/*- * Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $Id: clan.h 899 2006-09-29 19:23:00Z zsuzsu $ */ #ifndef _CLAN_H_ #define _CLAN_H_ /*---------------------------------------------------------------------- * clan stuff (clan.c) */ #define CLAN_ITEM_RAID_TIMER 30 #define CLAN_NONE 0 /* Clan status */ #define CLAN_FREEMAN 0 enum { CLAN_OUTCAST, CLAN_PROBATION, CLAN_RECRUIT, CLAN_SOLDIER, CLAN_VETERAN, CLAN_LIEUTENANT, CLAN_CAPTAIN, CLAN_VASSAL, CLAN_AMBASSADOR, CLAN_MAGISTRATE, CLAN_LORD, CLAN_ELDER, CLAN_LEADER, CLAN_PATRON, MAX_CLAN_RANK }; enum { CLAN_ACTIVITY_DELETED, CLAN_ACTIVITY_INACTIVE, CLAN_ACTIVITY_MIA, CLAN_ACTIVITY_AWOL, CLAN_ACTIVITY_POOR, CLAN_ACTIVITY_SEMI, CLAN_ACTIVITY_ACTIVE, CLAN_ACTIVITY_HYPER }; struct clan_titles { const char *title[3]; }; /* * Clan structure */ struct clan_t { const char * name; /* clan name */ const char * file_name; /* file name */ int recall_vnum; /* recall room vnum */ varr skills; /* clan skills */ flag32_t flags; /* clan flags */ int altar_vnum; /* vnum of room with clan item */ int donate_vnum; /*vnum of room to donate to*/ int obj_vnum; /* vnum of clan item */ int mark_vnum; /* vnum of clan mark */ OBJ_DATA * obj_ptr; /* pointer to clan item */ OBJ_DATA * altar_ptr; /* pointer to altar (obj with clan item)*/ const char * member_list[MAX_CLAN_RANK]; /*list of members at each rank*/ struct clan_titles rank_table[MAX_CLAN_RANK]; /*list of rank titles*/ }; extern const struct clan_titles default_clan_rank_table[]; /* clan flags */ #define CLAN_HIDDEN (A) /* clan will not appear in who */ #define CLAN_CHANGED (Z) clan_t * clan_new (void); /* allocate new clan data */ void clan_free (clan_t*); /* free clan data */ int cln_lookup (const char* name); /* clan number lookup */ const char* clan_name (int cln); /* clan name lookup */ bool clan_item_ok (int cln); /* check clan item */ extern varr clans; #define CLAN(cln) ((clan_t*) VARR_GET(&clans, cln)) #define clan_lookup(cln) ((clan_t*) varr_get(&clans, cln)) #define CLAN_RANK_TITLE(ch) (clan_lookup(ch->clan)->rank_table[ch->pcdata->clan_status].title[ch->sex]) struct clskill_t { int sn; /* skill number. leave this field first */ /* in order sn_vlookup to work properly */ int level; /* level at which skill become available */ int percent; /* initial percent */ }; #define clskill_lookup(clan, sn) \ ((clskill_t*) varr_bsearch(&clan->skills, &sn, cmpint)) /* * clan lists utils */ void clan_update_lists (clan_t *clan, CHAR_DATA *victim); void clan_update_list (clan_t *clan, const char *name); void clan_save (clan_t *clan); bool can_clan_wear (CHAR_DATA *ch, int cln, OBJ_DATA *obj, int wear_loc); bool can_clan_wear_obj (CHAR_DATA *ch, int cln, OBJ_DATA *obj); bool can_clan_wear_loc (CHAR_DATA *ch, int cln, int wear_loc); bool clan_remove_outcast (CHAR_DATA *ch); bool clan_item_loot (CHAR_DATA *ch, OBJ_DATA *item, OBJ_DATA *container); int clan_raid_count (clan_t *clan); bool clan_item_raid (CHAR_DATA *ch, OBJ_DATA *item, OBJ_DATA *container); bool clan_item_expire (OBJ_DATA *item); int clan_act (clan_t *clan, const char *msg, void *arg2, void *arg3, int flags, int min_pos); int clan_free_slaves (CHAR_DATA *ch); int clan_minons_remove (CHAR_DATA *ch, clan_t *clan); int clan_activity (CHAR_DATA *ch); int clan_activity_for_name (const char *name); clan_t *clan_for_char (const char *name); int clan_activity_limited_bonus (CHAR_PDATA *pch); int clan_raid_limited_bonus (CHAR_PDATA *pch); int clan_items_remove (CHAR_DATA *ch, clan_t *clan); #endif