
0 0
D2
Double adamantite doors open into the southern wall.
~
doors double adamantite~
ABCFZ 11706 11739
0 0
S
#11739
Meeting Chamber~
Dark velvet curtains drape the black stone walls, absorbing nearly all
light in the area.  A circular stone table rests in the center of the
room, around which stand three chairs.  Double adamantite doors
are set into the northern wall.
~
0 AD inside
E
chairs~
Three oaken chairs are spaced around the table.
~
E
circular stone table~
Inlayed in ivory in the dark marble table top is the depiction of two
crossed daggers.
~
E
dark velvet curtains~
The curtains seem to absorb the light, leaving the chamber in shrouded in
shadow.
~
D0
Double adamantite doors exit the chamber to the north.
~
doors double adamantite~
ABCFZ 11706 11738
0 0
S
#11740
Crimson Chamber~
Drapes of dark crimson entirely cover the walls of this chamber, 
gleaming the color of wet blood in the dim light.  A dark marble
table rests in the center of the room, ringed by five chairs covered
with the same blood red fabric as the drapes.  A dark redwood door
is set into the western wall.
~
0 AD inside
E
chairs~
The chairs are draped in dark crimson velvet.  Each bears the embroidered
form of a stooping hawk over a pair of crossed daggers.
~
E
marble table~
A depiction of a stooping hawk over two crossed daggers is inlaid in
red stone in the black tabletop.
~
E
crimson drapes~
The dim light reflects off the drapes, permeating the chamber with a
bloody glow.
~
D3
A redwood door exits the chamber to the west.
~
door redwood~
ABZ -1 11737
0 0
S
#0

#SPECIALS
M 11600 spec_cast_mage	* Sym
M 11605 spec_cast_mage	* a statue of the Mage
M 11608 spec_guard	* a White Knight
M 11610 spec_thief	* Mad Gardener
M 11611 spec_thief	* Babbling Sculptor
M 11612 spec_cast_cleric	* a bush
M 11622 spec_cast_cleric	* Lonari
M 11623 spec_cast_mage	* Myrl
M 11625 spec_thief	* a silent stalker
M 11628 spec_cast_mage	* Dark Necromancer
M 11631 spec_cast_undead	* the Wraith Knight
M 11635 spec_cast_cleric	* the Cultist High Priest
M 11639 spec_cast_undead	* the vampire janitor
M 11642 spec_thief	* some forgotten lies
M 11651 spec_thief	* an assassin
M 11653 spec_thief	* a figment of your imagination
M 11666 spec_thief	* Menx
M 11677 spec_cast_mage	* Xyrist
M 11698 spec_cast_mage	* the Zdreni avenger
M 11699 spec_cast_mage	* the Zdreni deathmaster
M 11702 spec_cast_mage	* the Zdreni magemaster
M 11711 spec_cast_mage	* the Zdreni magemaster
M 11712 spec_cast_mage	* the Zdreni apprentice
M 11713 spec_cast_mage	* the Zdreni apprentice
M 11717 spec_cast_mage	* the Zdreni magemaster
M 11725 spec_cast_mage	* a Zdreni avenger
M 11727 spec_cast_mage	* the Zdreni avenger
M 11728 spec_cast_mage	* the Zdreni deathmaster
M 11731 spec_cast_mage	* the Zdreni magemaster
S

#RESETS
D 0 11606 5 1	* Garden Path: door to the down: closed
D 0 11615 4 1	* Quiet Tunnel: door to the up: closed
D 0 11626 3 1	* Misty Lake: door to the west: closed
D 0 11627 1 1	* Mossy Cave: door to the east: closed
D 0 11634 1 1	* Onyx Hallway: door to the east: closed
D 0 11635 3 1	* Onyx Hallway: door to the west: closed
D 0 11636 1 1	* Chamber of the High Priest: door to the east: closed
D 0 11640 2 1	* Dark corridor: door to the south: closed
D 0 11651 0 1	* Pentagram Chamber: door to the north: closed
D 0 11652 5 1	* Dining Hall: door to the down: closed
D 0 11654 4 1	* Damp Stairwell: door to the up: closed
D 0 11656 3 1	* Storage Closet: door to the west: closed
D 0 11656 4 1	* Storage Closet: door to the up: closed
D 0 11657 5 1	* Narrow Crawlspace: door to the down: closed
D 0 11665 0 1	* Dead end: door to the north: closed
D 0 11666 2 1	* Rocky Cave: door to the south: closed
D 0 11674 0 1	* Winding path through the dark forest: door to the north: closed
D 0 11677 5 1	* Dead End: door to the down: closed
D 0 11678 4 1	* Quiet tunnel: door to the up: closed
D 0 11679 5 1	* Meeting Chamber: door to the down: closed
D 0 11680 4 1	* Shadowy Lair: door to the up: closed
D 0 11681 2 1	* Inside the Tree Base: door to the south: closed
D 0 11681 5 1	* Inside the Tree Base: door to the down: closed
D 0 11703 4 1	* Shadowy Tunnel: door to the up: closed
D 0 11705 1 2	* Dead End: door to the east: closed and locked
D 0 11706 3 2	* Dark Hallway: door to the west: closed and locked
D 0 11707 0 1	* Dark Hallway: door to the north: closed
D 0 11708 2 1	* Small Chamber: door to the south: closed
D 0 11709 3 1	* Dark Hallway: door to the west: closed
D 0 11710 1 1	* Sleeping Quarters: door to the east: closed
D 0 11712 2 1	* Dark Hallway: door to the south: closed
D 0 11713 0 1	* Smokey Room: door to the north: closed
D 0 11713 2 1	* Smokey Room: door to the south: closed
D 0 11713 3 1	* Smokey Room: door to the west: closed
D 0 11714 0 1	* Bare Stone Room: door to the north: closed
D 0 11715 1 1	* Laboratory: door to the east: closed
D 0 11716 0 1	* Dark Hallway: door to the north: closed
D 0 11716 2 1	* Dark Hallway: door to the south: closed
D 0 11717 1 1	* Instruction Area: door to the east: closed
D 0 11717 2 1	* Instruction Area: door to the south: closed
D 0 11718 3 1	* Practice Area: door to the west: closed
D 0 11719 0 1	* Laboratory: door to the north: closed
D 0 11719 2 2	* Laboratory: door to the south: closed and locked
D 0 11720 0 2	* Testing Room: door to the north: closed and locked
D 0 11722 0 1	* Dark Hallway: door to the north: closed
D 0 11723 2 1	* Silent Chamber: door to the south: closed
D 0 11725 0 1	* Dark Hallway: door to the north: closed
D 0 11725 1 1	* Dark Hallway: door to the east: closed
D 0 11725 2 1	* Dark Hallway: door to the south: closed
D 0 11726 2 1	* Shadowy Chamber: door to the south: closed
D 0 11727 0 1	* Shadowy Chamber: door to the north: closed
D 0 11728 3 1	* Shadowy Chamber: door to the west: closed
D 0 11729 1 1	* Dark Hallway: door to the east: closed
D 0 11730 3 1	* Forge: door to the west: closed
D 0 11731 1 1	* Dark Hallway: door to the east: closed
D 0 11732 3 1	* Shadowy Chamber: door to the west: closed
D 0 11733 1 2	* Dark Hallway: door to the east: closed and locked
D 0 11733 2 1	* Dark Hallway: door to the south: closed
D 0 11733 3 1	* Dark Hallway: door to the west: closed
D 0 11734 1 1	* Dark Chamber: door to the east: closed
D 0 11735 0 1	* Dark Chamber: door to the north: closed
D 0 11736 3 2	* Quiet Corridor: door to the west: closed and locked
D 0 11737 1 1	* Quiet Corridor: door to the east: closed
D 0 11737 2 2	* Quiet Corridor: door to the south: closed and locked
D 0 11738 0 2	* Guarded Corridor: door to the north: closed and locked
D 0 11738 2 2	* Guarded Corridor: door to the south: closed and locked
D 0 11739 0 2	* Meeting Chamber: door to the north: closed and locked
D 0 11740 3 1	* Crimson Chamber: door to the west: closed
M 0 11602 6 11601 1	* nightingale (Between the Hedges)
M 0 11614 5 11601 2	* a white rabbit (Between the Hedges)
G 0 11644 0		*	a {cf{Cl{cu{Cf{cf{Cy {Wwhite {xtail
M 0 11614 5 11601 2	* a white rabbit (Between the Hedges)
G 0 11645 0		*	a pellet of {yrabbit food{x
M 0 11612 1 11602 1	* a bush (Bright Clearing)
E 0 11640 0 12		*	flowing {Wwhite priest's {wrobes: about the shoulders
M 0 11613 1 11602 1	* the Believer (Bright Clearing)
E 0 11641 0 5		*	blind devotion: on the body
M 0 11614 5 11602 1	* a white rabbit (Bright Clearing)
E 0 11643 0 13		*	a broken {yw{Yatc{yh{x: around the waist
M 0 11615 1 11602 1	* Druid of Peace (Bright Clearing)
M 0 11610 1 11604 1	* Mad Gardener (Garden Path)
E 0 11636 0 16		*	a pair of {ypruning{x shears: wielded
E 0 11637 0 5		*	a {ggrass {ystained {xjumpsuit: on the body
M 0 11608 3 11605 1	* a White Knight (Garden Path)
E 0 11632 0 5		*	a breastplate emblazoned with a {Wwhite cross{x: on the body
E 0 11633 0 7		*	{Wwhite legplates{x: on the legs
E 0 11634 0 16		*	a {Cd{Wi{wa{Dm{wo{Wn{Cd {xlongsword: wielded
M 0 11605 1 11606 1	* a statue of the Mage (Garden Path)
E 0 11628 0 17		*	a {Ys{Wp{Ya{Wr{Yk{Wl{Yi{Wn{Yg {xwand: held in the hands
M 0 11614 5 11607 1	* a white rabbit (Hippo Fountain)
G 0 11645 0		*	a pellet of {yrabbit food{x
M 0 11608 3 11609 1	* a White Knight (Garden Path)
E 0 11632 0 5		*	a breastplate emblazoned with a {Wwhite cross{x: on the body
E 0 11633 0 7		*	{Wwhite legplates{x: on the legs
E 0 11634 0 16		*	a {Cd{Wi{wa{Dm{wo{Wn{Cd {xlongsword: wielded
M 0 11602 6 11610 1	* nightingale (Garden Path)
M 0 11609 1 11610 1	* Lady Justice (Garden Path)
E 0 11635 0 9		*	a pair of {Wivory {xscales: on the hands
O 0 11607 0 11611	* a white altar (Inside the Gazebo)
M 0 11607 1 11611 1	* statue of the Dreamer (Inside the Gazebo)
E 0 11631 0 6		*	a pair of {Rro{rs{Re {xtinted shades: over the head
M 0 11646 1 11611 1	* a shadow of Reality (Inside the Gazebo)
O 0 11600 0 11612	* Weird artwork (Strange Artwork)
M 0 11614 5 11612 1	* a white rabbit (Strange Artwork)
E 0 11642 0 3		*	a {Ws{wilve{Wr {xneckchain: around the neck (1)
M 0 11611 1 11614 1	* Babbling Sculptor (Hole)
E 0 11638 0 16		*	a sculptor's chisel: wielded
G 0 11639 0		*	a chip of polished {Dbone{x
O 0 11601 0 11616	* Mirror pool (Mirror Pool)
M 0 11606 1 11616 1	* the Unicorn (Mirror Pool)
E 0 11629 0 8		*	{Cglowing {Ws{wilver{Wy {xhooves: on the feet
E 0 11630 0 3		*	a {Ygo{yld{Yen{x bell on a {Ws{wilve{Wr {xneckchain: around the neck (1)
M 0 11603 1 11617 1	* the teacher (Redwood Platform)
G 0 11627 0		*	a scroll of {Cenlightenment{x
M 0 11604 1 11617 1	* the student (Redwood Platform)
M 0 11648 1 11618 1	* a sub gardener (Base of a Large Tree)
M 0 11600 1 11619 1	* Sym (Ash Grove)
E 0 11617 0 6		*	a {wt{Wassle{wd {Yje{Rst{Yer{R's {xhat: over the head
E 0 11618 0 10		*	{wcirclets of {Yw{yo{wnd{ye{Yr{x: on the arms
G 0 11619 0		*	a bubbling indigo potion
G 0 11699 0		*	a {Wv{wa{Dcu{wu{Wm{x
M 0 11602 6 11619 2	* nightingale (Ash Grove)
G 0 11693 0		*	{Dm{wu{Ws{Yi{yc{ra{Ml {Db{wracer{Ws{x
M 0 11602 6 11619 2	* nightingale (Ash Grove)
M 0 11601 1 11621 1	* Roc (Inside the Birdfeeder)
G 0 11625 0		*	a {Wwhite {wgrey {ybreast plate{x
M 0 11602 6 11621 1	* nightingale (Inside the Birdfeeder)
E 0 11626 0 18		*	song of the {Dn{mightingal{De{x: floating nearby
M 0 11602 6 11622 1	* nightingale (Stone Well)
M 0 11616 1 11623 1	* the crying spirit (Inside the Well)
E 0 11646 0 18		*	a {bweeping {Wangel{x: floating nearby
M 0 11608 3 11624 1	* a White Knight (Misty Pathway)
E 0 11632 0 5		*	a breastplate emblazoned with a {Wwhite cross{x: on the body
E 0 11633 0 7		*	{Wwhite legplates{x: on the legs
E 0 11634 0 16		*	a {Cd{Wi{wa{Dm{wo{Wn{Cd {xlongsword: wielded
M 0 11617 1 11626 1	* a bit of faith (Misty Lake)
M 0 11618 1 11627 1	* a stray thought (Mossy Cave)
M 0 11619 1 11629 1	* some memories (Misty Lake)
M 0 11620 1 11630 1	* an idea (Pool of Mist)
O 0 11602 0 11633	* the shadows (Shadowy Cavern)
M 0 11625 6 11635 1	* a silent stalker (Onyx Hallway)
M 0 11637 5 11635 2	* the furry lemming (Onyx Hallway)
M 0 11637 5 11635 2	* the furry lemming (Onyx Hallway)
G 0 11658 0		*	{cfurr{Cy {xwristguards
M 0 11635 1 11636 1	* the Cultist High Priest (Chamber of the High Priest)
E 0 11656 0 16		*	a {rb{Rlo{rod {rd{Drenche{rd {xdagger: wielded
M 0 11636 1 11636 1	* a patch of Nothingness (Chamber of the High Priest)
G 0 11657 0		*	a hole
M 0 11637 5 11636 1	* the furry lemming (Chamber of the High Priest)
M 0 11638 1 11636 1	* the Warlord (Chamber of the High Priest)
E 0 11659 0 11		*	a {rb{Rloo{rd {xspa{Rt{xte{Rr{xed shield: as a shield
M 0 11633 1 11638 1	* the fanatic cultist (Dark corridor)
M 0 11631 3 11639 1	* the Wraith Knight (Dark corridor)
E 0 11654 0 16		*	a {Ddeath{wb{rl{Rad{De{x: wielded
E 0 11655 0 9		*	gauntlets of the {Dnight{x: on the hands
M 0 11628 1 11640 1	* Dark Necromancer (Dark corridor)
E 0 11650 0 6		*	a {rbl{Ro{rody {Dcowl{x: over the head
M 0 11637 5 11641 1	* the furry lemming (Dark corridor)
G 0 11658 0		*	{cfurr{Cy {xwristguards
M 0 11631 3 11643 1	* the Wraith Knight (Dark corridor)
E 0 11654 0 16		*	a {Ddeath{wb{rl{Rad{De{x: wielded
E 0 11655 0 9		*	gauntlets of the {Dnight{x: on the hands
M 0 11625 6 11644 1	* a silent stalker (Dark corridor)
M 0 11632 1 11644 1	* the Bloody Sadist (Dark corridor)
O 0 11608 0 11645	* a bloody obsidian altar (Bloody Altar)
M 0 11630 1 11645 1	* the Anti-Bishop (Bloody Altar)
E 0 11653 0 12		*	{Ds{ra{Rcrifici{ra{Dl {xrobes: about the shoulders
M 0 11647 1 11645 1	* a terrified victim (Bloody Altar)
O 0 11603 0 11646	* the mouth of the leering face (Room of Faces)
M 0 11637 5 11647 1	* the furry lemming (Inside the Mouth)
M 0 11634 1 11648 1	* the Grinner (Beneath the churning void)
O 0 11604 0 11650	* the dark pool (Damp Cavern)
M 0 11629 1 11650 1	* the Nightmare (Damp Cavern)
G 0 11651 0		*	{Weye {xof the {mn{Digh{Wt{Dmar{me{x
G 0 11652 0		*	{mn{Digh{Wt{Dmare'{ms {xbreath
M 0 11626 1 11651 1	* a Twisted Being (Pentagram Chamber)
M 0 11627 1 11651 1	* a screaming soul (Pentagram Chamber)
M 0 11649 1 11652 1	* a ghostly servant (Dining Hall)
E 0 11667 0 11		*	a {rbl{Ro{rod{Rst{ra{Rine{rd {xplatter: as a shield
M 0 11623 1 11653 1	* Myrl (Kitchen)
E 0 11647 0 18		*	{Ds{wh{Da{wt{Dt{we{Dr{we{Dd {xdreams: floating nearby
E 0 11648 0 6		*	{bi{Bc{Ce {xmask: over the head
M 0 11625 6 11653 2	* a silent stalker (Kitchen)
E 0 11694 0 0		*	a {Dsilent {Rf{rl{Ya{ym{Re{x: as a light
M 0 11625 6 11653 2	* a silent stalker (Kitchen)
M 0 11624 1 11655 1	* the hellhawk (Cellar)
G 0 11649 0		*	a {Rhell{Yhawk {cfeather{x
M 0 11625 6 11655 1	* a silent stalker (Cellar)
E 0 11694 0 0		*	a {Dsilent {Rf{rl{Ya{ym{Re{x: as a light
M 0 11625 6 11656 1	* a silent stalker (Storage Closet)
O 0 11605 0 11657	* a pine coffin (Narrow Crawlspace)
M 0 11639 1 11657 1	* the vampire janitor (Narrow Crawlspace)
E 0 11660 0 16		*	{Wfang {xof the {rv{Ra{wm{Wp{wi{Rr{re{x: wielded
E 0 11661 0 3		*	a {yta{Dt{yter{De{yd {xcloak: around the neck (1)
M 0 11631 3 11658 1	* the Wraith Knight (Onyx Hallway)
E 0 11654 0 16		*	a {Ddeath{wb{rl{Rad{De{x: wielded
E 0 11655 0 9		*	gauntlets of the {Dnight{x: on the hands
M 0 11640 1 11660 1	* some lost dreams (Path among the haunted hills)
M 0 11641 1 11661 1	* Tainted knowledge (Sheltered valley)
M 0 11642 1 11663 1	* some forgotten lies (Path among the haunted hills)
M 0 11643 1 11664 1	* some lost hopes (Shadowed Clearing)
O 0 11606 0 11667	* the darkness (Dark Cavern)
O 0 11609 0 11669	* a gleaming white throne (Globe of Light)
M 0 11621 1 11669 1	* Gabrian (Globe of Light)
G 0 11624 0		*	Mark of {WGabrian{x
M 0 11622 1 11669 1	* Lonari (Globe of Light)
E 0 11620 0 13		*	a {Wmoon{Yb{ye{wa{Ym{x: around the waist
E 0 11621 0 18		*	{Winnocent{x {mdre{Cams{x: floating nearby
E 0 11622 0 17		*	a {Wgleaming white{C cross{x: held in the hands
E 0 11623 0 9		*	a pair of {Wwhite{x kid gloves: on the hands
O 0 11610 0 11671	* a forbidding black throne (Darkness)
M 0 11644 1 11671 1	* Daemias (Darkness)
G 0 11662 0		*	Mark of {DDaemias{x
M 0 11645 1 11671 1	* Dierek (Darkness)
E 0 11663 0 0		*	a {RF{rl{Ya{ym{Re {xof {DDarkn{wes{Ws{x: as a light
E 0 11664 0 13		*	a circle of tears: around the waist
E 0 11665 0 18		*	ashes of the lost: floating nearby
E 0 11666 0 17		*	a broken bible: held in the hands
O 0 11611 0 11672	* an ancient white oak (Shadowy Clearing)
O 0 11612 0 11672	* an ancient black oak (Shadowy Clearing)
M 0 11651 1 11672 1	* an assassin (Shadowy Clearing)
M 0 11650 1 11673 1	* Ykres (Dark Thicket)
E 0 11668 0 9		*	{Wraz{wo{Dr cl{waw{ys{x: on the hands
G 0 11669 0		*	Mark of {DYkres{x
M 0 11652 1 11673 1	* the night lynx (Dark Thicket)
G 0 11670 0		*	bracelet of {Dnight{x
M 0 11653 1 11674 1	* a figment of your imagination (Winding path through the dark forest)
E 0 11695 0 9		*	{ws{Dhad{wo{Ww{wy {xhandprints: on the hands
M 0 11654 1 11675 1	* the dark owl (Birdnest)
G 0 11696 0		*	a blanket of {Ddark owl {yfeat{Yher{ys{x
M 0 11655 1 11675 1	* the owl hatchling (Birdnest)
G 0 11671 0		*	an {Wowl{x ring
M 0 11656 1 11676 1	* the nightling (Forest Path)
M 0 11657 1 11677 1	* a sillouhette (Dead End)
M 0 11658 1 11677 1	* the nightblade (Dead End)
E 0 11672 0 16		*	a sliver of {Ddarkne{ws{Ws{x: wielded
M 0 11659 1 11678 1	* the shadowblade (Quiet tunnel)
E 0 11672 0 16		*	a sliver of {Ddarkne{ws{Ws{x: wielded
M 0 11660 1 11679 1	* the grey ninja (Meeting Chamber)
E 0 11673 0 6		*	mask of {wd{Dec{we{Wp{wti{Don{x: over the head
M 0 11661 1 11679 1	* the black ninja (Meeting Chamber)
E 0 11674 0 3		*	cloak of {ws{Dhadow{ws{x: around the neck (1)
M 0 11662 1 11679 1	* the white ninja  (Meeting Chamber)
E 0 11675 0 0		*	an {bi{Bc{Ce {xcandle: as a light
M 0 11663 1 11680 1	* the shadow serpent (Shadowy Lair)
M 0 11664 1 11682 1	* Yllias (Heart of the Tree)
E 0 11676 0 16		*	{WS{wh{Dadow{w'{Ws {rEdge{x: wielded
E 0 11677 0 12		*	a silhouette: about the shoulders
E 0 11678 0 7		*	{bsilence{x: on the legs
M 0 11665 1 11682 1	* Reykas (Heart of the Tree)
E 0 11679 0 8		*	{Dshado{ww{yhaw{Yk {yta{wlo{Wns{x: on the feet
M 0 11667 1 11684 1	* the boggled brain (Ribbon of Light)
G 0 11682 0		*	a brain cell
O 0 11698 0 11685	* a rip in the void (In the Void)
O 0 11613 0 11686	* a signpost (Something Resembling an Intersection..)
R 0 11686 4	* Something Resembling an Intersection..: randomize
M 0 11668 1 11687 1	* the flying pig (Entrance to the Funny Farm)
E 0 11683 0 10		*	a {Rpink {xpair of {ypig wings{x: on the arms
O 0 11700 0 11687	* an oaken door (Entrance to the Funny Farm)
M 0 11669 1 11688 1	* the mooo cow (Amidst the Animal Pens)
E 0 11684 0 17		*	an {Deffigy {xof a {Mpur{mp{Mle {cdinosa{Cu{Wr{x: held in the hands
M 0 11670 1 11689 1	* Stress (Red Brick Road)
R 0 11690 4	* Another Intersection..: randomize
M 0 11671 1 11691 1	* Insanity (Red Brick Road)
O 0 11697 0 11692	* a hole in the ground (Checkered Clearing)
M 0 11672 1 11692 1	* the fool (Checkered Clearing)
M 0 11666 1 11693 1	* Menx (Checkered Clearing)
E 0 11680 0 10		*	{Ybrace{yr{ws {xof {Yen{We{Yr{Wgy{x: on the arms
E 0 11681 0 11		*	{Cwh{cir{wli{Wng d{wis{Dc{x: as a shield
O 0 11614 0 11694	* a long leather couch (Clinic)
M 0 11673 1 11694 1	* the psychiatrist (Clinic)
E 0 11685 0 12		*	a {Wwhite lab{x coat: about the shoulders
M 0 11674 1 11694 1	* a normal person (Clinic)
E 0 11686 0 5		*	a trendy suit: on the body
M 0 11675 1 11696 1	* the toilet monster (Inside the Toilet)
M 0 11676 1 11697 1	* the mole (Down a Mole Hole)
O 0 11615 0 11698	* a neon green throne (Ouch!)
O 0 11616 0 11698	* a parrot perch (Ouch!)
M 0 11677 1 11698 1	* Xyrist (Ouch!)
E 0 11687 0 1		*	a {cs{Ch{Wi{wm{cm{Ce{Wr{wi{cn{Cg {xcirclet: on the left finger
E 0 11688 0 14		*	bracelet of {md{Mel{mu{wsi{Wons{x: on the left wrist
E 0 11689 0 0		*	an idea: as a light
E 0 11690 0 5		*	{Yene{Wrg{Yy {xmail: on the body
M 0 11678 1 11698 1	* Fax (Ouch!)
E 0 11691 0 7		*	some {Rred {yfea{Yth{yer {xleggings: on the legs
E 0 11692 0 16		*	a {Ybrilliant {Rred {xtailfeather: wielded
O 0 11701 0 11699	* an oaken door (Zeinia International)
M 0 11695 1 11699 1	* the Zeinia representative (Zeinia International)
M 0 11679 1 11700 1	* an aerial servant (Pet Storage (Zeinia))
M 0 11680 1 11700 1	* a flying fist (Pet Storage (Zeinia))
M 0 11681 1 11700 1	* a shadowcat (Pet Storage (Zeinia))
M 0 11682 1 11700 1	* a silver lynx (Pet Storage (Zeinia))
M 0 11683 1 11700 1	* a pegasus (Pet Storage (Zeinia))
M 0 11684 1 11700 1	* a firecat (Pet Storage (Zeinia))
M 0 11685 1 11700 1	* an icecat (Pet Storage (Zeinia))
M 0 11686 1 11700 1	* an ethereal panther (Pet Storage (Zeinia))
M 0 11696 1 11701 1	* the Zeinia representative (Elite Pets Counter)
M 0 11687 1 11702 1	* a t'enarezzi'i demon (Pet Storage (Zeinia elite))
M 0 11688 1 11702 1	* a devouk demon (Pet Storage (Zeinia elite))
M 0 11689 1 11702 1	* a chre'zanni demon (Pet Storage (Zeinia elite))
M 0 11690 1 11702 1	* a rabid hamster (Pet Storage (Zeinia elite))
M 0 11691 1 11702 1	* a rabid guinea pig (Pet Storage (Zeinia elite))
M 0 11692 1 11702 1	* a Dzenian blade (Pet Storage (Zeinia elite))
M 0 11693 1 11702 1	* an ethereal weebie (Pet Storage (Zeinia elite))
M 0 11694 1 11702 1	* a Z'kare blade (Pet Storage (Zeinia elite))
O 0 11707 0 11704	* some decaying bodyparts (Shadowy Tunnel)
M 0 11710 2 11705 2	* the guardian lynx (Dead End)
E 0 11702 0 2		*	a small {Donyx{x key on a {Wsilver{x chain: on the right finger
M 0 11710 2 11705 2	* the guardian lynx (Dead End)
E 0 11702 0 2		*	a small {Donyx{x key on a {Wsilver{x chain: on the right finger
M 0 11709 4 11707 1	* the shadow panther (Dark Hallway)
M 0 11708 3 11708 1	* the applicant (Small Chamber)
E 0 11720 0 1		*	an applicant's ring: on the left finger
M 0 11709 4 11709 1	* the shadow panther (Dark Hallway)
M 0 11707 5 11710 2	* the Zdreni apprentice (Sleeping Quarters)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11707 5 11710 2	* the Zdreni apprentice (Sleeping Quarters)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11707 5 11711 2	* the Zdreni apprentice (Sleeping Quarters)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11707 5 11711 2	* the Zdreni apprentice (Sleeping Quarters)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11707 5 11712 1	* the Zdreni apprentice (Dark Hallway)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11711 1 11713 1	* the Zdreni magemaster (Smokey Room)
E 0 11714 0 13		*	a {bdark {Bbl{bu{Be {xsash with a {mpur{Mpl{me {xinsignia: around the waist
E 0 11726 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x: wielded
M 0 11712 3 11713 1	* the Zdreni apprentice (Smokey Room)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11713 2 11714 1	* the Zdreni apprentice (Bare Stone Room)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11717 1 11715 1	* the Zdreni magemaster (Laboratory)
E 0 11714 0 13		*	a {bdark {Bbl{bu{Be {xsash with a {mpur{Mpl{me {xinsignia: around the waist
G 0 11722 0		*	a {bdark blue{x scroll
E 0 11726 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x: wielded
M 0 11718 1 11715 1	* the Zdreni venomblade (Laboratory)
E 0 11717 0 8		*	a pair of boots with a {gdark {ggr{Gee{gn {xinsignia: on the feet
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11719 2 11715 1	* the Zdreni stiletto (Laboratory)
E 0 11718 0 7		*	{yleather {xleggings with a {wgr{We{wy{x insignia: on the legs
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11714 1 11717 1	* the Zdreni blademaster (Instruction Area)
E 0 11713 0 13		*	a {bdark {Bbl{bu{Be {xsash with a {ggre{Ge{gn {xinsignia: around the waist
G 0 11721 0		*	a manual of {Dbladework{x
E 0 11726 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x: wielded
M 0 11715 2 11717 1	* the Zdreni apprentice (Instruction Area)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11716 3 11718 1	* the Zdreni apprentice (Practice Area)
E 0 11719 0 15		*	a bracer engraved with a {ytan{x insignia: on the right wrist
E 0 11729 0 16		*	an {Wada{wma{Dnt{wi{Wte {xdagger: wielded
M 0 11720 2 11719 1	* the Zdreni venomblade (Laboratory)
G 0 11703 0		*	a long steel key
E 0 11717 0 8		*	a pair of boots with a {gdark {ggr{Gee{gn {xinsignia: on the feet
G 0 11723 0		*	a {ws{Di{wm{Dm{we{Dr{wi{Dn{wg {Ggr{ge{Gen {xpotion
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11721 1 11720 1	* the Zdreni venomblade (Testing Room)
E 0 11717 0 8		*	a pair of boots with a {gdark {ggr{Gee{gn {xinsignia: on the feet
G 0 11723 0		*	a {ws{Di{wm{Dm{we{Dr{wi{Dn{wg {Ggr{ge{Gen {xpotion
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11722 3 11720 2	* a screaming captive (Testing Room)
M 0 11722 3 11720 2	* a screaming captive (Testing Room)
M 0 11706 4 11721 1	* the Zdreni stiletto (Dark Hallway)
E 0 11718 0 7		*	{yleather {xleggings with a {wgr{We{wy{x insignia: on the legs
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11706 4 11723 1	* the Zdreni stiletto (Silent Chamber)
E 0 11718 0 7		*	{yleather {xleggings with a {wgr{We{wy{x insignia: on the legs
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11706 4 11724 2	* the Zdreni stiletto (Silent Chamber)
E 0 11718 0 7		*	{yleather {xleggings with a {wgr{We{wy{x insignia: on the legs
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11706 4 11724 2	* the Zdreni stiletto (Silent Chamber)
E 0 11718 0 7		*	{yleather {xleggings with a {wgr{We{wy{x insignia: on the legs
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11705 3 11726 2	* the Zdreni venomblade (Shadowy Chamber)
E 0 11717 0 8		*	a pair of boots with a {gdark {ggr{Gee{gn {xinsignia: on the feet
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11705 3 11726 2	* the Zdreni venomblade (Shadowy Chamber)
E 0 11717 0 8		*	a pair of boots with a {gdark {ggr{Gee{gn {xinsignia: on the feet
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11705 3 11727 1	* the Zdreni venomblade (Shadowy Chamber)
E 0 11717 0 8		*	a pair of boots with a {gdark {ggr{Gee{gn {xinsignia: on the feet
E 0 11728 0 16		*	an {Wada{wma{Dnt{wi{Wte {wthrowing k{Dni{wf{We{x: wielded
M 0 11704 4 11728 1	* the Zdreni darkblade (Shadowy Chamber)
E 0 11716 0 9		*	a pair of {yleath{Ye{yr {xgloves with an {bin{mdi{bgo{x insignia: on the hands
E 0 11727 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x: wielded
M 0 11709 4 11729 1	* the shadow panther (Dark Hallway)
M 0 11723 1 11730 1	* the drow armoursmith (Forge)
G 0 11724 0		*	a suit of {Ddark el{wv{Wen {xchainmail
M 0 11724 1 11730 1	* the drow weaponsmith (Forge)
G 0 11729 0		*	an {Wada{wma{Dnt{wi{Wte {xdagger
M 0 11704 4 11732 1	* the Zdreni darkblade (Shadowy Chamber)
E 0 11716 0 9		*	a pair of {yleath{Ye{yr {xgloves with an {bin{mdi{bgo{x insignia: on the hands
E 0 11727 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x: wielded
M 0 11704 4 11733 1	* the Zdreni darkblade (Dark Hallway)
E 0 11716 0 9		*	a pair of {yleath{Ye{yr {xgloves with an {bin{mdi{bgo{x insignia: on the hands
G 0 11704 0		*	a dark stone key
E 0 11727 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x: wielded
M 0 11703 4 11734 1	* the Zdreni stalker (Dark Chamber)
E 0 11715 0 3		*	a {Ddark {xcloak embroidered with a {ysm{wok{Dey {bbl{Bu{be {xinsignia: around the neck (1)
E 0 11727 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x: wielded
M 0 11703 4 11735 1	* the Zdreni stalker (Dark Chamber)
E 0 11715 0 3		*	a {Ddark {xcloak embroidered with a {ysm{wok{Dey {bbl{Bu{be {xinsignia: around the neck (1)
E 0 11727 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x: wielded
M 0 11703 4 11736 1	* the Zdreni stalker (Quiet Corridor)
E 0 11715 0 3		*	a {Ddark {xcloak embroidered with a {ysm{wok{Dey {bbl{Bu{be {xinsignia: around the neck (1)
E 0 11727 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dst{wil{We{wt{rt{Ro{x: wielded
M 0 11701 2 11737 1	* the Zdreni blademaster (Quiet Corridor)
G 0 11705 0		*	a black key
E 0 11726 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x: wielded
E 0 11713 0 13		*	a {bdark {Bbl{bu{Be {xsash with a {ggre{Ge{gn {xinsignia: around the waist
M 0 11701 2 11738 1	* the Zdreni blademaster (Guarded Corridor)
E 0 11713 0 13		*	a {bdark {Bbl{bu{Be {xsash with a {ggre{Ge{gn {xinsignia: around the waist
E 0 11726 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x: wielded
M 0 11702 1 11738 1	* the Zdreni magemaster (Guarded Corridor)
E 0 11714 0 13		*	a {bdark {Bbl{bu{Be {xsash with a {mpur{Mpl{me {xinsignia: around the waist
G 0 11706 0		*	a long adamantite key
E 0 11726 0 16		*	an {Wada{wma{Dnt{wi{Wte {Dkr{wi{Ws{x: wielded
M 0 11699 1 11739 1	* the Zdreni deathmaster (Meeting Chamber)
E 0 11711 0 2		*	a {mmi{Ddnig{mht {Dblack {xinsignia: on the right finger
E 0 11725 0 16		*	an {Wada{wma{Dnt{wi{Wte {yshort{wsw{Word{x: wielded
M 0 11700 2 11739 2	* the Zdreni shadowmaster (Meeting Chamber)
E 0 11712 0 5		*	a suit of {Ddrow {xchainmail with a {Ddark {wgrey {xinsignia: on the body
E 0 11725 0 16		*	an {Wada{wma{Dnt{wi{Wte {yshort{wsw{Word{x: wielded
M 0 11700 2 11739 2	* the Zdreni shadowmaster (Meeting Chamber)
E 0 11712 0 5		*	a suit of {Ddrow {xchainmail with a {Ddark {wgrey {xinsignia: on the body
E 0 11725 0 16		*	an {Wada{wma{Dnt{wi{Wte {yshort{wsw{Word{x: wielded
M 0 11725 1 11740 1	* a Zdreni avenger (Crimson Chamber)
E 0 11708 0 10		*	{rdark {Rcrim{rso{Rn {xarmbands: on the arms
E 0 11710 0 16		*	a {rcr{Ri{rmson{x hilted {Dstiletto{x: wielded
E 0 11709 0 4		*	{WOath{x of {DV{re{Rngean{rc{De{x: around the neck (2)
M 0 11697 2 11740 2	* a Zdreni avenger (Crimson Chamber)
E 0 11708 0 10		*	{rdark {Rcrim{rso{Rn {xarmbands: on the arms
E 0 11710 0 16		*	a {rcr{Ri{rmson{x hilted {Dstiletto{x: wielded
M 0 11697 2 11740 2	* a Zdreni avenger (Crimson Chamber)
E 0 11708 0 10		*	{rdark {Rcrim{rso{Rn {xarmbands: on the arms
E 0 11710 0 16		*	a {rcr{Ri{rmson{x hilted {Dstiletto{x: wielded
M 0 11698 2 11740 2	* the Zdreni avenger (Crimson Chamber)
E 0 11708 0 10		*	{rdark {Rcrim{rso{Rn {xarmbands: on the arms
E 0 11710 0 16		*	a {rcr{Ri{rmson{x hilted {Dstiletto{x: wielded
M 0 11698 2 11740 2	* the Zdreni avenger (Crimson Chamber)
E 0 11708 0 10		*	{rdark {Rcrim{rso{Rn {xarmbands: on the arms
E 0 11710 0 16		*	a {rcr{Ri{rmson{x hilted {Dstiletto{x: wielded
S

#SHOPS
11695 0 0 0 0 0 100 13 0 23
11696 0 0 0 0 0 100 16 0 23
0

#OLIMITS
O 11631 1	* a pair of {Rro{rs{Re {xtinted shades
O 11680 2	* {Ybrace{yr{ws {xof {Yen{We{Yr{Wgy{x
O 11693 2	* {Dm{wu{Ws{Yi{yc{ra{Ml {Db{wracer{Ws{x
O 11699 1	* a {Wv{wa{Dcu{wu{Wm{x
O 11710 1	* a {rcr{Ri{rmson{x hilted {Dstiletto{x
S

#MOBPROGS
#11600
say Welcome to Zeinia International!  How may I help you?
~
#11666
mob oload 11680
~
#0

#OMPROGS
O 11680 wear_prog wear_prog_bracer	* `{Ybrace{yr{ws {xof {Yen{We{Yr{Wgy{x'
O 11680 remove_prog remove_prog_bracer	* `{Ybrace{yr{ws {xof {Yen{We{Yr{Wgy{x'
O 11693 wear_prog wear_prog_bracer	* `{Dm{wu{Ws{Yi{yc{ra{Ml {Db{wracer{Ws{x'
O 11693 remove_prog remove_prog_bracer	* `{Dm{wu{Ws{Yi{yc{ra{Ml {Db{wracer{Ws{x'
S

#$