#AREADATA Name The Forest of Slethrin~ Builders angelo~ VNUMs 110600 110699 Credits Angelo~ Security 9 LevelRange 50 91 Flags closed noquest~ End #MOBILES #110600 quicksand death trap~ the quicksand~ The quicksand death-trap mob is here, shocked that you see him. ~ ~ human~ ABGe DFZlmt 0 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M grall 110600 100~ I 92 #110601 bridge death trap~ the bridge~ The bridge death-trap mob is here. He looks bored. ~ ~ human~ ABGe DFZlmt 0 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M grall 110601 100~ I 92 #110602 dart death trap~ the dart~ The death trap dart mob is here, waiting to hit someone in the neck. ~ ~ human~ ABGe DFZlmt 0 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M grall 110602 100~ I 92 #110603 magic death trap~ the magic~ The magical death-trap is here. He smells like crisco. ~ ~ human~ ABGe DFZlmt 0 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M grall 110603 100~ I 92 #110604 boar wild~ the vicious wild boar~ A dangerous looking wild boar is here, looking very angry. ~ He looks like a very, very large pig, with very, very large tusks, and a very, very large vendetta. ~ pig~ A 0 0 0 50 50 147d50+0 50d9+60 15d3+26 none -22 -22 -22 -12 CORU 0 0 0 stand stand either 0 0 0 medium unknown M grall 110604 100~ #110605 bear black~ the vicious black bear~ A vicious black bear stands here, ready to eat you. ~ He looks hungry. Very, very hungry. And angry. Why do all these forest animals look angry? ~ bear~ A 0 0 0 60 60 195d60+0 60d9+60 19d3+31 none -28 -28 -28 -16 CRU 0 0 0 stand stand either 0 0 0 medium unknown M grall 110604 100~ #110606 bat small~ a small bat~ A small bat with pointy fangs flaps around. ~ It looks like a little rat with wings and vampire teeth. ~ bat~ AFR 0 -500 0 50 50 147d50+0 50d9+60 15d3+26 none -22 -22 -22 -12 QU 0 0 0 stand stand either 0 0 0 medium unknown #110607 zombie ugly~ an ugly zombie~ An ugly zombie stands here, gnawing on another adventurer's detatched arm. ~ He looks like he might have been a fine fellow when he was alive, but he isn't quite so fine now; his gray skin smells of disease, his eyes glow an unnatural red, and he's feasting on the flesh of another dead adventurer. ~ undead~ AF 0 -500 0 70 70 243d70+0 70d9+60 21d3+35 none -35 -35 -35 -20 QU 0 0 0 stand stand none 0 0 0 medium unknown F aff U #110608 skeleton animated~ an animated skeleton~ An animated skeleton wanders around, looking for something to attack. ~ It's a bit hard to see any emotion in the unmoving bone structure, but you imagine that if you could, he's look angry. ~ undead~ AF 0 -500 0 50 50 147d50+0 50d9+60 15d3+26 none -22 -22 -22 -12 QU 0 0 0 stand stand none 0 0 0 medium unknown F aff U #110609 dragon green~ the green dragon of Slethrin~ The green dragon sleeps here, guarding his vault. ~ He looks peaceful in his sleep, but he still reaks of rotting flesh. You imagine that leaving him sleeping might be a good idea. ~ green dragon~ ABF 0 -500 0 80 80 394d80+0 800d11+95 27d2+60 none -48 -48 -48 -32 0 0 0 0 sleep sleep none 3143 0 0 medium unknown #110610 golem stone~ the stone golem~ A stone golem stands here, guarding the entryway. ~ He looks like a giant stone man; a bit like Eddu, but angrier. ~ golem~ ABF 0 -500 0 91 91 465d91+0 910d11+95 31d2+68 none -56 -56 -56 -37 CHIOU 0 0 0 stand stand none 0 0 0 medium unknown M exall 110610 0~ #110611 slethrin necromancer~ Slethrin~ The ancient necromancer Slethrin stands here. He looks pissed. ~ An old, old man or probably 100, he seems spry and agile for his age... Perhaps unnaturally so. He's surrounded by ancient books and altars to dead gods, where he spends most his time raising hell (literally). He seems very, very angry at your intrusion. ~ human~ ABFGLR DOTUVclu 0 0 115 115 622d115+0 1150d11+95 10d10+10 none 50 50 50 50 AFH 0 DHIJLMQ N stand stand none 6290 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M fight 110612 20~ M death 110613 20~ M greet 110611 100~ #0 #OBJECTS #110600 key small silver~ a small silver key~ A small silver key sits here, unused and unloved.~ silver~ key AEJ AO 0 0 0 0 0 50 0 6523 P F V 0 0 J F V 0 0 Q F V 0 0 L F V 0 0 H A 13 25 A 18 5 A 19 5 G none G none G none #110601 key vault slethrin dragon green~ the vault key~ The key to the green dragon of Slethrin's vault lies here.~ unknown~ key GUf AO 0 0 0 0 0 50 0 0 P G none G none G none #110602 vault green dragon~ the vault of the green dragon~ The door to the vault of the green dragon sits at the northern wall.~ unknown~ container 0 0 100000 ABCD 110601 1000 100 0 0 0 P G none G none G anti_paladin #110603 crown golden~ a {Ygolden{z crown~ A {Ygolden{z crown of a forgotten king lies here.~ gold~ treasure IK AE 0 0 0 0 0 75 0 125000 P A 11 5000 A 13 -50 A 12 -50 A 18 10 A 19 10 A 20 10 F V 0 0 C G none G none G none #110604 sword golden~ a {Ygolden{z sword~ A {Ygolden{z sword of a forgotten king lies here.~ unknown~ weapon IK AN longsword 4 23 slash D 75 76 3700 P A 11 5000 A 13 -50 A 12 -50 A 18 10 A 19 10 F V 0 0 Q F V 0 0 N F V 0 0 M F V 0 0 L F V 0 0 K F V 0 0 J F V 0 0 I F V 0 0 H G none G none G anti_paladin #110605 gold coins hoard dragon~ the dragon's hoard~ The green dragon's hoard of coins is here.~ unknown~ money 0 A 238321 3847 0 0 0 75 0 0 P G none G none G none #110606 chalice golden~ a {Ygolden{z chalice~ A {Ygolden{z chalice of some forgotten king sits here.~ gold~ potion IK AO 75 'master healing' 'reserved' 'reserved' 'reserved' 75 0 0 P G none G none G none #110607 bronze breastplate~ a {ybronze{z breastplate~ A {ybronze{z breastplate sits here.~ bronze~ armor GIK AD 18 18 18 17 0 50 51 54 P A 18 5 A 19 5 A 17 -25 G none G none G none #110608 bronze tipped spear~ a {ybronze{z-tipped spear~ A {ybronze{z-tipped spear has been abandoned here.~ unknown~ weapon IK AN spear 3 17 pierce 0 50 51 2800 P A 18 5 A 19 5 A 17 -25 G none G none G none #110609 tome ancient~ an ancient tome~ An ancient tome has been abandoned here.~ paper~ treasure 0 A 0 0 0 0 0 50 0 10400 P E tome ancient~ You aren't sure what language it's written in, but it sure does look old. It doesn't look as magical as your ordinary ancient tome, though. A lot of the pages resemble lists of what seem to be names; perhaps a general's record of his army? ~ G none G none G none #110610 scroll ancient evil~ an ancient scroll~ An ancient scroll radiates evil here.~ unknown~ scroll 0 AO 91 'plague' 'slow' 'poison' 'corruption' 91 0 382934 P G none G none G anti_paladin #110611 staff gnarled metal~ a staff of gnarled metal~ A staff of gnarled, blackened metal sits here.~ unknown~ staff 0 AO 45 15 15 'acid arrow' 0 91 0 0 P A 12 90 A 18 9 A 19 9 G none G none G necromancer #110612 cloak golden~ a {Ygolden{z cloak~ A {Ygolden{z cloak flutters a bit in the wind.~ cloth~ armor AGIKL AK 24 24 24 23 0 65 66 69 P A 13 35 A 18 6 A 19 6 G none G none G none #110613 symbol holy golden~ a {Ygolden{z holy symbol~ A holy symbol from a long-forgotten god sits here.~ unknown~ armor AGIKL AC 24 24 24 23 0 65 66 69 P A 13 35 A 18 6 A 19 6 G none G none G none #110614 siebele iron scale~ the iron scale of Siebele~ A {Wglowing{z iron scale lies discarded here.~ iron~ light AGJKi AO 0 0 292 0 0 106 0 0 P A 18 10 A 19 10 F A 0 0 N F A 0 0 O G none G none G none #110615 holy zeus hammer~ the {Yholy{z hammer of {BZeus{z~ Someone seems to have been quite silly and dropped a hammer.~ unknown~ weapon AGIKL AN mace 25 5 pound GIK 106 107 4745 P A 13 45 A 12 45 A 18 10 A 19 10 G none G none G none #110616 slethrin dagger ritual~ {DSlethrin's{z dagger of {Rrituals{z~ A sinister-looking dagger sits here, unused.~ steel~ weapon AEGJ AN dagger 7 12 stab 0 106 107 4570 P A 20 -5 A 19 10 A 12 100 G none G none G necromancer #110617 key small blackened metal~ a small key of {Dblackened{z metal~ A small key of blackened metal sits here.~ steel~ key EG AO 0 0 0 0 0 106 0 0 P A 12 100 G none G none G none #0 #ROOMS #110600 Through the Trees~ You find yourself in a lush and expansive forest, almost tropical in nature. A heavy mist fills the air, and every breath fills your lungs with the heavy tropical scent of the strange fauna growing around you. To the north, a small path can be seen going off as far as the mist allows the eye to see, and to the south, you see a more well-traveled road. ~ 0 0 forest D0 ~ ~ Z 0 110601 0 0 S #110601 A Branch in the Path~ Here, the path continues bost east and north. To the north, you see what apears to be a strange formation of sand in the path, quite unlike the dirt of the path to the east and south. The trees around you are tall and wide; a lumberjack would have a very good time here. ~ 0 0 forest D0 ~ ~ Z 0 110652 0 0 D1 ~ ~ Z 0 110602 0 0 D2 ~ ~ Z 0 110600 0 0 S #110602 The Path~ The path continues east and west here; to the east, you see it fork gently north, and to the west, you see it split off north and south. The wildlife of the forest are alert and noisy; it seems every time you pass a tree close to the path, some sort of bird or rodent sounds a warning at you and flies or scutters off. ~ 0 0 forest D1 ~ ~ Z 0 110603 0 0 D3 ~ ~ Z 0 110601 0 0 S #110603 A Turn in the Path~ Here, the path gently arcs to the north, where it continues as far as the mist permits you to see. The wind is gentle and playful; the thick trees of the forest only permit it to travel through it in certain avenues, so some spots are mistier than others. The sounds of wildlife are all around you. ~ 0 0 forest D0 ~ ~ Z 0 110604 0 0 D3 ~ ~ Z 0 110602 0 0 S #110604 The Path~ That path continues it's gentle weave as it makes it's way from north to south; occasionally, it makes a sharp detour around an ancient tree, but usually, it's pretty straight. It seems whoever blazed this trail knew what they were doing. Perhaps it was the work of a ranger. ~ 0 0 forest D0 ~ ~ Z 0 110605 0 0 D2 ~ ~ Z 0 110603 0 0 S #110605 A Turn in the Path~ The path continues along, gently arcing from west to south in it's long and casual route. The trees to the sides of the path are nigh on impasseable, but you here what sounds like running water from the north; perhaps there's a river here, supplying these trees and the wildlife with their much-needed water. ~ 0 0 forest D2 ~ ~ Z 0 110604 0 0 D3 ~ ~ Z 0 110606 0 0 S #110606 The Path~ The lazy path continues east and west through the thick mist; here, it's almost so thick as to be choking, but it seems it's just water, rather than anything more dangerous. To the east, you see the path gently curve to the south, and to the west, you see what looks like an intersection of sorts. ~ 0 0 forest D1 ~ ~ Z 0 110605 0 0 D3 ~ ~ Z 0 110607 0 0 S #110607 The Intersection at the Bridge~ Here, the path splits off in four directions; to the north, you see an old rope bridge over what appears to be a large chasm of sorts. You hear running water to the north, so you'd imagine the chasm was created over centuries by a river below. To the east, south and west, the path continues through the forest, through the mist; to the south, though, a strange formation of sand has overtaken the path. ~ 0 0 forest D0 ~ ~ Z 0 110609 0 0 D1 ~ ~ Z 0 110606 0 0 D2 ~ ~ Z 0 110652 0 0 D3 ~ ~ Z 0 110608 0 0 S #110608 The Path~ You continue down the path. To the west, the path leads on to a darker part of the forest. To the east, an intersection can be seen at what looks like the edge of a bridge over the chasm to the north. The sound of running water can also be heard from that direction; you can only assume there's a river at the bottom of the chasm. The sounds of the wildlife fill the area around you, and you feel overwhelmed with the feeling of being alive. ~ 0 0 forest D1 ~ ~ Z 0 110607 0 0 D3 ~ ~ Z 0 110610 0 0 S #110609 The Bridge~ You are on the very beginning of the south end of a bridge over a very large, very deep canyon; below, you see the walls of the cliffs, and farther down, you see a large, lazy river. The forest has grown to the edge of either side, and even on the canyon walls, to some degree; lichen and small bonsai trees have begun to creep down the lip of the edge. The bridge continues north over the chasm, and you can see a path to the south. ~ 0 0 forest D0 ~ ~ Z 0 110638 0 0 D2 ~ ~ Z 0 110607 0 0 S #110610 The Path~ You continue down the path, leading east and west. Here, a small break in the treetops have lent this area with ample sunlight for a grove of fern plants to take hold. The smell of flowers is sweet to the west, and to the east, the forest seems to thin and lighten a bit. ~ 0 0 forest D1 ~ ~ Z 0 110608 0 0 D3 ~ ~ Z 0 110611 0 0 S #110611 A Turn in the Path~ Here, the path turns from east to south, and in the corner of the bend, a clump of sweet smelling flowers of an assortment of colors have taken hold... Perhaps taking one or two wouldn't hurt, and might even win some points with the significant other. Go on, take one. To the east, the path continues for a ways, and to the south, the path continues into a darker part of the forest; another bend can be seen in the distance. ~ 0 0 forest D1 ~ ~ Z 0 110610 0 0 D2 ~ ~ Z 0 110612 0 0 S #110612 A Turn in the Path~ The path takes another of one of its numerous turns here, from north to west. Along the edge, an assortment of smaller ferns and bushes have been beaten back, and beyond them, trees of incalculable height and age stoicly stand, untouched by the ravages of weather and time. The forest gets thicker and darker to the west, but grows a bit lighter to the north. ~ 0 0 forest D0 ~ ~ Z 0 110611 0 0 D3 ~ ~ Z 0 110613 0 0 S #110613 A Turn in the Path~ Here, the path through the forest halts abruptly at the truck of an ancient and truly massive tree trunk, and breaks north at an extreme angle. The tree itself, though, is what really catches your eye; no matter how you work the math in your head, you can figure this tree has to be at least a thousand years old, towering hundreds of feet into the air and shading a circle that seems to be almost a mile across. If only you could live that long, you casually ponder. ~ 0 0 forest D0 ~ ~ Z 0 110614 0 0 D1 ~ ~ Z 0 110612 0 0 S #110614 The Path~ Here, the path continues north and south through the thick vegitation. You can't imagine what time and effort the man or woman who forged this path had to endure; the growth is so thick and strong that you can't imagine it even being penetrable for a few feet, let alone an entire path miles in length. Whoever did this must have been legendary, or had help. The path gets darker to the north, and lighter to the south. ~ 0 0 forest D0 ~ ~ Z 0 110615 0 0 D2 ~ ~ Z 0 110613 0 0 S #110615 A Turn in the Path~ The path turns AGAIN, this time from south to west. This never-ending winding path is quite disorienting; were it not the ocassional glimpse of the sky, you're sure you'd be lost for direction by now. To the west, the forest gets even thicker, whereas to the south, the forest thins a bit. ~ 0 0 forest D2 ~ ~ Z 0 110614 0 0 D3 ~ ~ Z 0 110616 0 0 S #110616 A Turn in the Path~ Here, the path leads you to yet another turn. In the distance to the east, you see what looks like the thinner part of the forest; to the west and across the chasm to the north, you see thicker, more dense vegitation. The path bends from east to south. ~ 0 0 forest D1 ~ ~ Z 0 110615 0 0 D2 ~ ~ Z 0 110617 0 0 S #110617 A Turn in the Path~ Here, you come to another of the innumerable turns in the ridiculously windy path you're following. A sign of some sort has been posted here, but the paint has long since cracked and peeled almost completely off, and even the wood is rotting. You mutter hopefully that it didn't say anything important and continue on. ~ 0 0 forest D0 ~ ~ Z 0 110616 0 0 D3 ~ ~ Z 0 110618 0 0 S #110618 A Turn in the Path~ You casually stroll down another twist in the dark forest; here, you spot the remains of what looks like a wild boar, which is actually a bit alarming; after all, those boars are vicious. In order for something to kill it, it would obviously have to be more vicious, and that doesn't quite sit well with you. The path continues north and east. ~ 0 0 forest D0 ~ ~ Z 0 110619 0 0 D1 ~ ~ Z 0 110617 0 0 S #110619 The Path~ The beaten and worn path continues north and south here. By the looks of it, it seems that it's been traveled quite a bit in the recent past; perhaps this path leads somewhere, afterall. To the north, the forest gets even thicker (it's quite thick here), and to the south, it gets a smidgeon lighter. ~ 0 0 forest D0 ~ ~ Z 0 110620 0 0 D2 ~ ~ Z 0 110618 0 0 S #110620 A Turn in the Path~ Arriving at another twist in the path, you can't help but feel like you're quite sick of twisting this way and that; it'd be honestly refreshing to walk in a straight line, and you can't help but wonder if even the divinity who created this forest perhaps got sick of creating these annoying little dips to-and-fro as well. The path continues west and south. ~ 0 0 forest D2 ~ ~ Z 0 110619 0 0 D3 ~ ~ Z 0 110621 0 0 S #110621 A Turn in the Path~ Here, another turn in the path bends around what looks like a large boulder sunken into the ground, almost as though it fell from the sky. Instantly, without even knowing why, the image of a vengeful god hurling meteors at the earth below enters your head, and you suddenly feel the urge to continue along at a quicker pace than you had been. The path leads east and south. ~ 0 0 forest D1 ~ ~ Z 0 110620 0 0 D2 ~ ~ Z 0 110622 0 0 S #110622 A Turn in the Path~ The path bends yet again here, from north to west. To the north, the forest yields the view of what looks like a giant boulder, and to the west, you see yet another turn towards the north, around a very large tree. You hear running water in the very near distance; perhaps you'll be able to get a drink soon. ~ 0 0 forest D0 ~ ~ Z 0 110621 0 0 D3 ~ ~ Z 0 110623 0 0 S #110623 A Turn in the Path~ Here, the path bends from east to north. To the north, you can see water in the distance, no doubt the river flowing through the chasm farther east. To the east, the path bends and continues a lazy route through the forest. ~ 0 0 forest D0 ~ ~ Z 0 110624 0 0 D1 ~ ~ Z 0 110622 0 0 S #110624 The Path~ Here, the path continues north and south; to the north, the view of the river, a lazy but wide body of water running west to east, is clear, and on the other side a small landing can be seen. To the south, you see a bend in the path, arcing eastward. ~ 0 0 forest D0 ~ ~ Z 0 110625 0 0 D2 ~ ~ Z 0 110623 0 0 S #110625 At the Riverbank~ Here, the land meets the water at the riverbank. To the north, across the river, you can see a landing where you could easily get up to and continue north-east deeper into the forest; to the south, a path leads into the woods, and in the distance, you can see it hook towards the east. ~ 0 0 forest D0 ~ ~ Z 0 110626 0 0 D2 ~ ~ Z 0 110624 0 0 S #110626 Crossing the River~ Floating on the river, a lazy feeling enters you; you feel like you could drift here forever. However, looking eastward, you hear the unmistakeable sound of a waterfall, and quickly snap out of it; going east would be folly, and nothing of real interest lurks to the west. To the north, a landing can be accessed, to continue deeper into the forest; to the south, a riverbank is accessible as well, leading back into the lighter end of the forest. ~ 0 0 swim D0 ~ ~ Z 0 110627 0 0 D2 ~ ~ Z 0 110625 0 0 S #110627 At the Riverbank~ You arrive at the northern riverbank. To the east, a trail winds up and up and up the side of the face of the cliff, and to the south, you see another riverbank where you could set down upon if you wanted to enter the southern half of the forest. Between you and that riverbank is a eastward-flowing river. A waterfall can be heard to the distant east. ~ 0 0 forest D1 ~ ~ Z 0 110628 0 0 D2 ~ ~ Z 0 110626 0 0 S #110628 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110629 0 0 D3 ~ ~ Z 0 110627 0 0 S #110629 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110630 0 0 D3 ~ ~ Z 0 110628 0 0 S #110630 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110631 0 0 D3 ~ ~ Z 0 110629 0 0 S #110631 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110632 0 0 D3 ~ ~ Z 0 110630 0 0 S #110632 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110633 0 0 D3 ~ ~ Z 0 110631 0 0 S #110633 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110634 0 0 D3 ~ ~ Z 0 110632 0 0 S #110634 The Path Near the Riverbank~ ~ 0 0 forest D1 ~ ~ Z 0 110635 0 0 D3 ~ ~ Z 0 110633 0 0 S #110635 The Fork at the Bridge~ ~ 0 0 forest D0 ~ ~ Z 0 110639 0 0 D2 ~ ~ Z 0 110636 0 0 D3 ~ ~ Z 0 110634 0 0 S #110636 The Bridge~ The bridge continues north and south over the chasm. It doesn't look like it was made of the best material; in fact, you'd wager to say it's a bit unsafe. The wood is old and weathered, and the rope is frayed at points. Perhaps this isn't such a good idea, ay? The center of the bridge is south, and the lip of the chasm is north. ~ 0 0 forest D0 ~ ~ Z 0 110635 0 0 D2 ~ ~ Z 0 110637 0 0 S #110637 The Break in the Bridge~ Suddenly, as you make your way across the bridge, you find yourself stepping on nothing... THIN AIR! You've proceeded too brazenly! You grasp frantically for the ropes of the side of the bridge; hopefully, your hands are fast and strong enough to save you, otherwise, you're in deep trouble. The bridge carries on north and south across the chasm. ~ 0 0 forest D0 ~ ~ Z 0 110636 0 0 D2 ~ ~ Z 0 110638 0 0 S #110638 The Bridge~ The bridge continues north and south over the chasm. It doesn't look like it was made of the best material; in fact, you'd wager to say it's a bit unsafe. The wood is old and weathered, and the rope is frayed at points. Perhaps this isn't such a good idea, ay? The center of the bridge is north, and the lip of the chasm is south. ~ 0 0 forest D0 ~ ~ Z 0 110637 0 0 D2 ~ ~ Z 0 110609 0 0 S #110639 The Path~ ~ 0 0 forest D0 ~ ~ Z 0 110640 0 0 D2 ~ ~ Z 0 110635 0 0 S #110640 A Fork in the Path~ ~ 0 0 forest D0 ~ ~ Z 0 110651 0 0 D1 ~ ~ Z 0 110641 0 0 D2 ~ ~ Z 0 110639 0 0 S #110641 The Path~ ~ 0 0 forest D1 ~ ~ Z 0 110642 0 0 D3 ~ ~ Z 0 110640 0 0 S #110642 A Turn in the Path~ ~ 0 0 forest D2 ~ ~ Z 0 110643 0 0 D3 ~ ~ Z 0 110641 0 0 S #110643 A Turn in the Path~ ~ 0 0 forest D0 ~ ~ Z 0 110642 0 0 D1 ~ ~ Z 0 110644 0 0 S #110644 A Turn in the Path~ ~ 0 0 forest D0 ~ ~ Z 0 110645 0 0 D3 ~ ~ Z 0 110643 0 0 S #110645 The Path~ ~ 0 0 forest D0 ~ ~ Z 0 110646 0 0 D2 ~ ~ Z 0 110644 0 0 S #110646 A Turn in the Path~ ~ 0 0 forest D2 ~ ~ Z 0 110645 0 0 D3 ~ ~ Z 0 110647 0 0 S #110647 A Turn in the Path~ ~ 0 0 forest D0 ~ ~ Z 0 110648 0 0 D1 ~ ~ Z 0 110646 0 0 S #110648 A Turn in the Path~ ~ 0 0 forest D2 ~ ~ Z 0 110647 0 0 D3 ~ ~ Z 0 110649 0 0 S #110649 The Path~ ~ 0 0 forest D1 ~ ~ Z 0 110648 0 0 D3 ~ ~ Z 0 110650 0 0 S #110650 An Intersection of Paths~ ~ 0 0 forest D0 ~ ~ Z 0 110653 0 0 D1 ~ ~ Z 0 110649 0 0 D2 ~ ~ Z 0 110651 0 0 D3 ~ ~ Z 0 110654 0 0 S #110651 The Path~ ~ 0 0 forest D0 ~ ~ Z 0 110650 0 0 D2 ~ ~ Z 0 110640 0 0 S #110652 Quicksand~ As soon as you step onto the sand, you suddenly realize what it is: QUICKSAND! Hopefully you're very dextrous, otherwise you're in deep trouble. The path continues north and south beyond the pit. ~ 0 0 forest D0 ~ ~ Z 0 110607 0 0 D2 ~ ~ Z 0 110601 0 0 S #110653 A Circle of Trees~ ~ 0 0 forest D0 ~ ~ Z 0 110657 0 0 D2 ~ ~ Z 0 110650 0 0 S #110654 A Turn in the Path~ ~ 0 0 forest D0 ~ ~ Z 0 110655 0 0 D1 ~ ~ Z 0 110650 0 0 S #110655 The Path~ ~ 0 0 forest D0 ~ ~ Z 0 110656 0 0 D2 ~ ~ Z 0 110654 0 0 S #110656 A Turn in the Path~ ~ 0 0 forest D1 ~ ~ Z 0 110657 0 0 D2 ~ ~ Z 0 110655 0 0 S #110657 A Fork in the Path~ ~ 0 0 forest D0 ~ ~ Z 0 110658 0 0 D2 ~ ~ Z 0 110653 0 0 D3 ~ ~ Z 0 110656 0 0 S #110658 The Path~ ~ 0 0 forest D0 ~ ~ Z 0 110659 0 0 D2 ~ ~ Z 0 110657 0 0 S #110659 The End of the Path~ ~ 0 0 forest D2 ~ ~ Z 0 110658 0 0 D5 ~ ~ Z 0 110660 0 0 S #110660 In the Well~ ~ 0 0 inside D1 ~ ~ ABCZ 0 110661 0 0 D4 ~ ~ Z 0 110659 0 0 S #110661 The Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110662 0 0 D3 ~ ~ ABCZ 0 110660 0 0 S #110662 The Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110663 0 0 D3 ~ ~ Z 0 110661 0 0 S #110663 A Turn in the Cave~ ~ 0 AD inside D2 ~ ~ Z 0 110664 0 0 D3 ~ ~ Z 0 110662 0 0 S #110664 Some Stairs in the Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110663 0 0 D5 ~ ~ Z 0 110665 0 0 S #110665 Deeper in the Cave~ ~ 0 AD inside D2 ~ ~ Z 0 110666 0 0 D4 ~ ~ Z 0 110664 0 0 S #110666 A Turn in the Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110665 0 0 D1 ~ ~ Z 0 110667 0 0 S #110667 A Turn in the Cave~ ~ 0 AD inside D2 ~ ~ Z 0 110668 0 0 D3 ~ ~ Z 0 110666 0 0 S #110668 A Turn in the Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110667 0 0 D3 ~ ~ Z 0 110669 0 0 S #110669 A Turn in the Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110668 0 0 D2 ~ ~ Z 0 110670 0 0 S #110670 The Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110669 0 0 D2 ~ ~ Z 0 110671 0 0 S #110671 A Turn in the Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110670 0 0 D3 ~ ~ Z 0 110672 0 0 S #110672 The Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110671 0 0 D3 ~ ~ Z 0 110673 0 0 S #110673 The Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110672 0 0 D3 ~ ~ Z 0 110674 0 0 S #110674 An Intersection in the Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110676 0 0 D1 ~ ~ Z 0 110673 0 0 D2 ~ ~ Z 0 110675 0 0 D3 ~ ~ Z 0 110678 0 0 S #110675 A Turn in the Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110674 0 0 D1 ~ ~ Z 0 110679 0 0 S #110676 At the Edge of the Pit~ ~ 0 AD inside D2 ~ ~ Z 0 110674 0 0 D5 ~ ~ Z 0 110677 0 0 S #110677 In the Pit~ ~ 0 AD inside D4 ~ ~ Z 0 110676 0 0 S #110678 A Deadend~ ~ 0 AD inside D1 ~ ~ Z 0 110674 0 0 S #110679 The Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110680 0 0 D3 ~ ~ Z 0 110675 0 0 S #110680 The Cave~ ~ 0 AD inside D1 ~ ~ Z 0 110681 0 0 D3 ~ ~ Z 0 110679 0 0 S #110681 At the Top of the Spiral Staircase~ ~ 0 AD inside D3 ~ ~ Z 0 110680 0 0 D5 ~ ~ Z 0 110682 0 0 S #110682 A Spiral Staircase~ ~ 0 AD inside D4 ~ ~ Z 0 110681 0 0 D5 ~ ~ Z 0 110683 0 0 S #110683 A Spiral Staircase~ ~ 0 AD inside D4 ~ ~ Z 0 110682 0 0 D5 ~ ~ Z 0 110684 0 0 S #110684 At the Bottom of a Spiral Staircase~ ~ 0 AD inside D0 ~ ~ Z 0 110685 0 0 D4 ~ ~ Z 0 110683 0 0 S #110685 The Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110686 0 0 D2 ~ ~ Z 0 110684 0 0 S #110686 The Cave~ ~ 0 AD inside D0 ~ ~ Z 0 110687 0 0 D2 ~ ~ Z 0 110685 0 0 S #110687 The Crypt~ ~ 0 AD inside D2 ~ ~ Z 0 110686 0 0 S #0 #SPECIALS M 110606 spec_cast_mage * a small bat M 110609 spec_breath_gas * the green dragon of Slethrin M 110611 spec_cast_mage * Slethrin S #RESETS D 0 110660 1 2 * In the Well: door to the east: closed and locked D 0 110661 3 2 * The Cave: door to the west: closed and locked M 0 110604 20 110603 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110605 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110607 1 * the vicious wild boar (The Intersection at the Bridge) M 0 110604 20 110611 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110611 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110613 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110616 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110619 1 * the vicious wild boar (The Path) M 0 110604 20 110620 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110621 1 * the vicious wild boar (A Turn in the Path) M 0 110604 20 110625 1 * the vicious wild boar (At the Riverbank) M 0 110601 1 110637 1 * the bridge (The Break in the Bridge) M 0 110605 15 110639 1 * the vicious black bear (The Path) M 0 110605 15 110640 1 * the vicious black bear (A Fork in the Path) M 0 110605 15 110641 1 * the vicious black bear (The Path) M 0 110605 15 110642 1 * the vicious black bear (A Turn in the Path) M 0 110605 15 110644 1 * the vicious black bear (A Turn in the Path) M 0 110605 15 110645 1 * the vicious black bear (The Path) M 0 110605 15 110648 1 * the vicious black bear (A Turn in the Path) M 0 110605 15 110650 1 * the vicious black bear (An Intersection of Paths) M 0 110602 1 110651 1 * the dart (The Path) M 0 110600 1 110652 1 * the quicksand (Quicksand) M 0 110605 15 110653 1 * the vicious black bear (A Circle of Trees) M 0 110605 15 110653 1 * the vicious black bear (A Circle of Trees) M 0 110603 1 110653 1 * the magic (A Circle of Trees) M 0 110605 15 110654 1 * the vicious black bear (A Turn in the Path) M 0 110605 15 110656 1 * the vicious black bear (A Turn in the Path) M 0 110605 15 110657 1 * the vicious black bear (A Fork in the Path) M 0 110605 15 110659 1 * the vicious black bear (The End of the Path) O 0 110600 0 110660 * a small silver key (In the Well) M 0 110608 10 110662 1 * an animated skeleton (The Cave) M 0 110608 10 110662 1 * an animated skeleton (The Cave) M 0 110608 10 110662 1 * an animated skeleton (The Cave) M 0 110606 10 110664 1 * a small bat (Some Stairs in the Cave) M 0 110606 10 110664 1 * a small bat (Some Stairs in the Cave) M 0 110608 10 110665 1 * an animated skeleton (Deeper in the Cave) M 0 110608 10 110665 1 * an animated skeleton (Deeper in the Cave) M 0 110608 10 110665 1 * an animated skeleton (Deeper in the Cave) M 0 110608 10 110665 1 * an animated skeleton (Deeper in the Cave) M 0 110608 10 110665 1 * an animated skeleton (Deeper in the Cave) M 0 110606 10 110666 1 * a small bat (A Turn in the Cave) M 0 110606 10 110667 1 * a small bat (A Turn in the Cave) M 0 110606 10 110668 1 * a small bat (A Turn in the Cave) M 0 110608 10 110669 1 * an animated skeleton (A Turn in the Cave) M 0 110608 10 110669 1 * an animated skeleton (A Turn in the Cave) M 0 110606 10 110669 1 * a small bat (A Turn in the Cave) M 0 110606 10 110670 1 * a small bat (The Cave) M 0 110606 10 110671 1 * a small bat (A Turn in the Cave) M 0 110606 10 110672 1 * a small bat (The Cave) M 0 110606 10 110673 1 * a small bat (The Cave) M 0 110607 10 110674 1 * an ugly zombie (An Intersection in the Cave) M 0 110607 10 110674 1 * an ugly zombie (An Intersection in the Cave) M 0 110607 10 110674 1 * an ugly zombie (An Intersection in the Cave) M 0 110607 10 110674 1 * an ugly zombie (An Intersection in the Cave) M 0 110607 10 110674 1 * an ugly zombie (An Intersection in the Cave) M 0 110606 10 110674 1 * a small bat (An Intersection in the Cave) M 0 110609 1 110677 1 * the green dragon of Slethrin (In the Pit) E 0 110601 0 17 * the vault key: held in the hands O 0 110602 0 110677 * the vault of the green dragon (In the Pit) P 0 110609 1 110602 1 * the vault of the green dragon: an ancient tome P 0 110608 1 110602 1 * the vault of the green dragon: a {ybronze{z-tipped spear P 0 110607 1 110602 1 * the vault of the green dragon: a {ybronze{z breastplate P 0 110606 1 110602 1 * the vault of the green dragon: a {Ygolden{z chalice P 0 110605 1 110602 1 * the vault of the green dragon: the dragon's hoard P 0 110604 1 110602 1 * the vault of the green dragon: a {Ygolden{z sword P 0 110603 1 110602 1 * the vault of the green dragon: a {Ygolden{z crown M 0 110607 10 110679 1 * an ugly zombie (The Cave) M 0 110607 10 110680 1 * an ugly zombie (The Cave) M 0 110607 10 110681 1 * an ugly zombie (At the Top of the Spiral Staircase) M 0 110610 3 110686 3 * the stone golem (The Cave) M 0 110610 3 110686 3 * the stone golem (The Cave) M 0 110610 3 110686 3 * the stone golem (The Cave) M 0 110611 1 110687 1 * Slethrin (The Crypt) E 0 110616 0 16 * {DSlethrin's{z dagger of {Rrituals{z: wielded S #OLIMITS O 110614 1 * the iron scale of Siebele O 110615 1 * the {Yholy{z hammer of {BZeus{z S #MOBPROGS #110600 if class $n ranger mob echoat $n You carefully skirt around the quicksand, avoiding certain death. else if class $n thief mob echoat $n You carefully skirt around the quicksand, avoiding certain death. else if class $n ninja mob echoat $n You carefully skirt around the quicksand, avoiding certain death. else mob echoat $n You fall into the quicksand! You are enveloped, and quickly succumb to death. mob echoaround $n $n falls into the quicksand, and is swallowed up! mob damage $n 30000 30001 mob transfer $n 3054 endif endif endif ~ #110601 if class $n ranger mob echoat $n You slip, but catch the ropes and pull yourself back up. else if class $n warrior mob echoat $n You slip, but catch the ropes and pull yourself back up. else if class $n samurai mob echoat $n You slip, but catch the ropes and pull yourself back up. else mob echoat $n You slip and fall through a gap! You fall to your death on the rocks below. mob echoaround $n $n slips and falls through a gap, to his death below. mob damage $n 30000 30001 mob transfer $n 3054 endif endif endif ~ #110602 if class $n ranger end endif if class $n paladin mob echoat $n A dart sails through the trees, but you easily deflect it with your armor. else if class $n warrior mob echoat $n A dart sails through the trees, but you easily deflect it with your armor. else if class $n antipaladin mob echoat $n A dart sails through the trees, but you easily deflect it with your armor. else mob echoat $n A dart strikes you in the neck! You quickly succumb to poison. mob echoaround $n A dart strikes $n! He withers in pain as the poison slowly kills him. mob damage $n 30000 30001 mob transfer $n 3054 endif endif endif ~ #110603 if class $n ranger end endif if class $n warlock mob echoat $n You feel the burning power of magic, but repell it. else if class $n witch mob echoat $n You feel the burning power of magic, but repell it. else if class $n cleric mob echoat $n You feel the burning power of magic, but repell it. else mob echoat $n You feel a searing pain as the magic of the room tears you to pieces! mob echoaround $n The magic of the room tears $n to pieces! mob damage $n 30000 30001 mob transfer $n 3054 endif endif endif ~ #110604 if class $n ranger nod $n else bash $n endif ~ #110610 mob echoat $n $I blocks your path. mob echoaround $n $I blocks $n's path. ~ #110611 growl cast nowait 'blood' cast nowait 'flesh' cast nowait 'skeleton warrior' cast nowait 'skeleton mage' cast nowait 'slow' $n cast nowait 'curse' $n cast nowait 'corruption' $n cast nowait 'plague' $n cast nowait 'poison' $n cast nowait 'blind' $n ~ #110612 if rand 50 cast nowait 'blind' $r cast nowait 'fireball' $r else cast nowait 'colour spray' $r cast nowait 'magic missile' $r cast nowait 'magic missile' $r endif ~ #110613 if isgood $n mob oload 110615 end endif if isneutral $n mob oload 110614 end endif ~ #0 #$