zim/area/
zim/bin/
zim/clans/plists/
zim/corefiles/
zim/doc/muddy/
zim/gods/
zim/log/
zim/player/
zim/skill_tree/
zim/tmp/
#AREADATA
Name Sentua~
Builders angelo aamon~
VNUMs 8000 8099
Credits Angelo~
Security 9
LevelRange 10 60
End

#MOBILES
#8000
juve sentua juvenile~
a Sentua juvenile~
A juvenile of Sentua wanders the streets, looking for something to do.
~
A skinny child with scaley skin and curious eyes.
~
draconian~
AC 0 -400 0
5 5 15d5+0 25d10+85 1d5+7 none
5 5 5 7
0 0 0 0
stand stand either 0
0 0 medium flesh~
~
#8001
sentua punk~
a Sentua punk~
One of the many punks of Sentua is here, looking for fun.
~
As of late, Sentua has seen a strange cultural phenominon take form;
gangs.  This is one of many young adult Sentuans that have pledged their
allegiance to a gang leader.  
~
draconian~
AC 0 -500 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8002
sentuan elder~
an elder Sentuan~
An elder Sentuan stands here, regarding you carefully.
~
An older man of the Sentuan city, he is one of the few who survived the
war of the Planar Invasion.  He carries himself with an air of pride, and he
looks rather tough.  
~
draconian~
AC 0 204 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8003
cityguard sentuan~
a Sentuan cityguard~
A cityguard of Sentua stands here, paying you no mind.
~
A member of the Sentuan army, this man is well-armed and undersupervised.  
~
draconian~
ACGT 0 200 0
16 16 32d16+0 80d10+85 5d3+13 none
-1 -1 -1 1
CEKNQU 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8004
pickpocket~
a pickpocket~
A pickpocket darts in and out of the crowd.
~
He blends into the crowd as his hand travels into another citizen's pocket.
~
human~
ACGHS DFPQ -150 0
10 10 25d10+0 50d10+85 3d3+10 none
2 2 2 4
BEFJNU 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8005
thug sentua~
a thug of Sentua~
A common thug looks you over carefully.
~
She looks mean and dirty, and she probably fights the way she looks...
~
draconian~
ACFG 0 -400 0
7 7 19d7+0 35d10+85 2d3+8 none
4 4 4 6
CJNQU 0 0 0
stand stand female 0
0 0 medium flesh~
~
#8006
sentuan cityguard captain seargent~
a Sentuan sergeant~
A sergeant of the cityguards is here, polishing his weapon.
~
Even more dangerous than your average cityguard, he's well-armed and has
more training.  
~
draconian~
AGHT 0 300 0
20 20 37d20+0 100d10+85 6d3+15 none
-3 -3 -3 0
CEFKNQUV 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8007
store owner xjan~
Xjan~
Xjan, the store owner, stands here. He wonders what you're doing.
~
A scale-covered snake-man in his mid forties, he looks like he's seen a lot.
~
draconian~
AB 0 200 0
60 60 230d60+0 300d10+85 20d3+35 none
-30 -30 -30 -18
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8008
oldstyle Pinkerton Throt~
Pinkerton Throt~
The reknowned thief Pinkerton Throt is here, wringing his hands.
~
He is a thin, angular crook, pretty close to everyone's idea of their
boss they hate.  Indeed, the only thing guaranteed to bring a spark to his
dead eyes is the mention of money.  
~
human~
ABCF DF -900 0
60 60 230d60+0 300d10+85 20d3+35 none
-30 -30 -30 -18
EFNU 0 0 0
stand stand male 0
0 0 medium flesh~
~
M death 8008 20~
#8009
oldstyle cafe shopkeeper~
the shopkeeper~
A girl stands behind a counter, waiting to make you coffee.
~
A cute girl... for someone who has scales.
~
draconian~
ABT 0 138 0
20 20 42d20+0 200d11+95 7d2+20 none
-5 -5 -5 -1
0 0 0 0
stand stand female 0
0 0 medium flesh~
~
#8010
monasu queen~
Monasu~
The queen of Sentua, Monasu, is here.
~
The wife of Tetuo, it's long been known that they don't get along very
well anymore, and now have seperate houses.  However, to divorce would bring
great shame upon their families, so they've stayed together in rulership.  
~
draconian~
AB DFH 300 0
30 30 59d30+0 150d10+85 10d3+20 none
-10 -10 -10 -4
CEFHJKN 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8011
tetuo king~
Tetuo~
The king of Sentua, Tetuo, stands here in contemplation.
~
The king of Sentua, Tetuo is a dramatic figure; dressed in the finest
silks, and wielding the sharpest blade, his father was the general who
repelled the invading forces during the Planar Invasion.  He is a strong
man, but resented by his wife.  
~
draconian~
AG DFH 500 0
25 25 43d25+0 125d10+85 8d3+17 none
-7 -7 -7 -1
0 0 0 0
stand stand male 0
0 0 medium flesh~
~
#8012
dog stray~
a stray dog~
A stray dog wanders about, looking for food.
~
He looks remarkably like the fidos of Midgaard...
~
fido~
A 0 -400 0
5 5 15d5+0 25d10+85 1d5+7 none
5 5 5 7
H 0 0 0
stand stand either 0
0 0 medium flesh~
~
#8013
shopkeeper weapon~
the shopkeeper~
The shopkeeper of the weapon store is here.
~
A younger Sentian, he looks agile and strong, and ready to use any of the
weapons he sells.  
~
draconian~
ABT 0 0 0
20 20 42d20+0 200d11+95 7d2+20 none
-5 -5 -5 -1
0 0 0 0
stand stand none 0
0 0 medium flesh~
~
#8014
gamer shell~
the shell gamer~
The shell gamer is here, waiting to take your money.
~
A shadey Sentuan, his eyes dart back and forth, and his twitchy demeanor
betrays his agility.  You begin to suspect he may be hiding the stone in his
hand on occasion...  
~
draconian~
ABT DFlm 0 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
CDEFHIJKN 0 0 0
stand stand none 0
0 0 medium flesh~
~
M greet 8014 100~
M bribe 8015 250000~
M speech 8018 one~
M speech 8018 two~
M speech 8018 three~
M speech 8016 hand~
#8015
shopkeeper armorer~
the armorer~
A muscular Sentuan in a leather apron walks up to the counter.
~
A built man of his 30s or 40s, he is the village's armorer. His workload is
relatively light, given the fact that no one really knows where this place is.
~
draconian~
ABT 0 0 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
CFHN 0 0 0
stand stand male 1758
0 0 medium flesh~
~
#8016
shopkeeper zugenthar~
Zugenthar~
The odd man known as Zugenthar walks up to you.
~
What a strange little man; he's approximately 3 and a half feet tall, but
he compensates by walking around on stilts.  He manages his store with the
pride someone would take in a freakishly large vegetable that they
accidently grew in their yard.  Bizarre.  
~
draconian~
ABT 0 0 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
CFHN 0 0 0
stand stand male 1676
0 0 medium flesh~
~
#8017
alien creature strange~
a strange creature~
A strange creature lies in the corner... some kind of alien??
~
What a bizarre creature; it appears to have some sort of exo-skeleton
ringing the outside of it's head and body.  His skin is a dull gray, and his
eyes seem to be entirely black...  
~
unique~
AB u 0 0
60 60 264d60+0 600d11+95 21d2+47 none
-33 -33 -33 -21
CEFHJMNO 0 D HIJKMN
sleep sleep male 0
0 0 medium flesh~
~
M death 8017 20~
#8018
wandering merchant street~
a street merchant~
A street merchant is here, trying to sell you something.
~
~
draconian~
ABT 0 0 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
0 0 0 0
stand stand none 1588
0 0 medium flesh~
~
#8035
priest sentuan~
a Sentuan priest~
A priest of Sentua stands here, attending the altar.
~
He's a stout, older Sentuan, with a peaceful gaze and a purpose to his
movements.  He seems quite relaxed for living in the middle of a harsh
desert.  
~
draconian~
ABQa H 0 0
30 30 67d30+0 300d11+95 11d2+27 none
-12 -12 -12 -6
H 0 0 0
stand stand none 0
0 0 medium flesh~
~
M random 8035 100~
M greet 8035 100~
#0

#OBJECTS
#8000
wand sentua lesser~
a lesser wand of Sentua~
A gnarled piece of iron rests here.~
steel~
~
wand 0 AO
20 10 10 'magic missile'
20 20 4000 P
A
12 20
A
18 2
A
19 2
G none
G none
G none
G none
#8001
brown kilt~
a {ybrown kilt{x~
A brown piece of cloth rests on the ground.~
unknown~
cloth~
armor 0 AF
11 11 11 10 'none' 0
30 31 50075 P
A
12 65
A
6 1
G none
G none
G none
G none
#8002
herbal brew~
an herbal brew~
A small clay vial giving off a sweet aroma rests here.~
unknown~
~
potion 0 A
20 'cure critical' 'cure critical' 'cure poison' 'reserved'
20 10 1500 P
G none
G none
G none
G none
#8003
wand sentua greater~
a greater wand of Sentua~
A small, gnarled piece of iron rests on the ground.~
steel~
~
wand 0 AO
30 5 5 'fireball'
30 20 21000 P
A
12 30
A
18 3
A
19 3
G none
G none
G none
G none
#8004
safe~
an iron safe~
A heavy, iron safe sits here. It looks indestructible.~
iron~
~
container B 0
1005 ACD 8005 200 100 0
30 0 0 P
E
safe~
This safe looks like it'd be pretty hard to open.  Perhaps you should
find the key.  
~
G none
G none
G none
G none
#8005
safe key~
a safe key~
A key to a safe rests here.~
iron~
~
key 0 AO
0 0 0 0 0 0 0
20 10 40 P
G none
G none
G none
G none
#8006
sword sentua~
a Sentua sword~
A thin, delicate blade rests here.~
iron~
~
weapon 0 AN
shortsword 3 10 stab 0
35 36 17253 P
A
18 2
A
19 2
A
12 45
G none
G none
G none
G none
#8007
vibroblade rare~
the {Dv{Wi{Bbr{Wo{Bbla{Wd{De{x~
The {Dv{Wi{Bbr{Wo{Bbla{Wd{De{x is here.~
adamantite~
~
weapon ABh AN
dagger 4 10 stab DG
50 51 67046 P
A
13 10
A
18 5
A
19 5
E
vibroblade~
Obviously of alien manufacture, this blade enhances fighting and survival
skills.  It is sharp, virtually weightless, and seems to eminate energy.  
~
G none
G none
G none
G none
#8008
trident iron~
a razor-sharp iron trident~
A wicked-looking iron trident rests here.~
iron~
~
weapon B AN
spear 3 13 stab DH
40 41 40213 P
A
18 2
A
19 4
G none
G none
G none
G none
#8009
knife~
an iron knife~
A simple iron knife rests here.~
iron~
~
weapon 0 AN
dagger 3 5 slice 0
20 21 3774 P
A
18 2
A
19 2
G none
G none
G none
G none
#8010
iron rod~
an iron rod~
A long, thin rod of iron rests here.~
iron~
~
weapon 0 AN
mace 2 10 pound 0
20 21 9261 P
A
1 1
A
19 3
G none
G none
G none
G none
#8011
whip sentua~
a Sentua whip~
A whip with a razor-barbed tip rests here.~
iron~
~
weapon 0 AN
whip 3 9 whip D
40 41 7763 P
A
19 4
G none
G none
G none
G none
#8012
vault key~
the vault key~
A vault key is here.~
iron~
~
key 0 AO
0 0 0 0 0 0 0
20 10 40 P
E
vault key~
The key looks like it could be useful.
~
G none
G none
G none
G none
#8013
caustic brew energy~
a caustic energy brew~
A bitter-smelling brew rests in a vial here, fizzing furiously.~
clay~
~
potion 0 A
20 'cause critical' 'haste' 'reserved' 'reserved'
20 10 3005 P
G none
G none
G none
G none
#8014
sword iron~
an iron sword~
A simple iron sword sits here.~
iron~
~
weapon 0 AN
longsword 2 12 slash 0
20 21 5607 P
A
19 2
G none
G none
G none
G none
#8015
iron mace~
an iron mace~
A simple iron mace rests here.~
iron~
~
weapon A AN
mace 2 15 pound 0
30 31 6958 P
A
19 3
G none
G none
G none
G none
#8016
sentua halberd~
a Sentua halberd~
A delicate blade on the end of a pole rests here.~
iron~
~
weapon 0 AN
polearm 1 55 slash FH
35 36 46186 P
A
6 1
A
19 4
G none
G none
G none
G none
#8017
rabbit foot~
a rabbit's foot~
A rabbit's foot rests here.~
unknown~
~
jewelry G A
0 0 0 0 0 0 0
20 0 1000 P
A
19 2
G none
G none
G none
G none
#8018
iron staff~
an iron staff~
A long staff fashioned of iron rests here.~
unknown~
~
staff 0 AO
20 5 5 'fireball'
40 5 7000 P
A
19 4
G none
G none
G none
G none
#8019
sentuan breastplate~
a Sentuan breastplate~
A breastplate of iron rests here.~
iron~
~
armor 0 AD
11 11 11 10 'none' 0
30 31 38357 P
A
18 2
A
19 2
G none
G none
G none
G none
#8020
sentuan helmet~
a Sentuan helmet~
A helmet of fine iron rests here.~
iron~
~
armor 0 AE
11 11 11 10 'none' 0
30 31 18147 P
A
19 2
A
18 2
G none
G none
G none
G none
#8021
sentuan shield~
a Sentuan shield~
A shield of fine iron rests here.~
iron~
~
armor 0 AJ
11 11 11 10 'none' 0
30 31 23643 P
A
18 2
A
19 2
G none
G none
G none
G none
#8022
sentuan armplates~
some Sentuan armplates~
A couple of fine iron armplates rest here.~
iron~
~
armor 0 AI
11 11 11 10 'none' 0
30 31 22131 P
A
19 2
A
18 2
G none
G none
G none
G none
#8023
sentuan legplates~
some Sentuan legplates~
A couple of fine iron legplates rest here.~
iron~
~
armor 0 AF
11 11 11 10 'none' 0
30 31 22471 P
A
18 2
A
19 2
G none
G none
G none
G none
#8024
sentuan plated boots~
some Sentuan plated boots~
A couple of boots plated in fine iron rest here.~
iron~
~
armor 0 AG
11 11 11 10 'none' 0
30 31 16259 P
A
18 2
A
19 2
G none
G none
G none
G none
#8025
sentuan gauntlets~
some Sentuan gauntlets~
A couple of fine iron gauntlets rest here.~
iron~
~
armor 0 AH
11 11 11 10 'none' 0
30 31 18909 P
A
19 2
A
18 2
G none
G none
G none
G none
#8026
sentuan wristguards guards~
a Sentuan wristguard~
A finely made iron wristguard rests here.~
iron~
~
armor 0 AM
11 11 11 10 'none' 0
30 31 13002 P
A
19 2
A
18 2
G none
G none
G none
G none
#8027
pile gold silver coins~
a pile of coins~
A pile of coins is here.~
unknown~
~
money 0 A
50 0
0 0 0 P
G none
G none
G none
G none
#8028
ball power~
a ball of power~
A small round object pulses with energy here.~
energy~
~
treasure AG AQ
0 0 0 0 0
30 0 10243 P
A
18 2
A
19 2
G none
G none
G none
G none
#8029
belt many pouches~
a belt of many pouches~
A belt with a whole lot of pouches rests here.~
leather~
~
container Y AL
100 0 0 100 80 0
30 0 51607 P
A
13 24
G none
G none
G none
G none
#8030
blood ring~
{ra blood ring{z~
A small {rred{z ring rests upon the ground. It looks wet...~
unknown~
~
jewelry G AB
0 0 0 0 0 0 0
30 0 12000 P
A
13 30
G none
G none
G none
G none
#8031
ring spirit~
{ma spirit ring{z~
A small {mpurple{z ring rests upon the ground. It looks ethereal...~
unknown~
~
jewelry G AB
0 0 0 0 0 0 0
30 2 12000 P
A
12 30
G none
G none
G none
G none
#8032
bloody tooth~
a bloody tooth necklace~
A bloody tooth on a piece of string is here.~
unknown~
~
jewelry G AC
0 0 0 0 0 0 0
30 2 14240 P
A
18 2
A
19 2
A
14 50
G none
G none
G none
G none
#8033
silk silken cloak~
a silken cloak~
A beautiful silken cloak lies here.~
silk~
~
clothing G AK
0 0 0 0 0 0 0
30 0 14046 P
A
18 2
A
19 2
G none
G none
G none
G none
#8034
faerie jar~
a faerie in a jar~
A glowing faerie trapped in a sealed jar pouts at you.~
unknown~
~
light AG AO
471
30 0 2496 P
A
19 2
A
12 30
G none
G none
G none
G none
#8035
rare black mask~
a black mask~
A mask of fine black silk rests here.~
adamantite~
~
armor EGJh AE
18 18 18 17 'none' 0
50 51 228821 P
F
A 13 50 J
A
18 5
A
19 5
G none
G none
G none
G none
#8036
pebble small stone~
a small pebble~
A miniscule stone rests here. You hardly notice it.~
unknown~
rock~
pill GNPUa AO
70 'group defense' 'detect invis' 'mass invis' 'bless'
70 0 110 P
G none
G none
G none
G none
#8037
gold coins pile~
a pile of gold coins~
A pile of gold coins is here.~
unknown~
~
money 0 A
50 0
0 0 0 P
G none
G none
G none
G none
#8038
fountain spring natural~
a natural spring~
A natural spring feeds a fountain here.~
marble~
~
fountain 0 0
102832 102832 'water' 0
0 0 0 P
G none
G none
G none
G none
#8039
pineapple~
a pineapple~
A pineapple rests here, waiting to be eaten.~
unknown~
~
food 0 A
BD BEF 0 0 0 BD BEF
0 10 20 P
G none
G none
G none
G none
#8040
sentuan canteen belt~
a Sentuan belt-canteen~
A canteen on a belt rests here.~
unknown~
cloth~
drink Y AL
100 100 'water' 0
30 100 1492 P
A
14 70
G none
G none
G none
G none
#8041
tunic simple sentuan~
a simple Sentuan tunic~
A simple Sentuan tunic rests here.~
unknown~
~
clothing 0 AD
0 0 0 0 0 0 0
30 0 38007 P
A
13 30
G none
G none
G none
G none
#8042
bed lavish large~
a lavishly large bed~
A lavishly large bed sits in a corner.~
unknown~
~
furniture 0 0
B GJOQRST BEHL BCEH BCEH B GJOQRST
0 0 0 P
G none
G none
G none
G none
#8043
key royal~
a royal key~
A key to the homes of the royalty sits here.~
unknown~
~
key 0 AO
0 0 0 0 0 0 0
21 0 0 P
A
12 50
G none
G none
G none
G none
#8044
chest~
a large chest~
A durable-looking chest sits in the corner.~
unknown~
~
container 0 0
1000 ABCD 8043 100 100 0
0 0 0 P
G none
G none
G none
G none
#8045
jewel shellgame~
a shellgame {Cg{We{Cm{x~
~
unknown~
rock~
gem A A
0 0 0 0 0 0 0
0 3 0 P
G none
G none
G none
G none
#0

#ROOMS
#8000
Extra-Dimensional Space~
The shell game operator dumps his money here...
~
0 0 inside
S
#8001
At the Gates of Sentua~
You find yourself on a road in the glowing sands.  To the south, there is
a gate leading into a walled city.  The architecture is very worn from the
dusty winds of the Sands of Sorrow.  
~
0 0 city
D0
You see the glowing sand of the badlands.
~
~
Z 0 5062
0 0
D2
~
~
ABZ 0 8002
0 0
S
#8002
Inside the Gates~
You are standing inside the gates of Sentua.  This small settlement in
the desert is shielded by crude walls of bricks made out of what seems to be
clay...  It shields the wind pretty well.  The roads aren't paved, nor well
traveled, but marked none-the-less.  Expanding southward is the small city. 
~
0 0 city
D0
~
gate~
ABZ 0 8001
0 0
D2
There is an intersection ahead.
~
~
Z 0 8003
0 0
S
#8003
Intersection of North and Main~
You are standing at what appears to be an intersection of the northern
road and the mainstreet through the city.  To the west, you can see a small
cafe in a clay building; to the east, you see some tents, and to the south,
buildings and more tents line the streets.  
~
0 0 city
D0
You see the gates in the distance.
~
~
Z 0 8002
0 0
D1
A road meanders off.
~
~
Z 0 8010
0 0
D2
A road meanders off.
~
~
Z 0 8004
0 0
D3
You see a makeshift Cafe in a large tent.
~
~
Z 0 8021
0 0
S
#8004
Main Road~
You are walking down the main road of Sentua.  The strange lizardesque
inhabitants seem nice so far.  The desert air, though, does not.  Surely,
these people have some sort of advantage due to their bodies that you do
not; you can see no other way they could stand to live here all the time. 
The road continues north and south.  
~
0 0 city
D0
An intersection lies in this direction.
~
~
Z 0 8003
0 0
D2
A road continues off into the distance.
~
~
Z 0 8005
0 0
S
#8005
Main Road~
You continue down the main road of Sentua.  To the west, you see a shady
tent, with a single man and a table...  And what looks like 3 shells.  To
the east, you see an alley between the tents.  North and south, the road
continues.  The arid desert atmosphere has made you thirsty...  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8004
0 0
D1
A dark alley lies to the east.
~
~
Z 0 8011
0 0
D2
A road continues off into the distance.
~
~
Z 0 8006
0 0
D3
You see a shadey-looking tent.
~
~
Z 0 8022
0 0
S
#8006
Central Plaza~
You stand at what seems to be the closest thing to a central square this
city has.  Larger than the other intersections, it's the meeting point of
main and merchant roads.  Looking around, you see the armory to the west,
and a a street merchant to the east.  Southward, in the distance you see the
temple.  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8005
0 0
D1
A road continues off into the distance.
~
~
Z 0 8012
0 0
D2
A road continues off into the distance.
~
~
Z 0 8007
0 0
D3
The armory is west.
~
~
Z 0 8023
0 0
S
#8007
Intersection of Main and South~
You stand at the intersection of the south and main roads.  To the west,
you see the shop of oddities, and to the north and south, main road goes
on...  To the east, south road runs the length of the wall.  The desert heat
is starting to get to you...  Perhaps you should find cover.  
~
0 0 city
D0
A plaza is to the north.
~
~
Z 0 8006
0 0
D1
A road continues off into the distance.
~
~
Z 0 8013
0 0
D2
A road continues off into the distance.
~
~
Z 0 8008
0 0
D3
The oddity shop is west.
~
~
Z 0 8024
0 0
S
#8008
Main Road~
You are approaching the end of the main road.  To the south, you see the
end, where two houses lie off to the side and a temple at it's edge.  The
temple looks amazing, but a gust of desert wind prevents you from lingering
on the observation.  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8007
0 0
D2
A road continues off into the distance.
~
~
Z 0 8009
0 0
S
#8009
The end of Main Road~
You are standing at the end of the main road.  To the east and west, you
see two large houses, and to the south, you see the main temple of the city.
To the far north, down the road, you can see the gates of the city.  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8008
0 0
D1
The house of Monasu is there.
~
door~
ABCZ 8043 8014
0 0
D2
The central temple lies south.
~
~
Z 0 8020
0 0
D3
The house of Tetuo is there.
~
door~
ABCZ 8043 8025
0 0
S
#8010
North Road~
The wind blows harshly here, as there is a gap in the upper portion of
the walls to the north.  To the east, the road hooks southward, and you can
see the edge of a sign that looks like it's for a weapon shop.  To the east
is the intersection of main and north road.  
~
0 0 city
D1
An intersection is ahead.
~
~
Z 0 8015
0 0
D3
An intersection is ahead.
~
~
Z 0 8003
0 0
S
#8011
An Alley Through the Tents~
Wow, this alley is pretty small.  Atleast the wind isn't whipping in your
face here.  You see intersections both to the east and west.  
~
0 A city
D1
An intersection is ahead.
~
~
Z 0 8017
0 0
D3
An intersection is ahead.
~
~
Z 0 8005
0 0
S
#8012
Merchant Road~
You are standing on the merchant road, a place where merchants usually
collect and barter with eachother and passerbys.  However, there aren't very
many merchants or random people in general, due to the super-dry season, so
the place seems pretty dead.  You can see intersections both to your east
and west.  
~
0 0 city
D1
An intersection is ahead.
~
~
Z 0 8018
0 0
D3
A road continues off into the distance.
~
~
Z 0 8006
0 0
S
#8013
South Road~
You are standing on south road.  To the immediate south, the walls of the
city loom before you, keeping the bulk of the desolate winds of the Sands of
Sorrow at bay.  To the east, you see east road, and to the west, you see
another intersection.  
~
0 0 city
D1
An intersection is ahead.
~
~
Z 0 8019
0 0
D3
An intersection is ahead.
~
~
Z 0 8007
0 0
S
#8014
The House of Monasu~
You are standing inside the house of Monasu.  It's relatively
nondescript, compared to the lavish settings you usually find queens living
in.  There's a nice living area, a small bath area, and a large bed in
another; strangely enough, none of the house's rooms are seperated by walls.
You guess that if you live alone, you wouldn't need them.  
~
0 0 city
D3
An intersection is ahead.
~
door~
ABCZ 8043 8009
0 0
S
#8015
Corner of North and East road~
You are standing at the corner of north and east road.  To the south,
east road continues, and you can see the entrance to the weapon shop.  To
the east, you can see the intersection of main and north roads, as well as a
small cafe beyond it.  
~
0 0 city
D2
A road continues off into the distance.
~
~
Z 0 8016
0 0
D3
A road continues off into the distance.
~
~
Z 0 8010
0 0
S
#8016
East Road~
You are standing in front of the weapon shop of Sentua.  The build is one
of few that seems to have been built with a purpose to last.  The walls of
the building are brick, much like the walls surrounding the city.  The warm,
desolate air of the Sands of Sorrow choke you as you decide where you wish
to go from here.  
~
0 0 city
E
sign~
Throt and Gleep's Megger Store est. 2107
~
D0
An intersection is ahead.
~
~
Z 0 8015
0 0
D1
A door leads into a weapons shop.
~
door~
ABZ 0 8026
0 0
D2
A road continues off into the distance.
~
~
Z 0 8017
0 0
S
#8017
East Road~
You stand at the intersection of east road, and some sort of tiny alley
between some tents.  You suppose you could go through.  It would lead
towards the main road.  To the south, you see another intersection.  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8016
0 0
D2
An intersection is ahead.
~
~
Z 0 8018
0 0
D3
A dark alley is west.
~
~
Z 0 8011
0 0
S
#8018
Intersection of Merchant and East~
You stand at the intersection of east and merchant road.  To the west,
the road continues towards the main road.  Normally, there are many
merchants out there, trying to sell their goods, but the dry season has
really prevented many people from leaving their homes very often.  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8017
0 0
D2
A road continues off into the distance.
~
~
Z 0 8019
0 0
D3
A road continues off into the distance.
~
~
Z 0 8012
0 0
S
#8019
Intersection of East and South~
You are standing at the corner of east and south road.  Northward, in the
distance, you can see the weapon shop...  To the west, you can see more
shops, lining main road.  The dry, desolate air takes getting used to.  
~
0 0 city
D0
A road continues off into the distance.
~
~
Z 0 8018
0 0
D3
A road continues off into the distance.
~
~
Z 0 8013
0 0
S
#8020
The Temple~
You stand inside a large marble building, the only non-brick building in
the city.  The architecture is far more ornate than the typical shops and
houses of the city, and the stained-glass windows and the altar are truly
something to behold.  The room is very peaceful...  You feel like a nap. 
The room deffinatly seems to be making you feel refreshed already, and you
get the impression that you are healing and recovering your energy much
faster than usual.  
~
0 0 city
D0
An intersection lies north.
~
~
Z 0 8009
0 0
M 1000 H 1000
S
#8021
Cafe Asissi~
You are standing inside Cafe Asissi, the only cafe in Sentua.  It's
fairly well known that the beverages here have very strong effects... 
Perhaps you should try one.  To the east, out the door, is an intersection. 
~
0 D inside
D1
An intersection lies east.
~
~
Z 0 8003
0 0
S
#8022
The Shell Game~
You stand inside a dark, arid tent.  You're glad for the cover, but the
place feels a little...  Dangerous, for some reason.  The man sitting before
you behind the table looks awfully happy to see you.  Too happy.  
~
0 D inside
D1
An intersection lies east.
~
~
Z 0 8005
0 0
S
#8023
The Armory~
The walls in this building are lined with various pieces of iron, which
you can only assume fit together to make a suit of armor.  It seems this is
the only type of armor he makes, but he seems to make it very well, as the
craftmanship on these pieces amazes you when you inspect them.  
~
0 D inside
D1
An intersection lies east.
~
~
Z 0 8006
0 0
S
#8024
Zugenthar's Shop of Oddities~
You step into the most bizarre shop you've ever seen, and are immediately
assaulted by the scent of strange incence burning all over the place.  There
are now windows, and the store is lit exclusively by candles.  There are
tables and shelves everywhere, with various random objects crammed to the
max on all of them.  Most of it just looks bizarre and useless, but you're
sure there's got to be some useful stuff here...  
~
0 D inside
D1
An intersection lies east.
~
~
Z 0 8007
0 0
S
#8025
The House of Tetuo~
You are standing inside the house of Tetuo.  It's relatively
nondescript, compared to the lavish settings you usually find kings living
in.  There's a nice living area, a small bath area, and a large bed in
another; strangely enough, none of the house's rooms are seperated by walls.
You guess that if you live alone, you wouldn't need them.  
~
0 D inside
D1
An intersection lies east.
~
door~
ABCZ 8043 8009
0 0
S
#8026
Xjan's Weapon Shop~
You are glad to be inside the weapon shop of Sentua; it gives you relief
from the harsh desert air outside.  The walls have hooks holding a few of
each type of weapon this store sells, and they all look like they are of
good quality.  Your decision might be hard.  To the north, you see a door,
which pesumably leads to the stock room.  
~
0 D inside
E
sign~
To open insert card.
~
D0
~
~
ABZ 0 8027
0 0
D3
~
door~
ABZ 0 8016
0 0
S
#8027
Stockroom~
You stand inside the stock-room of Xjan's weapon shop.  There are boxes
everywhere, presumably holding more of the weapons you saw on the walls to
the south.  To the north, you see a giant metal door, presumably the vault. 
Perhaps if you somehow gained entrance...  
~
0 D inside
E
vault door~
This vault seems impervious to breaking.  There is a keyhole in the lock
however.
~
D0
~
vault door~
ABCFZ 8012 8028
0 0
D2
~
~
ABZ 0 8026
0 0
S
#8028
The Vault~
Wow, you've made it into the vault!  But it seems that someone else
already has, as well...  This could get ugly.  Certainly there isn't enough
treasure to split...  LOOK OUT!  
~
0 AD inside
D2
~
vault door~
ABCFZ 8012 8027
0 0
D5
~
trapdoor~
ABZ 0 8029
0 0
S
#8029
The Cellar~
You climb through the small trapdoor, and drop down into the cellar... 
And your nostrils are instantly assailed with a scent you don't believe
you've ever smelled before.  Around you, there are various boxes and crates,
mostly full of useless junk, but none of that grabs your attention; it's the
door to the north, leading into what looks like a cage!  
~
0 A inside
D0
~
door~
ABZ 0 8030
0 0
D4
~
trapdoor~
ABZ 0 8028
0 0
S
#8030
The Cage~
This seems to be some sort of holding cell...  And it's certainly the
source of that bizarre smell.  But what's it's purpose?  Why would a Sentuan
have a cage in his cellar?  The planar wars are long over...  Wait... 
What's that in the corner?  It's breathing!  
~
0 A inside
D2
~
door~
ABZ 0 8029
0 0
S
#0

#SPECIALS
M 8003 spec_cast_mage	* a Sentuan cityguard
M 8004 spec_thief	* a pickpocket
M 8010 spec_cast_mage	* Monasu
M 8011 spec_cast_mage	* Tetuo
M 8012 spec_fido	* a stray dog
M 8035 spec_cast_cleric	* a Sentuan priest
S

#RESETS
D 0 8001 2 1	* At the Gates of Sentua: door to the south: closed
D 0 8002 0 1	* Inside the Gates: door to the north: closed
D 0 8009 1 2	* The end of Main Road: door to the east: closed and locked
D 0 8009 3 2	* The end of Main Road: door to the west: closed and locked
D 0 8014 3 2	* The House of Monasu: door to the west: closed and locked
D 0 8016 1 1	* East Road: door to the east: closed
D 0 8025 1 2	* The House of Tetuo: door to the east: closed and locked
D 0 8026 0 1	* Xjan's Weapon Shop: door to the north: closed
D 0 8026 3 1	* Xjan's Weapon Shop: door to the west: closed
D 0 8027 0 2	* Stockroom: door to the north: closed and locked
D 0 8027 2 1	* Stockroom: door to the south: closed
D 0 8028 2 2	* The Vault: door to the south: closed and locked
D 0 8028 5 1	* The Vault: door to the down: closed
D 0 8029 0 1	* The Cellar: door to the north: closed
D 0 8029 4 1	* The Cellar: door to the up: closed
D 0 8030 2 1	* The Cage: door to the south: closed
M 0 8004 3 8003 1	* a pickpocket (Intersection of North and Main)
M 0 8000 4 8004 2	* a Sentua juvenile (Main Road)
E 0 8009 0 16		*	an iron knife: wielded
M 0 8000 4 8004 2	* a Sentua juvenile (Main Road)
E 0 8009 0 16		*	an iron knife: wielded
M 0 8004 3 8005 1	* a pickpocket (Main Road)
M 0 8000 4 8006 1	* a Sentua juvenile (Central Plaza)
E 0 8009 0 16		*	an iron knife: wielded
M 0 8001 5 8006 2	* a Sentua punk (Central Plaza)
E 0 8009 0 16		*	an iron knife: wielded
M 0 8004 3 8006 1	* a pickpocket (Central Plaza)
M 0 8010 1 8007 1	* Monasu (Intersection of Main and South)
E 0 8014 0 16		*	an iron sword: wielded
G 0 8043 0		*	a royal key
G 0 8003 0		*	a greater wand of Sentua
M 0 8006 3 8008 1	* a Sentuan sergeant (Main Road)
E 0 8011 0 16		*	a Sentua whip: wielded
M 0 8001 5 8009 1	* a Sentua punk (The end of Main Road)
E 0 8009 0 16		*	an iron knife: wielded
E 0 8001 0 7		*	a {ybrown kilt{x: on the legs
M 0 8011 1 8009 1	* Tetuo (The end of Main Road)
E 0 8014 0 16		*	an iron sword: wielded
G 0 8043 0		*	a royal key
G 0 8003 0		*	a greater wand of Sentua
M 0 8003 7 8009 1	* a Sentuan cityguard (The end of Main Road)
G 0 8000 0		*	a lesser wand of Sentua
M 0 8005 3 8010 1	* a thug of Sentua (North Road)
E 0 8006 0 16		*	a Sentua sword: wielded
M 0 8001 5 8011 2	* a Sentua punk (An Alley Through the Tents)
E 0 8009 0 16		*	an iron knife: wielded
M 0 8012 2 8011 2	* a stray dog (An Alley Through the Tents)
M 0 8012 2 8011 2	* a stray dog (An Alley Through the Tents)
M 0 8006 3 8012 1	* a Sentuan sergeant (Merchant Road)
E 0 8011 0 16		*	a Sentua whip: wielded
M 0 8018 1 8012 1	* a street merchant (Merchant Road)
G 0 8001 0		*	a {ybrown kilt{x
G 0 8041 0		*	a simple Sentuan tunic
G 0 8040 0		*	a Sentuan belt-canteen
G 0 8039 0		*	a pineapple
M 0 8003 4 8013 2	* a Sentuan cityguard (South Road)
E 0 8001 0 7		*	a {ybrown kilt{x: on the legs
O 0 8042 0 8014	* a lavishly large bed (The House of Monasu)
O 0 8044 0 8014	* a large chest (The House of Monasu)
P 0 8037 1 8044 1	* a large chest: a pile of gold coins
M 0 8000 4 8015 1	* a Sentua juvenile (Corner of North and East road)
E 0 8009 0 16		*	an iron knife: wielded
E 0 8001 0 7		*	a {ybrown kilt{x: on the legs
M 0 8005 3 8017 1	* a thug of Sentua (East Road)
E 0 8015 0 16		*	an iron mace: wielded
M 0 8006 3 8018 1	* a Sentuan sergeant (Intersection of Merchant and East)
E 0 8011 0 16		*	a Sentua whip: wielded
M 0 8001 9 8019 1	* a Sentua punk (Intersection of East and South)
E 0 8009 0 16		*	an iron knife: wielded
M 0 8005 3 8019 1	* a thug of Sentua (Intersection of East and South)
O 0 8038 0 8020	* a natural spring (The Temple)
M 0 8035 1 8020 1	* a Sentuan priest (The Temple)
M 0 8009 1 8021 1	* the shopkeeper (Cafe Asissi)
E 0 8006 0 16		*	a Sentua sword: wielded
G 0 8002 0		*	an herbal brew
G 0 8013 0		*	a caustic energy brew
M 0 8014 1 8022 1	* the shell gamer (The Shell Game)
M 0 8015 1 8023 1	* the armorer (The Armory)
G 0 8026 0		*	a Sentuan wristguard
G 0 8025 0		*	some Sentuan gauntlets
G 0 8024 0		*	some Sentuan plated boots
G 0 8023 0		*	some Sentuan legplates
G 0 8022 0		*	some Sentuan armplates
G 0 8020 0		*	a Sentuan helmet
G 0 8021 0		*	a Sentuan shield
G 0 8019 0		*	a Sentuan breastplate
M 0 8002 4 8023 2	* an elder Sentuan (The Armory)
E 0 8010 0 16		*	an iron rod: wielded
M 0 8002 4 8024 2	* an elder Sentuan (Zugenthar's Shop of Oddities)
E 0 8010 0 16		*	an iron rod: wielded
M 0 8016 1 8024 1	* Zugenthar (Zugenthar's Shop of Oddities)
G 0 8034 0		*	a faerie in a jar
G 0 8033 0		*	a silken cloak
G 0 8032 0		*	a bloody tooth necklace
G 0 8031 0		*	{ma spirit ring{z
G 0 8030 0		*	{ra blood ring{z
G 0 8029 0		*	a belt of many pouches
G 0 8028 0		*	a ball of power
G 0 8018 0		*	an iron staff
O 0 8042 0 8025	* a lavishly large bed (The House of Tetuo)
O 0 8044 0 8025	* a large chest (The House of Tetuo)
P 0 8037 1 8044 1	* a large chest: a pile of gold coins
M 0 8013 1 8026 1	* the shopkeeper (Xjan's Weapon Shop)
G 0 8008 0		*	a razor-sharp iron trident
G 0 8011 0		*	a Sentua whip
G 0 8016 0		*	a Sentua halberd
G 0 8006 0		*	a Sentua sword
G 0 8015 0		*	an iron mace
G 0 8014 0		*	an iron sword
G 0 8010 0		*	an iron rod
G 0 8009 0		*	an iron knife
M 0 8007 1 8027 1	* Xjan (Stockroom)
E 0 8016 0 16		*	a Sentua halberd: wielded
G 0 8012 0		*	the vault key
O 0 8004 0 8028	* an iron safe (The Vault)
M 0 8008 1 8028 1	* Pinkerton Throt (The Vault)
G 0 8005 0		*	a safe key
P 0 8037 1 8004 1	* an iron safe: a pile of gold coins
M 0 8017 1 8030 1	* a strange creature (The Cage)
S

#SHOPS
8009 10 0 0 0 0 110 10 0 23
8013 5 0 0 0 0 125 11 0 23
8015 9 0 0 0 0 110 17 0 23
8016 15 8 1 33 4 150 12 0 23
8018 19 17 11 0 0 120 15 0 23
0

#MOBPROGS
#8008
mob oload 8035
end
~
#8014
Say Step right up! Step right up!
say And welcome to the shell game!
wink $n
say 2500 gold is on the line.
say Give it to me, I'll shuffle the shells...
say And if you guess correctly...
say You'll double your money!
grin
~
#8015
mob goto 8000
drop 2500 gold
mob goto 8022
say Alright, here we go!
mob oload 8017
give rabbit $n
say Now, hold this; it's for good luck.
emote shows the target; a small pebble.
emote places the pebble on the table, under the central shell.
emote violently moves the shells back and forth, around and around!
mob echo You feel dizzy.
emote stops moving the shells around.
say Ok! Where is the pebble? {WOne{z, {Wtwo{z, or {Wthree{z?
 
if level $n <= 50
  mob echo You are unsure...
  end
  endif
mob echo You suspect it may be in his hand...
~
#8016
if carries $n 8017
mob oload 8036

if level $n <= 20
  if rand 95
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 30
  if rand 90
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 40
  if rand 85
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif

if level $n <= 50
  if rand 80
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 60
  if rand 75
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 70
  if rand 70
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 80
  if rand 65
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 90
  if rand 60
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 100
  if rand 55
    say Blast! You've figured me out!
    emote reveals the pebble in his hand.
    give pebble $n
    say Here. Keep it.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You thought I was cheating! But I wasn't!
  emote reveals the pebble under one of the shells.
  grin
  mob junk pebble
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
end
endif

say What about my hand?
say My hand is perfectly empty...
say ...because YOU DIDN'T PAY!
say Otherwise... the rabbit's foot...
say ...would be in your inventory!
snicker

end
endif
~
#8017
mob oload 8007
~
#8018
if carries $n 8017

mob goto 8000
mob oload 8027
drop all
get gold
mob goto 8022

if level $n <= 20
  if rand 95
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 30
  if rand 90
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 40
  if rand 85
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 50
  if rand 80
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 60
  if rand 75
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 70
  if rand 70
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 80
  if rand 65
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 90
  if rand 60
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
if level $n <= 100
  if rand 55
    growl
    emote reveals the pebble under the shell.
    drop 5000 gold
    say It's yours... if you can carry it. Hehehe.
    mob force $n drop foot
get foot
mob purge foot
    end
    endif
  say HAH! You are incorrect!
  emote reveals the pebble under a different shell.
  grin
  mob goto 8000
  drop 5000 gold
  mob goto 8022
  mob force $n drop foot
get foot
mob purge foot
  end
  endif
 
end
endif
 
say You did not pay!
say Otherwise, you'd have my rabbit's foot!
say You must pay first!
 
end
endif
~
#8035
if level $n <= 20

if rand 99
cast 'heal' $r
end
endif
if rand 80
cast 'cure crit' $r
end
endif
if rand 80
cast 'cure blindness' $r
end
endif
if rand 80
cast 'cure disease $r
end
endif
if rand 80
cast 'cure poison' $r
end
endif
if rand 80
cast 'armor' $r
end
endif
if rand 80
cast 'shield' $r
end
endif
if rand 80
cast 'benediction' $r
end
endif
cast 'bless' $r
 
end
endif
~
#0

#$