zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Fortress of Meradriel~
Builders cadul sadin~
VNUMs 8400 8599
Credits Cadul~
Security 9
LevelRange 81 91
ResetMessage {BThe very ground around you shifts, and everything resets to its former state{x~
Flags closed~
End

#MOBILES
#8400
test mob 1~
test mob 1~
testy the test mob 1
~
~
human~
A 0 0 0
91 91 405d91+0 455d10+85 30d3+50 none
-52 -52 -52 -33
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
#8401
test mob 2~
test mob 2~
test mob 2
~
~
lich~
A 0 0 0
91 91 405d91+0 455d10+85 30d3+50 none
-52 -52 -52 -33
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
#8424
guardian lich~
Guardian Lich~
A powerful undead being guards the entrance to the camp.
~
The Guardian Lich stands here waiting for any of its leader's foes to
even try and enter this encampment.  Its skin is falling off of its body,
and bones can be seen beginning to protrude from exposed muscle.  There are
some scraps of clothing left on its body, but those look as though a hard
wind will rip them off.  
~
lich~
ABCFLO DFVlm -1000 0
100 100 456d100+0 500d10+85 33d3+55 none
-58 -58 -58 -37
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
#8425
vampire knight~
A Vampire Knight~
A vampire knight roves about looking for a victim for its hungry blade.
~
~
undead~
ACL lm 0 0
92 92 411d92+0 460d10+85 30d3+51 none
-52 -52 -52 -33
HQ 0 0 0
stand stand none 4038
0 0 medium flesh~
~
F aff DF
M greet 8435 100~
#8427
bard elven~
an {YE{xlvis{Yh{x Bard~
An {YE{xlvis{Yh{x Bard sits on the edge of the {gg{ya{gz{ye{gb{yo{x regaling those around with beautiful elven music.
~
Before you is a beautiful elvish bard, draped in white silk.  Her almond
eyes are purple in colour, and beautiful to gaze into.  Her flesh is smooth
and slightly tanned, her hair, bleached by the suns rays, hangs down to the
middle of her back.  Her voice is enchanting and her skill in music is
unmatched.  
~
elf~
ABQRTa 0 1000 0
116 116 629d116+0 1160d11+95 39d2+84 none
-73 -73 -73 -50
0 0 0 0
stand stand female 0
0 0 medium flesh~
~
#8428
vampire rekzhazek leader~
The {wvampire{x leader, Rekzhazek~
Murmuring over the pentagram in the center of the room, is the {wvampire{x leader.
~
This large vampire is cloaked in {wblack{x, with his hood donned. 
{rGlowing{x red eyes are visible in the darkness of his cowled face.  The
robes are {wblacker{x than night, and seem to suck all light from the room. 
He is {bevil{x incarnate.  The wretched hands that extend out of his sleeves
are dessicated and look {ccold{x.  There is the smell of {gdecay{x emanating
from his body.  
~
undead~
ABCO OTVmu -1000 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
P 0 0 0
stand stand male 4463
0 0 large flesh~
~
#8430
vampire warrior~
A Vampire Warrior~
A Vampire Warrior stands guard here.
~
A simple slave to the more powerful vampire lords, this pathetic being
looks at you only as lunch.  Rarely allowed to feed, the vampire warriors
are kept bloodthirsty waiting for the opportunity to bare fangs.  
~
undead~
AO Vi -1000 0
99 99 451d99+0 495d10+85 33d3+54 none
-57 -57 -57 -36
0 0 0 0
stand stand none 4921
0 0 medium flesh~
~
#8432
vampire dreadnaught~
{DVampire {BDread{bnaught{x~
A {DVampire {BDread{bnaught{x, is here planning the doom of Meradriel.
~
The {DVampire {BDread{bnaught{x is a marvelously evil being.  It wears
black armor plating covering its muscular body.  They look well fed, and
taken care of.  It is obvious that they are at the upper crust of the
vampire society.  It eyes you warily as you come towards it.  The smell of
roses emanates from its body, and its hair is pulled back in a ponytail
highlighting its gleaming white fangs protruding from its mouth.  
~
undead~
ACLO 0 -1000 0
95 95 428d95+0 475d10+85 31d3+52 none
-54 -54 -54 -35
Q 0 0 0
stand stand none 3793
0 V medium flesh~
~
#8436
underling vampire~
A vampire knight's underling~
A vampire knight's underling is here to assist his master.
~
~
undead~
A 0 -1000 0
50 50 173d50+0 250d10+85 16d3+30 none
-24 -24 -24 -14
0 0 0 0
stand stand none 1000
0 0 medium flesh~
~
M act 8436 ATTACK!!!!~
#8441
captain defender~
{BCaptain{x of the {YDefenders{x~
An important looking man is here ordering about the troops.
~
This six foot tall warrior seems to be in charge here.
~
human~
ABT V 0 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
F for AHMV
F par ABCDEFGHIJK
#8443
defender guard queen~
{YDefender{x of the {CQueen{x~
A {YDefender{x of the {CQueen{x searches for any intruder.
~
This warrior carries himself with the gait of the well trained.  His
armor is forged of fine mithril, and his steely gaze sizes you up quickly. 
For his entire life, he has been prepared for a situation just like this,
and is eager to prove himself once again in battle.  
~
human~
AT a 1000 0
99 99 451d99+0 495d10+85 33d3+54 none
-57 -57 -57 -36
T 0 DK F
stand stand male 150
0 0 medium flesh~
~
F for AHV
F par DEGHJK
#8456
healer gibraldain cleric~
Gibraldain~
A wise old healer, awaits the arrival of the wounded.
~
This wizened old man is well muscled for his age.  While he wears the
traditional {ygolden{x robes of a priest of Atum'Ra, you can tell the power
that rests in his arms.  {CSilvery{x hair flows down over his shoulders, and
his angular, well kept beard is snow white.  He carries a knotted oaken
staff that is topped with a sun icon.  He is of average height, and for one
of his age, stands very straight, with his shoulders back.  
~
human~
ABa DFHlm 1000 0
106 106 490d106+0 530d10+85 35d3+58 none
-62 -62 -62 -39
T 0 0 0
stand stand male 1595
0 0 medium flesh~
~
M grall 8456 75~
#8459
shop kalinda~
Kalinda the Pawnbroker~
Kalinda, The Pawnbroker is here, selling her wares.
~
A petite human female, Kalinda is 5 feet tall, with dark brown hair.  Her
complexion is ashen, and her eyes are hazel.  She is wearing a black apron
with ink smudges and various other smears on it.  Observing the way she
carries herself, it is obvious that she is confidant in her abilities, and
one would be hard pressed to fool her.  
~
human~
AB DFlmu 0 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 0 0 0
stand stand female 0
0 0 medium flesh~
~
F for AHM
F par DEFGHIJ
#8460
graciella~
Graciella, the sous chef~
Graciella, the sous chef has sweets for her sweets.
~
~
human~
AB 0 0 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 CD 0 0
stand stand female 0
0 0 medium flesh~
~
F for AHMV
F par ABCDEFGHIJK
#8463
ezakail~
Ezakail, The Bartender~
Ezakail, a huge rockseer is behind the bar.
~
This massive rockseer looks cramped standing behind the bar.  He stands 7
foot tall, and is covered with rippling muscles.  A stained white tunic
covers his burly chest, and his bicepts threaten to rip through the taut
fabric.  Leaning against the wall next to him is his massive stone club. 
Ezakail eyes you up with a glance and determines you need to have a drink.  
~
rockseer~
ABC DFHVlm 0 0
106 106 490d106+0 530d10+85 35d3+58 none
-62 -62 -62 -39
AKOP 0 D J
stand stand male 10000
0 0 medium flesh~
~
#8464
bartender wizi mob~
Ezakail~
Ezakail
~
~
human~
AB 0 0 0
1 1 8d1+0 5d10+85 1d2+5 none
8 8 8 8
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
F for AHMV
F par ABCDEFGHIJK
I 92
#8467
thief gomadon~
Gomadon the {DN{Ya{Ds{Yt{Dy{x~
Gomadon seeks to deprive you of your wealth.
~
This catlike humanoid is 7 feet tall, and extremely well muscled.  His
fur is thick and well kempt.  A simple black tunic covers his chest, and
black leggings are specially made for his tail to protrude freely.  Whatever
you do, don't get him wet, he does not like that.  His feral eyes are
{Yyellow{x, and his face whiskers look as though he proudly combs them
daily.  His pointy ears are perked up listening for any sound of his next
victim approaching.  
~
felar~
ABCFS BDFQVlmu 0 0
85 85 371d85+0 425d10+85 28d3+47 none
-48 -48 -48 -30
B 0 0 0
stand stand male 2306
0 0 medium flesh~
~
#8486
warrior queen meradriel~
{MM{me{Mr{ma{Md{mr{Mi{Me{ml{x~
{MM{me{Mr{ma{Md{mr{Mi{Me{ml{x, Queen of the Fortress notices your arrival.
~
Dark brown tresses flow down from her {Ma{mm{Me{mt{Mh{My{ms{Mt{x tiara,
to rest gently upon {Yg{xl{Ye{xa{Ym{xi{Yn{xg {Csilver{x armor.  Her deep
green eyes catch the sunight and make it more beautiful.  Her stance is that
of a skilled swordsmistress, ready to spring into action.  A full six feet
tall, she rises from the ground in an elgeantly deadly manner.  She eyes you
up as youapproach her.  
~
human~
ABQ DFHTVlm 1000 0
115 115 541d115+0 575d10+85 38d3+62 none
-68 -68 -68 -43
AHJ 0 0 0
stand stand female 5366
0 0 medium flesh~
~
F for AHM
F par ADGHIJ
#8490
kinzara queen advisor~
Kinzara, Advisor to the Queen~
Kinzara, Advisor to the Queen is here fussing over supply allocations.
~
A woman of slight build, Kinzara is pretty but not beautiful.  She wears
spectacles, and has long flowing brown hair, kept back with a clip worn to
the back of her head.  Her hands, while delicate have ink stains on her
fingers, evidence of all the work she does with paper.  Her eyes are a
{Bblue{x-{Ggreen{x and they add much to her physical appearance.  She works
with her shoulder back, a sign of pride and confidence.  Kinzara looks to be
very competent.  
~
human~
ABC DFHVlm 1000 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 BJ D MP
stand stand female 0
0 0 medium flesh~
~
F for AHM
F par EFGHIJK
#8495
rexardius dragon silver~
Rexardius, The Queen's {CS{Wi{Cl{Cv{We{Cr{G Dragon{x~
Rexardius, The Queen's {CS{xi{Cl{xv{Ce{xr{x {GDragon{x is here guarding the tower.
~
Gleaming {CS{xi{Cl{xv{Ce{xr{x scales cover this dragon, as though it were
covered in beautiful shields.  The proud creature crouches with its long
serpantine neck crooked to examine all who enter this tower.  It takes it's
job seriously, and it is here to guard the Queen.  
~
silver dragon~
ABR DFHVlm 0 1
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
AMO 0 J H
stand stand none 1817
0 0 gargantuan flesh~
~
#8508
wizard rubrikal~
Rubrikal, the {YGold{x~
Rubrikal, the {YGold{x is here selling magik.
~
In {Ygolden{x robes, this white haired old wizard, is muddling about his
shop fixing this and that.  His eyes are a deep {Gem{ger{Gald{x, and his
white bead flows down to his chest, with a meticulously groomed mustache. 
He has the trademark pointy hat of the wizard, which is slightly rumpled and
the point is cocked to one side.  
~
human~
ABR DFHVlm 0 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 0 C 0
stand stand male 10000
0 0 medium flesh~
~
F for AHM
F par ABEFHIJ
#8515
etenda giant warrioress cloud~
Etenda, The {cCloud Giant{x Warrioress~
Etenda, The {cCloud Giant{x Warrioress scoffs at you.
~
Sixteen feet of beauty coupled with steel, this lovely cloud giant is
truly a battlemistress.  With soft features hiding the powerful muscles
underneath, she might be prone to underestimation.  One look at her weapon
though, a finely crafted warhammer, and you know just what she is capable
of.  Her soft white hair rests gently on the shouldplates of her armor, and
looks to be very fine and wispy.  Her cheekbones are just barely touched
with a blush of red, and her lips are full and supple.  She stands ready for
battle.  
~
cloud giant~
AB DFHlm 0 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 0 0 0
stand stand female 2911
0 0 gargantuan flesh~
~
#8517
giant leader adreahan cloud~
Adreahan, The {YKing{x of the {CCloud Giants{x~
Adreahan, The {YKing{x of the {CCloud Giants{x prepares to make war on the vampire horde.
~
Standing eighteen feet tall, this huge cloud giant is busy with
preparations for the coming warfare.  He is spectacularly muscled, with
biceps of steel.  His white hair flows down upon his shoulders held back
with a circlet of {wgrey{x metal.  He wields a massive sword that could cut
an orc in half with one blow.  His armor is well made, and kept polished. 
It is grey in color and emblazoned on the breastplate is a crest of a
lightning bolt striking a circle of half black and half white.  
~
cloud giant~
ABCL DFHlm 0 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 0 0 0
stand stand male 3043
0 0 gargantuan flesh~
~
#8519
giant warrior cloud~
A {CCloud Giant{x Warrior{x~
A massive {CCloud Giant{x Warrior is here preparing for the upcoming battle.
~
This massive cloud giant is making small preparations for the coming
battle.  It stands about 17 feet tall, and is well muscled.  The chainmail
that protects it seems to have a dull grey coloration, possibly unpolished
mithril.  The crest on its shield it that of a lighting bolt striking a
circle that is half black and half white.  
~
cloud giant~
A V 0 0
92 92 411d92+0 460d10+85 30d3+51 none
-52 -52 -52 -33
0 0 0 0
stand stand none 3525
0 0 gargantuan flesh~
~
#8537
drekzak commander undead~
Drekzak, the {DUn{wdead{x Commander~
Drekzak, the {DUn{wdead{x Commander is here maintaining his troops.
~
Drekzak is a very old lich.  It is cloaked in some very old gray robes,
that were obviously in style many hundreds of years ago.  Its face has
deteriorated to the point that it is a thin layer of dead skin covering the
skull, and the cheekbones have begun to protrude.  In its eyesockets {rred{x
globes burn with undead energy and power.  The smell of rotting flesh wafts
from its body, assaulting your nostrils.  Very little sound can be heard
from the otherworldly whispers which come from its mouth.  
~
lich~
ABCLO Vu -1000 0
115 115 541d115+0 575d10+85 38d3+62 none
-68 -68 -68 -43
0 0 0 0
stand stand none 5157
0 0 medium flesh~
~
#8539
undead knight death~
A {DDeath Knight{x~
A {DDeath Knight{x approaches{x.
~
Covered from head to toe in body armor, this undead knight stalks the
realm looking to deal death to all who cross its path.  It is faceless, and
dark with every inch of its body covered in black armor.  The breastplate of
the being has a bloody drenched rose on it.  
~
death knight~
A UV -1000 0
91 91 405d91+0 455d10+85 30d3+50 none
-52 -52 -52 -33
0 0 0 0
stand stand none 0
0 0 large flesh~
~
#8540
ghast undead~
A Ghast~
A Ghast, conscripted into the vampire's service wails in displeasure.
~
This Ghast has been forced into service of the vampires, and is very
unhappy about having its normal haunting grounds disturbed.  An ethereal
being, it has no solid form whatsoever but you can feel the cold touch of
death that is its favorite method of torture.  
~
undead~
ALO 0 0 0
91 91 405d91+0 455d10+85 30d3+50 none
-52 -52 -52 -33
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
#8545
gate guard meradriel~
A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard~
A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard stands here keeping watch.
~
This seven-foot tall human, is armed and armored to the hilt.  There is
no doubt that he intends to defend his post with his life.  A massive sword
at his side, the guard eyes you up warily.  Emblazoned on his breastplate is
the crest of his queen.  
~
human~
ABT 0 1000 0
100 100 456d100+0 500d10+85 33d3+55 none
-58 -58 -58 -37
QTU 0 0 0
stand stand male 100
0 0 gargantuan flesh~
~
#8546
gate guard meradriel~
A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard~
A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard is here defending the fortress.
~
This seven-foot tall human, is armed and armored to the hilt.  There is
no doubt that he intends to defend his post with his life.  A massive sword
at his side, the guard eyes you up warily.  Emblazoned on his breastplate is
the crest of his queen.  
~
human~
ABT 0 1000 0
100 100 456d100+0 500d10+85 33d3+55 none
-58 -58 -58 -37
QTU 0 0 0
stand stand male 100
0 0 gargantuan flesh~
~
#8554
undead dracolich tzakteklikog~
Tzakteklikog, the {gDraco{Dlich{x~
A huge dracolich begins to destroy you!
~
Rotting scales cover the undead body of this huge dracolich.  Its eyes
low with a sickly {Ggreen{x hue.  Its claws are five feet long, and could
skewer most living creatures.  The maw of the dragon is lined with
razorsharp black fangs, and could gulp up a warhorse.  The long snakelike
tail ends in a barbed point, and it flicks it like a whip.  It's greedy
mouth searches not for flesh but for souls.  
~
dracolich~
ABCFO u 0 0
110 110 589d110+0 1100d11+95 37d2+80 none
-69 -69 -69 -47
A 0 K 0
stand stand none 3598
0 0 medium flesh~
~
M death 8554 5~
#8560
whirmaldung mystic~
Whirmaldung, the mystic~
Whirmaldung, the mystic is here slobbering on himself.
~
This befuddled old man looks harmless.  His cloak is very rumpled and his
floppy had hangs down over his ears.  He is muttering about something, but
it is almost inaudible.  There is a smell coming from his breath that reeks
of rotten teeth, and his eyes are glossy and grey.  
~
human~
ABS HI 0 0
110 110 513d110+0 550d10+85 36d3+60 none
-64 -64 -64 -41
0 0 0 0
stand stand male 427
0 0 medium flesh~
~
M death 8560 10~
#8564
al'rashem priest sun~
Al'Rashem, High Priest of Atum'Ra~
The High Priest of Atum'Ra is here consoling the townspeople.
~
In robes of white, this middle aged human stands among the townsfolk who
have gathered here to receive his blessing.  His eyes are tired, and he
looks as though he bears the burdens of the whole city on his back.  The
comforting words that flow eloquently from his mouth seem to fall on many
deaf ears, from the sounds of sobbing that comes from his flock.  
~
human~
ABQ DFHTUVlm 1000 0
106 106 563d106+0 1060d11+95 36d2+78 none
-66 -66 -66 -45
FK 0 0 0
stand stand male 3402
0 0 medium flesh~
~
F for AHM
F par BGHJ
#8569
pholpis shop~
Pholpis, the Gearseller~
Pholpis is here selling his wares.
~
~
human~
AB HV 0 0
100 100 524d100+0 1000d11+95 34d2+74 none
-62 -62 -62 -42
0 0 CD 0
stand stand male 0
0 0 medium flesh~
~
F for AHM
F par EFGHIJ
#0

#OBJECTS
#8400
a map of za'hara~
a map of Za'hara~
a map of Za'hara lies here~
unknown~
~
map 0 A
0 0 0 0 0 0 0
0 0 0 P
E
map za'hara village~
-------------------
           Za'hara Village
     ---------------------------
 
 
 
              O-O-O     O-O-O
              | | |     | | |
              O-O-O     O-O-O
              | | |     | | |
          O   O-O-O     O-O-O
          |     |         | 
          M     D         D 
          |     |         | 
        O-O-O-O-O-O-O-O-O-O-O-O-O 
        |   |       |   |   |   |
O-O-O   O   N       O-P B   F   O-G-O
| | |   |   |       |       |   |
O-O-O-D-O   O     Z-O     O-O L-O
| | |   |           |       |   |
O-O-O   O           O       O   O
        |           |           | 
        O       Q   O           O
        |       |   |           |
        O-O-O-O-O-O-O-O-O-O-O-O-O
        |   |       |     |     |
        O   J       O     O     O   O-O-O
        |   |       |     |     |   | | |
        O   O-O   U-O-S   I     O-D-O-O-O
        |   |       |     |     |   | | |
O-O-O   O   O   O-R-O-H-O O-O   O   O-O-O
| | |   |           |     |     |
O-O-O-D-O       O-C-O-P-O O     O
| | |   |           |           |
O-O-O   O   X   O-T-O-W-O       O
        |   |       |           |
        O-O-O-O-O-O-O-O-O-O-O-O-O-V-O
        |           |       |
        E           O       A
        |           |       |
        O           O       O
                    |        
                O-O-O
                |
                O
                |
                O
                |
                O
                |
                O
 
      To the Tar'zia Jungle
 
 
 
-----------------------------------------------
 
A= Anti Paladin Guild
V= Vampires Guild
W= Warriors Guild
T= Thiefs Guild
P= Paladins Guild
C= Clerics Guild 
R= Warlocks guild
H= Witchs Guild 
G= Rangers Guild
N= Ninja's Guild
M= Samuri's Guild
E= Necromansers Guild
D=Enchant Caves of the Shapeshifters
 
S= Supplies Store
B= Bar  
X= Wespons Store
U= Food Supplies
K= Potion Shop
Z= Herb Tent
L= Armory
Q= Leader of the Za'haras Home
 
F= The Temple of the Black Dragon (Evil)
I= The Temple of the Blue Dragon (Neutral)
J= The Temple of the White Dragon (good)                    
----------------------------------------------- 
~
G none
G none
G none
G none
#8401
fire ring~
a fire ring~
A {rfire{x ring is here for your use.~
unknown~
~
furniture 0 0
BD GJOQRST JK CFG CFG BD GJOQRST
0 0 0 P
G none
G none
G none
G none
#8402
token quest~
{yA Quest Token Worth 1 QP{x~
{YA Quest Token Worth 20 QP{x~
unknown~
~
trash 0 AO
0 0 0 0 0 0 0
0 0 0 P
G none
G none
G none
G none
#8420
black box~
{DThe Black Box{x~
{DThe Black Box{x~
unknown~
~
container R 0
0 AC 0 1 100 0
100 0 0 P
E
box~
It is breathing, and with each breath, you feel weaker. This
box is made of some material not of this earth, and it seems
to be growing in size. It is small still, only a cubic foot
in area, and yet it seems so much larger in scope. It smells
of magic.
~
G none
G none
G none
G none
#8426
bench~
{WA limestone bench{x~
{WA beautifully crafted elven bench sits here, waiting to be sat upon.{x~
unknown~
limestone~
furniture 0 0
BC ABCDEFGHIJKLMNOPQRSTUVWXYZabcde DEGHJK CFG CFG BC ABCDEFGHIJKLMNOPQRSTUVWXYZabcde
0 0 0 P
G none
G none
G none
G none
#8427
vine vines ivy hammock~
an {GI{gv{Gy {gV{Gi{gn{Ge{x hammock~
{GI{gv{Gy {gv{Gi{gn{Ge{gs{x hang from the ceiling here, forming a chair like hammock~
unknown~
~
furniture 0 0
BC ABCDEFJOQRST FIL BDEFGH BDEFGH BC ABCDEFJOQRST
0 0 0 P
G none
G none
G none
G none
#8428
cowl rekzhazek~
An {wU{Dn{wH{Do{wl{Dy {wC{Do{ww{Dl{x~
A {Dblack{x cowl lies here sucking in the light.~
unknown~
~
armor EJLQY AE
38 38 38 37 'none' 0
106 107 294795 P
A
17 -7
A
13 70
A
19 5
E
cowl~
The cowl is as black as a starless night, and seems to actually suck in light. It 
is very lightweight, and seems to be made of some otherworldly cloth.
~
G none
G none
G none
G none
#8429
sphere generator key~
The {DSphere{x {wGeneration{x Unit~
A magical component of some sort lies here, useless.~
unknown~
~
armor 0 AO
33 33 33 32 'none' 0
90 92 95 P
G none
G none
G none
G none
#8432
black breastplate despair~
A {wBreastplate {Wof {DDespair{x~
A {wBreastplate {Wof {DDespair{x is laying on the ground.~
unknown~
~
armor 0 AD
34 34 34 33 'none' 0
95 96 442588 P
A
17 -10
A
19 8
A
18 8
G none
G none
G none
G none
#8434
black steel blacksteel greaves~
{DB{cl{Da{cc{Dk{cS{Dt{ce{De{cl {wGreaves{x~
A set of greaves made of the blackest steel lies on the ground here.~
unknown~
~
armor EJ AF
34 34 34 33 'none' 0
95 96 335105 P
A
13 40
A
18 5
A
20 -3
A
17 -5
G none
G none
G none
G none
#8445
fountain~
the fountain of the warrior queen~
A m{wa{xr{wb{xl{we{x fountain depiciting a warrior queen.~
unknown~
~
fountain 0 0
0 0 'water' 0
0 0 0 P
G none
G none
G none
G none
#8456
leveling sphere~
leveling sphere~
leveling sphere~
unknown~
~
light 0 A
0
0 0 0 P
G none
G none
G none
G none
#8459
canvas satchel container~
a canvas satchel~
A container with many pockets lies here.~
unknown~
~
container Y A
100000 AHIJK 0 100 100 0
10 10 13621324 P
G none
G none
G none
G none
#8460
shortsword sword~
A well made shortsword~
A well made shortsword rests here.~
unknown~
~
weapon 0 AN
shortsword 6 12 stab D
81 82 97805 P
A
19 5
A
18 7
G none
G none
G none
G none
#8461
staff faerie king~
The Staff of the Faerie King~
@eng A pink green and fuscia staff carved with faerie dragons lies here.~
wood~
~
staff 0 AO
91 10 10 'faerie fire'
80 100 10000 P
G none
G none
G none
G none
#8462
scroll many funs~
a scroll of many {rf{bu{yn{gs{x~
A many colored piece of papyrus is here.~
unknown~
~
scroll 0 AO
91 'faerie fire' 'faerie fog' 'blindness' 'curse'
81 0 10000 P
G none
G none
G none
G none
#8463
club smacker~
A Club Named "{BS{bm{Ba{b{Bc{bk{Be{br{x"~
A huge club with a spiked head is leaning against the wall.~
unknown~
~
weapon 0 AN
mace 6 18 beating K
106 108 191403 P
A
19 15
G none
G none
G none
G none
#8464
~
~
~
unknown~
~
trash 0 0
0 0 0 0 0 0 0
0 0 0 P
G none
G none
G none
G none
#8465
beer~
a beer~
A cold draught of beer is here getting warm.~
unknown~
~
drink A AO
1 1 'beer' 0
0 0 75 P
G none
G none
G none
G none
#8466
pint dark ale~
a pint of dark ale~
A pint of dark ale is here getting warm.~
unknown~
~
drink 0 0
1 1 'dark ale' 0
0 0 100 P
G none
G none
G none
G none
#8467
glamcatil dagger~
A Serrated {wDirk{x named {DG{rl{Da{rm{Dc{ra{Dt{ri{Dl{x~
A long serrated dirk is here.~
unknown~
~
weapon 0 AN
dagger 6 11 pierce H
85 86 78548 P
A
17 -10
A
19 8
A
18 8
G none
G none
G none
G none
#8468
canoli~
a canoli~
A canoli is here, who would have dropped such a treat!~
unknown~
~
food 0 0
BD B 0 0 0 BD B
0 0 100 P
G none
G none
G none
G none
#8469
gelato cup~
a cup of gelato~
a cup of gelato is melting.~
unknown~
~
food 0 0
BD B 0 0 0 BD B
0 0 100 P
G none
G none
G none
G none
#8486
tiara~
{Ma{mm{Me{mt{Mh{My{ms{Mt{x {Ct{ci{Ca{cr{Ca{x~
An {Ma{mm{Me{mt{Mh{My{ms{Mt{x {Ct{ci{Ca{cr{Ca{x lies here collecting dust.~
unknown~
~
armor AIK AE
38 38 38 37 'none' 0
106 107 371549 P
A
17 -10
A
13 70
A
19 8
G none
G none
G none
G none
#8487
ring sun flare solar radiation~
A {YS{Co{Yl{Ca{Yr F{Cl{Ya{Cr{Ye{x~
Radiation directly from the sun is here mutating you.~
unknown~
radiation~
jewelry AY AB
CF CF CF ABF 0 CF CF
100 101 96 P
A
18 6
A
17 -5
A
13 30
A
19 10
G none
G none
G none
G none
#8488
ring time warp temporal~
a {BT{be{Bm{bp{Bo{br{Ba{bl {DW{Wa{Dr{Wp{x~
A {BT{be{Bm{bp{Bo{br{Ba{bl{x {DW{Wa{Dr{Wp{x is here floating in mid-air.~
unknown~
~
portal 0 AB
2 B C 8486 0
100 100 10000 P
G none
G none
G none
G none
#8489
dagger crystalline~
The {bCr{Bys{ctal{Bli{bne{x Dagger~
A beautiful dagger made of crystal is here.~
unknown~
~
weapon ABT AN
dagger 7 12 pierce D
106 107 132117 P
A
17 -20
A
19 10
A
18 10
G none
G none
G none
G none
#8490
tortoise spectacles~
A pair of tortoise-shell spectacles~
A pair of delicate spectacles rests here.~
unknown~
~
armor 0 AE
29 29 29 28 'none' 0
81 82 167541 P
A
19 6
A
18 3
A
12 50
G none
G none
G none
G none
#8495
beacon meradriel~
The {YB{ye{Ya{yc{Yo{yn{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x~
The {YB{ye{Ya{yc{Yo{yn{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x is floating here.~
unknown~
magic~
light A A
1000
106 10 15835 P
A
20 -2
A
13 50
A
12 50
A
19 5
A
18 5
A
17 -20
G none
G none
G none
G none
#8515
warhammer mace glamithas rex~
{CG{Bl{Ca{Bm{Ci{Bt{Ch{Ba{Cs{x {DR{we{Dx{x~
A massive warhammer rests on the ground.~
unknown~
~
weapon 0 AN
mace 6 18 smash GK
106 107 223935 P
A
12 50
A
18 9
G none
G none
G none
G none
#8517
stormbringer sword~
{CS{Dt{Co{Dr{Cm{Db{Cr{Di{Cn{Dg{Ce{Dr{x~
A longsword is driven into the ground here, it has a cloud emblazoned on the pommel.~
unknown~
~
weapon ABJK AN
longsword 6 21 shbite G
106 107 328053 P
A
19 7
A
18 7
G none
G none
G none
G none
#8518
circlet clouds~
The {CCirclet {xof the {CClouds{x~
A dull grey circlet lies here, it has a cloud emblazoned on it.~
unknown~
~
armor 0 AE
38 38 38 37 'none' 0
106 10 358099 P
A
13 80
A
19 3
A
18 3
G none
G none
G none
G none
#8519
shield thunder~
The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x~
A shield made from the clap of lightning is here.~
unknown~
~
armor JK AJ
36 36 36 35 'none' 0
100 101 529142 P
A
13 50
A
19 10
A
18 10
G none
G none
G none
G none
#8554
talon dracolich~
{wTalon{x of the {DDraco{Dlich{x~
A huge talon from some massive beast is here.~
unknown~
~
weapon Jh AN
dagger 7 12 pierce CD
106 107 285149 P
A
18 8
A
19 8
A
20 -3
A
17 -20
G none
G none
G none
G none
#8556
~
~
~
unknown~
~
trash 0 0
0 0 0 0 0 0 0
0 0 0 P
G none
G none
G none
G none
#8560
cloak fool~
{BF{Co{BO{Cl{B'{cS {MC{ml{MO{ma{Mk{x~
A multi-colored cloak lies upon the ground. You think it's laughing at you.~
unknown~
~
clothing 0 AK
BCF BCF BCF ACF 0 BCF BCF
106 107 249362 P
A
18 10
A
12 30
A
19 10
G none
G none
G none
G none
#8564
sundial~
{YSundial{x~
A {YSundial{x is here.~
unknown~
~
armor AK AO
36 36 36 35 'none' 0
100 101 307687 P
A
13 50
A
12 110
G none
G none
G none
G none
#8565
coal hot~
A {rhot {wcoal{x~
A {rhot {wcoal{x is burning itself out on the ground.~
unknown~
~
pill 0 A
50 'fire breath' 'reserved' 'reserved' 'reserved'
80 1 0 P
G none
G none
G none
G none
#8566
censer~
a cencer~
A cencer containing {rhot{x {wcoals{x stand in the center of the room.~
iron~
~
container R 0
100 0 0 10 0 0
0 100 0 P
G none
G none
G none
G none
#8569
wrist meradriel wristband~
A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Guard Wrisband~
A wristband lies here, marked with the crest of Meradriel.~
mithril~
~
armor ABGS AM
29 29 29 28 'none' 0
81 82 155893 P
A
18 5
A
13 40
A
19 5
G none
G none
G none
G none
#8570
full plate meradriel~
Full Platemail of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x~
A full set of platemail lies here in a heap.~
mithril~
~
armor AB AD
29 29 29 28 'none' 0
81 82 426582 P
A
19 13
A
17 -16
G none
G none
G none
G none
#8571
diamond encrusted gloves~
{WD{Yi{Wa{Ym{Wo{Yn{Wd{x Encrusted Gloves~
Glittering on the ground is a pair of bejeweled gloves.~
diamond~
~
armor AB AH
29 29 29 28 'none' 0
81 82 231691 P
A
19 7
A
13 40
A
20 -2
A
17 -5
G none
G none
G none
G none
#8572
black leather couch~
A {wBlack{x Leather Couch~
A comfortable {wblack{x leather couch is here.~
unknown~
~
furniture 0 0
AB EFIKMNO EHK DGH DGH AB EFIKMNO
81 100 10000 P
G none
G none
G none
G none
#0

#ROOMS
#8400
A Path Through Dense {gForest{x~
You are following a tree lined path through the forest.  The forest is
impenetrable on either side, and the path shows signs that it is well
maintained.  The Forest is composed primarily of pine trees with a few great
oaks scattered throughout.  The treetops above you look lush with life, and
the forest looks very healthy.  The path continues north.  
~
0 0 forest
D0
~
~
Z 0 8401
0 0
D3
~
~
Z 0 2300
0 0
S
#8401
A Path Through Dense {gForest{x~
You are following a tree lined path through the forest. The forest is 
impenetrable on either side, and the path shows signs that it is well
maintained. The Forest is composed primarily of pine trees with a few
great oaks scattered throughout. The treetops above you look lush with
life, and the forest looks very healthy. The path continues north.
~
0 0 forest
D0
~
~
Z 0 8402
0 0
D2
~
~
Z 0 8400
0 0
S
#8402
a {RRusty{x Gate in the {gForest{x~
While the gate before you is rusty, it is well oiled and does not squeak
when you open it.  The forest is kept trimmed back from the path you are
following and a small {Ysign{x gives you some useful information.  The gate
swings open and the path northward appears to be just as well maintained,
and bodes for easy traveling.  
~
0 0 forest
E
sign~
{c################################
{yThe Fortress of Meradriel
Levels 81 though 106 live here.
This area is for HEROS and soon to
be HEROS only!
Anything less will die.
Cadul, The Hunter.
{c################################{x
~
D0
~
~
ABZ 0 8403
0 0
D2
~
~
Z 0 8401
0 0
S
#8403
The Path Through the {gForest{x~
You pass through the gate and find the forest is thinning out, though you
still can travel only north or south.  Ahead you can see some sort of guard
post.  
~
0 0 forest
D0
~
~
Z 0 8404
0 0
D2
~
~
ABZ 0 8402
0 0
S
#8404
Abandoned Guard Post~
The guard post is composed of minor fortifications only.  A wooden
pallisade surrounds a small lookout post.  The entrance to the guardpost is
on the north side, away from the pathway it is supposed to defend.  The post
looks as though it was left in a hurry.  Plates are left on the table, and
there are personal effects scattered around the inside.  The path turns east
here.  
~
0 D inside
D1
~
~
Z 0 8405
0 0
D2
~
~
Z 0 8403
0 0
S
#8405
A Fork in the Path~
The forest path splits here. The trees are thinning out, and you can
almost see through them. To the east is a clearing of some sort
and to the north you can see some construction.
~
0 0 forest
D0
~
~
Z 0 8407
0 0
D1
~
~
Z 0 8406
0 0
D3
~
~
Z 0 8404
0 0
S
#8406
A {gForest{x Grove~
A circle of trees line this grove and protect it from the inhabitants of
the forest.  There is a fire ring in the center to protect the woodlands
from the hungry flames.  You are confidant that this is a good place to
rest.  The cover is good, the dirt is soft, and the shelter of the trees
provide a break from the elements.  
~
0 0 forest
D3
~
~
Z 0 8405
0 0
S
#8407
A Fortified Gate~
Built with large timbers, this gate is hanging from a hinge.  The
defenders did not abandon this post, they fought it out.  There is evidence
of a battle that lasted quite some time.  There are arrows sticking out of
the fortifications and there are claw marks everywhere.  The tracks look to
be from some sort of animal.  The gate, after a good push, opens and the path
continues north.  
~
0 0 forest
D0
~
~
ABZ 0 8408
0 0
D2
~
~
Z 0 8405
0 0
S
#8408
Inside the Fortified Gate~
There are no bodies around but the signs of battle are everywhere.  Blood
however is noticably absent.  Surely some blood was spilled here.  There are
various types of broken weapons scattered about.  In the distance you can
hear the beating of massive war drums.  To the north is a vast plain
surrounding a great city.  
~
0 0 field
D0
~
~
Z 0 8409
0 0
D2
~
~
ABZ 0 8407
0 0
S
#8409
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
 
To the south is a Fortified Gate, which protects the solitary path into
these plains.
~
0 0 field
D0
~
~
ABZ 0 8471
0 0
D1
~
~
Z 0 8410
0 0
D2
~
~
Z 0 8408
0 0
D3
~
~
Z 0 8476
0 0
S
#8410
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8411
0 0
D3
~
~
Z 0 8409
0 0
S
#8411
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8412
0 0
D3
~
~
Z 0 8410
0 0
S
#8412
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8413
0 0
D3
~
~
Z 0 8411
0 0
S
#8413
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8416
0 0
D3
~
~
Z 0 8412
0 0
S
#8414
Before the Cobblestone Path~
Before you lay vistas of splendor and beauty.  Through the a{ci{xr, the
mighty winged creatures of past and present, dragons, dominate the s{ck{xi{ce{xs,
playing peacefully.  From time to time in the distances, flashes of bright
{Bblues{x, {Ggreens{x, {Yyellows{x, and {Rreds{x can be seen followed by a loud, {Yt{Dh{Yu{Dn{Yd{De{Yr{Do{Yu{Ds{x
crash of noise.  Closer to the {ge{ya{gr{yt{gh{x, {gtrees{x of all sorts can be seen
blossoming before your very existence.  A {Yyellow{x cottage, trimmed in {Dwhite{x,
rests at the end of this cobblestone path.  {WN{xy{Wm{xp{Wh{xs, {Yp{yi{Yx{yi{Ye{ys{x, {Gd{Yr{Gy{Ya{Gd{Ys{x, {mf{Ma{mi{Mr{mi{Me{ms{x,
{ybrownies{x, and {gs{xp{gr{xi{gt{xe{gs{x can be seen frolicking gaily on the {Ge{gmeral{Gd{x {ggreen{x
grass of the well kept lawn.  All about you, creatures of all sorts can be
found.  Here and there, the alluring scent of fresh, ripe fruit can be smelt
faintly on the warm b{cr{xe{ce{xze.  The sound of trickling {Bw{ba{Bt{be{Br{x can be heard
faintly not too far away.  A bridge connects to the beginning of the
cobblestone path.  The sweet sound of laughter can be heard coming from the
open cottage windows.  A {Dwhite{x picket fence is the only thing that appears
to be keeping you from what just might be your pleasant stay in this little
slice of {Ch{ce{Ca{cv{Ce{cn{x.  
~
0 NX road
D0
~
~
Z 0 8415
0 0
D4
~
~
Z 0 8488
0 0
S
#8415
On a Cobblestone {yBridge{x~
The {ybridge{x that arcs over the {Bs{ct{Br{ce{Ba{cm{x of {Bw{ba{Bt{Be{br{x below you is made up of the
same cobblestone that the following path with made of.  {MBaby{x dragons swoop
down and dance playfully overhead as {Yp{yi{Yx{yi{Ye{ys{x and {Wn{xy{Wm{xp{Wh{xs prance about giggling
at each other as they play hide and seek.  The potent scent of fresh, ripe
fruit is now accompanied by the scent of ever-blooming roses.  Entrapping
voices and the occasional enchanting laughter is still heard coming from
within the cottage.  The {Bs{ct{Br{ce{Ba{cm{x, trickling louder than before, can be seen,
bubbling under the bridge.  {BEl{Gem{Ren{Yta{Mls{x of all sorts dance wildly around you
in a ballad of gaiety and amusement.  Just beyond the {ybridge{x, to the left,
benches and chairs made out of all sorts of materials can be seen, awaiting
company.  Off to the right, a large, {go{ya{gk{x gazebo can be seen, shading its
occupants from the light in the s{Yk{xy.  The bright flashes of {Bblues{x, {Ggreens{x,
{Yyellows{x, and {Rreds{x can still be seen and the {Yt{Dh{Yu{Dn{Yd{De{Yr{Do{Yu{Ds{x noises can still be
heard.  
~
0 NX road
D0
~
~
Z 0 8445
0 0
D2
~
~
Z 0 8414
0 0
S
#8416
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8417
0 0
D3
~
~
Z 0 8413
0 0
S
#8417
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun. 
 
To the east, is a tent made of some sort of hide.
~
0 0 field
D0
~
~
Z 0 8420
0 0
D1
~
~
Z 0 8418
0 0
D3
~
~
Z 0 8416
0 0
S
#8418
A Subcommander's Tent~
This tent houses the second in command of the vampire's army.  The
hide-like material it is comprised of is not from any woodland or pasture
creature that you know of.  It is quite possible that it is human skin. 
Scrawled in blood on the outside of the tent are some unintelligible words,
possibly of magical origin.  
~
0 0 inside
D1
~
~
Z 0 8419
0 0
D3
~
~
Z 0 8417
0 0
S
#8419
The Sub Commander's Tent~
This is the vampire sub-commander's quarters, if you can call them that. 
The bed is instead a coffin, made of mahogany, and placed in the center of
the tent.  There are no personal effects of any kind, and the room is quite
sparse.  On either side of the coffin, standing tall is a pair of
candleholders, with black candles.  They are burning but the flames are
{wblack{x.  
~
0 0 inside
D3
~
~
Z 0 8418
0 0
S
#8420
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8421
0 0
D2
~
~
Z 0 8417
0 0
S
#8421
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8422
0 0
D2
~
~
Z 0 8420
0 0
S
#8422
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8423
0 0
D2
~
~
Z 0 8421
0 0
S
#8423
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
 
To the east is the main camp of the vampire army, guarded by their servants.
~
0 0 field
D0
~
~
Z 0 8434
0 0
D1
~
~
Z 0 8424
0 0
D2
~
~
Z 0 8422
0 0
S
#8424
The Vampire Base~
The base is little more than hastily erected black stone walls, with flat
stone tiles inset into the dirt.  The vampires must not plan on staying here
long.  
~
0 ANX inside
D1
~
~
Z 0 8425
0 0
D3
~
~
Z 0 8423
0 0
S
#8425
Inside The Vampire Base~
The base is little more than hastily erected black stone walls, with flat
stone tiles inset into the dirt.  The vampires must not plan on staying here
long.  
~
0 ANX inside
D0
~
~
Z 0 8432
0 0
D1
~
~
Z 0 8430
0 0
D3
~
~
Z 0 8424
0 0
S
#8426
A Rose Garden off the Cobblestone Path~
Thorny {rrose{x {gbushes{x abound in majestically manicured perfection.  The
sweet sweet smell permeates this open air rose garden.  There are {Yp{yi{Yx{yi{Ye{ys{x
flitting about from {rrose{x to {rrose{x pollinating the flowers.  It seems as
though they are the gardeners.  Softly whispered {clullabies{x can be heard
flowing along with the {Bbreeze{x.  
~
0 NX inside
D1
~
~
Z 0 8445
0 0
S
#8427
{WA beautifully crafted {gg{ya{gz{ye{gb{yo{W off the Cobblestone Path{x~
Inside this magnificent structure you can see that even more pictures of
{Ca{cn{Cg{ce{Cl{cs{x have been carved into its {gw{yo{go{yd{x.  Great care and many years have been
put into its making.  The {Mbaby{x dragons and drakes sweep through whatever
openings they can find, casting a quick {Dshadow{x over a {gli{Wmesto{gne{x pedestal
encased in a pillar of {Ylight{x in the center of the {gg{ya{gz{ye{gb{yo{x.  The {ybronze{x plaque
on it gleams brightly in the {Ylight{x.  {BEl{Gem{Ren{Yta{Mls{x dance wildly about you in a
ballad of gaiety and amusement as {ybrownies{x and {gs{xp{gr{xi{gt{xe{gs{x swing from {Gi{gv{Gy {gv{Gi{gn{Ge{gs{x
to whisper sweet nothings in your ear.  The wild scent of fresh, ripe fruit
is nearly breath-taking as the fruit orchards just beyond the {gg{ya{gz{ye{gb{yo{x
flourish with undiminished success.  The bright flashes of {Bblues{x, {Ggreens{x,
{Yyellows{x, and {Rreds{x can still be seen accompanied by the {Yt{Dh{Yu{Dn{Yd{De{Yr{Do{Yu{Ds{x crash of
noise.  
~
0 NX inside
D3
~
~
Z 0 8445
0 0
S
#8428
The Office of the Vampire Commander~
Along either side of the room are rows of black candles, four to a row. 
The candles are burning but the flames are {wblack{x.  There is a pentagram
drawn in chalk in the center of the room.  Set into the far south room is an
open coffin.  The air is very still here, and the stench of {wdark{x {mmagic{x is
strong.  The walls look to be hastily constructed of some sort of black
stone, and the floor is little more than flat stones laid in the dirt.  A
presence is near, you can sense it.  
~
0 ANQX inside
E
pentagram~
The pentragram is drawn in black chalk, and seems to be a symobl of power.  
~
D0
~
~
Z 0 8429
0 0
S
#8429
Inside The Vampire Base~
The base is little more than hastily erected black stone walls, with flat
stone tiles inset into the dirt.  The vampires must not plan on staying here
long.  
~
0 ANX inside
E
south~
The Vampire Leader's Quarters.
~
D2
~
~
Z 0 8428
0 0
D3
~
~
Z 0 8430
0 0
S
#8430
Inside The Vampire Base~
The base is little more than hastily erected black stone walls, with flat
stone tiles inset into the dirt.  The vampires must not plan on staying here
long.  
~
0 ANX inside
D1
~
~
Z 0 8429
0 0
D3
~
~
Z 0 8425
0 0
S
#8431
Inside The Vampire Base~
The base is little more than hastily erected black stone walls, with flat
stone tiles inset into the dirt.  The vampires must not plan on staying here
long.  
~
0 ANX inside
D1
~
~
Z 0 8433
0 0
D3
~
~
Z 0 8432
0 0
S
#8432
Inside The Vampire Base~
The base is little more than hastily erected black stone walls, with flat
stone tiles inset into the dirt.  The vampires must not plan on staying here
long.  
~
0 ANX inside
D1
~
~
Z 0 8431
0 0
D2
~
~
Z 0 8425
0 0
S
#8433
A Guarded Door~
Something of great import must be behind this door.  Quite alot of
resources have been spent in guarding it.  The door itself is made of some
type of amalgamation of mithril and adamantite, and looks to be
impenetrable.  
~
0 ANX inside
D0
~
~
ABZ 0 8571
0 0
D3
~
~
Z 0 8431
0 0
S
#8434
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8435
0 0
D2
~
~
Z 0 8423
0 0
S
#8435
East Gate of The Fortress~
The gate to the fortress is made of granite, like the walls.  There are
no hinges and you wonder how it is possible to open.  The guards above you
are stoically waiting for the approaching marauders to attack.  Each arrow
their archers shoot is almost wasted on the undead flesh of their enemies. 
The vampires are biding their time and waiting for some unknown event to
transpire before assaulting the gate.  
~
0 0 field
D0
~
~
Z 0 8436
0 0
D2
~
~
Z 0 8434
0 0
D3
~
~
ABZ 0 8442
0 0
S
#8436
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8572
0 0
D2
~
~
Z 0 8435
0 0
S
#8437
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8567
0 0
D2
~
~
Z 0 8572
0 0
S
#8438
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
 
To the east is a massive Siege Tower looming over the fortress walls.
~
0 0 field
D1
~
~
Z 0 8439
0 0
D2
~
~
Z 0 8437
0 0
D3
~
~
Z 0 8562
0 0
S
#8439
Entrance to the Siege Tower~
You stand before a great construction of metal and wood.  A siege tower
on wheels.  The various servants of the vampires are making ready to push
the tower against the walls of the fortress, thus bypassing the formidable
granite walls, and the impenetrable gate.  The entrance to the tower is to
the east, and it is filled with all types of evil creatures.  
~
0 0 field
D1
~
~
ABZ 0 8440
0 0
D2
~
~
Z 0 8567
0 0
D3
~
~
Z 0 8438
0 0
S
#8440
The Base of The Seige Tower~
The base of the tower is filled with evil beings, drooling at the chance
to get into the fortress.  Some mighty magic is holding them back, and even
more impressively preventing them from tearing each other apart.  A ladder
leads up into the belly of the tower filled with even more of the vampire
kin.  
~
0 0 inside
D3
~
~
ABZ 0 8439
0 0
D4
~
~
Z 0 8451
0 0
S
#8441
The Bunk Room~
Bunk beds line the walls of the room, and are perfectly made up in tight
military fashion.  The Guard's footlockers are at the foot of the beds, and
are locked up tightly.  There is a very sterile smell about the room, and
the floors are polished to a high shine.  Even in the midst of this seige,
discipline has not faltered.  
~
0 0 inside
D3
~
~
Z 0 8504
0 0
S
#8442
The Eastern Gate~
The massive obsidian gates are shored up from the inside.  Timbers hung
with pullies and rope bar the great gates.  There is no sign of damage from
this side.  The obsidian is polished to a high sheen, and they glow in the
dim light from the street globes.  
~
0 0 city
D1
~
~
ABZ 0 8435
0 0
D3
~
~
Z 0 8443
0 0
S
#8443
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D1
~
~
Z 0 8442
0 0
D3
~
~
Z 0 8444
0 0
S
#8444
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D0
~
~
ABZ 0 8504
0 0
D1
~
~
Z 0 8443
0 0
D3
~
~
Z 0 8454
0 0
S
#8445
The Cobblestone Square~
To the east is a {gg{ya{yz{ge{yb{go{x carved of oak.  The magnificent structure seems
to provide solitude from the busy affairs of the kingdom.  To the west is a
{rrose{x garden which has been lovingly nurtured.  In the center of the square
itself is a m{wa{xr{wb{xl{we{x fountain depicting a warrior queen holding a unsheathed
sword pointing at the sun in one hand, and a shield in the other hand held
as if sheltering a miniature version of the city.  To the north is a
terraced garden.  
~
0 0 inside
E
fountain~
The fountain depticts in marble a warrior queen pointing an unsheathed sword at the sky. With her other hand she shields
a miniature version of the city from harm.
~
D0
~
~
Z 0 8447
0 0
D1
~
~
Z 0 8427
0 0
D2
~
~
Z 0 8415
0 0
D3
~
~
Z 0 8426
0 0
S
#8446
A beautifully decorated Study~
~
0 X inside
S
#8447
The Terraced {gG{Ga{gr{Gd{ge{Gn{gs{x~
Lining the path through the gardens are dogwood trees in alternating
colors of white and {Ggreen{x.  There are two rows of {Ysunflowers{x beyond the
trees on either side of the path.  The flowering bushes and perennials that
make up this garden have been magnificently manicured to produce a {Cd{ca{Cz{Cz{cl{Ci{cn{Cg{x
display of horticulture the likes of which are extremely rare.  
~
0 0 inside
D2
~
~
Z 0 8445
0 0
D4
~
~
Z 0 8450
0 0
D5
~
~
Z 0 8464
0 0
S
#8448
Cadul's House~
~
0 0 inside
D0
~
~
Z 0 8473
0 0
D2
~
~
Z 0 8530
0 0
D3
~
~
Z 0 8465
0 0
D5
~
~
Z 0 8456
0 0
S
#8449
delete this room~
~
0 X inside
S
#8450
The Top of the Terraced {gG{Ga{gr{Gd{ge{Gn{gs{x~
Lining the path through the gardens are dogwood trees in alternating
colors of white and {Ggreen{x.  There are two rows of {Ysunflowers{x beyond the
trees on either side of the path.  The flowering bushes and perennials that
make up this garden have been magnificently manicured to produce a {Cd{ca{Cz{Cz{cl{Ci{cn{Cg{x
display of horticulture the likes of which are extremely rare.  
~
0 0 inside
D3
~
~
Z 0 8529
0 0
D5
~
~
Z 0 8447
0 0
S
#8451
The Middle of The Seige Tower~
The center of the siege engine is little more than a wooden chute, with a
ladder to climb up.  There is a landing to provide momentary balance before
the ladder continues up.  The rough hewn wood is very splinter friendly, and
the slippery nature of the flam retardant that was used to protect the wood
does not help your climb.  
~
0 0 inside
D4
~
~
Z 0 8452
0 0
D5
~
~
Z 0 8440
0 0
S
#8452
The Top of The Seige Tower~
From this perch at the top of the seige tower, you can see for miles
around.  It is quite a vantage point from which to assess the defenses of
the tower.  It is very possible that this is the only method that would
allow the assailants to win.  
~
0 0 inside
D3
~
~
Z 0 8453
0 0
D5
~
~
Z 0 8451
0 0
S
#8453
The Platform of The Seige Tower~
From this platfrom, once pushed against the granite walls of the
fortress, the invaders will be able to pour out of it, and make their
assault.  The platform is constructed of reinforced wood, coated with some
sort of fire retardant lacquer to protect it from the wood hungry flaming
arrows of the defenders of the fortress.  
~
0 0 inside
D1
~
~
Z 0 8452
0 0
S
#8454
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D1
~
~
Z 0 8444
0 0
D3
~
~
Z 0 8455
0 0
S
#8455
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D1
~
~
Z 0 8454
0 0
D3
~
~
Z 0 8456
0 0
S
#8456
{MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Towne Square~
This is the Grand Square of the Fortress of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x.  There are four
pillars around you, which support the colossal tower above.  The pillars are
made of marble, and they are etched with runes of many types.  The runes
seem to glow in the gray darkness that covers the city.  The square is
almost deserted as the citizens huddle in the homes to protect them from the
advancing army of evil.  
~
0 0 city
D0
~
~
Z 0 8547
0 0
D1
~
~
Z 0 8455
0 0
D2
~
~
Z 0 8457
0 0
D3
~
~
Z 0 8509
0 0
D4
~
~
Z 0 8495
0 0
S
#8457
{CV{Wa{Cl{Wo{Cr{x Road~
Statues depicting the past heroes and rulers of this Fortress stand
eternally vigilant on either side of this street.  The statues are made
skillfully, with the features done stunningly well.  The names of those
immortalised in the stone are chiseled on the base.  The street is made of
obsidian brick, laid in a precise fashion.  Wagon tracks have slowly etched
their mark on either side of the street.  With a pedestrian pathway on the
easterly side.  
~
0 0 city
D0
~
~
Z 0 8456
0 0
D2
~
~
Z 0 8458
0 0
S
#8458
{CV{Wa{Cl{Wo{Cr{x Road~
Statues depicting the past heroes and rulers of this Fortress stand
eternally vigilant on either side of this street.  The statues are made
skillfully, with the features done stunningly well.  The names of those
immortalised in the stone are chiseled on the base.  The street is made of
obsidian brick, laid in a precise fashion.  Wagon tracks have slowly etched
their mark on either side of the street.  With a pedestrian pathway on the
easterly side.  
 
To the west is a restaurant.
~
0 0 city
D0
~
~
Z 0 8457
0 0
D2
~
~
Z 0 8461
0 0
D3
~
~
Z 0 8460
0 0
S
#8459
The {wPawn{x Shop~
The shop is dingy, and the inventory varied.  Hanging from the walls, on
top of tables, and just laying on the floor are tons of worthless pieces of
junk.  Wherever there is space, something covers it, wheter it is stacks of
docuemnts or weapons and armor, you get the feeling that anything can be
bought here.  Shadowy deeds and hot deals abound.  
~
0 0 inside
D3
~
~
ABZ 0 8468
0 0
S
#8460
El Dolce Vendetta~
This beautiful cafe, specialising in desserts is decked out in
avant-garde decor.  The tables are a beautiful beaten tin, roughly hammered,
and left nicely flawed.  Patrons sit around sipping capuccino and coffee as
they discuss the troubles that plague the town.  It is odd that the
atmosphere is so non-chalant considering the army of darkess that sits
outside.  Maybe the walls will hold.  
~
0 0 inside
D1
~
~
Z 0 8458
0 0
S
#8461
{cV{Wa{cl{Wo{cr{x Road at {wShady{x Lane~
Statues depicting the past heroes and rulers of this Fortress stand
eternally vigilant on either side of this street.  The statues are made
skillfully, with the features done stunningly well.  The names of those
immortalised in the stone are chiseled on the base.  The street is made of
obsidian brick, laid in a precise fashion.  Wagon tracks have slowly etched
their mark on either side of the street.  With a pedestrian pathway on the
easterly side.  
~
0 0 city
D0
~
~
Z 0 8458
0 0
D1
~
~
Z 0 8467
0 0
D2
~
~
Z 0 8466
0 0
D3
~
~
Z 0 8469
0 0
S
#8462
Ezakail's Tavern~
The tavern is almost filled to capacity with the less reputable
townspeople trying to drink away their fear or imbibe liquid {Bcourage{x.  The
air is thick with hushed conversation and murmers of the evil horde
gathering outside the walls.  The tables are made of some sort of molded
rock, and the chairs of iron, both are stained and it looks as if they
havent been wiped in years.  The floor is sprinkled with sawdust to catch
falling ale.  
~
0 0 inside
D2
~
~
ABZ 0 8470
0 0
D3
~
~
Z 0 8463
0 0
S
#8463
The Barroom of Ezakail's Tavern~
This dark, {wseedy{x bar is frequented by the locals who seem not to care
about the cleanliness.  A perfect place for discreet talking, the booths are
enclosed by alcoves hiding faces and muffling voices.  Although Ezekiel, a
massive Rockseer is very formidable, he doesn't look very concerned about
who patronizes his establishment, except in fact that they do.  On the wall
to the south is scribbled on some {yparchment{x the rules of the bar.  
~
0 0 inside
E
parchment~
THE RULES OF EZAKAIL'S BAR
#1 Do not pass out, you will wake up naked and pennyless.
#2 No fighting or Ezakail will crush you.
#3 Do not go home with girls named Earl.
#4 No stealing in the bar, this is a fine establishment!
#5 This bar is for paying customers only, no drink no stay.
#6 Ezakail reserves the right to change the rules or just make them up.
~
D1
~
~
Z 0 8462
0 0
S
#8464
Lower Level of the Terraced {gG{Ga{gr{Gd{ge{Gn{gs{x~
Lining the path through the gardens are dogwood trees in alternating
colors of white and {Ggreen{x.  There are two rows of {Ysunflowers{x beyond the
trees on either side of the path.  The flowering bushes and perennials that
make up this garden have been magnificently manicured to produce a {Cd{ca{Cz{Cz{cl{Ci{cn{Cg{x
display of horticulture the likes of which are extremely rare.  
~
0 0 inside
D4
~
~
Z 0 8447
0 0
S
#8465
A very dark Intersection~
~
0 0 inside
D1
~
~
Z 0 8448
0 0
S
#8466
{CV{Wa{Cl{Wo{Cr{x Road~
Statues depicting the past heroes and rulers of this Fortress stand
eternally vigilant on either side of this street.  The statues are made
skillfully, with the features done stunningly well.  The names of those
immortalised in the stone are chiseled on the base.  The street is made of
obsidian brick, laid in a precise fashion.  Wagon tracks have slowly etched
their mark on either side of the street.  With a pedestrian pathway on the
easterly side.  
~
0 0 city
D0
~
~
Z 0 8461
0 0
D2
~
~
Z 0 8471
0 0
S
#8467
{wShady{x Lane~
Little more than an alleyway, this lane spans all of thirty feet.  There
is barely enough room for merchants to pass through with a wagon.  Puddles
form in the street from drainage off of the adjacent buildings.  The path is
dimly lit, and most noticably the globes that line the other streets in this
fortress are absent.  Unlike the rest of the city bits of garbage are strewn
about.  The air is dank and laden with a tinge of decay.  
~
0 0 inside
D1
~
~
Z 0 8468
0 0
D3
~
~
Z 0 8461
0 0
S
#8468
{wShady{x Lane~
Little more than an alleyway, this lane spans all of thirty feet.  There
is barely enough room for merchants to pass through with a wagon.  Puddles
form in the street from drainage off of the adjacent buildings.  The path is
dimly lit, and most noticably the globes that line the other streets in this
fortress are absent.  Unlike the rest of the city bits of garbage are strewn
about.  The air is dank and laden with a tinge of decay.  To the east is the
{wPawn{x Shop.  
~
0 0 inside
D1
~
~
ABZ 0 8459
0 0
D3
~
~
Z 0 8467
0 0
S
#8469
{wShady{x Lane~
Little more than an alleyway, this lane spans all of thirty feet.  There
is barely enough room for merchants to pass through with a wagon.  Puddles
form in the street from drainage off of the adjacent buildings.  The path is
dimly lit, and most noticably the globes that line the other streets in this
fortress are absent.  Unlike the rest of the city bits of garbage are strewn
about.  The air is dank and laden with a tinge of decay.  
~
0 0 inside
D1
~
~
Z 0 8461
0 0
D3
~
~
Z 0 8470
0 0
S
#8470
{wShady{x Lane~
Little more than an alleyway, this lane spans all of thirty feet.  There is
barely enough room for merchants to pass through with a wagon.  Puddles form
in the street from drainage off of the adjacent buildings.  The path is
dimly lit, and most noticably the globes that line the other streets in this
fortress are absent.  Unlike the rest of the city bits of garbage are strewn
about.  The air is dank and laden with a tinge of decay.  
 
To the north is the door of a Tavern, with a sign hanging above it.
~
0 0 inside
E
sign~
,~~~~~~~~.
i====i_
|{ycccc{x|_)
|{ycccc{x|
`-==-'
Ezakial's Tavern
~
D0
~
~
ABZ 0 8462
0 0
D1
~
~
Z 0 8469
0 0
S
#8471
The Gate of {CV{Wa{Cl{Wo{Cr{x~
The gate itself is in the form of a shield, massive in stature, it
obstructs all who would bash their way though.  The shield is etched in
runes, cryptically communicating the powerful enchantments on it.  The
shield is split down the middle where it can open as double-doors, and the
hinges are of the same obsidian as the walls.  Guards protect the entrance
with their lives.  
~
0 0 city
D0
~
~
Z 0 8466
0 0
D2
~
~
ABZ 0 8409
0 0
S
#8472
The {GLawn{x~
This field is a lawn of tightly cut grass.  It is as if someone made a
natural carpet and laid it here for all to enjoy.  This would be the perfect
site for a picnic or any sort of small celebration to revel in the beauty of
the outdoors.  There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. 
The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware
of the peril that is besieging the fortress.  
~
0 0 inside
D1
~
~
Z 0 8529
0 0
D2
~
~
Z 0 8475
0 0
S
#8473
A beautifully decorated Office~
~
0 0 inside
D2
~
~
Z 0 8448
0 0
S
#8474
The {GLawn{x~
This field is a lawn of tightly cut grass.  It is as if someone made a
natural carpet and laid it here for all to enjoy.  This would be the perfect
site for a picnic or any sort of small celebration to revel in the beauty of
the outdoors.  There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. 
The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware
of the peril that is besieging the fortress.  
~
0 0 inside
D0
~
~
Z 0 8529
0 0
D3
~
~
Z 0 8475
0 0
S
#8475
The {GLawn{x~
This field is a lawn of tightly cut grass.  It is as if someone made a
natural carpet and laid it here for all to enjoy.  This would be the perfect
site for a picnic or any sort of small celebration to revel in the beauty of
the outdoors.  There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. 
The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware
of the peril that is besieging the fortress.  
~
0 0 inside
D0
~
~
Z 0 8472
0 0
D1
~
~
Z 0 8474
0 0
S
#8476
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8409
0 0
D3
~
~
Z 0 8477
0 0
S
#8477
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8476
0 0
D3
~
~
Z 0 8478
0 0
S
#8478
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8477
0 0
D3
~
~
Z 0 8479
0 0
S
#8479
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8568
0 0
D1
~
~
Z 0 8478
0 0
D3
~
~
Z 0 8480
0 0
S
#8480
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8484
0 0
D1
~
~
Z 0 8479
0 0
S
#8481
The Bad Person Prison~
If you've found yourself in this room, you've really screwed up.  Nuff
said.  
~
0 X inside
S
#8482
The Name Prison~
If you've found yourself in this room, it is because the immortals do not
find the name you chose acceptable.  Please choose another.  A fantasy name
generator of acceptable names can be found at the following website: 
 
http://spitfire.ausys.se/johan/names/
 
and.....
 
http://rinkworks.com/namegen/
~
0 X inside
S
#8483
The Description Prison~
If you've found yourself in this room, it is because the immortals do not
find your description, or lack thereof, acceptable.  Please read "{Rhelp
personal{x" and "{Rhelp personal2{x" for guidelines and help.  If you still
do not understand what is wrong with your description, please feel free to
ask the immortal and the immortal will be more than glad to point out what
might need to be re-written and do their best to help you fix it.  
~
0 NTWX inside
S
#8484
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8485
0 0
D2
~
~
Z 0 8480
0 0
S
#8485
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8496
0 0
D2
~
~
Z 0 8484
0 0
S
#8486
Apex of the {bCr{Bys{ctal{Bli{bne{x Tower~
The view of the landscape surrounding the fortess is impecable here.  The
vastness of the area is astounding.  Here one can watch over the kingdom
with ease.  The room itself is spacious and well kempt.  The crystal walls
are almost translucent here, and there is a balcony on the each of the sides
of the square room, which affords the opportunity to look in any direction. 
~
0 0 inside
D5
~
~
Z 0 8596
0 0
S
#8487
{bCr{Bys{ctal{Bli{bne{x Hallway~
The hallway is comprised of the same {bCr{Bys{ctal{x as the tower, and
stretched from west to east.  There is the sweet smell of {Mlilac{x through
the halls.  You can hear the bustling of the ruling class of the fortress
engaging in conversations in the distance.  By the snippets of the
conversations that you can make out, the rulers of this fine city seem to be
proud of their achievements, and are dedicated to its preservation.  
~
0 0 inside
D1
~
~
Z 0 8488
0 0
D3
~
~
Z 0 8495
0 0
S
#8488
End of The Hall~
The crystalline hallway ends with a lovely stairwell that is carved in
such a way that it appears to have been a natural formation of the crystal. 
The stairwell winds its way down to a beautiful garden at the bottom.  Above
the stairwell is a large tapestry depicting white clad knights fighting off
a large complement of evil troops including drow and orcs.  
~
0 0 inside
D3
~
~
Z 0 8487
0 0
D5
~
~
Z 0 8414
0 0
S
#8489
Before Kinzara's Chambers~
Every sound made in this hallway echoes off the crystal walls.  Capping
off the hallway is a door made of beryl which is a beautiful {Gg{gree{Gn{x hue.  The
door is unlocked, and the sign on the door says "Office of the Queen's
Advisor."  
~
0 0 inside
D0
~
~
ABZ 0 8490
0 0
D2
~
~
Z 0 8495
0 0
S
#8490
Office of The Queen's Advisor~
This office has a spectacular view of the northern portion of the city. 
The walls however block any further view.  It is apparent that Kinzara is
held in high esteem in the eyes of the queen, as the furnishings here are of
highest quality wood inlay.  Much skill and craftsmanship went into making
the major piece, her desk, which is the centerpiece of the room.  Documents
are stacked neatly in order, and a map of the city is spread open on the
desk.  The walls are tastefully bare, save for a single portrait of the
queen, on the east wall.  
~
0 0 inside
D2
~
~
ABZ 0 8489
0 0
S
#8491
Alcove in the {bCr{Bys{ctal{Bli{bne{x Tower~
This alcove is simply furnished, with several chairs for sitting as well
as some small tables placed strategically to catch drinks.  The room is well
designed and planned so as to foster intimate conversation and to provide an
escape from the bustle of the tower's day to day affairs.  The west wall is
dominated by a window through which can be seen the better portion of the
city.  
~
0 0 inside
D1
~
~
Z 0 8495
0 0
S
#8492
Knight's Quarters~
Every surface of this barracks is shined to a mirrorlike gleam. The floor
is covered with a thick rug that deadens your footfalls. The bunks are all
made in military fashion, and there are not many personal effects visible.
A spare set of armor is in the midst of repairs, and is hanging on a dummy
in the south west corner of the room. The room smells of armor, oil, and 
leather.
~
0 0 inside
D1
~
~
ABZ 0 8493
0 0
S
#8493
Barracks of the {CQueen's{x Guard~
This is the barracks of the Knights of Meradriel.  The queen's personal
guard.  The doors to the east and south lead to some of the knights'
quarters.  The hallway shines from fresh polish and the walls gleam from
thorough washing.  The air has the pungent smell of a mix of cleaning
products, and the distinct scent of armor.  
~
0 0 inside
D0
~
~
Z 0 8495
0 0
D2
~
~
ABZ 0 8494
0 0
D3
~
~
ABZ 0 8492
0 0
S
#8494
Knight's Quarter's~
Every surface of this barracks is shined to a mirrorlike gleam.  The
floor is covered with a thick rug that deadens your footfalls.  The bunks
are all made in military fashion, and there are not many personal effects
visible.  A spare set of armor is in the midst of repairs, and is hanging on
a dummy in the south west corner of the room.  The room smells of armor,
oil, and leather.  
~
0 0 inside
D0
~
~
ABZ 0 8493
0 0
S
#8495
{bCr{Bys{ctal{Bli{bne{x Tower~
Brilliant {CQu{car{Ctz{x was the building material of choice for this majestic
tower.  Truly this tower is fit for the {CQueen{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x.  The crystal
itself is cut flawlessly, and was used for the walls, ceiling, and floors of
the tower.  You cannot see through the tower as the crystal is not
transparent enough for that, but in better times, the sunlight flowing
through this structure must create a thing of pure beauty.  
~
0 0 inside
D0
~
~
Z 0 8489
0 0
D1
~
~
Z 0 8487
0 0
D2
~
~
Z 0 8493
0 0
D3
~
~
Z 0 8491
0 0
D4
~
~
Z 0 8596
0 0
D5
~
~
Z 0 8456
0 0
S
#8496
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8497
0 0
D2
~
~
Z 0 8485
0 0
S
#8497
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8498
0 0
D2
~
~
Z 0 8496
0 0
S
#8498
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8499
0 0
D2
~
~
Z 0 8497
0 0
S
#8499
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8510
0 0
D2
~
~
Z 0 8498
0 0
S
#8500
The Vestibule of Atum'Ra ~
This is the minor entryway to the temple of the Sun God, Atum'Ra.  The
walls are marble, as are the pillars which have scrollwork at the top and
bottom.  The floor is worn from the footsteps of pilgrims making their
regular treck here.  Various depictions of the sun at dawn, at noon, and at
sunset are etched into the floor tiles.  The temple continues north.  
~
0 0 city
D0
~
~
Z 0 8563
0 0
D1
~
~
ABZ 0 8501
0 0
S
#8501
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D1
~
~
Z 0 8506
0 0
D3
~
~
ABZ 0 8500
0 0
S
#8502
The Guard Barracks~
This is the barracks of the defenders of the fortress, the place is
almost deserted as most are positioned on the wall to defend them.  Weapons
line the walls of the room, and various types of armor are on a table in the
east corner of the room.  There is a large scrap of paper nailed to the
north wall which details the plans of defence for the fortress.  
~
0 0 inside
D0
~
~
ABZ 0 8506
0 0
D2
~
~
Z 0 8503
0 0
S
#8503
Officer's Quarters~
This room is spartan in its lack of personal effects, however everything
seems to be well made, and adequate to provide the necessities of life as
well as some measure of comfort.  Beds are made and the tabletops are clean.
Each living space is kept exactly like the other in true military fashion. 
One item is out of place here however, a small {Ygold{x medallion lies on
top of one nightstands.  
~
0 0 inside
D0
~
~
Z 0 8502
0 0
D1
~
~
Z 0 8505
0 0
S
#8504
Guard's Barracks~
This is the barracks of the defenders of the fortress, the place is
almost deserted as most are positioned on the wall to defend them.  Weapons
line the walls of the room, and various types of armor are on a table in the
east corner of the room.  There is a large scrap of paper nailed to the
north wall which details the plans of defence for the fortress.  
~
0 0 inside
D1
~
~
Z 0 8441
0 0
D2
~
~
ABZ 0 8444
0 0
S
#8505
General Izenrog's Quarters~
The general's quarters are only distinguishable from the officers in that
the quality of the furniture is better, and there are some minor personal
effects laying around.  A sword hangs above the single bed, and is
reminicent of some trophy won on the field of battle.  Each wall has maps
and charts of the city dominating them.  
~
0 0 inside
D3
~
~
Z 0 8503
0 0
S
#8506
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D1
~
~
Z 0 8507
0 0
D2
~
~
ABZ 0 8502
0 0
D3
~
~
Z 0 8501
0 0
S
#8507
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D0
~
~
Z 0 8508
0 0
D1
~
~
Z 0 8509
0 0
D3
~
~
Z 0 8506
0 0
S
#8508
The Fortress Magik Shop~
Scores of spell components are organized and labeled on the shelves which
line the walls on the east and west side of the shop.  Behind the counter,
are more rare items.  Most notably, what looks like a very large claw,
possibly from a dragon, is hanging behind the counter.  Wings from some sort
of flying creature hang limp from a hook.  The smell from some sort of
preservative pervades the room, and you are not sure which items are
trinkets for the small minded, and which are true items of power.  
~
0 0 inside
D2
~
~
Z 0 8507
0 0
S
#8509
The Path of The {YSun{x~
This street is lined with tall lampposts topped with golden icons
depicting the sun.  The icons are enchanted to give off a dim glow, lighting
the street around you.  The cobblestones have been painted gold, and are
tiled in concentric circles.  Not many people are traveling however, and the
city is quite quiet.  There is the occasional barking of orders in the
distance, but otherwise silence reigns, save for the beating of the wardrums
from outside the wall.  
~
0 0 city
D1
~
~
Z 0 8456
0 0
D3
~
~
Z 0 8507
0 0
S
#8510
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8511
0 0
D2
~
~
Z 0 8499
0 0
S
#8511
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8512
0 0
D2
~
~
Z 0 8510
0 0
S
#8512
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8523
0 0
D2
~
~
Z 0 8511
0 0
D3
~
~
Z 0 8513
0 0
S
#8513
An Imposing Looking Cloud~
You are on the fringe of a dense cloudcover that has somehow drifted
down to the ground. It is not all that astonishing considering the
fact that the sun is currently blocked by a large {wBlack Sphere{x. The
mist that surrounds you is cool and damp, there is a large amount of
static electricity building as your hair is starting to stand on end.
You believe you can continue through the cloud to the west.
~
0 0 field
D1
~
~
Z 0 8512
0 0
D3
~
~
Z 0 8514
0 0
S
#8514
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D0
~
~
Z 0 8515
0 0
D1
~
~
Z 0 8513
0 0
D2
~
~
Z 0 8521
0 0
D3
~
~
Z 0 8522
0 0
S
#8515
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D2
~
~
Z 0 8514
0 0
D3
~
~
Z 0 8516
0 0
S
#8516
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D1
~
~
Z 0 8515
0 0
D2
~
~
Z 0 8522
0 0
D3
~
~
Z 0 8517
0 0
S
#8517
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D1
~
~
Z 0 8516
0 0
D2
~
~
Z 0 8518
0 0
S
#8518
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D0
~
~
Z 0 8517
0 0
D1
~
~
Z 0 8522
0 0
D2
~
~
Z 0 8519
0 0
S
#8519
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D0
~
~
Z 0 8518
0 0
D1
~
~
Z 0 8520
0 0
S
#8520
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D0
~
~
Z 0 8522
0 0
D1
~
~
Z 0 8521
0 0
D3
~
~
Z 0 8519
0 0
S
#8521
Deep Into the Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D0
~
~
Z 0 8514
0 0
D3
~
~
Z 0 8520
0 0
S
#8522
The Center of The Cloud~
Wisps of cloud tickle your nose as you wade through the morass.  The
clouds are dense, and visibility is extremely impaired.  The floor itself is
not visible let alone the walls.  The cool damp air chills you to the bone,
and each step is more confusing than the last.  Finding your way out might
be challenging.  
~
0 0 field
D0
~
~
Z 0 8516
0 0
D1
~
~
Z 0 8514
0 0
D2
~
~
Z 0 8520
0 0
D3
~
~
Z 0 8518
0 0
S
#8523
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8524
0 0
D2
~
~
Z 0 8512
0 0
S
#8524
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8525
0 0
D2
~
~
Z 0 8523
0 0
S
#8525
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8528
0 0
D3
~
~
Z 0 8524
0 0
S
#8526
{CFREE ROOM{X~
~
0 X inside
D0
~
~
Z 0 8527
0 0
S
#8527
{CFREE ROOM{X~
~
0 X inside
D2
~
~
Z 0 8526
0 0
S
#8528
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8531
0 0
D3
~
~
Z 0 8525
0 0
S
#8529
The {GLawn{x~
This field is a lawn of tightly cut grass.  It is as if someone made a
natural carpet and laid it here for all to enjoy.  This would be the perfect
site for a picnic or any sort of small celebration to revel in the beauty of
the outdoors.  There are {Yb{we{Ye{ws{x buzzing about, safely keeping their distance. 
The {mb{Bu{mt{Bt{me{Br{mf{Bl{mi{Be{ms{x are merrily bouncing from place to place completely unaware
of the peril that is besieging the fortress.  
~
0 0 field
D1
~
~
Z 0 8450
0 0
D2
~
~
Z 0 8474
0 0
D3
~
~
Z 0 8472
0 0
S
#8530
At the Universes Epicenter~
~
0 0 inside
D0
~
~
Z 0 8448
0 0
S
#8531
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8532
0 0
D3
~
~
Z 0 8528
0 0
S
#8532
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8533
0 0
D1
~
~
Z 0 8543
0 0
D3
~
~
Z 0 8531
0 0
S
#8533
The Undead Command Post~
What once was lush ground has been trod down by the souless feet of the
undead.  The earth itself seems to die at their touch.  Eerie silence
pervades, and the whispers of souls trapped into service utter
unintelligable pleas.  Calls from the walls of the defenders fortress reach
your ears as they prepare for battle.  Here though there is no reaction. 
The dark forces are awaiting their commands.  
~
0 0 field
D0
~
~
Z 0 8534
0 0
D2
~
~
Z 0 8532
0 0
S
#8534
Camp Of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D0
~
~
Z 0 8542
0 0
D1
~
~
Z 0 8535
0 0
D2
~
~
Z 0 8533
0 0
D3
~
~
Z 0 8541
0 0
S
#8535
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D0
~
~
Z 0 8536
0 0
D3
~
~
Z 0 8534
0 0
S
#8536
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D0
~
~
Z 0 8537
0 0
D2
~
~
Z 0 8535
0 0
D3
~
~
Z 0 8542
0 0
S
#8537
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D2
~
~
Z 0 8536
0 0
D3
~
~
Z 0 8538
0 0
S
#8538
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D1
~
~
Z 0 8537
0 0
D2
~
~
Z 0 8542
0 0
D3
~
~
Z 0 8539
0 0
S
#8539
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D1
~
~
Z 0 8538
0 0
D2
~
~
Z 0 8540
0 0
D5
~
~
Z 0 8552
0 0
S
#8540
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D0
~
~
Z 0 8539
0 0
D1
~
~
Z 0 8542
0 0
D2
~
~
Z 0 8541
0 0
S
#8541
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D0
~
~
Z 0 8540
0 0
D1
~
~
Z 0 8534
0 0
S
#8542
Camp of The Undead~
Various animated corpses representative of all of the races of Thera
stagger about here.  The stench is unbearable.  Pieces of rotting flesh are
strewn about the floor, being trod upon by all.  The undead muddle about in
a mindless fashion, and many have arrows sticking out of them.  Their hollow
souless eyes show no expression, and their gaping mouths utter no sound.  
~
0 0 field
D0
~
~
Z 0 8538
0 0
D1
~
~
Z 0 8536
0 0
D2
~
~
Z 0 8534
0 0
D3
~
~
Z 0 8540
0 0
S
#8543
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8544
0 0
D3
~
~
Z 0 8532
0 0
S
#8544
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8548
0 0
D2
~
~
ABZ 0 8545
0 0
D3
~
~
Z 0 8543
0 0
S
#8545
The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x~
The massive obsidian gates are shored up from the inside.  Timbers hung
with pulleus and rope bar the great gates.  There is no sign of damage from
this side.  The obsidian is polished to a high sheen, and they glow in the
dim light from the street globes.  
~
0 0 city
D0
~
~
ABZ 0 8544
0 0
D1
~
~
Z 0 8570
0 0
D2
~
~
Z 0 8546
0 0
S
#8546
{CV{Wa{Cl{Wo{Cr{x Road~
Statues depicting the past heroes and rulers of this Fortress stand
eternally vigilant on either side of this street.  The statues are made
skillfully, with the features done stunningly well.  The names of those
immortalised in the stone are chiseled on the base.  The street is made of
obsidian brick, laid in a precise fashion.  Wagon tracks have slowly etched
their mark on either side of the street.  With a pedestrian pathway on the
easterly side.  
~
0 0 city
D0
~
~
Z 0 8545
0 0
D2
~
~
Z 0 8547
0 0
D3
~
~
Z 0 8569
0 0
S
#8547
{CV{Wa{Cl{Wo{Cr{x Road~
Statues depicting the past heroes and rulers of this Fortress stand
eternally vigilant on either side of this street.  The statues are made
skillfully, with the features done stunningly well.  The names of those
immortalised in the stone are chiseled on the base.  The street is made of
obsidian brick, laid in a precise fashion.  Wagon tracks have slowly etched
their mark on either side of the street.  With a pedestrian pathway on the
easterly side.  
~
0 0 city
D0
~
~
Z 0 8546
0 0
D2
~
~
Z 0 8456
0 0
S
#8548
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8549
0 0
D3
~
~
Z 0 8544
0 0
S
#8549
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8551
0 0
D2
~
~
Z 0 8550
0 0
D3
~
~
Z 0 8548
0 0
S
#8550
The Griffin Inn~
~
0 0 inside
D0
~
~
Z 0 8549
0 0
S
#8551
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8562
0 0
D3
~
~
Z 0 8549
0 0
S
#8552
Entrance to a Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor.  
~
0 0 mountain
D0
~
~
Z 0 8553
0 0
D4
~
~
Z 0 8539
0 0
S
#8553
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
The cavern seems to widen ahead into a much more expansive space.  
~
0 0 mountain
D0
~
~
Z 0 8561
0 0
D2
~
~
Z 0 8552
0 0
S
#8554
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
The cavern seems to widen ahead into a much more expansive space.  
~
0 0 mountain
D0
~
~
Z 0 8555
0 0
S
#8555
A Crytalline Grotto~
The grotto is a natural wonder.  Depsoits of minerals have crystalized
into varoious colors.  The splendor of the sight is breathaking.  The
ceiling of the grotto drips with stalagtites, and many connect with
stalagmites on the floor.  Dampness is everywhere, and the air is very cool
and musty.  
~
0 0 mountain
D2
~
~
Z 0 8554
0 0
D3
~
~
Z 0 8561
0 0
S
#8556
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
To the east is a grotto of some sorts.  
~
0 0 mountain
D2
~
~
Z 0 8557
0 0
S
#8557
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
To the east is a grotto of some sorts.  
~
0 0 mountain
D0
~
~
Z 0 8556
0 0
D2
~
~
Z 0 8561
0 0
S
#8558
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
To the east is a grotto of some sorts.  
~
0 0 mountain
D2
~
~
Z 0 8559
0 0
S
#8559
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
To the east is a grotto of some sorts.  
~
0 0 mountain
D0
~
~
Z 0 8558
0 0
D1
~
~
Z 0 8561
0 0
D2
~
~
Z 0 8560
0 0
S
#8560
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
To the east is a grotto of some sorts.  
~
0 0 mountain
D0
~
~
Z 0 8559
0 0
S
#8561
A Large Cavern~
Dripping water draining from above has created an opening in the earth. 
The dank smell of fungus and mold is thick in the air.  Various mineral
deposits have been revealed from the effects of the water, and the cavern
walls are a many hued earth tones.  The pitter patter of the dripping water
echoes softly around you as it plunks into the puddles on the cave floor. 
To the east is a grotto of some sorts.  
~
0 0 mountain
D0
~
~
Z 0 8557
0 0
D1
~
~
Z 0 8555
0 0
D2
~
~
Z 0 8553
0 0
D3
~
~
Z 0 8559
0 0
S
#8562
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D1
~
~
Z 0 8438
0 0
D3
~
~
Z 0 8551
0 0
S
#8563
The Grand Vestibule of Atum'Ra ~
In huge iconic fashion the sun is depicted in many ways, with clouds
partially covering it, with birds flying in front of it, and in its pristine
beauty.  The west wall of this temple is the granite of the outer walls, and
the largest icon is affixed to it.  The north and south walls are comprised
of the whitests marble, no veins defile its pureness.  Many of the citizens
have gathered here in hopes that their prayers will be answered and the sun
shall return.  
~
0 0 inside
D1
~
~
Z 0 8564
0 0
D2
~
~
Z 0 8500
0 0
S
#8564
The Cathedral of Atum'Ra ~
Vaulted ceilings open to the air at parts, are high above you.  The
vastness openess is awe inspiring.  The walls are carved with hands reaching
upward to the sky.  Each arm is different and unique from the rest, and seem
to represent all of the surface dwelling races.  Many have gathered here and
are murmuring prayers to the god of the sun to bring back its glory and
defeat the magical {wBlack Sphere{x hiding the sun.  
~
0 0 inside
D0
~
~
Z 0 8566
0 0
D1
~
~
Z 0 8565
0 0
D3
~
~
Z 0 8563
0 0
S
#8565
Altar of {CLife{x~
There is a palpable {ysp{cir{yit{cua{yl{x connection that is found in this room,
which is dedicated to the lifegiving aspect of the sunlight.  The world is
dependant on light, all life whether plant or animal thrives on it. 
Regardless of who or what you worship, the sun is there for you.  There are
not as many of the townspeople here.  Most have chosen to pray for the
destruction of the gathering horde of undead outside the walls by fire.  
~
0 0 inside
D3
~
~
Z 0 8564
0 0
S
#8566
Altar of {RFire{x~
This portion of the temple has at is center, and altar dedicated to one
of the sun's aspects, {Rfire{x.  The sun brings life and can also bring death,
through its burning rays.  Walls covered in murals which depict rising
{Rflames{x, and {ws{Wco{wrc{Wh{we{Wd{x earth.  
~
0 0 inside
D2
~
~
Z 0 8564
0 0
S
#8567
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8439
0 0
D2
~
~
Z 0 8437
0 0
S
#8568
The Seige Plains~
~
0 0 field
D2
~
~
Z 0 8479
0 0
S
#8569
Sturdy Gear, By Pholpis~
This is the shop of Pholpis, the outfitter for the city.  Displayed on
the walls are the various sorts of equipment that he sells.  Leather goods,
armors, and cloaks all make up his inventory.  The shop is well kept, and
there are many items that look useful.  Everything seems very well made, and
fairly pricey.  
~
0 0 inside
D1
~
~
Z 0 8546
0 0
S
#8570
The Gate House~
This room contains the mechanism to open the gates to the fortress.  Huge
gears, with a well oiled sheen are placed at various angles within the room.
Hanging from the south wall is an assortment of tools and oil cans that look
well used.  The mechanism is in perfect working order.  
~
0 0 inside
D3
~
~
Z 0 8545
0 0
S
#8571
The Source of the {wBlack Sphere{x~
A soft chanting seems to be coming from a box in the center of the room.
The box emanates a pulsing darkness like a beating heart.  With each pulse,
the box emits a "pufflike" breath.  The walls seem to expand and contract in
cadence with the box, even though they are made of stone.  {mMagic{x is ripe
in this room, and {wdeath{x is present.  
~
0 0 inside
D2
~
~
ABZ 0 8433
0 0
S
#8572
The Seige Plains~
This is a vast plain surrounding the Fortress of Merdriel.  There are
broken weapons scattered around you, and the sounds of battle are coming
from the east.  The beat of the war drums is disheartening.  The stench of
burned flesh mixes with the smell of death.  Looming above the fortress is a
{wBlack Sphere{x blocking out the sun.  
~
0 0 field
D0
~
~
Z 0 8437
0 0
D2
~
~
Z 0 8436
0 0
S
#8596
Second Floor~
This is the nerve center of the kingdom. Many of the administrative 
functions of the daily business of ruling seem to be carried out here.
This from this room there is access to the various offices of those
who hold power here. The hallways themselves are of a darker crystal than
the rest, lending itself to more privacy while still offering a spectacular
effect.
A stairway leads up to the top of the tower. 
~
0 0 inside
D0
~
~
Z 0 8597
0 0
D1
~
~
ABZ 0 8598
0 0
D3
~
~
Z 0 8599
0 0
D4
~
~
Z 0 8486
0 0
D5
~
~
Z 0 8495
0 0
S
#8597
The Meeting Chambers~
A table of solid quartz runs from one end of the room to another flanked
on either side with chairs made from the same material.  The walls on either
side of the long table have identical maps of the city proper, with detailed
drawings of the defenses available to the city's protectors.  There are
charts and lists scattered about the table, as thought a meeting has just
broken up.  
~
0 0 inside
D2
~
~
Z 0 8596
0 0
S
#8598
A Storage Closet~
Various cleaning products are stored here along with mops buckets and
other supplies.  There is a sink dominating the room placed in the center of
the east wall.  On the north and south walls are shelves containing a
multitude of objects from quills paper and ink to bags of sand to blot ink. 
~
0 0 inside
D3
~
~
ABZ 0 8596
0 0
S
#8599
Office of the Chancellor~
The desk and the bookshelves of this office are made of mahogany with
{ybrass{x accents.  Hanging on the walls are several landscape scenes
depicting the surrounding countryside.  Each of the scenes is painted from
the perspective of the top of this tower, and is the view of that particular
direction.  In fact they are hung from on the corresponding walls.  Beneath
the desk is a marvelous burnt orange rug with a geometric pattern.  From the
looks of the neatness of the office, the owner is meticulous in their
recordkeeping as well as their attention to detail.  
~
0 0 inside
D1
~
~
Z 0 8596
0 0
S
#0

#SPECIALS
M 8400 spec_troll_member	* test mob 1
M 8401 spec_ogre_member	* test mob 2
M 8424 spec_ogre_member	* Guardian Lich
M 8425 spec_ogre_member	* A Vampire Knight
M 8427 spec_special_guard	* an {YE{xlvis{Yh{x Bard
M 8428 spec_cast_mage	* The {wvampire{x leader, Rekzhazek
M 8430 spec_ogre_member	* A Vampire Warrior
M 8432 spec_ogre_member	* {DVampire {BDread{bnaught{x
M 8443 spec_troll_member	* {YDefender{x of the {CQueen{x
M 8456 spec_troll_member	* Gibraldain
M 8463 spec_executioner	* Ezakail, The Bartender
M 8467 spec_nasty	* Gomadon the {DN{Ya{Ds{Yt{Dy{x
M 8486 spec_cast_cleric	* {MM{me{Mr{ma{Md{mr{Mi{Me{ml{x
M 8495 spec_troll_member	* Rexardius, The Queen's {CS{Wi{Cl{Cv{We{Cr{G Dragon{x
M 8508 spec_cast_mage	* Rubrikal, the {YGold{x
M 8515 spec_cast_judge	* Etenda, The {cCloud Giant{x Warrioress
M 8517 spec_breath_lightning	* Adreahan, The {YKing{x of the {CCloud Giants{x
M 8519 spec_troll_member	* A {CCloud Giant{x Warrior{x
M 8537 spec_cast_beholder	* Drekzak, the {DUn{wdead{x Commander
M 8540 spec_ogre_member	* A Ghast
M 8545 spec_troll_member	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard
M 8546 spec_troll_member	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard
M 8554 spec_breath_any	* Tzakteklikog, the {gDraco{Dlich{x
M 8564 spec_cast_cleric	* Al'Rashem, High Priest of Atum'Ra
S

#RESETS
D 0 8402 0 1	* a {RRusty{x Gate in the {gForest{x: door to the north: closed
D 0 8403 2 1	* The Path Through the {gForest{x: door to the south: closed
D 0 8407 0 1	* A Fortified Gate: door to the north: closed
D 0 8408 2 1	* Inside the Fortified Gate: door to the south: closed
D 0 8409 0 1	* The Seige Plains: door to the north: closed
D 0 8433 0 1	* A Guarded Door: door to the north: closed
D 0 8435 3 1	* East Gate of The Fortress: door to the west: closed
D 0 8439 1 1	* Entrance to the Siege Tower: door to the east: closed
D 0 8440 3 1	* The Base of The Seige Tower: door to the west: closed
D 0 8442 1 1	* The Eastern Gate: door to the east: closed
D 0 8444 0 1	* The Path of The {YSun{x: door to the north: closed
D 0 8459 3 1	* The {wPawn{x Shop: door to the west: closed
D 0 8462 2 1	* Ezakail's Tavern: door to the south: closed
D 0 8468 1 1	* {wShady{x Lane: door to the east: closed
D 0 8470 0 1	* {wShady{x Lane: door to the north: closed
D 0 8471 2 1	* The Gate of {CV{Wa{Cl{Wo{Cr{x: door to the south: closed
D 0 8489 0 1	* Before Kinzara's Chambers: door to the north: closed
D 0 8490 2 1	* Office of The Queen's Advisor: door to the south: closed
D 0 8492 1 1	* Knight's Quarters: door to the east: closed
D 0 8493 2 1	* Barracks of the {CQueen's{x Guard: door to the south: closed
D 0 8493 3 1	* Barracks of the {CQueen's{x Guard: door to the west: closed
D 0 8494 0 1	* Knight's Quarter's: door to the north: closed
D 0 8500 1 1	* The Vestibule of Atum'Ra : door to the east: closed
D 0 8501 3 1	* The Path of The {YSun{x: door to the west: closed
D 0 8502 0 1	* The Guard Barracks: door to the north: closed
D 0 8504 2 1	* Guard's Barracks: door to the south: closed
D 0 8506 2 1	* The Path of The {YSun{x: door to the south: closed
D 0 8544 2 1	* The Seige Plains: door to the south: closed
D 0 8545 0 1	* The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x: door to the north: closed
D 0 8571 2 1	* The Source of the {wBlack Sphere{x: door to the south: closed
D 0 8596 1 1	* Second Floor: door to the east: closed
D 0 8598 3 1	* A Storage Closet: door to the west: closed
O 0 8401 0 8406	* a fire ring (A {gForest{x Grove)
M 0 8432 4 8418 1	* {DVampire {BDread{bnaught{x (A Subcommander's Tent)
M 0 8430 10 8418 1	* A Vampire Warrior (A Subcommander's Tent)
M 0 8430 10 8419 1	* A Vampire Warrior (The Sub Commander's Tent)
M 0 8430 10 8423 1	* A Vampire Warrior (The Seige Plains)
M 0 8424 4 8424 2	* Guardian Lich (The Vampire Base)
M 0 8425 8 8425 1	* A Vampire Knight (Inside The Vampire Base)
O 0 8427 0 8427	* an {GI{gv{Gy {gV{Gi{gn{Ge{x hammock ({WA beautifully crafted {gg{ya{gz{ye{gb{yo{W off the Cobblestone Path{x)
M 0 8427 1 8427 1	* an {YE{xlvis{Yh{x Bard ({WA beautifully crafted {gg{ya{gz{ye{gb{yo{W off the Cobblestone Path{x)
M 0 8428 1 8428 1	* The {wvampire{x leader, Rekzhazek (The Office of the Vampire Commander)
E 0 8428 0 6		*	An {wU{Dn{wH{Do{wl{Dy {wC{Do{ww{Dl{x: over the head
E 0 8429 0 17		*	The {DSphere{x {wGeneration{x Unit: held in the hands
M 0 8432 4 8429 1	* {DVampire {BDread{bnaught{x (Inside The Vampire Base)
M 0 8432 1 8429 1	* {DVampire {BDread{bnaught{x (Inside The Vampire Base)
M 0 8430 10 8430 1	* A Vampire Warrior (Inside The Vampire Base)
M 0 8432 4 8432 1	* {DVampire {BDread{bnaught{x (Inside The Vampire Base)
E 0 8432 0 5		*	A {wBreastplate {Wof {DDespair{x: on the body
E 0 8434 0 7		*	{DB{cl{Da{cc{Dk{cS{Dt{ce{De{cl {wGreaves{x: on the legs
M 0 8430 10 8436 1	* A Vampire Warrior (The Seige Plains)
M 0 8430 10 8440 1	* A Vampire Warrior (The Base of The Seige Tower)
M 0 8443 20 8441 1	* {YDefender{x of the {CQueen{x (The Bunk Room)
M 0 8441 1 8441 1	* {BCaptain{x of the {YDefenders{x (The Bunk Room)
E 0 8570 0 5		*	Full Platemail of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x: on the body
E 0 8571 0 9		*	{WD{Yi{Wa{Ym{Wo{Yn{Wd{x Encrusted Gloves: on the hands
E 0 8569 0 15		*	A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Guard Wrisband: on the right wrist
M 0 8545 6 8442 1	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Eastern Gate)
M 0 8546 6 8442 1	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Eastern Gate)
M 0 8443 20 8443 2	* {YDefender{x of the {CQueen{x (The Path of The {YSun{x)
M 0 8430 10 8451 1	* A Vampire Warrior (The Middle of The Seige Tower)
M 0 8456 1 8456 1	* Gibraldain ({MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Towne Square)
M 0 8459 1 8459 1	* Kalinda the Pawnbroker (The {wPawn{x Shop)
G 0 8459 0		*	a canvas satchel
G 0 8460 0		*	A well made shortsword
G 0 8461 0		*	The Staff of the Faerie King
G 0 8462 0		*	a scroll of many {rf{bu{yn{gs{x
M 0 8460 1 8460 1	* Graciella, the sous chef (El Dolce Vendetta)
G 0 8468 0		*	a canoli
G 0 8469 0		*	a cup of gelato
M 0 8463 1 8463 1	* Ezakail, The Bartender (The Barroom of Ezakail's Tavern)
G 0 8465 0		*	a beer
G 0 8466 0		*	a pint of dark ale
E 0 8463 0 16		*	A Club Named "{BS{bm{Ba{b{Bc{bk{Be{br{x": wielded
M 0 8467 1 8467 1	* Gomadon the {DN{Ya{Ds{Yt{Dy{x ({wShady{x Lane)
E 0 8467 0 16		*	A Serrated {wDirk{x named {DG{rl{Da{rm{Dc{ra{Dt{ri{Dl{x: wielded
M 0 8545 6 8471 1	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Gate of {CV{Wa{Cl{Wo{Cr{x)
M 0 8546 6 8471 1	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Gate of {CV{Wa{Cl{Wo{Cr{x)
M 0 8486 1 8486 1	* {MM{me{Mr{ma{Md{mr{Mi{Me{ml{x (Apex of the {bCr{Bys{ctal{Bli{bne{x Tower)
E 0 8486 0 6		*	{Ma{mm{Me{mt{Mh{My{ms{Mt{x {Ct{ci{Ca{cr{Ca{x: over the head
E 0 8487 0 1		*	A {YS{Co{Yl{Ca{Yr F{Cl{Ya{Cr{Ye{x: on the left finger
E 0 8488 0 2		*	a {BT{be{Bm{bp{Bo{br{Ba{bl {DW{Wa{Dr{Wp{x: on the right finger
E 0 8489 0 16		*	The {bCr{Bys{ctal{Bli{bne{x Dagger: wielded
M 0 8490 1 8490 1	* Kinzara, Advisor to the Queen (Office of The Queen's Advisor)
E 0 8490 0 6		*	A pair of tortoise-shell spectacles: over the head
M 0 8495 1 8495 1	* Rexardius, The Queen's {CS{Wi{Cl{Cv{We{Cr{G Dragon{x ({bCr{Bys{ctal{Bli{bne{x Tower)
E 0 8495 0 0		*	The {YB{ye{Ya{yc{Yo{yn{x of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x: as a light
M 0 8443 20 8502 2	* {YDefender{x of the {CQueen{x (The Guard Barracks)
M 0 8443 20 8503 1	* {YDefender{x of the {CQueen{x (Officer's Quarters)
M 0 8443 20 8504 2	* {YDefender{x of the {CQueen{x (Guard's Barracks)
M 0 8443 20 8506 1	* {YDefender{x of the {CQueen{x (The Path of The {YSun{x)
M 0 8508 1 8508 1	* Rubrikal, the {YGold{x (The Fortress Magik Shop)
G 0 8462 0		*	a scroll of many {rf{bu{yn{gs{x
G 0 8461 0		*	The Staff of the Faerie King
M 0 8443 20 8509 1	* {YDefender{x of the {CQueen{x (The Path of The {YSun{x)
M 0 8515 1 8515 1	* Etenda, The {cCloud Giant{x Warrioress (Deep Into the Cloud)
E 0 8515 0 16		*	{CG{Bl{Ca{Bm{Ci{Bt{Ch{Ba{Cs{x {DR{we{Dx{x: wielded
M 0 8517 1 8517 1	* Adreahan, The {YKing{x of the {CCloud Giants{x (Deep Into the Cloud)
E 0 8517 0 16		*	{CS{Dt{Co{Dr{Cm{Db{Cr{Di{Cn{Dg{Ce{Dr{x: wielded
E 0 8518 0 6		*	The {CCirclet {xof the {CClouds{x: over the head
M 0 8519 10 8519 1	* A {CCloud Giant{x Warrior{x (Deep Into the Cloud)
E 0 8519 0 11		*	The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x: as a shield
M 0 8519 1 8521 1	* A {CCloud Giant{x Warrior{x (Deep Into the Cloud)
E 0 8519 0 11		*	The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x: as a shield
M 0 8519 1 8521 1	* A {CCloud Giant{x Warrior{x (Deep Into the Cloud)
E 0 8519 0 11		*	The {CShield{x of {YT{yh{YU{yn{YD{ye{YR{x: as a shield
M 0 8540 4 8534 1	* A Ghast (Camp Of The Undead)
M 0 8430 10 8534 1	* A Vampire Warrior (Camp Of The Undead)
M 0 8432 4 8534 1	* {DVampire {BDread{bnaught{x (Camp Of The Undead)
M 0 8540 4 8536 1	* A Ghast (Camp of The Undead)
M 0 8540 4 8537 1	* A Ghast (Camp of The Undead)
M 0 8537 1 8537 1	* Drekzak, the {DUn{wdead{x Commander (Camp of The Undead)
M 0 8539 4 8539 2	* A {DDeath Knight{x (Camp of The Undead)
M 0 8540 4 8540 1	* A Ghast (Camp of The Undead)
M 0 8546 6 8545 1	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x)
M 0 8545 6 8545 1	* A {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x Gate Guard (The Grand Gate of {MM{me{Mr{ma{Md{mr{Mi{me{Ml{x)
M 0 8430 10 8551 1	* A Vampire Warrior (The Seige Plains)
M 0 8554 1 8554 1	* Tzakteklikog, the {gDraco{Dlich{x (A Large Cavern)
M 0 8560 1 8560 1	* Whirmaldung, the mystic (A Large Cavern)
M 0 8539 4 8561 2	* A {DDeath Knight{x (A Large Cavern)
M 0 8564 1 8564 1	* Al'Rashem, High Priest of Atum'Ra (The Cathedral of Atum'Ra )
E 0 8564 0 17		*	{YSundial{x: held in the hands
O 0 8566 0 8566	* a cencer (Altar of {RFire{x)
P 0 8565 2 8566 2	* a cencer: A {rhot {wcoal{x
M 0 8430 10 8567 1	* A Vampire Warrior (The Seige Plains)
M 0 8569 1 8569 1	* Pholpis, the Gearseller (Sturdy Gear, By Pholpis)
G 0 8572 0		*	A {wBlack{x Leather Couch
O 0 8420 0 8571	* {DThe Black Box{x (The Source of the {wBlack Sphere{x)
S

#SHOPS
8459 15 2 -1 3 9 100 13 0 23
8460 0 0 0 0 0 100 16 0 23
8463 0 17 0 0 0 100 14 0 23
8464 0 0 0 0 0 100 10 0 23
8508 0 0 0 0 0 100 10 0 23
8569 0 0 0 0 0 100 11 0 23
0

#OLIMITS
O 8420 1	* {DThe Black Box{x
S

#MOBPROGS
#8435
if isgood $n
yell We are under attack!
murder $n
mob echo Reinforcements quickly arrive.
if mobhere 8436
else
mob transfer zapper
mob mload 8436
mob mload 8436
point $n
say ATTACK!!!!
else
say Have you come to join us against Meradriel?
endif
endif
~
#8436
murder $r
~
#8456
say Times are troubled, but I am here to assist with the wounded.
~
#8554
mob oload 8554
~
#8560
mob oload 8560 
~
#0

#$