#AREADATA Name Sentua~ Builders angelo aamon~ VNUMs 8000 8099 Credits Angelo~ Security 9 LevelRange 10 60 End #MOBILES #8000 juve sentua juvenile~ a Sentua juvenile~ A juvenile of Sentua wanders the streets, looking for something to do. ~ A skinny child with scaley skin and curious eyes. ~ draconian~ AC 0 -400 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 0 0 0 0 stand stand either 0 0 0 medium flesh~ ~ #8001 sentua punk~ a Sentua punk~ One of the many punks of Sentua is here, looking for fun. ~ As of late, Sentua has seen a strange cultural phenominon take form; gangs. This is one of many young adult Sentuans that have pledged their allegiance to a gang leader. ~ draconian~ AC 0 -500 0 10 10 25d10+0 50d10+85 3d3+10 none 2 2 2 4 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8002 sentuan elder~ an elder Sentuan~ An elder Sentuan stands here, regarding you carefully. ~ An older man of the Sentuan city, he is one of the few who survived the war of the Planar Invasion. He carries himself with an air of pride, and he looks rather tough. ~ draconian~ AC 0 204 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8003 cityguard sentuan~ a Sentuan cityguard~ A cityguard of Sentua stands here, paying you no mind. ~ A member of the Sentuan army, this man is well-armed and undersupervised. ~ draconian~ ACGT 0 200 0 16 16 32d16+0 80d10+85 5d3+13 none -1 -1 -1 1 CEKNQU 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8004 pickpocket~ a pickpocket~ A pickpocket darts in and out of the crowd. ~ He blends into the crowd as his hand travels into another citizen's pocket. ~ human~ ACGHS DFPQ -150 0 10 10 25d10+0 50d10+85 3d3+10 none 2 2 2 4 BEFJNU 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8005 thug sentua~ a thug of Sentua~ A common thug looks you over carefully. ~ She looks mean and dirty, and she probably fights the way she looks... ~ draconian~ ACFG 0 -400 0 7 7 19d7+0 35d10+85 2d3+8 none 4 4 4 6 CJNQU 0 0 0 stand stand female 0 0 0 medium flesh~ ~ #8006 sentuan cityguard captain seargent~ a Sentuan sergeant~ A sergeant of the cityguards is here, polishing his weapon. ~ Even more dangerous than your average cityguard, he's well-armed and has more training. ~ draconian~ AGHT 0 300 0 20 20 37d20+0 100d10+85 6d3+15 none -3 -3 -3 0 CEFKNQUV 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8007 store owner xjan~ Xjan~ Xjan, the store owner, stands here. He wonders what you're doing. ~ A scale-covered snake-man in his mid forties, he looks like he's seen a lot. ~ draconian~ AB 0 200 0 60 60 230d60+0 300d10+85 20d3+35 none -30 -30 -30 -18 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8008 oldstyle Pinkerton Throt~ Pinkerton Throt~ The reknowned thief Pinkerton Throt is here, wringing his hands. ~ He is a thin, angular crook, pretty close to everyone's idea of their boss they hate. Indeed, the only thing guaranteed to bring a spark to his dead eyes is the mention of money. ~ human~ ABCF DF -900 0 60 60 230d60+0 300d10+85 20d3+35 none -30 -30 -30 -18 EFNU 0 0 0 stand stand male 0 0 0 medium flesh~ ~ M death 8008 20~ #8009 oldstyle cafe shopkeeper~ the shopkeeper~ A girl stands behind a counter, waiting to make you coffee. ~ A cute girl... for someone who has scales. ~ draconian~ ABT 0 138 0 20 20 42d20+0 200d11+95 7d2+20 none -5 -5 -5 -1 0 0 0 0 stand stand female 0 0 0 medium flesh~ ~ #8010 monasu queen~ Monasu~ The queen of Sentua, Monasu, is here. ~ The wife of Tetuo, it's long been known that they don't get along very well anymore, and now have seperate houses. However, to divorce would bring great shame upon their families, so they've stayed together in rulership. ~ draconian~ AB DFH 300 0 30 30 59d30+0 150d10+85 10d3+20 none -10 -10 -10 -4 CEFHJKN 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8011 tetuo king~ Tetuo~ The king of Sentua, Tetuo, stands here in contemplation. ~ The king of Sentua, Tetuo is a dramatic figure; dressed in the finest silks, and wielding the sharpest blade, his father was the general who repelled the invading forces during the Planar Invasion. He is a strong man, but resented by his wife. ~ draconian~ AG DFH 500 0 25 25 43d25+0 125d10+85 8d3+17 none -7 -7 -7 -1 0 0 0 0 stand stand male 0 0 0 medium flesh~ ~ #8012 dog stray~ a stray dog~ A stray dog wanders about, looking for food. ~ He looks remarkably like the fidos of Midgaard... ~ fido~ A 0 -400 0 5 5 15d5+0 25d10+85 1d5+7 none 5 5 5 7 H 0 0 0 stand stand either 0 0 0 medium flesh~ ~ #8013 shopkeeper weapon~ the shopkeeper~ The shopkeeper of the weapon store is here. ~ A younger Sentian, he looks agile and strong, and ready to use any of the weapons he sells. ~ draconian~ ABT 0 0 0 20 20 42d20+0 200d11+95 7d2+20 none -5 -5 -5 -1 0 0 0 0 stand stand none 0 0 0 medium flesh~ ~ #8014 gamer shell~ the shell gamer~ The shell gamer is here, waiting to take your money. ~ A shadey Sentuan, his eyes dart back and forth, and his twitchy demeanor betrays his agility. You begin to suspect he may be hiding the stone in his hand on occasion... ~ draconian~ ABT DFlm 0 0 30 30 67d30+0 300d11+95 11d2+27 none -12 -12 -12 -6 CDEFHIJKN 0 0 0 stand stand none 0 0 0 medium flesh~ ~ M greet 8014 100~ M bribe 8015 250000~ M speech 8018 one~ M speech 8018 two~ M speech 8018 three~ M speech 8016 hand~ #8015 shopkeeper armorer~ the armorer~ A muscular Sentuan in a leather apron walks up to the counter. ~ A built man of his 30s or 40s, he is the village's armorer. His workload is relatively light, given the fact that no one really knows where this place is. ~ draconian~ ABT 0 0 0 30 30 67d30+0 300d11+95 11d2+27 none -12 -12 -12 -6 CFHN 0 0 0 stand stand male 1758 0 0 medium flesh~ ~ #8016 shopkeeper zugenthar~ Zugenthar~ The odd man known as Zugenthar walks up to you. ~ What a strange little man; he's approximately 3 and a half feet tall, but he compensates by walking around on stilts. He manages his store with the pride someone would take in a freakishly large vegetable that they accidently grew in their yard. Bizarre. ~ draconian~ ABT 0 0 0 30 30 67d30+0 300d11+95 11d2+27 none -12 -12 -12 -6 CFHN 0 0 0 stand stand male 1676 0 0 medium flesh~ ~ #8017 alien creature strange~ a strange creature~ A strange creature lies in the corner... some kind of alien?? ~ What a bizarre creature; it appears to have some sort of exo-skeleton ringing the outside of it's head and body. His skin is a dull gray, and his eyes seem to be entirely black... ~ unique~ AB u 0 0 60 60 264d60+0 600d11+95 21d2+47 none -33 -33 -33 -21 CEFHJMNO 0 D HIJKMN sleep sleep male 0 0 0 medium flesh~ ~ M death 8017 20~ #8018 wandering merchant street~ a street merchant~ A street merchant is here, trying to sell you something. ~ ~ draconian~ ABT 0 0 0 30 30 67d30+0 300d11+95 11d2+27 none -12 -12 -12 -6 0 0 0 0 stand stand none 1588 0 0 medium flesh~ ~ #8035 priest sentuan~ a Sentuan priest~ A priest of Sentua stands here, attending the altar. ~ He's a stout, older Sentuan, with a peaceful gaze and a purpose to his movements. He seems quite relaxed for living in the middle of a harsh desert. ~ draconian~ ABQa H 0 0 30 30 67d30+0 300d11+95 11d2+27 none -12 -12 -12 -6 H 0 0 0 stand stand none 0 0 0 medium flesh~ ~ M random 8035 100~ M greet 8035 100~ #0 #OBJECTS #8000 wand sentua lesser~ a lesser wand of Sentua~ A gnarled piece of iron rests here.~ steel~ ~ wand 0 AO 20 10 10 'magic missile' 20 20 4000 P A 12 20 A 18 2 A 19 2 G none G none G none G none #8001 brown kilt~ a {ybrown kilt{x~ A brown piece of cloth rests on the ground.~ unknown~ cloth~ armor 0 AF 11 11 11 10 'none' 0 30 31 50075 P A 12 65 A 6 1 G none G none G none G none #8002 herbal brew~ an herbal brew~ A small clay vial giving off a sweet aroma rests here.~ unknown~ ~ potion 0 A 20 'cure critical' 'cure critical' 'cure poison' 'reserved' 20 10 1500 P G none G none G none G none #8003 wand sentua greater~ a greater wand of Sentua~ A small, gnarled piece of iron rests on the ground.~ steel~ ~ wand 0 AO 30 5 5 'fireball' 30 20 21000 P A 12 30 A 18 3 A 19 3 G none G none G none G none #8004 safe~ an iron safe~ A heavy, iron safe sits here. It looks indestructible.~ iron~ ~ container B 0 1005 ACD 8005 200 100 0 30 0 0 P E safe~ This safe looks like it'd be pretty hard to open. Perhaps you should find the key. ~ G none G none G none G none #8005 safe key~ a safe key~ A key to a safe rests here.~ iron~ ~ key 0 AO 0 0 0 0 0 0 0 20 10 40 P G none G none G none G none #8006 sword sentua~ a Sentua sword~ A thin, delicate blade rests here.~ iron~ ~ weapon 0 AN shortsword 3 10 stab 0 35 36 17253 P A 18 2 A 19 2 A 12 45 G none G none G none G none #8007 vibroblade rare~ the {Dv{Wi{Bbr{Wo{Bbla{Wd{De{x~ The {Dv{Wi{Bbr{Wo{Bbla{Wd{De{x is here.~ adamantite~ ~ weapon ABh AN dagger 4 10 stab DG 50 51 67046 P A 13 10 A 18 5 A 19 5 E vibroblade~ Obviously of alien manufacture, this blade enhances fighting and survival skills. It is sharp, virtually weightless, and seems to eminate energy. ~ G none G none G none G none #8008 trident iron~ a razor-sharp iron trident~ A wicked-looking iron trident rests here.~ iron~ ~ weapon B AN spear 3 13 stab DH 40 41 40213 P A 18 2 A 19 4 G none G none G none G none #8009 knife~ an iron knife~ A simple iron knife rests here.~ iron~ ~ weapon 0 AN dagger 3 5 slice 0 20 21 3774 P A 18 2 A 19 2 G none G none G none G none #8010 iron rod~ an iron rod~ A long, thin rod of iron rests here.~ iron~ ~ weapon 0 AN mace 2 10 pound 0 20 21 9261 P A 1 1 A 19 3 G none G none G none G none #8011 whip sentua~ a Sentua whip~ A whip with a razor-barbed tip rests here.~ iron~ ~ weapon 0 AN whip 3 9 whip D 40 41 7763 P A 19 4 G none G none G none G none #8012 vault key~ the vault key~ A vault key is here.~ iron~ ~ key 0 AO 0 0 0 0 0 0 0 20 10 40 P E vault key~ The key looks like it could be useful. ~ G none G none G none G none #8013 caustic brew energy~ a caustic energy brew~ A bitter-smelling brew rests in a vial here, fizzing furiously.~ clay~ ~ potion 0 A 20 'cause critical' 'haste' 'reserved' 'reserved' 20 10 3005 P G none G none G none G none #8014 sword iron~ an iron sword~ A simple iron sword sits here.~ iron~ ~ weapon 0 AN longsword 2 12 slash 0 20 21 5607 P A 19 2 G none G none G none G none #8015 iron mace~ an iron mace~ A simple iron mace rests here.~ iron~ ~ weapon A AN mace 2 15 pound 0 30 31 6958 P A 19 3 G none G none G none G none #8016 sentua halberd~ a Sentua halberd~ A delicate blade on the end of a pole rests here.~ iron~ ~ weapon 0 AN polearm 1 55 slash FH 35 36 46186 P A 6 1 A 19 4 G none G none G none G none #8017 rabbit foot~ a rabbit's foot~ A rabbit's foot rests here.~ unknown~ ~ jewelry G A 0 0 0 0 0 0 0 20 0 1000 P A 19 2 G none G none G none G none #8018 iron staff~ an iron staff~ A long staff fashioned of iron rests here.~ unknown~ ~ staff 0 AO 20 5 5 'fireball' 40 5 7000 P A 19 4 G none G none G none G none #8019 sentuan breastplate~ a Sentuan breastplate~ A breastplate of iron rests here.~ iron~ ~ armor 0 AD 11 11 11 10 'none' 0 30 31 38357 P A 18 2 A 19 2 G none G none G none G none #8020 sentuan helmet~ a Sentuan helmet~ A helmet of fine iron rests here.~ iron~ ~ armor 0 AE 11 11 11 10 'none' 0 30 31 18147 P A 19 2 A 18 2 G none G none G none G none #8021 sentuan shield~ a Sentuan shield~ A shield of fine iron rests here.~ iron~ ~ armor 0 AJ 11 11 11 10 'none' 0 30 31 23643 P A 18 2 A 19 2 G none G none G none G none #8022 sentuan armplates~ some Sentuan armplates~ A couple of fine iron armplates rest here.~ iron~ ~ armor 0 AI 11 11 11 10 'none' 0 30 31 22131 P A 19 2 A 18 2 G none G none G none G none #8023 sentuan legplates~ some Sentuan legplates~ A couple of fine iron legplates rest here.~ iron~ ~ armor 0 AF 11 11 11 10 'none' 0 30 31 22471 P A 18 2 A 19 2 G none G none G none G none #8024 sentuan plated boots~ some Sentuan plated boots~ A couple of boots plated in fine iron rest here.~ iron~ ~ armor 0 AG 11 11 11 10 'none' 0 30 31 16259 P A 18 2 A 19 2 G none G none G none G none #8025 sentuan gauntlets~ some Sentuan gauntlets~ A couple of fine iron gauntlets rest here.~ iron~ ~ armor 0 AH 11 11 11 10 'none' 0 30 31 18909 P A 19 2 A 18 2 G none G none G none G none #8026 sentuan wristguards guards~ a Sentuan wristguard~ A finely made iron wristguard rests here.~ iron~ ~ armor 0 AM 11 11 11 10 'none' 0 30 31 13002 P A 19 2 A 18 2 G none G none G none G none #8027 pile gold silver coins~ a pile of coins~ A pile of coins is here.~ unknown~ ~ money 0 A 50 0 0 0 0 P G none G none G none G none #8028 ball power~ a ball of power~ A small round object pulses with energy here.~ energy~ ~ treasure AG AQ 0 0 0 0 0 30 0 10243 P A 18 2 A 19 2 G none G none G none G none #8029 belt many pouches~ a belt of many pouches~ A belt with a whole lot of pouches rests here.~ leather~ ~ container Y AL 100 0 0 100 80 0 30 0 51607 P A 13 24 G none G none G none G none #8030 blood ring~ {ra blood ring{z~ A small {rred{z ring rests upon the ground. It looks wet...~ unknown~ ~ jewelry G AB 0 0 0 0 0 0 0 30 0 12000 P A 13 30 G none G none G none G none #8031 ring spirit~ {ma spirit ring{z~ A small {mpurple{z ring rests upon the ground. It looks ethereal...~ unknown~ ~ jewelry G AB 0 0 0 0 0 0 0 30 2 12000 P A 12 30 G none G none G none G none #8032 bloody tooth~ a bloody tooth necklace~ A bloody tooth on a piece of string is here.~ unknown~ ~ jewelry G AC 0 0 0 0 0 0 0 30 2 14240 P A 18 2 A 19 2 A 14 50 G none G none G none G none #8033 silk silken cloak~ a silken cloak~ A beautiful silken cloak lies here.~ silk~ ~ clothing G AK 0 0 0 0 0 0 0 30 0 14046 P A 18 2 A 19 2 G none G none G none G none #8034 faerie jar~ a faerie in a jar~ A glowing faerie trapped in a sealed jar pouts at you.~ unknown~ ~ light AG AO 471 30 0 2496 P A 19 2 A 12 30 G none G none G none G none #8035 rare black mask~ a black mask~ A mask of fine black silk rests here.~ adamantite~ ~ armor EGJh AE 18 18 18 17 'none' 0 50 51 228821 P F A 13 50 J A 18 5 A 19 5 G none G none G none G none #8036 pebble small stone~ a small pebble~ A miniscule stone rests here. You hardly notice it.~ unknown~ rock~ pill GNPUa AO 70 'group defense' 'detect invis' 'mass invis' 'bless' 70 0 110 P G none G none G none G none #8037 gold coins pile~ a pile of gold coins~ A pile of gold coins is here.~ unknown~ ~ money 0 A 50 0 0 0 0 P G none G none G none G none #8038 fountain spring natural~ a natural spring~ A natural spring feeds a fountain here.~ marble~ ~ fountain 0 0 102832 102832 'water' 0 0 0 0 P G none G none G none G none #8039 pineapple~ a pineapple~ A pineapple rests here, waiting to be eaten.~ unknown~ ~ food 0 A BD BEF 0 0 0 BD BEF 0 10 20 P G none G none G none G none #8040 sentuan canteen belt~ a Sentuan belt-canteen~ A canteen on a belt rests here.~ unknown~ cloth~ drink Y AL 100 100 'water' 0 30 100 1492 P A 14 70 G none G none G none G none #8041 tunic simple sentuan~ a simple Sentuan tunic~ A simple Sentuan tunic rests here.~ unknown~ ~ clothing 0 AD 0 0 0 0 0 0 0 30 0 38007 P A 13 30 G none G none G none G none #8042 bed lavish large~ a lavishly large bed~ A lavishly large bed sits in a corner.~ unknown~ ~ furniture 0 0 B GJOQRST BEHL BCEH BCEH B GJOQRST 0 0 0 P G none G none G none G none #8043 key royal~ a royal key~ A key to the homes of the royalty sits here.~ unknown~ ~ key 0 AO 0 0 0 0 0 0 0 21 0 0 P A 12 50 G none G none G none G none #8044 chest~ a large chest~ A durable-looking chest sits in the corner.~ unknown~ ~ container 0 0 1000 ABCD 8043 100 100 0 0 0 0 P G none G none G none G none #8045 jewel shellgame~ a shellgame {Cg{We{Cm{x~ ~ unknown~ rock~ gem A A 0 0 0 0 0 0 0 0 3 0 P G none G none G none G none #0 #ROOMS #8000 Extra-Dimensional Space~ The shell game operator dumps his money here... ~ 0 0 inside S #8001 At the Gates of Sentua~ You find yourself on a road in the glowing sands. To the south, there is a gate leading into a walled city. The architecture is very worn from the dusty winds of the Sands of Sorrow. ~ 0 0 city D0 You see the glowing sand of the badlands. ~ ~ Z 0 5062 0 0 D2 ~ ~ ABZ 0 8002 0 0 S #8002 Inside the Gates~ You are standing inside the gates of Sentua. This small settlement in the desert is shielded by crude walls of bricks made out of what seems to be clay... It shields the wind pretty well. The roads aren't paved, nor well traveled, but marked none-the-less. Expanding southward is the small city. ~ 0 0 city D0 ~ gate~ ABZ 0 8001 0 0 D2 There is an intersection ahead. ~ ~ Z 0 8003 0 0 S #8003 Intersection of North and Main~ You are standing at what appears to be an intersection of the northern road and the mainstreet through the city. To the west, you can see a small cafe in a clay building; to the east, you see some tents, and to the south, buildings and more tents line the streets. ~ 0 0 city D0 You see the gates in the distance. ~ ~ Z 0 8002 0 0 D1 A road meanders off. ~ ~ Z 0 8010 0 0 D2 A road meanders off. ~ ~ Z 0 8004 0 0 D3 You see a makeshift Cafe in a large tent. ~ ~ Z 0 8021 0 0 S #8004 Main Road~ You are walking down the main road of Sentua. The strange lizardesque inhabitants seem nice so far. The desert air, though, does not. Surely, these people have some sort of advantage due to their bodies that you do not; you can see no other way they could stand to live here all the time. The road continues north and south. ~ 0 0 city D0 An intersection lies in this direction. ~ ~ Z 0 8003 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8005 0 0 S #8005 Main Road~ You continue down the main road of Sentua. To the west, you see a shady tent, with a single man and a table... And what looks like 3 shells. To the east, you see an alley between the tents. North and south, the road continues. The arid desert atmosphere has made you thirsty... ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8004 0 0 D1 A dark alley lies to the east. ~ ~ Z 0 8011 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8006 0 0 D3 You see a shadey-looking tent. ~ ~ Z 0 8022 0 0 S #8006 Central Plaza~ You stand at what seems to be the closest thing to a central square this city has. Larger than the other intersections, it's the meeting point of main and merchant roads. Looking around, you see the armory to the west, and a a street merchant to the east. Southward, in the distance you see the temple. ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8005 0 0 D1 A road continues off into the distance. ~ ~ Z 0 8012 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8007 0 0 D3 The armory is west. ~ ~ Z 0 8023 0 0 S #8007 Intersection of Main and South~ You stand at the intersection of the south and main roads. To the west, you see the shop of oddities, and to the north and south, main road goes on... To the east, south road runs the length of the wall. The desert heat is starting to get to you... Perhaps you should find cover. ~ 0 0 city D0 A plaza is to the north. ~ ~ Z 0 8006 0 0 D1 A road continues off into the distance. ~ ~ Z 0 8013 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8008 0 0 D3 The oddity shop is west. ~ ~ Z 0 8024 0 0 S #8008 Main Road~ You are approaching the end of the main road. To the south, you see the end, where two houses lie off to the side and a temple at it's edge. The temple looks amazing, but a gust of desert wind prevents you from lingering on the observation. ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8007 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8009 0 0 S #8009 The end of Main Road~ You are standing at the end of the main road. To the east and west, you see two large houses, and to the south, you see the main temple of the city. To the far north, down the road, you can see the gates of the city. ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8008 0 0 D1 The house of Monasu is there. ~ door~ ABCZ 8043 8014 0 0 D2 The central temple lies south. ~ ~ Z 0 8020 0 0 D3 The house of Tetuo is there. ~ door~ ABCZ 8043 8025 0 0 S #8010 North Road~ The wind blows harshly here, as there is a gap in the upper portion of the walls to the north. To the east, the road hooks southward, and you can see the edge of a sign that looks like it's for a weapon shop. To the east is the intersection of main and north road. ~ 0 0 city D1 An intersection is ahead. ~ ~ Z 0 8015 0 0 D3 An intersection is ahead. ~ ~ Z 0 8003 0 0 S #8011 An Alley Through the Tents~ Wow, this alley is pretty small. Atleast the wind isn't whipping in your face here. You see intersections both to the east and west. ~ 0 A city D1 An intersection is ahead. ~ ~ Z 0 8017 0 0 D3 An intersection is ahead. ~ ~ Z 0 8005 0 0 S #8012 Merchant Road~ You are standing on the merchant road, a place where merchants usually collect and barter with eachother and passerbys. However, there aren't very many merchants or random people in general, due to the super-dry season, so the place seems pretty dead. You can see intersections both to your east and west. ~ 0 0 city D1 An intersection is ahead. ~ ~ Z 0 8018 0 0 D3 A road continues off into the distance. ~ ~ Z 0 8006 0 0 S #8013 South Road~ You are standing on south road. To the immediate south, the walls of the city loom before you, keeping the bulk of the desolate winds of the Sands of Sorrow at bay. To the east, you see east road, and to the west, you see another intersection. ~ 0 0 city D1 An intersection is ahead. ~ ~ Z 0 8019 0 0 D3 An intersection is ahead. ~ ~ Z 0 8007 0 0 S #8014 The House of Monasu~ You are standing inside the house of Monasu. It's relatively nondescript, compared to the lavish settings you usually find queens living in. There's a nice living area, a small bath area, and a large bed in another; strangely enough, none of the house's rooms are seperated by walls. You guess that if you live alone, you wouldn't need them. ~ 0 0 city D3 An intersection is ahead. ~ door~ ABCZ 8043 8009 0 0 S #8015 Corner of North and East road~ You are standing at the corner of north and east road. To the south, east road continues, and you can see the entrance to the weapon shop. To the east, you can see the intersection of main and north roads, as well as a small cafe beyond it. ~ 0 0 city D2 A road continues off into the distance. ~ ~ Z 0 8016 0 0 D3 A road continues off into the distance. ~ ~ Z 0 8010 0 0 S #8016 East Road~ You are standing in front of the weapon shop of Sentua. The build is one of few that seems to have been built with a purpose to last. The walls of the building are brick, much like the walls surrounding the city. The warm, desolate air of the Sands of Sorrow choke you as you decide where you wish to go from here. ~ 0 0 city E sign~ Throt and Gleep's Megger Store est. 2107 ~ D0 An intersection is ahead. ~ ~ Z 0 8015 0 0 D1 A door leads into a weapons shop. ~ door~ ABZ 0 8026 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8017 0 0 S #8017 East Road~ You stand at the intersection of east road, and some sort of tiny alley between some tents. You suppose you could go through. It would lead towards the main road. To the south, you see another intersection. ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8016 0 0 D2 An intersection is ahead. ~ ~ Z 0 8018 0 0 D3 A dark alley is west. ~ ~ Z 0 8011 0 0 S #8018 Intersection of Merchant and East~ You stand at the intersection of east and merchant road. To the west, the road continues towards the main road. Normally, there are many merchants out there, trying to sell their goods, but the dry season has really prevented many people from leaving their homes very often. ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8017 0 0 D2 A road continues off into the distance. ~ ~ Z 0 8019 0 0 D3 A road continues off into the distance. ~ ~ Z 0 8012 0 0 S #8019 Intersection of East and South~ You are standing at the corner of east and south road. Northward, in the distance, you can see the weapon shop... To the west, you can see more shops, lining main road. The dry, desolate air takes getting used to. ~ 0 0 city D0 A road continues off into the distance. ~ ~ Z 0 8018 0 0 D3 A road continues off into the distance. ~ ~ Z 0 8013 0 0 S #8020 The Temple~ You stand inside a large marble building, the only non-brick building in the city. The architecture is far more ornate than the typical shops and houses of the city, and the stained-glass windows and the altar are truly something to behold. The room is very peaceful... You feel like a nap. The room deffinatly seems to be making you feel refreshed already, and you get the impression that you are healing and recovering your energy much faster than usual. ~ 0 0 city D0 An intersection lies north. ~ ~ Z 0 8009 0 0 M 1000 H 1000 S #8021 Cafe Asissi~ You are standing inside Cafe Asissi, the only cafe in Sentua. It's fairly well known that the beverages here have very strong effects... Perhaps you should try one. To the east, out the door, is an intersection. ~ 0 D inside D1 An intersection lies east. ~ ~ Z 0 8003 0 0 S #8022 The Shell Game~ You stand inside a dark, arid tent. You're glad for the cover, but the place feels a little... Dangerous, for some reason. The man sitting before you behind the table looks awfully happy to see you. Too happy. ~ 0 D inside D1 An intersection lies east. ~ ~ Z 0 8005 0 0 S #8023 The Armory~ The walls in this building are lined with various pieces of iron, which you can only assume fit together to make a suit of armor. It seems this is the only type of armor he makes, but he seems to make it very well, as the craftmanship on these pieces amazes you when you inspect them. ~ 0 D inside D1 An intersection lies east. ~ ~ Z 0 8006 0 0 S #8024 Zugenthar's Shop of Oddities~ You step into the most bizarre shop you've ever seen, and are immediately assaulted by the scent of strange incence burning all over the place. There are now windows, and the store is lit exclusively by candles. There are tables and shelves everywhere, with various random objects crammed to the max on all of them. Most of it just looks bizarre and useless, but you're sure there's got to be some useful stuff here... ~ 0 D inside D1 An intersection lies east. ~ ~ Z 0 8007 0 0 S #8025 The House of Tetuo~ You are standing inside the house of Tetuo. It's relatively nondescript, compared to the lavish settings you usually find kings living in. There's a nice living area, a small bath area, and a large bed in another; strangely enough, none of the house's rooms are seperated by walls. You guess that if you live alone, you wouldn't need them. ~ 0 D inside D1 An intersection lies east. ~ door~ ABCZ 8043 8009 0 0 S #8026 Xjan's Weapon Shop~ You are glad to be inside the weapon shop of Sentua; it gives you relief from the harsh desert air outside. The walls have hooks holding a few of each type of weapon this store sells, and they all look like they are of good quality. Your decision might be hard. To the north, you see a door, which pesumably leads to the stock room. ~ 0 D inside E sign~ To open insert card. ~ D0 ~ ~ ABZ 0 8027 0 0 D3 ~ door~ ABZ 0 8016 0 0 S #8027 Stockroom~ You stand inside the stock-room of Xjan's weapon shop. There are boxes everywhere, presumably holding more of the weapons you saw on the walls to the south. To the north, you see a giant metal door, presumably the vault. Perhaps if you somehow gained entrance... ~ 0 D inside E vault door~ This vault seems impervious to breaking. There is a keyhole in the lock however. ~ D0 ~ vault door~ ABCFZ 8012 8028 0 0 D2 ~ ~ ABZ 0 8026 0 0 S #8028 The Vault~ Wow, you've made it into the vault! But it seems that someone else already has, as well... This could get ugly. Certainly there isn't enough treasure to split... LOOK OUT! ~ 0 AD inside D2 ~ vault door~ ABCFZ 8012 8027 0 0 D5 ~ trapdoor~ ABZ 0 8029 0 0 S #8029 The Cellar~ You climb through the small trapdoor, and drop down into the cellar... And your nostrils are instantly assailed with a scent you don't believe you've ever smelled before. Around you, there are various boxes and crates, mostly full of useless junk, but none of that grabs your attention; it's the door to the north, leading into what looks like a cage! ~ 0 A inside D0 ~ door~ ABZ 0 8030 0 0 D4 ~ trapdoor~ ABZ 0 8028 0 0 S #8030 The Cage~ This seems to be some sort of holding cell... And it's certainly the source of that bizarre smell. But what's it's purpose? Why would a Sentuan have a cage in his cellar? The planar wars are long over... Wait... What's that in the corner? It's breathing! ~ 0 A inside D2 ~ door~ ABZ 0 8029 0 0 S #0 #SPECIALS M 8003 spec_cast_mage * a Sentuan cityguard M 8004 spec_thief * a pickpocket M 8010 spec_cast_mage * Monasu M 8011 spec_cast_mage * Tetuo M 8012 spec_fido * a stray dog M 8035 spec_cast_cleric * a Sentuan priest S #RESETS D 0 8001 2 1 * At the Gates of Sentua: door to the south: closed D 0 8002 0 1 * Inside the Gates: door to the north: closed D 0 8009 1 2 * The end of Main Road: door to the east: closed and locked D 0 8009 3 2 * The end of Main Road: door to the west: closed and locked D 0 8014 3 2 * The House of Monasu: door to the west: closed and locked D 0 8016 1 1 * East Road: door to the east: closed D 0 8025 1 2 * The House of Tetuo: door to the east: closed and locked D 0 8026 0 1 * Xjan's Weapon Shop: door to the north: closed D 0 8026 3 1 * Xjan's Weapon Shop: door to the west: closed D 0 8027 0 2 * Stockroom: door to the north: closed and locked D 0 8027 2 1 * Stockroom: door to the south: closed D 0 8028 2 2 * The Vault: door to the south: closed and locked D 0 8028 5 1 * The Vault: door to the down: closed D 0 8029 0 1 * The Cellar: door to the north: closed D 0 8029 4 1 * The Cellar: door to the up: closed D 0 8030 2 1 * The Cage: door to the south: closed M 0 8004 3 8003 1 * a pickpocket (Intersection of North and Main) M 0 8000 4 8004 2 * a Sentua juvenile (Main Road) E 0 8009 0 16 * an iron knife: wielded M 0 8000 4 8004 2 * a Sentua juvenile (Main Road) E 0 8009 0 16 * an iron knife: wielded M 0 8004 3 8005 1 * a pickpocket (Main Road) M 0 8000 4 8006 1 * a Sentua juvenile (Central Plaza) E 0 8009 0 16 * an iron knife: wielded M 0 8001 5 8006 2 * a Sentua punk (Central Plaza) E 0 8009 0 16 * an iron knife: wielded M 0 8004 3 8006 1 * a pickpocket (Central Plaza) M 0 8010 1 8007 1 * Monasu (Intersection of Main and South) E 0 8014 0 16 * an iron sword: wielded G 0 8043 0 * a royal key G 0 8003 0 * a greater wand of Sentua M 0 8006 3 8008 1 * a Sentuan sergeant (Main Road) E 0 8011 0 16 * a Sentua whip: wielded M 0 8001 5 8009 1 * a Sentua punk (The end of Main Road) E 0 8009 0 16 * an iron knife: wielded E 0 8001 0 7 * a {ybrown kilt{x: on the legs M 0 8011 1 8009 1 * Tetuo (The end of Main Road) E 0 8014 0 16 * an iron sword: wielded G 0 8043 0 * a royal key G 0 8003 0 * a greater wand of Sentua M 0 8003 7 8009 1 * a Sentuan cityguard (The end of Main Road) G 0 8000 0 * a lesser wand of Sentua M 0 8005 3 8010 1 * a thug of Sentua (North Road) E 0 8006 0 16 * a Sentua sword: wielded M 0 8001 5 8011 2 * a Sentua punk (An Alley Through the Tents) E 0 8009 0 16 * an iron knife: wielded M 0 8012 2 8011 2 * a stray dog (An Alley Through the Tents) M 0 8012 2 8011 2 * a stray dog (An Alley Through the Tents) M 0 8006 3 8012 1 * a Sentuan sergeant (Merchant Road) E 0 8011 0 16 * a Sentua whip: wielded M 0 8018 1 8012 1 * a street merchant (Merchant Road) G 0 8001 0 * a {ybrown kilt{x G 0 8041 0 * a simple Sentuan tunic G 0 8040 0 * a Sentuan belt-canteen G 0 8039 0 * a pineapple M 0 8003 4 8013 2 * a Sentuan cityguard (South Road) E 0 8001 0 7 * a {ybrown kilt{x: on the legs O 0 8042 0 8014 * a lavishly large bed (The House of Monasu) O 0 8044 0 8014 * a large chest (The House of Monasu) P 0 8037 1 8044 1 * a large chest: a pile of gold coins M 0 8000 4 8015 1 * a Sentua juvenile (Corner of North and East road) E 0 8009 0 16 * an iron knife: wielded E 0 8001 0 7 * a {ybrown kilt{x: on the legs M 0 8005 3 8017 1 * a thug of Sentua (East Road) E 0 8015 0 16 * an iron mace: wielded M 0 8006 3 8018 1 * a Sentuan sergeant (Intersection of Merchant and East) E 0 8011 0 16 * a Sentua whip: wielded M 0 8001 9 8019 1 * a Sentua punk (Intersection of East and South) E 0 8009 0 16 * an iron knife: wielded M 0 8005 3 8019 1 * a thug of Sentua (Intersection of East and South) O 0 8038 0 8020 * a natural spring (The Temple) M 0 8035 1 8020 1 * a Sentuan priest (The Temple) M 0 8009 1 8021 1 * the shopkeeper (Cafe Asissi) E 0 8006 0 16 * a Sentua sword: wielded G 0 8002 0 * an herbal brew G 0 8013 0 * a caustic energy brew M 0 8014 1 8022 1 * the shell gamer (The Shell Game) M 0 8015 1 8023 1 * the armorer (The Armory) G 0 8026 0 * a Sentuan wristguard G 0 8025 0 * some Sentuan gauntlets G 0 8024 0 * some Sentuan plated boots G 0 8023 0 * some Sentuan legplates G 0 8022 0 * some Sentuan armplates G 0 8020 0 * a Sentuan helmet G 0 8021 0 * a Sentuan shield G 0 8019 0 * a Sentuan breastplate M 0 8002 4 8023 2 * an elder Sentuan (The Armory) E 0 8010 0 16 * an iron rod: wielded M 0 8002 4 8024 2 * an elder Sentuan (Zugenthar's Shop of Oddities) E 0 8010 0 16 * an iron rod: wielded M 0 8016 1 8024 1 * Zugenthar (Zugenthar's Shop of Oddities) G 0 8034 0 * a faerie in a jar G 0 8033 0 * a silken cloak G 0 8032 0 * a bloody tooth necklace G 0 8031 0 * {ma spirit ring{z G 0 8030 0 * {ra blood ring{z G 0 8029 0 * a belt of many pouches G 0 8028 0 * a ball of power G 0 8018 0 * an iron staff O 0 8042 0 8025 * a lavishly large bed (The House of Tetuo) O 0 8044 0 8025 * a large chest (The House of Tetuo) P 0 8037 1 8044 1 * a large chest: a pile of gold coins M 0 8013 1 8026 1 * the shopkeeper (Xjan's Weapon Shop) G 0 8008 0 * a razor-sharp iron trident G 0 8011 0 * a Sentua whip G 0 8016 0 * a Sentua halberd G 0 8006 0 * a Sentua sword G 0 8015 0 * an iron mace G 0 8014 0 * an iron sword G 0 8010 0 * an iron rod G 0 8009 0 * an iron knife M 0 8007 1 8027 1 * Xjan (Stockroom) E 0 8016 0 16 * a Sentua halberd: wielded G 0 8012 0 * the vault key O 0 8004 0 8028 * an iron safe (The Vault) M 0 8008 1 8028 1 * Pinkerton Throt (The Vault) G 0 8005 0 * a safe key P 0 8037 1 8004 1 * an iron safe: a pile of gold coins M 0 8017 1 8030 1 * a strange creature (The Cage) S #SHOPS 8009 10 0 0 0 0 110 10 0 23 8013 5 0 0 0 0 125 11 0 23 8015 9 0 0 0 0 110 17 0 23 8016 15 8 1 33 4 150 12 0 23 8018 19 17 11 0 0 120 15 0 23 0 #MOBPROGS #8008 mob oload 8035 end ~ #8014 Say Step right up! Step right up! say And welcome to the shell game! wink $n say 2500 gold is on the line. say Give it to me, I'll shuffle the shells... say And if you guess correctly... say You'll double your money! grin ~ #8015 mob goto 8000 drop 2500 gold mob goto 8022 say Alright, here we go! mob oload 8017 give rabbit $n say Now, hold this; it's for good luck. emote shows the target; a small pebble. emote places the pebble on the table, under the central shell. emote violently moves the shells back and forth, around and around! mob echo You feel dizzy. emote stops moving the shells around. say Ok! Where is the pebble? {WOne{z, {Wtwo{z, or {Wthree{z? if level $n <= 50 mob echo You are unsure... end endif mob echo You suspect it may be in his hand... ~ #8016 if carries $n 8017 mob oload 8036 if level $n <= 20 if rand 95 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 30 if rand 90 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 40 if rand 85 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 50 if rand 80 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 60 if rand 75 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 70 if rand 70 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 80 if rand 65 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 90 if rand 60 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif if level $n <= 100 if rand 55 say Blast! You've figured me out! emote reveals the pebble in his hand. give pebble $n say Here. Keep it. mob force $n drop foot get foot mob purge foot end endif say HAH! You thought I was cheating! But I wasn't! emote reveals the pebble under one of the shells. grin mob junk pebble mob force $n drop foot get foot mob purge foot end endif end endif say What about my hand? say My hand is perfectly empty... say ...because YOU DIDN'T PAY! say Otherwise... the rabbit's foot... say ...would be in your inventory! snicker end endif ~ #8017 mob oload 8007 ~ #8018 if carries $n 8017 mob goto 8000 mob oload 8027 drop all get gold mob goto 8022 if level $n <= 20 if rand 95 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 30 if rand 90 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 40 if rand 85 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 50 if rand 80 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 60 if rand 75 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 70 if rand 70 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 80 if rand 65 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 90 if rand 60 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif if level $n <= 100 if rand 55 growl emote reveals the pebble under the shell. drop 5000 gold say It's yours... if you can carry it. Hehehe. mob force $n drop foot get foot mob purge foot end endif say HAH! You are incorrect! emote reveals the pebble under a different shell. grin mob goto 8000 drop 5000 gold mob goto 8022 mob force $n drop foot get foot mob purge foot end endif end endif say You did not pay! say Otherwise, you'd have my rabbit's foot! say You must pay first! end endif ~ #8035 if level $n <= 20 if rand 99 cast 'heal' $r end endif if rand 80 cast 'cure crit' $r end endif if rand 80 cast 'cure blindness' $r end endif if rand 80 cast 'cure disease $r end endif if rand 80 cast 'cure poison' $r end endif if rand 80 cast 'armor' $r end endif if rand 80 cast 'shield' $r end endif if rand 80 cast 'benediction' $r end endif cast 'bless' $r end endif ~ #0 #$