#AREADATA Name Fortress of Meradriel~ Builders cadul sadin~ VNUMs 8400 8599 Credits Cadul~ Security 9 LevelRange 81 91 ResetMessage {BThe very ground around you shifts, and everything resets to its former state{x~ Flags closed~ End #MOBILES #8400 test mob 1~ test mob 1~ testy the test mob 1 ~ ~ human~ A 0 0 0 91 91 405d91+0 455d10+85 30d3+50 none -52 -52 -52 -33 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ #8401 test mob 2~ test mob 2~ test mob 2 ~ ~ lich~ A 0 0 0 91 91 405d91+0 455d10+85 30d3+50 none -52 -52 -52 -33 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ #8424 guardian lich~ Guardian Lich~ A powerful undead being guards the entrance to the camp. ~ The Guardian Lich stands here waiting for any of its leader's foes to even try and enter this encampment. Its skin is falling off of its body, and bones can be seen beginning to protrude from exposed muscle. There are some scraps of clothing left on its body, but those look as though a hard wind will rip them off. ~ lich~ ABCFLO DFVlm -1000 0 100 100 456d100+0 500d10+85 33d3+55 none -58 -58 -58 -37 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ #8425 vampire knight~ A Vampire Knight~ A vampire knight roves about looking for a victim for its hungry blade. ~ ~ undead~ ACL lm 0 0 92 92 411d92+0 460d10+85 30d3+51 none -52 -52 -52 -33 HQ 0 0 0 stand stand none 4038 0 0 medium flesh~ ~ F aff DF M greet 8435 100~ #8427 bard elven~ an {YE{xlvis{Yh{x Bard~ An {YE{xlvis{Yh{x Bard sits on the edge of the {gg{ya{gz{ye{gb{yo{x regaling those around with beautiful elven music. ~ Before you is a beautiful elvish bard, draped in white silk. Her almond eyes are purple in colour, and beautiful to gaze into. Her flesh is smooth and slightly tanned, her hair, bleached by the suns rays, hangs down to the middle of her back. Her voice is enchanting and her skill in music is unmatched. ~ elf~ ABQRTa 0 1000 0 116 116 629d116+0 1160d11+95 39d2+84 none -73 -73 -73 -50 0 0 0 0 stand stand female 0 0 0 medium flesh~ ~ #8428 vampire rekzhazek leader~ The {wvampire{x leader, Rekzhazek~ Murmuring over the pentagram in the center of the room, is the {wvampire{x leader. ~ This large vampire is cloaked in {wblack{x, with his hood donned. {rGlowing{x red eyes are visible in the darkness of his cowled face. The robes are {wblacker{x than night, and seem to suck all light from the room. He is {bevil{x incarnate. The wretched hands that extend out of his sleeves are dessicated and look {ccold{x. There is the smell of {gdecay{x emanating from his body. ~ undead~ ABCO OTVmu -1000 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 P 0 0 0 stand stand male 4463 0 0 large flesh~ ~ #8430 vampire warrior~ A Vampire Warrior~ A Vampire Warrior stands guard here. ~ A simple slave to the more powerful vampire lords, this pathetic being looks at you only as lunch. Rarely allowed to feed, the vampire warriors are kept bloodthirsty waiting for the opportunity to bare fangs. ~ undead~ AO Vi -1000 0 99 99 451d99+0 495d10+85 33d3+54 none -57 -57 -57 -36 0 0 0 0 stand stand none 4921 0 0 medium flesh~ ~ #8432 vampire dreadnaught~ {DVampire {BDread{bnaught{x~ A {DVampire {BDread{bnaught{x, is here planning the doom of Meradriel. ~ The {DVampire {BDread{bnaught{x is a marvelously evil being. It wears black armor plating covering its muscular body. They look well fed, and taken care of. It is obvious that they are at the upper crust of the vampire society. It eyes you warily as you come towards it. The smell of roses emanates from its body, and its hair is pulled back in a ponytail highlighting its gleaming white fangs protruding from its mouth. ~ undead~ ACLO 0 -1000 0 95 95 428d95+0 475d10+85 31d3+52 none -54 -54 -54 -35 Q 0 0 0 stand stand none 3793 0 V medium flesh~ ~ #8436 underling vampire~ A vampire knight's underling~ A vampire knight's underling is here to assist his master. ~ ~ undead~ A 0 -1000 0 50 50 173d50+0 250d10+85 16d3+30 none -24 -24 -24 -14 0 0 0 0 stand stand none 1000 0 0 medium flesh~ ~ M act 8436 ATTACK!!!!~ #8441 captain defender~ {BCaptain{x of the {YDefenders{x~ An important looking man is here ordering about the troops. ~ This six foot tall warrior seems to be in charge here. ~ human~ ABT V 0 0 100 100 524d100+0 1000d11+95 34d2+74 none -62 -62 -62 -42 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ F for AHMV F par ABCDEFGHIJK #8443 defender guard queen~ {YDefender{x of the {CQueen{x~ A {YDefender{x of the {CQueen{x searches for any intruder. ~ This warrior carries himself with the gait of the well trained. His armor is forged of fine mithril, and his steely gaze sizes you up quickly. For his entire life, he has been prepared for a situation just like this, and is eager to prove himself once again in battle. ~ human~ AT a 1000 0 99 99 451d99+0 495d10+85 33d3+54 none -57 -57 -57 -36 T 0 DK F stand stand male 150 0 0 medium flesh~ ~ F for AHV F par DEGHJK #8456 healer gibraldain cleric~ Gibraldain~ A wise old healer, awaits the arrival of the wounded. ~ This wizened old man is well muscled for his age. While he wears the traditional {ygolden{x robes of a priest of Atum'Ra, you can tell the power that rests in his arms. {CSilvery{x hair flows down over his shoulders, and his angular, well kept beard is snow white. He carries a knotted oaken staff that is topped with a sun icon. He is of average height, and for one of his age, stands very straight, with his shoulders back. ~ human~ ABa DFHlm 1000 0 106 106 490d106+0 530d10+85 35d3+58 none -62 -62 -62 -39 T 0 0 0 stand stand male 1595 0 0 medium flesh~ ~ M grall 8456 75~ #8459 shop kalinda~ Kalinda the Pawnbroker~ Kalinda, The Pawnbroker is here, selling her wares. ~ A petite human female, Kalinda is 5 feet tall, with dark brown hair. Her complexion is ashen, and her eyes are hazel. She is wearing a black apron with ink smudges and various other smears on it. Observing the way she carries herself, it is obvious that she is confidant in her abilities, and one would be hard pressed to fool her. ~ human~ AB DFlmu 0 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 0 0 0 stand stand female 0 0 0 medium flesh~ ~ F for AHM F par DEFGHIJ #8460 graciella~ Graciella, the sous chef~ Graciella, the sous chef has sweets for her sweets. ~ ~ human~ AB 0 0 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 CD 0 0 stand stand female 0 0 0 medium flesh~ ~ F for AHMV F par ABCDEFGHIJK #8463 ezakail~ Ezakail, The Bartender~ Ezakail, a huge rockseer is behind the bar. ~ This massive rockseer looks cramped standing behind the bar. He stands 7 foot tall, and is covered with rippling muscles. A stained white tunic covers his burly chest, and his bicepts threaten to rip through the taut fabric. Leaning against the wall next to him is his massive stone club. Ezakail eyes you up with a glance and determines you need to have a drink. ~ rockseer~ ABC DFHVlm 0 0 106 106 490d106+0 530d10+85 35d3+58 none -62 -62 -62 -39 AKOP 0 D J stand stand male 10000 0 0 medium flesh~ ~ #8464 bartender wizi mob~ Ezakail~ Ezakail ~ ~ human~ AB 0 0 0 1 1 8d1+0 5d10+85 1d2+5 none 8 8 8 8 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ F for AHMV F par ABCDEFGHIJK I 92 #8467 thief gomadon~ Gomadon the {DN{Ya{Ds{Yt{Dy{x~ Gomadon seeks to deprive you of your wealth. ~ This catlike humanoid is 7 feet tall, and extremely well muscled. His fur is thick and well kempt. A simple black tunic covers his chest, and black leggings are specially made for his tail to protrude freely. Whatever you do, don't get him wet, he does not like that. His feral eyes are {Yyellow{x, and his face whiskers look as though he proudly combs them daily. His pointy ears are perked up listening for any sound of his next victim approaching. ~ felar~ ABCFS BDFQVlmu 0 0 85 85 371d85+0 425d10+85 28d3+47 none -48 -48 -48 -30 B 0 0 0 stand stand male 2306 0 0 medium flesh~ ~ #8486 warrior queen meradriel~ {MM{me{Mr{ma{Md{mr{Mi{Me{ml{x~ {MM{me{Mr{ma{Md{mr{Mi{Me{ml{x, Queen of the Fortress notices your arrival. ~ Dark brown tresses flow down from her {Ma{mm{Me{mt{Mh{My{ms{Mt{x tiara, to rest gently upon {Yg{xl{Ye{xa{Ym{xi{Yn{xg {Csilver{x armor. Her deep green eyes catch the sunight and make it more beautiful. Her stance is that of a skilled swordsmistress, ready to spring into action. A full six feet tall, she rises from the ground in an elgeantly deadly manner. She eyes you up as youapproach her. ~ human~ ABQ DFHTVlm 1000 0 115 115 541d115+0 575d10+85 38d3+62 none -68 -68 -68 -43 AHJ 0 0 0 stand stand female 5366 0 0 medium flesh~ ~ F for AHM F par ADGHIJ #8490 kinzara queen advisor~ Kinzara, Advisor to the Queen~ Kinzara, Advisor to the Queen is here fussing over supply allocations. ~ A woman of slight build, Kinzara is pretty but not beautiful. She wears spectacles, and has long flowing brown hair, kept back with a clip worn to the back of her head. Her hands, while delicate have ink stains on her fingers, evidence of all the work she does with paper. Her eyes are a {Bblue{x-{Ggreen{x and they add much to her physical appearance. She works with her shoulder back, a sign of pride and confidence. Kinzara looks to be very competent. ~ human~ ABC DFHVlm 1000 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 BJ D MP stand stand female 0 0 0 medium flesh~ ~ F for AHM F par EFGHIJK #8495 rexardius dragon silver~ Rexardius, The Queen's {CS{Wi{Cl{Cv{We{Cr{G Dragon{x~ Rexardius, The Queen's {CS{xi{Cl{xv{Ce{xr{x {GDragon{x is here guarding the tower. ~ Gleaming {CS{xi{Cl{xv{Ce{xr{x scales cover this dragon, as though it were covered in beautiful shields. The proud creature crouches with its long serpantine neck crooked to examine all who enter this tower. It takes it's job seriously, and it is here to guard the Queen. ~ silver dragon~ ABR DFHVlm 0 1 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 AMO 0 J H stand stand none 1817 0 0 gargantuan flesh~ ~ #8508 wizard rubrikal~ Rubrikal, the {YGold{x~ Rubrikal, the {YGold{x is here selling magik. ~ In {Ygolden{x robes, this white haired old wizard, is muddling about his shop fixing this and that. His eyes are a deep {Gem{ger{Gald{x, and his white bead flows down to his chest, with a meticulously groomed mustache. He has the trademark pointy hat of the wizard, which is slightly rumpled and the point is cocked to one side. ~ human~ ABR DFHVlm 0 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 0 C 0 stand stand male 10000 0 0 medium flesh~ ~ F for AHM F par ABEFHIJ #8515 etenda giant warrioress cloud~ Etenda, The {cCloud Giant{x Warrioress~ Etenda, The {cCloud Giant{x Warrioress scoffs at you. ~ Sixteen feet of beauty coupled with steel, this lovely cloud giant is truly a battlemistress. With soft features hiding the powerful muscles underneath, she might be prone to underestimation. One look at her weapon though, a finely crafted warhammer, and you know just what she is capable of. Her soft white hair rests gently on the shouldplates of her armor, and looks to be very fine and wispy. Her cheekbones are just barely touched with a blush of red, and her lips are full and supple. She stands ready for battle. ~ cloud giant~ AB DFHlm 0 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 0 0 0 stand stand female 2911 0 0 gargantuan flesh~ ~ #8517 giant leader adreahan cloud~ Adreahan, The {YKing{x of the {CCloud Giants{x~ Adreahan, The {YKing{x of the {CCloud Giants{x prepares to make war on the vampire horde. ~ Standing eighteen feet tall, this huge cloud giant is busy with preparations for the coming warfare. He is spectacularly muscled, with biceps of steel. His white hair flows down upon his shoulders held back with a circlet of {wgrey{x metal. He wields a massive sword that could cut an orc in half with one blow. His armor is well made, and kept polished. It is grey in color and emblazoned on the breastplate is a crest of a lightning bolt striking a circle of half black and half white. ~ cloud giant~ ABCL DFHlm 0 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 0 0 0 stand stand male 3043 0 0 gargantuan flesh~ ~ #8519 giant warrior cloud~ A {CCloud Giant{x Warrior{x~ A massive {CCloud Giant{x Warrior is here preparing for the upcoming battle. ~ This massive cloud giant is making small preparations for the coming battle. It stands about 17 feet tall, and is well muscled. The chainmail that protects it seems to have a dull grey coloration, possibly unpolished mithril. The crest on its shield it that of a lighting bolt striking a circle that is half black and half white. ~ cloud giant~ A V 0 0 92 92 411d92+0 460d10+85 30d3+51 none -52 -52 -52 -33 0 0 0 0 stand stand none 3525 0 0 gargantuan flesh~ ~ #8537 drekzak commander undead~ Drekzak, the {DUn{wdead{x Commander~ Drekzak, the {DUn{wdead{x Commander is here maintaining his troops. ~ Drekzak is a very old lich. It is cloaked in some very old gray robes, that were obviously in style many hundreds of years ago. Its face has deteriorated to the point that it is a thin layer of dead skin covering the skull, and the cheekbones have begun to protrude. In its eyesockets {rred{x globes burn with undead energy and power. The smell of rotting flesh wafts from its body, assaulting your nostrils. Very little sound can be heard from the otherworldly whispers which come from its mouth. ~ lich~ ABCLO Vu -1000 0 115 115 541d115+0 575d10+85 38d3+62 none -68 -68 -68 -43 0 0 0 0 stand stand none 5157 0 0 medium flesh~ ~ #8539 undead knight death~ A {DDeath Knight{x~ A {DDeath Knight{x approaches{x. ~ Covered from head to toe in body armor, this undead knight stalks the realm looking to deal death to all who cross its path. It is faceless, and dark with every inch of its body covered in black armor. The breastplate of the being has a bloody drenched rose on it. ~ death knight~ A UV -1000 0 91 91 405d91+0 455d10+85 30d3+50 none -52 -52 -52 -33 0 0 0 0 stand stand none 0 0 0 large flesh~ ~ #8540 ghast undead~ A Ghast~ A Ghast, conscripted into the vampire's service wails in displeasure. ~ This Ghast has been forced into service of the vampires, and is very unhappy about having its normal haunting grounds disturbed. An ethereal being, it has no solid form whatsoever but you can feel the cold touch of death that is its favorite method of torture. ~ undead~ ALO 0 0 0 91 91 405d91+0 455d10+85 30d3+50 none -52 -52 -52 -33 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ #8545 gate guard meradriel~ A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard~ A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard stands here keeping watch. ~ This seven-foot tall human, is armed and armored to the hilt. There is no doubt that he intends to defend his post with his life. A massive sword at his side, the guard eyes you up warily. Emblazoned on his breastplate is the crest of his queen. ~ human~ ABT 0 1000 0 100 100 456d100+0 500d10+85 33d3+55 none -58 -58 -58 -37 QTU 0 0 0 stand stand male 100 0 0 gargantuan flesh~ ~ #8546 gate guard meradriel~ A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard~ A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard is here defending the fortress. ~ This seven-foot tall human, is armed and armored to the hilt. There is no doubt that he intends to defend his post with his life. A massive sword at his side, the guard eyes you up warily. Emblazoned on his breastplate is the crest of his queen. ~ human~ ABT 0 1000 0 100 100 456d100+0 500d10+85 33d3+55 none -58 -58 -58 -37 QTU 0 0 0 stand stand male 100 0 0 gargantuan flesh~ ~ #8554 undead dracolich tzakteklikog~ Tzakteklikog, the {gDraco{Dlich{x~ A huge dracolich begins to destroy you! ~ Rotting scales cover the undead body of this huge dracolich. Its eyes low with a sickly {Ggreen{x hue. Its claws are five feet long, and could skewer most living creatures. The maw of the dragon is lined with razorsharp black fangs, and could gulp up a warhorse. The long snakelike tail ends in a barbed point, and it flicks it like a whip. It's greedy mouth searches not for flesh but for souls. ~ dracolich~ ABCFO u 0 0 110 110 589d110+0 1100d11+95 37d2+80 none -69 -69 -69 -47 A 0 K 0 stand stand none 3598 0 0 medium flesh~ ~ M death 8554 5~ #8560 whirmaldung mystic~ Whirmaldung, the mystic~ Whirmaldung, the mystic is here slobbering on himself. ~ This befuddled old man looks harmless. His cloak is very rumpled and his floppy had hangs down over his ears. He is muttering about something, but it is almost inaudible. There is a smell coming from his breath that reeks of rotten teeth, and his eyes are glossy and grey. ~ human~ ABS HI 0 0 110 110 513d110+0 550d10+85 36d3+60 none -64 -64 -64 -41 0 0 0 0 stand stand male 427 0 0 medium flesh~ ~ M death 8560 10~ #8564 al'rashem priest sun~ Al'Rashem, High Priest of Atum'Ra~ The High Priest of Atum'Ra is here consoling the townspeople. ~ In robes of white, this middle aged human stands among the townsfolk who have gathered here to receive his blessing. His eyes are tired, and he looks as though he bears the burdens of the whole city on his back. The comforting words that flow eloquently from his mouth seem to fall on many deaf ears, from the sounds of sobbing that comes from his flock. ~ human~ ABQ DFHTUVlm 1000 0 106 106 563d106+0 1060d11+95 36d2+78 none -66 -66 -66 -45 FK 0 0 0 stand stand male 3402 0 0 medium flesh~ ~ F for AHM F par BGHJ #8569 pholpis shop~ Pholpis, the Gearseller~ Pholpis is here selling his wares. ~ ~ human~ AB HV 0 0 100 100 524d100+0 1000d11+95 34d2+74 none -62 -62 -62 -42 0 0 CD 0 stand stand male 0 0 0 medium flesh~ ~ F for AHM F par EFGHIJ #0 #OBJECTS #8400 a map of za'hara~ a map of Za'hara~ a map of Za'hara lies here~ unknown~ ~ map 0 A 0 0 0 0 0 0 0 0 0 0 P E map za'hara village~ ------------------- Za'hara Village --------------------------- O-O-O O-O-O | | | | | | O-O-O O-O-O | | | | | | O O-O-O O-O-O | | | M D D | | | O-O-O-O-O-O-O-O-O-O-O-O-O | | | | | | O-O-O O N O-P B F O-G-O | | | | | | | | O-O-O-D-O O Z-O O-O L-O | | | | | | | O-O-O O O O O | | | O Q O O | | | | O-O-O-O-O-O-O-O-O-O-O-O-O | | | | | O J O O O O-O-O | | | | | | | | O O-O U-O-S I O-D-O-O-O | | | | | | | | O-O-O O O O-R-O-H-O O-O O O-O-O | | | | | | | O-O-O-D-O O-C-O-P-O O O | | | | | | O-O-O O X O-T-O-W-O O | | | | O-O-O-O-O-O-O-O-O-O-O-O-O-V-O | | | E O A | | | O O O | O-O-O | O | O | O | O To the Tar'zia Jungle ----------------------------------------------- A= Anti Paladin Guild V= Vampires Guild W= Warriors Guild T= Thiefs Guild P= Paladins Guild C= Clerics Guild R= Warlocks guild H= Witchs Guild G= Rangers Guild N= Ninja's Guild M= Samuri's Guild E= Necromansers Guild D=Enchant Caves of the Shapeshifters S= Supplies Store B= Bar X= Wespons Store U= Food Supplies K= Potion Shop Z= Herb Tent L= Armory Q= Leader of the Za'haras Home F= The Temple of the Black Dragon (Evil) I= The Temple of the Blue Dragon (Neutral) J= The Temple of the White Dragon (good) ----------------------------------------------- ~ G none G none G none G none #8401 fire ring~ a fire ring~ A {rfire{x ring is here for your use.~ unknown~ ~ furniture 0 0 BD GJOQRST JK CFG CFG BD GJOQRST 0 0 0 P G none G none G none G none #8402 token quest~ {yA Quest Token Worth 1 QP{x~ {YA Quest Token Worth 20 QP{x~ unknown~ ~ trash 0 AO 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #8420 black box~ {DThe Black Box{x~ {DThe Black Box{x~ unknown~ ~ container R 0 0 AC 0 1 100 0 100 0 0 P E box~ It is breathing, and with each breath, you feel weaker. This box is made of some material not of this earth, and it seems to be growing in size. It is small still, only a cubic foot in area, and yet it seems so much larger in scope. It smells of magic. ~ G none G none G none G none #8426 bench~ {WA limestone bench{x~ {WA beautifully crafted elven bench sits here, waiting to be sat upon.{x~ unknown~ limestone~ furniture 0 0 BC ABCDEFGHIJKLMNOPQRSTUVWXYZabcde DEGHJK CFG CFG BC ABCDEFGHIJKLMNOPQRSTUVWXYZabcde 0 0 0 P G none G none G none G none #8427 vine vines ivy hammock~ an {GI{gv{Gy {gV{Gi{gn{Ge{x hammock~ {GI{gv{Gy {gv{Gi{gn{Ge{gs{x hang from the ceiling here, forming a chair like hammock~ unknown~ ~ furniture 0 0 BC ABCDEFJOQRST FIL BDEFGH BDEFGH BC ABCDEFJOQRST 0 0 0 P G none G none G none G none #8428 cowl rekzhazek~ An {wU{Dn{wH{Do{wl{Dy {wC{Do{ww{Dl{x~ A {Dblack{x cowl lies here sucking in the light.~ unknown~ ~ armor EJLQY AE 38 38 38 37 'none' 0 106 107 294795 P A 17 -7 A 13 70 A 19 5 E cowl~ The cowl is as black as a starless night, and seems to actually suck in light. It is very lightweight, and seems to be made of some otherworldly cloth. ~ G none G none G none G none #8429 sphere generator key~ The {DSphere{x {wGeneration{x Unit~ A magical component of some sort lies here, useless.~ unknown~ ~ armor 0 AO 33 33 33 32 'none' 0 90 92 95 P G none G none G none G none #8432 black breastplate despair~ A {wBreastplate {Wof {DDespair{x~ A {wBreastplate {Wof {DDespair{x is laying on the ground.~ unknown~ ~ armor 0 AD 34 34 34 33 'none' 0 95 96 442588 P A 17 -10 A 19 8 A 18 8 G none G none G none G none #8434 black steel blacksteel greaves~ {DB{cl{Da{cc{Dk{cS{Dt{ce{De{cl {wGreaves{x~ A set of greaves made of the blackest steel lies on the ground here.~ unknown~ ~ armor EJ AF 34 34 34 33 'none' 0 95 96 335105 P A 13 40 A 18 5 A 20 -3 A 17 -5 G none G none G none G none #8445 fountain~ the fountain of the warrior queen~ A m{wa{xr{wb{xl{we{x fountain depiciting a warrior queen.~ unknown~ ~ fountain 0 0 0 0 'water' 0 0 0 0 P G none G none G none G none #8456 leveling sphere~ leveling sphere~ leveling sphere~ unknown~ ~ light 0 A 0 0 0 0 P G none G none G none G none #8459 canvas satchel container~ a canvas satchel~ A container with many pockets lies here.~ unknown~ ~ container Y A 100000 AHIJK 0 100 100 0 10 10 13621324 P G none G none G none G none #8460 shortsword sword~ A well made shortsword~ A well made shortsword rests here.~ unknown~ ~ weapon 0 AN shortsword 6 12 stab D 81 82 97805 P A 19 5 A 18 7 G none G none G none G none #8461 staff faerie king~ The Staff of the Faerie King~ @eng A pink green and fuscia staff carved with faerie dragons lies here.~ wood~ ~ staff 0 AO 91 10 10 'faerie fire' 80 100 10000 P G none G none G none G none #8462 scroll many funs~ a scroll of many {rf{bu{yn{gs{x~ A many colored piece of papyrus is here.~ unknown~ ~ scroll 0 AO 91 'faerie fire' 'faerie fog' 'blindness' 'curse' 81 0 10000 P G none G none G none G none #8463 club smacker~ A Club Named "{BS{bm{Ba{b{Bc{bk{Be{br{x"~ A huge club with a spiked head is leaning against the wall.~ unknown~ ~ weapon 0 AN mace 6 18 beating K 106 108 191403 P A 19 15 G none G none G none G none #8464 ~ ~ ~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #8465 beer~ a beer~ A cold draught of beer is here getting warm.~ unknown~ ~ drink A AO 1 1 'beer' 0 0 0 75 P G none G none G none G none #8466 pint dark ale~ a pint of dark ale~ A pint of dark ale is here getting warm.~ unknown~ ~ drink 0 0 1 1 'dark ale' 0 0 0 100 P G none G none G none G none #8467 glamcatil dagger~ A Serrated {wDirk{x named {DG{rl{Da{rm{Dc{ra{Dt{ri{Dl{x~ A long serrated dirk is here.~ unknown~ ~ weapon 0 AN dagger 6 11 pierce H 85 86 78548 P A 17 -10 A 19 8 A 18 8 G none G none G none G none #8468 canoli~ a canoli~ A canoli is here, who would have dropped such a treat!~ unknown~ ~ food 0 0 BD B 0 0 0 BD B 0 0 100 P G none G none G none G none #8469 gelato cup~ a cup of gelato~ a cup of gelato is melting.~ unknown~ ~ food 0 0 BD B 0 0 0 BD B 0 0 100 P G none G none G none G none #8486 tiara~ {Ma{mm{Me{mt{Mh{My{ms{Mt{x {Ct{ci{Ca{cr{Ca{x~ An {Ma{mm{Me{mt{Mh{My{ms{Mt{x {Ct{ci{Ca{cr{Ca{x lies here collecting dust.~ unknown~ ~ armor AIK AE 38 38 38 37 'none' 0 106 107 371549 P A 17 -10 A 13 70 A 19 8 G none G none G none G none #8487 ring sun flare solar radiation~ A {YS{Co{Yl{Ca{Yr F{Cl{Ya{Cr{Ye{x~ Radiation directly from the sun is here mutating you.~ unknown~ radiation~ jewelry AY AB CF CF CF ABF 0 CF CF 100 101 96 P A 18 6 A 17 -5 A 13 30 A 19 10 G none G none G none G none #8488 ring time warp temporal~ a {BT{be{Bm{bp{Bo{br{Ba{bl {DW{Wa{Dr{Wp{x~ A {BT{be{Bm{bp{Bo{br{Ba{bl{x {DW{Wa{Dr{Wp{x is here floating in mid-air.~ unknown~ ~ portal 0 AB 2 B C 8486 0 100 100 10000 P G none G none G none G none #8489 dagger crystalline~ The {bCr{Bys{ctal{Bli{bne{x Dagger~ A beautiful dagger made of crystal is here.~ unknown~ ~ weapon ABT AN dagger 7 12 pierce D 106 107 132117 P A 17 -20 A 19 10 A 18 10 G none G none G none G none #8490 tortoise spectacles~ A pair of tortoise-shell spectacles~ A pair of delicate spectacles rests here.~ unknown~ ~ armor 0 AE 29 29 29 28 'none' 0 81 82 167541 P A 19 6 A 18 3 A 12 50 G none G none G none G none #8495 beacon meradriel~ The {YB{ye{Ya{yc{Yo{yn{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x~ The {YB{ye{Ya{yc{Yo{yn{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x is floating here.~ unknown~ magic~ light A A 1000 106 10 15835 P A 20 -2 A 13 50 A 12 50 A 19 5 A 18 5 A 17 -20 G none G none G none G none #8515 warhammer mace glamithas rex~ {CG{Bl{Ca{Bm{Ci{Bt{Ch{Ba{Cs{x {DR{we{Dx{x~ A massive warhammer rests on the ground.~ unknown~ ~ weapon 0 AN mace 6 18 smash GK 106 107 223935 P A 12 50 A 18 9 G none G none G none G none #8517 stormbringer sword~ {CS{Dt{Co{Dr{Cm{Db{Cr{Di{Cn{Dg{Ce{Dr{x~ A longsword is driven into the ground here, it has a cloud emblazoned on the pommel.~ unknown~ ~ weapon ABJK AN longsword 6 21 shbite G 106 107 328053 P A 19 7 A 18 7 G none G none G none G none #8518 circlet clouds~ The {CCirclet {xof the {CClouds{x~ A dull grey circlet lies here, it has a cloud emblazoned on it.~ unknown~ ~ armor 0 AE 38 38 38 37 'none' 0 106 10 358099 P A 13 80 A 19 3 A 18 3 G none G none G none G none #8519 shield thunder~ The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x~ A shield made from the clap of lightning is here.~ unknown~ ~ armor JK AJ 36 36 36 35 'none' 0 100 101 529142 P A 13 50 A 19 10 A 18 10 G none G none G none G none #8554 talon dracolich~ {wTalon{x of the {DDraco{Dlich{x~ A huge talon from some massive beast is here.~ unknown~ ~ weapon Jh AN dagger 7 12 pierce CD 106 107 285149 P A 18 8 A 19 8 A 20 -3 A 17 -20 G none G none G none G none #8556 ~ ~ ~ unknown~ ~ trash 0 0 0 0 0 0 0 0 0 0 0 0 P G none G none G none G none #8560 cloak fool~ {BF{Co{BO{Cl{B'{cS {MC{ml{MO{ma{Mk{x~ A multi-colored cloak lies upon the ground. You think it's laughing at you.~ unknown~ ~ clothing 0 AK BCF BCF BCF ACF 0 BCF BCF 106 107 249362 P A 18 10 A 12 30 A 19 10 G none G none G none G none #8564 sundial~ {YSundial{x~ A {YSundial{x is here.~ unknown~ ~ armor AK AO 36 36 36 35 'none' 0 100 101 307687 P A 13 50 A 12 110 G none G none G none G none #8565 coal hot~ A {rhot {wcoal{x~ A {rhot {wcoal{x is burning itself out on the ground.~ unknown~ ~ pill 0 A 50 'fire breath' 'reserved' 'reserved' 'reserved' 80 1 0 P G none G none G none G none #8566 censer~ a cencer~ A cencer containing {rhot{x {wcoals{x stand in the center of the room.~ iron~ ~ container R 0 100 0 0 10 0 0 0 100 0 P G none G none G none G none #8569 wrist meradriel wristband~ A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Guard Wrisband~ A wristband lies here, marked with the crest of Meradriel.~ mithril~ ~ armor ABGS AM 29 29 29 28 'none' 0 81 82 155893 P A 18 5 A 13 40 A 19 5 G none G none G none G none #8570 full plate meradriel~ Full Platemail of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x~ A full set of platemail lies here in a heap.~ mithril~ ~ armor AB AD 29 29 29 28 'none' 0 81 82 426582 P A 19 13 A 17 -16 G none G none G none G none #8571 diamond encrusted gloves~ {WD{Yi{Wa{Ym{Wo{Yn{Wd{x Encrusted Gloves~ Glittering on the ground is a pair of bejeweled gloves.~ diamond~ ~ armor AB AH 29 29 29 28 'none' 0 81 82 231691 P A 19 7 A 13 40 A 20 -2 A 17 -5 G none G none G none G none #8572 black leather couch~ A {wBlack{x Leather Couch~ A comfortable {wblack{x leather couch is here.~ unknown~ ~ furniture 0 0 AB EFIKMNO EHK DGH DGH AB EFIKMNO 81 100 10000 P G none G none G none G none #0 #ROOMS #8400 A Path Through Dense {gForest{x~ You are following a tree lined path through the forest. The forest is impenetrable on either side, and the path shows signs that it is well maintained. The Forest is composed primarily of pine trees with a few great oaks scattered throughout. The treetops above you look lush with life, and the forest looks very healthy. The path continues north. ~ 0 0 forest D0 ~ ~ Z 0 8401 0 0 D3 ~ ~ Z 0 2300 0 0 S #8401 A Path Through Dense {gForest{x~ You are following a tree lined path through the forest. The forest is impenetrable on either side, and the path shows signs that it is well maintained. The Forest is composed primarily of pine trees with a few great oaks scattered throughout. The treetops above you look lush with life, and the forest looks very healthy. The path continues north. ~ 0 0 forest D0 ~ ~ Z 0 8402 0 0 D2 ~ ~ Z 0 8400 0 0 S #8402 a {RRusty{x Gate in the {gForest{x~ While the gate before you is rusty, it is well oiled and does not squeak when you open it. The forest is kept trimmed back from the path you are following and a small {Ysign{x gives you some useful information. The gate swings open and the path northward appears to be just as well maintained, and bodes for easy traveling. ~ 0 0 forest E sign~ {c################################ {yThe Fortress of Meradriel Levels 81 though 106 live here. This area is for HEROS and soon to be HEROS only! Anything less will die. Cadul, The Hunter. {c################################{x ~ D0 ~ ~ ABZ 0 8403 0 0 D2 ~ ~ Z 0 8401 0 0 S #8403 The Path Through the {gForest{x~ You pass through the gate and find the forest is thinning out, though you still can travel only north or south. Ahead you can see some sort of guard post. ~ 0 0 forest D0 ~ ~ Z 0 8404 0 0 D2 ~ ~ ABZ 0 8402 0 0 S #8404 Abandoned Guard Post~ The guard post is composed of minor fortifications only. A wooden pallisade surrounds a small lookout post. The entrance to the guardpost is on the north side, away from the pathway it is supposed to defend. The post looks as though it was left in a hurry. Plates are left on the table, and there are personal effects scattered around the inside. The path turns east here. ~ 0 D inside D1 ~ ~ Z 0 8405 0 0 D2 ~ ~ Z 0 8403 0 0 S #8405 A Fork in the Path~ The forest path splits here. The trees are thinning out, and you can almost see through them. To the east is a clearing of some sort and to the north you can see some construction. ~ 0 0 forest D0 ~ ~ Z 0 8407 0 0 D1 ~ ~ Z 0 8406 0 0 D3 ~ ~ Z 0 8404 0 0 S #8406 A {gForest{x Grove~ A circle of trees line this grove and protect it from the inhabitants of the forest. There is a fire ring in the center to protect the woodlands from the hungry flames. You are confidant that this is a good place to rest. The cover is good, the dirt is soft, and the shelter of the trees provide a break from the elements. ~ 0 0 forest D3 ~ ~ Z 0 8405 0 0 S #8407 A Fortified Gate~ Built with large timbers, this gate is hanging from a hinge. The defenders did not abandon this post, they fought it out. There is evidence of a battle that lasted quite some time. There are arrows sticking out of the fortifications and there are claw marks everywhere. The tracks look to be from some sort of animal. The gate, after a good push, opens and the path continues north. ~ 0 0 forest D0 ~ ~ ABZ 0 8408 0 0 D2 ~ ~ Z 0 8405 0 0 S #8408 Inside the Fortified Gate~ There are no bodies around but the signs of battle are everywhere. Blood however is noticably absent. Surely some blood was spilled here. There are various types of broken weapons scattered about. In the distance you can hear the beating of massive war drums. To the north is a vast plain surrounding a great city. ~ 0 0 field D0 ~ ~ Z 0 8409 0 0 D2 ~ ~ ABZ 0 8407 0 0 S #8409 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. To the south is a Fortified Gate, which protects the solitary path into these plains. ~ 0 0 field D0 ~ ~ ABZ 0 8471 0 0 D1 ~ ~ Z 0 8410 0 0 D2 ~ ~ Z 0 8408 0 0 D3 ~ ~ Z 0 8476 0 0 S #8410 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8411 0 0 D3 ~ ~ Z 0 8409 0 0 S #8411 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8412 0 0 D3 ~ ~ Z 0 8410 0 0 S #8412 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8413 0 0 D3 ~ ~ Z 0 8411 0 0 S #8413 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8416 0 0 D3 ~ ~ Z 0 8412 0 0 S #8414 Before the Cobblestone Path~ Before you lay vistas of splendor and beauty. Through the a{ci{xr, the mighty winged creatures of past and present, dragons, dominate the s{ck{xi{ce{xs, playing peacefully. From time to time in the distances, flashes of bright {Bblues{x, {Ggreens{x, {Yyellows{x, and {Rreds{x can be seen followed by a loud, {Yt{Dh{Yu{Dn{Yd{De{Yr{Do{Yu{Ds{x crash of noise. Closer to the {ge{ya{gr{yt{gh{x, {gtrees{x of all sorts can be seen blossoming before your very existence. A {Yyellow{x cottage, trimmed in {Dwhite{x, rests at the end of this cobblestone path. {WN{xy{Wm{xp{Wh{xs, {Yp{yi{Yx{yi{Ye{ys{x, {Gd{Yr{Gy{Ya{Gd{Ys{x, {mf{Ma{mi{Mr{mi{Me{ms{x, {ybrownies{x, and {gs{xp{gr{xi{gt{xe{gs{x can be seen frolicking gaily on the {Ge{gmeral{Gd{x {ggreen{x grass of the well kept lawn. All about you, creatures of all sorts can be found. Here and there, the alluring scent of fresh, ripe fruit can be smelt faintly on the warm b{cr{xe{ce{xze. The sound of trickling {Bw{ba{Bt{be{Br{x can be heard faintly not too far away. A bridge connects to the beginning of the cobblestone path. The sweet sound of laughter can be heard coming from the open cottage windows. A {Dwhite{x picket fence is the only thing that appears to be keeping you from what just might be your pleasant stay in this little slice of {Ch{ce{Ca{cv{Ce{cn{x. ~ 0 NX road D0 ~ ~ Z 0 8415 0 0 D4 ~ ~ Z 0 8488 0 0 S #8415 On a Cobblestone {yBridge{x~ The {ybridge{x that arcs over the {Bs{ct{Br{ce{Ba{cm{x of {Bw{ba{Bt{Be{br{x below you is made up of the same cobblestone that the following path with made of. {MBaby{x dragons swoop down and dance playfully overhead as {Yp{yi{Yx{yi{Ye{ys{x and {Wn{xy{Wm{xp{Wh{xs prance about giggling at each other as they play hide and seek. The potent scent of fresh, ripe fruit is now accompanied by the scent of ever-blooming roses. Entrapping voices and the occasional enchanting laughter is still heard coming from within the cottage. The {Bs{ct{Br{ce{Ba{cm{x, trickling louder than before, can be seen, bubbling under the bridge. {BEl{Gem{Ren{Yta{Mls{x of all sorts dance wildly around you in a ballad of gaiety and amusement. Just beyond the {ybridge{x, to the left, benches and chairs made out of all sorts of materials can be seen, awaiting company. Off to the right, a large, {go{ya{gk{x gazebo can be seen, shading its occupants from the light in the s{Yk{xy. The bright flashes of {Bblues{x, {Ggreens{x, {Yyellows{x, and {Rreds{x can still be seen and the {Yt{Dh{Yu{Dn{Yd{De{Yr{Do{Yu{Ds{x noises can still be heard. ~ 0 NX road D0 ~ ~ Z 0 8445 0 0 D2 ~ ~ Z 0 8414 0 0 S #8416 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8417 0 0 D3 ~ ~ Z 0 8413 0 0 S #8417 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. To the east, is a tent made of some sort of hide. ~ 0 0 field D0 ~ ~ Z 0 8420 0 0 D1 ~ ~ Z 0 8418 0 0 D3 ~ ~ Z 0 8416 0 0 S #8418 A Subcommander's Tent~ This tent houses the second in command of the vampire's army. The hide-like material it is comprised of is not from any woodland or pasture creature that you know of. It is quite possible that it is human skin. Scrawled in blood on the outside of the tent are some unintelligible words, possibly of magical origin. ~ 0 0 inside D1 ~ ~ Z 0 8419 0 0 D3 ~ ~ Z 0 8417 0 0 S #8419 The Sub Commander's Tent~ This is the vampire sub-commander's quarters, if you can call them that. The bed is instead a coffin, made of mahogany, and placed in the center of the tent. There are no personal effects of any kind, and the room is quite sparse. On either side of the coffin, standing tall is a pair of candleholders, with black candles. They are burning but the flames are {wblack{x. ~ 0 0 inside D3 ~ ~ Z 0 8418 0 0 S #8420 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8421 0 0 D2 ~ ~ Z 0 8417 0 0 S #8421 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8422 0 0 D2 ~ ~ Z 0 8420 0 0 S #8422 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8423 0 0 D2 ~ ~ Z 0 8421 0 0 S #8423 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. To the east is the main camp of the vampire army, guarded by their servants. ~ 0 0 field D0 ~ ~ Z 0 8434 0 0 D1 ~ ~ Z 0 8424 0 0 D2 ~ ~ Z 0 8422 0 0 S #8424 The Vampire Base~ The base is little more than hastily erected black stone walls, with flat stone tiles inset into the dirt. The vampires must not plan on staying here long. ~ 0 ANX inside D1 ~ ~ Z 0 8425 0 0 D3 ~ ~ Z 0 8423 0 0 S #8425 Inside The Vampire Base~ The base is little more than hastily erected black stone walls, with flat stone tiles inset into the dirt. The vampires must not plan on staying here long. ~ 0 ANX inside D0 ~ ~ Z 0 8432 0 0 D1 ~ ~ Z 0 8430 0 0 D3 ~ ~ Z 0 8424 0 0 S #8426 A Rose Garden off the Cobblestone Path~ Thorny {rrose{x {gbushes{x abound in majestically manicured perfection. The sweet sweet smell permeates this open air rose garden. There are {Yp{yi{Yx{yi{Ye{ys{x flitting about from {rrose{x to {rrose{x pollinating the flowers. It seems as though they are the gardeners. Softly whispered {clullabies{x can be heard flowing along with the {Bbreeze{x. ~ 0 NX inside D1 ~ ~ Z 0 8445 0 0 S #8427 {WA beautifully crafted {gg{ya{gz{ye{gb{yo{W off the Cobblestone Path{x~ Inside this magnificent structure you can see that even more pictures of {Ca{cn{Cg{ce{Cl{cs{x have been carved into its {gw{yo{go{yd{x. Great care and many years have been put into its making. The {Mbaby{x dragons and drakes sweep through whatever openings they can find, casting a quick {Dshadow{x over a {gli{Wmesto{gne{x pedestal encased in a pillar of {Ylight{x in the center of the {gg{ya{gz{ye{gb{yo{x. The {ybronze{x plaque on it gleams brightly in the {Ylight{x. {BEl{Gem{Ren{Yta{Mls{x dance wildly about you in a ballad of gaiety and amusement as {ybrownies{x and {gs{xp{gr{xi{gt{xe{gs{x swing from {Gi{gv{Gy {gv{Gi{gn{Ge{gs{x to whisper sweet nothings in your ear. The wild scent of fresh, ripe fruit is nearly breath-taking as the fruit orchards just beyond the {gg{ya{gz{ye{gb{yo{x flourish with undiminished success. The bright flashes of {Bblues{x, {Ggreens{x, {Yyellows{x, and {Rreds{x can still be seen accompanied by the {Yt{Dh{Yu{Dn{Yd{De{Yr{Do{Yu{Ds{x crash of noise. ~ 0 NX inside D3 ~ ~ Z 0 8445 0 0 S #8428 The Office of the Vampire Commander~ Along either side of the room are rows of black candles, four to a row. The candles are burning but the flames are {wblack{x. There is a pentagram drawn in chalk in the center of the room. Set into the far south room is an open coffin. The air is very still here, and the stench of {wdark{x {mmagic{x is strong. The walls look to be hastily constructed of some sort of black stone, and the floor is little more than flat stones laid in the dirt. A presence is near, you can sense it. ~ 0 ANQX inside E pentagram~ The pentragram is drawn in black chalk, and seems to be a symobl of power. ~ D0 ~ ~ Z 0 8429 0 0 S #8429 Inside The Vampire Base~ The base is little more than hastily erected black stone walls, with flat stone tiles inset into the dirt. The vampires must not plan on staying here long. ~ 0 ANX inside E south~ The Vampire Leader's Quarters. ~ D2 ~ ~ Z 0 8428 0 0 D3 ~ ~ Z 0 8430 0 0 S #8430 Inside The Vampire Base~ The base is little more than hastily erected black stone walls, with flat stone tiles inset into the dirt. The vampires must not plan on staying here long. ~ 0 ANX inside D1 ~ ~ Z 0 8429 0 0 D3 ~ ~ Z 0 8425 0 0 S #8431 Inside The Vampire Base~ The base is little more than hastily erected black stone walls, with flat stone tiles inset into the dirt. The vampires must not plan on staying here long. ~ 0 ANX inside D1 ~ ~ Z 0 8433 0 0 D3 ~ ~ Z 0 8432 0 0 S #8432 Inside The Vampire Base~ The base is little more than hastily erected black stone walls, with flat stone tiles inset into the dirt. The vampires must not plan on staying here long. ~ 0 ANX inside D1 ~ ~ Z 0 8431 0 0 D2 ~ ~ Z 0 8425 0 0 S #8433 A Guarded Door~ Something of great import must be behind this door. Quite alot of resources have been spent in guarding it. The door itself is made of some type of amalgamation of mithril and adamantite, and looks to be impenetrable. ~ 0 ANX inside D0 ~ ~ ABZ 0 8571 0 0 D3 ~ ~ Z 0 8431 0 0 S #8434 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8435 0 0 D2 ~ ~ Z 0 8423 0 0 S #8435 East Gate of The Fortress~ The gate to the fortress is made of granite, like the walls. There are no hinges and you wonder how it is possible to open. The guards above you are stoically waiting for the approaching marauders to attack. Each arrow their archers shoot is almost wasted on the undead flesh of their enemies. The vampires are biding their time and waiting for some unknown event to transpire before assaulting the gate. ~ 0 0 field D0 ~ ~ Z 0 8436 0 0 D2 ~ ~ Z 0 8434 0 0 D3 ~ ~ ABZ 0 8442 0 0 S #8436 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8572 0 0 D2 ~ ~ Z 0 8435 0 0 S #8437 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8567 0 0 D2 ~ ~ Z 0 8572 0 0 S #8438 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. To the east is a massive Siege Tower looming over the fortress walls. ~ 0 0 field D1 ~ ~ Z 0 8439 0 0 D2 ~ ~ Z 0 8437 0 0 D3 ~ ~ Z 0 8562 0 0 S #8439 Entrance to the Siege Tower~ You stand before a great construction of metal and wood. A siege tower on wheels. The various servants of the vampires are making ready to push the tower against the walls of the fortress, thus bypassing the formidable granite walls, and the impenetrable gate. The entrance to the tower is to the east, and it is filled with all types of evil creatures. ~ 0 0 field D1 ~ ~ ABZ 0 8440 0 0 D2 ~ ~ Z 0 8567 0 0 D3 ~ ~ Z 0 8438 0 0 S #8440 The Base of The Seige Tower~ The base of the tower is filled with evil beings, drooling at the chance to get into the fortress. Some mighty magic is holding them back, and even more impressively preventing them from tearing each other apart. A ladder leads up into the belly of the tower filled with even more of the vampire kin. ~ 0 0 inside D3 ~ ~ ABZ 0 8439 0 0 D4 ~ ~ Z 0 8451 0 0 S #8441 The Bunk Room~ Bunk beds line the walls of the room, and are perfectly made up in tight military fashion. The Guard's footlockers are at the foot of the beds, and are locked up tightly. There is a very sterile smell about the room, and the floors are polished to a high shine. Even in the midst of this seige, discipline has not faltered. ~ 0 0 inside D3 ~ ~ Z 0 8504 0 0 S #8442 The Eastern Gate~ The massive obsidian gates are shored up from the inside. Timbers hung with pullies and rope bar the great gates. There is no sign of damage from this side. The obsidian is polished to a high sheen, and they glow in the dim light from the street globes. ~ 0 0 city D1 ~ ~ ABZ 0 8435 0 0 D3 ~ ~ Z 0 8443 0 0 S #8443 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D1 ~ ~ Z 0 8442 0 0 D3 ~ ~ Z 0 8444 0 0 S #8444 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D0 ~ ~ ABZ 0 8504 0 0 D1 ~ ~ Z 0 8443 0 0 D3 ~ ~ Z 0 8454 0 0 S #8445 The Cobblestone Square~ To the east is a {gg{ya{yz{ge{yb{go{x carved of oak. The magnificent structure seems to provide solitude from the busy affairs of the kingdom. To the west is a {rrose{x garden which has been lovingly nurtured. In the center of the square itself is a m{wa{xr{wb{xl{we{x fountain depicting a warrior queen holding a unsheathed sword pointing at the sun in one hand, and a shield in the other hand held as if sheltering a miniature version of the city. To the north is a terraced garden. ~ 0 0 inside E fountain~ The fountain depticts in marble a warrior queen pointing an unsheathed sword at the sky. With her other hand she shields a miniature version of the city from harm. ~ D0 ~ ~ Z 0 8447 0 0 D1 ~ ~ Z 0 8427 0 0 D2 ~ ~ Z 0 8415 0 0 D3 ~ ~ Z 0 8426 0 0 S #8446 A beautifully decorated Study~ ~ 0 X inside S #8447 The Terraced {gG{Ga{gr{Gd{ge{Gn{gs{x~ Lining the path through the gardens are dogwood trees in alternating colors of white and {Ggreen{x. There are two rows of {Ysunflowers{x beyond the trees on either side of the path. The flowering bushes and perennials that make up this garden have been magnificently manicured to produce a {Cd{ca{Cz{Cz{cl{Ci{cn{Cg{x display of horticulture the likes of which are extremely rare. ~ 0 0 inside D2 ~ ~ Z 0 8445 0 0 D4 ~ ~ Z 0 8450 0 0 D5 ~ ~ Z 0 8464 0 0 S #8448 Cadul's House~ ~ 0 0 inside D0 ~ ~ Z 0 8473 0 0 D2 ~ ~ Z 0 8530 0 0 D3 ~ ~ Z 0 8465 0 0 D5 ~ ~ Z 0 8456 0 0 S #8449 delete this room~ ~ 0 X inside S #8450 The Top of the Terraced {gG{Ga{gr{Gd{ge{Gn{gs{x~ Lining the path through the gardens are dogwood trees in alternating colors of white and {Ggreen{x. There are two rows of {Ysunflowers{x beyond the trees on either side of the path. The flowering bushes and perennials that make up this garden have been magnificently manicured to produce a {Cd{ca{Cz{Cz{cl{Ci{cn{Cg{x display of horticulture the likes of which are extremely rare. ~ 0 0 inside D3 ~ ~ Z 0 8529 0 0 D5 ~ ~ Z 0 8447 0 0 S #8451 The Middle of The Seige Tower~ The center of the siege engine is little more than a wooden chute, with a ladder to climb up. There is a landing to provide momentary balance before the ladder continues up. The rough hewn wood is very splinter friendly, and the slippery nature of the flam retardant that was used to protect the wood does not help your climb. ~ 0 0 inside D4 ~ ~ Z 0 8452 0 0 D5 ~ ~ Z 0 8440 0 0 S #8452 The Top of The Seige Tower~ From this perch at the top of the seige tower, you can see for miles around. It is quite a vantage point from which to assess the defenses of the tower. It is very possible that this is the only method that would allow the assailants to win. ~ 0 0 inside D3 ~ ~ Z 0 8453 0 0 D5 ~ ~ Z 0 8451 0 0 S #8453 The Platform of The Seige Tower~ From this platfrom, once pushed against the granite walls of the fortress, the invaders will be able to pour out of it, and make their assault. The platform is constructed of reinforced wood, coated with some sort of fire retardant lacquer to protect it from the wood hungry flaming arrows of the defenders of the fortress. ~ 0 0 inside D1 ~ ~ Z 0 8452 0 0 S #8454 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D1 ~ ~ Z 0 8444 0 0 D3 ~ ~ Z 0 8455 0 0 S #8455 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D1 ~ ~ Z 0 8454 0 0 D3 ~ ~ Z 0 8456 0 0 S #8456 {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Towne Square~ This is the Grand Square of the Fortress of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x. There are four pillars around you, which support the colossal tower above. The pillars are made of marble, and they are etched with runes of many types. The runes seem to glow in the gray darkness that covers the city. The square is almost deserted as the citizens huddle in the homes to protect them from the advancing army of evil. ~ 0 0 city D0 ~ ~ Z 0 8547 0 0 D1 ~ ~ Z 0 8455 0 0 D2 ~ ~ Z 0 8457 0 0 D3 ~ ~ Z 0 8509 0 0 D4 ~ ~ Z 0 8495 0 0 S #8457 {CV{Wa{Cl{Wo{Cr{x Road~ Statues depicting the past heroes and rulers of this Fortress stand eternally vigilant on either side of this street. The statues are made skillfully, with the features done stunningly well. The names of those immortalised in the stone are chiseled on the base. The street is made of obsidian brick, laid in a precise fashion. Wagon tracks have slowly etched their mark on either side of the street. With a pedestrian pathway on the easterly side. ~ 0 0 city D0 ~ ~ Z 0 8456 0 0 D2 ~ ~ Z 0 8458 0 0 S #8458 {CV{Wa{Cl{Wo{Cr{x Road~ Statues depicting the past heroes and rulers of this Fortress stand eternally vigilant on either side of this street. The statues are made skillfully, with the features done stunningly well. The names of those immortalised in the stone are chiseled on the base. The street is made of obsidian brick, laid in a precise fashion. Wagon tracks have slowly etched their mark on either side of the street. With a pedestrian pathway on the easterly side. To the west is a restaurant. ~ 0 0 city D0 ~ ~ Z 0 8457 0 0 D2 ~ ~ Z 0 8461 0 0 D3 ~ ~ Z 0 8460 0 0 S #8459 The {wPawn{x Shop~ The shop is dingy, and the inventory varied. Hanging from the walls, on top of tables, and just laying on the floor are tons of worthless pieces of junk. Wherever there is space, something covers it, wheter it is stacks of docuemnts or weapons and armor, you get the feeling that anything can be bought here. Shadowy deeds and hot deals abound. ~ 0 0 inside D3 ~ ~ ABZ 0 8468 0 0 S #8460 El Dolce Vendetta~ This beautiful cafe, specialising in desserts is decked out in avant-garde decor. The tables are a beautiful beaten tin, roughly hammered, and left nicely flawed. Patrons sit around sipping capuccino and coffee as they discuss the troubles that plague the town. It is odd that the atmosphere is so non-chalant considering the army of darkess that sits outside. Maybe the walls will hold. ~ 0 0 inside D1 ~ ~ Z 0 8458 0 0 S #8461 {cV{Wa{cl{Wo{cr{x Road at {wShady{x Lane~ Statues depicting the past heroes and rulers of this Fortress stand eternally vigilant on either side of this street. The statues are made skillfully, with the features done stunningly well. The names of those immortalised in the stone are chiseled on the base. The street is made of obsidian brick, laid in a precise fashion. Wagon tracks have slowly etched their mark on either side of the street. With a pedestrian pathway on the easterly side. ~ 0 0 city D0 ~ ~ Z 0 8458 0 0 D1 ~ ~ Z 0 8467 0 0 D2 ~ ~ Z 0 8466 0 0 D3 ~ ~ Z 0 8469 0 0 S #8462 Ezakail's Tavern~ The tavern is almost filled to capacity with the less reputable townspeople trying to drink away their fear or imbibe liquid {Bcourage{x. The air is thick with hushed conversation and murmers of the evil horde gathering outside the walls. The tables are made of some sort of molded rock, and the chairs of iron, both are stained and it looks as if they havent been wiped in years. The floor is sprinkled with sawdust to catch falling ale. ~ 0 0 inside D2 ~ ~ ABZ 0 8470 0 0 D3 ~ ~ Z 0 8463 0 0 S #8463 The Barroom of Ezakail's Tavern~ This dark, {wseedy{x bar is frequented by the locals who seem not to care about the cleanliness. A perfect place for discreet talking, the booths are enclosed by alcoves hiding faces and muffling voices. Although Ezekiel, a massive Rockseer is very formidable, he doesn't look very concerned about who patronizes his establishment, except in fact that they do. On the wall to the south is scribbled on some {yparchment{x the rules of the bar. ~ 0 0 inside E parchment~ THE RULES OF EZAKAIL'S BAR #1 Do not pass out, you will wake up naked and pennyless. #2 No fighting or Ezakail will crush you. #3 Do not go home with girls named Earl. #4 No stealing in the bar, this is a fine establishment! #5 This bar is for paying customers only, no drink no stay. #6 Ezakail reserves the right to change the rules or just make them up. ~ D1 ~ ~ Z 0 8462 0 0 S #8464 Lower Level of the Terraced {gG{Ga{gr{Gd{ge{Gn{gs{x~ Lining the path through the gardens are dogwood trees in alternating colors of white and {Ggreen{x. There are two rows of {Ysunflowers{x beyond the trees on either side of the path. The flowering bushes and perennials that make up this garden have been magnificently manicured to produce a {Cd{ca{Cz{Cz{cl{Ci{cn{Cg{x display of horticulture the likes of which are extremely rare. ~ 0 0 inside D4 ~ ~ Z 0 8447 0 0 S #8465 A very dark Intersection~ ~ 0 0 inside D1 ~ ~ Z 0 8448 0 0 S #8466 {CV{Wa{Cl{Wo{Cr{x Road~ Statues depicting the past heroes and rulers of this Fortress stand eternally vigilant on either side of this street. The statues are made skillfully, with the features done stunningly well. The names of those immortalised in the stone are chiseled on the base. The street is made of obsidian brick, laid in a precise fashion. Wagon tracks have slowly etched their mark on either side of the street. With a pedestrian pathway on the easterly side. ~ 0 0 city D0 ~ ~ Z 0 8461 0 0 D2 ~ ~ Z 0 8471 0 0 S #8467 {wShady{x Lane~ Little more than an alleyway, this lane spans all of thirty feet. There is barely enough room for merchants to pass through with a wagon. Puddles form in the street from drainage off of the adjacent buildings. The path is dimly lit, and most noticably the globes that line the other streets in this fortress are absent. Unlike the rest of the city bits of garbage are strewn about. The air is dank and laden with a tinge of decay. ~ 0 0 inside D1 ~ ~ Z 0 8468 0 0 D3 ~ ~ Z 0 8461 0 0 S #8468 {wShady{x Lane~ Little more than an alleyway, this lane spans all of thirty feet. There is barely enough room for merchants to pass through with a wagon. Puddles form in the street from drainage off of the adjacent buildings. The path is dimly lit, and most noticably the globes that line the other streets in this fortress are absent. Unlike the rest of the city bits of garbage are strewn about. The air is dank and laden with a tinge of decay. To the east is the {wPawn{x Shop. ~ 0 0 inside D1 ~ ~ ABZ 0 8459 0 0 D3 ~ ~ Z 0 8467 0 0 S #8469 {wShady{x Lane~ Little more than an alleyway, this lane spans all of thirty feet. There is barely enough room for merchants to pass through with a wagon. Puddles form in the street from drainage off of the adjacent buildings. The path is dimly lit, and most noticably the globes that line the other streets in this fortress are absent. Unlike the rest of the city bits of garbage are strewn about. The air is dank and laden with a tinge of decay. ~ 0 0 inside D1 ~ ~ Z 0 8461 0 0 D3 ~ ~ Z 0 8470 0 0 S #8470 {wShady{x Lane~ Little more than an alleyway, this lane spans all of thirty feet. There is barely enough room for merchants to pass through with a wagon. Puddles form in the street from drainage off of the adjacent buildings. The path is dimly lit, and most noticably the globes that line the other streets in this fortress are absent. Unlike the rest of the city bits of garbage are strewn about. The air is dank and laden with a tinge of decay. To the north is the door of a Tavern, with a sign hanging above it. ~ 0 0 inside E sign~ ,~~~~~~~~. i====i_ |{ycccc{x|_) |{ycccc{x| `-==-' Ezakial's Tavern ~ D0 ~ ~ ABZ 0 8462 0 0 D1 ~ ~ Z 0 8469 0 0 S #8471 The Gate of {CV{Wa{Cl{Wo{Cr{x~ The gate itself is in the form of a shield, massive in stature, it obstructs all who would bash their way though. The shield is etched in runes, cryptically communicating the powerful enchantments on it. The shield is split down the middle where it can open as double-doors, and the hinges are of the same obsidian as the walls. Guards protect the entrance with their lives. ~ 0 0 city D0 ~ ~ Z 0 8466 0 0 D2 ~ ~ ABZ 0 8409 0 0 S #8472 The {GLawn{x~ This field is a lawn of tightly cut grass. It is as if someone made a natural carpet and laid it here for all to enjoy. This would be the perfect site for a picnic or any sort of small celebration to revel in the beauty of the outdoors. There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware of the peril that is besieging the fortress. ~ 0 0 inside D1 ~ ~ Z 0 8529 0 0 D2 ~ ~ Z 0 8475 0 0 S #8473 A beautifully decorated Office~ ~ 0 0 inside D2 ~ ~ Z 0 8448 0 0 S #8474 The {GLawn{x~ This field is a lawn of tightly cut grass. It is as if someone made a natural carpet and laid it here for all to enjoy. This would be the perfect site for a picnic or any sort of small celebration to revel in the beauty of the outdoors. There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware of the peril that is besieging the fortress. ~ 0 0 inside D0 ~ ~ Z 0 8529 0 0 D3 ~ ~ Z 0 8475 0 0 S #8475 The {GLawn{x~ This field is a lawn of tightly cut grass. It is as if someone made a natural carpet and laid it here for all to enjoy. This would be the perfect site for a picnic or any sort of small celebration to revel in the beauty of the outdoors. There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware of the peril that is besieging the fortress. ~ 0 0 inside D0 ~ ~ Z 0 8472 0 0 D1 ~ ~ Z 0 8474 0 0 S #8476 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8409 0 0 D3 ~ ~ Z 0 8477 0 0 S #8477 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8476 0 0 D3 ~ ~ Z 0 8478 0 0 S #8478 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8477 0 0 D3 ~ ~ Z 0 8479 0 0 S #8479 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8568 0 0 D1 ~ ~ Z 0 8478 0 0 D3 ~ ~ Z 0 8480 0 0 S #8480 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8484 0 0 D1 ~ ~ Z 0 8479 0 0 S #8481 The Bad Person Prison~ If you've found yourself in this room, you've really screwed up. Nuff said. ~ 0 X inside S #8482 The Name Prison~ If you've found yourself in this room, it is because the immortals do not find the name you chose acceptable. Please choose another. A fantasy name generator of acceptable names can be found at the following website: http://spitfire.ausys.se/johan/names/ and..... http://rinkworks.com/namegen/ ~ 0 X inside S #8483 The Description Prison~ If you've found yourself in this room, it is because the immortals do not find your description, or lack thereof, acceptable. Please read "{Rhelp personal{x" and "{Rhelp personal2{x" for guidelines and help. If you still do not understand what is wrong with your description, please feel free to ask the immortal and the immortal will be more than glad to point out what might need to be re-written and do their best to help you fix it. ~ 0 NTWX inside S #8484 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8485 0 0 D2 ~ ~ Z 0 8480 0 0 S #8485 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8496 0 0 D2 ~ ~ Z 0 8484 0 0 S #8486 Apex of the {bCr{Bys{ctal{Bli{bne{x Tower~ The view of the landscape surrounding the fortess is impecable here. The vastness of the area is astounding. Here one can watch over the kingdom with ease. The room itself is spacious and well kempt. The crystal walls are almost translucent here, and there is a balcony on the each of the sides of the square room, which affords the opportunity to look in any direction. ~ 0 0 inside D5 ~ ~ Z 0 8596 0 0 S #8487 {bCr{Bys{ctal{Bli{bne{x Hallway~ The hallway is comprised of the same {bCr{Bys{ctal{x as the tower, and stretched from west to east. There is the sweet smell of {Mlilac{x through the halls. You can hear the bustling of the ruling class of the fortress engaging in conversations in the distance. By the snippets of the conversations that you can make out, the rulers of this fine city seem to be proud of their achievements, and are dedicated to its preservation. ~ 0 0 inside D1 ~ ~ Z 0 8488 0 0 D3 ~ ~ Z 0 8495 0 0 S #8488 End of The Hall~ The crystalline hallway ends with a lovely stairwell that is carved in such a way that it appears to have been a natural formation of the crystal. The stairwell winds its way down to a beautiful garden at the bottom. Above the stairwell is a large tapestry depicting white clad knights fighting off a large complement of evil troops including drow and orcs. ~ 0 0 inside D3 ~ ~ Z 0 8487 0 0 D5 ~ ~ Z 0 8414 0 0 S #8489 Before Kinzara's Chambers~ Every sound made in this hallway echoes off the crystal walls. Capping off the hallway is a door made of beryl which is a beautiful {Gg{gree{Gn{x hue. The door is unlocked, and the sign on the door says "Office of the Queen's Advisor." ~ 0 0 inside D0 ~ ~ ABZ 0 8490 0 0 D2 ~ ~ Z 0 8495 0 0 S #8490 Office of The Queen's Advisor~ This office has a spectacular view of the northern portion of the city. The walls however block any further view. It is apparent that Kinzara is held in high esteem in the eyes of the queen, as the furnishings here are of highest quality wood inlay. Much skill and craftsmanship went into making the major piece, her desk, which is the centerpiece of the room. Documents are stacked neatly in order, and a map of the city is spread open on the desk. The walls are tastefully bare, save for a single portrait of the queen, on the east wall. ~ 0 0 inside D2 ~ ~ ABZ 0 8489 0 0 S #8491 Alcove in the {bCr{Bys{ctal{Bli{bne{x Tower~ This alcove is simply furnished, with several chairs for sitting as well as some small tables placed strategically to catch drinks. The room is well designed and planned so as to foster intimate conversation and to provide an escape from the bustle of the tower's day to day affairs. The west wall is dominated by a window through which can be seen the better portion of the city. ~ 0 0 inside D1 ~ ~ Z 0 8495 0 0 S #8492 Knight's Quarters~ Every surface of this barracks is shined to a mirrorlike gleam. The floor is covered with a thick rug that deadens your footfalls. The bunks are all made in military fashion, and there are not many personal effects visible. A spare set of armor is in the midst of repairs, and is hanging on a dummy in the south west corner of the room. The room smells of armor, oil, and leather. ~ 0 0 inside D1 ~ ~ ABZ 0 8493 0 0 S #8493 Barracks of the {CQueen's{x Guard~ This is the barracks of the Knights of Meradriel. The queen's personal guard. The doors to the east and south lead to some of the knights' quarters. The hallway shines from fresh polish and the walls gleam from thorough washing. The air has the pungent smell of a mix of cleaning products, and the distinct scent of armor. ~ 0 0 inside D0 ~ ~ Z 0 8495 0 0 D2 ~ ~ ABZ 0 8494 0 0 D3 ~ ~ ABZ 0 8492 0 0 S #8494 Knight's Quarter's~ Every surface of this barracks is shined to a mirrorlike gleam. The floor is covered with a thick rug that deadens your footfalls. The bunks are all made in military fashion, and there are not many personal effects visible. A spare set of armor is in the midst of repairs, and is hanging on a dummy in the south west corner of the room. The room smells of armor, oil, and leather. ~ 0 0 inside D0 ~ ~ ABZ 0 8493 0 0 S #8495 {bCr{Bys{ctal{Bli{bne{x Tower~ Brilliant {CQu{car{Ctz{x was the building material of choice for this majestic tower. Truly this tower is fit for the {CQueen{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x. The crystal itself is cut flawlessly, and was used for the walls, ceiling, and floors of the tower. You cannot see through the tower as the crystal is not transparent enough for that, but in better times, the sunlight flowing through this structure must create a thing of pure beauty. ~ 0 0 inside D0 ~ ~ Z 0 8489 0 0 D1 ~ ~ Z 0 8487 0 0 D2 ~ ~ Z 0 8493 0 0 D3 ~ ~ Z 0 8491 0 0 D4 ~ ~ Z 0 8596 0 0 D5 ~ ~ Z 0 8456 0 0 S #8496 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8497 0 0 D2 ~ ~ Z 0 8485 0 0 S #8497 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8498 0 0 D2 ~ ~ Z 0 8496 0 0 S #8498 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8499 0 0 D2 ~ ~ Z 0 8497 0 0 S #8499 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8510 0 0 D2 ~ ~ Z 0 8498 0 0 S #8500 The Vestibule of Atum'Ra ~ This is the minor entryway to the temple of the Sun God, Atum'Ra. The walls are marble, as are the pillars which have scrollwork at the top and bottom. The floor is worn from the footsteps of pilgrims making their regular treck here. Various depictions of the sun at dawn, at noon, and at sunset are etched into the floor tiles. The temple continues north. ~ 0 0 city D0 ~ ~ Z 0 8563 0 0 D1 ~ ~ ABZ 0 8501 0 0 S #8501 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D1 ~ ~ Z 0 8506 0 0 D3 ~ ~ ABZ 0 8500 0 0 S #8502 The Guard Barracks~ This is the barracks of the defenders of the fortress, the place is almost deserted as most are positioned on the wall to defend them. Weapons line the walls of the room, and various types of armor are on a table in the east corner of the room. There is a large scrap of paper nailed to the north wall which details the plans of defence for the fortress. ~ 0 0 inside D0 ~ ~ ABZ 0 8506 0 0 D2 ~ ~ Z 0 8503 0 0 S #8503 Officer's Quarters~ This room is spartan in its lack of personal effects, however everything seems to be well made, and adequate to provide the necessities of life as well as some measure of comfort. Beds are made and the tabletops are clean. Each living space is kept exactly like the other in true military fashion. One item is out of place here however, a small {Ygold{x medallion lies on top of one nightstands. ~ 0 0 inside D0 ~ ~ Z 0 8502 0 0 D1 ~ ~ Z 0 8505 0 0 S #8504 Guard's Barracks~ This is the barracks of the defenders of the fortress, the place is almost deserted as most are positioned on the wall to defend them. Weapons line the walls of the room, and various types of armor are on a table in the east corner of the room. There is a large scrap of paper nailed to the north wall which details the plans of defence for the fortress. ~ 0 0 inside D1 ~ ~ Z 0 8441 0 0 D2 ~ ~ ABZ 0 8444 0 0 S #8505 General Izenrog's Quarters~ The general's quarters are only distinguishable from the officers in that the quality of the furniture is better, and there are some minor personal effects laying around. A sword hangs above the single bed, and is reminicent of some trophy won on the field of battle. Each wall has maps and charts of the city dominating them. ~ 0 0 inside D3 ~ ~ Z 0 8503 0 0 S #8506 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D1 ~ ~ Z 0 8507 0 0 D2 ~ ~ ABZ 0 8502 0 0 D3 ~ ~ Z 0 8501 0 0 S #8507 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D0 ~ ~ Z 0 8508 0 0 D1 ~ ~ Z 0 8509 0 0 D3 ~ ~ Z 0 8506 0 0 S #8508 The Fortress Magik Shop~ Scores of spell components are organized and labeled on the shelves which line the walls on the east and west side of the shop. Behind the counter, are more rare items. Most notably, what looks like a very large claw, possibly from a dragon, is hanging behind the counter. Wings from some sort of flying creature hang limp from a hook. The smell from some sort of preservative pervades the room, and you are not sure which items are trinkets for the small minded, and which are true items of power. ~ 0 0 inside D2 ~ ~ Z 0 8507 0 0 S #8509 The Path of The {YSun{x~ This street is lined with tall lampposts topped with golden icons depicting the sun. The icons are enchanted to give off a dim glow, lighting the street around you. The cobblestones have been painted gold, and are tiled in concentric circles. Not many people are traveling however, and the city is quite quiet. There is the occasional barking of orders in the distance, but otherwise silence reigns, save for the beating of the wardrums from outside the wall. ~ 0 0 city D1 ~ ~ Z 0 8456 0 0 D3 ~ ~ Z 0 8507 0 0 S #8510 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8511 0 0 D2 ~ ~ Z 0 8499 0 0 S #8511 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8512 0 0 D2 ~ ~ Z 0 8510 0 0 S #8512 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8523 0 0 D2 ~ ~ Z 0 8511 0 0 D3 ~ ~ Z 0 8513 0 0 S #8513 An Imposing Looking Cloud~ You are on the fringe of a dense cloudcover that has somehow drifted down to the ground. It is not all that astonishing considering the fact that the sun is currently blocked by a large {wBlack Sphere{x. The mist that surrounds you is cool and damp, there is a large amount of static electricity building as your hair is starting to stand on end. You believe you can continue through the cloud to the west. ~ 0 0 field D1 ~ ~ Z 0 8512 0 0 D3 ~ ~ Z 0 8514 0 0 S #8514 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D0 ~ ~ Z 0 8515 0 0 D1 ~ ~ Z 0 8513 0 0 D2 ~ ~ Z 0 8521 0 0 D3 ~ ~ Z 0 8522 0 0 S #8515 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D2 ~ ~ Z 0 8514 0 0 D3 ~ ~ Z 0 8516 0 0 S #8516 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D1 ~ ~ Z 0 8515 0 0 D2 ~ ~ Z 0 8522 0 0 D3 ~ ~ Z 0 8517 0 0 S #8517 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D1 ~ ~ Z 0 8516 0 0 D2 ~ ~ Z 0 8518 0 0 S #8518 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D0 ~ ~ Z 0 8517 0 0 D1 ~ ~ Z 0 8522 0 0 D2 ~ ~ Z 0 8519 0 0 S #8519 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D0 ~ ~ Z 0 8518 0 0 D1 ~ ~ Z 0 8520 0 0 S #8520 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D0 ~ ~ Z 0 8522 0 0 D1 ~ ~ Z 0 8521 0 0 D3 ~ ~ Z 0 8519 0 0 S #8521 Deep Into the Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D0 ~ ~ Z 0 8514 0 0 D3 ~ ~ Z 0 8520 0 0 S #8522 The Center of The Cloud~ Wisps of cloud tickle your nose as you wade through the morass. The clouds are dense, and visibility is extremely impaired. The floor itself is not visible let alone the walls. The cool damp air chills you to the bone, and each step is more confusing than the last. Finding your way out might be challenging. ~ 0 0 field D0 ~ ~ Z 0 8516 0 0 D1 ~ ~ Z 0 8514 0 0 D2 ~ ~ Z 0 8520 0 0 D3 ~ ~ Z 0 8518 0 0 S #8523 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8524 0 0 D2 ~ ~ Z 0 8512 0 0 S #8524 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8525 0 0 D2 ~ ~ Z 0 8523 0 0 S #8525 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8528 0 0 D3 ~ ~ Z 0 8524 0 0 S #8526 {CFREE ROOM{X~ ~ 0 X inside D0 ~ ~ Z 0 8527 0 0 S #8527 {CFREE ROOM{X~ ~ 0 X inside D2 ~ ~ Z 0 8526 0 0 S #8528 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8531 0 0 D3 ~ ~ Z 0 8525 0 0 S #8529 The {GLawn{x~ This field is a lawn of tightly cut grass. It is as if someone made a natural carpet and laid it here for all to enjoy. This would be the perfect site for a picnic or any sort of small celebration to revel in the beauty of the outdoors. There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware of the peril that is besieging the fortress. ~ 0 0 field D1 ~ ~ Z 0 8450 0 0 D2 ~ ~ Z 0 8474 0 0 D3 ~ ~ Z 0 8472 0 0 S #8530 At the Universes Epicenter~ ~ 0 0 inside D0 ~ ~ Z 0 8448 0 0 S #8531 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8532 0 0 D3 ~ ~ Z 0 8528 0 0 S #8532 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8533 0 0 D1 ~ ~ Z 0 8543 0 0 D3 ~ ~ Z 0 8531 0 0 S #8533 The Undead Command Post~ What once was lush ground has been trod down by the souless feet of the undead. The earth itself seems to die at their touch. Eerie silence pervades, and the whispers of souls trapped into service utter unintelligable pleas. Calls from the walls of the defenders fortress reach your ears as they prepare for battle. Here though there is no reaction. The dark forces are awaiting their commands. ~ 0 0 field D0 ~ ~ Z 0 8534 0 0 D2 ~ ~ Z 0 8532 0 0 S #8534 Camp Of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D0 ~ ~ Z 0 8542 0 0 D1 ~ ~ Z 0 8535 0 0 D2 ~ ~ Z 0 8533 0 0 D3 ~ ~ Z 0 8541 0 0 S #8535 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D0 ~ ~ Z 0 8536 0 0 D3 ~ ~ Z 0 8534 0 0 S #8536 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D0 ~ ~ Z 0 8537 0 0 D2 ~ ~ Z 0 8535 0 0 D3 ~ ~ Z 0 8542 0 0 S #8537 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D2 ~ ~ Z 0 8536 0 0 D3 ~ ~ Z 0 8538 0 0 S #8538 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D1 ~ ~ Z 0 8537 0 0 D2 ~ ~ Z 0 8542 0 0 D3 ~ ~ Z 0 8539 0 0 S #8539 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D1 ~ ~ Z 0 8538 0 0 D2 ~ ~ Z 0 8540 0 0 D5 ~ ~ Z 0 8552 0 0 S #8540 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D0 ~ ~ Z 0 8539 0 0 D1 ~ ~ Z 0 8542 0 0 D2 ~ ~ Z 0 8541 0 0 S #8541 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D0 ~ ~ Z 0 8540 0 0 D1 ~ ~ Z 0 8534 0 0 S #8542 Camp of The Undead~ Various animated corpses representative of all of the races of Thera stagger about here. The stench is unbearable. Pieces of rotting flesh are strewn about the floor, being trod upon by all. The undead muddle about in a mindless fashion, and many have arrows sticking out of them. Their hollow souless eyes show no expression, and their gaping mouths utter no sound. ~ 0 0 field D0 ~ ~ Z 0 8538 0 0 D1 ~ ~ Z 0 8536 0 0 D2 ~ ~ Z 0 8534 0 0 D3 ~ ~ Z 0 8540 0 0 S #8543 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8544 0 0 D3 ~ ~ Z 0 8532 0 0 S #8544 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8548 0 0 D2 ~ ~ ABZ 0 8545 0 0 D3 ~ ~ Z 0 8543 0 0 S #8545 The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x~ The massive obsidian gates are shored up from the inside. Timbers hung with pulleus and rope bar the great gates. There is no sign of damage from this side. The obsidian is polished to a high sheen, and they glow in the dim light from the street globes. ~ 0 0 city D0 ~ ~ ABZ 0 8544 0 0 D1 ~ ~ Z 0 8570 0 0 D2 ~ ~ Z 0 8546 0 0 S #8546 {CV{Wa{Cl{Wo{Cr{x Road~ Statues depicting the past heroes and rulers of this Fortress stand eternally vigilant on either side of this street. The statues are made skillfully, with the features done stunningly well. The names of those immortalised in the stone are chiseled on the base. The street is made of obsidian brick, laid in a precise fashion. Wagon tracks have slowly etched their mark on either side of the street. With a pedestrian pathway on the easterly side. ~ 0 0 city D0 ~ ~ Z 0 8545 0 0 D2 ~ ~ Z 0 8547 0 0 D3 ~ ~ Z 0 8569 0 0 S #8547 {CV{Wa{Cl{Wo{Cr{x Road~ Statues depicting the past heroes and rulers of this Fortress stand eternally vigilant on either side of this street. The statues are made skillfully, with the features done stunningly well. The names of those immortalised in the stone are chiseled on the base. The street is made of obsidian brick, laid in a precise fashion. Wagon tracks have slowly etched their mark on either side of the street. With a pedestrian pathway on the easterly side. ~ 0 0 city D0 ~ ~ Z 0 8546 0 0 D2 ~ ~ Z 0 8456 0 0 S #8548 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8549 0 0 D3 ~ ~ Z 0 8544 0 0 S #8549 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8551 0 0 D2 ~ ~ Z 0 8550 0 0 D3 ~ ~ Z 0 8548 0 0 S #8550 The Griffin Inn~ ~ 0 0 inside D0 ~ ~ Z 0 8549 0 0 S #8551 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8562 0 0 D3 ~ ~ Z 0 8549 0 0 S #8552 Entrance to a Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. ~ 0 0 mountain D0 ~ ~ Z 0 8553 0 0 D4 ~ ~ Z 0 8539 0 0 S #8553 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. The cavern seems to widen ahead into a much more expansive space. ~ 0 0 mountain D0 ~ ~ Z 0 8561 0 0 D2 ~ ~ Z 0 8552 0 0 S #8554 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. The cavern seems to widen ahead into a much more expansive space. ~ 0 0 mountain D0 ~ ~ Z 0 8555 0 0 S #8555 A Crytalline Grotto~ The grotto is a natural wonder. Depsoits of minerals have crystalized into varoious colors. The splendor of the sight is breathaking. The ceiling of the grotto drips with stalagtites, and many connect with stalagmites on the floor. Dampness is everywhere, and the air is very cool and musty. ~ 0 0 mountain D2 ~ ~ Z 0 8554 0 0 D3 ~ ~ Z 0 8561 0 0 S #8556 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. To the east is a grotto of some sorts. ~ 0 0 mountain D2 ~ ~ Z 0 8557 0 0 S #8557 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. To the east is a grotto of some sorts. ~ 0 0 mountain D0 ~ ~ Z 0 8556 0 0 D2 ~ ~ Z 0 8561 0 0 S #8558 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. To the east is a grotto of some sorts. ~ 0 0 mountain D2 ~ ~ Z 0 8559 0 0 S #8559 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. To the east is a grotto of some sorts. ~ 0 0 mountain D0 ~ ~ Z 0 8558 0 0 D1 ~ ~ Z 0 8561 0 0 D2 ~ ~ Z 0 8560 0 0 S #8560 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. To the east is a grotto of some sorts. ~ 0 0 mountain D0 ~ ~ Z 0 8559 0 0 S #8561 A Large Cavern~ Dripping water draining from above has created an opening in the earth. The dank smell of fungus and mold is thick in the air. Various mineral deposits have been revealed from the effects of the water, and the cavern walls are a many hued earth tones. The pitter patter of the dripping water echoes softly around you as it plunks into the puddles on the cave floor. To the east is a grotto of some sorts. ~ 0 0 mountain D0 ~ ~ Z 0 8557 0 0 D1 ~ ~ Z 0 8555 0 0 D2 ~ ~ Z 0 8553 0 0 D3 ~ ~ Z 0 8559 0 0 S #8562 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D1 ~ ~ Z 0 8438 0 0 D3 ~ ~ Z 0 8551 0 0 S #8563 The Grand Vestibule of Atum'Ra ~ In huge iconic fashion the sun is depicted in many ways, with clouds partially covering it, with birds flying in front of it, and in its pristine beauty. The west wall of this temple is the granite of the outer walls, and the largest icon is affixed to it. The north and south walls are comprised of the whitests marble, no veins defile its pureness. Many of the citizens have gathered here in hopes that their prayers will be answered and the sun shall return. ~ 0 0 inside D1 ~ ~ Z 0 8564 0 0 D2 ~ ~ Z 0 8500 0 0 S #8564 The Cathedral of Atum'Ra ~ Vaulted ceilings open to the air at parts, are high above you. The vastness openess is awe inspiring. The walls are carved with hands reaching upward to the sky. Each arm is different and unique from the rest, and seem to represent all of the surface dwelling races. Many have gathered here and are murmuring prayers to the god of the sun to bring back its glory and defeat the magical {wBlack Sphere{x hiding the sun. ~ 0 0 inside D0 ~ ~ Z 0 8566 0 0 D1 ~ ~ Z 0 8565 0 0 D3 ~ ~ Z 0 8563 0 0 S #8565 Altar of {CLife{x~ There is a palpable {ysp{cir{yit{cua{yl{x connection that is found in this room, which is dedicated to the lifegiving aspect of the sunlight. The world is dependant on light, all life whether plant or animal thrives on it. Regardless of who or what you worship, the sun is there for you. There are not as many of the townspeople here. Most have chosen to pray for the destruction of the gathering horde of undead outside the walls by fire. ~ 0 0 inside D3 ~ ~ Z 0 8564 0 0 S #8566 Altar of {RFire{x~ This portion of the temple has at is center, and altar dedicated to one of the sun's aspects, {Rfire{x. The sun brings life and can also bring death, through its burning rays. Walls covered in murals which depict rising {Rflames{x, and {ws{Wco{wrc{Wh{we{Wd{x earth. ~ 0 0 inside D2 ~ ~ Z 0 8564 0 0 S #8567 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8439 0 0 D2 ~ ~ Z 0 8437 0 0 S #8568 The Seige Plains~ ~ 0 0 field D2 ~ ~ Z 0 8479 0 0 S #8569 Sturdy Gear, By Pholpis~ This is the shop of Pholpis, the outfitter for the city. Displayed on the walls are the various sorts of equipment that he sells. Leather goods, armors, and cloaks all make up his inventory. The shop is well kept, and there are many items that look useful. Everything seems very well made, and fairly pricey. ~ 0 0 inside D1 ~ ~ Z 0 8546 0 0 S #8570 The Gate House~ This room contains the mechanism to open the gates to the fortress. Huge gears, with a well oiled sheen are placed at various angles within the room. Hanging from the south wall is an assortment of tools and oil cans that look well used. The mechanism is in perfect working order. ~ 0 0 inside D3 ~ ~ Z 0 8545 0 0 S #8571 The Source of the {wBlack Sphere{x~ A soft chanting seems to be coming from a box in the center of the room. The box emanates a pulsing darkness like a beating heart. With each pulse, the box emits a "pufflike" breath. The walls seem to expand and contract in cadence with the box, even though they are made of stone. {mMagic{x is ripe in this room, and {wdeath{x is present. ~ 0 0 inside D2 ~ ~ ABZ 0 8433 0 0 S #8572 The Seige Plains~ This is a vast plain surrounding the Fortress of Merdriel. There are broken weapons scattered around you, and the sounds of battle are coming from the east. The beat of the war drums is disheartening. The stench of burned flesh mixes with the smell of death. Looming above the fortress is a {wBlack Sphere{x blocking out the sun. ~ 0 0 field D0 ~ ~ Z 0 8437 0 0 D2 ~ ~ Z 0 8436 0 0 S #8596 Second Floor~ This is the nerve center of the kingdom. Many of the administrative functions of the daily business of ruling seem to be carried out here. This from this room there is access to the various offices of those who hold power here. The hallways themselves are of a darker crystal than the rest, lending itself to more privacy while still offering a spectacular effect. A stairway leads up to the top of the tower. ~ 0 0 inside D0 ~ ~ Z 0 8597 0 0 D1 ~ ~ ABZ 0 8598 0 0 D3 ~ ~ Z 0 8599 0 0 D4 ~ ~ Z 0 8486 0 0 D5 ~ ~ Z 0 8495 0 0 S #8597 The Meeting Chambers~ A table of solid quartz runs from one end of the room to another flanked on either side with chairs made from the same material. The walls on either side of the long table have identical maps of the city proper, with detailed drawings of the defenses available to the city's protectors. There are charts and lists scattered about the table, as thought a meeting has just broken up. ~ 0 0 inside D2 ~ ~ Z 0 8596 0 0 S #8598 A Storage Closet~ Various cleaning products are stored here along with mops buckets and other supplies. There is a sink dominating the room placed in the center of the east wall. On the north and south walls are shelves containing a multitude of objects from quills paper and ink to bags of sand to blot ink. ~ 0 0 inside D3 ~ ~ ABZ 0 8596 0 0 S #8599 Office of the Chancellor~ The desk and the bookshelves of this office are made of mahogany with {ybrass{x accents. Hanging on the walls are several landscape scenes depicting the surrounding countryside. Each of the scenes is painted from the perspective of the top of this tower, and is the view of that particular direction. In fact they are hung from on the corresponding walls. Beneath the desk is a marvelous burnt orange rug with a geometric pattern. From the looks of the neatness of the office, the owner is meticulous in their recordkeeping as well as their attention to detail. ~ 0 0 inside D1 ~ ~ Z 0 8596 0 0 S #0 #SPECIALS M 8400 spec_troll_member * test mob 1 M 8401 spec_ogre_member * test mob 2 M 8424 spec_ogre_member * Guardian Lich M 8425 spec_ogre_member * A Vampire Knight M 8427 spec_special_guard * an {YE{xlvis{Yh{x Bard M 8428 spec_cast_mage * The {wvampire{x leader, Rekzhazek M 8430 spec_ogre_member * A Vampire Warrior M 8432 spec_ogre_member * {DVampire {BDread{bnaught{x M 8443 spec_troll_member * {YDefender{x of the {CQueen{x M 8456 spec_troll_member * Gibraldain M 8463 spec_executioner * Ezakail, The Bartender M 8467 spec_nasty * Gomadon the {DN{Ya{Ds{Yt{Dy{x M 8486 spec_cast_cleric * {MM{me{Mr{ma{Md{mr{Mi{Me{ml{x M 8495 spec_troll_member * Rexardius, The Queen's {CS{Wi{Cl{Cv{We{Cr{G Dragon{x M 8508 spec_cast_mage * Rubrikal, the {YGold{x M 8515 spec_cast_judge * Etenda, The {cCloud Giant{x Warrioress M 8517 spec_breath_lightning * Adreahan, The {YKing{x of the {CCloud Giants{x M 8519 spec_troll_member * A {CCloud Giant{x Warrior{x M 8537 spec_cast_beholder * Drekzak, the {DUn{wdead{x Commander M 8540 spec_ogre_member * A Ghast M 8545 spec_troll_member * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard M 8546 spec_troll_member * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard M 8554 spec_breath_any * Tzakteklikog, the {gDraco{Dlich{x M 8564 spec_cast_cleric * Al'Rashem, High Priest of Atum'Ra S #RESETS D 0 8402 0 1 * a {RRusty{x Gate in the {gForest{x: door to the north: closed D 0 8403 2 1 * The Path Through the {gForest{x: door to the south: closed D 0 8407 0 1 * A Fortified Gate: door to the north: closed D 0 8408 2 1 * Inside the Fortified Gate: door to the south: closed D 0 8409 0 1 * The Seige Plains: door to the north: closed D 0 8433 0 1 * A Guarded Door: door to the north: closed D 0 8435 3 1 * East Gate of The Fortress: door to the west: closed D 0 8439 1 1 * Entrance to the Siege Tower: door to the east: closed D 0 8440 3 1 * The Base of The Seige Tower: door to the west: closed D 0 8442 1 1 * The Eastern Gate: door to the east: closed D 0 8444 0 1 * The Path of The {YSun{x: door to the north: closed D 0 8459 3 1 * The {wPawn{x Shop: door to the west: closed D 0 8462 2 1 * Ezakail's Tavern: door to the south: closed D 0 8468 1 1 * {wShady{x Lane: door to the east: closed D 0 8470 0 1 * {wShady{x Lane: door to the north: closed D 0 8471 2 1 * The Gate of {CV{Wa{Cl{Wo{Cr{x: door to the south: closed D 0 8489 0 1 * Before Kinzara's Chambers: door to the north: closed D 0 8490 2 1 * Office of The Queen's Advisor: door to the south: closed D 0 8492 1 1 * Knight's Quarters: door to the east: closed D 0 8493 2 1 * Barracks of the {CQueen's{x Guard: door to the south: closed D 0 8493 3 1 * Barracks of the {CQueen's{x Guard: door to the west: closed D 0 8494 0 1 * Knight's Quarter's: door to the north: closed D 0 8500 1 1 * The Vestibule of Atum'Ra : door to the east: closed D 0 8501 3 1 * The Path of The {YSun{x: door to the west: closed D 0 8502 0 1 * The Guard Barracks: door to the north: closed D 0 8504 2 1 * Guard's Barracks: door to the south: closed D 0 8506 2 1 * The Path of The {YSun{x: door to the south: closed D 0 8544 2 1 * The Seige Plains: door to the south: closed D 0 8545 0 1 * The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x: door to the north: closed D 0 8571 2 1 * The Source of the {wBlack Sphere{x: door to the south: closed D 0 8596 1 1 * Second Floor: door to the east: closed D 0 8598 3 1 * A Storage Closet: door to the west: closed O 0 8401 0 8406 * a fire ring (A {gForest{x Grove) M 0 8432 4 8418 1 * {DVampire {BDread{bnaught{x (A Subcommander's Tent) M 0 8430 10 8418 1 * A Vampire Warrior (A Subcommander's Tent) M 0 8430 10 8419 1 * A Vampire Warrior (The Sub Commander's Tent) M 0 8430 10 8423 1 * A Vampire Warrior (The Seige Plains) M 0 8424 4 8424 2 * Guardian Lich (The Vampire Base) M 0 8425 8 8425 1 * A Vampire Knight (Inside The Vampire Base) O 0 8427 0 8427 * an {GI{gv{Gy {gV{Gi{gn{Ge{x hammock ({WA beautifully crafted {gg{ya{gz{ye{gb{yo{W off the Cobblestone Path{x) M 0 8427 1 8427 1 * an {YE{xlvis{Yh{x Bard ({WA beautifully crafted {gg{ya{gz{ye{gb{yo{W off the Cobblestone Path{x) M 0 8428 1 8428 1 * The {wvampire{x leader, Rekzhazek (The Office of the Vampire Commander) E 0 8428 0 6 * An {wU{Dn{wH{Do{wl{Dy {wC{Do{ww{Dl{x: over the head E 0 8429 0 17 * The {DSphere{x {wGeneration{x Unit: held in the hands M 0 8432 4 8429 1 * {DVampire {BDread{bnaught{x (Inside The Vampire Base) M 0 8432 1 8429 1 * {DVampire {BDread{bnaught{x (Inside The Vampire Base) M 0 8430 10 8430 1 * A Vampire Warrior (Inside The Vampire Base) M 0 8432 4 8432 1 * {DVampire {BDread{bnaught{x (Inside The Vampire Base) E 0 8432 0 5 * A {wBreastplate {Wof {DDespair{x: on the body E 0 8434 0 7 * {DB{cl{Da{cc{Dk{cS{Dt{ce{De{cl {wGreaves{x: on the legs M 0 8430 10 8436 1 * A Vampire Warrior (The Seige Plains) M 0 8430 10 8440 1 * A Vampire Warrior (The Base of The Seige Tower) M 0 8443 20 8441 1 * {YDefender{x of the {CQueen{x (The Bunk Room) M 0 8441 1 8441 1 * {BCaptain{x of the {YDefenders{x (The Bunk Room) E 0 8570 0 5 * Full Platemail of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x: on the body E 0 8571 0 9 * {WD{Yi{Wa{Ym{Wo{Yn{Wd{x Encrusted Gloves: on the hands E 0 8569 0 15 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Guard Wrisband: on the right wrist M 0 8545 6 8442 1 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Eastern Gate) M 0 8546 6 8442 1 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Eastern Gate) M 0 8443 20 8443 2 * {YDefender{x of the {CQueen{x (The Path of The {YSun{x) M 0 8430 10 8451 1 * A Vampire Warrior (The Middle of The Seige Tower) M 0 8456 1 8456 1 * Gibraldain ({MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Towne Square) M 0 8459 1 8459 1 * Kalinda the Pawnbroker (The {wPawn{x Shop) G 0 8459 0 * a canvas satchel G 0 8460 0 * A well made shortsword G 0 8461 0 * The Staff of the Faerie King G 0 8462 0 * a scroll of many {rf{bu{yn{gs{x M 0 8460 1 8460 1 * Graciella, the sous chef (El Dolce Vendetta) G 0 8468 0 * a canoli G 0 8469 0 * a cup of gelato M 0 8463 1 8463 1 * Ezakail, The Bartender (The Barroom of Ezakail's Tavern) G 0 8465 0 * a beer G 0 8466 0 * a pint of dark ale E 0 8463 0 16 * A Club Named "{BS{bm{Ba{b{Bc{bk{Be{br{x": wielded M 0 8467 1 8467 1 * Gomadon the {DN{Ya{Ds{Yt{Dy{x ({wShady{x Lane) E 0 8467 0 16 * A Serrated {wDirk{x named {DG{rl{Da{rm{Dc{ra{Dt{ri{Dl{x: wielded M 0 8545 6 8471 1 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Gate of {CV{Wa{Cl{Wo{Cr{x) M 0 8546 6 8471 1 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Gate of {CV{Wa{Cl{Wo{Cr{x) M 0 8486 1 8486 1 * {MM{me{Mr{ma{Md{mr{Mi{Me{ml{x (Apex of the {bCr{Bys{ctal{Bli{bne{x Tower) E 0 8486 0 6 * {Ma{mm{Me{mt{Mh{My{ms{Mt{x {Ct{ci{Ca{cr{Ca{x: over the head E 0 8487 0 1 * A {YS{Co{Yl{Ca{Yr F{Cl{Ya{Cr{Ye{x: on the left finger E 0 8488 0 2 * a {BT{be{Bm{bp{Bo{br{Ba{bl {DW{Wa{Dr{Wp{x: on the right finger E 0 8489 0 16 * The {bCr{Bys{ctal{Bli{bne{x Dagger: wielded M 0 8490 1 8490 1 * Kinzara, Advisor to the Queen (Office of The Queen's Advisor) E 0 8490 0 6 * A pair of tortoise-shell spectacles: over the head M 0 8495 1 8495 1 * Rexardius, The Queen's {CS{Wi{Cl{Cv{We{Cr{G Dragon{x ({bCr{Bys{ctal{Bli{bne{x Tower) E 0 8495 0 0 * The {YB{ye{Ya{yc{Yo{yn{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x: as a light M 0 8443 20 8502 2 * {YDefender{x of the {CQueen{x (The Guard Barracks) M 0 8443 20 8503 1 * {YDefender{x of the {CQueen{x (Officer's Quarters) M 0 8443 20 8504 2 * {YDefender{x of the {CQueen{x (Guard's Barracks) M 0 8443 20 8506 1 * {YDefender{x of the {CQueen{x (The Path of The {YSun{x) M 0 8508 1 8508 1 * Rubrikal, the {YGold{x (The Fortress Magik Shop) G 0 8462 0 * a scroll of many {rf{bu{yn{gs{x G 0 8461 0 * The Staff of the Faerie King M 0 8443 20 8509 1 * {YDefender{x of the {CQueen{x (The Path of The {YSun{x) M 0 8515 1 8515 1 * Etenda, The {cCloud Giant{x Warrioress (Deep Into the Cloud) E 0 8515 0 16 * {CG{Bl{Ca{Bm{Ci{Bt{Ch{Ba{Cs{x {DR{we{Dx{x: wielded M 0 8517 1 8517 1 * Adreahan, The {YKing{x of the {CCloud Giants{x (Deep Into the Cloud) E 0 8517 0 16 * {CS{Dt{Co{Dr{Cm{Db{Cr{Di{Cn{Dg{Ce{Dr{x: wielded E 0 8518 0 6 * The {CCirclet {xof the {CClouds{x: over the head M 0 8519 10 8519 1 * A {CCloud Giant{x Warrior{x (Deep Into the Cloud) E 0 8519 0 11 * The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x: as a shield M 0 8519 1 8521 1 * A {CCloud Giant{x Warrior{x (Deep Into the Cloud) E 0 8519 0 11 * The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x: as a shield M 0 8519 1 8521 1 * A {CCloud Giant{x Warrior{x (Deep Into the Cloud) E 0 8519 0 11 * The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x: as a shield M 0 8540 4 8534 1 * A Ghast (Camp Of The Undead) M 0 8430 10 8534 1 * A Vampire Warrior (Camp Of The Undead) M 0 8432 4 8534 1 * {DVampire {BDread{bnaught{x (Camp Of The Undead) M 0 8540 4 8536 1 * A Ghast (Camp of The Undead) M 0 8540 4 8537 1 * A Ghast (Camp of The Undead) M 0 8537 1 8537 1 * Drekzak, the {DUn{wdead{x Commander (Camp of The Undead) M 0 8539 4 8539 2 * A {DDeath Knight{x (Camp of The Undead) M 0 8540 4 8540 1 * A Ghast (Camp of The Undead) M 0 8546 6 8545 1 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x) M 0 8545 6 8545 1 * A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x) M 0 8430 10 8551 1 * A Vampire Warrior (The Seige Plains) M 0 8554 1 8554 1 * Tzakteklikog, the {gDraco{Dlich{x (A Large Cavern) M 0 8560 1 8560 1 * Whirmaldung, the mystic (A Large Cavern) M 0 8539 4 8561 2 * A {DDeath Knight{x (A Large Cavern) M 0 8564 1 8564 1 * Al'Rashem, High Priest of Atum'Ra (The Cathedral of Atum'Ra ) E 0 8564 0 17 * {YSundial{x: held in the hands O 0 8566 0 8566 * a cencer (Altar of {RFire{x) P 0 8565 2 8566 2 * a cencer: A {rhot {wcoal{x M 0 8430 10 8567 1 * A Vampire Warrior (The Seige Plains) M 0 8569 1 8569 1 * Pholpis, the Gearseller (Sturdy Gear, By Pholpis) G 0 8572 0 * A {wBlack{x Leather Couch O 0 8420 0 8571 * {DThe Black Box{x (The Source of the {wBlack Sphere{x) S #SHOPS 8459 15 2 -1 3 9 100 13 0 23 8460 0 0 0 0 0 100 16 0 23 8463 0 17 0 0 0 100 14 0 23 8464 0 0 0 0 0 100 10 0 23 8508 0 0 0 0 0 100 10 0 23 8569 0 0 0 0 0 100 11 0 23 0 #OLIMITS O 8420 1 * {DThe Black Box{x S #MOBPROGS #8435 if isgood $n yell We are under attack! murder $n mob echo Reinforcements quickly arrive. if mobhere 8436 else mob transfer zapper mob mload 8436 mob mload 8436 point $n say ATTACK!!!! else say Have you come to join us against Meradriel? endif endif ~ #8436 murder $r ~ #8456 say Times are troubled, but I am here to assist with the wounded. ~ #8554 mob oload 8554 ~ #8560 mob oload 8560 ~ #0 #$