zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Rotting Spine Village~
Builders thornan slothe~
VNUMs 98700 98900
Credits Thornan~
Security 9
LevelRange 1 91
End

#MOBILES
#98700
rabbit~
A red rabbit~
A red rabbit is here trying to find food.
~
Here is a red rabbit looking for some food.  He looks hungry.  He has
blood all over his body.  
~
rabbit~
A 0 0 0
10 10 21d10+0 10d9+60 2d5+7 none
3 3 3 5
0 0 0 0
stand stand male 10
0 0 medium flesh~
~
#98701
gate guard rotting spine village~
The Gate Guard~
Here stands the Gate Guard waiting for someone to question his orders.
~
This Guard has a Helmet on his head but you notice that he is ugly.  Way
too ugly for a guard.  
~
orc~
AB 0 -100 0
50 50 147d50+0 50d9+60 15d3+26 none
-22 -22 -22 -12
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98704 100~
M grall 98713 100~
#98702
erik'uk~
The Priestess Erik'uk~
The Priestess stands here waiting for more of her people to heal them.
~
The Priestess Erik'uk is a female Orc, the most powerful Healer of all
Orcs.  She stands 5'30 feet tall, and you notice her powers by every spur of
her skin.  Her knowledge of Healing is impressive, her role as The Healer of
all Orcs is unchallenged.  She heals everyone from here to the far east
lands.  
~
orc~
ABa Ou -200 0
89 89 394d89+0 445d10+85 29d3+49 none
-50 -50 -50 -32
FJKR 0 0 0
stand stand female 200
0 0 large flesh~
~
F vul N
#98703
orc~
An Orc~
An Orc stands here searching for fresh meat
~
This is an Orc.  The orcs are divided in 3 parts.  The healers the
villagers and the fighters.  Orcs are battleman by birth, but sometimes they
escape to their destiny and become magic beings.  Only few or none of them
have those skills, only in few exceptions.  This is an orc fighter.  
~
orc~
AB 0 -500 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
0 0 0 0
stand stand male 40
0 0 medium flesh~
~
M grall 98707 100~
#98704
urukhai~
An UrukHai~
An UrukHai is standing here looking at you waiting for the right moment to attack
~
This is an UrukHai.  The most powerful battle orcs.  Orcs have an
Heriarchy.  The Urukhai are the head of that Heriarchy.  They are ruthless
warriors and kill everything in their way.  
~
orc~
ABT 0 -400 0
60 60 230d60+0 300d10+85 20d3+35 none
-30 -30 -30 -18
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98706 100~
#98705
osor'uk~
The Village Shaman Osor'uk~
The Village Shaman Osor'uk is here waiting for new orcs to talk.
~
This is the Shaman of the Rotting Spine Village.  He is called Osor'uk
and he is here when you need him.  
~
orc~
Aa u -300 0
70 70 286d70+0 350d10+85 23d3+40 none
-37 -37 -37 -22
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
#98706
guard~
An Orc Guard~
An Orc is standing here watching to the horizon looking for enemies
~
This is an orc guard.  He is watching into the horizon.  He is filthy and
ugly.  
~
orc~
AT 0 0 0
65 65 258d65+0 325d10+85 21d3+37 none
-34 -34 -34 -20
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
M grall 98708 100~
#98707
village guard~
A Village Guard~
Here stands a Village Guard.
~
This is a village guard.  He is here to guard the village and protect it
from intruders.  
~
orc~
A 0 0 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#98708
orc villager~
An Orc Villager~
Here is a villager from Rotting Spine
~
You look at him and you see an orc.  A filthy orc, ugly and smelly. 
Disgusting!  
~
orc~
A 0 -100 0
19 19 36d19+0 95d10+85 6d3+14 none
-3 -3 -3 0
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#98709
guard tower~
Guard of the Northwest Tower~
Here is an orc looking to the horizon, watching his territory.
~
This is one of the four orcs chosen to be in the most important towers of
the Rotting Spine Village.  
~
orc~
A u -100 0
76 76 368d76+0 760d11+95 26d2+58 none
-45 -45 -45 -29
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98705 100~
#98710
guard tower~
Guard of the Northeast Tower~
Here is an Orc looking to the Horizon watching his territory
~
This is one of the four orcs chosen to be in the most important towers of
the Rotting Spine Village.  
~
orc~
A u -100 0
76 76 368d76+0 760d11+95 26d2+58 none
-45 -45 -45 -29
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98705 100~
#98711
guard tower~
Guard of the Southwest Tower~
Here is an Orc looking to the Horizon watching his territory
~
This is one of the four orcs chosen to be in the most important towers of
the Rotting Spine Village.  
~
orc~
A u -100 0
76 76 368d76+0 760d11+95 26d2+58 none
-45 -45 -45 -29
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98705 100~
#98712
guard tower~
Guard of the Southeast Tower~
Here is an Orc looking to the Horizon watching his territory
~
This is one of the four orcs chosen to be in the most important towers of
the Rotting Spine Village.  
~
orc~
A u -100 0
76 76 368d76+0 760d11+95 26d2+58 none
-45 -45 -45 -29
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98705 100~
#98713
lik'ok~
the Armorer Lik'Ok~
Here stands an orc with a funny face trying to sell something to you
~
~
orc~
AB u -200 0
91 91 465d91+0 910d11+95 31d2+68 none
-56 -56 -56 -37
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98700 100~
#98714
lok'ik~
the Magician Lok'ik~
Here stands an orc with a face very similiar to the one in the armory
~
~
orc~
AB u -200 0
91 91 465d91+0 910d11+95 31d2+68 none
-56 -56 -56 -37
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98701 100~
#98715
olik~
The Weaponmaster Olik~
Here stands the weaponmaster of the Rotting Spine Village
~
~
orc~
AB u 0 0
91 91 465d91+0 910d11+95 31d2+68 none
-56 -56 -56 -37
0 0 0 0
stand stand male 4000
0 0 medium flesh~
~
M grall 98703 100~
#98716
sid'lik~
the Seller Sid'lik~
Here stands the seller of the general store in Rotting Spine
~
~
orc~
AB u -200 0
91 91 465d91+0 910d11+95 31d2+68 none
-56 -56 -56 -37
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
M grall 98702 100~
#98717
wakboth~
Wakboth~
Here stands the master of war Wakboth
~
~
orc~
AT u -500 0
91 94 422d94+0 470d10+85 31d3+52 none
-54 -54 -54 -34
CDEHIJKLRW 0 B 0
stand stand male 3203
0 0 large flesh~
~
#98718
wikbith~
Wikbith~
Here stands the sister of the master of war, Wikbith.
~
~
orc~
AT x -500 0
91 91 405d91+0 455d10+85 30d3+50 none
-52 -52 -52 -33
CDEFIJKR 0 0 0
stand stand female 30
0 0 medium flesh~
~
#0

#OBJECTS
#98700
pit~
A {ypit{x~
{yA pit is here on the floor waiting to be opened{x~
gold~
~
container Cg 0
10000 A 0 20000 10 0
100 10000 900 P
G none
G none
G none
G none
#98701
sword gate~
the Gate Sword~
A sword is here on the floor~
unknown~
~
weapon EJ AN
longsword 4 20 slice D
65 100 34485 P
G none
G none
G none
G none
#98702
rotting sword~
Rotting Sword~
A sword is here on the floor~
metal~
~
weapon EJ AN
longsword 2 12 slice D
20 21 3273 W
G none
G none
G none
G none
#98703
armplates~
Rusty armplates~
There are armplates on the floor~
unknown~
~
armor EJ AI
-3 -2 -1 -2 'none' 0
10 30 10000 P
G none
G none
G none
G none
#98704
boots~
Rusty Boots~
Some rusty boots are here on the floor~
unknown~
~
armor EJ AG
-1 -1 -1 -1 'none' 0
20 50 10000 P
G none
G none
G none
G none
#98705
leggings~
Rusty Leggings~
Some rusty leggings are here on the floor~
unknown~
~
armor EJ AF
-2 -2 -2 -2 'none' 0
20 60 10000 P
G none
G none
G none
G none
#98706
gloves~
Rusty Gloves~
Some rusty gloves are here on the floor~
unknown~
~
armor EJ AH
-2 -2 -2 -2 'none' 0
20 10 10000 P
G none
G none
G none
G none
#98707
helmet~
Rusty Helmet~
A rusty helmet is here on the floor~
unknown~
~
armor EJ AE
-2 -2 -2 -2 'none' 0
20 30 10000 P
G none
G none
G none
G none
#98708
flying potion~
A potion of flying~
Here's a potion~
unknown~
~
potion 0 AO
10 'fly' 'reserved' 'reserved' 'reserved'
10 5 1600 P
G none
G none
G none
G none
#98709
potion armor~
A potion of armor~
Here's a potion~
unknown~
~
potion 0 AO
10 'armor' 'reserved' 'reserved' 'reserved'
10 5 1600 P
G none
G none
G none
G none
#98710
wand acid~
A wand of acid arrows~
Here's a wand on the floor~
unknown~
~
wand 0 AO
60 6 6 'acid arrow'
60 100 900000 P
G none
G none
G none
G none
#98711
leg human~
A leg of a human~
Here is a leg of a human on the floor~
unknown~
~
food 0 A
BD AC 0 0 0 BD AC
0 10 112 P
G none
G none
G none
G none
#98712
rum~
A bottle with rum~
A bottle of rum is here on the floor~
unknown~
~
drink 0 A
10 10 'rum' 0
0 8 1437 P
G none
G none
G none
G none
#98713
little container~
A little container~
A little container is here on the floor~
unknown~
~
container 0 AQ
200 0 0 100 90 0
15 100 4240 P
G none
G none
G none
G none
#98714
potion cure light~
A potion for cure light wounds~
A potion is on the floor~
unknown~
~
potion 0 AO
10 'cure light' 'reserved' 'reserved' 'reserved'
10 20 16000 P
G none
G none
G none
G none
#98715
huge axe~
A rusty huge axe~
A huge axe is here on the floor~
unknown~
~
weapon 0 AN
axe 2 15 chop 0
26 27 1270 P
G none
G none
G none
G none
#98716
giant sword~
A rusty giant sword~
A giant sword is here on the floor~
unknown~
~
weapon 0 AN
bastardsword 1 29 slice F
20 21 1300 P
G none
G none
G none
G none
#98717
sword~
A rusty sword~
A sword is here on the floor~
unknown~
~
weapon 0 AN
longsword 1 12 slice 0
10 11 575 P
G none
G none
G none
G none
#98718
flail~
A rusty flail~
A flail is here on the floor~
unknown~
~
weapon 0 AN
flail 1 10 crush 0
10 11 450 P
G none
G none
G none
G none
#98719
axe~
A rusty axe~
An axe is here on the floor~
unknown~
~
weapon 0 AN
axe 1 12 chop 0
10 11 500 P
G none
G none
G none
G none
#98720
potion cure critical~
A potion for cure critical wounds~
A potion is here on the floor~
unknown~
~
potion 0 AO
10 'cure critical' 'reserved' 'reserved' 'reserved'
10 20 16000 P
G none
G none
G none
G none
#98721
potion return~
A magic potion of return~
A potion is here on the floor~
unknown~
~
potion 0 AO
20 'word of recall' 'reserved' 'reserved' 'reserved'
20 5 26000 P
G none
G none
G none
G none
#98722
dagger~
A rusty dagger~
A dagger is here on the floor~
unknown~
~
weapon 0 AN
dagger 2 3 stab 0
10 11 400 P
G none
G none
G none
G none
#0

#ROOMS
#98700
A Grizzly and Bloody trail~
You have entered in a trail, in a Grizzly and Bloody trail.  You look
around and it's covered with red leafs.  It looks like they were completely
souped with blood.  The trail continues east.  
~
0 0 inside
D1
~
~
Z 0 98701
0 0
D3
~
~
Z 0 3588
0 0
S
#98701
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues east.  
~
0 0 inside
D1
~
~
Z 0 98702
0 0
D3
~
~
Z 0 98700
0 0
S
#98702
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues east.  
~
0 0 inside
D1
~
~
Z 0 98703
0 0
D3
~
~
Z 0 98701
0 0
S
#98703
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues south.  
~
0 0 inside
D2
~
~
Z 0 98704
0 0
D3
~
~
Z 0 98702
0 0
S
#98704
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues south.  
~
0 0 inside
D0
~
~
Z 0 98703
0 0
D2
~
~
Z 0 98705
0 0
S
#98705
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues east.  
~
0 0 inside
D0
~
~
Z 0 98704
0 0
D1
~
~
Z 0 98706
0 0
S
#98706
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues up.  
~
0 0 inside
D3
~
~
Z 0 98705
0 0
D4
~
~
Z 0 98707
0 0
S
#98707
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues up.  
~
0 0 inside
D4
~
~
Z 0 98708
0 0
D5
~
~
Z 0 98706
0 0
S
#98708
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues east 
~
0 0 inside
D1
~
~
Z 0 98709
0 0
D5
~
~
Z 0 98707
0 0
S
#98709
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues east 
~
0 0 inside
D1
~
~
Z 0 98710
0 0
D3
~
~
Z 0 98708
0 0
S
#98710
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues down.  
~
0 0 inside
D3
~
~
Z 0 98709
0 0
D5
~
~
Z 0 98711
0 0
S
#98711
A Grizzly and Bloody trail~
You continue in a trail, in a Grizzly and Bloody trail.  You look around
and it's covered with red leafs.  It looks like they were completely souped
with blood.  The trail continues down.  
~
0 0 inside
D4
~
~
Z 0 98710
0 0
D5
~
~
Z 0 98712
0 0
S
#98712
A Grizzly and Bloody trail~
As you come forth in your journey in the Grizzly and Bloody trail, you
can see Wooden Gates south of you.  What is behind those gates?  Try to pass
them.  
~
0 0 inside
D2
~
~
Z 0 98713
0 0
D4
~
~
Z 0 98711
0 0
S
#98713
Massive Iron Bound Wooden Gates~
You arrive to the front of the Iron Bound Wooden Gates.  These Gates are
huge, you try to guess what is behind it, no ideas come to you.  Try to open
the gates and adventure yourself.  
~
0 0 inside
D0
~
~
Z 0 98712
0 0
D2
~
~
ABFZ 0 98714
0 0
S
#98714
Mud path through the village~
You have entered in the Rotting Spine Village.  Here smells like rotten
corpses and blood, disgusting.  Consider going south, adventure yourself
into this smelly village.  
~
0 0 inside
D0
~
~
ABFZ 0 98713
0 0
D2
~
~
Z 0 98715
0 0
S
#98715
Mud path through the village~
You continue your adventure in the Rotting Spine Village.  The smell of
rotten corpses and blood, continues in here, you feel sick.  Consider going
south, adventure yourself to go deeper to the village.  
~
0 0 inside
D0
~
~
Z 0 98714
0 0
D2
~
~
Z 0 98716
0 0
S
#98716
Intersection in the Mud path~
This is an intersection.  The floor here is covered with mud and the
smell of rotten corpses and blood turns to a vision of corpses in front of
you.  Human corpses, animal corpses, everything dies here.  "Who lives in
this village?"  You ask yourself.  Go deeper to find out!  
~
0 0 inside
D0
~
~
Z 0 98715
0 0
D2
~
~
Z 0 98717
0 0
D3
~
~
Z 0 98724
0 0
S
#98717
Inside The Gates of the Temple of Evil~
You have arrived to the Gates of The Temple of Evil.  Here you will find
the Priestess.  And you can pray to stay alive in this village.  
~
0 0 inside
D0
~
~
Z 0 98716
0 0
D1
~
~
ABFZ 0 98718
0 0
D2
~
~
ABZ 0 98721
0 0
D3
~
~
Z 0 98719
0 0
S
#98718
Village Shamans quarters~
This is the Shamans quarters.  The Shaman that lives in here, is an
Uruk-Hai, created by one of the most stronger and intelligent breeds.  His
name is Osor'uk.  
~
0 0 inside
D3
~
~
ABFZ 0 98717
0 0
S
#98719
Donation room~
This is a Donation room.  Everytime an orc comes here to pray and to
consult their Priestess or their Shaman, they come here and put something to
honor their God, Wakboth.  
~
0 0 inside
D1
~
~
Z 0 98717
0 0
D3
~
~
Z 0 98720
0 0
S
#98720
Vestibules of the Shaman~
This is where the Shaman dresses and get some visitors, when he gets a
short period of time without preeching to other orcs.  
~
0 0 inside
D1
~
~
Z 0 98719
0 0
S
#98721
Priestess's Healing room~
This is where the Priestess welcomes new visitors and heals their pains,
and hears them.  It's a little bit STRANGE...  They are orcs.  They don't
have feelings!  But maybe there will be some surprises.  
~
0 0 inside
D0
~
~
ABZ 0 98717
0 0
D2
~
~
Z 0 98722
0 0
S
#98722
Hallway in the Temple of Evil~
You have entered in the hallway of the Temple of Evil.  This is all
filled with shadows and black candles are the only light you'll see.  Try to
adventure yourself into the village or stay here if you feel confortable.  
~
0 0 inside
D0
~
~
Z 0 98721
0 0
D2
~
~
ABCFGZ 0 98723
0 0
S
#98723
Temple of Evil~
This is the temple of Evil.  If you are here, your heart is black as the
heart of all the orcs in the world.  If you proceed north you will find the
Priestess Erik'uk.  
~
0 0 inside
D0
~
~
ABCFGZ 0 98722
0 0
S
#98724
Mud path in the Village~
You decide to continue the mud path.  There's nothing interesting here
try to advance further in your journey.  
~
0 0 inside
D0
~
~
ABZ 0 98731
0 0
D1
~
~
Z 0 98716
0 0
D2
~
~
ABZ 0 98733
0 0
D3
~
~
Z 0 98725
0 0
S
#98725
Mud path in the Village~
You decide to continue the mud path.  There's nothing interesting here
try to advance further in your journey.  
~
0 0 inside
D0
~
~
ABZ 0 98735
0 0
D1
~
~
Z 0 98724
0 0
D2
~
~
ABZ 0 98737
0 0
D3
~
~
Z 0 98726
0 0
S
#98726
Mud path in the Village~
You decide to continue the mud path.  There's nothing interesting here
try to advance further in your journey.  The exits are north east and west
to turn back.  
~
0 0 inside
D0
~
~
ABZ 0 98727
0 0
D1
~
~
Z 0 98725
0 0
D3
~
~
Z 0 98730
0 0
S
#98727
Entrance to The Cave House~
You have entered in a House.  You think it is a house, you look better
and you realize that this is a cave.  An ugly and filthy cave.  Who lives in
here?  Maybe the Devil himself...  No one got here alive before.  They were
always getting killed before they could see this ugly cave house.  Maybe
they saw, only they were dead when they got here.  
~
0 0 inside
D0
~
~
ABZ 0 98728
0 0
D2
~
~
ABZ 0 98726
0 0
S
#98728
The Meat Room~
As you enter in this room you feel like your corpse is like one more of
at least one hundread corpses that are here on the ground.  You feel
disgusted, you see blood, bones, skulls, arms, legs, endless parts of bodies
are here on the ground.  
~
0 0 inside
D0
~
~
Z 0 98729
0 0
D2
~
~
ABZ 0 98727
0 0
D3
~
~
Z 0 98732
0 0
S
#98729
Preparation To War~
You have entered in a room where Orcs Preparate to war against their
enemy, most of times Elfs.  This is a sort of Sanctuary, where they pray to
their God of War.  You see a statue of an Orc, maybe it is that God.  Look
at it, and see if you find something about Orcs past, present and future.  
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0 0 inside
D2
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Z 0 98728
0 0
S
#98730
Mud path in the Village~
You decide to continue the mud path.  There's nothing interesting here
try to advance further in your journey.  The exits are north east and west
to turn back.  
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0 0 inside
D1
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Z 0 98726
0 0
D3
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Z 0 98734
0 0
S
#98731
Magic Shop~
You are in a small room that smells of chemicals and old spices. 
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all sorts
and sizes.  
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0 0 inside
D2
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ABZ 0 98724
0 0
S
#98732
An Intersection on The Cave House~
You are in an intersection.  You can go south, but there's a closed door
or you can continue west.  
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0 0 inside
D1
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Z 0 98728
0 0
D3
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Z 0 98736
0 0
S
#98733
Armory~
You now are in the Armory of Rotting Spine Village, this is a large,
spacious room filled with armor of every imaginable type.  Full suits of
chainmail, helmets, shields, greaves, bracers and others are on display,
their metal and wooden surfaces polished to a shine.  Try to buy some to
improve your battle skills.  
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0 0 inside
D0
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ABZ 0 98724
0 0
S
#98734
Mud path in the Village~
You decide to continue the mud path.  There's nothing interesting here
try to advance further in your journey.  The exits are north east and west
to turn back.  
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0 0 inside
D1
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~
Z 0 98730
0 0
D3
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Z 0 98738
0 0
S
#98735
General Store~
You are inside the general store.  All sorts of items are stacked on
shelves behind the counter, safely out of your reach.  
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0 0 inside
D2
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ABZ 0 98725
0 0
S
#98736
The Weapon's Room~
This is the Weapon's Room.  Here is where Orcs come and get one weapon
when they go to War.  
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0 0 inside
D1
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Z 0 98732
0 0
S
#98737
Weapon Shop~
You have entered the weapon shop.  As you enter the room you notice that
there are a lot of destructive weapons around it.  Large heavy war axes,
spears, longswords, clubs, flails, daggers, throwing knives, and stilettos
are on display and you notice a lot of arrows stacked neatly in the corner. 
A hot fire blazes in the fireplace set into the west wall.  
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0 0 inside
D0
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ABZ 0 98725
0 0
S
#98738
Mud path in the Village~
Here is the end of the muddy path that came through all village.  West
from here is the entrance to the Trash Pits.  Try to go there to finally
discover what creatures live in places like this.  
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0 0 inside
D1
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Z 0 98734
0 0
D3
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Z 0 98739
0 0
S
#98739
Down to the Trash Pits~
This is the entrance to the Trash Pits.  Here there are three different
smells.  The smell of blood, of rotten corpses and of garbage.  Now you feel
very, very disgusted.  You think twice before you go in there.  The smell
will get worse!  
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0 0 inside
D1
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Z 0 98738
0 0
D5
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ABZ 0 98740
0 0
S
#98740
Trash and Waste Pits~
You are inside the Trash and Waste Pits.  This is where you feel really
disgusted.  All orc's trash is here.  All the blood, the bones, the skulls,
are all here.  You feel scared and you feel like that poor people that were
slaughtered and were left here.  But you gain the strenght to move on.  
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0 0 inside
D2
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Z 0 98746
0 0
D4
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ABZ 0 98739
0 0
S
#98741
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
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0 0 inside
D0
~
~
Z 0 98745
0 0
D2
~
~
Z 0 98785
0 0
S
#98742
Trash and Waste Pits~
You are inside the Trash and Waste Pits.  This is where you feel really
disgusted.  All orc's trash is here.  All the blood, the bones, the skulls,
are all here.  You feel scared and you feel like that poor people that were
slaughtered and were left here.  But you gain the strenght to move on.  
~
0 0 inside
D0
~
~
Z 0 98743
0 0
D3
~
~
Z 0 98746
0 0
S
#98743
Trash and Waste Pits~
You are inside the Trash and Waste Pits.  This is where you feel really
disgusted.  All orc's trash is here.  All the blood, the bones, the skulls,
are all here.  You feel scared and you feel like that poor people that were
slaughtered and were left here.  But you gain the strenght to move on.  
~
0 0 inside
D2
~
~
Z 0 98742
0 0
D3
~
~
Z 0 98744
0 0
S
#98744
End of the Trash and Waste Pits~
You have made it to the End of the Trash and Waste Pits.  This is where
you feel really disgusted.  All orc's trash is here.  All the blood, the
bones, the skulls, are all here.  You feel scared and you feel like that
poor people that were slaughtered and were left here.  But you gain the
strenght to move on.  
~
0 0 inside
D1
~
~
Z 0 98743
0 0
D4
~
~
Z 0 98748
0 0
S
#98745
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98784
0 0
D2
~
~
Z 0 98741
0 0
S
#98746
Trash and Waste Pits~
You are inside the Trash and Waste Pits.  This is where you feel really
disgusted.  All orc's trash is here.  All the blood, the bones, the skulls,
are all here.  You feel scared and you feel like that poor people that were
slaughtered and were left here.  But you gain the strenght to move on.  
~
0 0 inside
D0
~
~
Z 0 98740
0 0
D1
~
~
Z 0 98742
0 0
D3
~
~
Z 0 98747
0 0
S
#98747
Trash and Waste Pits~
You are inside the Trash and Waste Pits.  This is where you feel really
disgusted.  All orc's trash is here.  All the blood, the bones, the skulls,
are all here.  You feel scared and you feel like that poor people that were
slaughtered and were left here.  But you gain the strenght to move on.  
~
0 0 inside
D1
~
~
Z 0 98746
0 0
D4
~
~
ABZ 0 98779
0 0
S
#98748
A dark path~
You have entered in a dark path.  Where does it lead?!?  Your fear is
getting stronger and stronger inside you.  You can't see a thing.  There are
a lot of trees here that don't let you see the sun light.  You see that this
path continues east 
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0 0 inside
D1
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Z 0 98749
0 0
D4
~
~
ABZ 0 98803
0 0
D5
~
~
Z 0 98744
0 0
S
#98749
A dark path~
You continue the dark path.  Where does it lead?!?  Your fear is getting
stronger and stronger inside you.  You can't see a thing.  There are a lot
of trees here that don't let you see the sun light.  You see that this path
continues east.  
~
0 0 inside
D1
~
~
Z 0 98750
0 0
D3
~
~
Z 0 98748
0 0
S
#98750
A dark path~
You continue the dark path.  Where does it lead?!?  Your fear is getting
stronger and stronger inside you.  You can't see a thing.  There are a lot
of trees here that don't let you see the sun light.  You see that this path
continues east.  
~
0 0 inside
D1
~
~
Z 0 98751
0 0
D3
~
~
Z 0 98749
0 0
S
#98751
The Dark Consumes you~
You continue the dark path.  Where does it lead?!?  The Darkness has
consumed you.  You don't see anything around you only dark and bloody trees
with no life at all.  It looks like a swamp.  You look down and you see that
it is a swamp with blood instead of water.  You see that this path continues
east and you decide to proceed.  
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0 0 inside
D1
~
~
Z 0 98752
0 0
D3
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~
Z 0 98750
0 0
S
#98752
The Swamp of Blood~
You are getting deeper and deeper in the swamp of blood and you pray that
you go home without being killed by some monster.  Better keep the faith all
the time.  
~
0 0 inside
D1
~
~
Z 0 98753
0 0
D3
~
~
Z 0 98751
0 0
S
#98753
The Swamp of Blood~
You are completely envolved on the Swamp.  You look at your body and you
only see the blood of others on it.  You feel disgusted and think of
stoping.  Better keep going say a voice inside your head.  Move!  
~
0 0 inside
D1
~
~
Z 0 98754
0 0
D3
~
~
Z 0 98752
0 0
S
#98754
The End of The Swamp of Blood~
Finally you are at the end of this Swamp.  If you didn't get killed and
didn't go back you are a true bealiver of your skills.  Try to continue up
to see what happens next.  
~
0 0 inside
D3
~
~
Z 0 98753
0 0
D4
~
~
Z 0 98755
0 0
S
#98755
A Strange path~
You arrived into a really strange path.  Where does it lead?!?  Now you
see the sun, but you don't hear a thing.  What happened to the orcs?  Where
are they?  Are they dead?  You feel suddenly a rush coming through your
body.  You hear voices.  You decide to follow the voices!  The path
continues east.  
~
0 0 inside
D1
~
~
Z 0 98756
0 0
D5
~
~
Z 0 98754
0 0
S
#98756
A Strange path~
The voices are getting stronger.  The Path continues east.  
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0 0 inside
D1
~
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Z 0 98757
0 0
D3
~
~
Z 0 98755
0 0
S
#98757
A Strange path~
Now you know what the voices are saying!  "Kill!  Kill!  Kill!  KILL!" 
And it's getting nearer.  Continue the path to see what's happening.  
~
0 0 inside
D1
~
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Z 0 98758
0 0
D3
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~
Z 0 98756
0 0
S
#98758
A Strange path~
The Path gets to an end.  And now you can hear pretty well all those
voices, and you know now from who are those voices.  Orc's, HUNGRY ORCS. 
They surely got another prisioner and they are killing him to eat him, or
them...  
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0 0 inside
D3
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~
Z 0 98757
0 0
D4
~
~
Z 0 98759
0 0
S
#98759
At the hill~
You have arrived at a hill.  In front of you you see an enourmous group
of Orcs around four people.  Four elves.  They Will kill those elfs.  Do you
want to stay here and watch at front line?  Or will you do something?!?  
~
0 0 inside
D1
~
~
Z 0 98760
0 0
D5
~
~
Z 0 98758
0 0
S
#98760
Down We Go Again~
This is the entrance to The Orcs camp.  Go Ahead!  And save those elves.  
~
0 0 inside
D3
~
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Z 0 98759
0 0
D5
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~
Z 0 98761
0 0
S
#98761
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
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0 0 inside
D1
~
~
Z 0 98762
0 0
D2
~
~
Z 0 98768
0 0
D3
~
~
Z 0 98764
0 0
D4
~
~
Z 0 98760
0 0
S
#98762
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D1
~
~
Z 0 98763
0 0
D2
~
~
Z 0 98769
0 0
D3
~
~
Z 0 98761
0 0
S
#98763
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D2
~
~
Z 0 98770
0 0
D3
~
~
Z 0 98762
0 0
S
#98764
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D1
~
~
Z 0 98761
0 0
D2
~
~
Z 0 98767
0 0
D3
~
~
Z 0 98765
0 0
S
#98765
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D1
~
~
Z 0 98764
0 0
D2
~
~
Z 0 98766
0 0
S
#98766
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D0
~
~
Z 0 98765
0 0
D1
~
~
Z 0 98767
0 0
S
#98767
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D0
~
~
Z 0 98764
0 0
D1
~
~
Z 0 98768
0 0
D3
~
~
Z 0 98766
0 0
S
#98768
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D0
~
~
Z 0 98761
0 0
D1
~
~
Z 0 98769
0 0
D2
~
~
Z 0 98771
0 0
D3
~
~
Z 0 98767
0 0
S
#98769
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D0
~
~
Z 0 98762
0 0
D1
~
~
Z 0 98770
0 0
D3
~
~
Z 0 98768
0 0
S
#98770
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D0
~
~
Z 0 98763
0 0
D3
~
~
Z 0 98769
0 0
S
#98771
Through The Uruk-Hai Camp~
This is the Uruk-Hai Camp.  You see a lot of fires and a lot of ORCS. 
They are Ugly, filthy, and they look like they have no mercy, and kill
anyone who stands in their way.  Advance...  But BE CAREFUL with those
creatures from Hell.  
~
0 0 inside
D0
~
~
Z 0 98768
0 0
D2
~
~
ABZ 0 98773
0 0
S
#98772
UrukHai Base~
You Have come to the UrukHai Base.  UrukHai are known as being the
masters of Orcs.  A more intelligent, more strong race than Orcs.  Through
the time, on this land, UrukHai have made a difference in battles.  This is
their Base.  
~
0 0 inside
D3
~
~
Z 0 98773
0 0
S
#98773
UrukHai Base~
You Have come to the UrukHai Base.  UrukHai are known as being the
masters of Orcs.  A more intelligent, more strong race than Orcs.  Through
the time, on this land, UrukHai have made a difference in battles.  This is
their Base.  
~
0 0 inside
D0
~
~
ABZ 0 98771
0 0
D1
~
~
Z 0 98772
0 0
D2
~
~
ABZ 0 98775
0 0
D3
~
~
Z 0 98774
0 0
S
#98774
UrukHai Base~
You Have come to the UrukHai Base.  UrukHai are known as being the
masters of Orcs.  A more intelligent, more strong race than Orcs.  Through
the time, on this land, UrukHai have made a difference in battles.  This is
their Base.  
~
0 0 inside
D1
~
~
Z 0 98773
0 0
S
#98775
The Tent's Path~
This is the way to the UrukHai tents.  Go a little bit more south to see
them.  To see the Best UrukHai.  
~
0 0 inside
D0
~
~
ABZ 0 98773
0 0
D2
~
~
Z 0 98776
0 0
S
#98776
The UrukHai Tents~
You have come to the UrukHai tents.  There is one tent east and another
one west.  Adventure yourself to see who's inside!  
~
0 0 inside
D0
~
~
Z 0 98775
0 0
D1
~
~
ABZ 0 98777
0 0
D2
~
~
Z 0 98779
0 0
D3
~
~
ABZ 0 98778
0 0
S
#98777
UrukHai Tent~
This is an UrukHai Tent.  There's only blood around.  Orc Blood, human
blood, rabbit blood.  Only Blood!  You feel disgusted and you think how to
get out of this horrible place.  
~
0 0 inside
D3
~
~
ABZ 0 98776
0 0
S
#98778
UrukHai Tent~
This is an UrukHai Tent.  There's only blood around.  Orc Blood, human
blood, rabbit blood.  Only Blood!  You feel disgusted and you think how to
get out of this horrible place.  
~
0 0 inside
D1
~
~
ABZ 0 98776
0 0
S
#98779
The Camp's End~
This is the end of the UrukHai Camp.  You are in a dead end, you look all
around and you notice that there is an entrance down of you.  Go down and
check it out!  
~
0 0 inside
D0
~
~
Z 0 98776
0 0
D5
~
~
ABZ 0 98747
0 0
S
#98780
Northwest Vigilance Tower~
This is the Northwest Vigilance Tower.  This is where Orcs, by shifts,
see if any enemy will come to their village and attack.  Most of enemies are
afraid, so the Vigilant Orcs are almost every day too sleepy to see
anything!  
~
0 0 inside
D5
~
~
ABZ 0 98803
0 0
S
#98781
Northeast Vigilance Tower~
This is the Northeast Vigilance Tower.  This is where Orcs, by shifts,
see if any enemy will come to their village and attack.  Most of enemies are
afraid, so the Vigilant Orcs are almost every day too sleepy to see
anything!  
~
0 0 inside
D5
~
~
ABZ 0 98797
0 0
S
#98782
Southeast Vigilance Tower~
This is the Southeast Vigilance Tower.  This is where Orcs, by shifts,
see if any enemy will come to their village and attack.  Most of enemies are
afraid, so the Vigilant Orcs are almost every day too sleepy to see
anything!  
~
0 0 inside
D5
~
~
ABZ 0 98791
0 0
S
#98783
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98803
0 0
D2
~
~
Z 0 98784
0 0
S
#98784
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98783
0 0
D2
~
~
Z 0 98745
0 0
S
#98785
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98741
0 0
D1
~
~
Z 0 98786
0 0
D4
~
~
ABZ 0 98804
0 0
S
#98786
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98787
0 0
D3
~
~
Z 0 98785
0 0
S
#98787
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98788
0 0
D3
~
~
Z 0 98786
0 0
S
#98788
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98789
0 0
D3
~
~
Z 0 98787
0 0
S
#98789
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98790
0 0
D3
~
~
Z 0 98788
0 0
S
#98790
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98791
0 0
D3
~
~
Z 0 98789
0 0
S
#98791
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98792
0 0
D3
~
~
Z 0 98790
0 0
D4
~
~
ABZ 0 98782
0 0
S
#98792
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98793
0 0
D2
~
~
Z 0 98791
0 0
S
#98793
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98794
0 0
D2
~
~
Z 0 98792
0 0
S
#98794
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98795
0 0
D2
~
~
Z 0 98793
0 0
S
#98795
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98796
0 0
D2
~
~
Z 0 98794
0 0
S
#98796
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D0
~
~
Z 0 98797
0 0
D2
~
~
Z 0 98795
0 0
S
#98797
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D2
~
~
Z 0 98796
0 0
D3
~
~
Z 0 98798
0 0
D4
~
~
ABZ 0 98781
0 0
S
#98798
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98797
0 0
D3
~
~
Z 0 98799
0 0
S
#98799
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98798
0 0
D3
~
~
Z 0 98800
0 0
S
#98800
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98799
0 0
D3
~
~
Z 0 98801
0 0
S
#98801
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98800
0 0
D3
~
~
Z 0 98802
0 0
S
#98802
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98801
0 0
D3
~
~
Z 0 98803
0 0
S
#98803
The Walls of the Rotting Spine~
These are the Walls of the Rotting Spine Village.  The Orc Village.  From
here you can see everything.  You can smell everything but still, you feel
fear.  These walls were made with wood, they look fragile, but they are not!
This is crowded by guards.  
~
0 0 inside
D1
~
~
Z 0 98802
0 0
D2
~
~
Z 0 98783
0 0
D4
~
~
ABZ 0 98780
0 0
D5
~
~
ABZ 0 98748
0 0
S
#98804
Southwest Vigilance Tower~
This is the Southwest Vigilance Tower.  This is where Orcs, by shifts,
see if any enemy will come to their village and attack.  Most of enemies are
afraid, so the Vigilant Orcs are almost every day too sleepy to see
anything!  
~
0 0 inside
D5
~
~
ABZ 0 98785
0 0
S
#0

#SPECIALS
M 98702 spec_cast_adept	* The Priestess Erik'uk
S

#RESETS
D 0 98713 2 1	* Massive Iron Bound Wooden Gates: door to the south: closed
D 0 98714 0 1	* Mud path through the village: door to the north: closed
D 0 98717 1 1	* Inside The Gates of the Temple of Evil: door to the east: closed
D 0 98717 2 1	* Inside The Gates of the Temple of Evil: door to the south: closed
D 0 98718 3 1	* Village Shamans quarters: door to the west: closed
D 0 98721 0 1	* Priestess's Healing room: door to the north: closed
D 0 98722 2 2	* Hallway in the Temple of Evil: door to the south: closed and locked
D 0 98723 0 2	* Temple of Evil: door to the north: closed and locked
D 0 98724 0 1	* Mud path in the Village: door to the north: closed
D 0 98724 2 1	* Mud path in the Village: door to the south: closed
D 0 98725 0 1	* Mud path in the Village: door to the north: closed
D 0 98725 2 1	* Mud path in the Village: door to the south: closed
D 0 98726 0 1	* Mud path in the Village: door to the north: closed
D 0 98727 0 1	* Entrance to The Cave House: door to the north: closed
D 0 98727 2 1	* Entrance to The Cave House: door to the south: closed
D 0 98728 2 1	* The Meat Room: door to the south: closed
D 0 98731 2 1	* Magic Shop: door to the south: closed
D 0 98733 0 1	* Armory: door to the north: closed
D 0 98735 2 1	* General Store: door to the south: closed
D 0 98737 0 1	* Weapon Shop: door to the north: closed
D 0 98739 5 1	* Down to the Trash Pits: door to the down: closed
D 0 98740 4 1	* Trash and Waste Pits: door to the up: closed
D 0 98747 4 1	* Trash and Waste Pits: door to the up: closed
D 0 98748 4 1	* A dark path: door to the up: closed
D 0 98771 2 1	* Through The Uruk-Hai Camp: door to the south: closed
D 0 98773 0 1	* UrukHai Base: door to the north: closed
D 0 98773 2 1	* UrukHai Base: door to the south: closed
D 0 98775 0 1	* The Tent's Path: door to the north: closed
D 0 98776 1 1	* The UrukHai Tents: door to the east: closed
D 0 98776 3 1	* The UrukHai Tents: door to the west: closed
D 0 98777 3 1	* UrukHai Tent: door to the west: closed
D 0 98778 1 1	* UrukHai Tent: door to the east: closed
D 0 98779 5 1	* The Camp's End: door to the down: closed
D 0 98780 5 1	* Northwest Vigilance Tower: door to the down: closed
D 0 98781 5 1	* Northeast Vigilance Tower: door to the down: closed
D 0 98782 5 1	* Southeast Vigilance Tower: door to the down: closed
D 0 98785 4 1	* The Walls of the Rotting Spine: door to the up: closed
D 0 98791 4 1	* The Walls of the Rotting Spine: door to the up: closed
D 0 98797 4 1	* The Walls of the Rotting Spine: door to the up: closed
D 0 98803 4 1	* The Walls of the Rotting Spine: door to the up: closed
D 0 98803 5 1	* The Walls of the Rotting Spine: door to the down: closed
D 0 98804 5 1	* Southwest Vigilance Tower: door to the down: closed
M 0 98700 1 98704 1	* A red rabbit (A Grizzly and Bloody trail)
M 0 98700 15 98705 3	* A red rabbit (A Grizzly and Bloody trail)
M 0 98700 1 98706 1	* A red rabbit (A Grizzly and Bloody trail)
M 0 98700 1 98706 1	* A red rabbit (A Grizzly and Bloody trail)
M 0 98700 15 98707 3	* A red rabbit (A Grizzly and Bloody trail)
M 0 98700 15 98711 3	* A red rabbit (A Grizzly and Bloody trail)
M 0 98700 15 98712 3	* A red rabbit (A Grizzly and Bloody trail)
M 0 98701 2 98713 2	* The Gate Guard (Massive Iron Bound Wooden Gates)
E 0 98701 0 16		*	the Gate Sword: wielded
M 0 98708 20 98714 1	* An Orc Villager (Mud path through the village)
M 0 98707 10 98714 1	* A Village Guard (Mud path through the village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98707 10 98715 1	* A Village Guard (Mud path through the village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98715 1	* An Orc Villager (Mud path through the village)
M 0 98707 10 98716 1	* A Village Guard (Intersection in the Mud path)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98716 1	* An Orc Villager (Intersection in the Mud path)
M 0 98705 1 98718 1	* The Village Shaman Osor'uk (Village Shamans quarters)
M 0 98702 1 98721 1	* The Priestess Erik'uk (Priestess's Healing room)
O 0 98700 0 98723	* A {ypit{x (Temple of Evil)
M 0 98707 10 98724 1	* A Village Guard (Mud path in the Village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98724 1	* An Orc Villager (Mud path in the Village)
M 0 98707 10 98725 1	* A Village Guard (Mud path in the Village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98725 1	* An Orc Villager (Mud path in the Village)
M 0 98707 10 98726 1	* A Village Guard (Mud path in the Village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98726 1	* An Orc Villager (Mud path in the Village)
M 0 98708 20 98727 1	* An Orc Villager (Entrance to The Cave House)
M 0 98703 50 98728 4	* An Orc (The Meat Room)
M 0 98708 20 98728 1	* An Orc Villager (The Meat Room)
M 0 98703 50 98729 4	* An Orc (Preparation To War)
M 0 98708 20 98729 1	* An Orc Villager (Preparation To War)
M 0 98707 10 98730 1	* A Village Guard (Mud path in the Village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98730 1	* An Orc Villager (Mud path in the Village)
M 0 98714 1 98731 1	* the Magician Lok'ik (Magic Shop)
G 0 98709 0		*	A potion of armor
G 0 98708 0		*	A potion of flying
G 0 98710 0		*	A wand of acid arrows
G 0 98721 0		*	A magic potion of return
G 0 98720 0		*	A potion for cure critical wounds
G 0 98714 0		*	A potion for cure light wounds
M 0 98703 50 98732 4	* An Orc (An Intersection on The Cave House)
M 0 98708 20 98732 1	* An Orc Villager (An Intersection on The Cave House)
M 0 98713 1 98733 1	* the Armorer Lik'Ok (Armory)
G 0 98703 0		*	Rusty armplates
G 0 98707 0		*	Rusty Helmet
G 0 98706 0		*	Rusty Gloves
G 0 98705 0		*	Rusty Leggings
G 0 98704 0		*	Rusty Boots
M 0 98707 10 98734 1	* A Village Guard (Mud path in the Village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98734 1	* An Orc Villager (Mud path in the Village)
M 0 98716 1 98735 1	* the Seller Sid'lik (General Store)
G 0 98711 0		*	A leg of a human
G 0 98712 0		*	A bottle with rum
G 0 98713 0		*	A little container
M 0 98703 50 98736 4	* An Orc (The Weapon's Room)
M 0 98715 1 98737 1	* The Weaponmaster Olik (Weapon Shop)
G 0 98719 0		*	A rusty axe
G 0 98718 0		*	A rusty flail
G 0 98717 0		*	A rusty sword
G 0 98716 0		*	A rusty giant sword
G 0 98715 0		*	A rusty huge axe
G 0 98722 0		*	A rusty dagger
M 0 98707 10 98738 1	* A Village Guard (Mud path in the Village)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98708 20 98738 1	* An Orc Villager (Mud path in the Village)
M 0 98707 10 98739 1	* A Village Guard (Down to the Trash Pits)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98741 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98745 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98703 50 98753 7	* An Orc (The Swamp of Blood)
M 0 98703 50 98754 7	* An Orc (The End of The Swamp of Blood)
M 0 98703 50 98761 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98761 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98762 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98762 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98763 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98763 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98764 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98764 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98765 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98765 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98766 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98766 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98767 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98767 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98768 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98768 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98769 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98769 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98770 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98770 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98703 50 98771 1	* An Orc (Through The Uruk-Hai Camp)
M 0 98704 50 98771 1	* An UrukHai (Through The Uruk-Hai Camp)
M 0 98704 50 98772 1	* An UrukHai (UrukHai Base)
M 0 98704 50 98773 1	* An UrukHai (UrukHai Base)
M 0 98704 50 98774 1	* An UrukHai (UrukHai Base)
M 0 98703 50 98775 1	* An Orc (The Tent's Path)
M 0 98703 50 98776 1	* An Orc (The UrukHai Tents)
M 0 98717 1 98777 1	* Wakboth (UrukHai Tent)
M 0 98718 1 98778 1	* Wikbith (UrukHai Tent)
M 0 98703 50 98779 1	* An Orc (The Camp's End)
M 0 98709 1 98780 1	* Guard of the Northwest Tower (Northwest Vigilance Tower)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98710 1 98781 1	* Guard of the Northeast Tower (Northeast Vigilance Tower)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98712 1 98782 1	* Guard of the Southeast Tower (Southeast Vigilance Tower)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98783 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98784 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98785 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98786 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98787 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98788 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98789 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98790 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98791 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98792 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98793 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98794 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98795 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98796 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98797 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98798 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98799 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98800 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98801 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98802 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98706 50 98803 1	* An Orc Guard (The Walls of the Rotting Spine)
E 0 98702 0 16		*	Rotting Sword: wielded
M 0 98711 1 98804 1	* Guard of the Southwest Tower (Southwest Vigilance Tower)
E 0 98702 0 16		*	Rotting Sword: wielded
S

#SHOPS
98713 9 0 0 0 0 100 16 0 23
98714 10 2 3 0 0 100 18 0 23
98715 5 0 0 0 0 100 13 0 23
98716 19 15 17 0 0 100 17 0 23
0

#MOBPROGS
#98700
if sex $n == 2
say Hey Ther lady, how can Lik'ok be usefl to ye?
else
say Hey Ther sir, how can Lik'ok be usefl to ye?
end
endif
~
#98701
if sex $n == 2
say Hey Cutie! What do ye want te buy?
else
say Hey boy! What do ye want te buy?
end
endif
~
#98702
say Hey!? How about a fresh leg?!?!? Or maybe some Rum?!?
end
endif
~
#98703
say Hey! Me have som good weapen... chekem 'ut!
end
endif
~
#98704
say Who wants to pass the gates?!? Better have a good excuse!
end
endif
~
#98705
say Stop! Someones on the Far LANDS!!! To yer posts Scum!
end
endif
~
#98706
say KILL! KILL! KILL! KILL! URUK! URUK! URUK!
end
endif
~
#98707
say FRESH MEAT!!!! I'M SOOOO HUNGRY!!! KILL!!!!!
end
endif
~
#98708
say Hungry! Me hungry! Orc need food! Food!!
end
endif
~
#98713
if mobhere Gate hastarget $n
nod gate
else
say What does yous want!!
~
#0

#$