{Rsharpness{x: at "skill with the weapon"/8 percent of the time (9-12%) The weapon does approximinately 250% of its normal damage. +10% to damage equipment in combat . {Rholy{x: if the wielder is good, and the victim evil, 30% of the time it does 220% normal damage . {Rvorpal{x: skill + strength *4 / 200,000 chance of beheading (0.1%) . {Rpoison{x: victim saves against 1/2 weapon level poison level is 3/4th weapon level poison duration is 1/2 weapon level -1 to STR all affects non-cumulative . {Rvampiric{x: damage "weapon's level" / 5 + 1 to 1 (at hero 1d19) wielder receives 1/2 the damage added to hitpoints protection negative refutes the attack . {Rflaming{x: damge "weapon's level" /4 + 1 to 1 (at hero 1d24) fireblind unless save vs weapon's level / 2 . {Rfrost{x: damge "weapon's level" /6 + 2 to 1 (at hero 1d18) coldeffect unless save vs weapon's level / 2 . {Rshock{x: damge "weapon's level" /5 + 2 to 1 (at hero 1d19) shock (lag) unless save vs weapon's level / 2 . {Rhumming{x: does nothing . {Rglowing{x: -5% chance to mend the item . {Rmagic{x: +5% chance to mend the item -20% chance to be damaged in combat . {Rbless{x: -10% chance to be damaged in combat -5% chance to be damaged by acid . {Raxe{x: wielder gets a +20% chance to succeed in the "cleave" skill +10% to damage equipment in combat .